Removed weapon fieldset

Couldn't find elegant way to use weapons/tables in repeating fieldset.
This commit is contained in:
David Berkompas
2014-07-09 10:09:04 -07:00
parent 16e9725e01
commit 3d4e58bd28
+96 -27
View File
@@ -147,33 +147,102 @@
</div>
</div>
<div>
<hr />
<table>
<tr>
<td><b>Weapons</b></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>&nbsp;Name&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;BtH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Mod&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Misc&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Magic&nbsp;&nbsp;&nbsp;Total&nbsp;&nbsp;&nbsp;|&nbsp;&nbsp;Dmg&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Mod&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Misc&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Magic&nbsp;&nbsp;&nbsp;Total</b></td>
</tr>
<tr>
<td>
<fieldset class="repeating_weapons">
<input type="text" name="attr_WeaponName" class="medium" />
<input type="text" name="attr_WeaponBth" class="short" />
<input type="text" name="attr_WeaponHitMod" class="short" />
<input type="text" name="attr_WeaponHitMisc" class="short" />
<input type="text" name="attr_WeaponHitMagic" class="short" />
<input type="text" name="attr_WeaponHitTotal" class="short" />
<b>|</b>
<input type="text" name="attr_WeaponDmg" class="short" />
<input type="text" name="attr_WeaponDmgMod" class="short" />
<input type="text" name="attr_WeaponDmgMisc" class="short" />
<input type="text" name="attr_WeaponDmgMagic" class="short" />
<input type="text" name="attr_WeaponDmgTotal" class="short" />
</fieldset>
</td>
</tr>
</table>
<hr />
<table>
<tr>
<td><b>Weapons</b></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Roll</b></td>
<td align="left" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Name</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>BtH</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Mod</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Misc</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Magic</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Total</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>|</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Dmg</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Mod</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Misc</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Magic</b></td>
<td align="center" style='background-color: #26ADE4; color: #000000; font-weight: bold;'><b>Total</b></td>
</tr>
<tr>
<td><button type="roll" value="/roll d20 + @{WeaponHitTotal_one}" name="roll_WeaponOne" /></td>
<td><input type="text" name="attr_WeaponName_one" class="medium" /></td>
<td><input type="text" name="attr_WeaponBth_one" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMod_one" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMisc_one" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMagic_one" class="short" /></td>
<td><input type="text" name="attr_WeaponHitTotal_one" class="short" /></td>
<td><b>|</b></td>
<td><input type="text" name="attr_WeaponDmg_one" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMod_one" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMisc_one" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMagic_one" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgTotal_one" class="short" /></td>
</tr>
<tr>
<td><button type="roll" value="/roll d20 + @{WeaponHitTotal_two}" name="roll_WeaponTwo" /></td>
<td><input type="text" name="attr_WeaponName_two" class="medium" /></td>
<td><input type="text" name="attr_WeaponBth_two" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMod_two" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMisc_two" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMagic_two" class="short" /></td>
<td><input type="text" name="attr_WeaponHitTotal_two" class="short" /></td>
<td><b>|</b></td>
<td><input type="text" name="attr_WeaponDmg_two" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMod_two" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMisc_two" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMagic_two" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgTotal_two" class="short" /></td>
</tr>
<tr>
<td><button type="roll" value="/roll d20 + @{WeaponHitTotal_three}" name="roll_WeaponThree" /></td>
<td><input type="text" name="attr_WeaponName_three" class="medium" /></td>
<td><input type="text" name="attr_WeaponBth_three" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMod_three" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMisc_three" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMagic_three" class="short" /></td>
<td><input type="text" name="attr_WeaponHitTotal_three" class="short" /></td>
<td><b>|</b></td>
<td><input type="text" name="attr_WeaponDmg_three" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMod_three" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMisc_three" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMagic_three" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgTotal_three" class="short" /></td>
</tr>
<tr>
<td><button type="roll" value="/roll d20 + @{WeaponHitTotal_four}" name="roll_WeaponFour" /></td>
<td><input type="text" name="attr_WeaponName_four" class="medium" /></td>
<td><input type="text" name="attr_WeaponBth_four" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMod_four" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMisc_four" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMagic_four" class="short" /></td>
<td><input type="text" name="attr_WeaponHitTotal_four" class="short" /></td>
<td><b>|</b></td>
<td><input type="text" name="attr_WeaponDmg_four" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMod_four" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMisc_four" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMagic_four" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgTotal_four" class="short" /></td>
</tr>
<tr>
<td><button type="roll" value="/roll d20 + @{WeaponHitTotal_five}" name="roll_WeaponFive" /></td>
<td><input type="text" name="attr_WeaponName_five" class="medium" /></td>
<td><input type="text" name="attr_WeaponBth_five" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMod_five" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMisc_five" class="short" /></td>
<td><input type="text" name="attr_WeaponHitMagic_five" class="short" /></td>
<td><input type="text" name="attr_WeaponHitTotal_five" class="short" /></td>
<td><b>|</b></td>
<td><input type="text" name="attr_WeaponDmg_five" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMod_five" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMisc_five" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgMagic_five" class="short" /></td>
<td><input type="text" name="attr_WeaponDmgTotal_five" class="short" /></td>
</tr>
</table>
</div>
<div class="sheet-3colrow">
<hr />