Fixed cashflow display
This commit is contained in:
@@ -1446,7 +1446,7 @@
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<table style="width:100%">
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<tr>
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<td class="sheet-StatLabel">Name</td>
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<td class="sheet-StatInput"><input type="text" name="attr_character_name" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_npc_name" /></td>
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</tr>
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</table>
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<table style="width:100%">
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@@ -1463,13 +1463,13 @@
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<td style="width:14%" class="sheet-StatLabelSub">WIL</td>
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</tr>
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<tr>
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<td class="sheet-StatInput"><input type="text" name="attr_agility" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_awareness" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_brawn" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_coordination" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_intelligence" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_personality" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_willpower" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_npc_agility" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_npc_awareness" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_npc_brawn" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_npc_coordination" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_npc_intelligence" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_npc_personality" /></td>
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<td class="sheet-StatInput"><input type="text" name="attr_npc_willpower" /></td>
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</tr>
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</table>
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<table class="sheet-NPC sheet-expertise">
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@@ -1479,47 +1479,47 @@
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</tr>
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<tr>
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<th>Combat</th>
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<td class="sheet-StatInput"><input type="number" name="attr_combat_exp" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_combat_foc" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_npc_combat_exp" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_npc_combat_foc" /></td>
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<td style="background-color:white">
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<button type="roll" name="attr_roll_combat" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Combat Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{combat_exp}}} {{FOC=@{combat_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{combat_exp}+?{Attribute}]]-d20cs<[[@{combat_exp}+?{Attribute}]]cf<@{combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{combat_exp}+?{Attribute}]]-@{combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+?{Attribute&#125;]]-d20cs<[[@{combat_exp}+?{Attribute&#125;]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+?{Attribute&#125;]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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<button type="roll" name="attr_npc_roll_combat" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Combat Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{npc_combat_exp}}} {{FOC=@{npc_combat_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_combat_exp}+?{Attribute}]]-d20cs<[[@{npc_combat_exp}+?{Attribute}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_combat_exp}+?{Attribute}]]-@{npc_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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<th>Movement</th>
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<td class="sheet-StatInput"><input type="number" name="attr_movement_exp" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_movement_foc" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_npc_movement_exp" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_npc_movement_foc" /></td>
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<td style="background-color:white">
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<button type="roll" name="attr_roll_movement" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Movement Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Movement}} {{EXP=@{movement_exp}}} {{FOC=@{movement_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{movement_exp}+?{Attribute}]]-d20cs<[[@{movement_exp}+?{Attribute}]]cf<@{movement_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{movement_exp}+?{Attribute}]]-@{movement_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{movement_exp}+?{Attribute&#125;]]-d20cs<[[@{movement_exp}+?{Attribute&#125;]]cf<@{movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{movement_exp}+?{Attribute&#125;]]-@{movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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<button type="roll" name="attr_npc_roll_movement" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Movement Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Movement}} {{EXP=@{npc_movement_exp}}} {{FOC=@{npc_movement_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_movement_exp}+?{Attribute}]]-d20cs<[[@{npc_movement_exp}+?{Attribute}]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_movement_exp}+?{Attribute}]]-@{npc_movement_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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<th>Social</th>
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<td class="sheet-StatInput"><input type="number" name="attr_social_exp" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_social_foc" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_npc_social_exp" /></td>
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<td class="sheet-StatInput"><input type="number" name="attr_npc_social_foc" /></td>
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<td style="background-color:white">
|
||||
<button type="roll" name="attr_roll_social" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Social Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{social_exp}}} {{FOC=@{social_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{social_exp}+?{Attribute}]]-d20cs<[[@{social_exp}+?{Attribute}]]cf<@{social_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{social_exp}+?{Attribute}]]-@{social_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+?{Attribute&#125;]]-d20cs<[[@{social_exp}+?{Attribute&#125;]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+?{Attribute&#125;]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
||||
<button type="roll" name="attr_npc_roll_social" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Social Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{npc_social_exp}}} {{FOC=@{npc_social_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_social_exp}+?{Attribute}]]-d20cs<[[@{npc_social_exp}+?{Attribute}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_social_exp}+?{Attribute}]]-@{npc_social_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Fortitude</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_fortitude_exp" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_fortitude_foc" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_fortitude_exp" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_fortitude_foc" /></td>
|
||||
<td style="background-color:white">
|
||||
<button type="roll" name="attr_roll_fortitude" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Fortitude Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Fortitude}} {{EXP=@{fortitude_exp}}} {{FOC=@{fortitude_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{fortitude_exp}+?{Attribute}]]-d20cs<[[@{fortitude_exp}+?{Attribute}]]cf<@{fortitude_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{fortitude_exp}+?{Attribute}]]-@{fortitude_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{fortitude_exp}+?{Attribute&#125;]]cf<@{fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{fortitude_exp}+?{Attribute&#125;]]-@{fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
||||
<button type="roll" name="attr_npc_roll_fortitude" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Fortitude Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Fortitude}} {{EXP=@{npc_fortitude_exp}}} {{FOC=@{npc_fortitude_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_fortitude_exp}+?{Attribute}]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute}]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute}]]-@{npc_fortitude_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
||||
</button>
|
||||
</td>
|
||||
<th>Senses</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_senses_exp" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_senses_foc" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_senses_exp" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_senses_foc" /></td>
|
||||
<td style="background-color:white">
|
||||
<button type="roll" name="attr_roll_senses" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Senses Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Senses}} {{EXP=@{senses_exp}}} {{FOC=@{senses_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{senses_exp}+?{Attribute}]]-d20cs<[[@{senses_exp}+?{Attribute}]]cf<@{senses_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{senses_exp}+?{Attribute}]]-@{senses_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{senses_exp}+?{Attribute&#125;]]-d20cs<[[@{senses_exp}+?{Attribute&#125;]]cf<@{senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{senses_exp}+?{Attribute&#125;]]-@{senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
||||
<button type="roll" name="attr_npc_roll_senses" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Senses Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Senses}} {{EXP=@{npc_senses_exp}}} {{FOC=@{npc_senses_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_senses_exp}+?{Attribute}]]-d20cs<[[@{npc_senses_exp}+?{Attribute}]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_senses_exp}+?{Attribute}]]-@{npc_senses_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
||||
</button>
|
||||
</td>
|
||||
<th>Technical</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_technical_exp" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_technical_foc" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_technical_exp" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_technical_foc" /></td>
|
||||
<td style="background-color:white">
|
||||
<button type="roll" name="attr_roll_technical" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Technical Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{technical_exp}}} {{FOC=@{technical_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{technical_exp}+?{Attribute}]]-d20cs<[[@{technical_exp}+?{Attribute}]]cf<@{technical_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{technical_exp}+?{Attribute}]]-@{technical_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+?{Attribute&#125;]]-d20cs<[[@{technical_exp}+?{Attribute&#125;]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+?{Attribute&#125;]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
||||
<button type="roll" name="attr_npc_roll_technical" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Technical Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{npc_technical_exp}}} {{FOC=@{npc_technical_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_technical_exp}+?{Attribute}]]-d20cs<[[@{npc_technical_exp}+?{Attribute}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_technical_exp}+?{Attribute}]]-@{npc_technical_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -1530,19 +1530,19 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Firewall</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_firewall" /><span class="sheet-InputText">/</span><input type="number" name="attr_firewall_max" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_firewall" /><span class="sheet-InputText">/</span><input type="number" name="attr_npc_firewall_max" /></td>
|
||||
<th>Resolve</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_resolve" /><span class="sheet-InputText">/</span><input type="number" name="attr_resolve_max" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_resolve" /><span class="sheet-InputText">/</span><input type="number" name="attr_npc_resolve_max" /></td>
|
||||
<th>Vigour</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_vigour" /><span class="sheet-InputText">/</span><input type="number" name="attr_vigour_max" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_vigour" /><span class="sheet-InputText">/</span><input type="number" name="attr_npc_vigour_max" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Security</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_soak_security" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_soak_security" /></td>
|
||||
<th>Morale</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_soak_morale" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_soak_morale" /></td>
|
||||
<th>Armour</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_soak_armour" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_soak_armour" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="sheet-NPC sheet-defences">
|
||||
@@ -1551,11 +1551,11 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Breaches</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_breaches" /><span class="sheet-InputText">/</span><input type="number" name="attr_breaches_max" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_breaches" /><span class="sheet-InputText">/</span><input type="number" name="attr_npc_breaches_max" /></td>
|
||||
<th>Metanoia</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_metanoia" /><span class="sheet-InputText">/</span><input type="number" name="attr_metanoia_max" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_metanoia" /><span class="sheet-InputText">/</span><input type="number" name="attr_npc_metanoia_max" /></td>
|
||||
<th>Wounds</th>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_wounds" /><span class="sheet-InputText">/</span><input type="number" name="attr_wounds_max" /></td>
|
||||
<td class="sheet-StatInput"><input type="number" name="attr_npc_wounds" /><span class="sheet-InputText">/</span><input type="number" name="attr_npc_wounds_max" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="sheet-NPC">
|
||||
@@ -1568,7 +1568,7 @@
|
||||
<table class="sheet-WeaponStats" style="margin-top:4px">
|
||||
<tr>
|
||||
<td class="sheet-StatLabel" colspan="4">Attack Name</td>
|
||||
<td class="sheet-StatInput" colspan="3"><input type="text" name="attr_attack_name" /></td>
|
||||
<td class="sheet-StatInput" colspan="3"><input type="text" name="attr_npc_attack_name" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Range</td>
|
||||
@@ -1577,32 +1577,32 @@
|
||||
<td class="sheet-StatLabelSub">Ammo</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_attack_range" /></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_attack_damage_fixed" /></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_npc_attack_range" /></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_npc_attack_damage_fixed" /></td>
|
||||
<td class="sheet-StatInput" style="width:1%"><span class="sheet-InputText">+</span></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_attack_damage_dice" style="width:50%" /><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_attack_burst" /></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_attack_ammo" /></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_npc_attack_damage_dice" style="width:50%" /><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_npc_attack_burst" /></td>
|
||||
<td class="sheet-StatInput"><input type="text" name="attr_npc_attack_ammo" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-StatLabelSub" colspan="7">Qualities</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-StatInput" colspan="7"><input type="text" name="attr_attack_qualities" /></td>
|
||||
<td class="sheet-StatInput" colspan="7"><input type="text" name="attr_npc_attack_qualities" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table class="sheet-WeaponStats-bottom">
|
||||
<tr>
|
||||
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Type</td>
|
||||
<td class="sheet-StatInput" style="font-size:1em;color:black;padding-left:4px">
|
||||
<input type="radio" name="attr_attack_type" value="Infowar" class="sheet-weapon-tab sheet-weapon-tab-1" checked="checked" /><span class="sheet-weapon-tab sheet-weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
|
||||
<input type="radio" name="attr_attack_type" value="Psywar" class="sheet-weapon-tab sheet-weapon-tab-2" /><span class="sheet-weapon-tab sheet-weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
|
||||
<input type="radio" name="attr_attack_type" value="Melee" class="sheet-weapon-tab sheet-weapon-tab-3" /><span class="sheet-weapon-tab sheet-weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
|
||||
<input type="radio" name="attr_attack_type" value="Ranged" class="sheet-weapon-tab sheet-weapon-tab-4" /><span class="sheet-weapon-tab sheet-weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
|
||||
<button type="roll" class="sheet-button-damage sheet-button-infowar" name="attr_attack_infowar_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{technical_exp}}} {{FOC=@{technical_foc}}} {{attribute=Intelligence, @{intelligence}}} {{ammo=@{attack_ammo}}} {{qualities=@{attack_qualities}}} {{roll=[[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{technical_exp}+@{intelligence}]]-d20cs<[[@{technical_exp}+@{intelligence}]]cf<@{technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{technical_exp}+@{intelligence}]]-@{technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{attack_name} /r ?{Fixed damage|@{attack_damage_fixed}}+[[?{Variable damage|@{attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
||||
<button type="roll" class="sheet-button-damage sheet-button-psywar" name="attr_attack_psywar_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{social_exp}}} {{FOC=@{social_foc}}} {{attribute=Personality, @{personality}}} {{ammo=@{attack_ammo}}} {{qualities=@{attack_qualities}}} {{roll=[[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{social_exp}+@{personality}]]-d20cs<[[@{social_exp}+@{personality}]]cf<@{social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{social_exp}+@{personality}]]-@{social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{attack_name} /r ?{Fixed damage|@{attack_damage_fixed}}+[[?{Variable damage|@{attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
||||
<button type="roll" class="sheet-button-damage sheet-button-melee" name="attr_attack_melee_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{combat_exp}}} {{FOC=@{combat_foc}}} {{attribute=Brawn, @{brawn}}} {{ammo=@{attack_ammo}}} {{qualities=@{attack_qualities}}} {{roll=[[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{brawn}]]-d20cs<[[@{combat_exp}+@{brawn}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{brawn}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{attack_name} /r ?{Fixed damage|@{attack_damage_fixed}}+[[?{Variable damage|@{attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
||||
<button type="roll" class="sheet-button-damage sheet-button-ranged" name="attr_attack_ranged_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{combat_exp}}} {{FOC=@{combat_foc}}} {{attribute=Coordination, @{coordination}}} {{ammo=@{attack_ammo}}} {{qualities=@{attack_qualities}}} {{roll=[[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{combat_exp}+@{coordination}]]-d20cs<[[@{combat_exp}+@{coordination}]]cf<@{combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{combat_exp}+@{coordination}]]-@{combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{attack_name} /r ?{Fixed damage|@{attack_damage_fixed}}+[[?{Variable damage|@{attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
||||
<input type="radio" name="attr_npc_attack_type" value="Infowar" class="sheet-weapon-tab sheet-weapon-tab-1" checked="checked" /><span class="sheet-weapon-tab sheet-weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
|
||||
<input type="radio" name="attr_npc_attack_type" value="Psywar" class="sheet-weapon-tab sheet-weapon-tab-2" /><span class="sheet-weapon-tab sheet-weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
|
||||
<input type="radio" name="attr_npc_attack_type" value="Melee" class="sheet-weapon-tab sheet-weapon-tab-3" /><span class="sheet-weapon-tab sheet-weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
|
||||
<input type="radio" name="attr_npc_attack_type" value="Ranged" class="sheet-weapon-tab sheet-weapon-tab-4" /><span class="sheet-weapon-tab sheet-weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
|
||||
<button type="roll" class="sheet-button-damage sheet-button-infowar" name="attr_npc_attack_infowar_roll" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=@{npc_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{npc_technical_exp}}} {{FOC=@{npc_technical_foc}}} {{attribute=Intelligence, @{npc_intelligence}}} {{ammo=@{npc_attack_ammo}}} {{qualities=@{npc_attack_qualities}}} {{roll=[[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{npc_attack_name} /r ?{Fixed damage|@{npc_attack_damage_fixed}}+[[?{Variable damage|@{npc_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
||||
<button type="roll" class="sheet-button-damage sheet-button-psywar" name="attr_npc_attack_psywar_roll" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=@{npc_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{npc_social_exp}}} {{FOC=@{npc_social_foc}}} {{attribute=Personality, @{npc_personality}}} {{ammo=@{npc_attack_ammo}}} {{qualities=@{npc_attack_qualities}}} {{roll=[[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{npc_attack_name} /r ?{Fixed damage|@{npc_attack_damage_fixed}}+[[?{Variable damage|@{npc_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
||||
<button type="roll" class="sheet-button-damage sheet-button-melee" name="attr_npc_attack_melee_roll" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=@{npc_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{npc_combat_exp}}} {{FOC=@{npc_combat_foc}}} {{attribute=Brawn, @{npc_brawn}}} {{ammo=@{npc_attack_ammo}}} {{qualities=@{npc_attack_qualities}}} {{roll=[[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{npc_attack_name} /r ?{Fixed damage|@{npc_attack_damage_fixed}}+[[?{Variable damage|@{npc_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
||||
<button type="roll" class="sheet-button-damage sheet-button-ranged" name="attr_npc_attack_ranged_roll" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=@{npc_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{npc_combat_exp}}} {{FOC=@{npc_combat_foc}}} {{attribute=Coordination, @{npc_coordination}}} {{ammo=@{npc_attack_ammo}}} {{qualities=@{npc_attack_qualities}}} {{roll=[[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{npc_attack_name} /r ?{Fixed damage|@{npc_attack_damage_fixed}}+[[?{Variable damage|@{npc_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
Reference in New Issue
Block a user