SWN-revised v2.0.1
* add extra effort bugfix * bump version
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@@ -27,6 +27,11 @@ Report any problems, suggestions, or features by [creating an issue](https://git
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## Changelog
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### 2.0.1
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* Fixed a bug preventing successful conversion of NPC sheets.
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* Fixed a bug that prevented extra effort from taking effect.
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### 2.0.0
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* New, overhauled version of the sheet (rewritten in pug and sass)
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@@ -91,7 +91,7 @@ input(type="hidden", name="attr_show_settings" value="0").hider
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p.flex-between
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label
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span(data-i18n="EFFORT_MODIFIER")
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input(type="number", name="attr_extra_effort", value="0")
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input(type="number", name="attr_psionics_extra_effort", value="0")
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label
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span(data-i18n="INNATE_AC")
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input(type="number", name="attr_innate_ac", value="10")
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@@ -1,6 +1,6 @@
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/* global getAttrs, setAttrs, getSectionIDs, generateRowID, on ,removeRepeatingRow, _, getTranslationByKey */
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(function () {
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const sheetVersion = "2.0.0";
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const sheetVersion = "2.0.1";
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const attributes = ["strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma"];
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const effortAttributes = ["wisdom_mod", "constitution_mod", "psionics_extra_effort",
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"skill_biopsionics", "skill_precognition", "skill_telepathy", "skill_teleportation",
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@@ -720,7 +720,7 @@
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console.log("Upgrading from versionless sheet (assumed to be fresh or v1.6.2).");
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const upgradeFunction = _.after(13, () => {
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generateWeaponDisplay();
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upgradeSheet("2.0.0");
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upgradeSheet("2.0.1");
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});
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// Legacy migration
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