update gurps

apply defense modifiers
This commit is contained in:
Ken
2020-09-20 16:59:47 -07:00
parent 35781d7ff1
commit 400a5e3cb5
2 changed files with 917 additions and 300 deletions
+850 -280
View File
File diff suppressed because it is too large Load Diff
+67 -20
View File
@@ -115,6 +115,10 @@
"height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402",
"improvised-weapon-label": "Improvised Weapon",
"improvised-weapon-tooltip": "Improvised weapon, See B404.",
"defense-improvised-abbreviate-weapon-label": "Improvised Wpn",
"defense-improvised-weapon-tooltip": "<b>NOTE:</b> <i>Dungeon Fantasy:</i> if parrying with an improvised weapon, apply a penalty. See DF Exploits-37",
"hidden-weapon-label": "Hidden Weapon: -2",
"defense-hidden-weapon-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58",
"backstab-label": "Backstab: +4",
"backstab-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. At start of combat, make Stealth roll. If successful, get backstab bonus. See DF Exploits 57-58",
"tactics-label": "Tactics",
@@ -201,40 +205,78 @@
"defense-crawling-tooltip": "If you're crawling or lying down, -3 to defense. See B549",
"defense-kneeling-label": "Kneeling/Sitting: -2",
"defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549",
"retreating-dodge-label": "Retreating Dodge: +3",
"retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
"retreating-block-parry-label": "Retreating Block/Parry: +1",
"retreating-dodge-label": "Retreat Dodge: +3",
"retreating-dodge-tooltip": "Retreating defense, move away from attacker, at least one yard or up to your <b>step</b>. See B377",
"retreating-block-parry-label": "Retreat Blk/Prry: +1",
"retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
"retreating-parry-label": "Retreating Parry: +3",
"retreating-parry-tooltip": "If using Boxing, Judo, Karater, or any fencing skill, you can get a +3 retreating bonus.<br />Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
"acrobatic-dodge-label": "Acrobatic Dodge: +2",
"retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.<br />Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
"acrobatic-dodge-label": "Acrobatic Dodge",
"defense-nauseated-label": "Nauseated: -1",
"defense-nauseated-tooltip": "If nauseated, you're at -1 to defend. See B428",
"acrobatic-dodge-success-tooltip": "If you made a successful acrobatic/aerobatic roll, get +2 to dodge. See B375",
"acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375",
"dodge-drop-label": "Dodge & Drop: +3",
"dodge-drop-tooltip": "Only against <b>ranged attacks</b>, drop to the ground and become prone.<br />Any cover you get does <i>not</i> count against the initial attack.<br /><b>NOTE:</b> Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377",
"feverish-defense-label": "Feverish Defense (1 FP): +2",
"feverish-defense-tooltip": "Spend <b>1 FP</b> to increase active defense by 2. See B357",
"feverish-defense-label": "Feverish (1 FP): +2",
"feverish-defense-tooltip": "Feverish defense, spend <b>1 FP</b> to increase active defense by 2. See B357",
"offhand-parry-label": "Off-Hand Parry: -2",
"offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549",
"number-of-parries-label": "# of Parries",
"number-of-parries-tooltip": "You can more parry more than once per turn, but each additional parry is at a penalty. See B376",
"number-of-parries-master-label": "# of Parries <i>Master</i>",
"number-of-parries-tooltip": "You can more parry more than once per turn, but each additional parry is at a -4 penalty. See B376",
"number-of-parries-master-label": "Master Parries",
"number-of-parries-master-tooltip": "If you're <b>Trained by a Master</b> or a <b>Weapon Master</b>, penalties are halved. See B376",
"attack-from-behind-label": "Attack From Behind <i>Peripheral</i>: -2",
"attack-from-behind-label": "Back <i>Peripheral</i>: -2",
"attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391",
"runarround-attack-label": "Runarround Attack: -2",
"runarround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391",
"runaround-attack-label": "Runaround: -2",
"runaround-attack-tooltip": "Runaround Attack! Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391",
"grappled-dodge-label": "Grappled: -1 Dodge",
"grappled-dodge-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. If grappled, you're at -1 to dodge. See DF Exploits 41",
"grappled-block-label": "Grappled: -2 Block/Parry",
"grappled-block-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. If grappled, you're at -2 to block/parry. A grappled limb can't use block/parry. See DF Exploits 41",
"stunned-label": "Stunned: -4",
"stunned-tooltip": "If you're stunned, defend at -4. See B420",
"encumbered-label": "Encumbered",
"encumbered-tooltip": "Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549",
"cant-see-attacker-label": "Can't See Attacker: -4",
"cant-see-attacker-tooltip": "If you can't see the target you're at -4. A <b>block</b> or <b>parry</b> requires Hearing-2. See B549",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"cant-see-attacker-tooltip": "If you can't see the attacker you're at -4 to defend. A <b>block</b> or <b>parry</b> requires Hearing-2. See B549",
"defenders-equipment-label": "Defender's Equipment",
"attackers-equipment-label": "Attacker's Equipment",
"trident-dodge-label": "Trident: -1 Dodge",
"trident-dodge-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. -1 to dodge a trident. See DF Exploits-97",
"trident-block-label": "Trident: +1 Block/Parry",
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
"parrying-knife-label": "Parry with Knife: -1",
"parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548<br /><b>Suggestion:</b> Add the modifier to your defense skill instead of using this checkbox.",
"parrying-kusari-label": "Parry with Kusari: -2",
"parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548<br /><b>Suggestion:</b> Add the modifier to your defense skill instead of using this checkbox.",
"parrying-staff-label": "Parry with Staff: +2",
"parrying-staff-tooltip": "If parrying with a staff you get +2. See B548<br /><b>Suggestion:</b> Add the modifier to your defense skill instead of using this checkbox.",
"defense-bonus-label": "Defense Bonus",
"defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374<br /><b>Shield/Cloak:</b> Used against attacks from front or from your shield side. Can't be used against firearms <b>unless</b> you're using the <i>Damage to Shields</i> option.<br /><b>Shield Spell:</b> Protects from <i>frontal</i> attacks and is cumulative with a normal shield.",
"unarmed-parry-label": "Unarmed Parry: -3",
"unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548",
"defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to <b>Dodge</b>. See B548",
"against-deceptive-attack-label": "Deceptive",
"against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369",
"against-dual-weapon-label": "Dual-Weapon: -1",
"against-dual-weapon-tooltip": "If both attacks hit you, you're at -1 to defend. See B548.",
"parry-flail-label": "Parry Flail: -4",
"parry-flail-tooltip": "If parrying against a flail, you're at -4 to defend. See B405.<br /><b>NOTE:</b> You can't parry flails with a <i>fencing</i> weapon.",
"parry-nunchaku-label": "Parry Nunchaku: -2",
"parry-nunchaku-tooltip": "If parrying against a nunchaku, you're at -2 to defend. See B405.<br /><b>NOTE:</b> You can't parry flails with a <i>fencing</i> weapon.",
"block-flail-label": "Block Flail: -2",
"block-flail-tooltip": "If blocking against a flail, you're at -2 to defend. See B405. ",
"block-nunchaku-label": "Block Nunchaku: -1",
"block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.",
"parry-thrown-weapon-label": "Parry thrown: -1",
"parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549",
"parry-thrown-small-weapon-label": "Parry thrown, sm: -2",
"parry-thrown-small-weapon-tooltip": "If the thrown weapon is 1 pound or less, parry is -2. See B549",
"feint-attack-label": "Feint Attack",
"feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365",
"defenders-posture-title": "Defender's Posture",
"attackers-action-title": "Attacker's Action",
"afflictions-conditions-title": "Afflictions & Conditions",
"coughing-sneezing-iq-label": "Coughing/Sneezing: -1 IQ",
"coughing-sneezing-iq-tooltip": "-1 to IQ and IQ-based skills. Can't use Stealth. See B428.",
@@ -253,7 +295,12 @@
"distraction-label": "Distraction",
"distraction-tooltip": "-1 for Bees in your face, -2 for part clothes on fire, -3 all clothes on fire, etc. See B548.",
"bad-footing-label": "Bad Footing",
"bad-footing-tooltip": "If defense, -1 or more. If attacking/skill, -2 or more. See B547-B549.",
"bad-footing-tooltip": "Skill penalty for bad footing. See B547-B549.",
"defense-bad-footing-tooltip": "Defensive penalty for bad footing. See B547-B549.",
"mounted-label": "Mounted",
"defense-mounted-tooltip": "If mounted, defensive penalty is equal to difference between 12 and Riding skill. See B388",
"retreating-flight-label": "Retreating Flight",
"retreating-flight-tooltip": "If flyer can <b>hover</b>, add +1 to defense to retreating defense <i>if</i> you can move 1 hex up or down. See B398",
"grappled-label": "You're grappled: -4",
"grappled-tooltip": "See Actions after being grappled for more information. See B371.",
"holding-large-shield-label": "Holding Large Shield: -2",