Merge branch 'master' into master

This commit is contained in:
pinmissile
2017-08-24 16:27:40 +02:00
committed by GitHub
264 changed files with 50232 additions and 20906 deletions
+254 -22
View File
@@ -1,3 +1,102 @@
<rolltemplate class="sheet-rolltemplate-save">
{{#^rollLess() roll target}}
<table cellpadding="10" style="border-radius: 25px;background: #ABEBC6;padding: 10px;width: 100%;height: 100%;">
{{/^rollLess() roll target}}
{{#rollLess() roll target}}
<table cellpadding="10" style="border-radius: 25px;background: #E6B0AA;padding: 10px;width: 100%;height: 100%;">
{{/rollLess() roll target}}
<tr><td>
{{name}}
{{#^rollLess() roll target}}
<span style="color:green;font-weight:bold;">
{{#rollWasCrit() roll}}
critical
{{/rollWasCrit() roll}}
saves
</span>
{{/^rollLess() roll target}}
{{#rollLess() roll target}}
<span style="color:red;font-weight:bold;">
{{#rollWasFumble() roll}}
critical
{{/rollWasFumble() roll}}
fails
</span> to save
{{/rollLess() roll target}}
on {{action}}
</td></tr>
<tr><td>
{{roll}} vs {{target}}+
</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-attack">
{{#^rollLess() attack throw}}
<table cellpadding="10" style="border-radius: 25px;background: #ABEBC6;padding: 10px;width: 100%;height: 100%;">
{{/^rollLess() attack throw}}
{{#rollLess() attack throw}}
<table cellpadding="10" style="border-radius: 25px;background: #E6B0AA;padding: 10px;width: 100%;height: 100%;">
{{/rollLess() attack throw}}
<tr><td>
{{name}} {{verb}}
{{#weapon}}
{{weapon}}
{{/weapon}}
to attack
{{#target}}
{{target}}
{{/target}}
and
{{#^rollLess() attack throw}}
<span style="color:green;font-weight:bold;">hits </span>
{{#damage}}
Dealing {{damage}} damage
{{/damage}}
{{/^rollLess() attack throw}}
{{#rollLess() attack throw}}
<span style="color:red;font-weight:bold;">misses</span>
{{/rollLess() attack throw}}
</td></tr>
<tr><td>
{{attack}} vs {{throw}}+
</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-action">
{{#^rollLess() roll target}}
<table cellpadding="10" style="border-radius: 25px;background: #ABEBC6;padding: 10px;width: 100%;height: 100%;">
{{/^rollLess() roll target}}
{{#rollLess() roll target}}
<table cellpadding="10" style="border-radius: 25px;background: #E6B0AA;padding: 10px;width: 100%;height: 100%;">
{{/rollLess() roll target}}
<tr><td>
{{name}}
{{#^rollLess() roll target}}
<span style="color:green;font-weight:bold;">
{{#rollWasCrit() roll}}
critically
{{/rollWasCrit() roll}}
succeeds
</span>
{{/^rollLess() roll target}}
{{#rollLess() roll target}}
<span style="color:red;font-weight:bold;">
{{#rollWasFumble() roll}}
critically
{{/rollWasFumble() roll}}
fails
</span>
{{/rollLess() roll target}}
to {{action}}
</td></tr>
<tr><td>
{{roll}} vs {{target}}+
</td></tr>
</table>
</rolltemplate>
<script type="text/worker">
var modVal = function(val) {
@@ -27,6 +126,7 @@ on("change:armor_ac", function() {
on("change:str", function() {
getAttrs(["str"], function(values) {
setAttrs({ str_mod: modVal(values.str)});
setAttrs({ carrying_capacity: 20+modVal(values.str)});
});
});
@@ -61,6 +161,32 @@ on("change:chr", function() {
});
});
on("change:total_encumberence change:carrying_capacity", function() {
getAttrs(["total_encumberence","carrying_capacity"], function(values) {
if(values.total_encumberence > values.carrying_capacity) {
setAttrs({ ex_mvmt: 0});
setAttrs({ com_mvmt: 0});
setAttrs({ run_mvmt: 0});
} else if(values.total_encumberence > 10) {
setAttrs({ ex_mvmt: 30});
setAttrs({ com_mvmt: 10});
setAttrs({ run_mvmt: 30});
} else if(values.total_encumberence > 7) {
setAttrs({ ex_mvmt: 60});
setAttrs({ com_mvmt: 20});
setAttrs({ run_mvmt: 60});
} else if(values.total_encumberence > 5) {
setAttrs({ ex_mvmt: 90});
setAttrs({ com_mvmt: 30});
setAttrs({ run_mvmt: 90});
} else {
setAttrs({ ex_mvmt: 120});
setAttrs({ com_mvmt: 40});
setAttrs({ run_mvmt: 120});
}
});
});
var progression = function(values,rate) {
var att = 10;
var pet = 10;
@@ -69,7 +195,7 @@ var progression = function(values,rate) {
var sta = 10;
var spl = 10;
var adg = Math.floor((values.level-1)*rate);
if(values.class == 1 || values.class == 5 || values.class == 8 || values.class == 13 || values.class == 14 || values.class == 21 || values.class == 22 || values.class == 24 || values.class == 27) {
if(values.class == 1 || values.class == 5 || values.class == 8 || values.class == 13 || values.class == 14 || values.class == 21 || values.class == 22 || values.class == 24 || values.class == 27 || values.class == 33) {
pet = 15;
poi = 14;
bla = 16;
@@ -181,6 +307,9 @@ var progression = function(values,rate) {
if(values.class == 30 || values.class == 32) {
att = 10 - Math.floor((values.level-1)*(2/6));
}
if(values.class == 33) {
att = 10 - Math.floor(values.level-1);
}
setAttrs({ pet_par: pet});
setAttrs({ psn_dth: poi});
setAttrs({ blst_brth: bla});
@@ -1156,6 +1285,8 @@ var updateClass = function(values) {
} else {
setAttrs({ level: 14});
}
} else if(values.class == 33) {
rate = 2/3;
}
getAttrs(["class","level"], function(values) {
progression(values,rate);
@@ -1180,6 +1311,38 @@ on("change:xp", function() {
});
});
on("change:repeating_items", function(eventInfo) {
getSectionIDs("repeating_items", function(idarray) {
var enc_id = "";
var cnt_id = "";
var t_enc = 0;
for(var i=0; i < idarray.length; i++) {
var id = idarray[i];
enc_id = "repeating_items_" + id + "_item_enc";
cnt_id = "repeating_items_" + id + "_item_count";
getAttrs([enc_id,cnt_id], function(values) {
var adg = 0;
var num = 0;
for(val in values) {
if( values.hasOwnProperty( val ) ) {
var value = parseFloat( values[val] );
if(adg == 0) {
adg += value;
} else {
adg *= value;
}
num++;
}
}
if(num == 2) {
t_enc += adg;
setAttrs({ total_encumberence: t_enc});
}
});
}
});
});
</script>
<h3>Character Info</h3>
@@ -1208,7 +1371,7 @@ on("change:xp", function() {
<option value="14">Barbarian</option>
<option value="15">Dwarven Delver</option>
<option value="16">Dwarven Fury</option>
<option value="17">Dwarven Machinis</option>
<option value="17">Dwarven Machinist</option>
<option value="18">Elven Courier</option>
<option value="19">Elven Enchanter</option>
<option value="20">Elven Ranger</option>
@@ -1223,16 +1386,19 @@ on("change:xp", function() {
<option value="29">Warlock</option>
<option value="30">Witch</option>
<option value="31">Zaharan Ruinguard</option>
<option value="32">Bureaucrat</option>
<option value="33">Monster</option>
<option value="32">Custom: Bureaucrat</option>
<option value="34">Custom Class</option>
</select>
</td>
</tr>
<tr><td>Title:</td> <td><input type="text" name="attr_class_title" placeholder="Class Title"></td></tr>
<tr><td>Alignment:</td> <td><input type="text" name="attr_alignment" placeholder="Character Alignment"></td></tr>
<tr><td>Age:</td> <td><input type="number" name="attr_age" value="0"></td></tr>
<tr><td>Level:</td> <td><input type="number" name="attr_level" value="1"></td></tr>
<tr><td>XP:</td> <td><input type="number" name="attr_xp" value="0"></td></tr>
<tr><td>Gold:</td> <td><input type="number" name="attr_gp" value="0"></td></tr>
<tr><td>HP:</td> <td>
<tr><td>XP:</td> <td><input type="number" name="attr_xp" value="0" style="width: 7em"></td></tr>
<tr><td>Gold:</td> <td><input type="number" name="attr_gp" value="0" style="width: 7em"></td></tr>
<tr><td>HP:</td> <td>
<div class="sheet-1colrow">
<div style="width: 100%" class="sheet-col">
<table align="left">
@@ -1253,7 +1419,7 @@ on("change:xp", function() {
</div>
<hr>
<h3>Initiative</h3>
<button type='roll' value="/me rolls Initiative for @{selected|name}:\n/roll (1d6)+(@{selected|dex_mod}+@{selected|init_bns}) &{tracker}" name='roll_initiative'></button>
<button type='roll' value="/me rolls Initiative [[1d6+@{selected|dex_mod}+@{selected|init_bns}&{tracker}]] for @{selected|name}" name='roll_initiative'></button>
Initiative: 1d6 + Dex Mod + <input type="number" name="attr_init_bns" value="0">
<br>
Current Initiative:
@@ -1311,35 +1477,35 @@ Current Initiative:
<table align="left">
<tbody>
<tr>
<td><button type='roll' value='/me saves vs Petrification & Paralysis on @{pet_par}+:\n/roll (1d20+@{pet_par_bns})' name='roll_petrification_paralysis_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Petrification & Paralysis}} {{roll=[[1d20+@{pet_par_bns}]]}} {{target=[[@{pet_par}]]}}' name='roll_pet_par_save'></button></td>
<td>Petrification & Paralysis:</td>
<td><input type="number" name="attr_pet_par" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_pet_par_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value='/me saves vs Poison & Death on @{psn_dth}+:\n/roll (1d20+@{psn_dth_bns})' name='roll_poison_death_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Poison & Death}} {{roll=[[1d20+@{psn_dth_bns}]]}} {{target=[[@{psn_dth}]]}}' name='roll_psn_dth_save'></button></td>
<td>Poison & Death:</td>
<td><input type="number" name="attr_psn_dth" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_psn_dth_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value='/me saves vs Blast & Breath on @{blst_brth}+:\n/roll (1d20+@{blst_brth_bns}+@{wis_mod})' name='roll_blast_breath_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Blast & Breath}} {{roll=[[1d20+@{blst_brth_bns}+@{wis_mod}]]}} {{target=[[@{blst_brth}]]}}' name='roll_blst_brth_save'></button></td>
<td>Blast & Breath:</td>
<td><input type="number" name="attr_blst_brth" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_blst_brth_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value='/me saves vs Staves and Wands on @{stvs_wnds}+:\n/roll (1d20+@{stvs_wnds_bns}+@{wis_mod})' name='roll_staffs_wands_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Staves and Wands}} {{roll=[[1d20+@{stvs_wnds_bns}+@{wis_mod}]]}} {{target=[[@{stvs_wnds}]]}}' name='roll_stvs_wnds_save'></button></td>
<td>Staffs & Wands:</td>
<td><input type="number" name="attr_stvs_wnds" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_stvs_wnds_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value='/me saves vs Spells on @{spells}+:\n/roll (1d20+@{spells_bns}+@{wis_mod})' name='roll_spells_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Spells}} {{roll=[[1d20+@{spells_bns}+@{wis_mod}]]}} {{target=[[@{spells}]]}}' name='roll_spells_save'></button></td>
<td>Spells:</td>
<td><input type="number" name="attr_spells" value="10"></td>
<td>+</td>
@@ -1356,15 +1522,29 @@ Current Initiative:
<table align="left">
<tbody>
<tr>
<td><button type='roll' value="/me Melee Attacks on @{melee_throw}+:\n/roll (1d20+@{melee_bns}+@{str_mod}-@{target|ac})" name='roll_melee_attack'></button></td>
<td>Melee Attack:</td>
<td></td>
<td>General Attack Bonus:</td>
<td><input type="number" name="attr_gen_att_bns" value="0"></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>General Damage Bonus:</td>
<td><input type="number" name="attr_gen_dmg_bns" value="0"></td>
<td></td>
<td></td>
</tr>
<tr>
<td><button type='roll' value='&{template:attack} {{name=@{name}}} {{verb=swings}} {{target=@{target|character_name}}} {{attack=[[1d20+@{melee_bns}+@{gen_att_bns}+@{str_mod}-@{target|ac}]]}} {{throw=[[@{melee_throw}]]}}' name='roll_basic_melee_attack'></button></td>
<td>Basic Melee Attack:</td>
<td><input type="number" name="attr_melee_throw" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_melee_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value="/me Ranged Attacks on @{ranged_throw}+:\n/roll (1d20+@{ranged_bns}+@{dex_mod}-@{target|ac}))" name='roll_ranged_attack'></button></td>
<td>Ranged Attack:</td>
<td><button type='roll' value='&{template:attack} {{name=@{name}}} {{verb=fires}} {{target=@{target|character_name}}} {{attack=[[1d20+@{ranged_bns}+@{gen_att_bns}+@{dex_mod}-@{target|ac}]]}} {{throw=[[@{ranged_throw}]]}}' name='roll_basic_ranged_attack'></button></td>
<td>Basic Ranged Attack:</td>
<td><input type="number" name="attr_ranged_throw" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_ranged_bns" value="0"></td>
@@ -1393,8 +1573,12 @@ Current Initiative:
<h4>Weapons</h4>
<h5>Melee Weapons</h5>
<fieldset class="repeating_meleeweapons">
<button type='roll' value="/me deals damage swinging @{mweapon_name}:\n/roll (((@{mnumd}@{mdtype})*@{md_mult})+@{md_bns}+@{str_mod})" name='roll_melee_weapon_damage'></button>
<button type='roll' value='&{template:attack} {{name=@{name}}} {{weapon=@{mweapon_name}}} {{verb=swings}} {{target=@{target|character_name}}} {{attack=[[1d20+@{melee_bns}+@{matt_mod}+@{gen_att_bns}+@{str_mod}-@{target|ac}]]}} {{throw=[[@{melee_throw}]]}} {{damage=[[((@{mnumd}@{mdtype})*@{md_mult})+@{md_bns}+@{str_mod}+@{gen_dmg_bns}]]}}' name='roll_weapon_melee_attack'></button>
<input type="text" name="attr_mweapon_name" placeholder="Weapon Name" />
<br>
Attack Throw Modifier:
<input type="number" name="attr_matt_mod" value=0 />
<br>
Damage: (
<input type="number" name="attr_mnumd" value=1 />
<select name="attr_mdtype" class="dtype">
@@ -1417,8 +1601,12 @@ Current Initiative:
</fieldset>
<h5>Ranged Weapons</h5>
<fieldset class="repeating_rangedweapons">
<button type='roll' value="/me deals damage firing @{rweapon_name}:\n/roll (((@{rnumd}@{rdtype})*@{rd_mult})+@{rd_bns})" name='roll_ranged_weapon_damage'></button>
<button type='roll' value='&{template:attack} {{name=@{name}}} {{weapon=@{rweapon_name}}} {{verb=fires}} {{target=@{target|character_name}}} {{attack=[[1d20+@{ranged_bns}+@{ratt_mod}+@{gen_att_bns}+@{dex_mod}-@{target|ac}]]}} {{throw=[[@{ranged_throw}]]}} {{damage=[[((@{rnumd}@{rdtype})*@{rd_mult})+@{rd_bns}+@{gen_dmg_bns}]]}}' name='roll_weapon_ranged_attack'></button>
<input type="text" name="attr_rweapon_name" placeholder="Weapon Name" />
<br>
Attack Throw Modifier:
<input type="number" name="attr_ratt_mod" value=0 />
<br>
Damage: (
<input type="number" name="attr_rnumd" value=1 />
<select name="attr_rdtype" class="dtype">
@@ -1450,7 +1638,7 @@ Current Initiative:
<option value="1">Spell</option>
<option value="1">Proficiency</option>
</select>
<button type='roll' value="/me attempts to @{action_name} on @{action_target}+:\n/roll (1d20+@{action_bonus})" name='roll_action'></button>
<button type='roll' value='&{template:action} {{name=@{name}}} {{action=@{action_name}}} {{roll=[[1d20+@{action_bonus}]]}} {{target=[[@{action_target}]]}}' name='roll_action'></button>
<input type="text" name="attr_action_name" placeholder="Action Name" />
Target Number:
<input type="number" name="attr_action_target" value=18 />
@@ -1532,14 +1720,58 @@ Current Initiative:
<hr>
<h3>Items</h3>
<fieldset class="repeating_items">
<input type="text" name="attr_item" placeholder="Item" />
<input type="number" name="attr_item_count" placeholder="#" />
<input type="number" name="attr_item_enc" placeholder="Enc" />
<input type="text" name="attr_item" placeholder="Item" style="width: 10em" />
<input type="number" step=any name="attr_item_enc" placeholder="Enc" style="width: 6em" /> stone
<input type="number" step=any name="attr_item_value" placeholder="Value" style="width: 6em" /> gp
<input type="text" name="attr_item_notes" placeholder="Item Notes" />
</fieldset>
<hr>
<h3>Movement</h3>
<div class="sheet-1colrow">
<div style="width: 100%" class="sheet-col">
<table align="left">
<tbody>
<tr>
<td>Total Encumberence</td>
<td><input type="number" step=any name="attr_total_encumberence" style="width: 6em" value="0"/></td>
<td>Stone</td>
</tr>
<tr>
<td>Carrying Capacity</td>
<td><input type="number" name="attr_carrying_capacity" style="width: 6em" value="20"/></td>
<td>Stone</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="sheet-1colrow">
<div style="width: 100%" class="sheet-col">
<table align="left">
<tbody>
<tr>
<td>Exploration Movement</td>
<td><input type="number" name="attr_ex_mvmt" value="120"/></td>
<td>feet per turn</td>
</tr>
<tr>
<td>Combat Movement</td>
<td><input type="number" name="attr_com_mvmt" value="40"/></td>
<td>feet per round</td>
</tr>
<tr>
<td>Running Movement</td>
<td><input type="number" name="attr_run_mvmt" value="120"/></td>
<td>feet per round</td>
</tr>
</tbody>
</table>
</div>
</div>
<hr>
<h4>Notes</h4>
<fieldset class="repeating_skills">
<textarea name="attr_character_notes" rows="2" cols="5" placeholder="Notes"></textarea>
<textarea name="attr_character_notes" rows="4" cols="10" placeholder="Notes" style="max-height: 10em;"></textarea>
</fieldset>
<hr>
+96 -96
View File
@@ -1,6 +1,6 @@
<script type="text/worker">
var sheetName = 'AD&D 2E Revised';
var sheetVersion = '2.8.51';
var sheetVersion = '2.8.52';
on('sheet:opened', function(){
getAttrs(['character_sheet'],function(attrs){
@@ -5111,7 +5111,7 @@
<td><input type="text" name="attr_powerscore-mod2" title="@{repeating_psion-psychokinesis_$X_powerscore-mod2}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod2" title="@{repeating_psion-psychokinesis_$X_psionic-mod2}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Devotion" title="%{repeating_psion-psychokinesis_$X_Kinetic-Devotion}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod2})]]&le;[[@{powerscore-nomod2}+(@{powerscore-mod2})]] @{psionkinetic}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro" title="@{repeating_psion-psychokinesis_$X_psionkinetic-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro" title="%{repeating_psion-psychokinesis_$X_psychokinetic-macro}" value="@{psionpsychokinetic-macro}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro" title="@{repeating_psion-psychokinesis_$X_psionkinetic-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro" title="%{repeating_psion-psychokinesis_$X_kinetic-macro}" value="@{psionkinetic-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost22" title="@{repeating_psion-psychokinesis_$X_PSP-cost22}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
@@ -5125,7 +5125,7 @@
<td><input type="text" name="attr_powerscore-mod3" title="@{repeating_psion-kinetic-science_$X_powerscore-mod3}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod3" title="@{repeating_psion-kinetic-science_$X_psionic-mod3}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Science" title="%{repeating_psion-kinetic-science_$X_Kinetic-Science}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod3})]]&le;[[@{powerscore-nomod3}+(@{powerscore-mod3})]] @{kinetic-science}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro" title="@{repeating_psion-kinetic-science_$X_psionkinetic-science-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro" title="%{repeating_psion-kinetic-science_$X_kinetic-science-macro}" value="@{psionkinetic-macro}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro" title="@{repeating_psion-kinetic-science_$X_psionkinetic-science-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro" title="%{repeating_psion-kinetic-science_$X_kinetic-science-macro}" value="@{psionkinetic-science-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost23" title="@{repeating_psion-kinetic-science_$X_PSP-cost23}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
@@ -13466,7 +13466,7 @@ var TAS = TAS || (function(){
/* ---- END: TheAaronSheet.js ---- */
//Rogue Custom Skills
on('change:repeating_customrogue', function(){
on('change:repeating_customrogue remove:repeating_customrogue', function(){
TAS.repeating('customrogue')
.attrs('newskill')
@@ -13483,7 +13483,7 @@ on('change:repeating_customrogue', function(){
});
//Level 1 Wizard Spells
on('change:repeating_spells', function(){
on('change:repeating_spells remove:repeating_spells', function(){
TAS.repeating('spells')
.attrs('spell-level1-integer1','spell-level1-sum1','spell-points1-spent-wiz1','total-arc1-spent')
@@ -13508,7 +13508,7 @@ on('change:repeating_spells', function(){
.execute();
});
on('change:repeating_spells2', function(){
on('change:repeating_spells2 remove:repeating_spells2', function(){
TAS.repeating('spells2')
.attrs('spell-level1-integer2','spell-level1-sum2','spell-points2-spent-wiz1','total-arc2-spent')
@@ -13533,7 +13533,7 @@ on('change:repeating_spells2', function(){
.execute();
});
on('change:repeating_spells3', function(){
on('change:repeating_spells3 remove:repeating_spells3', function(){
TAS.repeating('spells3')
.attrs('spell-level1-integer3','spell-level1-sum3','spell-points3-spent-wiz1','total-arc3-spent')
@@ -13559,7 +13559,7 @@ on('change:repeating_spells3', function(){
});
//Level 2 Wizard Spells
on('change:repeating_spells4', function(){
on('change:repeating_spells4 remove:repeating_spells4', function(){
TAS.repeating('spells4')
.attrs('spell-level2-integer1','spell-level2-sum1','spell-points1-spent-wiz2','total-arc4-spent')
@@ -13584,7 +13584,7 @@ on('change:repeating_spells4', function(){
.execute();
});
on('change:repeating_spells5', function(){
on('change:repeating_spells5 remove:repeating_spells5', function(){
TAS.repeating('spells5')
.attrs('spell-level2-integer2','spell-level2-sum2','spell-points2-spent-wiz2','total-arc5-spent')
@@ -13609,7 +13609,7 @@ on('change:repeating_spells5', function(){
.execute();
});
on('change:repeating_spells6', function(){
on('change:repeating_spells6 remove:repeating_spells6', function(){
TAS.repeating('spells6')
.attrs('spell-level2-integer3','spell-level2-sum3','spell-points3-spent-wiz2','total-arc6-spent')
@@ -13635,7 +13635,7 @@ on('change:repeating_spells6', function(){
});
//Level 3 Wizard Spells
on('change:repeating_spells7', function(){
on('change:repeating_spells7 remove:repeating_spells7', function(){
TAS.repeating('spells7')
.attrs('spell-level3-integer1','spell-level3-sum1','spell-points1-spent-wiz3','total-arc7-spent')
@@ -13660,7 +13660,7 @@ on('change:repeating_spells7', function(){
.execute();
});
on('change:repeating_spells8', function(){
on('change:repeating_spells8 remove:repeating_spells8', function(){
TAS.repeating('spells8')
.attrs('spell-level3-integer2','spell-level3-sum2','spell-points2-spent-wiz3','total-arc8-spent')
@@ -13685,7 +13685,7 @@ on('change:repeating_spells8', function(){
.execute();
});
on('change:repeating_spells9', function(){
on('change:repeating_spells9 remove:repeating_spells9', function(){
TAS.repeating('spells9')
.attrs('spell-level3-integer3','spell-level3-sum3','spell-points3-spent-wiz3','total-arc9-spent')
@@ -13711,7 +13711,7 @@ on('change:repeating_spells9', function(){
});
//Level 4 Wizard Spells
on('change:repeating_spells10', function(){
on('change:repeating_spells10 remove:repeating_spells10', function(){
TAS.repeating('spells10')
.attrs('spell-level4-integer1','spell-level4-sum1','spell-points1-spent-wiz4','total-arc10-spent')
@@ -13736,7 +13736,7 @@ on('change:repeating_spells10', function(){
.execute();
});
on('change:repeating_spells11', function(){
on('change:repeating_spells11 remove:repeating_spells11', function(){
TAS.repeating('spells11')
.attrs('spell-level1-integer2','spell-level4-sum2','spell-points2-spent-wiz4','total-arc11-spent')
@@ -13761,7 +13761,7 @@ on('change:repeating_spells11', function(){
.execute();
});
on('change:repeating_spells12', function(){
on('change:repeating_spells12 remove:repeating_spells12', function(){
TAS.repeating('spells12')
.attrs('spell-level4-integer3','spell-level4-sum3','spell-points3-spent-wiz4','total-arc12-spent')
@@ -13787,7 +13787,7 @@ on('change:repeating_spells12', function(){
});
//Level 5 Wizard Spells
on('change:repeating_spells70', function(){
on('change:repeating_spells70 remove:repeating_spells70', function(){
TAS.repeating('spells70')
.attrs('spell-level5-integer1','spell-level5-sum1','spell-points1-spent-wiz5','total-arc70-spent')
@@ -13812,7 +13812,7 @@ on('change:repeating_spells70', function(){
.execute();
});
on('change:repeating_spells71', function(){
on('change:repeating_spells71 remove:repeating_spells71', function(){
TAS.repeating('spells71')
.attrs('spell-level5-integer2','spell-level5-sum2','spell-points2-spent-wiz5','total-arc71-spent')
@@ -13837,7 +13837,7 @@ on('change:repeating_spells71', function(){
.execute();
});
on('change:repeating_spells72', function(){
on('change:repeating_spells72 remove:repeating_spells72', function(){
TAS.repeating('spells72')
.attrs('spell-level5-integer3','spell-level5-sum3','spell-points3-spent-wiz5','total-arc72-spent')
@@ -13863,7 +13863,7 @@ on('change:repeating_spells72', function(){
});
//Level 6 Wizard Spells
on('change:repeating_spells13', function(){
on('change:repeating_spells13 remove:repeating_spells13', function(){
TAS.repeating('spells13')
.attrs('spell-level6-integer1','spell-level6-sum1','spell-points1-spent-wiz6','total-arc13-spent')
@@ -13888,7 +13888,7 @@ on('change:repeating_spells13', function(){
.execute();
});
on('change:repeating_spells14', function(){
on('change:repeating_spells14 remove:repeating_spells14', function(){
TAS.repeating('spells14')
.attrs('spell-level6-integer2','spell-level6-sum2','spell-points2-spent-wiz6','total-arc14-spent')
@@ -13913,7 +13913,7 @@ on('change:repeating_spells14', function(){
.execute();
});
on('change:repeating_spells15', function(){
on('change:repeating_spells15 remove:repeating_spells15', function(){
TAS.repeating('spells15')
.attrs('spell-level6-integer3','spell-level6-sum3','spell-points3-spent-wiz6','total-arc15-spent')
@@ -13939,7 +13939,7 @@ on('change:repeating_spells15', function(){
});
//Level 7 Wizard Spells
on('change:repeating_spells16', function(){
on('change:repeating_spells16 remove:repeating_spells16', function(){
TAS.repeating('spells16')
.attrs('spell-level7-integer1','spell-level7-sum1','spell-points1-spent-wiz7','total-arc16-spent')
@@ -13964,7 +13964,7 @@ on('change:repeating_spells16', function(){
.execute();
});
on('change:repeating_spells17', function(){
on('change:repeating_spells17 remove:repeating_spells17', function(){
TAS.repeating('spells17')
.attrs('spell-level7-integer2','spell-level7-sum2','spell-points2-spent-wiz7','total-arc17-spent')
@@ -13989,7 +13989,7 @@ on('change:repeating_spells17', function(){
.execute();
});
on('change:repeating_spells18', function(){
on('change:repeating_spells18 remove:repeating_spells18', function(){
TAS.repeating('spells18')
.attrs('spell-level7-integer3','spell-level7-sum3','spell-points3-spent-wiz7','total-arc18-spent')
@@ -14015,7 +14015,7 @@ on('change:repeating_spells18', function(){
});
//Level 8 Wizard Spells
on('change:repeating_spells19', function(){
on('change:repeating_spells19 remove:repeating_spells19', function(){
TAS.repeating('spells19')
.attrs('spell-level8-integer1','spell-level8-sum1','spell-points1-spent-wiz8','total-arc19-spent')
@@ -14040,7 +14040,7 @@ on('change:repeating_spells19', function(){
.execute();
});
on('change:repeating_spells20', function(){
on('change:repeating_spells20 remove:repeating_spells20', function(){
TAS.repeating('spells20')
.attrs('spell-level8-integer2','spell-level8-sum2','spell-points2-spent-wiz8','total-arc20-spent')
@@ -14065,7 +14065,7 @@ on('change:repeating_spells20', function(){
.execute();
});
on('change:repeating_spells21', function(){
on('change:repeating_spells21 remove:repeating_spells21', function(){
TAS.repeating('spells21')
.attrs('spell-level8-integer3','spell-level8-sum3','spell-points3-spent-wiz8','total-arc21-spent')
@@ -14091,7 +14091,7 @@ on('change:repeating_spells21', function(){
});
//Level 9 Wizard Spells
on('change:repeating_spells22', function(){
on('change:repeating_spells22 remove:repeating_spells22', function(){
TAS.repeating('spells22')
.attrs('spell-level9-integer1','spell-level9-sum1','spell-points1-spent-wiz9','total-arc22-spent')
@@ -14116,7 +14116,7 @@ on('change:repeating_spells22', function(){
.execute();
});
on('change:repeating_spells23', function(){
on('change:repeating_spells23 remove:repeating_spells23', function(){
TAS.repeating('spells23')
.attrs('spell-level9-integer2','spell-level9-sum2','spell-points2-spent-wiz9','total-arc23-spent')
@@ -14141,7 +14141,7 @@ on('change:repeating_spells23', function(){
.execute();
});
on('change:repeating_spells24', function(){
on('change:repeating_spells24 remove:repeating_spells24', function(){
TAS.repeating('spells24')
.attrs('spell-level9-integer3','spell-level9-sum3','spell-points3-spent-wiz9','total-arc24-spent')
@@ -14167,7 +14167,7 @@ on('change:repeating_spells24', function(){
});
//Level 10 Wizard Spells
on('change:repeating_spells25', function(){
on('change:repeating_spells25 remove:repeating_spells25', function(){
TAS.repeating('spells25')
.attrs('spell-level10-integer1','spell-level10-sum1','spell-points1-spent-wiz10','total-arc25-spent')
@@ -14192,7 +14192,7 @@ on('change:repeating_spells25', function(){
.execute();
});
on('change:repeating_spells26', function(){
on('change:repeating_spells26 remove:repeating_spells26', function(){
TAS.repeating('spells26')
.attrs('spell-level10-integer2','spell-level10-sum2','spell-points2-spent-wiz10','total-arc26-spent')
@@ -14217,7 +14217,7 @@ on('change:repeating_spells26', function(){
.execute();
});
on('change:repeating_spells27', function(){
on('change:repeating_spells27 remove:repeating_spells27', function(){
TAS.repeating('spells27')
.attrs('spell-level10-integer3','spell-level10-sum3','spell-points3-spent-wiz10','total-arc27-spent')
@@ -14243,7 +14243,7 @@ on('change:repeating_spells27', function(){
});
//Level 11 Wizard Spells
on('change:repeating_spells52', function(){
on('change:repeating_spells52 remove:repeating_spells52', function(){
TAS.repeating('spells52')
.attrs('spell-level11-integer1','spell-level11-sum1','spell-points1-spent-wiz11','total-arc52-spent')
@@ -14268,7 +14268,7 @@ on('change:repeating_spells52', function(){
.execute();
});
on('change:repeating_spells53', function(){
on('change:repeating_spells53 remove:repeating_spells53', function(){
TAS.repeating('spells53')
.attrs('spell-level11-integer2','spell-level11-sum2','spell-points2-spent-wiz11','total-arc53-spent')
@@ -14293,7 +14293,7 @@ on('change:repeating_spells53', function(){
.execute();
});
on('change:repeating_spells54', function(){
on('change:repeating_spells54 remove:repeating_spells54', function(){
TAS.repeating('spells54')
.attrs('spell-level11-integer3','spell-level11-sum3','spell-points3-spent-wiz11','total-arc54-spent')
@@ -14319,7 +14319,7 @@ on('change:repeating_spells54', function(){
});
//Level 12 Wizard spells
on('change:repeating_spells55', function(){
on('change:repeating_spells55 remove:repeating_spells55', function(){
TAS.repeating('spells55')
.attrs('spell-level12-integer1','spell-level12-sum1','spell-points1-spent-wiz12','total-arc55-spent')
@@ -14344,7 +14344,7 @@ on('change:repeating_spells55', function(){
.execute();
});
on('change:repeating_spells56', function(){
on('change:repeating_spells56 remove:repeating_spells56', function(){
TAS.repeating('spells56')
.attrs('spell-level12-integer2','spell-level12-sum2','spell-points2-spent-wiz12','total-arc56-spent')
@@ -14369,7 +14369,7 @@ on('change:repeating_spells56', function(){
.execute();
});
on('change:repeating_spells57', function(){
on('change:repeating_spells57 remove:repeating_spells57', function(){
TAS.repeating('spells57')
.attrs('spell-level12-integer3','spell-level12-sum3','spell-points3-spent-wiz12','total-arc57-spent')
@@ -14395,7 +14395,7 @@ on('change:repeating_spells57', function(){
});
//Level 13 Wizard spells
on('change:repeating_spells58', function(){
on('change:repeating_spells58 remove:repeating_spells58', function(){
TAS.repeating('spells58')
.attrs('spell-level13-integer1','spell-level13-sum1','spell-points1-spent-wiz13','total-arc58-spent')
@@ -14420,7 +14420,7 @@ on('change:repeating_spells58', function(){
.execute();
});
on('change:repeating_spells59', function(){
on('change:repeating_spells59 remove:repeating_spells59', function(){
TAS.repeating('spells59')
.attrs('spell-level13-integer2','spell-level13-sum2','spell-points2-spent-wiz13','total-arc59-spent')
@@ -14445,7 +14445,7 @@ on('change:repeating_spells59', function(){
.execute();
});
on('change:repeating_spells60', function(){
on('change:repeating_spells60 remove:repeating_spells60', function(){
TAS.repeating('spells60')
.attrs('spell-level13-integer3','spell-level13-sum3','spell-points3-spent-wiz13','total-arc60-spent')
@@ -14471,7 +14471,7 @@ on('change:repeating_spells60', function(){
});
//Level 14 Wizard Spells
on('change:repeating_spells61', function(){
on('change:repeating_spells61 remove:repeating_spells61', function(){
TAS.repeating('spells61')
.attrs('spell-level14-integer1','spell-level14-sum1','spell-points1-spent-wiz14','total-arc61-spent')
@@ -14496,7 +14496,7 @@ on('change:repeating_spells61', function(){
.execute();
});
on('change:repeating_spells62', function(){
on('change:repeating_spells62 remove:repeating_spells62', function(){
TAS.repeating('spells62')
.attrs('spell-level14-integer2','spell-level14-sum2','spell-points2-spent-wiz14','total-arc62-spent')
@@ -14521,7 +14521,7 @@ on('change:repeating_spells62', function(){
.execute();
});
on('change:repeating_spells63', function(){
on('change:repeating_spells63 remove:repeating_spells63', function(){
TAS.repeating('spells63')
.attrs('spell-level14-integer3','spell-level14-sum3','spell-points3-spent-wiz14','total-arc63-spent')
@@ -14547,7 +14547,7 @@ on('change:repeating_spells63', function(){
});
//Level 15 Wizard Spells
on('change:repeating_spells64', function(){
on('change:repeating_spells64 remove:repeating_spells64', function(){
TAS.repeating('spells64')
.attrs('spell-level15-integer1','spell-level15-sum1','spell-points1-spent-wiz15','total-arc64-spent')
@@ -14572,7 +14572,7 @@ on('change:repeating_spells64', function(){
.execute();
});
on('change:repeating_spells65', function(){
on('change:repeating_spells65 remove:repeating_spells65', function(){
TAS.repeating('spells65')
.attrs('spell-level15-integer2','spell-level15-sum2','spell-points2-spent-wiz15','total-arc65-spent')
@@ -14597,7 +14597,7 @@ on('change:repeating_spells65', function(){
.execute();
});
on('change:repeating_spells66', function(){
on('change:repeating_spells66 remove:repeating_spells66', function(){
TAS.repeating('spells66')
.attrs('spell-level15-integer3','spell-level15-sum3','spell-points3-spent-wiz15','total-arc66-spent')
@@ -14623,7 +14623,7 @@ on('change:repeating_spells66', function(){
});
//Level 1 Priest Spells
on('change:repeating_spells28', function(){
on('change:repeating_spells28 remove:repeating_spells28', function(){
TAS.repeating('spells28')
.attrs('spell-priest-level1-integer1','spell-priest-level1-sum1','spell-points1-spent-pr1','total-wind28-spent')
@@ -14648,7 +14648,7 @@ on('change:repeating_spells28', function(){
.execute();
});
on('change:repeating_spells29', function(){
on('change:repeating_spells29 remove:repeating_spells29', function(){
TAS.repeating('spells29')
.attrs('spell-priest-level1-integer2','spell-priest-level1-sum2','spell-points2-spent-pr1','total-wind29-spent')
@@ -14673,7 +14673,7 @@ on('change:repeating_spells29', function(){
.execute();
});
on('change:repeating_spells30', function(){
on('change:repeating_spells30 remove:repeating_spells30', function(){
TAS.repeating('spells30')
.attrs('spell-priest-level1-integer3','spell-priest-level1-sum3','spell-points3-spent-pr1','total-wind30-spent')
@@ -14699,7 +14699,7 @@ on('change:repeating_spells30', function(){
});
//Level 2 Priest Spells
on('change:repeating_spells31', function(){
on('change:repeating_spells31 remove:repeating_spells31', function(){
TAS.repeating('spells31')
.attrs('spell-priest-level2-integer1','spell-priest-level2-sum1','spell-points1-spent-pr2','total-wind31-spent')
@@ -14724,7 +14724,7 @@ on('change:repeating_spells31', function(){
.execute();
});
on('change:repeating_spells32', function(){
on('change:repeating_spells32 remove:repeating_spells32', function(){
TAS.repeating('spells32')
.attrs('spell-priest-level2-integer2','spell-priest-level2-sum2','spell-points2-spent-pr2','total-wind32-spent')
@@ -14749,7 +14749,7 @@ on('change:repeating_spells32', function(){
.execute();
});
on('change:repeating_spells33', function(){
on('change:repeating_spells33 remove:repeating_spells33', function(){
TAS.repeating('spells33')
.attrs('spell-priest-level2-integer3','spell-priest-level2-sum3','spell-points3-spent-pr2','total-wind33-spent')
@@ -14775,7 +14775,7 @@ on('change:repeating_spells33', function(){
});
//Level 3 Priest Spells
on('change:repeating_spells34', function(){
on('change:repeating_spells34 remove:repeating_spells34', function(){
TAS.repeating('spells34')
.attrs('spell-priest-level3-integer1','spell-priest-level3-sum1','spell-points1-spent-pr3','total-wind34-spent')
@@ -14800,7 +14800,7 @@ on('change:repeating_spells34', function(){
.execute();
});
on('change:repeating_spells35', function(){
on('change:repeating_spells35 remove:repeating_spells35', function(){
TAS.repeating('spells35')
.attrs('spell-priest-level3-integer2','spell-priest-level3-sum2','spell-points2-spent-pr3','total-wind35-spent')
@@ -14825,7 +14825,7 @@ on('change:repeating_spells35', function(){
.execute();
});
on('change:repeating_spells36', function(){
on('change:repeating_spells36 remove:repeating_spells36', function(){
TAS.repeating('spells36')
.attrs('spell-priest-level3-integer3','spell-priest-level3-sum3','spell-points3-spent-pr3','total-wind36-spent')
@@ -14851,7 +14851,7 @@ on('change:repeating_spells36', function(){
});
//Level 4 Priest Spells
on('change:repeating_spells37', function(){
on('change:repeating_spells37 remove:repeating_spells37', function(){
TAS.repeating('spells37')
.attrs('spell-priest-level4-integer1','spell-priest-level4-sum1','spell-points1-spent-pr4','total-wind37-spent')
@@ -14876,7 +14876,7 @@ on('change:repeating_spells37', function(){
.execute();
});
on('change:repeating_spells38', function(){
on('change:repeating_spells38 remove:repeating_spells38', function(){
TAS.repeating('spells38')
.attrs('spell-priest-level4-integer2','spell-priest-level4-sum2','spell-points2-spent-pr4','total-wind38-spent')
@@ -14901,7 +14901,7 @@ on('change:repeating_spells38', function(){
.execute();
});
on('change:repeating_spells39', function(){
on('change:repeating_spells39 remove:repeating_spells39', function(){
TAS.repeating('spells39')
.attrs('spell-priest-level4-integer3','spell-priest-level4-sum3','spell-points3-spent-pr4','total-wind39-spent')
@@ -14927,7 +14927,7 @@ on('change:repeating_spells39', function(){
});
//Level 5 Priest Spells
on('change:repeating_spells40', function(){
on('change:repeating_spells40 remove:repeating_spells40', function(){
TAS.repeating('spells40')
.attrs('spell-priest-level5-integer1','spell-priest-level5-sum1','spell-points1-spent-pr5','total-wind40-spent')
@@ -14952,7 +14952,7 @@ on('change:repeating_spells40', function(){
.execute();
});
on('change:repeating_spells41', function(){
on('change:repeating_spells41 remove:repeating_spells41', function(){
TAS.repeating('spells41')
.attrs('spell-priest-level5-integer2','spell-priest-level5-sum2','spell-points2-spent-pr5','total-wind41-spent')
@@ -14977,7 +14977,7 @@ on('change:repeating_spells41', function(){
.execute();
});
on('change:repeating_spells42', function(){
on('change:repeating_spells42 remove:repeating_spells42', function(){
TAS.repeating('spells42')
.attrs('spell-priest-level5-integer3','spell-priest-level5-sum3','spell-points3-spent-pr5','total-wind42-spent')
@@ -15003,7 +15003,7 @@ on('change:repeating_spells42', function(){
});
//Level 6 Priest Spells
on('change:repeating_spells43', function(){
on('change:repeating_spells43 remove:repeating_spells43', function(){
TAS.repeating('spells43')
.attrs('spell-priest-level6-integer1','spell-priest-level6-sum1','spell-points1-spent-pr6','total-wind43-spent')
@@ -15028,7 +15028,7 @@ on('change:repeating_spells43', function(){
.execute();
});
on('change:repeating_spells44', function(){
on('change:repeating_spells44 remove:repeating_spells44', function(){
TAS.repeating('spells44')
.attrs('spell-priest-level6-integer2','spell-priest-level6-sum2','spell-points2-spent-pr6','total-wind44-spent')
@@ -15053,7 +15053,7 @@ on('change:repeating_spells44', function(){
.execute();
});
on('change:repeating_spells45', function(){
on('change:repeating_spells45 remove:repeating_spells45', function(){
TAS.repeating('spells45')
.attrs('spell-priest-level6-integer3','spell-priest-level6-sum3','spell-points3-spent-pr6','total-wind45-spent')
@@ -15079,7 +15079,7 @@ on('change:repeating_spells45', function(){
});
//Level 7 Priest Spells
on('change:repeating_spells46', function(){
on('change:repeating_spells46 remove:repeating_spells46', function(){
TAS.repeating('spells46')
.attrs('spell-priest-level7-integer1','spell-priest-level7-sum1','spell-points1-spent-pr7','total-wind46-spent')
@@ -15104,7 +15104,7 @@ on('change:repeating_spells46', function(){
.execute();
});
on('change:repeating_spells47', function(){
on('change:repeating_spells47 remove:repeating_spells47', function(){
TAS.repeating('spells47')
.attrs('spell-priest-level7-integer2','spell-priest-level7-sum2','spell-points2-spent-pr7','total-wind47-spent')
@@ -15129,7 +15129,7 @@ on('change:repeating_spells47', function(){
.execute();
});
on('change:repeating_spells48', function(){
on('change:repeating_spells48 remove:repeating_spells48', function(){
TAS.repeating('spells48')
.attrs('spell-priest-level7-integer3','spell-priest-level7-sum3','spell-points3-spent-pr7','total-wind48-spent')
@@ -15155,7 +15155,7 @@ on('change:repeating_spells48', function(){
});
//Level Q Priest Spells
on('change:repeating_spells49', function(){
on('change:repeating_spells49 remove:repeating_spells49', function(){
TAS.repeating('spells49')
.attrs('spell-priest-levelq-integer1','spell-priest-levelq-sum1','spell-points1-spent-prq','total-wind49-spent')
@@ -15180,7 +15180,7 @@ on('change:repeating_spells49', function(){
.execute();
});
on('change:repeating_spells50', function(){
on('change:repeating_spells50 remove:repeating_spells50', function(){
TAS.repeating('spells50')
.attrs('spell-priest-levelq-integer2','spell-priest-levelq-sum2','spell-points2-spent-prq','total-wind50-spent')
@@ -15205,7 +15205,7 @@ on('change:repeating_spells50', function(){
.execute();
});
on('change:repeating_spells51', function(){
on('change:repeating_spells51 remove:repeating_spells51', function(){
TAS.repeating('spells51')
.attrs('spell-priest-levelq-integer3','spell-priest-levelq-sum3','spell-points3-spent-prq','total-wind51-spent')
@@ -15231,7 +15231,7 @@ on('change:repeating_spells51', function(){
});
//Granted Powers
on('change:repeating_spells67', function(){
on('change:repeating_spells67 remove:repeating_spells67', function(){
TAS.repeating('spells67')
.attrs('spell-power-integer1','spell-power-sum1')
@@ -15250,7 +15250,7 @@ on('change:repeating_spells67', function(){
.execute();
});
on('change:repeating_spells68', function(){
on('change:repeating_spells68 remove:repeating_spells68', function(){
TAS.repeating('spells68')
.attrs('spell-power-integer2','spell-power-sum2')
@@ -15269,7 +15269,7 @@ on('change:repeating_spells68', function(){
.execute();
});
on('change:repeating_spells69', function(){
on('change:repeating_spells69 remove:repeating_spells69', function(){
TAS.repeating('spells69')
.attrs('spell-power-integer3','spell-power-sum3')
@@ -15289,7 +15289,7 @@ on('change:repeating_spells69', function(){
});
//Equipment Carried Section
on('change:repeating_gear', function(){
on('change:repeating_gear remove:repeating_gear', function(){
TAS.repeating('gear')
.attrs('gearweighttotal')
@@ -15307,14 +15307,14 @@ on('change:repeating_gear', function(){
});
//Mount Equipment Carried Section
on('change:repeating_gear-stored', function(){
on('change:repeating_gear-stored remove:repeating_gear-stored', function(){
TAS.repeating('gear-stored')
.fields('gear-stored-weight','stored-qty','mountgearweight')
.reduce(function(m,r){
m['gear-stored-weight']+=(r.F['gear-stored-weight']*r.I['stored-qty']);
r.mountgearweight=(r.F['gear-stored-weight']*r.I['stored-qty']);
return m;
.fields('gear-stored-weight','stored-qty','mountgearweight')
.reduce(function(m,r){
m['gear-stored-weight']+=(r.F['gear-stored-weight']*r.I['stored-qty']);
r.mountgearweight=(r.F['gear-stored-weight']*r.I['stored-qty']);
return m;
},{['gear-stored-weight']:0,['stored-qty']:0,['mountgearweight']:0, desc: []},function(m,r,a){
a.mountgearweight=m['gear-stored-weight'];
@@ -15323,15 +15323,15 @@ on('change:repeating_gear-stored', function(){
})
//Mount Equipment Carried Section Continued
on('change:repeating_gear-stored', function(){
on('change:repeating_gear-stored remove:repeating_gear-stored', function(){
TAS.repeating('gear-stored')
.attrs('mountgearweighttotal')
.fields('mountgearweight','on-mount')
.reduce(function(m,r){
m.mountgearweight+=(r.F.mountgearweight*r.I['on-mount']);
r.mountgearweighttotal=(r.F.mountgearweight*r.I['on-mount']);
return m;
.attrs('mountgearweighttotal')
.fields('mountgearweight','on-mount')
.reduce(function(m,r){
m.mountgearweight+=(r.F.mountgearweight*r.I['on-mount']);
r.mountgearweighttotal=(r.F.mountgearweight*r.I['on-mount']);
return m;
},{mountgearweight:0,['on-mount']:0, desc: []},function(m,r,a){
a.mountgearweighttotal=m.mountgearweight;
@@ -15340,7 +15340,7 @@ on('change:repeating_gear-stored', function(){
})
//Standard Currency
on('change:repeating_gem', function(){
on('change:repeating_gem remove:repeating_gem', function(){
TAS.repeating('gem')
.attrs('gemstotalvalue')
@@ -15357,7 +15357,7 @@ on('change:repeating_gem', function(){
});
//Dragonlance Currency
on('change:repeating_gem2', function(){
on('change:repeating_gem2 remove:repeating_gem2', function(){
TAS.repeating('gem2')
.attrs('gemstotalvalue2')
@@ -15374,7 +15374,7 @@ on('change:repeating_gem2', function(){
});
//Dark Sun Currency
on('change:repeating_gem3', function(){
on('change:repeating_gem3 remove:repeating_gem3', function(){
TAS.repeating('gem3')
.attrs('gemstotalvalue3')
@@ -15391,7 +15391,7 @@ on('change:repeating_gem3', function(){
});
//Ravenloft Currency
on('change:repeating_gem4', function(){
on('change:repeating_gem4 remove:repeating_gem4', function(){
TAS.repeating('gem4')
.attrs('gemstotalvalue4')
@@ -15408,7 +15408,7 @@ on('change:repeating_gem4', function(){
});
//Maztica Currency
on('change:repeating_gem5', function(){
on('change:repeating_gem5 remove:repeating_gem5', function(){
TAS.repeating('gem5')
.attrs('gemstotalvalue5')
@@ -15425,7 +15425,7 @@ on('change:repeating_gem5', function(){
});
//Birthright Currency
on('change:repeating_gem6', function(){
on('change:repeating_gem6 remove:repeating_gem6', function(){
TAS.repeating('gem6')
.attrs('gemstotalvalue6')
+10
View File
@@ -0,0 +1,10 @@
Ok guys, it's going to be along time before I push another update to Roll20. That being said, if you absolutely must have the latest copy of this sheet:
You can find it here HTML > https://gist.github.com/Project462/87b342d835a25dfbe88ce2dd775822cf <
And here CSS > https://gist.github.com/Project462/76da3d8a4c31af75aaefe73ef68c6c8a <
These will be updated about once a week, so keep checking back. I'll update the versioning too to reflect differences.
**NOTE** This HTMl is unstable and not considered functional at this time. It does have a bunch of cool features, but it should not be used without serious modification. If you don't know how to do that, be patient is all I can ask.
This readme was last updated on 08/09/2017.
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After

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+32 -22
View File
@@ -1,5 +1,6 @@
h1.sheet-title{
background-image: url("http://games.cfrances.com/resources/AberrantLogo.png");
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AEON-Aberrant/AberrantLogo.png");
background-size: contain;
width:609px;
height:161px;
margin: 0 auto;
@@ -85,10 +86,10 @@ h3{
clear:both;
}
textarea{
width:100%;
width:75%;
}
div.sheet-qpool input[type='number']{
width:45px;
width:150px;
}
div.sheet-qpool{
text-align:center;
@@ -109,20 +110,21 @@ div.sheet-qpool{
padding:0;
}
.sheet-power input[placeholder='Extras']{
width:83%;
width:66%;
display:inline-block;
}
.sheet-power [placeholder='Notes']{
width:76%;
width:66%;
padding:5 5px;
}
.sheet-power div.sheet-powerline3 button{
width:10%;
padding:0;
width:15%;
padding:5px;
height:27px;
margin-bottom:7px;
}
.sheet-power div.sheet-powerline3 input.sheet-total{
width:10%;
width:15%;
height:27px;
float:none;
margin-bottom:7px;
@@ -144,17 +146,18 @@ table tr td:nth-child(2) input, table tr td:nth-child(3) input, table tr td:nth-
width:40px;
}
.sheet-enhancement input{
width:49.9%;
width:33.0%;
}
.sheet-enhancement input[placeholder='Attribute']{
float:right;
}
.sheet-col2 textarea, .sheet-aberrations textarea{
height:2em;
padding:5 5px;
}
h2{
text-align:center;
width:80%;
width:66%;
margin:10px auto 0;
border-bottom: solid 1px black;
border-radius: 3px;
@@ -252,15 +255,14 @@ input[disabled] + span::before{
background: radial-gradient(#aaa, #7b7b7b) repeat scroll 0 0 rgba(0, 0, 0, 0);
}
input[type='text'].sheet-specialty{
input[type='text'].sheet-specialty{
width:25%;
text-align:center;
border:0;
padding:3px;
}
.sheet-advantages{
width:75%;
width:66%;
}
.sheet-advantage-wrapper{
display:flex;
@@ -276,22 +278,25 @@ input[type='text'].sheet-specialty{
.sheet-advhealth-wrapper{
display:flex;
flex-direction:row;
padding:5 5px;
}
table tr td:nth-child(2) input, table tr td:nth-child(3) input, table tr td:last-child input{
width:40px;
}
table{
width:100%;
width:90%;
padding-bottom:10px;
padding: 5px;
}
table tr td:first-child input{
width:100%;
padding:5 5px;
}
input[list='sheet-health-options'],select.sheet-health-options{
width:15px;
float:right;
padding:0;
float:right;
height:16px;
padding:5 5px;
}
textarea.sheet-knacksTa{
width:90%;
@@ -328,25 +333,30 @@ div.sheet-details{
div.sheet-details input, div.sheet-details select{
float:right;
width:150px !important;
padding:5 5px;
}
div.sheet-full-wrapper{
min-width:1200px;
min-width:1500px;
padding:5 5px;
}
div.sheet-others-wrapper{
width:20%;
width:75%;
padding:5 5px;
}
div.sheet-weapons{
width:80%;
padding:5 5px;
}
div.sheet-initiative{
width:20%;
width:25%;
padding:5 5px;
}
div.sheet-move{
width:80%;
}
div.sheet-move-wrapper div{
width:33%;
padding:0 5px;
padding:5 5px;
}
div.sheet-initmove-wrap div div label{
margin: 0 auto;
@@ -466,5 +476,5 @@ div.sheet-abil label input[placeholder="Ability"]{
width:150px;
}
div.sheet-health input[type='number']{
padding:0 !important;
}
padding:5px !important;
}
+169 -178
View File
@@ -46,6 +46,11 @@
<input type='radio' name='attr_Strength' value=3 /><span></span>
<input type='radio' name='attr_Strength' value=4 /><span></span>
<input type='radio' name='attr_Strength' value=5 /><span></span>
<input type='radio' name='attr_Strength' value=6 /><span></span>
<input type='radio' name='attr_Strength' value=7 /><span></span>
<input type='radio' name='attr_Strength' value=8 /><span></span>
<input type='radio' name='attr_Strength' value=9 /><span></span>
<input type='radio' name='attr_Strength' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -67,7 +72,7 @@
<div class='sheet-abil'>
<label>Brawl</label>
<input class='sheet-specialty' type='text' name='attr_Brawl_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Brawl [[ { (@{Brawl_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Brawl [[ { (@{Brawl_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Brawl_Total' value="@{Strength}+@{Brawl}" />
</button>
<div class='sheet-dots'>
@@ -82,7 +87,7 @@
<div class='sheet-abil'>
<label>Might</label>
<input class='sheet-specialty' type='text' name='attr_Might_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Might [[ { (@{Might_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Might [[ { (@{Might_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Might_Total' value="@{Strength}+@{Might}" />
</button>
<div class='sheet-dots'>
@@ -97,7 +102,7 @@
<div class='sheet-abil'>
<label>Throwing</label>
<input class='sheet-specialty' type='text' name='attr_Throwing_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Throwing [[ { (@{Throwing_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Throwing [[ { (@{Throwing_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Throwing_Total' value="@{Strength}+@{Throwing}" />
</button>
<div class='sheet-dots'>
@@ -113,7 +118,7 @@
<div class='sheet-abil'>
<label><input type='text' name='attr_rStrName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rStrSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rStrName} [[ { (@{rStr_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rStrName} [[ { (@{rStr_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rStr_Total' value="@{Strength}+@{rStr}" />
</button>
<div class='sheet-dots'>
@@ -135,6 +140,11 @@
<input type='radio' name='attr_Dexterity' value=3 /><span></span>
<input type='radio' name='attr_Dexterity' value=4 /><span></span>
<input type='radio' name='attr_Dexterity' value=5 /><span></span>
<input type='radio' name='attr_Dexterity' value=6 /><span></span>
<input type='radio' name='attr_Dexterity' value=7 /><span></span>
<input type='radio' name='attr_Dexterity' value=8 /><span></span>
<input type='radio' name='attr_Dexterity' value=9 /><span></span>
<input type='radio' name='attr_Dexterity' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -156,7 +166,7 @@
<div class='sheet-abil'>
<label>Archery</label>
<input class='sheet-specialty' type='text' name='attr_Archery_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Archery [[ { (@{Archery_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Archery [[ { (@{Archery_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Archery_Total' value="@{Dexterity}+@{Archery}" />
</button>
<div class='sheet-dots'>
@@ -171,7 +181,7 @@
<div class='sheet-abil'>
<label>Athletics</label>
<input class='sheet-specialty' type='text' name='attr_Athletics_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Athletics [[ { (@{Athletics_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Athletics [[ { (@{Athletics_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Athletics_Total' value="@{Dexterity}+@{Athletics}" />
</button>
<div class='sheet-dots'>
@@ -186,7 +196,7 @@
<div class='sheet-abil'>
<label>Drive</label>
<input class='sheet-specialty' type='text' name='attr_Drive_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Drive [[ { (@{Drive_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Drive [[ { (@{Drive_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Drive_Total' value="@{Dexterity}+@{Drive}" />
</button>
<div class='sheet-dots'>
@@ -201,7 +211,7 @@
<div class='sheet-abil'>
<label>Firearms</label>
<input class='sheet-specialty' type='text' name='attr_Firearms_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Firearms [[ { (@{Firearms_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Firearms [[ { (@{Firearms_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Firearms_Total' value="@{Dexterity}+@{Firearms}" />
</button>
<div class='sheet-dots'>
@@ -216,7 +226,7 @@
<div class='sheet-abil'>
<label>Gunnery</label>
<input class='sheet-specialty' type='text' name='attr_Gunnery_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Gunnery [[ { (@{Gunnery_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Gunnery [[ { (@{Gunnery_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Gunnery_Total' value="@{Dexterity}+@{Gunnery}" />
</button>
<div class='sheet-dots'>
@@ -231,7 +241,7 @@
<div class='sheet-abil'>
<label>Heavy Weapons</label>
<input class='sheet-specialty' type='text' name='attr_Heavy_Weapons_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Heavy Weapons [[ { (@{Heavy_Weapons_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Heavy Weapons [[ { (@{Heavy_Weapons_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Heavy_Weapons_Total' value="@{Dexterity}+@{Heavy_Weapons}" />
</button>
<div class='sheet-dots'>
@@ -240,13 +250,13 @@
<input type='radio' name='attr_Heavy_Weapons' value=2 /><span></span>
<input type='radio' name='attr_Heavy_Weapons' value=3 /><span></span>
<input type='radio' name='attr_Heavy_Weapons' value=4 /><span></span>
<input type='radio' name='attr_Heavy Weapons' value=5 /><span></span>
<input type='radio' name='attr_Heavy_Weapons' value=5 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-abil-->
<div class='sheet-abil'>
<label>Legerdemain</label>
<input class='sheet-specialty' type='text' name='attr_Legerdemain_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Legerdemain [[ { (@{Legerdemain_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Legerdemain [[ { (@{Legerdemain_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Legerdemain_Total' value="@{Dexterity}+@{Legerdemain}" />
</button>
<div class='sheet-dots'>
@@ -261,7 +271,7 @@
<div class='sheet-abil'>
<label>Martial Arts</label>
<input class='sheet-specialty' type='text' name='attr_Martial_Arts_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Martial Arts [[ { (@{Martial_Arts_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Martial Arts [[ { (@{Martial_Arts_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Martial_Arts_Total' value="@{Dexterity}+@{Martial_Arts}" />
</button>
<div class='sheet-dots'>
@@ -276,7 +286,7 @@
<div class='sheet-abil'>
<label>Melee</label>
<input class='sheet-specialty' type='text' name='attr_Melee_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Melee [[ { (@{Melee_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Melee [[ { (@{Melee_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Melee_Total' value="@{Dexterity}+@{Melee}" />
</button>
<div class='sheet-dots'>
@@ -291,7 +301,7 @@
<div class='sheet-abil'>
<label>Pilot</label>
<input class='sheet-specialty' type='text' name='attr_Pilot_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Pilot [[ { (@{Pilot_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Pilot [[ { (@{Pilot_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Pilot_Total' value="@{Dexterity}+@{Pilot}" />
</button>
<div class='sheet-dots'>
@@ -306,7 +316,7 @@
<div class='sheet-abil'>
<label>Ride</label>
<input class='sheet-specialty' type='text' name='attr_Ride_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Ride [[ { (@{Ride_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Ride [[ { (@{Ride_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Ride_Total' value="@{Dexterity}+@{Ride}" />
</button>
<div class='sheet-dots'>
@@ -321,7 +331,7 @@
<div class='sheet-abil'>
<label>Stealth</label>
<input class='sheet-specialty' type='text' name='attr_Stealth_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Stealth [[ { (@{Stealth_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Stealth [[ { (@{Stealth_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Stealth_Total' value="@{Dexterity}+@{Stealth}" />
</button>
<div class='sheet-dots'>
@@ -337,7 +347,7 @@
<div class='sheet-abil'>
<label><input type='text' name='attr_rDexName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rDexSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rDexName} [[ { (@{rDex_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rDexName} [[ { (@{rDex_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rDex_Total' value="@{Dexterity}+@{rDex}" />
</button>
<div class='sheet-dots'>
@@ -359,6 +369,11 @@
<input type='radio' name='attr_Stamina' value=3 /><span></span>
<input type='radio' name='attr_Stamina' value=4 /><span></span>
<input type='radio' name='attr_Stamina' value=5 /><span></span>
<input type='radio' name='attr_Stamina' value=6 /><span></span>
<input type='radio' name='attr_Stamina' value=7 /><span></span>
<input type='radio' name='attr_Stamina' value=8 /><span></span>
<input type='radio' name='attr_Stamina' value=9 /><span></span>
<input type='radio' name='attr_Stamina' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -380,7 +395,7 @@
<div class='sheet-abil'>
<label>Endurance</label>
<input class='sheet-specialty' type='text' name='attr_Endurance_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Endurance [[ { (@{Endurance_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Endurance [[ { (@{Endurance_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Endurance_Total' value="@{Stamina}+@{Endurance}" />
</button>
<div class='sheet-dots'>
@@ -395,7 +410,7 @@
<div class='sheet-abil'>
<label>Resistance</label>
<input class='sheet-specialty' type='text' name='attr_Resistance_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Resistance [[ { (@{Resistance_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Resistance [[ { (@{Resistance_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Resistance_Total' value="@{Stamina}+@{Resistance}" />
</button>
<div class='sheet-dots'>
@@ -410,23 +425,23 @@
<div class='sheet-abil'>
<label>Channeling</label>
<input class='sheet-specialty' type='text' name='attr_Channeling_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Channeling (Stamina) [[ { (@{Channeling_Stamina_Total} + ?{Modifiers|0})d10}>7 ]]">
<input type='text' disabled class='sheet-total' name='attr_Channeling_Stamina_Total' value="@{Stamina}+@{Channeling}" />
<button type='roll' value="/me rolls Channeling (Stamina) [[ { (@{Channeling_Stamina_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Channeling_Stamina_Total' value="@{Stamina}+@{SChanneling}" />
</button>
<div class='sheet-dots'>
<input type='radio' name='attr_Channeling' value=0 checked /><span></span>
<input type='radio' name='attr_Channeling' value=1 /><span></span>
<input type='radio' name='attr_Channeling' value=2 /><span></span>
<input type='radio' name='attr_Channeling' value=3 /><span></span>
<input type='radio' name='attr_Channeling' value=4 /><span></span>
<input type='radio' name='attr_Channeling' value=5 /><span></span>
<input type='radio' name='attr_SChanneling' value=0 checked /><span></span>
<input type='radio' name='attr_SChanneling' value=1 /><span></span>
<input type='radio' name='attr_SChanneling' value=2 /><span></span>
<input type='radio' name='attr_SChanneling' value=3 /><span></span>
<input type='radio' name='attr_SChanneling' value=4 /><span></span>
<input type='radio' name='attr_SChanneling' value=5 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-abil-->
<fieldset class='repeating_stamina'>
<div class='sheet-abil'>
<label><input type='text' name='attr_rStaName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rStaSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rStaName} [[ { (@{rSta_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rStaName} [[ { (@{rSta_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rSta_Total' value="@{Stamina}+@{rSta}" />
</button>
<div class='sheet-dots'>
@@ -451,6 +466,11 @@
<input type='radio' name='attr_Perception' value=3 /><span></span>
<input type='radio' name='attr_Perception' value=4 /><span></span>
<input type='radio' name='attr_Perception' value=5 /><span></span>
<input type='radio' name='attr_Perception' value=6 /><span></span>
<input type='radio' name='attr_Perception' value=7 /><span></span>
<input type='radio' name='attr_Perception' value=8 /><span></span>
<input type='radio' name='attr_Perception' value=9 /><span></span>
<input type='radio' name='attr_Perception' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -472,7 +492,7 @@
<div class='sheet-abil'>
<label>Artillery</label>
<input class='sheet-specialty' type='text' name='attr_Artillery_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Artillery [[ { (@{Artillery_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Artillery [[ { (@{Artillery_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Artillery_Total' value="@{Perception}+@{Artillery}" />
</button>
<div class='sheet-dots'>
@@ -487,7 +507,7 @@
<div class='sheet-abil'>
<label>Awareness</label>
<input class='sheet-specialty' type='text' name='attr_Awareness_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Awareness [[ { (@{Awareness_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Awareness [[ { (@{Awareness_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Awareness_Total' value="@{Perception}+@{Awareness}" />
</button>
<div class='sheet-dots'>
@@ -502,11 +522,11 @@
<div class='sheet-abil'>
<label>Channeling</label>
<input class='sheet-specialty' type='text' name='attr_Channeling_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Channeling (Perception) [[ { (@{Channeling_Perception_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Channeling (Perception) [[ { (@{Channeling_Perception_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Channeling_Perception_Total' value="@{Perception}+@{Channeling}" />
</button>
<div class='sheet-dots'>
<input type='radio' name='attr_Channeling' value=0 checked /><span></span>
<input type='radio' name='attr_Channeling' value=0 /><span></span>
<input type='radio' name='attr_Channeling' value=1 /><span></span>
<input type='radio' name='attr_Channeling' value=2 /><span></span>
<input type='radio' name='attr_Channeling' value=3 /><span></span>
@@ -517,7 +537,7 @@
<div class='sheet-abil'>
<label>Investigation</label>
<input class='sheet-specialty' type='text' name='attr_Investigation_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Investigation [[ { (@{Investigation_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Investigation [[ { (@{Investigation_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Investigation_Total' value="@{Perception}+@{Investigation}" />
</button>
<div class='sheet-dots'>
@@ -532,7 +552,7 @@
<div class='sheet-abil'>
<label>Navigation</label>
<input class='sheet-specialty' type='text' name='attr_Navigation_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Navigation [[ { (@{Navigation_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Navigation [[ { (@{Navigation_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Navigation_Total' value="@{Perception}+@{Navigation}" />
</button>
<div class='sheet-dots'>
@@ -548,7 +568,7 @@
<div class='sheet-abil'>
<label><input type='text' name='attr_rPerName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rPerSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rPerName} [[ { (@{rPer_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rPerName} [[ { (@{rPer_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rPer_Total' value="@{Perception}+@{rPer}" />
</button>
<div class='sheet-dots'>
@@ -570,6 +590,11 @@
<input type='radio' name='attr_Intelligence' value=3 /><span></span>
<input type='radio' name='attr_Intelligence' value=4 /><span></span>
<input type='radio' name='attr_Intelligence' value=5 /><span></span>
<input type='radio' name='attr_Intelligence' value=6 /><span></span>
<input type='radio' name='attr_Intelligence' value=7 /><span></span>
<input type='radio' name='attr_Intelligence' value=8 /><span></span>
<input type='radio' name='attr_Intelligence' value=9 /><span></span>
<input type='radio' name='attr_Intelligence' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -591,7 +616,7 @@
<div class='sheet-abil'>
<label>Academics</label>
<input class='sheet-specialty' type='text' name='attr_Academics_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Academics [[ { (@{Academics_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Academics [[ { (@{Academics_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Academics_Total' value="@{Intelligence}+@{Academics}" />
</button>
<div class='sheet-dots'>
@@ -606,7 +631,7 @@
<div class='sheet-abil'>
<label>Analysis</label>
<input class='sheet-specialty' type='text' name='attr_Analysis_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Analysis [[ { (@{Analysis_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Analysis [[ { (@{Analysis_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Analysis_Total' value="@{Intelligence}+@{Analysis}" />
</button>
<div class='sheet-dots'>
@@ -621,7 +646,7 @@
<div class='sheet-abil'>
<label>Bureaucracy</label>
<input class='sheet-specialty' type='text' name='attr_Bureaucracy_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Bureaucracy [[ { (@{Bureaucracy_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Bureaucracy [[ { (@{Bureaucracy_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Bureaucracy_Total' value="@{Intelligence}+@{Bureaucracy}" />
</button>
<div class='sheet-dots'>
@@ -636,7 +661,7 @@
<div class='sheet-abil'>
<label>Computer</label>
<input class='sheet-specialty' type='text' name='attr_Computer_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Computer [[ { (@{Computer_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Computer [[ { (@{Computer_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Computer_Total' value="@{Intelligence}+@{Computer}" />
</button>
<div class='sheet-dots'>
@@ -651,7 +676,7 @@
<div class='sheet-abil'>
<label>Demolitions</label>
<input class='sheet-specialty' type='text' name='attr_Demolitions_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Demolitions [[ { (@{Demolitions_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Demolitions [[ { (@{Demolitions_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Demolitions_Total' value="@{Intelligence}+@{Demolitions}" />
</button>
<div class='sheet-dots'>
@@ -666,7 +691,7 @@
<div class='sheet-abil'>
<label>Engineering</label>
<input class='sheet-specialty' type='text' name='attr_Engineering_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Engineering [[ { (@{Engineering_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Engineering [[ { (@{Engineering_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Engineering_Total' value="@{Intelligence}+@{Engineering}" />
</button>
<div class='sheet-dots'>
@@ -681,7 +706,7 @@
<div class='sheet-abil'>
<label>Gambling</label>
<input class='sheet-specialty' type='text' name='attr_Gambling_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Gambling [[ { (@{Gambling_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Gambling [[ { (@{Gambling_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Gambling_Total' value="@{Intelligence}+@{Gambling}" />
</button>
<div class='sheet-dots'>
@@ -696,7 +721,7 @@
<div class='sheet-abil'>
<label>Intrusion</label>
<input class='sheet-specialty' type='text' name='attr_Intrusion_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Intrusion [[ { (@{Intrusion_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Intrusion [[ { (@{Intrusion_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Intrusion_Total' value="@{Intelligence}+@{Intrusion}" />
</button>
<div class='sheet-dots'>
@@ -711,7 +736,7 @@
<div class='sheet-abil'>
<label>Linguistics</label>
<input class='sheet-specialty' type='text' name='attr_Linguistics_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Linguistics [[ { (@{Linguistics_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Linguistics [[ { (@{Linguistics_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Linguistics_Total' value="@{Intelligence}+@{Linguistics}" />
</button>
<div class='sheet-dots'>
@@ -726,7 +751,7 @@
<div class='sheet-abil'>
<label>Medicine</label>
<input class='sheet-specialty' type='text' name='attr_Medicine_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Medicine [[ { (@{Medicine_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Medicine [[ { (@{Medicine_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Medicine_Total' value="@{Intelligence}+@{Medicine}" />
</button>
<div class='sheet-dots'>
@@ -741,7 +766,7 @@
<div class='sheet-abil'>
<label>Occult</label>
<input class='sheet-specialty' type='text' name='attr_Occult_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Occult [[ { (@{Occult_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Occult [[ { (@{Occult_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Occult_Total' value="@{Intelligence}+@{Occult}" />
</button>
<div class='sheet-dots'>
@@ -756,7 +781,7 @@
<div class='sheet-abil'>
<label>Science</label>
<input class='sheet-specialty' type='text' name='attr_Science_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Science [[ { (@{Science_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Science [[ { (@{Science_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Science_Total' value="@{Intelligence}+@{Science}" />
</button>
<div class='sheet-dots'>
@@ -771,7 +796,7 @@
<div class='sheet-abil'>
<label>Survival</label>
<input class='sheet-specialty' type='text' name='attr_Survival_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Survival [[ { (@{Survival_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Survival [[ { (@{Survival_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Survival_Total' value="@{Intelligence}+@{Survival}" />
</button>
<div class='sheet-dots'>
@@ -786,7 +811,7 @@
<div class='sheet-abil'>
<label>Tradecraft</label>
<input class='sheet-specialty' type='text' name='attr_Tradecraft_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Tradecraft [[ { (@{Tradecraft_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Tradecraft [[ { (@{Tradecraft_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Tradecraft_Total' value="@{Intelligence}+@{Tradecraft}" />
</button>
<div class='sheet-dots'>
@@ -801,7 +826,7 @@
<div class='sheet-abil'>
<label>Thought Discipline (None)</label>
<input class='sheet-specialty' type='text' name='attr_Thought_Discipline_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Thought Discipline [[ { (@{Thought_Discipline_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Thought Discipline [[ { (@{Thought_Discipline_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Thought_Discipline_Total' value="@{Thought_Discipline}" />
</button>
<div class='sheet-dots'>
@@ -817,7 +842,7 @@
<div class='sheet-abil'>
<label><input type='text' name='attr_rIntName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rIntSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rIntName} [[ { (@{rInt_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rIntName} [[ { (@{rInt_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rInt_Total' value="@{Intelligence}+@{rInt}" />
</button>
<div class='sheet-dots'>
@@ -839,6 +864,11 @@
<input type='radio' name='attr_Wits' value=3 /><span></span>
<input type='radio' name='attr_Wits' value=4 /><span></span>
<input type='radio' name='attr_Wits' value=5 /><span></span>
<input type='radio' name='attr_Wits' value=6 /><span></span>
<input type='radio' name='attr_Wits' value=7 /><span></span>
<input type='radio' name='attr_Wits' value=8 /><span></span>
<input type='radio' name='attr_Wits' value=9 /><span></span>
<input type='radio' name='attr_Wits' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -860,7 +890,7 @@
<div class='sheet-abil'>
<label>Arts</label>
<input class='sheet-specialty' type='text' name='attr_Arts_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Arts [[ { (@{Arts_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Arts [[ { (@{Arts_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Arts_Total' value="@{Wits}+@{Arts}" />
</button>
<div class='sheet-dots'>
@@ -875,7 +905,7 @@
<div class='sheet-abil'>
<label>Biz</label>
<input class='sheet-specialty' type='text' name='attr_Biz_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Biz [[ { (@{Biz_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Biz [[ { (@{Biz_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Biz_Total' value="@{Wits}+@{Biz}" />
</button>
<div class='sheet-dots'>
@@ -890,7 +920,7 @@
<div class='sheet-abil'>
<label>Meditation</label>
<input class='sheet-specialty' type='text' name='attr_Arts_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Meditation [[ { (@{Meditation_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Meditation [[ { (@{Meditation_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Meditation_Total' value="@{Wits}+@{Meditation}" />
</button>
<div class='sheet-dots'>
@@ -905,7 +935,7 @@
<div class='sheet-abil'>
<label>Modulate</label>
<input class='sheet-specialty' type='text' name='attr_Modulate_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Modulate [[ { (@{Modulate_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Modulate [[ { (@{Modulate_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Modulate_Total' value="@{Wits}+@{Modulate}" />
</button>
<div class='sheet-dots'>
@@ -920,7 +950,7 @@
<div class='sheet-abil'>
<label>Rapport</label>
<input class='sheet-specialty' type='text' name='attr_Rapport_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Rapport [[ { (@{Rapport_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Rapport [[ { (@{Rapport_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Rapport_Total' value="@{Wits}+@{Rapport}" />
</button>
<div class='sheet-dots'>
@@ -935,7 +965,7 @@
<div class='sheet-abil'>
<label>Shadowing</label>
<input class='sheet-specialty' type='text' name='attr_Shadowing_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Shadowing [[ { (@{Shadowing_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Shadowing [[ { (@{Shadowing_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Shadowing_Total' value="@{Wits}+@{Shadowing}" />
</button>
<div class='sheet-dots'>
@@ -950,7 +980,7 @@
<div class='sheet-abil'>
<label>Tactics</label>
<input class='sheet-specialty' type='text' name='attr_Arts_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Tactics [[ { (@{Tactics_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Tactics [[ { (@{Tactics_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Tactics_Total' value="@{Wits}+@{Tactics}" />
</button>
<div class='sheet-dots'>
@@ -965,7 +995,7 @@
<div class='sheet-abil'>
<label>Unify</label>
<input class='sheet-specialty' type='text' name='attr_Unify_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Unify [[ { (@{Unify_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Unify [[ { (@{Unify_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Unify_Total' value="@{Wits}+@{Unify}" />
</button>
<div class='sheet-dots'>
@@ -980,7 +1010,7 @@
<div class='sheet-abil'>
<label>Weave</label>
<input class='sheet-specialty' type='text' name='attr_Weave_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Weave [[ { (@{Weave_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Weave [[ { (@{Weave_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Weave_Total' value="@{Wits}+@{Weave}" />
</button>
<div class='sheet-dots'>
@@ -996,7 +1026,7 @@
<div class='sheet-abil'>
<label><input type='text' name='attr_rWitName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rWitSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rWitName} [[ { (@{rWit_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rWitName} [[ { (@{rWit_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rWit_Total' value="@{Wits}+@{rWit}" />
</button>
<div class='sheet-dots'>
@@ -1021,6 +1051,11 @@
<input type='radio' name='attr_Charisma' value=3 /><span></span>
<input type='radio' name='attr_Charisma' value=4 /><span></span>
<input type='radio' name='attr_Charisma' value=5 /><span></span>
<input type='radio' name='attr_Charisma' value=6 /><span></span>
<input type='radio' name='attr_Charisma' value=7 /><span></span>
<input type='radio' name='attr_Charisma' value=8 /><span></span>
<input type='radio' name='attr_Charisma' value=9 /><span></span>
<input type='radio' name='attr_Charisma' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -1042,7 +1077,7 @@
<div class='sheet-abil'>
<label>Animal Training</label>
<input class='sheet-specialty' type='text' name='attr_Animal_Training_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Animal Training [[ { (@{Animal_Training_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Animal Training [[ { (@{Animal_Training_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Command_Total' value="@{Charisma}+@{Animal_Training}" />
</button>
<div class='sheet-dots'>
@@ -1057,7 +1092,7 @@
<div class='sheet-abil'>
<label>Carousing</label>
<input class='sheet-specialty' type='text' name='attr_Carousing_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Carousing [[ { (@{Carousing_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Carousing [[ { (@{Carousing_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Carousing_Total' value="@{Charisma}+@{Carousing}" />
</button>
<div class='sheet-dots'>
@@ -1072,7 +1107,7 @@
<div class='sheet-abil'>
<label>Command</label>
<input class='sheet-specialty' type='text' name='attr_Command_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Command [[ { (@{Command_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Command [[ { (@{Command_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Command_Total' value="@{Charisma}+@{Command}" />
</button>
<div class='sheet-dots'>
@@ -1087,7 +1122,7 @@
<div class='sheet-abil'>
<label>Etiquette</label>
<input class='sheet-specialty' type='text' name='attr_Etiquette_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Etiquette [[ { (@{Etiquette_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Etiquette [[ { (@{Etiquette_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Etiquette_Total' value="@{Charisma}+@{Etiquette}" />
</button>
<div class='sheet-dots'>
@@ -1102,7 +1137,7 @@
<div class='sheet-abil'>
<label>Instruction</label>
<input class='sheet-specialty' type='text' name='attr_Instruction_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Instruction [[ { (@{Instruction_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Instruction [[ { (@{Instruction_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Instruction_Total' value="@{Charisma}+@{Instruction}" />
</button>
<div class='sheet-dots'>
@@ -1117,7 +1152,7 @@
<div class='sheet-abil'>
<label>Perform</label>
<input class='sheet-specialty' type='text' name='attr_Perform_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Perform [[ { (@{Perform_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Perform [[ { (@{Perform_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Perform_Total' value="@{Charisma}+@{Perform}" />
</button>
<div class='sheet-dots'>
@@ -1133,7 +1168,7 @@
<div class='sheet-abil'>
<label><input type='text' name='attr_rChaName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rChaSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rChaName} [[ { (@{rCha_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rChaName} [[ { (@{rCha_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rCha_Total' value="@{Charisma}+@{rCha}" />
</button>
<div class='sheet-dots'>
@@ -1155,6 +1190,11 @@
<input type='radio' name='attr_Manipulation' value=3 /><span></span>
<input type='radio' name='attr_Manipulation' value=4 /><span></span>
<input type='radio' name='attr_Manipulation' value=5 /><span></span>
<input type='radio' name='attr_Manipulation' value=6 /><span></span>
<input type='radio' name='attr_Manipulation' value=7 /><span></span>
<input type='radio' name='attr_Manipulation' value=8 /><span></span>
<input type='radio' name='attr_Manipulation' value=9 /><span></span>
<input type='radio' name='attr_Manipulation' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -1176,7 +1216,7 @@
<div class='sheet-abil'>
<label>Diplomacy</label>
<input class='sheet-specialty' type='text' name='attr_Diplomacy_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Diplomacy [[ { (@{Diplomacy_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Diplomacy [[ { (@{Diplomacy_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Diplomacy_Total' value="@{Manipulation}+@{Diplomacy}" />
</button>
<div class='sheet-dots'>
@@ -1191,7 +1231,7 @@
<div class='sheet-abil'>
<label>Hypnosis</label>
<input class='sheet-specialty' type='text' name='attr_Hypnosis_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Hypnosis [[ { (@{Hypnosis_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Hypnosis [[ { (@{Hypnosis_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Hypnosis_Total' value="@{Manipulation}+@{Hypnosis}" />
</button>
<div class='sheet-dots'>
@@ -1206,7 +1246,7 @@
<div class='sheet-abil'>
<label>Interrogation</label>
<input class='sheet-specialty' type='text' name='attr_Interrogation_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Interrogation [[ { (@{Interrogation_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Interrogation [[ { (@{Interrogation_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Interrogation_Total' value="@{Manipulation}+@{Interrogation}" />
</button>
<div class='sheet-dots'>
@@ -1221,7 +1261,7 @@
<div class='sheet-abil'>
<label>Seduction</label>
<input class='sheet-specialty' type='text' name='attr_Seduction_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Seduction [[ { (@{Seduction_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Seduction [[ { (@{Seduction_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Seduction_Total' value="@{Manipulation}+@{Seduction}" />
</button>
<div class='sheet-dots'>
@@ -1236,7 +1276,7 @@
<div class='sheet-abil'>
<label>Streetwise</label>
<input class='sheet-specialty' type='text' name='attr_Streetwise_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Streetwise [[ { (@{Streetwise_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Streetwise [[ { (@{Streetwise_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Streetwise_Total' value="@{Manipulation}+@{Streetwise}" />
</button>
<div class='sheet-dots'>
@@ -1251,7 +1291,7 @@
<div class='sheet-abil'>
<label>Subterfuge</label>
<input class='sheet-specialty' type='text' name='attr_Subterfuge_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Subterfuge [[ { (@{Subterfuge_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Subterfuge [[ { (@{Subterfuge_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Subterfuge_Total' value="@{Manipulation}+@{Subterfuge}" />
</button>
<div class='sheet-dots'>
@@ -1267,7 +1307,7 @@
<div class='sheet-abil'>
<label><input type='text' name='attr_rManName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rManSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rManName} [[ { (@{rMan_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rManName} [[ { (@{rMan_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rMan_Total' value="@{Manipulation}+@{rMan}" />
</button>
<div class='sheet-dots'>
@@ -1289,6 +1329,11 @@
<input type='radio' name='attr_Appearance' value=3 /><span></span>
<input type='radio' name='attr_Appearance' value=4 /><span></span>
<input type='radio' name='attr_Appearance' value=5 /><span></span>
<input type='radio' name='attr_Appearance' value=6 /><span></span>
<input type='radio' name='attr_Appearance' value=7 /><span></span>
<input type='radio' name='attr_Appearance' value=8 /><span></span>
<input type='radio' name='attr_Appearance' value=9 /><span></span>
<input type='radio' name='attr_Appearance' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-att-->
<div class='sheet-matt'>
@@ -1310,7 +1355,7 @@
<div class='sheet-abil'>
<label>Disguise</label>
<input class='sheet-specialty' type='text' name='attr_Disguise_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Disguise [[ { (@{Disguise_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Disguise [[ { (@{Disguise_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Disguise_Total' value="@{Appearance}+@{Disguise}" />
</button>
<div class='sheet-dots'>
@@ -1325,7 +1370,7 @@
<div class='sheet-abil'>
<label>Intimidation</label>
<input class='sheet-specialty' type='text' name='attr_Intimidation_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Intimidation [[ { (@{Intimidation_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Intimidation [[ { (@{Intimidation_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Intimidation_Total' value="@{Appearance}+@{Intimidation}" />
</button>
<div class='sheet-dots'>
@@ -1340,7 +1385,7 @@
<div class='sheet-abil'>
<label>Style</label>
<input class='sheet-specialty' type='text' name='attr_Style_Specialty' placeholder='Specialty' />
<button type='roll' value="/me rolls Style [[ { (@{Style_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls Style [[ { (@{Style_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_Style_Total' value="@{Appearance}+@{Style}" />
</button>
<div class='sheet-dots'>
@@ -1356,7 +1401,7 @@
<div class='sheet-abil'>
<label><input type='text' name='attr_rAppName' placeholder='Ability'></label>
<input class='sheet-specialty' type='text' name='attr_rAppSpecialty' placeholder='Specialty' />
<button type='roll' value="/me rolls @{rAppName} [[ { (@{rApp_Total} + ?{Modifiers|0})d10}>7 ]]">
<button type='roll' value="/me rolls @{rAppName} [[ { (@{rApp_Total} + ?{Modifiers|0})d10}>7f1 ]]">
<input type='text' disabled class='sheet-total' name='attr_rApp_Total' value="@{Appearance}+@{rApp}" />
</button>
<div class='sheet-dots'>
@@ -1378,55 +1423,12 @@
<div class='sheet-advantage-wrapper'>
<div class='sheet-col1'>
<div class='sheet-backgrounds'>
<h3>Backgrounds</h3>
<div class='sheet-background'>
Node:
<div class='sheet-dots'>
<input type='radio' name='Attr_Node' value=0 checked /><span></span>
<input type='radio' name='Attr_Node' value=1 /><span></span>
<input type='radio' name='Attr_Node' value=2 /><span></span>
<input type='radio' name='Attr_Node' value=3 /><span></span>
<input type='radio' name='Attr_Node' value=4 /><span></span>
<input type='radio' name='Attr_Node' value=5 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-background-->
<div class='sheet-background'>
N-Stage Node:
<div class='sheet-dots'>
<input type='radio' name='Attr_Node' value=6 /><span></span>
<input type='radio' name='Attr_Node' value=7 /><span></span>
<input type='radio' name='Attr_Node' value=8 /><span></span>
<input type='radio' name='Attr_Node' value=9 /><span></span>
<input type='radio' name='Attr_Node' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-background-->
<div class='sheet-background'>
Attunement:
<div class='sheet-dots'>
<input type='radio' name='Attr_Attunement' value=0 checked /><span></span>
<input type='radio' name='Attr_Attunement' value=1 /><span></span>
<input type='radio' name='Attr_Attunement' value=2 /><span></span>
<input type='radio' name='Attr_Attunement' value=3 /><span></span>
<input type='radio' name='Attr_Attunement' value=4 /><span></span>
<input type='radio' name='Attr_Attunement' value=5 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-background-->
<div class='sheet-background'>
Boosted Attunement:
<div class='sheet-dots'>
<input type='radio' name='Attr_Attunement' value=6 /><span></span>
<input type='radio' name='Attr_Attunement' value=7 /><span></span>
<input type='radio' name='Attr_Attunement' value=8 /><span></span>
<input type='radio' name='Attr_Attunement' value=9 /><span></span>
<input type='radio' name='Attr_Attunement' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-background-->
<h3>Backgrounds</h3>
<fieldset class='repeating_backgrounds'>
<div class='sheet-background'>
<label><input type='text' name='attr_rBackName' placeholder='Background'></label>
<div class='sheet-dots'>
<input type='radio' name='attr_rBack' value=0 checked /><span></span>
<input type='radio' name='attr_rBack' value=1 /><span></span>
<input type='radio' name='attr_rBack' value=1 checked /><span></span>
<input type='radio' name='attr_rBack' value=2 /><span></span>
<input type='radio' name='attr_rBack' value=3 /><span></span>
<input type='radio' name='attr_rBack' value=4 /><span></span>
@@ -1437,12 +1439,10 @@
<input type='radio' name='attr_rBack' value=9 /><span></span>
<input type='radio' name='attr_rBack' value=10 /><span></span>
</div><!--sheet-dots-->
<div class='sheet-backgroundline2'>
<div class='sheet-background-Enhancementwrap'>
Enhancement: <input type='text' name='attr_rBackEnh' placeholder='Enhancement' />
</div>
</div><!--sheet-backgroundline2-->
Enhancement: <input type='text' name='attr_rBackEnh' placeholder='Enhancement'>
</div><!--sheet-background-->
<button type='roll' class='sheet-default' value="/me rolls a Background @{rBackName} [[ { (@{rBack} + ?{Modifiers|0})d10!}>7f1 ]]">
</button>
</fieldset><!--repeating-backgrounds-->
</div><!--sheet-backgrounds-->
<div class='sheet-willpower'>
@@ -1459,12 +1459,14 @@
<input type='radio' name='attr_Willpower_max' value=8 /><span></span>
<input type='radio' name='attr_Willpower_max' value=9 /><span></span>
<input type='radio' name='attr_Willpower_max' value=10 /><span></span>
<button type='roll' class='sheet-default' value="/me rolls Willpower @{Willpower_max} [[ { (@{Willpower_max} + ?{Modifiers|0})d10!}>7f1 ]]">
</button>
</div><!--sheet-wp-dots-->
<div class='sheet-points'>
<input type='radio' name='attr_Willpower' value=0 /><span></span>
<input type='radio' name='attr_Willpower' value=1 /><span></span>
<input type='radio' name='attr_Willpower' value=2 /><span></span>
<input type='radio' name='attr_Willpower' value=3 checked /><span></span>
<input type='radio' name='attr_Willpower' value=3 /><span></span>
<input type='radio' name='attr_Willpower' value=4 /><span></span>
<input type='radio' name='attr_Willpower' value=5 /><span></span>
<input type='radio' name='attr_Willpower' value=6 /><span></span>
@@ -1472,9 +1474,11 @@
<input type='radio' name='attr_Willpower' value=8 /><span></span>
<input type='radio' name='attr_Willpower' value=9 /><span></span>
<input type='radio' name='attr_Willpower' value=10 /><span></span>
<button type='roll' class='sheet-default' value="/me rolls Willpower (Current) @{Willpower} [[ { (@{Willpower} + ?{Modifiers|0})d10!}>7f1 ]]">
</button>
</div><!--sheet-points-->
</div><!--sheet-10dot-->
<div class='sheet-matt'>
<div class='sheet-matt'>
<label>Mega-Willpower</label>
<div class='sheet-dots'>
<input type='radio' name='attr_Mega-Willpower' value=0 checked /><span></span>
@@ -1489,12 +1493,14 @@
<input type='radio' name='attr_Mega-Willpower' value=9 /><span></span>
<input type='radio' name='attr_Mega-Willpower' value=10 /><span></span>
</div><!--sheet-dots-->
</div><!--sheet-matt-->
<div class='sheet-qpool'>
<h3>Willpower Pool</h3>
<input type='number' name='attr_WPool' min=0 />
/
<input type='number' name='attr_WPool_max' value=0 min=0 />
</div><!--sheet-q-pool-->
</div><!--sheet-matt-->
</div><!--sheet-q-pool-->
</div><!--sheet-dots-->
</div><!--sheet-willpower-->
<div class='sheet-taint'>
<h3>Taint</h3>
@@ -1559,28 +1565,22 @@
</div><!--sheet-10dot-->
</div><!--sheet-taint-->
<div class='sheet-aberrations'>
<h3>Aberrations</h3>
<fieldset><!--repeating-Aberrations-->
<h3>Aberrations & Body Modifications</h3>
<div>
<textarea class='sheet-aberrationsTa' name='attr_Aberrations' ></textarea>
<textarea name='attr_Aberrations' placeholder='Aberrations & Body Modifications'></textarea>
</div>
</fieldset><!--repeating-Aberrations-->
</div><!--sheet-aberrations-->
<div class='sheet-aberrations'>
<h3>Merits</h3>
<fieldset><!--repeating-Merits-->
<div>
<textarea class='sheet-aberrationsTa' name='attr_Merits' ></textarea>
<div>
<textarea name='attr_Merits' placeholder='Merits'></textarea>
</div>
</fieldset><!--repeating-Merits-->
</div><!--sheet-aberrations-->
<div class='sheet-aberrations'>
<h3>Flaws</h3>
<fieldset><!--repeating-Flaws-->
<div>
<textarea class='sheet-aberrationsTa' name='attr_Flaws' ></textarea>
</div>
</fieldset><!--repeating-Flaws-->
<h3>Flaws</h3>
<div>
<textarea name='attr_Flaws' placeholder='Flaws'></textarea>
</div>
</div><!--sheet-aberrations-->
<div class='sheet-taint'>
<h3>Quantum</h3>
@@ -1597,8 +1597,11 @@
<input type='radio' name='attr_Quantum' value=9 /><span></span>
<input type='radio' name='attr_Quantum' value=10 /><span></span>
</div><!--sheet-wp-dots-->
<button type='roll' class='sheet-default' value="/me rolls Quantum Rating @{Quantum} [[ { (@{Quantum} + ?{Modifiers|0})d10!}>7f1 ]]">
</button>
</div><!--sheet-10dot-->
<div class='sheet-qpool'>
<h3>Quantum Pool</h3>
<input type='number' name='attr_QPool' min=0 />
/
<input type='number' name='attr_QPool_max' value=22 min=22 />
@@ -1692,9 +1695,8 @@
<h3>Quantum Powers</h3>
<fieldset class='repeating_Powers'>
<div class='sheet-power'>
<label><input type='text' name='attr_rPowerName' placeholder='Power'></label>
<label><input type='text' name='attr_rPowerName' placeholder='Power Name'></label>
<div class='sheet-dots'>
<input type='radio' name='attr_rPower' value=0 /><span></span>
<input type='radio' name='attr_rPower' value=1 checked /><span></span>
<input type='radio' name='attr_rPower' value=2 /><span></span>
<input type='radio' name='attr_rPower' value=3 /><span></span>
@@ -1708,35 +1710,20 @@
</div><!--sheet-dots-->
<div class='sheet-powerline2'>
<div class='sheet-power-levelwrap'>
Level: <input type='number' name='attr_rPowerLevel' value=1 min=1 max=6 />
</div>
<fieldset class='repeating_Extras'>
<input type='text' name='attr_rPowerExtras' placeholder='Extras' class='sheet-pextra'/>
</fieldset><!--repeating-extras-->
</div><!--sheet-powerline2-->
<div class='sheet-powerline3'>
Level: <input type='number' name='attr_rPowerLevel' value=1 min=1 max=6 />
Power Max XP: <input type='number' name='attr_rPowerPMaxExp_Total' value=0 min=0 />
<fieldset class='repeating_weakness'>
Weakness: <textarea name='attr_rPowerWeakness' placeholder='Weakness'></textarea>
<input type='number' class='sheet-total' name='attr_rPowerWeak_Total' value=0 min=0 />
</fieldset><!--repeating-weakness-->
<fieldset class='repeating_strength'>
Strength: <textarea name='attr_rPowerStrength' placeholder='Strength'></textarea>
<input type='number' class='sheet-total' name='attr_rPowerStrength_Total' value=0 min=0 />
</fieldset><!--repeating-strength-->
</div><!--sheet-powerline3-->
<div class='sheet-powerline4'>
<fieldset class='repeating_techniques'>
<textarea name='attr_rPowerTechniques' placeholder='Techniques'></textarea>
<input type='number' class='sheet-total' name='attr_rPowerTechniques' value=0 min=0 />
</fieldset><!--repeating-techniques-->
</div><!--sheet-powerline4-->
<div class='sheet-powerline5'>
</div>
</div><!--sheet-powerline2-->
<div class='sheet-powerline3'>
Extras: <input type='text' name='attr_rExtraName' placeholder='Extra Name'>
Techniques: <input type='text' name='attr_rPowerTechniques' placeholder='Techniques'>
Weakness: <input type='text' name='attr_rWeakNotes' placeholder='Weaknesses'>
Strength: <input type='text' name='attr_rStrengthNotes' placeholder='Strengths'>
<textarea name='attr_rPowerNotes' placeholder='Notes'></textarea>
<input type='number' class='sheet-total' name='attr_rPowerDP' value=0 min=0 />
<button type='roll' class='sheet-default' value="/me activates @{rPowerName} [[ { (@{rPowerDP} + ?{Modifiers|0})d10}>7 ]]">
</button>
</div><!--sheet-powerline5-->
</div><!--sheet-powerline3-->
</div><!--sheet-power-->
</fieldset><!--repeating-powers-->
</div><!--sheet-powers-->
@@ -1754,19 +1741,19 @@
<th colspan=3>Rating (B/L/A)</th>
<th>Penalty</th>
</tr><tr>
<td>None</td>
<td>Natural Soak</td>
<td><input type='number' name='attr_Natural_Bashing_Soak' value=1 min=1 /></td>
<td><input type='number' name='attr_Natural_Lethal_Soak' value=0 min=0 /></td>
<td><input type='number' name='attr_Natural_Aggravated_Soak' value=0 min=0 /></td>
<td>0</td>
</tr><tr>
<td><input type='text' name='attr_Armor1_Name' /></td>
<td>Mega-Stamina</td>
<td><input type='number' name='attr_Armor1_Bashing_Soak' value=0 min=0 /></td>
<td><input type='number' name='attr_Armor1_Lethal_Soak' value=0 min=0 /></td>
<td><input type='number' name='attr_Armor1_Aggravated_Soak' value=0 min=0 /></td>
<td><input type='number' name='attr_Armor1_Penalty' max=0 value=0 /></td>
</tr><tr>
<td><input type='text' name='attr_Armor2_Name' /></td>
<td>Eufiber</td>
<td><input type='number' name='attr_Armor2_Bashing_Soak' value=0 min=0 /></td>
<td><input type='number' name='attr_Armor2_Lethal_Soak' value=0 min=0 /></td>
<td><input type='number' name='attr_Armor2_Aggravated_Soak' value=0 min=0 /></td>
@@ -1836,7 +1823,7 @@
</div><!--sheet-soak-->
</div class='sheet-col3'>
<div class='sheet-health-chart'>
<div class='sheet-health-row sheet-bruised'>
<div class='sheet-health-row'>
<label>Bruised</label>
<!--<input list='sheet-health-options' name='attr_Bruised' />-->
<select class='sheet-health-options' name='attr_Bruised'>
@@ -2073,6 +2060,7 @@
<div class='sheet-final'>
</div><!--sheet-final-->
<div class='sheet-other'>
<div class='sheet-col1'>
<div class='sheet-others-wrapper'>
<h2>Other Traits</h2>
<div class='sheet-initmove-wrap'>
@@ -2119,8 +2107,10 @@
</div><!--sheet-move-wrapper-->
</div><!--sheet-move-->
</div><!--sheet-initmove-wrap-->
</div class='sheet-col1'>
</div><!--other-wrapper-->
<div class='sheet-weapons'>
<div class='sheet-col2'>
<h2>Weapons</h2>
<div class='sheet-weapons-titles-wrapper'>
<h4 class='sheet-hide sheet-weapons-name'>Weapon</h4>
@@ -2191,6 +2181,7 @@
<input type='text' name='attr_wmass' />
</div><!--sheet-weapons-mass-->
</div><!--sheet-weapons-stats-wrapper-->
</div class='sheet-col2'>
</fieldset><!--repeating_weapons-->
</div><!--sheet-weapons-->
</div><!--sheet-other-->
+4 -3
View File
@@ -1,8 +1,9 @@
{
"html": "aberrant.html",
"css": "aberrant.css",
"authors": "Chris F.",
"roll20userid": "444248",
"authors": "Chris F., William H.",
"roll20userid": "444248, 216113",
"preview": "aberrant.png",
"instructions": "Thanks to Brian's forum thread on CSS Wizardry for the styling on the dot ratings. \rAbility totals under Attributes and Abilities are roll buttons. Mega-Attributes are not added to rolls due to the way they work, so they should be rolled separately."
}
}
+183 -102
View File
@@ -339,14 +339,17 @@ input {
}
.sheet-ability-name button[type=roll]::before,
.sheet-ability-focus-list button[type=roll]::before {
.sheet-ability-focus-list button[type=roll]::before,
.sheet-spell-short-container button[type=roll]::before {
content: "";
}
.sheet-ability-name button[type=roll]:hover,
.sheet-ability-name button[type=roll]:hover *,
.sheet-ability-focus-list button[type=roll]:hover,
.sheet-ability-focus-list button[type=roll]:hover * {
.sheet-ability-focus-list button[type=roll]:hover *,
.sheet-spell-short-container button[type=roll]:hover,
.sheet-spell-short-container button[type=roll]:hover * {
color: #EC2127;
}
@@ -426,7 +429,7 @@ input {
.sheet-ability-focus-list {
width: 100%;
min-height: 44px;
background: #f7f7f7;
background: #f5f5f5;
}
.sheet-ability-focus-list button[type=roll] {
@@ -446,26 +449,35 @@ input {
margin: 0px;
}
.sheet-ability-focus-list .repitem:last-child .sheet-focus-comma {
display:none;
}
.sheet-ability-focus-list .repitem:last-child .sheet-focus-comma,
.sheet-ability-focus-list .repcontrol {
display: none;
display:none;
}
/* Right column */
.sheet-sectionfourth {
width: 100.8px;
width: calc(25% - 4.71px);
height: 92px;
}
.sheet-sectiontwofourths {
width: 206.1px;
width: calc(50% - 3.79px);
height: 92px;
}
.sheet-fatigue select {
.sheet-mana-section,
.sheet-experience-points-section,
.sheet-fatigue-section,
.sheet-conviction-section,
.sheet-corruption-section,
.sheet-power-short-container,
.sheet-spell-short-divtohide,
.sheet-equipment-section,
.sheet-money-section {
display: none;
}
.sheet-fatigue-section select {
display: inline-block;
font-size: 9px;
line-height: 9px;
@@ -483,7 +495,7 @@ input {
}
.sheet-health input[name="attr_health"],
.sheet-fatigue input,
.sheet-fatigue-section input,
.sheet-conviction-section input[name="attr_conviction"],
.sheet-corruption-section input {
display: inline-block;
@@ -504,7 +516,7 @@ input {
padding-top: 7px;
}
.sheet-fatigue input {
.sheet-fatigue-section input {
padding-left: 10px;
}
@@ -616,9 +628,12 @@ input {
width: 419px;
}
.sheet-speed-defense-armor-container .sheet-col {
width: 137px;
height: 67px;
.sheet-speed-defense-armor-container {
height: 92px;
}
.sheet-speed-defense-armor-container .sheet-col {
width: 32.5%;
}
.sheet-speed-defense-score {
@@ -652,17 +667,17 @@ input {
margin-left: 2px;
}
.sheet-speed-defense-score input[name="attr_armor"] {
margin-left: 7px;
margin-left: 7.5px;
}
.sheet-speed-defense-armor-container .sheet-maximum-input span {
margin-left: 35px;
margin-left: 37px;;
}
.sheet-speed-defense-armor-container .sheet-maximum-input input {
width: 35px;
margin-top: -1px;
}
.sheet-speed-defense-score input[type=number]::-webkit-inner-spin-button,
@@ -675,49 +690,10 @@ input {
-moz-appearance:textfield;
}
.sheet-move-name span {
width: 136px;
}
.sheet-move-score {
display: inline-block;
font-size: 12px;
width: 136px;
}
.sheet-move-score input {
display: inline-block;
width: 100%;
text-align: center;
font-size: 30px;
border: none;
background: none;
box-shadow: none;
-webkit-appearance: none;
-moz-appearance: none;
-webkit-border-radius: 0px;
border-radius: 0px;
color: black;
margin-left: 23px;
margin-right: 0px;
margin-top: 0px;
margin-bottom: 0px;
}
.sheet-move-scores input[type=number]::-webkit-inner-spin-button,
.sheet-move-scores input[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
}
.sheet-sectionfull .repitem {
border-bottom: 1px solid #B0B0B0;
}
.sheet-sectionfull .repitem:last-child {
border-bottom: none;
}
.sheet-repeatingcol input,
.sheet-col-weapon-groups input {
display: inline-block;
@@ -738,6 +714,7 @@ input {
.sheet-col-attack-name input,
.sheet-col-attack-range input,
.sheet-col-attack-reload input,
.sheet-col-ammo input[type=number],
.sheet-equipment-name input,
.sheet-equipment-quantity input,
.sheet-equipment-description input,
@@ -747,20 +724,40 @@ input {
}
.sheet-col-attack-name {
width: 141px;
width: 158px;
}
.sheet-col-attack-range,
.sheet-col-attack-reload,
.sheet-col-attack-attackdice {
width: 60px;
.sheet-col-attackdice {
width: 55px;
}
.sheet-col-attack-attackdice input {
.sheet-attack-container .sheet-col-ammo {
width: 30px;
display: none;
}
.sheet-col-ammo input[type=number]::-webkit-inner-spin-button,
.sheet-col-ammo input[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
}
.sheet-money-score input[type=number] {
-moz-appearance:textfield;
}
.sheet-col-attackdice input {
width: 38px;
margin-left: 5px;
}
.sheet-col-attackdice .sheet-attackroll-withaim,
.sheet-col-attackdice .sheet-attackroll-withaim::before {
display: none;
}
.sheet-col-attack-damage {
width: 80px;
}
@@ -772,7 +769,6 @@ input {
.sheet-repeatingcol button[type=roll],
.sheet-focus-container button[type=roll] {
display: inline-block;
border: none;
background: none;
box-shadow: none;
@@ -831,14 +827,6 @@ input {
width: 265px;
}
input.sheet-power-list-checkbox:checked ~ div.sheet-power-short-container {
display: none;
}
input.sheet-spell-list-checkbox:checked ~ div.sheet-spell-spell-short-divtohide {
display: none;
}
.sheet-power-short-container .repcontrol,
.sheet-spell-short-container .repcontrol {
display: none;
@@ -853,15 +841,27 @@ input.sheet-spell-list-checkbox:checked ~ div.sheet-spell-spell-short-divtohide
}
.sheet-spell-short-description {
width: 248px;
width: 264px;
margin-bottom: 1px;
}
.sheet-spell-short-container button[type=roll] {
margin-top: 10px;
width: 100%;
display: inline-block;
border: none;
background: none;
box-shadow: none;
font-size: 12px;
padding-right: 0px;
margin-top: 11px;
color: black;
}
.sheet-money {
.sheet-spell-short-container textarea {
background-color:#FFF !important;
}
.sheet-money-section {
width: 100%;
border-top: 1px solid black;
}
@@ -1235,19 +1235,25 @@ input.sheet-teal2-color-checkbox:checked ~ .sheet-page .sheet-section-name {
background-color: #1f7b92;
}
input.sheet-blue-color-checkbox:checked ~ .sheet-tab-button:checked + span,
input.sheet-blue-color-checkbox:checked ~ .sheet-tab-button.sheet-tab5:checked + span + span,
input.sheet-blue-color-checkbox:checked ~ .sheet-page .sheet-section-name {
input.sheet-blue1-color-checkbox:checked ~ .sheet-tab-button:checked + span,
input.sheet-blue1-color-checkbox:checked ~ .sheet-tab-button.sheet-tab5:checked + span + span,
input.sheet-blue1-color-checkbox:checked ~ .sheet-page .sheet-section-name {
background-color: #007ab8;
}
input.sheet-blue2-color-checkbox:checked ~ .sheet-tab-button:checked + span,
input.sheet-blue2-color-checkbox:checked ~ .sheet-tab-button.sheet-tab5:checked + span + span,
input.sheet-blue2-color-checkbox:checked ~ .sheet-page .sheet-section-name {
background-color: #006496;
}
input.sheet-red-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_edit:after,
input.sheet-red-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_add:before,
input.sheet-red-color-checkbox:checked ~ .sheet-page .sheet-attack-container button[type=roll]::before,
input.sheet-red-color-checkbox:checked ~ .sheet-page .sheet-spell-short-container button[type=roll]::before,
input.sheet-red-color-checkbox:checked ~ .sheet-page .sheet-focus-container button[type=roll]::before,
input.sheet-red-color-checkbox:checked ~ .sheet-page .sheet-spell-container button[type=roll]::before {
color: #810206;
color: #810206;
}
@@ -1257,7 +1263,7 @@ input.sheet-teal1-color-checkbox:checked ~ .sheet-page .sheet-attack-container b
input.sheet-teal1-color-checkbox:checked ~ .sheet-page .sheet-spell-short-container button[type=roll]::before,
input.sheet-teal1-color-checkbox:checked ~ .sheet-page .sheet-focus-container button[type=roll]::before,
input.sheet-teal1-color-checkbox:checked ~ .sheet-page .sheet-spell-container button[type=roll]::before {
color: #00576B;
color: #00576B;
}
input.sheet-teal2-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_edit:after,
@@ -1269,13 +1275,22 @@ input.sheet-teal2-color-checkbox:checked ~ .sheet-page .sheet-spell-container bu
color: #1f7b92;
}
input.sheet-blue-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_edit:after,
input.sheet-blue-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_add:before,
input.sheet-blue-color-checkbox:checked ~ .sheet-page .sheet-attack-container button[type=roll]::before,
input.sheet-blue-color-checkbox:checked ~ .sheet-page .sheet-spell-short-container button[type=roll]::before,
input.sheet-blue-color-checkbox:checked ~ .sheet-page .sheet-focus-container button[type=roll]::before,
input.sheet-blue-color-checkbox:checked ~ .sheet-page .sheet-spell-container button[type=roll]::before {
color: #007ab8;
input.sheet-blue1-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_edit:after,
input.sheet-blue1-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_add:before,
input.sheet-blue1-color-checkbox:checked ~ .sheet-page .sheet-attack-container button[type=roll]::before,
input.sheet-blue1-color-checkbox:checked ~ .sheet-page .sheet-spell-short-container button[type=roll]::before,
input.sheet-blue1-color-checkbox:checked ~ .sheet-page .sheet-focus-container button[type=roll]::before,
input.sheet-blue1-color-checkbox:checked ~ .sheet-page .sheet-spell-container button[type=roll]::before {
color: #007ab8;
}
input.sheet-blue2-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_edit:after,
input.sheet-blue2-color-checkbox:checked ~ .sheet-page .repcontrol .repcontrol_add:before,
input.sheet-blue2-color-checkbox:checked ~ .sheet-page .sheet-attack-container button[type=roll]::before,
input.sheet-blue2-color-checkbox:checked ~ .sheet-page .sheet-spell-short-container button[type=roll]::before,
input.sheet-blue2-color-checkbox:checked ~ .sheet-page .sheet-focus-container button[type=roll]::before,
input.sheet-blue2-color-checkbox:checked ~ .sheet-page .sheet-spell-container button[type=roll]::before {
color: #006496;
}
input.sheet-dragon-age-button:checked ~ .sheet-page .sheet-dragon-age-selected,
@@ -1298,37 +1313,103 @@ input.sheet-blue-rose-button:checked ~ .sheet-page .sheet-age-selected {
display: none;
}
input.sheet-blue-rose-button:checked ~ .sheet-page .sheet-fatigue,
input.sheet-blue-rose-button:checked ~ .sheet-page .sheet-conviction-section,
input.sheet-blue-rose-button:checked ~ .sheet-page .sheet-corruption-section {
width: 100.45px;
.sheet-tab6 .sheet-row {
float: right;
}
.sheet-list-toggle-container {
float: right;
margin-bottom: 3px;
.sheet-small-section {
width: 160px;
}
.sheet-larger-section {
width: 325px;
}
.sheet-list-toggle-text {
margin-top: 1px;
margin-top: 2px;
margin-right: 7px;
}
margin-bottom: 3px;
}
.sheet-whisper-rolls-text {
margin-top: 5px;
}
.sheet-list-toggle-container input[type="checkbox"] + span::before {
margin-right: none;
}
.sheet-tab6 select {
.sheet-tab6 .sheet-section select {
float: right;
width: 140px;
width: 150px;
border: 1px solid #B0B0B0;
border-radius: 0px;
}
.sheet-tab6 .sheet-section select[name="attr_char-name-option"] {
width: 75px;
}
input.sheet-aim-checkbox:checked ~ .sheet-page .sheet-attackroll-noaim,
input.sheet-aim-checkbox:checked ~ .sheet-page .sheet-attackroll-noaim::before
{
display: none;
}
input.sheet-aim-checkbox:checked ~ .sheet-page .sheet-attackroll-withaim,
input.sheet-aim-checkbox:checked ~ .sheet-page .sheet-attackroll-withaim::before,
input.sheet-mana-section-checkbox:checked ~ .sheet-page .sheet-mana-section,
input.sheet-exp-section-checkbox:checked ~ .sheet-page .sheet-experience-points-section,
input.sheet-fatigue-section-checkbox:checked ~ .sheet-page .sheet-fatigue-section,
input.sheet-conviction-section-checkbox:checked ~ .sheet-page .sheet-conviction-section,
input.sheet-corruption-section-checkbox:checked ~ .sheet-page .sheet-corruption-section,
input.sheet-ammo-col-checkbox:checked ~ .sheet-page .sheet-attack-container .sheet-col-ammo,
input.sheet-power-list-checkbox:checked ~ .sheet-page .sheet-power-short-container,
input.sheet-spell-list-checkbox:checked ~ .sheet-page .sheet-spell-short-divtohide,
input.sheet-equipment-section-checkbox:checked ~ .sheet-page .sheet-equipment-section,
input.sheet-money-section-checkbox:checked ~ .sheet-page .sheet-money-section {
display: inline-block;
}
input.sheet-mana-section-checkbox:not(:checked) + input.sheet-exp-section-checkbox:not(:checked) + input.sheet-fatigue-section-checkbox:not(:checked) + input.sheet-conviction-section-checkbox:not(:checked) + input.sheet-corruption-section-checkbox:not(:checked) ~ .sheet-page .sheet-speed-defense-armor-container {
width: calc(75% - 2.9px);
}
input.sheet-mana-section-checkbox:not(:checked) + input.sheet-exp-section-checkbox:not(:checked) + input.sheet-fatigue-section-checkbox:not(:checked) + input.sheet-conviction-section-checkbox:not(:checked) + input.sheet-corruption-section-checkbox:not(:checked) ~ .sheet-page .sheet-speed-defense-score {
margin-left: 33%;
}
input.sheet-mana-section-checkbox:not(:checked) + input.sheet-exp-section-checkbox:not(:checked) + input.sheet-fatigue-section-checkbox:not(:checked) + input.sheet-conviction-section-checkbox:not(:checked) + input.sheet-corruption-section-checkbox:not(:checked) ~ .sheet-page .sheet-maximum-input span {
margin-left: 20px;
}
input.sheet-ammo-col-checkbox:checked ~ .sheet-page .sheet-attack-container .sheet-col-attack-name {
width: 125px;
}
.sheet-aim-value-field input[type=number] {
text-align: center;
width: 18px;
border: none;
background: none;
box-shadow: none;
border-radius: 0px;
margin-right: 3px;
margin-top: -2px;
}
.sheet-aim-value-field input[type=number]::-webkit-inner-spin-button,
.sheet-aim-value-field input[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
}
.sheet-aim-value-field input[type=number] {
-moz-appearance:textfield;
}
/* ROLL TEMPLATES */
.sheet-rolltemplates {
display: none;
}
.sheet-rolltemplate-default table {
border: 1px solid black;
}
@@ -2015,4 +2096,4 @@ input.sheet-blue-rose-button:checked ~ .sheet-page .sheet-corruption-section {
.sheet-tab7 .sheet-2nd_statstextbox {
width: 100% !important;
}
}
+252 -135
View File
@@ -9,7 +9,20 @@
<input class="hiddencheckbox red-color-checkbox" type="checkbox" name="attr_color" value="red">
<input class="hiddencheckbox teal1-color-checkbox" type="checkbox" name="attr_color" value="teal1">
<input class="hiddencheckbox teal2-color-checkbox" type="checkbox" name="attr_color" value="teal2">
<input class="hiddencheckbox blue-color-checkbox" type="checkbox" name="attr_color" value="blue">
<input class="hiddencheckbox blue1-color-checkbox" type="checkbox" name="attr_color" value="blue1">
<input class="hiddencheckbox blue2-color-checkbox" type="checkbox" name="attr_color" value="blue2">
<input type="checkbox" class="hiddencheckbox aim-checkbox" name="attr_aim-toggle">
<input type="checkbox" class="hiddencheckbox mana-section-checkbox" name="attr_mana-toggle">
<input type="checkbox" class="hiddencheckbox exp-section-checkbox" name="attr_exp-toggle">
<input type="checkbox" class="hiddencheckbox fatigue-section-checkbox" name="attr_fatigue-toggle">
<input type="checkbox" class="hiddencheckbox conviction-section-checkbox" name="attr_conviction-toggle">
<input type="checkbox" class="hiddencheckbox corruption-section-checkbox" name="attr_corruption-toggle">
<input type="checkbox" class="hiddencheckbox power-list-checkbox" name="attr_power-list-toggle">
<input type="checkbox" class="hiddencheckbox spell-list-checkbox" name="attr_spell-list-toggle">
<input type="checkbox" class="hiddencheckbox ammo-col-checkbox" name="attr_ammo-toggle">
<input type="checkbox" class="hiddencheckbox equipment-section-checkbox" name="attr_equipment-toggle">
<input type="checkbox" class="hiddencheckbox money-section-checkbox" name="attr_money-toggle">
<input class="tab-button tab1" type="radio" name="attr_tab" value="1" checked="checked"><span data-i18n="character-u">CHARACTER</span>
<input class="tab-button tab2" type="radio" name="attr_tab" value="2"><span data-i18n="persona-u">PERSONA</span>
@@ -116,7 +129,7 @@
</div>
<div class="info-container">
<input type="text" name="attr_gender" style="width: 120px;">
<span class="label" data-i18n="genger-u">GENDER</span>
<span class="label" data-i18n="gender-u">GENDER</span>
</div>
<div class="info-container">
<input type="text" name="attr_height" style="width: 120px;">
@@ -150,7 +163,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Accuracy}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ + [[@{accuracy}]]}}" name="roll_accuracy_check" data-i18n="accuracy-u">ACCURACY</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Accuracy}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{accuracy}]]}}" name="roll_accuracy_check" data-i18n="accuracy-u">ACCURACY</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_accuracy"/><span></span>
@@ -161,7 +174,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Accuracy (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{accuracy}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_accuracy_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Accuracy (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{accuracy}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_accuracy_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -173,7 +186,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Communication}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{communication}]]}}" name="roll_communication_check" data-i18n="communication-u">COMMUNICATION</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Communication}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{communication}]]}}" name="roll_communication_check" data-i18n="communication-u">COMMUNICATION</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_communication"/><span></span>
@@ -183,7 +196,7 @@
<fieldset class="repeating_communication-focus">
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Communication (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{communication}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_communication_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Communication (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{communication}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_communication_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -195,7 +208,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Constitution}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{constitution}]]}}" name="roll_constitution_check" data-i18n="constitution-u">CONSTITUTION</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Constitution}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{constitution}]]}}" name="roll_constitution_check" data-i18n="constitution-u">CONSTITUTION</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_constitution"/><span></span>
@@ -206,7 +219,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Constitution (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{constitution}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_constitution_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Constitution (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{constitution}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_constitution_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -218,7 +231,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Cunning}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{cunning}]]}}" name="roll_cunning_check" data-i18n="cunning-u">CUNNING</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Cunning}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{cunning}]]}}" name="roll_cunning_check" data-i18n="cunning-u">CUNNING</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_cunning"/><span></span>
@@ -229,7 +242,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Cunning (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{cunning}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_cunning_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Cunning (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{cunning}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_cunning_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -241,7 +254,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Dexterity}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{dexterity}]]}}" data-i18n="dexterity-u">DEXTERITY</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Dexterity}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{dexterity}]]}}" data-i18n="dexterity-u">DEXTERITY</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_dexterity"/><span></span>
@@ -252,7 +265,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Dexterity (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{dexterity}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_dexterity_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Dexterity (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{dexterity}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_dexterity_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -264,7 +277,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Fighting}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}" name="roll_fighting_check" data-i18n="fighting-u">FIGHTING</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Fighting}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}" name="roll_fighting_check" data-i18n="fighting-u">FIGHTING</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_fighting"/><span></span>
@@ -275,7 +288,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Fighting (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_fighting_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Fighting (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_fighting_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -287,7 +300,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Intelligence}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{Intelligence}]]}}" name="roll_intelligence_check" data-i18n="intelligence-u">INTELLIGENCE</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Intelligence}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{Intelligence}]]}}" name="roll_intelligence_check" data-i18n="intelligence-u">INTELLIGENCE</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_intelligence"/><span></span>
@@ -298,7 +311,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Intelligence (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_intelligence_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Intelligence (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_intelligence_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -310,7 +323,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Magic}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{magic}]]}}" name="roll_magic_check" data-i18n="magic-u">MAGIC</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Magic}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{magic}]]}}" name="roll_magic_check" data-i18n="magic-u">MAGIC</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_magic"/><span></span>
@@ -321,7 +334,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Magic (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{magic}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_magic_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Magic (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{magic}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_magic_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -333,7 +346,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Perception}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{perception}]]}}" name="roll_perception_check" data-i18n="perception-u">PERCEPTION</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Perception}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{perception}]]}}" name="roll_perception_check" data-i18n="perception-u">PERCEPTION</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_perception"/><span></span>
@@ -344,7 +357,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Perception (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{perception}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_perception_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Perception (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{perception}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_perception_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -356,7 +369,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Strength}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{strength}]]}}" name="roll_strength_check" data-i18n="strength-u">STRENGTH</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Strength}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{strength}]]}}" name="roll_strength_check" data-i18n="strength-u">STRENGTH</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_strength"/><span></span>
@@ -367,7 +380,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Strength (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{strength}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_strength_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Strength (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{strength}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_strength_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -379,7 +392,7 @@
<div class="col left-ability-container">
<div class="section-name focuses-section">
<div class="col ability-name">
<button class="abilities-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Willpower}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{willpower}]]}}" name="roll_willpower_check" data-i18n="willpower-u">WILLPOWER</button>
<button class="abilities-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Willpower}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{willpower}]]}}" name="roll_willpower_check" data-i18n="willpower-u">WILLPOWER</button>
</div>
<div class="col primary-checkbox">
<input type="checkbox" name="attr_primary_willpower"/><span></span>
@@ -390,7 +403,7 @@
<input type="hidden" name="attr_focusname">
<input type="hidden" name="attr_focusbonus">
<input type="hidden" name="attr_focusdescription">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Willpower (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{willpower}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_willpower_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Willpower (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{willpower}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_willpower_focus"><span name="attr_focusname"></span></button><span class="focus-comma">,</span>
</fieldset>
</div>
</div>
@@ -412,7 +425,30 @@
<input type="number" name="attr_health_max">
</div>
</div>
<div class="section sectionfourth blue-rose-selected fatigue">
<div class="section sectionfourth mana-section">
<div class="section-name dragon-age-selected character-section-name">
<span data-i18n="mana-u">MANA</span>
</div>
<div class="section-name second-gen-selected character-section-name">
<span data-i18n="magic-points-u">MAGIC POINTS</span>
</div>
<input type="number" name="attr_mana">
<div class="maximum-input">
<span data-i18n="max">Max</span>
<input type="number" name="attr_mana_max">
</div>
</div>
<div class="section sectiontwofourths experience-points-section">
<div class="section-name character-section-name">
<span data-i18n="experience-points-u">EXPERIENCE POINTS</span>
</div>
<input type="number" name="attr_experience-points">
<div class="maximum-input">
<span data-i18n="next">Next</span>
<input type="number" name="attr_experience-points-next">
</div>
</div>
<div class="section sectionfourth fatigue-section">
<div class="section-name character-section-name">
<span data-i18n="fatigue-u">FATIGUE</span>
</div>
@@ -427,7 +463,7 @@
</select>
</div>
</div>
<div class="section sectionfourth blue-rose-selected conviction-section">
<div class="section sectionfourth conviction-section">
<div class="section-name character-section-name">
<span data-i18n="conviction-u">CONVICTION</span>
</div>
@@ -437,34 +473,12 @@
<input type="number" name="attr_conviction_max" value="3" title="@{conviction_max}">
</div>
</div>
<div class="section sectionfourth blue-rose-selected corruption-section">
<div class="section sectionfourth corruption-section">
<div class="section-name character-section-name">
<span data-i18n="corruption-u">CORRUPTION</span>
</div>
<input type="number" name="attr_corruption">
</div>
<div class="section sectionfourth age-selected mana-section">
<div class="section-name character-section-name">
<span data-i18n="mana-u">MANA</span>
</div>
<input type="number" name="attr_mana">
<div class="maximum-input">
<span data-i18n="max">Max</span>
<input type="number" name="attr_mana_max">
</div>
</div>
<div class="section sectiontwofourths age-selected experience-points-section">
<div class="section-name character-section-name">
<span data-i18n="experience-points-u">EXPERIENCE POINTS</span>
</div>
<input type="number" name="attr_experience-points">
<div class="maximum-input">
<span data-i18n="next">Next</span>
<input type="number" name="attr_experience-points-next">
</div>
</div>
</div>
<div class="row">
<div class="section sectionfull speed-defense-armor-container">
<div class="section-name speed-defense-armor-name">
<div class="col">
@@ -520,7 +534,10 @@
<div class="col repeatingcol col-attack-reload">
<span data-i18n="reload-u">RELOAD</span>
</div>
<div class="col repeatingcol col-attack-attackdice">
<div class="col repeatingcol col-ammo">
<span>#</span>
</div>
<div class="col repeatingcol col-attackdice">
<span data-i18n="roll-u">ROLL</span>
</div>
<div class="col repeatingcol col-attack-damage">
@@ -536,14 +553,18 @@
</div>
<div class="col repeatingcol col-attack-reload">
<input type="text" name="attr_reload">
</div>
<div class="col repeatingcol col-attack-attackdice">
</div>
<div class="col repeatingcol col-ammo">
<input type="number" name="attr_ammo">
</div>
<div class="col repeatingcol col-attackdice">
<input type="text" placeholder="1" name="attr_attackroll">
<button type="roll" value="&{template:default} {{name=@{character_name} | @{attack-name}}}{{Range=@{range}}}{{Reload=@{reload}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Bonus=[[@{attackroll}]]}}" name="roll_attackdice"></button>
<button type="roll" class="attackroll-noaim" value="@{wtype}&{template:default} {{name=@{char-name-option}@{attack-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Bonus=[[@{attackroll}]]}}{{Range=@{range}}}{{Reload=@{reload}}}" name="roll_attackdice"></button>
<button type="roll" class="attackroll-withaim" value="@{wtype}&{template:default} {{name=@{char-name-option}@{attack-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Bonus=[[@{attackroll}]]}}{{Aim=[[?{Using the Aim action|Yes, @{aim-value}|No, 0}]]}}{{Range=@{range}}}{{Reload=@{reload}}}" name="roll_attackdice"></button>
</div>
<div class="col repeatingcol col-attack-damage">
<input type="text" placeholder="2d6+1" name="attr_attack-damage">
<button type="roll" value="&{template:default} {{name=@{character_name} | @{attack-name}}}{{Damage=[[@{attack-damage}]]}}" name="roll_weapondamage"></button>
<button type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}@{attack-name}}}{{Damage=[[@{attack-damage}]]}}" name="roll_weapondamage"></button>
</div>
</fieldset>
<div class="col-weapon-groups">
@@ -552,7 +573,6 @@
</div>
</div>
<div class="row">
<input type="checkbox" class="power-list-checkbox" name="attr_power-list-toggle" style="display: none;">
<div class="section sectionfull power-short-container">
<div class="section-name">
<div class="col repeatingcol power-short-name">
@@ -573,8 +593,7 @@
</div>
</div>
<div class="row">
<input type="checkbox" class="spell-list-checkbox" name="attr_spell-list-toggle" style="display: none;">
<div class="spell-spell-short-divtohide">
<div class="spell-short-divtohide">
<div class="section sectionfull spell-short-container dragon-age-selected">
<div class="section-name dragon-age-selected">
<div class="col repeatingcol spell-short-name">
@@ -583,22 +602,17 @@
<div class="col repeatingcol spell-short-description">
<span data-i18n="short-description-u">SHORT DESCRIPTION</span>
</div>
<div class="col repeatingcol spell-short-roll">
</div>
</div>
<fieldset class="repeating_spell">
<input type="hidden" name="attr_spell-name">
<input type="hidden" name="attr_spell-focus-bonus">
<input type="hidden" name="attr_spell-tn">
<input type="hidden" name="attr_spell-spellpower">
<div class="col repeatingcol spell-short-name">
<input type="text" name="attr_spell-name">
<button class="spell-magic-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}@{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Magic=+ [[@{Magic}]]}}{{Magic Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Spellpower=@{spell-spellpower}}}" name="roll_spell_check"><span name="attr_spell-name"></span></button>
</div>
<div class="col repeatingcol spell-short-description">
<textarea name="attr_short-spell-description"></textarea>
</div>
<div class="col repeatingcol">
<button class="spell-magic-buttons" type="roll" value="&{template:default} {{name=@{character_name} : @{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Magic=+ [[@{Magic}]]}}{{Magic Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Spellpower=@{spell-spellpower}}}" name="roll_spell_check"</button>
<textarea name="attr_short-spell-description" readonly="true"></textarea>
</div>
</fieldset>
</div>
@@ -610,23 +624,18 @@
<div class="col repeatingcol spell-short-description">
<span data-i18n="short-description-u">SHORT DESCRIPTION</span>
</div>
<div class="col repeatingcol spell-short-roll">
</div>
</div>
<fieldset class="repeating_spell">
<input type="hidden" name="attr_spell-name">
<input type="hidden" name="attr_spell-focus-bonus">
<input type="hidden" name="attr_spell-tn">
<input type="hidden" name="attr_spell-spellpower">
<div class="col repeatingcol spell-short-name">
<input type="text" name="attr_spell-name">
<button class="spell-magic-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}@{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Intelligence=+ [[@{Intelligence}]]}}{{Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Spellpower=@{spell-spellpower}}}" name="roll_spell_check"><span name="attr_spell-name"></span></button>
</div>
<div class="col repeatingcol spell-short-description">
<textarea name="attr_short-spell-description"></textarea>
</div>
<div class="col repeatingcol">
<button class="spell-magic-buttons" type="roll" value="&{template:default} {{name=@{character_name} : @{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Intelligence=+ [[@{Intelligence}]]}}{{Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Spellpower=@{spell-spellpower}}}" name="roll_spell_check"</button>
</div>
</fieldset>
</div>
<div class="section sectionfull spell-short-container blue-rose-selected">
@@ -637,30 +646,25 @@
<div class="col repeatingcol spell-short-description">
<span data-i18n="short-description-u">SHORT DESCRIPTION</span>
</div>
<div class="col repeatingcol spell-short-roll">
</div>
</div>
<fieldset class="repeating_spell">
<input type="hidden" name="attr_spell-name">
<input type="hidden" name="attr_spell-ability-score">
<input type="hidden" name="attr_spell-focus-bonus">
<input type="hidden" name="attr_spell-tn">
<input type="hidden" name="attr_spell-fatigue">
<div class="col repeatingcol spell-short-name">
<input type="text" name="attr_spell-name">
<button class="spell-magic-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}@{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{spell-ability-score}]]}}{{Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Fatigue TN=@{spell-fatigue}}}" name="roll_spell_check"><span name="attr_spell-name"></span></button>
</div>
<div class="col repeatingcol spell-short-description">
<textarea name="attr_short-spell-description"></textarea>
</div>
<div class="col repeatingcol">
<button class="spell-magic-buttons" type="roll" value="&{template:default} {{name=@{character_name} : @{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ + [[@{spell-ability-score}]]}}{{Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Fatigue TN=@{spell-fatigue}}}" name="roll_spell_check"</button>
</div>
</fieldset>
</div>
</div>
</div>
<div class="row">
<div class="section sectionfull gear-container">
<div class="section sectionfull equipment-section">
<div class="section-name">
<div class="col repeatingcol equipment-name">
<span data-i18n="equipment-name-u">EQUIPMENT NAME</span>
@@ -683,7 +687,7 @@
<textarea name="attr_equipment-description"></textarea>
</div>
</fieldset>
<div class="money age-selected">
<div class="money-section">
<div class="money-score">
<input type="number" name="attr_cp" placeholder="CP" title="CP">
</div>
@@ -700,7 +704,7 @@
</div>
</div>
<!-- PERSONA TAB -->
<!-- PERSONA TAB -->
<div class="page tab2">
<div class="header">
<div class="name-container dragon-age-selected">
@@ -745,7 +749,7 @@
</div>
<div class="info-container">
<input type="text" name="attr_gender" style="width: 120px;">
<span class="label" data-i18n="genger-u">GENDER</span>
<span class="label" data-i18n="gender-u">GENDER</span>
</div>
<div class="info-container">
<input type="text" name="attr_height" style="width: 120px;">
@@ -1082,7 +1086,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Accuracy (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{accuracy}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_accuracy_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Accuracy (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{accuracy}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_accuracy_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1100,7 +1104,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Communication (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{communication}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_communication_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Communication (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{communication}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_communication_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1118,7 +1122,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Constitution (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{constitution}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_constitution_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Constitution (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{constitution}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_constitution_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1136,7 +1140,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Cunning (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{cunning}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_cunning_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Cunning (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{cunning}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_cunning_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1156,7 +1160,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Dexterity (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{dexterity}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_dexterity_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Dexterity (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{dexterity}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_dexterity_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1174,7 +1178,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Fighting (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_fighting_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Fighting (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_fighting_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1192,7 +1196,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Intelligence (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_intelligence_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Intelligence (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{fighting}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_intelligence_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1210,7 +1214,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Magic (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{magic}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_magic_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Magic (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{magic}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_magic_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1228,7 +1232,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Perception (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{perception}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_perception_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Perception (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{perception}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_perception_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1248,7 +1252,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Perception (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{perception}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_perception_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Perception (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{perception}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_perception_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1266,7 +1270,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Strength (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{strength}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_strength_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Strength (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{strength}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_strength_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1284,7 +1288,7 @@
<span data-i18n="focus:-u">FOCUS:</span>
<input type="text" title="Focus name" name="attr_focusname">
<input type="number" placeholder="2" title="Focus bonus (0, 2, 3, etc.) MUST have a value for the buttons to work." name="attr_focusbonus">
<button class="focus-buttons" type="roll" value="&{template:default} {{name=@{character_name} : Willpower (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{willpower}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_willpower_focus"></button>
<button class="focus-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}Willpower (@{focusname})}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{willpower}]]}}{{Focus=+ [[@{focusbonus}]]}}" name="roll_willpower_focus"></button>
</div>
<div class="row">
<textarea name="attr_focusdescription" placeholder="Description" title="Description"></textarea>
@@ -1456,7 +1460,7 @@
<input type="text" name="attr_spell-cast-time">
</div>
<div class="row">
<input type="number" name="attr_spell-tn">
<input type="text" name="attr_spell-tn">
</div>
<div class="row">
<input type="text" name="attr_spell-test">
@@ -1477,13 +1481,13 @@
</div>
<div class="col">
<div class="row">
<input type="number" name="attr_spell-spellpower">
<input type="text" name="attr_spell-spellpower">
</div>
<div class="row">
<input type="number" value="0" name="attr_spell-focus-bonus">
<input type="number" placeholder="*" name="attr_spell-focus-bonus">
</div>
<div class="row">
<button class="spell-magic-buttons" type="roll" value="&{template:default} {{name=@{character_name} : @{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Magic=+ [[@{Magic}]]}}{{Magic Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Spellpower=@{spell-spellpower}}}" name="roll_spell_check"</button>
<button class="spell-magic-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}@{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Magic=+ [[@{Magic}]]}}{{Magic Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Spellpower=@{spell-spellpower}}}" name="roll_spell_check"></button>
</div>
</div>
</div>
@@ -1545,7 +1549,7 @@
<input type="text" name="attr_spell-cast-time">
</div>
<div class="row">
<input type="number" name="attr_spell-tn">
<input type="text" name="attr_spell-tn">
</div>
<div class="row">
<input type="text" name="attr_spell-test">
@@ -1566,13 +1570,13 @@
</div>
<div class="col">
<div class="row">
<input type="number" name="attr_spell-spellpower">
<input type="text" name="attr_spell-spellpower">
</div>
<div class="row">
<input type="number" value="0" name="attr_spell-focus-bonus">
<input type="number" placeholder="*" name="attr_spell-focus-bonus">
</div>
<div class="row">
<button class="spell-magic-buttons" type="roll" value="&{template:default} {{name=@{character_name} : @{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Intelligence=+ [[@{Intelligence}]]}}{{Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Spellpower=@{spell-spellpower}}}" name="roll_spell_check"</button>
<button class="spell-magic-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}@{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Intelligence=+ [[@{Intelligence}]]}}{{Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Spellpower=@{spell-spellpower}}}" name="roll_spell_check"></button>
</div>
</div>
</div>
@@ -1613,7 +1617,7 @@
<input type="text" name="attr_spell-time">
</div>
<div class="row">
<input type="number" name="attr_spell-tn">
<input type="text" name="attr_spell-tn">
</div>
</div>
</div>
@@ -1637,7 +1641,7 @@
<input type="text" name="attr_spell-resistance">
</div>
<div class="row">
<input type="number" name="attr_spell-fatigue">
<input type="text" name="attr_spell-fatigue">
</div>
</div>
</div>
@@ -1662,10 +1666,10 @@
</select>
</div>
<div class="row">
<input type="number" value="0" name="attr_spell-focus-bonus">
<input type="number" placeholder="*" name="attr_spell-focus-bonus">
</div>
<div class="row">
<button class="spell-magic-buttons" type="roll" value="&{template:default} {{name=@{character_name} : @{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Magic=+ [[@{spell-ability-score}]]}}{{Magic Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Fatigue TN=@{spell-fatigue}}}" name="roll_spell_check"</button>
<button class="spell-magic-buttons" type="roll" value="@{wtype}&{template:default} {{name=@{char-name-option}@{spell-name}}}{{Roll=[[1d6cs>7cf<0]] [[1d6cs>7cf<0]] [[1d6cs>1cf<6]]}}{{Ability=+ [[@{spell-ability-score}]]}}{{Arcana Focus=+ [[@{spell-focus-bonus}]]}}{{TN=@{spell-tn}}}{{Fatigue TN=@{spell-fatigue}}}" name="roll_spell_check"></button>
</div>
</div>
</div>
@@ -1796,8 +1800,8 @@
</div>
</div>
<div class="body">
<div class="section">
<div class="section-name game-system-name">
<div class="section small-section">
<div class="section-name">
<span data-i18n="game-system-u">GAME SYSTEM</span>
</div>
<div>
@@ -1809,27 +1813,125 @@
</select>
</div>
</div>
<div class="section">
<div class="section-name color-name">
<div class="section small-section">
<div class="section-name">
<span data-i18n="color-selection-u">COLOR SELECTION</span>
</div>
<div>
<select class="color-select" name="attr_color">
<option value="black">Black</option>
<option value="red">Red</option>
<option value="teal1">Teal 1</option>
<option value="teal2">Teal 2</option>
<option value="blue">Blue</option>
<option value="black" data-i18n="black">Black</option>
<option value="red" data-i18n="red">Red</option>
<option value="teal1" data-i18n="teal-1">Teal 1</option>
<option value="teal2" data-i18n="teal-2">Teal 2</option>
<option value="blue1" data-i18n="blue-1">Blue 1</option>
<option value="blue2" data-i18n="blue-2">Blue 2</option>
</select>
</div>
</div>
<div class="section">
<div class="section larger-section">
<div class="section-name">
<span data-i18n="rolls-u">ROLLS</span>
</div>
<div class="row">
<div class="col whisper-rolls-text">
<span data-i18n="whisper-rolls-to-gm">Whisper rolls to GM</span>
</div>
<div class="col">
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
</select>
</div>
</div>
<div class="row">
<div class="col whisper-rolls-text">
<span data-i18n="show-the-character-name-in-roll-results">Show the character name in roll results</span>
</div>
<div class="col">
<select name="attr_char-name-option">
<option value="@{character_name} &#124; " data-i18n="show">Show</option>
<option value=" " data-i18n="hide">Hide</option>
</select>
</div>
</div>
</div>
<div class="section larger-section">
<div class="section-name">
<span data-i18n="options-u">OPTIONS</span>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="prompt-for-aim-action-when-rolling-attacks">Prompt for Aim action when rolling attacks</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_aim-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="aim-value-a-value-must-be-entered-here">Aim value (a number MUST be entered here)</span>
</div>
<div class="col aim-value-field">
<input type="number" name="attr_aim-value" placeholder="1">
</div>
</div>
</div>
<div class="section larger-section">
<div class="section-name">
<span data-i18n="sections-u">SECTIONS</span>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="hide-the-power-list-in-the-character-tab">Hide the Power list in the Character tab</span>
<span data-i18n="show-the-mana/magic-points-section">Show the Mana/Magic Points section</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_mana-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="show-the-experience-points-section">Show the Experience Points section</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_exp-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="show-the-fatigue-section">Show the Fatigue section</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_fatigue-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="show-the-conviction-section">Show the Conviction section</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_conviction-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="show-the-corruption-section">Show the Corruption section</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_corruption-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="show-the-ammo-column">Show the Ammo column</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_ammo-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="show-the-power-list">Show the Power list in the Character tab</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_power-list-toggle"><span></span>
@@ -1837,12 +1939,28 @@
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="hide-the-spell/arcana-in-the-character-tab">Hide the Spell/Arcana list in the Character tab</span>
<span data-i18n="show-the-spell/arcana-list">Show the Spell/Arcana list in the Character tab</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_spell-list-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="show-the-equipment-section">Show the Equipment section</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_equipment-toggle"><span></span>
</div>
</div>
<div class="row list-toggle-container">
<div class="col list-toggle-text">
<span data-i18n="show-the-money/currency-section">Show the Money/Currency section</span>
</div>
<div class="col list-toggle-checkbox">
<input type="checkbox" class="list-checkbox" name="attr_money-toggle"><span></span>
</div>
</div>
</div>
</div>
</div>
@@ -1944,7 +2062,7 @@
</div>
<div class="info-container">
<input type="text" name="attr_gender" style="width: 120px;">
<span class="label" data-i18n="genger-u">GENDER</span>
<span class="label" data-i18n="gender-u">GENDER</span>
</div>
<div class="info-container">
<input type="text" name="attr_height" style="width: 120px;">
@@ -2007,7 +2125,7 @@
<tr>
<td class='sheet-blackbox'>
<div>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Constitution}' name='roll_Constitution_Check' /></button>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Constitution}' name='roll_Constitution_Check'></button>
CONSTITUTION
<input type='checkbox' title='Primary Skill' name='attr_Primary_Skill_Con' />
</div>
@@ -2057,7 +2175,7 @@
<tr>
<td class='sheet-blackbox'>
<div>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Dexterity}' name='roll_Dexterity_Check' /></button>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Dexterity}' name='roll_Dexterity_Check'></button>
DEXTERITY
<input type='checkbox' title='Primary Skill' name='attr_Primary_Skill_Dex' />
</div>
@@ -2083,7 +2201,7 @@
<tr>
<td class='sheet-blackbox'>
<div>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Magic}' name='roll_Magic_Check' /></button>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Magic}' name='roll_Magic_Check'></button>
MAGIC
<input type='checkbox' title='Primary Skill' name='attr_Primary_Skill_Mag' />
</div>
@@ -2107,7 +2225,7 @@
<tr>
<td class='sheet-blackbox'>
<div>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Perception}' name='roll_Perception_Check' /></button>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Perception}' name='roll_Perception_Check'></button>
PERCEPTION
<input type='checkbox' title='Primary Skill' name='attr_Primary_Skill_Per' />
</div>
@@ -2133,7 +2251,7 @@
<tr>
<td class='sheet-blackbox'>
<div>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Strength}' name='roll_Strength_Check' /></button>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Strength}' name='roll_Strength_Check'></button>
STRENGTH
<input type='checkbox' title='Primary Skill' name='attr_Primary_Skill_Str' />
</div>
@@ -2157,7 +2275,7 @@
<tr>
<td class='sheet-blackbox'>
<div>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Willpower}' name='roll_Willpower_Check' /></button>
<button class='sheet-skillbuttons' type='roll' value='/roll {2d6, d6[Dragon Die]} + @{Willpower}' name='roll_Willpower_Check'></button>
WILLPOWER
<input type='checkbox' title='Primary Skill' name='attr_Primary_Skill_Wil' />
</div>
@@ -2335,7 +2453,7 @@
<td><input type='text' class='sheet-weaponnametext' name='attr_Weapon_Name_display' placeholder='Battle Axe' /></td>
<td><button type='roll' value='/em @{char_name} uses @{Weapon_Name_display} to attack: [[{2d6, d6[Dragon Die]} + @{Weapon_Attack_display}]]' name='roll_Weapon_Attack_Check_display'></button></td>
<td><input type='text' class='sheet-weaponatacktext' name='attr_Weapon_Attack_display' value='0' /></td>
<td><button type='roll' value='/em @{char_name} does [[@{Weapon_Damage_display}]] damage with @{Weapon_Name_display}' name='roll_Weapon_Damage_Check_display' /></button></td>
<td><button type='roll' value='/em @{char_name} does [[@{Weapon_Damage_display}]] damage with @{Weapon_Name_display}' name='roll_Weapon_Damage_Check_display'></button></td>
<td><input type='text' class='sheet-weapondamagetext' name='attr_Weapon_Damage_display' placeholder='2d6' /></td>
</tr>
<tr>
@@ -2348,7 +2466,7 @@
<td><input type='text' class='sheet-weaponnametext' name='attr_Weapon_Name' placeholder='Battle Axe' /></td>
<td><button type='roll' value='/em @{char_name} uses @{Weapon_Name} to attack: [[{2d6, d6[Dragon Die]} + @{Weapon_Attack}]]' name='roll_Weapon_Attack_Check'></button></td>
<td><input type='text' class='sheet-weaponatacktext' name='attr_Weapon_Attack' value='0' /></td>
<td><button type='roll' value='/em @{char_name} does [[@{Weapon_Damage}]] damage with @{Weapon_Name}' name='roll_Weapon_Damage_Check' /></button></td>
<td><button type='roll' value='/em @{char_name} does [[@{Weapon_Damage}]] damage with @{Weapon_Name}' name='roll_Weapon_Damage_Check'></button></td>
<td><input type='text' class='sheet-weapondamagetext' name='attr_Weapon_Damage' placeholder='2d6' /></td>
</tr>
<tr>
@@ -2383,7 +2501,7 @@
<td><input type='text' class='sheet-weaponnametext' name='attr_ranged_Weapon_Name_display' placeholder='Short Bow' /></td>
<td><button type='roll' value='/em @{char_name} uses @{ranged_Weapon_Name_display} to attack: [[{2d6, d6[Dragon Die]} + @{ranged_Weapon_Attack_display}]]' name='roll_ranged_Weapon_Attack_Check_display'></button></td>
<td><input type='text' class='sheet-weaponatacktext' name='attr_ranged_Weapon_Attack_display' value='0' /></td>
<td><button type='roll' value='/em @{char_name} does [[@{ranged_Weapon_Damage_display}]] damage with @{Weapon_Name_display}' name='roll_Weapon_Damage_Check_display' /></button></td>
<td><button type='roll' value='/em @{char_name} does [[@{ranged_Weapon_Damage_display}]] damage with @{Weapon_Name_display}' name='roll_Weapon_Damage_Check_display'></button></td>
<td><input type='text' class='sheet-weapondamagetext' name='attr_ranged_Weapon_Damage_display' placeholder='1d6+1' /></td>
<td><input type='text' class='sheet-weaponrangetext' name='attr_ranged_Weapon_Short_Range_display' placeholder='16' title='Short Range' /></td>
<td><input type='text' class='sheet-weaponrangetext' name='attr_ranged_Weapon_Long_Range_display' placeholder='32' title='Long Range' /></td>
@@ -2399,7 +2517,7 @@
<td><input type='text' class='sheet-weaponnametext' name='attr_ranged_Weapon_Name' placeholder='Short Bow' /></td>
<td><button type='roll' value='/em @{char_name} uses @{ranged_Weapon_Name} to attack: [[{2d6, d6[Dragon Die]} + @{ranged_Weapon_Attack}]]' name='roll_ranged_Weapon_Attack_Check'></button></td>
<td><input type='text' class='sheet-weaponatacktext' name='attr_ranged_Weapon_Attack' value='0' /></td>
<td><button type='roll' value='/em @{char_name} does [[@{ranged_Weapon_Damage}]] damage with @{Weapon_Name}' name='roll_Weapon_Damage_Check' /></button></td>
<td><button type='roll' value='/em @{char_name} does [[@{ranged_Weapon_Damage}]] damage with @{Weapon_Name}' name='roll_Weapon_Damage_Check'></button></td>
<td><input type='text' class='sheet-weapondamagetext' name='attr_ranged_Weapon_Damage' placeholder='1d6+1' /></td>
<td><input type='text' class='sheet-weaponrangetext' name='attr_ranged_Weapon_Short_Range' placeholder='16' title='Short Range' /></td>
<td><input type='text' class='sheet-weaponrangetext' name='attr_ranged_Weapon_Long_Range' placeholder='32' title='Long Range' /></td>
@@ -2415,7 +2533,7 @@
</div>
<!-- 1st Tab End -->
<!-- Grimioire -->
<!-- Grimoire -->
<table class='sheet-spelltable'>
<tr>
<td class='sheet-blackbox_alternate' colspan='5'>MAGIC FOCUSES</td>
@@ -2812,8 +2930,7 @@
<!-- 3rd Tab, Second Column End -->
</div>
<!-- Background and Equipment Tab End -->
</div><!-- END OF OLD SHEET -->
<!-- END OF OLD SHEET -->
</div>
<!-- END OF PC SHEET -->
<!-- END OF PC SHEET -->
</div>
+175 -8
View File
@@ -1,8 +1,175 @@
{
"html": "AGE System.html",
"css": "AGE System.css",
"authors": "Olivier L.-L.",
"roll20userid": "594486",
"preview": "AGE System.png",
"instructions": "A sheet made for the AGE family of games: Dragon Age, Fantasy AGE, Titansgrave and Blue Rose. A tab with the data from the old sheets will be available for the near-future, allowing copy and paste of character data into this new sheet. An API script is also available to totals rolls and calculate stunt points."
}
{
"html":"AGE System.html",
"css":"AGE System.css",
"authors":"Olivier L.-L.",
"roll20userid":"594486",
"preview":"AGE System.png",
"instructions":"A sheet made for the AGE family of games: Dragon Age, Fantasy AGE, Titansgrave and Blue Rose. A tab with the data from the old sheets will be available until the end of 2017, allowing migration to this new sheet. An API script (TotalRolled for AGE) is also available to totals rolls and calculate stunt points.",
"useroptions":[
{
"attribute":"game",
"displayname":"Game System",
"displaytranslationkey":"game-system",
"type":"select",
"options":[
"Dragon Age|dragon-age",
"Fantasy AGE|fantasy-age",
"Titansgrave|titansgrabe",
"Blue Rose|blue-rose"
],
"default":"Dragon Age"
},
{
"attribute":"color",
"displayname":"Color Selection",
"displaytranslationkey":"color-selection",
"type":"select",
"options":[
"Black|black",
"Red|red",
"Teal 1|teal1",
"Teal 2|teal2",
"Blue|blue1",
"Blue|blue2"
],
"optiontranslationkeys":[
"black",
"red",
"teal-1",
"teal-2",
"blue-1",
"blue-2"
],
"default":"Black",
"description":"Select the color for the character sheet section headers and buttons.",
"descriptiontranslationkey":"color-selection-info"
},
{
"attribute":"wtype",
"displayname":"Whisper rolls to GM",
"displaytranslationkey":"whisp-rolls-gm",
"type":"select",
"options":[
"Never Whisper Rolls|",
"Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }",
"Always Whisper Rolls|/w gm "
],
"optiontranslationkeys":[
"never-whisper-roll",
"query-whisper-roll",
"always-whisper-roll"
],
"default":"",
"description":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"descriptiontranslationkey":"whisp-rolls-gm-info"
},
{
"attribute":"char-name-option",
"displayname":"Show the character name in roll results",
"displaytranslationkey":"show-the-character-name-in-roll-results",
"type":"select",
"options":[
"Show|@{character_name} &#124; ",
"Hide| "
],
"optiontranslationkeys":[
"show",
"hide"
],
"default":"@{character_name} &#124; "
},
{
"attribute":"aim-toggle",
"displayname":"Prompt for Aim action when rolling attacks",
"displaytranslationkey":"prompt-for-aim-action-when-rolling-attacks",
"type":"checkbox"
},
{
"attribute":"aim-value",
"displayname":"Aim Value",
"displaytranslationkey":"aim-value-default",
"type":"number",
"default": "1",
"description":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"descriptiontranslationkey":"aim-value-default-info"
},
{
"attribute":"power-list-toggle",
"displayname":"Show the Power list in the Character tab",
"displaytranslationkey":"show-the-power-list",
"type":"checkbox",
"checked" : "checked"
},
{
"attribute":"spell-list-toggle",
"displayname":"Show the Spell/Arcana list in the Character tab",
"displaytranslationkey":"show-the-spell/arcana-list",
"type":"checkbox",
"checked" : "checked"
},
{
"attribute":"mana-toggle",
"displayname":"Show the Mana/Magic Points section",
"displaytranslationkey":"show-the-mana/magic-points-section",
"type":"checkbox",
"checked" : "checked"
},
{
"attribute":"exp-toggle",
"displayname":"Show the Experience Points section",
"displaytranslationkey":"show-the-experience-points-section",
"type":"checkbox",
"checked" : "checked"
},
{
"attribute":"fatigue-toggle",
"displayname":"Show the Fatigue section",
"displaytranslationkey":"show-the-fatigue-section",
"type":"checkbox",
"description":"This should be shown for Blue Rose.",
"descriptiontranslationkey":"show-the-fatigue-section-info"
},
{
"attribute":"conviction-toggle",
"displayname":"Show the Conviction section",
"displaytranslationkey":"show-the-conviction-section",
"type":"checkbox",
"description":"This should be shown for Blue Rose.",
"descriptiontranslationkey":"show-the-conviction-section-info"
},
{
"attribute":"corruption-toggle",
"displayname":"Show the Corruption section",
"displaytranslationkey":"show-the-corruption-section",
"type":"checkbox",
"description":"This can be shown for Blue Rose.",
"descriptiontranslationkey":"show-the-corruption-section-info"
},
{
"attribute":"ammo-toggle",
"displayname":"Show the Ammo column",
"displaytranslationkey":"show-the-ammo-column",
"type":"checkbox",
"checked" : "checked",
"description":"This can be unchecked for Blue Rose.",
"descriptiontranslationkey":"show-the-ammo-column-info"
},
{
"attribute":"equipment-toggle",
"displayname":"Show the Equipment section",
"displaytranslationkey":"show-the-equipment-section",
"type":"checkbox",
"checked" : "checked"
},
{
"attribute":"money-toggle",
"displayname":"Show the Money/Currency section",
"displaytranslationkey":"show-the-money/currency-section",
"type":"checkbox",
"checked" : "checked",
"description":"This can be unchecked for Blue Rose.",
"descriptiontranslationkey":"show-the-money/currency-section-info"
}
]
}
+149 -108
View File
@@ -1,109 +1,150 @@
{
"character-u": "CHARACTER",
"persona-u": "PERSONA",
"powers-u": "POWERS",
"focuses-u": "FOCUSES",
"magic-u": "MAGIC",
"arcana-u": "ARCANA",
"old-u": "OLD",
"char-name-u": "CHARACTER NAME",
"mage": "Mage",
"rogue": "Rogue",
"warrior": "Warrior",
"class-u": "CLASS",
"level-u": "LEVEL",
"race-u": "RACE",
"background-u": "BACKGROUND",
"social-class-u": "SOCIAL CLASS",
"adept": "Adept",
"expert": "Expert",
"age-u": "AGE",
"genger-u": "GENDER",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"calling-u": "CALLING",
"destiny-u": "DESTINY",
"fate-u": "FATE",
"accuracy-u": "ACCURACY",
"communication-u": "COMMUNICATION",
"constitution-u": "CONSTITUTION",
"cunning-u": "CUNNING",
"dexterity-u": "DEXTERITY",
"fighting-u": "FIGHTING",
"intelligence-u": "INTELLIGENCE",
"perception-u": "PERCEPTION",
"strength-u": "STRENGTH",
"willpower-u": "WILLPOWER",
"health-u": "HEALTH",
"max": "Max",
"fatigue-u": "FATIGUE",
"none": "None",
"winded": "Winded",
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"conviction-u": "CONVICTION",
"corruption-u": "CORRUPTION",
"mana-u": "MANA",
"experience-points-u": "EXPERIENCE POINTS",
"next": "Next",
"speed-u": "SPEED",
"defense-u": "DEFENSE",
"armor-u": "ARMOR",
"base": "Base",
"shield": "Shield",
"Penalty": "Penalty",
"attack-u": "ATTACK",
"range-u": "RANGE",
"reload-u": "RELOAD",
"roll-u": "ROLL",
"damage-u": "DAMAGE",
"power-name-u": "POWER NAME",
"short-description-u": "SHORT DESCRIPTION",
"spell-name-u": "SPELL NAME",
"arcanum-name-u": "ARCANUM NAME",
"equipment-name-u": "EQUIPMENT NAME",
"quantity-u": "QUANTITY",
"description-u": "DESCRIPTION",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"languages-u": "LANGUAGES",
"goals-u": "GOALS",
"honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u": "RELATIONSHIPS",
"character-appearance-u": "CHARACTER APPEARANCE",
"char-notes-u": "CHARACTER NOTES",
"specialization1-u": "SPECIALIZATION 1",
"specialization1-degree-u": "DEGREE",
"specialization2-u": "SPECIALIZATION 2",
"type-or-level:-u": "TYPE OR LEVEL:",
"SOURCE:-u": "SOURCE:",
"short-desc.:-u": "SHORT DESC.:",
"description:-u": "DESCRIPTION:",
"focus:-u": "FOCUS:",
"school:-u": "SCHOOL:",
"type:-u": "TYPE:",
"mana-cost:-u": "MANA COST:",
"cast-time:-u": "CAST TIME:",
"tn:-u": "TN:",
"test:-u": "TEST:",
"spellpower:-u": "SPELLPOWER:",
"focus-bonus:-u": "FOCUS BONUS:",
"cast-spell:-u": "CAST SPELL:",
"arcana:-u": "ARCANA:",
"mp-cost:-u": "MP COST:",
"talent:-u": "TALENT:",
"time:-u": "TIME:",
"resistance:-u": "RESISTANCE:",
"fatigue-tn:-u": "FATIGUE TN:",
"ability:-u": "ABILITY:",
"communication": "Communication",
"intelligence": "Intelligence",
"Perception": "Perception",
"game-system-u": "GAME SYSTEM",
"color-selection-u": "COLOR SELECTION",
"sections-u": "SECTIONS",
"hide-the-power-list-in-the-character-tab": "Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab": "Hide the Spell/Arcana list in the Character tab"
{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+137 -88
View File
@@ -1,109 +1,158 @@
{
"character-u":"CHARACTER",
"character-u":"PERSONNAGE",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"powers-u":"POUVOIRS",
"focuses-u":"FOCUS",
"magic-u":"MAGIE",
"arcana-u":"ARCANES",
"old-u":"ANCIENNE",
"char-name-u":"NOM DU PERSONNAGE",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"class-u":"CLASS",
"level-u":"LEVEL",
"rogue":"Roublard",
"warrior":"Guerrier",
"class-u":"CLASSE",
"level-u":"NIVEAU",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"adept":"Adept",
"background-u":"HISTORIQUE",
"social-class-u":"CLASSE SOCIALE",
"adept":"Adepte",
"expert":"Expert",
"age-u":"AGE",
"genger-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"genger-u":"GENRE",
"height-u":"TAILLE",
"weight-u":"POIDS",
"calling-u":"APPEL",
"destiny-u":"DESTINÉE",
"fate-u":"DESTIN",
"accuracy-u":"PRÉCISION",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"cunning-u":"RUSE",
"dexterity-u":"DEXTÉRITÉ",
"fighting-u":"COMBAT",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"strength-u":"FORCE",
"willpower-u":"VOLONTÉ",
"health-u":"VIE",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"POINTS D’EXPÉRIENCE",
"next":"Suivant",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"none":"Aucune",
"winded":"Essouflé",
"fatigued":"Fatigué",
"exhausted":"Épuisé",
"dying":"Mourant-e",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"speed-u":"VITESSE",
"defense-u":"DÉFENSE",
"armor-u":"ARMURE",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"shield":"Bouclier",
"Penalty":"Malus",
"attack-u":"ATTAQUE",
"range-u":"PORTÉE",
"reload-u":"RECHARGE",
"roll-u":"JET",
"damage-u":"DÉGÂTS",
"power-name-u":"NOM DU POUVOIR",
"short-description-u":"BRÈVE DESCRIPTION",
"spell-name-u":"NOM DU SORT",
"arcanum-name-u":"NOM DE L’ARCANE",
"equipment-name-u":"NOM DE L’ÉQUIPEMENT",
"quantity-u":"QUANTITÉ",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"eye-u":"YEUX",
"skin-u":"PEAU",
"hair-u":"CHEVEUX",
"languages-u":"LANGUES",
"goals-u":"OBJECTIFS",
"honorifics-titles-and-memberships-u":"TITRES HONORIFIQUES, TITRES ET AFFILIATIONS",
"relationships-u":"RELATIONS",
"character-appearance-u":"APPARENCE DU PERSONNAGE",
"char-notes-u":"NOTES DU PERSONNAGE",
"specialization1-u":"SPÉCIALISATION 1",
"specialization1-degree-u":"DEGRÉ",
"specialization2-u":"SPÉCIALISATION 2",
"type-or-level:-u":"TYPE OU NIVEAU :",
"SOURCE:-u":"SOURCE :",
"short-desc.:-u":"COURTE DESC. :",
"description:-u":"DESCRIPTION :",
"focus:-u":"FOCUS :",
"school:-u":"ÉCOLE :",
"type:-u":"TYPE :",
"mana-cost:-u":"COÛT EN MANA :",
"cast-time:-u":"TEMPS D’INCANTATION :",
"tn:-u":"TN :",
"test:-u":"TEST :",
"spellpower:-u":"POUVOIR DU SORT :",
"focus-bonus:-u":"BONUS DU FOCUS :",
"cast-spell:-u":"LANCER :",
"arcana:-u":"ARCANES :",
"mp-cost:-u":"COÛT MP :",
"talent:-u":"TALENT :",
"time:-u":"TEMPS :",
"resistance:-u":"RÉSISTANCE :",
"fatigue-tn:-u":"TN DE FATIGUE :",
"ability:-u":"ABILITÉ :",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"game-system-u":"SYSTÈME DE JEU",
"color-selection-u":"SÉLECTION DES COULEURS",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-power-list-in-the-character-tab":"Masquer la liste des pouvoirs dans l’onglet personnage",
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
@@ -44,9 +48,6 @@
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"mana-u":"MANA",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
@@ -103,7 +104,55 @@
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue":"Blue",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"whisper-rolls-to-gm-warning":"Does not work with API script yet, the Summary will not be whispered to the GM.",
"options-u":"OPTIONS",
"prompt-for-aim-action-when-rolling-attacks":"Prompt for Aim action when rolling attacks",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"hide-the-power-list-in-the-character-tab":"Hide the Power list in the Character tab",
"hide-the-spell/arcana-in-the-character-tab":"Hide the Spell/Arcana list in the Character tab"
"hide-the-spell-list-in-the-character-tab":"Hide the spell list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-money/currency-section":"Show the Money/Currency section",
"select-game-system-info":"Select the game system.",
"color-u":"COLOR",
"select-color-info":"Select the color for character sheets.",
"whisp-rolls-gm-u":"WHISPER ROLLS TO GM",
"whisp-rolls-gm-info":"DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-u":"AIM",
"aim-toggle-info":"Prompt for Aim action when rolling attacks.",
"aim-value-u":"AIM VALUE",
"aim-value-info":"The default value for the aim bonus when using the Aim prompt.",
"hide-the-power-list-in-the-character-tab-u":"HIDE THE POWER LIST IN THE CHARACTER TAB",
"hide-the-power-list-in-the-character-tab-info":"Hide the Power list in the Character tab.",
"hide-the-spell-list-in-the-character-tab-u":"HIDE THE SPELL/ARCANA LIST IN THE CHARACTER TAB",
"hide-the-spell-list-in-the-character-tab-info":"Hide the spell list in the Character tab.",
"show-the-mana/magic-points-section-u":"SHOW THE MANA/MAGIC POINTS SECTION",
"show-the-mana/magic-points-section-info":"Show the Mana/Magic Points section.",
"show-the-experience-points-section-u":"SHOW THE EXPERIENCE POINTS SECTION",
"show-the-experience-points-section-info":"Show the Experience Points section.",
"show-the-fatigue-section-u":"SHOW THE FATIGUE SECTION",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-u":"SHOW THE CONVICTION SECTION",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-u":"SHOW THE CORRUPTION SECTION",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-u":"SHOW THE AMMO COLUMN",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-u":"SHOW THE MONEY/CURRENCY SECTION",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
+53 -4
View File
@@ -36,6 +36,10 @@
"willpower-u":"crwdns59764:0crwdne59764:0",
"health-u":"crwdns59765:0crwdne59765:0",
"max":"crwdns59766:0crwdne59766:0",
"mana-u":"crwdns59775:0crwdne59775:0",
"magic-points-u":"crwdns59853:0crwdne59853:0",
"experience-points-u":"crwdns59776:0crwdne59776:0",
"next":"crwdns59777:0crwdne59777:0",
"fatigue-u":"crwdns59767:0crwdne59767:0",
"none":"crwdns59768:0crwdne59768:0",
"winded":"crwdns59769:0crwdne59769:0",
@@ -44,9 +48,6 @@
"dying":"crwdns59772:0crwdne59772:0",
"conviction-u":"crwdns59773:0crwdne59773:0",
"corruption-u":"crwdns59774:0crwdne59774:0",
"mana-u":"crwdns59775:0crwdne59775:0",
"experience-points-u":"crwdns59776:0crwdne59776:0",
"next":"crwdns59777:0crwdne59777:0",
"speed-u":"crwdns59778:0crwdne59778:0",
"defense-u":"crwdns59779:0crwdne59779:0",
"armor-u":"crwdns59780:0crwdne59780:0",
@@ -103,7 +104,55 @@
"Perception":"crwdns59831:0crwdne59831:0",
"game-system-u":"crwdns59832:0crwdne59832:0",
"color-selection-u":"crwdns59833:0crwdne59833:0",
"black":"crwdns59854:0crwdne59854:0",
"red":"crwdns59855:0crwdne59855:0",
"teal-1":"crwdns59856:0crwdne59856:0",
"teal-2":"crwdns59857:0crwdne59857:0",
"blue":"crwdns59858:0crwdne59858:0",
"rolls-u":"crwdns59859:0crwdne59859:0",
"whisper-rolls-to-gm":"crwdns59860:0crwdne59860:0",
"never-whisper-roll":"crwdns59861:0crwdne59861:0",
"query-whisper-roll":"crwdns59862:0crwdne59862:0",
"always-whisper-roll":"crwdns59863:0crwdne59863:0",
"whisper-rolls-to-gm-warning":"crwdns59864:0crwdne59864:0",
"options-u":"crwdns59865:0crwdne59865:0",
"prompt-for-aim-action-when-rolling-attacks":"crwdns59866:0crwdne59866:0",
"aim-value-a-value-must-be-entered-here":"crwdns59867:0crwdne59867:0",
"sections-u":"crwdns59834:0crwdne59834:0",
"hide-the-power-list-in-the-character-tab":"crwdns59835:0crwdne59835:0",
"hide-the-spell/arcana-in-the-character-tab":"crwdns59836:0crwdne59836:0"
"hide-the-spell-list-in-the-character-tab":"crwdns59868:0crwdne59868:0",
"show-the-mana/magic-points-section":"crwdns59869:0crwdne59869:0",
"show-the-experience-points-section":"crwdns59870:0crwdne59870:0",
"show-the-fatigue-section":"crwdns59871:0crwdne59871:0",
"show-the-conviction-section":"crwdns59872:0crwdne59872:0",
"show-the-corruption-section":"crwdns59873:0crwdne59873:0",
"show-the-ammo-column":"crwdns59874:0crwdne59874:0",
"show-the-money/currency-section":"crwdns59875:0crwdne59875:0",
"select-game-system-info":"crwdns59876:0crwdne59876:0",
"color-u":"crwdns59877:0crwdne59877:0",
"select-color-info":"crwdns59878:0crwdne59878:0",
"whisp-rolls-gm-u":"crwdns59879:0crwdne59879:0",
"whisp-rolls-gm-info":"crwdns59880:0crwdne59880:0",
"aim-u":"crwdns59881:0crwdne59881:0",
"aim-toggle-info":"crwdns59882:0crwdne59882:0",
"aim-value-u":"crwdns59883:0crwdne59883:0",
"aim-value-info":"crwdns59884:0crwdne59884:0",
"hide-the-power-list-in-the-character-tab-u":"crwdns59885:0crwdne59885:0",
"hide-the-power-list-in-the-character-tab-info":"crwdns59886:0crwdne59886:0",
"hide-the-spell-list-in-the-character-tab-u":"crwdns59887:0crwdne59887:0",
"hide-the-spell-list-in-the-character-tab-info":"crwdns59888:0crwdne59888:0",
"show-the-mana/magic-points-section-u":"crwdns59889:0crwdne59889:0",
"show-the-mana/magic-points-section-info":"crwdns59890:0crwdne59890:0",
"show-the-experience-points-section-u":"crwdns59891:0crwdne59891:0",
"show-the-experience-points-section-info":"crwdns59892:0crwdne59892:0",
"show-the-fatigue-section-u":"crwdns59893:0crwdne59893:0",
"show-the-fatigue-section-info":"crwdns59894:0crwdne59894:0",
"show-the-conviction-section-u":"crwdns59895:0crwdne59895:0",
"show-the-conviction-section-info":"crwdns59896:0crwdne59896:0",
"show-the-corruption-section-u":"crwdns59897:0crwdne59897:0",
"show-the-corruption-section-info":"crwdns59898:0crwdne59898:0",
"show-the-ammo-column-u":"crwdns59899:0crwdne59899:0",
"show-the-ammo-column-info":"crwdns59900:0crwdne59900:0",
"show-the-money/currency-section-u":"crwdns59901:0crwdne59901:0",
"show-the-money/currency-section-info":"crwdns59902:0crwdne59902:0"
}
+18 -9
View File
@@ -117,13 +117,16 @@ input[type=number]::-webkit-inner-spin-button {
text-align: center;
}
.sheet-kampfwaffname{
width: 45%;
width: 30%;
}
.sheet-kampfwaffdmg{
width: 20%;
width: 10%;
}
.sheet-kampfwaffdmgs{
width: 20px;
}
.sheet-kampfwaffskill{
width: 20%;
width: 13%;
}
.sheet-kampfwaffwurf{
text-align:center;
@@ -215,10 +218,13 @@ input[type=number]::-webkit-inner-spin-button {
.sheet-waffname{
width: 20%;
width: 17%;
}
.sheet-waffdmg{
width: 10.5%;
width: 3%;
}
.sheet-waffdmgs{
width: 20px;
}
.sheet-waffdmgd{
width: 5%;
@@ -285,15 +291,18 @@ input[type=number]::-webkit-inner-spin-button {
.sheet-gefwafnam{
width: 22.2%
width: 20%
}
.sheet-gefwafang{
width: 8%
}
.sheet-gefwafdmg{
width: 16.5%
.sheet-gefwaffdmg{
width: 5%
}
.sheet-gefwaffdmgs{
width: 20px
}
.sheet-gefwafdmgd{
@@ -363,7 +372,7 @@ input[type=number]::-webkit-inner-spin-button {
width: 9.15%;
}
.sheet-gefbewespace{
width: 4.95%;
width: 6.2%;
}
.sheet-equipnotiz,
+174 -70
View File
@@ -19,7 +19,7 @@
<div class="tablabel">Details</div>
<h1>Arcane Codex</h1>
<div class="sheet-content1">
<div class="sheet-content1"> <!-- Charinfo -->
<div class="sheet-splitter2">
<h2>Charakterinformationen</h2>
<div class="sheet-rand">
@@ -485,7 +485,10 @@
<div class="sheet-skillrow">
<div class="sheet-kampfwaffname"><label>Waffe</label></div>
<div class="sheet-kampfwaffdmg"><label>Schaden</label></div>
<div class="sheet-kampfwaffskill"><label>Fertigkeit</label></div>
<div class="sheet-kampfwaffdmg"></div>
<div class="sheet-kampfwaffdmg"></div>
<div class="sheet-kampfwaffdmgs"></div>
<div class="sheet-kampfwaffskill"><label>Fertig.</label></div>
<div class="sheet-kampfwaffwurf"><label>Wurf</label></div>
</div>
<div class="sheet-skillrow">
@@ -493,13 +496,21 @@
<input type="text" name="attr_kampfwaffname1" value="@{waffnamen1}" disabled=true>
</div>
<div class="sheet-kampfwaffdmg">
<input type="text" name="attr_kampfwaffdmg1" value="(@{waffdmgdn1})w(@{waffdmgwn1})" disabled=true>
<input type="number" name="attr_kampfwaffdmgdn1" title="Anzahl der würfel" value="@{waffdmgdn1}" disabled=true>
</div>
w
<div class="sheet-kampfwaffdmg">
<input type="number" name="attr_kampfwaffdmgdnn1" title="Art der würfel" value="@{waffdmgdnn1}" disabled=true>
</div>
+
<div class="sheet-kampfwaffdmg">
<input type="number" name="attr_kampfwaffdmgwn1" title="Schadenswert" value="@{waffdmgwn1}" disabled=true>
</div>
<div class="sheet-kampfwaffskill">
<input type="text" name="attr_kampfwaffskill1" value="@{wafftotaln1}" disabled=true>
</div>
<div class="sheet-kampfwaffwurf">
<button type="roll" name="roll_waffrolln1" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamen1}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskilln1} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusn1}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotaln1}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypn1}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdn1}}}{{grund_schaden=@{waffdmgwn1}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdn1}d10+@{waffdmgwn1}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoten1}}}"></button>
<button type="roll" name="roll_waffrolln1" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamen1}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskilln1} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusn1}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotaln1}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypn1}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdn1}}}{{grund_schaden=@{waffdmgwn1}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdn1}d@{waffdmgdnn1}+@{waffdmgwn1}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoten1}}}"></button>
</div>
</div>
<div class="sheet-skillrow">
@@ -507,20 +518,31 @@
<input type="text" name="attr_kampfwaffname2" value="@{waffnamen2}" disabled=true>
</div>
<div class="sheet-kampfwaffdmg">
<input type="text" name="attr_kampfwaffdmg2" value="(@{waffdmgdn2})w(@{waffdmgwn2})" disabled=true>
<input type="number" name="attr_kampfwaffdmgdn2" title="Anzahl der würfel" value="@{waffdmgdn2}" disabled=true>
</div>
w
<div class="sheet-kampfwaffdmg">
<input type="number" name="attr_kampfwaffdmgdnn2" title="Art der würfel" value="@{waffdmgdnn2}" disabled=true>
</div>
+
<div class="sheet-kampfwaffdmg">
<input type="number" name="attr_kampfwaffdmgwn2" title="Schadenswert" value="@{waffdmgwn2}" disabled=true>
</div>
<div class="sheet-kampfwaffskill">
<input type="text" name="attr_kampfwaffskill2" value="@{wafftotaln2}" disabled=true>
</div>
<div class="sheet-kampfwaffwurf">
<button type="roll" name="roll_waffrolln2" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamen2}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskilln2} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusn2}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotaln2}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypn2}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdn2}}}{{grund_schaden=@{waffdmgwn2}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdn2}d10+@{waffdmgwn2}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoten2}}}"></button>
<button type="roll" name="roll_waffrolln2" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamen2}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskilln2} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusn2}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotaln2}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypn2}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdn2}}}{{grund_schaden=@{waffdmgwn2}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdn2}d@{waffdmgdnn2}+@{waffdmgwn2}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoten2}}}"></button>
</div>
</div>
<div class="sheet-charrow"><label>Fernkampf</label></div>
<div class="sheet-skillrow">
<div class="sheet-kampfwaffname"><label>Waffe</label></div>
<div class="sheet-kampfwaffdmg"><label>Schaden</label></div>
<div class="sheet-kampfwaffskill"><label>Fertigkeit</label></div>
<div class="sheet-kampfwaffdmg"></div>
<div class="sheet-kampfwaffdmg"></div>
<div class="sheet-kampfwaffdmgs"></div>
<div class="sheet-kampfwaffskill"><label>Fertig.</label></div>
<div class="sheet-kampfwaffwurf"><label>Wurf</label></div>
</div>
<div class="sheet-skillrow">
@@ -528,13 +550,21 @@
<input type="text" name="attr_kampfwaffname3" value="@{waffnamew}" disabled=true>
</div>
<div class="sheet-kampfwaffdmg">
<input type="text" name="attr_kampfwaffdmg3" value="(@{waffdmgdw})w(@{waffdmgww})" disabled=true>
<input type="number" name="attr_kampfwaffdmgdw" title="Anzahl der würfel" value="@{waffdmgdw}" disabled=true>
</div>
w
<div class="sheet-kampfwaffdmg">
<input type="number" name="attr_kampfwaffdmgdnw" title="Art der würfel" value="@{waffdmgdnw}" disabled=true>
</div>
+
<div class="sheet-kampfwaffdmg">
<input type="number" name="attr_kampfwaffdmgww" title="Schadenswert" value="@{waffdmgww}" disabled=true>
</div>
<div class="sheet-kampfwaffskill">
<input type="text" name="attr_kampfwaffskill3" value="@{wafftotalw}" disabled=true>
</div>
<div class="sheet-kampfwaffwurf">
<button type="roll" name="roll_waffrollw" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamew}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillw} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusw}}}{{wert3=Reichweite}}{{wert3_num=@{waffrww}}} {{wert10=Belastung}}{{wert10_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalw}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypw}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdw}}}{{grund_schaden=@{waffdmgww}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdw}d10+@{waffdmgww}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotew}}}"></button>
<button type="roll" name="roll_waffrollw" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamew}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillw} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusw}}}{{wert3=Reichweite}}{{wert3_num=@{waffrww}}} {{wert10=Belastung}}{{wert10_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalw}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypw}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdw}}}{{grund_schaden=@{waffdmgww}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdw}d@{waffdmgdnw}+@{waffdmgww}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotew}}}"></button>
</div>
</div>
<div class="sheet-skillrow">
@@ -542,13 +572,21 @@
<input type="text" name="attr_kampfwaffname4" value="@{waffnames}" disabled=true>
</div>
<div class="sheet-kampfwaffdmg">
<input type="text" name="attr_kampfwaffdmg4" value="(@{waffdmgds})w(@{waffdmgws})" disabled=true>
<input type="number" name="attr_kampfwaffdmgds" title="Anzahl der würfel" value="@{waffdmgds}" disabled=true>
</div>
w
<div class="sheet-kampfwaffdmg">
<input type="number" name="attr_kampfwaffdmgdns" title="Art der würfel" value="@{waffdmgdns}" disabled=true>
</div>
+
<div class="sheet-kampfwaffdmg">
<input type="number" name="attr_kampfwaffdmgws" title="Schadenswert" value="@{waffdmgws}" disabled=true>
</div>
<div class="sheet-kampfwaffskill">
<input type="text" name="attr_kampfwaffskill4" value="@{wafftotals}" disabled=true>
</div>
<div class="sheet-kampfwaffwurf">
<button type="roll" name="roll_waffrolls" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnames}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskills} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonuss}}}{{wert3=Reichweite}}{{wert3_num=@{waffrws}}}{{wert4=Ladezeit}}{{wert4_num=@{wafflzs}}} {{wert5=Belastung}}{{wert5_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotals}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftyps}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgds}}}{{grund_schaden=@{waffdmgws}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgds}d10+@{waffdmgws}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotes}}}"></button>
<button type="roll" name="roll_waffrolls" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnames}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskills} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonuss}}}{{wert3=Reichweite}}{{wert3_num=@{waffrws}}}{{wert4=Ladezeit}}{{wert4_num=@{wafflzs}}} {{wert5=Belastung}}{{wert5_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotals}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftyps}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgds}}}{{grund_schaden=@{waffdmgws}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgds}d@{waffdmgdns}+@{waffdmgws}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotes}}}"></button>
</div>
</div>
</div>
@@ -629,7 +667,7 @@
</div>
</div> <!-- Charinfo -->
</div> <!-- Charinfo -->
<div class="sheet-content2">
<div class="sheet-content2"> <!-- Fertigkeiten -->
<h2>Aktionsfertigkeiten</h2>
<div class="sheet-rand">
<input type="checkbox" class="sheet-cbox" checked="true"><span></span>
@@ -3290,7 +3328,7 @@
</div>
</div> <!-- Sprachen -->
</div> <!-- Fertigkeiten -->
<div class="sheet-content3">
<div class="sheet-content3"> <!-- Schulen -->
<h2>Kampf und Magieschulen</h2>
<div class="sheet-rand">
<div class="sheet-skillrow">
@@ -3378,7 +3416,7 @@
</fieldset>
</div>
</div> <!-- Schulen -->
<div class="sheet-content4">
<div class="sheet-content4"> <!-- Ausrüstung -->
<div class="sheet-equipwrapper"> <!-- Gegenstände -->
<h2>Ausrüstung</h2>
<div class="sheet-rand">
@@ -3683,7 +3721,7 @@
<label>Gesamt</label>
</div>
<div class="sheet-ruesnrs">
<input type="text" name="attr_bela" value="(@{belabase})+@{belaboni}" disabled=true>
<input type="text" name="attr_bela" value="( ( @{belabase} ) +@{belaboni} )" disabled=true>
</div>
</div>
@@ -3696,8 +3734,10 @@
<div><h4>Nahkampfwaffen</h4> <!-- Nahkampf1 -->
<div class="sheet-skillrow">
<div class="sheet-waffname"><label>Waffe</label></div>
<div class="sheet-waffdmgd"><label>Schaden</label></div>
<div class="sheet-waffdmgw"></div>
<div class="sheet-waffdmg"><label>Schaden</label></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmgs"></div>
<div class="sheet-waffdmgtyp"><label>Schadensart</label></div>
<div class="sheet-waffschildrs"><label>RS</label></div>
<div class="sheet-waffschildpara"><label>ParaBo</label></div>
@@ -3712,10 +3752,15 @@
<div class="sheet-waffname">
<input type="text" name="attr_waffnamen1" title="Waffe" value="Waffe">
</div>
<div class="sheet-waffdmgd">
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdn1" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-waffdmgw">
w
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdnn1" title="Art der würfel" value="10">
</div>
+
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgwn1" title="Schadenswert" value="0">
</div>
<div class="sheet-waffdmgtyp">
@@ -3759,7 +3804,7 @@
</div>
<div class="sheet-waffroll">
<button type="roll" name="roll_waffrolln1" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamen1}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskilln1} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusn1}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotaln1}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypn1}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdn1}}}{{grund_schaden=@{waffdmgwn1}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdn1}d10+@{waffdmgwn1}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoten1}}}"></button>
<button type="roll" name="roll_waffrolln1" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamen1}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskilln1} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusn1}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotaln1}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypn1}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdn1}}}{{grund_schaden=@{waffdmgwn1}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdn1}d@{waffdmgdnn1}+@{waffdmgwn1}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoten1}}}"></button>
</div>
<input type="checkbox" class="sheet-cbox"><span></span>
@@ -3771,8 +3816,10 @@
<div> <!-- Nahkampf2 -->
<div class="sheet-skillrow">
<div class="sheet-waffname"><label>Waffe</label></div>
<div class="sheet-waffdmgd"><label>Schaden</label></div>
<div class="sheet-waffdmgw"></div>
<div class="sheet-waffdmg"><label>Schaden</label></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmgs"></div>
<div class="sheet-waffdmgtyp"><label>Schadensart</label></div>
<div class="sheet-waffschildrs"><label>RS</label></div>
<div class="sheet-waffschildpara"><label>ParaBo</label></div>
@@ -3787,10 +3834,15 @@
<div class="sheet-waffname">
<input type="text" name="attr_waffnamen2" title="Waffe" value="Waffe">
</div>
<div class="sheet-waffdmgd">
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdn2" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-waffdmgw">
w
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdnn2" title="Art der würfel" value="10">
</div>
+
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgwn2" title="Schadenswert" value="0">
</div>
<div class="sheet-waffdmgtyp">
@@ -3833,7 +3885,7 @@
<input type="text" name="attr_wafftotaln2" title="Gesamtwert" value="@{waffskilln2}+@{waffbonusn2}" disabled=true>
</div>
<div class="sheet-waffroll">
<button type="roll" name="roll_waffrolln2" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamen2}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskilln2} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusn2}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotaln2}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypn2}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdn2}}}{{grund_schaden=@{waffdmgwn2}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdn2}d10+@{waffdmgwn2}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoten2}}}"></button>
<button type="roll" name="roll_waffrolln2" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamen2}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskilln2} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusn2}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotaln2}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypn2}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdn2}}}{{grund_schaden=@{waffdmgwn2}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdn2}d@{waffdmgdnn2}+@{waffdmgwn2}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoten2}}}"></button>
</div>
<input type="checkbox" class="sheet-cbox"><span></span>
<div class="sheet-waffnotebox">
@@ -3845,8 +3897,10 @@
<fieldset class="repeating_waffnk">
<div class="sheet-skillrow">
<div class="sheet-waffname"><label>Waffe</label></div>
<div class="sheet-waffdmgd"><label>Schaden</label></div>
<div class="sheet-waffdmgw"></div>
<div class="sheet-waffdmg"><label>Schaden</label></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmgs"></div>
<div class="sheet-waffdmgtyp"><label>Schadensart</label></div>
<div class="sheet-waffschildrs"><label>RS</label></div>
<div class="sheet-waffschildpara"><label>ParaBo</label></div>
@@ -3861,10 +3915,15 @@
<div class="sheet-waffname">
<input type="text" name="attr_waffnamenk" title="Waffe" value="Waffe">
</div>
<div class="sheet-waffdmgd">
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdnk" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-waffdmgw">
w
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdnnk" title="Art der würfel" value="10">
</div>
+
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgwnk" title="Schadenswert" value="0">
</div>
<div class="sheet-waffdmgtyp">
@@ -3907,7 +3966,7 @@
<input type="text" name="attr_wafftotalnk" title="Gesamtwert" value="@{waffskillnk}+@{waffbonusnk}" disabled=true>
</div>
<div class="sheet-waffroll">
<button type="roll" name="roll_waffrollnk" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamenk}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillnk} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusnk}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalnk}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypnk}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdnk}}}{{grund_schaden=@{waffdmgwnk}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdnk}d10+@{waffdmgwnk}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotenk}}}"></button>
<button type="roll" name="roll_waffrollnk" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamenk}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillnk} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusnk}}}{{wert3=Belastung}}{{wert3_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalnk}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypnk}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdnk}}}{{grund_schaden=@{waffdmgwnk}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdnk}d@{waffdmgdnnk}+@{waffdmgwnk}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotenk}}}"></button>
</div>
<input type="checkbox" class="sheet-cbox"><span></span>
<div class="sheet-waffnotebox">
@@ -3921,8 +3980,10 @@
<div><h4>Wurfwaffen</h4> <!-- Wurfwaffen -->
<div class="sheet-skillrow">
<div class="sheet-waffname"><label>Waffe</label></div>
<div class="sheet-waffdmgd"><label>Schaden</label></div>
<div class="sheet-waffdmgw"></div>
<div class="sheet-waffdmg"><label>Schaden</label></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmgs"></div>
<div class="sheet-waffdmgtyp"><label>Schadensart</label></div>
<div class="sheet-waffrw"><label>Reichweite</label></div>
<div class="sheet-wafflz"><label>Ladezeit</label></div>
@@ -3937,10 +3998,15 @@
<div class="sheet-waffname">
<input type="text" name="attr_waffnamew" title="Waffe" value="Waffe">
</div>
<div class="sheet-waffdmgd">
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdw" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-waffdmgw">
w
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdnw" title="Art der würfel" value="10">
</div>
+
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgww" title="Schadenswert" value="0">
</div>
<div class="sheet-waffdmgtyp">
@@ -3983,7 +4049,7 @@
<input type="text" name="attr_wafftotalw" title="Gesamtwert" value="@{waffskillw}+@{waffbonusw}" disabled=true>
</div>
<div class="sheet-waffroll">
<button type="roll" name="roll_waffrollw" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamew}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillw} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusw}}}{{wert3=Reichweite}}{{wert3_num=@{waffrww}}} {{wert10=Belastung}}{{wert10_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalw}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypw}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdw}}}{{grund_schaden=@{waffdmgww}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdw}d10+@{waffdmgww}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotew}}}"></button>
<button type="roll" name="roll_waffrollw" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamew}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillw} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusw}}}{{wert3=Reichweite}}{{wert3_num=@{waffrww}}} {{wert10=Belastung}}{{wert10_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalw}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypw}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdw}}}{{grund_schaden=@{waffdmgww}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdw}d@{waffdmgdnw}+@{waffdmgww}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotew}}}"></button>
</div>
<input type="checkbox" class="sheet-cbox"><span></span>
<div class="sheet-waffnotebox">
@@ -3995,8 +4061,10 @@
<fieldset class="repeating_waffww">
<div class="sheet-skillrow">
<div class="sheet-waffname"><label>Waffe</label></div>
<div class="sheet-waffdmgd"><label>Schaden</label></div>
<div class="sheet-waffdmgw"></div>
<div class="sheet-waffdmg"><label>Schaden</label></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmgs"></div>
<div class="sheet-waffdmgtyp"><label>Schadensart</label></div>
<div class="sheet-waffrw"><label>Reichweite</label></div>
<div class="sheet-wafflz"><label>Ladezeit</label></div>
@@ -4011,10 +4079,15 @@
<div class="sheet-waffname">
<input type="text" name="attr_waffnameww" title="Waffe" value="Waffe">
</div>
<div class="sheet-waffdmgd">
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdww" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-waffdmgw">
w
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdnww" title="Art der würfel" value="10">
</div>
+
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgwww" title="Schadenswert" value="0">
</div>
<div class="sheet-waffdmgtyp">
@@ -4057,7 +4130,7 @@
<input type="text" name="attr_wafftotalww" title="Gesamtwert" value="@{waffskillww}+@{waffbonusww}" disabled=true>
</div>
<div class="sheet-waffroll">
<button type="roll" name="roll_waffrollww" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnameww}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillww} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusww}}}{{wert3=Reichweite}}{{wert3_num=@{waffrwww}}} {{wert10=Belastung}}{{wert10_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalww}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypww}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdww}}}{{grund_schaden=@{waffdmgwww}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdww}d10+@{waffdmgwww}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoteww}}}"></button>
<button type="roll" name="roll_waffrollww" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnameww}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillww} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonusww}}}{{wert3=Reichweite}}{{wert3_num=@{waffrwww}}} {{wert10=Belastung}}{{wert10_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalww}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypww}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdww}}}{{grund_schaden=@{waffdmgwww}}}{{strbonus=@{strbonus}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdww}d@{waffdmgdnww}+@{waffdmgwww}+@{strbonus}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnoteww}}}"></button>
</div>
<input type="checkbox" class="sheet-cbox"><span></span>
<div class="sheet-waffnotebox">
@@ -4071,8 +4144,10 @@
<div><h4>Schusswaffen</h4> <!-- Schusswaffen -->
<div class="sheet-skillrow">
<div class="sheet-waffname"><label>Waffe</label></div>
<div class="sheet-waffdmgd"><label>Schaden</label></div>
<div class="sheet-waffdmgw"></div>
<div class="sheet-waffdmg"><label>Schaden</label></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmgs"></div>
<div class="sheet-waffdmgtyp"><label>Schadensart</label></div>
<div class="sheet-waffrw"><label>Reichweite</label></div>
<div class="sheet-wafflz"><label>Ladezeit</label></div>
@@ -4087,10 +4162,15 @@
<div class="sheet-waffname">
<input type="text" name="attr_waffnames" title="Waffe" value="Waffe">
</div>
<div class="sheet-waffdmgd">
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgds" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-waffdmgw">
w
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdns" title="Art der würfel" value="10">
</div>
+
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgws" title="Schadenswert" value="0">
</div>
<div class="sheet-waffdmgtyp">
@@ -4124,7 +4204,7 @@
<input type="text" name="attr_wafftotals" title="Gesamtwert" value="@{waffskills}+@{waffbonuss}" disabled=true>
</div>
<div class="sheet-waffroll">
<button type="roll" name="roll_waffrolls" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnames}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskills} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonuss}}}{{wert3=Reichweite}}{{wert3_num=@{waffrws}}}{{wert4=Ladezeit}}{{wert4_num=@{wafflzs}}} {{wert5=Belastung}}{{wert5_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotals}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftyps}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgds}}}{{grund_schaden=@{waffdmgws}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgds}d10+@{waffdmgws}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotes}}}"></button>
<button type="roll" name="roll_waffrolls" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnames}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskills} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonuss}}}{{wert3=Reichweite}}{{wert3_num=@{waffrws}}}{{wert4=Ladezeit}}{{wert4_num=@{wafflzs}}} {{wert5=Belastung}}{{wert5_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotals}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftyps}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgds}}}{{grund_schaden=@{waffdmgws}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgds}d@{waffdmgdns}+@{waffdmgws}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotes}}}"></button>
</div>
<input type="checkbox" class="sheet-cbox"><span></span>
<div class="sheet-waffnotebox">
@@ -4136,8 +4216,10 @@
<fieldset class="repeating_waffsw">
<div class="sheet-skillrow">
<div class="sheet-waffname"><label>Waffe</label></div>
<div class="sheet-waffdmgd"><label>Schaden</label></div>
<div class="sheet-waffdmgw"></div>
<div class="sheet-waffdmg"><label>Schaden</label></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmg"></div>
<div class="sheet-waffdmgs"></div>
<div class="sheet-waffdmgtyp"><label>Schadensart</label></div>
<div class="sheet-waffrw"><label>Reichweite</label></div>
<div class="sheet-wafflz"><label>Ladezeit</label></div>
@@ -4152,10 +4234,15 @@
<div class="sheet-waffname">
<input type="text" name="attr_waffnamesw" title="Waffe" value="Waffe">
</div>
<div class="sheet-waffdmgd">
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdsw" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-waffdmgw">
w
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgdnsw" title="Art der würfel" value="10">
</div>
+
<div class="sheet-waffdmg">
<input type="number" name="attr_waffdmgwsw" title="Schadenswert" value="0">
</div>
<div class="sheet-waffdmgtyp">
@@ -4189,7 +4276,7 @@
<input type="text" name="attr_wafftotalsw" title="Gesamtwert" value="@{waffskillsw}+@{waffbonussw}" disabled=true>
</div>
<div class="sheet-waffroll">
<button type="roll" name="roll_waffrollsw" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamesw}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillsw} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonussw}}}{{wert3=Reichweite}}{{wert3_num=@{waffrwsw}}}{{wert4=Ladezeit}}{{wert4_num=@{wafflzsw}}} {{wert5=Belastung}}{{wert5_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalsw}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypsw}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdsw}}}{{grund_schaden=@{waffdmgwsw}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdsw}d10+@{waffdmgwsw}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotesw}}}"></button>
<button type="roll" name="roll_waffrollsw" title="Angriffswurf" value="&{template:ArcaneCodex}{{wurf_name=@{character_name}s Angriff mit @{waffnamesw}}}{{wert1=Fertigkeitswert}}{{wert1_num= [[ @{waffskillsw} ]] }}{{wert2=Manöverbonus}}{{wert2_num=@{waffbonussw}}}{{wert3=Reichweite}}{{wert3_num=@{waffrwsw}}}{{wert4=Ladezeit}}{{wert4_num=@{wafflzsw}}} {{wert5=Belastung}}{{wert5_num= [[ @{bela} ]] }}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{malus} ]] }}{{wurf= [[ 2d10+@{wafftotalsw}- [[ @{bela} ]] +?{Modifikator}+ [[ @{malus} ]] ]] }}{{swert1=Schadensart}}{{swert1_num=@{wafftypsw}}}{{swert2=Schadenswürfel}}{{swert2_num=@{waffdmgdsw}}}{{grund_schaden=@{waffdmgwsw}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{waffdmgdsw}d@{waffdmgdnsw}+@{waffdmgwsw}+?{Bonusschaden} ]] }}{{beschreibung=@{waffnotesw}}}"></button>
</div>
<input type="checkbox" class="sheet-cbox"><span></span>
<div class="sheet-waffnotebox">
@@ -4202,7 +4289,7 @@
</div> <!-- Waffen -->
</div> <!-- Ausrüstung -->
<div class="sheet-content5">
<div class="sheet-content5"> <!-- Gefährten -->
<h2>Gefährten</h2>
<fieldset class="repeating_gef">
<div class="sheet-rand">
@@ -4376,12 +4463,14 @@
<div class="sheet-skillrow">
<div class="sheet-gefwafnam"><label>Waffe</label></div>
<div class="sheet-gefwafang"><label>Angriff</label></div>
<div class="sheet-gefwafdmgd"><label>Schaden</label></div>
<div class="sheet-gefwafdmgw"></div>
<div class="sheet-gefwaffdmg"><label>Schaden</label></div>
<div class="sheet-gefwaffdmg"></div>
<div class="sheet-gefwaffdmg"></div>
<div class="sheet-gefwaffdmgs"></div>
<div class="sheet-gefwafwurf"><label>Wurf</label></div>
<div class="sheet-geffertnam"><label>Fertigkeit</label></div>
<div class="sheet-geffertwer"><label>Wert</label></div>
<div class="sheet-geffertattr"><label>Eiegnschaft</label></div>
<div class="sheet-geffertattr"><label>Eigenschaft</label></div>
<div class="sheet-gefinfowsp"><label>Wurf</label></div>
</div>
<div class="sheet-skillrow">
@@ -4391,14 +4480,19 @@
<div class="sheet-gefwafang">
<input type="number" name="attr_gefwafang1" value="0" title="Angriffswert des Gefährten">
</div>
<div class="sheet-gefwafdmgd">
<input type="number" name="attr_gefwafdice1" value="1" title="Anzahl der Würfel">
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdice1" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-gefwafdmgw">
<input type="number" name="attr_gefwafdmg1" value="0" title="Schadenswert">
w
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdicen1" title="Art der würfel" value="10">
</div>
+
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdmg1" title="Schadenswert" value="0">
</div>
<div class="sheet-gefwafwurf">
<button type="roll" name="roll_gefwaf1" title="Eigenschaftswurf" value="&{template:ArcaneCodex}{{wurf_name=@{gefname}s Angrif mit @{gefwafnam1}}}{{wert1=Angriffswert}}{{wert1_num=@{gefwafang1}}}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{gefmal} ]] }}{{wurf= [[ 2d10+@{gefwafang1}+?{Modifikator}+ [[ @{gefmal} ]] ]] }}{{swert1=Schadenswürfel}}{{swert1_num=@{gefwafdice1}}}{{grund_schaden=@{gefwafdmg1}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{gefwafdice1}d10+@{gefwafdmg1}+?{Bonusschaden} ]] }}">
<button type="roll" name="roll_gefwaf1" title="Eigenschaftswurf" value="&{template:ArcaneCodex}{{wurf_name=@{gefname}s Angriff mit @{gefwafnam1}}}{{wert1=Angriffswert}}{{wert1_num=@{gefwafang1}}}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{gefmal} ]] }}{{wurf= [[ 2d10+@{gefwafang1}+?{Modifikator}+ [[ @{gefmal} ]] ]] }}{{swert1=Schadenswürfel}}{{swert1_num=@{gefwafdice1}}}{{grund_schaden=@{gefwafdmg1}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{gefwafdice1}d@{gefwafdicen1}+@{gefwafdmg1}+?{Bonusschaden} ]] }}">
</button>
</div>
<div class="sheet-geffertnam">
@@ -4429,14 +4523,19 @@
<div class="sheet-gefwafang">
<input type="number" name="attr_gefwafang2" value="0" title="Angriffswert des Gefährten">
</div>
<div class="sheet-gefwafdmgd">
<input type="number" name="attr_gefwafdice2" value="1" title="Anzahl der Würfel">
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdice2" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-gefwafdmgw">
<input type="number" name="attr_gefwafdmg2" value="0" title="Schadenswert">
w
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdicen2" title="Art der würfel" value="10">
</div>
+
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdmg2" title="Schadenswert" value="0">
</div>
<div class="sheet-gefwafwurf">
<button type="roll" name="roll_gefwaf2" title="Eigenschaftswurf" value="&{template:ArcaneCodex}{{wurf_name=@{gefname}s Angrif mit @{gefwafnam2}}}{{wert1=Angriffswert}}{{wert1_num=@{gefwafang2}}}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{gefmal} ]] }}{{wurf= [[ 2d10+@{gefwafang2}+?{Modifikator}+ [[ @{gefmal} ]] ]] }}{{swert1=Schadenswürfel}}{{swert1_num=@{gefwafdice2}}}{{grund_schaden=@{gefwafdmg2}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{gefwafdice2}d10+@{gefwafdmg2}+?{Bonusschaden} ]] }}">
<button type="roll" name="roll_gefwaf2" title="Eigenschaftswurf" value="&{template:ArcaneCodex}{{wurf_name=@{gefname}s Angriff mit @{gefwafnam2}}}{{wert1=Angriffswert}}{{wert1_num=@{gefwafang2}}}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{gefmal} ]] }}{{wurf= [[ 2d10+@{gefwafang2}+?{Modifikator}+ [[ @{gefmal} ]] ]] }}{{swert1=Schadenswürfel}}{{swert1_num=@{gefwafdice2}}}{{grund_schaden=@{gefwafdmg2}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{gefwafdice2}d@{gefwafdicen2}+@{gefwafdmg2}+?{Bonusschaden} ]] }}">
</button>
</div>
<div class="sheet-geffertnam">
@@ -4467,14 +4566,19 @@
<div class="sheet-gefwafang">
<input type="number" name="attr_gefwafang3" value="0" title="Angriffswert des Gefährten">
</div>
<div class="sheet-gefwafdmgd">
<input type="number" name="attr_gefwafdice3" value="1" title="Anzahl der Würfel">
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdice3" title="Anzahl der würfel" value="1">
</div>
<div class="sheet-gefwafdmgw">
<input type="number" name="attr_gefwafdmg3" value="0" title="Schadenswert">
w
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdicen3" title="Art der würfel" value="10">
</div>
+
<div class="sheet-gefwaffdmg">
<input type="number" name="attr_gefwafdmg3" title="Schadenswert" value="0">
</div>
<div class="sheet-gefwafwurf">
<button type="roll" name="roll_gefwaf3" title="Eigenschaftswurf" value="&{template:ArcaneCodex}{{wurf_name=@{gefname}s Angrif mit @{gefwafnam3}}}{{wert1=Angriffswert}}{{wert1_num=@{gefwafang3}}}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{gefmal} ]] }}{{wurf= [[ 2d10+@{gefwafang3}+?{Modifikator}+ [[ @{gefmal} ]] ]] }}{{swert1=Schadenswürfel}}{{swert1_num=@{gefwafdice3}}}{{grund_schaden=@{gefwafdmg3}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{gefwafdice3}d10+@{gefwafdmg3}+?{Bonusschaden} ]] }}">
<button type="roll" name="roll_gefwaf3" title="Eigenschaftswurf" value="&{template:ArcaneCodex}{{wurf_name=@{gefname}s Angriff mit @{gefwafnam3}}}{{wert1=Angriffswert}}{{wert1_num=@{gefwafang3}}}{{mod_num=?{Modifikator|0}}}{{wundmali= [[ @{gefmal} ]] }}{{wurf= [[ 2d10+@{gefwafang3}+?{Modifikator}+ [[ @{gefmal} ]] ]] }}{{swert1=Schadenswürfel}}{{swert1_num=@{gefwafdice3}}}{{grund_schaden=@{gefwafdmg3}}}{{bonus_schaden=?{Bonusschaden|0}}}{{schaden_wurf= [[ @{gefwafdice3}d@{gefwafdicen3}+@{gefwafdmg3}+?{Bonusschaden} ]] }}">
</button>
</div>
<div class="sheet-geffertnam">
@@ -4587,7 +4691,7 @@
</div>
</fieldset>
</div> <!-- Gefährten -->
<div class="sheet-content6">
<div class="sheet-content6"> <!-- Char im Detail -->
<div> <!-- Char im Detail -->
<h2>Charakter im Detail</h2>
<div class="sheet-rand">
+14 -14
View File
@@ -9,7 +9,7 @@
margin-bottom:0px;
font-size:0.9em;
height:2.2em;
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
}
.charsheet .repcontrol_edit
{
@@ -22,7 +22,7 @@
margin-bottom:5px;
font-size:0.9em;
height:2.2em;
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
}
.charsheet .repcontrol_del {
background:red;
@@ -45,7 +45,7 @@
}
.sheet-banner {
background-image:url('https://i.imgur.com/g0qM76W.png');
background-image:url('https://i.imgur.com/APpu99H.png');
background-repeat: no-repeat;
background-size: 100% 100%;
height:100px;
@@ -97,7 +97,7 @@ div.sheet-core-content {
background-repeat: no-repeat;
color: #08337d;
font-weight: bold;
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
border-radius: 4px;
border: 2px solid #08337d;
@@ -129,14 +129,14 @@ div.sheet-core-content {
.sheet-tableI {
margin-left:auto;
margin-right:auto;
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
}
.sheet-tableI th {
font-size:8px;
vertical-align:super;
}
.sheet-font {
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
font-weight:normal;
}
.sheet-tableII th {
@@ -175,7 +175,7 @@ input.sheet-text[type="text"]:focus {
border-radius:0px;
box-shadow:none;
font-size:1.8em;
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
text-align:center;
background: transparent;
}
@@ -220,7 +220,7 @@ input[type=number]:hover {
border-radius:5px;
box-shadow:none;
text-align:center;
color:black:
color:black;
font-size:1.2em;
margin:2px;
}
@@ -230,7 +230,7 @@ input[type=number]:hover {
border-radius:5px;
box-shadow:none;
text-align:center;
color:black:
color:black;
font-size:1.2em;
margin:2px;
width:100px;
@@ -295,17 +295,17 @@ select.sheet-Specialty {
}
h3 {
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
text-align:center;
}
h4 {
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
color: #000;
font-weight:bold;
text-align:center;
}
h5 {
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
color: #000;
font-weight:bold;
}
@@ -314,7 +314,7 @@ textarea.sheet-notes {
border: 2px solid #08337d;
height:130px;
resize:vertical;
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
}
textarea.sheet-longnotes {
@@ -322,7 +322,7 @@ textarea.sheet-longnotes {
border: 2px solid #08337d;
height:130px;
resize:vertical;
font-family: Bookman, 'Bookman;
font-family: Bookman, 'Bookman';
}
/*-----Tootl Tips-----*/
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,240 @@
div.sheet-tab-content { display: none; }
input.sheet-tab1:checked ~ div.sheet-tab1,
input.sheet-tab2:checked ~ div.sheet-tab2,
input.sheet-tab3:checked ~ div.sheet-tab3,
input.sheet-tab4:checked ~ div.sheet-tab4
{
display: block;
}
input.sheet-tab
{
width: 150px;
height: 20px;
position: relative;
top: 5px;
left: 6px;
margin: -1.5px;
cursor: pointer;
z-index: 1;
}
input.sheet-tab::before
{
content: attr(title);
border: solid 1px #a8a8a8;
border-bottom-color: black;
text-align: center;
display: inline-block;
background: #fff;
background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
width: 150px;
height: 20px;
font-size: 18px;
}
input.sheet-tab:checked::before
{
background: #dcdcdc;
background: -moz-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
background: -webkit-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
background: -o-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
background: linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
border-bottom-color: #fff;
}
input.sheet-tab:not(:first-child)::before
{
border-left: none;
}
div.sheet-tab-content
{
border: 1px solid #a8a8a8;
border-top-color: #000;
margin: 2px 0 0 5px;
padding: 5px;
}
.charsheet{
background-color:white;
font-family: Narkisim;
font-size: medium;
}
.sheet-wrapper{
overflow: auto;
border-style: solid;
background-color: White;
border-color: lightGray;
margin: 5px auto;
border-width: thin;
padding: 10px;
width:800px;
max-width: 90%;
}
.sheet-section{
overflow: auto;
border-bottom: solid 1px #1E9EE3;
}
.sheet-col{
display:block;
float:left;
width:342px;
margin-right:5px;
margin-left:5px;
}
.sheet-input-field{
background-color: #1E9EE3;
display:block;
border-radius: 5px;
color: white;
padding:5px;
margin:5px;
float: left;
}
.sheet-input-field2{
background-color: #565F67;
display:block;
border-radius: 5px;
color: white;
padding:5px;
margin:5px;
float: left;
}
.sheet-input-field input{
font-family: Narkisim;
font-size: medium;
margin-left:5px;
}
.sheet-input-field2 input{
font-family: Narkisim;
font-size: medium;
margin-left:5px;
}
.sheet-abilities-table{
margin-left: auto;
margin-right: auto;
margin-top: 5px;
margin-bottom: 5px;
border-spacing: 3px;
border-collapse: separate;
}
.sheet-abilities-table th{
background-color: #1E9EE3;
color:white;
font-weight: normal;
border-radius: 5px;
padding:5px;
}
.sheet-abilities-table td{
padding:5px;
background-color: #9DD6F5;
border-radius: 5px;
text-align: center;
}
.sheet-specialties{
width: 170px;
height: 38px;
margin-bottom: 0;
resize:none;
}
.sheet-section-table{
margin-left: auto;
margin-right: auto;
margin-top: 5px;
margin-bottom: 5px;
border-spacing: 2px;
border-collapse: separate;
}
.sheet-section-table th{
width:150px;
background-color: #303030;
color:white;
font-weight: normal;
border-radius: 5px;
padding:5px;
}
.sheet-section-table td{
text-align: center;
width:150px;
background-color: white;
color:#303030;
font-weight: normal;
border-radius: 5px;
padding:5px;
}
.sheet-section-table2{
margin-left: auto;
margin-right: auto;
margin-top: 5px;
margin-bottom: 5px;
border-spacing: 2px;
border-collapse: separate;
}
.sheet-section-table2 th{
background-color: #303030;
color:white;
font-weight: normal;
border-radius: 5px;
padding:5px;
}
.sheet-section-table2 td{
text-align: center;
background-color: white;
color:#303030;
font-weight: normal;
border-radius: 5px;
padding:5px;
}
.sheet-info{
text-align: center;
width:150px;
color:#303030;
font-weight: normal;
font-size: 70%;
border-radius: 5px;
padding:2px;
}
.sheet-info2{
text-align: center;
color:#303030;
font-weight: normal;
font-size: 70%;
border-radius: 5px;
padding:2px;
}
@@ -0,0 +1,621 @@
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Personal Data" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Combat Data" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Skills" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Inventory" />
<div class="sheet-tab-content sheet-tab1">
<h1>Personal Data</h1>
<div class="sheet-wrapper">
<div class="sheet-section">
<div class="sheet-input-field2">
Name <br><input type="text" name="attr_name" style="width:450px;">
</div>
<div class="sheet-input-field2">
Affiliation <br><input type="text" name="attr_affiliation" style="width:200px;">
</div>
<div class="sheet-input-field2">
Height (cm)<br><input type="text" name="attr_Height" style="width:150px;">
</div>
<div class="sheet-input-field2">
Weight (KG) <br><input type="text" name="attr_Weight" style="width:150px;">
</div>
<div class="sheet-input-field2">
Hair <br><input type="text" name="attr_Hair" style="width:150px;">
</div>
<div class="sheet-input-field2">
Eyes <br><input type="text" name="attr_Eyes" style="width:150px;">
</div>
<div class="sheet-input-field2">
Description <br><input type="text" name="attr_description" style="width:475px;">
</div>
<div class="sheet-input-field2">
Age <br><input type="number" name="attr_age" style="width:50px;">
</div>
<div class="sheet-input-field2">
C-Bills <br><input type="number" name="attr_cbills" style="width:100px;">
</div>
</div>
<div>
<div class="sheet-input-field" style="width:695px;margin-top:8px;padding-top:10px;background-color:#698888">
<span style="font-size:large; padding-right:470px">Traits</span>
<fieldset class="repeating_traits">
<table class="sheet-section-table2">
<tr>
<th>Trait</th>
<th>TP</th>
<th>Page Ref.</th>
<th>XP</th>
<th>Notes</th>
</tr>
<tr>
<td>
<input style="width:200px;" type="text" name="attr_trait">
</td>
<td>
<input style="width:50px;" type="number" name="attr_traittp"
value="floor(@{traitxp}/100)" disabled="true">
</td>
<td>
<input style="width:50px;" type="number" name="attr_traitpr">
</td>
<td>
<input style="width:75px;" type="number" name="attr_traitxp">
</td>
<td>
<input style="width:225px;" type="text" name="attr_traitnotes">
</td>
</tr>
</table>
</fieldset>
</div>
</div>
<div>
<div class="sheet-input-field" style="width:695px;margin-top:8px;padding-top:10px;background-color:#AD855C">
<span style="font-size:large">Biography</span><br>
<fieldset class="repeating_Bio">
<table class="sheet-section-table2">
<tr>
<th>Life Module</th>
<th>Notes</th>
</tr>
<tr>
<td>
<input style="width:250px;" type="text" name="attr_lifemod">
</td>
<td>
<input style="width:400px;" type="text" name="attr_lifenote">
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab2">
<h1>Combat Data</h1>
<div class="sheet-wrapper">
<div class="sheet-section">
<div class="sheet-col">
<div class="sheet-input-field" style="width:328px;margin-top:8px;padding-top:10px;">
<span style="font-size:large">Attributes</span><br>
<table class="sheet-section-table">
<tr>
<th>Attribute</th>
<th>Score</th>
<th>Link</th>
<th>XP</th>
</tr>
<tr>
<td style="background-color:#303030;color:white">STR</td>
<td><input style="width:50px;" type="number" name="attr_STRS"
value="floor(@{STRXP}/100)" disabled="true"></td>
<td><input style="width:50px;" type="number" name="attr_STRL"></td>
<td><input style="width:50px;" type="number" name="attr_STRXP"></td>
</tr>
<tr>
<td style="background-color:#303030;color:white">BOD</td>
<td><input style="width:50px;" type="number" name="attr_BODS"
value="floor(@{BODXP}/100)" disabled="true"></td>
<td><input style="width:50px;" type="number" name="attr_BODL"></td>
<td><input style="width:50px;" type="number" name="attr_BODXP"></td>
</tr>
<tr>
<td style="background-color:#303030;color:white">RFL</td>
<td><input style="width:50px;" type="number" name="attr_RFLS"
value="floor(@{RFLXP}/100)" disabled="true"></td>
<td><input style="width:50px;" type="number" name="attr_RFLL"></td>
<td><input style="width:50px;" type="number" name="attr_RFLXP"></td>
</tr>
<tr>
<td style="background-color:#303030;color:white">DEX</td>
<td><input style="width:50px;" type="number" name="attr_DEXS"
value="floor(@{DEXXP}/100)" disabled="true"></td>
<td><input style="width:50px;" type="number" name="attr_DEXL"></td>
<td><input style="width:50px;" type="number" name="attr_DEXXP"></td>
</tr>
<tr>
<td style="background-color:#303030;color:white">INT</td>
<td><input style="width:50px;" type="number" name="attr_INTS"
value="floor(@{INTXP}/100)" disabled="true"></td>
<td><input style="width:50px;" type="number" name="attr_INTL"></td>
<td><input style="width:50px;" type="number" name="attr_INTXP"></td>
</tr>
<tr>
<td style="background-color:#303030;color:white">WIL</td>
<td><input style="width:50px;" type="number" name="attr_WILS"
value="floor(@{WILXP}/100)" disabled="true"></td>
<td><input style="width:50px;" type="number" name="attr_WILL"></td>
<td><input style="width:50px;" type="number" name="attr_WILXP"></td>
</tr>
<tr>
<td style="background-color:#303030;color:white">CHA</td>
<td><input style="width:50px;" type="number" name="attr_CHAS"
value="floor(@{CHAXP}/100)" disabled="true"></td>
<td><input style="width:50px;" type="number" name="attr_CHAL"></td>
<td><input style="width:50px;" type="number" name="attr_CHAXP"></td>
</tr>
<tr>
<td style="background-color:#303030;color:white">EDG</td>
<td><input style="width:50px;" type="number" name="attr_EDGS"
value="floor(@{EDGXP}/100)" disabled="true"></td>
<td><input style="width:50px;" type="number" name="attr_EDGL"></td>
<td><input style="width:50px;" type="number" name="attr_EDGXP"></td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="sheet-input-field" style="width:328px;margin-top:8px;padding-top:10px;">
<span style="font-size:large">Condition Monitor</span><br>
<table class="sheet-section-table">
<tr>
<th>Standard Damage</th>
<th>Fatigue Damage</th>
</tr>
<tr>
<td>
<input style="width:50px;" type="number" name="attr_smaxhealth"
value="@{BODS}*2" disabled="true">
/<input style="width:50px;" type="number" name="attr_sdamage">
</td>
<td>
<input style="width:50px;" type="number" name="attr_fmaxhealth"
value="@{WILS}*2" disabled="true">
/<input style="width:50px;" type="number" name="attr_fdamage">
</td>
</tr>
<tr>
<td class="sheet-info" style="background-color: #DBDBDB;">
Max Standard Damage = BOD x 2
</td>
<td class="sheet-info" style="background-color: #DBDBDB;">
Max Fatigue Damage = WIL x 2
</td>
</tr>
</table>
</div>
<div class="sheet-input-field" style="width:328px;margin-top:8px;padding-top:10px;">
<span style="font-size:large">Movement MP (Meters per Turn)</span><br>
<table class="sheet-section-table">
<tr>
<th>Walk (MP)</th>
<th>Run/Evade</th>
<th>Sprint</th>
</tr>
<tr>
<td>
<input style="width:50px;" type="number" name="attr_MP"
value="@{STRS}+@{RFLS}" disabled="true">
</td>
<td>
<input style="width:50px;" type="number" name="attr_run">
</td>
<td>
<input style="width:50px;" type="number" name="attr_sprint"
value="@{run}*2" disabled="true">
</td>
</tr>
<tr>
<td class="sheet-info" style="background-color: #DBDBDB;">
Walk = STR + RFL
</td>
<td class="sheet-info" style="background-color: #DBDBDB;">
Run = 10 + STR + RFL + Running Skill Level
</td>
<td class="sheet-info" style="background-color: #DBDBDB;">
Sprint = Run MP x 2
</td>
</tr>
<tr>
<th>Climb</th>
<th>Crawl</th>
<th>Swim</th>
</tr>
<tr>
<td>
<input style="width:50px;" type="number" name="attr_climb">
</td>
<td>
<input style="width:50px;" type="number" name="attr_crawl"
value="floor((@{STRS}+@{RFLS})/4)" disabled="true">
</td>
<td>
<input style="width:50px;" type="number" name="attr_swim">
</td>
</tr>
<tr>
<td class="sheet-info" style="background-color: #DBDBDB;">
Climb = MP / 2 + Climbing Skill Level
</td>
<td class="sheet-info" style="background-color: #DBDBDB;">
Crawl = MP / 4
</td>
<td class="sheet-info" style="background-color: #DBDBDB;">
Swim = MP + Swimming Skill Level
</td>
</tr>
</table>
</div>
</div>
<div>
<div class="sheet-input-field" style="width:695px;margin-top:8px;padding-top:10px;background-color:#855C33">
<span style="font-size:large">Armor</span><br>
<fieldset class ="repeating_armor">
<table class="sheet-section-table2">
<tr>
<th>Personal Armor</th>
<th>Location</th>
<th>Armor Type</th>
<th>BAR (M/B/E/X)</th>
</tr>
<tr>
<td>
<input style="width:120px;" type="text" name="attr_Armor1">
</td>
<td>
<input style="width:120px;" type="text" name="attr_ArmorLoc1">
</td>
<td>
<input style="width:115px;" type="text" name="attr_ArmorType1">
</td>
<td>
<input style="width:50px;" type="number" name="attr_ArmorBAR1">
/<input style="width:50px;" type="number" name="attr_ArmorBAR2">
/<input style="width:50px;" type="number" name="attr_ArmorBAR3">
/<input style="width:50px;" type="number" name="attr_ArmorBAR4">
</td>
</tr>
<tr>
<td class="sheet-info2" style="background-color: #DBDBDB;">
Example: Jacket
</td>
<td class="sheet-info2" style="background-color: #DBDBDB;">
Example: Torso, Arms
</td>
<td class="sheet-info2" style="background-color: #DBDBDB;">
Example: Flak
</td>
<td class="sheet-info2" style="background-color: #DBDBDB;">
Example: 1/5/1/3
</td>
</tr>
</table>
</fieldset>
</div>
<div class="sheet-input-field" style="width:695px;margin-top:8px;padding-top:10px;background-color:#CF2929">
<span style="font-size:large">Weapon</span><br>
<fieldset class="repeating_weapon">
<table class="sheet-section-table2">
<tr>
<th>Weapon</th>
<th>Ammo</th>
<th>AP/BD</th>
<th>Range</th>
</tr>
<tr>
<td>
<input style="width:200px;" type="text" name="attr_Weapon">
</td>
<td>
<input style="width:50px;" type="number" name="attr_WeaponAmmo">
</td>
<td>
<input style="width:50px;" type="text" name="attr_WeaponAP">
/<input style="width:50px;" type="text" name="attr_WeaponBD">
</td>
<td>
<input style="width:50px;" type="number" name="attr_WeaponR1">
/<input style="width:50px;" type="number" name="attr_WeaponR2">
/<input style="width:50px;" type="number" name="attr_WeaponR3">
/<input style="width:50px;" type="number" name="attr_WeaponR4">
</td>
</tr>
</table>
<table class="sheet-section-table2">
<tr>
<th>Skill</th>
<th>TN</th>
<th>Notes</th>
<th>Check</th>
</tr>
<tr>
<td>
<input style="width:50px;" type="number" name="attr_WeaponSk">
</td>
<td>
<input style="width:50px;" type="number" name="attr_WeaponTN">
</td>
<td>
<input style="width:480px;" type="text" name="attr_ArmorWeaponNotes">
</td>
<td>
<button type='roll' name="roll_weaponcheck" style ="text-align:left" value='
Attacks with @{Weapon}
Margin of Success: [[2d6 + @{WeaponSk} - @{WeaponTN}]]
Weapon Damage: @{WeaponAP}/@{WeaponBD} '/>
</td>
</tr>
</table>
<br>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab3">
<h1>Skills</h1>
<div class="sheet-wrapper">
<div class="sheet-section">
<div>
<div class="sheet-input-field" style="width:695px;margin-top:8px;padding-top:10px;background-color:#66ff66">
<span style="font-size:large">Skills</span><br>
<fieldset class="repeating_skills">
<table class="sheet-section-table2">
<tr>
<th>Skill</th>
<th>Link</th>
<th>TN/C</th>
</tr>
<tr>
<td style="text-align:left">
<select name="attr_skill" class="skill">
<option value="Acrobatics">Acrobatics</option>
<option value="Acting">Acting</option>
<option value="Administration">Administration</option>
<option value="Animal Handling">Animal Handling</option>
<option value="Appraisal">Appraisal</option>
<option value="Archery">Archery</option>
<option value="ArtB">Art [Basic Tier]</option>
<option value="ArtA">Art [Advanced Tier]</option>
<option value="Artillery">Artillery</option>
<option value="Career">Career</option>
<option value="Climbing">Climbing</option>
<option value="Communications">Communications</option>
<option value="ComputersB">Computers [Basic Tier]</option>
<option value="ComputersA">Computers [Advanced Tier]</option>
<option value="Cryptography">Cryptography</option>
<option value="Demolitions">Demolitions</option>
<option value="Disguise">Disguise</option>
<option value="Driving">Driving</option>
<option value="Escape Artist">Escape Artist</option>
<option value="Forgery">Forgery</option>
<option value="Gunnery">Gunnery</option>
<option value="InterestB">Interest [Basic Tier]</option>
<option value="InterestA">Interest [Advanced Tier]</option>
<option value="Interrogation">Interrogation</option>
<option value="Investigation">Investigation</option>
<option value="Language">Language</option>
<option value="Leadership">Leadership</option>
<option value="Martial ArtsB">Martial Arts [Basic Tier]</option>
<option value="Martial ArtsA">Martial Arts [Advanced Tier]</option>
<option value="MedTech">MedTech</option>
<option value="Melee WeaponsB">Melee Weapons [Basic Tier]</option>
<option value="Melee WeaponsA">Melee Weapons [Advanced Tier]</option>
<option value="Navigation">Navigation</option>
<option value="Negotiation">Negotiation</option>
<option value="Perception">Perception</option>
<option value="Piloting">Piloting</option>
<option value="PrestidigitationB">Prestidigitation [Basic Tier]</option>
<option value="PrestidigitationA">Prestidigitation [Advanced Tier]</option>
<option value="Protocol">Protocol</option>
<option value="Running">Running</option>
<option value="Science">Science</option>
<option value="Security Systems">Security Systems</option>
<option value="Sensor Operations">Sensor Operations</option>
<option value="Small Arms">Small Arms</option>
<option value="Stealth">Stealth</option>
<option value="Strategy">Strategy</option>
<option value="Streetwise">Streetwise</option>
<option value="Support Weapons">Support Weapons</option>
<option value="Surgery">Surgery</option>
<option value="Survival">Survival</option>
<option value="Swimming">Swimming</option>
<option value="Tactics">Tactics</option>
<option value="Technician">Technician</option>
<option value="Thrown Weapons">Thrown Weapons</option>
<option value="Tracking">Tracking</option>
<option value="Training">Training</option>
<option value="Zero-G Operations">Zero-G Operations</option>
</select>
</td>
<td>
<select name="attr_Links" class="links">
<option value="RFL">RFL</option>
<option value="CHA">CHA</option>
<option value="WIL">WIL</option>
<option value="INT">INT</option>
<option value="DEX">DEX</option>
<option value="STR">STR</option>
<option value="INTWIL">INT + WIL</option>
<option value="DEXINT">DEX + INT</option>
<option value="RFLDEX">RFL + DEX</option>
<option value="STRDEX">STR + DEX</option>
<option value="WILCHA">WIL + CHA</option>
<option value="INTCHA">INT + CHA</option>
<option value="REFINT">REF + INT</option>
<option value="BODINT">BOD + INT</option>
</select>
</td>
<td>
<select name="attr_TNC" class="TNC">
<option value="7">7 / SB</option>
<option value="8">8 / SA</option>
<option value="8">8 / CB</option>
<option value="9">9 / CA</option>
</select>
</td>
</tr>
</table>
<table class="sheet-section-table2">
<tr>
<th>Notes</th>
<th>Mod</th>
<th>Skill Level</th>
<th>XP</th>
<th>Check</th>
</tr>
<tr>
<td>
<input type="text" name="attr_skillNotes" style="width:405px;"></input>
</td>
<td>
<input type="number" name="attr_skillMod"></input>
</td>
<td>
<input type="number" name="attr_skilllvl">
</td>
<td>
<input type="number" name="attr_skillXP"></input>
</td>
<td>
<button type='roll' name="roll_Skillcheck" value='@{skill} Skill Check
Margin of Success: [[2d6 + @{skillMod} - @{TNC}]] '/>
</td>
</tr>
</table>
<br>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab4">
<h1>Inventory</h1>
<div class="sheet-wrapper">
<div class="sheet-section">
<div>
<div class="sheet-input-field" style="width:695px;margin-top:8px;padding-top:10px;background-color:#7A7A52">
<span style="font-size:large">Encumbrance</span><br>
<table class="sheet-section-table2">
<tr>
<th>Gear Weight (kg)</th>
<th>STR</th>
<th>Encumbered (kg)</th>
<th>Very Encumbered (kg)</th>
<th>Overloaded (kg)</th>
<th>Notes</th>
</tr>
<tr>
<td>
<input style="width:50px;" type="number" name="attr_gearweight">
</td>
<td>
<input style="width:35px;" type="number" name="attr_encombstr"
value="floor(@{STRXP}/100)" disabled="true">
</td>
<td>
<input style="width:50px;" type="number" name="attr_encumb">
</td>
<td>
<input style="width:50px;" type="number" name="attr_veryencumb">
</td>
<td>
<input style="width:50px;" type="number" name="attr_overload">
</td>
<td>
<input style="width:200px;" type="text" name="attr_encombnotes">
</td>
</tr>
</table>
</div>
<div class="sheet-input-field" style="width:695px;margin-top:8px;padding-top:10px;background-color:#FFA319">
<span style="font-size:large">Inventory</span><br>
<fieldset class="repeating_inventory">
<table class="sheet-section-table2">
<tr>
<th>Item</th>
<th>Location</th>
<th>Weight (kg)</th>
<th>Data</th>
</tr>
<tr>
<td>
<input style="width:200px;" type="text" name="attr_item">
</td>
<td>
<input style="width:100px;" type="text" name="attr_itemloc">
</td>
<td>
<input style="width:50px;" type="text" name="attr_itemweight">
</td>
<td>
<input style="width:275px;" type="text" name="attr_itemdata">
</td>
</tr>
</table>
</fieldset>
</div>
<div class="sheet-input-field" style="width:695px;margin-top:8px;padding-top:10px;background-color:#CC3300">
<span style="font-size:large">Vehicle Data</span><br>
<fieldset class="repeating_vehicle">
<table class="sheet-section-table2">
<tr>
<th>Vehicle Model/Name</th>
<th>Type</th>
<th>Mass</th>
</tr>
<tr>
<td>
<input style="width:405px;" type="text" name="attr_vehname">
</td>
<td>
<input style="width:150px;" type="text" name="attr_vehtype">
</td>
<td>
<input style="width:75px;" type="number" name="attr_vehmass">
</td>
</tr>
</table>
<table class="sheet-section-table2">
<tr>
<th>Vehicle Traits</th>
<th>Notes</th>
</tr>
<tr>
<td>
<input style="width:400px;" type="text" name="attr_vehtrait">
</td>
<td>
<input style="width:250px;" type="text" name="attr_vehnotes">
</td>
</tr>
</table>
<br>
</fieldset>
</div>
</div>
</div>
</div>
</div>
+7
View File
@@ -0,0 +1,7 @@
{
"html": "BattleTech-A-Time-of-War.html",
"css": "BattleTech-A-Time-of-War.css",
"authors": "Emre U.",
"roll20userid": "1371604",
"instructions": "This sheet is for the legendary universe of Mechwarrior. Core rulebook is BattleTech: A Time of War. If there is any problem or this sheet needs to improve feel free to use this and update."
}
+5 -5
View File
@@ -2930,9 +2930,9 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-wrapper">
<h3 data-i18n="focus-power-test-u">Focus Power Test</h3>
<div class="sheet-row">
<div class="sheet-item sheet-DHBtn" style="width: 33%; text-align: center; "><button name="roll_Willpower" type="roll" value="&{template:darkheresy2} {{name= @{character_name}'s channelled Willpower}} {{dhdescription=@{character_name} roll Focus Power: Willpower [[1d100]] Target [[@{Willpower}+?{Modifier|0}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="willpower">Willpower</span> </button></div>
<div class="sheet-item sheet-DHBtn" style="width: 33%; text-align: center;"><button name="roll_Perception" type="roll" value="&{template:darkheresy2} {{name= @{character_name}'s channelled Perception}} {{dhdescription=@{character_name} roll Focus Power: Perception [[1d100]] Target [[@{Perception}+?{Modifier|0}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="perception-u">Perception</span> </button></div>
<div class="sheet-item sheet-DHBtn" style="width: 33%; text-align: center;"><button name="roll_PsyniscienceCharacteristic" type="roll" value="&{template:darkheresy2} {{name= @{character_name}'s channelled Psyniscience}} {{dhdescription=@{character_name} roll Focus Power: Psyniscience [[1d100]] Target [[@{PsyniscienceCharacteristic}+?{Modifier|0}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="psyniscience-u">Psyniscience</span> </button></div>
<div class="sheet-item sheet-DHBtn" style="width: 33%; text-align: center; "><button name="roll_Willpower" type="roll" value="&{template:darkheresy2} {{name= @{character_name}'s channelled Willpower}} {{dhdescription=@{character_name} roll Focus Power: Willpower [[1d100]] Target [[@{Willpower}+?{Modifier|+5 per PR}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="willpower">Willpower</span> </button></div>
<div class="sheet-item sheet-DHBtn" style="width: 33%; text-align: center;"><button name="roll_Perception" type="roll" value="&{template:darkheresy2} {{name= @{character_name}'s channelled Perception}} {{dhdescription=@{character_name} roll Focus Power: Perception [[1d100]] Target [[@{Perception}+?{Modifier|+5 per PR}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="perception-u">Perception</span> </button></div>
<div class="sheet-item sheet-DHBtn" style="width: 33%; text-align: center;"><button name="roll_PsyniscienceCharacteristic" type="roll" value="&{template:darkheresy2} {{name= @{character_name}'s channelled Psyniscience}} {{dhdescription=@{character_name} roll Focus Power: Psyniscience [[1d100]] Target [[@{PsyniscienceCharacteristic}+?{Modifier|+5 per PR}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="psyniscience-u">Psyniscience</span> </button></div>
</div>
<br>
<img src="http://i.imgur.com/TKfHnQ9.png"><!-- Divider -->
@@ -2991,7 +2991,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 21%;"><input name="attr_PsyDamage" type="text" /></div>
<div class="sheet-item" style="width: 8%;"><span data-i18n="penetration-u">Pen:</span></div>
<div class="sheet-item" style="width: 16%;"><input name="attr_PsyPen" type="text" /></div>
<div class="sheet-item sheet-redbgns" style="width: 12%;"><button name="roll_PsyHit" type="roll" value="&{template:darkheresy2} {{name=@{character_name} uses @{PsyName}}} {{dhdescription=@{character_name} roll @{PsyName} [[1d100]] Target [[@{PsyFocusPower}+@{PsyPowerModifier}+?{Modifier|0}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="cast-u">Cast</span> </button></div>
<div class="sheet-item sheet-redbgns" style="width: 12%;"><button name="roll_PsyHit" type="roll" value="&{template:darkheresy2} {{name=@{character_name} uses @{PsyName}}} {{dhdescription=@{character_name} roll @{PsyName} [[1d100]] Target [[@{PsyFocusPower}+@{PsyPowerModifier}+?{Modifier|+5 per PR}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="cast-u">Cast</span> </button></div>
<div class="sheet-item sheet-redbgns" style="width: 15%;"><button name="roll_PsyDamage" type="roll" value="&{template:darkheresy2} {{name=@{PsyName}}} {{dhdescription=@{character_name}'s @{PsyName} does [[?{Damage|1d10}]] @{PsyDamageType} damage! (Pen: [[?{Penetration|0}]]).}}"> <span data-i18n="damage-u">Damage</span> </button></div>
<div class="sheet-item sheet-redbgns" style="width: 12%;"><button name="roll_PsyInfo" type="roll" value="&{template:default} {{name=@{PsyName}}} {{Action=@{PsyAction}}} {{SubType(s)=@{PsySubtype}}} {{Range=@{PsyRange}}} {{Sustained?=@{PsySustained}}} {{Effect=@{PsyPowersEffectRe}}} "> <span data-i18n="info-u">Info</span> </button></div>
</div>
@@ -3051,7 +3051,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 21%;"><input name="attr_PsyPowerDamageRi" type="text" /></div>
<div class="sheet-item" style="width: 8%;"><span data-i18n="penetration-u">Pen:</span></div>
<div class="sheet-item" style="width: 16%;"><input name="attr_PsyPenRi" type="text" /></div>
<div class="sheet-item sheet-redbgns" style="width: 12%;"><button name="roll_PsyHitRi" type="roll" value="&{template:darkheresy2} {{name=@{character_name} uses @{PsyNameRi}}} {{dhdescription=@{character_name} roll @{PsyNameRi} [[1d100]] Target [[@{PsyFocusPowerRi}+@{PsyPowerModifierRi}+?{Modifier|0}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="cast-u">Cast</span> </button></div>
<div class="sheet-item sheet-redbgns" style="width: 12%;"><button name="roll_PsyHitRi" type="roll" value="&{template:darkheresy2} {{name=@{character_name} uses @{PsyNameRi}}} {{dhdescription=@{character_name} roll @{PsyNameRi} [[1d100]] Target [[@{PsyFocusPowerRi}+@{PsyPowerModifierRi}+?{Modifier|+5 per PR}]]. Psychic Strength: ?{Psychic Strength?|Fettered, Fettered ([[ceil(@{PsyRating}/2)]] PR)|Unfettered,Unfettered ([[@{PsyRating}]] PR)|Push,Push ([[@{PsyRating}]]+1 to +3/+4 PR)}}}"> <span data-i18n="cast-u">Cast</span> </button></div>
<div class="sheet-item sheet-redbgns" style="width: 15%;"><button name="roll_PsyDamageRi" type="roll" value="&{template:darkheresy2} {{name=@{PsyNameRi}}} {{dhdescription=@{character_name}'s @{PsyNameRi} does [[?{Damage|1d10}]] @{PsyDamageTypeRi} damage! (Pen: [[?{Penetration|0}]]).}}"> <span data-i18n="damage-u">Damage</span> </button></div>
<div class="sheet-item sheet-redbgns" style="width: 12%;"><button name="roll_PsyInfoRi" type="roll" value="&{template:default} {{name=@{PsyNameRi}}} {{Action=@{PsyActionRi}}} {{SubType(s)=@{PsySubtypeRi}}} {{Range=@{PsyRangeRi}}} {{Sustained?=@{PsySustainedRi}}} {{Effect=@{PsyPowersEffectRi}}} "> <span data-i18n="info-u">Info</span> </button></div>
</div>
+14
View File
@@ -4,6 +4,20 @@ This is a character sheet for Blades in the Dark for use on Roll20.
## Changelog
### 1.12
* Calculate trauma automatically
* Overhauled roll template internally, no more distinction between normal dice and bonus dice
* Visual improvements to layout for some kinds of checkboxes
* Overall transition eye-candy
### 1.11
* Internal change to how checkbox attributes are stored
* Change how default values are set so that only necessary attributes are changed
### 1.10
* Revamped flexbox-based layout and CSS changes
* New design for clocks area
### 1.9
* Clock segments are now clickable
* Moved the healing clock to the other column of the harm/armor/coin container
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+18 -18
View File
@@ -1,24 +1,24 @@
<!-- Faction Sheet -->
<input type="checkbox" name="attr_sheet_type" class="sheet-hidediv sheet-hidden" value="faction"/>
<div class="sheet-type-faction">
<div class="sheet-factiontitle sheet-col100">
<input class="sheet-label" type="text" name="attr_factions_title"/>
<div class="sheet-factiontitle sheet-flex sheet-col100">
<input class="sheet-label" type="text" name="attr_factions_title" value="Factions of Doskvol"/>
<div class="sheet-faction-generatebutton">
<input type="checkbox" name="attr_generate_factions"/>
<span data-i18n="generate_factions">Generate Factions</span>
</div>
</div>
<div class="sheet-col100">
<div class="sheet-col100 sheet-flex">
<div class="sheet-col24b sheet-white-repcontrol">
<div class="sheet-factions-header sheet-label">
<input class="sheet-label" type="text" name="attr_factions1_header"/>
<div class="sheet-factions-header sheet-flex sheet-label">
<input class="sheet-label" type="text" name="attr_factions1_header" value="Underworld"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions1">
<div class="sheet-faction">
<input type="checkbox" name="attr_expand" class="sheet-expand"/>
<input type="checkbox" name="attr_expand" class="sheet-expand" value="1"/>
<span></span>
<input type="text" name="attr_name"/>
<input type="text" name="attr_tier"/>
@@ -29,15 +29,15 @@
</fieldset>
</div>
<div class="sheet-col24b sheet-white-repcontrol">
<div class="sheet-factions-header sheet-label">
<input class="sheet-label" type="text" name="attr_factions2_header"/>
<div class="sheet-factions-header sheet-flex sheet-label">
<input class="sheet-label" type="text" name="attr_factions2_header" value="Institutions"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions2">
<div class="sheet-faction">
<input type="checkbox" name="attr_expand" class="sheet-expand"/>
<input type="checkbox" name="attr_expand" class="sheet-expand" value="1"/>
<span></span>
<input type="text" name="attr_name"/>
<input type="text" name="attr_tier"/>
@@ -48,15 +48,15 @@
</fieldset>
</div>
<div class="sheet-col24b sheet-white-repcontrol">
<div class="sheet-factions-header sheet-label">
<input class="sheet-label" type="text" name="attr_factions3_header""/>
<div class="sheet-factions-header sheet-flex sheet-label">
<input class="sheet-label" type="text" name="attr_factions3_header" value="Labor &amp; Trade"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions3">
<div class="sheet-faction">
<input type="checkbox" name="attr_expand" class="sheet-expand"/>
<input type="checkbox" name="attr_expand" class="sheet-expand" value="1"/>
<span></span>
<input type="text" name="attr_name"/>
<input type="text" name="attr_tier"/>
@@ -65,15 +65,15 @@
<textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes" placeholder="Faction notes"></textarea>
</div>
</fieldset>
<div class="sheet-factions-header sheet-label sheet-def-margin">
<input class="sheet-label" type="text" name="attr_factions4_header"/>
<div class="sheet-factions-header sheet-flex sheet-label sheet-def-margin">
<input class="sheet-label" type="text" name="attr_factions4_header" value="The Fringe"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions4">
<div class="sheet-faction">
<input type="checkbox" name="attr_expand" class="sheet-expand"/>
<input type="checkbox" name="attr_expand" class="sheet-expand" value="1"/>
<span></span>
<input type="text" name="attr_name"/>
<input type="text" name="attr_tier"/>
@@ -84,15 +84,15 @@
</fieldset>
</div>
<div class="sheet-col24b sheet-white-repcontrol">
<div class="sheet-factions-header sheet-label">
<input class="sheet-label" type="text" name="attr_factions5_header"/>
<div class="sheet-factions-header sheet-flex sheet-label">
<input class="sheet-label" type="text" name="attr_factions5_header" value="Citizenry"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions5">
<div class="sheet-faction">
<input type="checkbox" name="attr_expand" class="sheet-expand"/>
<input type="checkbox" name="attr_expand" class="sheet-expand" value="1"/>
<span></span>
<input type="text" name="attr_name"/>
<input type="text" name="attr_tier"/>
@@ -27,7 +27,6 @@
height: auto;
min-height: 250px;
}
/* Background images */
.sheet-rolltemplate-bitd .sheet-roll-action {
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-action.gif);
@@ -38,7 +37,6 @@
.sheet-rolltemplate-bitd .sheet-roll-vice {
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-vice.jpg);
}
/* Images */
.sheet-rolltemplate-bitd .sheet-roll-resist img,
.sheet-rolltemplate-bitd .sheet-roll-vice img {
@@ -48,7 +46,6 @@
.sheet-rolltemplate-bitd .sheet-roll-fortune img {
height: 31px;
}
/* Name */
.sheet-rolltemplate-bitd .sheet-roll-name {
line-height: 0px;
@@ -35,6 +35,12 @@
{{#rollGreater() roll3 0}}{{roll3}}<span class="sheet-comma">, </span>{{/rollGreater() roll3 0}}
{{#rollGreater() roll4 0}}{{roll4}}<span class="sheet-comma">, </span>{{/rollGreater() roll4 0}}
{{#rollGreater() roll5 0}}{{roll5}}<span class="sheet-comma">, </span>{{/rollGreater() roll5 0}}
{{#rollGreater() roll6 0}}{{roll6}}<span class="sheet-comma">, </span>{{/rollGreater() roll6 0}}
{{#rollGreater() roll7 0}}{{roll7}}<span class="sheet-comma">, </span>{{/rollGreater() roll7 0}}
{{#rollGreater() roll8 0}}{{roll8}}<span class="sheet-comma">, </span>{{/rollGreater() roll8 0}}
{{#rollGreater() roll9 0}}{{roll9}}<span class="sheet-comma">, </span>{{/rollGreater() roll9 0}}
{{#rollGreater() roll10 0}}{{roll10}}<span class="sheet-comma">, </span>{{/rollGreater() roll10 0}}
{{#rollGreater() roll11 0}}{{roll11}}<span class="sheet-comma">, </span>{{/rollGreater() roll11 0}}
{{#rollGreater() bonusdice 0}}{{bonus1}}<span class="sheet-comma">, </span>{{/rollGreater() bonusdice 0}}
{{#rollGreater() bonusdice 1}}{{bonus2}}<span class="sheet-comma">, </span>{{/rollGreater() bonusdice 1}}
{{#rollGreater() bonusdice 2}}{{bonus3}}<span class="sheet-comma">, </span>{{/rollGreater() bonusdice 2}}
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+111 -62
View File
@@ -1,26 +1,72 @@
<input type="checkbox" name="attr_setting_flexwidth" class="sheet-hidden"/>
<div class="sheet-preload">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-0.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-1.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-2.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-3.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-4.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-0.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-1.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-2.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-3.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-4.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-0.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-1.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-2.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-3.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-4.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-5.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-6.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-7.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-8.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-0.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-1.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-2.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-3.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-4.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-5.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-6.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-7.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-8.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-9.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-10.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-11.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-12.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-red.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-white.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-red.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-black.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-halfgrey.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-white.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-red.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-grey.png"/>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/zero.png"/>
</div>
<input type="checkbox" name="attr_setting_flexwidth" class="sheet-hidden" value="1"/>
<div class="sheet-container">
<!--Title & Version-->
<div class="sheet-topholder">
<input type="text" name="attr_changed_attributes" class="sheet-hidden" value=""/>
<div class="sheet-version-text"><span class="sheet-inherit" data-i18n="version">Version </span><span class="sheet-inherit" name="attr_version"></span></div>
<input type="checkbox" name="attr_sheet_type" class="sheet-hidden sheet-3waybox" value="faction"/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="character" checked/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="crew"/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="faction"/>
<span class="sheet-type-selector sheet-type-selector-character" data-i18n="character_mode">Character Mode</span>
<span class="sheet-type-selector sheet-type-selector-crew" data-i18n="crew_mode">Crew Mode</span>
<span class="sheet-type-selector sheet-type-selector-faction" data-i18n="faction_mode">Faction Mode</span>
<div class="sheet-topholder sheet-flex">
<div class="sheet-type-selector-holder">
<input type="checkbox" name="attr_sheet_type" class="sheet-hidden sheet-3waybox" value="faction"/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="character" checked/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="crew"/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="faction"/>
<span class="sheet-type-selector sheet-type-selector-character" data-i18n="character_mode">Character Mode</span>
<span class="sheet-type-selector sheet-type-selector-crew" data-i18n="crew_mode">Crew Mode</span>
<span class="sheet-type-selector sheet-type-selector-faction" data-i18n="faction_mode">Faction Mode</span>
</div>
<div class="sheet-settings-checkbox-holder">
<input type="checkbox" name="attr_show_settings" class="sheet-settings-checkbox"/>
<input type="checkbox" name="attr_show_settings" class="sheet-settings-checkbox" value="1"/>
<span>y</span>
</div>
<div class="sheet-version-text">
<span class="sheet-inherit" data-i18n="version">Version </span><span class="sheet-inherit" name="attr_version"></span>
</div>
</div>
<input type="checkbox" name="attr_show_settings" class="sheet-hidden"/>
<div class="sheet-settings">
<div class="sheet-col100">
<input type="checkbox" name="attr_show_settings" class="sheet-hidden sheet-hidediv" value="1"/>
<div class="sheet-settings sheet-flex-wrap">
<div>
<select name="attr_generate_source" title="Choose source">
<option value="cutter" data-i18n="cutter">Cutter</option>
<option value="cutter" data-i18n="cutter" selected>Cutter</option>
<option value="hound" data-i18n="hound">Hound</option>
<option value="leech" data-i18n="leech">Leech</option>
<option value="lurk" data-i18n="lurk">Lurk</option>
@@ -40,17 +86,16 @@
<option value="smugglers" data-i18n="smugglers">Smugglers</option>
<option value="vigilantes" data-i18n="vigilantes">Vigilantes</option>
</select>
<input type="checkbox" class="sheet-generatebutton" name="attr_generate_abilities"/>
<span data-i18n="add_abilities">Add abilities</span>
<input type="checkbox" class="sheet-generatebutton" name="attr_generate_friends"/>
<span data-i18n="add_friends_contacts">Add friends/contacts</span>
<div>
<input type="checkbox" class="sheet-generatebutton" name="attr_generate_abilities"/>
<span data-i18n="add_abilities">Add abilities</span>
</div>
<div>
<input type="checkbox" class="sheet-generatebutton" name="attr_generate_friends"/>
<span data-i18n="add_friends_contacts">Add friends/contacts</span>
</div>
</div>
<div class="sheet-col100">
<input type="checkbox" name="attr_setting_extra_stress1" class="sheet-hidden"/>
<input type="checkbox" name="attr_setting_extra_stress2" class="sheet-hidden"/>
<input type="checkbox" name="attr_setting_extra_stress3" class="sheet-hidden"/>
<input type="checkbox" name="attr_setting_extra_stress4" class="sheet-hidden"/>
<input type="checkbox" name="attr_setting_extra_stress5" class="sheet-hidden"/>
<div>
<select name="attr_setting_extra_stress" title="Stress Boxes">
<option value="0" selected>9</option>
<option value="1">10</option>
@@ -61,93 +106,97 @@
</select>
<span data-i18n="number_stress_boxes">Number of stress boxes</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_extra_trauma" class="sheet-checkbox sheet-squarebox"/>
<div>
<input type="checkbox" name="attr_setting_extra_trauma" class="sheet-checkbox sheet-squarebox" value="1"/>
<span></span>
<span data-i18n="show_extra_trauma_box">Show an extra trauma box</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_extra_xp" class="sheet-checkbox sheet-squarebox"/>
<div>
<input type="checkbox" name="attr_setting_extra_xp" class="sheet-checkbox sheet-squarebox" value="1"/>
<span></span>
<span data-i18n="show_extra_xp_condition">Show an extra xp condition</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_vampirexp" class="sheet-checkbox sheet-squarebox"/>
<div>
<input type="checkbox" name="attr_setting_vampirexp" class="sheet-checkbox sheet-squarebox" value="1"/>
<span></span>
<span data-i18n="extra_xp_boxes">Extra xp boxes for vampires</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_strictures" class="sheet-checkbox sheet-squarebox"/>
<div>
<input type="checkbox" name="attr_setting_show_strictures" class="sheet-checkbox sheet-squarebox" value="1"/>
<span></span>
<span data-i18n="show_vampire_strictures">Show vampire strictures</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_frame" class="sheet-checkbox sheet-squarebox"/>
<div>
<input type="checkbox" name="attr_setting_show_frame" class="sheet-checkbox sheet-squarebox" value="1"/>
<span></span>
<span data-i18n="show_frame_section">Show frame section (for hulls)</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_itemdesc" class="sheet-checkbox sheet-squarebox" checked/>
<div>
<input type="checkbox" name="attr_setting_show_itemdesc" class="sheet-checkbox sheet-squarebox" value="1" checked/>
<span></span>
<span data-i18n="show_item_description">Item/upgrade descriptions</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_deity" class="sheet-checkbox sheet-squarebox"/>
<div>
<input type="checkbox" name="attr_setting_show_deity" class="sheet-checkbox sheet-squarebox" value="1"/>
<span></span>
<span data-i18n="show_deity_fields">Show deity fields for crew</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_origin" class="sheet-checkbox sheet-squarebox"/>
<div>
<input type="checkbox" name="attr_setting_show_origin" class="sheet-checkbox sheet-squarebox" value="1"/>
<span></span>
<span data-i18n="show_origin_field">Show origin field for crew</span>
</div>
<div class="sheet-col50">
<input type="text" name="attr_setting_stress_label"/>
<div>
<input type="text" name="attr_setting_stress_label" value="Stress"/>
<span></span>
<span data-i18n="stress_label">Label to use for stress</span>
</div>
<div class="sheet-col50">
<input type="text" name="attr_setting_trauma_label"/>
<div>
<input type="text" name="attr_setting_trauma_label" value="Trauma"/>
<span></span>
<span data-i18n="trauma_label">Label to use for trauma</span>
</div>
<div class="sheet-col50">
<div>
<select name="attr_setting_traumata_set" title="Traumata">
<option value="normal" selected data-i18n="Normal">Normal</option>
<option value="normal" data-i18n="normal">Normal</option>
<option value="ghost" data-i18n="ghost">Ghost</option>
<option value="hull" data-i18n="hull">Hull</option>
</select>
<span data-i18n="traumata">Traumata</span>
</div>
<div class="sheet-col50">
<div>
<select name="attr_setting_vice_type" title="Vice">
<option value="normal" selected data-i18n="Normal">Normal</option>
<option value="normal" data-i18n="normal">Normal</option>
<option value="ghost" data-i18n="ghost">Ghost</option>
<option value="hull" data-i18n="hull">Hull</option>
<option value="vampire" data-i18n="vampire">Vampire</option>
</select>
<span data-i18n="vice">Vice</span>
</div>
<div class="sheet-settings-load sheet-col100">
<span data-i18n="load:">Load: </span>
<div>
<span data-i18n="load:">Load:</span>
<input type="number" name="attr_setting_load_l" value="3"/>
<span data-i18n="light"> light</span>
<span data-i18n="light">Light</span>
<input type="number" name="attr_setting_load_n" value="5"/>
<span data-i18n="normal"> normal</span>
<span data-i18n="normal">Normal</span>
<input type="number" name="attr_setting_load_h" value="6"/>
<span data-i18n="heavy"> heavy</span>
<span data-i18n="heavy">Heavy</span>
</div>
<div class="sheet-col100">
<input type="checkbox" name="attr_setting_flexwidth" class="sheet-checkbox sheet-squarebox"/>
<div>
<input type="checkbox" name="attr_setting_flexwidth" class="sheet-checkbox sheet-squarebox" value="1"/>
<span></span>
<span data-i18n="flexible_width">Flexible character sheet width (adapts to container)</span>
</div>
<input type="hidden" name="attr_bonusdice_long" value="?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}"/>
<input type="hidden" name="attr_bonusdice" value="?{Bonus dice}"/>
<input type="hidden" name="attr_numberofdice_long" value="?{Number of dice|0|1|2|3|4|5|6}"/>
<input type="hidden" name="attr_numberofdice" value="?{Number of dice}"/>
<div>
<input type="checkbox" name="attr_setting_autofill" class="sheet-checkbox sheet-squarebox" value="1" checked/>
<span></span>
<span data-i18n="fill_fields">Fill in sheet fields automatically upon entering or changing playbook or crew type</span>
</div>
<input type="hidden" name="attr_changed_attributes" value=""/>
<input type="hidden" name="attr_bonusdice" value="?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}"/>
<input type="hidden" name="attr_numberofdice" value="?{Number of dice|0|1|2|3|4|5|6}"/>
<input type="hidden" name="attr_notes_query" value="?{Notes|}"/>
<input type="hidden" name="attr_position_query" value="?{Position|Risky|Controlled|Desperate}"/>
<input type="hidden" name="attr_position_query" value="?{Position|Risky,position=Risky|Controlled,position=Controlled|Desperate,position=Desperate|Fortune roll,position=}"/>
<input type="hidden" name="attr_effect_query" value="?{Effect|Standard|Limited|Great|Extreme|Zero}"/>
<input type="hidden" name="attr_title_text" value=""/>
</div>
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+6 -11
View File
@@ -1,13 +1,6 @@
{
"+heavy": "+Heavy",
"+heavy_description": "The addition of chain mail, metal plates, a metal helm",
"12segment": "12-segment",
"4segment": "4-segment",
"6segment": "6-segment",
"8segment": "8-segment",
"Heavy": "Heavy",
"Light": "Light",
"Normal": "Normal",
"a_2nd_pistol": "A 2nd Pistol",
"a_blade_or_two": "A Blade or Two",
"a_blade_or_two_description": "Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -476,6 +469,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; employ subtle misdirection or sleight-of-hand; handle a vehicle or a mount.",
"fire_oil": "Fire Oil",
@@ -535,7 +529,7 @@
"hawkers": "Hawkers",
"healing": "Healing",
"heat": "Heat",
"heavy": " heavy",
"heavy": "Heavy",
"heritage": "Heritage",
"hidden": "Hidden",
"hold": "Hold",
@@ -563,9 +557,9 @@
"leaking": "Leaking",
"leech": "Leech",
"less_effect": "Less Effect",
"light": " light",
"light": "Light",
"load": "load",
"load:": "Load: ",
"load:": "Load:",
"look": "Look",
"lurk": "Lurk",
"mark_xp:": "Mark XP:",
@@ -574,7 +568,7 @@
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
"normal": " normal",
"normal": "Normal",
"notes": "Notes",
"number_stress_boxes": "Number of stress boxes",
"numberofdice": "Number of dice",
@@ -860,6 +854,7 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
"position": "Position",
"progress": "Progress",
"progress_clock": "progress clock",
"protect": "Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+1 -7
View File
@@ -1,13 +1,6 @@
{
"+heavy":"+Heavy",
"+heavy_description":"The addition of chain mail, metal plates, a metal helm",
"12segment":"12-segment",
"4segment":"4-segment",
"6segment":"6-segment",
"8segment":"8-segment",
"Heavy":"Heavy",
"Light":"Light",
"Normal":"Normal",
"a_2nd_pistol":"A 2nd Pistol",
"a_blade_or_two":"A Blade or Two",
"a_blade_or_two_description":"Perhaps you carry a simple fighting knife. Or two curved swords. Or a rapier and stiletto. Or a heavy butcher’s cleaver.",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"Flint, a spirit trafficker",
"playbook_whisper_friends_title":"Strange Friends",
"playbook_whisper_xp_condition":"You addressed a challenge with knowledge or arcane power.",
"position":"Position",
"progress":"Progress",
"progress_clock":"progress clock",
"protect":"Protect",
+5 -11
View File
@@ -1,13 +1,6 @@
{
"+heavy":"crwdns57203:0crwdne57203:0",
"+heavy_description":"crwdns59666:0crwdne59666:0",
"12segment":"crwdns57204:0crwdne57204:0",
"4segment":"crwdns57205:0crwdne57205:0",
"6segment":"crwdns57206:0crwdne57206:0",
"8segment":"crwdns57207:0crwdne57207:0",
"Heavy":"crwdns57208:0crwdne57208:0",
"Light":"crwdns57209:0crwdne57209:0",
"Normal":"crwdns57210:0crwdne57210:0",
"a_2nd_pistol":"crwdns57211:0crwdne57211:0",
"a_blade_or_two":"crwdns57212:0crwdne57212:0",
"a_blade_or_two_description":"crwdns59667:0crwdne59667:0",
@@ -535,7 +528,7 @@
"hawkers":"crwdns57715:0crwdne57715:0",
"healing":"crwdns59684:0crwdne59684:0",
"heat":"crwdns57716:0crwdne57716:0",
"heavy":"crwdns57717:0crwdne57717:0",
"heavy":"crwdns59941:0crwdne59941:0",
"heritage":"crwdns57718:0crwdne57718:0",
"hidden":"crwdns57719:0crwdne57719:0",
"hold":"crwdns57720:0crwdne57720:0",
@@ -563,9 +556,9 @@
"leaking":"crwdns57739:0crwdne57739:0",
"leech":"crwdns57740:0crwdne57740:0",
"less_effect":"crwdns57741:0crwdne57741:0",
"light":"crwdns57742:0crwdne57742:0",
"light":"crwdns59942:0crwdne59942:0",
"load":"crwdns57743:0crwdne57743:0",
"load:":"crwdns57744:0crwdne57744:0",
"load:":"crwdns59943:0crwdne59943:0",
"look":"crwdns57745:0crwdne57745:0",
"lurk":"crwdns57746:0crwdne57746:0",
"mark_xp:":"crwdns57747:0crwdne57747:0",
@@ -574,7 +567,7 @@
"name":"crwdns57750:0crwdne57750:0",
"need_help":"crwdns57751:0crwdne57751:0",
"new_cohort":"crwdns57752:0crwdne57752:0",
"normal":"crwdns57753:0crwdne57753:0",
"normal":"crwdns59944:0crwdne59944:0",
"notes":"crwdns57754:0crwdne57754:0",
"number_stress_boxes":"crwdns57755:0crwdne57755:0",
"numberofdice":"crwdns57756:0crwdne57756:0",
@@ -860,6 +853,7 @@
"playbook_whisper_friend_4":"crwdns58035:0crwdne58035:0",
"playbook_whisper_friends_title":"crwdns58036:0crwdne58036:0",
"playbook_whisper_xp_condition":"crwdns58037:0crwdne58037:0",
"position":"crwdns59945:0crwdne59945:0",
"progress":"crwdns58039:0crwdne58039:0",
"progress_clock":"crwdns59689:0crwdne59689:0",
"protect":"crwdns58040:0crwdne58040:0",
+1 -1
View File
@@ -86,4 +86,4 @@
"weakness-u":"Weakness",
"experience-u":"Experience",
"notes-u":"Notes"
}
}
+71 -2
View File
@@ -46,7 +46,7 @@ div.sheet-core-content {
}
.charsheet input.sheet-tab {
width: 100px;
width: 95px;
height: 40px;
cursor: pointer;
position: relative;
@@ -93,6 +93,17 @@ div.sheet-core-content {
}
/*----------- End Tab Setup -----------*/
.sheet-indent {
margin-left: 25px;
}
h4.sheet-inline {
display: inline;
margin-right: 10px;
margin-left: 10px;
}
.charsheet label {
display: inline-block;
width: 75px;
@@ -115,6 +126,8 @@ div.sheet-core-content {
}
.charsheet textarea {
resize:vertical;
width: 90%;
height: 80px;
}
.charsheet {
@@ -564,6 +577,11 @@ div[data-groupname="repeating_flaws"]{
display: none;
}
div.sheet-Dynamic-switch,
div.sheet-dynamic-controls{
display: none;
}
input.sheet-static {
z-index: 2;
}
@@ -585,6 +603,12 @@ input.sheet-dynamic:checked ~ div[data-groupname="repeating_flaws"]
display: inline;
}
input.sheet-static:checked ~ div.sheet-static,
input.sheet-dynamic:checked ~ div.sheet-dynamic-controls
{
display: block;
}
/*------------Forms-----------*/
/* Hide actual normal radio */
input.sheet-normal[type="radio"]
@@ -799,6 +823,51 @@ button[type=roll].sheet-adv:active {
background:red;
color:black;
}
table.sheet-general {
text-align: center;
table-layout: fixed;
width: 100%;
}
div.sheet-border {
border: solid 1px black;
border-radius: 4px;
padding: 2px;
margin-bottom: 10px;
}
select.sheet-unstyled {
width:auto;
}
textarea.sheet-thin {
height:40px;
}
input[type="checkbox"].sheet-real {
opacity: 100;
position: relative;
top: 0px;
left: 0px;
width: 16px;
height: 16px;
margin-left: 5px;
margin-right: 5px;
margin-top: 5px;
margin-bottom: 5px;
cursor: pointer;
z-index: 1;
}
.sheet-real {
width: auto;
}
.sheet-long {
width: 300px;
}
/* =====damage button ===== */
button[type=roll].sheet-damageroll:before {
background-image: none;
@@ -978,4 +1047,4 @@ button[type=roll].sheet-weaponroll:active {
.sheet-rolltemplate-wod .inlinerollresult.importantroll {
color: #3FB315;
border: none;
}
}
+266 -95
View File
@@ -11,6 +11,8 @@
<span class="sheet-tab sheet-tab5" style='line-height: 20px;'>Gifts, Rites<br>& Fetishes</span>
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" title="Combat" />
<span class="sheet-tab sheet-tab6" style='line-height: 40px;'>Combat</span>
<input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="7" title="Pack" />
<span class="sheet-tab sheet-tab7" style='line-height: 40px;'>Pack</span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
<span class="sheet-tab sheet-tab99" style='line-height: 40px;'>All</span>
<!-- End Tab setup -->
@@ -2001,21 +2003,53 @@
<h3 style="text-align:center; display:inline">Gifts</h3>
<input type="checkbox" class="sheet-claw" name="attr_claw-4" checked/><span></span>
<div class="sheet-body">
<br>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_gifts1" style="width:250px; height:160px"></textarea>
<input type="radio" class="sheet-Dynamic-switch sheet-static" name="attr_gift_type" value="" checked="checked">
<input type="radio" class="sheet-Dynamic-switch sheet-dynamic" name="attr_gift_type" value="">
<span class="sheet-Dynamic-switch sheet-static">Static</span>
<span class="sheet-Dynamic-switch sheet-dynamic">Dynamic</span><br>
<div class="sheet-body sheet-Dynamic-switch sheet-static">
<br>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_gifts1" style="width:250px; height:160px"></textarea>
</div>
<div class="sheet-col" style="width:5px"></div>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_gifts2" style="width:250px; height:160px"></textarea>
</div>
<div class="sheet-col" style="width:5px"></div>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_gifts3" style="width:250px; height:160px"></textarea>
</div>
</div>
<div class="sheet-col" style="width:5px"></div>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_gifts2" style="width:250px; height:160px"></textarea>
</div>
<div class="sheet-col" style="width:5px"></div>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_gifts3" style="width:250px; height:160px"></textarea>
<div class="sheet-body sheet-dynamic-controls">
<fieldset class="repeating_gifts">
<div class="sheet-2colrow">
<div class="sheet-col" >
<div class="border">
<table >
<tr><td>Name: </td><td><input type="text" name="attr_left_gift_name"></td><td>Level:</td><td><input type="number" name="attr_left_gift_level"></td></tr>
<tr><td>Book:</td><td><input type="text" name="attr_left_gift_book"></td><td>Pg:</td><td><input type="number" name="attr_left_gift_page"></td></tr>
</table>
Description: <textarea name="attr_gift_left_description" ></textarea>
System: <textarea name="attr_left_gift_system" ></textarea>
</div>
</div>
<div class="sheet-col" >
<div class="border">
<table >
<tr><td>Name: </td><td><input type="text" name="attr_right_gift_name"></td><td>Level:</td><td><input type="number" name="attr_right_gift_level"></td></tr>
<tr><td>Book:</td><td><input type="text" name="attr_right_gift_book"></td><td>Pg:</td><td><input type="number" name="attr_rightt_gift_page"></td></tr>
</table>
Description: <textarea name="attr_gift_right_description" ></textarea>
System: <textarea name="attr_right_gift_system" ></textarea>
</div>
</div>
</div> <!-- end 2colrow div -->
</fieldset>
</div>
</div>
</div>
@@ -2024,93 +2058,147 @@
<h3 style="text-align:center; display:inline">Fetishes</h3>
<input type="checkbox" class="sheet-claw" name="attr_claw-5" checked/><span></span>
<div class="sheet-body">
<br>
<table style="width:95%">
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-1" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-1" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-1" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-1"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-2" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-2" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-2" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-2"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-3" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-3" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-3" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-3"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-4" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-4" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-4" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-4"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-5" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-5" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-5" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-5"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-6" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-6" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-6" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-6"></textarea></td>
</tr>
</table>
<input type="radio" class="sheet-Dynamic-switch sheet-static" name="attr_fetish_type" value="" checked="checked">
<input type="radio" class="sheet-Dynamic-switch sheet-dynamic" name="attr_fetish_type" value="">
<span class="sheet-Dynamic-switch sheet-static">Static</span>
<span class="sheet-Dynamic-switch sheet-dynamic">Dynamic</span><br>
<div class="sheet-body sheet-Dynamic-switch sheet-static">
<br>
<table style="width:95%">
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-1" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-1" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-1" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-1"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-2" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-2" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-2" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-2"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-3" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-3" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-3" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-3"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-4" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-4" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-4" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-4"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-5" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-5" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-5" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-5"></textarea></td>
</tr>
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox" name="attr_fetish_name-6" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level-6" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis-6" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power-6"></textarea></td>
</tr>
</table>
</div>
<div class="sheet-body sheet-border sheet-dynamic-controls">
<br>
<fieldset class="repeating_fetish">
<table style="width:95%">
<tr>
<th>Item</th>
<td><input type="text" class="sheet-textbox sheet-long" name="attr_fetish_name" value="" /></td>
<th>Level</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_level" value="" /></td>
<th>Gnosis</th>
<td><input type="number" class="sheet-textbox" name="attr_fetish_gnosis" value="" /></td>
</tr>
<tr>
<td colspan="6"><textarea wrap="soft" style="height:3em; width:100%" name="attr_fetish_power"></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<br>
<div>
<h3 style="text-align:center; display:inline">Rites</h3>
<input type="checkbox" class="sheet-claw" name="attr_claw-6" checked/><span></span>
<h3 style="text-align:center; display:inline">Rites</h3>
<input type="checkbox" class="sheet-claw" name="attr_claw-6" checked/><span></span>
<div class="sheet-body">
<br>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_Rites1" style="width:250px; height:160px"></textarea>
<input type="radio" class="sheet-Dynamic-switch sheet-static" name="attr_rites_type" value="" checked="checked">
<input type="radio" class="sheet-Dynamic-switch sheet-dynamic" name="attr_rites_type" value="">
<span class="sheet-Dynamic-switch sheet-static">Static</span>
<span class="sheet-Dynamic-switch sheet-dynamic">Dynamic</span><br>
<div class="sheet-body sheet-Dynamic-switch sheet-static">
<br>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_Rites1" style="width:250px; height:160px"></textarea>
</div>
<div class="sheet-col" style="width:5px"></div>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_Rites2" style="width:250px; height:160px"></textarea>
</div>
<div class="sheet-col" style="width:5px"></div>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_Rites3" style="width:250px; height:160px"></textarea>
</div>
</div>
<div class="sheet-col" style="width:5px"></div>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_Rites2" style="width:250px; height:160px"></textarea>
</div>
<div class="sheet-col" style="width:5px"></div>
<div class="sheet-col" style="width:250px" align="center">
<textarea name="attr_Rites3" style="width:250px; height:160px"></textarea>
<div class="sheet-body sheet-dynamic-controls">
<fieldset class="repeating_rites">
<div class="border">
<table >
<tr>
<td>Name: </td><td><input class="sheet-long" type="text" name="attr_left_gift_name"></td>
<td>Type:
<select class="unstyled" name="attr_left_rite_type">
<option value="Accord">Accord</option>
<option value="Caern">Caern</option>
<option value="Death">Death</option>
<option value="Mystic">Mystic</option>
<option value="Punishment">Punishment</option>
<option value="Renown">Renown</option>
<option value="Seasonal">Seasonal</option>
<option value="Minor">Minor</option>
</select></td>
<td>Level:</td><td><input type="number" name="attr_left_gift_level"></td></tr>
</table>
Description: <br><textarea class="thin" name="attr_rite_left_description" ></textarea><br>
System: <br><textarea class="thin" name="attr_left_rite_system" ></textarea>
</div>
</fieldset>
</div>
</div>
</div>
@@ -2869,6 +2957,89 @@
</div>
</div>
</div>
<!--TAB 7 Pack-->
<div class="sheet-section-7">
<br>
<h1 style="text-align: center">Pack Totem, Members and Tactics</h1>
<div>
<h3 style="display:inline">Totem</h3><input type="checkbox" class="sheet-claw" name="attr_claw-totem" checked/><span></span><br><br>
<div class="sheet-body border">
<h4 class="sheet-inline">Name</h4> <input type="text" name="attr_totem_name" /><br><br>
<table class="sheet-general">
<tr>
<th><h4 class="sheet-inline">Background Cost</h4></th>
<th><h4 class="sheet-inline">Totem Points</h4></th>
<th><h4 class="sheet-inline">Rage</h4></th>
<th><h4 class="sheet-inline">Gnosis</h4></th>
<th><h4 class="sheet-inline">Willpower</h4></th>
</tr>
<tr>
<td><input type="number" name="attr_totem_background_cost"/></td>
<td><input type="number" name="attr_totem_points"/></td>
<td><input type="number" name="attr_totem_rage"/></td>
<td><input type="number" name="attr_totem_gnosis"/></td>
<td><input type="number" name="attr_totem_willpower"/></td>
</tr>
</table><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h3 class="sheet-center">Individual Traits</h3>
<textarea class="charsheet " name="attr_totem_individual_traits" placeholder="Traits, like attributes or abilities, granted to one pack member at a time."></textarea>
</div>
<div class="sheet-col">
<h3 class="sheet-center">Pack Traits</h3>
<textarea class="charsheet " name="attr_totem_pack_traits" placeholder="Traits, like attributes or abilities, granted to the whole pack at the same time."></textarea>
</div>
</div>
<div class="sheet-2colrow">
<div class="sheet-col">
<h3 class="sheet-center">Ban</h3>
<textarea class="charsheet padded" name="attr_totem_ban" placeholder="Some rule that must be followed to maintain the totem's favor."></textarea>
</div>
<div class="sheet-col">
<h3 class="sheet-center">Powers</h3>
<textarea class="charsheet padded" name="attr_totem_powers" placeholder="Innate abilities the totem possesses."></textarea>
</div>
</div>
<h4>Charms</h4>
<fieldset class="repeating_totem_charm">
<input type="text" name="attr_charm_name" placeholder="Charm Name"><br>
<textarea name="attr_charm_details" placeholder="Charm Details"></textarea>
</fieldset>
</div>
</div><!-- end totem div -->
<div>
<h3 style="text-align:center; display:inline">Members</h3>
<input type="checkbox" class="sheet-claw" name="attr_claw_pack_members" checked/><span></span><br><br>
<div class="sheet-body border">
<fieldset class="repeating_members">
<table >
<tr><td>Name: </td><td><input type="text" name="attr_pack_member_name"></td><td>Auspice:</td><td><input type="text" name="attr_pack_member_auspice"></td></tr>
</table>
Notes: <textarea name="attr_pack_member_notes" ></textarea>
</fieldset>
</div>
</div><!-- end members div -->
<div>
<h3 style="text-align:center; display:inline">Pack Tactics</h3>
<input type="checkbox" class="sheet-claw" name="attr_claw_pack_tactics" checked/><span></span><br><br>
<div class="sheet-body border">
<fieldset class="repeating_tactics">
<input type="text" name="attr_pack_tactic_name" placeholder="Pack Tactic">
Packmates Required: <input type="number" name="attr_pack_tactic_required_amount">
Forms:
<input type="checkbox" class="sheet-real" name="attr_tactic_form_homid" value="homid"/>Homid
<input type="checkbox" class="sheet-real" name="attr_tactic_form_glabro" value="glabro"/>Glabro
<input type="checkbox" class="sheet-real" name="attr_tactic_form_crinos" value="crinos"/>Crinos
<input type="checkbox" class="sheet-real" name="attr_tactic_form_hispo" value="hispo"/>Hispo
<input type="checkbox" class="sheet-real" name="attr_tactic_form_lupus" value="lupus"/>Lupus
<textarea name="attr_pack_tactic_description" placeholder="Description and mechanic of Pack Tactic"></textarea>
</fieldset>
</div>
</div>
</div><!-- end Pack Tactics div -->
<div>
<rolltemplate class="sheet-rolltemplate-wod">
<table>
+2 -2
View File
@@ -911,7 +911,7 @@
<div class='sheet-col'>
Personal Description
<textarea name="attr_personal_description" class="backstory-box"></textarea>
Ideaology/Beliefs
Ideology/Beliefs
<textarea name="attr_ideaology_beliefs" class="backstory-box"></textarea>
Significant People
<textarea name="attr_significant_people" class="backstory-box"></textarea>
@@ -3778,4 +3778,4 @@
setAttrs({mov: imov});
}); //end getAttrs
}); //end on("add:siz...
</script>
</script>
+18 -10
View File
@@ -1,16 +1,16 @@
.charsheet img.logo {
.charsheet img.sheet-logo {
display: block;
width: 70%;
margin:auto;
}
.charsheet img.logo:lang-es {
.charsheet img.sheet-logo:lang-es {
display: block;
width: 70%;
margin:auto;
-moz-box-sizing: border-box;
box-sizing: border-box;
background: url(http://www.edgeent.com/sisimg/catalog/main/call_cthulhu_rpg.jpg) no-repeat;
background: url(https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_Spanish/es_Call_of_Cthulhu_Logo.jpg) no-repeat;
width: 176px; /* Width of new image */
height: 79px; /* Height of new image */
padding-left: 176px; /* Equal to width of new image */
@@ -22,24 +22,32 @@ h3 {
text-align: center;
}
.insanity{
.charsheet thead{
font-size: 10px;
}
.charsheet td.sheet-insanity{
font-weight: bold;
}
.unconscius{
.charsheet td.sheet-unconscius{
font-weight: bold;
}
.unconscius2{
.charsheet td.sheet-unconscius2{
font-weight: bold;
text-align: right;
}
.dead{
.charsheet td.sheet-dead{
font-weight: bold;
}
.bottom{
position: absolute;
bottom: 0;
.sheet-bottom{
font-weight: bold;
}
.sheet-tdtitle{
white-space: nowrap;
overflow: hidden;
}
File diff suppressed because it is too large Load Diff
+17 -1
View File
@@ -4,5 +4,21 @@
"authors": "Ove Odegard, Nacho Ferrando, and improved by Gustavo Sancho",
"roll20userid": "1229206,518018",
"preview": "Call_of_Cthulhu.jpg",
"instructions": "Call of Cthulhu multilingual Investigator Sheet, 5th edition. Included on the sheet is an automatic resistance-roll. Enter the active characteristic in the middle field of the top row and the passive characteristic in the middle field of the left column."
"instructions": "Call of Cthulhu 5e multilingual Investigator Sheet, 5th edition. Included on the sheet is an automatic resistance-roll. Enter the active characteristic (like STR) in the middle field of the top row and the passive characteristic ( like CON) in the middle field of the left column. Then push the button, it will calculate if the character succeeds in the action. The button on the characteristics section autorolls all the characteristics rolls, you only need to copy them on the sheet. Sanity, hp and mp also calculated, but you need to set the cursor in place. When there are two buttons, the first one is an open roll and the second one a whispered roll to the gm.",
"useroptions": [
{
"attribute": "edition",
"displayname": "Game edition",
"displaytranslationkey": "edition-u",
"type": "select",
"options": [
"5e|00",
"6e|01"
],
"default": "1",
"description": "Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"descriptiontranslationkey": "edition-info"
}
]
}
+6
View File
@@ -133,5 +133,11 @@
"spells-u": "Spells",
"entities-u": "Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Zauber",
"entities-u":"Begegnungen mit Wesen des Mythos",
"attack-u":"Angriff",
"roll-u":"Wrfeln",
"heal-u":"Heilung",
"weekly-u":"W&ouml;chentlich",
"objective-u":"Ziel",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"credit-rating,anthropology,archaeology,astronomy,dodge,library-use,biology,accounting,chemistry,cthulhu-mythos,electrical-repair,electronics,first-aid,drive,bargain,photography,geology,history,law,listen,martial-arts,climb,mechanical-repair,medicine,own-language-1,own-language-2,natural-history,occult,navigate,pharmacy,physics,pilot,psychoanalisis,psychology,ride,sneak,locksmith,hvy-machine,swim,jump,track,conceal,fast-talk,persuade,hide,spot-hidden,disguise,throw,handgun,machine-gun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
+9 -3
View File
@@ -102,10 +102,10 @@
"damage-u":"Attack Damage",
"round-u":"Attack/<br>Round",
"hit-points-u":"Hit Points",
"fist-punch-u":"Fist/Punch (50%)",
"head-butt-u":"Head Butt (10%)",
"fist-punch-u":"Fist/Punch (50&#37;)",
"head-butt-u":"Head Butt (10&#37;)",
"kick-u":"Kick (25%)",
"grapple-u":"Grapple (25%)",
"grapple-u":"Grapple (25&#37;)",
"weapon-u":"<br>Firearm",
"base-range-u":"Base<br>Range",
"shots-round-u":"Shots/<br>Round",
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"accounting,anthropology,archaeology,astronomy,bargain,biology,chemistry,climb,conceal,credit-rating,cthulhu-mythos,disguise,dodge,drive,electrical-repair,electronics,fast-talk,first-aid,geology,hvy-machine,hide,history,jump,law,library-use,listen,locksmith,martial-arts,mechanical-repair,medicine,navigate,natural-history,occult,own-language-1,own-language-2,persuade,pharmacy,photography,physics,pilot,psychoanalisis,psychology,ride,sneak,spot-hidden,swim,throw,track,handgun,machine-gun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Hechizos",
"entities-u":"Seres encontrados",
"attack-u":"Ataque",
"roll-u":"Tirada",
"heal-u":"Sanaci&oacute;n",
"weekly-u":"Semanal",
"objective-u":"Objetivo",
"edition-u":"Edici&oacute;n",
"edition-info":"Elije entre ediciones. Si estás jugando la edición francesa, por favor, usa su ficha específica, esta no es la ficha que estás buscando. Si conviertes fichas entre ediciones, tendrás que cambiar las habilidades a mano.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,natural-history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"Spells",
"entities-u":"Entities Encountered",
"attack-u":"Attack",
"roll-u":"Roll",
"heal-u":"Healing",
"weekly-u":"Weekly",
"objective-u":"Objective",
"edition-u":"Game edition",
"edition-info":"Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.",
"skills-list":"anthropology,archaeology,martial-arts,astronomy,biology,library-use,locksmith,fast-talk,occult,drive,hvy-machine,accounting,credit-rating,law,spot-hidden,sneak,disguise,electrical-repair,electronics,ride,listen,dodge,pharmacy,physics,photography,geology,history,throw,own-language-1,own-language-2,mechanical-repair,medicine,cthulhu-mythos,swim,conceal,hide,navigate,persuade,pilot,first-aid,psychoanalisis,psychology,chemistry,bargain,jump,track,climb,machine-gun,handgun,rifle,shotgun,submachine-gun"
}
@@ -133,5 +133,11 @@
"spells-u":"crwdns59383:0crwdne59383:0",
"entities-u":"crwdns59384:0crwdne59384:0",
"attack-u":"crwdns59728:0crwdne59728:0",
"roll-u":"crwdns59847:0crwdne59847:0",
"heal-u":"crwdns59848:0crwdne59848:0",
"weekly-u":"crwdns59849:0crwdne59849:0",
"objective-u":"crwdns59850:0crwdne59850:0",
"edition-u":"crwdns59851:0crwdne59851:0",
"edition-info":"crwdns59852:0crwdne59852:0",
"skills-list":"crwdns59729:0crwdne59729:0"
}
+39 -22
View File
@@ -98,58 +98,75 @@
</tr>
<tr>
<td class="bluehilite alleft attrchk">Check</td>
<td class="bluehilite attrtext">Pri</td>
<td class="bluehilite attrhdrtext">Pri Sec Ter</td>
<td class="bluehilite"></td>
<td class="bluehilite">Score</td>
<td class="bluehilite">Category</td>
<td class="bluehilite">Mod</td>
</tr>
<tr>
<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{StrengthMod} (Strength check)" /></td>
<td class="alcenter tiny"><input type="checkbox" name="attr_StrengthPri" class="tiny" value="1" /></td>
<td class="mnattr attrtext alcenter">Strength</td>
<td name='Strength'><input type="number" name="attr_Strength" class="attrtext" value="@{Strength}" /></td>
<td>Paralysis & Constriction</td>
<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{StrengthMod} (Strength Check)" /></td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_StrengthPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_StrengthSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_StrengthTer" class="supertiny" value="1" />
</td>
<td title='Paralysis &amp; Constriction' class="mnattr attrtext alcenter">Strength</td>
<td><input type="number" name="attr_Strength" class="attrtext" value="@{Strength}" /></td>
<td><input type="number" name="attr_StrengthMod" class="attrtext" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{DexterityMod} (Dexterity check)"/></td>
<td class="alcenter tiny"><input type="checkbox" name="attr_DexterityPri" class="tiny" value="1" /></td>
<td class="mnattr attrtext alcenter">Dexterity</td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_DexterityPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_DexteritySec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_DexterityTer" class="supertiny" value="1" />
</td>
<td title='Breath weapon &amp; Traps' class="mnattr attrtext alcenter">Dexterity</td>
<td><input type="number" name="attr_Dexterity" class="short" value="@{Dexterity}" /></td>
<td>Breath weapon & Traps</td>
<td><input type="number" name="attr_DexterityMod" class="short" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{ConstitutionMod} (Constitution check)" /></td>
<td class="alcenter tiny"><input type="checkbox" name="attr_ConstitutionPri" class="tiny" value="1" /></td>
<td class="mnattr attrtext alcenter">Constitution</td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_ConstitutionPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_ConstitutionSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_ConstitutionTer" class="supertiny" value="1" />
</td>
<td title='Disease, Energy drain &amp; Poison' class="mnattr attrtext alcenter">Constitution</td>
<td><input type="number" name="attr_Constitution" class="short" value="@{Constitution}" /></td>
<td>Disease, Energy drain &amp; Poison</td>
<td><input type="number" name="attr_ConstitutionMod" class="short" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{IntelligenceMod} (Intelligence check)" /></td>
<td class="alcenter tiny"><input type="checkbox" name="attr_IntelligencePri" class="tiny" value="1" /></td>
<td class="mnattr attrtext alcenter">Intelligence</td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_IntelligencePri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_IntelligenceSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_IntelligenceTer" class="supertiny" value="1" />
</td>
<td title='Arcane magic &amp; Illusion' class="mnattr attrtext alcenter">Intelligence</td>
<td><input type="number" name="attr_Intelligence" class="short" value="@{Intelligence}" /></td>
<td>Arcane magic &amp; Illusion</td>
<td><input type="number" name="attr_IntelligenceMod" class="short" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{WisdomMod} (Wisdom check)" /></td>
<td class="alcenter tiny"><input type="checkbox" name="attr_WisdomPri" class="tiny" value="1" /></td>
<td class="mnattr attrtext alcenter">Wisdom</td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_WisdomPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_WisdomSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_WisdomTer" class="supertiny" value="1" />
</td>
<td title='Confusion, Divine magic &amp; Gaze attack' class="mnattr attrtext alcenter">Wisdom</td>
<td><input type="number" name="attr_Wisdom" class="short" value="@{Wisdom}" /></td>
<td>Confusion, Divine magic &amp; Gaze attack</td>
<td><input type="number" name="attr_WisdomMod" class="short" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{CharismaMod} (Charisma check)" /></td>
<td class="alcenter tiny"><input type="checkbox" name="attr_CharismaPri" class="tiny" value="1" /></td>
<td class="mnattr attrtext alcenter">Charisma</td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_CharismaPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_CharismaSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_CharismaTer" class="supertiny" value="1" />
</td>
<td title='Death attack, Charm &amp; Fear' class="mnattr attrtext alcenter">Charisma</td>
<td><input type="number" name="attr_Charisma" class="short" value="@{Charisma}" /></td>
<td>Death attack, Charm &amp; Fear</td>
<td><input type="number" name="attr_CharismaMod" class="short" value="0" /></td>
</tr>
<tr>
+91 -14
View File
@@ -11,6 +11,10 @@
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_character_name"><br/>Character Name</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_class"><br/>Class</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_level"><br/>Level</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_class2"><br/>Class</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_level2"><br/>Level</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_class3"><br/>Class</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_level3"><br/>Level</div>
</div>
</div>
<!-- Tabs-->
@@ -194,6 +198,18 @@
<div class="sheet-col-1-4"><input type="number" name="attr_xp_total"></div>
<div class="sheet-col-1-4"><input type="number" name="attr_xp_next_level"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_prime_requisite2"></div>
<div class="sheet-col-1-4"><input type="number" name="attr_xp_adjust2"></div>
<div class="sheet-col-1-4"><input type="number" name="attr_xp_total2"></div>
<div class="sheet-col-1-4"><input type="number" name="attr_xp_next_level2"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_prime_requisite3"></div>
<div class="sheet-col-1-4"><input type="number" name="attr_xp_adjust3"></div>
<div class="sheet-col-1-4"><input type="number" name="attr_xp_total3"></div>
<div class="sheet-col-1-4"><input type="number" name="attr_xp_next_level3"></div>
</div>
</div>
</div>
</div>
@@ -881,6 +897,27 @@
<option value="450">Banded</option>
<option value="500">Plate</option>
<option value="750">Suit</option>
<option value="50">Protective Skins</option>
<option value="150">Fur</option>
<option value="80">Paper</option>
<option value="100">Padded</option>
<option value="120">Corded</option>
<option value="180">Slat</option>
<option value="140">Leather</option>
<option value="170">Plated Leather</option>
<option value="160">Studded Leather</option>
<option value="150">Cuir Boulli</option>
<option value="200">Hide</option>
<option value="200">Breastplate</option>
<option value="300">Scale</option>
<option value="250">Brigandine</option>
<option value="300">Banded Leather</option>
<option value="350">Lamellare</option>
<option value="400">Chainmail</option>
<option value="450">Splint</option>
<option value="500">Banded Mail</option>
<option value="600">Plate-mail</option>
<option value="900">Full Plate</option>
</select>
</div>
<!-- mathy bits-->
@@ -925,37 +962,77 @@
<option value="" selected="selected"></option>
<option value="Head">Head</option>
<option value="Torso">Torso</option>
<option value="Shoulder one">Shoulder one</option>
<option value="Arm one upper">Arm one upper</option>
<option value="Elbow both">Elbow both</option>
<option value="Arm one Lower">Arm one Lower</option>
<option value="Hands both">Hands both</option>
<option value="Waist and back end">Waist and back end</option>
<option value="Leg one upper">Leg one upper</option>
<option value="Shoulder Left">Shoulder Left</option>
<option value="Shoulder Right">Shoulder Right</option>
<option value="Arm Left Upper">Arm Left Upper</option>
<option value="Arm Right Upper">Arm Right Upper</option>
<option value="Elbows Both">Elbows Both</option>
<option value="Arm Left Forearm">Arm Left Forearm</option>
<option value="Arm Right Forearm">Arm Right Forearm</option>
<option value="Hands Both">Hands Both</option>
<option value="Waist and Back end">Waist and Back end</option>
<option value="Leg Left Thigh">Leg Left Thigh</option>
<option value="Leg Right Thigh">Leg Right Upper</option>
<option value="Knees both">Knees both</option>
<option value="Leg one Lower">Leg one Lower</option>
<option value="Feet both">Feet both</option>
<option value="Leg Left Shin">Leg Left Shin</option>
<option value="Leg Right Shin">Leg Right Shin</option>
<option value="Feet Both">Feet Both</option>
</select>
</div>
<div class="sheet-col-1-3 sheet-padl sheet-center">
<select name="attr_apmaterial">
<option value="" selected="selected"></option>
<option value="Padded Fur">Padded Fur</option>
<option value="Protective Skins">Protective Skins</option>
<option value="Fur">Fur</option>
<option value="Paper">Paper</option>
<option value="Padded">Padded</option>
<option value="Corded">Corded</option>
<option value="Slat">Slat</option>
<option value="Leather">Leather</option>
<option value="Chain">Chain</option>
<option value="Plate">Plate</option>
<option value="Plated Leather">Plated Leather</option>
<option value="Studded Leather">Studded Leather</option>
<option value="Cuir Boulli">Cuir Boulli</option>
<option value="Hide">Hide</option>
<option value="Beastplate">Breastplate</option>
<option value="Scale">Scale</option>
<option value="Brigandine">Brigandine</option>
<option value="Banded Leather">Banded Leather</option>
<option value="Lamellare">Lamellare</option>
<option value="Chainmail">Chainmail</option>
<option value="Splint">Splint</option>
<option value="Banded Mail">Banded Mail</option>
<option value="Plate-mail">Plate-mail</option>
<option value="Full Plate">Full Plate</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-padl sheet-center">
<select name="attr_apmpr">
<option value="0" selected="selected">-</option>
<option value="17">17</option>
<option value="16">16</option>
<option value="15">15</option>
<option value="14">14</option>
<option value="13">13</option>
<option value="12">12</option>
<option value="11">11</option>
<option value="10">10</option>
<option value="9">9</option>
<option value="8">8</option>
<option value="7.5">7 1/2</option>
<option value="7">7</option>
<option value="6.5">6 1/2</option>
<option value="6">6</option>
<option value="5.5">5 1/2</option>
<option value="5">5</option>
<option value="4.5">4 1/2</option>
<option value="4">4</option>
<option value="3.5">3 1/2</option>
<option value="3">3</option>
<option value="2.5">2 1/2</option>
<option value="2">2</option>
<option value="1">1</option>
<option value="0.5">1/2</option>
<option value="1.5">1 1/2</option>
<option value="1">1</option>
<option value="0.5">1/2</option>
</select>
</div>
<div class="sheet-col-1-6 sheet-padl sheet-center"><input type="number" name="attr_apenc" value="0" min="0" /></div>
+11 -15
View File
@@ -1,5 +1,5 @@
/* Dungeon Crawl Classics: Tabbed Character Sheet CSS */
/* Version 1.0 */
/* Version 1.3 */
/* overall wrapper to fix moving width issues with overflow on hidden sections */
.charsheet .sheet-overall-wrapper {
@@ -949,6 +949,13 @@ div[data-groupname^="repeating_mutations"] .repitem,
font-weight: bold;
}
.charsheet .sheet-small-labelblue {
font-size: 75%!important;
font-style: italic;
font-weight: bold;
color: blue;
}
.charsheet .sheet-large-label {
font-size: 90%!important;
font-style: italic;
@@ -1174,22 +1181,11 @@ div[data-groupname^="repeating_mutations"] .repitem,
height: 300px;
}
/*.charsheet .sheet-fluid-textarea {
height: 100%;
.charsheet textarea.sheet-extralarge {
width: calc(100% - 10px);
height: 700px;
}
.charsheet .sheet-small-textarea {
height: 50px;
}
.charsheet .sheet-medium-textarea {
height: 100px;
}
.charsheet .sheet-large-textarea {
height: 300px;
}*/
.charsheet h3 {
font-size: 12px;
text-align: center;
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