Savage Worlds Tabbed v3.8 [NEW] (#5487)

* Update prowlersnparagons.html

Corrected the Display issue reported on the forums.

* Upgrade Warning

Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)

* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)

Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).

The sheet includes a sheet worker to migrate old character datat to the new format.

Internationalization is supported

* Added missing commas

Sheet neon updated with missing commas

* Added more missing commas

Added more missing commas to sheet.json

* Making it the same as Roll20 Master

See Title

* Savage Worlds Tabbed: Bug Fixes and Enhancements

Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.

* Savage Wolds Tabbed Internationalization

A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.

* Savage Worlds Tabbed Rename Skills

Providing the ability to rename skills

* Savage Worlds Tabbed 3.3

Bug fixes and internationalization of the default Sheet Settings

* Power and Robot Armor Strength Name Change

Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.

* Statblock Button and Gritty Damage and Bug Fixes

Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.

* Updated the Info rolltemplate

Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button.

* v3.6 Arcane Background Update

Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon.

* Added Talismans

Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4

* Update en.json

* Savage Worlds 3.8

Added new functionality...

* Updated JSON Files

Updated the sheet.json and en.json translation file.
This commit is contained in:
finderski
2019-09-23 16:02:16 -05:00
committed by Cassie Levett
parent 0a3d045a3e
commit 46e10fa42f
5 changed files with 5770 additions and 5742 deletions
+72 -7
View File
@@ -11,6 +11,7 @@ input[type=number] {
select.sheet-dtype {
width: 41.31px;
height: 27px;
margin: 0px;
vertical-align: top;
-webkit-appearance: none;
@@ -1155,6 +1156,10 @@ button[type=roll].sheet-benniesxp {
display: block;
}
.sheet-modifier {
text-align: center;
}
.sheet-hideMods:checked ~ .sheet-useMods {
display: none;
}
@@ -1190,6 +1195,26 @@ button[type=roll].sheet-benniesxp {
color: red;
}
.sheet-sizecat {
font-size: .75em;
color: gray;
position: relative;
top: -10px;
bottom: -10px;
}
.sheet-showsize {
display: none;
}
.sheet-usesize:checked + .sheet-showsize {
display: block;
}
.sheet-usesize:checked ~ .sheet-watchtoughness {
margin-top: -20px;
}
.sheet-basederived {
display: flex;
flex-wrap: wrap;
@@ -1714,6 +1739,10 @@ input.sheet-armorCarried {
width: 85px !important;
}
input[type="number"].sheet-weaponshots {
width: 33px;
}
.sheet-invisbutton {
border: none;
border-bottom: 1px solid black;
@@ -2367,7 +2396,8 @@ input:not([value="1"]).sheet-showmultipleabs ~ [data-groupname=repeating_spells]
[data-groupname=repeating_wsweapons],
[data-groupname=repeating_wshipcrew],
[data-groupname=repeating_paweapons],
[data-groupname=repeating_raweapons] {
[data-groupname=repeating_raweapons],
[data-groupname=repeating_consumables] {
width: 100%;
}
.repcontrol_add,
@@ -2450,6 +2480,10 @@ span.sheet-vehiclesT {
display: inline-block;
}
/*----------- Start Show/Hide Sections -----------*/
.sheet-optional {
display: none;
}
.sheet-civilian,
.sheet-IF,
.sheet-archetype,
@@ -2700,7 +2734,9 @@ input:not([value="3"]).sheet-usePieces ~ .sheet-derivebase > .sheet-moneyfield {
}
.sheet-usewealth,
.sheet-wealthmod {
.sheet-wealthmod,
.sheet-showconsumables,
.sheet-consumablesmod {
display: none;
}
@@ -2715,10 +2751,29 @@ input:not([value="3"]).sheet-usePieces ~ .sheet-derivebase > .sheet-moneyfield {
display: flex;
}
.sheet-useWealthMod:checked ~ .sheet-wealthmod {
.sheet-useconsumables:checked + .sheet-showconsumables {
display: block;
}
.sheet-useWealthMod:checked ~ .sheet-wealthmod,
.sheet-useConsumablesMod:checked ~ .sheet-consumablesmod {
display: inline;
}
.sheet-useConsumablesMod:checked ~ [data-groupname=repeating_consumables] > .repitem > .sheet-basederived > .sheet-consumablesmod {
display: inline;
}
.sheet-derivedlabelinput {
border: none;
border-bottom: 1px solid black;
width: 85%;
font-weight: bold;
color: black;
margin-left: 0px;
padding-left: 0px;
}
/*----------- End Show/Hide Sections -----------*/
/*----------- Logo Configuration Info -----------*/
@@ -3436,7 +3491,7 @@ input[value="13"].sheet-logo ~ .sheet-website::before {
}
.sheet-srmconfig {
height: 100px;
height: 125px;
}
.sheet-injury {
@@ -3457,7 +3512,7 @@ input[value="13"].sheet-logo ~ .sheet-website::before {
}
.sheet-miscconfig {
height: 200px;
height: 220px;
}
.sheet-logoconfig,
@@ -4547,7 +4602,11 @@ label.sheet-abmenu:hover {
.sheet-rolltemplate-emote .inlinerollresult,
.sheet-rolltemplate-emote .inlinerollresult.fullcrit,
.sheet-rolltemplate-emote .inlinerollresult.fullfail,
.sheet-rolltemplate-emote .inlinerollresult.importantroll {
.sheet-rolltemplate-emote .inlinerollresult.importantroll,
.sheet-rolltemplate-consumables .inlinerollresult,
.sheet-rolltemplate-consumables .inlinerollresult.fullcrit,
.sheet-rolltemplate-consumables .inlinerollresult.fullfail,
.sheet-rolltemplate-consumables .inlinerollresult.importantroll {
background-color: transparent;
border: none;
padding: 0px;
@@ -4556,6 +4615,10 @@ label.sheet-abmenu:hover {
font-style: italic;
}
.sheet-rolltemplate-consumables .inlinerollresult.fullfail {
color: maroon;
}
/*.sheet-rolltemplate-roll .sheet-templateButton > a[href^="~"],
.sheet-rolltemplate-damage .sheet-templateButton > a[href^="~"] {
background-color: #900C3F;
@@ -4585,7 +4648,8 @@ label.sheet-abmenu:hover {
}
.sheet-rolltemplate-unshake .sheet-emoteish,
.sheet-rolltemplate-emote .sheet-emoteish {
.sheet-rolltemplate-emote .sheet-emoteish,
.sheet-rolltemplate-consumables .sheet-emoteish {
border: 1px solid #F0C392;
color: #653E10;
background-color: #F5E4D3;
@@ -4683,4 +4747,5 @@ label.sheet-abmenu:hover {
padding:0;
text-decoration: underline;
}
/*----------- End Roll Template --------------------*/
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -4,7 +4,7 @@
"authors": "Finderski",
"roll20userid": "173448",
"preview": "SWT_SheetImage.jpg",
"instructions": "# Savage Worlds Tabbed Character Sheet\r\r### version 3.7\r\r## Character Sheet\r\r* This version of the sheet supports the Savage Worlds Adventure Edition (SWADE) and Savage Worlds Deluxe (SWEX)\r* Supports Wild Cards and Extras\r* The sheet has a configuration section so it can be tweaked to fit the Setting being played\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE and SWEX rules are included in the sheet, but are hidden by default. To manage them, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation section of sheet.\r* If there's something you want added, or you'd like to report a bug, feel free to join the SWT QA Game (https://app.roll20.net/join/2770481/ScpvXg). That game has forums for Bug Reports and Enhancement Request; or PM Finderski at https://app.roll20.net/users/173448/\r\r---",
"instructions": "# Savage Worlds Tabbed Character Sheet\r\r### version 3.8\r\r## Character Sheet\r\r* This version of the sheet supports the Savage Worlds Adventure Edition (SWADE) and Savage Worlds Deluxe (SWEX)\r* Supports Wild Cards and Extras\r* The sheet has a configuration section so it can be tweaked to fit the Setting being played\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE and SWEX rules are included in the sheet, but are hidden by default. To manage them, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation section of sheet.\r* If there's something you want added, or you'd like to report a bug, feel free to join the SWT QA Game (https://app.roll20.net/join/2770481/ScpvXg). That game has forums for Bug Reports and Enhancement Request; or PM Finderski at https://app.roll20.net/users/173448/\r\r---",
"useroptions":[
{
"attribute":"is_npc",
+8
View File
@@ -287,6 +287,8 @@
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"char-size": "Size{{0}}",
"show-size-fields": "Show Size fields",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
@@ -1168,6 +1170,12 @@
"start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4",
"effect": "Effect",
"activate-talisman": "Activate Talisman",
"whisper-stat-block": "Whisper Stat Block",
"consumable": "Consumable",
"empty": "Empty",
"use-consumables": "Use Consumables",
"use-consumables-mod": "Use Consumables Mod",
"consumable-roll-text": "rolls for {{0}} consumption and gets a",
"added-talismans-section": "Added Talismans section (activate in configuration tab)",
"added-ability-to-start-attributes-at-d6": "Ability to start Attributes at d6 instead of d4",
"fix-skill-dropdown-in-weapons": "Fix Skill drop down in Weapons Section",
+75 -108
View File
@@ -55,7 +55,7 @@
"pace": "Pace",
"run": "Run",
"runs": "runs for",
"inches": "inches",
"inches":"inches",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
@@ -99,7 +99,7 @@
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"animal-intelligence": "Animal intelligence",
"animal-intelligence":"Animal intelligence",
"health": "Health",
"wounds": "Wounds",
"max-wounds": "Max Wounds",
@@ -119,7 +119,7 @@
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"modifiers": "modifiers",
"modifiers":"modifiers",
"trait": "Trait",
"damage": "Damage",
"damage-modifier": "Damage Modifier",
@@ -287,6 +287,8 @@
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"char-size": "Size{{0}}",
"show-size-fields": "Show Size fields",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
@@ -340,7 +342,7 @@
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"advance": "Advance",
"advance":"Advance",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
@@ -693,7 +695,7 @@
"advancements": "Advancements",
"shaken": "Shaken",
"incapacitated-abbr": "Inc",
"incapacitated": "Incapacitated",
"incapacitated":"Incapacitated",
"iron-tiks": "Tiks",
"silver-smerduks": "Smerduks",
"money": "Money",
@@ -745,13 +747,13 @@
"total-gear-weight-carried": "Total Gear Weight Carried",
"powers": "Powers",
"power": "Power",
"ab-section-header": "Section Header: ",
"ab-power-column-name": "Column Header: ",
"ab-pp": "Power Points Abbreviation: ",
"ab-name": "Arcane Background: ",
"ab-pp-name": "Power Points Label: ",
"ab-color-indicator": "Arcane Background Indicator: ",
"invested": "invested",
"ab-section-header":"Section Header: ",
"ab-power-column-name":"Column Header: ",
"ab-pp":"Power Points Abbreviation: ",
"ab-name":"Arcane Background: ",
"ab-pp-name":"Power Points Label: ",
"ab-color-indicator":"Arcane Background Indicator: ",
"invested":"invested",
"power-point-abbr-u": "PP",
"power-point-abbr-u-invested": "PP Invested",
"power-points": "Power Points",
@@ -868,8 +870,8 @@
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"soak": "Soak",
"show-soak-button": "Show Soak Button",
"soak":"Soak",
"show-soak-button": "Show Soak Button",
"item": "Item",
"trappings": "Trappings",
"plus-the-next": "Plus the next",
@@ -1049,88 +1051,47 @@
"statblock-output-button": "Statblock Output button",
"gritty-damage-description": "Check this box to have a Gritty Damage Button show on the Damage roll template output. This would require you to create an Injury Table rollable table to be referenced by the button.",
"injury-table-description": "If you're using the Gritty Damage rule, provide the Injury Table Rollable Table name to be used by the button.",
"rename-skill-fighting": "Rename : Fighting",
"rename-skill-academics": "Rename : Academics",
"rename-skill-athletics": "Rename : Athletics",
"rename-skill-battle": "Rename : Battle",
"rename-skill-boating": "Rename : Boating",
"rename-skill-climbing": "Rename : Climbing",
"rename-skill-common-knowledge": "Rename : Common Knowledge",
"rename-skill-driving": "Rename : Driving",
"rename-skill-electronics": "Rename : Electronics",
"rename-skill-faith": "Rename : Faith",
"rename-skill-focus": "Rename : Focus",
"rename-skill-gambling": "Rename : Gambling",
"rename-skill-guts": "Rename : Guts",
"rename-skill-hacking": "Rename : Hacking",
"rename-skill-healing": "Rename : Healing",
"rename-skill-intimidation": "Rename : Intimidation",
"rename-skill-investigation": "Rename : Investigation",
"rename-skill-native-language": "Rename : Native Language",
"rename-skill-lockpicking": "Rename : Lockpicking",
"rename-skill-notice": "Rename : Notice",
"rename-skill-occult": "Rename : Occult",
"rename-skill-performance": "Rename : Performance",
"rename-skill-persuasion": "Rename : Persuasion",
"rename-skill-piloting": "Rename : Piloting",
"rename-skill-psionics": "Rename : Psionics",
"rename-skill-repair": "Rename : Repair",
"rename-skill-research": "Rename : Research",
"rename-skill-riding": "Rename : Riding",
"rename-skill-ritual": "Rename : Ritual",
"rename-skill-science": "Rename : Science",
"rename-skill-shooting": "Rename : Shooting",
"rename-skill-spellcasting": "Rename : Spellcasting",
"rename-skill-stealth": "Rename : Stealth",
"rename-skill-streetwise": "Rename : Streetwise",
"rename-skill-survival": "Rename : Survival",
"rename-skill-swimming": "Rename : Swimming",
"rename-skill-taunt": "Rename : Taunt",
"rename-skill-thievery": "Rename : Thievery",
"rename-skill-throwing": "Rename : Throwing",
"rename-skill-tracking": "Rename : Tracking",
"rename-skill-weird-science": "Rename : Weird Science",
"use-skill-academics": "Allow : Academics",
"use-skill-athletics": "Allow : Athletics",
"use-skill-battle": "Allow : Battle",
"use-skill-boating": "Allow : Boating",
"use-skill-climbing": "Allow : Climbing",
"use-skill-common-knowledge": "Allow : Common Knowledge",
"use-skill-driving": "Allow : Driving",
"use-skill-electronics": "Allow : Electronics",
"use-skill-faith": "Allow : Faith",
"use-skill-focus": "Allow : Focus",
"use-skill-gambling": "Allow : Gambling",
"use-skill-guts": "Allow : Guts",
"use-skill-hacking": "Allow : Hacking",
"use-skill-healing": "Allow : Healing",
"use-skill-intimidation": "Allow : Intimidation",
"use-skill-investigation": "Allow : Investigation",
"use-skill-native-language": "Allow : Native Language",
"use-skill-lockpicking": "Allow : Lockpicking",
"use-skill-notice": "Allow : Notice",
"use-skill-occult": "Allow : Occult",
"use-skill-performance": "Allow : Performance",
"use-skill-persuasion": "Allow : Persuasion",
"use-skill-piloting": "Allow : Piloting",
"use-skill-psionics": "Allow : Psionics",
"use-skill-repair": "Allow : Repair",
"use-skill-research": "Allow : Research",
"use-skill-riding": "Allow : Riding",
"use-skill-ritual": "Allow : Ritual",
"use-skill-science": "Allow : Science",
"use-skill-shooting": "Allow : Shooting",
"use-skill-spellcasting": "Allow : Spellcasting",
"use-skill-stealth": "Allow : Stealth",
"use-skill-streetwise": "Allow : Streetwise",
"use-skill-survival": "Allow : Survival",
"use-skill-swimming": "Allow : Swimming",
"use-skill-taunt": "Allow : Taunt",
"use-skill-thievery": "Allow : Thievery",
"use-skill-throwing": "Allow : Throwing",
"use-skill-tracking": "Allow : Tracking",
"use-skill-weird-science": "Allow : Weird Science",
"skill-allowed-desc": "Whether this skill is allowed in your setting.",
"rename-skill-fighting":"Rename : Fighting",
"rename-skill-academics":"Rename : Academics",
"rename-skill-athletics":"Rename : Athletics",
"rename-skill-battle":"Rename : Battle",
"rename-skill-boating":"Rename : Boating",
"rename-skill-climbing": "Rename : Climbing",
"rename-skill-common-knowledge":"Rename : Common Knowledge",
"rename-skill-driving":"Rename : Driving",
"rename-skill-electronics":"Rename : Electronics",
"rename-skill-faith":"Rename : Faith",
"rename-skill-focus":"Rename : Focus",
"rename-skill-gambling":"Rename : Gambling",
"rename-skill-guts":"Rename : Guts",
"rename-skill-hacking":"Rename : Hacking",
"rename-skill-healing":"Rename : Healing",
"rename-skill-intimidation":"Rename : Intimidation",
"rename-skill-investigation":"Rename : Investigation",
"rename-skill-native-language":"Rename : Native Language",
"rename-skill-lockpicking":"Rename : Lockpicking",
"rename-skill-notice":"Rename : Notice",
"rename-skill-occult":"Rename : Occult",
"rename-skill-performance":"Rename : Performance",
"rename-skill-persuasion":"Rename : Persuasion",
"rename-skill-piloting":"Rename : Piloting",
"rename-skill-psionics":"Rename : Psionics",
"rename-skill-repair":"Rename : Repair",
"rename-skill-research":"Rename : Research",
"rename-skill-riding":"Rename : Riding",
"rename-skill-ritual":"Rename : Ritual",
"rename-skill-science":"Rename : Science",
"rename-skill-shooting":"Rename : Shooting",
"rename-skill-spellcasting":"Rename : Spellcasting",
"rename-skill-stealth":"Rename : Stealth",
"rename-skill-streetwise":"Rename : Streetwise",
"rename-skill-survival":"Rename : Survival",
"rename-skill-swimming":"Rename : Swimming",
"rename-skill-taunt":"Rename : Taunt",
"rename-skill-thievery":"Rename : Thievery",
"rename-skill-throwing":"Rename : Throwing",
"rename-skill-tracking":"Rename : Tracking",
"rename-skill-weird-science":"Rename : Weird Science",
"known-issues": "Known Issues",
"statblock-doesnt-support": "Statblock Output Button doesn't currently output:",
"spell-information": "Spell information",
@@ -1151,21 +1112,27 @@
"added-animal-smarts": "Ability to flag Smarts as \"Animal Intelligence\", which then appears as (A) in character sheet and statblocks.",
"statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.",
"fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.",
"spells-now-part-of-statblock": "Spells are now part of the Statblock output",
"support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.",
"powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).",
"maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (<span class='sheet-pictos'>x</span>). This will reveal the Powers Configuration window. Here you can modify:",
"section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \"Spells\" is sufficient; if there are multiple arcane backgrounds, perhaps \"Powers\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.",
"column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.",
"power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.",
"arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].",
"power-points-label-description": "Power Points Label: this allows you to give the power points a different name for each of a character's arcane backgrounds. This label will be shown beneath the power poins fields for the character's arcane background(s).",
"add-delete-arcane-backgrounds-description": "Add (<span class='sheet-pictos'>+</span>) and Delete (<span class='sheet-pictos'>#</span>) buttons have been added to allow you to configure each arcane background differently. The minimum number of arcane backgrounds supported is one (1). If you want no arcane bakgrounds, you should use the Settings tab and hide the Power Sections. The maximum number of arcane backgrounds supported is five (5).",
"arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.",
"fixed-copyright-issue": "Fixed the copyright notification issues.",
"spells-now-part-of-statblock":"Spells are now part of the Statblock output",
"support-for-multiple-arcane-backgrounds":"Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.",
"powerlist-macro-support":"As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).",
"maincv-p23-v1":"The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (<span class='sheet-pictos'>x</span>). This will reveal the Powers Configuration window. Here you can modify:",
"section-header-description":"The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \"Spells\" is sufficient; if there are multiple arcane backgrounds, perhaps \"Powers\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.",
"column-header-description":"The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.",
"power-points-abbreviation-description":"The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.",
"arcane-background-name-description":"Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].",
"power-points-label-description":"Power Points Label: this allows you to give the power points a different name for each of a character's arcane backgrounds. This label will be shown beneath the power poins fields for the character's arcane background(s).",
"add-delete-arcane-backgrounds-description":"Add (<span class='sheet-pictos'>+</span>) and Delete (<span class='sheet-pictos'>#</span>) buttons have been added to allow you to configure each arcane background differently. The minimum number of arcane backgrounds supported is one (1). If you want no arcane bakgrounds, you should use the Settings tab and hide the Power Sections. The maximum number of arcane backgrounds supported is five (5).",
"arcane-background-indicator-description":"Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.",
"fixed-copyright-issue":"Fixed the copyright notification issues.",
"start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4",
"effect": "Effect",
"activate-talisman": "Activate Talisman",
"whisper-stat-block": "Whisper Stat Block",
"consumable": "Consumable",
"empty": "Empty",
"use-consumables": "Use Consumables",
"use-consumables-mod": "Use Consumables Mod",
"consumable-roll-text": "rolls for {{0}} consumption and gets a",
"added-talismans-section": "Added Talismans section (activate in configuration tab)",
"added-ability-to-start-attributes-at-d6": "Ability to start Attributes at d6 instead of d4",
"fix-skill-dropdown-in-weapons": "Fix Skill drop down in Weapons Section",