Update StarWarsSagaEdition.html

This commit is contained in:
Alicia G
2014-06-23 11:04:12 -04:00
parent aebbb18448
commit 40f8a65975
+299 -18
View File
@@ -1,5 +1,5 @@
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="PC" checked="checked" />
<!-- <input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="NPC" /> -->
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="NPC" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Vehicle" />
<div class="clear"></div>
@@ -7,7 +7,7 @@
<div class="3colrow">
<div class="col">
<label>&nbsp;Class:</label><input type="text" name="attr_rank" class="header" /><br />
<label>&nbsp;Level:</label><input type="number" name="attr_level" class="header" /> <input type="number" name="attr_level_max" value="floor(@{level}/2)" disabled="true" class="header" /><br />
<label>&nbsp;Level:</label><input type="number" name="attr_level" class="header" /> <input type="number" name="attr_level_max" value="(floor(@{level}/2))" disabled="true" class="header" /><br />
<label>Origin:</label><input type="text" name="attr_Origin" class="header"/>
</div>
<div class="col">
@@ -30,37 +30,37 @@
<tr>
<td class="col1">STR<br><div class="small">Strength</div></td>
<td><input type="number" name="attr_STR" value="8" title="Strength Score" /></td>
<td><input type="number" name="attr_Str_max" value="floor(@{STR}/2-5)" disabled="true" title="Strength Modifier" /></td>
<td><input type="number" name="attr_Str_max" value="(floor(@{STR}/2-5))" disabled="true" title="Strength Modifier" /></td>
<td><button type="roll" name="roll_STRCheck" value="Strength [[ 1d20 + @{Str|max}]]" title="Roll Strength"></button></td>
</tr>
<tr>
<td class="col1">DEX<br><div class="small">Dexterity</div></td>
<td><input type="number" name="attr_DEX" value="8" title="Dexterity Score" /></td>
<td><input type="number" name="attr_DEX_max" value="floor(@{DEX}/2-5)" disabled="true" title="Dexterity Modifier" /></td>
<td><input type="number" name="attr_DEX_max" value="(floor(@{DEX}/2-5))" disabled="true" title="Dexterity Modifier" /></td>
<td><button type="roll" name="roll_DEXCheck" value="Dexterity [[ 1d20 + @{dex|max}]]" title="Roll Dexterity"></button></td>
</tr>
<tr>
<td class="col1">CON<br><div class="small">Constitution</div></td>
<td><input type="number" name="attr_CON" value="8" title="Constitution Score" /></td>
<td><input type="number" name="attr_CON_max" value="floor(@{CON}/2-5)" disabled="true" title="Constitution Modifier" /></td>
<td><input type="number" name="attr_CON_max" value="(floor(@{CON}/2-5))" disabled="true" title="Constitution Modifier" /></td>
<td><button type="roll" name="roll_CONCheck" value="Constitution [[ 1d20 + @{con|max}]]" title="Roll Constitution"></button></td>
</tr>
<tr>
<td class="col1">INT<br><div class="small">Intelligence</div></td>
<td><input type="number" name="attr_INT" value="8" title="Intelligence Score" /></td>
<td><input type="number" name="attr_INT_max" value="floor(@{INT}/2-5)" disabled="true" title="Intelligence Modifier" /></td>
<td><input type="number" name="attr_INT_max" value="(floor(@{INT}/2-5))" disabled="true" title="Intelligence Modifier" /></td>
<td><button type="roll" name="roll_INTCheck" value="Intelligence [[ 1d20 + @{int|max}]]" title="Roll Intelligence"></button></td>
</tr>
<tr>
<td class="col1">WIS<br><div class="small">Wisdom</div></td>
<td><input type="number" name="attr_WIS" value="8" title="Wisdom Score" /></td>
<td><input type="number" name="attr_WIS_max" value="floor(@{WIS}/2-5)" disabled="true" title="Wisdom Modifier" /></td>
<td><input type="number" name="attr_WIS_max" value="(floor(@{WIS}/2-5))" disabled="true" title="Wisdom Modifier" /></td>
<td><button type="roll" name="roll_WISCheck" value="Wisdom [[ 1d20 + @{wis|max}]]" title="Roll Wisdom"></button></td>
</tr>
<tr>
<td class="col1">CHA<br><div class="small">Charisma</div></td>
<td><input type="number" name="attr_CHA" value="8" title="Charisma Score" /></td>
<td><input type="number" name="attr_CHA_max" value="floor(@{CHA}/2-5)" disabled="true" title="Charisma Modifier" /></td>
<td><input type="number" name="attr_CHA_max" value="(floor(@{CHA}/2-5))" disabled="true" title="Charisma Modifier" /></td>
<td><button type="roll" name="roll_CHACheck" value="Charisma [[ 1d20 + @{cha|max}]]" title="Roll Charisma"></button></td>
</tr>
</tbody>
@@ -285,10 +285,9 @@
<td>&nbsp;+&nbsp;</td>
<td><input type="number" name="attr_attackModMisc" placeholder="Misc" value="0" style="width:40px" title="Attack Miscellaneous Modifier" /></td>
<td rowspan="2"> <button class='tokenaction' type="roll" name="roll_WeaponCheck" value="Attacking with: @{WeaponName} &#8226; @{WeaponName|max}
&#x00A;Attack Result: [[1d20 + @{BAB} + @{attackMod} + @{attackModMisc} + @{CT} + ?{Other Modifiers|0}]]
&#x00A;Damage Result: [[@{damage} + @{damageMod} + @{damageMisc}]]
&#x00A;Attack Notes: @{WeaponNotes|max}" title="Attack Roll"> </button>
<td rowspan="2"> <button class='tokenaction' type="roll" name="roll_WeaponCheck" value="Attacking with @{WeaponName} &#8226; @{WeaponName|max} &#8226; Attack Notes: @{WeaponNotes|max}
&#x00A;Attack [[1d20 + @{BAB} + @{attackMod} + @{attackModMisc} + @{CT} + ?{Other Modifiers|0}]]
&#x00A;Damage [[@{damage} + @{damageMod} + @{damageMisc}]]" title="Attack Roll"> </button>
</td>
</tr>
<tr>
@@ -664,7 +663,290 @@
<div class="clear"></div>
</div>
<!-- Vehicle Stats -->
<div class="sheet-tab-content sheet-tab2"> <!-- start NPC Sheet -->
<div class="2colrow">
<div class="col">
<label class="long">&nbsp;Class:</label><input type="text" name="attr_npc-rank" class="header" /><br />
<label class="long">&nbsp;Level:</label><input type="number" name="attr_npc-level" class="header" /> <input type="number" name="attr_npc-level_max" value="(floor(@{npc-level}/2))" disabled="true" class="header" /><br />
<label class="long">Species:</label><input type="text" name="attr_npc-species" class="header" /><br />
</div>
<div class="col">
<img height="101" width="300" src="http://galacticcampaigns.com/images/SWRPGlogo.png"/>
</div>
</div>
<hr/>
<div class="3colrow"">
<div class="col">
<table class="spacing">
<tbody>
<tr><div class="textHead">Attributes</div> </tr>
<tr>
<td class="col1">STR<br><div class="small">Strength</div></td>
<td><input type="number" name="attr_npc-STR" value="8" title="Strength Score" /></td>
<td><input type="number" name="attr_npc-Str_max" value="floor(@{npc-STR}/2-5)" disabled="true" title="Strength Modifier" /></td>
<td><button type="roll" name="roll_npc-STRCheck" value="Strength [[ 1d20 + @{npc-Str|max} +{CT} + ?{Other Modifiers|0}]]" title="Roll Strength"></button></td>
</tr>
<tr>
<td class="col1">DEX<br><div class="small">Dexterity</div></td>
<td><input type="number" name="attr_npc-DEX" value="8" title="Dexterity Score" /></td>
<td><input type="number" name="attr_npc-DEX_max" value="floor(@{npc-DEX}/2-5)" disabled="true" title="Dexterity Modifier" /></td>
<td><button type="roll" name="roll_npc-DEXCheck" value="Dexterity [[ 1d20 + @{npc-dex|max} +{CT} + ?{Other Modifiers|0}]]" title="Roll Dexterity"></button></td>
</tr>
<tr>
<td class="col1">CON<br><div class="small">Constitution</div></td>
<td><input type="number" name="attr_npc-CON" value="8" title="Constitution Score" /></td>
<td><input type="number" name="attr_npc-CON_max" value="floor(@{npc-CON}/2-5)" disabled="true" title="Constitution Modifier" /></td>
<td><button type="roll" name="roll_npc-CONCheck" value="Constitution [[ 1d20 + @{npc-con|max} +{CT} + ?{Other Modifiers|0}]]" title="Roll Constitution"></button></td>
</tr>
<tr>
<td class="col1">INT<br><div class="small">Intelligence</div></td>
<td><input type="number" name="attr_npc-INT" value="8" title="Intelligence Score" /></td>
<td><input type="number" name="attr_npc-INT_max" value="floor(@{npc-INT}/2-5)" disabled="true" title="Intelligence Modifier" /></td>
<td><button type="roll" name="roll_npc-INTCheck" value="Intelligence [[ 1d20 + @{npc-int|max} +{CT} + ?{Other Modifiers|0}]]" title="Roll Intelligence"></button></td>
</tr>
<tr>
<td class="col1">WIS<br><div class="small">Wisdom</div></td>
<td><input type="number" name="attr_npc-WIS" value="8" title="Wisdom Score" /></td>
<td><input type="number" name="attr_npc-WIS_max" value="floor(@{npc-WIS}/2-5)" disabled="true" title="Wisdom Modifier" /></td>
<td><button type="roll" name="roll_npc-WISCheck" value="Wisdom [[ 1d20 + @{npc-wis|max} +{CT} + ?{Other Modifiers|0}]]" title="Roll Wisdom"></button></td>
</tr>
<tr>
<td class="col1">CHA<br><div class="small">Charisma</div></td>
<td><input type="number" name="attr_npc-CHA" value="8" title="Charisma Score" /></td>
<td><input type="number" name="attr_npc-CHA_max" value="floor(@{npc-CHA}/2-5)" disabled="true" title="Charisma Modifier" /></td>
<td><button type="roll" name="roll_npc-CHACheck" value="Charisma [[ 1d20 + @{npc-cha|max} +{CT} + ?{Other Modifiers|0}]]" title="Roll Charisma"></button></td>
</tr>
</tbody>
</table>
</div>
<div class="col">
<table>
<tr> <td colspan="3"><div class="textHead">Hit Points</div> </td> <td colspan="3"></td> <td><div class="textHead">Condition</div></td> </tr>
<tr><th>Current</th> <th></th> <th>Total</th>
<td colspan="3"></td>
<td rowspan="4" style="text-align:left">
<input type="radio" value="0" name="attr_npc-CT" checked="true" /> Normal<br />
<input type="radio" value="-1" name="attr_npc-CT" /> -1<br />
<input type="radio" value="-2" name="attr_npc-CT" /> -2<br />
<input type="radio" value="-5" name="attr_npc-CT" /> -5<br />
<input type="radio" value="-10" name="attr_npc-CT" /> -10<br />
<input type="radio" value="-20" name="attr_npc-CT" /> Helpless</td>
</tr>
<tr>
<td> <input type="number" name="attr_npc-HP" value="0" title="Current HP" /></td>
<td>&nbsp;/&nbsp;</td>
<td><input type="number" name="attr_npc-HP_max" value="0" title="Max HP" /></td>
</tr>
<tr> <td colspan="5"><div class="textHead">Threshold</div> </td> <td width="15px"></td> </tr>
<tr><th>Total</th> <th></th> <th>Fort</th> <th>Misc</th> </tr>
<tr>
<td><input type="number" name="attr_npc-DT" value="@{npc-Fortitude}+@{npc-DamageThresholdMisc}+@{npc-CTIgnoreDT}" disabled="true" title="Damage Threshold" /></td>
<td>&nbsp;=&nbsp;</td>
<td><input type="number" name="attr_npc-DTFort" value="@{npc-Fortitude}+@{npc-CTIgnoreDT}" disabled="true" title="Damage Threshold Fortitude Defence" /></td>
<td><input type="number" name="attr_npc-DamageThresholdMisc" value="0" title="Damage Threshold Miscellaneous Modifier" /></td>
</tr>
</table>
<p>Ignore CT? <input type="checkbox" value="-@{npc-CT}" name="attr_npc-CTIgnoreDT" title="Does Damage Threshold ignore decrease from the Condition Track?" /></p>
<table style="text-align:left">
<tr>
<td><label>Damage Reduction</label><input type="number" name="attr_npc-DR" value="0" title="Damage Reduction" /></td>
</tr>
<tr>
<td><label>Shield Rating</label><input type="number" name="attr_npc-SR" value="0" title="Current Shield Rating" /> / <input type="number" name="attr_npc-SR_max" value="0" title="Max Shield Rating" /></td>
</tr>
</table>
</div>
<div class="col">
<table>
<tr>
<td><div class="textHead">Base Attack</div></td>
<td width="15px" rowspan="4"></td>
<td><div class="textHead">Force Points</div></td>
</tr>
<tr>
<td><input type="number" name="attr_npc-BAB" value="0" title="Base Attack Bonus" /></td>
<!-- rowspan placeholder> -->
<td><input type="number" name="attr_npc-FP" value="5" title="Current Force Points" /> / <input type="number" name="attr_npc-FP_max" value="5" title="Max Force Points" /></td>
</tr>
<tr>
<td><div class="textHead">Speed</div></td>
<!-- rowspan placeholder> -->
<td><div class="textHead">Destiny Points</div></td>
</tr>
<tr>
<td><input type="text" name="attr_npc-Speed" value="0" title="Speed in Squares" style="width:100px" /></td>
<!-- rowspan placeholder> -->
<td><input type="number" name="attr_npc-DP" value="1" title="Current Destiny Points" /> / <input type="number" name="attr_npc-DP_max" value="1" title="Max Destiny Points" /></td>
</tr>
</table>
<table style="text-align:left">
<tr>
<td><button type="roll" name="roll_npc-PerceptionShort" value="Perception [[ 1d20 + @{npc-Perception} +{CT} + ?{Other Modifiers|0}]]" title="Roll Perception"></button>
<input type="number" name="attr_npc-Perception" value="0" title="Perception" />
<label style="width:80px">Perception</label> <br />
<input style="margin-left:50px" type="text" name="attr_npc-Perception_max" placeholder="Senses Notes" title="Senses Notes" /> </td>
</tr>
<tr>
<td><button type="roll" name="roll_npc-Initiative" value="Initiative [[ 1d20 + @{npc-Initiative} +@{npc-CT} +?{Other Modifiers|0} &{tracker}]]" title="Roll Initiative" class='tokenaction' ></button>
<input type="number" name="attr_npc-Initiative" value="0" title="Initiative" /> <label>Initiative</label> </td>
</tr>
<tr>
<td><button type="roll" name="roll_npc-InitiativeTurn" value="Rolling for Turn Order [[ 1d20 + @{npc-Initiative} +@{npc-CT} +?{Other Modifiers|0} &{tracker}]]" title="Roll Initiative to Turn Order window" class='tokenaction' ></button> <label>Initiative (Turn Order)</label> </td>
</tr>
<tr>
<td><button type="roll" name="roll_npc-GrappleCheck" value="Grapple [[1d20 + @{npc-Grapple} +{CT} + ?{Other Modifiers|0}]]" title="Roll Grapple"></button> <input type="number" name="attr_npc-Grapple" value="0" title="Grapple = Dex or Str (whichever higher) + BAB + Size modifier" /> <label>Grapple</label> </td>
</tr>
</table>
</div>
</div>
<br />
<div class="2colrow">
<div class="col">
<div class="textHead">Defenses</div>
<table class="spacing">
<tr>
<th></th>
<th></th>
<th>Total <br> after CT</th>
<th>Total</th>
</tr>
<tr>
<td class="col1" rowspan="2">Reflex</td>
<td></td>
<td><input type="number" name="attr_npc-Reflex" value="@{npc-RefTotal}+@{npc-CT}" disabled="true" title="Reflex" /></td>
<td><input type="number" name="attr_npc-RefTotal" value="10" title="Reflex Total"/></td>
</tr>
<tr>
<!-- rowspan placeholder -->
<td class="col1"><div class="small">Flatfooted</div></td>
<td><input type="number" name="attr_npc-ReflexFlatFooted" value="@{npc-RefTotal|max}+@{npc-CT}" disabled="true" title="Reflex Flat Footed" /></td>
<td><input type="number" name="attr_npc-RefTotal_max" value="10" title="Reflex Total"/></td>
</tr>
<tr>
<td class="col1">Fortitude</td>
<td rowspan="2"></td>
<td><input type="number" name="attr_npc-Fortitude" value="@{npc-FortTotal}+@{npc-CT}" disabled="true" />
<td><input type="number" name="attr_npc-FortTotal" value="10" title="Fortitude Total"/></td>
</tr>
<tr>
<td class="col1">Will</td>
<!-- rowspan placeholder -->
<td><input type="number" name="attr_npc-Will" value="@{npc-WillTotal}+@{npc-CT}" disabled="true" /></td>
<td><input type="number" name="attr_npc-WillTotal" value="10" title="Will Total"/></td>
</tr>
</table>
<div class="textHead">Attacks</div>
<fieldset class="repeating_npc-attack">
<table class="spacing">
<tr>
<td colspan="3" width="75%"> <input type="text" name="attr_npc-WeaponName" placeholder="Weapon Name" style="width:100%" title="Weapon Name" /> </td>
<td colspan="1"> <input type="text" name="attr_npc-WeaponName_max" placeholder="Type" style="width:100%" title="Weapon Type" /> </td>
</tr>
<tr>
<td rowspan="2" width="15px"></td>
<td class="col1">Attack</td>
<td><input type="text" name="attr_npc-AttackTotal" value="@{npc-BAB}+@{npc-STR|max}" title="Attack Total (You can use formulas, for example: @{npc-BAB}+@{npc-STR|max} or just enter the total attack modifier)" style="width:100%" /></td>
<td rowspan="2"> <button class='tokenaction' type="roll" name="roll_npc-WeaponCheck" value="Attacking with @{npc-WeaponName} &#8226; @{npc-WeaponName|max} &#8226; Attack Notes @{npc-WeaponNotes|max}
&#x00A;Attack [[1d20 + @{npc-AttackTotal} + @{npc-CT} + ?{Attack - Other Modifiers|0}]]
&#x00A;Damage [[@{npc-damage} + ?{Damage - Other Modifiers|0}]]" title="Attack Roll"> </button>
</td>
</tr>
<tr>
<!-- rowspan placholder -->
<td class="col1">Damage</td>
<td><input type="text" name="attr_npc-damage" Value="2d8+(@{npc-STR|max}*2)+@{npc-level|max}" style="width:100%" title="Weapon Damage (You can use formulas, for example: 2d8+(@{npc-STR|max}*2)+@{npc-level|max} or just enter the entire Damage modifier)"/> </td>
<!-- rowspan placholder -->
</tr>
<tr>
<!-- rowspan placholder -->
<td colspan="5">
<textarea type="text" name="attr_npc-WeaponNotes_max" placeholder="Attack Notes" class="atkNotes" title="Attack Notes: ie Devesating Attack, Rapid Strike, Point Blank Shot" ></textarea>
<textarea type="text" name="attr_npc-WeaponNotes" placeholder="Weapon Notes" class="atkNotes" title="Weapon Notes"></textarea>
</td>
</tr>
</table>
</fieldset>
<div class="textHead">Attack Options</div>
<textarea type="text" name="attr_npc-AttackOptions" rows="2" class="ActionNotes" title="Attack Options"></textarea>
<div class="textHead">Special Actions</div>
<textarea type="text" name="attr_npc-SpecialActions" rows="2" class="ActionNotes" title="Special Actions"></textarea>
</div>
<div class="col">
<div class="textHead">Skills</div>
<fieldset class="repeating_attack">
<table class="spacing">
<tr>
<td class="skillsCol1"><input type="text" name="attr_npc-Skill" placeholder="Skill Name" title="Skill Name" /></td>
<td><button type="roll" name="roll_npc-SkillCheck" value="@{npc-SkillName} [[ 1d20 + @{npc-skill|max} + @{npc-CT} + ?{Other Modifiers|0}]]" title="Roll Skill"></button></td>
<td><input type="number" name="attr_npc-Skill_max" value="0" title="Skill Total" /></td>
</tr>
<tr>
<td colspan="3"><input type="text" name="attr_npc-SkillNotes" placeholder="Skill Notes" title="Skill Notes" style="width:100%" /></td>
</tr>
</table>
</fieldset>
<div class="textHead">Special Qualities</div>
<textarea type="text" name="attr_npc-SpecialQualities" title="Special Qualities" ></textarea>
</div>
</div>
<div class="clear"></div>
<hr>
<div class="2colrow">
<div class="col">
<div class="textHead">Equipment</div>
<textarea type="text" name="attr_npc-Equipment" style="height:80px" title="Equipment List"></textarea>
</div>
<div class="col">
<table>
<tr>
<td><div class="textHead">Credits</div></td>
<td rowspan="2" width="15"> </td>
<td width="225px"><div class="textHead">Languages</div></td>
</tr>
<tr>
<td valign="top"><input type="text" name="attr_npc-credits" value="0" style="width:100%" title="Credits" /></td>
<!-- rowspan placeholder -->
<td><textarea type="text" name="attr_npc-Language" style="height:80px" title="Language List"></textarea></tr>
</tr>
</table>
</div>
</div>
<div class="clear"></div>
<hr>
<div class="3colrow">
<div class="col">
<div class="textHead">Feats</div>
<textarea type="text" name="attr_npc-Feats" title="Feats List" ></textarea>
</div>
<div class="col">
<div class="textHead">Talents</div>
<textarea type="text" name="attr_npc-Talents" title="Talents List"></textarea>
</div>
<div class="col">
<div class="textHead">Force Powers</div>
<textarea type="text" name="attr_npc-ForcePowers" title="Force Power Suite"></textarea>
</div>
</div>
<div class="row">
<div class="col">
<div class="textHead">Notes</div>
<textarea type="text" name="attr_npc-Notes" title="Notes"></textarea>
</div>
</div>
<div class="clear"></div>
</div>
<!-- start Vehicle Stats -->
<div class="sheet-tab-content sheet-tab3">
<div class="3colrow">
<div class="col">
@@ -741,7 +1023,7 @@
<tr>
<td><div class="small">Character<br/>Scale</div><input type="number" name="attr_vehicle-Speed" value="0" title="Speed in Squares (Character Scale)" /></td>
<td><div class="small">Starship<br/>Scale</div><input type="number" name="attr_vehicle-Speed_max" value="0" title="Speed in Squares (Starship Scale)" /></td>
<td><div class="small"><br />Velocity</div><input type="text" style="width:50px" name="attr_vehicle-Velocity" value="0" title="Velocity (km/h)" /></td>
<td><div class="small"><br />Velocity</div><input type="text" style="width:60px" name="attr_vehicle-Velocity" value="0" title="Velocity (km/h)" /></td>
</tr>
</table>
<br />
@@ -885,10 +1167,9 @@
<td> &nbsp;+&nbsp;</td>
<td><input type="number" name="attr_vehicle-attackModMisc" placeholder="Misc" value="0" title="Attack Miscellaneous Modifier" /></td>
<td rowspan="2"> <button class='tokenaction' type="roll" name="roll_vehicle-WeaponCheck" value="Attacking with: @{vehicle-WeaponName} &#8226; @{vehicle-WeaponName|max}
&#x00A;Attack Result: [[1d20 + @{vehicle-AttackBAB} + @{vehicle-AttackBAB|max} + @{vehicle-int|max} + @{vehicle-attackModMisc} + @{vehicle-CT} + ?{Other Modifiers|0}]]
&#x00A;Damage Result: [[(@{vehicle-damage} + @{vehicle-damageMisc})*@{vehicle-damage|max}]]
&#x00A;Attack Notes: @{vehicle-WeaponNotes|max}" title="Attack Roll"> </button>
<td rowspan="2"> <button class='tokenaction' type="roll" name="roll_vehicle-WeaponCheck" value="Attacking with @{vehicle-WeaponName} &#8226; @{vehicle-WeaponName|max} &#8226; Attack Notes: @{vehicle-WeaponNotes|max}
&#x00A;Attack Result [[1d20 + @{vehicle-AttackBAB} + @{vehicle-AttackBAB|max} + @{vehicle-int|max} + @{vehicle-attackModMisc} + @{vehicle-CT} + ?{Other Modifiers|0}]]
&#x00A;Damage Result [[(@{vehicle-damage} + @{vehicle-damageMisc})*@{vehicle-damage|max}]]" title="Attack Roll"> </button>
</td>
</tr>
<tr>