Merge branch 'master' of https://github.com/Roll20/roll20-character-sheets
This commit is contained in:
+21
-78
@@ -269,7 +269,7 @@
|
||||
<option value="@{intbon}">IN</option>
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||||
<option value="@{chabon}">CH</option>
|
||||
</select></td>
|
||||
<td style= "width:15%"><button type='roll' value='/em [[1t[Athletik]]]: [[1d10!+@{athletik}@{athletik_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Athletik_Probe' /></td>
|
||||
<td style= "width:15%"><button type='roll' value='/em übt sich in Athletik: [[1d10!+@{athletik}@{athletik_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Athletik_Probe' /></td>
|
||||
</tr>
|
||||
<tr>
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||||
<td><input type="checkbox" name="attr_einflussnahme_checkbox"></td>
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||||
@@ -283,7 +283,7 @@
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||||
<option value="@{intbon}">IN</option>
|
||||
<option value="@{chabon}" selected>CH</option>
|
||||
</select></td>
|
||||
<td><button type='roll' value='/em [[1t[Einflussnahme]]]: [[1d10!+@{einflussnahme}@{einflussnahme_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Einflussnahme_Probe' /></td>
|
||||
<td><button type='roll' value='/em übt sich in Einflussnahme: [[1d10!+@{einflussnahme}@{einflussnahme_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Einflussnahme_Probe' /></td>
|
||||
</tr>
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||||
<tr>
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||||
<td><input type="checkbox" name="attr_list_checkbox"></td>
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@@ -297,7 +297,7 @@
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<option value="@{intbon}">IN</option>
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<option value="@{chabon}">CH</option>
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</select></td>
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<td><button type='roll' value='/em [[1t[List]]]: [[1d10!+@{list}@{list_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_List_Probe' /></td>
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||||
<td><button type='roll' value='/em übt sich in List: [[1d10!+@{list}@{list_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_List_Probe' /></td>
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||||
</tr>
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||||
<tr>
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<td><input type="checkbox" name="attr_natur_checkbox"></td>
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@@ -311,7 +311,7 @@
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<option value="@{intbon}">IN</option>
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<option value="@{chabon}">CH</option>
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</select></td>
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<td><button type='roll' value='/em [[1t[Natur]]]: [[1d10!+@{natur}@{natur_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Natur_Probe' /></td>
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||||
<td><button type='roll' value='/em übt sich in Natur: [[1d10!+@{natur}@{natur_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Natur_Probe' /></td>
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||||
</tr>
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<tr>
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<td><input type="checkbox" name="attr_reiten_checkbox"></td>
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@@ -325,7 +325,7 @@
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<option value="@{intbon}">IN</option>
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<option value="@{chabon}">CH</option>
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||||
</select></td>
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<td><button type='roll' value='/em [[1t[Reiten]]]: [[1d10!+@{reiten}@{reiten_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Reiten_Probe' /></td>
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||||
<td><button type='roll' value='/em übt sich in Reiten: [[1d10!+@{reiten}@{reiten_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Reiten_Probe' /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_schwimmen_checkbox"></td>
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@@ -339,7 +339,7 @@
|
||||
<option value="@{intbon}">IN</option>
|
||||
<option value="@{chabon}">CH</option>
|
||||
</select></td>
|
||||
<td><button type='roll' value='/em [[1t[Schwimmen]]]: [[1d10!+@{schwimmen}@{schwimmen_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Schwimmen_Probe' /></td>
|
||||
<td><button type='roll' value='/em übt sich in Schwimmen: [[1d10!+@{schwimmen}@{schwimmen_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Schwimmen_Probe' /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_wahrnehmung_checkbox"></td>
|
||||
@@ -353,7 +353,7 @@
|
||||
<option value="@{intbon}" selected>IN</option>
|
||||
<option value="@{chabon}">CH</option>
|
||||
</select></td>
|
||||
<td><button type='roll' value='/em [[1t[Wahrnehmung]]]: [[1d10!+@{wahrnehmung}@{wahrnehmung_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Wahrnehmung_Probe' /></td>
|
||||
<td><button type='roll' value='/em übt sich in Wahrnehmung: [[1d10!+@{wahrnehmung}@{wahrnehmung_attrbon}+?{Situationsbedingter Modifikator|0}+@{Behinderung}]]' name='roll_Wahrnehmung_Probe' /></td>
|
||||
</tr>
|
||||
|
||||
</table>
|
||||
@@ -533,7 +533,7 @@
|
||||
<option value="@{intbon}" selected>IN</option>
|
||||
<option value="@{chabon}">CH</option>
|
||||
</select></td>
|
||||
<td><button type='roll' value='/em [[1t[Zaubern]]]: [[1d@{dicesystem}]]+[[(@{gezielte_sprüche}@{gezielte_sprüche_attrbon})*(@{dicesystem}/10)+?{Situationsbedingter Modifikator|0}+floor(floor(@{Behinderung})*floor(@{dicesystem})/10)]]' name='roll_GezielteSprueche_Probe' /></td>
|
||||
<td><button type='roll' value='/em zaubert gezielt: [[1d@{dicesystem}]]+[[(@{gezielte_sprüche}@{gezielte_sprüche_attrbon})*(@{dicesystem}/10)+?{Situationsbedingter Modifikator|0}+floor(floor(@{Behinderung})*floor(@{dicesystem})/10)]]' name='roll_GezielteSprueche_Probe' /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="3"><strong></strong></td>
|
||||
@@ -556,7 +556,7 @@
|
||||
<option value="@{intbon}">IN</option>
|
||||
<option value="@{chabon}">CH</option>
|
||||
</select></td>
|
||||
<td><button type='roll' value='/em [[1t[Zaubern]]]: [[1d10!+@{skill}@{skill_attrbon}+?{Situationsbedingter Modifikator|0}]]' name='roll_skill' /></td>
|
||||
<td><button type='roll' value='/em zaubert: [[1d10!+@{skill}@{skill_attrbon}+?{Situationsbedingter Modifikator|0}]]' name='roll_skill' /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
@@ -688,8 +688,18 @@
|
||||
</select></td>
|
||||
<td><button type='roll' value='/em spricht @{skillname}: [[1d10!+@{skill}@{skill_attrbon}+?{Situationsbedingter Modifikator|0}]]' name='roll_skill' /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</table>
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||||
<table style="width:120%">
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||||
<tr>
|
||||
<td colspan="3"><strong> </strong></td>
|
||||
</tr>
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||||
<hr>
|
||||
<tr>
|
||||
<td colspan="3"><strong>Aufgesparte Ausbildungspunkte:</strong></td>
|
||||
</tr>
|
||||
<td class="skill-label"><input style="width:100%" type="text" name="attr_unused_ap" /></td>
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||||
</table>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -730,7 +740,7 @@
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||||
<td style="width:5%"><input style="width:100%;text-align:center;" type="number" min="0" max="@{unarmed_kb}" value="0" name="attr_unarmed_ob"/></td>
|
||||
<td style="width:5%"><input style="width:100%;text-align:center;" type="text" value="floor(@{unarmed_kb}-@{unarmed_ob})" name="attr_unarmed_db" disabled="true"/></td>
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||||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-2" name="attr_unarmed_dam" disabled="true"/></td>
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||||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="0" name="attr_unarmed_inibon" disabled="true"/></td>
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||||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" name="attr_unarmed_inibon" disabled="true"/></td>
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||||
<td style="width:6%"><button style="width:100%;text-align:center;" type='roll' value='/em hat eine Initiative von: [[@{dexbon}+@{unarmed_inibon}&{tracker}]] und für diese Runde einen DB von [[(@{unarmed_db}*@{dicesystem}/10)]]' name='roll_Initiative_unbewaffnet' /></td>
|
||||
<td style="width:6%"><button style="width:100%;text-align:center;" type='roll' value='/em greift @{target|Opfer|token_name} mit bloßen Händen an: [[1d@{dicesystem}]]+[[(@{unarmed_ob}*@{dicesystem}/10)-(5+@{target|Opfer|bar3})*((-1/90)*@{dicesystem}+(100/90))+?{Situationsbedingter Modifikator|0}+floor(floor(@{Behinderung})*floor(@{dicesystem})/10)+(@{unarmed_dam}*((-1/90)*@{dicesystem}+(100/90)))]] und für den Rest dieser Runde einen DB von [[(@{unarmed_db}*@{dicesystem}/10)]]' name='roll_Angriff_unbewaffnet' /></td>
|
||||
</tr>
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||||
@@ -2085,25 +2095,15 @@
|
||||
</div>
|
||||
|
||||
<script type="text/worker">
|
||||
|
||||
|
||||
/* ---- BEGIN: TheAaronSheet.js ---- */
|
||||
// Github: https://github.com/shdwjk/TheAaronSheet/blob/mast...
|
||||
// By: The Aaron, Arcane Scriptomancer
|
||||
// Contact: https://github.com/shdwjk/TheAaronSheet/blob/mast...
|
||||
|
||||
|
||||
var TAS = TAS || (function(){
|
||||
'use strict';
|
||||
|
||||
|
||||
var version = '0.2.0',
|
||||
lastUpdate = 1448523710,
|
||||
|
||||
|
||||
queuedUpdates = {}, //< Used for delaying saves till the last momment.
|
||||
|
||||
|
||||
log = function(){
|
||||
_.each(arguments,function(m){
|
||||
switch(typeof m){
|
||||
@@ -2120,19 +2120,13 @@ var TAS = TAS || (function(){
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
prepareUpdate = function( attribute, value ){
|
||||
queuedUpdates[attribute]=value;
|
||||
},
|
||||
|
||||
|
||||
applyQueuedUpdates = function() {
|
||||
setAttrs(queuedUpdates);
|
||||
queuedUpdates = {};
|
||||
},
|
||||
|
||||
|
||||
namesFromArgs = function(args,base){
|
||||
return _.chain(args)
|
||||
.reduce(function(memo,attr){
|
||||
@@ -2146,8 +2140,6 @@ var TAS = TAS || (function(){
|
||||
.uniq()
|
||||
.value();
|
||||
},
|
||||
|
||||
|
||||
addId = function(obj,value){
|
||||
Object.defineProperty(obj,'id',{
|
||||
value: value,
|
||||
@@ -2155,15 +2147,11 @@ var TAS = TAS || (function(){
|
||||
enumerable: false
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
addProp = function(obj,prop,value,fullname){
|
||||
(function(){
|
||||
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
|
||||
full_pname = fullname || prop,
|
||||
pvalue=value;
|
||||
|
||||
|
||||
_.each(['S','I','F'],function(p){
|
||||
if( !_.has(obj,p)){
|
||||
Object.defineProperty(obj, p, {
|
||||
@@ -2187,10 +2175,6 @@ var TAS = TAS || (function(){
|
||||
readonly: true
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Raw value
|
||||
Object.defineProperty(obj, pname, {
|
||||
enumerable: true,
|
||||
@@ -2215,8 +2199,6 @@ var TAS = TAS || (function(){
|
||||
return pvalue.toString();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// int value
|
||||
Object.defineProperty(obj.I, pname, {
|
||||
enumerable: true,
|
||||
@@ -2229,8 +2211,6 @@ var TAS = TAS || (function(){
|
||||
return parseInt(pvalue,10) || 0;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// float value
|
||||
Object.defineProperty(obj.F, pname, {
|
||||
enumerable: true,
|
||||
@@ -2256,8 +2236,6 @@ var TAS = TAS || (function(){
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
}());
|
||||
},
|
||||
|
||||
@@ -2317,8 +2295,6 @@ var TAS = TAS || (function(){
|
||||
attrSet = {},
|
||||
fieldIds = [],
|
||||
fullFieldNames = [];
|
||||
|
||||
|
||||
// call each operation per row.
|
||||
// call each operation's final
|
||||
getSectionIDs("repeating_"+sectionName,function(ids){
|
||||
@@ -2334,8 +2310,6 @@ var TAS = TAS || (function(){
|
||||
addProp(attrSet,aname,values[aname]);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
rowSet = _.reduce(fieldIds,function(memo,id){
|
||||
var r={};
|
||||
addId(r,id);
|
||||
@@ -2343,39 +2317,27 @@ var TAS = TAS || (function(){
|
||||
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
|
||||
addProp(r,name,values[fn],fn);
|
||||
});
|
||||
|
||||
|
||||
memo[id]=r;
|
||||
|
||||
|
||||
return memo;
|
||||
},{});
|
||||
|
||||
|
||||
_.each(operations,function(op){
|
||||
var res;
|
||||
switch(op.type){
|
||||
case 'tap':
|
||||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||||
break;
|
||||
|
||||
|
||||
case 'each':
|
||||
_.each(rowSet,function(r){
|
||||
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||||
});
|
||||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||||
break;
|
||||
|
||||
|
||||
case 'map':
|
||||
res = _.map(rowSet,function(r){
|
||||
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||||
});
|
||||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||||
break;
|
||||
|
||||
|
||||
case 'reduce':
|
||||
res = op.memo;
|
||||
_.each(rowSet,function(r){
|
||||
@@ -2385,8 +2347,6 @@ var TAS = TAS || (function(){
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// finalize attrs
|
||||
applyQueuedUpdates();
|
||||
});
|
||||
@@ -2396,33 +2356,25 @@ var TAS = TAS || (function(){
|
||||
return {
|
||||
attrs: repAttrs,
|
||||
attr: repAttrs,
|
||||
|
||||
column: repFields,
|
||||
columns: repFields,
|
||||
field: repFields,
|
||||
fields: repFields,
|
||||
|
||||
reduce: repReduce,
|
||||
inject: repReduce,
|
||||
foldl: repReduce,
|
||||
|
||||
map: repMap,
|
||||
collect: repMap,
|
||||
|
||||
each: repEach,
|
||||
forEach: repEach,
|
||||
|
||||
tap: repTap,
|
||||
'do': repTap,
|
||||
|
||||
|
||||
execute: repExecute,
|
||||
go: repExecute,
|
||||
run: repExecute
|
||||
};
|
||||
}(section));
|
||||
},
|
||||
|
||||
repeatingSimpleSum = function(section, field, destination){
|
||||
repeating(section)
|
||||
.attr(destination)
|
||||
@@ -2434,20 +2386,15 @@ var TAS = TAS || (function(){
|
||||
})
|
||||
.execute();
|
||||
};
|
||||
|
||||
console.log('-=> TheAaronSheet v'+version+' <=- ['+(new Date(lastUpdate*1000))+']');
|
||||
|
||||
return {
|
||||
repeatingSimpleSum: repeatingSimpleSum,
|
||||
repeating: repeating
|
||||
};
|
||||
}());
|
||||
|
||||
/* ---- END: TheAaronSheet.js ---- */
|
||||
|
||||
on('change:repeating_armor', function(){
|
||||
'use strict';
|
||||
|
||||
TAS.repeating('armor') // the name of the repeating group
|
||||
.fields('armor_checkbox','armor_bon','armor_man') // fields to load for each row
|
||||
.attrs('armorgiven','behinderunggiven') // Attributes outside the group
|
||||
@@ -2462,7 +2409,6 @@ var TAS = TAS || (function(){
|
||||
m.armortotal +=( (r.I.armor_checkbox||0)*r.F.armor_bon);
|
||||
// this is infered from the other on('change:repeating_armor')
|
||||
m.behinderungtotal +=( (r.I.armor_checkbox||0)*r.F.armor_man);
|
||||
|
||||
return m; // must return the memo for the next iteration!
|
||||
},{ // this is the starting state of the memo that is passed as m above
|
||||
armortotal: 0,
|
||||
@@ -2476,7 +2422,6 @@ var TAS = TAS || (function(){
|
||||
.execute(); // this causes all of the above to be executed.
|
||||
});
|
||||
|
||||
|
||||
/*on("change:con", function() {
|
||||
getAttrs(["con"], function(values) {
|
||||
var con = values.con;
|
||||
@@ -2505,7 +2450,6 @@ var AthlValue = values.Athletik;
|
||||
}
|
||||
});
|
||||
}); // End on change athletik
|
||||
|
||||
/*on("change:con", function() {
|
||||
console.log( "Attribut Konstitution wurde geändert" );
|
||||
getAttrs(["Con"], function(values) {
|
||||
@@ -2517,4 +2461,3 @@ setAttrs({ "conbon": ConValue });
|
||||
}); // End on change con
|
||||
*/
|
||||
</script>
|
||||
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@
|
||||
"authors": "Scaby79",
|
||||
"roll20userid": "603614",
|
||||
"preview": "aborea.png",
|
||||
"instructions": "# Character Sheet\r This is a character sheet for the german rpg ABOREA. It was inspired by the Pathfinder character sheet of the roll20 community. At this time the only available language is german. However if there is a need for this sheet in another language, please let me know.\r\r## Adjustments\r Unfortunately in this first version of the character sheet you have to make some adjustments to get the full potential of the sheet:\r\r* Autocalculation fields: for the autocalculation you need the \"Aborea Character Sheet AutoCalculations.js\" to run (roll20 PRO user only). If you are a no PRO user at roll20 you can set the fields that are normally calculated manually at the last red tab in the sheet by yourself.\r* Creating rollable tables: At this time the character sheet uses rollable tables for some chat outputs (the html-code of the sheet refers to those specific tables). To use the roll buttons for skills in the sheet you need to create a rollable table for each skill. Each rollable table has to be named after the skill (case sensitive) and has to have at least one item (a string, which defines the chatbox output for when the skill is used). If you encounter any problems by setting up the rollable tables, please let me know and I'll try to help you."
|
||||
"instructions": "# Character Sheet\r This is a character sheet for the german rpg ABOREA. It was inspired by the Pathfinder character sheet of the roll20 community. At this time the only available language is german. However if there is a need for this sheet in another language, please let me know.\r\r## Adjustments\r Unfortunately in this first version of the character sheet you have to make some adjustments to get the full potential of the sheet:\r\r* Autocalculation fields: for the autocalculation you need the \"Aborea Character Sheet AutoCalculations.js\" to run (roll20 PRO user only). If you are a no PRO user at roll20 you can set the fields that are normally calculated manually at the last red tab in the sheet by yourself. \r\r## Getting help\r \r* Please read the [Aborea Character Sheet Documentation](https://wiki.roll20.net/Aborea_Character_Sheet). \r* If you encounter any problems, please let [me](https://app.roll20.net/users/603614/scaby79) know."
|
||||
}
|
||||
|
||||
+1
-1
@@ -27,6 +27,6 @@ Désolé de cet inconvénient mais il n'y a pas d'autres moyens dans Roll20 de r
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v1.0 (2016-09-27)
|
||||
## v1.0 (2016-09-27)
|
||||
|
||||
Création de la feuille.
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "antika.jpg",
|
||||
"instructions": "Feuille de personnage pour [Antika](http://www.ludopathes.com/alpha/antika/wordpress/), le JdR mythologique-fantastique de la Gràce Antique. L'utilisation des dés 3D Roll20 est fortement déconseillée avec cette feuille. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Antika/ReadMe.md). v1.0 (2016-09-27)"
|
||||
"instructions": "Feuille de personnage pour [Antika](http://www.ludopathes.com/alpha/antika/wordpress/), le JdR mythologique-fantastique de la Gràce Antique. L'utilisation des dés 3D Roll20 est fortement déconseillée avec cette feuille. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Antika/ReadMe.md). v1.0 (2016-09-27). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ Graphic design is based on the french edition.
|
||||
Background image courtesy of [Emmanuel Roudier](http://roudier-neandertal.blogspot.fr/), lead artist on BoL:Mythic, french edition.
|
||||
|
||||
# Current version
|
||||
1.3 [Screenshot](bolm.jpg)
|
||||
1.4 [Screenshot](bolm.jpg)
|
||||
|
||||
The sheet has integrated rolls (with chat roll templates).
|
||||
Every roll as a PC or NPC asks for, at least, a modifier (default 0).
|
||||
@@ -23,11 +23,15 @@ Due to some temporary technical translation limitations of Roll20, the french ve
|
||||
|
||||
# Release notes
|
||||
|
||||
##v1.3 (2017-01-13)
|
||||
## v1.4 (2017-06-06)
|
||||
|
||||
* Added (unofficial) German translation, by Marc M. (id 4134)
|
||||
* Updated (official) German translation, by Marc M. (Roll20 Id 4134)
|
||||
|
||||
##v1.2 (2017-01-02)
|
||||
## v1.3 (2017-01-13)
|
||||
|
||||
* Added (unofficial) German translation, by Marc M. (Roll20 Id 4134)
|
||||
|
||||
## v1.2 (2017-01-02)
|
||||
|
||||
* Added an NPC mode and a Beast mode (NPC) to the sheet :
|
||||
* in NPC mode, the sheet is identical to the PC sheet but all rolls are whispered to the gm.
|
||||
@@ -39,11 +43,11 @@ Due to some temporary technical translation limitations of Roll20, the french ve
|
||||
* Fix design overlays
|
||||
* Correct french translation in the weapons damage list
|
||||
|
||||
##v1.1 (2016-12-20)
|
||||
## v1.1 (2016-12-20)
|
||||
|
||||
* Bug fix: Agility penalty due to Armour and/or Shield was not applied to attack rolls using Agility (Melee or Ranged)
|
||||
* Bug fix: Damage rolls using Half Strength were not properly calculated with negative Strength
|
||||
|
||||
##v1.0 (2016-12-08)
|
||||
## v1.0 (2016-12-08)
|
||||
|
||||
Creation of the sheet.
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "bolm.jpg",
|
||||
"instructions": "Character sheet for Barbarians of Lemuria - Mythic Edition, in [english](http://barbariansoflemuria.webs.com/), [french](http://www.ludospherik.fr/content/14-barbarians-of-lemuria) and german. [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbarians%20Of%20Lemuria%20-%20Mythic/ReadMe.md). v1.3 (2017-01-13)"
|
||||
"instructions": "Character sheet for Barbarians of Lemuria - Mythic Edition, in [english](http://barbariansoflemuria.webs.com/), [french](http://www.ludospherik.fr/content/14-barbarians-of-lemuria) and [german](http://truant.com/spiele/rollenspiele). [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbarians%20Of%20Lemuria%20-%20Mythic/ReadMe.md). v1.4 (2017-06-06). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -1,142 +1,142 @@
|
||||
{
|
||||
"1st":"1.",
|
||||
"2nd":"2.",
|
||||
"3rd":"3.",
|
||||
"4th":"4.",
|
||||
"5th":"5.",
|
||||
"advance":"Erfahrungspunkte",
|
||||
"advance-current":"Übrige Erfahrungspunkte",
|
||||
"advance-max":"Erfahrungspunkte insgesamt",
|
||||
"ag-pen":"GE-",
|
||||
"agility":"Geschick",
|
||||
"agility-penalty":"Geschick Malus",
|
||||
"agility-roll":"Geschick Wurf",
|
||||
"agility-roll-bonus-die":"Geschick Wurf mit Vorteilswürfel",
|
||||
"agility-roll-penalty-die":"Geschick Wurf mit Nachteilswürfel",
|
||||
"appeal":"Auftreten",
|
||||
"appeal-roll":"Auftreten Wurf",
|
||||
"appeal-roll-bonus-die":"Auftreten Wurf mit Vorteilswürfel",
|
||||
"appeal-roll-penalty-die":"Auftreten Wurf mit Nachteilswürfel",
|
||||
"arcane":"AM",
|
||||
"arcane-points-current":"Aktuelle Arkane Macht",
|
||||
"arcane-points-max":"Maximale Arkane Macht",
|
||||
"armour":"Rüstung",
|
||||
"armour-and-equipment":"Rüstung & Aurüstung",
|
||||
"armour-roll":"Schutz Wurf",
|
||||
"attack":"Angriff",
|
||||
"attack-roll":"Angriffswurf",
|
||||
"attack-roll-bonus-die":"Angriffswurf mit Vorteilswürfel",
|
||||
"attack-roll-penalty-die":"Angriffswurf mit Nachteilswürfel",
|
||||
"attributes":"Attribute",
|
||||
"beast":"Kreatur",
|
||||
"beast-character":"Kreatur (NSC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Gabe",
|
||||
"boons":"Gaben",
|
||||
"career-rank":"Rang der Laufbahn",
|
||||
"careers":"Laufbahnen",
|
||||
"colossal":"Kolossal",
|
||||
"combat-abilities":"Kamffähigkeiten",
|
||||
"craft":"Alchemie",
|
||||
"craft-points-current":"Aktuelle Herstellungspunkte",
|
||||
"craft-points-max":"Maximale Herstellungspunkte",
|
||||
"creature-size":"Kreaturengröße",
|
||||
"d3":"W3",
|
||||
"d6":"W6",
|
||||
"d6h":"W6H",
|
||||
"d6hb":"W6H Vorteilswürfel",
|
||||
"d6l":"W6N",
|
||||
"damage":"Schaden",
|
||||
"damage-dice":"Schadenswürfel",
|
||||
"damage-reduction":"Schaden Veringerung",
|
||||
"defence":"Verteidigung",
|
||||
"enormous":"Enorm",
|
||||
"equipment":"Ausrüstung",
|
||||
"failure":"Fehlschlag",
|
||||
"fate":"SP",
|
||||
"fate-points-current":"Aktuelle Schicksalspunkte",
|
||||
"fate-points-max":"Maximale Schicksalspunkte",
|
||||
"flaw":"Schwäche",
|
||||
"flaws":"Schwächen",
|
||||
"gigantic":"Gigantisch",
|
||||
"heavy":"Schwer",
|
||||
"heavy-legendary":"Schwer Legendär",
|
||||
"heavy-masterwork":"Schwer Meisterwerk",
|
||||
"heavy-uncommon":"Schwer Ungewöhnlich",
|
||||
"helmet":"Helm",
|
||||
"helmet-worn":"Helm auf",
|
||||
"hero":"HP",
|
||||
"hero-points-current":"Aktuelle Heldenpunkte",
|
||||
"hero-points-max":"Maximale Heldenpunkte",
|
||||
"huge":"Riesig",
|
||||
"immense":"Immens",
|
||||
"init-pen":"Ini-",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Malus",
|
||||
"languages":"Sprachen",
|
||||
"large":"Groß",
|
||||
"lifeblood":"Lebensblut",
|
||||
"lifeblood-points-current":"Aktuelles Lebensblut",
|
||||
"lifeblood-points-max":"Maximales Lebensblut",
|
||||
"light":"Leicht",
|
||||
"light-legendary":"Leicht Legendär",
|
||||
"light-masterwork":"Leicht Meisterwerk",
|
||||
"light-uncommon":"Leicht Ungewöhnlich",
|
||||
"massive":"Massiv",
|
||||
"masterwork":"Meisterwerk",
|
||||
"medium":"Mittel",
|
||||
"medium-legendary":"Mittel Legendär",
|
||||
"medium-masterwork":"Mittel Meisterwerk",
|
||||
"medium-uncommon":"Mittel Ungewöhnlich",
|
||||
"melee":"Nahkampf",
|
||||
"melee-attack":"Nahkampfangriff",
|
||||
"melee-roll":"Nahkampf Wurf",
|
||||
"melee-roll-bonus-die":"Nahkampf Wurf mit Vorteilswürfel",
|
||||
"melee-roll-penalty-die":"Nahkampf Wurf mit Nachteilswürfel",
|
||||
"mind":"Verstand",
|
||||
"mind-roll":"Verstand Wurf",
|
||||
"mind-roll-bonus-die":"Verstand Wurf mit Vorteilswürfel",
|
||||
"mind-roll-penalty-die":"Verstandwurf mit Nachteilswürfel",
|
||||
"misc":"Sonstiges",
|
||||
"name":"Name",
|
||||
"non-player-character":"Nicht-Spieler-Charakter (NSC)",
|
||||
"none":"Keine",
|
||||
"normally-found":"Übliche Gegend",
|
||||
"notes":"Notizen",
|
||||
"origin":"Herkunft",
|
||||
"player-character":"Spieler-Charakter (SC)",
|
||||
"priority":"Initiative",
|
||||
"priority-roll":"Initiative Wurf",
|
||||
"priority-roll-bonus-die":"Initiative Wurf mit Vorteilswürfel",
|
||||
"priority-roll-penalty-die":"Initiative Wurf mit Nachteilswürfel",
|
||||
"protection":"Schutz",
|
||||
"range-roll":"Fernkampf Wurf",
|
||||
"range-roll-bonus-die":"Fernkampf Wurf mit Vorteilswürfel",
|
||||
"range-roll-penalty-die":"Fernkampf Wurf mit Nachteilswürfel",
|
||||
"ranged":"Fernkampf",
|
||||
"ranged-attack":"Fernkampfangriff",
|
||||
"roll":"Wurf",
|
||||
"roll-armour":"Rüstungswurf",
|
||||
"roll-damage":"Schadenswurf",
|
||||
"roll-protection":"Schutzwurf",
|
||||
"shield":"Schild",
|
||||
"small":"Klein",
|
||||
"special-attack":"Spezialangriff",
|
||||
"strength":"Stärke",
|
||||
"strength-roll":"Stärke Wurf",
|
||||
"strength-roll-bonus-die":"Stärke Wurf mit Vorteilswürfel",
|
||||
"strength-roll-penalty-die":"Stärke Wurf mit Nachteilswürfel",
|
||||
"strengthhalf":"Halbe Stärke",
|
||||
"success":"Erfolg!",
|
||||
"target-defence":"Verteidung Ziel",
|
||||
"tiny":"Winzig",
|
||||
"traits":"Eigenschaften",
|
||||
"very-large":"Sehr Groß",
|
||||
"very-small":"Sehr Klein",
|
||||
"weapon":"Waffe",
|
||||
"weapon-attribute":"Schadensattribut",
|
||||
"weapon-masterwork":"Meisterwerk Waffen wiederholen ihren Wurf bei Ergebnissen von 1 beim Schadenswurf.",
|
||||
"weapons":"Waffen",
|
||||
"with-bonus-die":"mit Vorteilswürfel",
|
||||
"with-penalty-die":"mit Nachteilswürfel"
|
||||
"1st": "1.",
|
||||
"2nd": "2.",
|
||||
"3rd": "3.",
|
||||
"4th": "4.",
|
||||
"5th": "5.",
|
||||
"advance": "Erfahrungspunkte",
|
||||
"advance-current": "Übrige Erfahrungspunkte",
|
||||
"advance-max": "Erfahrungspunkte insgesamt",
|
||||
"ag-pen": "GE-",
|
||||
"agility": "Geschick",
|
||||
"agility-penalty": "Geschick Malus",
|
||||
"agility-roll": "Geschick Wurf",
|
||||
"agility-roll-bonus-die": "Geschick Wurf mit Vorteilswürfel",
|
||||
"agility-roll-penalty-die": "Geschick Wurf mit Nachteilswürfel",
|
||||
"appeal": "Auftreten",
|
||||
"appeal-roll": "Auftreten Wurf",
|
||||
"appeal-roll-bonus-die": "Auftreten Wurf mit Vorteilswürfel",
|
||||
"appeal-roll-penalty-die": "Auftreten Wurf mit Nachteilswürfel",
|
||||
"arcane": "AM",
|
||||
"arcane-points-current": "Aktuelle Arkane Macht",
|
||||
"arcane-points-max": "Maximale Arkane Macht",
|
||||
"armour": "Rüstung",
|
||||
"armour-and-equipment": "Rüstung & Aurüstung",
|
||||
"armour-roll": "Schutz Wurf",
|
||||
"attack": "Angriff",
|
||||
"attack-roll": "Angriffswurf",
|
||||
"attack-roll-bonus-die": "Angriffswurf mit Vorteilswürfel",
|
||||
"attack-roll-penalty-die": "Angriffswurf mit Nachteilswürfel",
|
||||
"attributes": "Attribute",
|
||||
"beast": "Kreatur",
|
||||
"beast-character": "Kreatur (NSC)",
|
||||
"bonus": "Vorteil",
|
||||
"boon": "Gabe",
|
||||
"boons": "Gaben",
|
||||
"career-rank": "Rang der Laufbahn",
|
||||
"careers": "Laufbahnen",
|
||||
"colossal": "Kolossal",
|
||||
"combat-abilities": "Kamffähigkeiten",
|
||||
"craft": "Alchimie",
|
||||
"craft-points-current": "Aktuelle Herstellungspunkte",
|
||||
"craft-points-max": "Maximale Herstellungspunkte",
|
||||
"creature-size": "Kreaturengröße",
|
||||
"d3": "W3",
|
||||
"d6": "W6",
|
||||
"d6h": "W6V",
|
||||
"d6hb": "W6V Vorteilswürfel",
|
||||
"d6l": "W6N",
|
||||
"damage": "Schaden",
|
||||
"damage-dice": "Schadenswürfel",
|
||||
"damage-reduction": "Schadensminderung",
|
||||
"defence": "Verteidigung",
|
||||
"enormous": "Enorm",
|
||||
"equipment": "Ausrüstung",
|
||||
"failure": "Fehlschlag",
|
||||
"fate": "SP",
|
||||
"fate-points-current": "Aktuelle Schicksalspunkte",
|
||||
"fate-points-max": "Maximale Schicksalspunkte",
|
||||
"flaw": "Schwäche",
|
||||
"flaws": "Schwächen",
|
||||
"gigantic": "Gigantisch",
|
||||
"heavy": "Schwer",
|
||||
"heavy-legendary": "Schwer Legendär",
|
||||
"heavy-masterwork": "Schwer Meisterwerk",
|
||||
"heavy-uncommon": "Schwer Ungewöhnlich",
|
||||
"helmet": "Helm",
|
||||
"helmet-worn": "Helm auf",
|
||||
"hero": "HP",
|
||||
"hero-points-current": "Aktuelle Heldenpunkte",
|
||||
"hero-points-max": "Maximale Heldenpunkte",
|
||||
"huge": "Riesig",
|
||||
"immense": "Immens",
|
||||
"init-pen": "Ini-",
|
||||
"initiative": "Initiative",
|
||||
"initiative-penalty": "Initiative Malus",
|
||||
"languages": "Sprachen",
|
||||
"large": "Groß",
|
||||
"lifeblood": "Lebensblut",
|
||||
"lifeblood-points-current": "Aktuelles Lebensblut",
|
||||
"lifeblood-points-max": "Maximales Lebensblut",
|
||||
"light": "Leicht",
|
||||
"light-legendary": "Leicht Legendär",
|
||||
"light-masterwork": "Leicht Meisterwerk",
|
||||
"light-uncommon": "Leicht Ungewöhnlich",
|
||||
"massive": "Massiv",
|
||||
"masterwork": "Meisterwerk",
|
||||
"medium": "Mittel",
|
||||
"medium-legendary": "Mittel Legendär",
|
||||
"medium-masterwork": "Mittel Meisterwerk",
|
||||
"medium-uncommon": "Mittel Ungewöhnlich",
|
||||
"melee": "Nahkampf",
|
||||
"melee-attack": "Nahkampfangriff",
|
||||
"melee-roll": "Nahkampf Wurf",
|
||||
"melee-roll-bonus-die": "Nahkampf Wurf mit Vorteilswürfel",
|
||||
"melee-roll-penalty-die": "Nahkampf Wurf mit Nachteilswürfel",
|
||||
"mind": "Verstand",
|
||||
"mind-roll": "Verstand Wurf",
|
||||
"mind-roll-bonus-die": "Verstand Wurf mit Vorteilswürfel",
|
||||
"mind-roll-penalty-die": "Verstand Wurf mit Nachteilswürfel",
|
||||
"misc": "Sonstiges",
|
||||
"name": "Name",
|
||||
"non-player-character": "Nicht-Spieler-Charakter (NSC)",
|
||||
"none": "Keine",
|
||||
"normally-found": "Übliche Gegend",
|
||||
"notes": "Notizen",
|
||||
"origin": "Herkunft",
|
||||
"player-character": "Spieler-Charakter (SC)",
|
||||
"priority": "Initiative",
|
||||
"priority-roll": "Initiative Wurf",
|
||||
"priority-roll-bonus-die": "Initiative Wurf mit Vorteilswürfel",
|
||||
"priority-roll-penalty-die": "Initiative Wurf mit Nachteilswürfel",
|
||||
"protection": "Schutz",
|
||||
"range-roll": "Fernkampf Wurf",
|
||||
"range-roll-bonus-die": "Fernkampf Wurf mit Vorteilswürfel",
|
||||
"range-roll-penalty-die": "Fernkampf Wurf mit Nachteilswürfel",
|
||||
"ranged": "Fernkampf",
|
||||
"ranged-attack": "Fernkampfangriff",
|
||||
"roll": "Wurf",
|
||||
"roll-armour": "Rüstungswurf",
|
||||
"roll-damage": "Schadenswurf",
|
||||
"roll-protection": "Schutzwurf",
|
||||
"shield": "Schild",
|
||||
"small": "Klein",
|
||||
"special-attack": "Spezialangriff",
|
||||
"strength": "Stärke",
|
||||
"strength-roll": "Stärke Wurf",
|
||||
"strength-roll-bonus-die": "Stärke Wurf mit Vorteilswürfel",
|
||||
"strength-roll-penalty-die": "Stärke Wurf mit Nachteilswürfel",
|
||||
"strengthhalf": "Halbe Stärke",
|
||||
"success": "Erfolg!",
|
||||
"target-defence": "Verteidung Ziel",
|
||||
"tiny": "Winzig",
|
||||
"traits": "Eigenschaften",
|
||||
"very-large": "Sehr Groß",
|
||||
"very-small": "Sehr Klein",
|
||||
"weapon": "Waffe",
|
||||
"weapon-attribute": "Schadensattribut",
|
||||
"weapon-masterwork": "Meisterwerk Waffen wiederholen ihren Wurf bei Ergebnissen von 1 beim Schadenswurf.",
|
||||
"weapons": "Waffen",
|
||||
"with-bonus-die": "mit Vorteilswürfel",
|
||||
"with-penalty-die": "mit Nachteilswürfel"
|
||||
}
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "brigandyne.jpg",
|
||||
"instructions": "Feuille de personnage de [Brigandyne](https://brigandyne.wordpress.com/), Aventures de sang et d'acier. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Brigandyne/ReadMe.md). v1.2 (2017-05-11)"
|
||||
"instructions": "Feuille de personnage de [Brigandyne](https://brigandyne.wordpress.com/), Aventures de sang et d'acier. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Brigandyne/ReadMe.md). v1.2 (2017-05-11). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
+3
-2
@@ -14,8 +14,9 @@ div.sheet-core-content {
|
||||
display: none;
|
||||
}
|
||||
.charsheet {
|
||||
background: url('http://i.imgur.com/Gqhoqv5.jpg');
|
||||
background: url('http://i.imgur.com/CWLfKIZ.jpg');
|
||||
background-size:100%;
|
||||
background-repeat: repeat-y;
|
||||
width:840px;
|
||||
}
|
||||
|
||||
@@ -480,7 +481,7 @@ input.sheet-claw[type="checkbox"] + span::before {
|
||||
}
|
||||
|
||||
input.sheet-claw[type="checkbox"]:checked + span::before {
|
||||
background:url('http://pngimg.com/upload/scratches_PNG6175.png') no-repeat;
|
||||
background:url('http://mongoosemachine.com/images/interface/claw-mark-mid-left.png') no-repeat;
|
||||
background-size:100%;
|
||||
content:"";
|
||||
width: 30px;
|
||||
|
||||
+24
-23
@@ -701,8 +701,8 @@
|
||||
</div>
|
||||
<hr/>
|
||||
<!--Dice Pools-->
|
||||
<h1>Dice Pools</h1>
|
||||
<div class="sheet-center">
|
||||
<h1>Dice Pools</h1>
|
||||
<table class="sheet-table" style="width:820px">
|
||||
<tr>
|
||||
<td style="width:60px">Roll</td>
|
||||
@@ -714,7 +714,8 @@
|
||||
<td style="width:60px">Difficulty</td>
|
||||
<td style="width:80px">Query?</td>
|
||||
<td style="width:80px">Specialization</td>
|
||||
</tr> <tr>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="width:60px"><button type='roll' name='roll_DP1roll' value="@{DicePoolroll-1}"></button></td>
|
||||
<td style="width:150px"><input type="text" class="sheet-dicepool" name="attr_DicePoolname-1" value=""/></td>
|
||||
<td style="width:150px"><input type="text" class="sheet-dicepool" name="attr_Specname-1" value=""/></td>
|
||||
@@ -2163,7 +2164,7 @@
|
||||
<option value="@{Other8}">Other8</option>
|
||||
</select></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-1" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-1" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-1" value="6"/></th>
|
||||
<th>
|
||||
<div class="sheet-Query">
|
||||
<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-1" value="@{weapon_Difficulty-1}" checked="checked" />
|
||||
@@ -2177,7 +2178,7 @@
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-1" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-1" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-1" value="0"/></th>>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-1" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-1} }} {{attr= Weapon @{weapon_Damage-1} }} {{skill= Stength @{weapon_StrengthDamage-1} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-1} + @{weapon_StrengthDamage-1} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-1" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-1} }} {{attr= Weapon @{weapon_Damage-1} }} {{skill= Stength @{weapon_StrengthDamage-1} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-1} + @{weapon_StrengthDamage-1} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_2" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-2} }} {{attr= Attribute @{weapon_attribute-2} }} {{skill= Skill @{weapon_skill-2}}} {{mod= Weapon @{weapon_Modifier-2} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-2} + @{weapon_skill-2} + @{weapon_Modifier-2} + @{injury})d10}>@{weapon_Diff-2}f1]] }}"></button></th>
|
||||
@@ -2210,7 +2211,7 @@
|
||||
<option value="@{Other8}">Other8</option>
|
||||
</select></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-2" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-2" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-2" value="6"/></th>
|
||||
<th>
|
||||
<div class="sheet-Query">
|
||||
<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-2" value="@{weapon_Difficulty-2}" checked="checked" />
|
||||
@@ -2224,7 +2225,7 @@
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-2" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-2" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-2" value="0"/></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-2" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-2} }} {{attr= Weapon @{weapon_Damage-2} }} {{skill= Stength @{weapon_StrengthDamage-2} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-2} + @{weapon_StrengthDamage-2} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-2" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-2} }} {{attr= Weapon @{weapon_Damage-2} }} {{skill= Stength @{weapon_StrengthDamage-2} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-2} + @{weapon_StrengthDamage-2} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_3" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-3} }} {{attr= Attribute @{weapon_attribute-3} }} {{skill= Skill @{weapon_skill-3}}} {{mod= Weapon @{weapon_Modifier-3} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-3} + @{weapon_skill-3} + @{weapon_Modifier-3} + @{injury})d10}>@{weapon_Diff-3}f1]] }}"></button></th>
|
||||
@@ -2257,7 +2258,7 @@
|
||||
<option value="@{Other8}">Other8</option>
|
||||
</select></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-3" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-3" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-3" value="6"/></th>
|
||||
<th>
|
||||
<div class="sheet-Query">
|
||||
<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-3" value="@{weapon_Difficulty-3}" checked="checked" />
|
||||
@@ -2271,7 +2272,7 @@
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-3" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-3" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-3" value="0"/></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-3" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-3} }} {{attr= Weapon @{weapon_Damage-3} }} {{skill= Stength @{weapon_StrengthDamage-3} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-3} + @{weapon_StrengthDamage-3} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-3" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-3} }} {{attr= Weapon @{weapon_Damage-3} }} {{skill= Stength @{weapon_StrengthDamage-3} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-3} + @{weapon_StrengthDamage-3} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_4" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-4} }} {{attr= Attribute @{weapon_attribute-4} }} {{skill= Skill @{weapon_skill-4}}} {{mod= Weapon @{weapon_Modifier-4} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-4} + @{weapon_skill-4} + @{weapon_Modifier-4} + @{injury})d10}>@{weapon_Diff-4}f1]] }}"></button></th>
|
||||
@@ -2304,7 +2305,7 @@
|
||||
<option value="@{Other8}">Other8</option>
|
||||
</select></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-4" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-4" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-4" value="6"/></th>
|
||||
<th>
|
||||
<div class="sheet-Query">
|
||||
<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-4" value="@{weapon_Difficulty-4}" checked="checked" />
|
||||
@@ -2318,7 +2319,7 @@
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-4" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-4" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-4" value="0"/></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-4" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-4} }} {{attr= Weapon @{weapon_Damage-4} }} {{skill= Stength @{weapon_StrengthDamage-4} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-4} + @{weapon_StrengthDamage-4} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-4" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-4} }} {{attr= Weapon @{weapon_Damage-4} }} {{skill= Stength @{weapon_StrengthDamage-4} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-4} + @{weapon_StrengthDamage-4} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_5" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-5} }} {{attr= Attribute @{weapon_attribute-5} }} {{skill= Skill @{weapon_skill-5}}} {{mod= Weapon @{weapon_Modifier-5} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-5} + @{weapon_skill-5} + @{weapon_Modifier-5} + @{injury})d10}>@{weapon_Diff-5}f1]] }}"></button></th>
|
||||
@@ -2351,7 +2352,7 @@
|
||||
<option value="@{Other8}">Other8</option>
|
||||
</select></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-5" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-5" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-5" value="6"/></th>
|
||||
<th>
|
||||
<div class="sheet-Query">
|
||||
<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-5" value="@{weapon_Difficulty-5}" checked="checked" />
|
||||
@@ -2365,7 +2366,7 @@
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-5" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-5" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-5" value="0"/></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-5" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-5} }} {{attr= Weapon @{weapon_Damage-5} }} {{skill= Stength @{weapon_StrengthDamage-5} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-5} + @{weapon_StrengthDamage-5} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-5" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-5} }} {{attr= Weapon @{weapon_Damage-5} }} {{skill= Stength @{weapon_StrengthDamage-5} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-5} + @{weapon_StrengthDamage-5} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_6" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-6} }} {{attr= Attribute @{weapon_attribute-6} }} {{skill= Skill @{weapon_skill-6}}} {{mod= Weapon @{weapon_Modifier-6} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-6} + @{weapon_skill-6} + @{weapon_Modifier-6} + @{injury})d10}>@{weapon_Diff-6}f1]] }}"></button></th>
|
||||
@@ -2398,7 +2399,7 @@
|
||||
<option value="@{Other8}">Other8</option>
|
||||
</select></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-6" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-6" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-6" value="6"/></th>
|
||||
<th>
|
||||
<div class="sheet-Query">
|
||||
<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-6" value="@{weapon_Difficulty-6}" checked="checked" />
|
||||
@@ -2412,7 +2413,7 @@
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-6" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-6" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-6" value="0"/></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-6" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-6} }} {{attr= Weapon @{weapon_Damage-6} }} {{skill= Stength @{weapon_StrengthDamage-6} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-6} + @{weapon_StrengthDamage-6} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-6" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-6} }} {{attr= Weapon @{weapon_Damage-6} }} {{skill= Stength @{weapon_StrengthDamage-6} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-6} + @{weapon_StrengthDamage-6} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_7" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-7} }} {{attr= Attribute @{weapon_attribute-7} }} {{skill= Skill @{weapon_skill-7}}} {{mod= Weapon @{weapon_Modifier-7} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-7} + @{weapon_skill-7} + @{weapon_Modifier-7} + @{injury})d10}>@{weapon_Diff-7}f1]] }}"></button></th>
|
||||
@@ -2445,7 +2446,7 @@
|
||||
<option value="@{Other8}">Other8</option>
|
||||
</select></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-7" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-7" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-7" value="6"/></th>
|
||||
<th>
|
||||
<div class="sheet-Query">
|
||||
<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-7" value="@{weapon_Difficulty-7}" checked="checked" />
|
||||
@@ -2459,7 +2460,7 @@
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-7" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-7" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-7" value="0"/></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-7" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-7} }} {{attr= Weapon @{weapon_Damage-7} }} {{skill= Stength @{weapon_StrengthDamage-7} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-7} + @{weapon_StrengthDamage-7} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-7" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-7} }} {{attr= Weapon @{weapon_Damage-7} }} {{skill= Stength @{weapon_StrengthDamage-7} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-7} + @{weapon_StrengthDamage-7} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
@@ -2494,7 +2495,7 @@
|
||||
<th>Strength +1</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Bite_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Bite_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Bite" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Bite }} {{attr= Bite [[1 + @{Bite_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + 1 + @{Bite_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Bite_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
<th><button type="roll" name="roll_damage-Bite" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Bite }} {{attr= Bite [[1 + @{Bite_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + 1 + @{Bite_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Bite_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Hispobite" value="&{template:wod} {{name= @{character_name} }} {{attack= Hispo Bite }} {{attr= Dexterity @{Dexterity} }} {{skill= Brawl @{Brawl}}} {{mod= Weapon @{HispoBite_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{HispoBite_Mod-Attack} + @{injury})d10}>@{HispoBite_At_Difficulty}f1]] }}">HispoBite</button></th>
|
||||
@@ -2512,7 +2513,7 @@
|
||||
<th>Strength +2</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_HispoBite_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_HispoBite_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-HispoBite" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Hispo Bite }} {{attr= HispoBite [[2 + @{HispoBite_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + 2 + @{HispoBite_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{HispoBite_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
<th><button type="roll" name="roll_damage-HispoBite" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Hispo Bite }} {{attr= HispoBite [[2 + @{HispoBite_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + 2 + @{HispoBite_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{HispoBite_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_body_tackle" value="&{template:wod} {{name= @{character_name} }} {{attack= Body Tackle }} {{attr= Dexterity @{Dexterity} }} {{mod= Modifier @{BodyTackle_Mod-Attack} }} {{skill= Brawl @{Brawl}}} {{mod= Weapon @{BodyTackle_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{BodyTackle_Mod-Attack} + @{injury})d10}>@{BodyTackle_At_Difficulty}f1]] }}">Body Tackle</button></th>
|
||||
@@ -2530,7 +2531,7 @@
|
||||
<th>Special</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_BodyTackle_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_BodyTackle_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-BodyTackle" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Body Tackle }} {{attr= Body Tackle [[@{BodyTackle_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + @{BodyTackle_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{BodyTackle_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
<th><button type="roll" name="roll_damage-BodyTackle" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Body Tackle }} {{attr= Body Tackle [[@{BodyTackle_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + @{BodyTackle_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{BodyTackle_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Claw" value="&{template:wod} {{name= @{character_name} }} {{attack= Claw }} {{attr= Dexterity @{Dexterity} }} {{mod= Modifier @{Claw_Mod-Attack} }} {{skill= Brawl @{Brawl}}} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{Claw_Mod-Attack} + @{injury})d10}>@{Claw_At_Difficulty}f1]] }}">Claw</button></th>
|
||||
@@ -2548,7 +2549,7 @@
|
||||
<th>Strength +2</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Claw_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Claw_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Claw" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Claw }} {{attr= Claw [[2 + @{Claw_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + 2 + @{Claw_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Claw_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
<th><button type="roll" name="roll_damage-Claw" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Claw }} {{attr= Claw [[2 + @{Claw_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + 2 + @{Claw_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Claw_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Grapple" value="&{template:wod} {{name= @{character_name} }} {{attack= Grapple }} {{attr= Dexterity @{Dexterity} }} {{skill= Brawl @{Brawl}}} {{mod= Modifier @{Grapple_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{Grapple_Mod-Attack} + @{injury})d10}>@{Grapple_At_Difficulty}f1]] }}">Grapple</button></th>
|
||||
@@ -2566,7 +2567,7 @@
|
||||
<th>Strength</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Grapple_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Grapple_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Grapple" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Grapple }} {{attr= Grapple [[@{Grapple_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + @{Grapple_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Grapple_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
<th><button type="roll" name="roll_damage-Grapple" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Grapple }} {{attr= Grapple [[@{Grapple_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + @{Grapple_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Grapple_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Kick" value="&{template:wod} {{name= @{character_name} }} {{attack= Kick }} {{attr= Dexterity @{Dexterity} }} {{skill= Brawl @{Brawl}}} {{mod= Weapon @{Kick_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{Kick_Mod-Attack} + @{injury})d10}>@{Kick_At_Difficulty}f1]] }}">Kick</button></th>
|
||||
@@ -2584,7 +2585,7 @@
|
||||
<th>Strength +1</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Kick_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Kick_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Kick" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Kick }} {{attr= Kick [[1 + @{Kick_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + 1 + @{Kick_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Kick_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
<th><button type="roll" name="roll_damage-Kick" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Kick }} {{attr= Kick [[1 + @{Kick_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + 1 + @{Kick_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Kick_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Punch" value="&{template:wod} {{name= @{character_name} }} {{attack= Punch }} {{attr= Dexterity @{Dexterity} }} {{skill= Brawl @{Brawl}}} {{mod= Weapon @{Punch_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{Punch_Mod-Attack} + @{injury})d10}>@{Punch_At_Difficulty}f1]] }}">Punch</button></th>
|
||||
@@ -2602,7 +2603,7 @@
|
||||
<th>Strength</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Punch_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Punch_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Punch" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Punch }} {{attr= Punch [[@{Punch_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + @{Punch_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Punch_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
<th><button type="roll" name="roll_damage-Punch" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Punch }} {{attr= Punch [[@{Punch_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + @{Punch_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Punch_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
@@ -11,5 +11,5 @@ Soutenez le développement des Cahiers du Vastemonde sur [Tipee](https://www.tip
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v1.0 (2016-02-20)
|
||||
## v1.0 (2016-02-20)
|
||||
Création de la fiche.
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Nathanael TERRIEN",
|
||||
"roll20userid": "75857",
|
||||
"preview": "vastemonde.png",
|
||||
"instructions": "Feuille de Personnage VF (avec jets intégrés) pour les [Cahiers du Vastemonde](http://legrumph.org/Terrier/?Les-Cahiers-du-Vastemonde/Les-Cahiers-du-Vastemonde) de John Grümph. v1.0 (20/02/2016)."
|
||||
"instructions": "Feuille de Personnage VF (avec jets intégrés) pour les [Cahiers du Vastemonde](http://legrumph.org/Terrier/?Les-Cahiers-du-Vastemonde/Les-Cahiers-du-Vastemonde) de John Grümph. v1.0 (20/02/2016). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/CahiersDuVastemonde/ReadMe.md). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -13,10 +13,10 @@ Le jeu complet est paru dans le magazine [Casus Belli](http://www.black-book-edi
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v1.1 (2016-07-13)
|
||||
## v1.1 (2016-07-13)
|
||||
|
||||
* Ajout d'une section répétable de jets paramétrables (+description) dans la section Capacités (Voies)
|
||||
|
||||
##v1.0 (2016-07-11)
|
||||
## v1.0 (2016-07-11)
|
||||
|
||||
Création de la feuille.
|
||||
Création de la feuille.w
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Nathanael TERRIEN",
|
||||
"roll20userid": "75857",
|
||||
"preview": "cog_v1.png",
|
||||
"instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubliées Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). v1.1 (Juillet 2016)."
|
||||
"instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubliées Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). v1.1 (Juillet 2016). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ Le jeu complet, des suppléments et des téléchargements grat
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v1.7 (2016-11-27)
|
||||
## v1.7 (2016-11-27)
|
||||
|
||||
* Ajout de l'état Normal ou Affaibli : les D20 des Tests deviennent des D12 à l'état Affaibli (y compris pour les Attaques et les Jets de Capacités)
|
||||
* Ajout de zones de saisie des Malus d'Armure et Bouclier aux Tests de DEX
|
||||
@@ -23,7 +23,7 @@ Le jeu complet, des suppléments et des téléchargements grat
|
||||
* S-Supérieure OU Héroïque : les Tests se font avec 2D20 dont on garde le meilleur
|
||||
* H-Supérieure ET Héroîque : les Tests se font avec 2D20 dont on garde le meilleur, et s'il est inférieur à 10, le jet "prend 10".
|
||||
|
||||
##v1.6 (2016-11-01)
|
||||
## v1.6 (2016-11-01)
|
||||
|
||||
* Légère refonte de la mise en page
|
||||
* Ajout d'un champ "Portée" pour les Armes/Attaques
|
||||
@@ -31,27 +31,27 @@ Le jeu complet, des suppléments et des téléchargements grat
|
||||
* Ajout du nom du personnage sur le template de chat de tous les jets
|
||||
* Ajout d'une zone de notes/divers
|
||||
|
||||
##v1.5 (2016-07-13)
|
||||
## v1.5 (2016-07-13)
|
||||
|
||||
* Ajout d'une zone texte de saisie des RD (Réductions de dégâts) à titre indicatif (pas d'effet mécanique)
|
||||
* Ajout d'une section répétable de jets paramétrables (+description) dans la section Capacités (Voies)
|
||||
|
||||
##v1.4 (2016-07-09)
|
||||
## v1.4 (2016-07-09)
|
||||
|
||||
* Niveau renseigné par défaut à 1 sur un nouveau personnage, pour éviter les erreurs de jet de dés
|
||||
* Quelques austements visuels
|
||||
* Hébergement des images sur Github plutôt que G+
|
||||
|
||||
##v1.3 (2015-11-06)
|
||||
## v1.3 (2015-11-06)
|
||||
|
||||
* Gestion de la règle optionnelle des caractéristiques supérieures
|
||||
* Affichage des dégâts doublés sur attaque critique
|
||||
|
||||
##v1.2 (2015-07-27)
|
||||
## v1.2 (2015-07-27)
|
||||
Amélioration de la lisibilité des infos-bulles des jets de dé.
|
||||
|
||||
##v1.1 (2015-07-06)
|
||||
## v1.1 (2015-07-06)
|
||||
Correction du jet de Dextérité et de l'info-bulle "Récupération".
|
||||
|
||||
##v1.0 (2015-06-27).
|
||||
## v1.0 (2015-06-27).
|
||||
Création.
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "co_v2.png",
|
||||
"instructions": "Feuille de Personnage (avec jets) pour [Chroniques Oubliées Fantasy](http://www.black-book-editions.fr/catalogue.php?id=13). Chroniques Oubliées Fantasy est un jeu de rôle médiéval-fantastique complet basé sur le système d20/OGL 3.5. Feuille version 1.7 (27 Novembre 2016)."
|
||||
"instructions": "Feuille de Personnage (avec jets) pour [Chroniques Oubliées Fantasy](http://www.black-book-editions.fr/catalogue.php?id=13). Chroniques Oubliées Fantasy est un jeu de rôle médiéval-fantastique complet basé sur le système d20/OGL 3.5. Feuille version 1.7 (27 Novembre 2016). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOubliees/ReadMe.md). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -42,10 +42,10 @@ Set up the API script:
|
||||
|
||||
# Release Notes
|
||||
|
||||
##Release 1.6 (February 21st, 2016)
|
||||
## Release 1.6 (February 21st, 2016)
|
||||
Cosmetic changes, to ease access to the delete button on repeatable sections, and diminish repeatable sections line height.
|
||||
|
||||
##Release 1.5 (December 21st, 2015)
|
||||
## Release 1.5 (December 21st, 2015)
|
||||
|
||||
* New "Attacks" section (one per stat), with integrated rolls, taking in account skill level, costs, damage etc.
|
||||
* Stat and skill rolls don't ask/use damage effort anymore (use the new attack sections/rolls instead)
|
||||
@@ -55,20 +55,20 @@ Cosmetic changes, to ease access to the delete button on repeatable sections, an
|
||||
* Added info button to equipment and consummables
|
||||
* Damage track taken in account for effort cost calculation
|
||||
|
||||
##Release 1.4 (November 21st, 2015)
|
||||
## Release 1.4 (November 21st, 2015)
|
||||
[See detailed post on the Roll20 forum](https://app.roll20.net/forum/post/2357046/cypher-system-core-rule-book-sheet/?pageforid=2645489#post-2645489)
|
||||
|
||||
* New setting to choose the roll parameters type: via the Action section or Roll Queries
|
||||
* New button to show Special Abilitie, Cyphers, or Artefacts details in the chat
|
||||
|
||||
##Release 1.3 (October 25th, 2015)
|
||||
## Release 1.3 (October 25th, 2015)
|
||||
|
||||
* Corrected roll with difficulty and inability: now compute the total difficulty
|
||||
* Replace "Action" parameter inputs by drop-down lists, to ensure that Roll20 updates correctly the attributes
|
||||
* Negative edge allowed (handicaps)
|
||||
* Removed the word "target" from the HTML and template roll code to avoid confusion with the Roll20 keyword "Target", allowing to create custom macros
|
||||
|
||||
##Release 1.2 (October 4th, 2015)
|
||||
## Release 1.2 (October 4th, 2015)
|
||||
The optional [API script](https://github.com/Roll20/roll20-api-scripts/blob/master/CypherSystemSheet/cyphersystemsheet.js) must be updated in version 1.2.
|
||||
|
||||
* It's now possible to change the style/look of the PC sheet (to the ones of the generic Cypher System, Numenéra or The Strange), or turn it into an NPC sheet.
|
||||
@@ -76,12 +76,12 @@ The optional [API script](https://github.com/Roll20/roll20-api-scripts/blob/mast
|
||||
* New "Artifact" repeating section with integrated Depletion roll.
|
||||
* Recovery roll template now shows a API button to update the sheet to the next recovery step
|
||||
|
||||
##Release 1.1 (September 2015)
|
||||
## Release 1.1 (September 2015)
|
||||
Layout changes: larger stat pools and slightly smaller buttons.
|
||||
|
||||
Addition of 2 API buttons: reset Action parameters, and reset/complete rest of the character.
|
||||
The optional [API script](https://github.com/Roll20/roll20-api-scripts/blob/master/CypherSystemSheet/cyphersystemsheet.js) must be updated.
|
||||
|
||||
##Release 1.0 (September 2015)
|
||||
## Release 1.0 (September 2015)
|
||||
Creation of the sheet.
|
||||
Big thanks to the beta testers: llothos, Darcy R., Clay and The Ghost DM!
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "CypherSystem.png",
|
||||
"instructions": "v1.6 (2015-02-21) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the README.md file at https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystem/ReadMe.md."
|
||||
"instructions": "v1.6 (2015-02-21) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the [README](https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystem/ReadMe.md). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -53,10 +53,10 @@ Le script API permet que l'état du personnage soit automatiquement mis &a
|
||||
|
||||
# Notes de version
|
||||
|
||||
##Version 1.6 (21 Février 2016)
|
||||
## Version 1.6 (21 Février 2016)
|
||||
Changements esthétiques, pour faciliter l'accès au bouton de suppression de ligne répétable, et diminuer la hauteur des lignes répétables.
|
||||
|
||||
##Version 1.5 (21 Décembre 2015)
|
||||
## Version 1.5 (21 Décembre 2015)
|
||||
|
||||
* Nouvelles sections "Attaques" (1 par caractéristique) avec jets intégrés, prenant en compte le niveau de compétence, le coûts, les dégats etc.
|
||||
* Les jets de Caractéristiques et Compétences ne demandent plus/n'utilisent plus les efforts aux dégâts (utilisez les nouvelles sections Attaques en lieu et place)
|
||||
@@ -66,20 +66,20 @@ Changements esthétiques, pour faciliter l'accès au bouton de suppression de li
|
||||
* Nouveaux boutons d'info pour l'équipement (divers et consommables)
|
||||
* Correction d'un bug : le calcul du coût des efforts prend désormais en compte correctement le Curseur de Dégâts du personnage
|
||||
|
||||
##Version 1.4 (21 Novembre 2015)
|
||||
## Version 1.4 (21 Novembre 2015)
|
||||
[Voir le détail sur le forum Roll20](https://app.roll20.net/forum/post/2357046/cypher-system-core-rule-book-sheet/?pageforid=2645489#post-2645489)
|
||||
|
||||
* Nouvelle option de la feuille pour choisir le type de paramétrage des jets : via la section Action ou via Questions (type macro)
|
||||
* Nouveaux boutons pour montrer dans le chat le détails des Aptitudes Spéciales, Cyphers et Artefacts
|
||||
|
||||
##Version 1.3 (25 Octobre 2015)
|
||||
## Version 1.3 (25 Octobre 2015)
|
||||
|
||||
* Correction des jets avec Difficulté et Incapacité : la difficulté finale est correctement affichée,
|
||||
* Action : champs de saisie remplacés par des listes déroulantes pour une meilleure prise en compte des mises à jour par Roll20,
|
||||
* Possibilité de saisir des Avantages négatifs (handicaps),
|
||||
* Remplacement du mot-clé "Target" dans le code HTML et template permettant l'utilisation de macros custom.
|
||||
|
||||
##Version 1.2 (4 Octobre 2015)
|
||||
## Version 1.2 (4 Octobre 2015)
|
||||
Le script API doit être mis à jour en version 1.2.
|
||||
|
||||
* Possibilité de changer le style / l'apparence de la feuille d'un PJ (en choisissant Cypher System, Numenéra ou The Strange) ou en feuille de PNJ.
|
||||
@@ -87,5 +87,5 @@ Le script API doit être mis à jour en version 1.2.
|
||||
* Ajout d'une section pour la saisie des Artéfacts, avec un bouton de jet d'épuisement.
|
||||
* Ajout d'un bouton API au template de Jet de Guérison pour mettre à jour l'étape suivante sur la feuille de personnage.
|
||||
|
||||
##Version 1.1 (Septembre 2015)
|
||||
## Version 1.1 (Septembre 2015)
|
||||
Création de la FdP VF.
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "CypherSystem.png",
|
||||
"instructions": "v1.6 (2015-02-21) Lisez le ficher README.md (https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystemFrench/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage."
|
||||
"instructions": "v1.6 (2015-02-21) Lisez le ficher [README](https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystemFrench/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage. If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<!-- Basic D&D: Moldvay Character Sheet -->
|
||||
|
||||
<!-- Version 2.5 -->
|
||||
<!-- Version 2.6 -->
|
||||
|
||||
<!-- Overall Sheet Wrapper -->
|
||||
<div class="sheet-overall-wrapper">
|
||||
@@ -1018,8 +1018,8 @@
|
||||
<div class="sheet-col-1-14 sheet-center"> </div>
|
||||
<div class="sheet-col-1-4 sheet-left" title="Active - On or Off">
|
||||
<select name="attr_Quick_Halfling" size="1" style="text-align: center; width: 60px; border-width: 2px 2px 3px 2px; border-color: black; border-top-style: solid; border-right-style: solid; border-left-style: solid; border-bottom-style: solid;">
|
||||
<option value="1" selected="selected">On</option>
|
||||
<option value="0">Off</option>
|
||||
<option value="1">On</option>
|
||||
<option value="0" selected="selected">Off</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -7,6 +7,9 @@ This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box gam
|
||||
|
||||
### Changelog
|
||||
|
||||
#### 2.6
|
||||
* Fix for Halfling Initiative to be set to on by default giving all characters the halfling initiative bonus
|
||||
|
||||
#### 2.5
|
||||
* Fix for Monster Tab Overlapping UI Error (#2565)
|
||||
* Monster Alignment is no longer a drop down box (#2332)
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Amanda the Amazon",
|
||||
"roll20userid": "565956",
|
||||
"preview": "Moldvay_Basic_Sheet.png",
|
||||
"instructions": "# Moldvay Character Sheet\r This sheet has both a Player sheet and a pared down Monster Sheet for the GM that is switchable via a tab at the top left of the sheet.\r\r## Player Sheet\r\r* All of the automatic roll buttons (shown as a d20 dice) should have roll templates.\r* Attack rolls now show the AC hit (they use the values from the To Hit Roll table) - No more looking up what AC you did hit!\r* All ability bonus' should be included in their automatic rolls.\r* Halflings should check the box marking 'Halfling' under Attacks, Missile in order to get the bonus' to Missile Attacks and Initiative\r* Movement must be calculated by the player using their current encumbrance and armor worn.\r\r## Monster Sheet\r\r* Monster Name and Type\r* Armor Class and Movement\r* Treasure Type and Alignment\r* Hit Die (a gmroll button is in the works for this field)\r* Number Appearing (a roll button is in the works for this field, possibly a roll template and maybe a choice between gmroll or not gmroll\r* Monster Save (roll templates are in the works for this)\r* Monster Morale (roll template is in the work for this\r* Attacks are a repeating field and you can add as many as you want - Roll Template attack button is included :)\r* Monster Notes - Add anything you like here.\r* Monster Initiative roll button is in the works-will be a roll template\r* Random Monster check roll button-this is a gmroll.\r* Random Monster check distance roll button-this is a gmroll.\r* Monster Hit AC table\r\r\r## Current Version: 2.5"
|
||||
"instructions": "# Moldvay Character Sheet\r This sheet has both a Player sheet and a pared down Monster Sheet for the GM that is switchable via a tab at the top left of the sheet.\r\r## Player Sheet\r\r* All of the automatic roll buttons (shown as a d20 dice) should have roll templates.\r* Attack rolls now show the AC hit (they use the values from the To Hit Roll table) - No more looking up what AC you did hit!\r* All ability bonus' should be included in their automatic rolls.\r* Halflings should check the box marking 'Halfling' under Attacks, Missile in order to get the bonus' to Missile Attacks and Initiative\r* Movement must be calculated by the player using their current encumbrance and armor worn.\r\r## Monster Sheet\r\r* Monster Name and Type\r* Armor Class and Movement\r* Treasure Type and Alignment\r* Hit Die (a gmroll button is in the works for this field)\r* Number Appearing (a roll button is in the works for this field, possibly a roll template and maybe a choice between gmroll or not gmroll\r* Monster Save (roll templates are in the works for this)\r* Monster Morale (roll template is in the work for this\r* Attacks are a repeating field and you can add as many as you want - Roll Template attack button is included :)\r* Monster Notes - Add anything you like here.\r* Monster Initiative roll button is in the works-will be a roll template\r* Random Monster check roll button-this is a gmroll.\r* Random Monster check distance roll button-this is a gmroll.\r* Monster Hit AC table\r\r\r## Current Version: 2.6"
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@ Basée sur la feuille VO de Willem den Besten (Morenim) et Devindra Payment (@Ar
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v3.3 (2017-02-18)
|
||||
## v3.3 (2017-02-18)
|
||||
|
||||
* Correction d'une anomalie occasionnelle dans la totalisation automatique de l'encombrement
|
||||
|
||||
##v3.2 (2016-12-18)
|
||||
## v3.2 (2016-12-18)
|
||||
|
||||
* Dans les actions appropriées, ajout d'un modificateur en saisie, à ajouter au jet de dégâts
|
||||
* Ajout d'une section "Divers"
|
||||
@@ -21,13 +21,13 @@ Basée sur la feuille VO de Willem den Besten (Morenim) et Devindra Payment (@Ar
|
||||
* Correction d'une anomalie occasionnelle dans la totalisation automatique de l'encombrement
|
||||
* Correction technique interne sur la gestion des retours à la ligne dans les Actions
|
||||
|
||||
##v3.1 (2016-11-21)
|
||||
## v3.1 (2016-11-21)
|
||||
|
||||
* Ajout de 2 options, pour des bonus interactifs aux jets et dégâts
|
||||
* Ajout d'un onglet "Notes" ... pour noter des choses
|
||||
* Info-bulle plus détaillée des jets dans le roll template / chat
|
||||
|
||||
##v3.0 (2016-08-12)
|
||||
## v3.0 (2016-08-12)
|
||||
|
||||
Adaptation pour [Dungeon World VF V2](http://www.500nuancesdegeek.fr/dungeon-world-v2/) :
|
||||
|
||||
@@ -35,7 +35,7 @@ Adaptation pour [Dungeon World VF V2](http://www.500nuancesdegeek.fr/dungeon-wor
|
||||
* Ajout des nouvelles actions de base, spéciales et de départ
|
||||
* Toutes les actions avec jets gèrent désormais les résultats 12+, 10+, 7 à 9, 6-
|
||||
|
||||
##v2.0 (2016-03-06)
|
||||
## v2.0 (2016-03-06)
|
||||
|
||||
Merci à Acritarche, Antoine P., MaxiMax, Eric Nieudan et les autres pour leur aide, tests et retours.
|
||||
|
||||
@@ -62,14 +62,14 @@ Merci à Acritarche, Antoine P., MaxiMax, Eric Nieudan et les autres pour leur a
|
||||
* Ajout d'une coche et d'une zone de saisie pour un jet associé au sort (dégâts, soins etc.). Si cochée, jet effectué et résultat affiché dans le template de jet du sort
|
||||
* Ajout du copyright VO et VF des textes de Actions
|
||||
|
||||
##v1.1 (2016-02-28)
|
||||
## v1.1 (2016-02-28)
|
||||
* Ajout du logo
|
||||
* Affichage légèrement plus compact
|
||||
* Ajout du nombre d'utilisations (courante et maximum) dans le matériel
|
||||
* Affichage direct de la base de PV et de la base de Charge
|
||||
* Reformatage des sorts sur la colonne de droite, sous les actions
|
||||
|
||||
##v1.0 (2016-02-21)
|
||||
## v1.0 (2016-02-21)
|
||||
Création de la fiche.
|
||||
|
||||
Différences par rapport à la feuille VO :
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "dwfr.png",
|
||||
"instructions": "Feuille de personnage pour [Dungeon World V1 et V2](http://dungeonworld.pbta.fr/). Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/DungeonWorldFrench/ReadMe.md). v3.3 (2017-02-18)"
|
||||
"instructions": "Feuille de personnage pour [Dungeon World V1 et V2](http://dungeonworld.pbta.fr/). Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/DungeonWorldFrench/ReadMe.md). v3.3 (2017-02-18). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
|
||||
<div class="sheet-section-basic sheet-section">
|
||||
<img class="sheet-logo" src="http://criticalthreat.gooberfodder.net/smf/fatelogo.png" alt="FATE CORE" />
|
||||
<img class="sheet-logo" src="http://www.faterpg.com/wp-content/uploads/2013/06/Powered-by-Fate-Final-Light-BG.png" alt="FATE CORE" />
|
||||
<table>
|
||||
<tr>
|
||||
<td>
|
||||
|
||||
+2
-1
@@ -7,5 +7,6 @@ La feuille comporte des jets intégrés et gère le style INS ou MV, et le perso
|
||||
1.0 [Screenshot](insmv5e.jpg)
|
||||
|
||||
# Notes de version
|
||||
##v1.0 (24 Janvier 2016).
|
||||
|
||||
## v1.0 (24 Janvier 2016).
|
||||
Création de la fiche.
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Nathanael TERRIEN",
|
||||
"roll20userid": "75857",
|
||||
"preview": "insmv5e.jpg",
|
||||
"instructions": "Feuille de Personnage pour In Nomine Satanis / Magna Veritas 5i&eagrave;me édition (INS/MV Génération Perdue), édité par Raise Dead Editions ( http://http://raise-dead.com/ ). v1.0 (24 Janvier 2016)."
|
||||
"instructions": "Feuille de Personnage pour In Nomine Satanis / Magna Veritas 5i&eagrave;me édition (INS/MV Génération Perdue), édité par [Raise Dead Editions]( http://http://raise-dead.com/). v1.0 (24 Janvier 2016). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/INS-MV_5E/ReadMe.md). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
+45
-85
@@ -2786,7 +2786,7 @@
|
||||
<td class="tab-padding-left tab-padding-bottom">
|
||||
<select name="attr_caracteristique1Monk">
|
||||
<option value="{{jet=[[ {[[0+" selected></option>
|
||||
<option value="{{carac1=Déplacement}} {{OD1=[[@{deplOD}]]]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
|
||||
<option value="{{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
|
||||
<option value="{{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
|
||||
<option value="{{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
|
||||
<option value="{{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
|
||||
@@ -2859,7 +2859,7 @@
|
||||
</td>
|
||||
<td><input type="text" name="attr_monkVagueEnergie" style="width:100%" class="center" value="3" disabled /></td>
|
||||
<td><input type="text" name="attr_monkVaguePortee" value="Contact / Courte" class="center" disabled /></td>
|
||||
<td><button type="roll" name="attr_monkJetVague" value="@{jetGM} &{template:monk} {{Nom=@{name}}} @{caracteristique1Monk} @{jetModifDes}+ @{caracteristique2Monk} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{monkVagueDegatDes}d6]]}} {{styleViolBM=[[@{monkVagueDegatDes}d6]]}} {{Arme=Vague d'énergie}} {{Portee=@{monkVaguePortee}}} {{Degats=[[(@{monkVagueDegatDes})D6]]}} {{Violence=[[(@{monkVagueDegatDes})D6]]}} {{parasitage=Parasitage [[@{monkParasitageVagueValue}]]}} {{dispersion=Dispersion @{monkDispersionVagueValue}}} {{choc=Choc @{monkChocVagueValue}}}" /></td>
|
||||
<td><button type="roll" name="attr_monkJetVague" value="@{jetGM} &{template:monk} {{Nom=@{name}}} @{caracteristique1Monk} @{jetModifDes}+ @{caracteristique2Monk} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[(@{monkVagueDegatDes})d6]]}} {{styleViolBM=[[ [[(floor(@{monkVagueDegatDes}/2))]]d6]]}} {{Arme=Vague d'énergie}} {{Portee=@{monkVaguePortee}}} {{Degats=[[(@{monkVagueDegatDes})D6]]}} {{Violence=[[(@{monkVagueDegatDes})D6]]}} {{parasitage=Parasitage [[@{monkParasitageVagueValue}]]}} {{dispersion=Dispersion @{monkDispersionVagueValue}}} {{choc=Choc @{monkChocVagueValue}}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="5" class="tab-padding-left tab tab-padding-right"><b>Effets</b></td>
|
||||
@@ -2912,7 +2912,7 @@
|
||||
</td>
|
||||
<td><input type="text" name="attr_monkSalveEnergie" style="width:100%" class="center" value="3" disabled /></td>
|
||||
<td><input type="text" name="attr_monkSalvePortee" value="Moyenne" class="center" disabled /></td>
|
||||
<td><button type="roll" name="attr_monkJetSalve" value="@{jetGM} &{template:monk} {{Nom=@{name}}} @{caracteristique1Monk} @{jetModifDes}+ @{caracteristique2Monk} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{monkSalveDegatDes}d6]]}} {{styleViolBM=[[@{monkSalveDegatDes}d6]]}} {{Arme=Salve d'énergie}} {{Portee=@{monkSalvePortee}}} {{Degats=[[(@{monkSalveDegatDes})D6]]}} {{Violence=[[(@{monkSalveDegatDes})D6]]}} {{parasitage=Parasitage @{monkParasitageSalveValue}}} {{dispersion=Dispersion [[@{monkDispersionSalveValue}]]}} {{ultraviolence=[[2D6]]}} {{destructeur=[[2D6]]}}" /></td>
|
||||
<td><button type="roll" name="attr_monkJetSalve" value="@{jetGM} &{template:monk} {{Nom=@{name}}} @{caracteristique1Monk} @{jetModifDes}+ @{caracteristique2Monk} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[(@{monkSalveDegatDes})d6]]}} {{styleViolBM=[[ [[(floor(@{monkSalveDegatDes}/2))]]d6]]}} {{Arme=Salve d'énergie}} {{Portee=@{monkSalvePortee}}} {{Degats=[[(@{monkSalveDegatDes})D6]]}} {{Violence=[[(@{monkSalveDegatDes})D6]]}} {{parasitage=Parasitage @{monkParasitageSalveValue}}} {{dispersion=Dispersion [[@{monkDispersionSalveValue}]]}} {{ultraviolence=[[2D6]]}} {{destructeur=[[2D6]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="5" class="tab-padding-left tab tab-padding-right"><b>Effets</b></td>
|
||||
@@ -2968,10 +2968,10 @@
|
||||
<td>
|
||||
<input type="checkbox" name="attr_monk250PG" class="checkShow hidden" value="1" />
|
||||
<div class="hidden">
|
||||
<button type="roll" name="attr_monkJetRayonSpe" value="@{jetGM} &{template:monk} {{Nom=@{name}}} @{caracteristique1Monk} @{jetModifDes}+ @{caracteristique2Monk} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{monkRayonDegatDes}d6]]}} {{styleViolBM=[[@{monkRayonViolenceDes}d6]]}} {{Arme=Rayon d'énergie}} {{Portee=@{monkRayonPortee}}} {{Degats=[[(@{monkRayonDegatDes})D6]]}} {{Violence=[[(@{monkRayonViolenceDes})D6]]}} {{parasitage=Parasitage @{monkParasitageRayonValue}}} {{ignoreArmure=Ignore Armure}}" />
|
||||
<button type="roll" name="attr_monkJetRayonSpe" value="@{jetGM} &{template:monk} {{Nom=@{name}}} @{caracteristique1Monk} @{jetModifDes}+ @{caracteristique2Monk} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[(@{monkRayonDegatDes})d6]]}} {{styleViolBM=[[ [[(floor(@{monkRayonViolenceDes}/2))]]d6]]}} {{Arme=Rayon d'énergie}} {{Portee=@{monkRayonPortee}}} {{Degats=[[(@{monkRayonDegatDes})D6]]}} {{Violence=[[(@{monkRayonViolenceDes})D6]]}} {{parasitage=Parasitage @{monkParasitageRayonValue}}} {{ignoreArmure=Ignore Armure}}" />
|
||||
</div>
|
||||
<div class="reveal">
|
||||
<button type="roll" name="attr_monkJetRayon" value="@{jetGM} &{template:monk} {{Nom=@{name}}} @{caracteristique1Monk} @{jetModifDes}+ @{caracteristique2Monk} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{monkRayonDegatDes}d6]]}} {{styleViolBM=[[@{monkRayonViolenceDes}d6]]}} {{Arme=Rayon d'énergie}} {{Portee=@{monkRayonPortee}}} {{Degats=[[(@{monkRayonDegatDes})D6]]}} {{Violence=[[(@{monkRayonViolenceDes})D6]]}} {{parasitage=Parasitage @{monkParasitageRayonValue}}} {{perceArmure=Perce Armure @{monkPerceArmureRayonValue}}}" />
|
||||
<button type="roll" name="attr_monkJetRayon" value="@{jetGM} &{template:monk} {{Nom=@{name}}} @{caracteristique1Monk} @{jetModifDes}+ @{caracteristique2Monk} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[(@{monkRayonDegatDes})d6]]}} {{styleViolBM=[[ [[(floor(@{monkRayonViolenceDes}/2))]]d6]]}} {{Arme=Rayon d'énergie}} {{Portee=@{monkRayonPortee}}} {{Degats=[[(@{monkRayonDegatDes})D6]]}} {{Violence=[[(@{monkRayonViolenceDes})D6]]}} {{parasitage=Parasitage @{monkParasitageRayonValue}}} {{perceArmure=Perce Armure @{monkPerceArmureRayonValue}}}" />
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -4194,10 +4194,10 @@
|
||||
<td class="tab-padding-right">
|
||||
<input type="checkbox" name="attr_wizard150PG" value="on" class="checkShow hidden" />
|
||||
<div class="reveal">
|
||||
<button name="attr_jetWizaB" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Boréalis}} @{caracteristique1Borealis} @{jetModifDes}+ @{caracteristique2Borealis} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[4D6]]}} {{styleViolBM=[[@{wizardBViolence}d6]]}} {{Degats=[[4d6]]}} {{Violence=[[ @{wizardBViolence} ]]}} {{Portee=Courte}} {{antiAnathème=Anti Anathème}} {{degatContinus=Dégâts Continus 3 ([[1D6]] Tours)}}" />
|
||||
<button name="attr_jetWizaB" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Boréalis}} @{caracteristique1Borealis} @{jetModifDes}+ @{caracteristique2Borealis} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[4D6]]}} {{styleViolBM=[[2d6]]}} {{Degats=[[4d6]]}} {{Violence=[[ 4D6 ]]}} {{Portee=Courte}} {{antiAnathème=Anti Anathème}} {{degatContinus=Dégâts Continus 3 ([[1D6]] Tours)}}" />
|
||||
</div>
|
||||
<div class="hidden">
|
||||
<button name="attr_jetWizaB150" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Boréalis}} @{caracteristique1Borealis} @{jetModifDes}+ @{caracteristique2Borealis} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[4D6]]}} {{styleViolBM=[[@{wizardBViolence}d6]]}} {{Degats=[[4d6]]}} {{Violence=[[ @{wizardBViolence} ]]}} {{Portee=Moyenne}} {{antiAnathème=Anti Anathème}} {{degatContinus=Dégâts Continus 3 ([[1D6]] Tours)}}" />
|
||||
<button name="attr_jetWizaB150" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Boréalis}} @{caracteristique1Borealis} @{jetModifDes}+ @{caracteristique2Borealis} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[4D6]]}} {{styleViolBM=[[2d6]]}} {{Degats=[[4d6]]}} {{Violence=[[ 4D6 ]]}} {{Portee=Moyenne}} {{antiAnathème=Anti Anathème}} {{degatContinus=Dégâts Continus 3 ([[1D6]] Tours)}}" />
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -4242,10 +4242,10 @@
|
||||
<td class="right tab-padding-right">
|
||||
<input type="checkbox" name="attr_wizard250PG" class="checkShow hidden" value="on" />
|
||||
<div class="reveal">
|
||||
<button name="attr_jetWizaO" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Oriflamme}} {{Degats=[[6d6+6]]}} {{Violence=[[ @{wizardOViolence} ]]}} {{Portee=Courte}} {{antiAnathème=Anti Anathème}} {{note=Affecte uniquement les créatures de l'Anathème}}" />
|
||||
<button name="attr_jetWizaO" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Oriflamme}} {{styleViolBM=[[3D6]]}} {{styleDgtBM=[[6D6]]}} {{Degats=[[6d6+6]]}} {{Violence=[[ 6D6+12 ]]}} {{Portee=Courte}} {{antiAnathème=Anti Anathème}} {{note=Affecte uniquement les créatures de l'Anathème}}" />
|
||||
</div>
|
||||
<div class="hidden">
|
||||
<button name="attr_jetWizaO250" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Oriflamme}} {{styleViolBM=[[@{wizardOViolence}d6]]}} {{Degats=[[6d6+6]]}} {{Violence=[[ @{wizardOViolence} ]]}} {{Portee=Moyenne}} {{antiAnathème=Anti Anathème}} {{note=Affecte uniquement les créatures de l'Anathème}}" />
|
||||
<button name="attr_jetWizaO250" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Oriflamme}} {{styleViolBM=[[3D6]]}} {{styleDgtBM=[[6D6]]}} {{Degats=[[6d6+6]]}} {{Violence=[[ 6D6+12 ]]}} {{Portee=Moyenne}} {{antiAnathème=Anti Anathème}} {{note=Affecte uniquement les créatures de l'Anathème}}" />
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -5008,7 +5008,7 @@
|
||||
<option value="{{portee=Longue}}">Longue</option>
|
||||
<option value="{{portee=Lointaine}}">Lointaine</option>
|
||||
</select>
|
||||
<td style="width:20%" class="center"><button type="roll" name="attr_druidLionArme" value="@{jetGM} &{template:druidCombat} @{aspectDruidLion} {{BeteAE=[[@{druidLionBeteAE}]]}} {{Bete=[[@{druidLionBeteTot}]]}} {{Nom=Lion}} {{Special=@{name}}} {{@{styleCombatCompagnon}=@{styleCombatCompagnon}}} {{style=@{styleCombatCompagnon}}} {{Degats=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]D6+@{degatBonusDruidLion}]]}} {{styleDgtBM=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]D6]]}} {{Violence=[[[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]D6+@{violenceBonusDruidLion}]]}} {{styleViolBM=[[[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]D6]]}} @{porteeDruidLion} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{violenceDruidLion}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{violenceDruidLion}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]} {{styleDgtBMCD=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]]D6]]}} {{styleViolBMCD=[[[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]D6]]}}" /></td>
|
||||
<td style="width:20%" class="center"><button type="roll" name="attr_druidLionArme" value="@{jetGM} &{template:druidCombat} @{aspectDruidLion} {{BeteAE=[[@{druidLionBeteAE}]]}} {{Bete=[[@{druidLionBeteTot}]]}} {{Nom=Lion}} {{Special=@{name}}} {{@{styleCombatCompagnon}=@{styleCombatCompagnon}}} {{style=@{styleCombatCompagnon}}} {{Degats=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]D6+@{degatBonusDruidLion}]]}} {{styleDgtBM=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]D6]]}} {{Violence=[[[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]D6+@{violenceBonusDruidLion}]]}} {{styleViolBM=[[ [[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]D6]]}} @{porteeDruidLion} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{violenceDruidLion}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{violenceDruidLion}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]} {{styleDgtBMCD=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]]D6]]}} {{styleViolBMCD=[[ [[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]D6]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="6" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
|
||||
@@ -7039,11 +7039,11 @@
|
||||
<td class="tab-padding-right center">
|
||||
<input type="checkbox" name="attr_ranger50PG2" class="checkShow hidden" value="on" />
|
||||
<div class="reveal">
|
||||
<button name="attr_rangerJetArme" type="roll" value="@{jetGM} &{template:ranger} {{Nom=@{name}}} {{Arme=Fusil de Précision Longbow}} @{caracteristique1Combat} @{jetModifDes}@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{rangerArmeDegat}d6]]}} {{styleViolBM=[[@{rangerArmeViolence}d6]]}} {{Degats=[[@{rangerArmeDegat}d6]]}} {{Violence=[[@{rangerArmeViolence}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} @{rangerArtillerie} {{assistanceAttaque=Assistance à l'attaque}} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux} {{totalD=[[1]]}} {{totalV=[[1]]}}"/>
|
||||
<button name="attr_rangerJetArme" type="roll" value="@{jetGM} &{template:ranger} {{Nom=@{name}}} {{Arme=Fusil de Précision Longbow}} @{caracteristique1Combat} @{jetModifDes}@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[(@{rangerArmeDegat})d6]]}} {{styleViolBM=[[(floor(@{rangerArmeViolence}/2))d6]]}} {{Degats=[[@{rangerArmeDegat}d6]]}} {{Violence=[[@{rangerArmeViolence}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} @{rangerArtillerie} {{assistanceAttaque=Assistance à l'attaque}} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux} {{totalD=[[1]]}} {{totalV=[[1]]}}"/>
|
||||
</div>
|
||||
<input type="checkbox" name="attr_ranger50PG2" class="checkShow hidden" value="on" />
|
||||
<div class="hidden">
|
||||
<button name="attr_rangerJetArmeEvol" type="roll" value="@{jetGM} &{template:ranger} {{Nom=@{name}}} {{Arme=Fusil de Précision Longbow}} @{caracteristique1Combat} @{jetModifDes}@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{rangerArmeDegatEvol}d6]]}} {{styleViolBM=[[@{rangerArmeViolenceEvol}d6]]}} {{Degats=[[@{rangerArmeDegatEvol}d6]]}} {{Violence=[[@{rangerArmeViolenceEvol}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} {{assistanceAttaque=Assistance à l'attaque}} @{rangerArtillerie} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux} {{totalD=[[1]]}} {{totalV=[[1]]}}"/>
|
||||
<button name="attr_rangerJetArmeEvol" type="roll" value="@{jetGM} &{template:ranger} {{Nom=@{name}}} {{Arme=Fusil de Précision Longbow}} @{caracteristique1Combat} @{jetModifDes}@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[(@{rangerArmeDegatEvol})d6]]}} {{styleViolBM=[[(floor(@{rangerArmeViolenceEvol}/2)d6]]}} {{Degats=[[@{rangerArmeDegatEvol}d6]]}} {{Violence=[[@{rangerArmeViolenceEvol}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} {{assistanceAttaque=Assistance à l'attaque}} @{rangerArtillerie} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux} {{totalD=[[1]]}} {{totalV=[[1]]}}"/>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -7114,7 +7114,7 @@
|
||||
</tr>
|
||||
<tr style="height:30px;">
|
||||
<td>
|
||||
<input type="checkbox" name="attr_rangerSilencieux" value="{{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}}" />
|
||||
<input type="checkbox" name="attr_rangerSilencieux" value="{{silencieuxD=[[@{discretion}+@{discrOD}]]}}" />
|
||||
</td>
|
||||
<td colspan="2">
|
||||
Silencieux
|
||||
@@ -7351,7 +7351,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogueDistance} {{Nom=@{name}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}]]d6]] }} } {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}}" />
|
||||
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogueDistance} {{Nom=@{name}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ ([[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]])d6]]}} {{styleViolBM=[[ [[(floor([[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}]]/2))]]d6]] }} {{styleDgtBMCD=[[ ([[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]])d6]]}} {{styleViolBMCD=[[ [[(floor([[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}+2]]/2))]]d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -7881,7 +7881,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:rogueContact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} @{rogueGhost} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCRogue"/>
|
||||
<button type="roll" value="@{jetGM} &{template:rogueContact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} @{rogueGhost} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[(floor([[@{armeCaCViolence}]]/2))]]d6]] }} {{styleDgtBMCD=[[ [[@{armeCaCDegat}+2]]d6]]}} {{styleViolBMCD=[[ [[(floor([[@{armeCaCViolence}+2]]/2))]]d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCRogue"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8146,7 +8146,7 @@
|
||||
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_silencieux" value="{{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}}" />
|
||||
<input type="checkbox" name="attr_silencieux" value="{{silencieuxD=[[@{discretion}+@{discrOD}]]}}" />
|
||||
</td>
|
||||
<td colspan="2">
|
||||
Silencieux
|
||||
@@ -9259,7 +9259,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button name="attr_jetDistGuardian" type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1GuardianCombat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2GuardianCombat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]d6 ]]}} {{styleViolBM=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}]]d6]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{silencieuxD=[[@{discretion}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}} {{styleDgtBMCD=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]]d6 ]]}} {{styleViolBMCD=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}+2]]d6]]}}" />
|
||||
<button name="attr_jetDistGuardian" type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1GuardianCombat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2GuardianCombat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]d6 ]]}} {{styleViolBM=[[ [[(floor([[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}]]/2))]]d6]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+@{armeDistBDegat}}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{armeDistBViolence}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2+@{armeDistBDegat}]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2+@{armeDistBViolence}]]}} {{styleDgtBMCD=[[ ([[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]])d6 ]]}} {{styleViolBMCD=[[ [[(floor([[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}+2]]/2))]]d6]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -9788,7 +9788,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1CombatBarb} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2CombatBarb} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6]] }} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}}" name="attr_jetDistBarbarian"/>
|
||||
<button type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1CombatBarb} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2CombatBarb} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ ([[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]])d6]]}} {{styleViolBM=[[ [[(floor([[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]/2))]]d6]] }} {{styleDgtBM=[[ ([[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]])d6]]}} {{styleViolBMCD=[[ [[(floor([[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]/2))]]d6]] }} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+@{armeDistBDegat}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{armeDistBViolence}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2+@{armeDistBDegat}]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2+@{armeDistBViolence}]]}}" name="attr_jetDistBarbarian"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -10326,7 +10326,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}]]d6]] }} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}}" name="attr_jetDist"/>
|
||||
<button type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[(floor([[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}]]/2))]]d6]] }} {{styleDgtBMCD=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]]d6]]}} {{styleViolBMCD=[[ [[(floor([[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}+2]]/2))]]d6]] }} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+@{armeDistBDegat}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{armeDistBViolence}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2+@{armeDistBDegat}]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2+@{armeDistBViolence}]]}}" name="attr_jetDist"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -10855,7 +10855,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogueDistance} {{Nom=@{name}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}]]d6]] }} } {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}}" />
|
||||
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogueDistance} {{Nom=@{name}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[(floor([[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}]]/2))]]d6]] }} {{styleDgtBMCD=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]]d6]]}} {{styleViolBMCD=[[ [[(floor([[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}-@{munitionsIEM}+2]]/2))]]d6]]}} {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+@{armeDistBDegat}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{armeDistBViolence}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2+@{armeDistBDegat}]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2+@{armeDistBViolence}]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -11384,7 +11384,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6]] }} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} @{warmasterImpGPersonnel} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}}" name="attr_jetDistWarmaster"/>
|
||||
<button type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[(floor([[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]/2))]]d6]]}} {{styleDgtBMCD=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]d6]]}} {{styleViolBMCD=[[ [[(floor([[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]/2))]]d6]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} @{warmasterImpGPersonnel} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+@{armeDistBDegat}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{armeDistBViolence}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2+@{armeDistBDegat}]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2+@{armeDistBViolence}]]}}" name="attr_jetDistWarmaster"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -11913,7 +11913,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1CombatWarr} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2CombatWarr} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6]] }} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}+@{warriorScoutA}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}+@{warriorScoutA}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}}" name="attr_jetDistWarrior"/>
|
||||
<button type="roll" value="@{jetGM} &{template:distance} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1CombatWarr} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2CombatWarr} {{situationnel=[[@{jetModifDes}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]d6]]}} {{styleViolBM=[[ [[(floor([[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]/2))]]d6]]}} {{styleDgtBMCD=[[ [[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]d6]]}} {{styleViolBMCD=[[ [[(floor([[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]/2))]]d6]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}+@{warriorScoutA}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+@{armeDistBDegat}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{armeDistBViolence}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2+@{armeDistBDegat}]]}} {{totalVCD=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2+@{armeDistBViolence}]]}}" name="attr_jetDistWarrior"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -12445,7 +12445,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1GuardianCombat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2GuardianCombat} {{situationnel=[[@{jetModifDes}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{silencieuxD=[[@{discretion}]]}} @{tenebricite}@{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCGuardian"/>
|
||||
<button type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1GuardianCombat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2GuardianCombat} {{situationnel=[[@{jetModifDes}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ (floor([[@{armeCaCViolence}]]/2))d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}]]}} @{tenebricite}@{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCGuardian"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -12840,7 +12840,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1CombatBarb} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2CombatBarb} {{situationnel=[[@{jetModifDes}]]}} {{taille=[[@{barbarianGoliath}]]}} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} {{modeGoliathD=[[@{barbarianDegat}D6]] }} {{modeGoliathV=[[@{barbarianDegat}D6]] }} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCBarbarian"/> </td>
|
||||
<button type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1CombatBarb} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2CombatBarb} {{situationnel=[[@{jetModifDes}]]}} {{taille=[[@{barbarianGoliath}]]}} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ (floor([[@{armeCaCViolence}]]/2))d6]] }} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} {{modeGoliathD=[[@{barbarianDegat}D6]] }} {{modeGoliathV=[[@{barbarianDegat}D6]] }} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCBarbarian"/> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
|
||||
@@ -13243,7 +13243,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaC"/>
|
||||
<button type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ (floor([[@{armeCaCViolence}]]/2))d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaC"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -13638,7 +13638,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:rogueContact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} @{rogueGhost} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCRogue"/>
|
||||
<button type="roll" value="@{jetGM} &{template:rogueContact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} @{rogueGhost} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ (floor([[@{armeCaCViolence}]]/2))d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCRogue"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -14033,7 +14033,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} @{warmasterImpGPersonnel} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCWarmaster"/>
|
||||
<button type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2Combat} {{situationnel=[[@{jetModifDes}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ (floor([[@{armeCaCViolence}]]/2))d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} @{warmasterImpGPersonnel} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCWarmaster"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -14428,7 +14428,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button name="attr_jetCaCWarrior" type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1CombatWarr} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2CombatWarr} {{situationnel=[[@{jetModifDes}]]}} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxA=[[ {[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+@{discrOD}+@{warriorScoutA}]]}} {{silencieuxD=[[@{discretion}+@{discrOD}+@{warriorScoutA}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" />
|
||||
<button name="attr_jetCaCWarrior" type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1CombatWarr} @{jetModifDes}-floor(@{cadence})@{atkBM}+ @{caracteristique2CombatWarr} {{situationnel=[[@{jetModifDes}]]}} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ (floor([[@{armeCaCViolence}]]/2))d6]] }} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[@{discretion}+@{discrOD}+@{warriorScoutA}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{totalD=[[1]]}} {{totalV=[[1]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -14794,7 +14794,7 @@
|
||||
<input type="text" name="attr_armeODAutre" class="center" value="0" />
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button name="attr_jetArmeAutre" type="roll" value="@{jetGM} &{template:autre} {{Nom=@{name}}} {{Arme=@{ArmeAutre}}} {{ODAA=[[@{armeODAutre}]]}} {{jet=[[{[[@{armeAttaqueAutre}-floor(@{cadence})]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[@{armeAutreDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeAutreBDegat}]]}} {{Violence=[[ [[@{armeAutreViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeAutreBViolence}]]}} {{Portee=@{armeAutrePortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeAutreDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{armeAutreViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeAutreDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{armeAutreViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}}" />
|
||||
<button name="attr_jetArmeAutre" type="roll" value="@{jetGM} &{template:autre} {{Nom=@{name}}} {{Arme=@{ArmeAutre}}} {{ODAA=[[@{armeODAutre}]]}} {{jet=[[{[[@{armeAttaqueAutre}-floor(@{cadence})]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[@{armeAutreDegat}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeAutreBDegat}]]}} {{Violence=[[ [[@{armeAutreViolence}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]d6+@{armeAutreBViolence}]]}} {{Portee=@{armeAutrePortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{armeAutreDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+@{armeAutreBDegat}]]}} {{totalV=[[@{armeAutreViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+@{armeAutreBViolence}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{armeAutreDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2+@{armeAutreBDegat}]]}} {{totalVCD=[[@{armeAutreViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2+@{armeAutreBViolence}]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -15306,7 +15306,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Guardian" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeGuardian} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeGuardian} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Guardian" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeGuardian} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeGuardian} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
|
||||
@@ -15334,7 +15334,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
|
||||
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Guardian" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeGuardian} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeGuardian} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Guardian" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeGuardian} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeGuardian} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="titreEffet" colspan="6" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
|
||||
@@ -15421,7 +15421,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Barb" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeBarb} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Barb" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeBarb} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
|
||||
@@ -15435,7 +15435,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3Barb" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeBarb} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade3}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3Barb" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeBarb} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade3}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
|
||||
@@ -15449,7 +15449,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
|
||||
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Barb" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeBarb} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Barb" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeBarb} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="titreEffet" colspan="6" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
|
||||
@@ -15546,7 +15546,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}@{atkBM}+ @{caracteristique2Grenade} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}@{atkBM}+ @{caracteristique2Grenade} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
|
||||
@@ -15574,7 +15574,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
|
||||
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}@{atkBM}+ @{caracteristique2Grenade} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}@{atkBM}+ @{caracteristique2Grenade} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="titreEffet" colspan="6" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
|
||||
@@ -15661,7 +15661,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Warm" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}@{atkBM}+ @{caracteristique2Grenade} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} @{warmasterImpGPersonnel} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Warm" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}@{atkBM}+ @{caracteristique2Grenade} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} @{warmasterImpGPersonnel} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
|
||||
@@ -15689,7 +15689,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
|
||||
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Warm" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}@{atkBM}+ @{caracteristique2Grenade} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} @{warmasterImpGPersonnel} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Warm" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}@{atkBM}+ @{caracteristique2Grenade} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} @{warmasterImpGPersonnel} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="titreEffet" colspan="6" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
|
||||
@@ -15779,7 +15779,7 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Warr" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeWarr} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Warr" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeWarr} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
|
||||
@@ -15793,21 +15793,21 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3Warr" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeWarr} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade3}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3Warr" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeWarr} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade3}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade4" value="Choc 2 / Dispersion 6 / Aucun dégâts-violence" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade4">IEM</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade4">Choc 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4Warr" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeWarr} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4Warr" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeWarr} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade5" value="Explosive" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
|
||||
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Warr" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeWarr} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}}0 {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Warr" value="@{jetGM} &{template:grenade} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}@{atkBM}+ @{caracteristique2GrenadeWarr} {{situationnel=[[@{jetModifDes}]]}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[1d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} @{grenadeAvancee} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="titreEffet" colspan="6" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
|
||||
@@ -16983,14 +16983,7 @@
|
||||
</tr>
|
||||
{{/rollGreater() bonusWarrOD2 0}}
|
||||
{{/^rollGreater() bonusWarrOD1 0}}
|
||||
|
||||
{{#silencieux}}
|
||||
<tr class="body">
|
||||
<td class="padding-left" colspan="2"><h6>+Silencieux</h6></td>
|
||||
<td class="center"><h6>{{silencieuxA}}</h6></td>
|
||||
</tr>
|
||||
{{/silencieux}}
|
||||
|
||||
|
||||
{{#tirSecurite}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Tir en Sécurité (si Couvert)</h6></td>
|
||||
@@ -17614,14 +17607,7 @@
|
||||
</tr>
|
||||
{{/rollGreater() bonusWarrOD2 0}}
|
||||
{{/^rollGreater() bonusWarrOD1 0}}
|
||||
|
||||
{{#silencieux}}
|
||||
<tr class="body">
|
||||
<td class="padding-left" colspan="2"><h6>+Silencieux</h6></td>
|
||||
<td class="center"><h6>{{silencieuxA}}</h6></td>
|
||||
</tr>
|
||||
{{/silencieux}}
|
||||
|
||||
|
||||
{{#rollGreater() totalD 0}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Dégâts</h4></td>
|
||||
@@ -18464,13 +18450,6 @@
|
||||
{{/OD2}}
|
||||
{{/OD1}}
|
||||
|
||||
{{#silencieuxA}}
|
||||
<tr class="body">
|
||||
<td class="padding-left" colspan="2"><h6>+Silencieux</h6></td>
|
||||
<td class="center"><h6>{{silencieuxA}}</h6></td>
|
||||
</tr>
|
||||
{{/silencieuxA}}
|
||||
|
||||
{{#tirSecurite}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Tir en Sécurité (si Couvert)</h6></td>
|
||||
@@ -18782,7 +18761,7 @@
|
||||
<tr class="body">
|
||||
<td colspan="3" class="padding-left padding-right"><h6 style="color:black">
|
||||
{{#choc}}
|
||||
{{choc}}
|
||||
{{choc}} /
|
||||
{{/choc}}
|
||||
|
||||
{{#dispersion}}
|
||||
@@ -18902,12 +18881,6 @@
|
||||
</tr>
|
||||
{{/modeGhost}}
|
||||
{{/lumiere}}
|
||||
{{#silencieux}}
|
||||
<tr class="body">
|
||||
<td class="padding-left" colspan="2"><h6>+Silencieux</h6></td>
|
||||
<td class="center"><h6>{{silencieuxA}}</h6></td>
|
||||
</tr>
|
||||
{{/silencieux}}
|
||||
{{#tirSecurite}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Tir en Sécurité (si Couvert)</h6></td>
|
||||
@@ -19320,12 +19293,6 @@
|
||||
</tr>
|
||||
{{/modeGhost}}
|
||||
{{/silencieux}}
|
||||
{{#silencieux}}
|
||||
<tr class="body">
|
||||
<td class="padding-left" colspan="2"><h6>+Silencieux</h6></td>
|
||||
<td class="center"><h6>{{silencieuxA}}</h6></td>
|
||||
</tr>
|
||||
{{/silencieux}}
|
||||
{{#tirSecurite}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Tir en Sécurité (si Couvert)</h6></td>
|
||||
@@ -20357,13 +20324,6 @@
|
||||
</tr>
|
||||
{{/rollLess() AE 6}}
|
||||
{{/AE}}
|
||||
{{#silencieuxA}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Silencieux</h6></td>
|
||||
<td style="width:20%"></td>
|
||||
<td class="center"><h6>{{silencieuxA}}</h6></td>
|
||||
</tr>
|
||||
{{/silencieuxA}}
|
||||
{{#tirSecurite}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Tir en Sécurité (si Couvert)</h6></td>
|
||||
|
||||
@@ -15,6 +15,6 @@ The sheet has integrated rolls (with chat roll templates) for:
|
||||
|
||||
# Release notes
|
||||
|
||||
##v1.0 (2016-01-09)
|
||||
## v1.0 (2016-01-09)
|
||||
|
||||
Creation of the sheet.
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "mm.jpg",
|
||||
"instructions": "Character sheet for [Macchiato Monsters](http://quenouille.com/macchiato-monsters-dungeonverse-build-together/), the Black and White Hack. Macchiato Monsters is a rules-light, old school, slightly collaborative roleplaying game. Brewing two hacks to get the perfect cup of DIY dungeonverse! Macchiato Monsters features simple roll-under resolution, omnipresent risk dice, streamlined combat, freeform characters, and no spell list. [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Macchiato%20Monsters/ReadMe.md). v1.0 (2017-01-09)"
|
||||
"instructions": "Character sheet for [Macchiato Monsters](http://quenouille.com/macchiato-monsters-dungeonverse-build-together/), the Black and White Hack. Macchiato Monsters is a rules-light, old school, slightly collaborative roleplaying game. Brewing two hacks to get the perfect cup of DIY dungeonverse! Macchiato Monsters features simple roll-under resolution, omnipresent risk dice, streamlined combat, freeform characters, and no spell list. [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Macchiato%20Monsters/ReadMe.md). v1.0 (2017-01-09). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -829,11 +829,11 @@
|
||||
</div>
|
||||
<div class="sheet-Clique-Queen">
|
||||
<h1>Clique</h1>
|
||||
<fieldset class="repeating_Cliques-Queen">
|
||||
<input type="text" name="attr_CliqueStr" style="width:100%" placeholder="Strength"><br>
|
||||
<fieldset class="repeating_Clique-Queen">
|
||||
<input type="text" name="attr_CliqueMember" style="width: 100%" placeholder="Member">
|
||||
</fieldset>
|
||||
<fieldset class="repeating_Cliques-Queen">
|
||||
<input type="text" name="attr_CliqueStr" style="width:100%" placeholder="Strength"><br>
|
||||
<input type="text" name="attr_CliqueStrNames1" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames2" style="width:50%" placeholder="Name"><br>
|
||||
<input type="text" name="attr_CliqueStrNames3" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames4" style="width:50%" placeholder="Name"><br>
|
||||
<input type="text" name="attr_CliqueStrNames5" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames6" style="width:50%" placeholder="Name"><br>
|
||||
</fieldset>
|
||||
</div><br>
|
||||
<hr>
|
||||
|
||||
+2
-2
@@ -18,7 +18,7 @@ Au lieu de compter une Qualité sur des résultats pairs au D6, et deux qualité
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v1.1 (2017-02-26)
|
||||
## v1.1 (2017-02-26)
|
||||
Merci au Grümph, à Xo de Vorcen et Nessir pour les retours, idées et suggestions.
|
||||
|
||||
* Jet d'inititiative ajouté
|
||||
@@ -43,6 +43,6 @@ Merci au Grümph, à Xo de Vorcen et Nessir pour les retours, idées et suggesti
|
||||
* Tableau des Qualités pour Roll20 enlevé
|
||||
* Interne : simplification de la formule de jet
|
||||
|
||||
##v1.0 (2017-02-18)
|
||||
## v1.0 (2017-02-18)
|
||||
|
||||
Création de la feuille.
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "mordiou.jpg",
|
||||
"instructions": "Feuille de personnage de [Mordiou !](http://legrumph.org/Terrier/?Chibi/Mordiou-%21), pour jouer des héros de cape et d'épée dans une France légàrement fantasmée. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Mordiou/ReadMe.md). v1.1 (2017-02-26)"
|
||||
"instructions": "Feuille de personnage de [Mordiou !](http://legrumph.org/Terrier/?Chibi/Mordiou-%21), pour jouer des héros de cape et d'épée dans une France légàrement fantasmée. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Mordiou/ReadMe.md). v1.1 (2017-02-26). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -40,43 +40,43 @@ Version 4.8 (October 10th, 2015) : [Screenshot](NathasNumenera_tabs_v4-5.jpg).
|
||||
|
||||
# Release Notes
|
||||
|
||||
##Release 4.8 (October 10th, 2015)
|
||||
## Release 4.8 (October 10th, 2015)
|
||||
The API script must be updated in version 4.8.
|
||||
|
||||
* By popular demand, the basic (non API) stat/skill roll template has been unified and only rolls one d20 dice (for the 3D dice users out there), whatever is the "Difficulty" roll parameter from the "Action" section. If the difficulty parameter has been set to 0, the beaten difficulty is no longer calculated (due to Roll20 limitations), but the raw d20 dice is shown, as the special natural rolls (1 or 17+), and the steps modifiying the difficulty are displayed (and summed).
|
||||
* New (small) API button to reset Action parameters
|
||||
|
||||
##Release 4.7 (September 2015)
|
||||
## Release 4.7 (September 2015)
|
||||
Note that the [API script](https://github.com/Roll20/roll20-api-scripts/blob/master/Numenera_Natha/Numenera_Natha.js) needs to be updated to use the red buttons!
|
||||
|
||||
Default values are now correctly set through the sheet or API so that every roll (with or without API/red or green buttons) can be used immediately after character creation.
|
||||
|
||||
Roll templates have been clarified a bit and should look almost the same between basic and API rolls/buttons (+ API button for stat costs updates in the basic roll template).
|
||||
|
||||
##Release 4.6 (August 2015)
|
||||
## Release 4.6 (August 2015)
|
||||
Enhanced basic roll templates (without using the API) to show Success of Failure.
|
||||
|
||||
##Release 4.5 (June 2015)
|
||||
## Release 4.5 (June 2015)
|
||||
Special Damage added. API script updated accordingly.
|
||||
|
||||
##Release 4.4 (June 2015)
|
||||
## Release 4.4 (June 2015)
|
||||
Skill level and Assets added to the Initiative roll parameters. API script updated accordingly.
|
||||
|
||||
##Release 4.3 (May 2015)
|
||||
## Release 4.3 (May 2015)
|
||||
Skill level added to the roll parameters. API script updated accordingly.
|
||||
"Tiers" corrected to "Tier".
|
||||
|
||||
##Release 4.2 (April 2015)
|
||||
## Release 4.2 (April 2015)
|
||||
Bug correction on NPC base difficulty display.
|
||||
|
||||
Slight layout corrections.
|
||||
|
||||
##Release 4.1 (April 2015)
|
||||
## Release 4.1 (April 2015)
|
||||
New "Asset" attribute as stat roll parameter, used by both the API rolls (v4.2+) and the integrated standard rolls.
|
||||
|
||||
NOTE: by popular demand (of one user, Hi marturin!) the version 4.2+ of the API functions now integrates a new chat command to make stat roll with macros, a selected token and asking all the necessary parameters: !nathanum-macroroll.
|
||||
|
||||
##Release 4.0 (March 2015)
|
||||
## Release 4.0 (March 2015)
|
||||
*No more need for macros! But templates added! And a new NPC tab on the sheet!*
|
||||
|
||||
The sheet now integrate all the buttons for most of the necessary rolls, and display results in the chat using the new Roll20 _templates_.
|
||||
@@ -89,11 +89,11 @@ Red buttons : rolls using the API functions, automatically updating the stat Poo
|
||||
|
||||
The other (and main) attributes are the same as in the previous version of the sheet, so your campaign can be updated without intervention on existing characters (backward compatibility).
|
||||
|
||||
##Release 3.0 (11/04/2014)
|
||||
## Release 3.0 (11/04/2014)
|
||||
*New tabbed character sheet*, with improved readability, over three tabs : Main (stats, attacks, skills, special abilities), Numenéra & Equipment, Advancements & Background.
|
||||
The attributes are the same (so are the macros and API functions), so you can update your campaign with the new sheet (HTML and CSS) and existing character(s).
|
||||
|
||||
##Release 2.7 (09/22/2014)
|
||||
## Release 2.7 (09/22/2014)
|
||||
No change to the character sheet.
|
||||
Enhanced Readme.md.
|
||||
Updates to the API functions and macros :
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Nathanael TERRIEN",
|
||||
"roll20userid": "75857",
|
||||
"preview": "NathasNumenera_tabs_v4-5.jpg",
|
||||
"instructions": "v4.8 (2015-10-10) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the README.md file at https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_English/ReadMe.md."
|
||||
"instructions": "v4.8 (2015-10-10) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the [README](https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_English/ReadMe.md). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
@@ -50,47 +50,47 @@ Alternative (permettant de modifier les sources à votre convenance si vou
|
||||
|
||||
# Notes de version
|
||||
|
||||
##Version 4.8 (10 Octobre 2015)
|
||||
## Version 4.8 (10 Octobre 2015)
|
||||
Le script API doit être mis à jour en version 4.8.
|
||||
|
||||
* À la demande d'utilisateurs de la FdP, le template de jet basique (non API) a été unifié, en ne lançant qu'un seul d20 dont le résultat brut est affiché. Si le paramètre de difficulté n'est pas pas renseigné dans le groupe "Action" (=0), la difficulté battue n'est plus calculée (du fait de limitations technique de Roll20), mais seulement les niveaux la diminuant ou l'augmentant.
|
||||
* Ajout d'un bouton de remise à zéro des paramètres de jet dans la section "Action"
|
||||
|
||||
##Version 4.7 (19 Septembre 2015)
|
||||
## Version 4.7 (19 Septembre 2015)
|
||||
Notez que le [script API](https://github.com/Roll20/roll20-api-scripts/blob/master/Numenera_Natha/Numenera_Natha.js) doit être mis à jour pour utiliser les boutons "rouges" !
|
||||
|
||||
Les valeurs par défaut sont désormais valuées automatiquement par la fiche ou l'API, au besoin, et donc les boutons de jets sont immédiatement utilisables après la crétion du personnage.
|
||||
|
||||
Les templates de jets ont été modifiés pour une légère clarification, et pour harmoniser l'affichage entre les jets par l'API et les jets "basiques".
|
||||
|
||||
##Version 4.6 (30 Août 2015)
|
||||
## Version 4.6 (30 Août 2015)
|
||||
Amélioration de l'affichage des résultats des jets basiques d'attributs (hors API) avec indication de succès ou d'échec.
|
||||
|
||||
##Version 4.5 (13 Juin 2015)
|
||||
## Version 4.5 (13 Juin 2015)
|
||||
Ajout des dégâts spéciaux dans la gestion de l'État du personnage.
|
||||
Le script API été mis à jour en conséquence.
|
||||
|
||||
##Version 4.4 (Juin 2015)
|
||||
## Version 4.4 (Juin 2015)
|
||||
Ajout du niveau de compétence et des Atouts dans les paramètres de Jet d'Initiative.
|
||||
Le script API été mis à jour en conséquence.
|
||||
|
||||
##Version 4.3 (Mai 2015)
|
||||
## Version 4.3 (Mai 2015)
|
||||
Ajout du niveau de compétence dans les paramètres de Jet.
|
||||
Le script API été mis à jour en conséquence.
|
||||
|
||||
##Version 4.2 (Avril 2015)
|
||||
## Version 4.2 (Avril 2015)
|
||||
Début d'intégration de la traduction officielle VF de [Black Book Editions](http://www.black-book-editions.fr/contenu/file/165_nu_feuille_de_personnage_v0.pdf).
|
||||
|
||||
Correction de l'affichage de la difficulté par défaut des PNJs.
|
||||
|
||||
Quelques ajustements visuels.
|
||||
|
||||
##Version 4.1 (Avril 2015)
|
||||
## Version 4.1 (Avril 2015)
|
||||
Nouvel attribut "Avantage" en tant que paramètre de jet de caractéristique, utilisé à la fois par les jets d'API (v4.2+) et standards/intégrés.
|
||||
|
||||
NB : les fonctions API 4.2 intègrent aussi une nouvelle commande pour faire des jets de caractéristique par macro, avec un pion sélectionné et en demandant tous les paramètres nécessaires : !nathanum-macroroll.
|
||||
|
||||
##Version 4.0 (Mars 2015)
|
||||
## Version 4.0 (Mars 2015)
|
||||
*Plus besoin de macros ! Et des templates! Et une version PNJ de la feuille !*
|
||||
|
||||
La feuille intègre directement les boutons nécessaires à la plupart des jets, et l'affichages des résultats se fait dans le chat avec la nouvelle fonctions de _templates_ de Roll20.
|
||||
@@ -103,13 +103,12 @@ Boutons rouges : jets avec appels de l'API (cf. ci-dessus) pour une mise à
|
||||
|
||||
Les autres attributs restent identiques à la version précédente, donc il est possible de mettre à jour votre campagne avec la nouvelle feuille de personnage (HTML et CSS) et conserver les personnages existants.
|
||||
|
||||
##Version 3.0 (05/11/2014)
|
||||
## Version 3.0 (05/11/2014)
|
||||
*Nouvelle feuille de personnage avec onglets* (lisibilité améliorée).<br/>Trois onglets : Principale (attributs, attaques, compétences, capacités spéciales), Numenéra & Équipement, Avancements & Background.
|
||||
|
||||
Les attributs Roll20 restent identiques à la version précédente (ainsi que les macros et fonctions API), donc il est possible de mettre à jour votre campagne avec la nouvelle feuille de personnage (HTML et CSS) et conserver les personnages existants.
|
||||
|
||||
|
||||
##Version 2.7 (22/09/2014)
|
||||
## Version 2.7 (22/09/2014)
|
||||
Pas de modification de la feuille de personnage.
|
||||
Déplacemet des fichiers de scripts API et de Macros vers Gist.
|
||||
Améliorations du Readme.
|
||||
@@ -120,7 +119,7 @@ Modifications des fonctions [API](https://gist.github.com/NathaTerrien/14536ac9e
|
||||
## Version 2.2 (23/08/2014)
|
||||
Encodage HTML de tous les accents (ReadMe.md, NathasNumenera_Roll20_Macros_French.md, NathasNumenera_Roll20_API_French.js, NathasNumenera_Roll20_CharacterSheet_Layout_French.htm).
|
||||
|
||||
##Version 2.1 (29/07/2014)
|
||||
## Version 2.1 (29/07/2014)
|
||||
1. Mise à jour de **NathasNumenera_Roll20_CharacterSheet_Layout_French.htm** :
|
||||
1. Section "Avancement" plus détaillées, avec un attribut par avancement et par tiers.
|
||||
2. Vous pouvez supprimer des personnages existants les attributs xp-stats, xp-edge etc... qui ne seront plus utilisés.
|
||||
@@ -128,4 +127,3 @@ Encodage HTML de tous les accents (ReadMe.md, NathasNumenera_Roll20_Macros_Frenc
|
||||
3. Nouvelle capture d'écran / feuille
|
||||
4. Mise à jour de sheet.json pour intégrer la nouvelle capture d'écran
|
||||
5. Remplacement du fichier texte (.txt) des macros par un fichier markdown (.md) pour une meilleure lisibilité sur Github ("NathasNumenera_Roll20_Macros_French.md")
|
||||
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Nathanael TERRIEN",
|
||||
"roll20userid": "75857",
|
||||
"preview": "NathasNumenera_tabs_v4-5.jpg",
|
||||
"instructions": "v4.8 (2015-10-10). Lisez le ficher README.md (https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_French/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage."
|
||||
"instructions": "v4.8 (2015-10-10). Lisez le ficher [README](https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_French/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage. If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
@@ -1,3 +1,10 @@
|
||||
<!--
|
||||
-
|
||||
-
|
||||
-DEVELOPMENT NOT FOR PROD SUPPORT YET
|
||||
-
|
||||
-
|
||||
-->
|
||||
<input type="checkbox" name="attr_use_specfont" value="1" class="sheet-accessible sheet-noshow" role="presentation" />
|
||||
<input type="checkbox" name="attr_use_specfont" value="2" class="sheet-comic sheet-noshow" role="presentation" />
|
||||
<input type="checkbox" name="attr_use_specfont" value="3" class="sheet-segoe sheet-noshow" role="presentation" />
|
||||
@@ -12,31 +19,21 @@
|
||||
<span class="sheet-offscreen" data-i18n="instru-a-1">Checkboxes with a label right after cause the section with same name (h2 or h3 header) to be revealed or hidden.</span>
|
||||
<span class="sheet-offscreen" data-i18n="instru-a-0">New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.</span>
|
||||
<input type="checkbox" class="sheet-offscreen" name="attr_expandall" value="1" aria-label="Expand All" data-i18n-aria-label="expand-all" />
|
||||
<input type="checkbox" class="sheet-showarrow sheet-ack-button" name="attr_attentionv154-show" value="1" data-i18n-title="show-announcements" aria-label="Check to reveal Announcements section" data-i18n-aria-label="show-announcements" />
|
||||
<input type="checkbox" class="sheet-showarrow sheet-ack-button" name="attr_attentionv156-show" value="1" data-i18n-title="show-announcements" aria-label="Check to reveal Announcements section" data-i18n-aria-label="show-announcements" />
|
||||
<label class="sheet-showsect" data-i18n-title="show-announcements" data-i18n-aria-label="show-announcements" data-i18n="announcements">Announcements</label>
|
||||
<br/>
|
||||
<div role="contentinfo" class="sheet-announcements sheet-selectable" aria-label="Announces changes to sheet" data-i18n-aria-label="announcements" >
|
||||
<div class="sheet-footer" style="text-align:left; padding:5px; margin:5px;">
|
||||
<h2 style="margin-top:0;margin-bottom:1em;">
|
||||
<h2 style="margin-top:0;margin-bottom:.5em;">
|
||||
<span data-i18n="version">Version</span>
|
||||
<input type="text" name="attr_PFSheet_Version" value="0" class="sheet-calc sheet-number" readonly title="A non-blank version indicates attributes have been successfully recalculated." />
|
||||
<span data-i18n="new-features">New Features and Updates</span>
|
||||
</h2>
|
||||
<ol>
|
||||
<li>FIX SKILLS (again)</li>
|
||||
<li>Fix ability damage multiplier on attack rows</li>
|
||||
<li>Fix spells linked to attacks</li>
|
||||
<li>Fix monster "plus x" damage parsing</li>
|
||||
<li>Update NPC page ability list</li>
|
||||
<li>Announcements hidden by default on new sheets</li>
|
||||
<li><b>UPCOMING CHANGE:</b> remove @{ and } from dropdown values, so they will only be strings, EXCEPT for the repeating_ability. This was necessary to:
|
||||
<ol><li>Stop looping behavior when using API to set values</li>
|
||||
<li>Improve ability of macros to determine if an attack is melee, ranged, etc</li>
|
||||
</ol>
|
||||
This may impact your macros or may not. Please test your macros against the beta site.
|
||||
</li>
|
||||
<li>Fix sickened damage adjustment</li>
|
||||
<li><span style="font-size:1rem;font-weight:bold;">Buff bonus types and API companion coming</span> check out <strong>Beta campaign</strong> (link in footer) to test</li>
|
||||
</ol>
|
||||
<label class="sheet-boldlabel-check" style="margin-top:1em;display:block;"><input type="checkbox" name="attr_attentionv154-show" value="1"> <b><span data-i18n="do-not-show-again">Do not show again</span></b></label>
|
||||
<label class="sheet-boldlabel-check" style="margin-top:1em;display:block;"><input type="checkbox" name="attr_attentionv156-show" value="1"> <b><span data-i18n="do-not-show-again">Do not show again</span></b></label>
|
||||
<div class="sheet-cheat"></div>
|
||||
<label><button type="roll" class="sheet-no-decoration" title="url will appear in chat" style="color:#0000FF;" name="roll_blank" value="http://tinyurl.com/Old-Announcements"><b data-i18n="announcements-old">Old Announcements</b></button></label>
|
||||
</div>
|
||||
@@ -229,7 +226,6 @@
|
||||
<label class="sheet-small-label2 sheet-macro-text-inline sheet-highlight"><input type="text" name="attr_buff-STR_skills_macro-text" title="@{repeating_buff_$X_buff-STR_skills_macro-text}" placeholder="#/Equation" value="" data-i18n-placeholder="equation-macro-place" /><span class="sheet-super sheet-note-a" data-i18n="strength-calculation-skills-abbrv">STR_skills calc</span></label>
|
||||
<label class="sheet-small-label2 sheet-number sheet-highlight"><input type="number" name="attr_buff-STR_skills" title="@{repeating_buff_$X_buff-STR_skills}" value="0" class="sheet-calc" readonly /><span class="sheet-nowrap-over" data-i18n="strength-skills-abbrv">STR_skills</span></label>
|
||||
</div>
|
||||
|
||||
<input class="sheet-nextitem-show" type="checkbox" name="attr_buff-DEX-show" value="1" />
|
||||
<div class="sheet-linked-fields sheet-nextitem">
|
||||
<input type="checkbox" name="attr_buff-DEX_error" class="sheet-error-mshow" value="1" />
|
||||
@@ -525,7 +521,7 @@
|
||||
<button type="roll" name="roll_items" class="sheet-command-button" value="/w "@{character_name}" @{item_buttons_macro} {{whisper=@{PC-whisper}}} {{switch=~@{character_id}|NPC-items}}" title="%{selected|items}" data-i18n="items">Items</button>
|
||||
<input type="hidden" name="attr_ability_checks_macro" value="&{template:pf_block} @{toggle_accessible_flag} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_block-check}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{ability-checks}}} {{row01=^{ability-scores}}} {{row02=[^{strength-abbrv}](~@{character_id}|STR-Check) [^{dexterity-abbrv}](~@{character_id}|DEX-Check) [^{constitution-abbrv}](~@{character_id}|CON-Check) [^{intelligence-abbrv}](~@{character_id}|INT-Check) [^{wisdom-abbrv}](~@{character_id}|WIS-Check) [^{charisma-abbrv}](~@{character_id}|CHA-Check)}} {{row03=^{initiative}}} {{row04=[^{initiative-abbrv-caps}](~@{character_id}|Roll-for-initiative)}}" />
|
||||
<input type="hidden" name="attr_defenses-macro" value="&{template:pf_block} @{toggle_accessible_flag} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_defense}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{defenses}}} {{buttons=[^{fortitude-abbrv}](~@{character_id}|Fort-Save) [^{reflex-abbrv}](~@{character_id}|Ref-Save) [^{willpower-abbrv}](~@{character_id}|Will-Save) [^{all-saves}](~@{character_id}|All-Saves) [^{defense-statistics-abbrv}](~@{character_id}|defense-stats)}}" />
|
||||
<input type="hidden" name="attr_defense-stats-macro-text" value="&{template:pf_defense} @{toggle_accessible_flag} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_defense}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{defense-statistics}}} {{showdefenses=1}} {{showsaves=1}} {{showspecialdefenses=1}} {{ac=@{ac}}} {{touch=@{touch}}} {{flat_footed=@{flat-footed}}} @{var_armor_notes} {{cmd=@{cmd}}} @{var_cmd_notes} {{fort=@{fort}}} {{ref=@{ref}}} {{will=@{will}}} {{spellfail=@{spell-fail}}} @{toggle_save_notes} @{var_dr_notes} @{var_resistances_notes} @{var_immunities_notes} @{var_weaknesses_notes} @{var_sr0_notes} @{var_defensive-abilities_notes} @{var_armor_notes} @{var_defense_notes}" />
|
||||
<input type="hidden" name="attr_defense-stats-macro-text" value="&{template:pf_defense} @{toggle_accessible_flag} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_defense}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{defense-statistics}}} {{showdefenses=1}} {{showsaves=1}} {{showspecialdefenses=1}} {{ac=@{ac}}} {{touch=@{touch}}} {{flat_footed=@{flat-footed}}} @{var_armor_notes} {{cmd=@{cmd}}} @{var_cmd_notes} {{fort=@{fort}}} {{ref=@{ref}}} {{will=@{will}}} {{spellfail=@{spell-fail}}} @{var_save_notes} @{var_dr_notes} @{var_resistances_notes} @{var_immunities_notes} @{var_weaknesses_notes} @{var_sr0_notes} @{var_defensive-abilities_notes} @{var_armor_notes} @{var_defense_notes}" />
|
||||
<input type="hidden" name="attr_attacks-macro" value="&{template:pf_block} @{toggle_attack_accessible} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_attack-melee}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=^{attacks}}} @{attacks_header_macro} {{description=^{none-available} }}" />
|
||||
<input type="hidden" name="attr_attacks_header_macro" value="{{row01= **^{base-attacks}** }} {{row02=[^{melee}](~@{character_id}|Melee-Attack-Roll) [^{ranged}](~@{character_id}|Ranged-Attack-Roll) [^{combat-maneuver-bonus-abbrv}](~@{character_id}|CMB-Check) [^{melee2}](~@{character_id}|Melee2-Attack-Roll) }}" />
|
||||
<input type="hidden" name="attr_skills-macro" value="&{template:pf_generic} @{toggle_accessible_flag} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_generic-skill}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=^{skills} }} {{ [^{appraise}](~@{character_id}|Appraise-check) [^{acrobatics}](~@{character_id}|Acrobatics-check) [^{bluff}](~@{character_id}|Bluff-check) [^{climb}](~@{character_id}|Climb-check) [^{craft}](~@{character_id}|craft_skills_buttons_macro) [^{diplomacy}](~@{character_id}|Diplomacy-check) [^{disable-device}](~@{character_id}|Disable-Device-check) [^{disguise}](~@{character_id}|Disguise-check) [^{escape-artist}](~@{character_id}|Escape-Artist-check) [^{fly}](~@{character_id}|Fly-check) [^{handle-animal}](~@{character_id}|Handle-Animal-check) [^{heal}](~@{character_id}|Heal-check) [^{knowledge}](~@{character_id}|knowledge_skills_buttons_macro) [^{intimidate}](~@{character_id}|Intimidate-check) [^{linguistics}](~@{character_id}|Linguistics-check) [^{misc-skill}](~@{character_id}|misc-skill_skills_buttons_macro) [^{perception}](~@{character_id}|Perception-check) [^{perform}](~@{character_id}|perform_skills_buttons_macro) [^{profession}](~@{character_id}|profession_skills_buttons_macro) [^{ride}](~@{character_id}|Ride-check) [^{sense-motive}](~@{character_id}|Sense-Motive-check) [^{sleight-of-hand}](~@{character_id}|Sleight-of-Hand-check) [^{spellcraft}](~@{character_id}|Spellcraft-check) [^{stealth}](~@{character_id}|Stealth-check) [^{swim}](~@{character_id}|Swim-check) [^{use-magic-device}](~@{character_id}|Use-Magic-Device-check) }}" />
|
||||
@@ -839,7 +835,7 @@
|
||||
<span class="sheet-table-header" title="Alternate Favored Class point counter" data-i18n-title="alternate-favored-class" data-i18n-aria-label="alternate-favored-class" data-i18n="alternate-favored-class-abbrv">FC Alt</span>
|
||||
<span class="sheet-table-header" title="Fortitude Save" data-i18n-title="fortitude-save" data-i18n-aria-label="fortitude-save" data-i18n="fortitude-abbrv" aria-label="Fortitude Save">Fort</span>
|
||||
<span class="sheet-table-header" title="Reflex Save" data-i18n-title="reflex-save" data-i18n-aria-label="reflex-save" data-i18n="reflex-abbrv">Ref</span>
|
||||
<span class="sheet-table-header" title="Willpower Save" data-i18n-title="willpower-save" data-i18n-aria-label="willpower-save" data-i18n="willpower-abbrv">Will</span>
|
||||
<span class="sheet-table-header" title="Willpower Save" data-i18n-title="willpower-save-abbrv" data-i18n-aria-label="willpower-save-abbrv" data-i18n="willpower-abbrv">Will</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-table-group sheet-not-C-or-D-sect">
|
||||
@@ -850,13 +846,13 @@
|
||||
<span class="sheet-table-cell"><input title="@{class-0-hd}" type="text" name="attr_class-0-hd" value="" class="sheet-number" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-hp}" type="number" name="attr_class-0-hp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-fchp}" type="number" name="attr_class-0-fchp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-bab}" type="number" name="attr_class-0-bab" value="0" step="0.01" min="0"/></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-bab}" type="number" name="attr_class-0-bab" value="0" step="0" min="0"/></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-skill}" type="number" name="attr_class-0-skill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-fcskill}" type="number" name="attr_class-0-fcskill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-fcalt}" type="number" name="attr_class-0-fcalt" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-Fort}" type="number" name="attr_class-0-Fort" value="0" step="0.01" min="0"/></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-Ref}" type="number" name="attr_class-0-Ref" value="0" step="0.01" min="0"/></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-Will}" type="number" name="attr_class-0-Will" value="0" step="0.01" min="0"/></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-fcalt}" type="number" name="attr_class-0-fcalt" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-Fort}" type="number" name="attr_class-0-Fort" value="0" step="0" min="0"/></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-Ref}" type="number" name="attr_class-0-Ref" value="0" step="0" min="0"/></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-0-Will}" type="number" name="attr_class-0-Will" value="0" step="0" min="0"/></span>
|
||||
</div>
|
||||
<input type="checkbox" class="sheet-showarrow sheet-sect-show sheet-expand-arrow sheet-expand1" name="attr_class1_show" value="1" title="Expand to Multiclass" data-i18n-title="expand-multiclass" data-i18n-aria-label="Expand-multiclass" /><span class="sheet-showsect" data-i18n-title="expand-multiclass" data-i18n-aria-label="Expand-multiclass"></span>
|
||||
<div class="sheet-table-row sheet-sect">
|
||||
@@ -866,13 +862,13 @@
|
||||
<span class="sheet-table-cell"><input title="@{class-1-hd}" type="text" name="attr_class-1-hd" value="" class="sheet-number" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-hp}" type="number" name="attr_class-1-hp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-fchp}" type="number" name="attr_class-1-fchp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-bab}" type="number" name="attr_class-1-bab" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-bab}" type="number" name="attr_class-1-bab" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-skill}" type="number" name="attr_class-1-skill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-fcskill}" type="number" name="attr_class-1-fcskill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-fcalt}" type="number" name="attr_class-1-fcalt" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-Fort}" type="number" name="attr_class-1-Fort" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-Ref}" type="number" name="attr_class-1-Ref" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-Will}" type="number" name="attr_class-1-Will" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-fcalt}" type="number" name="attr_class-1-fcalt" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-Fort}" type="number" name="attr_class-1-Fort" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-Ref}" type="number" name="attr_class-1-Ref" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-1-Will}" type="number" name="attr_class-1-Will" value="0" step="0" min="0" /></span>
|
||||
</div>
|
||||
<input type="checkbox" class="sheet-showarrow sheet-sect2-show sheet-sect sheet-expand-arrow sheet-expand2" name="attr_class2_show" value="1" data-i18n-title="expand-multiclass" data-i18n-aria-label="Expand-multiclass" /><span class="sheet-showsect sheet-sect" data-i18n-title="expand-multiclass" data-i18n-aria-label="Expand-multiclass"></span>
|
||||
<div class="sheet-table-row sheet-sect sheet-sect2">
|
||||
@@ -882,13 +878,13 @@
|
||||
<span class="sheet-table-cell"><input title="@{class-2-hd}" type="text" name="attr_class-2-hd" value="" class="sheet-number" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-hp}" type="number" name="attr_class-2-hp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-fchp}" type="number" name="attr_class-2-fchp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-bab}" type="number" name="attr_class-2-bab" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-bab}" type="number" name="attr_class-2-bab" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-skill}" type="number" name="attr_class-2-skill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-fcskill}" type="number" name="attr_class-2-fcskill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-fcalt}" type="number" name="attr_class-2-fcalt" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-Fort}" type="number" name="attr_class-2-Fort" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-Ref}" type="number" name="attr_class-2-Ref" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-Will}" type="number" name="attr_class-2-Will" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-fcalt}" type="number" name="attr_class-2-fcalt" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-Fort}" type="number" name="attr_class-2-Fort" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-Ref}" type="number" name="attr_class-2-Ref" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-2-Will}" type="number" name="attr_class-2-Will" value="0" step="0" min="0" /></span>
|
||||
</div>
|
||||
<input type="checkbox" class="sheet-showarrow sheet-sect3-show sheet-sect sheet-sect2 sheet-expand-arrow sheet-expand3" name="attr_class3_show" value="1" data-i18n-title="expand-multiclass" data-i18n-aria-label="Expand-multiclass" /><span class="sheet-showsect sheet-sect sheet-sect2" data-i18n-title="expand-multiclass" data-i18n-aria-label="Expand-multiclass"></span>
|
||||
<div class="sheet-table-row sheet-sect sheet-sect2 sheet-sect3">
|
||||
@@ -898,13 +894,13 @@
|
||||
<span class="sheet-table-cell"><input title="@{class-3-hd}" type="text" name="attr_class-3-hd" value="" class="sheet-number" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-hp}" type="number" name="attr_class-3-hp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-fchp}" type="number" name="attr_class-3-fchp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-bab}" type="number" name="attr_class-3-bab" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-bab}" type="number" name="attr_class-3-bab" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-skill}" type="number" name="attr_class-3-skill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-fcskill}" type="number" name="attr_class-3-fcskill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-fcalt}" type="number" name="attr_class-3-fcalt" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-Fort}" type="number" name="attr_class-3-Fort" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-Ref}" type="number" name="attr_class-3-Ref" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-Will}" type="number" name="attr_class-3-Will" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-fcalt}" type="number" name="attr_class-3-fcalt" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-Fort}" type="number" name="attr_class-3-Fort" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-Ref}" type="number" name="attr_class-3-Ref" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-3-Will}" type="number" name="attr_class-3-Will" value="0" step="0" min="0" /></span>
|
||||
</div>
|
||||
<div class="sheet-table-row sheet-sect sheet-sect2 sheet-sect3">
|
||||
<span class="sheet-table-cell"><b data-i18n-title="class-4-title" data-i18n="5-ordinal">5th</b></span>
|
||||
@@ -913,13 +909,13 @@
|
||||
<span class="sheet-table-cell"><input title="@{class-4-hd}" type="text" name="attr_class-4-hd" value="" class="sheet-number" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-hp}" type="number" name="attr_class-4-hp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-fchp}" type="number" name="attr_class-4-fchp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-bab}" type="number" name="attr_class-4-bab" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-bab}" type="number" name="attr_class-4-bab" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-skill}" type="number" name="attr_class-4-skill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-fcskill}" type="number" name="attr_class-4-fcskill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-fcalt}" type="number" name="attr_class-4-fcalt" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-Fort}" type="number" name="attr_class-4-Fort" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-Ref}" type="number" name="attr_class-4-Ref" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-Will}" type="number" name="attr_class-4-Will" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-fcalt}" type="number" name="attr_class-4-fcalt" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-Fort}" type="number" name="attr_class-4-Fort" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-Ref}" type="number" name="attr_class-4-Ref" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-4-Will}" type="number" name="attr_class-4-Will" value="0" step="0" min="0" /></span>
|
||||
</div>
|
||||
<div class="sheet-table-row sheet-sect sheet-sect2 sheet-sect3">
|
||||
<span class="sheet-table-cell"><b data-i18n-title="class-5-title" data-i18n="6-ordinal">6th</b></span>
|
||||
@@ -928,13 +924,13 @@
|
||||
<span class="sheet-table-cell"><input title="@{class-5-hd}" type="text" name="attr_class-5-hd" value="" class="sheet-number" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-hp}" type="number" name="attr_class-5-hp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-fchp}" type="number" name="attr_class-5-fchp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-bab}" type="number" name="attr_class-5-bab" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-bab}" type="number" name="attr_class-5-bab" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-skill}" type="number" name="attr_class-5-skill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-fcskill}" type="number" name="attr_class-5-fcskill" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-fcalt}" type="number" name="attr_class-5-fcalt" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-Fort}" type="number" name="attr_class-5-Fort" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-Ref}" type="number" name="attr_class-5-Ref" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-Will}" type="number" name="attr_class-5-Will" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-fcalt}" type="number" name="attr_class-5-fcalt" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-Fort}" type="number" name="attr_class-5-Fort" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-Ref}" type="number" name="attr_class-5-Ref" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{class-5-Will}" type="number" name="attr_class-5-Will" value="0" step="0" min="0" /></span>
|
||||
</div>
|
||||
</div>
|
||||
<span class="sheet-nontable-name sheet-secondary-table-name sheet-either-or-sect sheet-show-readonly" style="position: absolute;" data-i18n="monster-racial-hit-dice-abbrv">Monster Racial HD</span>
|
||||
@@ -952,7 +948,7 @@
|
||||
<span class="sheet-table-header sheet-not-C-or-D-sect"></span>
|
||||
<span class="sheet-table-header" title="Fortitude Save" data-i18n-title="fortitude-save" data-i18n-aria-label="fortitude-save" data-i18n="fortitude-abbrv">Fort</span>
|
||||
<span class="sheet-table-header" title="Reflex Save" data-i18n-title="reflex-save" data-i18n-aria-label="reflex-save" data-i18n="reflex-abbrv">Ref</span>
|
||||
<span class="sheet-table-header" title="Willpower Save" data-i18n-title="willpower-save" data-i18n-aria-label="willpower-save" data-i18n="willpower-abbrv">Will</span>
|
||||
<span class="sheet-table-header" title="Willpower Save" data-i18n-title="willpower-save-abbrv" data-i18n-aria-label="willpower-save-abbrv" data-i18n="willpower-abbrv">Will</span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-cell" data-i18n-title="type-or-sub-type" title="Type (sub-type)" style="padding-left:.5em;"><b><span data-i18n="type">Type</span></b></span>
|
||||
@@ -961,13 +957,13 @@
|
||||
<span class="sheet-table-cell"><input title="@{npc-hd}" type="text" name="attr_npc-hd" value="" class="sheet-number" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{NPC-HP}" type="number" name="attr_NPC-HP" value="0" /></span>
|
||||
<span class="sheet-table-cell sheet-not-C-or-D-sect"><input style="display:none;" title="@{npc-fchp}" type="number" name="attr_npc-fchp" value="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-bab}" type="number" name="attr_npc-bab" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-bab}" type="number" name="attr_npc-bab" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-skill}" type="number" name="attr_npc-skill" value="0" /></span>
|
||||
<span class="sheet-table-cell sheet-not-C-or-D-sect"><input style="display:none;" title="@{npc-fcskill}" type="number" name="attr_npc-fcskill" value="0" /></span>
|
||||
<span class="sheet-table-cell sheet-not-C-or-D-sect"><input style="display:none;" title="@{npc-fcalt}" type="number" name="attr_npc-fcalt" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-Fort}" type="number" name="attr_npc-Fort" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-Ref}" type="number" name="attr_npc-Ref" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-Will}" type="number" name="attr_npc-Will" value="0" step="0.01" min="0" /></span>
|
||||
<span class="sheet-table-cell sheet-not-C-or-D-sect"><input style="display:none;" title="@{npc-fcalt}" type="number" name="attr_npc-fcalt" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-Fort}" type="number" name="attr_npc-Fort" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-Ref}" type="number" name="attr_npc-Ref" value="0" step="0" min="0" /></span>
|
||||
<span class="sheet-table-cell"><input title="@{npc-Will}" type="number" name="attr_npc-Will" value="0" step="0" min="0" /></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-total-row">
|
||||
@@ -1169,6 +1165,7 @@
|
||||
<span class="sheet-table-header"></span>
|
||||
<span class="sheet-table-header" data-i18n-title="condition-description" data-i18n-aria-label="condition-description" data-i18n="condition-abbrv">Cond</span>
|
||||
<span class="sheet-table-header" data-i18n="notes">Notes</span>
|
||||
<span class="sheet-table-header"></span>
|
||||
<span class="sheet-table-header sheet-table-rightcell"></span>
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
@@ -1212,6 +1209,7 @@
|
||||
<span class="sheet-table-cell sheet-nowrap" style="padding-left: 0.25em;vertical-align: top;padding-top: .25em;">
|
||||
<input class="sheet-selectedlabel-check" type="checkbox" title="@{toggle_init_notes}" name="attr_toggle_init_notes" value="@{var_init_notes}" checked="checked"><b data-i18n-title="initiative-notes-title" data-i18n-aria-label="initiative-notes-title" data-i18n="include-notes" title="Include initiative notes with roll." aria-label="Include initiative notes with roll.">Include notes in roll</b><br class="sheet-show-readonly sheet-inverse-readonly">
|
||||
</span>
|
||||
<span class="sheet-table-cell" style="vertical-align: top;"><button data-i18n-title="init-speed-title" title="%{init-speed-info} Post initiative and speed information." type="roll" name="roll_init-speed-info" value="@{init_speed-macro-text}" style="height: 1.85em ; margin-top: 2px" class="btn ui-draggable"> <span data-i18n="information-abbrv" style="vertical-align: middle">Info</span> </button></span>
|
||||
<span class="sheet-table-cell sheet-table-rightcell sheet-hide-readonly"></span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1222,7 +1220,11 @@
|
||||
<input type="checkbox" class="sheet-showarrow sheet-init-notes-show" title="Click to expand" data-i18n-title="showsect-cmd" data-i18n-aria-label="showsect-cmd" name="attr_notes-show" value="1" style="margin-left:.25em;">
|
||||
<label class="sheet-showsect sheet-init-notes-showlabel" data-i18n="notes">Notes</label>
|
||||
<div class="sheet-macro-text sheet-hide-readonly" style="width:100%; height:auto; clear:both; padding-bottom:.25em; background-color:inherit;">
|
||||
<textarea class="sheet-inline-textarea" name="attr_init-macro-text" title="@{init-macro-text}" placeholder="Full Macro" data-i18n-placeholder="full-macro-place">&{template:pf_generic} @{toggle_accessible_flag} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_generic-init}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=^{initiative}}} {{check=[[ (1d20 + [[ @{init} ]][init] + [[ {(0.01 * @{init}),0}kh1 ]][tie-breaker]) &{tracker} ]]}} @{init_options}</textarea>
|
||||
<span class="sheet-super sheet-note-d" data-i18n="full-macro">Full Macro:</span>
|
||||
<textarea class="sheet-inline-textarea" name="attr_init-macro-text" title="@{init-macro-text}" placeholder="Macro/Query" data-i18n-placeholder="full-macro-place">&{template:pf_generic} @{toggle_accessible_flag} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_generic-init}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=^{initiative}}} {{check=[[ (1d20 + [[ @{init} ]][init] + [[ {(0.01 * @{init}),0}kh1 ]][tie-breaker]) &{tracker} ]]}} @{init_options}</textarea>
|
||||
<br>
|
||||
<span class="sheet-super sheet-note-d" data-i18n="init-speed-full-macro">Init and Speed Info Full Macro:</span>
|
||||
<textarea class="sheet-inline-textarea" name="attr_init_speed-macro-text" title="@{init_speed-macro-text}" placeholder="Macro/Query" data-i18n-placeholder="full-macro-place">/w "@{character_name}" &{template:pf_generic} @{toggle_accessible_flag} @{toggle_rounded_flag} {{color=@{rolltemplate_color}}} {{header_image=@{header_image-pf_generic-init}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=^{init-speed-info}}} {{righttext_1=**INIT:** [[ @{init} ]] }} {{lefttext_2=**Init Notes:** @{init_notes} }} {{righttext_3=**Speed:** [[ @{speed-modified} ]] **Fly:** [[ @{speed-fly} ]] **Swim:** [[ @{speed-swim} ]] **Climb:** [[ @{speed-climb} ]] **Run:** [[ @{speed-run} ]] }} {{lefttext_4=**Speed Notes:** @{speed-notes} }}</textarea>
|
||||
</div>
|
||||
<div class="sheet-init-notes" style="vertical-align:top; width:100%; height:auto; clear:both;">
|
||||
<textarea class="sheet-inline-textarea" name="attr_init_notes" title="@{init_notes}" placeholder="Initiative Notes" data-i18n-placeholder="initiative-notes"></textarea>
|
||||
@@ -1895,10 +1897,6 @@
|
||||
<input type="number" name="attr_sanity_threshold_misc-mod" title="@{sanity_threshold_misc-mod}" value="0" class="sheet-calc sheet-highlight" readonly />
|
||||
<br/><span data-i18n="modifier-abbrv">Mod</span>
|
||||
</div>
|
||||
<div class="sheet-table-cell sheet-small-label">
|
||||
<input type="number" name="attr_sanity_score sheet-narrow-numbers" title="This is old sanity damage field. copy this to the new sanity damage field at left. it is invalid and this field will disappear next build." value="0" class="sheet-calc" readonly />
|
||||
<br/><span>old sanity damage</span>
|
||||
</div>
|
||||
<div class="sheet-table-cell sheet-extra-sect-inverse" style="width:25%;max-width:25%;"></div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2206,7 +2204,7 @@
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name sheet-center"><span class="sheet-rowname-button" style="font-size:1.3em;font-weight:normal;" data-i18n="damage">Damage</span></span>
|
||||
<span class="sheet-table-cell"><input type="text" title="@{DMG-mod}" name="attr_DMG-mod" value="@{buff_DMG-total}+@{condition-Sickened}" class="sheet-calc sheet-number" disabled /></span>
|
||||
<span class="sheet-table-cell"><input type="text" title="@{DMG-mod}" name="attr_DMG-mod" value="@{buff_DMG-total}-@{condition-Sickened}" class="sheet-calc sheet-number" disabled /></span>
|
||||
<span class="sheet-divider">=</span>
|
||||
<span class="sheet-table-cell"></span>
|
||||
<span class="sheet-divider"></span>
|
||||
@@ -2225,7 +2223,7 @@
|
||||
</div>
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-row-name sheet-center"><span class="sheet-rowname-button" style="font-size:1.3em;font-weight:normal;" data-i18n="damage-ranged-abbrv">Ranged dmg</span></span>
|
||||
<span class="sheet-table-cell"><input type="text" title="@{DMG_ranged-mod}" name="attr_DMG_ranged-mod" value="@{buff_DMG_ranged-total}+@{condition-Sickened}" class="sheet-calc sheet-number" disabled /></span>
|
||||
<span class="sheet-table-cell"><input type="text" title="@{DMG_ranged-mod}" name="attr_DMG_ranged-mod" value="@{buff_DMG_ranged-total}=@{condition-Sickened}" class="sheet-calc sheet-number" disabled /></span>
|
||||
<span class="sheet-divider">=</span>
|
||||
<span class="sheet-table-cell"></span>
|
||||
<span class="sheet-divider"></span>
|
||||
@@ -13052,7 +13050,7 @@
|
||||
</div>
|
||||
<div data-i18n-aria-label="footer-aria" class="sheet-footer" aria-label="Help links and footer information">
|
||||
<div class="sheet-table">
|
||||
<span data-i18n="footer-info">Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:</span> <i>Mon Jun 05 2017 13:58:39 GMT </i>v.<input type="text" style="width: 2.5em ; height: 1.4em ; vertical-align: top ; padding: 0px 2px 0 2px ; border: none" name="attr_PFSheet_Version" value="0" class="sheet-calc sheet-number" readonly="" title="A non-blank version indicates attributes have been successfully recalculated.">
|
||||
<span data-i18n="footer-info">Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:</span> <i>Tue Jun 13 2017 11:09:32 GMT </i>v.<input type="text" style="width: 2.5em ; height: 1.4em ; vertical-align: top ; padding: 0px 2px 0 2px ; border: none" name="attr_PFSheet_Version" value="0" class="sheet-calc sheet-number" readonly="" title="A non-blank version indicates attributes have been successfully recalculated.">
|
||||
</div>
|
||||
<div class="sheet-table" style="margin-top: -.5em;">
|
||||
<span class="sheet-table-cell sheet-3col"><button type="roll" class="sheet-no-decoration" title="url will appear in chat" style="color: #0000ff" name="roll_blank" value="http://tinyurl.com/PF-Thread"><b style="font-size:.75em;" data-i18n="questions-feedback">Questions/Feedback?</b></button></span>
|
||||
@@ -14942,7 +14940,7 @@ Object.defineProperty(exports, "__esModule", {
|
||||
});
|
||||
exports.default = {
|
||||
/* Pathfinder SHEET constants */
|
||||
version: 1.55,
|
||||
version: 1.56,
|
||||
/***************************************Lists of Fields ************************************************************/
|
||||
//add any new repeating sections here. This is the word after "repeating_"
|
||||
repeatingSections: ["weapon", "ability", "class-ability", "feat", "racial-trait", "trait", "item", "npc-spell-like-abilities", "mythic-ability", "mythic-feat", "buff", "spells"],
|
||||
@@ -18556,7 +18554,7 @@ function updateRepeatingWeaponDamage(id, eventInfo) {
|
||||
}
|
||||
}
|
||||
|
||||
damageBuffs += dmgConditions;
|
||||
damageBuffs -= dmgConditions;
|
||||
maxA = parseInt(v[maxname], 10);
|
||||
if (!rangedAttack || isNaN(maxA)) {
|
||||
maxA = 990;
|
||||
@@ -18690,7 +18688,7 @@ function getRecalculatedDamageOnly(id, v) {
|
||||
maxAbility = 999;
|
||||
}
|
||||
|
||||
damageBuffs += dmgConditions;
|
||||
damageBuffs -= dmgConditions;
|
||||
if (v[prefix + "damage_ability_mult"]) {
|
||||
abilityMult = Number(v[prefix + "damage_ability_mult"].replace(',', '.'));
|
||||
if (!abilityMult) {
|
||||
@@ -18813,7 +18811,7 @@ function getRecalculatedAttack(id, v, setter) {
|
||||
} else {
|
||||
damageBuffs = parseInt(v['buff_DMG-total'], 10) || 0;
|
||||
}
|
||||
damageBuffs += parseInt(v['condition-Sickened'], 10) || 0;
|
||||
damageBuffs -= parseInt(v['condition-Sickened'], 10) || 0;
|
||||
localsetter = setter || {};
|
||||
newTotalAttack = Math.max(enhance, masterwork) + attkTypeMod + prof + attkMacroMod;
|
||||
if (newTotalAttack !== currTotalAttack || isNaN(currTotalAttack)) {
|
||||
@@ -29388,6 +29386,9 @@ function migrate(oldversion, callback, errorCallback) {
|
||||
PFAttacks.recalculate();
|
||||
PFSkills.migrate();
|
||||
}
|
||||
if (oldversion < 1.56) {
|
||||
PFAttacks.updateRepeatingWeaponDamages();
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
_exportsLoaderTASTheAaronSheet2.default.error("PFSheet.migrate", err);
|
||||
|
||||
@@ -89,6 +89,10 @@
|
||||
"natural-abbrv": "Nat AC",
|
||||
"flat-footed-abbrv": "FF AC",
|
||||
"initiative-abbrv": "Init",
|
||||
"init-speed-full-macro": "Init and Speed Info Full Macro:",
|
||||
"init-speed-info": "Initiative and Speed Info",
|
||||
"init-speed-title": "%{init-speed-info} Post initiative and speed information.",
|
||||
"information-abbrv": "Info",
|
||||
"skill-checks": "Skill Checks",
|
||||
"damage-ranged-abbrv": "Rng dmg",
|
||||
"damage-melee-abbrv": "Melee dmg",
|
||||
@@ -1826,7 +1830,7 @@
|
||||
"willpower": "Willpower",
|
||||
"willpower-abbrv": "Will",
|
||||
"willpower-calculation-abbrv": "Will Calc",
|
||||
"willpower-save": "Willpower Save",
|
||||
"willpower-save": "Will Save",
|
||||
"willpower-save-abbrv": "Will Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-abbrv": "WIS",
|
||||
|
||||
@@ -1975,11 +1975,9 @@
|
||||
<br/>
|
||||
<label style='display:inline-block; '>x Battle Size Mod.</label>
|
||||
<select name="attr_BRBModifier" style='display:inline-block; vertical-align:top; width:160px; margin:0px; padding:0px;'>
|
||||
<option value="2">Enemy 5:1 - x2</option>
|
||||
<option value="1.5">Enemy 2:1 - x1.5</option>
|
||||
<option value="1" selected: "selected">Neutral - x1</option>
|
||||
<option value="0.75">PC 2:1 - x3/4</option>
|
||||
<option value="0.5">PC 5:1 - x1/2</option>
|
||||
<option value="3">Huge - x3</option>
|
||||
<option value="2">Large - x2</option>
|
||||
<option value="1" selected: "selected">Small, Medium - x1</option>
|
||||
</select>
|
||||
<br/>
|
||||
<label style='display:inline-block; '>x Victory Size Mod.</label>
|
||||
@@ -2593,11 +2591,9 @@
|
||||
<input style="display:inline; width: 60px;" type="number" name="attr_BPRCGlory" value="0" />
|
||||
<label style='display:inline-block; '>x Battle Size Mod.</label>
|
||||
<select name="attr_BPRBModifier" style='display:inline; vertical-align:top; width:160px; margin:0px; padding:0px;'>
|
||||
<option value="2">Enemy 5:1 - x2</option>
|
||||
<option value="1.5">Enemy 2:1 - x1.5</option>
|
||||
<option value="1" selected: "selected">Neutral - x1</option>
|
||||
<option value="0.75">PC 2:1 - x3/4</option>
|
||||
<option value="0.5">PC 5:1 - x1/2</option>
|
||||
<option value="3">Huge - x3</option>
|
||||
<option value="2">Large - x2</option>
|
||||
<option value="1" selected: "selected">Small, Medium - x1</option>
|
||||
</select>
|
||||
<label style='display:inline-block; '>x Victory Size Mod.</label>
|
||||
<select name="attr_BPRVModifier" style='display:inline; vertical-align:top; width:160px; margin:0px; padding:0px;'>
|
||||
|
||||
@@ -44,20 +44,20 @@ Par défaut, le personnage créé est attribué au joueur qui a cliqué dans le
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v4.4 (18 Février 2017).
|
||||
## v4.4 (18 Février 2017).
|
||||
Correction du calcul d'encombrement.
|
||||
|
||||
##v4.3 (18 Décembre 2016).
|
||||
## v4.3 (18 Décembre 2016).
|
||||
Correction du calcul d'encombrement.
|
||||
|
||||
##v4.2 (28 Février 2016).
|
||||
## v4.2 (28 Février 2016).
|
||||
* Correction de l'infobulle de la case à cocher "R" dans les sorts : il s'agissait de "Sort Réversible"
|
||||
* Correction de l'affichage des sorts avec Firefox
|
||||
|
||||
##v4.1 (22 Février 2016).
|
||||
## v4.1 (22 Février 2016).
|
||||
Possibilité d'agrandir/réduire le champ de description d'un sort.
|
||||
|
||||
##v4.0 (29 Janvier 2016).
|
||||
## v4.0 (29 Janvier 2016).
|
||||
* Changement de la police des zones de saisie de 'Times' à 'Patrick Hand' (aspect plus 'manuscrit')
|
||||
* Quelques ajustements de mise en page
|
||||
* Élargissement du template de jet dans le chat
|
||||
@@ -68,7 +68,7 @@ Possibilité d'agrandir/réduire le champ de description d'un sort.
|
||||
* Les sorts de niveau 1 et 2 d'elfe et magicien ont toutes les informations pré-renseignées
|
||||
* Tous les sorts de Clerc de niveau 1 ont toutes les informations pré-renseignées
|
||||
|
||||
##v3.1 (17 Janvier 2016).
|
||||
## v3.1 (17 Janvier 2016).
|
||||
* Ajout du nom du personnage sur tous les templates de jet dans le chat (utile lorsqu'un joueur contrôle plusieurs personnages)
|
||||
* Ajout de champs de saisie pour le titre et les langues supplémentaires du personnage
|
||||
* Agrandissement de la zone du modificateur de DEX pour le calcul de la CA (une valeur négative n'était pas visible)
|
||||
@@ -81,7 +81,7 @@ Possibilité d'agrandir/réduire le champ de description d'un sort.
|
||||
* Correction du nom des armures, en vertue de l'[errata de PMT du 03/01/2016](http://www.scriptorium.d100.fr/wp-content/uploads/2016/01/PMT-errata-3-01-16.pdf)
|
||||
* Les distances de mouvement se mettent correctement à jour à la création du personnage
|
||||
|
||||
##v3.0 (Janvier 2016).
|
||||
## v3.0 (Janvier 2016).
|
||||
Les personnages existants ne sont malheureusement que partiellement rétro-compatibles.
|
||||
Il faudra reprendre certains éléments : classe, attaques et équipements notamment.
|
||||
|
||||
@@ -103,24 +103,24 @@ Nouveautés :
|
||||
* Info-bulle du détail des jets d'attaque et de dégâts clarifié
|
||||
* Ajout du jet de suprise dans les actions
|
||||
|
||||
##v2.2 (Août 2015).
|
||||
## v2.2 (Août 2015).
|
||||
Amélioration de l'affichage des résultats des jets de caractéristiques, sauvegardes et talents avec indication de succès ou d'échec.
|
||||
|
||||
##v2.1 (Avril 2015).
|
||||
## v2.1 (Avril 2015).
|
||||
Correction d'une anomalie d'affichage du logo PMT avec Firefox.
|
||||
|
||||
##v2.0 (Avril 2015).
|
||||
## v2.0 (Avril 2015).
|
||||
Des jets mieux mis en forme dans le chat, avec l'utilisation des nouveaux _templates_ Roll20.
|
||||
Ajout du bonus d'attaque pour l'option CA ascendante.
|
||||
Quelques ajustements visuels.
|
||||
Gestion des dégâts maximum en cas de _Coup de Maître_ (critique). **Attention**, effet de bord : il faut re-sélectionner tous les dés dans les feuilles de personnage créées en v1.x
|
||||
|
||||
##v1.2 (2014-12-21).
|
||||
## v1.2 (2014-12-21).
|
||||
Affichage des jets plus compacts dans le chat.
|
||||
Enrichissement de l'équipement : richesses (pièces), encombrement et vitesses de déplacement.
|
||||
|
||||
##v1.1 (2014-12-16).
|
||||
## v1.1 (2014-12-16).
|
||||
Correction du HTML pour retirer les accents résiduels et attributs inutiles.
|
||||
|
||||
##v1.0 (2014-12-07).
|
||||
## v1.0 (2014-12-07).
|
||||
Création.
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Nathanael TERRIEN",
|
||||
"roll20userid": "75857",
|
||||
"preview": "pmt_v4.jpg",
|
||||
"instructions": "Feuille de Personnage pour PMT v2 (Portes, Monstres et Trésors), un rétro-clone de D&D B/X (adaptation de Labyrinth Lord par Arasmo). Les PDFs du jeu sont disponibles gratuitement sur le [Scriptorium](https://le-scriptorium.fr/jeux-de-role/portes-monstres-tresors/). Un script API est disponible pour accélérer la crétion de personnage. Voir le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/PortesMonstresTresors/ReadMe.md). v4.4 (17/02/2017)."
|
||||
"instructions": "Feuille de Personnage pour PMT v2 (Portes, Monstres et Trésors), un rétro-clone de D&D B/X (adaptation de Labyrinth Lord par Arasmo). Les PDFs du jeu sont disponibles gratuitement sur le [Scriptorium](https://le-scriptorium.fr/jeux-de-role/portes-monstres-tresors/). Un script API est disponible pour accélérer la crétion de personnage. Voir le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/PortesMonstresTresors/ReadMe.md). v4.4 (17/02/2017). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "sig.jpg",
|
||||
"instructions": "Character sheet for [Sig: The City Between](http://www.genesisoflegend.com/products/sig/). [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Sig/ReadMe.md). v1.0 (2017-06-04)"
|
||||
"instructions": "Character sheet for [Sig: The City Between](http://www.genesisoflegend.com/products/sig/). [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SIG/ReadMe.md). v1.0 (2017-06-04). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "sawofr.jpg",
|
||||
"instructions": "Feuille de Personnage VF pour Savage Worlds et Deadlands Reloaded. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SavageWorldsFrench/ReadMe.md). v2.0 (09/04/2017)."
|
||||
"instructions": "Feuille de Personnage VF pour Savage Worlds et Deadlands Reloaded. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SavageWorldsFrench/ReadMe.md). v2.0 (09/04/2017). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -384,10 +384,6 @@
|
||||
<div class="sheet-col sheet-stats-label"><label for="attr_background">Background</label></div>
|
||||
<div class="sheet-col"><input type="text" name="attr_background" class="sheet-stats-input"></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col sheet-stats-label"><label for="attr_training">Training</label></div>
|
||||
<div class="sheet-col"><input type="text" name="attr_training" class="sheet-stats-input"></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col sheet-stats-label"><label for="attr_faction">Faction</label></div>
|
||||
<div class="sheet-col"><input type="text" name="attr_faction" class="sheet-stats-input"></div>
|
||||
@@ -910,7 +906,15 @@
|
||||
<div class="sheet-row sheet-psionics-mastered"><input type="text" name="attr_psionics_mastered_8"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>Foci</h3>
|
||||
<div class="sheet-row">
|
||||
<fieldset class="repeating_foci">
|
||||
<div class="sheet-row sheet-gear">
|
||||
<div class="sheet-col" style="width: 65%"><input style="width: 100%" type="text" name="attr_focus_name" placeholder="Focus"></div>
|
||||
<div class="sheet-col" style="width: 60px"><input type="number" min="0" name="attr_focus_level" style="width: 100%" placeholder="Level"></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<h3>Gear</h3>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col">
|
||||
@@ -1000,6 +1004,7 @@
|
||||
<option value="@{skill_shoot}">Shoot</option>
|
||||
<option value="@{skill_punch}">Punch</option>
|
||||
<option value="@{skill_stab}">Stab</option>
|
||||
<option value="@{skill_telekinesis}">Telekinesis</option>
|
||||
</select>
|
||||
<select class="inputbox" name="attr_attribute_mod" style="width: 95px; height: 25px">
|
||||
<option value="@{str_bonus}">STR</option>
|
||||
@@ -1013,7 +1018,7 @@
|
||||
<input type="checkbox" name="attr_is_unarmed" value="@{skill_punch}" style="width: 50px;">
|
||||
<input type="text" name="attr_weapon_range" style="width: 140px">
|
||||
<input type="number" name="attr_weapon_ammo" style="width: 55px">
|
||||
<button type="roll" name="roll_weapon_to_hit" value="/me &{template:attack} {{characterName=@{name}}} {{name=@{weapon_name}}} {{rollValue=[[1d20 + (20 - ?{AC|0})[AC] + @{attack_bonus}[AB] + @{weapon_attack}[Weapon AB] + @{weapon_skill_bonus}[Skill] + @{attribute_mod}[Attribute] + ?{Other Modifier|0}[Modifier]]]}} {{damage=[[@{weapon_damage} + @{attribute_mod} + @{is_unarmed}]]}}" ></button>
|
||||
<button type="roll" name="roll_weapon_to_hit" value="/me &{template:attack} {{characterName=@{name}}} {{name=@{weapon_name}}} {{rollValue=[[1d20 + (20 - ?{AC|10})[AC] + @{attack_bonus}[AB] + @{weapon_attack}[Weapon AB] + @{weapon_skill_bonus}[Skill] + @{attribute_mod}[Attribute] + ?{Other Modifier|0}[Modifier]]]}} {{damage=[[@{weapon_damage} + @{attribute_mod} + @{is_unarmed}]]}}" ></button>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
+1
-1
@@ -8,5 +8,5 @@ La feuille comporte des jets intégrés.
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v1.0 (24 Janvier 2016).
|
||||
## v1.0 (24 Janvier 2016).
|
||||
Création de la fiche.
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@
|
||||
"authors": "Nathanael TERRIEN",
|
||||
"roll20userid": "75857",
|
||||
"preview": "supersix.jpg",
|
||||
"instructions": "Feuille de Personnage pour Supersix, créé par Eric Blaise ( http://supersix.fr/ ). v1.0 (24 Janvier 2016)."
|
||||
"instructions": "Feuille de Personnage pour Supersix, créé par [Eric Blaise](http://supersix.fr/). v1.0 (24 Janvier 2016). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -11,14 +11,14 @@ Every calculation can be overriden by manual input, if house rules are used. But
|
||||
|
||||
# Release notes
|
||||
|
||||
##v2.1 (2017-02-15)
|
||||
## v2.1 (2017-02-15)
|
||||
|
||||
* Layout bug fix: Min/Max spell label was too long, and the corresponding field was hidden
|
||||
* New 'Total Weight' field (automatically calculated based on total treasure and gear weights, but can be overriden)
|
||||
* Treasure and Gear total weights calculation optimisation
|
||||
* Relocate logo from imgur to github
|
||||
|
||||
##v2.0 (2017-02-04)
|
||||
## v2.0 (2017-02-04)
|
||||
|
||||
Note : this new version of the sheet is compatible with previous versions and characters.
|
||||
|
||||
|
||||
+2
-6
@@ -12,7 +12,7 @@ La fortune sourit aux audacieux, la mort aussi !
|
||||
Feuille de personnage pour [Terra X](http://legrumph.org/Terrier/?Chibi/Terra-X), un jeu de rôle SF et post-apocalyptique de John Grümph, motorisé par une version spécifique de la Swords & Wizardry Whitebox.
|
||||
|
||||
# Version courante
|
||||
1.1 [Capture d'écran](terrax.jpg)
|
||||
1.0 [Capture d'écran](terrax.jpg)
|
||||
|
||||
La feuille permet de faire les jets de base : caractéristiques, initiative et attaques.
|
||||
Tous les jets de D20 sont doublés systématiquement pour gérer l'avantage / désavantage en un clic.
|
||||
@@ -25,10 +25,6 @@ Le jet d'initiative ajoute le pion sélectionné au Turn Order, avec la valeur d
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v1.1 (2016-10-16)
|
||||
|
||||
Correction des jets d'attaque qui ne prenaient pas en compte le BAB (oups ...).
|
||||
|
||||
##v1.0 (2016-10-06)
|
||||
## v1.0 (2016-10-06)
|
||||
|
||||
Création de la feuille.
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "terrax.jpg",
|
||||
"instructions": "Feuille de personnage pour [Terra X](http://legrumph.org/Terrier/?Chibi/Terra-X), un JdR SF et post-apocalyptique de John Grümph, motorisé par une version spécifique de la Swords & Wizardry Whitebox. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Terra-X/ReadMe.md). v1.1 (2016-10-16)"
|
||||
"instructions": "Feuille de personnage pour [Terra X](http://legrumph.org/Terrier/?Chibi/Terra-X), un JdR SF et post-apocalyptique de John Grümph, motorisé par une version spécifique de la Swords & Wizardry Whitebox. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Terra-X/ReadMe.md). v1.0 (2016-10-06). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<div class="sheet-overall-wrapper">
|
||||
<span class="sheet-last-updated">Sheet version: 2017 January 12th</span>
|
||||
<span class="sheet-last-updated">Sheet version: 2017 June 11th</span>
|
||||
|
||||
<div class="sheet-core-header sheet-pad-b-md">
|
||||
<div class="sheet-row">
|
||||
@@ -2043,7 +2043,7 @@
|
||||
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName1" placeholder="Career Name"/>
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName1" data-i18n-placeholder="career-name" placeholder="Career Name"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
@@ -2194,7 +2194,7 @@
|
||||
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName2" placeholder="Career Name"/>
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName2" data-i18n-placeholder="career-name" placeholder="Career Name"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
@@ -2345,7 +2345,7 @@
|
||||
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName3" placeholder="Career Name"/>
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName3" data-i18n-placeholder="career-name" placeholder="Career Name"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
@@ -2496,7 +2496,7 @@
|
||||
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName4" placeholder="Career Name"/>
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName4" data-i18n-placeholder="career-name" placeholder="Career Name"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
@@ -2647,7 +2647,7 @@
|
||||
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName5" placeholder="Career Name"/>
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName5" data-i18n-placeholder="career-name" placeholder="Career Name"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
@@ -3502,7 +3502,7 @@
|
||||
<fieldset class="repeating_spellbookpetty">
|
||||
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
|
||||
<div class="sheet-col-2-3 sheet-center sheet-vert-middle sheet-pad-r-sm">
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Name"/>
|
||||
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" data-i18n-placeholder="spell-name" placeholder="Name"/>
|
||||
</div>
|
||||
<div class="sheet-row sheet-mar-b-md">
|
||||
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
"character-name":"Character Name",
|
||||
"career":"Career",
|
||||
"career-path":"Career Path",
|
||||
"career-name":"Career Name",
|
||||
"race":"Race",
|
||||
"religion":"Religion",
|
||||
"concept":"Concept",
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"character-name":"Character Name",
|
||||
"career":"Career",
|
||||
"career-name":"Career Name",
|
||||
"career-path":"Career Path",
|
||||
"race":"Race",
|
||||
"religion":"Religion",
|
||||
@@ -240,4 +241,4 @@
|
||||
"left-leg":"Left Leg",
|
||||
"right-arm":"Right Arm",
|
||||
"right-leg":"Right Leg"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,243 +1,257 @@
|
||||
{
|
||||
"character-name":"Character Name",
|
||||
"career":"Career",
|
||||
"career-path":"Career Path",
|
||||
"character-name":"Nom du personnage",
|
||||
"career":"Carrière",
|
||||
"career-name":"Carrière",
|
||||
"career-path":"Anciennes Carrières",
|
||||
"race":"Race",
|
||||
"religion":"Religion",
|
||||
"concept":"Concept",
|
||||
"advancements":"Advancements",
|
||||
"concept":"Lieu de naissance",
|
||||
"advancements":"Progression",
|
||||
"xp":"XP",
|
||||
"core-stats":"Core Stats",
|
||||
"weapons":"Weapons",
|
||||
"background":"Background",
|
||||
"armor":"Armor",
|
||||
"spellbook":"Spellbook ",
|
||||
"inventory":"Inventory",
|
||||
"character-profile":"Character Profile",
|
||||
"main-profile":"Main Profile",
|
||||
"main":"Main",
|
||||
"abbreviate-weapon-skill":"WS",
|
||||
"abbreviate-ballistic-skill":"BS",
|
||||
"abbreviate-strength":"S",
|
||||
"abbreviate-toughness":"T",
|
||||
"core-stats":"Stats",
|
||||
"weapons":"Armes",
|
||||
"background":"Biographie ",
|
||||
"armor":"Armure",
|
||||
"spellbook":"Grimoire ",
|
||||
"inventory":"Inventaire",
|
||||
"character-profile":"Profil de personnage",
|
||||
"main-profile":"Profil principal",
|
||||
"main":"Principal",
|
||||
"abbreviate-weapon-skill":"CC",
|
||||
"abbreviate-ballistic-skill":"CT",
|
||||
"abbreviate-strength":"F",
|
||||
"abbreviate-toughness":"E",
|
||||
"abbreviate-agility":"Ag",
|
||||
"abbreviate-intelligence":"Int",
|
||||
"abbreviate-will-power":"WP",
|
||||
"abbreviate-fellowship":"Fel",
|
||||
"starting":"Starting",
|
||||
"abbreviate-will-power":"FM",
|
||||
"abbreviate-fellowship":"Soc",
|
||||
"starting":"Base",
|
||||
"talents":"Talents",
|
||||
"advance":"Advance",
|
||||
"current":"Current",
|
||||
"secondary-profile":"Secondary Profile",
|
||||
"secondary":"Secondary",
|
||||
"advance":"Avancé",
|
||||
"current":"Actuel",
|
||||
"secondary-profile":"Profil Secondaire",
|
||||
"secondary":"Secondaire",
|
||||
"abbreviate-attacks":"A",
|
||||
"abbreviate-wounds":"W",
|
||||
"abbreviate-strength-bonus":"SB",
|
||||
"abbreviate-toughness-bonus":"TB",
|
||||
"abbreviate-wounds":"B",
|
||||
"abbreviate-strength-bonus":"BF",
|
||||
"abbreviate-toughness-bonus":"BE",
|
||||
"abbreviate-movement":"M",
|
||||
"abbreviate-magic":"Mag",
|
||||
"abbreviate-insanity-points":"IP",
|
||||
"abbreviate-fate-points":"FP",
|
||||
"abbreviate-insanity-points":"PF",
|
||||
"abbreviate-fate-points":"PD",
|
||||
"combat":"Combat",
|
||||
"initiative":"Initiative",
|
||||
"wounds":"Wounds",
|
||||
"wounds":"Blessure",
|
||||
"fortune":"Fortune",
|
||||
"move":"Move",
|
||||
"move":"Mouvement",
|
||||
"charge":"Charge",
|
||||
"run":"Run",
|
||||
"leap":"Leap",
|
||||
"run":"Course",
|
||||
"leap":"Saut",
|
||||
"abbreviate-initiative":"Init",
|
||||
"check-luck":"Check if you have the Luck Talent",
|
||||
"talent-name":"Talent Name",
|
||||
"description":"Descripton",
|
||||
"skills":"Skills",
|
||||
"knowledge-and-language-skills":"Knowledge and Language Skills",
|
||||
"skill-name":"Skill Name",
|
||||
"abbreviate-characteristic":"Char",
|
||||
"training":"Training",
|
||||
"misc":"Misc",
|
||||
"check-luck":"Cocher si vous avez le talent Chance",
|
||||
"talent-name":"Nom du talent",
|
||||
"description":"Description",
|
||||
"special-rules":"Rêgles Spéciales",
|
||||
"skills":"Compétences",
|
||||
"knowledge-and-language-skills":"Connaissance et langage",
|
||||
"skill-name":"Compétence",
|
||||
"abbreviate-characteristic":"Cara",
|
||||
"training":"Niveau",
|
||||
"misc":"Divers",
|
||||
"total":"Total",
|
||||
"roll":"Roll",
|
||||
"abbreviate-gm":"GM",
|
||||
"common-knowledge-any":"Common Knowledge (any)",
|
||||
"perform-trade-and-other-skills":"Perform, Trade, and Other Skills",
|
||||
"abbreviate-gm":"MJ",
|
||||
"common-knowledge-any":"Connaissance Générale (toutes)",
|
||||
"perform-trade-and-other-skills":"Capacités, marchandage et autres",
|
||||
"actions":"Actions",
|
||||
"action-name":"Action Name",
|
||||
"basic-skills":"Basic Skills",
|
||||
"animal-care":"Animal Care",
|
||||
"charm":"Charm",
|
||||
"command":"Command",
|
||||
"concealment":"Concealment",
|
||||
"consume-alcohol":"Consume Alcohol",
|
||||
"disguise":"Disguise",
|
||||
"drive":"Drive",
|
||||
"evaluate":"Evaluate",
|
||||
"gamble":"Gamble",
|
||||
"gossip":"Gossip",
|
||||
"haggle":"Haggle",
|
||||
"intimidate":"Intimidate",
|
||||
"action-name": "Action",
|
||||
"trained": "Acquis",
|
||||
"basic-skills":"Compétence de Base",
|
||||
"animal-care":"Soin des animaux",
|
||||
"charm":"Charisme",
|
||||
"command":"Commandement",
|
||||
"concealment":"Dissimulation",
|
||||
"consume-alcohol":"Résistance à l'alcool",
|
||||
"disguise":"Déguisement",
|
||||
"drive":"Conduite d'attelages",
|
||||
"evaluate":"Évaluation",
|
||||
"gamble":"Jeu",
|
||||
"gossip":"Comérage",
|
||||
"haggle":"Machandage",
|
||||
"intimidate":"Intimidation",
|
||||
"preception":"Perception",
|
||||
"ride":"Ride",
|
||||
"row":"Row",
|
||||
"scale-sheet-surface":"Scale Sheer Surface",
|
||||
"search":"Search",
|
||||
"silent-move":"Silent Move",
|
||||
"swim":"Swim",
|
||||
"advanced-skills":"Advanced Skills",
|
||||
"animal-training":"Animal Training",
|
||||
"blather":"Blather",
|
||||
"chanelling":"Chanelling",
|
||||
"charm-animal":"Charm Animal",
|
||||
"dodge-blow":"Dodge Blow",
|
||||
"follow-trail":"Follow Trail",
|
||||
"heal":"Heal",
|
||||
"hypnotism":"Hypnotism",
|
||||
"lip-reading":"Lip Reading",
|
||||
"magical-sense":"Magical Sense",
|
||||
"navigation":"Navigation",
|
||||
"pick-lock":"Pick Lock",
|
||||
"prepare-poison":"Prepare Poison",
|
||||
"read-and-write":"Read and Write",
|
||||
"sail":"Sail",
|
||||
"set-trap":"Set Trap",
|
||||
"shadowing":"Shadowing",
|
||||
"sleight-of-hand":"Sleight of Hand",
|
||||
"ride":"Équitation",
|
||||
"row":"Canotage",
|
||||
"scale-sheet-surface":"Escalade",
|
||||
"search":"Fouille",
|
||||
"silent-move":"Déplacement Silencieux",
|
||||
"swim":"Natation",
|
||||
"advanced-skills":"Compétences Avancées",
|
||||
"animal-training":"Dressage",
|
||||
"blather":"Baratin",
|
||||
"chanelling":"Focalisation",
|
||||
"charm-animal":"Emprise sur les animaux",
|
||||
"dodge-blow":"Esquive",
|
||||
"follow-trail":"Pistage",
|
||||
"heal":"Soins",
|
||||
"hypnotism":"Hypnotisme",
|
||||
"lip-reading":"Lecture sur les lèvres",
|
||||
"magical-sense":"Sens de la magie",
|
||||
"navigation":"Orientation",
|
||||
"pick-lock":"Crochetage",
|
||||
"prepare-poison":"Préparation de Poison",
|
||||
"read-and-write":"Lire/Écrire",
|
||||
"sail":"Navigation",
|
||||
"set-trap":"Braconage",
|
||||
"shadowing":"Filature",
|
||||
"sleight-of-hand":"Escamotage",
|
||||
"torture":"Torture",
|
||||
"vetroloquism":"Ventriloquism",
|
||||
"astrology":"Astrology",
|
||||
"star-sign":"Star Sign",
|
||||
"doom":"Doom",
|
||||
"appearance":"Appearance",
|
||||
"gender":"Gender",
|
||||
"build":"Build",
|
||||
"vetroloquism":"Ventriloquie",
|
||||
"astrology":"Astrologie",
|
||||
"star-sign":"Signe Astral",
|
||||
"doom":"Corruption",
|
||||
"appearance":"Apparence",
|
||||
"gender":"Genre",
|
||||
"build":"Race",
|
||||
"age":"Age",
|
||||
"height":"Height",
|
||||
"weight":"Weight",
|
||||
"eyes":"Eyes",
|
||||
"skin":"Skin",
|
||||
"hair":"Hair",
|
||||
"history":"History",
|
||||
"miscellaneous-notes":"Miscellaneous Notes",
|
||||
"starting-career":"Starting Career",
|
||||
"career-main-profile":"Career Main Profile",
|
||||
"weapon-skill":"Weapon Skill",
|
||||
"ballistic-skill":"Ballistic Skill",
|
||||
"strength":"Strength",
|
||||
"toughness":"Toughness",
|
||||
"agility":"Agility",
|
||||
"height":"Taille",
|
||||
"weight":"Poids",
|
||||
"eyes":"Yeux",
|
||||
"skin":"Peau",
|
||||
"hair":"Cheveux",
|
||||
"history":"Histoire",
|
||||
"miscellaneous-notes":"Notes Diverses",
|
||||
"starting-career":"Carrière de départ",
|
||||
"career-main-profile":"Profil Principal de la Carrière",
|
||||
"weapon-skill":"Capacité de Combat",
|
||||
"ballistic-skill":"Capacité de Tir",
|
||||
"strength":"Corce",
|
||||
"toughness":"Endurance",
|
||||
"agility":"Agilité",
|
||||
"intelligence":"Intelligence",
|
||||
"will-power":"Will Power",
|
||||
"fellowship":"Fellowship",
|
||||
"career-secondary-profile":"Career Secondary Profile",
|
||||
"attacks":"Attacks",
|
||||
"strength-bonus":"Strength Bonus",
|
||||
"toughness-bonus":"Toughness Bonus",
|
||||
"movement":"Movement",
|
||||
"magic":"Magic",
|
||||
"insanity-points":"Insanity Points",
|
||||
"fate-points":"Fate Points",
|
||||
"career-skills":"Career Skills",
|
||||
"career-talents":"Career Talents",
|
||||
"career-exits":"Career Exits",
|
||||
"second-career":"Second Career",
|
||||
"third-career":"Third Career",
|
||||
"fourth-career":"Fourth Career",
|
||||
"fifth-career":"Fifth Career",
|
||||
"melee-weapons":"Melee Weapons",
|
||||
"abbreviate-proficiency":"Prof?",
|
||||
"weapon":"Weapon",
|
||||
"craftsmanship":"Craftsmanship",
|
||||
"ws-bonus":"WS Bonus",
|
||||
"to-hit":"To Hit",
|
||||
"damage":"Damage",
|
||||
"impact":"Impact",
|
||||
"will-power":"Force Mentale",
|
||||
"fellowship":"Social",
|
||||
"career-secondary-profile":"Profil Secondaire de la Carrière",
|
||||
"attacks":"Attaques",
|
||||
"strength-bonus":"Bonus de Force",
|
||||
"toughness-bonus":"Bonus d'Endurance",
|
||||
"movement":"Mouvement",
|
||||
"magic":"Magie",
|
||||
"insanity-points":"Points de Folies",
|
||||
"fate-points":"Points de Destin",
|
||||
"career-skills":"Compétences de Carrière",
|
||||
"career-talents":"Talents de Carrière",
|
||||
"career-exits":"Débouchés",
|
||||
"second-career":"Seconde Carrière",
|
||||
"third-career":"Troisième Carrière",
|
||||
"fourth-career":"Quatrième Carrière",
|
||||
"fifth-career":"Cinquième Carrière",
|
||||
"melee-weapons":"Armes de Mélée",
|
||||
"abbreviate-proficiency":"Maît?",
|
||||
"weapon":"Arme",
|
||||
"craftsmanship":"Qualité",
|
||||
"poor": "Médiocre",
|
||||
"medium": "Commune",
|
||||
"good": "Bonne",
|
||||
"best": "Exceptionnelle",
|
||||
"ws-bonus":"Bonus CC",
|
||||
"to-hit":"Dés Min",
|
||||
"damage":"Dégats",
|
||||
"impact":"Percutante",
|
||||
"defensive":"Defensive",
|
||||
"qualities":"Qualities",
|
||||
"attack":"Attack",
|
||||
"parry":"Parry",
|
||||
"qualities":"Attributs",
|
||||
"attack":"Attaque",
|
||||
"parry":"Parade",
|
||||
"abbreviate-attack":"Atk",
|
||||
"abbreviate-damage":"Dmg",
|
||||
"abbreviate-parry":"Pry",
|
||||
"ranged-weapons":"Ranged Weapons",
|
||||
"bs-bonus":"BS Bonus",
|
||||
"abbreviate-parry":"Prd",
|
||||
"ranged-weapons":"Arme à Distance",
|
||||
"bs-bonus":"Bonus de CT",
|
||||
"type":"Type",
|
||||
"reload":"Reload",
|
||||
"shoot": "Tir",
|
||||
"throw": "Jet",
|
||||
"reload":"Rechargement",
|
||||
"half": "demis",
|
||||
"full": "Complète",
|
||||
"range":"Range",
|
||||
"ammo":"Ammo",
|
||||
"critical-hit":"Critical Hit",
|
||||
"critical-roll":"Critical Roll",
|
||||
"blood-loss":"Blood Loss",
|
||||
"perform-chanelling":"Take a Half Action to perform Chanelling",
|
||||
"petty":"Petty",
|
||||
"lesser":"Lesser",
|
||||
"arcane":"Arcane",
|
||||
"ammo":"Munitions",
|
||||
"critical-hit":"Coup Critique",
|
||||
"critical-roll":"Jet de Critique",
|
||||
"blood-loss":"Saignement",
|
||||
"perform-chanelling":"Prendre une demis action pour la Focalisation",
|
||||
"petty":"Commune",
|
||||
"lesser":"Mineure",
|
||||
"arcane":"Occulte",
|
||||
"divine":"Divine",
|
||||
"runes":"Runes",
|
||||
"casting-number":"Casting Number",
|
||||
"casting-time":"Casting Time",
|
||||
"duration":"Duration",
|
||||
"target":"Target/AoE",
|
||||
"spell-healing":"Spell Healing",
|
||||
"cast":"Cast",
|
||||
"ingredient-bonus":"Ingredient Bonus",
|
||||
"spell-name": "Nom du Sort",
|
||||
"casting-number":"Difficulté",
|
||||
"casting-time":"Temps d'incantation",
|
||||
"duration":"Durée",
|
||||
"target":"Cible/Zone",
|
||||
"spell-healing":"Soin",
|
||||
"cast":"Lancer",
|
||||
"ingredient-bonus":"Bonus d'Ingredient",
|
||||
"ingredient":"Ingredient",
|
||||
"spell-damage":"Spell Damage",
|
||||
"spell-description":"Spell Description",
|
||||
"petty-spell":"Petty Spell",
|
||||
"lesser-spell":"Lesser Spell",
|
||||
"arcane-spell":"Arcane Spell",
|
||||
"divine-spell":"Divine Spell",
|
||||
"spell-damage":"Dégats",
|
||||
"spell-description":"Description du sort",
|
||||
"petty-spell":"Magie Commune",
|
||||
"lesser-spell":"Magie Mineure",
|
||||
"arcane-spell":"Magie Occulte",
|
||||
"divine-spell":"Magie Divine",
|
||||
"rune":"Rune",
|
||||
"inscription-number":"Inscription Number",
|
||||
"empowerment":"Empowerment",
|
||||
"inscribe":"Inscribe",
|
||||
"permanent-rune-description":"Permanent Rune Description",
|
||||
"temporary-rune-description":"Temporary Rune Description",
|
||||
"coin-carried":"Coin Carried",
|
||||
"brass-pennies-bp":"Brass Pennies (BP)",
|
||||
"silver-shillings-ss":"Silver Shillings (SS)",
|
||||
"gold-crowns-gc":"Gold Crowns (GC)",
|
||||
"total-gc-value":"Total GC Value",
|
||||
"exchange-rate":"Exchange Rate",
|
||||
"exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown",
|
||||
"encumbrance":"Encumbrance",
|
||||
"trappings":"Trappings",
|
||||
"coin":"Coin",
|
||||
"other":"Other",
|
||||
"carrying-capacity":"Carrying Max",
|
||||
"push-drag-lift":"Push/Drag/Lift",
|
||||
"encumbered":"Encumbered",
|
||||
"dwarf":"Dwarf",
|
||||
"dwarf-encumbrance":"Dwarves can carry twice as much as other characters.",
|
||||
"encumbrance-description":"Encumbrance entered in each row below is:",
|
||||
"inscription-number":"Nombre de Symboles",
|
||||
"empowerment":"Puissance",
|
||||
"inscribe":"Graver",
|
||||
"permanent-rune-description":"Description Permanent de la Rune",
|
||||
"temporary-rune-description":"Descripton Temporaire de la Rune",
|
||||
"coin-carried":"Argent transporté",
|
||||
"brass-pennies-bp":"Sous de cuivre (s)",
|
||||
"silver-shillings-ss":"Pistol d'Argent (pa)",
|
||||
"gold-crowns-gc":"Couronne d'Or (co)",
|
||||
"total-gc-value":"Total de co",
|
||||
"exchange-rate":"Valeur de Change",
|
||||
"exchange-rate-description":"240 sous de cuivre = 20 pistols d'argent = 1 couronne d'or",
|
||||
"encumbrance":"Encombrement",
|
||||
"trappings":"Transporté",
|
||||
"coin":"Argent",
|
||||
"other":"Autre",
|
||||
"carrying-capacity":"Capacité Maximum",
|
||||
"push-drag-lift":"Poussé/Tiré/Décalé",
|
||||
"encumbered":"Encombré",
|
||||
"dwarf":"Nain",
|
||||
"dwarf-encumbrance":"Les Nains peuvent transporter 2 fois plus que les autres espèces",
|
||||
"encumbrance-description": "L'Encombrement entré dans chacune des lignes suivantes est:",
|
||||
"encumbrance-choice1": "L'Encombrement de l'ensemble des objets de la ligne (en ignorant la quantité)",
|
||||
"encumbrance-choice2": "L'Encombrement pour chacun des objets de la ligne (total = qté x enc)",
|
||||
"page1":"Page 1",
|
||||
"page2":"Page 2",
|
||||
"page3":"Page 3",
|
||||
"show-all":"Show All",
|
||||
"row-nr":"Row #",
|
||||
"carried-question":"Carried?",
|
||||
"abbreviate-quantity":"Qty",
|
||||
"name":"Name",
|
||||
"treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes",
|
||||
"protective-item":"Protective Items",
|
||||
"worn":"Worn",
|
||||
"armor-type":"Armor Type",
|
||||
"armor-points":"Armor Points",
|
||||
"magic-bonus":"Magic Bonus",
|
||||
"total-ap":"Total AP",
|
||||
"leather":"Leather",
|
||||
"mail":"Mail",
|
||||
"plate":"Plate",
|
||||
"arms":"Arms",
|
||||
"legs":"Legs",
|
||||
"armor-penalties":"Armor Penalties",
|
||||
"armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.",
|
||||
"armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.",
|
||||
"hit-locations":"Hit Locations",
|
||||
"head":"Head",
|
||||
"torso":"Torso",
|
||||
"left-arm":"Left Arm",
|
||||
"left-leg":"Left Leg",
|
||||
"right-arm":"Right Arm",
|
||||
"right-leg":"Right Leg"
|
||||
}
|
||||
"show-all":"Voir tout",
|
||||
"row-nr":"Ligne n°",
|
||||
"carried-question":"Transporté?",
|
||||
"abbreviate-quantity":"Qté",
|
||||
"name":"Nom",
|
||||
"treasure-loot-inventory-notes":"Trésor/Butin/Notes",
|
||||
"protective-item":"Armure",
|
||||
"worn":"Usé",
|
||||
"armor-type":"Type d'Armure",
|
||||
"armor-points":"Points d'Armure",
|
||||
"magic-bonus":"Bonus Magique",
|
||||
"total-ap":"Total PA",
|
||||
"leather":"Cuir",
|
||||
"mail":"Maille",
|
||||
"plate":"Plaque",
|
||||
"arms":"Bras",
|
||||
"legs":"Jambes",
|
||||
"armor-penalties":"Malus d'Armure",
|
||||
"armor-penalties-description1":"Porter une armure moyenne ou lourde ajoute un malus de 10% aux tests d'Agilité.",
|
||||
"armor-penalties-description2":"Porter une armure lourde réduit de 1 les mouvement à moins d'avoir le Talent Robuste.",
|
||||
"hit-locations":"Points d'Armure",
|
||||
"head":"Tête",
|
||||
"torso":"Torse",
|
||||
"left-arm":"Bras Gauche",
|
||||
"left-leg":"Jambe Gauche",
|
||||
"right-arm":"Bras Droit",
|
||||
"right-leg":"Jambe Droite"
|
||||
}
|
||||
|
||||
+1
-1
@@ -12,6 +12,6 @@ Attribute modifiers are automatically calculted.
|
||||
|
||||
# Release notes
|
||||
|
||||
##v1.0 (2016-10-30)
|
||||
## v1.0 (2016-10-30)
|
||||
|
||||
Creation of the sheet.
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "whitelies.png",
|
||||
"instructions": "Character sheet for White Lies, in [english](http://dwdstudios.com/whitelies) and [french](http://legrumph.org/Terrier/?Chibi/White-Lies). Based on Swords and Wizardry WhiteBox, White Lies brings all the simple elegance of WhiteBox out of the dungeon and into the realm of espionage and paramilitary action and adventure! v1.0 (2016-10-30)"
|
||||
"instructions": "Character sheet for White Lies, in [english](http://dwdstudios.com/whitelies) and [french](http://legrumph.org/Terrier/?Chibi/White-Lies). Based on Swords and Wizardry WhiteBox, White Lies brings all the simple elegance of WhiteBox out of the dungeon and into the realm of espionage and paramilitary action and adventure! v1.0 (2016-10-30). [ReadMe](https://github.com/Roll20/roll20-character-sheets/blob/master/WhiteLies/ReadMe.md). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
+1
-1
@@ -9,6 +9,6 @@ The sheet has a few integrated rolls (with chat roll templates).
|
||||
|
||||
# Release notes
|
||||
|
||||
##v1.0 (2016-11-25)
|
||||
## v1.0 (2016-11-25)
|
||||
|
||||
Creation of the sheet.
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "wurm.jpg",
|
||||
"instructions": "Character sheet for Würm, the Ice Age RPG, in [english](https://www.nocturnal-media.com/games-1/#/new-page-1/) and [french](http://www.legrog.org/jeux/wurm). v1.0 (2016-11-25)"
|
||||
"instructions": "Character sheet for Würm, the Ice Age RPG, in [english](https://www.nocturnal-media.com/games-1/#/new-page-1/) and [french](http://www.legrog.org/jeux/wurm). v1.0 (2016-11-25). [ReadMe](https://github.com/Roll20/roll20-character-sheets/blob/master/Wurm/ReadMe.md). If you like this character sheet and want to support the author, here's a [Tipeee page](https://www.tipeee.com/natharoll20). Thanks!"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user