Force skills use now template with options for rolls, accounting for wounds
This commit is contained in:
@@ -184,7 +184,7 @@
|
||||
<td style="width:30px">Skill</td>
|
||||
</tr>
|
||||
</table>
|
||||
<fieldset class="repeating_weapons">
|
||||
|
||||
<input class="sheet-skilltext" type="text" style="width:200px" name="attr_weapon"/>
|
||||
<input type="number" name="attr_damagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_damagepip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
|
||||
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_shortrange"/>
|
||||
@@ -193,10 +193,33 @@
|
||||
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_ROF"/>
|
||||
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_Ammo"/>
|
||||
|
||||
<button type="roll" value="/r (@{damagedice} - 1)d6 + 1d6! + @{damagepip}">Damage</button>
|
||||
<button type="roll" value="/r (@{damagedice} - 1)d6 + 1d6! + @{damagepip}">Damage</button>
|
||||
<button type="roll" value="/r (@{damagedice} - 1)d6 + 1d6! + @{damagepip}">Damage</button>
|
||||
</div>
|
||||
|
||||
<div name"Armor" class="sheet-section">
|
||||
<table>
|
||||
<tr>
|
||||
<td style="width:200px"><label>Armor</label></td>
|
||||
<td style="width:80px">Physical</td>
|
||||
<td style="width:40px">Phy pip</td>
|
||||
<td style="width:80px">Energy</td>
|
||||
<td style="width:40px">En pip</td>
|
||||
<td style="width:200px">Other</td>
|
||||
</tr>
|
||||
</table>
|
||||
<fieldset class="repeating_weapons">
|
||||
<input class="sheet-skilltext" type="text" style="width:200px" name="attr_armor1"/>
|
||||
<input type="number" name="attr_armor1PhDice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_armor1PhPip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
|
||||
<input type="number" name="attr_armor1EnDice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_armor1EnPip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
|
||||
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_longrange"/>
|
||||
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_ROF"/>
|
||||
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_Ammo"/>
|
||||
|
||||
<button type="roll" value="/r (@{damagedice} - 1)d6 + 1d6! + @{damagepip}">Soak Physical</button>
|
||||
<button type="roll" value="/r (@{damagedice} - 1)d6 + 1d6! + @{damagepip}">Soak Energy</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<div name="theforce" class="sheet-section" style="text-align: Left; position:relative;">
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'>
|
||||
@@ -205,7 +228,7 @@
|
||||
<tr>
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='/roll (@{control} - 1)d6 + 1d6! + @{controlpip}' > Control</button>
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[{(((@{control} -1 +@{WoundStatus} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{controlpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' > Control</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_control" class="sheet-smallnumber" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_controlpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
@@ -216,7 +239,7 @@
|
||||
<tr>
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='/roll (@{sense} - 1)d6 + 1d6! + @{sensepip}' > Sense</button>
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[{(((@{sense} -1 +@{WoundStatus} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{sensepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' > Sense</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_sense" class="sheet-smallnumber" style="margin-left=100px;" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_sensepip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
@@ -227,7 +250,7 @@
|
||||
<tr>
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='/roll (@{alter} - 1)d6 + 1d6! + @{alterpip}' > Alter</button>
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[{(((@{alter} -1 +@{WoundStatus} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{alterpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' > Alter</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_alter" class="sheet-smallnumber" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_alterpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
bla bla
|
||||
Reference in New Issue
Block a user