Merge pull request #41 from ap3h3ad/master

Master merge
This commit is contained in:
ap3h3ad
2021-05-22 10:31:51 +02:00
committed by GitHub
111 changed files with 98195 additions and 90074 deletions
+42 -42
View File
@@ -1,48 +1,48 @@
{
"name": "Nome",
"concept": "Conceito",
"hindrance": "Hindrance",
"historic": "Histórico",
"hero-points": "Pontos de Herói",
"experience-points": "Pontos de Experiência",
"health-levels": "Níveis de Saúde",
"current": "Atual",
"name": "Name",
"concept": "Concept",
"hindrance": "Deffect",
"historic": "History",
"hero-points": "Hero Points",
"experience-points": "Experience Points",
"health-levels": "Health Levels",
"current": "Current",
"max": "Max",
"feats": "Proezas",
"fixing": "Jeitinho",
"fight": "Confusão",
"muscles": "Músculos",
"brains": "Cachola",
"contacts": "Contatos",
"cunning": "Esperteza",
"deceive": "Falastrice",
"charisma": "Maneirice",
"stubborn": "Teimosia",
"description": "Descrição",
"powerful": "Poderosa",
"magical": "Mágica",
"mod": "Mod",
"targetnumber": "Sucesso maior ou igual a ",
"numberofdice": "Quantidade de dados",
"status": "Estados",
"weapons": "Armas",
"action": "Ação",
"feats": "Feats",
"fixing": "Knack",
"fight": "Confusion",
"muscles": "Muscles",
"brains": "Head",
"contacts": "Contacts",
"cunning": "Smartness",
"deceive": "Talkativeness",
"charisma": "Coolness",
"stubborn": "Stubbornness",
"description": "Description",
"powerful": "Powerfull",
"magical": "Magical",
"mod": "Modifier",
"targetnumber": "Success equal or superior to ",
"numberofdice": "Data quantity",
"status": "States",
"weapons": "Weapons",
"action": "Action",
"reaction": "Reaction",
"hands": "Mãos",
"reach": "Alcance",
"equipment": "Equipamento",
"notes": "Anotações",
"spells": "Feitiços",
"level": "Nível",
"school": "Escola",
"air": "Ar",
"hands": "Hands",
"reach": "Range",
"equipment": "Equipment",
"notes": "Notes",
"spells": "Spells",
"level": "Level",
"school": "School",
"air": "Air",
"dimensional": "Dimensional",
"fire": "Fogo",
"ice": "Gelo",
"fire": "Fire",
"ice": "Ice",
"mind": "Mental",
"death": "Morte",
"rock": "Rocha",
"life": "Vida",
"attribute": "Atributo",
"size": "Tamanho"
"death": "Death",
"rock": "Rock",
"life": "Life",
"attribute": "Attribute",
"size": "Size"
}
+7 -7
View File
@@ -1,11 +1,11 @@
{
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
"1920-skill-list": "anthropology,firearms(hg),firearms(r/s),archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,law,spothidden,disguise,elecrepair,charm,ride,listen,dodge,history,intimidate,sleightofhand,throw,language(own),mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,appraise,climb",
"invictus-skill-list": "artandcraft1,artandcraft2,libraryuse,fasttalk,occult,civics,drivewagon,accounting,fighting(brawl),fightspec1,fightspec2,fightspec3,spothidden,disguise,listen,shield,charm,dodge,ride,status,intimidate,empire,sleightofhand,throw,language(own),otherlanguage1,otherlanguage2,readandwritelang1,readandwritelang2,animalhandling,medicine,cthulhumythos,swim,naturalworld,navigate,otherkingdom1,otherkingdom2,insight,persuade,pilotboat,firstaid,repair/devise,jump,track,stealth,appraise,climb",
"modern-skill-list": "anthropology,firearms(hg),firearms(r/s),firearms_s_m_g,archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,law,spothidden,disguise,elecrepair,electronics,charm,ride,listen,dodge,history,computeruse,intimidate,sleightofhand,throw,language(own),mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,appraise,climb",
"dark-ages-skill-list": "artandcraft1,artandcraft2,libraryuse,locksmith,fasttalk,occult,drivewagon,fighting(brawl),fightspec1,fightspec2,fightspec3,accounting,spothidden,disguise,charm,ride,listen,shield,dodge,status,intimidate,sleightofhand,throw,language(own),otherlanguage1,otherlanguage2,readandwritelang1,readandwritelang2,animalhandling,medicine,cthulhumythos,swim,naturalworld,navigate,insight,persuade,pilotboat,firstaid,ownkingdom,otherkingdom1,otherkingdom2,religion,repair/devise,jump,track,stealth,appraise,climb",
"old-west-skill-list": "anthropology,gambling,firearms(hg),firearms(r/s),firearmsother,artandcraft,archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),fightingother,drivewagon,ophvmachine,accounting,ropeuse,creditrating,law,spothidden,disguise,elecrepair,charm,trap,ride,listen,dodge,history,intimidate,sleightofhand,throw,language(own),language(other),animalhandling,mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychology,jump,track,stealth,appraise,climb",
"icarus-skill-list": "firearms(hg),firearms(r/s),firearmselectr,archaeology,artandcraft,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,demolitions,law,spothidden,elecrepair,electronics,charm,listen,dodge,history,computermaint,intimidate,sleightofhand,throw,readlips,language(own),mechrepair,medicine,cthulhumythos,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,sysops,appraise,techrepair,climb,zerog",
"end-of-times-skill-list": "firearms(hg),firearms(r/s),firearms_s_m_g,artandcraft,libraryuse,locksmith,fasttalk,occult,fighting(brawl),fightingother,drive,ophvmachine,spothidden,elecrepair,disguise,charm,ride,listen,dodge,status,history,computeruse,intimidate,sleightofhand,throw,language(own),language(other),animalhandling,mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychology,scavenge,jump,track,stealth,appraise,techrepair,climb",
"investigatorinfo-u": "Información del investigador",
"heroinfo-u": "Información del Héroe",
"name-u": "Nombre",
+3 -3
View File
@@ -13,7 +13,7 @@
"occupation-u": "직업",
"archetype-u": "아키타입",
"age-u": "나이",
"sex-u": "성",
"sex-u": "성별",
"residence-u": "거주지",
"birthplace-u": "출생지",
"characteristics-u": "특성치",
@@ -40,8 +40,8 @@
"current": "현재",
"majorwound-u": "중상",
"pulphp-u": "펄프 HP",
"luck-u": "행운",
"luck-r-txt": "행운",
"luck-u": "운",
"luck-r-txt": "운",
"damagebonus-u": "피해보너스",
"None": "없음",
"build-u": "체구",
@@ -206,6 +206,7 @@
img[alt="PC7"],
img[alt="PC8"],
img[alt="PC9"],
img[alt="PC10"],
img[alt="Cat1"],
img[alt="Cat2"] {
visibility: hidden;
@@ -232,6 +233,7 @@
input[name="attr_Portrait"][value="PC7"] + div img[alt="PC7"],
input[name="attr_Portrait"][value="PC8"] + div img[alt="PC8"],
input[name="attr_Portrait"][value="PC9"] + div img[alt="PC9"],
input[name="attr_Portrait"][value="PC10"] + div img[alt="PC10"],
input[name="attr_Portrait"][value="Cat1"] + div img[alt="Cat1"],
input[name="attr_Portrait"][value="Cat2"] + div img[alt="Cat2"] {
visibility: visible;
@@ -427,15 +429,16 @@
}
input[name="attr_Portrait"]:not([value^="PC1"]) ~ div .sheet-PC1,
input[name="attr_Portrait"]:not([value^="PC2"]) ~ div .sheet-PC2,
input[name="attr_Portrait"]:not([value^="PC3"]) ~ div .sheet-PC3,
input[name="attr_Portrait"]:not([value^="PC4"]) ~ div .sheet-PC4,
input[name="attr_Portrait"]:not([value^="PC5"]) ~ div .sheet-PC5,
input[name="attr_Portrait"]:not([value^="PC6"]) ~ div .sheet-PC6,
input[name="attr_Portrait"]:not([value^="PC7"]) ~ div .sheet-PC7,
input[name="attr_Portrait"]:not([value^="PC8"]) ~ div .sheet-PC8,
input[name="attr_Portrait"]:not([value^="PC9"]) ~ div .sheet-PC9 {
input[name="attr_Portrait"]:not([value="PC1"]) ~ div .sheet-PC1,
input[name="attr_Portrait"]:not([value="PC2"]) ~ div .sheet-PC2,
input[name="attr_Portrait"]:not([value="PC3"]) ~ div .sheet-PC3,
input[name="attr_Portrait"]:not([value="PC4"]) ~ div .sheet-PC4,
input[name="attr_Portrait"]:not([value="PC5"]) ~ div .sheet-PC5,
input[name="attr_Portrait"]:not([value="PC6"]) ~ div .sheet-PC6,
input[name="attr_Portrait"]:not([value="PC7"]) ~ div .sheet-PC7,
input[name="attr_Portrait"]:not([value="PC8"]) ~ div .sheet-PC8,
input[name="attr_Portrait"]:not([value="PC9"]) ~ div .sheet-PC9 ,
input[name="attr_Portrait"]:not([value^="PC10"]) ~ div .sheet-PC10 {
display: none;
visibility: hidden;
}
@@ -600,9 +603,11 @@ input[name="attr_Edit"]:checked + div .sheet-editPane {
.sheet-rolltemplate-Cortex {
background-color: #2a364e;
margin-left: -50px;
padding: 0 !important;
margin: 0 -30px;
}
.sheet-rolltemplate-container {
display: grid;
grid-template-columns: 35px 1fr;
@@ -646,7 +651,6 @@ input[name="attr_Edit"]:checked + div .sheet-editPane {
background-color: transparent !important;
color: #ffffff !important;
padding-top: 7px;
padding-left: 2px;
place-self: center;
}
@@ -16,6 +16,7 @@
<img class="sheet-hide" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC7.png" alt="PC7" />
<img class="sheet-hide" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC8.png" alt="PC8" />
<img class="sheet-hide" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC9.png" alt="PC9" />
<img class="sheet-hide" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC10.png" alt="PC10" />
<img class="sheet-hide" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/catalyst1.png" alt="Cat1" />
<img class="sheet-hide" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/catalyst2.png" alt="Cat2" />
</div>
@@ -36,6 +37,7 @@
<div><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC7.png" align="middle" width="45" height="45" alt="" /><input type="radio" name="attr_Portrait" value="PC7"></div>
<div><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC8.png" align="middle" width="45" height="45" alt="" /><input type="radio" name="attr_Portrait" value="PC8"></div>
<div><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC9.png" align="middle" width="45" height="45" alt="" /><input type="radio" name="attr_Portrait" value="PC9"></div>
<div><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC10.png" align="middle" width="45" height="45" alt="" /><input type="radio" name="attr_Portrait" value="PC10"></div>
<div><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/catalyst1.png" align="middle" width="45" height="45" alt="" /><input type="radio" name="attr_Portrait" value="Cat1"></div>
<div><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/catalyst2.png" align="middle" width="45" height="45" alt="" /><input type="radio" name="attr_Portrait" value="Cat2"></div>
</div>
@@ -501,6 +503,7 @@
<img class="sheet-portrait" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC7.png" alt="PC7" />
<img class="sheet-portrait" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC8.png" alt="PC8" />
<img class="sheet-portrait" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC9.png" alt="PC9" />
<img class="sheet-portrait" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC10.png" alt="PC9" />
<img class="sheet-portrait" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/catalyst1.png" alt="Cat1" />
<img class="sheet-portrait" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/catalyst2.png" alt="Cat2" />
</div>
@@ -525,8 +528,8 @@
<div>
<button class="sheet-blank-roll-button" type="roll" name="roll_DicePool"
value="/me attempts to ?{What are you trying to achieve?}
&{template:Cortex} {{name=@{Name}}} {{portrait=@{Portrait}}} {{Catalyst_dice_size=@{Catalyst}}} {{Catalyst=[[1d@{Catalyst}]]}} {{Agility_dice_size=@{Agility}}} {{Agility=[[1d@{Agility}]]}} {{Awareness_dice_size=@{Awareness}}} {{Awareness=[[1d@{Awareness}]]}} {{Influence_dice_size=@{Influence}}} {{Influence=[[1d@{Influence}]]}} {{Intellect_dice_size=@{Intellect}}} {{Intellect=[[1d@{Intellect}]]}} {{Spirit_dice_size=@{Spirit}}} {{Spirit=[[1d@{Spirit}]]}} {{Strength_dice_size=@{Strength}}} {{Strength=[[1d@{Strength}]]}} {{trait_name=[[0d0 + ?{How are you attempting this action?|Agility,2|Awareness,3|Influence,4|Intellect,5|Spirit,6|Strength,7|Catalyst,1}]]}} {{Devotion_dice_size=@{Devotion}}} {{Devotion=[[1d@{Devotion}]]}} {{Liberty_dice_size=@{Liberty}}} {{Liberty=[[1d@{Liberty}]]}} {{Glory_dice_size=@{Glory}}} {{Glory=[[1d@{Glory}]]}} {{Mastery_dice_size=@{Mastery}}} {{Mastery=[[1d@{Mastery}]]}} {{Justice_dice_size=@{Justice}}} {{Justice=[[1d@{Justice}]]}} {{Truth_dice_size=@{Truth}}} {{Truth=[[1d@{Truth}]]}} {{Value=[[0d0 + ?{What's driving your motivation?|Devotion,1|Liberty,2|Glory,3|Mastery,4|Justice,5|Truth,6}]]}} {{Distinction_dice_size=8}} {{Distinction=[[1d8]]}} {{Hinder_dice_size=4}} {{Hinder=[[1d4]]}} {{Distinction_Hinder=[[0d0 +?{Does your distinction help or hinder?|Help,1|Hinder,2}]]}} {{Specialty6=[[1d6]]}} {{Specialty8=[[1d8]]}} {{Specialty10=[[1d10]]}} {{Specialty12=[[1d12]]}} {{Specialty_Apply=[[0d0 +?{Do you have a relevant specialty?|No,0|D6,6|D8,8|D10,10|D12,12}]]}} {{Asset6=[[1d6]]}} {{Asset8=[[1d8]]}} {{Asset10=[[1d10]]}} {{Asset12=[[1d12]]}} {{Asset=[[0d0 +?{Do you have a relevant asset?|No,0|D6,6|D8,8|D10,10|D12,12}]]}} {{Stress6=[[1d6]]}} {{Stress8=[[1d8]]}} {{Stress10=[[1d10]]}} {{Stress12=[[1d12]]}} {{TargetStress=[[0d0 +?{Does your target have any stress?|No,0|D6,6|D8,8|D10,10|D12,12}]]}} ">Dice Pool Builder</button>
value="
&{template:Cortex} {{name=@{Name}}} {{portrait=@{Portrait}}} {{attempts=?{What are you trying to achieve?}}} {{Catalyst_dice_size=@{Catalyst}}} {{Catalyst=[[1d@{Catalyst}]]}} {{Agility_dice_size=@{Agility}}} {{Agility=[[1d@{Agility}]]}} {{Awareness_dice_size=@{Awareness}}} {{Awareness=[[1d@{Awareness}]]}} {{Influence_dice_size=@{Influence}}} {{Influence=[[1d@{Influence}]]}} {{Intellect_dice_size=@{Intellect}}} {{Intellect=[[1d@{Intellect}]]}} {{Spirit_dice_size=@{Spirit}}} {{Spirit=[[1d@{Spirit}]]}} {{Strength_dice_size=@{Strength}}} {{Strength=[[1d@{Strength}]]}} {{trait_name=[[0d0 + ?{How are you attempting this action?|Agility,2|Awareness,3|Influence,4|Intellect,5|Spirit,6|Strength,7|Catalyst,1}]]}} {{Devotion_dice_size=@{Devotion}}} {{Devotion=[[1d@{Devotion}]]}} {{Liberty_dice_size=@{Liberty}}} {{Liberty=[[1d@{Liberty}]]}} {{Glory_dice_size=@{Glory}}} {{Glory=[[1d@{Glory}]]}} {{Mastery_dice_size=@{Mastery}}} {{Mastery=[[1d@{Mastery}]]}} {{Justice_dice_size=@{Justice}}} {{Justice=[[1d@{Justice}]]}} {{Truth_dice_size=@{Truth}}} {{Truth=[[1d@{Truth}]]}} {{Value=[[0d0 + ?{What's driving your motivation?|Devotion,1|Liberty,2|Glory,3|Mastery,4|Justice,5|Truth,6}]]}} {{Distinction_dice_size=8}} {{Distinction=[[1d8]]}} {{Hinder_dice_size=4}} {{Hinder=[[1d4]]}} {{Distinction_Hinder=[[0d0 +?{Does your distinction help or hinder?|Help,1|Hinder,2}]]}} {{Specialty6=[[1d6]]}} {{Specialty8=[[1d8]]}} {{Specialty10=[[1d10]]}} {{Specialty12=[[1d12]]}} {{Specialty_Apply=[[0d0 +?{Do you have a relevant specialty?|No,0|D6,6|D8,8|D10,10|D12,12}]]}} {{Asset6=[[1d6]]}} {{Asset8=[[1d8]]}} {{Asset10=[[1d10]]}} {{Asset12=[[1d12]]}} {{Asset=[[0d0 +?{Do you have a relevant asset?|No,0|D6,6|D8,8|D10,10|D12,12}]]}} {{Stress6=[[1d6]]}} {{Stress8=[[1d8]]}} {{Stress10=[[1d10]]}} {{Stress12=[[1d12]]}} {{TargetStress=[[0d0 +?{Does your target have any stress?|No,0|D6,6|D8,8|D10,10|D12,12}]]}} ">Dice Pool Builder</button>
<span style="font-size: 11px;">This may not work on the Roll20 Beta Mobile app.</span>
</div>
</div>
@@ -1494,6 +1497,30 @@
</div>
</div>
</div>
<div class="sheet-PC10">
<div class="sheet-distinction">
<h2>Skywing Elf <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h2>
<div class="sheet-trigger">
<strong>Wingover: </strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to add both your <strong>Agility</strong> and your <strong>Strength</strong> dice to your dice pool when you are airborne or using your wings.
</div>
</div>
<div class="sheet-distinction">
<h2>Mage of the Wind <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h2>
<div class="sheet-trigger">
<strong>Share the Gift: </strong> When you use your <strong>Sky Magic</strong> specialty in a test, contest, or challenge, you may keep an additional effect die and grant it to another character as an asset.
</div>
</div>
<div class="sheet-distinction">
<h2>Thoughtful Mediator <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h2>
</div>
<div class="sheet-distinction">
<div>
<div class="sheet-trigger">
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinction’s <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
</div>
</div>
</div>
</div>
</div>
<h1>Assets</h1>
<input class="locked" type="hidden" name="attr_Portrait" value="PC0" />
@@ -1551,6 +1578,17 @@
<h2>Long Dagger <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h2>
<p class="sheet-trigger">A dagger as long as Easgann’s forearm that can parry any blade.</p>
</div>
<div class="sheet-PC10 sheet-distinction">
<h2>Glass Bird Artifact <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" alt="6" width="25" height="25" align="right" /></h2>
<p class="sheet-trigger">Figurine of an extinct Xadian dove, imbued with Sky magic.</p>
</div>
<div class="sheet-PC10 sheet-distinction">
<h2>Sky Magic Spells <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" alt="6" width="25" height="25" align="right" /></h2>
<ul class="sheet-trigger">
<li>Aspiro (Forceful Gust)</li>
<li>Alis Secreto (Long Distance Whisper)</li>
</ul>
</div>
</div>
<div class="sheet-asset">
<div class="sheet-distinction">
@@ -1758,6 +1796,7 @@
</div>
<rolltemplate class="sheet-rolltemplate-Cortex">
<h1 style="line-height: 1.1em !important; min-height: 50px; padding: 4px 25px 0 54px; border: 5px solid rgba(255, 255, 255, 0); background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/{{portrait}}.png); background-repeat: no-repeat; background-size: 44px;"> {{name}} attempts to {{attempts}} </h1>
<div class="sheet-rolltemplate-container">
<!-- attribute -->
{{#rollTotal() trait_name 1}}
Binary file not shown.

After

Width:  |  Height:  |  Size: 292 KiB

+10
View File
@@ -1,3 +1,13 @@
### Version 2.34 (2021-05-17):
- Enhance Player Core info section's layout
- Reformats Player Secondary Info section
- Enhance Attributes & Skills section's layout
- Enhance Weapons & Armors section's layout
- Enhance Force section's layout
- FIX: cleaning up HTML code
- FIX: removes invalid CSS code
- FIX: Resist Pain effect works as expected
### Version 2.33 (2021-04-06):
- remove duplicated control force power name field
- fix force power section width
+291 -14
View File
@@ -9,7 +9,7 @@
}
.charsheet .sheet-version::after {
content: '2.32';
content: '2.34';
}
.charsheet label, h1, h2, h3{
@@ -32,7 +32,7 @@
.charsheet .sheet-section{
border-top: 5px dotted white;
padding:10px;
width: 100%;
width: calc(100% - 20px);
}
.charsheet .sheet-shipinfo span {
@@ -80,12 +80,12 @@
.charsheet input[type=text].sheet-smalltext{
width:60px;
margin:0px;
margin:0;
}
.charsheet input[type=text].sheet-mediumtext{
width:80px;
margin:0px;
margin:0;
}
.charsheet input[type=text].sheet-shorttext{
@@ -126,13 +126,12 @@
.charsheet .sheet-tdborder{
border: 2px solid white;
vertical-align:top;
width:330px;
padding:5px;
margin: 5px;
}
.charsheet .sheet-rightmargin{
margin-right:0px;
margin-right:0;
}
.charsheet select.sheet-smallselect{
@@ -140,7 +139,7 @@
height:25px;
padding-top:2px;
padding-bottom:2px;
margin:0px;
margin:0;
display: inline-block;
float:right;
}
@@ -150,19 +149,19 @@
height:25px;
padding-top:2px;
padding-bottom:2px;
margin:0px;
margin:0;
display: inline-block;
float:right;
}
.charsheet label.sheet-areaLabel{
margin:0px;
margin:0;
}
/*-----------------------------------------*/
/*----------Roll Buttons classes-----------*/
.charsheet button[type=roll].sheet-d6-dice::before { /*new die changes die roller to d6*/
font-family: 'dicefontd6',arial;
font-family: 'dicefontd6', arial, sans-serif;
content: 'F ';
color: red;
}
@@ -175,7 +174,7 @@
.charsheet .sheet-redtxt{
font-size: 8px;
color: red;
font-family: 'Arial';
font-family: 'Arial', sans-serif;
}
@@ -196,7 +195,7 @@
display: inline-block;
width: auto;
}

.charsheet .sheet-main-settings .sheet-input-row input {
margin-right: 30px;
}
@@ -309,7 +308,7 @@ input.sheet-options-flag {
}
input.sheet-options-flag + span {
margin-top: 0px;
margin-top: 0;
display: none;
white-space: nowrap;
line-height: 15px;
@@ -356,6 +355,37 @@ input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-content .sh
display: block;
}
/*-------------------------------------------*/
/*--------------- PC Section-----------------*/
.charsheet .sheet-physical-params {
display: flex;
margin-top: 25px;
}
.charsheet .sheet-physical-params label {
text-align: center;
}
.charsheet .sheet-physical-params input {
display: block;
width: 100% !important;
}
.charsheet input[type=number].sheet-smallshortnumber {
width: 60px;
text-align: right;
}
.charsheet .sheet-custom-roll-table {
display: table;
width: 100%;
}
.charsheet .sheet-custom-roll-table button.sheet-d6-dice {
width: 35px;
height: 18px;
}
/*-------------------------------------------*/
/*------------- Ship Section-----------------*/
@@ -571,7 +601,7 @@ div.sheet-section.sheet-ship div.sheet-other{
/* alt template colors */
.sheet-rolltemplate-swd6 .sheet-container.sheet-color-green {
--header-bg-color: #008000;
}rgba(204, 0, 0,1)
}
.sheet-rolltemplate-swd6 .sheet-container.sheet-color-red {
--header-bg-color: rgba(204, 0, 0,1);
}
@@ -743,3 +773,250 @@ div.sheet-section.sheet-ship div.sheet-other{
.sheet-rolltemplate-black tr:nth-child(even) {
background-color:#eee;
}
/* Attributes */
.sheet-attributes {
border: 2px solid white;
margin: 5px;
padding: 10px;
}
.sheet-attribute {
margin-bottom: 5px;
}
/* Unified Dice */
.sheet-unified-dice {
width: 32px;
height: 34px;
line-height: 34px;
}
.sheet-unified-dice-text {
display: inline-flex;
width: calc(100% - 225px);
height: 40px;
margin: 0;
padding: 0 5px;
font-size: x-large;
vertical-align: top;
line-height: 40px;
}
input.sheet-gmroll:checked ~ .sheet-master-container .sheet-unified-dice-text {
width: calc(100% - 181px);
}
.sheet-unified-dice-roll {
}
button[type=roll].sheet-unified-dice-roll {
margin: 0;
}
input[type="number"].sheet-unified-dice-input {
font-size: large;
font-weight: bold;
text-align: right;
width: 46px;
padding: 2px 4px;
}
.sheet-unified-dice-middle {
display: inline-flex;
width: 24px;
height: 40px;
line-height: 40px;
font-size: large;
vertical-align: top;
}
input[type="number"].sheet-unified-dice-pip {
font-size: large;
font-weight: bold;
text-align: right;
width: 46px;
padding: 2px 4px;
}
/* Skill */
.sheet-skill {
height: 28px;
margin: 4px 0;
}
.sheet-skill * {
height: 28px;
line-height: 26px;
width: 100%;
}
.sheet-skill label {
padding: 0 1px;
}
.sheet-skill .sheet-unified-dice-text {
display: inline-flex;
width: calc(100% - 217px);
height: 28px;
font-size: medium;
font-weight: normal;
vertical-align: top;
line-height: 28px;
}
input.sheet-gmroll:checked ~ .sheet-master-container .sheet-skill .sheet-unified-dice-text {
width: calc(100% - 173px);
}
.sheet-skill button[type=roll].sheet-unified-dice-roll {
width: 32px;
height: 24px;
padding-top: 0;
}
.sheet-skill input[type="number"].sheet-unified-dice-input {
width: 46px;
height: 28px;
font-size: inherit;
text-align: right;
}
.sheet-skill .sheet-unified-dice-middle {
display: inline-flex;
width: 24px;
height: 28px;
font-size: medium;
vertical-align: top;
line-height: 28px;
}
.repcontrol {
height: 28px;
}
.sheet-skill input[type="number"].sheet-unified-dice-pip {
display: inline-flex;
width: 46px;
height: 28px;
font-size: inherit;
text-align: right;
}
.charsheet .sheet-redtxt {
bottom: -3px;
right: 5px;
}
/* Edit Mode */
.editmode .sheet-skill {
margin: 4px 36px 4px 34px
}
.editmode .sheet-unified-dice-roll,
.editmode .sheet-unified-dice-input,
.editmode .sheet-unified-dice-middle,
.editmode .sheet-unified-dice-pip {
display: none !important;
}
.editmode .sheet-unified-dice-text {
width: 100% !important;
}
.editmode .sheet-armor.sheet-row:not(:first-of-type) .sheet-cell:not(:first-of-type),
.editmode .sheet-weapon.sheet-row:not(:first-of-type) .sheet-cell:not(:first-of-type) {
display: none;
}
.editmode .sheet-armor.sheet-row:not(:first-of-type) .sheet-cell:first-of-type,
.editmode .sheet-weapon.sheet-row:not(:first-of-type) .sheet-cell:first-of-type {
width: 100%;
}
.sheet-force .editmode .sheet-skill input[type=checkbox] {
display: none;
}
/* Weapons & Armors */
.sheet-armor.sheet-row:first-of-type .sheet-cell,
.sheet-weapon.sheet-row:first-of-type .sheet-cell {
height: 36px;
border-bottom: 5px solid white;
}
.sheet-armor.sheet-row:first-of-type .sheet-cell-4,
.sheet-weapon.sheet-row:first-of-type .sheet-cell-4 {
vertical-align: bottom;
}
.sheet-cell {
display: inline-block;
margin: 0 4px;
text-align: center;
}
.sheet-cell:first-of-type {
margin-left: 0;
}
.sheet-cell:last-of-type {
margin-right: 0;
}
.sheet-armor.sheet-row:first-of-type .sheet-cell,
.sheet-weapon.sheet-row:first-of-type .sheet-cell {
vertical-align: top;
line-height: 36px;
font-weight: bold;
}
.sheet-weapon.sheet-row:first-of-type .sheet-cell.sheet-cell-4 {
line-height: inherit;
}
.sheet-cell-name {
min-width: 50px;
width: calc(100% - 743px);
}
.sheet-cell-name .sheet-unified-dice-text {
width: 100%;
}
.sheet-cell-dice {
width: 197px;
}
.sheet-cell-1 {
width: 46px;
}
.sheet-cell-2 {
width: 84px;
}
.sheet-cell-4 {
width: 198px;
}
.sheet-armor .sheet-cell-4 {
width: 218px;
}
.sheet-cell-4 .sheet-part {
display: inline-block;
width: 20%;
}
.sheet-cell-5 {
width: 219px;
}
/* Force */
.sheet-force .sheet-skill .sheet-unified-dice-text {
width: calc(100% - 139px);
}
.sheet-force .sheet-skill input[type=checkbox],
.sheet-powers input[type=checkbox] {
display: inline-block;
height: 28px;
width: 44px;
}
.sheet-force-powers-description {
width: 100%;
height: 14em;
resize: vertical;
}
table.sheet-powers {
width: 100%;
}
table.sheet-powers td {
text-align: end;
}
.sheet-force-hide .sheet-weapon .sheet-cell.sheet-cell-name {
width: calc(100% - 418px);
}
+1072 -919
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+12 -12
View File
@@ -13,7 +13,7 @@
"Complexion": "Цвет кожи",
"Hair": "Волосы",
"PersonalDemeanour": "Личный&nbsp;Характер",
"PastEvent": "События прошлого",
"PastEvent": "Прошлое",
"Description": "Описание",
"Characteristics": "Характеристики",
"WeaponSkill": "Ближний бой",
@@ -50,13 +50,13 @@
"Expert20": "Эксперт (+20)",
"Expert25": "Эксперт (+25)",
"Experience": "Опыт",
"XPtoSpend": "Свободный Опыт",
"TotalXPSpent": "Потраченный Опыт",
"XPtoSpend": "Свободно",
"TotalXPSpent": "Потрачено",
"FatePoints": "Очки Судьбы",
"FPThreshold": "Порог",
"FPCurrent": "Текущий",
"FPCurrent": "Текущие",
"Insanity": "Безумие",
"MentalDisorders": "Ментальные расстройства",
"MentalDisorders": "Психические травмы",
"Corruption": "Порча",
"Malignancies": "Заболевания",
"Mutations": "Мутации",
@@ -100,16 +100,16 @@
"OtherSkill": "Другой Навык",
"Ciphers": "Шифр",
"Drive": "Вождение",
"SpeakLanguage": "Разговорный язык",
"SpeakLanguage": "Знание языков",
"Navigation": "Навигация",
"Performer": "Исполнение",
"Pilot": "Пилотирование",
"Tactics": "Тактика",
"Trade": "Ремесло",
"Lore": "Знание",
"LoreCommon": "Обыденное знание",
"LoreScholastic": "Схоластическое знание",
"LoreForbidden": "Запретное знание",
"LoreCommon": "Обыденное",
"LoreScholastic": "Схоластическое",
"LoreForbidden": "Запретное",
"Aptitudes": "Склонности",
"MeleeWeapons": "Рукопашное Оружие",
"WName": "Имя",
@@ -126,7 +126,7 @@
"MWRelevantBonus": "дейст. Бонус",
"Movement": "Перемещение",
"HalfMove": "Полудвижение",
"FullMove": "Полное движение",
"FullMove": "Полное",
"Charge": "Натиск",
"Run": "Бег",
"Fatigue": "Усталость",
@@ -143,7 +143,7 @@
"Wounds": "Раны",
"WoundsTotal": "Всего",
"WoundsCurrent": "Текущие",
"CriticalDamage": "Критические повреждения",
"CriticalDamage": "Критический урон",
"Conditions": "Состояния",
"SpecialAbilities": "Особые Способности",
"Talents": "Таланты",
@@ -168,7 +168,7 @@
"SoloModeAbilities": "Способности режима одиночки",
"Cohesion": "Сплоченность",
"CohesionTotal": "Всего",
"CohesionCurrent": "Текущий",
"CohesionCurrent": "Текущая",
"SquadModeAbilities": "Способности режима отделения",
"CharacteristicsnSkills": "Характеристики и навыки",
"WeaponnTalents": "Оружие и Таланты",
@@ -727,7 +727,7 @@
Max
<input type="number" class="sheet-number" name="attr_underarmor_successful_hits-max" value="0" />
<input type="text" class="sheet-text_damage" value="Condition" readonly style="width:18%"/>
<select class ="sheet-select" name="attr_weapon_condition-1" value="0" style="width:12%">
<select class ="sheet-select" name="attr_underarmor_condition-1" value="0" style="width:12%">
<option value="0"></option>
<option value="1">1</option>
<option value="2">2</option>
@@ -747,7 +747,7 @@
<td class="sheet-thin">Max
<input type="number" class="sheet-number" name="attr_armor_successful_hits-max" value="0" />
<input type="text" class="sheet-text_damage" value="Condition" readonly style="width:18%"/>
<select class ="sheet-select" name="attr_weapon_condition-1" value="0" style="width:12%">
<select class ="sheet-select" name="attr_armor_condition-1" value="0" style="width:12%">
<option value="0"></option>
<option value="1">1</option>
<option value="2">2</option>
@@ -767,7 +767,7 @@
<td class="sheet-thin">Max
<input type="number" class="sheet-number" name="attr_power_armor_successful_hits-max" value="0" />
<input type="text" class="sheet-text_damage" value="Condition" readonly style="width:18%"/>
<select class ="sheet-select" name="attr_weapon_condition-1" value="0" style="width:12%">
<select class ="sheet-select" name="attr_power_armor_condition-1" value="0" style="width:12%">
<option value="0"></option>
<option value="1">1</option>
<option value="2">2</option>
+97 -1
View File
@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
+97 -1
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intelligenz",
"Investigate": "Ermitteln",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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"High Concept": "Concepto Principal",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intelecto",
"Investigate": "Investigar",
@@ -98,6 +180,17 @@
"Notice": "Percepción",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Físico",
"Physique": "Físico",
@@ -323,6 +416,9 @@
"pronouns": "Pronombres",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "Haut concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intelligence",
"Investigate": "Découverte",
@@ -98,6 +180,17 @@
"Notice": "Vigilance",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuasion",
"physical": "Physique",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronoms",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Ouvert",
"Decompression": "Décompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "Concetto base",
"indebted": "Indebitato (tenace)",
"initialize": "Inizializzazione",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Pericolo (tenace)",
"Intellect": "Intelletto",
"Investigate": "Investigare",
@@ -98,6 +180,17 @@
"Notice": "Percepire",
"Other Aspect": "Aspetto aggiuntivo",
"Other": "Altro",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuadere",
"physical": "Fisico",
"Physique": "Fisico",
@@ -323,6 +416,9 @@
"pronouns": "Pronomi",
"swap-skills": "Elenchi di Abilità interscambiabili",
"swap-skills-instruct": "Inserisci un elenco separato da virgole, con ogni voce in questo formato (senza includere le virgolette): \"Nome Abilità:Valore\", per esempio \"Atletica:2, Investigazione:1\". Le Abilità non presenti non saranno alterate. Tutte le Abilità elencate devono già esistere nell'elenco delle Abilità della scheda.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Carica l'elenco di Abilità",
"grab-current-skills": "Importa l'elenco di Abilità attuale",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Aperto",
"Decompression": "Decompressione",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "지능",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "설득",
"physical": "Physical",
"Physique": "체력",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Śledztwo",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Budowa",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
+97 -1
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@@ -80,6 +80,88 @@
"High Concept": "Conceito",
"indebted": "Endividado (duradouro)",
"initialize": "Inicializar",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "Em Perigo (duradouro)",
"Intellect": "Intelecto",
"Investigate": "Investigar",
@@ -98,6 +180,17 @@
"Notice": "Percepção",
"Other Aspect": "Outro Aspecto",
"Other": "Outro",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuadir",
"physical": "Físico",
"Physique": "Vigor",
@@ -323,6 +416,9 @@
"pronouns": "Pronomes",
"swap-skills": "Conjunto de perícias intercambiáveis",
"swap-skills-instruct": "Insira uma lista separada por vírgulas, com cada entrada nesse formato (sem incluir as aspas): \"Nome da Perícia: Valor\", por exemplo, \"Atletismo: 2, Investigação: 1\". Perícias não listadas não serão alteradas. Todas as perícias listadas aqui já devem existir nas Perícias da ficha.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Carregar conjunto de Perícias",
"grab-current-skills": "Importar conjunto atual de Perícias",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Исследовать",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Телосложение",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Undersöka",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
+97 -1
View File
@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "Persuade",
"physical": "Physical",
"Physique": "Physique",
@@ -323,6 +416,9 @@
"pronouns": "Pronouns",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
+97 -1
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@@ -80,6 +80,88 @@
"High Concept": "High Concept",
"indebted": "Indebted (sticky)",
"initialize": "Initialize",
"inmf": "It's Not My Fault",
"inmfif": "It's Not My Fault I'm Fantastic",
"inmf-alchemist": "Alchemist",
"inmf-alchemist-stunt": "There’s a Flask For That: Once per session, produce an alchemical flask that lets you instantly succeed-with-style on an Overcome task without rolling.",
"inmf-assassin": "Assassin",
"inmf-assassin-stunt": "Backstab: When Sneakily Attacking a foe from hiding, they may not use their stress track to absorb the blow.",
"inmf-barbarian": "Barbarian",
"inmf-barbarian-stunt": "Great Sword: When you use a big sword to successfully, Forcefully Attack a target, add 2 stress to the result.",
"inmf-burglar": "Burglar",
"inmf-burglar-stunt": "It Was Open When I Found It: Once per session, you may bypass any lock in an instant, without rolling.",
"inmf-conartist": "Con Artist",
"inmf-conartist-stunt": "Fast Talking: Gain +2 to Cleverly Create an Advantage on someone based entirely on telling them lies.",
"inmf-cutpurse": "Cutpurse",
"inmf-cutpurse-stunt": "Dodge the Mark: Gain +2 to Quick Defense rolls made against someone you’ve stolen something from.",
"inmf-diplomat": "Diplomat",
"inmf-diplomat-stunt": "Talk It Out: Once per session, you may forestall violence with your words. When you do, no one may take any attack actions until you allow it, or until any one character overcomes your defense.",
"inmf-illusionist": "Illusionist",
"inmf-illusionist-stunt": "Vanishing Act: Once per session, when you fail a defense roll, you may ignore the result, and reveal that the real you was somewhere else all along.",
"inmf-merchant": "Merchant",
"inmf-merchant-stunt": "Fat Sacks of Cash: Twice per session, you may use Flashy instead of any other approach in order to take an action using an ostentatious display of wealth.",
"inmf-performer": "Performer",
"inmf-performer-stunt": "All The World’s A Stage: When invoking aspects to aid a Flashy effort to delight, impress, or provoke an audience, gain +3 per invoke instead of the usual +2.",
"inmf-pirate": "Pirate",
"inmf-pirate-stunt": "There Be Plunder: When using stealth or trickery to Sneakily Overcome obstacles that stand between you and a payout, all successes count as a Success With Style.",
"inmf-ranger": "Ranger",
"inmf-ranger-stunt": "Run Far, Run Fast: When Quickly Overcoming terrain obstacles or covering distances on foot, get +2 on your roll.",
"inmf-scholar": "Scholar",
"inmf-scholar-stunt": "Book Learning: Twice per session, you may use Clever instead of any other approach, thanks to your extensive studies on the topic.",
"inmf-sharpshooter": "Sharpshooter",
"inmf-sharpshooter-stunt": "Stay On Target: Gain one extra free invoke when you Carefully Create Advantages by aiming your bow (or other ranged weapon) at a target.",
"inmf-soldier": "Soldier",
"inmf-soldier-stunt": "Shield Wall: When Carefully Defending against a physical attack, gain +2 to your defense if you have a shield (or something like it).",
"inmf-sorcerer": "Sorcerer",
"inmf-sorcerer-stunt": "Earth-Shattering Kaboom: Once per session, you may make a sorcerous Attack at full strength against all enemies in a zone.",
"inmf-strategist": "Strategist",
"inmf-strategist-stunt": "Plan B: Once per session, when your side has used all its advantages, you may instantly create a new advantage with two free invokes.",
"inmf-swashbuckler": "Swashbuckler",
"inmf-swashbuckler-stunt": "Three Against One?: When you’re surrounded by two or more foes, use your surroundings to make a Flashy Defense at +1 per foe.",
"inmf-warrior": "Warrior",
"inmf-warrior-stunt": "Bend Bars, Smash Gates: Gain +2 to Forcefully Overcome physical barriers you intend to (and can) destroy.",
"inmf-wizard": "Wizard",
"inmf-wizard-stunt": "Prismatic Spray: When you Cleverly Attack two or more foes at once, gain +1 per foe for your roll, then split the results as usual.",
"inmfif-beastblooded": "Beastblooded",
"inmfif-beastblooded-stunt": "Release the Beast: At the beginning of a fight, before any actions are taken, you may make a Quick Create an Advantage roll to unleash your bestial nature.",
"inmfif-centaur": "Centaur",
"inmfif-centaur-stunt": "Skirmisher: When you make a Quick Attack on open ground, you may move both before and after your attack.",
"inmfif-clockwork": "Clockwork",
"inmfif-clockwork-stunt": "Replacement Parts: After a fight has concluded, you may permanently reduce the length of your stress track by 1 to immediately clear all consequences.",
"inmfif-demonspawn": "Demonspawn",
"inmfif-demonspawn-stunt": "My Little Friend: Twice per session you may summon an imp to help you succeed with style on any one task — so long as you are willing to pay its price.",
"inmfif-doppelganger": "Doppelganger",
"inmfif-doppelganger-stunt": "Perfect Mimic: Twice per session you may take on the appearance and voice of any humanoid you’ve seen. Convincing others you’re that person is up to you.",
"inmfif-dragonkin": "Dragonkin",
"inmfif-dragonkin-stunt": "Breath Weapon: When you Flashily Attack and hit with your breath weapon, you may add 1 stress to the result or deal 1 stress to an adjacent target.",
"inmfif-dwarf": "Dwarf",
"inmfif-dwarf-stunt": "Dwarven Mettle: Twice per session, you may gain +4 on a single attack against a heavily armored foe.",
"inmfif-elemental": "Elemental",
"inmfif-elemental-stunt": "Elemental Communion: When Flashily Overcoming an obstacle associated with or vulnerable to your element, a tie or better becomes a success with style.",
"inmfif-elf": "Elf",
"inmfif-elf-stunt": "Literally Superior: Gain +2 to attempt an Overcome action another character in the scene just failed (does not stack in the case of multiple failures).",
"inmfif-faerie": "Faerie",
"inmfif-faerie-stunt": "Vanishing Act: When you Sneakily Defend against an attack, you may spend a fate point or free invoke to immediately disappear into hiding.",
"inmfif-giant": "Giant",
"inmfif-giant-stunt": "Living Wall: When you successfully, Forcefully Defend against a physical attack, give a boost to one ally in the same zone as you.",
"inmfif-gnome": "Gnome",
"inmfif-gnome-stunt": "Deception is a Virtue: When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect.",
"inmfif-goblin": "Goblin",
"inmfif-goblin-stunt": "Goblin Machinery: Given tools and time, you can build a device out of scrap with 3 free invokes on an aspect you define. After they’re used up it falls apart.",
"inmfif-halfling": "Halfling",
"inmfif-halfling-stunt": "Underestimated: When you Cleverly Defend against an attack, spend 1 FP or free invoke to treat your shifts of defense as an attack against your attacker.",
"inmfif-merfolk": "Merfolk",
"inmfif-merfolk-stunt": "Aquatic: Gain +2 to Carefully Overcome any obstacle involving water, swimming, or aquatic life.",
"inmfif-minotaur": "Minotaur",
"inmfif-minotaur-stunt": "Home Turf Advantage: Gain +2 to Cleverly Overcome any obstacle that presents itself as a puzzle, maze, or trap.",
"inmfif-nephilim": "Nephilim",
"inmfif-nephilim-stunt": "Divine Heritage: When you Carefully Attack following prayer and preparation, any aspects you invoke yield a +3 instead of +2 on the attack roll.",
"inmfif-orc": "Orc",
"inmfif-orc-stunt": "Shock & Awe: Gain +2 to Forcefully Create Advantages when enacting a bold and reckless battle plan.",
"inmfif-vampire": "Vampire",
"inmfif-vampire-stunt": "Drink Blood: Twice per session, when you inflict a physical consequence on a living creature in your zone, you may immediately clear your stress track.",
"inmfif-zombie": "Zombie",
"inmfif-zombie-stunt": "Dead Again: Once per session, when you are Taken Out, you may rise on your next turn with any Mild (-2) or Moderate (-4) consequences cleared.",
"inperil": "In Peril (sticky)",
"Intellect": "Intellect",
"Investigate": "Investigate",
@@ -98,6 +180,17 @@
"Notice": "Notice",
"Other Aspect": "Other Aspect",
"Other": "Other",
"other": "other",
"package": "Package",
"packages": "Packages",
"package-add": "Add This Package",
"package-subtract": "Subtract This Package",
"package-add-set": "Add Package Sets",
"package-choose": "[Choose a package set]",
"packages-instructions": "Pick the packages you want to add to your character, which will add the indicated skill point spends, aspects, and stunts to your sheet. Once you've picked all you want, you can turn off the Packages display preference at the top of the sheet. Define your available packages using the edit controls for this section. Skills added by a package need to be in the skill list already, so make sure you've loaded those up first!",
"package-aspects-instruct": "Enter a list of aspects from this package, separated by commas: Aspect, Aspect2, etc",
"package-skills-instruct": "Enter a list of skills and the points to allocate to each of them in this format: First:1, Second:2, etc. The named skills must already exist on your sheet, so make sure to establish those first.",
"package-stunts-instruct": "Enter a list of stunts, one per line, in the format: Stunt Name: Stunt Description.",
"Persuade": "勸說",
"physical": "Physical",
"Physique": "體格",
@@ -323,6 +416,9 @@
"pronouns": "代詞",
"swap-skills": "Swappable Skillsets",
"swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.",
"combine-skills": "Combinable Skills",
"combine-skills-instruct": "Assign each skill to a column. If you haven't defined any skills yet, you'll need to do that first in the Skills section.",
"combine-skills-multi": "Allow selection of multiple skills from the same column",
"load-skillset": "Load Skillset",
"grab-current-skills": "Import Current Skillset",
"ngen": "Ngen Mapu",
@@ -351,4 +447,4 @@
"Open": "Open",
"Decompression": "Decompression",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
}
+1 -1
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@@ -389,7 +389,7 @@
"view-all-updates": "Ver todas as atualizações",
"tab-general": "Geral",
"tab-traits": "Características",
"tab-bio-misc": "Biografia/Outros",
"tab-bio-misc": "Biografia",
"tab-skills": "Perícias",
"tab-combat": "Combate",
"tab-inventory": "Inventário",
+8
View File
@@ -56,6 +56,14 @@ span.sheet-dee {
top: 3px;
}
.sheet-flex-section{
display: flex;
flex-direction: row;
flex-wrap: nowrap;
justify-content: space-between;
align-items: center;
}
/* Targetted styling that only effects elements contained within the stated class */
.sheet-stats h3 {
display: inline-block;
+363 -176
View File
@@ -19,10 +19,6 @@
<input type="text" name="attr_motivation"/>
<label>Vorteil</label>
<input type="text" name="attr_advantage"/>
<label>Verderbnis</label>
<input type="text" name="attr_corruption"/>
<label>Segnungen</label>
<input type="text" name="attr_blessings"/>
</div>
<div class="col">
<h2>Rollen</h2>
@@ -58,20 +54,85 @@
</div>
<div class="2colrow">
<div class="col">
<h2>Körperliche Attribute</h2><span>kkr</span>
<input type="number" name="attr_kkr"/><span>ath</span>
<input type="number" name="attr_ath"/><span>ges</span>
<input type="number" name="attr_ges"/><span>coups</span>
<input type="number" name="attr_coups"/>/
<input type="number" name="attr_coups_max" readonly="readonly"/>
<h2>Körperliche Attribute</h2>
<div class="flex-section">
<div>
<h4>kkr</h4>
<input type="number" name="attr_kkr"/>
</div>
<div>
<h4>ath</h4>
<input type="number" name="attr_ath"/>
</div>
<div>
<h4>ges</h4>
<input type="number" name="attr_ges"/>
</div>
<div>
<h4>coups</h4>
<input type="number" name="attr_coups"/>/
<input type="number" name="attr_coups_max" readonly="readonly"/>
</div>
<div>
<h4>Coups Bonus</h4>
<input type="number" name="attr_bonus_coups"/>
</div>
</div>
</div>
<div class="col">
<h2>Geistige Attribute</h2><span>sin</span>
<input type="number" name="attr_sin"/><span>wis</span>
<input type="number" name="attr_wis"/><span>wil</span>
<input type="number" name="attr_wil"/><span>ideas</span>
<input type="number" name="attr_ideas"/>/
<input type="number" name="attr_ideas_max" readonly="readonly"/>
<h2>Geistige Attribute</h2>
<div class="flex-section">
<div>
<h4>sin</h4>
<input type="number" name="attr_sin"/>
</div>
<div>
<h4>wis</h4>
<input type="number" name="attr_wis"/>
</div>
<div>
<h4>wil</h4>
<input type="number" name="attr_wil"/>
</div>
<div>
<h4>ideas</h4>
<input type="number" name="attr_ideas"/>/
<input type="number" name="attr_ideas_max" readonly="readonly"/>
</div>
<div>
<h4>Ideen Bonus</h4>
<input type="number" name="attr_bonus_ideas"/>
</div>
</div>
</div>
</div>
<div>
<h2>Ressourcen</h2>
<div class="flex-section">
<div>
<h4>Segnungen</h4>
<button type="action" name="act_blessings_sub">-</button>
<input type="number" name="attr_blessings" readonly="readonly"/>
<button type="action" name="act_blessings_add">+</button>
</div>
<div>
<h4>Verderbnis</h4>
<button type="action" name="act_corruption_sub">-</button>
<input type="number" name="attr_corruption" readonly="readonly"/>
<button type="action" name="act_corruption_add">+</button>
</div>
<div>
<h4>Ambition</h4>
<button type="action" name="act_ambition_sub">-</button>
<input type="number" name="attr_ambition" readonly="readonly"/>
<button type="action" name="act_ambition_add">+</button>
</div>
<div>
<h4>Rage</h4>
<button type="action" name="act_rage_sub">-</button>
<input type="number" name="attr_rage" readonly="readonly"/>
<button type="action" name="act_rage_add">+</button>
</div>
</div>
</div>
<div class="2colrow">
@@ -372,9 +433,17 @@
</div>
<div class="col">
<h2>Abgeleitete Ressourcen</h2>
<h4>LeP</h4>
<input type="number" name="attr_hp"/><span>/</span>
<input type="number" name="attr_hp_max" readonly="readonly"/>
<div class="2colrow">
<div class="col">
<h4>LeP</h4>
<input type="number" name="attr_hp"/><span>/</span>
<input type="number" name="attr_hp_max" readonly="readonly"/>
</div>
<div class="col">
<h4>Bonus-LeP</h4>
<input type="number" name="attr_bonus_hp"/>
</div>
</div>
</div>
</div>
<div class="2colrow">
@@ -399,10 +468,6 @@
<input type="radio" name="attr_int_damage" value="5" checked=""/><span class="sheet-checkmark">5</span>
</label>
</div>
<div class="col">
<h4>Bonus-LeP</h4>
<input type="number" name="attr_bonus_hp"/>
</div>
</div>
<div class="2colrow">
<div class="col">
@@ -427,9 +492,17 @@
</label>
</div>
<div class="col">
<h4>Initiative</h4>
<input type="number" name="attr_init" readonly="readonly"/>
<button type="roll" name="roll_init" value="&amp;{template:default} {{name=Initiative}} {{result=[[@{init}+0.1 &amp;{tracker}]]}}"></button>
<div class="2colrow">
<div class="col">
<h4>Initiative</h4>
<input type="number" name="attr_init" readonly="readonly"/>
<button type="roll" name="roll_init" value="&amp;{template:default} {{name=Initiative}} {{result=[[@{init}+0.1 &amp;{tracker}]]}}"></button>
</div>
<div class="col">
<h4>Bonus Initiative</h4>
<input type="number" name="attr_bonus_init"/>
</div>
</div>
</div>
</div>
<div class="2colrow">
@@ -1226,179 +1299,293 @@
</div>
</div>
</div>
<script type="text/worker">
let baseStats = ["kkr", "ath", "ges", "sin", "wis", "wil"];
let skills = ["acrobatics", "perception", "identify", "first_aid", "sleight_of_hands",
"mind", "craft", "stealth", "people", "speech", "flex", "reflex", "ride",
"imperviousness", "knowledge", "witchcraft"];
let weapons = ["weapon_fist_skill", "weapon_dagger_skill", "weapon_fencing_skill",
"weapon_swords_skill", "weapon_saber_skill", "weapon_saber_mounted_skill",
"weapon_bludgeoning_skill", "weapon_polearms_skill", "weapon_polearms_vs_m_skill",
"weapon_lance_skill", "weapon_lance_mounted_skill", "weapon_sling_skill",
"weapon_pistol_skill", "weapon_crossbow_skill", "weapon_musket_skill",
"weapon_dodge_skill", "weapon_shield_skill"];
<script type="text/worker">(function () {
'use strict';
on(baseStats.map(stat => "change:" + stat).join(" "), () => {
updateBaseStats();
updateSkills();
updateAttacks();
});
const baseStats = ["kkr", "ath", "ges", "sin", "wis", "wil"];
on(skills.map(skill => "change:" + skill).join(" "), () => {
updateSkills();
});
const bonusStats = ["bonus_init", "bonus_hp", "bonus_coups", "bonus_ideas"];
on(weapons.map(weapon => "change:" + weapon).join(" "), () => {
updateAttacks();
});
const skills = ["acrobatics", "perception", "identify", "first_aid", "sleight_of_hands",
"mind", "craft", "stealth", "people", "speech", "flex", "reflex", "ride",
"imperviousness", "knowledge", "witchcraft"];
on("change:armor change:para_damage", () => {
updateAp();
});
const weapons = ["weapon_fist_skill", "weapon_dagger_skill", "weapon_fencing_skill",
"weapon_swords_skill", "weapon_saber_skill", "weapon_saber_mounted_skill",
"weapon_bludgeoning_skill", "weapon_polearms_skill", "weapon_polearms_vs_m_skill",
"weapon_lance_skill", "weapon_lance_mounted_skill", "weapon_sling_skill",
"weapon_pistol_skill", "weapon_crossbow_skill", "weapon_musket_skill",
"weapon_dodge_skill", "weapon_shield_skill"];
// click handlers for rage and ambition
const resources = ["ambition", "blessings", "corruption", "rage"];
on("clicked:ambition_add", () => {
addAmbitionOrRage("ambition", "rage");
});
var migrate = (migrations, attributes) => {
getAttrs(attributes, (values) => {
console.log("migrating character sheet...");
on("clicked:ambition_sub", () => {
subAmbition();
});
if(values.sheet_version === undefined) {
values.sheet_version = "v0.0.0";
}
on("clicked:rage_add", () => {
addAmbitionOrRage("rage", "ambition");
});
let lastIndex = migrations.findIndex((migration) => migration.key === values.sheet_version);
let migrationsToPerform = migrations.slice(lastIndex + 1);
on("clicked:rage_sub", () => {
subRage();
});
migrationsToPerform.forEach((migration) => {
console.log("performing migration to version " + migration.key);
console.log(migration);
migration.method(values);
});
// functions
setAttrs({
"sheet_version": migrationsToPerform.pop().key
});
});
};
var updateAp = () => {
getAttrs(["armor", "para_damage"], (values) => {
let armor = parseInt(values.armor) * (-1);
let paraDamage = parseInt(values.para_damage) * (-1);
setAttrs({
ap_max: Math.max(sumArgs(6, armor, paraDamage), 0)
});
});
};
let attributes = baseStats.concat(skills, weapons, resources, "sheet_version");
var updateBaseStats = () => {
getAttrs(baseStats, (values) => {
setAttrs({
coups_max: values.ath,
ideas_max: values.wis,
hp_max: sumArgs(values.kkr, values.wil, 7),
init: sumArgs(values.sin, values.ges),
});
});
};
// migration steps
var migrate100 = (values) => {
console.log(values);
setAttrs({
"para_damage": 0,
"malus_damage": 0,
"ext_damage": 0,
"int_damage": 0
});
};
var updateAttacks = () => {
getAttrs(baseStats.concat(weapons), (values) => {
setAttrs({
weapon_fist_sum: sumArgs(values.weapon_fist_skill, values.ath),
weapon_dagger_sum: sumArgs(values.weapon_dagger_skill, values.ges),
weapon_fencing_sum: sumArgs(values.weapon_fencing_skill, values.ath),
weapon_swords_sum: sumArgs(values.weapon_swords_skill, values.kkr),
weapon_saber_sum: sumArgs(values.weapon_saber_skill, values.kkr),
weapon_saber_mounted_sum: sumArgs(values.weapon_saber_mounted_skill, values.kkr),
weapon_bludgeoning_sum: sumArgs(values.weapon_bludgeoning_skill, values.kkr),
weapon_polearms_sum: sumArgs(values.weapon_polearms_skill, values.kkr),
weapon_polearms_vs_m_sum: sumArgs(values.weapon_polearms_vs_m_skill, values.kkr),
weapon_lance_sum: sumArgs(values.weapon_lance_skill, values.kkr),
weapon_lance_mounted_sum: sumArgs(values.weapon_lance_mounted_skill, values.kkr),
weapon_sling_sum: sumArgs(values.weapon_sling_skill, values.ges),
weapon_pistol_sum: sumArgs(values.weapon_pistol_skill, values.sin),
weapon_crossbow_sum: sumArgs(values.weapon_crossbow_skill, values.sin),
weapon_musket_sum: sumArgs(values.weapon_musket_skill, values.sin),
weapon_dodge_sum: sumArgs(values.weapon_dodge_skill, values.ath),
weapon_shield_sum: sumArgs(values.weapon_shield_skill, values.kkr),
});
});
};
var migrate103 = (values) => {
setAttrs({
"hp_max": values.kkr + values.wil + values.imperviousness + values.bonus_hp + 7,
"init": values.sin + values.ges + values.reflex,
"blessings_max": 5
});
};
var updateSkills = () => {
getAttrs(baseStats.concat(skills), (values) => {
console.log(values);
setAttrs({
acrobatics_sum: sumArgs(values.acrobatics, values.ath),
perception_sum: sumArgs(values.perception,values.sin),
identify_sum: sumArgs(values.identify, values.sin),
first_aid_sum: sumArgs(values.first_aid, values.wis),
sleight_of_hands_sum: sumArgs(values.sleight_of_hands, values.ges),
mind_sum: sumArgs(values.mind, values.wil),
craft_sum: sumArgs(values.craft, values.ges),
stealth_sum: sumArgs(values.stealth, values.ath),
people_sum: sumArgs(values.people, values.wis),
speech_sum: sumArgs(values.speech, values.wil),
flex_sum: sumArgs(values.flex, values.kkr),
reflex_sum: sumArgs(values.reflex, values.sin),
ride_sum: sumArgs(values.ride, values.ath),
imperviousness_sum: sumArgs(values.imperviousness, values.kkr),
knowledge_sum: sumArgs(values.knowledge, values.wis),
witchcraft_sum: sumArgs(values.witchcraft, values.wis)
});
});
};
// migration binding
let migrations = [{
"key": "v0.0.0",
"method": (values ) => console.log(values)
}, {
"key": "v1.0.0",
"method": migrate100,
var subRage = () => {
getAttrs(["rage"], values => {
if(values.rage > 0) {
values.rage--;
setAttrs(values, "silent");
}
});
};
}, {
"key": "v1.0.3",
"method": migrate103
}];
var subAmbition = () => {
getAttrs(["ambition"], values => {
if(values.ambition > 0) {
values.ambition--;
setAttrs(values, "silent");
}
});
};
var runMigrations = () => {
migrate(migrations, attributes);
};
var addAmbitionOrRage = (addStat, subStat) => {
getAttrs(["ambition", "rage"], values => {
console.log(values);
if(values[addStat] >= 5) {
values[addStat] = 5;
} else {
values[addStat]++;
}
var addResource = (resource, max) => {
return Math.min(resource + 1, max);
};
if(values[subStat] <= 0) {
values[subStat] = 0;
} else {
values[subStat]--;
}
console.log(values);
setAttrs(values, "silent");
});
};
var subResource = (resource, min) => {
return Math.max(resource - 1, min);
};
var sumArgs = (...args) => {
return args.reduce((a, b) => {
let aInt = parseInt(a) || 0;
let bInt = parseInt(b) || 0;
return aInt + bInt;
});
};
var addCorruption = () => {
getAttrs(["blessings", "corruption"], values => {
var corruption = addResource(values.corruption, 100);
var blessings = values.blessings;
if(values.blessings >= 5 - values.corruption) {
blessings = subResource(values.blessings, 0);
}
setAttrs({
"blessings": blessings,
"corruption": corruption
});
});
};
</script>
<script type="text/worker">on("sheet:opened", () => {
var addBlessings = () => {
getAttrs(["blessings", "corruption", "rage"], values => {
var rage = values.rage;
var blessings = values.blessings;
if(values.rage > 0) {
rage = subResource(values.rage, 0);
} else {
blessings = addResource(values.blessings, 5 - values.corruption);
}
setAttrs({
"blessings": blessings,
"rage": rage
});
});
};
getAttrs(["migrations"], () => {
var addRage = () => {
getAttrs(["blessings", "rage"], values => {
var blessings = values.blessings;
var rage = values.rage;
if(values.blessings > 0) {
blessings = subResource(values.blessings, 0);
} else {
rage = addResource(values.rage, 5);
}
setAttrs({
"blessings": blessings,
"rage": rage
});
});
};
// migrations go here
var addAmbition = () => {
getAttrs(["ambition"], values => {
setAttrs({
"ambition": addResource(values.ambition, 5)
});
});
};
});
var subAmbition = () => {
getAttrs(["ambition"], values => {
setAttrs({
"ambition": subResource(values.ambition, 0)
});
});
};
});
var subBlessings = () => {
getAttrs(["blessings"], values => {
setAttrs({
"blessings": subResource(values.blessings, 0)
});
});
};
var subCorruption = () => {
getAttrs(["corruption"], values => {
setAttrs({
"corruption": subResource(values.corruption, 0)
});
});
};
var subRage = () => {
getAttrs(["rage"], values => {
setAttrs({
"rage": subResource(values.rage, 0)
});
});
};
var sumArgs = (...args) => {
return args.reduce((a, b) => {
let aInt = parseInt(a) || 0;
let bInt = parseInt(b) || 0;
return aInt + bInt;
});
};
var updateAp = () => {
getAttrs(["armor", "para_damage"], (values) => {
let armor = parseInt(values.armor) * (-1);
let paraDamage = parseInt(values.para_damage) * (-1);
setAttrs({
ap_max: Math.max(sumArgs(6, armor, paraDamage), 0)
});
});
};
var updateBaseStats = () => {
let updateStats = baseStats;
updateStats.push("imperviousness");
updateStats.push("reflex");
updateStats.push("bonus_hp");
updateStats.push("bonus_init");
updateStats.push("bonus_coups");
updateStats.push("bonus_ideas");
getAttrs(updateStats, (values) => {
setAttrs({
coups_max: sumArgs(values.ath, values.bonus_coups),
ideas_max: sumArgs(values.wis, values.bonus_ideas),
hp_max: sumArgs(values.kkr, values.wil, values.imperviousness, values.bonus_hp, 7),
init: sumArgs(values.sin, values.ges, values.reflex, values.bonus_init),
});
});
};
var updateAttacks = () => {
getAttrs(baseStats.concat(weapons), (values) => {
setAttrs({
weapon_fist_sum: sumArgs(values.weapon_fist_skill, values.ath),
weapon_dagger_sum: sumArgs(values.weapon_dagger_skill, values.ges),
weapon_fencing_sum: sumArgs(values.weapon_fencing_skill, values.ath),
weapon_swords_sum: sumArgs(values.weapon_swords_skill, values.kkr),
weapon_saber_sum: sumArgs(values.weapon_saber_skill, values.kkr),
weapon_saber_mounted_sum: sumArgs(values.weapon_saber_mounted_skill, values.kkr),
weapon_bludgeoning_sum: sumArgs(values.weapon_bludgeoning_skill, values.kkr),
weapon_polearms_sum: sumArgs(values.weapon_polearms_skill, values.kkr),
weapon_polearms_vs_m_sum: sumArgs(values.weapon_polearms_vs_m_skill, values.kkr),
weapon_lance_sum: sumArgs(values.weapon_lance_skill, values.kkr),
weapon_lance_mounted_sum: sumArgs(values.weapon_lance_mounted_skill, values.kkr),
weapon_sling_sum: sumArgs(values.weapon_sling_skill, values.ges),
weapon_pistol_sum: sumArgs(values.weapon_pistol_skill, values.sin),
weapon_crossbow_sum: sumArgs(values.weapon_crossbow_skill, values.sin),
weapon_musket_sum: sumArgs(values.weapon_musket_skill, values.sin),
weapon_dodge_sum: sumArgs(values.weapon_dodge_skill, values.ath),
weapon_shield_sum: sumArgs(values.weapon_shield_skill, values.kkr),
});
});
};
var updateSkills = () => {
getAttrs(baseStats.concat(skills), (values) => {
setAttrs({
acrobatics_sum: sumArgs(values.acrobatics, values.ath),
perception_sum: sumArgs(values.perception,values.sin),
identify_sum: sumArgs(values.identify, values.sin),
first_aid_sum: sumArgs(values.first_aid, values.wis),
sleight_of_hands_sum: sumArgs(values.sleight_of_hands, values.ges),
mind_sum: sumArgs(values.mind, values.wil),
craft_sum: sumArgs(values.craft, values.ges),
stealth_sum: sumArgs(values.stealth, values.ath),
people_sum: sumArgs(values.people, values.wis),
speech_sum: sumArgs(values.speech, values.wil),
flex_sum: sumArgs(values.flex, values.kkr),
reflex_sum: sumArgs(values.reflex, values.sin),
ride_sum: sumArgs(values.ride, values.ath),
imperviousness_sum: sumArgs(values.imperviousness, values.kkr),
knowledge_sum: sumArgs(values.knowledge, values.wis),
witchcraft_sum: sumArgs(values.witchcraft, values.wis)
});
});
};
on("sheet:opened", runMigrations);
var baseStatsListener = baseStats.concat(bonusStats).map(stat => "change:" + stat).join(" ");
on(baseStatsListener, () => {
updateBaseStats();
updateSkills();
updateAttacks();
});
on(skills.map(skill => "change:" + skill).join(" "), () => {
updateSkills();
updateBaseStats();
});
on(weapons.map(weapon => "change:" + weapon).join(" "), updateAttacks);
on("change:armor change:para_damage", updateAp);
on("change:bonus_hp change:bonus_init", updateBaseStats);
// click handlers for resources
on("clicked:ambition_add", addAmbition);
on("clicked:ambition_sub", subAmbition);
on("clicked:blessings_add", addBlessings);
on("clicked:blessings_sub", subBlessings);
on("clicked:corruption_add", addCorruption);
on("clicked:corruption_sub", subCorruption);
on("clicked:rage_add", addRage);
on("clicked:rage_sub", subRage);
}());
</script>
+9 -11
View File
@@ -1,18 +1,16 @@
{
"legacy": true,
"html": "hexxen1733_community.html",
"css": "hexxen1733_community.css",
"authors": "Marco G.",
"roll20userid": "636395",
"preview": "hexxen1733_community.jpg",
"instructions": "Instructions and Changelogs can be found on the [Wiki](https://github.com/m-gora/Roll20-Charactersheet-HeXXen1733/wiki).",
"useroptions": [
{
"attribute": "",
"displayname": "",
"type": "text",
"value": "",
"description": ""
}
],
"legacy": true
}
"useroptions": [{
"attribute": "",
"displayname": "",
"type": "text",
"value": "",
"description": ""
}]
}
+86 -86
View File
@@ -434,31 +434,31 @@
"asset-wright-ability-1": "Wenn du dir <em>Einen Vorteil verschaffst</em>, indem du mittels deiner Spezialisierung einen nützlichen Gegenstand herstellst, oder wenn du einer <em>Gefahr trotzt</em>, indem du in einer gefährlichen Situation einen Gegenstand reparierst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
"asset-wright-ability-2": "Wie oben; außerdem kannst du nach dem Wurf deinen Vorrat um 1 verringern, um zusätzlich +1 zu erhalten.",
"asset-wright-ability-3": "Wenn du einen vor dir hergestellten Gegenstand als Andenken an ein wichtiges Ereignis oder an eine Beziehung verschenkst, darfst du einmalig beliebig viele Würfel neu würfeln, um jemanden zu <em>Überzeugen</em>, <em>Ein Band zu knüpfen</em> oder <em>Dein Band auf die Probe zu stellen</em>.",
"asset-custom-view-title": "View",
"asset-custom-builder-title": "Builder",
"asset-custom-builder-name-placeholder": "Asset Name",
"asset-custom-builder-titles": "Titles",
"asset-custom-builder-inputs-0": "None",
"asset-custom-builder-inputs-1": "1 Input",
"asset-custom-builder-inputs-2": "2 Inputs",
"asset-custom-builder-inputs-3": "3 Inputs",
"asset-custom-builder-ability-1": "Ability 1",
"asset-custom-builder-ability-2": "Ability 2",
"asset-custom-builder-ability-3": "Ability 3",
"asset-custom-builder-ability-dropdown-default": "Select",
"asset-custom-view-title": "Anzeigen",
"asset-custom-builder-title": "Erstellung",
"asset-custom-builder-name-placeholder": "Ressourcen Name",
"asset-custom-builder-titles": "Titel",
"asset-custom-builder-inputs-0": "Nichts",
"asset-custom-builder-inputs-1": "1 Eingabe",
"asset-custom-builder-inputs-2": "2 Eingaben",
"asset-custom-builder-inputs-3": "3 Eingaben",
"asset-custom-builder-ability-1": "Fertigkeit 1",
"asset-custom-builder-ability-2": "Fertigkeit 2",
"asset-custom-builder-ability-3": "Fertigkeit 3",
"asset-custom-builder-ability-dropdown-default": "Auswahl",
"asset-custom-builder-ability-dropdown-text": "Text Box",
"asset-custom-builder-ability-dropdown-input": "Text Box with Input",
"asset-custom-builder-ability-dropdown-input": "Text Box mit Eingabe",
"asset-custom-builder-tracks": "Tracks",
"asset-custom-builder-track-dropdown-0": "None",
"asset-custom-builder-track-dropdown-1": "0 to 1",
"asset-custom-builder-track-dropdown-2": "0 to 2",
"asset-custom-builder-track-dropdown-3": "0 to 3",
"asset-custom-builder-track-dropdown-4": "0 to 4",
"asset-custom-builder-track-dropdown-5": "0 to 5",
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-custom-builder-track-dropdown-0": "Nichts",
"asset-custom-builder-track-dropdown-1": "0 bis 1",
"asset-custom-builder-track-dropdown-2": "0 bis 2",
"asset-custom-builder-track-dropdown-3": "0 bis 3",
"asset-custom-builder-track-dropdown-4": "0 bis 4",
"asset-custom-builder-track-dropdown-5": "0 bis 5",
"asset-custom-builder-track-dropdown-6": "0 bis 6",
"move-group-title-fate": "SCHICKSALSSPIELZÜGE",
"move-group-title-combat": "KAMPFSPIELZÜGE",
"move-group-title-delve": "DELVE MOVES",
"move-group-title-delve": "DELVE SPIELZÜGE",
"move-group-title-adventure": "ABENTEUERSPIELZÜGE",
"move-group-title-relationship": "BEZIEHUNGSSPIELZÜGE",
"move-group-title-failure": "FAILURE MOVES",
@@ -466,57 +466,57 @@
"move-group-title-suffer": "WIDERSTANDSSPIELZÜGE",
"move-group-title-rarity": "RARITY MOVES",
"move-group-title-threat": "THREAT MOVES",
"move-title-advance": "Advance",
"move-content-advance-1": "When <strong>you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion,</strong> you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.",
"move-title-advance": "Weiterentwickeln",
"move-content-advance-1": "Wenn du <strong>deine Fähigkeiten verbesserst, ausgebildet wirst, eine Eingebung hast, eine Belohnung erhältst oder einen Begleiter bekommst</strong>, darfst du 3 Erfahrungspunkte ausgeben, um eine neue Ressource hinzuzufügen, oder 2 Erfahrungspunkte, um eine bestehende Ressource zu verbessern.",
"move-title-advance-a-threat": "Advance A Threat",
"move-content-advance-a-threat-1": "When <strong>you give ground to a threat through inaction, failure, or delay,</strong> roll on the table below and envision how the change manifests in your world (<em>Ask the Oracle</em> if unsure).",
"move-content-advance-a-threat-2": "On a match, this development also exposes a surprising aspect of the threat’s plan or nature.",
"move-content-advance-a-threat-3": "If <strong>you mark the last box on the threat’s menace track,</strong> the threat achieves its goal, or the final dire outcome occurs. You must <em>Forsake Your Vow.</em>",
"move-title-aid-your-ally": "Aid Your Ally",
"move-content-aid-your-ally-1": "When <strong>you <em>Secure an Advantage</em> in direct support of an ally,</strong> and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a <strong>strong hit,</strong> you and your ally have initiative.",
"move-title-ask-the-oracle": "Ask the Oracle",
"move-content-ask-the-oracle-1": "When <strong>you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events,</strong> you may...",
"move-list-ask-the-oracle-1": "Draw a conclusion: Decide the answer based on the most interesting and obvious result.",
"move-list-ask-the-oracle-2": "Ask a yes/no question: Decide the odds of a ‘yes’, and roll on the table below to check the answer.",
"move-list-ask-the-oracle-3": "Pick two: Envision two options. Rate one as ‘likely’, and roll on the table below to see if it is true. If not, it is the other.",
"move-list-ask-the-oracle-4": "Spark an idea: Brainstorm or use a random prompt.",
"move-title-battle": "Battle",
"move-content-battle-1": "When <strong>you fight a battle,</strong> and it happens in a blur, envision your objective and roll. If you primarily...",
"move-list-battle-1": "Fight at range, or using your speed and the terrain to your advantage: Roll +edge.",
"move-list-battle-2": "Fight depending on your courage, allies, or companions: Roll +heart.",
"move-list-battle-3": "Fight in close to overpower your opponents: Roll +iron.",
"move-list-battle-4": "Fight using trickery to befuddle your opponents: Roll +shadow.",
"move-list-battle-5": "Fight using careful tactics to outsmart your opponents: Roll +wits.",
"move-content-battle-2": "On a <strong>strong hit,</strong> you achieve your objective unconditionally. Take +2 momentum.",
"move-content-battle-3": "On a <strong>weak hit,</strong> you achieve your objective, but not without cost. <em>Pay the Price.</em>",
"move-content-battle-4": "On a <strong>miss,</strong> you are defeated and the objective is lost to you. <em>Pay the Price.</em>",
"move-title-aid-your-ally": "Einem Verbündeten Helfen",
"move-content-aid-your-ally-1": "Wenn <strong>du einem Verbündeten <em>Einen Vorteil verschaffst</em>, indem du ihn unmittelbar unterstützt</strong>, und dabei einen Erfolg erzielst, darf der Verbündete (an deiner Stelle) die Vorteile des Spielzugs nutzen. Wenn dein Verbündeter und du euch im Kampf befindet, erhaltet ihr beide bei einem <strong>vollen Erfolg</strong> die Initiative.",
"move-title-ask-the-oracle": "Das Orakel befragen",
"move-content-ask-the-oracle-1": "Wenn du <strong>die Antwort auf eine Frage suchst, Begegnungen oder Ereignisse bestimmen möchtest, Details über die Welt herausfinden willst oder zu ermitteln versuchst, wie andere Charaktere reagieren</strong>, kannst du ...",
"move-list-ask-the-oracle-1": "eine Entscheidung treffen: Richte dich mit deiner Antwort nach dem interessantesten und offensichtlichsten Ergebnis.",
"move-list-ask-the-oracle-2": "eine Ja-/Nein-Frage stellen: Bestimme, wie wahrscheinlich die Antwort „Ja“ auf deine Frage ist, würfle und lies das Ergebnis von der unten stehenden Tabelle ab.",
"move-list-ask-the-oracle-3": "zwischen zwei Antworten wählen: Überlege dir zwei mögliche Ausgänge der Situation, bewerte einen davon als „wahrscheinlich“ und würfle, um herauszufinden, ob er eintritt. Falls nicht, tritt die andere Möglichkeit ein.",
"move-list-ask-the-oracle-4": "eine Idee erzeugen: Entwickle anhand einer zufällig bestimmten Anregung eine Idee.",
"move-title-battle": "Kämpfen",
"move-content-battle-1": "Wenn du <strong>einen Kampf austrägst</strong> und das Geschehen vor deinen Augen verschwimmt, beschreibe dein Ziel und würfle. Wenn du hauptsächlich ...",
"move-list-battle-1": "auf Distanz kämpfst oder deine Schnelligkeit und das Gelände zu deinem Vorteil einsetzt: würfle +Geschick.",
"move-list-battle-2": "auf deine Tapferkeit, auf deine Verbündeten und Begleiter angewiesen bist: würfle +Herz.",
"move-list-battle-3": "im Nahkampf kämpfst, um deine Gegner zu überwältigen: würfle +Eisen.",
"move-list-battle-4": "verschlagen und mit Tricks kämpfst, um deine Gegner zu täuschen: würfle +Schatten.",
"move-list-battle-5": "mit ausgeklügelter Taktik versuchst, deine Gegner auszumanövrieren: würfle +Verstand.",
"move-content-battle-2": "Bei einem <strong>vollen Erfolg</strong> erreichst du dein Ziel uneingeschränkt. Du erhältst 2 Momentum.",
"move-content-battle-3": "Bei einem <strong>Teilerfolg</strong> erreichst du dein Ziel, allerdings mit Einschränkungen. <em>Zahle den Preis.</em>",
"move-content-battle-4": "Bei einem <strong>Fehlschlag</strong> unterliegst du und dein Ziel ist unerreichbar. <em>Zahle den Preis.</em>",
"move-title-check-your-gear": "Check Your Gear",
"move-content-check-your-gear-1": "When <strong>you check to see if you have a specific helpful item,</strong> and you have at least +1 supply, roll +supply.",
"move-content-check-your-gear-2": "On a <strong>strong hit,</strong> you have it. Take +1 momentum.",
"move-content-check-your-gear-3": "On a <strong>weak hit,</strong> you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.",
"move-content-check-your-gear-4": "On a <strong>miss,</strong> you don’t have it and the situation grows more perilous. <em>Pay the Price.</em>",
"move-title-clash": "Clash",
"move-content-clash-1": "When </strong>your foe has initiative and you fight with them in close quarters,</strong> roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.",
"move-content-clash-2": "On a <strong>strong hit,</strong> inflict your harm and choose one. You have the initiative.",
"move-list-clash-1": "You bolster your position: Take +1 momentum.",
"move-list-clash-2": "You find an opening: Inflict +1 harm.",
"move-content-clash-3": "On a <strong>weak hit,</strong> inflict your harm, but then <em>Pay the Price.</em> Your foe has initiative.",
"move-content-clash-4": "On a <strong>miss,</strong> you are outmatched and must <em>Pay the Price.</em> Your foe has initiative.",
"move-title-companion-endure-harm": "Companion Endure Harm",
"move-content-companion-endure-harm-1": "When <strong>your companion faces physical damage,</strong> they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum.",
"move-content-companion-endure-harm-2": "Then, roll +heart or +your companion’s health, whichever is higher.",
"move-content-companion-endure-harm-3": "On a <strong>strong hit,</strong> your companion rallies. Give them +1 health.",
"move-content-companion-endure-harm-4": "On a <strong>weak hit,</strong> your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.",
"move-content-companion-endure-harm-5": "On a <strong>miss,</strong> also suffer -1 momentum. If your companion’s health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.",
"move-content-companion-endure-harm-6": "If you roll a miss with a 1 on your action die, and your companion’s health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.",
"move-title-compel": "Compel",
"move-content-compel-1": "When <strong>you attempt to persuade someone to do something,</strong> envision your approach and roll. If you...",
"move-list-compel-1": "Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).",
"move-list-compel-2": "Threaten or incite: Roll +iron.",
"move-list-compel-3": "Lie or swindle: Roll +shadow.",
"move-content-compel-2": "On a <strong>strong hit,</strong> they’ll do what you want or share what they know. Take +1 momentum. If you use this exchange to <em>Gather Information,</em> make that move now and add +1.",
"move-content-compel-3": "On a <strong>weak hit,</strong> as above, but they ask something of you in return. Envision what they want (<em>Ask the Oracle</em> if unsure).",
"move-content-compel-4": "On a <strong>miss,</strong> they refuse or make a demand which costs you greatly. <em>Pay the Price.</em>",
"move-title-clash": "Abwehren",
"move-content-clash-1": "Wenn </strong>dein Gegner die Initiative hat und ihr euch im Nahkampf befindet,</strong> würfle +Eisen. Wenn du dich mit deinem Gegner im Fernkampf befindest oder auf einen anstürmenden Gegner schießt, würfle +Geschick.",
"move-content-clash-2": "Bei einem <strong>vollen Erfolg</strong> fügst du deinen Schaden zu und bekommst die Initiative. Wähle außerdem 1 aus:",
"move-list-clash-1": "Verbessere deine Position: Du erhältst 1 Momentum.",
"move-list-clash-2": "Nutze eine Schwachstelle: Du verursachst +1 Schaden.",
"move-content-clash-3": "Bei einem <strong>Teilerfolg</strong> fügst du deinen Schaden zu, musst dann aber <em>Den Preis zahlen.</em> Dein Gegner behält die Initiative.",
"move-content-clash-4": "Bei einem <strong>Fehlschlag</strong> bist du unterlegen und musst <em>Den Preis zahlen</em>. Dein Gegner behält die Initiative.",
"move-title-companion-endure-harm": "Begleiter erleidet Schaden",
"move-content-companion-endure-harm-1": "Wenn <strong>dein Begleiter körperlichen Schaden erleidet,</strong> verliert er Leben in Höhe des erlittenen Schadens. Wenn das Leben deines Begleiters auf 0 steht, ziehe die verbliebenen Punkte stattdessen von Momentum ab.",
"move-content-companion-endure-harm-2": "Würfle dann +Herz oder +Leben deines Begleiters, je nachdem, was höher ist.",
"move-content-companion-endure-harm-3": "Bei einem <strong>vollen Erfolg</strong> erholt sich dein Begleiter wieder und erhält 1 Leben.",
"move-content-companion-endure-harm-4": "Bei einem <strong>Teilerfolg</strong> ist dein Begleiter angeschlagen. Wenn sein Leben auf 0 steht, kann er dich erst wieder unterstützen, sobald er mindestens 1 Leben zurückerlangt hat.",
"move-content-companion-endure-harm-5": "Bei einem <strong>Fehlschlag</strong> verlierst du 1 Momentum. Steht das Leben deines Begleiters auf 0, ist er schwer verwundet und außer Gefecht. Ohne Hilfe wird er in ein bis zwei Stunden sterben.",
"move-content-companion-endure-harm-6": "Wenn das Leben deines Begleiters auf 0 steht, du einen Fehlschlag erleidest und dein Aktionswürfel eine 1 zeigt, ist dein Begleiter tot. Du erhältst 1 Erfahrung für jede markierte Fähigkeit dieser Ressourcenkarte. Lege dann die Ressourcenkarte ab.",
"move-title-compel": "Überzeugen",
"move-content-compel-1": "Wenn du <strong>versuchst, jemanden zu überzeugen, etwas zu tun,</strong> beschreibe deine Vorgehensweise und würfle. Möchtest du ...",
"move-list-compel-1": "jemanden umschmeicheln, beschwichtigen oder überreden oder mit jemandem verhandeln: würfle +Herz. Du erhältst +1, wenn dich ein Band mit dem Charakter verbindet.",
"move-list-compel-2": "jemanden bedrohen oder aufstacheln: würfle +Eisen.",
"move-list-compel-3": "jemanden belügen oder überlisten: würfle +Schatten.",
"move-content-compel-2": "Bei einem <strong>vollen Erfolg</strong> tut die Person, was du willst, oder sagt dir, was sie weiß. Du erhältst 1 Momentum. Wenn du in diesem Gespräch versuchst, <em>Informationen zu erlangen,</em> führe den Spielzug unmittelbar aus. Du erhältst einmalig +1.",
"move-content-compel-3": "Bei einem <strong>Teilerfolg</strong> gilt dasselbe, allerdings verlangt die Person im Gegenzug auch etwas von dir. Beschreibe, was das ist (oder <em>Befrage das Orakel</em>).",
"move-content-compel-4": "Bei einem <strong>Fehlschlag</strong> weigert sich die Person oder verlangt etwas, das dich teuer zu stehen kommt. <em>Zahle den Preis.</em>",
"move-title-delve-the-depths": "Delve the Depths",
"move-content-delve-the-depths-1": "When <strong>you traverse an area within a perilous site,</strong> envision your surroundings (<em>Ask the Oracle</em> if unsure). Then, consider your approach. If you navigate this area…",
"move-list-delve-the-depths-1": "With haste: Roll +edge.",
@@ -533,29 +533,29 @@
"move-list-discover-a-site-4": "Extreme site: 2 ticks per area.",
"move-list-discover-a-site-5": "Epic site: 1 tick per area.",
"move-content-discover-a-site-2": "If you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, <em>Delve the Depths</em> to explore this place.",
"move-title-draw-the-circle": "Draw the Circle",
"move-content-draw-the-circle-1": "When <strong>you challenge someone to a formal duel, or accept a challenge,</strong> roll +heart. If you share a bond with this community, add +1.",
"move-content-draw-the-circle-2": "On a <strong>strong hit,</strong> take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.",
"move-content-draw-the-circle-3": "On a <strong>weak hit,</strong> you may choose one boast in exchange for +1 momentum.",
"move-list-draw-the-circle-1": "Grant first strike: Your foe has initiative.",
"move-list-draw-the-circle-2": "Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.",
"move-list-draw-the-circle-3": "Hold no iron: Take no benefit of weapons; your harm is 1.",
"move-list-draw-the-circle-4": "Bloody yourself: <em>Endure Harm</em> (1 harm).",
"move-list-draw-the-circle-5": "To the death: One way or another, this fight must end with death.",
"move-content-draw-the-circle-4": "On a <strong>miss,</strong> you begin the duel at a disadvantage. Your foe has initiative. <em>Pay the Price.</em>",
"move-content-draw-the-circle-5": "Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.",
"move-title-end-the-fight": "End the Fight",
"move-content-end-the-fight-1": "<strong><em>Progress Move</em></strong>",
"move-content-end-the-fight-2": "When <strong>you make a move to take decisive action,</strong> and score a <strong>strong hit,</strong> you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-end-the-fight-3": "On a <strong>strong hit,</strong> this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (<em>Ask the Oracle</em> if unsure).",
"move-content-end-the-fight-4": "On a <strong>weak hit,</strong> as above, but you must also choose one.",
"move-list-end-the-fight-1": "It’s worse than you thought: <em>Endure Harm.</em>",
"move-list-end-the-fight-2": "You are overcome: <em>Endure Stress.</em>",
"move-list-end-the-fight-3": "Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.",
"move-list-end-the-fight-4": "You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.",
"move-list-end-the-fight-5": "You’ll pay for it: An objective falls out of reach.",
"move-list-end-the-fight-6": "Others won’t forget: You are marked for vengeance.",
"move-content-end-the-fight-5": "On a <strong>miss,</strong> you have lost this fight. <em>Pay the Price.</em>",
"move-title-draw-the-circle": "In den Kreis treten",
"move-content-draw-the-circle-1": "Wenn du <strong>jemanden zu einem Duell herausforderst oder eine Herausforderung annimmst,</strong> würfle +Herz. Du erhältst +1, wenn dich ein Band mit der Gemeinschaft verbindet.",
"move-content-draw-the-circle-2": "Bei einem <strong>vollen Erfolg</strong> erhältst du 1 Momentum. Du kannst dir außerdem bis zu 3 der folgenden Einschränkungen auferlegen. Du erhältst für jede 1 Momentum.",
"move-content-draw-the-circle-3": "Bei einem <strong>Teilerfolg</strong> kannst du dir 1 Einschränkung auferlegen. Du erhältst dafür 1 Momentum.",
"move-list-draw-the-circle-1": "Den ersten Schlag gewähren: Dein Gegner bekommt die Initiative.",
"move-list-draw-the-circle-2": "Dich entblößen: Du erhältst keine Vorteile durch Rüstung oder Schild. Dein Gegner richtet +1 Schaden an.",
"move-list-draw-the-circle-3": "Kein Eisen führen: Du erhältst keine Vorteile durch Waffen. Der von dir verursachte Schaden beträgt 1.",
"move-list-draw-the-circle-4": "Dein eigenes Blut vergießen: Erleide Schaden (1 Schaden).",
"move-list-draw-the-circle-5": "Bis zum Tod kämpfen: Dieser Kampf wird erst enden, wenn einer tot ist.",
"move-content-draw-the-circle-4": "Bei einem <strong>Fehlschlag</strong> beginnst du das Duell mit einem Nachteil. Dein Gegner bekommt die Initiative. <em>Zahle den Preis.</em>",
"move-content-draw-the-circle-5": "Führe anschließend Spielzüge aus, um den Kampf auszutragen. Wenn du siegreich bist, darfst du eine Forderung stellen. Dein Gegner muss sich beugen oder er verliert seine Ehre und sein Ansehen. Wenn du die Herausforderung ablehnst, aufgibst oder besiegt wirst, darf dein Gegner seinerseits eine solche Forderung stellen.",
"move-title-end-the-fight": "Den Kampf beenden",
"move-content-end-the-fight-1": "<strong><em>Fortschrittsspielzug</em></strong>",
"move-content-end-the-fight-2": "Wenn du <strong>einen Spielzug ausführst, um eine Entscheidung herbeizuführen,</strong> kannst du bei einem <strong>vollen Erfolg</strong> den Ausgang dieses Kampfes bestimmen. Wirf dazu die Herausforderungswürfel und vergleiche deren Ergebnisse mit deinem Fortschritt. Ignoriere Momentum.",
"move-content-end-the-fight-3": "Bei einem <strong>vollen Erfolg</strong> scheidet dein Gegner aus dem Kampf aus. Er ist tot, ausgeschaltet, flieht oder ergibt sich, je nachdem, was zur Spielsituation und zu deinen Absichten passt (oder <em>Befrage das Orakel</em>).",
"move-content-end-the-fight-4": "Bei einem <strong>Teilerfolg</strong> tritt derselbe Effekt wie oben ein. Wähle zusätzlich 1 aus:",
"move-list-end-the-fight-1": "Es ist schlimmer als erwartet: <em>Erleide Schaden.</em>",
"move-list-end-the-fight-2": "Du bist verstört: <em>Erleide Stress.</em>",
"move-list-end-the-fight-3": "Dein Sieg ist von kurzer Dauer: Eine neue Gefahr oder ein neuer Gegner taucht auf oder eine bestehende Gefahr verschlimmert sich.",
"move-list-end-the-fight-4": "Es gibt Kollateralschäden: Etwas Wertvolles wird zerstört oder geht verloren oder jemand, der dir wichtig ist, muss für deinen Erfolg bezahlen.",
"move-list-end-the-fight-5": "Du wirst es noch bereuen: Ein Ziel wird unerreichbar.",
"move-list-end-the-fight-6": "Deine Tat wird nicht vergessen werden und Vergeltung wird folgen.",
"move-content-end-the-fight-5": "Bei einem <strong>Fehlschlag</strong> hast du den Kampf verloren. <em>Zahle den Preis.</em>",
"move-title-endure-harm": "Endure Harm",
"move-content-endure-harm-1": "When <strong>you face physical damage,</strong> suffer -health equal to your foe’s rank or as appropriate to the situation. If your health is 0, suffer -momentum equal to any remaining -health.",
"move-content-endure-harm-2": "Then, roll +health or +iron, whichever is higher.",
+120 -120
View File
@@ -223,24 +223,24 @@
"asset-keen-ability-1": "Cuando sostienes un arma que ha arrebatado una vida y entonas un canto fúnebre, tira +corazón. Con un <strong>éxito total</strong>, quien blanda el arma infligirá +1 de daño al <em>Golpear</em> o <em>Contratacar</em>. Si se obtiene un 1 en el dado de acción al hacer un movimiento para infligir daño, el efecto termina. Con un <strong>éxito parcial</strong>, como arriba, pero las voces de quienes fueron asesinados con el arma, se cuelan en tu canto fúnebre: debes <em>Soportar el estrés</em> (2 de estrés).",
"asset-keen-ability-2": "Como arriba, pero si quien porta el arma obtiene un éxito (total o parcial) al <em>Trazar el círculo</em>, <em>Entrar en liza</em> o en una <em>Batalla simplificada</em>, puede (solo una vez) sumar +1 y ganar +2 de impulso.",
"asset-keen-ability-3": "Cuando realices este ritual, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-leech-ability-1": "When you mark your hands or weapon with an intricate blood rune, roll +iron. On a <strong>strong hit</strong>, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a <strong>weak hit</strong>, as above, but this asset counts as a debility until the rune's thirst is quenched.",
"asset-leech-ability-2": "As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.",
"asset-leech-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-lightbearer-ability-1": "When you focus on a source of light and capture its essence, roll +wits. On a <strong>strong hit</strong>, set your light track to +6. On a <strong>weak hit</strong>, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.",
"asset-lightbearer-ability-2": "You may use your light to <em>Strike</em> or <em>Clash</em> against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.",
"asset-lightbearer-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-scry-ability-1": "When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a <strong>strong hit</strong>, you may <em>Gather Information</em> through observation using +shadow or +wits. On a <strong>weak hit</strong>, as above, but the flames are hungry; choose one to sacrifice.",
"asset-scry-ability-1-list-1": "Your blood: <em>Endure Harm</em> (2 harm).",
"asset-scry-ability-1-list-2": "Something precious: <em>Endure Stress</em>(2 stress).",
"asset-scry-ability-1-list-3": "Provisions: Suffer -2 supply.",
"asset-scry-ability-2": "As above, and you may instead study a past event.",
"asset-scry-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-shadow-walk-ability-1": "When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a <strong>strong hit</strong>, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a <strong>weak hit</strong>, as above, but the shadows try to lead you astray. You must first <em>Face Danger</em> to find your way.",
"asset-shadow-walk-ability-2": "As above, and you may also travel along the hidden paths of the shadow realms to <em>Undertake a Journey</em> using +shadow (instead of +wits). If you do, <em>Endure Stress</em> (1 stress) and mark progress twice on a strong hit.",
"asset-shadow-walk-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-sway-ability-1": "When you speak a person's name three times to the wind, roll +wits. On a <strong>strong hit</strong>, the wind whispers of this person's need. Envision what you hear (<em>Ask the Oracle</em> if unsure). If you use this information or fulfill this need when you <em>Compel</em> them, you may reroll any dice (one time only). On a <strong>weak hit</strong>, as above, but this person's need creates a troubling dilemma or complication; <em>Endure Stress</em> (1 stress).",
"asset-sway-ability-2": "As above, and if you roll a <strong>strong hit</strong> when you <em>Compel</em>, you may also reroll any dice (one time only) when you <em>Gather Information</em> from this person.",
"asset-sway-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
"asset-leech-ability-1": "Cuando te marcas las manos o marcas un arma con una intrincada runa de sangre, tira +hierro. Con un <strong>éxito total</strong>, la runa tiene sed de sangre. Una vez por ritual, cuando hagas un movimiento para infligir daño, puedes volver a tirar cualquier dado. En caso de éxito (total o parcial), infliges +2 de daño. A continuación, por cada punto de daño infligido ganas +1 que asignas como +salud o +impulso. Con un <strong>éxito parcial</strong>, como arriba, pero este recurso contará como una debilidad hasta que la runa sacie su sed de sangre.",
"asset-leech-ability-2": "Como arriba, pero puedes tocar a un personaje aliado o a un compañero y permitirle ganar cualquier cantidad de puntos sobrantes en forma de +salud o +impulso.",
"asset-leech-ability-3": "Cuando realices este ritual, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-lightbearer-ability-1": "Cuando te concentras en una fuente de luz y capturas su esencia, tira +mente. Con un <strong>éxito total</strong>, establece tu contador de luz en +6. Con un <strong>éxito parcial</strong>, establece tu contador de luz en +3. Luego, cuando hagas un movimiento para superar la oscuridad o guiarte en ella, puedes sumar +2 y perder -1 de luz.",
"asset-lightbearer-ability-2": "Puedes usar la luz primordial para <em>Contratacar</em> o <em>Golpear</em> a moradores de la infraoscuridad. Elige la cantidad de luz que vas a descargar y tira +luz (en vez de +hierro o +filo). Pierdes -luz igual a esa cantidad. Con un éxito (total o parcial), tu daño es 1 + la cantidad de luz descargada.",
"asset-lightbearer-ability-3": "Cuando realices este ritual, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-scry-ability-1": "Cuando miras las llamas para estudiar a una persona o un lugar remotos, tira +sombra. Tú o alguien que esté contigo debe conocer el objetivo. Con un <strong>éxito total</strong>, puedes <em>Reunir información</em> mediante la observación usando +sombra o +mente. Con un <strong>éxito parcial</strong>, como arriba, pero las llamas tienen hambre. Elige un sacrificio.",
"asset-scry-ability-1-list-1": "Tu sangre: debes <em>Soportar el daño</em> (2 de daño).",
"asset-scry-ability-1-list-2": "Algo valioso: debes <em>Soportar el estrés</em> (2 de estrés).",
"asset-scry-ability-1-list-3": "Provisiones: pierdes -2 de suministros.",
"asset-scry-ability-2": "Como arriba, pero en su lugar puedes estudiar un suceso del pasado.",
"asset-scry-ability-3": "Cuando realices este ritual, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-shadow-walk-ability-1": "Cuando te ocultas tras el fino velo de los reinos de la sombra, tira +sombra. Con un <strong>éxito total</strong>, ganas +1 de impulso. Luego, cuando hagas un movimiento para acechar, emboscar o esconderte, puedes volver a tirar cualquier dado (solo una vez). Con un <strong>éxito parcial</strong>, como arriba, pero las sombras intentan confundirte. Primero debes <em>Afrontar el peligro</em> para encontrar tu camino.",
"asset-shadow-walk-ability-2": "Como arriba, pero también puedes <em>Viajar</em> por las sendas ocultas de los reinos de la sombra usando +sombra (en vez de +mente). En tal caso, debes <em>Soportar el estrés</em> (1 de estrés). Con un éxito total, registras el progreso dos veces.",
"asset-shadow-walk-ability-3": "Cuando realices este ritual, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-sway-ability-1": "Cuando dices al viento tres veces el nombre de una persona, tira +mente. Con un <strong>éxito total</strong>, el viento te susurra de vuelta qué necesita esa persona. Establece qué es lo que te susurra el viento (<em>Pregunta al oráculo</em> en caso de duda). Si al <em>Persuadir</em> a esta persona, satisfaces su necesidad o utilizas esta información, puedes volver a tirar cualquier dado (solo una vez). Con un <strong>éxito parcial</strong>, como arriba, pero la necesidad de esta persona crea un dilema o una complicación que te preocupa. Explica por qué. A continuación, debes <em>Soportar el estrés</em> (1 de estrés).",
"asset-sway-ability-2": "Como arriba, pero si obtienes un <strong>éxito total</strong> al <em>Persuadir</em>, puedes volver a tirar cualquier dado (solo una vez) al <em>Reunir información</em> sobre esta persona.",
"asset-sway-ability-3": "Cuando realices este ritual, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-talisman-ability-1": "Cuando fabricas un amuleto, descríbelo y especifica contra qué persona o criatura protege. Después, tira +mente. Con un <strong>éxito total</strong>, cuando el portador del talismán se enfrente a dicho objetivo haciendo un movimiento, suma +2. Cuando se usa el talismán al hacer un movimiento y se saca un 1 en el dado de acción, el amuleto pierde su poder. Con un <strong>éxito parcial</strong>, como arriba, pero el portador suma +1 (en lugar de +2).",
"asset-talisman-ability-2": "Como arriba, pero puedes crear un amuleto que ayude a quien lo lleve contra todas las amenazas sobrenaturales, como los rituales místicos o las abominaciones.",
"asset-talisman-ability-3": "Cuando realices este ritual, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
@@ -303,57 +303,57 @@
"asset-alchemist-ability-1": "Cuando creas un elixir, elige un efecto: audacia (corazón), destreza (filo), vigor (hierro), claridad (mente) o astucia (sombra). A continuación, pierdes -1 de suministros y tiras +mente. Con un <strong>éxito total</strong>, creas una sola dosis. El personaje que consume el elixir debe <em>Afrontar el peligro</em> +hierro y obtener un éxito (total o parcial). En tal caso, siempre que haga movimientos con la característica relacionada sumará +1. El efecto dura hasta que su salud, entereza o impulso caigan por debajo de +1. Con un <strong>éxito parcial</strong>, como arriba, pero pierdes adicionalmente -1 de suministros al crearlo.",
"asset-alchemist-ability-2": "Como arriba, pero puedes elegir que una sola dosis tenga dos efectos o crear dos dosis con el mismo efecto.",
"asset-alchemist-ability-3": "Cuando prepares un elixir, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-animal-kin-ability-1": "When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.",
"asset-animal-kin-ability-2": "You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may <em>Forge a Bond</em> with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.",
"asset-animal-kin-ability-3": "Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.",
"asset-write-in-banner-sworn": "Name:",
"asset-description-banner-sworn": "Once you mark a bond with a leader or faction...",
"asset-banner-sworn-ability-1": "When you <em>Swear an Iron Vow</em> to serve your leader or faction on a mission, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-banner-sworn-ability-2": "When you <em>Sojourn</em> or <em>Make Camp</em> in the company of your banner-kin, add +1 and take +1 momentum on a hit.",
"asset-banner-sworn-ability-3": "When you <em>Enter the Fray</em> bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.",
"asset-description-battle-scarred": "Once you become maimed...",
"asset-battle-scarred-ability-1": "You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).",
"asset-battle-scarred-ability-2": "You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you <em>Endure Stress</em> +heart, take +1 momentum on a strong hit.",
"asset-battle-scarred-ability-3": "You have stared down death before: When you are at 0 health and <em>Endure Harm</em>, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.",
"asset-animal-kin-ability-1": "Cuando hagas un movimiento para apaciguar, calmar, controlar, ayudar o ahuyentar a un animal (o a un compañero que sea un animal o una bestia), suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-animal-kin-ability-2": "Adquirir o mejorar un recurso de compañero animal o bestia te cuesta 1 punto de experiencia menos. Una vez que hayas marcado todas sus capacidades, puedes <em>Forjar un vínculo</em> con el compañero: considéralo un éxito total automático. Al hacerlo, ganas 1 punto de experiencia y registras dos marcas (en vez de una) en el contador de progreso de tus vínculos.",
"asset-animal-kin-ability-3": "Una vez por combate, cuando te aprovechas de las capacidades de tu compañero animal o bestia para hacer un movimiento, vuelve a tirar cualquier dado. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-write-in-banner-sworn": "Nombre:",
"asset-description-banner-sworn": "Cuando tengas un vínculo con una figura de poder o una facción...",
"asset-banner-sworn-ability-1": "Al <em>Jurar por el Hierro</em> que servirás a tu facción o tu líder durante una misión puedes volver a tirar cualquier dado. Al <em>Cumplir tu juramento</em> y registrar la experiencia que has ganado, ganas 1 punto de experiencia adicional.",
"asset-banner-sworn-ability-2": "Tanto al <em>Pasar tiempo en una comunidad</em> como al <em>Acampar</em> con tus iguales, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-banner-sworn-ability-3": "Al <em>Entrar en liza</em> portando tu estandarte, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso. Cuando te aprovechas del impulso mientras portas tu estandarte en combate, tras restablecer el impulso a su valor inicial, ganas +1 de impulso.",
"asset-description-battle-scarred": "Cuando estés mutilado...",
"asset-battle-scarred-ability-1": "Centrarse en lo importante: reduce tu filo o hierro en 1. Puedes repartir 2 puntos entre corazón y mente como tú quieras, pero ninguna puede superar +4.",
"asset-battle-scarred-ability-2": "Superar tus limitaciones: reduce tu salud máxima en 1. Mutilado ya no cuenta como una debilidad para ti y no reduce tu impulso máximo ni tu impulso inicial. Al <em>Soportar el estrés</em> +corazón, suma +1.",
"asset-battle-scarred-ability-3": "Mirarle a la Muerte a la cara: al <em>Soportar el daño</em>, si tu salud está a 0 puedes tirar +corazón o +mente (en vez de +hierro o +salud). En ese caso, con un éxito (total o parcial) ganas +1 de impulso.",
"asset-write-in-blade-bound": "Nombre:",
"asset-description-blade-bound": "Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...",
"asset-blade-bound-ability-1": "When you <em>Enter the Fray</em> or <em>Draw the Circle</em> while wielding your kin-blade, add +1 and take +1 momentum on a hit.",
"asset-blade-bound-ability-2": "When you <em>Gather Information</em> by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, <em>Endure Stress</em> (2 stress).",
"asset-blade-bound-ability-3": "When you <em>Strike</em> with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, <em>Endure Stress</em> (2 stress).",
"asset-bonded-ability-1": "When you make a move which gives you an add for sharing a bond, add +1 more.",
"asset-bonded-ability-2": "When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.",
"asset-bonded-ability-3": "When you make a move in a crucial moment and score a <strong>miss,</strong> you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another <strong>miss,</strong> in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, <em>Face Desolation</em> .",
"asset-dancer-ability-1": "When you <em>Secure an Advantage</em> +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience.",
"asset-dancer-ability-2": "When you <em>Face Danger</em> +edge in a fight by nimbly avoiding your foe's attacks, add +1 and take +1 momentum on a hit.",
"asset-dancer-ability-3": "When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a <strong>strong hit,</strong> you and each of your allies may take +2 momentum and +1 spirit. On a <strong>weak hit,</strong> you take +1 momentum or +1 spirit, but your allies are unmoved.",
"asset-write-in-devotant-1": "God's Name:",
"asset-write-in-devotant-2": "Stat:",
"asset-devotant-ability-1": "When you say your daily prayers, you may <em>Secure an Advantage</em> by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum.",
"asset-devotant-ability-2": "When you <em>Swear an Iron Vow</em> to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-devotant-ability-3": "When you <em>Sojourn</em>, and spread the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit.",
"asset-write-in-empowered": "Title/Lineage:",
"asset-empowered-ability-1": "When you <em>Sojourn</em> and score a weak hit or <strong>miss,</strong> you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a <strong>miss,</strong> you are refused, and your presumption causes significant new trouble.",
"asset-empowered-ability-2": "When you exert your title or lineage to <em>Compel</em>, add +1 and take +1 momentum on a hit.",
"asset-empowered-ability-3": "When you forgo your title or lineage and <em>Forge a Bond</em> as an equal, or when you <em>Swear an Iron Vow</em> to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.",
"asset-fortune-hunter-ability-1": "When you <em>Swear an Iron Vow</em> to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully <em>Fulfill Your Vow</em> to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.",
"asset-fortune-hunter-ability-2": "When in a community or trading, you may suffer -1 wealth and take +2 supply.",
"asset-fortune-hunter-ability-3": "When you <em>Resupply</em> by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.",
"asset-herbalist-ability-1": "When you attempt to <em>Heal</em> using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).",
"asset-herbalist-ability-1-list-1": "Add +2.",
"asset-herbalist-ability-1-list-2": "On a hit, take or give an additional +1 health.",
"asset-herbalist-ability-2": "When you <em>Heal</em> a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum.",
"asset-herbalist-ability-3": "When you <em>Make Camp</em> and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.",
"asset-honorbound-ability-1": "When you <em>Turn the Tide</em>, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.",
"asset-honorbound-ability-2": "When you <em>Secure an Advantage </em> or <em>Compel</em> by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or <strong>miss,</strong> envision how this truth complicates your current situation.",
"asset-honorbound-ability-3": "When you <em>Fulfill Your Vow</em> and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next <em>Fulfill Your Vow</em> and score a strong hit.",
"asset-improviser-ability-1": "When you <em>Check your Gear</em>, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.",
"asset-improviser-ability-2": "When you <em>Secure an Advantage</em> or <em>Face Danger</em> by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.",
"asset-improviser-ability-3": "When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a <strong>strong hit,</strong> but count a weak hit as a miss.",
"asset-infiltrator-ability-1": "When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.",
"asset-infiltrator-ability-2": "When you <em>Gather Information</em> within an enemy area to discover their positions, plans, or methods, or when you <em>Secure an Advantage</em> within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.",
"asset-infiltrator-ability-3": "When you <em>Resupply</em> within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.",
"asset-loyalist-ability-1": "When you <em>Aid Your Ally</em>, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.",
"asset-loyalist-ability-2": "When an ally makes the <em>Endure Stress</em> move in your company, they add +1 and you take +1 momentum on a hit.",
"asset-description-blade-bound": "Cuando tengas un vínculo con la espada de tu familia, una reliquia inteligente imbuida con el espíritu de uno de tus antepasados...",
"asset-blade-bound-ability-1": "Tanto al <em>Entrar en liza</em> como al <em>Trazar el círculo</em> empuñando tu espada familiar, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-blade-bound-ability-2": "Al <em>Reunir información</em> escuchando los susurros de tu espada familiar, suma +1. En caso de éxito (total o parcial), ganas +2 de impulso. A continuación, debes <em>Soportar el estrés</em> (2 de estrés).",
"asset-blade-bound-ability-3": "Antes de tirar <em>Golpear</em> con tu espada familiar, puedes decidir intentar infligir un daño brutal. Si es así, suma +1. En caso de éxito (total o parcial), infliges +2 de daño. A continuación, debes <em>Soportar el estrés</em> (2 de estrés).",
"asset-bonded-ability-1": "Cuando hagas un movimiento que te dé una bonificación por tener un vínculo, suma +1 adicional.",
"asset-bonded-ability-2": "Cuando rellenas por completo una casilla del contador de progreso de tus vínculos, piensa lo que has aprendido de tus relaciones hasta ahora. Luego, ganas +2 de impulso y 1 punto de experiencia.",
"asset-bonded-ability-3": "Cuando hagas un movimiento en un momento crucial y obtengas un <strong>fallo</strong>, el recuerdo de tu gente puede darte aliento y coraje. Puedes, si quieres, volver a tirar cualquier dado, pero si vuelves a <strong>fallar</strong>, además del resultado del movimiento, debes marcar la debilidad conmocionado o corrompido. Si ambas están marcadas, debes <em>Afrontar la desolación</em>.",
"asset-dancer-ability-1": "Al <em>Crear una ventaja</em> +filo bailando para el público, suma +1. En caso de éxito (total o parcial), ganas +2 de impulso. En caso de éxito total, suma +2 (solo una vez) si haces un movimiento para interactuar con alguien del público.",
"asset-dancer-ability-2": "Al <em>Afrontar el peligro</em> +filo en una lucha esquivando con agilidad los ataques de tu oponente, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-dancer-ability-3": "Cuando tú o un personaje aliado hacéis un movimiento de progreso y obtenéis un éxito (total o parcial), podéis realizar un baile para conmemorar el evento. En tal caso, tira +filo. Con un <strong>éxito total</strong>, tú y tus aliados ganáis +2 de impulso y +1 de entereza. Con un <strong>éxito parcial</strong>, tú ganas +1 de impulso y +1 de entereza, pero tus aliados no se conmueven.",
"asset-write-in-devotant-1": "Nombre del dios:",
"asset-write-in-devotant-2": "Característica:",
"asset-devotant-ability-1": "Cuando rezas tus oraciones diarias, puedes <em>Crear una ventaja</em> pidiéndole a tu dios que te conceda su bendición. En tal caso, tira +característica de tu dios. Con un éxito (total o parcial), ganas +2 de impulso.",
"asset-devotant-ability-2": "Al <em>Jurar por el Hierro</em> que servirás a tu dios en una búsqueda divina, puedes tirar +característica de tu dios y volver a tirar cualquier dado. Al <em>Cumplir tu juramento</em> y registrar la experiencia que has ganado, ganas 1 punto de experiencia adicional.",
"asset-devotant-ability-3": "Al <em>Pasar tiempo en una comunidad</em> predicando puedes tirar +característica de tu dios. En ese caso, con un éxito (total o parcial) ganas +1 de impulso.",
"asset-write-in-empowered": "Título/Linaje:",
"asset-empowered-ability-1": "Si obtienes un éxito parcial o un <strong>fallo</strong> al <em>Pasar un tiempo en una comunidad</em>, puedes exigir los derechos de hospitalidad que te corresponden por tu título o linaje. En tal caso, tira todos los dados otra vez y suma +1. Con un <strong>fallo</strong>, te rechazan y tu presuntuosidad es la fuente de nuevos y graves problemas.",
"asset-empowered-ability-2": "Cuando al <em>Persuadir</em> haces valer tu título o linaje, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-empowered-ability-3": "Tanto al <em>Jurar por el Hierro</em> que servirás a alguien de menor condición como al <em>Forjar un vínculo</em> de igual a igual, prescindiendo de tu título o linaje, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso o +1 de entereza.",
"asset-fortune-hunter-ability-1": "Al <em>Jurar por el Hierro</em> bajo promesa de pago, suma +1 y marca dicho juramento con un símbolo para que puedas reconocerlo. Al <em>Cumplir tu juramento</em> exitosamente con esa persona, ganas +riqueza igual al nivel de desafío de la búsqueda. Puedes aprovecharte de la riqueza en aquellos movimientos donde los recursos sean un factor que haya que tener en cuenta. En tal caso, suma +riqueza y pierdes -1 de riqueza.",
"asset-fortune-hunter-ability-2": "Cuando estés en una comunidad o comerciando puedes elegir perder -1 de riqueza y ganar +2 de suministros.",
"asset-fortune-hunter-ability-3": "Cuando obtienes una coincidencia en un éxito total al <em>Reabastecerte</em> rebuscando para encontrar algo de utilidad o saqueando, puedes describir cómo encuentras un objeto de valor. En tal caso, ganas +1 de suministros (en vez de +2) y +1 de riqueza.",
"asset-herbalist-ability-1": "Cuando intentes <em>Curar</em> empleando remedios de hierbas y tengas al menos +1 de suministros, elige una (decídelo antes de tirar).",
"asset-herbalist-ability-1-list-1": "Suma +2.",
"asset-herbalist-ability-1-list-2": "En caso de éxito (total o parcial), curas al objetivo (que puedes ser tú) +1 punto de salud adicional.",
"asset-herbalist-ability-2": "Si obtienes un éxito (total o parcial) al <em>Curar</em> a un personaje aliado, compañero u otro personaje, ganas +1 de entereza o +1 de impulso.",
"asset-herbalist-ability-3": "Al <em>Acampar</em> y elegir la opción de compartir, puedes preparar una comida reconstituyente. En tal caso, tú y tus compañeros ganáis +1 de salud. Cualquier personaje aliado que elija compartir gana también +1 de salud y no pierde -suministros.",
"asset-honorbound-ability-1": "Al <em>Cambiar las tornas</em>, establece cómo tus juramentos te dan fuerza en este momento. A continuación, cuando hagas tu movimiento, suma +2 (en vez de +1). En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-honorbound-ability-2": "Tanto al <em>Crear una ventaja</em> como al <em>Persuadir</em> diciendo una verdad cruda, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso. Con un éxito parcial o un <strong>fallo</strong>, determina cómo esta verdad complica tu situación actual.",
"asset-honorbound-ability-3": "Si obtienes un fallo al <em>Cumplir tu juramento</em>, puedes volver a tirar un dado de desafío. Si vuelves a fallar, reduce tu entereza máxima en 1. Puedes recuperar la entereza perdida la próxima vez que obtengas un éxito total al <em>Cumplir tu juramento</em>.",
"asset-improviser-ability-1": "Al <em>Revisar tu equipo</em>, puedes tirar +mente (en vez de +suministros). En tal caso, explica cómo te las arreglas para encontrar una solución ingeniosa. Con un éxito (total o parcial), ganas +1 de impulso.",
"asset-improviser-ability-2": "Tanto al <em>Crear una ventaja</em> como al <em>Afrontar el peligro</em> improvisando una herramienta o artefacto para salir al paso, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso. Después de tirar, también puedes perder -1 de suministros para sumar un +1 adicional.",
"asset-improviser-ability-3": "Cuando te juegas el todo por el todo y haces un movimiento impulsivo en una situación de riesgo, puedes sumar +2. En tal caso, con un <strong>éxito total</strong> ganas +1 de impulso, pero un éxito parcial se considera un fallo.",
"asset-infiltrator-ability-1": "Cuando hagas un movimiento para esconderte, penetrar o recorrer un área enemiga, suma+1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-infiltrator-ability-2": "Al <em>Reunir información</em> en el interior de un área enemiga con la intención de averiguar sus planes, sus métodos o sus posiciones o al <em>Crear una ventaja</em> dentro de esa área mediante la observación, puedes tirar +sombra (en vez de +mente). En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-infiltrator-ability-3": "Al <em>Reabastecerte</em> dentro de un área enemiga rebuscando para encontrar algo de utilidad o saqueando, puedes tirar +sombra (en vez de +mente). En tal caso, con un éxito (total o parcial) ganas +1 de impulso o +1 de suministros.",
"asset-loyalist-ability-1": "Al <em>Ayudar a tu aliado</em>, suma +1. Con un éxito (total o parcial) ganas +1 de impulso (adicionalmente a los beneficios que recibe tu aliado).",
"asset-loyalist-ability-2": "Cuando un personaje aliado hace el movimiento <em>Soportar el estrés</em> en tu presencia, puede sumar +1. En caso de éxito (total o parcial), tú ganas +1 de impulso.",
"asset-loyalist-ability-3": "Cuando apoyas a tu aliado mientras hace un movimiento de progreso, detalla cómo le ayudas. A continuación tira un dado de desafío. Con un 1-9, tu aliado puede reemplazar uno de sus propios dados de desafío por el tuyo. Con un 10, describe cómo le perjudicas involuntariamente; tu aliado debe reemplazar su dado de desafío más bajo por el tuyo.",
"asset-description-masked": "Cuando tengas un vínculo con los elfos y te regalen una máscara de madera preciosa de un árbol primigenio...",
"asset-masked-ability-1": "¿De qué está hecha tu máscara? Cuando llevas puesta la máscara y haces un movimiento con la característica indicada, suma +1. Si sacas un 1 en el dado de acción, pierdes -1 en el contador asociado (adicionalmente a lo que indique el resultado del movimiento).",
@@ -385,55 +385,55 @@
"asset-ritualist-ability-1": "Al <em>Crear una ventaja</em> para prepararte para un ritual, describe cómo te preparas. A continuación, suma +1. En caso de un éxito (total o parcial), ganas +1 de impulso.",
"asset-ritualist-ability-2": "Cuando realices un ritual, puedes elegir perder -1 de suministros y sumar +1 (decídelo antes de tirar).",
"asset-ritualist-ability-3": "Cuando te tatúas la esencia de un nuevo ritual sobre tu piel, describe los trazos que lo representan. Entonces puedes adquirir y mejorar ese recurso ritual por 1 punto menos de experiencia.",
"asset-description-shadow-kin": "Once you become corrupted...",
"asset-shadow-kin-ability-1": "You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).",
"asset-shadow-kin-ability-2": "You are attuned to the realms of shadow: When you perform a ritual, add +1.",
"asset-shadow-kin-ability-3": "You know the sly ways of death: When you <em>Face Death</em>, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).",
"asset-sighted-ability-1": "When you <em>Face Danger</em> or <em>Gather Information</em> to identify or detect mystic forces, add +1 and take +1 momentum on a hit.",
"asset-sighted-ability-2": "When you <em>Compel</em>, <em>Forge a Bond</em>, or<em>Test Your Bond</em> with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.",
"asset-sighted-ability-3": "When you <em>Secure an Advantage</em> by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.",
"asset-slayer-ability-1": "When you <em>Gather Information</em> by tracking a beast or horror, or when you <em>Secure an Advantage</em> by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.",
"asset-slayer-ability-2": "When you <em>Swear an Iron Vow</em> to slay a beast or horror, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-slayer-ability-3": "When you slay a beast or horror (at least formidable), you may take a trophy and choose one.",
"asset-slayer-ability-3-list-1": "Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).",
"asset-slayer-ability-3-list-2": "Prove your worth: When you <em>Sojourn</em>, reroll any dice (one time only).",
"asset-spirit-bound-ability-1": "You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to <em>Secure an Advantage</em> or <em>Gather Information</em>, add +1 and take +2 momentum on a hit. On a <strong>weak hit,</strong> also <em>Endure Stress</em> (1 stress).",
"asset-spirit-bound-ability-2": "When you <em>Face Death</em> guided by the spirit, add +1. On a <strong>strong hit,</strong> envision what you learn and take 1 experience.",
"asset-spirit-bound-ability-3": "One time only, when you successfully <em>Fulfill Your Vow</em> (formidable or greater) in service to the spirit, choose one.",
"asset-spirit-bound-ability-3-list-1": "Let them go: Take 2 experience for each marked ability and discard this asset.",
"asset-spirit-bound-ability-3-list-2": "Deepen your connection: Add +1 more when you leverage this asset.",
"asset-storyweaver-ability-1": "When you <em>Secure an Advantage</em>,<em>Compel</em>, or <em>Forge a Bond</em> by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.",
"asset-storyweaver-ability-2": "When you <em>Make Camp</em> and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.",
"asset-storyweaver-ability-3": "When you <em>Sojourn</em> within a community with which you share a bond, add +2 (instead of +1).",
"asset-trickster-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Compel</em> by lying, bluffing, stealing, or cheating, add +1.",
"asset-trickster-ability-2": "When you <em>Gather Information</em> by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.",
"asset-trickster-ability-3": "When you <em>Forge a Bond</em> for a relationship founded on a lie, choose one.",
"asset-trickster-ability-3-list-1": "Keep your secret: Roll +shadow (instead of +heart).",
"asset-trickster-ability-3-list-2": "Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.",
"asset-veteran-ability-1": "When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initaitive when burning momentum to improve a miss to a weak hit.",
"asset-veteran-ability-2": "When you <em>Swear an Iron Vow</em> to someone who fought beside you, or <em>Forge a Bond</em> with them, add +2 and take +2 momentum on a hit.",
"asset-veteran-ability-3": "When you <em>Resupply</em> by looting the dead on a field of <em>Battle</em>, add +1 and take +1 momentum on a hit.",
"asset-description-shadow-kin": "Cuando te corrompas...",
"asset-shadow-kin-ability-1": "Has endurecido el corazón: reduce tu corazón en 1. Incrementa tu sombra en +2 (hasta un máximo de +4).",
"asset-shadow-kin-ability-2": "En comunión con el reino de las sombras: cuando realices un ritual, suma +1.",
"asset-shadow-kin-ability-3": "Conoces los caminos secretos de la muerte: al <em>Afrontar la muerte</em> puedes tirar +sombra (en vez de +corazón). Con un éxito parcial, si eliges llevar a cabo una búsqueda para la Muerte, puedes tirar +sombra (en vez de +corazón). Además, al Jurar por el Hierro puedes volver a tirar cualquier dado. Al Cumplir tu juramento para esa búsqueda y registrar la experiencia que has ganado, ganas 2 puntos de experiencia adicionales.",
"asset-sighted-ability-1": "Tanto al <em>Afrontar el peligro</em> como al <em>Reunir información</em> para identificar o detectar fuerzas místicas, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-sighted-ability-2": "Al <em>Persuadir</em>, <em>Forjar un vínculo</em> o <em>Poner a prueba tu vínculo</em> con otro practicante de las artes místicas o con un ser místico, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-sighted-ability-3": "Al <em>Crear una ventaja</em> estudiando a alguien o algo en una situación complicada, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso. Cuando, además, traspasas el velo para explorar verdades más profundas (decídelo antes de tirar), puedes volver a tirar cualquier dado. En tal caso, un éxito parcial cuenta como un fallo.",
"asset-slayer-ability-1": "Tanto al <em>Reunir información</em> para rastrear a una bestia o una abominación como al <em>Crear una ventaja</em> cuando te preparas para luchar contra ellas, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-slayer-ability-2": "Al <em>Jurar por el Hierro</em> que acabarás con una bestia o una abominación, puedes volver a tirar cualquier dado. Al <em>Cumplir tu juramento</em> y registrar la experiencia que has ganado, ganas 1 punto de experiencia adicional.",
"asset-slayer-ability-3": "Cuando acabas con una bestia o una abominación (con un nivel de desafío al menos formidable), toma algo de ella como trofeo y elige una.",
"asset-slayer-ability-3-list-1": "Potenciar un ritual: cuando tú o un personaje aliado haga un movimiento ritual, podéis volver a tirar cualquier dado (una sola vez).",
"asset-slayer-ability-3-list-2": "Demostrar tu valía: al <em>Pasar tiempo en una comunidad</em> puedes volver a tirar cualquier dado (una sola vez).",
"asset-spirit-bound-ability-1": "Tus acciones o tus errores provocaron la muerte de alguien. Ahora su espíritu te acompaña. Si le consultas al <em>Crear una ventaja</em> o al <em>Reunir información</em>, suma +1. En caso de éxito (total o parcial), ganas +2 de impulso. Con un <strong>éxito parcial</strong>, debes <em>Soportar el estrés</em> (1 de estrés).",
"asset-spirit-bound-ability-2": "Cuando el espíritu te hace de guía al <em>Afrontar la muerte</em>, suma +1. Con un <strong>éxito total</strong>, di qué has aprendido. Ganas +1 punto de experiencia.",
"asset-spirit-bound-ability-3": "Una vez en la vida, al <em>Cumplir tu juramento</em> (formidable, al menos) con éxito al servicio del espíritu, elige una.",
"asset-spirit-bound-ability-3-list-1": "Decir adiós: ganas 2 puntos de experiencia por cada capacidad activa (con el cuadradito relleno). Descarta este recurso.",
"asset-spirit-bound-ability-3-list-2": "Reforzar el vínculo: suma un +1 adicional cuando te aproveches de este recurso.",
"asset-storyweaver-ability-1": "Si al <em>Crear una ventaja</em>, <em>Persuadir</em> o <em>Forjar un vínculo</em> usas una canción, un poema o un cuento para inspirar o instruir, relata a grandes rasgos tu historia. A continuación, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-storyweaver-ability-2": "Al <em>Acampar</em>, si eliges la opción de relajarte, puedes compartir una historia con tus aliados o crear una nueva si nadie te acompaña. Relata a grandes rasgos tu historia. Ganas +1 de entereza o +1 de impulso. Si lo desea, cualquier personaje aliado que elija relajarse en tu compañía gana +1 de entereza o +1 de impulso.",
"asset-storyweaver-ability-3": "Al <em>Pasar tiempo en una comunidad</em> con la que tienes un vínculo, suma +2 (en vez de +1).",
"asset-trickster-ability-1": "Al <em>Afrontar el peligro</em>, <em>Crear una ventaja</em> o <em>Persuadir</em> mintiendo, robando, marcándote un farol o haciendo trampas, suma +1.",
"asset-trickster-ability-2": "Al <em>Reunir información</em> para desentrañar una conspiración maquiavélica, puedes tirar +sombra (en vez de +mente). En ese caso, con un éxito (total o parcial) ganas +2 de impulso.",
"asset-trickster-ability-3": "Antes de <em>Forjar un vínculo</em> basado en una mentira, elige una.",
"asset-trickster-ability-3-list-1": "Guardo mi secreto: tira +sombra (en vez de +corazón).",
"asset-trickster-ability-3-list-2": "Revelo la verdad: tira +corazón. Con un éxito total, ganas 1 punto de experiencia y registras dos marcas (en vez de una) en el contador de progreso de tus vínculos. Un éxito parcial se considera un fallo.",
"asset-veteran-ability-1": "Cuando te aprovechas del impulso para mejorar tu resultado en el combate, explica cómo tu experiencia en combate, ganada con sudor y sangre, te da la ventaja. Tras restablecer el impulso a su valor inicial, ganas +1 de impulso. Suma +1 en tu próximo movimiento. Además, una vez por combate, cuando te aprovechas del impulso para convertir un fallo en un éxito parcial, tomas la iniciativa.",
"asset-veteran-ability-2": "Al <em>Jurar por el Hierro</em> a alguien que ha luchado a tu lado que completarás una búsqueda o al <em>Forjar un vínculo</em> con esa persona, suma +2. En caso de éxito (total o parcial), ganas +2 de impulso.",
"asset-veteran-ability-3": "Al <em>Reabastecerte</em> saqueando a los muertos en un campo de batalla, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-description-waterborn": "",
"asset-waterborn-ability-1": "When you <em>Face Danger</em>, <em>Gather Information</em>, or <em>Secure an Advantage</em> related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.",
"asset-waterborn-ability-2": "When you <em>Undertake a Journey</em> by boat or ship, add +1. On a <strong>strong hit,</strong> also choose one.",
"asset-waterborn-ability-2-list-1": "The wind is at your back: Mark progress twice.",
"asset-waterborn-ability-2-list-2": "Find safe anchor: <em>Make Camp</em> now and reroll any dice.",
"asset-waterborn-ability-2-list-3": "Reap the bounty: <em>Resupply</em> now and reroll any dice.",
"asset-waterborn-ability-3": "When you <em>Enter the Fray</em> aboard a boat or ship, reroll any dice.",
"asset-wayfinder-ability-1": "When you <em>Undertake a Journey,</em> take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset.",
"asset-wayfinder-ability-2": "When you <em>Secure an Advantage</em> or <em>Gather Information</em> by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.",
"asset-wayfinder-ability-3": "When you <em>Swear an Iron Vow</em> to safely guide someone on a perilous journey, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.",
"asset-description-weapon-master": "Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to a seasoned warrior, and <em>Forge a Bond</em> to train with them...",
"asset-weapon-master-ability-1": "When you <em>Secure an Advantage</em> by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.",
"asset-weapon-master-ability-2": "When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.",
"asset-weapon-master-ability-3": "When you <em>Turn the Tide</em> with a sudden change of weapon or technique, and your next move is a <em>Strike</em>, you may add +1 and inflict +2 harm on a strong hit.",
"asset-wildblood-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Gather Information</em> using your knowledge of tracking, woodcraft, or woodland creatures, add +1.",
"asset-wildblood-ability-2": "When you <em>Face Danger</em> or <em>Secure an Advantage</em> by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.",
"asset-wildblood-ability-3": "When you <em>Make Camp</em> in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.",
"asset-write-in-wright": "Specialty:",
"asset-wright-ability-1": "When you <em>Secure an Advantage</em> by crafting a useful item using your specialty, or when you <em>Face Danger</em> to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.",
"asset-wright-ability-2": "As above, and you may suffer -1 supply (after you roll) to add an additional +1.",
"asset-wright-ability-3": "When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em>.",
"asset-waterborn-ability-1": "Al <em>Afrontar el peligro</em>, <em>Reunir información</em> o <em>Crear una ventaja</em> relacionados con tu conocimiento sobre viajes marítimos o fluviales, embarcaciones, criaturas y entornos acuáticos, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-waterborn-ability-2": "Al <em>Viajar</em> en bote o barco, suma +1. Con un <strong>éxito total</strong>, elige además una.",
"asset-waterborn-ability-2-list-1": "Los vientos te son propicios: registra el progreso dos veces.",
"asset-waterborn-ability-2-list-2": "Un buen lugar para echar el ancla: decides <em>Acampar</em> ahora. Vuelve a tirar cualquier dado.",
"asset-waterborn-ability-2-list-3": "Recoger los beneficios: haces el movimiento <em>Reabastecerte</em>. Vuelve a tirar cualquier dado.",
"asset-waterborn-ability-3": "Al <em>Entrar en liza</em> a bordo de un bote o un barco, vuelve a tirar cualquier dado.",
"asset-wayfinder-ability-1": "Al <em>Viajar</em> ganas +1 de impulso en caso de un éxito total. Si te aprovechas del impulso para mejorar tu resultado, tras restablecer el impulso a su valor inicial, ganas +1 de impulso.",
"asset-wayfinder-ability-2": "Al <em>Crear una ventaja</em> o al <em>Reunir información</em> escrutando el paisaje o adelantándote para reconocer el terreno, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-wayfinder-ability-3": "Al <em>Jurar por el Hierro</em> que guiarás a alguien de forma segura en un viaje peligroso, puedes volver a tirar cualquier dado. Al <em>Cumplir tu juramento</em> y registrar la experiencia que has ganado, ganas 1 punto de experiencia adicional.",
"asset-description-weapon-master": "Cuando <em>Forjes un vínculo</em> con alguien con gran experiencia en la guerra para que te entrene y <em>Cumplir tu juramento</em> a su servicio (formidable, al menos)...",
"asset-weapon-master-ability-1": "Al <em>Crear una ventaja</em> evaluando las capacidades de tu contrincante en una pelea (o en una situación tensa que podría conducir a una pelea), suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-weapon-master-ability-2": "Cuando entrenas con una nueva arma o estudias una nueva técnica, adquirir o mejorar ese talento de combate te cuesta 1 punto de experiencia menos.",
"asset-weapon-master-ability-3": "Al <em>Cambiar las tornas</em> con una inesperada maniobra de combate o un repentino cambio de arma, si tu siguiente movimiento es <em>Golpear</em>, suma +1. En tal caso, con un éxito total, infliges +2 de daño.",
"asset-wildblood-ability-1": "Al <em>Afrontar el peligro</em>, <em>Reunir información</em> o <em>Crear una ventaja</em> utilizando tus conocimientos sobre los bosques y sus habitantes o tu pericia para rastrear, suma +1.",
"asset-wildblood-ability-2": "Al <em>Afrontar el peligro</em> o <em>Crear una ventaja</em> escondiéndote o acechando en el bosque, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-wildblood-ability-3": "Al <em>Acampar</em> en el bosque, puedes tirar +mente (en vez de +suministros). Con un éxito (total o parcial), tú y tus aliados escogéis una opción adicional.",
"asset-write-in-wright": "Especialidad:",
"asset-wright-ability-1": "Al <em>Crear una ventaja</em> para fabricar un objeto que sea de utilidad usando tu especialidad o al <em>Afrontar el peligro</em> creando o reparando un objeto en una situación peligrosa, suma +1. En caso de éxito (total o parcial), ganas +1 de impulso.",
"asset-wright-ability-2": "Como arriba, y además puedes, después de tirar, perder -1 de suministros para sumar un +1 adicional.",
"asset-wright-ability-3": "Cuando entregas el objeto que has creado como un regalo para conmemorar un acontecimiento o una relación importantes, puedes (solo una vez) volver a tirar cualquier dado al <em>Persuadir</em>, <em>Forjar un vínculo</em> o al <em>Poner a prueba tu vínculo</em>.",
"asset-custom-view-title": "Ver",
"asset-custom-builder-title": "Editar",
"asset-custom-builder-name-placeholder": "Nombre del recurso",
@@ -665,9 +665,9 @@
"move-content-gather-information-4": "Con un <strong>fallo,</strong> tu investigación descubre una amenaza grave o revela una verdad incómoda que compromete tu búsqueda. <em>Paga el precio.</em>",
"move-title-heal": "Curar",
"move-content-heal-1": "Cuando <strong>tratas una lesión o una dolencia,</strong> tira +mente. Si estás tratando tus propias heridas, tira +mente o +hierro, la que sea menor.",
"move-content-heal-2": "On a <strong>strong hit,</strong> your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.",
"move-content-heal-3": "On a <strong>weak hit,</strong> as above, but you must suffer -1 supply or -1 momentum (your choice).",
"move-content-heal-4": "On a <strong>miss,</strong> your aid is ineffective. <em>Pay the Price.</em>",
"move-content-heal-2": "Con un <strong>éxito total</strong>, el tratamiento funciona. Si tu personaje o el personaje aliado que tratas está herido, puedes eliminar dicha condición. Después, tu personaje o el aliado gana +2 de salud.",
"move-content-heal-3": "Con un <strong>éxito parcial</strong>, como arriba, pero pierdes -1 de suministros o -1 de impulso, a tu elección.",
"move-content-heal-4": "Con un <strong>fallo</strong>, el tratamiento es ineficaz. <em>Paga el precio</em>.",
"move-title-learn-from-your-failures": "Learn From Your Failures",
"move-content-learn-from-your-failures-1": "<strong><em>Progress Move</em></strong>",
"move-content-learn-from-your-failures-2": "When <strong>you spend time reflecting on your hardships and missteps,</strong> and your failure track is +6 or greater, roll your challenge dice and compare to your progress. Momentum is ignored on this roll.",
@@ -682,7 +682,7 @@
"move-content-locate-your-objective-2": "When <strong>your exploration of a site comes to an end,</strong> roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-locate-your-objective-3": "On a <strong>strong hit,</strong> you locate your objective and the situation favors you. Choose one.",
"move-list-locate-your-objective-1": "Make another move now (not a progress move), and add +1.",
"move-list-locate-your-objective-2": "Take +1 momentum.",
"move-list-locate-your-objective-2": "Ganas +1 de impulso.",
"move-content-locate-your-objective-4": "On a <strong>weak hit,</strong> you locate your objective but face an unforeseen hazard or complication. Envision what you find (Ask the Oracle if unsure).",
"move-content-locate-your-objective-5": "On a <strong>miss,</strong> your objective falls out of reach, you have been misled about the nature of your objective, or you discover that this site holds unexpected depths. If you continue your exploration, clear all but one filled progress and raise the site’s rank by one (if not already epic).",
"move-title-make-camp": "Acampar",
+2 -2
View File
@@ -3,7 +3,7 @@
"abilities": "Attribute",
"agility": "Geschicklichkeit",
"agility-abbr": " [agi]",
"agility-abbr-u": "AGI",
"agility-abbr-u": "GES",
"appearance-u": "ERSCHEINUNG",
"ark": "Die Arche",
"armor": "Rüstung",
@@ -134,7 +134,7 @@
"starving": "Verhungernd",
"strength": "Stärke",
"strength-abbr": " [str]",
"strength-abbr-u": "STR",
"strength-abbr-u": "STK",
"survival": "Überleben",
"talent-u": "TALENTE",
"technology": "Technologie",
@@ -752,6 +752,7 @@ div.charsheet div.section-modifiers b > label {
div.charsheet div.section-modifiers div.details-row {
display: flex;
justify-content: space-between;
align-items: center;
}
div.charsheet div.section-modifiers div.details-row input[type=number] {
width: 100%;
@@ -512,19 +512,19 @@
</div>
<div class="rName">
<input type="text" name="attr_name" title="Attack Name" value="Name"/>
<input type="text" name="attr_name" title="Attack Name" value="Name" data-i18n-title="attack-name" />
</div>
<div class="rBonus">
<input type="number" name="attr_bonus" title="Attack Bonus" value="0"/>
<input type="number" name="attr_bonus" title="Attack Bonus" value="0" data-i18n-title="attack-bonus" />
</div>
<div class="rCritRate">
<input type="number" name="attr_crit_rate" title="Crit Target" value="20"/>
<input type="number" name="attr_crit_rate" title="Crit Target" value="20" data-i18n-title="crit-target" />
</div>
<div class="rEffectRanks">
<input type="number" name="attr_effect_ranks" title="Effect Ranks" value="0"/>
<input type="number" name="attr_effect_ranks" title="Effect Ranks" value="0" data-i18n-title="effect-ranks" />
</div>
<div class="rSaveBase">
@@ -54,6 +54,10 @@
"initiative":"Initiative",
"show-macro-text?":"Show Macro Text?",
"attack":"Attack",
"attack-name":"Attack Name",
"attack-bonus":"Attack Bonus",
"crit-target":"Crit Target",
"effect-ranks":"Effect Ranks",
"defense":"Defense",
"effect":"Effect",
"accurate-attack":"Accurate Attack",
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Identité",
"super-alias": "Héros",
"secret": "Secrète",
"gender": "Genre:",
"height": "Taille:",
"weight": "Poids:",
"public": "Publique",
"age": "Âge:",
"eyes": "Yeux:",
"hair": "Cheveux:",
"group-affiliation": "Affiliation",
"base-of-operations": "Base d'opération",
"power-level": "Niveau de puissance",
"power-point-totals": "Total de points de pouvoir:",
"abilities": "Caractéristiques",
"powers": "Pouvoirs",
"advantages": "Talents",
"skills": "Compétences",
"defenses": "Défenses",
"mutants-and-masterminds-character-sheet": "Mutants & Masterminds Fiche de Personnage",
"total-power-points-earned": "* Points de pouvoir totaux = Points de pouvoir de départ + Points de pouvoir gagnés",
"stats-skills": "Caractéristiques &amp; Compétences",
"powers-advantages-equipement": "Pouvoirs, Talents &amp; Équipements",
"options": "Options",
"name": "Nom",
"base": "Base ",
"total": "Total",
"misc": "Divers",
"strength": "Force",
"agility": "Agilité",
"fighting": "Combativité",
"awareness": "Sensibilité",
"stamina": "Endurance",
"dexterity": "Dextérité",
"intellect": "Intelligence",
"presence": "Présence",
"starting-power-points": "Points de pouvoir de départ",
"earned-power-points": "Points de pouvoir gagnés",
"hero-points": "Points d'héroïsme",
"injuries": "Blessures",
"defense-dodge-dc": "Défense - DD d'Esquive",
"parry-dc": "DD de Parade",
"points": "Points",
"ability": "Carac.",
"dodge": "Esquive",
"agl": "AGI",
"parry": "Parade",
"fortitude": "Vigueur",
"stamina-short": "END",
"toughness": "Robustesse",
"will": "Volonté",
"offense": "Attaque",
"initiative": "Initiative",
"show-macro-text?": "Montrer le texte de la Macro ?",
"attack": "Attaque",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Défense",
"effect": "Effet",
"accurate-attack": "Attaque de précision",
"all-out-attack": "Attaque à outrance",
"defensive-attack": "Attaque défensive",
"power-attack": "Attaque en puissance",
"conditions": "États",
"totals": "Total",
"ranks": "Rang",
"other": "Autre",
"awareness-short": "SNS",
"fighting-short": "CBT",
"agility-short": "AGI",
"strength-short": "FOR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,ranged-combat,stealth,deception,expertise,sleight-of-hand,intimidation,investigation,perception,insight,persuasion,treatment,technology,vehicles",
"acrobatics": "Acrobaties",
"athletics": "Athlétisme",
"close-combat": "Combat au contact",
"deception": "Duperie",
"expertise": "Expertise",
"insight": "Perspicacité",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Combat à distance",
"sleight-of-hand": "Habileté",
"stealth": "Discrétion",
"technology": "Technologie",
"treatment": "Soins médicaux",
"vehicles": "Véhicules",
"total-ranks": "Rangs totaux",
"notes-conditions": "Notes &amp; États",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "Tout",
"powers-devices": "Pouvoirs &amp; Gadgets",
"equipment": "Equipement",
"power-name": "Nom du pouvoir",
"pp-ranks": "PP/Rang",
"normal-power": "Pouvoir normal",
"alternate-effect": "Effet alternatif",
"dynamic-effect": "Effet dynamique",
"wealth": "Richesse",
"equipment-vehicles-headquarters": "Equipement, Véhicules, et Quartier général",
"roll-target-stats": "Type de jet - Caractéristiques: ",
"whisper-gm": "En privé au MJ",
"whisper-self": "En privé à moi-même",
"roll-target-combat": "Type de jet - Combat: ",
"roll-target-initiative": "Type de jet - Initiative: ",
"roll-target-skill": "Type de jet - Compétence: ",
"roll-target-effects": "Type de jet - Effets: ",
"dice-roll-type": "Type de jets de dé: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 du Guide du MJ",
"sum-3d6": "Somme de 3d6",
"acurate-attack-attack-bonus": "Attaque de précision Bonus d'Attaque",
"acurate-attack-defense-bonus": "Attaque de précision Bonus de Défense",
"acurate-attack-effect-penalty": "Attaque de précision Malus aux Effets",
"all-out-attack-attack-bonus": "Attaque à outrance Bonus d'Attaque",
"all-out-attack-defense-penalty": "Attaque à outrance Malus de Défense",
"all-out-attack-effect-bonus": "Attaque à outrance Bonus aux Effets",
"defensive-attack-attack-penalty": "Attaque Défensive Malus à l'Attaque",
"defensive-attack-defense-bonus": "Attaque Défensive Bonus de Défense",
"defensive-attack-effect-penalty": "Attaque Défensive Malus aux Effets",
"power-attack-attack-penalty": "Attaque en puissance Malus à l'Attaque",
"power-attack-defense-bonus": "Attaque en puissance Bonus de Défense",
"power-attack-effect-bonus": "Attaque en puissance Bonus aux Effets",
"condition-attack-modifier": "Modificateurs d'États à l'Attaque",
"condition-defense-modifier": "Modificateurs d'États à la Défense",
"condition-effect-modifier": "Modificateurs d'État aux Effets",
"combined-attack-modifier": "Modificateurs Combinés à l'Attaque",
"combined-defense-modifier": "Modificateurs Combinés à la Défense",
"combined-effect-modifier": "Modificateurs Combinés aux Effets",
"defense-class-short": "DD",
"equipment-advantage": "équipement"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
@@ -0,0 +1,140 @@
{
"real-identity": "Real Identity",
"super-alias": "Super Alias",
"secret": "Secret",
"gender": "Gender:",
"height": "Height:",
"weight": "Weight:",
"public": "Public",
"age": "Age:",
"eyes": "Eyes:",
"hair": "Hair:",
"group-affiliation": "Group Affiliation",
"base-of-operations": "Base of Operations",
"power-level": "Power Lever",
"power-point-totals": "Power Point Totals:",
"abilities": "Abilities",
"powers": "Powers",
"advantages": "Advantages",
"skills": "Skills",
"defenses": "Defenses",
"mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet",
"total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills": "Stats &amp; Skills",
"powers-advantages-equipement": "Powers, Advantages, &amp; Equipment",
"options": "Options",
"name": "Name",
"base": "Base",
"total": "Total",
"misc": "Misc",
"strength": "Strength",
"agility": "Agility",
"fighting": "Fighting",
"awareness": "Awareness",
"stamina": "Stamina",
"dexterity": "Dexterity",
"intellect": "Intellect",
"presence": "Presence",
"starting-power-points": "Starting Power Points",
"earned-power-points": "Earned Power Points",
"hero-points": "Hero Points",
"injuries": "Injuries",
"defense-dodge-dc": "Defense - Dodge DC",
"parry-dc": "Parry DC",
"points": "Points",
"ability": "Ability",
"dodge": "Dodge",
"agl": "AGL",
"parry": "Parry",
"fortitude": "Fortitude",
"stamina-short": "STA",
"toughness": "Toughness",
"will": "Will",
"offense": "Offense",
"initiative": "Initiative",
"show-macro-text?": "Show Macro Text?",
"attack": "Attack",
"attack-name": "Attack Name",
"attack-bonus": "Attack Bonus",
"crit-target": "Crit Target",
"effect-ranks": "Effect Ranks",
"defense": "Defense",
"effect": "Effect",
"accurate-attack": "Accurate Attack",
"all-out-attack": "All-out Attack",
"defensive-attack": "Defensive Attack",
"power-attack": "Power Attack",
"conditions": "Conditions",
"totals": "Totals",
"ranks": "Ranks",
"other": "Other",
"awareness-short": "AWE",
"fighting-short": "FGT",
"agility-short": "AGI",
"strength-short": "STR",
"intellect-short": "INT",
"presence-short": "PRS",
"dexterity-short": "DEX",
"skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics": "Acrobatics",
"athletics": "Athletics",
"close-combat": "Close Combat",
"deception": "Deception",
"expertise": "Expertise",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"perception": "Perception",
"persuasion": "Persuasion",
"ranged-combat": "Ranged Combat",
"sleight-of-hand": "Sleight of Hand",
"stealth": "Stealth",
"technology": "Technology",
"treatment": "Treatment",
"vehicles": "Vehicles",
"total-ranks": "Total Ranks",
"notes-conditions": "Notes &amp; Conditions",
"motivations-complications": "Motivations &amp; Complications",
"description": "Description",
"all": "All",
"powers-devices": "Powers &amp; Devices",
"equipment": "Equipment",
"power-name": "Power Name",
"pp-ranks": "PP/Rank",
"normal-power": "Normal power",
"alternate-effect": "Alternate effect",
"dynamic-effect": "Dynamic effect",
"wealth": "Wealth",
"equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters",
"roll-target-stats": "Roll Target - Stats: ",
"whisper-gm": "Whisper GM",
"whisper-self": "Whisper Self",
"roll-target-combat": "Roll Target - Combat: ",
"roll-target-initiative": "Roll Target - Initiative: ",
"roll-target-skill": "Roll Target - Skill: ",
"roll-target-effects": "Roll Target - Effects: ",
"dice-roll-type": "Dice Roll Type: ",
"standard-1d20": "Standard 1d20",
"3d20-gamemasters-guide": "3d20 Gamematers Guide",
"sum-3d6": "Sum 3d6",
"acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty": "Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus": "All-out Attack Attack Bonus",
"all-out-attack-defense-penalty": "All-out Attack Defense Penalty",
"all-out-attack-effect-bonus": "All-out Attack Effect Bonus",
"defensive-attack-attack-penalty": "Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus": "Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty": "Defensive Attack Effect Penalty",
"power-attack-attack-penalty": "Power Attack Attack Penalty",
"power-attack-defense-bonus": "Power Attack Defense Bonus",
"power-attack-effect-bonus": "Power Attack Effect Bonus",
"condition-attack-modifier": "Condition Attack Modifier",
"condition-defense-modifier": "Condition Defense Modifier",
"condition-effect-modifier": "Condition Effect Modifier",
"combined-attack-modifier": "Combined Attack Modifier",
"combined-defense-modifier": "Combined Defense Modifier",
"combined-effect-modifier": "Combined Effect Modifier",
"defense-class-short": "DC",
"equipment-advantage": "equipment"
}
+1 -1
View File
@@ -795,7 +795,7 @@
"condensed-view-and-skill-specialization": "The condensed view of the character sheet has problems if you are using skill specialization. In most situations it should be fine, however, you may experience odd display issues if specializations are used.",
"statblock-to-chat-log": "The stat block to chat output currently doesn't support custom/additional Derived Stats, or the Special Abilities container.",
"manually-set-advances": "Ręcznie ustaw Rozwinięcia",
"use-alphanumeric-for-traits": "Użyj oznaczeń alfanumerycznych dla poziomu cech i umiejęt. zamiast ikon kości",
"use-alphanumeric-for-traits": "Użyj oznaczeń alfanumerycznych dla cech i umiejęt.",
"minor-release": "Minor Release",
"minor-release-info": "This release focuses on Bug Fixes and a minor enhancement.",
"enhancements": "Ulepszenia",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to CMD only",
"buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes in roll",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet Configuration",
"sheet-created-after-v1": "Sheet created at version 100 or later",
"sheet-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skill pts /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Fail",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "SO",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Střední",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Na blízko",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Nastavení",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki 'how to use' Sheet Guide",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Dovednosti",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Kůže",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Doba trvání",
"spell-failure": "Spell Fail",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus nur auf KMV.",
"buff-combat-maneuver-bonus-title": "Bonus auf alle KMB-Angriffe",
"buff-combat-maneuver-bonus2-title": "Bonus nur auf 'Alt KMB' Angriffe",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Ort Weihen (falls Untot)",
"buff-consecrate-note": "Bereich positiver fokussierter Energie +3. Verdoppelt sich wenn Gottheit oder Gleichgesinnt geweiht.",
"buff-constitution-based-skills-penalty-title": "Abzug auf Konstitution basierende Fertigkeiten",
@@ -783,6 +784,7 @@
"die": "sterben",
"difficulty-class-abbrv": "SG",
"difficulty-class-calculation-desc": "10 + Attributsmodifikator + DC Basisstufe",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "SG Basis",
"difficulty-class-effect-basis-desc": "Basis für die Berechnung der DC und Effekte, Standard ist die halbe Stufenanzahl/ Trefferwürfel",
"difficulty-class-modifier-abbrv": "SG Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Geschicklichkeit to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance 2x heavy, immobilized",
"medium": "Mittel",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "mittlere Rüstung",
"melee": "Nahkampf",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organisation",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Einstellungen",
"sheet-configuration": "Charakterbogenkonfiguration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Bekannte Fehler / Wiki zum Charakterbogen",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Schild",
"shield-calculation-abbrv": "Schild berechn.",
"shield-default": "&#8226;Schild",
@@ -1785,8 +1789,8 @@
"skills": "Fertigkeiten",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Fertigkeitsp. /TW",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Fertigkeit /Stufe",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Haut",
"skin-details": "Haut-Details",
"slashing": "Hieb",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Dauer",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Zauberstufe",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Verwende Heldenpunkte",
"use-kineticist-burn": " Verwende kinetisches Verbrennen",
"use-magic-device": "Magischen Gegenstand benutzen",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Verwende Ruhm- und Legendenpunkte",
"use-racial-traits": " Verwende separate Liste für Rassenmerkmale",
"use-round-corners-on-simple-templates": " Runde Ecken auf nicht einfache Vorlage.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Ρυθμίσεις",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organización",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Configuración",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Usar Objeto Mágico",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus au DMD",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus aux jets d'attaque « BMO Alt » seulement",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la constitution",
@@ -783,6 +784,7 @@
"die": "Dé",
"difficulty-class-abbrv": "DD",
"difficulty-class-calculation-desc": "10 + Modificateur de caractéristique + niveau de base du DD",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DD de base",
"difficulty-class-effect-basis-desc": "Base pour le calcul de DD et effets, par défault 1/2niveau /DV",
"difficulty-class-modifier-abbrv": "Mod DD",
@@ -1064,8 +1066,8 @@
"include-info": "Inclure info?",
"include-information": "Inclure info?",
"include-information-title": "Inclure ces attributs additionnels aux jets de sauvegarde?",
"include-link-abilities": "Inclure le lien vers les attaques de capacité",
"include-link-spells": "Inclure le lien vers les attaques de sort",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Inclure une 9e attaque ?",
"include-notes": "Inclure les notes ?",
"include-save-notes": "Inclure les notes sur les sauvegardes au jet",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Encombrement maximum: 2x lourd, immobilisé",
"medium": "Moyenne",
"medium-abbrv": "Med",
"medium-abbrv-default": "Moyenne",
"medium-armor": "Armure Intermédiaire",
"melee": "Mêlée",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Inclure la Résistance à la Magie",
"options-spell-target-title": "Inclure Cibles/Zone",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organisation",
"original-abilities-menus": "Capacités originales",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Créer bouclier",
"settings": "Paramètres",
"sheet-configuration": "Configuration de la feuille",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Aide sur le Wiki",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Bouclier",
"shield-calculation-abbrv": "Bouclier calc",
"shield-default": "&#8226;Bouclier",
@@ -1785,8 +1789,8 @@
"skills": "Compétences",
"skills-per-hit-die": "Rangs de compétence par dé de vie racial",
"skills-per-hit-die-abbrv": "Points de<br>comp/DV",
"skills-per-level": "Rangs de compétence par niveau dus à la classe",
"skills-per-level-abbrv": "Comp.\n/niv.",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Peau",
"skin-details": "Détails sur la peau",
"slashing": "Tranchant",
@@ -1833,7 +1837,7 @@
"speed-base-title": "La vitesse de base du personnage",
"speed-calculation-abbrv": "Vitesse calc",
"speed-halved": " 1/2 Vitesse",
"speed-multiplier-title": "Multiplicateur de Course",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Notes sur les défenses",
"speed-run-title": "La distance maximale que le personnage peut parcourir en courant pendant votre tour, en ligne droite",
"speed-space-reach": "Vitesse, espace et portée",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domaine",
"spell-duration": "Durée",
"spell-failure": "Risque d'échec des sorts",
"spell-failure-chance": "Chance d’échec de sort",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Jet d'échec du sort",
"spell-level": "Niveau du sort ",
"spell-level-abbrv": "Niveau du Sort",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Utiliser les points héroïques",
"use-kineticist-burn": " Utiliser la Brûlure de Cinétiste",
"use-magic-device": "Utilisation d'objets magiques",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Utiliser les points de prestige et de renommée",
"use-racial-traits": " Séparer la liste des traits raciaux",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to CMD only",
"buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes in roll",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet Configuration",
"sheet-created-after-v1": "Sheet created at version 100 or later",
"sheet-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skill pts /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Fail",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Solo Bonus alla DMC",
"buff-combat-maneuver-bonus-title": "Bonus alle Manovre in Combattimento",
"buff-combat-maneuver-bonus2-title": "Bonus agli attacchi basati sulla BMC soltanto",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consacra (se Non Morto)",
"buff-consecrate-note": "La CD di Incanalare Energia aumenta di 3. Rappoddia (penalità incluse) se è presente un altare o una qualsiasi altra struttura legata alla divinità.",
"buff-constitution-based-skills-penalty-title": "Penalità alle abilità basate su COSTITUZIONE",
@@ -783,6 +784,7 @@
"die": "# Facce",
"difficulty-class-abbrv": "CD",
"difficulty-class-calculation-desc": "10 + Modificatore di Caratteristica + CD livello base",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "CD Base",
"difficulty-class-effect-basis-desc": "Base per calcoli della CD ed effetti",
"difficulty-class-modifier-abbrv": "Mod CD",
@@ -1064,8 +1066,8 @@
"include-info": "Includere informazioni?",
"include-information": "Includere informazioni?",
"include-information-title": "Includere questi attributi addizionali ai Tiri Salvezza?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Includere un 9° attacco?",
"include-notes": "Includere note?",
"include-save-notes": "Includere note di Salvezza nel tiro",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "La DESTREZZA massima alla CA è limitata dall'armatura o da un'ingombro.",
"maximum-encumbrance-title": "Ingombro massimo: pesante x2, Immobilizzato",
"medium": "Medio",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Media",
"medium-armor": "Armatura Media",
"melee": "In Mischia",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Includi resistenza agli Incantesimi",
"options-spell-target-title": "Includi Bersagli/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Arancione",
"organization": "Organizzazione",
"original-abilities-menus": "Caratt orig",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Imposta il colore della scheda e quello dei moduli di tiro",
"set-shield": "Imp.Scudo",
"settings": "Config",
"sheet-configuration": "Configurazione scheda",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Scudo",
"shield-calculation-abbrv": "Calc Scudo",
"shield-default": "•Scudo",
@@ -1785,8 +1789,8 @@
"skills": "Abilità",
"skills-per-hit-die": "Gradi d'Abilità per punto ferita dovuto alla razza",
"skills-per-hit-die-abbrv": "Punti Abil /DV",
"skills-per-level": "Gradi abilità per livello solo per Classe",
"skills-per-level-abbrv": "Abil/liv",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Pelle",
"skin-details": "Dettagli della pelle",
"slashing": "Tagliente",
@@ -1833,7 +1837,7 @@
"speed-base-title": "La velocità base del Personaggio",
"speed-calculation-abbrv": "Calc Vel",
"speed-halved": "Velocità Dimezzata",
"speed-multiplier-title": "Moltiplicatore di corsa",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Note sulla Velocità",
"speed-run-title": "La distanza massima che il Personaggio può percorrere correndo in linea durante il turno",
"speed-space-reach": "Velocità, Spazio e Portata",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Dominio",
"spell-duration": "Durata",
"spell-failure": "Fall.Inc.",
"spell-failure-chance": "Probabilità di fallimento dell'Incantesimo",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Prova di Fallimento dell'Incantesimo",
"spell-level": "Livello dell'Incantesimo",
"spell-level-abbrv": "Liv Incantesimo",
@@ -2015,6 +2019,7 @@
"use-hero-points": "Usa Punti Eroe",
"use-kineticist-burn": "Usa Ustione Cinetica",
"use-magic-device": "Utilizzare Congegni Magici",
"use-metrics": " Use Metrics",
"use-prestige-fame": "Usa Punti Prestigio e Fama",
"use-racial-traits": "Usa la lista dei Tratti razziali separata",
"use-round-corners-on-simple-templates": "Angoli Arrotondati per i moduli.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "ダイス",
"difficulty-class-abbrv": "難易度",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "中(デフォルト)",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "中装鎧",
"melee": "近接",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "盾",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "技能",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "肌",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "継続時間",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "중화질",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "설정",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to CMD only",
"buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes in roll",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Średni",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Opcje",
"sheet-configuration": "Sheet Configuration",
"sheet-created-after-v1": "Sheet created at version 100 or later",
"sheet-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skill pts /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Fail",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+84 -79
View File
@@ -269,16 +269,17 @@
"buff-bone-ward": "Proteção de Ossos",
"buff-calculation": "Cálculo de Buff",
"buff-caster-level-title": "Bônus ao nível do conjurador.",
"buff-charisma-based-skills-penalty-title": "Penalidade a Perícias baseadas em Carisma",
"buff-charisma-based-skills-penalty-title": "Penalidade às perícias baseadas em Carisma",
"buff-charisma-based-skills-title": "Bônus a Perícias baseadas em Carisma",
"buff-charisma-penalty-title": "Penalidade à Carisma. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às Perícias e Estatísticas.",
"buff-charisma-penalty-title": "Penalidade à Carisma. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
"buff-charisma-title": "Bônus à habilidade de Carisma",
"buff-cmd-title": "Bônus à defesa de manobras de combate.",
"buff-combat-maneuver-bonus-title": "Bônus ao bônus de manobras de combate",
"buff-combat-maneuver-bonus2-title": "Bônus aos ataques \"Alt BMC\" apenas",
"buff-cond-damage-mods": "Modificadores de Dano Buff/Cond",
"buff-consecrate": "Consagrar (caso morto-vivo)",
"buff-consecrate-note": "Energia canalizada por CDs aumenta em 3. Duplica isso e todas penalidades caso haja um altar.",
"buff-constitution-based-skills-penalty-title": "Penalidade a Perícias baseadas em Constituição",
"buff-constitution-based-skills-penalty-title": "Penalidade às perícias baseadas em Constituição",
"buff-constitution-based-skills-title": "Bônus a Perícias baseadas em Constituição",
"buff-constitution-penalty-title": "Penalidade à Constituição. A cada 2 pontos de dano que você receber, aplique uma penalidade de -1 a perícias e estatísticas",
"buff-constitution-title": "Bônus à habilidade de Constituição",
@@ -292,79 +293,79 @@
"buff-deflection-title": "Bônus de Desvio à CA",
"buff-desecrate": "Profanar (caso morto-vivo)",
"buff-desecrate-note": "+3 em testes vs canalização de energia. Duplicar todos bônus caso haja altar.",
"buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
"buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
"buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
"buff-dexterity-based-skills-penalty-title": "Penalidade às perícias baseadas em Destreza",
"buff-dexterity-based-skills-title": "Bônus a Perícias baseadas em Destreza",
"buff-dexterity-penalty-title": "Penalidade À Destreza. A cada 2 pontos de dano recebidos, aplique uma penalidade de -1 a perícias e estatísticas",
"buff-dexterity-title": "Bonus to dexterity ability score.",
"buff-divine-favor": "Favor Divino",
"buff-dodge-title": "Dodge bonus to AC",
"buff-dodge-title": "Bônus de esquiva à CA",
"buff-elemental-overflow": "Transbordo Elemental",
"buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
"buff-elemental-overflow-note": "chance de ignorar os efeitos de um golpe crítico ou ataque furtivo",
"buff-enlarge-person": "Aumentar Pessoa",
"buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
"buff-enlarge-person-note": "Alcance aumentado, altura x2, peso x4.",
"buff-flat-footed-title": "Bonus to flat-footed",
"buff-fortitude-title": "Bonus to fortitude saving throws.",
"buff-good-hope": "Boa Esperança",
"buff-hampering-hex": "Feitiço Perturbador",
"buff-haste": "Pressa",
"buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
"buff-haste-note": "Ao fazer uma ação de ataque completa, uma criatura rápida pode fazer um ataque extra com uma arma natural ou manufaturada. Todos os modos de movimento aumentam.",
"buff-heroism": "Heroísmo",
"buff-initiative-title": "Bonus to initiative",
"buff-initiative-title": "Bônus à Iniciativa",
"buff-inspire-courage": "Inspirar Coragem",
"buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
"buff-inspire-courage-note": "+@{b2_val} de bônus de moral em testes de resistência contra efeitos de encanto ou medo.",
"buff-inspire-greatness": "Inspirar Grandeza",
"buff-inspired-rage": "Inspirar Fúria",
"buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
"buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
"buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
"buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
"buff-inspired-rage-note": "**Fúria Inspirada**, aliados além do bardo não podem usar nenhuma perícia baseada em Carisma, Destreza ou Inteligência (exceto Acrobacia, Voo, Intimidação, e Montaria) ou qualquer habilidade que requeira paciência ou concentração.",
"buff-intelligence-based-skills-penalty-title": "Penalidade às perícias baseadas em Inteligência",
"buff-intelligence-based-skills-title": "Bônus a perícias baseadas em Inteligência",
"buff-intelligence-penalty-title": "Penalidade à Inteligência. A cada 2 pontos de dano recebidos, aplique uma penalidade de -1 a perícias e estatísticas",
"buff-intelligence-title": "Bonus to intelligence ability score.",
"buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
"buff-kinetic-blast-title": "Bonus to kinetic blast attack",
"buff-kinetic-blast-damage-title": "Bônus ao dano de explosão cinética",
"buff-kinetic-blast-title": "Bônus ao ataque de explosão cinética",
"buff-mage-armor": "Armadura de Mago",
"buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
"buff-magearmor-note": "feita de força, criaturas incorpóreas não podem ultrapassá-la como fazem com armaduras normais.",
"buff-magic-vestment": "Vestes Mágicas",
"buff-melee-title": "Bonus to all melee attack rolls.",
"buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
"buff-melee2-title": "Bônus às rolagens de ataque 'Alt Corpo a Corpo' apenas",
"buff-natural-title": "Bonus to natural",
"buff-notes": "Notas da Melhora",
"buff-prayer": "Oração",
"buff-prayer-debuff": "Oração (Piora)",
"buff-rage": "Fúria",
"buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
"buff-rage-note": "Um bárbaro não pode usar nenhuma perícia baseada em Carisma, Destreza ou Inteligência (exceto Acrobacia, Voo, Intimidação, e Montaria) ou qualquer habilidade que requeira paciência ou concentração.",
"buff-rage-unchained": "Fúria (Desenfreada)",
"buff-ranged-title": "Bonus to all ranged attack rolls.",
"buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
"buff-ranged2-title": "Bônus às rolagens de ataque 'Alt à Distância' apenas",
"buff-reduce-person": "Diminuir Pessoa",
"buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
"buff-reduce-person-note": "Alcance reduzido, altura /2, peso /4.",
"buff-reflex-title": "Bonus to reflex saving throws.",
"buff-saves-title": "Bonus to saving throws",
"buff-saves-title": "Bônus em testes de resistência",
"buff-shield": "Escudo",
"buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
"buff-shield-note": "Nega ataques de mísseis mágicos direcionados a vocês. Este bônus aplica-se contra ataques de toque incorpóreo, pois é um efeito de força.",
"buff-shield-of-faith": "Escudo da Fé",
"buff-shield-title": "Bonus to shield",
"buff-size-title": "Bonus to size",
"buff-skill-checks-title": "Bonus to all skill and ability checks.",
"buff-slow": "Lentidão",
"buff-slow-note": "Also apply *Staggered* condition.",
"buff-speed-title": "Bonus to speed",
"buff-slow-note": "Também aplica a condição \"Cambaleando\".",
"buff-speed-title": "Bônus à velocidade",
"buff-spell-caster-level-title": "Bonus to spell caster level.",
"buff-stardust": "Pó Estelar",
"buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
"buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
"buff-strength-based-skills-title": "Bonus to strength based skills",
"buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
"buff-stardust-note": " @{b1_val} de penalidade aos testes de visão baseados em Percepção",
"buff-strength-based-skills-penalty-title": "Penalidade às perícias baseadas em Força",
"buff-strength-based-skills-title": "Bônus às perícias baseadas em Força",
"buff-strength-penalty-title": "Penalidade à Força. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
"buff-strength-title": "Bonus to strength ability score.",
"buff-temp-hp-title": "Pontos de vida temporários.",
"buff-touch-title": "Bonus to touch attack armor class.",
"buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
"buff-type-title": "Aba sob a qual esta linha aparecerá. Categorize buffs por conveniência do usuário.",
"buff-ward": "Proteção",
"buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
"buff-ward-note": "Dura até que a criatura protegida seja atingida ou falhe um teste de resistência",
"buff-will-title": "Bonus to will saving throws.",
"buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
"buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
"buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
"buff-wisdom-title": "Bonus to wisdom ability score.",
"buff-wisdom-based-skills-penalty-title": "Penalidade às perícias baseadas em Sabedoria",
"buff-wisdom-based-skills-title": "Bônus às perícias baseadas em Sabedoria",
"buff-wisdom-penalty-title": "Penalidade à Sabedoria. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
"buff-wisdom-title": "Bônus aos pontos da habilidade de Sabedoria.",
"buffs": "Melhoras",
"buffs-conditions-edit-section": "Set and edit buffs and conditions",
"buffs-conditions-section": "Buffs and Conditions",
@@ -431,7 +432,7 @@
"charisma-calculation-abbrv": "Cálc CAR",
"charisma-calculation-skills-abbrv": "Cálc perícias CAR",
"charisma-penalized": "CAR Penalizado",
"charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
"charisma-penalized-title": "Carisma Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
"charisma-skills-abbrv": "Perícias CAR",
"check": "Resultado",
"check-calculation": "Cálc Teste",
@@ -524,32 +525,32 @@
"condition": "Condição",
"condition-abbrv": "Cond",
"condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
"condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
"condition-blinded-note": "–4 de penalidade em testes de Percepção por oponentes. Todos os testes e atividades que dependem de visão (como ler e testes de Percepção baseados em visão) falham automaticamente.",
"condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
"condition-blinded-title": "-2 de penalidade para a Classe de Armadura",
"condition-cowering-title": "-2 de penalidade para a Classe de Armadura",
"condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
"condition-dazed-title": "A criatura é incapaz de agir normalmente. Uma criatura atordoada não pode realizar ações, mas não recebe penalidade à CA.",
"condition-dazzled-note": "-1 penalty on sight-based Perception checks",
"condition-dazzled-title": "-1 penalty on attack rolls",
"condition-dead-title": "You're dead...",
"condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
"condition-deafened-note": "-4 de penalidade em testes de Percepção por oponentes, falha automaticamente em testes de Percepção baseados em som",
"condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
"condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
"condition-deafened-title": "-4 de penalidade em rolagens de iniciativa, -4 de penalidade nos testes de Percepção propostos, e tem uma chance de 20% de falha de encantamento ao conjurar com componentes verbais",
"condition-description": "Modificadores devido às condições que afetam este bônus",
"condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
"condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
"condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
"condition-dying-title": "Uma criatura que está morrendo não pode realizar ações. No próximo turno do personagem, após ter seus pontos de vida negativados (mas sem morrer), e durante todos os outros turnos, o personagem precisa fazer um teste CD 10 CON para se estabilizar. O personagem recebe uma penalidade nessa rolagem equivalente ao seus pontos de vidas totais negativos. Um personagem que está estável não precisa realizar este teste. Um 20 natural nesse teste é sucesso automático. Se o personagem falha nesse teste, ele perde 1 ponto de vida. Se uma criatura que está morrendo tem uma quantidade negativa de pontos de vida igual aos seus pontos de CON, ela morre.",
"condition-energy-drained-title": "Penalidade de -1 para todas rolagens de ataque, testes de manobras de combate, defesa de manobras de combate, testes de resistência, testes de perícia, e testes de habilidade. Além disso, há redução de 5 PV tanto para o PV atual quanto para o máximo.",
"condition-entangled-title": "Penalidade de -2 para todas as jogadas de ataque e -4 para a Destreza",
"condition-exhausted-title": "-6 penalty to Strength and Dexterity",
"condition-exhausted-title": "-6 de penalidade à Força e à Destreza",
"condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
"condition-fatigued-title": "-2 penalty to Strength and Dexterity",
"condition-fatigued-title": "-2 de penalidade à Força e à Destreza",
"condition-fear-title": "Abalado/Assustado/Apavorado: -2 de penalidade para jogadas de ataque, testes de resistência, testes de perícia e testes de habilidade",
"condition-flat-footed-title": "Flat-Footed: perde seu bônus de Destreza para a CA e CMD (se qualquer) e não pode fazer ataques de oportunidade, a não ser que tenha a habilidade Reflexo de Combate ou a habilidade de Classe Esquiva Uncanny",
"condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
"condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
"condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
"condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
"condition-grappled-title": "-2 de penalidade em todas as rolagens de ataque e uma penalidade de -4 em Destreza",
"condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
"condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
"condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
@@ -562,13 +563,13 @@
"condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
"condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
"condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
"condition-pinned-title": "Additional -4 penalty to Armor Class",
"condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
"condition-prone-title": "-4 penalty on melee attack rolls",
"condition-pinned-title": "Penalidade adicional de -4 à Classe da Armadura",
"condition-prone-note": "+4 de bônus à Classe de Armadura contra ataques à distância, –4 de penalidade à CA contra ataques corpo a corpo",
"condition-prone-title": "-4 de penalidade em rolagens de ataque corpo a corpo",
"condition-sickened-title": "-2 de penalidade nas jogadas de ataque, jogadas de dano, testes de resistência, testes de perícia e testes de habilidade",
"condition-stable-title": "The character is no longer dying, but is still unconscious.",
"condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
"condition-stunned-title": "-2 penalty to Armor Class",
"condition-stunned-title": "-2 de penalidade à Classe da Armadura",
"condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
"condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
"conditions": "Conditions",
@@ -612,7 +613,7 @@
"constitution-calculation-abbrv": "Cálc CON",
"constitution-calculation-skills-abbrv": "Con skills calc",
"constitution-penalized": "CON Penalized",
"constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
"constitution-penalized-title": "Constituição Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
"constitution-skills-abbrv": "CON skills",
"consumable": "Mat. Consumo",
"consumable-charge": "Consumable or Item with Charges or Uses",
@@ -637,7 +638,7 @@
"critical-abbrv": "Crit",
"critical-confirm": "Crit Confirm",
"critical-damage": "Crit Damage",
"critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
"critical-title": "-3 de penalidade em rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
"cs-acrobatics": "Acrobacia",
"cs-athletics": "Athletics",
"cs-finesse": "Finesse",
@@ -708,7 +709,7 @@
"dark-teal": "Dark teal",
"dark-violet": "Dark Violet",
"dark-yellow": "Dark Yellow",
"dazed": " Dazed",
"dazed": "Atordoado",
"dazzled": " Ofuscado",
"dead": " Dead",
"deafened": " Surdo",
@@ -776,13 +777,14 @@
"dexterity-calculation-abbrv": "DEX calc",
"dexterity-calculation-skills-abbrv": "Dex skills calc",
"dexterity-penalized": "DEX Penalized",
"dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
"dexterity-penalized-title": "Destreza Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
"dexterity-skills-abbrv": "DEX skills",
"dice": "Dice",
"dice-abbrv": "d",
"die": "Die",
"difficulty-class-abbrv": "CD",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -819,7 +821,7 @@
"double-dexterity-abbrv": "2x DEX",
"double-intelligence-abbrv": "2x INT",
"double-strength-abbrv": "2x STR",
"double-wisdom-abbrv": "2x WIS",
"double-wisdom-abbrv": "2x SAB",
"drag-push": "Arrastar ou puxar",
"drain": "Dreno",
"drowning": " Drowning",
@@ -983,7 +985,7 @@
"graphpaper": "Graph-paper",
"grappled": " Agarrado",
"grazed": " Grazed ",
"grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
"grazed-title": "-1 de penalidade em todas as rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
"green": "Green",
"grey": "Grey",
"gritty-title": "All wound penalties are doubled.",
@@ -1001,7 +1003,7 @@
"half-intelligence-abbrv": "1/2 INT",
"half-level-selected": "&#8226;&#189; Level",
"half-strength-abbrv": "1/2 STR",
"half-wisdom-abbrv": "1/2 WIS",
"half-wisdom-abbrv": "1/2 SAB",
"handle-animal": "Adestrar Animais",
"hands": "Mãos",
"hardness-abbrv": "Durabilidade",
@@ -1036,7 +1038,7 @@
"hit-point-misc-migrated": "Misc hp field",
"hit-points": "Pontos de Vida",
"hit-points-abbrv": "PV",
"hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
"hit-points-ability-title": "Os Pontos de Habilidade que contribuem com bônus/penalidade aos pontos de vida gerais do personagem por nível.",
"hit-points-adjustment-1-abbrv": "PV adj1",
"hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
"hit-points-class-title": "Pontos de Vida devido à classe somente",
@@ -1064,8 +1066,8 @@
"include-info": "Incluir informação?",
"include-information": "Incluir informação?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1106,7 +1108,7 @@
"intelligence-calculation-abbrv": "INT Calc",
"intelligence-calculation-skills-abbrv": "Int skills calc",
"intelligence-penalized": "INT Penalized",
"intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
"intelligence-penalized-title": "Inteligência Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
"intelligence-skills-abbrv": "INT skills",
"internal-buffer": "Internal Buffer",
"intimidate": "Intimidação",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Sobrecarga máxima: 2x pesado, imobilizado",
"medium": "Média",
"medium-abbrv": "Med",
"medium-abbrv-default": "Médio",
"medium-armor": "Medium Armor",
"melee": "Corpo-a-Corpo",
@@ -1346,7 +1349,7 @@
"nauseated": " Nauseated",
"nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
"neck": "Pescoço",
"negative-number": "Use a negative number to indicate the penalty",
"negative-number": "Use um número negativo para indicar a penalidade",
"neither": " Nenhum",
"new": "Novo",
"new-features": "New Features and Updates",
@@ -1440,7 +1443,7 @@
"one-and-a-half-dexterity-abbrv": "1.5x DEX",
"one-and-a-half-intelligence-abbrv": "1.5x INT",
"one-and-a-half-strength-abbrv": "1.5x STR",
"one-and-a-half-wisdom-abbrv": "1.5x WIS",
"one-and-a-half-wisdom-abbrv": "1.5x SAB",
"opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
"opposition": "Opposition",
"opposition-school-example": "Cost double or prohibited",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organização",
"original-abilities-menus": "Orig Abilities",
@@ -1653,7 +1657,7 @@
"resistances": " Resistances",
"resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
"resolute": "Resolute",
"ride": "Cavalgar",
"ride": "Montaria",
"ring-one": "Ring 1:",
"ring-two": "Ring 2:",
"roll": "Rolar",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Config",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Escudo",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Perícias",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Graduações de Perícia por nível devido somente à Classe",
"skills-per-level-abbrv": "Perícia/lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Pele",
"skin-details": "Detalhes de pele",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "A velocidade base do personagem",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Multiplicador de Corrida",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Notas de deslocamento",
"speed-run-title": "A distância máxima que o personagem pode correr em linha reta durante um turno",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Falha de Magia",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Nível da Magia",
"spell-level-abbrv": "Spell lvl",
@@ -1919,7 +1923,7 @@
"strength-calculation-abbrv": "STR calc",
"strength-calculation-skills-abbrv": "Str skills calc",
"strength-penalized": "STR Penalized",
"strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
"strength-penalized-title": "Força Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
"strength-skills-abbrv": "STR skills",
"stunned": "Atordoado",
"suffocating": " Suffocating",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Usar instrumento mágico",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
@@ -2072,14 +2077,14 @@
"willpower-calculation-abbrv": "Will Calc",
"willpower-save": "Willpower Save",
"willpower-save-abbrv": "Willpower Save",
"wisdom": "Wisdom",
"wisdom": "Sabedoria",
"wisdom-abbrv": "SAB",
"wisdom-abbrv-default": "•SAB",
"wisdom-calculation-abbrv": "WIS Calc",
"wisdom-calculation-skills-abbrv": "Wis skills calc",
"wisdom-penalized": "WIS Penalized",
"wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
"wisdom-skills-abbrv": "WIS skills",
"wisdom-calculation-abbrv": "Cálc SAB",
"wisdom-calculation-skills-abbrv": "Cálc perícias SAB",
"wisdom-penalized": "SAB Penalizada",
"wisdom-penalized-title": "Sabedoria Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
"wisdom-skills-abbrv": "Perícias de SAB ",
"worn": "Em uso",
"worn-armor": "&nbsp;&nbsp;Worn Armor",
"worn-equipment": "Equipamento usado",
@@ -2099,7 +2104,7 @@
"worn-shield": "&nbsp;&nbsp;Worn Shield",
"wound-threshold": "Wound Threshold",
"wounded": " Wounded ",
"wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
"wounded-title": "-2 de penalidade em todas as rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
"wrist": "Pulso",
"yellow": "Yellow",
"yes": "Sim",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Кость",
"difficulty-class-abbrv": "СЛ",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Средняя",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Средний доспех",
"melee": "Ближнебойное",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Настройки",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Щит",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Навыки",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Кожа",
"skin-details": "Skin Details",
"slashing": "Рубящий",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Длительность",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Использов Магич Устройств",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to CMD only",
"buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes in roll",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet Configuration",
"sheet-created-after-v1": "Sheet created at version 100 or later",
"sheet-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skill pts /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Fail",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medel",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Inställningar",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to combat maneuver defense.",
"buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes?",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet configuration",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki Sheet Guide:",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skills /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Failure",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "Bonus to CMD only",
"buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
"buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "Consecrate (if undead)",
"buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
"buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
@@ -783,6 +784,7 @@
"die": "Die",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC Basis",
"difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
"difficulty-class-modifier-abbrv": "DC Mod",
@@ -1064,8 +1066,8 @@
"include-info": "Include info?",
"include-information": "Include info?",
"include-information-title": "Include these additional attributes with saving throws?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "Include a 9th attack?",
"include-notes": "Include notes in roll",
"include-save-notes": "Include Save Notes in roll",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
"maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
"medium": "Medium",
"medium-abbrv": "Med",
"medium-abbrv-default": "•Medium",
"medium-armor": "Medium Armor",
"melee": "Melee",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "Include Spell Resistance",
"options-spell-target-title": "Include Targets/Area",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "Orange",
"organization": "Organization",
"original-abilities-menus": "Orig Abilities",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "Set Shield",
"settings": "Settings",
"sheet-configuration": "Sheet Configuration",
"sheet-created-after-v1": "Sheet created at version 100 or later",
"sheet-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "Shield",
"shield-calculation-abbrv": "Shield calc",
"shield-default": "&#8226;Shield",
@@ -1785,8 +1789,8 @@
"skills": "Skills",
"skills-per-hit-die": "Skill Ranks per hit die due to race",
"skills-per-hit-die-abbrv": "Skill pts /HD",
"skills-per-level": "Skill Ranks per level due to Class only",
"skills-per-level-abbrv": "Skill pts /lvl",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "Skin",
"skin-details": "Skin Details",
"slashing": "Slashing",
@@ -1833,7 +1837,7 @@
"speed-base-title": "The base speed for the character",
"speed-calculation-abbrv": "Speed calc",
"speed-halved": " Speed Halved",
"speed-multiplier-title": "Run Multiplier",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "Speed Notes",
"speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
"speed-space-reach": "Speed, Space and Reach",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "Domain",
"spell-duration": "Duration",
"spell-failure": "Spell Fail",
"spell-failure-chance": "Spell Failure Chance",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "Spell Failure Check",
"spell-level": "Spell Level",
"spell-level-abbrv": "Spell lvl",
@@ -2015,6 +2019,7 @@
"use-hero-points": " Use Hero Points",
"use-kineticist-burn": " Use Kineticist Burn",
"use-magic-device": "Use Magic Device",
"use-metrics": " Use Metrics",
"use-prestige-fame": " Use Prestige and Fame Points",
"use-racial-traits": " Use Separate Racial Traits List",
"use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+14 -9
View File
@@ -276,6 +276,7 @@
"buff-cmd-title": "CMD的加值",
"buff-combat-maneuver-bonus-title": "CMB的加值",
"buff-combat-maneuver-bonus2-title": "限定替代CMB攻擊的加值",
"buff-cond-damage-mods": "Buff/Cond Damage Mods",
"buff-consecrate": "祝聖術(不死生物)",
"buff-consecrate-note": "引導正能量的DC獲得+3神聖加值。有祭壇類似物存在時,所有減值與DC加倍。",
"buff-constitution-based-skills-penalty-title": "基於體質的技能的減值",
@@ -783,6 +784,7 @@
"die": "骰面",
"difficulty-class-abbrv": "DC",
"difficulty-class-calculation-desc": "10 + 屬性修正值 + DC基底等級",
"difficulty-class-defensively-abbrv": "Def. DC",
"difficulty-class-effect-basis": "DC基底",
"difficulty-class-effect-basis-desc": "DC與效果計算的基底,預設為1/2等級或生命骰",
"difficulty-class-modifier-abbrv": "DC修正值",
@@ -1064,8 +1066,8 @@
"include-info": "包含的資訊?",
"include-information": "包含的資訊?",
"include-information-title": "在豁免檢定中包含哪些額外資訊?",
"include-link-abilities": "Include link to Ability Attacks",
"include-link-spells": "Include link to Spell Attacks",
"include-link-abilities": " Include link to Ability Attacks",
"include-link-spells": " Include link to Spell Attacks",
"include-ninth-attack": "包含第九次攻擊?",
"include-notes": "包含註記?",
"include-save-notes": "在擲骰中顯示豁免註記",
@@ -1248,6 +1250,7 @@
"maximum-dexterity-title": "因為防具或負重所限制在AC上的最大敏捷加值",
"maximum-encumbrance-title": "最大負重量: 2倍重載,陷入禁足(immobilized)",
"medium": "中",
"medium-abbrv": "Med",
"medium-abbrv-default": "•中",
"medium-armor": "中甲",
"melee": "近戰",
@@ -1486,6 +1489,7 @@
"options-spell-sr-title": "包含法術抗力",
"options-spell-target-title": "包含目標/區域",
"options-spell-accessible-title": "Use simple accessible template for spells",
"options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
"orange": "橙色",
"organization": "組織",
"original-abilities-menus": "舊版角色卡能力",
@@ -1718,9 +1722,9 @@
"set-sheet-color": "Set sheet color to rolltemplate color",
"set-shield": "設置盾牌",
"settings": "設定",
"sheet-configuration": "角色卡設定",
"sheet-created-after-v1": "Sheet created at version 1.00 or later",
"sheet-guide": "Wiki '如何使用' 角色卡指南(英文)",
"sheets-configuration": "Sheet Configuration",
"sheets-created-after-v1": "Sheet created at version 100 or later",
"sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
"shield": "盾牌",
"shield-calculation-abbrv": "盾牌 計算式",
"shield-default": "&#8226;盾牌",
@@ -1785,8 +1789,8 @@
"skills": "技能",
"skills-per-hit-die": "來自種族的技能點/每生命骰",
"skills-per-hit-die-abbrv": "技能點/每生命骰",
"skills-per-level": "職業所給予的每等級技能點",
"skills-per-level-abbrv": "技能/等級",
"skills-per-level": "Skill Ranks per level",
"skills-per-level-abbrv": "Skill pts/lvl",
"skin": "膚色",
"skin-details": "膚色細節",
"slashing": "揮砍",
@@ -1833,7 +1837,7 @@
"speed-base-title": "角色的基本速度",
"speed-calculation-abbrv": "速度 計算式",
"speed-halved": " 速度減半",
"speed-multiplier-title": "奔跑速度倍率",
"speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
"speed-notes": "速度註記",
"speed-run-title": "在你的回合,角色能一直線奔跑的最大距離",
"speed-space-reach": "速度、佔據與觸及",
@@ -1849,7 +1853,7 @@
"spell-domain-chk": "領域",
"spell-duration": "持續時間",
"spell-failure": "奧術失敗",
"spell-failure-chance": "法術失敗機率",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chk": "法術失敗檢定",
"spell-level": "法術等級",
"spell-level-abbrv": "法術等級",
@@ -2015,6 +2019,7 @@
"use-hero-points": " 使用英雄點",
"use-kineticist-burn": " 使用操念者超載",
"use-magic-device": "使用魔法裝置",
"use-metrics": " Use Metrics",
"use-prestige-fame": " 使用聲望與名譽",
"use-racial-traits": " 顯示舊版角色卡的種族特性列表",
"use-round-corners-on-simple-templates": " 圓滑非簡易模版的四個角",
File diff suppressed because one or more lines are too long
+2 -2
View File
@@ -4,6 +4,6 @@
"authors": "Apo",
"roll20userid": "7623089",
"preview": "RDD2021FR.jpg",
"instructions": "BETA ver. 1.00 - Très important : chaque joueur doit aller dans l'onglet <Arch> puis sur <Options>, et choisir son navigateur entre Firefox et Chrome. Cette fiche est basée sur la fiche de Phoxounet. Contient une grande quantité d'automatisations. Pour une utilisation optimale, nécessite des macros à copier/coller sur chaque personnage. Voir scriptarium.org pour plus d'informations.",
"instructions": "BETA ver. 1.00 - Tres important : chaque joueur doit aller dans l'onglet [Arch] puis sur [Options], et choisir son navigateur entre Firefox et Chrome. Cette fiche est basee sur la fiche de Phoxounet. Contient une grande quantite d'automatisations. Pour une utilisation optimale, necessite des macros a copier/coller sur chaque personnage. Voir le forum de scriptarium.org pour plus d'informations.",
"legacy": true
}
}
+40 -17
View File
@@ -6713,12 +6713,12 @@ make sure to enter what the spell is resisted with">
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="spellbuttonwrapper">
<button type="roll" class="spellrollmage" name="roll_spellrollmageeasy" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname} - Force ?{Force|6}}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{val5=Bonus}}{{val5_num=[[@{drainbonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[?{Force|6}]]]]}}{{drain=Drain}}{{drain_num=[[?{Force|6}@{spelldrain}]]}}{{after2=Drain Resist}}{{after2_num=[[(@{wil_total}+@{drainattribute})@{standardroll}]]}}{{description=@{spelldescription}}}"></button>
<button type="roll" class="spellrolltechno" name="roll_spellrolltechnoeasy" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname} - Level ?{Level|6}}}{{val1=@{res_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=@{wil_name}}}{{val3_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Level|6})]]]]}}{{drain=Fade}}{{drain_num=[[?{Level|6}@{spelldrain}]]}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}"></button>
<button type="roll" class="spellrollmage" name="roll_spellrollmageeasy" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname} - Force ?{Force|6}}}{{subheader=@{spellcategory} - @{spelltype} - @{spellrange} - @{spellduration}}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{val5=Bonus}}{{val5_num=[[@{drainbonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[?{Force|6}]]]]}}{{drain=Drain}}{{drain_num=[[?{Force|6}@{spelldrain}]]}}{{after2=Drain Resist}}{{after2_num=[[(@{wil_total}+@{drainattribute})@{standardroll}]]}}{{description=@{spelldescription}}}"></button>
<button type="roll" class="spellrolltechno" name="roll_spellrolltechnoeasy" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname} - Level ?{Level|6}}}{{subheader=@{spellcategory} - @{spelltype} - @{spellrange} - @{spellduration}}}{{val1=@{res_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=@{wil_name}}}{{val3_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Level|6})]]]]}}{{drain=Fade}}{{drain_num=[[?{Level|6}@{spelldrain}]]}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}"></button>
</div>
<div class="spellbuttonwrapper">
<button type="roll" class="spellrollmage" name="roll_spellrollmagefull" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname} - Force ?{Force|6}}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{val5=Bonus}}{{val5_num=[[@{drainbonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{limit_mod=[[?{Raise Limit by|0}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Force|6}+?{Raise Limit by|0})]]]]}}{{drain=Drain}}{{drain_num=[[?{Force|6}@{spelldrain}+?{Increase Drain|0}]]}}{{after2=Drain Resist}}{{after2_num=[[(@{wil_total}+@{drainattribute}+?{Drain Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}"></button>
<button type="roll" class="spellrolltechno" name="roll_spellrolltechnofull" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname} - Level ?{Level|6}}}{{val1=@{res_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=@{wil_name}}}{{val3_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Level|6})]]]]}}{{drain=Fade}}{{drain_num=[[?{Level|6}@{spelldrain}]]}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}"></button>
<button type="roll" class="spellrollmage" name="roll_spellrollmagefull" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname} - Force ?{Force|6}}}{{subheader=@{spellcategory} - @{spelltype} - @{spellrange} - @{spellduration}}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{val5=Bonus}}{{val5_num=[[@{drainbonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{limit_mod=[[?{Raise Limit by|0}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Force|6}+?{Raise Limit by|0})]]]]}}{{drain=Drain}}{{drain_num=[[?{Force|6}@{spelldrain}+?{Increase Drain|0}]]}}{{after2=Drain Resist}}{{after2_num=[[(@{wil_total}+@{drainattribute}+?{Drain Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}"></button>
<button type="roll" class="spellrolltechno" name="roll_spellrolltechnofull" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname} - Level ?{Level|6}}}{{subheader=@{spellcategory} - @{spelltype} - @{spellrange} - @{spellduration}}}{{val1=@{res_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=@{wil_name}}}{{val3_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Level|6})]]]]}}{{drain=Fade}}{{drain_num=[[?{Level|6}@{spelldrain}]]}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}"></button>
</div>
</div>
</fieldset>
@@ -10922,7 +10922,9 @@ on("change:chummercheckbox", function(){
ammunition = [];
if(chummerfile.characters.character.gears != null) {
for( var j = 0; j < chummerfile.characters.character.gears.gear.length; j++) {
if(chummerfile.characters.character.gears.gear[j].category_english == "Ammunition"){
if(chummerfile.characters.character.gears.gear[j].category_english == "Ammunition" ||
chummerfile.characters.character.gears.gear[j].name_english == "Micro Flares"
){
ammunition.push(chummerfile.characters.character.gears.gear[j]);
}
}
@@ -10934,7 +10936,13 @@ on("change:chummercheckbox", function(){
if(chummerfile.characters.character.weapons.weapon[i-1].type=="Ranged"){
attributes["weaponismelee"+i]=0;
attributes["weaponrc"+i]=chummerfile.characters.character.weapons.weapon[i-1].rc.match(/\d/g).pop()-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1;
attributes["weapondv"+i]=chummerfile.characters.character.weapons.weapon[i-1].rawdamage.match(/\d/)[0];
if(chummerfile.characters.character.weapons.weapon[i-1].rawdamage.match(/\d/) !== null) {
attributes["weapondv"+i]=chummerfile.characters.character.weapons.weapon[i-1].rawdamage.match(/\d/)[0];
}
else {
attributes["weapondv"+i]=0;
}
attributes["weapondmgtype"+i]=chummerfile.characters.character.weapons.weapon[i-1].rawdamage.match(/\D+/)[0];
}else{
attributes["weaponismelee"+i]="on";
@@ -11034,7 +11042,12 @@ on("change:chummercheckbox", function(){
if(chummerfile.characters.character.weapons.weapon.type=="Ranged"){
attributes["weaponismelee1"]=0;
attributes["weaponrc1"]=chummerfile.characters.character.weapons.weapon.rc.match(/\d/g).pop()-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1;
attributes["weapondv1"]=chummerfile.characters.character.weapons.weapon.rawdamage.match(/\d*/)[0];
if(chummerfile.characters.character.weapons.weapon.rawdamage.match(/\d/) !== null) {
attributes["weapondv"+i]=chummerfile.characters.character.weapons.weapon.rawdamage.match(/\d/)[0];
}
else {
attributes["weapondv"+i]=0;
}
attributes["weapondmgtype1"]=chummerfile.characters.character.weapons.weapon.rawdamage.match(/\D+/)[0];
}else{
attributes["weaponismelee1"]="on";
@@ -11428,9 +11441,10 @@ on("change:chummercheckbox", function(){
}
if(chummerfile.characters.character.skills.skill[i].knowledge=="True"){
var newrowid=generateRowID();
attributes["repeating_knowledge_"+newrowid+"_knowledgename"]=chummerfile.characters.character.skills.skill[i].name_english;
if(chummerfile.characters.character.skills.skill[i].skillcategory_english!=null)
attributes["repeating_knowledge_"+newrowid+"_knowledgeattr"]="@{"+chummerfile.characters.character.skills.skill[i].skillcategory_english.toLowerCase();
attributes["repeating_knowledge_"+newrowid+"_knowledgename"]=chummerfile.characters.character.skills.skill[i].name;
if(chummerfile.characters.character.skills.skill[i].skillcategory_english!=null){
attributes["repeating_knowledge_"+newrowid+"_knowledgeattr"]="@{"+chummerfile.characters.character.skills.skill[i].skillcategory_english.toLowerCase();
}
if(chummerfile.characters.character.skills.skill[i].rating>0){
attributes["repeating_knowledge_"+newrowid+"_knowledgerating"]=chummerfile.characters.character.skills.skill[i].rating;
attributes["repeating_knowledge_"+newrowid+"_knowledgebonus"]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod;
@@ -11438,8 +11452,9 @@ on("change:chummercheckbox", function(){
attributes["repeating_knowledge_"+newrowid+"_knowledgerating"]="-1";
attributes["repeating_knowledge_"+newrowid+"_knowledgebonus"]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod+1;
}
if(chummerfile.characters.character.skills.skill[i].skillspecializations!=null)
if(chummerfile.characters.character.skills.skill[i].skillspecializations!=null) {
attributes["repeating_knowledge_"+newrowid+"_knowledgespec"]=chummerfile.characters.character.skills.skill[i].skillspecializations.skillspecialization.name;
}
else
attributes["repeating_knowledge_"+newrowid+"_knowledgespec"]="none";
}
@@ -11648,11 +11663,17 @@ on("change:chummercheckbox", function(){
error= error + "\n" + "Error with Spells: " + err;
}
try{
if(chummerfile.characters.character.contacts!=null && false){
if(chummerfile.characters.character.contacts!=null){
console.log("Importing Contacts");
if(chummerfile.characters.character.contacts.contact.length>1){
for(var i=0; i<chummerfile.characters.character.contacts.contact.length; i++){
var newrowid=generateRowID();
if(chummerfile.characters.character.contacts.contact[i].name !== null) {
attributes["repeating_contacts_"+newrowid+"_contactname"]=chummerfile.characters.character.contacts.contact[i].name;
}
else {
attributes["repeating_contacts_"+newrowid+"_contactname"]="";
}
attributes["repeating_contacts_"+newrowid+"_contactname"]=chummerfile.characters.character.contacts.contact[i].name;
if(chummerfile.characters.character.contacts.contact[i].role !== null) {
attributes["repeating_contacts_"+newrowid+"_contactdescription"]=chummerfile.characters.character.contacts.contact[i].role;
@@ -13790,11 +13811,11 @@ on('change:repeating_armors remove:repeating_armors', function(){
{{/^rollTotal() mod_num 0}}
{{/mod_num}}
{{#wounds_num}}
{{#rollGreater() wounds_num 0}}
{{#^rollTotal() wounds_num 0}}
<tr>
<td>> Woundpenalty({{wounds_num}})</td>
</tr>
{{/rollGreater() wounds_num 0}}
{{/^rollTotal() wounds_num 0}}
{{/wounds_num}}
{{#edge}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
@@ -13811,9 +13832,11 @@ on('change:repeating_armors remove:repeating_armors', function(){
<td><div class="sheet-rolltemplate-limit">> {{limit}}({{limit_num}})</div></td>
</tr>
{{#limit_mod}}
<tr>
<td><div class="sheet-rolltemplate-limit">> Modifiers({{limit_mod}})</div></td>
</tr>
{{#^rollTotal() limit_mod 0}}
<tr>
<td><div class="sheet-rolltemplate-limit">> Modifiers({{limit_mod}})</div></td>
</tr>
{{/^rollTotal() limit_mod 0}}
{{/limit_mod}}
{{/limit}}
{{/edge}}
+3 -3
View File
@@ -2786,7 +2786,7 @@
<input type="hidden" name="attr_damagerollspell" />
<input type="hidden" name="attr_spelldamagechanger" value=0 />
<input type="hidden" name="attr_rolldamagespell" value="[Wirf!](~repeating_zauber_show_damage_spell)" />
<button type="roll" name="roll_show_damage_spell" style="display: none" value="@{showing_damage_spell}" class="btn ui-draggable"></button>
<button type="roll" name="roll_show_damage_spell" value="@{showing_damage_spell}" class="d--none btn ui-draggable"></button>
<input type="hidden" name="attr_showing_damage_spell" value="&{template:splittermond_damage} {{charactername=@{character_name}}} {{name=Zauber: @{zaubername}}} {{damage=[[@{damagerollspell}]]}}" />
<button class="button" type=roll value="@{abilityroll} {{name=Zauber: @{zaubername}}} {{changer=@{spelldamagechanger}}} {{damage=@{rolldamagespell}}} {{charactername=@{character_name}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>10cf<1 | Sicherheitswurf, 2d10d1cs>10cf<1 | Risikowurf, 4d10k2cs>10cf<1} + @{zauberwert} + @{zaubermod1} + @{zaubermod2} + @{hiddenmod} + @{zauberattrmod} + ?{Modifikator|0} + @{hiddenallfert} - @{geblendet} - @{glaubenskrise} - @{schadensmod}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|@{zauberschwierigkeit}}]]}} {{Ticks=[[3+@{gesamttickplus}+@{benommen} @{initracker_input}]]}} {{fokus=@{zauberkosten}}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}} {{s28=[[28+?{Schwierigkeit}]]}} {{s29=[[29+?{Schwierigkeit}]]}} {{s30=[[30+?{Schwierigkeit}]]}} {{s31=[[31+?{Schwierigkeit}]]}} {{s32=[[32+?{Schwierigkeit}]]}} {{s33=[[33+?{Schwierigkeit}]]}} {{s34=[[34+?{Schwierigkeit}]]}} {{s35=[[35+?{Schwierigkeit}]]}} {{s36=[[36+?{Schwierigkeit}]]}} {{s37=[[37+?{Schwierigkeit}]]}} {{s38=[[38+?{Schwierigkeit}]]}} {{s39=[[39+?{Schwierigkeit}]]}} {{s40=[[40+?{Schwierigkeit}]]}} {{s41=[[41+?{Schwierigkeit}]]}}"></button>
</div>
@@ -3800,7 +3800,7 @@
</div>
<input type="hidden" name="attr_damageroll" />
<input type="hidden" name="attr_rolldamage" value="[Wirf!](~repeating_nahkampfwaffen_show_damage)" />
<button type="roll" name="roll_show_damage" style="display: none" value="@{showing_damage}" class="btn ui-draggable"></button>
<button type="roll" name="roll_show_damage" value="@{showing_damage}" class="d--none btn ui-draggable"></button>
<input type="hidden" name="attr_showing_damage" value="&{template:splittermond_damage} {{charactername=@{character_name}}} {{name=Waffe: @{waffenname}}} {{damage=[[@{damageroll}]]}}" />
<div class="d--flex d--flex__item--grow2 text--center">
<button class="button button--primary" type=roll value="@{abilityroll} {{name=Waffe: @{waffenname}}} {{charactername=@{character_name}}} {{damage=@{rolldamage}}} {{Probe=[[?{Art des Wurfs|Standardwurf, 2d10cs>10cf<1 | Sicherheitswurf, 2d10d1cs>10cf<1 | Risikowurf, 4d10k2cs>10cf<1} + @{waffenwert} + @{waffenmod} + @{nahwaffenattrmod} + ?{Modifikator|0} + @{angriffsbonus} + @{kampffertigkeitenbonus} + @{hiddenallfert} - @{geblendet} - @{erschoepft} - @{schadensmod}]]}} {{schwierigkeit=[[1d0 + ?{Schwierigkeit|15}]]}} {{Ticks=[[@{waffenwgs}+@{gesamttickplus}+@{benommen}} @{initracker_input}]]}} {{sm27=[[?{Schwierigkeit}-27]]}} {{sm26=[[?{Schwierigkeit}-26]]}} {{sm24=[[?{Schwierigkeit}-24]]}} {{sm23=[[?{Schwierigkeit}-23]]}} {{sm21=[[?{Schwierigkeit}-21]]}} {{sm20=[[?{Schwierigkeit}-20]]}} {{sm18=[[?{Schwierigkeit}-18]]}} {{sm17=[[?{Schwierigkeit}-17]]}} {{sm15=[[?{Schwierigkeit}-15]]}} {{sm14=[[?{Schwierigkeit}-14]]}} {{sm12=[[?{Schwierigkeit}-12]]}} {{sm11=[[?{Schwierigkeit}-11]]}} {{sm9=[[?{Schwierigkeit}-9]]}} {{sm8=[[?{Schwierigkeit}-8]]}} {{sm6=[[?{Schwierigkeit}-6]]}} {{sm5=[[?{Schwierigkeit}-5]]}} {{sm3=[[?{Schwierigkeit}-3]]}} {{sm2=[[?{Schwierigkeit}-2]]}} {{sm1=[[?{Schwierigkeit}-1]]}} {{s0=[[?{Schwierigkeit}]]}} {{s2=[[2+?{Schwierigkeit}]]}} {{s3=[[3+?{Schwierigkeit}]]}} {{s5=[[5+?{Schwierigkeit}]]}} {{s6=[[6+?{Schwierigkeit}]]}} {{s8=[[8+?{Schwierigkeit}]]}} {{s9=[[9+?{Schwierigkeit}]]}} {{s11=[[11+?{Schwierigkeit}]]}} {{s12=[[12+?{Schwierigkeit}]]}} {{s14=[[14+?{Schwierigkeit}]]}} {{s15=[[15+?{Schwierigkeit}]]}} {{s17=[[17+?{Schwierigkeit}]]}} {{s18=[[18+?{Schwierigkeit}]]}} {{s20=[[20+?{Schwierigkeit}]]}} {{s21=[[21+?{Schwierigkeit}]]}} {{s23=[[23+?{Schwierigkeit}]]}} {{s24=[[24+?{Schwierigkeit}]]}} {{s26=[[26+?{Schwierigkeit}]]}} {{s27=[[27+?{Schwierigkeit}]]}} {{s28=[[28+?{Schwierigkeit}]]}} {{s29=[[29+?{Schwierigkeit}]]}} {{s30=[[30+?{Schwierigkeit}]]}} {{s31=[[31+?{Schwierigkeit}]]}} {{s32=[[32+?{Schwierigkeit}]]}} {{s33=[[33+?{Schwierigkeit}]]}} {{s34=[[34+?{Schwierigkeit}]]}} {{s35=[[35+?{Schwierigkeit}]]}} {{s36=[[36+?{Schwierigkeit}]]}} {{s37=[[37+?{Schwierigkeit}]]}} {{s38=[[38+?{Schwierigkeit}]]}} {{s39=[[39+?{Schwierigkeit}]]}} {{s40=[[40+?{Schwierigkeit}]]}} {{s41=[[41+?{Schwierigkeit}]]}}"></button>
@@ -4730,7 +4730,7 @@
<div class="footer mr--3 ml--3">
<div class="d--flex d--flex--wrap bookmark">
<input type="checkbox" class="group__option" value="1" name="attr_pc" />
<input type="checkbox" class="group__option" value="1" name="attr_pc" checked />
<label class="bookmark__item group__label--isPC text--center">
<input type="radio" class="group__option" value="1" name="attr_pc" checked />
Spielercharakter
+2 -1
View File
@@ -1445,7 +1445,8 @@
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="text" name="attr_pc-weapon-critical" title="@{repeating_pc-weapon_$X_pc-weapon-critical}" placeholder="None"><br>Critical</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-range" title="@{repeating_pc-weapon_$X_pc-weapon-range}" min="0" value="0" ><br>Range</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:34%"><input type="text" name="attr_pc-weapon-type" title="@{repeating_pc-weapon_$X_pc-weapon-type}" placeholder="Damage Type" ><br>Damage Type</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-ammo" title="@{repeating_pc-weapon_$X_pc-weapon-ammo}" value="0" ><br>Capacity</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-ammo-left" title="@{repeating_pc-weapon_$X_pc-weapon-ammo-left}" value="0" ><br>Ammo</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-ammo" title="@{repeating_pc-weapon_$X_pc-weapon-ammo}" value="0" ><br>Capacity</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-usage" title="@{repeating_pc-weapon_$X_pc-weapon-usage}" value="0" ><br>Usage</span>
</div>
</div>
+2 -2
View File
@@ -1,8 +1,8 @@
{
"html": "Starfinder (simple).html",
"css": "Starfinder (simple).css",
"authors": "Phillip Goettsch",
"roll20userid": "239016",
"authors": "Phillip Goettsch, Tom McFarland",
"roll20userid": "239016,1545366",
"compendium": "starfinder",
"preview": "Starfinder_simple_preview.jpg",
"instructions": "This sheet has been created through heavy modification of the Pathfinder (old) sheet created by Samuel Marino. Please see the notes below:\n## Roll templates\n You can see a demonstration of the roll templates by following this [link](https://tarrasque.wordpress.com/2017/10/14/starfinder-simple-roll-templates/).The following roll templates are included in this character sheet:\n*pf_check\n*pf_attack\n*pf_spell\n## Key Ability Function\n The Starfinder Ruleset uses a *Key Ability* (based on character class) this can be an issue for characters that multiclass. In these cases be sure to select only the *Key Ability* with the highest modifier as it will be used to calculate the character's Resovle Points.\n## Stamina/Hit/Resolve Points\n These attributes are calculated by a formula which can be manually edited within the character sheet. If you make a change and find errors, the best way to restore to default is delete the entire contents of the block and press enter. This should restore the default formula value.\n## Starship Functions\n In order to make the sheet more useful during starship combat a number of sheet roll buttons have been added in. These macros for these buttons are not as intuitive as those for Skill Checks and Weapon Attacks, so I will add some instruction here.\n **PC Crew Actions:** With the exception of the Gunner Action button, these buttons all generally work the same. After clicking the button you will be asked to target the Acting Character. You should click on a token that represents the character taking the action. Next you will be asked to target your Own Starship. You should click on a token that represents the starship the gunner is using. If the action requires information from the other starship in the battle it will ask you to target the Enemy Starship. You should click on a token that represents the starship you are attacking. For Gunner Actions, you should use the button for the weapon you want to fire. You will have to target the Acting Character and your Own Starship tokens as before.\n **NPC Crew Actions:** For GMs, the NPC Crew Actions operate in a similar manner. Input the Captain's modifiers on the Character Tab of the sheet (they usually has multiple skill bonuses) and the other crew member bonuses (just the modifier number) on the Starship Tab under NPC Crew Actions. Now you can use the NPC Crew Action Buttons. As before you will be asked to target an Acting Character, this time it is the NPC Starship. Also, you will be asked to target your Own Starship; click the same token. The Enemy Starship is the PC Starship now. For NPC Gunnery Actions, use the Gunner NPC Crew Action button, following the guidance above.\n## Firefox users\n The radio buttons at the top of the character sheet should be tabs, but your browser doesn't support the code used to display them. I am sorry to hear this and do not believe I will be able to do anything to make it look correct. Mouse over text on each circle shows the tab name.\n## Comments\n Please let me know what you think of the sheet; all comments and suggestions are seriously considered. The best place to share your thoughts is at the [campaign forum](https://app.roll20.net/join/2583239/ZMeN-A).\n *I would like to thank everyone that has provided feedback, you have made it so much easier to find and fix the problems.*",
@@ -15,8 +15,8 @@
"DEITY": "Deity",
"TIER": "Tier",
"EXPERIENCE": "Experience",
"MOTIVATION": "Motivation",
"ADVANCEMENTS": "Шкала развития",
"MOTIVATION": "Мотивация",
"ADVANCEMENTS": "Улучшения",
"SUCCESS-LEVEL": "Success Level",
"WEAPON-SKILL": "Weapon Skill",
"BALLISTIC-SKILL": "Ballistic Skill",
@@ -77,7 +77,7 @@
"ARMOUR": "Armour",
"LOCATION": "Location",
"PENALTIES": "Penalties",
"DMG": "Дмг",
"DMG": "Урн",
"OPPOSE": "Oppose",
"OPPOSED": "Opposed",
"OPP": "Opp",
@@ -157,12 +157,12 @@
"RESOLVE": "Resolve",
"MOVE": "Move",
"CHARGE": "Charge",
"RUN": "Run",
"RUN": "Бег (ярд)",
"LEAP": "Leap",
"CHECK-LUCK": "Check if you have the Luck Talent",
"TALENT-NAME": "Talent Name",
"DESCRIPTION": "Descripton",
"SKILLS": "Скиллы",
"SKILLS": "Навыки",
"SPECIALIZATION-SKILLS": "Specialization Skills",
"SPECIALIZATION": "Specialization",
"LANGUAGE": "Language",
@@ -175,7 +175,7 @@
"IMPALE": "Impale",
"TOTAL-DAMAGE": "Total Damage",
"ROLL": "Бросок",
"SKILL": "Скилл",
"SKILL": "Навык",
"ABBREVIATE-GM": "Мастер",
"COMMON-KNOWLEDGE-ANY": "Common Knowledge (any)",
"COMMON-KNOWLEDGE": "Common Knowledge",
@@ -200,7 +200,7 @@
"TRAINED": "Trained",
"BASIC": "Основное",
"SPECIAL-RULES": "Special Rules",
"NAME": "Название",
"NAME": "Имя",
"RANGED": "Дальнобойное",
"ENTERTAIN": "Entertain",
"PERFORM": "Perform",
@@ -209,7 +209,7 @@
"ART-SPECIALIZATION": "Art Specialization",
"ATHLETICS": "Атлетика",
"BRIBERY": "Bribery",
"CLIMB": "Карабкаться",
"CLIMB": "Лазание",
"COOL": "Cool",
"DODGE": "Dodge",
"DRIVE": "Drive",
@@ -235,14 +235,14 @@
"PERCEPTION": "Внимательность",
"RIDE": "Ride",
"ROW": "Row",
"TRACK": "Трек",
"TRACK": "Выслеживание",
"MELEE-SPECIALIZATION": "Melee Specialization",
"RANGED-SKILLS": "Ranged Skills",
"WEAPON": "Weapon",
"SCALE-SHEER-SURFACE": "Scale Sheer Surface",
"SEARCH": "Поиск",
"SILENT-MOVE": "Silent Move",
"SWIM": "Плавать",
"SWIM": "Плавание",
"ANIMAL-TRAINING": "Animal Training",
"BLATHER": "Blather",
"CHANNELLING": "Channelling",
@@ -266,17 +266,17 @@
"STAR-SIGN": "Star Sign",
"DOOM": "Doom",
"APPEARANCE": "Внешность",
"DISTINGUISHING-MARKS": "Distinguishing Marks",
"DISTINGUISHING-MARKS": "Отличительные черты",
"GENDER": "Пол",
"BUILD": "Build",
"AGE": "Возраст",
"HEIGHT": "Рост",
"WEIGHT": "Масса",
"WEIGHT": "Вес",
"EYES": "Глаза",
"SKIN": "Кожа",
"HAIR": "Волосы",
"HISTORY": "История",
"MISCELLANEOUS-NOTES": "Miscellaneous Notes",
"MISCELLANEOUS-NOTES": "Таинственная заметка",
"CAREER-NAME": "Career Name",
"STARTING-CAREER": "Starting Career",
"SECOND-CAREER": "Second Career",
@@ -290,7 +290,7 @@
"STRENGTH": "Сила",
"TOUGHNESS": "Toughness",
"AGILITY": "Agility",
"DEXTERITY": "Ловкость",
"DEXTERITY": "Проворность",
"INTELLIGENCE": "Интеллект",
"WILL-POWER": "Will Power",
"FELLOWSHIP": "Fellowship",
@@ -307,7 +307,7 @@
"CAREER-SKILLS-AND-TALENTS": "Career Skills and Talents",
"SKILL-OR-TALENT": "Skill or Talent",
"CAREER-EXITS": "Career Exits",
"MELEE-WEAPONS": "Melee Weapons",
"MELEE-WEAPONS": "Оружие ближнего боя",
"MELEE": "Ближнебойное",
"MELEE-BASIC": "Melee (Basic)",
"MELEE-BRAWLING": "Melee (Brawling)",
@@ -345,7 +345,7 @@
"USE-SB": "SB",
"WS-BONUS": "WS Bonus",
"TO-HIT": "To Hit",
"REACH": "Охват",
"REACH": "Дальность",
"DAMAGE-INC-SB": "Melee damage already includes SB.",
"IMPACT": "Impact",
"ABBREVIATE-IMPACT": "Imp",
@@ -371,14 +371,14 @@
"VERY-LONG": "Very Long",
"MASSIVE": "Massive",
"ABBREVIATE-ATTACK": "Atk",
"ABBREVIATE-DAMAGE": "Дмг",
"ABBREVIATE-DAMAGE": "Урн",
"ABBREVIATE-PARRY": "Pry",
"RANGED-WEAPONS": "Ranged Weapons",
"RANGED-WEAPONS": "Дальнобойное оружие",
"BS-BONUS": "BS Bonus",
"TYPE": "Тип",
"RELOAD": "Reload",
"RANGE": "Дистанция",
"ABBREVIATE-AMMUNITION": "Аммуниция",
"RANGE": "Дальность",
"ABBREVIATE-AMMUNITION": "Патроны",
"ABBREVIATE-AMMUNITION-ENCUMBRANCE": "Ammo Enc",
"AMMO-ENCUMBRANCE-DESCRIPTION": "Note Encombrance value for 1 piece of ammo.",
"SHOOT": "Shoot",
@@ -404,11 +404,11 @@
"SPELL": "Заклинание",
"CASTING": "Casting",
"CASTING-NUMBER": "CN",
"CASTING-TIME": "Время накладывания",
"CASTING-TIME": "Время сотворения",
"DURATION": "Длительность",
"TARGET": "Target/AoE",
"TARGET2": "Target",
"NONE": "Без",
"NONE": "Нет",
"1D10MAGIC": "1d10 + Magic",
"SPELL-HEALING": "Spell Healing",
"CAST": "Cast",
@@ -441,14 +441,14 @@
"PERMANENT": "Permanent",
"MINUTES": "minute(s)",
"WEEKS": "week(s)",
"COIN-CARRIED": "Coin Carried",
"COIN-CARRIED": "Монеты с собой",
"BRASS-PENNIES-BP": "Brass Pennies (BP)",
"SILVER-SHILLINGS-SS": "Silver Shillings (SS)",
"GOLD-CROWNS-GC": "Gold Crowns (GC)",
"TOTAL-GC-VALUE": "Total GC Value",
"EXCHANGE-RATE": "Exchange Rate",
"EXCHANGE-RATE-DESCRIPTION": "240 brass pennies = 20 silver shilling = 1 gold crown",
"ENCUMBRANCE": "Encumbrance",
"ENCUMBRANCE": "ОБРЕМЕНЕННОСТЬ",
"TRAPPINGSCAP": "TRAPPINGS",
"TRAPPINGS": "Trappings",
"COIN": "Coin",
@@ -492,7 +492,7 @@
"LIGHT-ARMOR": "Лёгкий доспех",
"MEDIUM-ARMOR": "Средний доспех",
"HEAVY-ARMOR": "Тяжелый доспех",
"HIT-LOCATIONS": "Hit Locations",
"HIT-LOCATIONS": "Зоны попадания",
"HEAD": "Head",
"BODY": "Body",
"TORSO": "Torso",
@@ -809,7 +809,7 @@
"DIVINE-LORE": "Divine Lore",
"LORE-OF-MANANN": "Lore of Manann",
"LORE-OF-MORR": "Lore of Morr",
"LORE-OF-MYRMIDIA": "Lore of Myrmida",
"LORE-OF-MYRMIDIA": "Знание Мирмидии",
"LORE-OF-RANALD": "Lore of Ranald",
"LORE-OF-SHALLYA": "Lore of Shallya",
"LORE-OF-SIGMAR": "Lore of Sigmar",
@@ -818,7 +818,7 @@
"LORE-OF-VERENA": "Lore of Verena",
"MANANN": "Manann",
"MORR": "Morr",
"MYRMIDIA": "Myrmida",
"MYRMIDIA": "Мирмидия",
"RANALD": "Ranald",
"SHALLYA": "Shallya",
"SIGMAR": "Sigmar",

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