Paradigm's RWBY TTRPG V1.21 Update
Added Aegis Weapon Form
This commit is contained in:
@@ -3,7 +3,19 @@ CREDITS
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Original Sheet created by Yui v./Kasenai3
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Modified and adapted by Paradigm for Paradigm's RWBY TTRPG
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Feel free to improve upon the sheet or request features. Credit in comments please!
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Last Update: 07/30/2022
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Last Update: 09/17/2022
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9/19/2022
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Added the Aegis Weapon Form
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9/16/2022
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Aligned Signature Action section with new book updates.
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Shared Resources are now applied to each tab
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9/03/2022
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Removed Level/2 from Unarmed Attacks
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Added modifiers for all Vehicle Weapons
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Removed global Vehicle Heavy Caliber modifier
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7/30/2022
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Fixed Melee Damage calculating incorrectly
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@@ -1026,7 +1038,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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</span>
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</div>
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<div class='sheet-col'>
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<button type="roll" value="/me attacks unarmed! [[2d10+(@{vehicle_strength}+@{vehicle_strengthmod})+round((@{vehicle_endurance}+@{vehicle_endurancemod})/2)+round((@{vehicle_agility}+@{vehicle_agilitymod})/2)+round(@{level}/2)+@{unarmedmod}]]" name="roll_vehicle_unarmed_attack" />
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<button type="roll" value="/me attacks unarmed! [[2d10+(@{vehicle_strength}+@{vehicle_strengthmod})+round((@{vehicle_endurance}+@{vehicle_endurancemod})/2)+round((@{vehicle_agility}+@{vehicle_agilitymod})/2)+@{vehicle_unarmed_attack_mod}]]" name="roll_vehicle_unarmed_attack" />
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</div>
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<div class='sheet-col'>
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<div class="sheet-col-wv3">
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@@ -1037,7 +1049,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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</span>
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</div>
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<div class='sheet-col'>
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<button type="roll" value="/me unarmed attack inflicts [[1d6+@{unarmeddmgmod}]] damage!" name="roll_vehicle_unarmed_dmg" />
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<button type="roll" value="/me unarmed attack inflicts [[1d6+@{vehicle_unarmed_damage_mod}]] damage!" name="roll_vehicle_unarmed_dmg" />
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</div>
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</div>
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</div>
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@@ -1247,7 +1259,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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<select name="attr_vehicle_primary_weapon_type" style="width: 80px;">
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<option value="++">Type</option>
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<option value="@{vehicle_strength}+@{vehicle_strengthmod}">Melee</option>
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<option value="@{vehicle_heavycaliber}">Ranged</option>
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<option value="0">Ranged</option>
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</select>
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</div>
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</div>
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@@ -1272,10 +1284,10 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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Weapon Attack
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</div>
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<div class='sheet-col-wRvB'>
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+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_primary_weapon_form}" name="attr_vehicle_primary_weapon_attack_value"/>
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+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_primary_weapon_form}+@{vehicle_primary_attack_mod}" name="attr_vehicle_primary_weapon_attack_value"/>
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</div>
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<div class='sheet-col' style="width: 30px; margin-right: -9px; margin-left: -5px;">
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<button type="roll" value="/me uses their Vehicle's primary weapon! [[2d10+@{vehicle_primary_weapon_form}]]" name="roll_vehicle_attack" />
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<button type="roll" value="/me uses their Vehicle's primary weapon! [[2d10+@{vehicle_primary_weapon_form}+@{vehicle_primary_attack_mod}]]" name="roll_vehicle_attack" />
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</div>
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<div class='sheet-col-wv3'style="width: 115px; margin-right: -9px; margin-left: 3px;">
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Weapon Damage
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@@ -1284,7 +1296,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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Inflicts 1D6 damage plus any attribute bonuses, dust effects, or effects from Specializations.
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</span>
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<div class='sheet-col' style="width: 25px; margin-left: -2px;">
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<button type="roll" value="/me deals [[1d6+@{vehicle_primary_weapon_type}]] Damage!" name="roll_vehicle_primary_weapon_dmg" />
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<button type="roll" value="/me deals [[1d6+@{vehicle_primary_weapon_type}+@{vehicle_primary_damage_mod}]] Damage!" name="roll_vehicle_primary_weapon_dmg" />
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</div>
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<div class="sheet-col">
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<div class="sheet-popupdatt">
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@@ -1315,7 +1327,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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<select name="attr_vehicle_secondary_weapon_type" style="width: 80px;">
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<option value="++">Type</option>
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<option value="@{vehicle_strength}+@{vehicle_strengthmod}">Melee</option>
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<option value="@{vehicle_heavycaliber}">Ranged</option>
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<option value="0">Ranged</option>
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</select>
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</div>
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</div>
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@@ -1340,10 +1352,10 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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Weapon Attack
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</div>
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<div class='sheet-col-wRvB'>
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+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_secondary_weapon_form}" name="attr_vehicle_primary_weapon_attack_value"/>
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+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_secondary_weapon_form}+@{vehicle_secondary_attack_mod}" name="attr_vehicle_primary_weapon_attack_value"/>
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</div>
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<div class='sheet-col' style="width: 30px; margin-right: -9px; margin-left: -5px;">
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<button type="roll" value="/me uses their Vehicle's secondary weapon! [[2d10+@{vehicle_secondary_weapon_form}]]" name="roll_vehicle_attack" />
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<button type="roll" value="/me uses their Vehicle's secondary weapon! [[2d10+@{vehicle_secondary_weapon_form}+@{vehicle_secondary_attack_mod}]]" name="roll_vehicle_attack" />
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</div>
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<div class='sheet-col-wv3'style="width: 115px; margin-right: -9px; margin-left: 3px;">
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Weapon Damage
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@@ -1352,7 +1364,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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Inflicts 1D6 damage plus any attribute bonuses, dust effects, or effects from Specializations.
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</span>
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<div class='sheet-col' style="width: 25px; margin-left: -2px;">
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<button type="roll" value="/me deals [[1d6+@{vehicle_secondary_weapon_type}]] Damage!" name="roll_vehicle_secondary_weapon_dmg" />
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<button type="roll" value="/me deals [[1d6+@{vehicle_secondary_weapon_type}+@{vehicle_secondary_damage_mod}]] Damage!" name="roll_vehicle_secondary_weapon_dmg" />
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</div>
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<div class="sheet-col">
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<div class="sheet-popupdatt">
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@@ -1383,7 +1395,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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<select name="attr_vehicle_tertiary_weapon_type" style="width: 80px;">
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<option value="++">Type</option>
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<option value="@{vehicle_strength}+@{vehicle_strengthmod}">Melee</option>
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<option value="@{vehicle_heavycaliber}">Ranged</option>
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<option value="0">Ranged</option>
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</select>
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</div>
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</div>
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@@ -1408,10 +1420,10 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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Weapon Attack
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</div>
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<div class='sheet-col-wRvB'>
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+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_tertiary_weapon_form}" name="attr_vehicle_primary_weapon_attack_value"/>
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+<input class="sheet-acc-bonus2" type="number" disabled='true' value="@{vehicle_tertiary_weapon_form}+@{vehicle_tertiary_attack_mod}" name="attr_vehicle_primary_weapon_attack_value"/>
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</div>
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<div class='sheet-col' style="width: 30px; margin-right: -9px; margin-left: -5px;">
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<button type="roll" value="/me uses their Vehicle's tertiary weapon! [[2d10+@{vehicle_tertiary_weapon_form}]]" name="roll_vehicle_attack" />
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<button type="roll" value="/me uses their Vehicle's tertiary weapon! [[2d10+@{vehicle_tertiary_weapon_form}+@{vehicle_tertiary_attack_mod}]]" name="roll_vehicle_attack" />
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</div>
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<div class='sheet-col-wv3'style="width: 115px; margin-right: -9px; margin-left: 3px;">
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Weapon Damage
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@@ -1420,7 +1432,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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Inflicts 1D6 damage plus any attribute bonuses, dust effects, or effects from Specializations.
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</span>
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<div class='sheet-col' style="width: 25px; margin-left: -2px;">
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<button type="roll" value="/me deals [[1d6+@{vehicle_tertiary_weapon_type}]] Damage!" name="roll_vehicle_tertiary_weapon_dmg" />
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<button type="roll" value="/me deals [[1d6+@{vehicle_tertiary_weapon_type}+@{vehicle_tertiary_damage_mod}]] Damage!" name="roll_vehicle_tertiary_weapon_dmg" />
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</div>
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<div class="sheet-col">
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<div class="sheet-popupdatt">
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@@ -1444,7 +1456,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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<!-- END WEAPON LIST -->
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<!-- START VEHICLE MODS -->
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<div class="sheet-col" style="height:90px; width:825px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>VEHICLE MODIFIERS</strong></legend> <!-- Row BG Color-->
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<div class="sheet-col" style="height:145px; width:825px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>VEHICLE MODIFIERS</strong></legend> <!-- Row BG Color-->
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<div class="sheet-4colrow1"> <!-- Row BG Color-->
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<div class="sheet-col">
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<div class="sheet-popup">
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@@ -1590,7 +1602,31 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_supply_mod" value="0" />
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</div>
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<div class="sheet-col-wv3">
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<div class='sheet-col'>
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<div class="sheet-col-wv3">
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UNARMED ATTACK
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</div>
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<span class="sheet-tooltip">
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Unarmed Attack MODIFIER<br>
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Unarmed Attack Modifier to your Vehicle.
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</span>
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</div>
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_unarmed_attack_mod" value="0" />
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</div>
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<div class='sheet-col'>
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<div class="sheet-col-wv3">
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UNARMED DAMAGE
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</div>
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<span class="sheet-tooltip">
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Unarmed Damage MODIFIER<br>
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Unarmed Damage Modifier to your Vehicle.
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</span>
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</div>
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_unarmed_damage_mod" value="0" />
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</div>
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<!--<div class="sheet-col-wv3">
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Heavy Caliber
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</div>
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<span class="sheet-tooltip">
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@@ -1599,6 +1635,79 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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<div class='sheet-col' style="padding: 5px;">
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<input type='checkbox' name='attr_vehicle_heavycaliber' value='round(@{vehicle_discipline}/2)'/>
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</div>
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</div>-->
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<div class="sheet-4colrow1"> <!-- Row BG Color-->
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<div class="sheet-col">
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<div class="sheet-col-wv3">
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PRIMARY ATTACK
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</div>
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<span class="sheet-tooltip">
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PRIMARY ATTACK Modifier<br>
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</span>
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</div>
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_primary_attack_mod" value="0" />
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</div>
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<div class='sheet-col'>
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<div class="sheet-col-wv3">
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PRIMARY DAMAGE
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</div>
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<span class="sheet-tooltip">
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PRIMARY DAMAGE Modifier<br>
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</span>
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</div>
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_primary_damage_mod" value="0" />
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</div>
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<div class='sheet-col'>
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<div class="sheet-col-wv3">
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SECONDARY ATTACK
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</div>
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<span class="sheet-tooltip">
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SECONDARY ATTACK Modifier<br>
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</span>
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</div>
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_secondary_attack_mod" value="0" />
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</div>
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<div class="sheet-col">
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<div class="sheet-col-wv3">
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SECONDARY DAMAGE
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</div>
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<span class="sheet-tooltip">
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SECONDARY DAMAGE Modifier<br>
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</span>
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</div>
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_secondary_damage_mod" value="0" />
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</div>
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<div class="sheet-4colrow2"> <!-- Row BG Color-->
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<div class='sheet-col'>
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<div class="sheet-col-wv3">
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TERTIARY ATTACK
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</div>
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<span class="sheet-tooltip">
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Tertiary Attack Modifier<br>
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</span>
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</div>
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_vehicle_tertiary_attack_mod" value="0" />
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</div>
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<div class='sheet-col'>
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<div class="sheet-col-wv3">
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TERTIARY DAMAGE
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</div>
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<span class="sheet-tooltip">
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Tertiary Damage Modifier<br>
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</span>
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</div>
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<div class='sheet-col'>
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<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_vehicle_tertiary_damage_mod" value="0" />
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</div>
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</div>
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</div>
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</div>
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@@ -2231,26 +2340,6 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
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<button type="roll" value="/me expends 1 RoC to add Damage! [[1d6]]" name="roll_roc1d6"/>
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</div>
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<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
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Signature Action
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</div>
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<span class="sheet-tooltip">
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Perform your Signature Action! Signature Attacks may only be performed Once per Combat Encounter. Signature Attacks cannot be combined with any Rule of Cool option that inflicts a Detrimental Status Effect.
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</span>
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<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
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<button type="roll" value="/me performs their Signature Action @{signaturename}! [[2d10+@{signaturetype}+@{signatureattr}]]" name="roll_signatureactionability"/>
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</div>
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<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
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Signature Action Damage
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</div>
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<span class="sheet-tooltip">
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Perform damage from your Signature Action! Inflicts (RoC Unlock x 1D6) + Level/2 in Damage.
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</span>
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<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
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<button type="roll" value="/me inflicts [[@{signatureroc}d6+round(@{level}/2)]] with their Signature Action @{signaturename}!" name="roll_signatureactiondamage"/>
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</div>
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</div>
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<!-- 3rd ROW -->
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@@ -2286,7 +2375,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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</span>
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</div>
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<div class='sheet-col'>
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<button type="roll" value="/me attacks unarmed! [[2d10+(@{strength}+@{strengthmod})+round((@{endurance}+@{endurancemod})/2)+round((@{agility}+@{agilitymod})/2)+round(@{level}/2)+@{unarmedmod}]]" name="roll_unarmed_attack" />
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<button type="roll" value="/me attacks unarmed! [[2d10+(@{strength}+@{strengthmod})+round((@{endurance}+@{endurancemod})/2)+round((@{agility}+@{agilitymod})/2)+@{unarmedmod}]]" name="roll_unarmed_attack" />
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||||
</div>
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||||
<div class='sheet-col'>
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||||
<div class="sheet-col-wv3">
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||||
@@ -2489,7 +2578,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
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||||
<!--</div> <!-- Close Active Dust Tab -->
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<!-- END DUST INFO -->
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<!-- START SIGNATURE ACTION -->
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||||
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 830px; height: 120px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>SIGNATURE ACTION</strong></legend>
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||||
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 830px; height: 175px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>SIGNATURE ACTION</strong></legend>
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||||
<div class='sheet-4colrow1'>
|
||||
<div class='sheet-col-wMv'>
|
||||
Signature Action
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||||
@@ -2500,6 +2589,29 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
<div class='sheet-col' style="padding: 1px;">
|
||||
<input type="text" name="attr_signaturename" style=" background: #FFF; width: 215px; border-radius: 3px;" name="signature_name" />
|
||||
</div>
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||||
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
|
||||
Signature Action
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Perform your Signature Action! Signature Attacks may only be performed Once per Combat Encounter. Signature Attacks cannot be combined with any Rule of Cool option that inflicts a Detrimental Status Effect.
|
||||
</span>
|
||||
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
|
||||
<button type="roll" value="/me performs their Signature Action @{signaturename}! [[2d10+@{primary_signatureattr}+@{secondary_signatureattr}]]" name="roll_signatureactionability"/>
|
||||
</div>
|
||||
|
||||
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
|
||||
Signature Action Damage
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Perform damage from your Signature Action! Inflicts (RoC Unlock x 1D6) + Level/2 in Damage.
|
||||
</span>
|
||||
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
|
||||
<button type="roll" value="/me inflicts [[@{signatureroc}d6+round(@{level}/2)+@{signaturetype}]] with their Signature Action @{signaturename}!" name="roll_signatureactiondamage"/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class='sheet-4colrow' align="left">
|
||||
<div class='sheet-col-wMvD'style="width: 100px;">
|
||||
Signature Type
|
||||
</div>
|
||||
@@ -2509,10 +2621,10 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
<div class='sheet-col' style="width: 110px; margin-right: -7px;">
|
||||
<div class="sheet-select">
|
||||
<select name="attr_signaturetype" style="width: 110px;">
|
||||
<option value="++">Type</option>
|
||||
<option value="@{strength}[Str]+@{strengthmod}[Strmod]">Melee</option>
|
||||
<option value="@{agility}[Agi]+@{agilitymod}[Agimod]">Ranged</option>
|
||||
<option value="@{discipline}[Dis]+@{disciplinemod}[Dismod]">Dust Weaver</option>
|
||||
<option value="++">Type</option>
|
||||
<option value="0+1-1">Melee</option>
|
||||
<option value="@{heavycaliber}+2-2">Ranged</option>
|
||||
<option value="0+3-3">Other</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2534,14 +2646,33 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
</div>
|
||||
|
||||
<div class='sheet-col-wMvD'>
|
||||
Signature Attribute
|
||||
Primary Attribute
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
The secondary Attribute that is utilized while performing your Signature Action.
|
||||
</span>
|
||||
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
|
||||
<div class="sheet-select">
|
||||
<select name="attr_signatureattr" style="width: 65px;">
|
||||
<select name="attr_primary_signatureattr" style="width: 65px;">
|
||||
<option value="++">ATTR</option>
|
||||
<option value="@{agility}+@{agilitymod}+1-1">AGI</option>
|
||||
<option value="@{discipline}+@{disciplinemod}+2-2">DIS</option>
|
||||
<option value="@{endurance}+@{endurancemod}+3-3">END</option>
|
||||
<option value="@{perception}+@{perceptionmod}+4-4">PER</option>
|
||||
<option value="@{strength}+@{strengthmod}+5-5">STR</option>
|
||||
<option value="@{willpower}+@{willpowermod}+6-6">WIL</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col-wMvD'>
|
||||
Secondary Attribute
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
The secondary Attribute that is utilized while performing your Signature Action.
|
||||
</span>
|
||||
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
|
||||
<div class="sheet-select">
|
||||
<select name="attr_secondary_signatureattr" style="width: 65px;">
|
||||
<option value="++">ATTR</option>
|
||||
<option value="@{agility}+@{agilitymod}+1-1">AGI</option>
|
||||
<option value="@{discipline}+@{disciplinemod}+2-2">DIS</option>
|
||||
@@ -2554,18 +2685,20 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='sheet-4colrow' align="left">
|
||||
<div class='sheet-4colrow1'>
|
||||
<div class='sheet-col-wMv' style="margin-left: 5px;">
|
||||
Area of Effect
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
While calculating Total Damage with your Signature Action, inflict half of your Total Damage to all Adversaries in Close range of your Target. If you are utilizing the High Explosive, Collateral Damage, or Cleaving Specializations, perform your Signature Action Damage with Advantage instead of the prior effect. If you elect to utilize your Signature Action in a Team Oriented manner, the Target Ally of your Signature Action and all Close range Allies are affected by your other Signature Effect(s).
|
||||
Your Target and Close range Adversaries and Allies to the Target are affected by your Signature Action.
|
||||
<br>If you are utilizing the Anti-Material Weaponry, Cleaving, Collateral Damage, High Explosive, or Returning Weapon Specializations, the effect changes to the following:
|
||||
<br>Perform Signature Action Damage with Advantage instead if any of the previous Weapon Specializations apply.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signatureareaofeffect' value='1'/>
|
||||
</div>
|
||||
<div class='sheet-col-wMvA'style="width: 110px;">
|
||||
Beneficial Status
|
||||
Beneficial
|
||||
</div>
|
||||
<div class='sheet-col' style="width: 110px; margin-right: -7px;">
|
||||
<div class="sheet-select">
|
||||
@@ -2576,6 +2709,23 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
<option value="3">Diffraction</option>
|
||||
<option value="4">Extinguish</option>
|
||||
<option value="5">Harmonized</option>
|
||||
<option value="6">Reinforced</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col-wMvA'style="width: 110px;">
|
||||
Beneficial (WIL)
|
||||
</div>
|
||||
<div class='sheet-col' style="width: 110px; margin-right: -7px;">
|
||||
<div class="sheet-select">
|
||||
<select name="attr_signaturebeneficialstatus2" style="width: 110px;">
|
||||
<option value="++">N/A</option>
|
||||
<option value="1">Charged</option>
|
||||
<option value="2">Cover</option>
|
||||
<option value="3">Diffraction</option>
|
||||
<option value="4">Extinguish</option>
|
||||
<option value="5">Harmonized</option>
|
||||
<option value="6">Reinforced</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2583,7 +2733,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
Critical Threshold
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Reduce the Critical Threshold of your Target by 5 while performing your Signature Action.
|
||||
Reduce the Critical Threshold of Adversaries affected by your Signature Action by 5 while calculating Signature Action Damage.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturecriticalthreshold' value='1'/>
|
||||
@@ -2592,15 +2742,17 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
Defense Bypass
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Ignore the Barrier and Armor of your Target while performing your Signature Action.
|
||||
Ignore Barrier and Armor of your Target while calculating Damage from your Signature Action. Destroy half of any Barrier and Armor of your Target after your Signature Action resolves.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturedefensebypass' value='1'/>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-4colrow' align="left"><!--Test -->
|
||||
<div class='sheet-col-wMvA'style="width: 100px;">
|
||||
Detrimental Status
|
||||
</div>
|
||||
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
|
||||
Detrimental
|
||||
</div>
|
||||
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
|
||||
<div class="sheet-select">
|
||||
<select name="attr_signaturedetrimentalstatus" style="width: 100px;">
|
||||
<option value="++">N/A</option>
|
||||
@@ -2609,18 +2761,35 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
<option value="3">Chilled</option>
|
||||
<option value="4">Disoriented</option>
|
||||
<option value="5">Poisoned</option>
|
||||
<option value="6">Weakened</option>
|
||||
<option value="6">Shaken</option>
|
||||
<option value="7">Strained</option>
|
||||
<option value="8">Weakened</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='sheet-4colrow1'>
|
||||
</div>
|
||||
<div class='sheet-col-wMvA'style="width: 100px;">
|
||||
Detrimental (PER)
|
||||
</div>
|
||||
<div class='sheet-col' style="width: 100px; margin-right: -7px;">
|
||||
<div class="sheet-select">
|
||||
<select name="attr_signaturedetrimentalstatus2" style="width: 100px;">
|
||||
<option value="++">N/A</option>
|
||||
<option value="1">Bleeding</option>
|
||||
<option value="2">Burning</option>
|
||||
<option value="3">Chilled</option>
|
||||
<option value="4">Disoriented</option>
|
||||
<option value="5">Poisoned</option>
|
||||
<option value="6">Shaken</option>
|
||||
<option value="7">Strained</option>
|
||||
<option value="8">Weakened</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-col-wMvD'>
|
||||
Disrupt
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
While Targeting 1 or more Entities, you may move them up to 15ft in any direction and decrease their position by 1 in the Initiative Order with your successful Signature Action.
|
||||
While Targeting 1 or more Adversaries, you may move them up to 15ft in any direction and decrease their position by 1 in the Initiative Order.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturedisrupt' value='1'/>
|
||||
@@ -2629,25 +2798,37 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
Dust Bolster
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
You always apply the strongest Status condition if applicable from any Dust applied to your Signature Action. Add +5 to your Signature Action for the purposes of calculating any Dust inflicted Status Effect that inflicts Damage when dividing by 10.
|
||||
You and Allies affected apply the strongest Status condition if applicable from any Dust infused to your Signature Action. Add +5 to your Signature Action for the purposes of calculating any Dust inflicted Status Effect that inflicts Damage when dividing by 10.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturedustaddition' value='1'/>
|
||||
</div>
|
||||
<div class='sheet-col-wMvD'style="width: 100px;">
|
||||
Fortify
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
You may distribute a total amount of Armor equal to your Signature Action / 10 among yourself and Allies affected.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturefortify' value='1'/>
|
||||
</div>
|
||||
<div class='sheet-col-wMv'>
|
||||
Initiative Change
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Increase or Decrease your position in the Initiative Order up to the value of the Rule of Cool required to use your Signature Action at the end of the Combat Round.
|
||||
You and Allies affected may Increase or decrease their position in the Initiative Order up to the value of the Rule of Cool required to use your Signature Action.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signatureinitiative' value='1'/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='sheet-4colrow1'>
|
||||
<div class='sheet-col-wMvD'>
|
||||
Multi Target
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
You may Target Entities in range of you up to the value of the Rule of Cool required to use your Signature Action.
|
||||
You may Target Entities within range of your Signature Action up to the value of the Rule of Cool required to use your Signature Action.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturemultitarget' value='1'/>
|
||||
@@ -2656,7 +2837,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
Outmaneuver
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Immediately perform a free Move Action with a Capacity Move.
|
||||
You and Allies affected may immediately perform a Move Action with a Capacity Move that does not expend a Minor Action.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signatureoutmaneuver' value='1'/>
|
||||
@@ -2665,7 +2846,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
Range
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Increase the range of your Signature Action or another Action during the current Combat Round up to the value of the Rule of Cool required to use your Signature Action.
|
||||
Increase the range of your Signature Action up to the value of the Rule of Cool required to use your Signature Action.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturerange' value='1'/>
|
||||
@@ -2674,16 +2855,25 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
Recycle
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Restore Capacity equal to your Signature Action / 10. Capacity restored in this manner cannot exceed your Maximum Capacity.
|
||||
Restore Capacity equal to your Signature Action / 10.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturerecycle' value='1'/>
|
||||
</div>
|
||||
<div class='sheet-col-wMvD'>
|
||||
Safeguard
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
You may distribute a total amount of Barrier equal to your Signature Action / 10 among yourself and Allies affected.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturesafeguard' value='1'/>
|
||||
</div>
|
||||
<div class='sheet-col-wMvD'>
|
||||
Siphon
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Restore Aura equal to your Signature Action / 10. Aura restored in this manner cannot exceed your Maximum Aura.
|
||||
Restore Aura equal to your Signature Action / 10.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signaturesiphon' value='1'/>
|
||||
@@ -2692,11 +2882,11 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
Teamwork
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Target may immediately perform 1 Action. This Action utilizes their current Combat Round’s Action Pool.
|
||||
Allies affected may immediately perform 1 Action. This Action utilizes their current Combat Round’s Action Pool.
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_signatureteamwork' value='1'/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</td>
|
||||
@@ -2724,7 +2914,8 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
<div class='sheet-col' style="width: 130px; position: relative; left: 5px;">
|
||||
<div class="sheet-select">
|
||||
<select name="attr_mlvariant" style="width: 110px;">
|
||||
<option value="++">Form</option>
|
||||
<option value="++">Form</option>
|
||||
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{capacity}[Cap]">Aegis</option>
|
||||
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{endurance}[End]+@{endurancemod}[Endmod]">Aggressive</option>
|
||||
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{willpower}[Wil]+@{willpowermod}[Wilmod]">Attuned</option>
|
||||
<option value="@{strength}[Str]+@{strengthmod}[Strmod]+@{discipline}[Dis]+@{disciplinemod}[Dismod]">Elegant</option>
|
||||
@@ -2752,8 +2943,9 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
Inflicts 1D6 damage plus your STR and any dust effects or effects from specializations.
|
||||
</span>
|
||||
<div class='sheet-col' style="width: 30px; position: relative; left: 13px;">
|
||||
<input type="hidden" name="attr_dwmeleemod" value="@{dustweaverspec}*(round(@{discipline}/2)-@{strength}-@{strengthmod})"/>
|
||||
<button type="roll" value="/me deals [[1d6r@{gyrostabilizers}+@{strength}[Str]+@{strengthmod}[Strmod]+@{mldmgmod}+@{dwmeleemod}]] Damage!" name="roll_mldmg" />
|
||||
<input type="hidden" name="attr_dwmeleemod" value="@{dustweaverspec}*(round(@{discipline}/2)-@{strength}-@{strengthmod})"/>
|
||||
<input type="hidden" name="attr_aegismeleemod" value="@{aegiswpnform}*(round(@{capacity}/2)-@{strength}-@{strengthmod})"/>
|
||||
<button type="roll" value="/me deals [[1d6r@{gyrostabilizers}+@{strength}[Str]+@{strengthmod}[Strmod]+@{mldmgmod}+@{dwmeleemod}+@{aegismeleemod}]] Damage!" name="roll_mldmg" />
|
||||
</div>
|
||||
<div class='sheet-col' style="padding: 5px; margin-left: 225px;">
|
||||
<input type='checkbox' name='attr_mfactive' value='1' />
|
||||
@@ -3339,6 +3531,15 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
|
||||
<div class="sheet-4colrow1"> <!-- Row BG Color-->
|
||||
<div class="sheet-col">
|
||||
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
|
||||
Aegis
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
Check this box if you are using the Aegis Weapon Form only.<br>
|
||||
</span>
|
||||
<div class='sheet-col' style="padding: 5px;">
|
||||
<input type='checkbox' name='attr_aegiswpnform' value='1'/>
|
||||
</div>
|
||||
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
|
||||
Dust Weaver
|
||||
</div>
|
||||
<span class="sheet-tooltip">
|
||||
|
||||
Reference in New Issue
Block a user