Merge remote-tracking branch 'remotes/upstream/master'

Conflicts:
	5eShaped/translations/en.json
This commit is contained in:
Mark
2016-06-29 00:33:13 +02:00
83 changed files with 38816 additions and 29693 deletions
+44 -9
View File
@@ -914,7 +914,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-attr .sheet-header,
.sheet-rolltemplate-rec .sheet-header,
.sheet-rolltemplate-icon .sheet-header,
.sheet-rolltemplate-init .sheet-header
.sheet-rolltemplate-init .sheet-header,
.sheet-rolltemplate-deathsave .sheet-header
{
width: 230px;
margin-left: -30px;
@@ -930,6 +931,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.withoutavatars .sheet-rolltemplate-rec .sheet-header,
.withoutavatars .sheet-rolltemplate-icon .sheet-header,
.withoutavatars .sheet-rolltemplate-init .sheet-header,
.withoutavatars .sheet-rolltemplate-deathsave .sheet-header,
.withoutavatars .sheet-rolltemplate-power .sheet-header,
.withoutavatars .sheet-rolltemplate-ba .sheet-header
{
@@ -939,7 +941,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-attr .sheet-headerlabel,
.sheet-rolltemplate-rec .sheet-headerlabel,
.sheet-rolltemplate-icon .sheet-headerlabel,
.sheet-rolltemplate-init .sheet-headerlabel
.sheet-rolltemplate-init .sheet-headerlabel,
.sheet-rolltemplate-deathsave .sheet-headerlabel
{
color: white;
}
@@ -947,7 +950,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-attr .sheet-headerdivider,
.sheet-rolltemplate-rec .sheet-headerdivider,
.sheet-rolltemplate-icon .sheet-headerdivider,
.sheet-rolltemplate-init .sheet-headerdivider
.sheet-rolltemplate-init .sheet-headerdivider,
.sheet-rolltemplate-deathsave .sheet-headerdivider
{
font-family: pictos;
color: white;
@@ -957,6 +961,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-rec .sheet-body,
.sheet-rolltemplate-icon .sheet-body,
.sheet-rolltemplate-init .sheet-body,
.sheet-rolltemplate-deathsave .sheet-body,
.sheet-rolltemplate-ba .sheet-body,
.sheet-rolltemplate-power .sheet-body
{
@@ -970,6 +975,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.withoutavatars .sheet-rolltemplate-rec .sheet-body,
.withoutavatars .sheet-rolltemplate-icon .sheet-body,
.withoutavatars .sheet-rolltemplate-init .sheet-body,
.withoutavatars .sheet-rolltemplate-deathsave .sheet-body,
.withoutavatars .sheet-rolltemplate-ba .sheet-body,
.withoutavatars .sheet-rolltemplate-power .sheet-body
{
@@ -983,7 +989,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-attr .sheet-body .sheet-part,
.sheet-rolltemplate-rec .sheet-body .sheet-part,
.sheet-rolltemplate-icon .sheet-body .sheet-part,
.sheet-rolltemplate-init .sheet-body .sheet-part
.sheet-rolltemplate-init .sheet-body .sheet-part
{
width: 34px;
display: inline-block;
@@ -991,10 +997,18 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
margin-right: -5px;
}
.sheet-rolltemplate-deathsave .sheet-body .sheet-part {
width: 190px;
display: inline-block;
font-weight: bold;
margin-right: -5px;
}
.sheet-rolltemplate-attr .sheet-body .sheet-part:not(:first-child),
.sheet-rolltemplate-rec .sheet-body .sheet-part:not(:first-child),
.sheet-rolltemplate-icon .sheet-body .sheet-part:not(:first-child),
.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child)
.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child),
.sheet-rolltemplate-deathsave .sheet-body .sheet-part:not(:first-child)
{
margin-left: -5px;
}
@@ -1002,7 +1016,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-attr .sheet-body .sheet-part span,
.sheet-rolltemplate-rec .sheet-body .sheet-part span,
.sheet-rolltemplate-icon .sheet-body .sheet-part span,
.sheet-rolltemplate-init .sheet-body .sheet-part span
.sheet-rolltemplate-init .sheet-body .sheet-part span,
.sheet-rolltemplate-deathsave .sheet-body .sheet-part span
{
text-align: center;
display: block;
@@ -1011,7 +1026,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-attr .sheet-body .sheet-part .inlinerollresult,
.sheet-rolltemplate-rec .sheet-body .sheet-part .inlinerollresult,
.sheet-rolltemplate-icon .sheet-body .sheet-part .inlinerollresult,
.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult
.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult,
.sheet-rolltemplate-deathsave .sheet-body .sheet-part .inlinerollresult
{
background-color: inherit;
border: 0px;
@@ -1024,7 +1040,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-attr .sheet-body .sheet-partspacer,
.sheet-rolltemplate-rec .sheet-body .sheet-partspacer,
.sheet-rolltemplate-icon .sheet-body .sheet-partspacer,
.sheet-rolltemplate-init .sheet-body .sheet-partspacer
.sheet-rolltemplate-init .sheet-body .sheet-partspacer,
.sheet-rolltemplate-deathsave .sheet-body .sheet-partspacer
{
display: inline-block;
}
@@ -1032,7 +1049,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before {
.sheet-rolltemplate-attr .sheet-body .sheet-result,
.sheet-rolltemplate-rec .sheet-body .sheet-result,
.sheet-rolltemplate-icon .sheet-body .sheet-result,
.sheet-rolltemplate-init .sheet-body .sheet-result
.sheet-rolltemplate-init .sheet-body .sheet-result,
.sheet-rolltemplate-deathsave .sheet-body .sheet-result
{
display: inline-block;
position: relative;
@@ -1226,3 +1244,20 @@ button[type=roll]:hover *
{
color: gold !important;
}
.sheet-deathsavecontainer {
position: absolute;
top: 35px;
left: 60px;
width: 200px;
}
.sheet-deathsavecontainer button[type=roll].sheet-init {
top: 0px;
left: 0px;
width: 75px;
}
.sheet-deathsavecontainer input[type=checkbox] {
width: 12px;
}
+56 -19
View File
@@ -104,10 +104,17 @@
<button class="attrlabel" type="roll" name="roll_WIS" value="&{template:attr} {{attr=Wisdom}} {{attr_abr=WIS}} {{attr_bonus=[[[[@{WIS-mod}]][WIS]]]}} {{level=@{level}}} {{mod=[[?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{result=[[1d20 + [[@{WIS-mod}]][WIS] + @{level}[LVL] + ?{Modifiers|0}[MOD] + @{BACK-final}">WIS</button>
<input class="attrmod" type="text" name="attr_WIS-mod" value="(floor((@{WIS-base}-10)/2))" title="@{WIS-mod}" disabled="true">
</div>
<div class="attrcontainer">
<div class="attrcontainer" style="position: relative;">
<input class="attrbase" type="text" name="attr_CHA-base" value="10" title="@{CHA-base}">
<button class="attrlabel" type="roll" name="roll_CHA" value="&{template:attr} {{attr=Charisma}} {{attr_abr=CHA}} {{attr_bonus=[[[[@{CHA-mod}]][CHA]]]}} {{level=@{level}}} {{mod=[[?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{result=[[1d20 + [[@{CHA-mod}]][CHA] + @{level}[LVL] + ?{Modifiers|0}[MOD] + @{BACK-final}">CHA</button>
<input class="attrmod" type="text" name="attr_CHA-mod" value="(floor((@{CHA-base}-10)/2))" title="@{CHA-mod}" disabled="true">
<div class="deathsavecontainer">
<button class="init" type="roll" name="roll_DEATHSAVE" value="&{template:deathsave} {{result=[[1d20]]}}">DEATH SAVE</button>
<input type="checkbox" name="attr_DEATHSAVE1">
<input type="checkbox" name="attr_DEATHSAVE2">
<input type="checkbox" name="attr_DEATHSAVE3">
<input type="checkbox" name="attr_DEATHSAVE4">
</div>
</div>
</div>
<div class="derived">
@@ -331,7 +338,7 @@
<div class="bodycontainer">
<div class="header">Melee Weapons</div>
<div class="weapon">
<input type="radio" class="weapon" name="attr_MWEAP-final" value="{{wname=@{MWEAP-name1}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod1}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP1}]]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}" checked="checked">
<input type="radio" class="weapon" name="attr_MWEAP-final" value="{{wname=@{MWEAP-name1}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod1}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP1}]]+@{MWEAP-mod1}[WEAP]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}" checked="checked">
<input type="text" class="title" name="attr_MWEAP-name1" placeholder="Rapier">
<input type="text" class="weapon" name="attr_MWEAP-mod1" placeholder="0">
<select class="weapon" name="attr_MWEAP1" title="@{MWEAP1}">
@@ -344,7 +351,7 @@
</select>
</div>
<div class="weapon">
<input type="radio" class="weapon" name="attr_MWEAP-final" value="{{wname=@{MWEAP-name2}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod2}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP2}]]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}">
<input type="radio" class="weapon" name="attr_MWEAP-final" value="{{wname=@{MWEAP-name2}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod2}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP2}]]+@{MWEAP-mod2}[WEAP]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}">
<input type="text" class="title" name="attr_MWEAP-name2">
<input type="text" class="weapon" name="attr_MWEAP-mod2">
<select class="weapon" name="attr_MWEAP2" title="@{MWEAP2}">
@@ -357,7 +364,7 @@
</select>
</div>
<div class="weapon">
<input type="radio" class="weapon" name="attr_MWEAP-final" value="{{wname=@{MWEAP-name3}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod3}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP3}]]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}">
<input type="radio" class="weapon" name="attr_MWEAP-final" value="{{wname=@{MWEAP-name3}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod3}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP3}]]+@{MWEAP-mod3}[WEAP]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}">
<input type="text" class="title" name="attr_MWEAP-name3">
<input type="text" class="weapon" name="attr_MWEAP-mod3">
<select class="weapon" name="attr_MWEAP3" title="@{MWEAP3}">
@@ -373,7 +380,7 @@
<div class="bodycontainer">
<div class="header">Ranged Weapons</div>
<div class="weapon">
<input type="radio" class="weapon" name="attr_RWEAP-final" value="{{wname=@{RWEAP-name1}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod1}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP1}]]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}" checked="checked">
<input type="radio" class="weapon" name="attr_RWEAP-final" value="{{wname=@{RWEAP-name1}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod1}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP1}]]+@{RWEAP-mod1}[WEAP]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}" checked="checked">
<input type="text" class="title" name="attr_RWEAP-name1">
<input type="text" class="weapon" name="attr_RWEAP-mod1">
<select class="weapon" name="attr_RWEAP1" title="@{RWEAP1}">
@@ -386,7 +393,7 @@
</select>
</div>
<div class="weapon">
<input type="radio" class="weapon" name="attr_RWEAP-final" value="{{wname=@{RWEAP-name2}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod2}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP2}]]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}">
<input type="radio" class="weapon" name="attr_RWEAP-final" value="{{wname=@{RWEAP-name2}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod2}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP2}]]+@{RWEAP-mod2}[WEAP]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}">
<input type="text" class="title" name="attr_RWEAP-name2">
<input type="text" class="weapon" name="attr_RWEAP-mod2">
<select class="weapon" name="attr_RWEAP2" title="@{RWEAP2}">
@@ -399,7 +406,7 @@
</select>
</div>
<div class="weapon">
<input type="radio" class="weapon" name="attr_RWEAP-final" value="{{wname=@{RWEAP-name3}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod3}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP3}]]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}">
<input type="radio" class="weapon" name="attr_RWEAP-final" value="{{wname=@{RWEAP-name3}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod3}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP3}]]+@{RWEAP-mod3}[WEAP]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}">
<input type="text" class="title" name="attr_RWEAP-name3">
<input type="text" class="weapon" name="attr_RWEAP-mod3">
<select class="weapon" name="attr_RWEAP3" title="@{RWEAP3}">
@@ -804,6 +811,35 @@
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-deathsave">
<div class="header">
<span class="headerlabel">Death Save</span>
</div>
<div class="body">
<div class="partspacer"> </div>
<div class="result">{{result}}</div>
<div class="partspacer"> </div>
{{#rollWasCrit() result}}
<div class="part">
<span class="partlabel">CRITICAL SUCCESS</span>
<span class="partnumber">Use a recovery and take an action!</span>
</div>
{{/rollWasCrit() result}}
{{#rollBetween() result 16 19}}
<div class="part">
<span class="partlabel">SUCCESS</span>
<span class="partnumber">Use a recovery!</span>
</div>
{{/rollBetween() result 16 19}}
{{#rollLess() result 16}}
<div class="part">
<span class="partlabel">FAILURE</span>
<span class="partnumber">Mark a step toward death!</span>
</div>
{{/rollLess() result 16}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-icon">
<div class="header">
<span class="headerlabel">{{name}}</span>
@@ -1282,29 +1318,30 @@
if(level < 5) {lvlmultiplier = 1} else if(level < 8) {lvlmultiplier = 2} else{lvlmultiplier = 3};
mattmod = v["M-BAMOD"] === "@{STR-mod}" ? str : dex;
rattmod = v["R-BAMOD"] === "@{STR-mod}" ? str : dex;
if(v["MWEAP-final"] === "{{wname=@{MWEAP-name1}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod1}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP1}]]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}") {
console.log(v["RWEAP-final"]);
if(v["MWEAP-final"] === "{{wname=@{MWEAP-name1}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod1}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP1}]]+@{MWEAP-mod1}[WEAP]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}") {
mattackvs = "+" + (level + mattmod + mweap1) + " vs AC";
mhit = level + "d" + v["MWEAP1"] + "+" + (mattmod*lvlmultiplier);
mhit = level + "d" + v["MWEAP1"] + "+" + ((mattmod*lvlmultiplier)+mweap1);
}
else if(v["MWEAP-final"] === "{{wname=@{MWEAP-name2}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod2}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP2}]]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}") {
else if(v["MWEAP-final"] === "{{wname=@{MWEAP-name2}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod2}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP2}]]+@{MWEAP-mod2}[WEAP]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}") {
mattackvs = "+" + (level + mattmod + mweap2) + " vs AC";
mhit = level + "d" + v["MWEAP2"] + "+" + (mattmod*lvlmultiplier);
mhit = level + "d" + v["MWEAP2"] + "+" + ((mattmod*lvlmultiplier)+mweap2);
}
else if(v["MWEAP-final"] === "{{wname=@{MWEAP-name3}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod3}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP3}]]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}") {
else if(v["MWEAP-final"] === "{{wname=@{MWEAP-name3}}} {{attbonus=[[1d20+[[@{M-BAMOD}]][MMOD]+@{level}[LVL]+@{MWEAP-mod3}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{MWEAP3}]]+@{MWEAP-mod3}[WEAP]+[[(@{M-BAMOD}*@{LVL-multiplier})]]]]}}") {
mattackvs = "+" + (level + mattmod + mweap3) + " vs AC";
mhit = level + "d" + v["MWEAP3"] + "+" + (mattmod*lvlmultiplier);
mhit = level + "d" + v["MWEAP3"] + "+" + ((mattmod*lvlmultiplier)+mweap3);
};
if(v["RWEAP-final"] === "{{wname=@{RWEAP-name1}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod1}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP1}]]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}") {
if(v["RWEAP-final"] === "{{wname=@{RWEAP-name1}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod1}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP1}]]+@{RWEAP-mod1}[WEAP]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}") {
rattackvs = "+" + (level + rattmod + rweap1) + " vs AC";
rhit = level + "d" + v["RWEAP1"] + "+" + (rattmod*lvlmultiplier);
rhit = level + "d" + v["RWEAP1"] + "+" + ((rattmod*lvlmultiplier)+rweap1);
}
else if(v["RWEAP-final"] === "{{wname=@{RWEAP-name2}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod2}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP2}]]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}") {
else if(v["RWEAP-final"] === "{{wname=@{RWEAP-name2}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod2}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP2}]]+@{RWEAP-mod2}[WEAP]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}") {
rattackvs = "+" + (level + rattmod + rweap2) + " vs AC";
rhit = level + "d" + v["RWEAP2"] + "+" + (rattmod*lvlmultiplier);
rhit = level + "d" + v["RWEAP2"] + "+" + ((rattmod*lvlmultiplier)+rweap2);
}
else if(v["RWEAP-final"] === "{{wname=@{RWEAP-name3}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod3}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP3}]]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}") {
else if(v["RWEAP-final"] === "{{wname=@{RWEAP-name3}}} {{attbonus=[[1d20+[[@{R-BAMOD}]][RMOD]+@{level}[LVL]+@{RWEAP-mod3}[WEAP]+?{Modifiers|0}[MOD]+@{E-DIE}]]}} {{damage=[[@{level}d[[@{RWEAP3}]]+@{RWEAP-mod3}[WEAP]+[[(@{R-BAMOD}*@{LVL-multiplier})]]]]}}") {
rattackvs = "+" + (level + rattmod + rweap3) + " vs AC";
rhit = level + "d" + v["RWEAP3"] + "+" + (rattmod*lvlmultiplier);
rhit = level + "d" + v["RWEAP3"] + "+" + ((rattmod*lvlmultiplier)+rweap3);
};
setAttrs({
"MBA-attackvs": mattackvs,
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+62 -62
View File
@@ -37,11 +37,11 @@
"sleight-of-hand-u":"ESCAMOTAGE",
"stealth-u":"DISCRÉTION",
"survival-u":"SURVIE",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
"damage-vuln-u":"VULNÉRABILITÉS AUX DOMMAGES",
"npc-dmg-vuln-place":"feu",
"damage-res-u":"DAMAGE RESISTANCES",
"damage-res-u":"RÉSISTANCES AUX DOMMAGES",
"npc-dmg-res-place":"froid",
"damage-imm-u":"DAMAGE IMMUNITIES",
"damage-imm-u":"IMMUNITÉS AUX DOMMAGES",
"npc-dmg-imm-place":"lighting, thunder",
"cond-imm-u":"CONDITION IMMUNITIES",
"npc-cond-imm-place":"charmed",
@@ -49,16 +49,16 @@
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"npc-langs-place":"Abyssal, Commun, Infernal",
"challenge-u":"CHALLENGE",
"challenge-u":"DÉFI",
"xp-u":"PX",
"spellcast-npc-u":"SPELLCASTING NPC",
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"spellcast-npc-u":"PNJ LANCEUR DE SORTS",
"spell-ability-u":"CAPACITÉS DE LANCEUR DE SORTS",
"none-u":"AUCUN(E)",
"strength-u":"FORCE",
"dexterity-u":"DEXTERITE",
"constitution-u":"CONSTITUTION",
"intelligence-u":"INTELLIGENCE",
"wisdom-u":"WISDOM",
"wisdom-u":"SAGESSE",
"charisma-u":"CHARISME",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
@@ -117,54 +117,54 @@
"npc-trait-name-place":"False Appearance.",
"npc-trait-desc-place":"If the dragon fails...",
"actions":"Actions",
"adv":"Advantage",
"adv":"Avantage",
"norm":"Normal",
"disadv":"Disadvantage",
"name:-u":"NAME:",
"attack-u":"ATTACK",
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
"disadv":"Désavantage",
"name:-u":"NOM :",
"attack-u":"ATTAQUE",
"type:-u":"TYPE :",
"melee":"Corps à corps",
"ranged":"Tir",
"range-reach:-u":"RANGE\/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
"to-hit-place":"One target",
"target:-u":"CIBLE :",
"to-hit-place":"Une cible",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
"on-hit-place":"tranchant",
"on-hit2:-u":"ON HIT 2:",
"on-hit-2-place":"fire",
"on-hit-2-place":"feu",
"hit:":"Hit: ",
"reactions":"Reactions",
"reactions":"Réactions",
"npc-repeating-name-place":"Parry.",
"npc-repeating-desc-place":"The creature adds 2 to its AC against...",
"spells":"Spells",
"prep-u":"PREP",
"spells":"Sorts",
"prep-u":"PRÉP",
"school:-u":"SCHOOL:",
"abjuration":"Abjuration",
"conjuration":"Conjuration",
"conjuration":"Invocation",
"divination":"Divination",
"enchantment":"Enchantment",
"evocation":"Evocation",
"enchantment":"Enchantement",
"evocation":"Évocation",
"illusion":"Illusion",
"necromancy":"Necromancy",
"necromancy":"Nécromancie",
"transmutation":"Transmutation",
"ritual":"RITUAL",
"cast-time:-u":"CASTING TIME:",
"ritual":"RITUEL",
"cast-time:-u":"TEMPS D’INCANTATION :",
"range:-u":"RANGE:",
"components:-u":"COMPONENTS:",
"components:-u":"COMPOSANTS :",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"duration:-u":"DURATION:",
"duration:-u":"DURÉE :",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
"none":"None",
"dmg:-u":"DAMAGE:",
"dmg2:-u":"DAMAGE2:",
"dmg:-u":"DOMMAGES :",
"dmg2:-u":"DAMAGE2 :",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
"save-throw:-u":"SAVING THROW:",
@@ -195,22 +195,22 @@
"paladin":"Paladin",
"ranger":"Ranger",
"rogue":"Rogue",
"sorcerer":"Sorcerer",
"sorcerer":"Ensorceleur",
"warlock":"Warlock",
"wizard":"Wizard",
"wizard":"Magicien",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
"alignment-u":"ALIGNEMENT",
"exp-pts-u":"POINTS D’EXPÉRIENCES",
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
"dexterity":"Dexterity",
"strength":"Force",
"dexterity":"Dextérité",
"constitution":"Constitution",
"intelligence":"Intelligence",
"wisdom":"Wisdom",
"charisma":"Charisma",
"wisdom":"Sagesse",
"charisma":"Charisme",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)<\/span>",
"animal-handling-core":"Animal Handling <span>(Wis)<\/span>",
@@ -231,7 +231,7 @@
"stealth-core":"Stealth <span>(Dex)<\/span>",
"survival-core":"Survival <span>(Wis)<\/span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"TOOL",
"tool-u":"OUTIL",
"pro-u":"PRO",
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
@@ -242,9 +242,9 @@
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
"hp-current-u":"CURRENT HIT POINTS",
"hp-temp-u":"TEMPORARY HIT POINTS",
"hp-max-u":"Points de vie maximum",
"hp-current-u":"POINTS DE VIE ACTUELLE",
"hp-temp-u":"POINTS DE VIE TEMPORAIRES",
"total":"Total",
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
@@ -288,8 +288,8 @@
"heavily-encumbered-u":"HEAVILY ENCUMBERED",
"encumbered-u":"ENCUMBERED",
"over-carrying-cap-u":"OVER CARRYING CAPACITY",
"equipment-u":"EQUIPMENT",
"personality-traits-u":"PERSONALITY TRAITS",
"equipment-u":"MATÉRIEL",
"personality-traits-u":"TRAITS DE PERSONNALITÉ",
"ideals-u":"IDEALS",
"bonds-u":"BONDS",
"flaws-u":"FLAWS",
@@ -297,20 +297,20 @@
"other-resource-u":"OTHER RESOURCE",
"feats-traits-u":"FEATURES &amp; TRAITS",
"age-u":"AGE",
"size-u":"SIZE",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"size-u":"TAILLE",
"height-u":"HAUTEUR",
"weight-u":"POIDS",
"eye-u":"YEUX",
"skin-u":"PEAU",
"hair-u":"CHEVEUX",
"char-appearance-u":"CHARACTER APPEARANCE",
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"treasure-u":"TREASURE",
"treasure-u":"TRÉSOR",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUAL",
"ritual-u":"RITUEL",
"casting-time:-u":"CASTING TIME:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
"castingtime:-u":"CASTING TIME:",
@@ -327,13 +327,13 @@
"arcane-fighter-u":"ARCANE FIGHTER",
"arcane-rogue-u":"ARCANE ROGUE",
"class-options-u":"CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"2nd-class:-u":"2ND CLASS:",
"lvl:-u":"LEVEL:",
"3rd-class:-u":"3RD CLASS:",
"4th-class:-u":"4TH CLASS:",
"2nd-class:-u":"2ÈME CLASSE :",
"lvl:-u":"NIVEAU :",
"3rd-class:-u":"3E CLASSE :",
"4th-class:-u":"4ÈME CLASSE :",
"mutliclass-opts-u":"MULTICLASS OPTIONS",
"use-cust-class-u":"USE CUSTOM CLASS",
"class-name:-u":"CLASS NAME:",
"class-name:-u":"NOM DE LA CLASSE :",
"spellcasting-ability:-u":"SPELLCASTING ABILITY:",
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
@@ -342,7 +342,7 @@
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
"skill-opts-u":"SKILL OPTIONS",
"skill-opts-u":"OPTIONS DE COMPÉTENCE",
"version":"v",
"always-roll-adv":"Always Roll Advantage",
"toggle-roll-adv":"Advantage Toggle",
@@ -356,12 +356,12 @@
"add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:",
"on":"On",
"off":"Off",
"inventory:-u":"INVENTORY:",
"inventory:-u":"INVENTAIRE :",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"general-opts-u":"OPTIONS GÉNÉRALES",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight":"Please make a copy of your game before you use this tool.",
"choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
+598 -373
View File
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+15 -1
View File
@@ -10,10 +10,24 @@ Report any problems, suggestions or features by sending a private message on Rol
## Todo
* Change to only show crit value if there are more than one 6 in the roll.
* Add in Crew sheets.
## Changelog
### 0.0.6
* Reformatted header
* Added Blades in the Dark logo image (hosted on imgur).
* Added toggle for Crew/Character sheet
* Added Crew sheet
- Crew tab with complete blank crew sheet including claims map with toggleable connectors.
- Faction tab with blank sections for each faction type and the War effects.
* Added a roll template (background hosted on imgur).
* Updated roll macros for actions to prompt for position and effect.
* Updated roll macros to use the roll template.
* Changed Misc roll to Fortune with prompts for several common uses (Vice, Engagement, etc).
* Relocated character sheet XP condition reminders.
* Reformatted the character Veteran special ability to remove extra checkboxes and added placeholder to clarify that Veteran abilities may be taken up to three times (per https://plus.google.com/117439479714858586537/posts/MYms9jVjoo4)
* Miscellaneous formatting alignment adjustments
### 0.0.5
* 0.0.3 roll macros are now working properly! Updated all roll macros.
* Removed "Zero or Neg. Dice" roll macro.
+428 -14
View File
@@ -1,10 +1,18 @@
/* Header Formatting */
.sheet-gametitleimg {float: left; }
.sheet-alignright {text-align: right; }
.sheet-typeselector { float: right; }
.sheet-aligncenter {text-align: center;}
/* Tabs */
.sheet-tab-content {
display: none;
}
input.sheet-tab-char:checked ~ div.sheet-tab-char,
input.sheet-tab-playbook:checked ~ div.sheet-tab-playbook {
input.sheet-tab-playbook:checked ~ div.sheet-tab-playbook,
input.sheet-tab-crew:checked ~ div.sheet-tab-crew,
input.sheet-tab-factions:checked ~ div.sheet-tab-factions {
display: block;
}
@@ -67,24 +75,25 @@ input.sheet-trauma-check:checked::before {
}
/* Other Options */
input.sheet-armor, input.sheet-coin, input.sheet-recovery,
input.sheet-armor, input.sheet-cohort-armor, input.sheet-coin, input.sheet-recovery,
input.sheet-ability, input.sheet-friend, input.sheet-rival,
input.sheet-item, input.sheet-carry {
width: 15px;
input.sheet-item, input.sheet-carry, input.sheet-turf, input.sheet-rep {
width: 16px;
height: 15px;
cursor: pointer;
z-index: 1;
}
input.sheet-armor, input.sheet-coin, input.sheet-recovery,
input.sheet-carry {
input.sheet-armor, input.sheet-cohort-armor, input.sheet-coin, input.sheet-recovery,
input.sheet-carry, input.sheet-turf, input.sheet-rep {
margin-top: 5px;
}
input.sheet-armor:before, input.sheet-coin:before,
input.sheet-armor:before, input.sheet-cohort-armor:before , input.sheet-coin:before,
input.sheet-recovery:before, input.sheet-ability:before,
input.sheet-friend:before, input.sheet-rival:before,
input.sheet-item:before, input.sheet-carry:before {
input.sheet-item:before, input.sheet-carry:before,
input.sheet-turf:before, input.sheet-rep:before {
content: "";
display: inline-block;
background: #ffffff;
@@ -92,9 +101,10 @@ input.sheet-item:before, input.sheet-carry:before {
height: 15px;
}
input.sheet-armor:before, input.sheet-coin:before,
input.sheet-armor:before, input.sheet-cohort-armor:before , input.sheet-coin:before,
input.sheet-recovery:before, input.sheet-ability:before,
input.sheet-item:before, input.sheet-carry:before {
input.sheet-item:before, input.sheet-carry:before,
input.sheet-turf:before, input.sheet-rep:before {
border: solid thin #000000;
}
@@ -106,9 +116,10 @@ input.sheet-rival:before {
border: solid thin #770000;
}
input.sheet-armor:checked::before, input.sheet-coin:checked::before,
input.sheet-armor:checked::before, input.sheet-cohort-armor:checked::before, input.sheet-coin:checked::before,
input.sheet-recovery:checked::before, input.sheet-ability:checked::before,
input.sheet-item:checked::before, input.sheet-carry:checked::before {
input.sheet-item:checked::before, input.sheet-carry:checked::before,
input.sheet-turf:checked::before, input.sheet-rep:checked::before {
background: #000000;
}
@@ -120,6 +131,37 @@ input.sheet-rival:checked::before {
background: #770000;
}
input.sheet-item-info {
width: 200px;
}
.sheet-turfrow {
margin-bottom: -13px;
}
.sheet-turfrow-outer {
margin: auto;
}
label.sheet-turf-label, label.sheet-rep-label {
width: 25px;
}
label.sheet-wanted-label, label.sheet-coin-label {
width: 40px;
text-align: right;
}
label.sheet-heat-label, label.sheet-vault-label {
width: 40px;
text-align: right;
}
label.sheet-tier-label, label.sheet-hold-label {
width: 20px;
text-align: right;
}
/* Character Tab */
h1 {
text-align: center;
@@ -209,13 +251,16 @@ input.sheet-ability-name {
}
input.sheet-ability-info {
width: 295px;
width: 292px;
}
input.sheet-xp-goal {
width: 450px;
width: 416px;
}
.sheet-xp-conditions {
width: 440px;
}
.sheet-actions {
margin-left: 35px;
}
@@ -268,3 +313,372 @@ input.sheet-carry {
.sheet-bandolier {
margin-left: 15px;
}
/* Char/Crew Button Functionality */
div.sheet-type-crew { display: none; }
input.sheet-typeselector:checked ~ div.sheet-type-crew { display: block;}
input.sheet-typeselector:checked ~ div.sheet-type-character { display: none; }
/* Char/Crew Button Appearance */
input.sheet-typeselector {
width: 100px;
height: 20px;
margin-bottom: 5px;
cursor: pointer;
z-index: 1;
}
input.sheet-typeselector::before {
content: attr(title);
border: solid 1px #a7a7a7;
border-bottom-color: #ffffff;
text-align: center;
display: inline-block;
background: #cccccc;
color: #000000;
width: 100px;
height: 20px;
font-size: 18px;
}
input.sheet-typeselector:checked::before {
content: "Crew";
}
/* Crew Sheet Field Layout And Formatting */
input.sheet-crew-name, input.sheet-crew-reputation {
width: 330px;
}
input.sheet-crew-lair {
width: 782px;
}
/* Claims Map */
.sheet-map-row-claims {
text-align: center;
}
.sheet-map-row-claims textarea {
width: 130px;
height: 60px;
margin: 0px;
padding: 0px;
background: #cccccc;
z-index: 0;
position: relative;
}
.sheet-map-claim, .sheet-map-connector {
display: inline-block;
vertical-align: middle;
text-align: center;
margin: -3px;
}
.sheet-connector-row {
margin-bottom: -20px;
text-align: center;
}
/* Hide right-connector checkbox */
input.sheet-connector-check[type="checkbox"]
{
opacity: 0;
width: 16px;
height: 16px;
position: relative;
top: -2px;
left: 15px;
margin: -10px;
cursor: pointer;
z-index: 2;
}
/* Hide right-connector when unchecked */
input.sheet-connector-check[type="checkbox"] + span::before
{
opacity: 0;
display: inline-block;
width: 30px;
height: 20px;
content: "";
}
/* Show right-connector when checked */
input.sheet-connector-check[type="checkbox"]:checked + span::before
{
opacity: 1;
content: "";
width: 30px;
height: 20px;
background: #cccccc;
z-index: -1;
border: 1px 0px 1px 0px;
position: relative;
left: -1px;
}
/* Row for the down-connectors */
.sheet-down-connector {
width: 132px;
display: inline-block;
margin-right: 8px;
margin-left: 8px;
height: 30px;
text-align:center;
}
.sheet-notfirstrow {
margin-top: 15px;
}
/* Hide down-connector checkbox */
input.sheet-down-connector-check[type="checkbox"]
{
opacity: 0;
position: relative;
cursor: pointer;
z-index: 2;
width: 16px;
height: 36px;
top: -12px;
left: 8px;
}
/* Hide down-connector when unchecked */
input.sheet-down-connector-check[type="checkbox"] + span::before
{
opacity: 0;
display: inline-block;
content: "";
background: green;
position: relative;
z-index: 1;
width: 16px;
height: 26px;
top: 0px;
left: -8px;
}
/* Show down-connector when checked */
input.sheet-down-connector-check[type="checkbox"]:checked + span::before
{
opacity: 1;
display: inline-block;
content: "";
background: #cccccc;
position: relative;
z-index: 1;
width: 16px;
height: 26px;
top: 0px;
left: -8px;
}
/* Left-fillable radio buttons - Hide actual radio */
input.sheet-leftradio[type="radio"]
{
opacity: 0;
width: 16px;
height: 16px;
position: relative;
top: -5px;
left: 9px;
margin: -9px;
cursor: pointer;
z-index: 1;
}
/* Show fake radio buttons for left-fillable */
input.sheet-leftradio[type="radio"] + span::before
{
width: 16px;
height: 15px;
content: "";
display: inline-block;
border: solid thin #000000;
background: #000000;
}
input.sheet-leftradiolast[type="radio"] + span::before {
margin-right: 0px;
}
/* Remove dot from all radios _after_ selected one */
/* Ensure that your radio groups are encapsulated in a div, otherwise they will interfere with each other */
input.sheet-leftradio[type="radio"]:checked ~ input.sheet-leftradio[type="radio"] + span::before
{
content: "";
background: #ffffff;
}
/* Empty radio - used for clearing the line*/
input.sheet-zero:checked + span::before
{
opacity: 0;
}
input.sheet-zero:hover + span::before
{
opacity: 0.25;
font-size: 12px;
content: "✖";
text-indent: 0.5px;
}
input.sheet-zero + span::before
{
opacity: 0;
}
/* Crew Upgrades */
.sheet-lair-upgrade-info, .sheet-quality-upgrade-info {
width: 170px;
}
.sheet-crew-upgrade-info {
width: 200px;
}
.sheet-crew-ability-name {
width: 125px;
}
.sheet-crew-ability-info {
width: 680px;
}
.sheet-advancement-descr {
width: 335px;
}
.sheet-contact-friend-info {
width: 180px;
}
textarea.sheet-cohort-notes {
width: 200px;
height: 50px;
}
.sheet-cohort-label, .sheet-crew-advancement-label {
display: inline;
margin-right: -11px;
}
input.sheet-cohort-armor {
position: relative;
top: -18px;
left: 15px;
}
select.sheet-cohort-health {
width: 100px;
}
.sheet-freejob textarea, .repeating_freejob textarea {
width: 350px;
height: 50px;
}
.sheet-freejobs {
width: 359px;
}
.sheet-faction-section {
margin: 30px;
}
select.sheet-faction-status,
select.sheet-faction-tier,
select.sheet-faction-hold {
width: 40px;
}
.sheet-war-description {
width: 350px;
}
input.sheet-knifeimg[type="radio"] {
opacity: 1;
z-index: 1;
}
.sheet-claim-checkboxes {
text-align: center;
}
input.sheet-claim-claimed{
margin-left: 69px;
margin-right: 69px;
position: relative;
left: 60px;
}
.sheet-claims-checks1 { position: relative; top: -180px; }
.sheet-claims-checks2 { position: relative; top: -115px; }
.sheet-claims-checks3 { position: relative; top: -50px; }
/* Roll template */
.sheet-rolltemplate-bitd table {
width: 240px;
padding: 2px;
border: 1px solid;
background: url(https://i.imgur.com/DCcJ8p2.jpg);
background-size: 240px;
background-repeat: no-repeat;
font-family: "Times New Roman", Times, serif;
min-height: 85px;
}
.sheet-rolltemplate-bitd th {
color: darkred;
padding-left: 5px;
line-height: 1.6em;
font-size: 1.2em;
text-align: left;
font-family: "Times New Roman", Times, serif;
font-variant: small-caps;
width: 180px;
}
.sheet-rolltemplate-bitd .sheet-subheader {
color: black;
font-size: 1.5em;
font-style: bold;
font-family: "Times New Roman", Times, serif;
}
.sheet-rolltemplate-bitd td {
padding-left: 5px;
font-family: "Times New Roman", Times, serif;
}
.sheet-rolltemplate-bitd .sheet-result {
font-size: 3em;
vertical-align: center;
text-align: center;
font-family: "Times New Roman", Times, serif;
}
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+2 -2
View File
@@ -1,8 +1,8 @@
{
"html": "blades.html",
"css": "blades.css",
"authors": "Stephen Malone, Flamewolf",
"roll20userid": "552705, 477370",
"authors": "Stephen Malone, Flamewolf, Matthew Harris Glover",
"roll20userid": "552705,477370,299095",
"preview": "blades.png",
"instructions": "*The Insight, Prowess, and Resolve rolls are for resistance rolls. The result shown is 6 minus the corresponding attribute rating.\r*If the total dice pool for a roll is less than or equal to 0, then the roll automatically rolls 2d6 and shows the lowest roll."
}
+10
View File
@@ -307,6 +307,16 @@
</fieldset>
</td>
</tr>
<tr>
<td class="boldme">Inventory</td>
</tr>
<tr>
<td>
<fieldset class="repeating_inventory">
<input type="text" name="attr_Inventory" class="long" />
</fieldset>
</td>
</tr>
</table>
</div>
<div class="sheet-col">
+39
View File
@@ -1645,6 +1645,45 @@
</tr>
</table>
<table>
<tr>
<td>
<div class="sheet-row">
<div class="sheet-item" style="width:60%"><label>Other</label></div>
<div class="sheet-item" style="width:40%">
<select class="charaselect" name="attr_OtherLoreCharacteristic">
<option value="@{Intelligence}">(Int)</option>
<option value="@{Fellowship}">(Fel)</option>
</select>
</div>
</div>
</td>
</tr>
</table>
<fieldset class="repeating_lore">
<table>
<tr>
<td>
<div class="sheet-row">
<div class="sheet-item" style="width:20%">
<button name="roll_Lore" type="roll"
value="/em rolls Lore:@{OtherLore} [[1d100]], Target: [[@{OtherLoreCharacteristic} + [[(-20 + @{OtherLore1} + @{OtherLore2} + @{OtherLore3} + @{OtherLore4})]] + ?{Target Modifier|0} ]]">
</button>
</div>
<div class="sheet-item" style="width:80%">
<input name="attr_OtherLore" type="text">
</div>
</div>
</td>
<td><input name="attr_OtherLore1" type="checkbox" value="20"></td>
<td><input name="attr_OtherLore2" type="checkbox" value="10"></td>
<td><input name="attr_OtherLore3" type="checkbox" value="10"></td>
<td><input name="attr_OtherLore4" type="checkbox" value="10"></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
+1 -1
View File
@@ -2,7 +2,7 @@
margin: auto;
}
.sheet-big {
width: 80%;
width: calc(100%-3px);
display: inline-block;
text-align: center;
}
+10 -14
View File
@@ -3,8 +3,8 @@
<div class="sheet-3colrow">
<div class="sheet-col">
<div>
<div class="sheet-row">
<h2>Name:</h2>
<div class="sheet-row sheet-h2">
Name:
</div>
<div class="sheet-row sheet-big">
<input type="text" name="attr_charname">
@@ -15,8 +15,8 @@
<img src="http://i.imgur.com/IRCeOyE.png">
</div><div class="sheet-col">
<div>
<div class="sheet-row">
<h2>Occupation:</h2>
<div class="sheet-row sheet-h2">
Occupation:
</div>
<div class="sheet-row sheet-big">
<input type="text" name="attr_charocc"></div>
@@ -53,7 +53,7 @@
<td><p><b>Scrutinize</b></p></td><td><input type="number" name="attr_scrutinizelvl" style="width: 40px"></td>
</tr>
<tr>
<td><p><b>Search</b></p></td><td><input type="number" name="attr_searchlvl" style="width: 40px" value="1"></td>
<td><p><b>Search(1)</b></p></td><td><input type="number" name="attr_searchlvl" style="width: 40px" value="1"></td>
</tr><tr>
<td><p><b>Trackin'</b></p></td><td><input type="number" name="attr_trackinlvl" style="width: 40px"></td>
</tr><tr>
@@ -123,7 +123,7 @@
40px"></td></tr><tr><td><input type="text" name="attr_academia2name"></td><td><input type="number" name="attr_academia2lvl" style="width: 40px"></td></tr><tr>
<td><p><b>Area Knowledge</b></p></td></tr><tr>
<td><p>Home County</p></td>
<td><p>Home County(2)</p></td>
<td><input type="number" name="attr_akhomecountylvl" style="width: 40px" value="2"></td>
</tr><tr><td><input type="text" name="attr_areakno2name"></td><td><input type="number" name="attr_areakno2lvl" style="width: 40px"></td></tr><tr>
<td><p><b>Demolition</b></p></td><td><input type="number" name="attr_demolitionlvl" style="width: 40px"></td>
@@ -230,7 +230,7 @@
</select></td>
</tr>
<tr>
<td><p><b>Climbin'</b></p></td><td><input type="number" name="attr_climbinlvl" style="width: 40px" value="1"></td>
<td><p><b>Climbin'(1)</b></p></td><td><input type="number" name="attr_climbinlvl" style="width: 40px" value="1"></td>
</tr>
<tr>
<td><p><b>Dodge</b></p></td><td><input type="number" name="attr_dodgelvl" style="width: 40px"></td>
@@ -256,7 +256,7 @@
<tr><td><p><b>Horse Ridin'</b></p></td><td><input type="number" name="attr_horselvl" style="width: 40px"></td>
</tr>
<tr>
<td><p><b>Sneak</b></p></td><td><input type="number" name="attr_sneaklvl" style="width: 40px" value="1"></td>
<td><p><b>Sneak(1)</b></p></td><td><input type="number" name="attr_sneaklvl" style="width: 40px" value="1"></td>
</tr>
<tr>
<td><p><b>Swimmin'</b></p></td><td><input type="number" name="attr_swimminlvl" style="width: 40px"></td>
@@ -364,7 +364,7 @@
</div><!-- Combat Stuff -->
<div class="sheet-2colrow">
<div class="sheet-col">
<div><h2>Shootin Irons &amp; Such</h2></div>
<div class="sheet-h2">Shootin Irons &amp; Such</div>
<div>
<table>
<tbody>
@@ -398,7 +398,7 @@
</tbody>
</table>
</div>
<div><h2>Hand-To-Hand Weapons</h2></div>
<div class="sheet-h2">Hand-To-Hand Weapons</div>
<div>
<table>
<tbody>
@@ -969,10 +969,6 @@
<div class="sheet-item sheet-small"><input type="text" name="attr_spelltn"></div>
<div class="sheet-item sheet-huge"><input type="text" name="attr_spellnotes"></div>
</fieldset><div class="repcontainer" data-groupname="repeating_spells"></div>
<div class="repcontrol" data-groupname="repeating_spells">
<button class="btn repcontrol_edit">Modify</button><button class="btn repcontrol_add" style="display: inline-block;">+Add</button></div>
</div>
</div>
</div>
<!-- Other Stuff-->
+1 -1
View File
@@ -4,5 +4,5 @@
"authors": "Kevin Justus",
"roll20userid": "129882",
"preview": "deadlandsclassic.png",
"instructions": "The layout is basic, and based mainly on the 2nd Printing core book's sheet. If you wanna update this stuff to make it less of a mess, lemme know.(Preferably only if you plan to keep it compatible with the original game.)"
"instructions": "A sheet for Deadlands Classic, based on the one in the back of the 2nd Printing of the Player's Guide."
}
+40
View File
@@ -0,0 +1,40 @@
.sheet-auto-style1 {
text-align: center;
}
.sheet-auto-style3 {
margin-bottom: 10px;
border-style: solid;
border-width: 20px;
border-image: url('http://f.cl.ly/items/3Z1m431a1c020K3F0i2Q/digital_frame_box.png') 30 stretch;
text-align: center;
}
.sheet-auto-style4 {
border: 1px solid #000000;
}
.sheet-auto-style5 {
color: #FF00FF;
}
.sheet-box {
margin-bottom: 10px;
border-style: solid;
border-width: 20px;
border-image: url(http://f.cl.ly/items/3Z1m431a1c020K3F0i2Q/digital_frame_box.png) 185 stretch;
border-image-slice: 30;
}
.sheet-text-left {
text-align: left;
}
.sheet-auto-style1b {
color: #FF00FF;
font-size: large;
}
.sheet-auto-style2 {
font-size: large;
}
.sheet-auto-style3b {
color: #FF00FF;
font-size: medium;
}
.sheet-auto-style4b {
font-size: medium;
}
+357
View File
@@ -0,0 +1,357 @@
<p class="sheet-auto-style1" style="width: 926px"><strong>
<span class="sheet-auto-style2">[</span><span class="sheet-auto-style1b">DIGITAL</span>_<span class="sheet-auto-style1b">SHADES</span>]</strong></p>
<table class="sheet-auto-style4" align="left">
<tr>
<td rowspan="3" class="sheet-auto-style1" valign="top">
<img height="1248" src="http://f.cl.ly/items/2T1j233W2Y1Q2l0R3W3i/digital_shades.jpg" width="92"></td>
<td class="sheet-box">
<div class="sheet-auto-style1">
<span class="sheet-auto-style4b"><strong>[</strong></span><span class="sheet-auto-style3b"><strong>Self</strong></span>]</div>
<form method="post">
<input name="Text1" style="width: 202px; height: 132px" type="text" /></form>
</td>
<td class="sheet-auto-style1" valign="top">[<span class="sheet-auto-style5">Health</span>]<table align="center" class="sheet-box">
<tr>
<td>&nbsp;</td>
<td><strong>blunt</strong></td>
<td><strong>sharp</strong></td>
<td><strong>bang</strong></td>
</tr>
<tr>
<td>You're dazed</td>
<td><input name="Checkbox97" type="checkbox" /></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>It hurts!</td>
<td><input name="Checkbox98" type="checkbox" /></td>
<td><input name="Checkbox101" type="checkbox" /></td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Hurts like ell!</td>
<td><input name="Checkbox99" type="checkbox" /></td>
<td><input name="Checkbox102" type="checkbox" /></td>
<td><input name="Checkbox104" type="checkbox" />T.B.</td>
</tr>
<tr>
<td>You're down!</td>
<td><input name="Checkbox100" type="checkbox" /></td>
<td><input name="Checkbox103" type="checkbox" /></td>
<td><input name="Checkbox105" type="checkbox" />K.O.</td>
</tr>
</table>
</td>
<td class="sheet-auto-style1" rowspan="3" valign="top">
<img height="1248" src="http://f.cl.ly/items/2T1j233W2Y1Q2l0R3W3i/digital_shades.jpg" width="92"></td>
</tr>
<tr>
<td class="sheet-box">
<div class="sheet-auto-style1">
<strong><span class="sheet-auto-style4b">[</span></strong><span class="sheet-auto-style3b"><strong>Disadvantage</strong></span>]</div>
<form method="post">
<input class="sheet-text-left" name="Text3" style="width: 184px; height: 37px" type="text" /></form>
</td>
<td class="sheet-auto-style3"><strong><span class="sheet-auto-style4b">[</span></strong><span class="sheet-auto-style3b"><strong>Gear</strong></span>]<br>
<br>
<input class="sheet-text-left" name="Text4" style="width: 440px; height: 83px" type="text" /></td>
</tr>
<tr>
<td class="sheet-auto-style1" style="height: 24px">
<span class="sheet-auto-style4b"><strong>[</strong></span><span class="sheet-auto-style3b"><strong>Skills</strong></span>]
start = 9<br>
<table style="width: 100%" class="sheet-box">
<tr>
<td><input name="Checkbox1" type="checkbox" /><input name="Checkbox70" type="checkbox" /><input name="Checkbox71" type="checkbox" /></td>
<td>Back Alley</td>
</tr>
<tr>
<td><input name="Checkbox4" type="checkbox" /><input name="Checkbox5" type="checkbox" /><input name="Checkbox6" type="checkbox" /></td>
<td>Badge</td>
</tr>
<tr>
<td>
<input name="Checkbox108" type="checkbox" /><input name="Checkbox109" type="checkbox" /><input name="Checkbox110" type="checkbox" /></td>
<td>Big Money</td>
</tr>
<tr>
<td>
<input name="Checkbox111" type="checkbox" /><input name="Checkbox112" type="checkbox" /><input name="Checkbox113" type="checkbox" /></td>
<td>Bone Breaker</td>
</tr>
<tr>
<td>
<input name="Checkbox114" type="checkbox" /><input name="Checkbox115" type="checkbox" /><input name="Checkbox116" type="checkbox" /></td>
<td>Connections</td>
</tr>
<tr>
<td>
<input name="Checkbox120" type="checkbox" /><input name="Checkbox121" type="checkbox" /><input name="Checkbox122" type="checkbox" /></td>
<td>Credibility</td>
</tr>
<tr>
<td>
<input name="Checkbox123" type="checkbox" /><input name="Checkbox124" type="checkbox" /><input name="Checkbox125" type="checkbox" /></td>
<td>Deals</td>
</tr>
<tr>
<td>
<input name="Checkbox131" type="checkbox" /><input name="Checkbox132" type="checkbox" /><input name="Checkbox133" type="checkbox" /></td>
<td>Detective</td>
</tr>
<tr>
<td>
<input name="Checkbox134" type="checkbox" /><input name="Checkbox135" type="checkbox" /><input name="Checkbox136" type="checkbox" /></td>
<td>Domestic Crimes</td>
</tr>
<tr>
<td>
<input name="Checkbox137" type="checkbox" /><input name="Checkbox138" type="checkbox" /><input name="Checkbox139" type="checkbox" /></td>
<td>Gang</td>
</tr>
<tr>
<td>
<input name="Checkbox140" type="checkbox" /><input name="Checkbox141" type="checkbox" /><input name="Checkbox142" type="checkbox" /></td>
<td>Guns</td>
</tr>
<tr>
<td>
<input name="Checkbox143" type="checkbox" /><input name="Checkbox144" type="checkbox" /><input name="Checkbox145" type="checkbox" /></td>
<td>Hacker</td>
</tr>
<tr>
<td><input name="Checkbox37" type="checkbox" /><input name="Checkbox38" type="checkbox" /><input name="Checkbox39" type="checkbox" /></td>
<td>Know-how&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>
<input name="Text2" type="text" style="width: 93px" /></td>
</tr>
<tr>
<td><input name="Checkbox40" type="checkbox" /><input name="Checkbox41" type="checkbox" /><input name="Checkbox42" type="checkbox" /></td>
<td>Medic</td>
</tr>
<tr>
<td><input name="Checkbox43" type="checkbox" /><input name="Checkbox44" type="checkbox" /><input name="Checkbox45" type="checkbox" /></td>
<td>Military</td>
</tr>
<tr>
<td><input name="Checkbox46" type="checkbox" /><input name="Checkbox47" type="checkbox" /><input name="Checkbox48" type="checkbox" /></td>
<td>Runner</td>
</tr>
<tr>
<td><input name="Checkbox49" type="checkbox" /><input name="Checkbox50" type="checkbox" /><input name="Checkbox51" type="checkbox" /></td>
<td>Samurai</td>
</tr>
<tr>
<td><input name="Checkbox52" type="checkbox" /><input name="Checkbox53" type="checkbox" /><input name="Checkbox54" type="checkbox" /></td>
<td>Shadow</td>
</tr>
<tr>
<td><input name="Checkbox55" type="checkbox" /><input name="Checkbox56" type="checkbox" /><input name="Checkbox57" type="checkbox" /></td>
<td>Show-off</td>
</tr>
<tr>
<td><input name="Checkbox58" type="checkbox" /><input name="Checkbox59" type="checkbox" /><input name="Checkbox60" type="checkbox" /></td>
<td>Tech Nerd</td>
</tr>
<tr>
<td><input name="Checkbox61" type="checkbox" /><input name="Checkbox62" type="checkbox" /><input name="Checkbox63" type="checkbox" /></td>
<td>Tough Bastard</td>
</tr>
<tr>
<td><input name="Checkbox64" type="checkbox" /><input name="Checkbox65" type="checkbox" /><input name="Checkbox66" type="checkbox" /></td>
<td>Urbane</td>
</tr>
<tr>
<td><input name="Checkbox67" type="checkbox" /><input name="Checkbox68" type="checkbox" /><input name="Checkbox69" type="checkbox" /></td>
<td>Vehicles</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td style="height: 23px;"></td>
<td style="height: 23px"></td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
</td>
<td class="sheet-text-left" style="height: 24px">swappable &lt;== start = 3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="sheet-auto-style4b"><strong> [</strong></span><span class="sheet-auto-style3b"><strong>Upgrades</strong></span>]<br>
<table style="width: 100%" class="sheet-box">
<tr>
<td colspan="3" class="sheet-auto-style1" style="height: 23px">
<strong class="sheet-text-left">COGNITIVE</strong></td>
</tr>
<tr>
<td><input name="Checkbox106" type="checkbox" /></td>
<td colspan="2">uplink (neural computer, wireless net access, AR &amp; HUD)</td>
</tr>
<tr>
<td style="height: 24px">+</td>
<td style="height: 24px">
<input name="Checkbox107" type="checkbox" /></td>
<td style="height: 24px">Advanced Hacking suite (+1 to
Hacker rolls)</td>
</tr>
<tr>
<td style="height: 24px">+</td>
<td style="height: 24px">
<input name="Checkbox117" type="checkbox" /></td>
<td style="height: 24px">A.I. Assistant (grants 2 rerolls
/ session)</td>
</tr>
<tr>
<td style="height: 24px">+</td>
<td style="height: 24px">
<input name="Checkbox118" type="checkbox" /></td>
<td style="height: 24px">Combat Re/Action Module (+ 1 additional
action in combat)</td>
</tr>
<tr>
<td style="height: 24px">+</td>
<td style="height: 24px">
<input name="Checkbox119" type="checkbox" /></td>
<td style="height: 24px">Virtual Cross-hair Overlay (+1 to shooting
rolls)</td>
</tr>
<tr>
<td colspan="3" style="height: 24px" class="sheet-auto-style1"><strong>SENSORY</strong></td>
</tr>
<tr>
<td style="height: 24px">
<input name="Checkbox126" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Enhanced Senses (+1 to
Dtective rolls)&nbsp;</td>
</tr>
<tr>
<td style="height: 24px">
<input name="Checkbox127" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Optical Light Regulation (you can see in the dark and
can't be dazzled)</td>
</tr>
<tr>
<td style="height: 24px">
<input name="Checkbox128" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Tech Scanner (you can scan for devices/upgrades within
50 m)</td>
</tr>
<tr>
<td style="height: 24px">
<input name="Checkbox129" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Voice Stress Analyzer ( +1 to Deals and Show Off
rolls)</td>
</tr>
<tr>
<td style="height: 24px">
<input name="Checkbox130" type="checkbox" /></td>
<td colspan="2" style="height: 24px">X-Ray Vision (see through thin nearby walls, persons,
etc...)</td>
</tr>
<tr>
<td colspan="3" style="height: 24px" class="sheet-auto-style1">
<strong class="sheet-auto-style1">UTILITY</strong></td>
</tr>
<tr>
<td style="height: 24px">
<input name="Checkbox146" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Enhanced Movement (+1 to Runner rolls)</td>
</tr>
<tr>
<td style="height: 24px">
<input name="Checkbox147" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Exotic Appearance (+1 to rolls in the right subcultures)</td>
</tr>
<tr>
<td style="height: 24px">
<input name="Checkbox148" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Hidden Gun (1 integrated pistol or taser pistol)</td>
</tr>
<tr>
<td style="height: 24px"><input name="Checkbox85" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Hidden Melee Weapon (retractable melee weapons that do
SHARP damage)</td>
</tr>
<tr>
<td style="height: 24px"><input name="Checkbox86" type="checkbox" /></td>
<td colspan="2" style="height: 24px">High Jump Boost (jump up to 10m high and 20m far)</td>
</tr>
<tr>
<td style="height: 24px"><input name="Checkbox87" type="checkbox" /></td>
<td colspan="2" style="height: 24px">Optical Camouflage (+1 to Shadow rolls)</td>
</tr>
<tr>
<td class="sheet-auto-style1"><input name="Checkbox88" type="checkbox" /></td>
<td colspan="2" class="sheet-text-left">Perfect Beauty (+1 to look/seduction relevant rolls)</td>
</tr>
<tr>
<td class="sheet-auto-style1"><input name="Checkbox89" type="checkbox" /></td>
<td colspan="2" class="sheet-text-left">Power Boost (+1 to Bone Breaker and Samurai rolls)</td>
</tr>
<tr>
<td style="height: 23px; " class="sheet-auto-style1"><input name="Checkbox90" type="checkbox" /></td>
<td colspan="2" style="height: 23px" class="sheet-text-left">Utility Pod (deployable tools, +1
to tech/med rolls)</td>
</tr>
<tr>
<td style="height: 23px; " class="sheet-auto-style1" colspan="3"><strong>DURABILITY</strong></td>
</tr>
<tr>
<td style="height: 23px; " class="sheet-auto-style1"><input name="Checkbox91" type="checkbox" /></td>
<td colspan="2" style="height: 23px" class="sheet-text-left">Android Body (artifical look, no pain, 24h battery
charge)</td>
</tr>
<tr>
<td style="height: 23px; " class="sheet-auto-style1">+</td>
<td style="height: 23px" class="sheet-text-left"><input name="Checkbox92" type="checkbox" /></td>
<td style="height: 23px" class="sheet-text-left">Body Function simulator (natural skin, heart pulse, sexual organs)</td>
</tr>
<tr>
<td style="height: 23px; " class="sheet-auto-style1">+</td>
<td style="height: 23px" class="sheet-text-left"><input name="Checkbox93" type="checkbox" /></td>
<td style="height: 23px" class="sheet-text-left">Enhanced Battery Capacity (1 week battery charge)</td>
</tr>
<tr>
<td style="height: 23px; " class="sheet-auto-style1"><input name="Checkbox94" type="checkbox" /></td>
<td colspan="2" style="height: 23px" class="sheet-text-left">Hostile Environment Respiration (you can breathe toxic
gas and underwater)</td>
</tr>
<tr>
<td style="height: 23px; " class="sheet-auto-style1"><input name="Checkbox95" type="checkbox" /></td>
<td colspan="2" style="height: 23px" class="sheet-text-left">Personal Protection System (armor, +1 to TOUGH BASTARD
rolls)</td>
</tr>
<tr>
<td style="height: 23px; " class="sheet-auto-style1"><input name="Checkbox96" type="checkbox" /></td>
<td colspan="2" style="height: 23px" class="sheet-text-left">Save Fall Mod (jump down 50m without injury)</td>
</tr>
</table>
</td>
</tr>
</table>
+8
View File
@@ -0,0 +1,8 @@
{
"html": "sheet.html",
"css": "sheet.css",
"authors": "G. TI",
"roll20userid": "971005",
"preview": "sheet_digital_shades.jpg",
"instructions": "Digital Shades."
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 138 KiB

+26 -26
View File
@@ -1,48 +1,48 @@
{
"name":"Name",
"player":"Player",
"name":"Nom",
"player":"Joueur",
"caste\/aspect":"Caste\/Aspect",
"solar-exalted":"Solar Exalted",
"dawn":"Dawn",
"zenith":"Zenith",
"solar-exalted":"Exalté solaire",
"dawn":"Aube",
"zenith":"Zénith",
"twilight":"Twilight",
"night":"Night",
"night":"Nuit",
"eclipse":"Eclipse",
"abyssal-exalted":"Abyssal Exalted",
"dusk":"Dusk",
"midnight":"Midnight",
"abyssal-exalted":"Exalté abyssale",
"dusk":"Crépuscule",
"midnight":"Minuit",
"daybreak":"Daybreak",
"day":"Day",
"day":"Jour",
"moonshadow":"Moonshadow",
"terrestrial-exalted":"Terrestrial Exalted",
"air":"Air",
"earth":"Earth",
"fire":"Fire",
"water":"Water",
"wood":"Wood",
"lunar-exalted":"Lunar Exalted",
"full-moon":"Full Moon",
"changing-moon":"Changing Moon",
"no-moon":"No Moon",
"casteless":"Casteless",
"sidereal-exalted":"Sidereal Exalted",
"earth":"Terre",
"fire":"Feu",
"water":"Eau",
"wood":"Bois",
"lunar-exalted":"Exalté lunaire",
"full-moon":"Pleine lune",
"changing-moon":"Changement de lune",
"no-moon":"Pas de lune",
"casteless":"Hors-caste",
"sidereal-exalted":"Exalté sidérale",
"journeys":"Journeys",
"serenity":"Serenity",
"battles":"Battles",
"battles":"Batailles",
"secrets":"Secrets",
"endings":"Endings",
"liminal-exalted":"Liminal Exalted",
"blood":"Blood",
"breath":"Breath",
"flesh":"Flesh",
"blood":"Sang",
"breath":"Souffle",
"flesh":"Chair",
"marrow":"Marrow",
"soil":"Soil",
"soil":"Sol",
"exigent-exalted":"Exigent Exalted",
"exigent":"Exigent",
"infernal-exalted":"Infernal Exalted",
"slayer":"Slayer",
"malefactor":"Malefactor",
"defiler":"Defiler",
"defiler":"Profanateur",
"scourge":"Scourge",
"fiend":"Fiend",
"custom":"Custom",
+426
View File
@@ -0,0 +1,426 @@
/*-----background-----*/
.charsheet {
background-image: url("http://static.hdw.eweb4.com/media/wallpapers_1920x1080/games/1/1/please-stand-by-fallout-3-game-hd-wallpaper-1920x1080-5746.jpg");
background-size: 150%;
}
.sheet-clear {
background:none;
}
/*-----tabs-----*/
input.sheet-tab1:not(:checked) ~ .sheet-tab1,
input.sheet-tab2:not(:checked) ~ .sheet-tab2,
input.sheet-tab3:not(:checked) ~ .sheet-tab3,
input.sheet-tab4:not(:checked) ~ .sheet-tab4,
input.sheet-tab5:not(:checked) ~ .sheet-tab5,
input.sheet-tab6:not(:checked) ~ .sheet-tab6 {
display: none;
}
input.sheet-tab {
width: calc(20% - 4px);
max-width: 150px;
height: 20px;
outline: none !important;
position: relative;
cursor: pointer;
z-index: 1;
}
input.sheet-tab1 {
margin-left: 1px;
}
input.sheet-tab::before {
content: attr(title);
display: inline-block;
color: #89E799;
background: #114C12;
border: solid 1px #89E799;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
font-size: 14px;
font-weight: bold;
text-align: center;
width: 100%;
height: 20px;
}
input.sheet-tab:checked::before {
color: #114C12;
background: #89E799;
}
.sheet-tab-br {
border-bottom: 1px solid #a8a8a8;
margin-bottom: 5px;
margin-top: 1px;
}
/*-----Sheet Arrow-----*/
input.sheet-arrow {
float: left;
}
div.sheet-body {
display: none;
}
input.sheet-arrow:checked ~ div.sheet-body {
display: block;
}
/* ----Hide actual sheet-arrow checkbox---- */
input.sheet-arrow[type="checkbox"]
{
opacity: 0;
width: 16px;
height: 16px;
position: relative;
top: 5px;
left: 6px;
margin: -10px;
cursor: pointer;
z-index: 1;
}
/*-----Fake sheet-arrow checkbox-----*/
input.sheet-arrow[type="checkbox"] + span::before
{
color:white;
margin-right: 4px;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
float: left;
content: "►";
width: 14px;
height: 14px;
font-size: 12px;
}
input.sheet-arrow[type="checkbox"]:checked + span::before
{
color:white;
content: "▼";
}
/*-----sheet select-----*/
.sheet-select {
margin-bottom: 0
color: #89E799;
font-weight: bold;
font-size:0.8em;
text-align: center;
background: #89E799;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
width: 120px;
margin: 5px;
}
/*-----text-----*/
h5 {
color: #89E799;
font-weight: bold;
}
th {
text-shadow: 0px 0px 10px black;
color:black;
}
h4 {
color: #89E799;
font-weight: bold;
text-align: center;
background: #114C12;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
margin: 5px;
}
h3 {
color: #89E799;
font-weight: bold;
text-align: center;
background: #114C12;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
margin: 5px;
}
h2 {
text-shadow: 0px 0px 20px black;
color:black;
}
{
text-shadow: 0px 0px 10px black;
color:black;
}
.sheet-center {
text-align: center
}
.sheet-left {
text-align: left
}
.sheet-right {
text-align: right
}
.sheet-thin {
font-weight: none;
font-size: 0.6em
}
/*-----textarea-----*/
table.sheet-center {
text-align: center;
margin-left:auto;
margin-right:auto;
color: #89E799;
font-weight: bold;
text-align: center;
background: #114C12;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
}
table.sheet-center td, th {
padding: 5px;
}
/*--------------Big Checkbox--------------*/
/* ----Hide actual sheet-arrow checkbox---- */
input.sheet-bigcheck[type="checkbox"]
{
opacity: 0;
width: 16px;
height: 16px;
position: relative;
top: 5px;
left: 6px;
margin: -10px;
cursor: pointer;
z-index: 1;
}
/* ----Fake sheet-arrow checkbox---- */
input.sheet-bigcheck[type="checkbox"] + span::before
{
margin-right: 4px;
border: solid 1px #89E799;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
-moz-box-shadow: 0 0 2px #ccc;
-webkit-box-shadow: 0 0 2px #ccc;
box-shadow: 0 0 2px #ccc;
background: #114C12;
background: -moz-radial-gradient(#114C12, #89E799);
background: -webkit-radial-gradient(#114C12, #89E799);
background: -ms-radial-gradient(#114C12, #89E799);
background: -o-radial-gradient(#114C12, #89E799);
background: radial-gradient(#114C12, #89E799);
}
input.sheet-bigcheck[type="checkbox"] + span::before
{
content: "";
width: 14px;
height: 14px;
font-size: 12px;
-moz-border-radius: 3px;
-webkit-border-radius: 3px;
border-radius: 3px;
}
input.sheet-bigcheck[type="checkbox"]:checked + span::before
{
color: red;
content: "X";
}
/*-----Hidden-----*/
.sheet-hidden {
display:block;
}
/*--------------Round checkbox--------------*/
/* ----Hide actual roundcheck checkbox---- */
input.sheet-roundcheck[type="checkbox"]
{
opacity: 0;
width: 16px;
height: 16px;
position: relative;
top: 5px;
left: 6px;
margin: -10px;
cursor: pointer;
z-index: 1;
}
/* ----Fake roundcheck checkbox---- */
input.sheet-roundcheck[type="checkbox"] + span::before
{
margin-right: 4px;
border: solid 1px #a8a8a8;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
border-radius: 20px 20px 20px 20px;
-moz-box-shadow: 0 0 20px #ccc;
-webkit-box-shadow: 0 0 20px #ccc;
box-shadow: 0 0 20px #ccc;
background: #f6f6f6;
background: -moz-radial-gradient(#f6f6f6, #dfdfdf);
background: -webkit-radial-gradient(#f6f6f6, #dfdfdf);
background: -ms-radial-gradient(#f6f6f6, #dfdfdf);
background: -o-radial-gradient(#f6f6f6, #dfdfdf);
background: radial-gradient(#f6f6f6, #dfdfdf);
-moz-border-radius: 20px 20px 20px 20px;
-webkit-border-radius: 20px 20px 20px 20px;
border-radius: 20px 20px 20px 20px;
}
input.sheet-roundcheck[type="checkbox"] + span::before
{
content: "";
width: 14px;
height: 14px;
font-size: 12px;
-moz-border-radius: 20px;
-webkit-border-radius: 20px;
border-radius: 20px;
}
input.sheet-roundcheck[type="checkbox"]:checked + span::before
{
color: red;
font-size: 1em;
content: "✓";
}
.sheet-text_left {
color: #89E799;
font-weight: bold;
text-align: right;
background: #114C12;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
width: 120px;
margin: 5px;
}
.sheet-text_center {
color: #89E799;
font-weight: bold;
text-align: center;
background: #114C12;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
width: 120px;
margin: 5px;
}
.sheet-text_right {
color: #114C12;
font-weight: bold;
text-align: left;
background: #89E799;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
}
textarea {
height: 30px;
color: #114C12;
font-weight: bold;
text-align: left;
background: #89E799;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
width: 120px;
margin: 5px;
}
.sheet-number {
height: 30px;
color: #114C12;
font-weight: bold;
text-align: center;
background: #89E799;
border: 1px solid #89E799;
border-radius: 5px;
box-shadow: 0 0 5px 3px #114C12;
}
/*----Sheet Skill Button----*/
.sheet-skill_button {
background: #ff000d;
background-image: -webkit-linear-gradient(top, #89E799, #114C12);
background-image: -moz-linear-gradient(top, #89E799, #114C12);
background-image: -ms-linear-gradient(top, #89E799, #114C12);
background-image: -o-linear-gradient(top, #89E799, #114C12);
background-image: linear-gradient(to bottom, #89E799, #114C12);
-webkit-border-radius: 40;
-moz-border-radius: 40;
border-radius: 40px;
color: #00FF00;
font-size: 20px;
padding: 10px 5px 10px 5px;
text-decoration: none;
}
.sheet-skill_button:hover {
background: #3cb0fd;
background-image: -webkit-linear-gradient(top, #114C12, #89E799);
background-image: -moz-linear-gradient(top, #114C12, #89E799);
background-image: -ms-linear-gradient(top, #114C12, #89E799);
background-image: -o-linear-gradient(top, #114C12, #89E799);
background-image: linear-gradient(to bottom, #114C12, #89E799);
text-decoration: none;
}
/*----removing spinner on numbers----*/
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button {
/* display: none; <- Crashes Chrome on hover */
-webkit-appearance: none;
margin: 0; /* <-- Apparently some margin are still there even though it's hidden */
}
+806
View File
@@ -0,0 +1,806 @@
<h5>Fallout PnP, 3.0 </h5>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Prime" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Combat" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Traits" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Inventory" />
<div class="sheet-tab-br"></div>
<div class="sheet-tab-content sheet-tab1">
<table class="sheet-bio">
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_name" value="Character Name" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_name" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_age" value="Age" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_age" />&nbsp;</td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_weight" value="Weight" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_weight" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_sex" value="Sex" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_sex" /></td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_eyes" value="Eyes" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_eyes" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_race" value="Race" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_race" /></td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_hair" value="Hair" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_hair" /></td>
</tr>
</table>
<input type="text" class="sheet-text_center" name="attr_title_character_appearance" value="Appearance" style="width:98%" readonly />
<textarea name="attr_appearance" style="width:97%" ></textarea>
<br>
<h3 style="width:98%">Primary Statistics</h3>
<table class="sheet-center">
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td colspan="2">Racial</td>
</tr>
<tr>
<td>Statistic</td>
<td>Total</td>
<td>+/-</td>
<td>Base</td>
<td>Minimum</td>
<td>Maximum</td>
</tr>
<tr>
<td>Strength (ST)</td>
<td><input type="number" class="sheet-number" name="attr_strength" value='@{strength_mod} + @{strength_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_strength_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_racial_max" value="" /></td>
</tr>
<tr>
<td>Perception (PE)</td>
<td><input type="number" class="sheet-number" name="attr_perception" value='@{perception_mod} + @{perception_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_perception_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_racial_max" value="" /></td>
</tr>
<tr>
<td>Endurance (EN)</td>
<td><input type="number" class="sheet-number" name="attr_endurance" value='@{endurance_mod} + @{endurance_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_endurance_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_racial_max" value="" /></td>
</tr>
<tr>
<td>Charisma (CH)</td>
<td><input type="number" class="sheet-number" name="attr_charisma" value='@{charisma_mod} + @{charisma_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_charisma_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_racial_max" value="" /></td>
</tr>
<tr>
<td>Intelligence (IN)</td>
<td><input type="number" class="sheet-number" name="attr_intelligence" value='@{intelligence_mod} + @{intelligence_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_racial_max" value="" /></td>
</tr>
<tr>
<td>Agility (AG)</td>
<td><input type="number" class="sheet-number" name="attr_agility" value='@{agility_mod} + @{agility_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_agility_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_racial_max" value="" /></td>
</tr>
<tr>
<td>Luck (LU)</td>
<td><input type="number" class="sheet-number" name="attr_luck" value='@{luck_mod} + @{luck_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_luck_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_racial_max" value="" /></td>
</tr>
</table>
<h3 style="width:98%">Secondary Statistics</h3>
<table class="sheet-center">
<tr>
<td>Statistic</td>
<td>Total</td>
<td>+/-</td>
<td colspan="2">Base</td>
</tr>
<tr>
<td>Action Points</td>
<td><input type="number" class="sheet-number" name="attr_actionpoints" value='@{mod-actionpoints} + @{base-actionpoints}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_mod-actionpoints" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-actionpoints" value='(floor(@{agility}/2))+5' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-actionpoints" value="5 + (AG/2, round down)" readonly /></td>
</tr>
<tr>
<td>Carry Weight</td>
<td><input type="number" class="sheet-number" name="attr_carry_weight" value='@{mod-carry_weight} + @{base-carry_weight}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-carry_weight" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-carry_weight" value='(25 + @{strength}*25)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-carry_weight" value="25 + (ST x25)" readonly /></td>
</tr>
<tr>
<td>Critical Chance</td>
<td><input type="number" class="sheet-number" name="attr_critical_chance" value='@{mod-critical_chance} + @{base-critical_chance}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-critical_chance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-critical_chance" value="@{luck}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-critical_chance" value="(LU)" readonly /></td>
</tr>
<tr>
<td>Healing Rate</td>
<td><input type="number" class="sheet-number" name="attr_healing_rate" value='@{mod-healing_rate} + @{base-healing_rate}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-healing_rate" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-healing_rate" value='floor(@{endurance}/3)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-healing_rate" value="(EN/3, round down)" readonly /></td>
</tr>
<tr>
<td>Implant Endurance </td>
<td><input type="number" class="sheet-number" name="attr_implant_endurance" value='@{mod-implant_endurance} + @{base-implant_endurance}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-implant_endurance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-implant_endurance" value="(@{endurance} + @{intelligence})*10" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-implant_endurance" value="10x(EN+IN)" readonly /></td>
</tr>
<tr>
<td>Melee Damage</td>
<td><input type="number" class="sheet-number" name="attr_melee_damage" value='@{mod-melee_damage} + @{base-melee_damage}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-melee_damage" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-melee_damage" value='(((@{strength} - 5) + abs(@{strength} - 5)) / 2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-melee_damage" value="(ST)-5, minimum 0" readonly /></td>
</tr>
<tr>
<td>Resistance, Electricity</td>
<td><input type="number" class="sheet-number" name="attr_resistance_electricity" value='@{mod-resistance_electricity} + @{base-resistance_electricity}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_electricity" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_electricity" value='0' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_electricity" value="None" readonly /></td>
</tr>
<tr>
<td>Resistance, Gas</td>
<td><input type="number" class="sheet-number" name="attr_resistance_gas" value='@{mod-resistance_gas} + @{base-resistance_gas}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_gas" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_gas" value='0' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_gas" value="None" readonly /></td>
</tr>
<tr>
<td>Resistance, Poison</td>
<td><input type="number" class="sheet-number" name="attr_resistance_poison" value='@{mod-resistance_poison} + @{base-resistance_poison}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_poison" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_poison" value='(@{endurance}*5)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_poison" value="(EN x5)" readonly /></td>
</tr>
<tr>
<td>Resistance, Radiation</td>
<td><input type="number" class="sheet-number" name="attr_resistance_radiation" value='@{mod-resistance_radiation} + @{base-resistance_radiation}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_radiation" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_radiation" value='(@{endurance}*2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_radiation" value="(EN x2)" readonly /></td>
</tr>
<tr>
<td>Sequence</td>
<td><input type="number" class="sheet-number" name="attr_sequence" value='@{mod-sequence} + @{base-sequence}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-sequence" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-sequence" value='(@{perception}*2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-sequence" value="(PE x2)" readonly /></td>
</tr>
</table>
<h3 style="width:98%">Experience</h3>
<table class="sheet-center" style="width:98%">
<tr>
<td>Level</td>
<td><input type="number" class="sheet-number" name="attr_level" value="1" style="width:100px" /></td>
<td>Experience Points</td>
<td><input type="number" class="sheet-number" name="attr_experience" value="0" style="width:100px" /></td>
<td>Next Level</td>
<td><input type="number" class="sheet-number" name="attr_next_level" value="0" style="width:100px" /></td>
</tr>
<tr>
<td>Karma</td>
<td><input type="number" class="sheet-number" name="attr_karma" value="0" style="width:100px" /></td>
<td>Perks</td>
<td>Every <input type="number" class="sheet-number" name="attr_perks" value="" style="width:100px" /> level(s)</td>
<td>Skill Points per level</td>
<td><input type="number" class="sheet-number" name="attr_skill_per_level" value='(5 + (@{intelligence}*2))' style="width:100px" disabled="true" /></td>
</tr>
</table>
</div>
<div class="sheet-tab-content sheet-tab2">
<h3 style="width:98%">Skills</h3>
<table class="sheet-center">
<tr>
<td>Roll</td>
<td>Skill</td>
<td>TAG</td>
<td>Total</td>
<td>+/-</td>
<td colspan="2" text-align="center">Base</td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-barter" value='/em @{character_name} rolls Barter skill [[1d100]], compared to [[@{barter}]]' /></td>
<td>Barter</td>
<td><input name="Checkbox2" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_barter" value="@{mod-barter} + @{base-barter}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-barter" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-barter" value="@{charisma}*4" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-barter" value="CH x 4" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-big_guns" value='/em @{character_name} rolls Big Guns skill [[1d100]], compared to [[@{big_guns}]]' /></td>
<td>Big Guns</td>
<td><input name="Checkbox3" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_big_guns" value="@{mod-big_guns} + @{base-big_guns}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-big_guns" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-big_guns" value=" @{agility}*2 " disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-big_guns" value="2 x AG" readonly /></td>
</tr>
<tr>
<td style="height: 30px"><button class="sheet-skill_button" type='roll' name="attr_roll-doctor" value='/em @{character_name} rolls doctor skill [[1d100]], compared to [[@{doctor}]]' /></td>
<td style="height: 30px">Doctor</td>
<td style="height: 30px"><input name="Checkbox4" type="checkbox"></td>
<td style="height: 30px"><input type="number" class="sheet-number" name="attr_doctor" value="@{mod-doctor} + @{base-doctor}" disabled="true"/></td>
<td style="height: 30px"><input type="number" class="sheet-number"name="attr_mod-doctor" value="0" /></td>
<td style="height: 30px">
<input type="number" class="sheet-number" name="attr_base-doctor" disabled="true" value="5 + @{perception} + @{intelligence}" /></td>
<td style="height: 30px">
<input type="text" class="sheet-number" name="attr_basetext-doctor" readonly value="5 + PE + IN" /></td>
</tr>
<tr>
<td style="height: 30px"><button class="sheet-skill_button" type='roll' name="attr_roll-energy_weapons" value='/em @{character_name} rolls Energy Weapons skill [[1d100]], compared to [[@{energy_weapons}]]' /></td>
<td style="height: 30px">Energy Weapons</td>
<td style="height: 30px"><input name="Checkbox5" type="checkbox"></td>
<td style="height: 30px"><input type="number" class="sheet-number" name="attr_energy_weapons" value="@{mod-energy_weapons} + @{base-energy_weapons}" disabled="true"/></td>
<td style="height: 30px"><input type="number" class="sheet-number"name="attr_mod-energy_weapons" value="0" /></td>
<td style="height: 30px">
<input type="number" class="sheet-number" name="attr_base-energy_weapons" value=" @{agility}*2" disabled="true" /></td>
<td style="height: 30px">
<input type="text" class="sheet-number" name="attr_basetext-energy_weapons" value="2 x AG" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-firstaid" value='/em @{character_name} rolls firstaid skill [[1d100]], compared to [[@{firstaid}]]' /></td>
<td>First Aid</td>
<td><input name="Checkbox6" type="checkbox"></td>
<td>
<input type="number" class="sheet-number" name="attr_firstaid" value="@{mod-firstaid} + @{base-firstaid}" disabled="true"/></td>
<td>
<input type="number" class="sheet-number"name="attr_mod-firstaid" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-firstaid" value="(@{perception} + @{endurance})*2" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-firstaid" value="(PE + EN) x 2" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-gambling" value='/em @{character_name} rolls Gambling skill [[1d100]], compared to [[@{gambling}]]' /></td>
<td>Gambling</td>
<td><input name="Checkbox7" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_gambling" value="@{mod-gambling} + @{base-gambling}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-gambling" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-gambling" value="@{luck}*5" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-gambling" value="5 x LU" readonly style="height: 22px" /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-lockpick" value='/em @{character_name} rolls Lockpick skill [[1d100]], compared to [[@{lockpick}]]' /></td>
<td>Lockpick</td>
<td><input name="Checkbox8" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_lockpick" value="@{mod-lockpick} + @{base-lockpick}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-lockpick" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-lockpick" value="10 + @{perception} + @{agility}" disabled="true" style="height: 22px" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-lockpick" value="10 + (PE + AG)" readonly /></td>
</tr>
<tr>
<td style="height: 30px"><button class="sheet-skill_button" type='roll' name="attr_roll-melee_weapons" value='/em @{character_name} rolls Melee Weapons skill [[1d100]], compared to [[@{melee_weapons}]]' /></td>
<td style="height: 30px">Melee Weapons</td>
<td style="height: 30px"><input name="Checkbox10" type="checkbox"></td>
<td style="height: 30px"><input type="number" class="sheet-number" name="attr_melee_weapons" value="@{mod-melee_weapons} + @{base-melee_weapons}" disabled="true"/></td>
<td style="height: 30px"><input type="number" class="sheet-number"name="attr_mod-melee_weapons" value="0" /></td>
<td style="height: 30px">
<input type="number" class="sheet-number" name="attr_base-melee_weapons" value="20 + @{strength}*2 + @{agility}*2" disabled="true" /></td>
<td style="height: 30px">
<input type="text" class="sheet-number" name="attr_basetext-melee_weapons" value="20 + 2 x (AG+STR)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-outdoorsman" value='/em @{character_name} rolls Outdoorsman skill [[1d100]], compared to [[@{outdoorsman}]]' /></td>
<td>Outdoorsman</td>
<td><input name="Checkbox11" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_outdoorsman" value="@{mod-outdoorsman} + @{base-outdoorsman}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-outdoorsman" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-outdoorsman" value="(@{endurance} + @{intelligence})*2" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-outdoorsman" value="2 x (EN + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-pilot" value='/em @{character_name} rolls Pilot skill [[1d100]], compared to [[@{pilot}]]' /></td>
<td>Pilot</td>
<td><input name="Checkbox12" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_pilot" value="@{mod-pilot} + @{base-pilot}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-pilot" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-pilot" value="(@{agility} + @{perception})*2" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-pilot" value="2 x (AG + PE)" readonly /></td>
</tr>
<tr>
<td style="height: 30px"><button class="sheet-skill_button" type='roll' name="attr_roll-repair" value='/em @{character_name} rolls Repair skill [[1d100]], compared to [[@{repair}]]' /></td>
<td style="height: 30px">Repair</td>
<td style="height: 30px"><input name="Checkbox13" type="checkbox"></td>
<td style="height: 30px"><input type="number" class="sheet-number" name="attr_repair" value="@{mod-repair} + @{base-repair}" disabled="true"/></td>
<td style="height: 30px"><input type="number" class="sheet-number"name="attr_mod-repair" value="0" /></td>
<td style="height: 30px">
<input type="number" class="sheet-number" name="attr_base-repair" value="@{intelligence}*3" disabled="true" /></td>
<td style="height: 30px">
<input type="text" class="sheet-number" name="attr_basetext-repair" value="3 x IN" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-science" value='/em @{character_name} rolls Science skill [[1d100]], compared to [[@{science}]]' /></td>
<td>Science</td>
<td><input name="Checkbox14" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_science" value="@{mod-science} + @{base-science}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-science" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-science" value="@{intelligence}*4" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-science" value="4 x IN" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-small_guns" value='/em @{character_name} rolls Small Guns skill [[1d100]], compared to [[@{small_guns}]]' /></td>
<td>Small Guns</td>
<td><input name="Checkbox15" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_small_guns" value="@{mod-small_guns} + @{base-small_guns}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-small_guns" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-small_guns" value="5 + @{agility}*4" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-small_guns" value="5 + (4 x AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-sneak" value='/em @{character_name} rolls Sneak skill [[1d100]], compared to [[@{sneak}]]' /></td>
<td>Sneak</td>
<td><input name="Checkbox16" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_sneak" value="@{mod-sneak} + @{base-sneak}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-sneak" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-sneak" value="5 + (@{agility}*3)" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-sneak" value="5 + 3 x AG" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-speech" value='/em @{character_name} rolls Speech skill [[1d100]], compared to [[@{speech}]]' /></td>
<td>Speech</td>
<td><input name="Checkbox17" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_speech" value="@{mod-speech} + @{base-speech}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-speech" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-speech" value="@{charisma}*5" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-speech" value="5 x CH" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-steal" value='/em @{character_name} rolls Steal skill [[1d100]], compared to [[@{steal}]]' /></td>
<td>Steal</td>
<td><input name="Checkbox18" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_steal" value="@{mod-steal} + @{base-steal}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-steal" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-steal" value="@{agility}*3" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-steal" value="3 x AG" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-throwing" value='/em @{character_name} rolls Throwing skill [[1d100]], compared to [[@{throwing}]]' /></td>
<td>Throwing</td>
<td><input name="Checkbox19" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_throwing" value="@{mod-throwing} + @{base-throwing}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-throwing" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-throwing" value="@{agility}*4" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-throwing" value="4 x AG" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-traps" value='/em @{character_name} rolls Traps skill [[1d100]], compared to [[@{traps}]]' /></td>
<td>Traps</td>
<td><input name="Checkbox20" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_traps" value="@{mod-traps} + @{base-traps}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-traps" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-traps" value="10 + @{perception} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-traps" value="10 + (PE + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-unarmed" value='/em @{character_name} rolls Unarmed skill [[1d100]], compared to [[@{traps}]]' /></td>
<td>Unarmed</td>
<td><input name="Checkbox21" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_unarmed" value="@{mod-unarmed} + @{base-unarmed}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-unarmed" value="0" /></td>
<td>
<input type="number" class="sheet-number" name="attr_base-unarmed" value="30 + (@{strength} + @{agility})*2" disabled="true" /></td>
<td>
<input type="text" class="sheet-number" name="attr_basetext-unarmed" value="30 + 2 x (ST + AG)" readonly /></td>
</tr>
</table>
</div>
<div class="sheet-tab-content sheet-tab3">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 style="width:98%">Armor</h3>
<table class="sheet-center">
<tr>
<td></td>
<td></td>
<td>Armor Class</td>
<td>+/-</td>
<td>Base (=AG)</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td><input type="number" class="sheet-number" name="attr_armor_class" value="@{mod-armor} + @{base-armor}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_mod-armor" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-armor" value="@{agility}" /></td>
<td>&nbsp;</td>
<td></td>
</tr>
<tr>
<td></td>
<td colspan="2">Total</td>
<td colspan="2">+/-</td>
<td colspan="2">Base</td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
</tr>
<tr>
<td>Normal</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_normal" value="@{damage_threshold_mod-normal} + @{damage_threshold_base-normal}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_normal" value="@{damage_resistance_mod-normal} + @{damage_resistance_base-normal}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-normal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-normal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-normal" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-normal" value="0" /></td></td>
</tr>
<tr>
<td>Explode</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_explode" value="@{damage_threshold_mod-explode} + @{damage_threshold_base-explode}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_explode" value="@{damage_resistance_mod-explode} + @{damage_resistance_base-explode}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-explode" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-explode" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-explode" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-explode" value="0" /></td></td>
</tr>
<tr>
<td>Fire</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_fire" value="@{damage_threshold_mod-fire} + @{damage_threshold_base-fire}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_fire" value="@{damage_resistance_mod-fire} + @{damage_resistance_base-fire}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-fire" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-fire" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-fire" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-fire" value="0" /></td></td>
</tr>
<tr>
<td>Laser</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_laser" value="@{damage_threshold_mod-laser} + @{damage_threshold_base-laser}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_laser" value="@{damage_resistance_mod-laser} + @{damage_resistance_base-laser}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-laser" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-laser" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-laser" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-laser" value="0" /></td></td>
</tr>
<tr>
<td>Plasma</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_plasma" value="@{damage_threshold_mod-plasma} + @{damage_threshold_base-plasma}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_plasma" value="@{damage_resistance_mod-plasma} + @{damage_resistance_base-plasma}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-plasma" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-plasma" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-plasma" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-plasma" value="0" /></td></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="6">
<input type="checkbox" name="attr_condition_1-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-armor" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="7"><textarea style="width:96%" name="attr_armor_note" placeholder="Armor Notes"></textarea></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h3 style="width:98%">Condition</h3>
<table class="sheet-center">
<tr>
<td colspan="2">Current Hit Points</td>
</tr>
<tr>
<td colspan="2"><input type="number" class="sheet-number" name="attr_hit_points-current" value='@{hit_points-max}' /></td>
</tr>
<tr>
<td>Maximum</td>
<td>+/-</td>
<td>From Level</td>
<td>Per Level</td>
<td>Base</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_hit_points-max" value='@{hit_points-base} + @{hit_points-from_level} + @{hit_points-mod}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-mod" value='0' /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-from_level" value='(@{hit_points-per_level})*(@{level} - 1)' disabled="true" /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-per_level" value='(floor(@{endurance}/2) + 3)' disabled="true" /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-base" value='(15 + @{strength} + (@{endurance}*2))' disabled="true" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td>3 +<br>1/2 EN</td>
<td>15 +<br>(STR + (EN x2))</td>
</tr>
<tr>
<td>Rads received</td>
<td><input type="number" class="sheet-number" name="attr_condition-rad" value='0' /></td>
</tr>
<tr>
<td>Poison injected</td>
<td><input type="number" class="sheet-number" name="attr_condition-poison" value='0' /></td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_wounds_note" placeholder="Other Wounds"></textarea></td>
</tr>
</table>
</div>
</div>
<h3 style="width:98%">Weapons</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 style="width:98%">Left Hand</h4>
<table class="sheet-center" style="width:100%">
<tr>
<td class="sheet-thin">Roll</td>
<td colspan="3">Weapon</td>
<td class="sheet-thin">Range</td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_weapon_roll-left" value='/em @{character_name} rolls attacks with @{weapon_name-left}! Roll of [[1d100]], compared to [[@{weapon_select-left}]], dealing [[(@{weapon_number_dice-left}@{weapon_damage_die-left}) + @{weapon_damage_bonus-left}]] points of damage, if they hit.'></button></td>
<td colspan="3"><input type="text" class="sheet-number" name="attr_weapon_name-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_range-left" /></td>
</tr>
<tr>
<td colspan="2">Skill</td>
<td class="sheet-thin">Damage Dice</td>
<td class="sheet-thin">Number of Dice</td>
<td class="sheet-thin">Damage Bonus</td>
</tr>
<tr>
<td colspan="2"><select class ="sheet-select" name="attr_weapon_select-left" value="0" >
<option value="0"> </option>
<option value="@{big_guns}">Big Guns</option>
<option value="@{energy_weapons}">Energy Weapons</option>
<option value="@{explosives}">Explosives</option>
<option value="@{melee_weapons}">Melee Weapons</option>
<option value="@{small_guns}">Small Guns</option>
<option value="@{throwing}">Throwing</option>
<option value="@{unarmed}">Unarmed</option></select>
</td>
<td><select class ="sheet-select" name="attr_weapon_damage_die-left" value="0" style="width:60px">
<option value='0'> </option>
<option value='d2'>d2</option>
<option value='d3'>d3</option>
<option value='d4'>d4</option>
<option value='d6'>d6</option>
<option value='d8'>d8</option>
<option value='d10'>d10</option>
<option value='d12'>d12</option>
<option value='d16'>d16</option>
<option value='d20'>d20</option></select>
</td>
<td><input type="number" class="sheet-number" name="attr_weapon_number_dice-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_damage_bonus-left" /></td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Single</td>
<td class="sheet-thin">Targeted</td>
<td class="sheet-thin">Burst</td>
</tr>
<tr>
<td>AP Cost</td>
<td><input type="number" class="sheet-number" name="attr_weapon_ap_single-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_targeted-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_burst-left" /></td>
<tr>
<td class="sheet-thin">Ammo</td>
<td class="sheet-thin" colspan="2">Rounds</td>
<td class="sheet-thin">Bullets in Burst</td>
<td class="sheet-thin">+/-</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_weapon_ammo-left" /></td>
<td colspan="2"><input type="number" class="sheet-number" name="attr_weapon_rounds_l-left" />&nbsp;&nbsp;<input type="number" class="sheet-number" name="attr_weapon_rounds_2-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst_mod-left" /></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="4">
<input type="checkbox" name="attr_condition_1-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-left" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_weapon_note-left" placeholder="Weapon Notes"></textarea></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h4 style="width:98%">Right Hand</h4>
<table class="sheet-center" style="width:100%">
<tr>
<td class="sheet-thin">Roll</td>
<td colspan="3">Weapon</td>
<td class="sheet-thin">Range</td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_weapon_roll-right" value='/em @{character_name} rolls attacks with @{weapon_name-right}! Roll of [[1d100]], compared to [[@{weapon_select-right}]], dealing [[(@{weapon_number_dice-right}@{weapon_damage_die-right}) + @{weapon_damage_bonus-right}]] points of damage, if they hit.'></button></td>
<td colspan="3"><input type="text" class="sheet-number" name="attr_weapon_name-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_range-right" /></td>
</tr>
<tr>
<td colspan="2">Skill</td>
<td class="sheet-thin">Damage Dice</td>
<td class="sheet-thin">Number of Dice</td>
<td class="sheet-thin">Damage Bonus</td>
</tr>
<tr>
<td colspan="2"><select class ="sheet-select" name="attr_weapon_select-right" value="0" >
<option value="0"> </option>
<option value="@{big_guns}">Big Guns</option>
<option value="@{energy_weapons}">Energy Weapons</option>
<option value="@{explosives}">Explosives</option>
<option value="@{melee_weapons}">Melee Weapons</option>
<option value="@{small_guns}">Small Guns</option>
<option value="@{throwing}">Throwing</option>
<option value="@{unarmed}">Unarmed</option></select>
</td>
<td><select class ="sheet-select" name="attr_weapon_damage_die-right" value="0" style="width:60px">
<option value='0'> </option>
<option value='d2'>d2</option>
<option value='d3'>d3</option>
<option value='d4'>d4</option>
<option value='d6'>d6</option>
<option value='d8'>d8</option>
<option value='d10'>d10</option>
<option value='d12'>d12</option>
<option value='d16'>d16</option>
<option value='d20'>d20</option></select>
</td>
<td><input type="number" class="sheet-number" name="attr_weapon_number_dice-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_damage_bonus-right" /></td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Single</td>
<td class="sheet-thin">Targeted</td>
<td class="sheet-thin">Burst</td>
</tr>
<tr>
<td>AP Cost</td>
<td><input type="number" class="sheet-number" name="attr_weapon_ap_single-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_targeted-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_burst-right" /></td>
<tr>
<td class="sheet-thin">Ammo</td>
<td class="sheet-thin" colspan="2">Rounds</td>
<td class="sheet-thin">Bullets in Burst</td>
<td class="sheet-thin">+/-</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_weapon_ammo-right" /></td>
<td colspan="2"><input type="number" class="sheet-number" name="attr_weapon_rounds_l-right" />&nbsp;&nbsp;<input type="number" class="sheet-number" name="attr_weapon_rounds_2-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst_mod-right" /></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="4">
<input type="checkbox" name="attr_condition_1-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-right" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_weapon_note-right" placeholder="Weapon Notes"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab4">
<h3 style="width:98%">Traits</h3>
<input type="text" class="sheet-text_center" name="attr_trait_name" value="Trait Name" style="width:98%" />
<textarea name="attr_trait_text" style="width:97%" ></textarea>
<fieldset class="repeating_traits">
<input type="text" class="sheet-text_center" name="attr_trait_name-repeating" value="Trait Name" style="width:98%" />
<textarea name="attr_trait_text-repeating" style="width:97%" ></textarea>
</fieldset>
</div>
<div class="sheet-tab-content sheet-tab5">
<h3 style="width:98%">Inventory</h3>
<table class="sheet-center" style="width:98%">
<tr>
<td>Item</td>
<td><input type="text" class="sheet-number" name="attr_item_name" /></td>
<td>Weight</td>
<td><input type="text" class="sheet-number" name="attr_item_weight" /></td>
<td>Location</td>
<td><input type="text" class="sheet-number" name="attr_item_location" /></td>
</tr>
<tr>
<td colspan="6"><textarea name="attr_item_text" style="width:97%" ></textarea></td>
</tr>
</table>
<br>
<fieldset class="repeating_traits">
<table class="sheet-center" style="width:100%">
<tr>
<td>Item</td>
<td><input type="text" class="sheet-number" name="attr_item_name" /></td>
<td>Weight</td>
<td><input type="text" class="sheet-number" name="attr_item_weight" /></td>
<td>Location</td>
<td><input type="text" class="sheet-number" name="attr_item_location" /></td>
</tr>
<tr>
<td colspan="6"><textarea name="attr_item_text" style="width:97%" ></textarea></td>
</tr>
</table>
<br>
</fieldset>
</div>
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{
"html": "Fallout 2.0.html",
"css": "Fallout 2.0.css",
"authors": "G. TI.",
"roll20userid": "971005",
"preview": "Fallout 2.0.png",
"instructions": "**Fallout 2.0**\rWhole Sheet: I coped fallout 3.0 beautiful tabbed version and modified the formula to fit classic 2.0 version and added the tag skill boxes. \rPrime Tab: Include bio-blocks, Primary Statistics, and Secondary Statistics. The Secondary Statistics auto-calc, with a block added for modifiers after the fact.\rSkill tab: The buttons roll a d100 and show the skill rating next to it\rCombat Tab: Armor records the rating, but is not calculated. Current hitpoints are user-entered, but the maximum is auto-calc based on level. The weapon buttons include a damage roll, regardless if the the roll hit. \rTrait tab: A repeating field for recording perks, traits, and so on. The trait names can be changed.\rInventoryTab: Another repeating field for recording gear.\rTo Do: vehicle tab, roll template (dev only) taking into account range, targetted attack roll with built range, targetted attack roll taking in account damage threshold and resistance"
}
+28 -7
View File
@@ -1,4 +1,4 @@
<h5>Fallout PnP, 3.0 </h5>
<h5>Fallout PnP, 3.0 </h5>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Prime" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Combat" />
@@ -114,7 +114,7 @@
<td>Action Points</td>
<td><input type="number" class="sheet-number" name="attr_actionpoints" value='@{mod-actionpoints} + @{base-actionpoints}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_mod-actionpoints" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-actionpoints" value='floor(@{agility}/2)' disabled="true" /></td>
<td><input type="number" class="sheet-number" name="attr_base-actionpoints" value='(floor(@{agility}/2))+5' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-actionpoints" value="5 + (AG/2, round down)" readonly /></td>
</tr>
<tr>
@@ -215,6 +215,7 @@
<tr>
<td>Roll</td>
<td>Skill</td>
<td>TAG</td>
<td>Total</td>
<td>+/-</td>
<td colspan="2" text-align="center">Base</td>
@@ -222,6 +223,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-athleticism" value='/em @{character_name} rolls Small Guns skill [[1d100]], compared to [[@{athleticism}]]' /></td>
<td>Athleticism</td>
<td><input name="Checkbox1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_athleticism" value="@{mod-athleticism} + @{base-athleticism}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-athleticism" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-athleticism" value="10 + @{strength} + @{agility}" disabled="true" /></td>
@@ -230,6 +232,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-barter" value='/em @{character_name} rolls Barter skill [[1d100]], compared to [[@{barter}]]' /></td>
<td>Barter</td>
<td><input name="Checkbox2" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_barter" value="@{mod-barter} + @{base-barter}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-barter" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-barter" value="10 + @{charisma} + @{charisma}" disabled="true" /></td>
@@ -238,6 +241,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-big_guns" value='/em @{character_name} rolls Big Guns skill [[1d100]], compared to [[@{big_guns}]]' /></td>
<td>Big Guns</td>
<td><input name="Checkbox3" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_big_guns" value="@{mod-big_guns} + @{base-big_guns}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-big_guns" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-big_guns" value="@{strength} + @{endurance}*2 + @{perception}" disabled="true" /></td>
@@ -246,6 +250,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-detection" value='/em @{character_name} rolls Barter skill [[1d100]], compared to [[@{detection}]]' /></td>
<td>Detection</td>
<td><input name="Checkbox4" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_detection" value="@{mod-detection} + @{base-detection}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-detection" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-detection" value="10 + @{perception} + @{perception}" disabled="true" /></td>
@@ -254,6 +259,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-energy_weapons" value='/em @{character_name} rolls Energy Weapons skill [[1d100]], compared to [[@{energy_weapons}]]' /></td>
<td>Energy Weapons</td>
<td><input name="Checkbox5" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_energy_weapons" value="@{mod-energy_weapons} + @{base-energy_weapons}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-energy_weapons" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-energy_weapons" value="10 + @{perception} + @{perception}" disabled="true" /></td>
@@ -262,6 +268,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-explosives" value='/em @{character_name} rolls Explosives skill [[1d100]], compared to [[@{explosives}]]' /></td>
<td>Explosives</td>
<td><input name="Checkbox6" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_explosives" value="@{mod-explosives} + @{base-explosives}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-explosives" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-explosives" value="10 + @{perception} + @{perception}" disabled="true" /></td>
@@ -270,6 +277,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-gambling" value='/em @{character_name} rolls Gambling skill [[1d100]], compared to [[@{gambling}]]' /></td>
<td>Gambling</td>
<td><input name="Checkbox7" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_gambling" value="@{mod-gambling} + @{base-gambling}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-gambling" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-gambling" value="10 + @{perception} + @{luck}" disabled="true" /></td>
@@ -278,6 +286,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-lockpick" value='/em @{character_name} rolls Lockpick skill [[1d100]], compared to [[@{lockpick}]]' /></td>
<td>Lockpick</td>
<td><input name="Checkbox8" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_lockpick" value="@{mod-lockpick} + @{base-lockpick}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-lockpick" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-lockpick" value="10 + @{perception} + @{perception}" disabled="true" /></td>
@@ -286,6 +295,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-medicine" value='/em @{character_name} rolls Medicine skill [[1d100]], compared to [[@{medicine}]]' /></td>
<td>Medicine</td>
<td><input name="Checkbox9" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_medicine" value="@{mod-medicine} + @{base-medicine}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-medicine" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-medicine" value="10 + @{perception} + @{intelligence}" disabled="true" /></td>
@@ -294,6 +304,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-melee_weapons" value='/em @{character_name} rolls Melee Weapons skill [[1d100]], compared to [[@{melee_weapons}]]' /></td>
<td>Melee Weapons</td>
<td><input name="Checkbox10" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_melee_weapons" value="@{mod-melee_weapons} + @{base-melee_weapons}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-melee_weapons" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-melee_weapons" value="10 + @{strength} + @{strength}" disabled="true" /></td>
@@ -302,6 +313,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-outdoorsman" value='/em @{character_name} rolls Outdoorsman skill [[1d100]], compared to [[@{outdoorsman}]]' /></td>
<td>Outdoorsman</td>
<td><input name="Checkbox11" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_outdoorsman" value="@{mod-outdoorsman} + @{base-outdoorsman}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-outdoorsman" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-outdoorsman" value="10 + @{endurance} + @{intelligence}" disabled="true" /></td>
@@ -310,6 +322,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-pilot" value='/em @{character_name} rolls Pilot skill [[1d100]], compared to [[@{pilot}]]' /></td>
<td>Pilot</td>
<td><input name="Checkbox12" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_pilot" value="@{mod-pilot} + @{base-pilot}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-pilot" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-pilot" value="10 + @{agility} + @{agility}" disabled="true" /></td>
@@ -318,6 +331,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-repair" value='/em @{character_name} rolls Repair skill [[1d100]], compared to [[@{repair}]]' /></td>
<td>Repair</td>
<td><input name="Checkbox13" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_repair" value="@{mod-repair} + @{base-repair}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-repair" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-repair" value="10 + @{intelligence} + @{intelligence}" disabled="true" /></td>
@@ -326,6 +340,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-science" value='/em @{character_name} rolls Science skill [[1d100]], compared to [[@{science}]]' /></td>
<td>Science</td>
<td><input name="Checkbox14" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_science" value="@{mod-science} + @{base-science}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-science" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-science" value="10 + @{intelligence} + @{intelligence}" disabled="true" /></td>
@@ -334,6 +349,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-small_guns" value='/em @{character_name} rolls Small Guns skill [[1d100]], compared to [[@{small_guns}]]' /></td>
<td>Small Guns</td>
<td><input name="Checkbox15" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_small_guns" value="@{mod-small_guns} + @{base-small_guns}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-small_guns" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-small_guns" value="10 + @{perception} + @{agility}" disabled="true" /></td>
@@ -342,6 +358,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-sneak" value='/em @{character_name} rolls Sneak skill [[1d100]], compared to [[@{sneak}]]' /></td>
<td>Sneak</td>
<td><input name="Checkbox16" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_sneak" value="@{mod-sneak} + @{base-sneak}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-sneak" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-sneak" value="10 + @{agility} + @{agility}" disabled="true" /></td>
@@ -350,6 +367,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-speech" value='/em @{character_name} rolls Speech skill [[1d100]], compared to [[@{speech}]]' /></td>
<td>Speech</td>
<td><input name="Checkbox17" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_speech" value="@{mod-speech} + @{base-speech}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-speech" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-speech" value="10 + @{charisma} + @{charisma}" disabled="true" /></td>
@@ -358,6 +376,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-steal" value='/em @{character_name} rolls Steal skill [[1d100]], compared to [[@{steal}]]' /></td>
<td>Steal</td>
<td><input name="Checkbox18" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_steal" value="@{mod-steal} + @{base-steal}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-steal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-steal" value="10 + @{agility} + @{agility}" disabled="true" /></td>
@@ -366,6 +385,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-throwing" value='/em @{character_name} rolls Throwing skill [[1d100]], compared to [[@{small_guns}]]' /></td>
<td>Throwing</td>
<td><input name="Checkbox19" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_throwing" value="@{mod-throwing} + @{base-throwing}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-throwing" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-throwing" value="10 + @{agility} + @{agility}" disabled="true" /></td>
@@ -374,6 +394,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-traps" value='/em @{character_name} rolls Traps skill [[1d100]], compared to [[@{traps}]]' /></td>
<td>Traps</td>
<td><input name="Checkbox20" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_traps" value="@{mod-traps} + @{base-traps}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-traps" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-traps" value="10 + @{perception} + @{agility}" disabled="true" /></td>
@@ -382,6 +403,7 @@
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-unarmed" value='/em @{character_name} rolls Unarmed skill [[1d100]], compared to [[@{traps}]]' /></td>
<td>Unarmed</td>
<td><input name="Checkbox21" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_unarmed" value="@{mod-unarmed} + @{base-unarmed}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-unarmed" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-unarmed" value="10 + @{strength} + @{agility}" disabled="true" /></td>
@@ -400,7 +422,7 @@
<td></td>
<td>Armor Class</td>
<td>+/-</td>
<td>Base</td>
<td>Base (=AG)</td>
<td></td>
<td></td>
</tr>
@@ -409,8 +431,8 @@
<td></td>
<td><input type="number" class="sheet-number" name="attr_armor_class" value="@{mod-armor} + @{base-armor}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_mod-armor" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-armor" value="0" /></td>
<td></td>
<td><input type="number" class="sheet-number" name="attr_base-armor" value="@{agility}" /></td>
<td>&nbsp;</td>
<td></td>
</tr>
<tr>
@@ -691,7 +713,7 @@
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_weapon_ammo-right" /></td>
<td colspan="2"><input type="number" class="sheet-number" name="attr_weapon_rounds_l-right" />&nbsp;&nbsp;<input type="number" class="sheet-number" name="attr_weapon_rounds_2-left" /></td>
<td colspan="2"><input type="number" class="sheet-number" name="attr_weapon_rounds_l-right" />&nbsp;&nbsp;<input type="number" class="sheet-number" name="attr_weapon_rounds_2-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst_mod-right" /></td>
</tr>
@@ -762,4 +784,3 @@
</fieldset>
</div>
+4 -9
View File
@@ -63,7 +63,7 @@
<td><input type="number" name="attr_flashy" title="@{flashy}"/></td>
</tr>
<tr>
<td><button type='roll' value='&{template:FAE}{{name=@{name}}}{{effect=?{Approach|Careful, Careful: [[4DF+ @{careful}]]|Clever, Clever: [[4DF+ @{clever}]]|Flashy, Flashy: [[4DF+ @{flashy}]]|Forceful,Forceful: [[4DF+ @{forceful}]]|Quick,Quick: [[4DF+ @{quick}]]|Sneaky,Sneaky: [[4DF+ @{sneaky}]]}}}' name='roll_approachesy' /></td>
<td><button type='roll' value='&{template:FAE}{{name=@{name}}}{{effect=?{Approach|강하게,강하게: [[4DF+ @{forceful}]]|날쌔게,날쌔게: [[4DF+ @{quick}]]|똑똑하게, 똑똑하게: [[4DF+ @{clever}]]|세심하게, 세심하게: [[4DF+ @{careful}]]|은근하게,은근하게: [[4DF+ @{sneaky}]]|화려하게, 화려하게: [[4DF+ @{flashy}]]}}}' name='roll_approachesy' /></td>
<td><label>방식 선택해서 굴리기</label></td>
</tr>
</tbody>
@@ -118,14 +118,9 @@
<div class="sheet-col-consequences sheet-col">
<div class="sheet-header">타격</div>
<fieldset class="repeating_consequences">
<input type="text" name="attr_consequence" />
<select name="attr_consequences_type" title="@{consequences_type}">
<option value="2" name="attr_consequences_type_mild" title="@{mild}">Mild(-2)</option>
<option value="4" name="attr_consequences_type_moderate" title="@{moderate}">Moderate(-4)</option>
<option value="6" name="attr_consequences_type_severe" title="@{severe}">Severe(-6)</option>
</select>
</fieldset>
<input type="text" name="attr_consequences_mild" placeholder="경미한 타격(-2)" title="@{mild}"/>
<input type="text" name="attr_consequences_moderate" placeholder="심각한 타격(-4)" title="@{moderate}"/>
<input type="text" name="attr_consequences_severe" placeholder="막대한 타격(-6)" title="@{severe}"/>
</div> <!-- .section-consequences -->
</div>
@@ -8,14 +8,16 @@
<div class="sheet-col-refresh sheet-col">
<div class="sheet-logo">
<img class="sheet-logo" src="https://live-attachment.namuwikiusercontent.com/%EC%B4%88%EC%9D%B8%EB%8F%99%EB%A7%B9%EC%97%90%20%EC%96%B4%EC%84%9C%20%EC%98%A4%EC%84%B8%EC%9A%94__naver_com_20130805_154039.jpg" alt="OVERMAN ALLIANCE" />
</div><br>
<div class="sheet-under-logo">
<label>운명점 기준치 <input type="number" name="attr_refresh" title="@{refresh}"/></label>
<label>현재 운명점 <input type="number" name="attr_current_fate_points" title="@{current_fate_points}"/></label>
<label>초인점 기준치 <input type="number" name="attr_refresh_overman_points" title="@{refresh_overman_points}"/></label>
<label>현재 초인점 <input type="number" name="attr_current_overman_points" title="@{current_overman_points}"/></label>
<img class="sheet-logo" src="http://pds20.egloos.com/pds/201008/07/15/d0035115_4c5c3c780196f.png" alt="OVERMAN ALLIANCE" />
</div>
<div class="sheet-under-logo sheet-col">
<label>현재 운명점 <input type="number" name="attr_current_fate_points" title="@{current_fate_points}"/></label>
<label>운명점 기준치 <input type="number" name="attr_refresh" title="@{refresh}"/></label>
</div>
<div class="sheet-under-logo sheet-col">
<label>현재 초인점 <input type="number" name="attr_current_overman_points" title="@{current_overman_points}"/></label>
<label>초인점 기준치 <input type="number" name="attr_refresh_overman_points" title="@{refresh_overman_points}"/></label>
</div>
</div> <!-- .section-refresh -->
</div>
@@ -66,7 +68,7 @@
<td><input type="number" name="attr_flashy" title="@{flashy}"/></td>
</tr>
<tr>
<td><button type='roll' value='&{template:FAE}{{name=@{name}}}{{effect=?{Approach|Careful, Careful: [[4DF+ @{careful}]]|Clever, Clever: [[4DF+ @{clever}]]|Flashy, Flashy: [[4DF+ @{flashy}]]|Forceful,Forceful: [[4DF+ @{forceful}]]|Quick,Quick: [[4DF+ @{quick}]]|Sneaky,Sneaky: [[4DF+ @{sneaky}]]}}}' name='roll_approachesy' /></td>
<td><button type='roll' value='&{template:FAE}{{name=@{name}}}{{effect=?{Approach|강하게,강하게: [[4DF+ @{forceful}]]|날쌔게,날쌔게: [[4DF+ @{quick}]]|똑똑하게, 똑똑하게: [[4DF+ @{clever}]]|세심하게, 세심하게: [[4DF+ @{careful}]]|은근하게,은근하게: [[4DF+ @{sneaky}]]|화려하게, 화려하게: [[4DF+ @{flashy}]]}}}' name='roll_approachesy' /></td>
<td><label>방식 선택해서 굴리기</label></td>
</tr>
</tbody>
@@ -125,14 +127,9 @@
<div class="sheet-col-consequences sheet-col">
<div class="sheet-header">타격</div>
<fieldset class="repeating_consequences">
<input type="text" name="attr_consequence" />
<select name="attr_consequences_type" title="@{consequences_type}">
<option value="2" name="attr_consequences_type_mild" title="@{mild}">Mild(-2)</option>
<option value="4" name="attr_consequences_type_moderate" title="@{moderate}">Moderate(-4)</option>
<option value="6" name="attr_consequences_type_severe" title="@{severe}">Severe(-6)</option>
</select>
</fieldset>
<input type="text" name="attr_consequences_mild" placeholder="경미한 타격(-2)" title="@{mild}"/>
<input type="text" name="attr_consequences_moderate" placeholder="심각한 타격(-4)" title="@{moderate}"/>
<input type="text" name="attr_consequences_severe" placeholder="막대한 타격(-6)" title="@{severe}"/>
</div> <!-- .section-consequences -->
</div>
+72 -53
View File
@@ -271,21 +271,21 @@
<table border="1" style="width:100%">
<tr>
<td>1<input style=width:350px type="text" name="attr_Traits_Name1" />
<td>1<input style=width:390px type="text" name="attr_Traits_Name1" />
</td><tr>
<td>2<input style=width:350px type="text" name="attr_Traits_Name2" />
<td>2<input style=width:390px type="text" name="attr_Traits_Name2" />
</td><tr>
<td>3<input style=width:350px type="text" name="attr_Traits_Name3" />
<td>3<input style=width:390px type="text" name="attr_Traits_Name3" />
</td><tr>
<td>4<input style=width:350px type="text" name="attr_Traits_Name4" />
<td>4<input style=width:390px type="text" name="attr_Traits_Name4" />
</td><tr>
<td>5<input style=width:350px type="text" name="attr_Traits_Name5" />
<td>5<input style=width:390px type="text" name="attr_Traits_Name5" />
</td><tr>
<td>6<input style=width:350px type="text" name="attr_Traits_Name6" />
<td>6<input style=width:390px type="text" name="attr_Traits_Name6" />
@@ -303,63 +303,63 @@
<div class="sheet-header">Attibutes & Skills</div>
<table border="1" style="width:100%">
<tr><td><label>Agility<td><td><input style=width:60px type="text" name="attr_Agility" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Agility}]]]] Unskilled Agility skill.'></button></td></label>
<tr><td style=width:120px>Acrobatics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Acrobatics" ><td>Expertise<input style=width:60px type="text" name="attr_Acrobatics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Acrobatics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Acrobatics_Focus}cf20<[[@{Agility}+@{Acrobatics_Expertise}]]]] Acrobatics skill.'></button></td>
<tr><td>Close Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Close_Combat" ><td>Expertise<input style=width:60px type="text" name="attr_Close_Combat_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Close_Combat_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Close_Combat_Focus}cf20<[[@{Agility}+@{Close_Combat_Expertise}]]]] Close Combat skill.'></button></td>
<tr><td>Stealth<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Stealth" ><td>Expertise<input style=width:60px type="text" name="attr_Stealth_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Stealth_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sa<@{Stealth_Focus}cf20<[[@{Agility}+@{Stealth_Expertise}]]]] Stealth skill.'></button></td>
<tr><td><label>Agility<td><td><input style=width:60px type="text" name="attr_Agility" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Agility}]]]] Unskilled Agility skill.'></button></td></label>
<tr><td style=width:120px>Acrobatics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Acrobatics" ><td>Expertise<input style=width:60px type="text" name="attr_Acrobatics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Acrobatics_Focus" value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Acrobatics_Focus}cf20<[[@{Agility}+@{Acrobatics_Expertise}]]]] Acrobatics skill.'></button></td>
<tr><td>Close Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Close_Combat" ><td>Expertise<input style=width:60px type="text" name="attr_Close_Combat_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Close_Combat_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Close_Combat_Focus}cf20<[[@{Agility}+@{Close_Combat_Expertise}]]]] Close Combat skill.'></button></td>
<tr><td>Stealth<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Stealth" ><td>Expertise<input style=width:60px type="text" name="attr_Stealth_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Stealth_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sa<@{Stealth_Focus}cf20<[[@{Agility}+@{Stealth_Expertise}]]]] Stealth skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Awareness<td><td><input style=width:60px type="text" name="attr_Awareness" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Awareness}]]]] Unskilled Awareness skill.'></button></td></label>
<tr><td style=width:120px>Analysis<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Analysis" ><td>Expertise<input style=width:60px type="text" name="attr_Analysis_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Analysis_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Analysis_Focus}cf20<[[@{Awareness}+@{Analysis_Expertise}]]]] Analysis skill.'></button></td>
<tr><td>Extraplanetary<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Extraplanetary" ><td>Expertise<input style=width:60px type="text" name="attr_Extraplanetary_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Extraplanetary_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Extraplanetary_Focus}cf20<[[@{Awareness}+@{Extraplanetary_Expertise}]]]] Extraplanetary skill.'></button></td>
<tr><td>Observation<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Observation" ><td>Expertise<input style=width:60px type="text" name="attr_Observation_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Observation_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Observation_Focus}cf20<[[@{Awareness}+@{Observation_Expertise}]]]] Observation skill.'></button></td>
<tr><td>Survival<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Survival" ><td>Expertise<input style=width:60px type="text" name="attr_Survival_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Survival_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Survival_Focus}cf20<[[@{Awareness}+@{Survival_Expertise}]]]] Survival skill.'></button></td>
<tr><td>Thievery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Thievery" ><td>Expertise<input style=width:60px type="text" name="attr_Thievery_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Thievery_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Thievery_Focus}cf20<[[@{Awareness}+@{Thievery_Expertise}]]]] Thievery skill.'></button></td>
<tr><td><label>Awareness<td><td><input style=width:60px type="text" name="attr_Awareness" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Awareness}]]]] Unskilled Awareness skill.'></button></td></label>
<tr><td style=width:120px>Analysis<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Analysis" ><td>Expertise<input style=width:60px type="text" name="attr_Analysis_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Analysis_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Analysis_Focus}cf20<[[@{Awareness}+@{Analysis_Expertise}]]]] Analysis skill.'></button></td>
<tr><td>Extraplanetary<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Extraplanetary" ><td>Expertise<input style=width:60px type="text" name="attr_Extraplanetary_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Extraplanetary_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Extraplanetary_Focus}cf20<[[@{Awareness}+@{Extraplanetary_Expertise}]]]] Extraplanetary skill.'></button></td>
<tr><td>Observation<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Observation" ><td>Expertise<input style=width:60px type="text" name="attr_Observation_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Observation_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Observation_Focus}cf20<[[@{Awareness}+@{Observation_Expertise}]]]] Observation skill.'></button></td>
<tr><td>Survival<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Survival" ><td>Expertise<input style=width:60px type="text" name="attr_Survival_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Survival_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Survival_Focus}cf20<[[@{Awareness}+@{Survival_Expertise}]]]] Survival skill.'></button></td>
<tr><td>Thievery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Thievery" ><td>Expertise<input style=width:60px type="text" name="attr_Thievery_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Thievery_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Thievery_Focus}cf20<[[@{Awareness}+@{Thievery_Expertise}]]]] Thievery skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Brawn<td><td><input style=width:60px type="text" name="attr_Brawn" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Brawn}]]]] Unskilled Brawn skill.'></button></td></label>
<tr><td style=width:120px>Athletics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Athletics" ><td>Expertise<input style=width:60px type="text" name="attr_Athletics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Athletics_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Athletics_Focus}cf20<[[@{Brawn}+@{Athletics_Expertise}]]]] Athletics skill.'></button></td>
<tr><td>Resistance<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Resistance" ><td>Expertise<input style=width:60px type="text" name="attr_Resistance_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Resistance_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Resistance_Focus}cf20<[[@{Brawn}+@{Resistance_Expertise}]]]] Resistance skill.'></button></td>
<tr><td><label>Brawn<td><td><input style=width:60px type="text" name="attr_Brawn" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Brawn}]]]] Unskilled Brawn skill.'></button></td></label>
<tr><td style=width:120px>Athletics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Athletics" ><td>Expertise<input style=width:60px type="text" name="attr_Athletics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Athletics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Athletics_Focus}cf20<[[@{Brawn}+@{Athletics_Expertise}]]]] Athletics skill.'></button></td>
<tr><td>Resistance<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Resistance" ><td>Expertise<input style=width:60px type="text" name="attr_Resistance_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Resistance_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Resistance_Focus}cf20<[[@{Brawn}+@{Resistance_Expertise}]]]] Resistance skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Coordination<td><td><input style=width:60px type="text" name="attr_Coordination" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Coordination}]]]] Unskilled Coordination skill.'></button></td></label>
<tr><td style=width:120px>Ballistics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Ballistics" ><td>Expertise<input style=width:60px type="text" name="attr_Ballistics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Ballistics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Ballistics_Focus}cf20<[[@{Coordination}+@{Ballistics_Expertise}]]]] Ballistics skill.'></button></td>
<tr><td>Pilot<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Pilot" ><td>Expertise<input style=width:60px type="text" name="attr_Pilot_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Pilot_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Pilot_Focus}cf20<[[@{Coordination}+@{Pilot_Expertise}]]]] Pilot skill.'></button></td>
<tr><td>Space<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Space" ><td>Expertise<input style=width:60px type="text" name="attr_Space_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Space_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Space_Focus}cf20<[[@{Coordination}+@{Space_Expertise}]]]] Space skill.'></button></td>
<tr><td><label>Coordination<td><td><input style=width:60px type="text" name="attr_Coordination" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Coordination}]]]] Unskilled Coordination skill.'></button></td></label>
<tr><td style=width:120px>Ballistics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Ballistics" ><td>Expertise<input style=width:60px type="text" name="attr_Ballistics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Ballistics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Ballistics_Focus}cf20<[[@{Coordination}+@{Ballistics_Expertise}]]]] Ballistics skill.'></button></td>
<tr><td>Pilot<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Pilot" ><td>Expertise<input style=width:60px type="text" name="attr_Pilot_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Pilot_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Pilot_Focus}cf20<[[@{Coordination}+@{Pilot_Expertise}]]]] Pilot skill.'></button></td>
<tr><td>Space<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Space" ><td>Expertise<input style=width:60px type="text" name="attr_Space_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Space_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Space_Focus}cf20<[[@{Coordination}+@{Space_Expertise}]]]] Space skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Intelligence<td><td><input style=width:60px type="text" name="attr_Intelligence" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Intelligence}]]]] Unskilled Intelligence skill.'></button></td></label>
<tr><td style=width:120px>Education<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Education" ><td>Expertise<input style=width:60px type="text" name="attr_Education_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Education_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Education_Focus}cf20<[[@{Intelligence}+@{Education_Expertise}]]]] Education skill.'></button></td>
<tr><td>Hacking<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Hacking" ><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Hacking_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Hacking_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Hacking_Focus}cf20<[[@{Intelligence}+@{Hacking_Expertise}]]]] Hacking skill.'></button></td>
<tr><td>Medicine<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Medicine" ><td>Expertise<input style=width:60px type="text" name="attr_Medicine_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Medicine_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Medicine_Focus}cf20<[[@{Intelligence}+@{Medicine_Expertise}]]]] Medicine skill.'></button></td>
<tr><td>Psychology<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Psychology" ><td>Expertise<input style=width:60px type="text" name="attr_Psychology_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Psychology_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Psychology_Focus}cf20<[[@{Intelligence}+@{Psychology_Expertise}]]]] Psychology skill.'></button></td>
<tr><td>Science<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Science" ><td>Expertise<input style=width:60px type="text" name="attr_Science_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Science_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Science_Focus}cf20<[[@{Intelligence}+@{Science_Expertise}]]]] Science skill.'></button></td>
<tr><td>Tech<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Tech" ><td>Expertise<input style=width:60px type="text" name="attr_Tech_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Tech_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Tech_Focus}cf20<[[@{Intelligence}+@{Techs_Expertise}]]]] Tech skill.'></button></td>
<tr><td><label>Intelligence<td><td><input style=width:60px type="text" name="attr_Intelligence" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Intelligence}]]]] Unskilled Intelligence skill.'></button></td></label>
<tr><td style=width:120px>Education<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Education" ><td>Expertise<input style=width:60px type="text" name="attr_Education_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Education_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Education_Focus}cf20<[[@{Intelligence}+@{Education_Expertise}]]]] Education skill.'></button></td>
<tr><td>Hacking<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Hacking" ><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Hacking_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Hacking_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Hacking_Focus}cf20<[[@{Intelligence}+@{Hacking_Expertise}]]]] Hacking skill.'></button></td>
<tr><td>Medicine<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Medicine" ><td>Expertise<input style=width:60px type="text" name="attr_Medicine_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Medicine_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Medicine_Focus}cf20<[[@{Intelligence}+@{Medicine_Expertise}]]]] Medicine skill.'></button></td>
<tr><td>Psychology<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Psychology" ><td>Expertise<input style=width:60px type="text" name="attr_Psychology_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Psychology_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Psychology_Focus}cf20<[[@{Intelligence}+@{Psychology_Expertise}]]]] Psychology skill.'></button></td>
<tr><td>Science<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Science" ><td>Expertise<input style=width:60px type="text" name="attr_Science_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Science_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Science_Focus}cf20<[[@{Intelligence}+@{Science_Expertise}]]]] Science skill.'></button></td>
<tr><td>Tech<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Tech" ><td>Expertise<input style=width:60px type="text" name="attr_Tech_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Tech_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Tech_Focus}cf20<[[@{Intelligence}+@{Techs_Expertise}]]]] Tech skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Personality<td><td><input style=width:60px type="text" name="attr_Personality" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Personality}]]]] Unskilled Personality skill.'></button></td></label>
<tr><td style=width:120px>Animal Handling<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Animal_Handling" ><td>Expertise<input style=width:60px type="text" name="attr_Animal_Handling_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Animal_Handling_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Animal_Handling_Focus}cf20<[[@{Personality}+@{Animal_Handling_Expertise}]]]] Animal Handling skill.'></button></td>
<tr><td>Command<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Command" ><td>Expertise<input style=width:60px type="text" name="attr_Command_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Command_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Command_Focus}cf20<[[@{Personality}+@{Command_Expertise}]]]] Command skill.'></button></td>
<tr><td>Lifestyle<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Lifestyle" ><td>Expertise<input style=width:60px type="text" name="attr_Lifestyle_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Lifestyle_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Lifestyle_Focus}cf20<[[@{Personality}+@{Lifestyle_Expertise}]]]] Lifestyle skill.'></button></td>
<tr><td>Persuade<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Persuade" ><td>Expertise<input style=width:60px type="text" name="attr_Persuade_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Persuade_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Persuade_Focus}cf20<[[@{Personality}+@{Persuade_Expertise}]]]] Persuade skill.'></button></td>
<tr><td><label>Personality<td><td><input style=width:60px type="text" name="attr_Personality" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Personality}]]]] Unskilled Personality skill.'></button></td></label>
<tr><td style=width:120px>Animal Handling<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Animal_Handling"><td>Expertise<input style=width:60px type="text" name="attr_Animal_Handling_Expertise" value = "0" /><td>Focus<input style=width:60px type="text" name="attr_Animal_Handling_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Animal_Handling_Focus}cf20<[[@{Personality}+@{Animal_Handling_Expertise}]]]] Animal Handling skill.'></button></td>
<tr><td>Command<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Command" ><td>Expertise<input style=width:60px type="text" name="attr_Command_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Command_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Command_Focus}cf20<[[@{Personality}+@{Command_Expertise}]]]] Command skill.'></button></td>
<tr><td>Lifestyle<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Lifestyle" ><td>Expertise<input style=width:60px type="text" name="attr_Lifestyle_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Lifestyle_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Lifestyle_Focus}cf20<[[@{Personality}+@{Lifestyle_Expertise}]]]] Lifestyle skill.'></button></td>
<tr><td>Persuade<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Persuade" ><td>Expertise<input style=width:60px type="text" name="attr_Persuade_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Persuade_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Persuade_Focus}cf20<[[@{Personality}+@{Persuade_Expertise}]]]] Persuade skill.'></button></td>
</td>
</tr>
@@ -367,8 +367,8 @@
<table border="1" style="width:100%">
<tr><td><label>Willpower<td><td><input style=width:60px type="text" name="attr_Willpower" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Willpower}]]]] Unskilled Willpower skill.'></button></td></label>
<tr><td style=width:120px>Discipline<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Discipline" ><td>Expertise<input style=width:60px type="text" name="attr_Discipline_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Discipline_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Discipline_Focus}cf20<[[@{Willpower}+@{Discipline_Expertise}]]]] Discipline skill.'></button></td>
<tr><td><label>Willpower<td><td><input style=width:60px type="text" name="attr_Willpower" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Willpower}]]]] Unskilled Willpower skill.'></button></td></label>
<tr><td style=width:120px>Discipline<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Discipline" ><td>Expertise<input style=width:60px type="text" name="attr_Discipline_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Discipline_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Discipline_Focus}cf20<[[@{Willpower}+@{Discipline_Expertise}]]]] Discipline skill.'></button></td>
</td>
</tr>
</table>
@@ -383,16 +383,16 @@
<td>Identity<td><input style=width:250px type="text" name="attr_FactionHandler_Name1" />
<td>Identity<td><input style=width:270px type="text" name="attr_FactionHandler_Name1" />
</td><tr>
<td>Faction<td><input style=width:250px type="text" name="attr_FactionHandler_Name2" />
<td>Faction<td><input style=width:270px type="text" name="attr_FactionHandler_Name2" />
</td><tr>
<td>Current Faction Goal<td><input style=width:250px type="text" name="attr_FactionHandler_Name3" />
<td>Current Faction Goal<td><input style=width:270px type="text" name="attr_FactionHandler_Name3" />
</td><tr>
<td>Contact Protocal<td><input style=width:250px type="text" name="attr_FactionHandler_Name4" />
<td>Contact Protocal<td><input style=width:270px type="text" name="attr_FactionHandler_Name4" />
</td>
</tr>
</table>
@@ -409,7 +409,7 @@
</div>
<div class="sheet-break"></div>
<div class="sheet-header">Tallents</div>
<div class="sheet-header">Talents</div>
<table border="1" style="width:100%">
<tr>
<td><label>Name</label>
@@ -469,13 +469,26 @@
</td>
</tr>
</tr>
</table>
<div class="sheet-repitem">
<fieldset class="repeating_talents">
<table border="1" style="width:100%">
<td><input style=width:90px type="text" name="attr_ATallent_Namerep1" />
<td><input style=width:90px type="text" name="attr_ATallent_Skillrep1" />
<td><input style=width:220px type="text" name="attr_ATallent_Effectrep1" />
<td><input style=width:90px type="text" name="attr_ATallent_Namerep2" />
<td><input style=width:90px type="text" name="attr_ATallent_Skillrep2" />
<td><input style=width:220px type="text" name="attr_ATallent_Effectrep2" />
</td></table></tr></fieldset>
<div class="sheet-header">Weapons</div>
<b>you need to create a rollable table called "Combat-Dice" with name values of "Hit","Hit+Hit","-","-","-","Hit+Special"</b>
<b>you need to create a rollable table called "Combat-Dice" with name values of "1","2","-","-","-","Special Effect"</b>
<div class="sheet-repitem">
@@ -483,19 +496,20 @@
<table border="1" style="width:100%">
<tr>
<td>Name<input style=width:150px type="text" name="attr_weapon_Name_rep" value='0'/>
<td>Range<input style=width:70px type="text" name="attr_weapon_Range_rep" value='0'/>
<td>Damage Bonus Hit<input style=width:60px type="text" name="attr_weapon_Damagebonus_rep" value='0'>
<td>Damage<input style=width:60px type="text" name="attr_weapon_Damage_rep" value='0'><button type='roll' name="attr_Combat-Dice" value="/me rolls [[(?{Damage Dice|0}+@{weapon_Damage_rep})t[Combat-Dice]]]+@{weapon_Damagebonus_rep} Hits , Hover mouse over result to get full result"></button></td>
<td>Mode<input style=width:150px type="text" name="attr_weapon_Mode_rep" value='0'/>
<td>Name<input style=width:140px type="text" name="attr_weapon_Name_rep" />
<td>Range<input style=width:60px type="text" name="attr_weapon_Range_rep" />
<td>Attribute Bonus Dice<input style=width:30px type="text" name="attr_weapon_Attribute_rep" value='0'/>
<td>Base Damage<input style=width:30px type="text" name="attr_weapon_Damagebonus_rep" value='0'>
<td>Damage<input style=width:30px type="text" name="attr_weapon_Damage_rep" value='0'><button type='roll' name="attr_Combat-Dice" value="/me rolls @{weapon_Name_rep} [[(?{Modifier to Damage Dice|0}+@{weapon_Damage_rep}+@{weapon_Attribute_rep})t[Combat-Dice]]]+@{weapon_Damagebonus_rep} Hits , Hover mouse over result to get full result"></button></td>
<td>Mode<input style=width:100px type="text" name="attr_weapon_Mode_rep" />
</td>
</table>
<table border="1" style="width:100%">
<tr>
<td>Burst<input style=width:80px type="text" name="attr_weapon_Burst_rep" value='0'/>
<td>Size<input style=width:100px type="text" name="attr_weapon_Size_rep" value='0'/>
<td>Qualities<input style=width:380px type="text" name="attr_weapon_Qualities_rep" value='0'/>
<td>Burst<input style=width:80px type="text" name="attr_weapon_Burst_rep" />
<td>Size<input style=width:100px type="text" name="attr_weapon_Size_rep" />
<td>Qualities<input style=width:380px type="text" name="attr_weapon_Qualities_rep" />
<td>Reloads<input class="sheet-check-off" style=width:20px type="checkbox" name="attr_RL1"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL2"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL3"/>
@@ -588,3 +602,8 @@
+1 -1
View File
@@ -3,5 +3,5 @@
"css": "Infinity 2d20.css",
"authors": "Rob heath",
"preview": "Infinity 2d20.png",
"instructions": "This sheet is based on the free quickstart and may change when the full ruleset is released , I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Combat-Dice\" with name values of \"Hit\",\"Hit+Hit\",\"-\",\"-\",\"-\",\"Hit+Special\""
"instructions": "This sheet is based on the free quickstart and may change when the full ruleset is released , I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Combat-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"-\",\"Special\""
}
+31 -2
View File
@@ -73,7 +73,13 @@ div.sheet-tab-content {
margin: 2px 2px 2px -5px;
padding: 5px;
}
/*==== Number boxes ====*/
input[type="number"] {
-moz-appearance: textfield;
}
input[type="number"]:hover {
-moz-appearance: initial;
}
/*==== text boxes ====*/
.sheet-input {
display: inline-block;
@@ -85,6 +91,27 @@ div.sheet-tab-content {
background-color: transparent;
-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075);
-moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075);
box-shadow: inset 0 1px 1px rgba(0,0,0,0.075);
-webkit-transition: border linear .2s,box-shadow linear .2s;
-moz-transition: border linear .2s,box-shadow linear .2s;
-ms-transition: border linear .2s,box-shadow linear .2s;
-o-transition: border linear .2s,box-shadow linear .2s;
transition: border linear .2s,box-shadow linear .2s;
-webkit-border-radius: 3px;
-moz-border-radius: 3px;
border-radius: 3px;
}
input[type="number"].sheet-input_II {
display: inline-block;
border: 1px dotted gray;
margin: 0px;
width:60px;
background-color: transparent;
-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075);
-moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075);
@@ -163,7 +190,7 @@ table.sheet-weapontable tr:nth-child(1) {
height: 30px;
padding: 15px;
background: silver;
-moz-border-radius: 150px / 50px;
-moz-border-radius: 150px / 50px;
-webkit-border-radius: 150px / 50px;
border-radius: 150px / 50px;
text-align:center;
@@ -200,6 +227,8 @@ textarea {
-webkit-border-radius: 3px;
-moz-border-radius: 3px;
border-radius: 3px;
resize:vertical;
}
/*==== Button Reset ====*/
+281 -108
View File
@@ -1,9 +1,9 @@
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Prime" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Prime" checked="checked" /><span></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Inventory" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Powers" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="History" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="5" title="Robotics" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Robotics" />
<!-- Prime -->
<div class="sheet-tab-content sheet-tab1">
<div class="sheet-wrapper">
@@ -1755,7 +1755,7 @@
<br>
<div class="sheet-oval"><h2 class="sheet-title">Powers</h2></div>
<table class="sheet-skilltable" style="width:800px">
<tr>
<tr>
<th style="width:60px">Skill</th>
<th style="width:110px">Speciality</th>
<th style="width:100px">Characteristic</th>
@@ -1993,146 +1993,319 @@
<tr>
<th>Robot Origin</th>
<td><input type="text" class="sheet-input" name="attr_RobotOrigin" /></td>
</tr>
<tr>
<th>Robot Producer</th>
<td><input type="text" class="sheet-input" name="attr_RobotProducer" /></td>
</tr>
</table>
<br>
<table class="sheet-bio">
<tr>
<th>Chassis</th>
<td><input type="text" class="sheet-input" name="attr_Chassis" /></td>
<td><div style="width:100px;"></div></td>
<td><div style="width:50px;"></div></td>
<td><div style="width:210px;"></div></td>
<td><div style="width:60px;">Size</div></td>
<td><div style="width:60px;">Slots</div></td>
<td><div style="width:60px;">Armour</div></td>
<td><div style="width:60px;">Hull</div></td>
<td><div style="width:60px;">Structure</div></td>
<td><div style="width:60px;">Mass (Kg)</div></td>
<td><div style="width:60px;">Cost</div></td>
</tr>
<tr>
<th>Frame</th>
<td></td>
<td>Size</td>
<td><input type="text" class="sheet-input" name="attr_Chassis_size" /></td>
<td><input type="text" class="sheet-input" name="attr_Frame" placeholder="Frame Type"/></td>
<td><input type="number" class="sheet-input_II" name="attr_Frame_Size" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Frame_Slots" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Frame_Armour" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Frame_Hull" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Frame_Structure" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Frame_size_Mass" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Frame_size_Cost" /></td>
</tr>
<tr>
<td></td>
<td>Configuration</td>
<td><input type="text" class="sheet-input" name="attr_Chassis_configuration" /></td>
<td colspan="10"><textarea class="sheet-textarea" name="attr_Frame_qualities" placeholder="Frame Qualities"></textarea></td>
</tr>
<tr>
<td></td>
<td></td>
<td>V(liters)</td>
<td><input type="text" class="sheet-input" name="attr_Chassis_configuration_V" /></td>
<th style="width:100px;"></th>
<td style="width:50px;">Unit</td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Unit" placeholder="Unit Type"/></td>
<td><input type="number" class="sheet-input_II" name="attr_Unit_Size" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Unit_Slots" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Unit_Armour" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Unit_Hull" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Unit_Structure" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Unit_size_Mass" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Unit_size_Cost" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td>Wt(kg)</td>
<td><input type="text" class="sheet-input" name="attr_Chassis_configuration_Wt" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td>Cost</td>
<td><input type="text" class="sheet-input" name="attr_Chassis_configuration_Cost" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td>Armor Rating</td>
<td><input type="text" class="sheet-input" name="attr_Chassis_configuration_Armor" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td>Armor Type</td>
<td><input type="text" class="sheet-input" name="attr_Chassis_configuration_Armor" /></td>
</tr>
</tr>
<tr>
<td></td>
<td>Extra Armor</td>
<td><input type="text" class="sheet-input" name="attr_Chassis_extraarmor" /></td>
</tr>
<tr>
<th>Power plant</th>
<td><input type="text" class="sheet-input" name="attr_Powerplant" /></td>
</tr>
<tr>
<td></td>
<td>Type</td>
<td><input type="text" class="sheet-input" name="attr_Powerplant_Type" /></td>
</tr>
<tr>
<td></td>
<td>Kilowatt-hours</td>
<td><input type="text" class="sheet-input" name="attr_Powerplant_Kilowatt" />hrs</td>
</tr>
<tr>
<td></td>
<td>Required Fuel</td>
<td><input type="text" class="sheet-input" name="attr_Powerplant_RequiredFuel_1" />liters</td>
</tr>
<tr>
<th>Locomotion</th>
<td><input type="text" class="sheet-input" name="attr_Locomotion" /></td>
</tr>
<tr>
<td></td>
<td>Type</td>
<td><input type="text" class="sheet-input" name="attr_Locomotion_Type" /></td>
</tr>
<tr>
<td></td>
<td>Suspension</td>
<td><input type="text" class="sheet-input" ame="attr_Locomotion_Suspension" /></td>
</tr>
<tr>
<td></td>
<td>Transmission</td>
<td><input type="text" class="sheet-input" name="attr_Locomotion_Transmission" /></td>
</tr>
<tr>
<th style="width:80px">Appendages</th>
<td style="width:210px"><input type="text" class="sheet-input" name="attr_Appendages" /></td>
<th style="width:100px;">Manipulator</th>
<td><div style="width:50px;"></div></td>
<td><div style="width:210px;"></div></td>
<td><div style="width:60px;">Size</div></td>
<td><div style="width:60px;">Slots</div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Mass (Kg)</div></td>
<td><div style="width:60px;">Cost</div></td>
</tr>
</table>
<fieldset class="repeating_Appendages">
<table>
<fieldset class="repeating_Manipulator">
<table class="sheet-bio">
<tr>
<td style="width:80px"></td>
<td style="width:210px">Type</td>
<td style="width:120px"><input type="text" class="sheet-input" name="attr_Appendages_Type" /></td>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Manipulator" placeholder="Manipulator Type"/></td>
<td><input type="number" class="sheet-input_II" name="attr_Manipulator_Size" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Manipulator_Slots" /></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td><input type="number" class="sheet-input_II" name="attr_Manipulator_size_Mass" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Manipulator_size_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td colspan="8"><textarea class="sheet-textarea" name="attr_Manipulator_qualities" placeholder="Manipulator Qualities"></textarea></td>
</tr>
</table>
</fieldset>
<table>
<tr>
<th style="width:80px">Equipment</th>
<td style="width:210px"><input type="text" class="sheet-input" style="width:88%" name="attr_Equipment" /></td>
<th><div style="width:100px;">Transportation</div></th>
<td><div style="width:50px;"></div></td>
<td><div style="width:210px;"></div></td>
<td><div style="width:60px;">Size</div></td>
<td><div style="width:60px;">Slots</div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Mass (Kg)</div></td>
<td><div style="width:60px;">Cost</div></td>
</tr>
</table>
<fieldset class="repeating_Equipment">
<table>
<fieldset class="repeating_Transportation">
<table class="sheet-bio">
<tr>
<td style="width:80px"></td>
<td style="width:210px">Type</td>
<td style="width:120px"><input type="text" class="sheet-input" name="attr_Equipment_Type" /></td>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td style="width:100px;"><input type="text" class="sheet-input" name="attr_Transportation" placeholder="Transportation Type"/></td>
<td><input type="number" class="sheet-input_II" name="attr_Transportation_Size" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Transportation_Slots" /></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><input type="number" class="sheet-input_II" name="attr_Transportation_size_Mass" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Transportation_size_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td colspan="8"><textarea class="sheet-textarea" name="attr_Transportation_qualities" placeholder="Transportation Qualities"></textarea></td>
</tr>
</table>
</fieldset>
<table>
<tr>
<th style="width:80px">Software</th>
<td style="width:210px"><input type="text" class="sheet-input" style="width:88%" name="attr_Software" /></td>
<th><div style="width:100px;">Communication</div></th>
<td><div style="width:50px;"></div></td>
<td><div style="width:210px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Slots</div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Mass (Kg)</div></td>
<td><div style="width:60px;">Cost</div></td>
</tr>
</table>
<fieldset class="repeating_CommunicationInput">
<table class="sheet-bio">
<tr>
<th style="width:100px;"></th>
<td style="width:50px;">Input</td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Communication" placeholder="Communication Type"/></td>
<td><div style="width:60px;"></div></td>
<td><input type="number" class="sheet-input_II" name="attr_Communication_Slots" /></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><input type="number" class="sheet-input_II" name="attr_Communication_size_Mass" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Communication_size_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td colspan="8"><textarea class="sheet-textarea" name="attr_Communication_qualities" placeholder="Communication Qualities"></textarea></td>
</tr>
</table>
</fieldset>
<fieldset class="repeating_CommunicationOutput">
<table class="sheet-bio">
<tr>
<th style="width:100px;"></th>
<td style="width:50px;">Output</td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Communication" placeholder="Communication Type"/></td>
<td><div style="width:60px;"></div></td>
<td><input type="number" class="sheet-input_II" name="attr_Communication_Slots" /></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td><input type="number" class="sheet-input_II" name="attr_Communication_size_Mass" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Communication_size_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td colspan="8"><textarea class="sheet-textarea" name="attr_Communication_qualities" placeholder="Communication Qualities"></textarea></td>
</tr>
</table>
</fieldset>
<table>
<tr>
<th style="width:100px;">Computer</th>
<td><div style="width:50px;"></div></td>
<td><div style="width:210px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Slots</div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Mass (Kg)</div></td>
<td><div style="width:60px;">Cost</div></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;">CPU</td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_CPU" placeholder="CPU Type"/></td>
<td style="width:60px;"></td>
<td><input type="number" class="sheet-input_II" name="attr_CPU_Slots" /></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td><input type="number" class="sheet-input_II" name="attr_CPU_size_Mass" /></td>
<td><input type="number" class="sheet-input_II" name="attr_CPU_size_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;">Memory</td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Memory" placeholder="Memory Type"/></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td><input type="number" class="sheet-input_II" name="attr_Memory_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td colspan="8"><textarea class="sheet-textarea" name="attr_Computer_qualities" placeholder="Computer Qualities"></textarea></td>
</tr>
</table>
<table>
<tr>
<th style="width:100px;">Gadgets</th>
<td><div style="width:50px;"></div></td>
<td><div style="width:210px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Slots</div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Mass (Kg)</div></td>
<td><div style="width:60px;">Cost</div></td>
</tr>
</table>
<fieldset class="repeating_Gadgets">
<table class="sheet-bio">
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Gadgets" placeholder="Gadgets Type"/></td>
<td><div style="width:60px;"></div></td>
<td><input type="number" class="sheet-input_II" name="attr_Gadgets_Slots" /></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td><input type="number" class="sheet-input_II" name="attr_Gadgets_size_Mass" /></td>
<td><input type="number" class="sheet-input_II" name="attr_Gadgets_size_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td colspan="8"><textarea class="sheet-textarea" name="attr_Gadgets_qualities" placeholder="Gadgets Qualities"></textarea></td>
</tr>
</table>
</fieldset>
<table>
<tr>
<th style="width:100px;">Armour</th>
<td><div style="width:50px;"></div></td>
<td><div style="width:210px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Cost</div></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Armour_type" placeholder="Armour Type"/></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td style="width:60px;"></td>
<td><input type="number" class="sheet-input_II" name="attr_Armour_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td colspan="8"><textarea class="sheet-textarea" name="attr_Armour_qualities" placeholder="Armour Qualities"></textarea></td>
</tr>
<tr>
<th style="width:100px;">Software</th>
<td><div style="width:50px;"></div></td>
<td><div style="width:210px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;">Cost</div></td>
</tr>
</table>
<fieldset class="repeating_Software">
<table>
<table class="sheet-bio">
<tr>
<td style="width:80px"></td>
<td style="width:210px">Type</td>
<td style="width:120px"><input type="text" class="sheet-input" name="attr_Software_Type" /></td>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Software" placeholder="Software Type"/></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><div style="width:60px;"></div></td>
<td><input type="number" class="sheet-input_II" name="attr_Software_Cost" /></td>
</tr>
<tr>
<th style="width:100px;"></th>
<td style="width:50px;"></td>
<td colspan="8"><textarea class="sheet-textarea" name="attr_Software_qualities" placeholder="Software Qualities"></textarea></td>
</tr>
</table>
</fieldset>
<table>
<tr>
<th style="width:80px">Brain</th>
<td style="width:210px"><input type="text" class="sheet-input" style="width:88%" name="attr_Brain" /></td>
</tr>
</table>
</div>
</div>
+227 -27
View File
@@ -104,8 +104,6 @@ header, footer, section, nav {
/* for old browsers that don't remove the html 5:*/
div[class^="sheet-section"] {
visibility: hidden;
opacity: 0;
@@ -457,7 +455,8 @@ input[type="checkbox"].sheet-toggle,
.sheet-mythic-show:not(:checked)~ div .sheet-section-mythic,
.sheet-psionic-show:not(:checked)~.sheet-section-psionic,
.sheet-psionic-show:not(:checked)~ div .sheet-section-psionic,
.sheet-nextitem-show:not(:checked) + span {
.sheet-nextitem-show:not(:checked) + span ,
.sheet-nextitem-show:not(:checked) + label {
display:none !important;
}
@@ -482,6 +481,7 @@ input[type="checkbox"].sheet-toggle,
-moz-margin-end:-2px;
}
.sheet-tabs label.sheet-tab input.sheet-tab {
cursor: pointer;
opacity: 0;
@@ -516,6 +516,11 @@ input[type="checkbox"].sheet-toggle,
}
.sheet-spellclassnav-npc label.sheet-tab {
background: #d3d3d3;
width:20%;
}
/* make checked tab different color */
input.sheet-tab0:checked ~ .sheet-tabs .sheet-tab0,
input.sheet-tab1:checked ~ .sheet-tabs .sheet-tab1,
@@ -722,9 +727,7 @@ input[type="checkbox"]:not(.sheet-noshow):hover + span:not(.sheet-not-sheet-show
color:#FF0044;
}
input[type="checkbox"].sheet-nextitem-show:checked + span {
display:inline;
}
input[type="checkbox"].sheet-nextitem-show:checked + span::before{
content:none;
}
@@ -1182,13 +1185,14 @@ input[type="checkbox"].sheet-error-mshow:checked ~ label input {
}
.sheet-hide-a , .sheet-label-a{
position:absolute;
left:-1500px;
font-size:5px;
position:absolute !important;
left:-9999px !important;
width:1px !important;
height:1px !important;
overflow:hidden !important;
}
.sheet-table-group {
display:table-row-group;
width:100%;
@@ -1210,8 +1214,7 @@ input[type="checkbox"].sheet-error-mshow:checked ~ label input {
color: #FFF;
padding-left: 10px;
min-height: 1em;
margin-bottom: 0.5em;
margin-bottom: 0.5em;
}
.sheet-table-header {
@@ -1517,6 +1520,23 @@ input[type="number"].sheet-entry-wide {
.sheet-rolltemplate-pf_block {
box-sizing: border-box;
}
/*
.textchatcontainer a[href^="!"],
.textchatcontainer a[href^="~"],
.sheet-rolltemplate-pf_generic strong a[href^="~"],
.sheet-rolltemplate-pf_defense strong a[href^="~"],
.sheet-rolltemplate-pf_attack strong a[href^="~"],
.sheet-rolltemplate-pf_spell strong a[href^="~"],
.sheet-rolltemplate-pf_block strong a[href^="~"] {
background-color: #ce0f69;
padding: 5px;
color: white;
display: inline-block;
border: 1px solid white;
text-decoration:none;
cursor:auto;
}
*/
.sheet-rolltemplate-pf_generic .sheet-roll-table,
.sheet-rolltemplate-pf_defense .sheet-roll-table,
@@ -1564,6 +1584,7 @@ input[type="number"].sheet-entry-wide {
font-size: 1.1em;
padding:2px;
overflow:hidden;
vertical-align:bottom;
}
.sheet-rolltemplate-pf_generic .sheet-roll-header a,
.sheet-rolltemplate-pf_defense .sheet-roll-header a,
@@ -1650,7 +1671,7 @@ input[type="number"].sheet-entry-wide {
line-height: 1.1em;
text-align:left;
font-size:.9em;
vertical-align:bottom;
vertical-align:top;
}
.sheet-rolltemplate-pf_generic .sheet-roll-group2 .sheet-roll-row .sheet-roll-cell,
.sheet-rolltemplate-pf_defense .sheet-roll-group2 .sheet-roll-row .sheet-roll-cell,
@@ -1723,13 +1744,15 @@ input[type="number"].sheet-entry-wide {
background-color:#ffffff;
color:#000;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-white .sheet-roll-header a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-white .sheet-roll-header a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-white .sheet-roll-header a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-white .sheet-roll-header a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-white .sheet-roll-header a {
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-white a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-white a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-white a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-white a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-white a {
color: #000;
border-color:#ffffff;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-grey,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-grey,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-grey,
@@ -1745,6 +1768,13 @@ input[type="number"].sheet-entry-wide {
border-color:#A3A3A3;
background-color:#A3A3A3;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-grey a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-grey a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-grey a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-grey a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-grey a {
background-color:#A3A3A3;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkgrey,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkgrey,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkgrey,
@@ -1760,6 +1790,13 @@ input[type="number"].sheet-entry-wide {
border-color:#525252;
background-color:#525252;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkgrey a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkgrey a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkgrey a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkgrey a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkgrey a {
background-color:#525252;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-red,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-red,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-red,
@@ -1775,6 +1812,13 @@ input[type="number"].sheet-entry-wide {
border-color:#D60010;
background-color:#D60010;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-red a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-red a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-red a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-red a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-red a {
background-color:#D60010;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkred,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkred,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkred,
@@ -1790,6 +1834,13 @@ input[type="number"].sheet-entry-wide {
border-color:#85000A;
background-color:#85000A;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkred a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkred a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkred a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkred a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkred a {
background-color:#85000A;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-orange,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-orange,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-orange,
@@ -1805,6 +1856,13 @@ input[type="number"].sheet-entry-wide {
border-color:#DC6B00;
background-color:#DC6B00;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-orange a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-orange a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-orange a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-orange a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-orange a {
background-color:#DC6B00;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkorange,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkorange,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkorange,
@@ -1820,6 +1878,13 @@ input[type="number"].sheet-entry-wide {
border-color:#7F3E00;
background-color:#7F3E00;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkorange a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkorange a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkorange a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkorange a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkorange a {
background-color:#7F3E00;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-yellow,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-yellow,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-yellow,
@@ -1836,11 +1901,12 @@ input[type="number"].sheet-entry-wide {
background-color:#FCED24;
color:#000;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-yellow .sheet-roll-header a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-yellow .sheet-roll-header a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-yellow .sheet-roll-header a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-yellow .sheet-roll-header a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-yellow .sheet-roll-header a {
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-yellow a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-yellow a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-yellow a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-yellow a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-yellow a {
background-color:#FCED24;
color: #000;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkyellow,
@@ -1858,6 +1924,13 @@ input[type="number"].sheet-entry-wide {
border-color:#dbcb00;
background-color:#dbcb00;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkyellow a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkyellow a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkyellow a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkyellow a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkyellow a {
background-color:#dbcb00;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-green,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-green,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-green,
@@ -1873,6 +1946,13 @@ input[type="number"].sheet-entry-wide {
border-color:#11B400;
background-color:#11B400;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-green a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-green a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-green a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-green a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-green a {
background-color:#11B400;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkgreen,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkgreen,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkgreen,
@@ -1888,7 +1968,13 @@ input[type="number"].sheet-entry-wide {
border-color:#0B7000;
background-color:#0B7000;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkgreen a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkgreen a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkgreen a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkgreen a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkgreen a {
background-color:#11B400;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-azure,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-azure,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-azure,
@@ -1904,6 +1990,13 @@ input[type="number"].sheet-entry-wide {
border-color:#3399FF;
background-color:#3399FF;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-azure a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-azure a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-azure a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-azure a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-azure a {
background-color: #3399FF;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkazure,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkazure,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkazure,
@@ -1919,6 +2012,13 @@ input[type="number"].sheet-entry-wide {
border-color:#0066CC;
background-color:#0066CC;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkazure a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkazure a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkazure a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkazure a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkazure a {
background-color: #0066CC;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-blue,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-blue,
@@ -1935,6 +2035,13 @@ input[type="number"].sheet-entry-wide {
border-color:#325eff;
background-color:#325eff;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-blue a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-blue a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-blue a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-blue a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-blue a {
background-color: #325eff;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkblue,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkblue,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkblue,
@@ -1950,6 +2057,13 @@ input[type="number"].sheet-entry-wide {
border-color:#001896;
background-color:#001896;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkblue a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkblue a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkblue a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkblue a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkblue a {
background-color: #001896;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-purple,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-purple,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-purple,
@@ -1965,6 +2079,13 @@ input[type="number"].sheet-entry-wide {
border-color:#740091;
background-color:#740091;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-purple a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-purple a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-purple a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-purple a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-purple a {
background-color: #740091;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkpurple,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkpurple,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkpurple,
@@ -1980,6 +2101,13 @@ input[type="number"].sheet-entry-wide {
border-color:#430054;
background-color:#430054;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkpurple a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkpurple a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkpurple a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkpurple a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkpurple a {
background-color: #430054;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-pink,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-pink,
@@ -1995,6 +2123,15 @@ input[type="number"].sheet-entry-wide {
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-pink .sheet-roll-header {
border-color:#FF99CC;
background-color:#FF99CC;
color:#000;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-pink a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-pink a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-pink a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-pink a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-pink a {
color:#000;
background-color: #FF99CC;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkpink,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkpink,
@@ -2011,7 +2148,14 @@ input[type="number"].sheet-entry-wide {
border-color:#CC0066;
background-color:#CC0066;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkpink a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkpink a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkpink a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkpink a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkpink a {
color:#00000;
background-color: #CC0066;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-teal,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-teal,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-teal,
@@ -2027,6 +2171,13 @@ input[type="number"].sheet-entry-wide {
border-color:#749100;
background-color:#749100;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-teal a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-teal a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-teal a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-teal a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-teal a {
background-color: #749100;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkteal,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkteal,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkteal,
@@ -2042,6 +2193,13 @@ input[type="number"].sheet-entry-wide {
border-color:#435400;
background-color:#435400;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkteal a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkteal a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkteal a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkteal a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkteal a {
background-color: #435400;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-cyan,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-cyan,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-cyan,
@@ -2057,6 +2215,13 @@ input[type="number"].sheet-entry-wide {
border-color:#006BDC;
background-color:#006BDC;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-cyan a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-cyan a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-cyan a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-cyan a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-cyan a {
background-color: #006BDC;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkcyan,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkcyan,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkcyan,
@@ -2072,7 +2237,13 @@ input[type="number"].sheet-entry-wide {
border-color:#003E7F;
background-color:#003E7F;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkcyan a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkcyan a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkcyan a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkcyan a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkcyan a {
background-color: #003E7F;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-violet,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-violet,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-violet,
@@ -2088,6 +2259,13 @@ input[type="number"].sheet-entry-wide {
border-color:#6B00DC;
background-color:#6B00DC;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-violet a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-violet a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-violet a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-violet a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-violet a {
background-color: #6B00DC;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkviolet,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkviolet,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkviolet,
@@ -2103,6 +2281,13 @@ input[type="number"].sheet-entry-wide {
border-color:#3E007F;
background-color:#3E007F;
}
.sheet-rolltemplate-pf_generic .sheet-roll-color.sheet-color-darkviolet a,
.sheet-rolltemplate-pf_defense .sheet-roll-color.sheet-color-darkviolet a,
.sheet-rolltemplate-pf_attack .sheet-roll-color.sheet-color-darkviolet a,
.sheet-rolltemplate-pf_spell .sheet-roll-color.sheet-color-darkviolet a,
.sheet-rolltemplate-pf_block .sheet-roll-color.sheet-color-darkviolet a {
background-color: #3E007F;
}
.sheet-rolltemplate-pf_generic .sheet-roll-accessible label.sheet-label-a,
.sheet-rolltemplate-pf_defense .sheet-roll-accessible label.sheet-label-a,
.sheet-rolltemplate-pf_attack .sheet-roll-accessible label.sheet-label-a,
@@ -2195,3 +2380,18 @@ input[type="number"].sheet-entry-wide {
.sheet-rolltemplate-pf_block .sheet-right {
text-align:right;
}
input.sheet-section-state:checked ~ .sheet-background-color1 {
background-color: #f0f8ff;
}
.sheet-selectable {
pointer-events:auto;
cursor: text !important;
background-color:transparent;
user-select:text !important;
-moz-user-select: text !important;
-khtml-user-select: text !important;
-webkit-user-select: text !important;
-ms-user-select: text !important;
}
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@@ -0,0 +1,3 @@
I edited Herrozerro's simple savage worlds sheet to fit the fallout fan conversion.
-G. Ti
@@ -0,0 +1,640 @@
<div class='sheet-maindiv'>
<div class="sheet-3colrow">
<textarea name='attr_things' class='sheet-horror sheet-additionalrules'></textarea>
<div class="sheet-col">
<table>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Name:</label>
<input type="text" name="attr_name" /><br/>
<label class='sheet-nameRankXp'>Rank:</label>
<select name='attr_rank' value='novice' class='sheet-rank'>
<option value='Novice'>Novice</option>
<option value='Seasoned'>Seasoned</option>
<option value='Veteran'>Veteran</option>
<option value='Heroic'>Heroic</option>
<option value='Legendary'>Legendary</option>
</select>
<br/>
<label class='sheet-nameRankXp'>XP:</label><input type="number" name="attr_xp" style='margin-left:4px;'/><br/>
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<p style="text-align: center;">
<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px;" /><img height="126" src="fallout_logo.png" width="432"><br/>
</p>
</div>
<div class="sheet-col">
<table>
<tr>
<td>
<label>Race:</label><input type="text" name="attr_race" /><br/>
<label>Concept:</label><input type="text" name="attr_concept" /><br/>
</td>
</tr>
</table>
</div>
</div>
<div style='text-align:center;'>
<label style='width:110px;'>Catch Phrase:</label><input type="text" name="attr_catchphrase" style='width:250px;'/><br/>
</div>
<hr/>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="margin-bottom: 10px; text-align: center;">Attributes</h3>
<label>Agility</label>
<select name="attr_agility" class="dtype" value='4'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<button type='roll' name='roll_Agility' value='@{name} rolls an agility test [[{1d@{agility}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<label>Smarts</label>
<select name="attr_smarts" class="dtype" value='4'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<button type='roll' name='roll_Smarts' value='@{name} rolls a smarts test [[{1d@{smarts}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<label>Spirit</label>
<select name="attr_spirit" class="dtype" value='4'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<button type='roll' name='roll_Spirit' value='@{name} rolls a spirit test [[{1d@{spirit}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<label>Strength</label>
<select name="attr_strength" class="dtype" value='4'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<button type='roll' name='roll_Strength' value='@{name} rolls a strength test [[{1d@{strength}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<label>Vigor</label>
<select name="attr_vigor" class="dtype" value='4'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<button type='roll' name='roll_Vigor' value='@{name} rolls a vigor test [[{1d@{vigor}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
</div>
<div class="sheet-col">
<h3 style="text-align: center;">Derived Stats</h3>
<table class='sheet-DStatsTable'>
<thead>
<tr>
<th></th>
<th>Base</th>
<th>Mod</th>
<th>Armor</th>
</tr>
</thead>
<tbody>
<tr>
<td>Pace:</td>
<td>
<input type="number" name="attr_pace" class="sheet-short" value="(@{agility}+@{Strength})/2" /></td>
<td><input type="number" name="attr_paceMod" class="sheet-short" value="0" /></td>
</tr>
<tr>
<td>Parry:</td>
<td><input type="number" name="attr_parry" class="sheet-short" value="((@{fighting}-((1 - @{fightingTrained}) * 4))/2)+2" disabled="true" /></td>
<td><input type="number" name="attr_parryMod" class="sheet-short" value="0" /></td>
</tr>
<tr>
<td>Toughness:</td>
<td><input type="number" name="attr_toughness" class="sheet-short" value="floor(((@{Vigor})/2)+2+@{toughnessmod}+@{toughnessarmor})" disabled="true" /></td>
<td><input type="number" name="attr_toughnessMod" class="sheet-short" value="0" /></td>
<td><input type="number" name="attr_toughnessArmor" class="sheet-short" value="0" /></td>
</tr>
<tr>
<td>Rad Resistance: </td>
<td>
<input type="number" name="attr_radresistancebase" class="sheet-short" value="(1+ @{Vigor}/4)" disabled="true" /></td>
<td>
<input type="number" name="attr_radresistanceMod0" class="sheet-short" value="0" /></td>
</tr>
<tr>
<td>Charisma:</td>
<td><input type="number" name="attr_charisma" class="sheet-short" value="0" /></td>
<td><input type="number" name="attr_charismaMod" class="sheet-short" value="0" /></td>
</tr>
<tr>
<td>Money:</td>
<td><input type="number" name="attr_money" class="sheet-short" value="0" /></td>
<td></td>
</tr>
<tr>
<th></th>
<th>Current</th>
<th>Max</th>
</tr>
<tr>
<td>Bennies</td>
<td><input type='number' name='attr_benny' value='3'></td>
<td><input type='number' name='attr_benny_max' value='3'></td>
</tr>
</tbody>
</table>
<table style='width: 100%;'>
<thead>
<tr>
<td style='width: 25%; text-align: center;'>Wounds</td>
<td style='width: 25%; text-align: center;'>Fatigue</td>
<td style='width: 50%; text-align: center;'>Notes</td>
</tr>
</thead>
<tbody>
<tr style='width: 100%;'>
<td style='width: 50%; text-align: center;'><input type='number' name='attr_wound' value='0'></td>
<td style='width: 50%; text-align: center;'><input type='number' name='attr_fatigue' value='0'></td>
<td style='width: 50%; text-align: center;'><input type='text' name='attr_woundFatigueNotes'></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<h3 style="text-align: center;">Quick Macros</h3>
<table>
<tr>
<td>WildCard Trait: </td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_WCTrait' value='@{name} rolls a wildcard test [[{1d?{Die Type|0}!, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]]'></button>
</td>
</tr>
<tr>
<td>WildCard Unskilled Test: </td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_WCUnskilled' value='@{name} rolls a wildcard unskilled test [[{1d4!, 1d6!}kh1-2 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]]'></button>
</td>
</tr>
<tr>
<td>Melee Damage: </td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_MeleeDam' value='@{name} rolls melee damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + 1d@{strength}![Strength] + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
</td>
</tr>
<tr>
<td>Ranged Damage: </td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_RangedDam' value='@{name} rolls ranged damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
</td>
</tr>
<tr>
<td>Strength Damage: </td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_StrengthDam' value='@{name} rolls strength damage! [[1d@{Strength}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
</td>
</tr>
<tr>
<td>Misc Rolls</td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_Misc' value='@{name} rolls a misc roll [[?{Number of dice|0}d?{Size of Dice|0} + ?{Modifier IE: -2 or 2)|0}[Modifier]]]'></button>
</td>
</tr>
<tr>
<td>Misc Rolls (Exploding)</td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_MiscExp' value='@{name} rolls an exploding misc roll [[?{Number of dice|0}d?{Size of Dice|0}! + ?{Modifier IE: -2 or 2)|0}[Modifier]]]'></button>
</td>
</tr>
<tr>
<td>Run</td>
<td><button type='roll' name='roll_run' value='@{name} runs! [[1d?{Running Die Size|6} + ?{Modifier IE: -2 or 2|0}}[Modifier] - @{wound}[Wounds]]]'></button> </td>
</tr>
<tr>
<td>Raise Calculator</td>
<td><button type='roll' name='roll_raiseCalc' value='[[floor((?{Number Rolled|0}-?{Target Number|4})/4)]] Raises'></button> </td>
</tr>
</table>
</div>
</div>
<hr>
<div class="sheet-3colrow">
<div class="sheet-col sheet-skills">
<h3 style="margin-bottom: 5px;">Skills</h3>
<h5 style="margin-bottom: 5px;">Check boxes for trained skills</h5>
<label style="width:100px;">Barter</label>
<select name="attr_barter" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_barterTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_barter' value='@{name} rolls a barter test [[{1d@{barter}, 1d6!}kh1 - ((1 - @{barterTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Big Guns</label>
<select name="attr_bigguns" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_biggunsTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_bigguns' value='@{name} rolls a big guns test [[{1d@{bigguns}, 1d6!}kh1 - ((1 - @{biggunsTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Climbing</label>
<select name="attr_climbing" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_climbingTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_climbing' value='@{name} rolls a climbing test [[{1d@{climbing}, 1d6!}kh1 - ((1 - @{climbingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Energy weapons</label>
<select name="attr_energyweapons" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_energyweaponsTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_energyweapons' value='@{name} rolls an energy weapons test [[{1d@{energyweapons}, 1d6!}kh1 - ((1 - @{energyweaponsTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Explosives</label>
<select name="attr_explosives" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_explosivesTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_explosives' value='@{name} rolls an explosives test [[{1d@{explosives}, 1d6!}kh1 - ((1 - @{explosivesTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Fighting</label>
<select name="attr_fighting" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_fightingTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_fighting' value='@{name} rolls a fighting test [[{1d@{fighting}, 1d6!}kh1 - ((1 - @{fightingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Gambling</label>
<select name="attr_gambling" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_gamblingTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_gambling' value='@{name} rolls a gambling test [[{1d@{gambling}, 1d6!}kh1 - ((1 - @{gamblingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Intimidation</label>
<select name="attr_intimidation" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_intimidationtionTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_intimidation' value='@{name} rolls an intimidation test [[{1d@{intimidation}, 1d6!}kh1 - ((1 - @{intimidationTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Investigation</label>
<select name="attr_investigation" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_investigationTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_investigation' value='@{name} rolls an investigation test [[{1d@{investigation}, 1d6!}kh1 - ((1 - @{investigationTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Lockpicking</label>
<select name="attr_lockpicking" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_lockpickingTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_lockpicking' value='@{name} rolls a lockpicking test [[{1d@{lockpicking}, 1d6!}kh1 - ((1 - @{lockpickingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Medicine</label>
<select name="attr_medicine" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_medicineTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_medicine' value='@{name} rolls a medicine test [[{1d@{medicine}, 1d6!}kh1 - ((1 - @{medicineTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Notice</label>
<select name="attr_notice" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_noticeTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_notice' value='@{name} rolls a notice test [[{1d@{notice}, 1d6!}kh1 - ((1 - @{noticeTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Repair</label>
<select name="attr_repair" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_repairTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_Repair' value='@{name} rolls a repair test [[{1d@{repair}, 1d6!}kh1 - ((1 - @{repairTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Science</label>
<select name="attr_science" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_scienceTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_science' value='@{name} rolls a science test [[{1d@{science}, 1d6!}kh1 - ((1 - @{scienceTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
</div>
<div class="sheet-col sheet-skills">
<h3>Skills</h3>
<h5 style="margin-bottom: 5px;">Check boxes for trained skills</h5>
<label style="width:100px;">Small Guns</label>
<select name="attr_smallguns" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_smallgunsTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_smallguns' value='@{name} rolls a smallguns test [[{1d@{smallguns}, 1d6!}kh1 - ((1 - @{smallgunsTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Speech</label>
<select name="attr_speech" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_speechTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_speech' value='@{name} rolls a speech test [[{1d@{speech}, 1d6!}kh1 - ((1 - @{speechTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Steal</label>
<select name="attr_steal" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_stealTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_Steal' value='@{name} rolls a steal test [[{1d@{steal}, 1d6!}kh1 - ((1 - @{stealTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Stealth</label>
<select name="attr_stealth" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_stealthTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_stealth' value='@{name} rolls a stealth test [[{1d@{stealth}, 1d6!}kh1 - ((1 - @{stealthTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Survival</label>
<select name="attr_survival" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_survivalTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_survival' value='@{name} rolls a survival test [[{1d@{survival}, 1d6!}kh1 - ((1 - @{survivalTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Taunt</label>
<select name="attr_taunt" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_tauntTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_Taunt' value='@{name} rolls a taunt test [[{1d@{taunt}, 1d6!}kh1 - ((1 - @{tauntTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
<label style="width:100px;">Throwing</label>
<select name="attr_throwing" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_throwingTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_Throwing' value='@{name} rolls a throwing test [[{1d@{throwing}, 1d6!}kh1 - ((1 - @{throwingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button>&nbsp;<br/>
<h3 style="margin-bottom: 10px;">Additional Skills (Knowledge etc...)</h3>
<fieldset class="repeating_skills">
<input type="text" name="attr_skillname" style='width:127px;'/>
<select name="attr_dtype" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type='checkbox' name='attr_skillTrained' value='1' class='sheet-trainedchk'>
<button type='roll' name='roll_Tracking' value='@{name} rolls a @{skillname} test [[{1d@{dtype}, 1d6!}kh1 - ((1 - @{skillTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
</fieldset>
</div>
<div class="sheet-col">
<h3>Hindrances</h3>
<textarea name="attr_hindrances" class='sheet-smalltextarea'></textarea><br/>
<h3>Edges</h3>
<textarea name="attr_edges" class='sheet-smalltextarea'></textarea>
<h3>Gear</h3>
<textarea name="attr_gear" class='sheet-smalltextarea'></textarea>
<h3 style='display:inline;'>&nbsp;</h3>
</div>
</div>
<hr>
</div>
@@ -0,0 +1,266 @@
.sheet-nameRankXp{
width:50px;
}
.sheet-maindiv {
width:830px;
}
.sheet-additionalrules{
width:46%;
margin-left:10px;
margin-right:10px;
}
.sheet-skills label {
display:inline-block;
text-align:left;
width:75px;
}
.charsheet label {
display: inline-block;
text-align: left;
width:75px;
}
.sheet-smalltextarea{
height:100px;
}
.skilllabel {
display: inline-block;
width:200px;
text-align: left;
}
.charsheet input {
display: inline-block;
width: 165px;
margin-bottom: 1px;
}
.sheet-rank {
width: 165px;
margin-bottom:1px;
}
.sheet-col strong.sheet-dee {
font-size: 1.4em;
font-weight: bold;
padding-right: 4px;
}
.charsheet input.sheet-short {
width: 3.5em;
}
.charsheet {
background-image: url("http://freeseamlesstextures.com/images/28-faded-parchment-background-sml.jpg");
}
.charsheet table td, .charsheet table th {
font-size: 1em;
font-weight: bold;
text-align: right;
}
.sheet-DStatsTable {
}
.sheet-DStatsTable th {
text-align: center;
}
.sheet-MacroButtons {
}
.sheet-TopSection {
width: 900px;
border-style:solid;
border-width:1px;
}
.sheet-TopSection1 {
position: relative;
top: 0px;
left: 0px;
}
.sheet-TopSection2 {
position: relative;
top: 0px;
left: 300px;
}
.sheet-TopSection3 {
position: relative;
top: 0px;
left: 600px;
}
select.sheet-dtype {
width: 60px;
vertical-align: top;
}
.col1 {
width: 600px;
}
.sheet-trainedchk {
display:inline-block;
width:15px;
margin-left:5px;
}
/*Hex Stuff*/
.hex {
width: 100px;
height: 57px;
background-color: #ccc;
background-repeat: no-repeat;
background-position: 50% 50%;
background-size: auto 173px;
position: relative;
float:left;
margin:25px 5px;
text-align:center;
zoom:1;
}
.hex.hex-gap {
margin-left: 86px;
}
.hex a {
display:block;
width: 100%;
height:100%;
text-indent:-9999em;
position:absolute;
top:0;
left:0;
}
.hex .corner-1,
.hex .corner-2 {
position: absolute;
top:0;
left:0;
width:100%;
height:100%;
background: inherit;
z-index:-2;
overflow:hidden;
backface-visibility: hidden;
}
.hex .corner-1 {
z-index:-1;
-webkit-transform: rotate(60deg);
-moz-transform: rotate(60deg);
}
.hex .corner-2 {
-webkit-transform: rotate(-60deg);
-moz-transform: rotate(-60deg);
}
.hex .corner-1:before,
.hex .corner-2:before {
width: 173px;
height: 173px;
content: '';
position: absolute;
background: inherit;
top:0;
left: 0;
z-index: 1;
background: inherit;
background-repeat:no-repeat;
backface-visibility: hidden;
}
.hex .corner-1:before {
transform: rotate(-60deg) translate(-87px, 0px);
transform-origin: 0 0;
}
.hex .corner-2:before {
transform: rotate(60deg) translate(-48px, -11px);
bottom:0;
}
/* Custom styles*/
.hex .inner {
color:#eee;
}
.hex h4 {
font-family: 'Josefin Sans', sans-serif;
margin:0;
}
.hex hr {
border:0;
border-top:1px solid #eee;
width:60%;
margin:15px auto;
}
.hex p {
font-size:16px;
font-family: 'Kotta One', serif;
width:80%;
margin:0 auto;
}
.hex.hex-1 {
background: #74cddb;
}
.hex.hex-2 {
background: #f5c53c;
}
.hex.hex-3 {
background: #80b971;
}
/*Show and hid things*/
.sheet-horror {
display:none;
}
.sheet-cyberpunk {
display:none;
}
.sheet-deadlands {
display:none;
}
.sheet-hasPowers {
display:inline;
width:15px;
margin-left:5px;
}
.sheet-hiddenElement{
display:none;
}
.sheet-iscyberpunk:checked~*.sheet-cyberpunk{
display:inline-block;
}
.sheet-hasPowers:checked~.sheet-powers {
display:block;
}
.sheet-ishorror:checked~*.sheet-horror {
display:inline-block;
}
.sheet-isdeadlands:checked~*.sheet-deadlands{
display:inline-block;
}
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After

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After

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@@ -0,0 +1,8 @@
{
"html": "SavageWorlds.html",
"css": "SavageWorldsDeluxe.css",
"authors": "G. TI",
"roll20userid": "971005",
"preview": "savageworldssheet.PNG",
"instructions": "When rolling untrained skills use the macro instead."
}
+3 -3
View File
@@ -211,19 +211,19 @@
<tr>
<td>Melee Damage: </td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_MeleeDam' value='@{name} rolls melee damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + 1d@{strength}![Strength] + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
<button type='roll' class='sheet-MacroButtons' name='roll_MeleeDam' value='@{name} rolls melee damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + 1d@{strength}![Strength] + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6![Raise]]]'></button>
</td>
</tr>
<tr>
<td>Ranged Damage: </td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_RangedDam' value='@{name} rolls ranged damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
<button type='roll' class='sheet-MacroButtons' name='roll_RangedDam' value='@{name} rolls ranged damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6![Raise]]]'></button>
</td>
</tr>
<tr>
<td>Strength Damage: </td>
<td>
<button type='roll' class='sheet-MacroButtons' name='roll_StrengthDam' value='@{name} rolls strength damage! [[1d@{Strength}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
<button type='roll' class='sheet-MacroButtons' name='roll_StrengthDam' value='@{name} rolls strength damage! [[1d@{Strength}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6![Raise]]]'></button>
</td>
</tr>
<tr>
+20 -1
View File
@@ -489,6 +489,7 @@ mongoosetraveller:
fallout:
- "Fallout"
- "Fallout 3.0"
- "Fallout"
ironclase:
@@ -1372,4 +1373,22 @@ fateacceleratedkr:
fateacceleratedoakr:
- "Fate_Accelerated_Kor_Overman_Alliance"
- "Fate: Accelerated Edition Over-man Alliance (Korean)"
- "Fate"
- "Fate"
digitalshades:
- "Digital Shades"
- "Digital Shades"
fallout20:
- "Fallout (classic_pnp 2)"
- "Fallout 2.0"
- "Fallout"
savageworldsfo:
- "SavageWorlds - Fallout fan conversion"
- "Savage Worlds: Fallout"
- "Savage Worlds"
# magus: commits were made to the wrong branch, uncomment when the sheet is added to master
# - "MAGUS_UTK"
# - "M.A.G.U.S. - Új Törvénykönyv (Hungarian)"
+255 -329
View File
@@ -1,89 +1,120 @@
<div class="sheet-section-basic sheet-section">
<img class="sheet-logo" src="https://dl.dropboxusercontent.com/u/9743716/pictures/Infinityheader.png" alt="Infinity" />
<img class="sheet-logo" src="https://dl.dropboxusercontent.com/u/9743716/pictures/Conan2d20.png" alt="Conan 2d20" />
<div class="sheet-break"></div>
<div class="sheet-section-skills sheet-section sheet-half">
<div class="sheet-header">Character Sheet</div>
<table border="1" style="width:100%">
<tr>
<td>
<label>Name</label>
<input style=width:150px type="text" name="attr_character_name" />
</td>
<td>
<label>Melee</label>
<input style=width:40px type="text" name="attr_MDB" />
</td>
<td>
<label>Psych</label>
<input style=width:40px type="text" name="attr_PDB" />
</td>
<td>
<label>Xp Total</label>
<input style=width:40px type="text" name="attr_XPT" />
</td>
</tr>
<tr>
<td>
<label>Faction</label>
<input style=width:150px type="text" name="attr_Faction" />
</td>
<td>
<label>Ranged</label>
<input style=width:40px type="text" name="attr_RDB" />
</td>
<td>
<label>Infowar</label>
<input style=width:40px type="text" name="attr_IWDB" />
</td>
<td>
<label>Xp Spent</label>
<input style=width:40px type="text" name="attr_XPS" />
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>
<label>Heritage</label>
<input style=width:130px type="text" name="attr_Heritage" />
</td>
<td>
<label>Homeworld</label>
<input style=width:130px type="text" name="attr_Homeworld" />
</td>
<td>
<label>Social Status</label>
<input style=width:130px type="text" name="attr_Social_Status" />
</td>
</table>
<tr>
<td>
<label>Name</label>
<input style=width:120px type="text" name="attr_character_name" />
</td>
<td>
<label>Gender/Age</label>
<input style=width:90px type="text" name="attr_Age" />
</td>
<td>
<label>Height/Weight</label>
<input style=width:100px type="text" name="attr_Height" />
</td>
<td>
<label>Gold</label>
<input style=width:30px type="text" name="attr_Gold" />
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>
<label>Ethnicity</label>
<input style=width:130px type="text" name="attr_Ethnicity" />
</td>
<td>
<label>Archtype</label>
<input style=width:130px type="text" name="attr_Archtype" />
</td>
<td>
<label>Homeland</label>
<input style=width:130px type="text" name="attr_Homeland" />
</td>
</tr>
</table>
<div class="sheet-header">Trackers</div>
<table border="1" style="width:100%">
<td><lable>Infinity Points</lable><td><lable>Refresh</lable><td><lable>Reaction Tracker</lable></td>
<td><lable>Fortune Points</lable><td><lable>Wounds</lable><td><lable>Trauma</lable></td>
</tr>
<tr>
<td><input style=width:25px class="sheet-check-off" type="checkbox" name="attr_cp1">
<input style=width:25px class="sheet-check-off" type="checkbox" name="attr_cp2">
<input style=width:25px class="sheet-check-off" type="checkbox" name="attr_cp3">
<input style=width:25px class="sheet-check-off" type="checkbox" name="attr_cp4">
<input style=width:25px class="sheet-check-off" type="checkbox" name="attr_cp5">
<td><input style=width:20px class="sheet-check-off" type="checkbox" name="attr_fp1">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_fp2">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_fp3">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_fp4">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_fp5">
</td>
<td><input style=width:100px type="text" name="attr_Refresh">
<td><input style=width:20px class="sheet-check-off" type="checkbox" name="attr_wp1">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_wp2">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_wp3">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_wp4">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_wp5">
<td><input style=width:25px class="sheet-check-off" type="checkbox" name="attr_rt1">
<input style=width:25px class="sheet-check-off" type="checkbox" name="attr_rt2">
<input style=width:25px class="sheet-check-off" type="checkbox" name="attr_rt3">
<input style=width:25px class="sheet-check-off" type="checkbox" name="attr_rt4">
<input style=width:25px class="sheet-check-off" type="checkbox" name="attr_rt5">
<td><input style=width:20px class="sheet-check-off" type="checkbox" name="attr_tp1">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_tp2">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_tp3">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_tp4">
<input style=width:20px class="sheet-check-off" type="checkbox" name="attr_tp5">
</td>
</tr>
</table>
<div class="sheet-header">Stress</div>
<table border="1" style="width:100%">
<tr>
<td>Vigor
<td>1<input style=width:9px class="sheet-check-on" type="checkbox" name="attr_Vigor" checked='True' value = "1">
2<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "2">
3<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "3">
4<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "4">
5<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "5">
6<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "6">
7<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "7">
8<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "8">
9<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "9">
10<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "10">
11<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "11">
12<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "12">
13<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "13">
14<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "14">
15<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Vigor" checked='false' value = "15">
</tr>
<td>Resolve
<td>1<input style=width:9px class="sheet-check-on" type="checkbox" name="attr_Resolve" checked='True' value = "1">
2<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "2">
3<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "3">
4<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "4">
5<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "5">
6<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "6">
7<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "7">
8<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "8">
9<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "9">
10<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "10">
11<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "11">
12<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "12">
13<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "13">
14<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "14">
15<input style=width:9px class="sheet-check-off" type="checkbox" name="attr_Resolve" checked='false' value = "15">
</tr>
</td>
</table>
<div class="sheet-header">Momentum</div>
<table border="1" style="width:100%">
@@ -106,186 +137,65 @@
</table>
<div class="sheet-header">Damage</div>
<div class="sheet-header"> Bonus Damage</div>
<table border="1" style="width:100%">
<tr>
<td>
<label>Morale Soak</label>
<input style=width:130px type="text" name="attr_Morale_Soak" />
<label>Ranged</label>
<input style=width:130px type="text" name="attr_Ranged" />
</td>
<td>
<label>Security Soak</label>
<input style=width:130px type="text" name="attr_Security_Soak" />
<label>Melee</label>
<input style=width:130px type="text" name="attr_Melee" />
</td>
<td>
<label>BTS</label>
<input style=width:130px type="text" name="attr_BTS" />
<label>Presance</label>
<input style=width:130px type="text" name="attr_Presance" />
</td>
</table>
<div class="sheet-header">Armour Soak Location </div>
<div class="sheet-header">Armour Value and Type </div>
<table border="1" style="width:100%">
<tr>
<td>1-2 Head<input style=width:130px type="text" name="attr_Head_Soak" />
<td>3-5 Right Arm<input style=width:130px type="text" name="attr_RA_Soak" />
<td>6-8 Left Arm<input style=width:130px type="text" name="attr_LA_Soak" />
</tr><tr>
<td>9-14 Torso<input style=width:130px type="text" name="attr_Torso_Soak" />
<td>15-17 Right Leg<input style=width:130px type="text" name="attr_RL_Soak" />
<td>18-20 Left Leg<input style=width:130px type="text" name="attr_LL_Soak" />
<tr><td>1-2<td>Head<input style=width:30px type="text" name="attr_Head_Soak" value = "0"/>
<td>Armour Type<input style=width:100px type="text" name="attr_Head_Armour" value = "None"/>
<tr><td>3-5<td>Right Arm<input style=width:30px type="text" name="attr_RA_Soak" value = "0" />
<td>Armour Type<input style=width:100px type="text" name="attr_RA_Armour" value = "None"/>
<tr><td>6-8<td>Left Arm<input style=width:30px type="text" name="attr_LA_Soak" value = "0"/>
<td>Armour Type<input style=width:100px type="text" name="attr_LA_Armour" value = "None"/>
<tr><td>9-14<td>Torso<input style=width:30px type="text" name="attr_Torso_Soak" value = "0"/>
<td>Armour Type<input style=width:100px type="text" name="attr_Torso_Armour" value = "None"/>
<tr><td>15-17<td>Right Leg<input style=width:30px type="text" name="attr_RL_Soak" value = "0"/>
<td>Armour Type<input style=width:100px type="text" name="attr_RL_Armour" value = "None"/>
<tr><td>18-20<td>Left Leg<input style=width:30px type="text" name="attr_LL_Soak" value = "0"/>
<td>Armour Type<input style=width:100px type="text" name="attr_LL_Armour" value = "None"/>
</td>
</tr>
</table>
<div class="sheet-header">Host Attributes </div>
<table border="1" style="width:100%">
<tr>
<td>AGI<input style=width:50px type="text" name="attr_Host_AGI" />
<td>AWA<input style=width:50px type="text" name="attr_Host_AWA" />
<td>BRW<input style=width:50px type="text" name="attr_Host_BRW" />
<td>COO<input style=width:50px type="text" name="attr_Host_COO" />
<td>INT<input style=width:50px type="text" name="attr_Host_INT" />
<td>PER<input style=width:50px type="text" name="attr_Host_PER" />
<td>WIL<input style=width:50px type="text" name="attr_Host_WIL" />
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>Skills<input style=width:350px type="text" name="attr_Host_Skills" />
</td>
</tr>
</table>
<div class="sheet-header">Geist Attributes </div>
<table border="1" style="width:100%">
<tr>
<td>AGI<input style=width:50px type="text" name="attr_Geist_AGI" />
<td>AWA<input style=width:50px type="text" name="attr_Geist_AWA" />
<td>BRW<input style=width:50px type="text" name="attr_Geist_BRW" />
<td>COO<input style=width:50px type="text" name="attr_Geist_COO" />
<td>INT<input style=width:50px type="text" name="attr_Geist_INT" />
<td>PER<input style=width:50px type="text" name="attr_Geist_PER" />
<td>WIL<input style=width:50px type="text" name="attr_Geist_WIL" />
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>Skills<input style=width:350px type="text" name="attr_Geist_Skills" />
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>Vigor<input style=width:51px type="text" name="attr_Geist_Vigor" />
<td>Firewall<input style=width:51px type="text" name="attr_Geist_Firewall" />
<td>Resolve<input style=width:51px type="text" name="attr_Geist_Resolve" />
<td>Soak<input style=width:51px type="text" name="attr_Geist_Soak" />
</tr>
</td>
</table>
<div class="sheet-header">Firewall (Infowar)</div>
<table border="1" style="width:100%">
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW1" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW2" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW3" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_MW4" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW5" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW6" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW7" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW8" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW9" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW10" /></td>
</td>
</table>
</tr>Breaches
<table border="1" style="width:100%">
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW11" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW12" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW13" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW14" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_FW15" /></td>
</td>
</tr>
</table>
<div class="sheet-header">Resolve (Mental)</div>
<table border="1" style="width:100%">
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS1" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS2" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS3" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS4" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS5" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS6" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS7" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS8" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS9" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS10" /></td>
</td>
</table>
</tr>Trauma
<table border="1" style="width:100%">
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS11" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS12" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS13" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS14" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RS15" /></td>
</td>
</tr>
</table>
<div class="sheet-header">Physical (Vigor)</div>
<table border="1" style="width:100%">
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH1" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH2" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH3" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH4" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH5" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH6" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH7" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH8" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH9" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH10" /></td>
</td>
</table>
</tr>Wounds
<table border="1" style="width:100%">
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH11" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH12" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH13" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH14" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_PH15" /></td>
</td>
</tr>
</table>
<div class="sheet-header">Traits</div>
<div class="sheet-header">Tactics & Abilities</div>
<table border="1" style="width:100%">
<tr>
<td>1<input style=width:350px type="text" name="attr_Traits_Name1" />
</td><tr>
<td>2<input style=width:350px type="text" name="attr_Traits_Name2" />
</td><tr>
<td>3<input style=width:350px type="text" name="attr_Traits_Name3" />
</td><tr>
<td>4<input style=width:350px type="text" name="attr_Traits_Name4" />
</td><tr>
<td>5<input style=width:350px type="text" name="attr_Traits_Name5" />
</td><tr>
<td>6<input style=width:350px type="text" name="attr_Traits_Name6" />
<td>1<input style=width:390px type="text" name="attr_Tactics_Name1" />
</td><tr>
<td>2<input style=width:390px type="text" name="attr_Tactics_Name2" />
</td><tr>
<td>3<input style=width:390px type="text" name="attr_Tactics_Name3" />
</td><tr>
<td>4<input style=width:390px type="text" name="attr_Tactics_Name4" />
</td><tr>
<td>5<input style=width:390px type="text" name="attr_Tactics_Name5" />
</td><tr>
<td>6<input style=width:390px type="text" name="attr_Tactics_Name6" />
<div class="sheet-section-stunts sheet-section">
<div class="sheet-header">Other Notes</div>
<textarea name="attr_Other Notes"></textarea>
@@ -303,63 +213,63 @@
<div class="sheet-header">Attibutes & Skills</div>
<table border="1" style="width:100%">
<tr><td><label>Agility<td><td><input style=width:60px type="text" name="attr_Agility" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Agility}]]]] Unskilled Agility skill.'></button></td></label>
<tr><td style=width:120px>Acrobatics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Acrobatics" ><td>Expertise<input style=width:60px type="text" name="attr_Acrobatics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Acrobatics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Acrobatics_Focus}cf20<[[@{Agility}+@{Acrobatics_Expertise}]]]] Acrobatics skill.'></button></td>
<tr><td>Close Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Close_Combat" ><td>Expertise<input style=width:60px type="text" name="attr_Close_Combat_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Close_Combat_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Close_Combat_Focus}cf20<[[@{Agility}+@{Close_Combat_Expertise}]]]] Close Combat skill.'></button></td>
<tr><td>Stealth<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Stealth" ><td>Expertise<input style=width:60px type="text" name="attr_Stealth_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Stealth_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sa<@{Stealth_Focus}cf20<[[@{Agility}+@{Stealth_Expertise}]]]] Stealth skill.'></button></td>
<tr><td><label>Agility<td><td><input style=width:60px type="text" name="attr_Agility" value = "0" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Agility}]]]] Unskilled Agility skill.'></button></td></label>
<tr><td style=width:120px>Acrobatics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Acrobatics" ><td>Expertise<input style=width:60px type="text" name="attr_Acrobatics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Acrobatics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Acrobatics_Focus}cf20<[[@{Agility}+@{Acrobatics_Expertise}]]]] Acrobatics skill.'></button></td>
<tr><td>Melee<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Melee" ><td>Expertise<input style=width:60px type="text" name="attr_Melee_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Melee_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Melee_Focus}cf20<[[@{Agility}+@{Melee_Expertise}]]]] Melee skill.'></button></td>
<tr><td>Stealth<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Stealth" ><td>Expertise<input style=width:60px type="text" name="attr_Stealth_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Stealth_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sa<@{Stealth_Focus}cf20<[[@{Agility}+@{Stealth_Expertise}]]]] Stealth skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Awareness<td><td><input style=width:60px type="text" name="attr_Awareness" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Awareness}]]]] Unskilled Awareness skill.'></button></td></label>
<tr><td style=width:120px>Analysis<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Analysis" ><td>Expertise<input style=width:60px type="text" name="attr_Analysis_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Analysis_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Analysis_Focus}cf20<[[@{Awareness}+@{Analysis_Expertise}]]]] Analysis skill.'></button></td>
<tr><td>Extraplanetary<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Extraplanetary" ><td>Expertise<input style=width:60px type="text" name="attr_Extraplanetary_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Extraplanetary_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Extraplanetary_Focus}cf20<[[@{Awareness}+@{Extraplanetary_Expertise}]]]] Extraplanetary skill.'></button></td>
<tr><td>Observation<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Observation" ><td>Expertise<input style=width:60px type="text" name="attr_Observation_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Observation_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Observation_Focus}cf20<[[@{Awareness}+@{Observation_Expertise}]]]] Observation skill.'></button></td>
<tr><td>Survival<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Survival" ><td>Expertise<input style=width:60px type="text" name="attr_Survival_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Survival_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Survival_Focus}cf20<[[@{Awareness}+@{Survival_Expertise}]]]] Survival skill.'></button></td>
<tr><td>Thievery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Thievery" ><td>Expertise<input style=width:60px type="text" name="attr_Thievery_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Thievery_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Thievery_Focus}cf20<[[@{Awareness}+@{Thievery_Expertise}]]]] Thievery skill.'></button></td>
<tr><td><label>Awareness<td><td><input style=width:60px type="text" name="attr_Awareness" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Awareness}]]]] Unskilled Awareness skill.'></button></td></label>
<tr><td style=width:120px>Insight<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Insight" ><td>Expertise<input style=width:60px type="text" name="attr_Insight_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Insight_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Insight_Focus}cf20<[[@{Awareness}+@{Insight_Expertise}]]]] Insight skill.'></button></td>
<tr><td>Observation<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Observation" ><td>Expertise<input style=width:60px type="text" name="attr_Observation_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Observation_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Observation_Focus}cf20<[[@{Awareness}+@{Observation_Expertise}]]]] Observation skill.'></button></td>
<tr><td>Survival<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Survival" ><td>Expertise<input style=width:60px type="text" name="attr_Survival_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Survival_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Survival_Focus}cf20<[[@{Awareness}+@{Survival_Expertise}]]]] Survival skill.'></button></td>
<tr><td>Thievery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Thievery" ><td>Expertise<input style=width:60px type="text" name="attr_Thievery_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Thievery_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Thievery_Focus}cf20<[[@{Awareness}+@{Thievery_Expertise}]]]] Thievery skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Brawn<td><td><input style=width:60px type="text" name="attr_Brawn" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Brawn}]]]] Unskilled Brawn skill.'></button></td></label>
<tr><td style=width:120px>Athletics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Athletics" ><td>Expertise<input style=width:60px type="text" name="attr_Athletics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Athletics_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Athletics_Focus}cf20<[[@{Brawn}+@{Athletics_Expertise}]]]] Athletics skill.'></button></td>
<tr><td>Resistance<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Resistance" ><td>Expertise<input style=width:60px type="text" name="attr_Resistance_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Resistance_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Resistance_Focus}cf20<[[@{Brawn}+@{Resistance_Expertise}]]]] Resistance skill.'></button></td>
<tr><td><label>Brawn<td><td><input style=width:60px type="text" name="attr_Brawn" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Brawn}]]]] Unskilled Brawn skill.'></button></td></label>
<tr><td style=width:120px>Athletics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Athletics" ><td>Expertise<input style=width:60px type="text" name="attr_Athletics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Athletics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Athletics_Focus}cf20<[[@{Brawn}+@{Athletics_Expertise}]]]] Athletics skill.'></button></td>
<tr><td>Resistance<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Resistance" ><td>Expertise<input style=width:60px type="text" name="attr_Resistance_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Resistance_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Resistance_Focus}cf20<[[@{Brawn}+@{Resistance_Expertise}]]]] Resistance skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Coordination<td><td><input style=width:60px type="text" name="attr_Coordination" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Coordination}]]]] Unskilled Coordination skill.'></button></td></label>
<tr><td style=width:120px>Ballistics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Ballistics" ><td>Expertise<input style=width:60px type="text" name="attr_Ballistics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Ballistics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Ballistics_Focus}cf20<[[@{Coordination}+@{Ballistics_Expertise}]]]] Ballistics skill.'></button></td>
<tr><td>Pilot<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Pilot" ><td>Expertise<input style=width:60px type="text" name="attr_Pilot_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Pilot_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Pilot_Focus}cf20<[[@{Coordination}+@{Pilot_Expertise}]]]] Pilot skill.'></button></td>
<tr><td>Space<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Space" ><td>Expertise<input style=width:60px type="text" name="attr_Space_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Space_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Space_Focus}cf20<[[@{Coordination}+@{Space_Expertise}]]]] Space skill.'></button></td>
<tr><td><label>Coordination<td><td><input style=width:60px type="text" name="attr_Coordination" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20}<[[@{Coordination}]]]] Unskilled Coordination skill.'></button></td></label>
<tr><td style=width:120px>Parry<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Parry" ><td>Expertise<input style=width:60px type="text" name="attr_Parry_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Parry_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Parry_Focus}cf20<[[@{Coordination}+@{Parry_Expertise}]]]] Parry skill.'></button></td>
<tr><td>Ranged Weapons<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Ranged_Weapons" ><td>Expertise<input style=width:60px type="text" name="attr_Ranged_Weapons_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Ranged_Weapons_Focus" value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Ranged_Weapons_Focus}cf20<[[@{Coordination}+@{Ranged_Weapons_Expertise}]]]] Ranged Weapons skill.'></button></td>
<tr><td>Sailing<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Sailing" ><td>Expertise<input style=width:60px type="text" name="attr_Sailing_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Sailing_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Sailing_Focus}cf20<[[@{Coordination}+@{Sailing_Expertise}]]]] Sailing skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Intelligence<td><td><input style=width:60px type="text" name="attr_Intelligence" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Intelligence}]]]] Unskilled Intelligence skill.'></button></td></label>
<tr><td style=width:120px>Education<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Education" ><td>Expertise<input style=width:60px type="text" name="attr_Education_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Education_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Education_Focus}cf20<[[@{Intelligence}+@{Education_Expertise}]]]] Education skill.'></button></td>
<tr><td>Hacking<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Hacking" ><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Hacking_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Hacking_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Hacking_Focus}cf20<[[@{Intelligence}+@{Hacking_Expertise}]]]] Hacking skill.'></button></td>
<tr><td>Medicine<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Medicine" ><td>Expertise<input style=width:60px type="text" name="attr_Medicine_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Medicine_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Medicine_Focus}cf20<[[@{Intelligence}+@{Medicine_Expertise}]]]] Medicine skill.'></button></td>
<tr><td>Psychology<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Psychology" ><td>Expertise<input style=width:60px type="text" name="attr_Psychology_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Psychology_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Psychology_Focus}cf20<[[@{Intelligence}+@{Psychology_Expertise}]]]] Psychology skill.'></button></td>
<tr><td>Science<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Science" ><td>Expertise<input style=width:60px type="text" name="attr_Science_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Science_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Science_Focus}cf20<[[@{Intelligence}+@{Science_Expertise}]]]] Science skill.'></button></td>
<tr><td>Tech<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Tech" ><td>Expertise<input style=width:60px type="text" name="attr_Tech_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Tech_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Tech_Focus}cf20<[[@{Intelligence}+@{Techs_Expertise}]]]] Tech skill.'></button></td>
<tr><td><label>Intelligence<td><td><input style=width:60px type="text" name="attr_Intelligence" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Intelligence}]]]] Unskilled Intelligence skill.'></button></td></label>
<tr><td style=width:120px>Alchemy<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Alchemy" ><td>Expertise<input style=width:60px type="text" name="attr_Alchemy_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Alchemy_Focus" value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Alchemy_Focus}cf20<[[@{Intelligence}+@{Alchemy_Expertise}]]]] Alchemy skill.'></button></td>
<tr><td>Craft<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Craft" ><td>Expertise<input style=width:60px type="text" name="attr_Craft_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Craft_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Craft_Focus}cf20<[[@{Intelligence}+@{Craft_Expertise}]]]] Craft skill.'></button></td>
<tr><td>Healing<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Healing" ><td>Expertise<input style=width:60px type="text" name="attr_Healing_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Healing_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Healing_Focus}cf20<[[@{Intelligence}+@{Healing_Expertise}]]]] Healing skill.'></button></td>
<tr><td>Linguistics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Linguistics" ><td>Expertise<input style=width:60px type="text" name="attr_Linguistics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Linguistics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Linguistics_Focus}cf20<[[@{Intelligence}+@{Linguistics_Expertise}]]]] Linguistics skill.'></button></td>
<tr><td>Lore<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Lore" ><td>Expertise<input style=width:60px type="text" name="attr_Lore_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Lore_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Lore_Focus}cf20<[[@{Intelligence}+@{Lore_Expertise}]]]] Lore skill.'></button></td>
<tr><td>Siegecraft<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Siegecraft" ><td>Expertise<input style=width:60px type="text" name="attr_Siegecraft_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Siegecraft_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Siegecraft_Focus}cf20<[[@{Intelligence}+@{Siegecraft_Expertise}]]]] Siegecraft skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Personality<td><td><input style=width:60px type="text" name="attr_Personality" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Personality}]]]] Unskilled Personality skill.'></button></td></label>
<tr><td style=width:120px>Animal Handling<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Animal_Handling" ><td>Expertise<input style=width:60px type="text" name="attr_Animal_Handling_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Animal_Handling_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Animal_Handling_Focus}cf20<[[@{Personality}+@{Animal_Handling_Expertise}]]]] Animal Handling skill.'></button></td>
<tr><td>Command<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Command" ><td>Expertise<input style=width:60px type="text" name="attr_Command_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Command_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Command_Focus}cf20<[[@{Personality}+@{Command_Expertise}]]]] Command skill.'></button></td>
<tr><td>Lifestyle<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Lifestyle" ><td>Expertise<input style=width:60px type="text" name="attr_Lifestyle_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Lifestyle_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Lifestyle_Focus}cf20<[[@{Personality}+@{Lifestyle_Expertise}]]]] Lifestyle skill.'></button></td>
<tr><td>Persuade<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Persuade" ><td>Expertise<input style=width:60px type="text" name="attr_Persuade_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Persuade_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Persuade_Focus}cf20<[[@{Personality}+@{Persuade_Expertise}]]]] Persuade skill.'></button></td>
<tr><td><label>Personality<td><td><input style=width:60px type="text" name="attr_Personality" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Personality}]]]] Unskilled Personality skill.'></button></td></label>
<tr><td style=width:120px>Animal Handling<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Animal_Handling" ><td>Expertise<input style=width:60px type="text" name="attr_Animal_Handling_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Animal_Handling_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Animal_Handling_Focus}cf20<[[@{Personality}+@{Animal_Handling_Expertise}]]]] Animal Handling skill.'></button></td>
<tr><td>Command<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Command" ><td>Expertise<input style=width:60px type="text" name="attr_Command_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Command_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Command_Focus}cf20}<[[@{Personality}+@{Command_Expertise}]]]] Command skill.'></button></td>
<tr><td>Counsel<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Counsel" ><td>Expertise<input style=width:60px type="text" name="attr_Counsel_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Counsel_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Counsel_Focus}cf20<[[@{Personality}+@{Counsel_Expertise}]]]] Counsel skill.'></button></td>
<tr><td>Persuade<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Persuade" ><td>Expertise<input style=width:60px type="text" name="attr_Persuade_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Persuade_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Persuade_Focus}cf20<[[@{Personality}+@{Persuade_Expertise}]]]] Persuade skill.'></button></td>
<tr><td>Society<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Society" ><td>Expertise<input style=width:60px type="text" name="attr_Society_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Society_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Society_Focus}cf20<[[@{Personality}+@{Society_Expertise}]]]] Society skill.'></button></td>
</td>
</tr>
@@ -367,49 +277,20 @@
<table border="1" style="width:100%">
<tr><td><label>Willpower<td><td><input style=width:60px type="text" name="attr_Willpower" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Willpower}]]]] Unskilled Willpower skill.'></button></td></label>
<tr><td style=width:120px>Discipline<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Discipline" ><td>Expertise<input style=width:60px type="text" name="attr_Discipline_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Discipline_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Discipline_Focus}cf20<[[@{Willpower}+@{Discipline_Expertise}]]]] Discipline skill.'></button></td>
<tr><td><label>Willpower<td><td><input style=width:60px type="text" name="attr_Willpower" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Willpower}]]]] Unskilled Willpower skill.'></button></td></label>
<tr><td style=width:120px>Discipline<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Discipline" ><td>Expertise<input style=width:60px type="text" name="attr_Discipline_Expertise" value = "0" /><td>Focus<input style=width:60px type="text" name="attr_Discipline_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Discipline_Focus}cf20<[[@{Willpower}+@{Discipline_Expertise}]]]] Discipline skill.'></button></td>
<tr><td style=width:120px>Sorcery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Sorcery" ><td>Expertise<input style=width:60px type="text" name="attr_Sorcery_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Sorcery_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Sorcery_Focus}cf20<[[@{Willpower}+@{Sorcery_Expertise}]]]] Sorcery skill.'></button></td>
</td>
</tr>
</table>
<div class="sheet-header">Faction Handler</div>
<table border="1" style="width:100%">
<tr>
<td>Identity<td><input style=width:250px type="text" name="attr_FactionHandler_Name1" />
</td><tr>
<td>Faction<td><input style=width:250px type="text" name="attr_FactionHandler_Name2" />
</td><tr>
<td>Current Faction Goal<td><input style=width:250px type="text" name="attr_FactionHandler_Name3" />
</td><tr>
<td>Contact Protocal<td><input style=width:250px type="text" name="attr_FactionHandler_Name4" />
</td>
</tr>
</table>
<div class="sheet-header">Faction Handler Notes</div>
<table>
<tr>
<td><input style=width:408px type="text" name="attr_FactionHandler_Name5" />
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-break"></div>
<div class="sheet-header">Tallents</div>
<div class="sheet-header">Talents</div>
<table border="1" style="width:100%">
<tr>
<td><label>Name</label>
@@ -468,14 +349,29 @@
<td><input style=width:220px type="text" name="attr_ATallent_Effect12" />
</td>
</tr>
</tr>
</table>
<div class="sheet-repitem">
<fieldset class="repeating_talents">
<table border="1" style="width:100%">
<td><input style=width:90px type="text" name="attr_ATallent_Namerep1" />
<td><input style=width:90px type="text" name="attr_ATallent_Skillrep1" />
<td><input style=width:220px type="text" name="attr_ATallent_Effectrep1" />
<td><input style=width:90px type="text" name="attr_ATallent_Namerep2" />
<td><input style=width:90px type="text" name="attr_ATallent_Skillrep2" />
<td><input style=width:220px type="text" name="attr_ATallent_Effectrep2" />
</td></table></tr></fieldset>
<div class="sheet-header">Weapons</div>
<b>you need to create a rollable table called "Combat-Dice" with name values of "Hit","Hit+Hit","-","-","-","Hit+Special"</b>
<b>create a rollable table called "Combat-Dice" with name values of "1","2","-","-","1 + Special Event","1 + Special Event"</b>
<div class="sheet-repitem">
@@ -483,24 +379,21 @@
<table border="1" style="width:100%">
<tr>
<td>Name<input style=width:150px type="text" name="attr_weapon_Name_rep" value='0'/>
<td>Range<input style=width:70px type="text" name="attr_weapon_Range_rep" value='0'/>
<td>Damage Bonus Hit<input style=width:60px type="text" name="attr_weapon_Damagebonus_rep" value='0'>
<td>Damage<input style=width:60px type="text" name="attr_weapon_Damage_rep" value='0'><button type='roll' name="attr_Combat-Dice" value="/me rolls [[(?{Damage Dice|0}+@{weapon_Damage_rep})t[Combat-Dice]]]+@{weapon_Damagebonus_rep} Hits , Hover mouse over result to get full result"></button></td>
<td>Mode<input style=width:150px type="text" name="attr_weapon_Mode_rep" value='0'/>
<td>Name<input style=width:90px type="text" name="attr_weapon_Name_rep"/>
<td>Reach<input style=width:20px type="text" name="attr_weapon_Reach_rep" />
<td>Range<input style=width:60px type="text" name="attr_weapon_Range_rep" />
<td>Attribute Bonus Dice<input style=width:20px type="text" name="attr_weapon_Attribute_rep" value='0'/>
<td>Base Damage<input style=width:20px type="text" name="attr_weapon_Damagebonus_rep" value='0'>
<td>Damage<input style=width:20px type="text" name="attr_weapon_Damage_rep" value='0'>
<td>Hands<input style=width:20px type="text" name="attr_weapon_Hands_rep" value='0'/>
<td>Notes<input style=width:90px type="text" name="attr_weapon_Notes_rep" value='0'/>
<button type='roll' name="attr_Combat-Dice" value="/me rolls @{weapon_Name_rep} [[(?{Modifier to Damage Dice|0}+@{weapon_Damage_rep}+@{weapon_Attribute_rep})t[Combat-Dice]]]+@{weapon_Damagebonus_rep} Hits , Hover mouse over result to get full result"></button></td>
</td>
</table>
<table border="1" style="width:100%">
<tr>
<td>Burst<input style=width:80px type="text" name="attr_weapon_Burst_rep" value='0'/>
<td>Size<input style=width:100px type="text" name="attr_weapon_Size_rep" value='0'/>
<td>Qualities<input style=width:380px type="text" name="attr_weapon_Qualities_rep" value='0'/>
<td>Reloads<input class="sheet-check-off" style=width:20px type="checkbox" name="attr_RL1"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL2"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL3"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL4"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL5"/>
</td>
</table>
@@ -515,7 +408,7 @@
<div class="sheet-break"></div>
<div class="sheet-header">Lifepath Characteristics</div>
<div class="sheet-header">Character Creation</div>
<table border="1" style="width:100%">
<tr><td>
<label>Age</label>
@@ -525,62 +418,91 @@
</td>
<td>
<label>Languages</label>
<input style=width:784px type="text" name="attr_Additional_Notes" />
<input style=width:784px type="text" name="attr_Languages" />
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>
<label>Family Social Status</label>
<input style=width:204px type="text" name="attr_Family_Social_Status" />
<label>Homeland:</label>
<input style=width:204px type="text" name="attr_homeland" />
</td>
<td>
<label>Home Enviroment</label>
<input style=width:204px type="text" name="attr_Home_Enviroment" />
<label>Starting Talent:</label>
<input style=width:204px type="text" name="attr_Starting_Talent" />
</td>
<td>
<label>Youth Event</label>
<input style=width:204px type="text" name="attr_Youth_Event" />
<label>Caste:</label>
<input style=width:204px type="text" name="attr_Caste" />
</td>
<td>
<label>Education</label>
<input style=width:204px type="text" name="attr_Education" />
<label>Caste Tallents:</label>
<input style=width:204px type="text" name="attr_Caste_Tallents" />
</td>
</tr>
<tr>
<td>
<label>Adolesent Event</label>
<input style=width:204px type="text" name="attr_Adolesent_Event" />
<label>Character Stories:</label>
<input style=width:204px type="text" name="attr_Character_Stories" />
</td>
<td>
<label>First Career</label>
<input style=width:204px type="text" name="attr_First_Career" />
<label>Archtype:</label>
<input style=width:204px type="text" name="attr_Archtype" />
</td>
<td>
<label>Second Career</label>
<input style=width:204px type="text" name="attr_Second_Career" />
<label>Career Skill:</label>
<input style=width:204px type="text" name="attr_Career_Skill" />
</td>
<td>
<label>Third Career</label>
<input style=width:204px type="text" name="attr_Third_Career" />
<label>Career Talent:</label>
<input style=width:204px type="text" name="attr_Career_Talent" />
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>
<label>Forth Career</label>
<input style=width:204px type="text" name="attr_Forth_Career" />
<label>Mandatory Skills:</label>
<input style=width:412px type="text" name="attr_Mandatory_Skills" />
</td>
<td>
<label>Additional Notes</label>
<input style=width:620px type="text" name="attr_Additional_Notes" />
<label>Elective Skills:</label>
<input style=width:412px type="text" name="attr_Elective_Skills" />
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>
<label>Equipment:</label>
<input style=width:824px type="text" name="attr_Equipment" />
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>
<label>Nature:</label>
<input style=width:204px type="text" name="attr_Nature" />
</td>
<td>
<label>Education:</label>
<input style=width:204px type="text" name="attr_Education" />
</td>
<td>
<label>War Story:</label>
<input style=width:204px type="text" name="attr_War_Story" />
</td>
<td>
<label>Weapon Povenance:</label>
<input style=width:204px type="text" name="attr_Weapon_Povenance" />
</td>
</tr>
</table>
@@ -588,3 +510,7 @@
+1 -1
View File
@@ -3,5 +3,5 @@
"css": "conan 2d20.css",
"authors": "Rob heath",
"preview": "conan 2d20.png",
"instructions": "This sheet is based on the free quickstart and may change when the full ruleset is released , I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Combat-Dice\" with name values of \"Hit\",\"Hit+Hit\",\"-\",\"-\",\"-\",\"Hit+Special\""
"instructions": "This sheet is based on the free quickstart and may change when the full ruleset is released , I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Combat-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"1 + Special\",\"1 + Special\""
}
+7 -2
View File
@@ -97,7 +97,7 @@ div.sheet-core-content {
.charsheet span.sheet-tab {
text-align: center;
display: inline-block;
font-size: 13px;
font-size: 13px;
background-repeat: no-repeat;
color: #7F2108;
font-weight: bold;
@@ -212,7 +212,12 @@ input.sheet-title[type="text"]:focus {
border-bottom:1px solid #000;
width:100px;
}
input[type=number] {
-moz-appearance:textfield;
}
input[type=number]:hover {
-moz-appearance:none;
}
.sheet-ability {
background: white;
border:none;
+159 -153
View File
@@ -108,28 +108,8 @@
</tr>
</table>
<div class="sheet-header">Location 1-2 Head</div>
<table border="1" style="width:100%">
<td>Soak<input style=width:30px type="text" name="attr_Head_Soak" />
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW1" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW2" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW3" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW4" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW5" /></td>
</tr>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW6" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW7" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW8" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW9" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW10" /></td>
</td>
</tr>
</table>
<div class="sheet-header">Mental Wounds</div>
<table border="1" style="width:100%">
<div class="sheet-header">Mental Wounds</div>
<table border="1" style="width:100%">
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_MW1" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_MW2" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_MW3" /></td>
@@ -156,6 +136,27 @@
</tr>
</table>
<div class="sheet-header">Location 1-2 Head</div>
<table border="1" style="width:100%">
<td>Soak<input style=width:30px type="text" name="attr_Head_Soak" />
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW1" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW2" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW3" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW4" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW5" /></td>
</tr>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW6" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW7" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW8" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW9" /></td>
<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_HW10" /></td>
</td>
</tr>
</table>
<div class="sheet-header">Location 3-5 Right Arm</div>
<table border="1" style="width:100%">
@@ -303,7 +304,7 @@
</tr>
</table>
<div class="sheet-header">Tallents</div>
<div class="sheet-header">Talents</div>
<table border="1" style="width:100%">
<tr>
<td><label>Name</label>
@@ -311,36 +312,36 @@
<td><label>Effect</label>
</td><tr>
<td><input style=width:85px type="text" name="attr_Tallent_Name1" />
<td><input style=width:85px type="text" name="attr_Tallent_Skill1" />
<td><input style=width:100px type="text" name="attr_Tallent_Name1" />
<td><input style=width:70px type="text" name="attr_Tallent_Skill1" />
<td><input style=width:220px type="text" name="attr_Tallent_Effect1" />
</td><tr>
<td><input style=width:85px type="text" name="attr_Tallent_Name2" />
<td><input style=width:85px type="text" name="attr_Tallent_Skill2" />
<td><input style=width:100px type="text" name="attr_Tallent_Name2" />
<td><input style=width:70px type="text" name="attr_Tallent_Skill2" />
<td><input style=width:220px type="text" name="attr_Tallent_Effect2" />
</td><tr>
<td><input style=width:85px type="text" name="attr_Tallent_Name3" />
<td><input style=width:85px type="text" name="attr_Tallent_Skill3" />
<td><input style=width:100px type="text" name="attr_Tallent_Name3" />
<td><input style=width:70px type="text" name="attr_Tallent_Skill3" />
<td><input style=width:220px type="text" name="attr_Tallent_Effect3" />
</td><tr>
<td><input style=width:85px type="text" name="attr_Tallent_Name4" />
<td><input style=width:85px type="text" name="attr_Tallent_Skill4" />
<td><input style=width:100px type="text" name="attr_Tallent_Name4" />
<td><input style=width:70px type="text" name="attr_Tallent_Skill4" />
<td><input style=width:220px type="text" name="attr_Tallent_Effect4" />
</td><tr>
<td><input style=width:85px type="text" name="attr_Tallent_Name5" />
<td><input style=width:85px type="text" name="attr_Tallent_Skill5" />
<td><input style=width:100px type="text" name="attr_Tallent_Name5" />
<td><input style=width:70px type="text" name="attr_Tallent_Skill5" />
<td><input style=width:220px type="text" name="attr_Tallent_Effect5" />
</td><tr>
<td><input style=width:85px type="text" name="attr_Tallent_Name6" />
<td><input style=width:85px type="text" name="attr_Tallent_Skill6" />
<td><input style=width:100px type="text" name="attr_Tallent_Name6" />
<td><input style=width:70px type="text" name="attr_Tallent_Skill6" />
<td><input style=width:220px type="text" name="attr_Tallent_Effect6" />
</td><tr>
<td><input style=width:85px type="text" name="attr_Tallent_Name7" />
<td><input style=width:85px type="text" name="attr_Tallent_Skill7" />
<td><input style=width:100px type="text" name="attr_Tallent_Name7" />
<td><input style=width:70px type="text" name="attr_Tallent_Skill7" />
<td><input style=width:220px type="text" name="attr_Tallent_Effect7" />
</td><tr>
<td><input style=width:85px type="text" name="attr_Tallent_Name8" />
<td><input style=width:85px type="text" name="attr_Tallent_Skill8" />
<td><input style=width:100px type="text" name="attr_Tallent_Name8" />
<td><input style=width:70px type="text" name="attr_Tallent_Skill8" />
<td><input style=width:220px type="text" name="attr_Tallent_Effect8" />
@@ -354,157 +355,118 @@
<div class="sheet-header">Attibutes & Skills</div>
<table border="1" style="width:100%">
<tr><td><label>Agility<td><td><input style=width:60px type="text" name="attr_Agility" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Agility}]]]] Unskilled Agility skill.'></button></td></label>
<tr><td style=width:120px>Acrobatics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Acrobatics" ><td>Expertise<input style=width:60px type="text" name="attr_Acrobatics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Acrobatics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Acrobatics_Focus}@{Dread}<[[@{Agility}+@{Acrobatics_Expertise}]]]] Acrobatics skill.'></button></td>
<tr><td>Close Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Close_Combat" ><td>Expertise<input style=width:60px type="text" name="attr_Close_Combat_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Close_Combat_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Close_Combat_Focus}@{Dread}<[[@{Agility}+@{Close_Combat_Expertise}]]]] Close Combat skill.'></button></td>
<tr><td>Unarmed Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Unarmed_Combat" ><td>Expertise<input style=width:60px type="text" name="attr_Unarmed_Combat_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Unarmed_Combat_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Unarmed_Combat_Focus}@{Dread}<[[@{Agility}+@{Unarmed_Combat_Expertise}]]]] Unarmed Combat skill.'></button></td>
<tr><td>Stealth<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Stealth" ><td>Expertise<input style=width:60px type="text" name="attr_Stealth_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Stealth_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Stealth_Focus}@{Dread}<[[@{Agility}+@{Stealth_Expertise}]]]] Stealth skill.'></button></td>
<tr><td><label>Agility<td><td><input style=width:60px type="text" name="attr_Agility" value = "0"/><td><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Agility}]]]] Unskilled Agility skill.'></button></td></label>
<tr><td style=width:120px>Acrobatics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Acrobatics" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Acrobatics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Acrobatics_Focus" value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Acrobatics_Focus}@{Dread}<[[@{Agility}+@{Acrobatics_Expertise}]]]] Acrobatics skill.'></button></td>
<tr><td>Close Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Close_Combat" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Close_Combat_Expertise" value = "0" /><td>Focus<input style=width:60px type="text" name="attr_Close_Combat_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Close_Combat_Focus}@{Dread}<[[@{Agility}+@{Close_Combat_Expertise}]]]] Close Combat skill.'></button></td>
<tr><td>Unarmed Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Unarmed_Combat" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Unarmed_Combat_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Unarmed_Combat_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Unarmed_Combat_Focus}@{Dread}<[[@{Agility}+@{Unarmed_Combat_Expertise}]]]] Unarmed Combat skill.'></button></td>
<tr><td>Stealth<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Stealth" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Stealth_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Stealth_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Stealth_Focus}@{Dread}<[[@{Agility}+@{Stealth_Expertise}]]]] Stealth skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Awareness<td><td><input style=width:60px type="text" name="attr_Awareness" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Awareness}]]]] Unskilled Awareness skill.'></button></td></label>
<tr><td><label>Awareness<td><td><input style=width:60px type="text" name="attr_Awareness" value = "0" /><td><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Awareness}]]]] Unskilled Awareness skill.'></button></td></label>
<tr><td style=width:120px>Observation<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Observation" ><td>Expertise<input style=width:60px type="text" name="attr_Observation_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Observation_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Observation_Focus}@{Dread}<[[@{Awareness}+@{Observation_Expertise}]]]] Observation skill.'></button></td>
<tr><td>Insight<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Insight" ><td>Expertise<input style=width:60px type="text" name="attr_Insight_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Insight_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Insight_Focus}@{Dread}<[[@{Awareness}+@{Insight_Expertise}]]]] Insight skill.'></button></td>
<tr><td>Thievery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Thievery" ><td>Expertise<input style=width:60px type="text" name="attr_Thievery_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Thievery_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Thievery_Focus}@{Dread}<[[@{Awareness}+@{Thievery_Expertise}]]]] Thievery skill.'></button></td>
<tr><td style=width:120px>Observation<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Observation" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Observation_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Observation_Focus"value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Observation_Focus}@{Dread}<[[@{Awareness}+@{Observation_Expertise}]]]] Observation skill.'></button></td>
<tr><td>Insight<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Insight" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Insight_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Insight_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Insight_Focus}@{Dread}<[[@{Awareness}+@{Insight_Expertise}]]]] Insight skill.'></button></td>
<tr><td>Thievery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Thievery" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Thievery_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Thievery_Focus" value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Thievery_Focus}@{Dread}<[[@{Awareness}+@{Thievery_Expertise}]]]] Thievery skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Coordination<td><td><input style=width:60px type="text" name="attr_Coordination" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Coordination}]]]] Unskilled Coordination skill.'></button></td></label>
<tr><td style=width:120px>Ranged Weapons<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Ranged_Weapons" ><td>Expertise<input style=width:60px type="text" name="attr_Ranged_Weapons_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Ranged_Weapons_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Ranged_Weapons_Focus}@{Dread}<[[@{Coordination}+@{Ranged_Weapons_Expertise}]]]] Ranged Weapons skill.'></button></td>
<tr><td>Heavy Weapons<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Heavy_Weapons" ><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Weapons_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Heavy_Weapons_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Heavy_Weapons_Focus}@{Dread}<[[@{Coordination}+@{Heavy_Weapons_Expertise}]]]] Heavy Weapons skill.'></button></td>
<tr><td>Gunnery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Gunnery" ><td>Expertise<input style=width:60px type="text" name="attr_Gunnery_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Gunnery_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Gunnery_Focus}@{Dread}<[[@{Coordination}+@{Gunnery_Expertise}]]]] Gunnery skill.'></button></td>
<tr><td>Pilot<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Pilot" ><td>Expertise<input style=width:60px type="text" name="attr_Pilot_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Pilot_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Pilot_Focus}@{Dread}<[[@{Coordination}+@{Pilot_Expertise}]]]] Pilot skill.'></button></td>
<tr><td>Space<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Space" ><td>Expertise<input style=width:60px type="text" name="attr_Space_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Space_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Space_Focus}@{Dread}<[[@{Coordination}+@{Space_Expertise}]]]] Space skill.'></button></td>
<tr><td><label>Coordination<td><td><input style=width:60px type="text" name="attr_Coordination" value = "0"/><td><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Coordination}]]]] Unskilled Coordination skill.'></button></td></label>
<tr><td style=width:120px>Ranged Weapons<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Ranged_Weapons" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Ranged_Weapons_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Ranged_Weapons_Focus" value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Ranged_Weapons_Focus}@{Dread}<[[@{Coordination}+@{Ranged_Weapons_Expertise}]]]] Ranged Weapons skill.'></button></td>
<tr><td>Heavy Weapons<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Heavy_Weapons" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Weapons_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Heavy_Weapons_Focus"value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Heavy_Weapons_Focus}@{Dread}<[[@{Coordination}+@{Heavy_Weapons_Expertise}]]]] Heavy Weapons skill.'></button></td>
<tr><td>Gunnery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Gunnery" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Gunnery_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Gunnery_Focus"value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Gunnery_Focus}@{Dread}<[[@{Coordination}+@{Gunnery_Expertise}]]]] Gunnery skill.'></button></td>
<tr><td>Pilot<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Pilot" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Pilot_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Pilot_Focus"value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Pilot_Focus}@{Dread}<[[@{Coordination}+@{Pilot_Expertise}]]]] Pilot skill.'></button></td>
<tr><td>Space<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Space" value = "0"><td>Expertise<input style=width:60px type="text" name="attr_Space_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Space_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Space_Focus}@{Dread}<[[@{Coordination}+@{Space_Expertise}]]]] Space skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Intelligence<td><td><input style=width:60px type="text" name="attr_Intelligence" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Intelligence}]]]] Unskilled Intelligence skill.'></button></td></label>
<tr><td style=width:120px>Education<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Education" ><td>Expertise<input style=width:60px type="text" name="attr_Education_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Education_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Education_Focus}@{Dread}<[[@{Intelligence}+@{Education_Expertise}]]]] Education skill.'></button></td>
<tr><td>Linguistics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Linguistics" ><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Linguistics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Linguistics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Linguistics_Focus}@{Dread}<[[@{Intelligence}+@{Linguistics_Expertise}]]]] Linguistics skill.'></button></td>
<tr><td>Science<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Science" ><td>Expertise<input style=width:60px type="text" name="attr_Science_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Science_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Science_Focus}@{Dread}<[[@{Intelligence}+@{Science_Expertise}]]]] Science skill.'></button></td>
<tr><td>Mechanics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Mechanics" ><td>Expertise<input style=width:60px type="text" name="attr_Mechanics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Mechanics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Mechanics_Focus}@{Dread}<[[@{Intelligence}+@{Mechanics_Expertise}]]]] Mechanics skill.'></button></td>
<tr><td>Survival<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Survival" ><td>Expertise<input style=width:60px type="text" name="attr_Survival_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Survival_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Survival_Focus}@{Dread}<[[@{Intelligence}+@{Survival_Expertise}]]]] Survival skill.'></button></td>
<tr><td>Vacuum<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Vacuum" ><td>Expertise<input style=width:60px type="text" name="attr_Vacuum_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Vacuum_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Vacuum_Focus}@{Dread}<[[@{Intelligence}+@{Vacuum_Expertise}]]]] Vacuum skill.'></button></td>
<tr><td>Treatment<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Treatment" ><td>Expertise<input style=width:60px type="text" name="attr_Treatment_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Treatment_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Treatment_Focus}@{Dread}<[[@{Intelligence}+@{Treatment_Expertise}]]]] Treatment skill.'></button></td>
<tr><td>Medicine<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Medicine" ><td>Expertise<input style=width:60px type="text" name="attr_Medicine_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Medicine_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Medicine_Focus}@{Dread}<[[@{Intelligence}+@{Medicine_Expertise}]]]] Medicine skill.'></button></td>
<tr><td>Psychotherapy<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Psychotherapy" ><td>Expertise<input style=width:60px type="text" name="attr_Psychotherapy_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Psychotherapy_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Psychotherapy_Focus}@{Dread}<[[@{Intelligence}+@{Psychotherapy_Expertise}]]]] Psychotherapy skill.'></button></td>
<tr><td><label>Intelligence<td><td><input style=width:60px type="text" name="attr_Intelligence" value = "0"/><td><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Intelligence}]]]] Unskilled Intelligence skill.'></button></td></label>
<tr><td style=width:120px>Education<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Education" ><td>Expertise<input style=width:60px type="text" name="attr_Education_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Education_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Education_Focus}@{Dread}<[[@{Intelligence}+@{Education_Expertise}]]]] Education skill.'></button></td>
<tr><td>Linguistics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Linguistics" ><td>Expertise<input style=width:60px type="text" name="attr_Linguistics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Linguistics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Linguistics_Focus}@{Dread}<[[@{Intelligence}+@{Linguistics_Expertise}]]]] Linguistics skill.'></button></td>
<tr><td>Science<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Science" ><td>Expertise<input style=width:60px type="text" name="attr_Science_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Science_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Science_Focus}@{Dread}<[[@{Intelligence}+@{Science_Expertise}]]]] Science skill.'></button></td>
<tr><td>Mechanics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Mechanics" ><td>Expertise<input style=width:60px type="text" name="attr_Mechanics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Mechanics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Mechanics_Focus}@{Dread}<[[@{Intelligence}+@{Mechanics_Expertise}]]]] Mechanics skill.'></button></td>
<tr><td>Survival<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Survival" ><td>Expertise<input style=width:60px type="text" name="attr_Survival_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Survival_Focus"value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Survival_Focus}@{Dread}<[[@{Intelligence}+@{Survival_Expertise}]]]] Survival skill.'></button></td>
<tr><td>Vacuum<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Vacuum" ><td>Expertise<input style=width:60px type="text" name="attr_Vacuum_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Vacuum_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Vacuum_Focus}@{Dread}<[[@{Intelligence}+@{Vacuum_Expertise}]]]] Vacuum skill.'></button></td>
<tr><td>Treatment<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Treatment" ><td>Expertise<input style=width:60px type="text" name="attr_Treatment_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Treatment_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Treatment_Focus}@{Dread}<[[@{Intelligence}+@{Treatment_Expertise}]]]] Treatment skill.'></button></td>
<tr><td>Medicine<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Medicine" ><td>Expertise<input style=width:60px type="text" name="attr_Medicine_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Medicine_Focus"value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Medicine_Focus}@{Dread}<[[@{Intelligence}+@{Medicine_Expertise}]]]] Medicine skill.'></button></td>
<tr><td>Psychotherapy<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Psychotherapy" ><td>Expertise<input style=width:60px type="text" name="attr_Psychotherapy_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Psychotherapy_Focus"value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Psychotherapy_Focus}@{Dread}<[[@{Intelligence}+@{Psychotherapy_Expertise}]]]] Psychotherapy skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Mental<td><td><input style=width:60px type="text" name="attr_Mental" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Mental}]]]] Unskilled Mental skill.'></button></td></label>
<tr><td style=width:120px>Willpower<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Willpower" ><td>Expertise<input style=width:60px type="text" name="attr_Willpower_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Willpower_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Willpower_Focus}@{Dread}<[[@{Mental}+@{Willpower_Expertise}]]]] Willpower skill.'></button></td>
<tr><td>Mysticism<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Mysticism" ><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Mysticism_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Mysticism_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Mysticism_Focus}@{Dread}<[[@{Mental}+@{Mysticism_Expertise}]]]] Mysticism skill.'></button></td>
<tr><td><label>Mental<td><td><input style=width:60px type="text" name="attr_Mental" value = "0"/><td><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Mental}]]]] Unskilled Mental skill.'></button></td></label>
<tr><td style=width:120px>Willpower<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Willpower" ><td>Expertise<input style=width:60px type="text" name="attr_Willpower_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Willpower_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Willpower_Focus}@{Dread}<[[@{Mental}+@{Willpower_Expertise}]]]] Willpower skill.'></button></td>
<tr><td>Mysticism<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Mysticism" ><td>Expertise<input style=width:60px type="text" name="attr_Mysticism_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Mysticism_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Mysticism_Focus}@{Dread}<[[@{Mental}+@{Mysticism_Expertise}]]]] Mysticism skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Personality<td><td><input style=width:60px type="text" name="attr_Personality" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Personality}]]]] Unskilled Personality skill.'></button></td></label>
<tr><td style=width:120px>Animal Handling<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Animal_Handling" ><td>Expertise<input style=width:60px type="text" name="attr_Animal_Handling_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Animal_Handling_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Animal_Handling_Focus}@{Dread}<[[@{Personality}+@{Animal_Handling_Expertise}]]]] Animal Handling skill.'></button></td>
<tr><td>Lifestyle<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Lifestyle" ><td>Expertise<input style=width:60px type="text" name="attr_Lifestyle_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Lifestyle_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Lifestyle_Focus}@{Dread}<[[@{Personality}+@{Lifestyle_Expertise}]]]] Lifestyle skill.'></button></td>
<tr><td>Persuade<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Persuade" ><td>Expertise<input style=width:60px type="text" name="attr_Persuadet_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Persuade_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Persuade_Focus}@{Dread}<[[@{Personality}+@{Persuade_Expertise}]]]] Persuade skill.'></button></td>
<tr><td>Command<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Command" ><td>Expertise<input style=width:60px type="text" name="attr_Command_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Command_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Command_Focus}@{Dread}<[[@{Personality}+@{Command_Expertise}]]]] Command skill.'></button></td>
<tr><td><label>Personality<td><td><input style=width:60px type="text" name="attr_Personality" value = "0"/><td><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Personality}]]]] Unskilled Personality skill.'></button></td></label>
<tr><td style=width:120px>Animal Handling<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Animal_Handling" ><td>Expertise<input style=width:60px type="text" name="attr_Animal_Handling_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Animal_Handling_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Animal_Handling_Focus}@{Dread}<[[@{Personality}+@{Animal_Handling_Expertise}]]]] Animal Handling skill.'></button></td>
<tr><td>Lifestyle<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Lifestyle" ><td>Expertise<input style=width:60px type="text" name="attr_Lifestyle_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Lifestyle_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Lifestyle_Focus}@{Dread}<[[@{Personality}+@{Lifestyle_Expertise}]]]] Lifestyle skill.'></button></td>
<tr><td>Persuade<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Persuade" ><td>Expertise<input style=width:60px type="text" name="attr_Persuade_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Persuade_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Persuade_Focus}@{Dread}<[[@{Personality}+@{Persuade_Expertise}]]]] Persuade skill.'></button></td>
<tr><td>Command<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Command" ><td>Expertise<input style=width:60px type="text" name="attr_Command_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Command_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Command_Focus}@{Dread}<[[@{Personality}+@{Command_Expertise}]]]] Command skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Physique<td><td><input style=width:60px type="text" name="attr_Physique" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Physique}]]]] Unskilled Physique skill.'></button></td></label>
<tr><td style=width:120px>Resistance<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Resistance" ><td>Expertise<input style=width:60px type="text" name="attr_Resistance_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Resistance_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Resistance_Focus}@{Dread}<[[@{Physique}+@{Resistance_Expertise}]]]] Resistance skill.'></button></td>
<tr><td><label>Physique<td><td><input style=width:60px type="text" name="attr_Physique" value = "0"/><td><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Physique}]]]] Unskilled Physique skill.'></button></td></label>
<tr><td style=width:120px>Resistance<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Resistance" ><td>Expertise<input style=width:60px type="text" name="attr_Resistance_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Resistance_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Resistance_Focus}@{Dread}<[[@{Physique}+@{Resistance_Expertise}]]]] Resistance skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Strength<td><td><input style=width:60px type="text" name="attr_Strength" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Strength}]]]] Unskilled Strength skill.'></button></td></label>
<tr><td style=width:120px>Athletics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Athletics" ><td>Expertise<input style=width:60px type="text" name="attr_Athletics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Athletics_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Athletics_Focus}@{Dread}<[[@{Strength}+@{Athletics_Expertise}]]]] Athletics skill.'></button></td>
<tr><td><label>Strength<td><td><input style=width:60px type="text" name="attr_Strength" value = "0"/><td><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs@{Dread}<[[@{Strength}]]]] Unskilled Strength skill.'></button></td></label>
<tr><td style=width:120px>Athletics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Athletics" ><td>Expertise<input style=width:60px type="text" name="attr_Athletics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Athletics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Athletics_Focus}@{Dread}<[[@{Strength}+@{Athletics_Expertise}]]]] Athletics skill.'></button></td>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-break"></div>
<div class="sheet-header">Additional Tallents</div>
<div class="sheet-header">Additional Talents</div>
<table border="1" style="width:100%">
<tr>
<td><label>Name</label>
<td><label>Skill</label>
<td><label>Effect</label>
<td><label>Name</label>
<td><label>Skill</label>
<td><label>Effect</label>
</td><tr>
<td><input style=width:90px type="text" name="attr_ATallent_Name1" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill1" />
<td><input style=width:220px type="text" name="attr_ATallentt_Effect1" />
<td><input style=width:90px type="text" name="attr_ATallent_Name2" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill2" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect2" />
</td><tr>
<td><input style=width:90px type="text" name="attr_ATallent_Name3" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill3" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect3" />
<td><input style=width:90px type="text" name="attr_ATallent_Name4" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill4" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect4" />
</td><tr>
<td><input style=width:90px type="text" name="attr_ATallent_Name5" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill5" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect5" />
<td><input style=width:90px type="text" name="attr_ATallent_Name6" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill6" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect6" />
</td><tr>
<td><input style=width:90px type="text" name="attr_ATallent_Name7" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill7" />
<td><input style=width:220px type="text" name="attr_ATallentt_Effect7" />
<td><input style=width:90px type="text" name="attr_ATallent_Name8" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill8" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect8" />
</td><tr>
<td><input style=width:90px type="text" name="attr_ATallent_Name9" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill9" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect9" />
<td><input style=width:90px type="text" name="attr_ATallent_Name10" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill10" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect10" />
</td><tr>
<td><input style=width:90px type="text" name="attr_ATallent_Name11" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill11" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect11" />
<td><input style=width:90px type="text" name="attr_ATallent_Name12" />
<td><input style=width:90px type="text" name="attr_ATallent_Skill12" />
<td><input style=width:220px type="text" name="attr_ATallent_Effect12" />
<td style=width:130px><label>Name</label>
<td style=width:90px><label>Skill</label>
<td style=width:610px><label>Effect</label>
</tr></td>
</table>
</td>
</tr>
</table>
<div class="sheet-repitem">
<fieldset class="repeating_talents">
<table border="1" style="width:100%">
<tr>
<td><input style=width:130px type="text" name="attr_ATallent_Namerep1" />
<td><input style=width:90px type="text" name="attr_ATallent_Skillrep1" />
<td><input style=width:600px type="text" name="attr_ATallent_Effectrep1" />
</td></table></tr></fieldset>
<div class="sheet-header">Weapons</div>
<b>you need to create a rollable table called "Symmetry-Dice" with name values of "Hit","Hit+Hit","-","-","-","Hit+Dark Symmetry Icon"</b>
<div class="sheet-header">Weapons</div>
<b>you need to create a rollable table called "Symmetry-Dice" with name values of "1","2","-","-","-","Dark Symmetry Icon"</b>
<div class="sheet-repitem">
@@ -512,21 +474,22 @@
<table border="1" style="width:100%">
<tr>
<td>Name<input style=width:120px type="text" name="attr_weapon_Name_rep" value='0'/>
<td>Range<input style=width:60px type="text" name="attr_weapon_Range_rep" value='0'/>
<td>Damage Bonus Hit<input style=width:35px type="text" name="attr_weapon_Damagebonus_rep" value='0'>
<td>Damage<input style=width:35px type="text" name="attr_weapon_Damage_rep" value="/me rolls [[(?{Damage Dice|0}+@{weapon_Damage_rep})t[Symmetry-Dice]]]+@{weapon_Damagebonus_rep} Hits , Hover mouse over result to get full result"></button></td>
<td>Name<input style=width:140px type="text" name="attr_weapon_Name_rep" />
<td>Range<input style=width:60px type="text" name="attr_weapon_Range_rep" />
<td>Attribute Bonus Dice<input style=width:30px type="text" name="attr_Attribute_rep" value='0'/>
<td>Base Damage<input style=width:35px type="text" name="attr_weapon_Damagebonus_rep" value='0'>
<td>Damage<input style=width:35px type="text" name="attr_weapon_Damage_rep" value='0'><button type='roll' name="attr_Symmetry-Dice" value="/me rolls @{weapon_Name_rep} [[(?{Modifier to Damage Dice|0}+@{weapon_Damage_rep}+@{Attribute_rep})t[Symmetry-Dice]]]+@{weapon_Damagebonus_rep} Hits , Hover mouse over result to get full result"></button></td>
<td>Mode<input style=width:120px type="text" name="attr_weapon_Mode_rep" value='0'/>
<td>Mode<input style=width:100px type="text" name="attr_weapon_Mode_rep" />
</td>
</table>
<table border="1" style="width:100%">
<tr>
<td>ENC<input style=width:30px type="text" name="attr_weapon_ENC_rep" value='0'/>
<td>Size<input style=width:100px type="text" name="attr_weapon_Size_rep" value='0'/>
<td>Reliability<input style=width:30px type="text" name="attr_weapon_Reliability_rep" value='0'/>
<td>Qualities<input style=width:300px type="text" name="attr_weapon_Qualities_rep" value='0'/>
<td>ENC<input style=width:30px type="text" name="attr_weapon_ENC_rep" />
<td>Size<input style=width:100px type="text" name="attr_weapon_Size_rep" />
<td>Reliability<input style=width:30px type="text" name="attr_weapon_Reliability_rep" />
<td>Qualities<input style=width:350px type="text" name="attr_weapon_Qualities_rep" />
<td>Reloads<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL1"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL2"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL3"/>
@@ -541,9 +504,37 @@
</div>
</table>
<div class="sheet-header">Spells / Dark Gift / Mutation</div>
<div class="sheet-repitem">
<fieldset class="repeating_Spells">
<table border="1" style="width:100%">
<tr>
<td>Name<input style=width:120px type="text" name="attr_weapon_Name_rep" />
<td>Difficulty<input style=width:120px type="text" name="attr_Difficulty_rep" />
<td>Target<input style=width:120px type="text" name="attr_Target_rep" />
<td>Duration<input style=width:120px type="text" name="attr_Duration_rep" />
</tr>
</table>
<table border="1" style="width:100%">
<tr>
<td>Effect<textarea name="attr_Effect_rep" /></textarea>
</td>
</table>
</tr>
</fieldset>
</div>
</table>
<div class="sheet-break"></div>
<div class="sheet-header">Belongings</div>
<div class="sheet-header">Belongings</div>
<div class="sheet-repitem">
<fieldset class="repeating_Belongings">
<table border="1" style="width:100%">
@@ -570,11 +561,16 @@
</td>
<td>
<label>Experience</label>
<input style=width:204px type="text" name="attr_Experience" />
<input style=width:70px type="text" name="attr_Experience" />
</td>
<td>
<label>Total Experience</label>
<input style=width:70px type="text" name="attr_TExperience" />
</td>
<td>
<label>Earnings</label>
<input style=width:204px type="text" name="attr_Earnings" />
<button type='roll' name="attr_Symmetry-Dice" value="/me rolls Earnings [[?{Modifier to Dice|0}t[Symmetry-Dice]]] Successful Earnings , Hover mouse over result to get full result"></button>
<input style=width:100px type="text" name="attr_Earnings" />
</td>
<td>
<label>Assets</label>
@@ -585,16 +581,26 @@
<tr>
<td>
<label>Traits , Events & Relationships</label>
<input style=width:825px type="text" name="attr_Relationships" />
</td>
<textarea name="attr_Relationships" /></textarea>
<tr>
<td>
<label>Influence</label>
<input style=width:825px type="text" name="attr_Influence" />
</td>
</tr>
</table>
<div class="sheet-header">General Notes</div>
<table border="1" style="width:100%">
<tr>
<td>
<textarea name="attr_Notes" /></textarea>
</td>
</tr>
</table>
</div> <!-- .section-stunts -->
+2 -2
View File
@@ -3,5 +3,5 @@
"css": "mc3.css",
"authors": "Rob heath",
"preview": "mutant cronicles 3.png",
"instructions": "I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Symmetry-Dice\" with name values of \"Hit\",\"Hit+Hit\",\"-\",\"-\",\"-\",\"Hit+Dark Symmetry Icon\""
}
"instructions": "I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Symmetry-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"-\",\"Dark Symmetry Icon\""
}