Merge pull request #3156 from darkxyro/master

small fix
This commit is contained in:
wing-it
2017-11-14 09:16:43 -05:00
committed by GitHub
+5 -5
View File
@@ -7628,7 +7628,7 @@ Click again to switch to Manual and Remote">
</div>
<div class="weaponrollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollautopilot" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy})]]]]}}{{after1=DV([[@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollpilot" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollpilot" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}]]}}" />
</div>
<input class="vehicleweaponcheckbox hiddencheckbox" type="checkbox" name="attr_vehicleshowweaponnotes" title="Need more Space?">
<div class="checkboxticker vehicleweaponunticked"></div>
@@ -7683,11 +7683,11 @@ Click again to switch to Manual and Remote">
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollsimpleautopilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1})]]]]}}{{after1=DV([[@{vehicleweapondv}+@{vehicleammodv1}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap1}]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription1}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollsimplepilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}+(@{vehicleammodv1})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap1})]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription1}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollsimplepilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}+(@{vehicleammodv1})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap1})]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription1}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollcomplexautopilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1})]]]]}}{{after1=DV([[@{vehicleammodv1}+@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap1}]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription1}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollocomplexpilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleammodv1}+(@{vehicleweapondv})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap1})]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription1}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollocomplexpilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleammodv1}+(@{vehicleweapondv})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap1})]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription1}}}" />
</div>
</div>
<div class="vehicleammorow">
@@ -7711,11 +7711,11 @@ Click again to switch to Manual and Remote">
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollsimpleautopilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2})]]]]}}{{after1=DV([[@{vehicleweapondv}+@{vehicleammodv2}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap2}]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription2}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollsimplepilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}+(@{vehicleammodv2})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap2})]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription2}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollsimplepilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}+(@{vehicleammodv2})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap2})]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription2}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollcomplexautopilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2})]]]]}}{{after1=DV([[@{vehicleammodv2}+@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap2}]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription2}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollocomplexpilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleammodv2}+(@{vehicleweapondv})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap2})]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription2}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollocomplexpilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleammodv2}+(@{vehicleweapondv})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap2})]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription2}}}" />
</div>
</div>
</div>