update : V1.01

This commit is contained in:
pascalloria
2023-01-14 21:49:16 +01:00
parent 5e2f6d3539
commit 4b2aeb5c19
4 changed files with 108 additions and 51 deletions
+1 -1
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@@ -1,6 +1,6 @@
# Brigandyne, Aventures de sang et d'acier
Feuille de personnage pour [Brigandyne-v2](https://brigandyne.wordpress.com/), par [pascalloria] et [Taliesin60] en s'insipirant de la feuille [Brigandyne] créer par [NathaTerrien]
Feuille de personnage pour [Brigandyne-v2](https://brigandyne.wordpress.com/), par [pascalloria] en s'insipirant de la feuille [Brigandyne] créer par [NathaTerrien]
NathaTerrien
## Brigandyne !
+14 -12
View File
@@ -491,6 +491,19 @@ progress {
font-weight: 300;
}
.sheet-jet{
background-color: #E0D3BA;
padding: 6px;
display: table-cell;
font-family: 'Shadows Into Light';
font-size: large;
font-weight: bold;
text-align: center;
vertical-align: middle;
white-space: nowrap;
width: 100%;
}
.display-1 {
font-size: calc(1.625rem + 4.5vw);
font-weight: 300;
@@ -8463,18 +8476,7 @@ div.repcontrol{
border-top: 1px dotted #64553E;
width: 100%;
}
.sheet-rolltemplate-tmpl div.sheet-jet{
background-color: #E0D3BA;
padding: 6px;
display: table-cell;
font-family: 'Shadows Into Light';
font-size: large;
font-weight: bold;
text-align: center;
vertical-align: middle;
white-space: nowrap;
width: 100%;
}
.sheet-rolltemplate-tmpl div.sheet-bordleft{
border-left: 1px dotted #64553E;
}
+92 -37
View File
@@ -360,9 +360,9 @@
<label class="form-label text-white patrickHand" for="attr_niveau_vie">Nv. de vie</label>
<select class="form-select" name="attr_niveau_vie" id="attr_niveau_vie" title="Nv_vie">
<option value="1">Pauvre</option>
<option value="1">Moyen</option>
<option value="1">Riche</option>
<option value="1">Tres riche</option>
<option value="2">Moyen</option>
<option value="3">Riche</option>
<option value="4">Tres riche</option>
</select>
</p>
</div>
@@ -411,12 +411,62 @@
</div>
</div>
<hr>
<!-- Evolution et Argent -->
<div class="row p-4 text-white">
<div class="col-2 text-center">
<label for="attr_experience" class="from-label text-center text-white fs-4">Expérience</label>
<input class="form-control-sm" style="width: 40px;" type="number" name="attr_experience" id="attr_experience" title="Expérience Accumulée">
<span class="fw-bold fs-4"> px </span>
</div>
<div class="col-3 text-center">
<label for="attr_monnaie" class="from-label text-center text-white fs-4" >Monnaie</label>
<input class="form-control-sm" style="width:35px;" type="text" min="0" name="attr_or" id="attr_or" title="Piece d'or Possédées">
<span class="fw-bold fs-4"> po </span>
<input class="form-control-sm" style="width: 25px;" type="text" min="0" name="attr_argent" id="attr_argent" title="Piece d'argent Possédées">
<span class="fw-bold fs-4"> pa </span>
<input class="form-control-sm" style="width: 25px;" type="text" min="0" name="attr_cuivre" id="attr_cuivre" title="Piece de cuivre Possédées">
<span class="fw-bold fs-4"> pc </span>
</div>
<div class="col-2 text-center">
<label for="attr_archetype" class="from-label text-center text-white fs-4">Archétype</label>
<select class="form-control-sm" style="width: 70px;" type="text" name="attr_archetype" id="attr_archetype" title="Archétype">
<option value="1">Aigle</option>
<option value="2">Âne</option>
<option value="3">Cerf</option>
<option value="4">Chat</option>
<option value="5">Chien</option>
<option value="6">Coq</option>
<option value="7">Corbeau</option>
<option value="8">Fourmi</option>
<option value="9">Hibou</option>
<option value="10">Hyène</option>
<option value="11">Lapin</option>
<option value="12">Lion</option>
<option value="13">Loup</option>
<option value="14">Moutton</option>
<option value="15">Ours</option>
<option value="16">Paon</option>
<option value="17">Porc</option>
<option value="18">Renard</option>
<option value="19">Serpent</option>
<option value="20">Singe</option>
<option value="21">Souris</option>
<option value="22">Taureau</option>
<option value="23">Vautour</option>
</div>
</div>
<hr>
<!-- Compétences -->
<div class="row">
<div class="col-md-6">
<div >
<input class="career-input" type="number" min="0" max="6" name="attr_COMNumber" value="0" title="Combat, nombre de cases" />
<button class="btn btn-danger" style="width: 75px " type="roll" name="COM" title="Jet de Combat" value="&{template:default} {{pc=@{character_name}}} {{name=Combat (COM)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{COM}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> COM</button>
<button class="btn btn-danger" style="width: 75px " type="roll" name="COM" title="Jet de Combat" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Combat (COM)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{COM}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> COM</button>
<input class="form-control-sm" style="width: 50px;" type="number" name="attr_COMInit" value="0" title="Combat, valeur initiale" />
<input type="checkbox" name="attr_COM1" value="5" title="Combat, première case" />
<input type="checkbox" name="attr_COM2" value="5" title="Combat, deuxième case" />
@@ -428,7 +478,7 @@
</div>
<div>
<input class="career-input" type="number" min="0" max="6" name="attr_CNSNumber" value="0" title="Connaissances, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="CNS" title="Jet de Connaissances" value="&{template:default} {{pc=@{character_name}}} {{name=Connaissances (CNS)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{CNS}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> CNS</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="CNS" title="Jet de Connaissances" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Connaissances (CNS)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{CNS}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> CNS</button>
<input class="form-control-sm" style="width: 50px;" type="number" name="attr_CNSInit" value="0" title="Connaissances, valeur initiale" />
<input type="checkbox" name="attr_CNS1" value="5" title="Connaissances, première case" />
<input type="checkbox" name="attr_CNS2" value="5" title="Connaissances, deuxième case" />
@@ -440,7 +490,7 @@
</div>
<div >
<input class="career-input" type="number" min="0" max="6" name="attr_DISNumber" value="0" title="Discrétion, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="DIS" title="Jet de Discrétion" value="&{template:default} {{pc=@{character_name}}} {{name=Discrétion (DIS)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{DIS}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> DIS</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="DIS" title="Jet de Discrétion" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Discrétion (DIS)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{DIS}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> DIS</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_DISInit" value="0" title="Discrétion, valeur initiale" />
<input type="checkbox" name="attr_DIS1" value="5" title="Discrétion, première case" />
<input type="checkbox" name="attr_DIS2" value="5" title="Discrétion, deuxième case" />
@@ -452,7 +502,7 @@
</div>
<div >
<input class="career-input" type="number" min="0" max="6" name="attr_ENDNumber" value="0" title="Endurance, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="END" title="Jet de Endurance" value="&{template:default} {{pc=@{character_name}}} {{name=Endurance (END)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{END}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> END</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="END" title="Jet de Endurance" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Endurance (END)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{END}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> END</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_ENDInit" value="0" title="Endurance, valeur initiale" />
<input type="checkbox" name="attr_END1" value="5" title="Endurance, première case" />
<input type="checkbox" name="attr_END2" value="5" title="Endurance, deuxième case" />
@@ -464,7 +514,7 @@
</div>
<div>
<input class="career-input" type="number" min="0" max="6" name="attr_FORNumber" value="0" title="Force, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="FOR" title="Jet de Force" value="&{template:default} {{pc=@{character_name}}} {{name=Force (FOR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{FOR}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> FOR</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="FOR" title="Jet de Force" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Force (FOR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{FOR}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> FOR</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_FORInit" value="0" title="Force, valeur initiale" />
<input type="checkbox" name="attr_FOR1" value="5" title="Force, première case" />
<input type="checkbox" name="attr_FOR2" value="5" title="Force, deuxième case" />
@@ -476,7 +526,7 @@
</div>
<div>
<input class="career-input" type="number" min="0" max="6" name="attr_HABNumber" value="0" title="Habilité, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="HAB" title="Jet de Habilité" value="&{template:default} {{pc=@{character_name}}} {{name=Habilité (HAB)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{HAB}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> HAB</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="HAB" title="Jet de Habilité" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Habilité (HAB)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{HAB}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> HAB</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_HABInit" value="0" title="Habilité, valeur initiale" />
<input type="checkbox" name="attr_HAB1" value="5" title="Habilité, première case" />
<input type="checkbox" name="attr_HAB2" value="5" title="Habilité, deuxième case" />
@@ -488,7 +538,7 @@
</div>
<div>
<input class="career-input" type="number" min="0" max="6" name="attr_MAGNumber" value="0" title="Magie, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="MAG" title="Jet de Magie" value="&{template:default} {{pc=@{character_name}}} {{name=Magie (MAG)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{MAG}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> MAG</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="MAG" title="Jet de Magie" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Magie (MAG)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{MAG}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> MAG</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_MAGInit" value="0" title="Magie, valeur initiale" />
<input type="checkbox" name="attr_MAG1" value="5" title="Magie, première case" />
<input type="checkbox" name="attr_MAG2" value="5" title="Magie, deuxième case" />
@@ -502,7 +552,7 @@
<div class="col-md-6">
<div>
<input class="career-input" type="number" min="0" max="6" name="attr_MVTNumber" value="0" title="Mouvement, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;"type="roll" name="MVT" title="Jet de Mouvement" value="&{template:default} {{pc=@{character_name}}} {{name=Mouvement (MVT)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{MVT}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> MVT</button>
<button class="btn btn-danger" style="width: 75px;"type="roll" name="MVT" title="Jet de Mouvement" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Mouvement (MVT)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{MVT}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> MVT</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_MVTInit" value="0" title="Mouvement, valeur initiale" />
<input type="checkbox" name="attr_MVT1" value="5" title="Mouvement, première case" />
<input type="checkbox" name="attr_MVT2" value="5" title="Mouvement, deuxième case" />
@@ -514,7 +564,7 @@
</div>
<div>
<input class="career-input" type="number" min="0" max="6" name="attr_PERNumber" value="0" title="Perception, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="PER" title="Jet de Perception" value="&{template:default} {{pc=@{character_name}}} {{name=Perception (PER)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{PER}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> PER</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="PER" title="Jet de Perception" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Perception (PER)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{PER}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> PER</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_PERInit" value="0" title="Perception, valeur initiale" />
<input type="checkbox" name="attr_PER1" value="5" title="Perception, première case" />
<input type="checkbox" name="attr_PER2" value="5" title="Perception, deuxième case" />
@@ -526,7 +576,7 @@
</div>
<div>
<input class="career-input" type="number" min="0" max="6" name="attr_SOCNumber" value="0" title="Sociabilité, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="SOC" title="Jet de Sociabilité" value="&{template:default} {{pc=@{character_name}}} {{name=Sociabilité (SOC)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{SOC}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> SOC</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="SOC" title="Jet de Sociabilité" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Sociabilité (SOC)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{SOC}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> SOC</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_SOCInit" value="0" title="Sociabilité, valeur initiale" />
<input type="checkbox" name="attr_SOC1" value="5" title="Sociabilité, première case" />
<input type="checkbox" name="attr_SOC2" value="5" title="Sociabilité, deuxième case" />
@@ -538,7 +588,7 @@
</div>
<div >
<input class="career-input" type="number" min="0" max="6" name="attr_SURNumber" value="0" title="Survie, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="SUR" title="Jet de Survie" value="&{template:default} {{pc=@{character_name}}} {{name=Survie (SUR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{SUR}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> SUR</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="SUR" title="Jet de Survie" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Survie (SUR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{SUR}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> SUR</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_SURInit" value="0" title="Survie, valeur initiale" />
<input type="checkbox" name="attr_SUR1" value="5" title="Survie, première case" />
<input type="checkbox" name="attr_SUR2" value="5" title="Survie, deuxième case" />
@@ -550,7 +600,7 @@
</div>
<div >
<input class="career-input" type="number" min="0" max="6" name="attr_TIRNumber" value="0" title="Tir, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="TIR" title="Jet de Tir" value="&{template:default} {{pc=@{character_name}}} {{name=Tir (TIR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{TIR}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> TIR</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="TIR" title="Jet de Tir" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Tir (TIR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{TIR}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> TIR</button>
<input class="value-input" style="width: 50px;" type="number" name="attr_TIRInit" value="0" title="Tir, valeur initiale" />
<input type="checkbox" name="attr_TIR1" value="5" title="Tir, première case" />
<input type="checkbox" name="attr_TIR2" value="5" title="Tir, deuxième case" />
@@ -562,7 +612,7 @@
</div>
<div>
<input type="number" min="0" max="6" name="attr_VOLNumber" value="0" title="Volonté, nombre de cases" />
<button class="btn btn-danger" style="width: 75px;" type="roll" name="VOL" title="Jet de Volonté" value="&{template:default} {{pc=@{character_name}}} {{name=Volonté (VOL)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{VOL}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> VOL</button>
<button class="btn btn-danger" style="width: 75px;" type="roll" name="VOL" title="Jet de Volonté" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Volonté (VOL)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{VOL}+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}}"> VOL</button>
<input style="width: 50px;" type="number" name="attr_VOLInit" value="0" title="Volonté, valeur initiale" />
<input type="checkbox" name="attr_VOL1" value="5" title="Volonté, première case" />
<input type="checkbox" name="attr_VOL2" value="5" title="Volonté, deuxième case" />
@@ -580,7 +630,7 @@
<div class="card">
<h3 class="card-header text-center text-white bg-secondary">Atouts</h3>
<div class="card-body">
<textarea name="atouts" id="atouts" cols="60" rows="10"></textarea>
<textarea name="attr_atouts" id="attr_atouts" cols="60" rows="10"></textarea>
</div>
</div>
</div>
@@ -588,7 +638,7 @@
<div class="card ">
<h3 class="card-header text-center text-white bg-secondary">Inventaire</h3>
<div class="card-body">
<textarea name="inventaire" id="inventaire" cols="60" rows="10"></textarea>
<textarea name="attr_inventaire" id="attr_inventaire" cols="60" rows="10"></textarea>
</div>
</div>
</div>
@@ -610,7 +660,7 @@
</tr>
<tr>
<td><input type="text" name="attr_melee_nom_bag" value="Bagarre, mains nues" style="width: 100%;" placeholder="Arme de mêlée" /></td>
<td><button type="roll" class="atk" name="MainsNues" title="Attaque à mains nues" value="&{template:default} {{pc=@{character_name}}} {{name=@{melee_nom_bag} (COM)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{COM}+(@{melee_mod_bag})[Mod.]+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}} {{dmg=[[@{BF}[BF]+(@{melee_deg_bag})[Arme]]]}} {{dmgmin=[[1]]}}"></button></td>
<td><button type="roll" class="atk" name="MainsNues" title="Attaque à mains nues" value="&{template:tmpl} {{pc=@{character_name}}} {{name=@{melee_nom_bag} (COM)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{COM}+(@{melee_mod_bag})[Mod.]+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}} {{dmg=[[@{BF}[BF]+(@{melee_deg_bag})[Arme]]]}} {{dmgmin=[[1]]}}"></button></td>
<td><input type="number" name="attr_melee_mod_bag" value="0" class="min arme" title="Modificateur à l'attaque" /></td>
<td><input type="number" name="attr_melee_deg_bag" value="-2" class="min arme" title="Dégâts" /></td>
<td>
@@ -655,7 +705,7 @@
<table class="table">
<tr>
<td><input type="text" name="attr_melee_nom" value="" style="width: 100%;" placeholder="Arme de mêlée" /></td>
<td><button type="roll" class="atk" name="Attaque" title="Jet d'attaque" value="&{template:default} {{ $[[0]]%10}} {{ roll=[[1d100]] }}"></button></td>
<td><button type="roll" class="atk" name="Attaque" title="Jet d'attaque" value="&{template:tmpl} {{pc=@{character_name}}} {{name=@{melee_nom} (COM)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{COM}+(@{melee_mod_bag})[Mod.]+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}} {{dmg=[[@{BF}[BF]+(@{melee_deg_bag})[Arme]]]}}"></button></td>
<td><input type="number" name="attr_melee_mod" value="0" class="min arme" title="Modificateur à l'attaque" /></td>
<td><input type="number" name="attr_melee_deg" value="0" class="min arme" title="Dégâts" /></td>
<td>
@@ -716,7 +766,7 @@
</tr>
<tr>
<td><input type="text" name="attr_tir_nom" value="" style="width: 100%;" placeholder="Arme de distance" /></td>
<td><button type="roll" class="atk" name="Attaque" title="Jet d'attaque" value="&{template:default} {{pc=@{character_name}}} {{name=@{tir_nom} (TIR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{TIR}+(@{tir_mod})[Mod.]+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}} {{dmg=[[@{tir_for}[BF]+(@{tir_deg})[Arme]]]}} {{dmgmin=[[1]]}}"></button></td>
<td><button type="roll" class="atk" name="Attaque" title="Jet d'attaque" value="&{template:tmpl} {{pc=@{character_name}}} {{name=@{tir_nom} (TIR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{TIR}+(@{tir_mod})[Mod.]+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}} {{dmg=[[@{tir_for}[BF]+(@{tir_deg})[Arme]]]}} {{dmgmin=[[1]]}}"></button></td>
<td><input type="number" name="attr_tir_mod" value="0" class="min arme" title="Modificateur à l'attaque" /></td>
<td> <input type="number" name="attr_tir_deg" value="0" class="min arme" title="Dégâts" />
<input type="checkbox" name="attr_tir_for" value="[[@{BF}]]" class="dispchk" title="Appliquer le Bonus de Force aux dégâts" /><span>BF</span>
@@ -746,7 +796,7 @@
</td>
<td><input type="number" name="attr_tir_mun" value="0" class="min arme" title="Munitions restantes" /></td>
<td>
<input type="text" name="attr_tir_spec" value="Dégâts temporaires, lutte" style="width: 100%;" placeholder="Spécial" />
<input type="text" name="attr_tir_spec" value="Dégâts temporaires, Tir rapide" style="width: 100%;" placeholder="Spécial" />
</td>
</tr>
@@ -754,8 +804,8 @@
<fieldset class="repeating_tirs" >
<table class="table">
<tr>
<td><input type="text" name="attr_tir_nom" value="" style="width: 100%;" placeholder="Arme de mêlée" /></td>
<td><button type="roll" class="atk" name="Attaque" title="Jet d'attaque" value="&{template:default} {{pc=@{character_name}}} {{name=@{tir_nom} (TIR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{TIR}+(@{tir_mod})[Mod.]+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}} {{dmg=[[@{tir_for}[BF]+(@{tir_deg})[Arme]]]}} {{dmgmin=[[1]]}}"></button></td>
<td><input type="text" name="attr_tir_nom" value="" style="width: 100%;" placeholder="Arme à distance" /></td>
<td><button type="roll" class="atk" name="Attaque" title="Jet d'attaque" value="&{template:tmpl} {{pc=@{character_name}}} {{name=@{tir_nom} (TIR)}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{TIR}+(@{tir_mod})[Mod.]+(?{Bonus(+)/Malus(-)|0})[Bonus/Malus]]]}} {{dmg=[[@{tir_for}[BF]+(@{tir_deg})[Arme] ]]}} {{dmgmin=[[1]]}}"></button></td>
<td><input type="number" name="attr_tir_mod" value="0" class="min arme" title="Modificateur à l'attaque" /></td>
<td> <input type="number" name="attr_tir_deg" value="0" class="min arme" title="Dégâts" />
<input type="checkbox" name="attr_tir_for" value="[[@{BF}]]" class="dispchk" title="Appliquer le Bonus de Force aux dégâts" /><span>BF</span>
@@ -785,7 +835,7 @@
</td>
<td><input type="number" name="attr_tir_mun" value="0" class="min arme" title="Munitions restantes" /></td>
<td>
<input type="text" name="attr_tir_spec" value="Dégâts temporaires, lutte" style="width: 100%;" placeholder="Spécial" />
<input type="text" name="attr_tir_spec" value="Dégâts temporaires, tir rapide" style="width: 100%;" placeholder="Spécial" />
</td>
</tr>
</table>
@@ -907,23 +957,21 @@
<!-- === TEMPLATE === -->
<rolltemplate class="sheet-rolltemplate-tmpl">
<div class="sheet-card">
<div class="sheet-card-header">
<h3 class="h3">{{name}}</h3>
</div>
<div class="tplmain" style=" background-color: transparent; border-width: 1px 2px 1px 2px; border-radius: 0px 12px 12px 12px; border-style: solid; border-color: #64553E; width: auto" >
<div class="pc" style="background-color:#231F20;color : white;padding: 4px 0px 4px 4px;border-radius: 0px 10px 0px 0px;font-size: 15px;font-family: 'Contrail One';display: inline-block;border-bottom: 1px dotted #64553E; width: 100%;">{{name}}</div>
<div style="display: table;">
{{#target}}
<div style="display: table-row;">
<div class="jet"><span style="font-family: dicefontd10;font-size: x-large;">t</span> {{roll}} &le; {{target}} <span style="font-size: larger;">&#9678;</span></div>
<div class="jet">
{{#rollGreater() roll target}}
<span class="failure">Échec</span>
<span class="failure" style="color: #5215b3;">Échec</span>
{{/rollGreater() roll target}}
{{#rollTotal() roll target}}
<span class="success">Réussite</span>
<span class="success" style="color: #3FB315" >Réussite</span>
{{/rollTotal() roll target}}
{{#rollLess() roll target}}
<span class="success">Réussite</span>
<span class="success" style="color: #3FB315">Réussite</span>
{{/rollLess() roll target}}
</div>
</div>
@@ -931,13 +979,13 @@
{{#dmg}}
{{#^rollGreater() roll target}}
<div style="display: table-row;">
<div class="jet bordtop"><span>Dégâts de l'Arme</span></div>
<div class="jet bordtop">
<div class="jet"><span>Dégâts de l'Arme</span></div>
<div class="jet">
{{#rollLess() dmg 1}}
{{dmgmin}}
{{/rollLess() dmg 1}}
{{#rollGreater() dmg 0}}
{{dmg}}
{{dmg}} <span> + RU</span>
{{/rollGreater() dmg 0}}
</div>
</div>
@@ -945,8 +993,15 @@
{{/dmg}}
</div>
{{#desc}}
<div class="desc bordtop">{{desc}}</div>
<div class="desc bordtop" style="width: 100%;
text-align: left;
font-family: 'Arial';
font-size: inherit;
max-height: 180px;
overflow-y: auto;
background-color: #B5A790;
color: #231F20; ">{{desc}}</div>
{{/desc}}
<div class="jetnom">{{pc}}</div>
<div style="background-color: #86704D;color: #E0D3BA;padding: 4px 0px 4px 4px;border-radius: 0px 0px 10px 10px;font-size: 15px;font-family: 'Contrail One';display: inline-block;border-top: 1px dotted #64553E;width: 100%; ">{{pc}}</div>
</div>
</rolltemplate>
+1 -1
View File
@@ -1,7 +1,7 @@
{
"html": "brigandyne-v2.html",
"css": "brigandyne-v2.css",
"authors": "Mistryll, Tailiesin60",
"authors": "Mistryll",
"preview": "Brigandyne-v2-Preview.png",
"roll20userid": "4079550",
"instructions": "Feuille de personnage BETA de [Brigandyne-v2](https://brigandyne.wordpress.com/), Aventures de sang et d'acier. Consultez le [readme]"