RuneQuest6 : French Character Sheet

Fix finale trad FR
This commit is contained in:
unknown
2016-02-09 13:42:37 +01:00
parent 6d4697ad76
commit 4b59b5c3cc
+189 -188
View File
@@ -6,11 +6,11 @@
<tr>
<td class="info-label">Nom: </td>
<td><input type="text" class="full" name="attr_name"></td>
<td class="info-label">Espece: </td>
<td class="info-label">Espèce: </td>
<td><input type="text" class="full" name="attr_species"></td>
<td class="info-label">Patrie: </td>
<td><input type="text" class="full" name="attr_homeland"></td>
<td class="info-label">Age: </td>
<td class="info-label">Âge: </td>
<td><input type="text" class="info-number" name="attr_age"></td>
</tr>
</table>
@@ -49,23 +49,23 @@
</div>
<div>
<input type="radio" class="tab vitals-tab" name="attr_tab" value="vitals" checked="checked"><span class="tab vitals-tab">Caracteristiques</span>
<input type="radio" class="tab vitals-tab" name="attr_tab" value="vitals" checked="checked"><span class="tab vitals-tab">Caractéristiques</span>
<input type="radio" class="tab combat-tab" name="attr_tab" value="combat"><span class="tab combat-tab">Combat</span>
<input type="radio" class="tab skills-tab" name="attr_tab" value="skills"><span class="tab skills-tab">Competences</span>
<input type="radio" class="tab equipment-tab" name="attr_tab" value="equipment"><span class="tab equipment-tab">Equipments</span>
<input type="radio" class="tab skills-tab" name="attr_tab" value="skills"><span class="tab skills-tab">Compétences</span>
<input type="radio" class="tab equipment-tab" name="attr_tab" value="equipment"><span class="tab equipment-tab">Équipements</span>
<input type="radio" class="tab notes-tab" name="attr_tab" value="notes"><span class="tab notes-tab">Cultes & Notes</span>
<span style="display: block; margin: 3px;"></span>
<input type="radio" class="tab folk_magic-tab" name="attr_tab" value="folk_magic"><span class="tab folk_magic-tab">Magie Populaire</span>
<input type="radio" class="tab animism-tab" name="attr_tab" value="animism"><span class="tab animism-tab">Animisme</span>
<input type="radio" class="tab mysticism-tab" name="attr_tab" value="mysticism"><span class="tab mysticism-tab">Mysticisme</span>
<input type="radio" class="tab sorcery-tab" name="attr_tab" value="sorcery"><span class="tab sorcery-tab">Sorcellerie</span>
<input type="radio" class="tab theism-tab" name="attr_tab" value="theism"><span class="tab theism-tab">Theisme</span>
<input type="radio" class="tab theism-tab" name="attr_tab" value="theism"><span class="tab theism-tab">Théisme</span>
<span style="display: block; margin-bottom: 1%;"></span>
<div class="page vitals-page">
<div class="column-1of1">
<div class="section">
<h3>Caracteristiques & Traits</h3>
<h3>Caractéristiques & Traits</h3>
<div class="characteristic-column">
<table class="char">
<tr>
@@ -133,7 +133,7 @@
<td><h5>Total</h5></td>
</tr>
<tr>
<td class="char-label">TAIL (SIZ): </td>
<td class="char-label">TAI (SIZ): </td>
<td><input type="text" class="value" name="attr_siz_std" value="10"></td>
<td>+</td>
<td><input type="text" class="value" name="attr_siz_temp" value="0"></td>
@@ -184,7 +184,7 @@
<table class="full">
<tr>
<td style="white-space: nowrap"><h3>Points de Vie & Armure</h3></td>
<td style="width: 100%; text-align: right;"><h5 style="display: inline">Penalite d'Armure : </h5><input type="number" class="value" name="attr_armor_penalty" value="-ceil((@{hitloc1_enc}+@{hitloc2_enc}+@{hitloc3_enc}+@{hitloc4_enc}+@{hitloc5_enc}+@{hitloc6_enc}+@{hitloc7_enc}+@{hitloc8_enc}+@{hitloc9_enc}+@{hitloc10_enc}+@{hitloc11_enc})/5)" disabled/></td>
<td style="width: 100%; text-align: right;"><h5 style="display: inline">Pénalité d'Armure : </h5><input type="number" class="value" name="attr_armor_penalty" value="-ceil((@{hitloc1_enc}+@{hitloc2_enc}+@{hitloc3_enc}+@{hitloc4_enc}+@{hitloc5_enc}+@{hitloc6_enc}+@{hitloc7_enc}+@{hitloc8_enc}+@{hitloc9_enc}+@{hitloc10_enc}+@{hitloc11_enc})/5)" disabled/></td>
</tr>
</table>
<table class="full">
@@ -198,7 +198,7 @@
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc1_roll" value="1-3"/></td>
<td><input class="full" type="text" name="attr_hitloc1" value="Right Leg"/></td>
<td><input class="full" type="text" name="attr_hitloc1" value="Jambe Droite"/></td>
<td><input class="full" type="text" name="attr_hitloc1_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc1_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc1_ap"/></td>
@@ -210,7 +210,7 @@
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc2_roll" value="4-6"/></td>
<td><input class="full" type="text" name="attr_hitloc2" value="Left Leg"/></td>
<td><input class="full" type="text" name="attr_hitloc2" value="Jambe Gauche"/></td>
<td><input class="full" type="text" name="attr_hitloc2_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc2_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc2_ap"/></td>
@@ -234,7 +234,7 @@
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc4_roll" value="10-12"/></td>
<td><input class="full" type="text" name="attr_hitloc4" value="Chest"/></td>
<td><input class="full" type="text" name="attr_hitloc4" value="Poitrine"/></td>
<td><input class="full" type="text" name="attr_hitloc4_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc4_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc4_ap"/></td>
@@ -246,7 +246,7 @@
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc5_roll" value="13-15"/></td>
<td><input class="full" type="text" name="attr_hitloc5" value="Right Arm"/></td>
<td><input class="full" type="text" name="attr_hitloc5" value="Bras Droit"/></td>
<td><input class="full" type="text" name="attr_hitloc5_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc5_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc5_ap"/></td>
@@ -258,7 +258,7 @@
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc6_roll" value="16-18"/></td>
<td><input class="full" type="text" name="attr_hitloc6" value="Left Arm"/></td>
<td><input class="full" type="text" name="attr_hitloc6" value="Bras Gauche"/></td>
<td><input class="full" type="text" name="attr_hitloc6_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc6_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc6_ap"/></td>
@@ -270,7 +270,7 @@
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc7_roll" value="19-20"/></td>
<td><input class="full" type="text" name="attr_hitloc7" value="Head"/></td>
<td><input class="full" type="text" name="attr_hitloc7" value="Tete"/></td>
<td><input class="full" type="text" name="attr_hitloc7_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc7_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc7_ap"/></td>
@@ -344,7 +344,7 @@
<td colspan="3"><h5>Total</h5></td>
</tr>
<tr>
<td class="attribute-label">Points d'Action *: </td>
<td class="attribute-label">Pts d'Action *: </td>
<td><input type="number" class="value" name="attr_action_points_std" value="ceil((@{int}+@{dex})/12)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_action_points_temp" value="0"/></td>
@@ -363,7 +363,7 @@
<td><input type="number" class="total" name="attr_experience_mod" value="(@{experience_mod_std}+@{experience_mod_temp})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Vitesse Guerison: </td>
<td class="attribute-label">Vit. Guérison: </td>
<td><input type="number" class="value" name="attr_healing_rate_std" value="ceil(@{con}/6)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_healing_rate_temp" value="0"/></td>
@@ -372,7 +372,7 @@
<td><input type="number" class="total" name="attr_healing_rate" value="(@{healing_rate_std}+@{healing_rate_temp})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Points de Chance: </td>
<td class="attribute-label">Pts de Chance: </td>
<td><input type="number" class="value" name="attr_luck_points_std" value="ceil(@{pow}/6)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_luck_points_temp" value="0"/></td>
@@ -382,7 +382,7 @@
<td><input type="number" class="total" name="attr_luck_points_max" value="(@{luck_points_std}+@{luck_points_temp})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Points de Magie: </td>
<td class="attribute-label">Pts de Magie: </td>
<td><input type="number" class="value" name="attr_magic_points_std" value="@{pow}" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_magic_points_temp" value="0"/></td>
@@ -392,7 +392,7 @@
<td><input type="number" class="total" name="attr_magic_points_max" value="(@{magic_points_std}+@{magic_points_temp})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Mouvement*: </td>
<td class="attribute-label">Mouvement *: </td>
<td><input type="text" class="value" name="attr_movement_rate_std" value="6"/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_movement_rate_temp" value="0"/></td>
@@ -401,7 +401,7 @@
<td><input type="number" class="total" name="attr_movement_rate" value="ceil(((@{movement_rate_std}+@{movement_rate_temp})@{enc_move_rate_mod})@{fatigue_movement})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Rang d'Action *: </td>
<td class="attribute-label">Rg d'Action *: </td>
<td><input type="number" class="value" name="attr_strike_rank_std" value="ceil((@{int}+@{dex})/2)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_strike_rank_temp" value="0"/></td>
@@ -410,7 +410,7 @@
<td><input type="number" class="total" name="attr_strike_rank" value="(((@{strike_rank_std}+@{strike_rank_temp})+@{armor_penalty})+@{fatigue_strike_rank})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Tenacite*: </td>
<td class="attribute-label">Ténacité *: </td>
<td><input type="number" class="value" name="attr_tenacity_std" value="@{pow}" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_tenacity_temp" value="0"/></td>
@@ -430,7 +430,7 @@
<td><h5>Actuel</h5></td>
</tr>
<tr>
<td class="attribute-label">Mod. Dommage : </td>
<td class="attribute-label">Mod. Dégâts : </td>
<td class="attribute_value">
<select class="full" name="attr_damage_mod_std">
<option value="-1d8">-1d8</option>
@@ -460,7 +460,7 @@
</td>
<td class="attribute_value">
<select class="full" name="attr_damage_mod">
<option value="@{damage_mod_std}" selected>Même</option>
<option value="@{damage_mod_std}" selected>Identique</option>
<option value="-1d8">-1d8</option>
<option value="-1d6">-1d6</option>
<option value="-1d4">-1d4</option>
@@ -499,15 +499,15 @@
<td style="white-space: nowrap"><h3>Fatigue</h3></td>
<td style="width: 100%; text-align: right;"><h5 style="display: inline">Niveau Actuel: </h5>
<select class="fatigue-select" name="attr_fatigue">
<option value="Fresh" selected>Frais</option>
<option value="Winded">Essouffle</option>
<option value="Tired">Fatigue</option>
<option value="Wearied">Lasse</option>
<option value="Exhausted">Epuise</option>
<option value="Debilitated">Affaiblis</option>
<option value="Fresh" selected>Reposé</option>
<option value="Winded">Essoufflé</option>
<option value="Tired">Fatigué</option>
<option value="Wearied">Las</option>
<option value="Exhausted">Epuisé</option>
<option value="Debilitated">Affaibli</option>
<option value="Incapacitated">Incapable</option>
<option value="Semi-Conscious">Semi-Conscients</option>
<option value="Comatose">Comateux</option>
<option value="Semi-Conscious">Semi-Conscient</option>
<option value="Comatose">Inconscient</option>
<option value="Dead">Mort</option>
</select>
</td>
@@ -519,8 +519,8 @@
<td class="fatigue_movement"><h5>Mouvement</h5></td>
<td class="fatigue_strike_rank"><h5>Rang d'Action</h5></td>
<td class="fatigue_action_points"><h5>Points d'Action</h5></td>
<td class="fatigue_recovery_period"><h5>Periode de Recouvrement</h5></td>
<td class="fatigue_recovery_time" colspan="2"><h5>Taux de regeneration</h5></td>
<td class="fatigue_recovery_period"><h5>Période de Recouvrement</h5></td>
<td class="fatigue_recovery_time" colspan="2"><h5>Taux de régénération</h5></td>
</tr>
<tr>
<td>
@@ -528,38 +528,38 @@
<option value="Standard" selected>Standard</option>
<option value="Hard">Difficile</option>
<option value="Formidable">Formidable</option>
<option value="Herculean">Herculeen</option>
<option value="Herculean">Herculéen</option>
<option value="Hopeless">Sans Espoir</option>
<option value="No activity possible">Pas d'activite possible</option>
<option value="No activity possible">Pas d'activité possible</option>
<option value="Dead">MORT</option>
</select>
</td>
<td>
<select class="full" name="attr_fatigue_movement">
<option value="+0" selected>Pas de penalite</option>
<option value="-1">-1 metre</option>
<option value="-2">-2 metres</option>
<option value="*.5">reduit de moitie</option>
<option value="+0" selected>Pas de pénalité</option>
<option value="-1">-1 métre</option>
<option value="-2">-2 métres</option>
<option value="*.5">Réduit de moitié</option>
<option value="*0">Immobile</option>
</select>
</td>
<td>
<select class="full" name="attr_fatigue_strike_rank">
<option value="0" selected>Pas de penalite</option>
<option value="0" selected>Pas de penalité</option>
<option value="-2">-2</option>
<option value="-4">-4</option>
<option value="-6">-6</option>
<option value="-8">-8</option>
<option value="-99">Pas d'activite possible</option>
<option value="-99">Pas d'activité possible</option>
</select>
</td>
<td>
<select class="full" name="attr_fatigue_action_points">
<option value="+0" selected>Pas de penalite</option>
<option value="+0" selected>Pas de penalité</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="*0">Pas d'activite possible</option>
<option value="*0">Pas d'activité possible</option>
</select>
</td>
<td>
@@ -577,7 +577,8 @@
</select>
</td>
<td><input class="value_full" type="number" name="attr_fatigue_recovery_time" value="@{fatigue_recovery_period}/@{healing_rate}" disabled/></td>
<td> heures</td>
<td> Heures</td>
</tr>
</table>
</div>
@@ -590,7 +591,7 @@
<table class="full_fixed">
<tr class="head">
<td class="cs_style"><h5>Style</h5></td>
<td class="cs_calc"><h5>Base+Points+Augment</h5></td>
<td class="cs_calc"><h5>Base+Points+Bonus</h5></td>
<td class="cs_symbol"><h5>=</h5></td>
<td class="cs_number"><h5>%</h5></td>
<td class="cs_roll"></td>
@@ -601,7 +602,7 @@
<table class="full_fixed">
<tr>
<td class="cs_style">Sans Arme</td>
<td class="cs_calc">STR+DEX+<input class="value" type="text" name="attr_unarmed_cs_points" value="0" disabled="true">+<input class="value" type="text" name="attr_unarmed_cs_temp" value="0" disabled="true"></td>
<td class="cs_calc">FOR+DEX+<input class="value" type="text" name="attr_unarmed_cs_points" value="0" disabled="true">+<input class="value" type="text" name="attr_unarmed_cs_temp" value="0" disabled="true"></td>
<td class="cs_symbol">=</td>
<td class="cs_number"><input class="total" type="number" name="attr_unarmed_cs_total" value="(@{str}+@{dex}+@{unarmed_cs_points}+@{unarmed_cs_temp})" disabled="true"></td>
<td class="cs_roll"><button type='roll' name="roll_unarmed_cs_check" value="&{template:runequest} {{name=Unarmed}} {{very_easy=[[@{unarmed_cs_total}*2]]}} {{very_easy_crit=[[ceil((@{unarmed_cs_total}*2)*.1)]]}} {{easy=[[ ceil(@{unarmed_cs_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{unarmed_cs_total}*1.5) *.1 ) ]]}} {{standard=[[ @{unarmed_cs_total} ]]}} {{standard_crit=[[ ceil( @{unarmed_cs_total} *.1 ) ]]}} {{hard=[[ ceil(@{unarmed_cs_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{unarmed_cs_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{unarmed_cs_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{unarmed_cs_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{unarmed_cs_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{unarmed_cs_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -613,7 +614,7 @@
<table class="full_fixed">
<tr>
<td class="cs_style"><input class="full" type="text" name="attr_combat_style1_name"></td>
<td class="cs_calc">STR+DEX+<input class="value" type="text" name="attr_combat_style1_points" value="0">+<input class="value" type="text" name="attr_combat_style1_temp" value="0"></td>
<td class="cs_calc">FOR+DEX+<input class="value" type="text" name="attr_combat_style1_points" value="0">+<input class="value" type="text" name="attr_combat_style1_temp" value="0"></td>
<td class="cs_symbol">=</td>
<td class="cs_number"><input class="total" type="number" name="attr_combat_style1_total" value="(@{str}+@{dex}+@{combat_style1_points}+@{combat_style1_temp})" disabled="true"></td>
<td class="cs_roll"><button type='roll' name="roll_combat_style1_check" value="&{template:runequest} {{name=@{combat_style1_name}}} {{very_easy=[[@{combat_style1_total}*2]]}} {{very_easy_crit=[[ceil((@{combat_style1_total}*2)*.1)]]}} {{easy=[[ ceil(@{combat_style1_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{combat_style1_total}*1.5) *.1 ) ]]}} {{standard=[[ @{combat_style1_total} ]]}} {{standard_crit=[[ ceil( @{combat_style1_total} *.1 ) ]]}} {{hard=[[ ceil(@{combat_style1_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{combat_style1_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{combat_style1_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{combat_style1_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{combat_style1_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{combat_style1_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -625,7 +626,7 @@
<table class="full_fixed">
<tr>
<td class="cs_style"><input class="full" type="text" name="attr_combat_style2_name"></td>
<td class="cs_calc">STR+DEX+<input class="value" type="text" name="attr_combat_style2_points" value="0">+<input class="value" type="text" name="attr_combat_style2_temp" value="0"></td>
<td class="cs_calc">FOR+DEX+<input class="value" type="text" name="attr_combat_style2_points" value="0">+<input class="value" type="text" name="attr_combat_style2_temp" value="0"></td>
<td class="cs_symbol">=</td>
<td class="cs_number"><input class="total" type="number" name="attr_combat_style2_total" value="(@{str}+@{dex}+@{combat_style2_points}+@{combat_style2_temp})" disabled="true"></td>
<td class="cs_roll"><button type='roll' name="roll_combat_style2_check" value="&{template:runequest} {{name=@{combat_style2_name}}} {{very_easy=[[@{combat_style2_total}*2]]}} {{very_easy_crit=[[ceil((@{combat_style2_total}*2)*.1)]]}} {{easy=[[ ceil(@{combat_style2_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{combat_style2_total}*1.5) *.1 ) ]]}} {{standard=[[ @{combat_style2_total} ]]}} {{standard_crit=[[ ceil( @{combat_style2_total} *.1 ) ]]}} {{hard=[[ ceil(@{combat_style2_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{combat_style2_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{combat_style2_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{combat_style2_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{combat_style2_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{combat_style2_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -637,7 +638,7 @@
<table class="full_fixed">
<tr>
<td class="cs_style"><input class="full" type="text" name="attr_combat_style3_name"></td>
<td class="cs_calc">STR+DEX+<input class="value" type="text" name="attr_combat_style3_points" value="0">+<input class="value" type="text" name="attr_combat_style3_temp" value="0"></td>
<td class="cs_calc">FOR+DEX+<input class="value" type="text" name="attr_combat_style3_points" value="0">+<input class="value" type="text" name="attr_combat_style3_temp" value="0"></td>
<td class="cs_symbol">=</td>
<td class="cs_number"><input class="total" type="number" name="attr_combat_style3_total" value="(@{str}+@{dex}+@{combat_style3_points}+@{combat_style3_temp})" disabled="true"></td>
<td class="cs_roll"><button type='roll' name="roll_combat_style3_check" value="&{template:runequest} {{name=@{combat_style3_name}}} {{very_easy=[[@{combat_style3_total}*2]]}} {{very_easy_crit=[[ceil((@{combat_style3_total}*2)*.1)]]}} {{easy=[[ ceil(@{combat_style3_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{combat_style3_total}*1.5) *.1 ) ]]}} {{standard=[[ @{combat_style3_total} ]]}} {{standard_crit=[[ ceil( @{combat_style3_total} *.1 ) ]]}} {{hard=[[ ceil(@{combat_style3_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{combat_style3_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{combat_style3_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{combat_style3_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{combat_style3_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{combat_style3_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -650,7 +651,7 @@
<table class="full_fixed">
<tr>
<td class="cs_style"><input class="full" type="text" name="attr_stylename"></td>
<td class="cs_calc">STR+DEX+<input class="value" type="text" name="attr_points" value="0">+<input class="value" type="text" name="attr_temp" value="0"></td>
<td class="cs_calc">FOR+DEX+<input class="value" type="text" name="attr_points" value="0">+<input class="value" type="text" name="attr_temp" value="0"></td>
<td class="cs_symbol">=</td>
<td class="cs_number"><input class="total" type="number" name="attr_total" value="(@{str}+@{dex}+@{points}+@{temp})" disabled="true"></td>
<td class="cs_roll"><button type='roll' name="roll_check" value="&{template:runequest} {{name=@{stylename}}} {{very_easy=[[@{total}*2]]}} {{very_easy_crit=[[ceil((@{total}*2)*.1)]]}} {{easy=[[ ceil(@{total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{total}*1.5) *.1 ) ]]}} {{standard=[[ @{total} ]]}} {{standard_crit=[[ ceil( @{total} *.1 ) ]]}} {{hard=[[ ceil(@{total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -667,14 +668,14 @@
<table class="full_fixed">
<tr class="head">
<td class="shield"><h5>Bouclier</h5></td>
<td class="shield_damage"><h5>Dommage</h5></td>
<td class="shield_damage"><h5>Dégats</h5></td>
<td class="shield_size"><h5>Taille</h5></td>
<td class="shield_reach"><h5>Prote</h5></td>
<td class="shield_reach"><h5>Portée</h5></td>
<td class="shield_enc"><h5>ENC</h5></td>
<td class="shield_ap"><h5>PA</h5></td>
<td class="shield_hp"><h5>PV</h5></td>
<td class="shield_effects"><h5>Effets</h5></td>
<td class="shield_blocks"><h5>Bloc</h5></td>
<td class="shield_blocks"><h5>Blocage</h5></td>
</tr>
<tr>
<td class="shield"><input class="full" type="text" name="attr_shield"/></td>
@@ -691,15 +692,15 @@
<table class="full_fixed">
<tr class="head">
<td class="weapon"><h5>Arme</h5></td>
<td class="weapon_damage"><h5>Dommage</h5></td>
<td class="weapon_damage"><h5>Dégats</h5></td>
<td class="weapon_size"><h5>Taille/Force</h5></td>
<td class="weapon_reach"><h5>Porte</h5></td>
<td class="weapon_reach"><h5>Portée</h5></td>
<td class="weapon_enc"><h5>ENC</h5></td>
<td class="weapon_ap"><h5>PA</h5></td>
<td class="weapon_hp"><h5>PV</h5></td>
<td class="weapon_impalesize"><h5>Taille d'impact</h5></td>
<td class="weapon_impalesize"><h5>Taille d'Empalement</h5></td>
<td class="weapon_effects"><h5>Effets</h5></td>
<td class="weapon_load"><h5>Chargement</h5></td>
<td class="weapon_load"><h5>Recha.</h5></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon1_name"/></td>
@@ -804,18 +805,18 @@
<div class="page skills-page">
<div class="column-1of2">
<div class="section">
<h3>Competences Standars</h3>
<h3>Compétences Standards</h3>
<table class="full_fixed">
<tr class="head">
<td class="skill"><h5>Competence</h5></td>
<td class="skill"><h5>Compétence</h5></td>
<td class="skill_calc_label"><h5>Base+Points+Bonus</h5></td>
<td class="skill_symbol"><h5>=</h5></td>
<td class="skill_total"><h5>%</h5></td>
<td class="skill_roll"></td>
</tr>
<tr>
<td class="skill">Athletisme</td>
<td class="skill_calc">STR+DEX+<input type="text" class="value" name="attr_athletics_points" value="0"/>+<input type="text" class="value" name="attr_athletics_temp" value="0"/></td>
<td class="skill">Athlétisme</td>
<td class="skill_calc">FOR+DEX+<input type="text" class="value" name="attr_athletics_points" value="0"/>+<input type="text" class="value" name="attr_athletics_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_athletics_total" value="(@{str}+@{dex}+@{athletics_points}+@{athletics_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_athletics_check" value="&{template:runequest} {{name=Athletics}} {{very_easy=[[@{athletics_total}*2]]}} {{very_easy_crit=[[ceil((@{athletics_total}*2)*.1)]]}} {{easy=[[ ceil(@{athletics_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{athletics_total}*1.5) *.1 ) ]]}} {{standard=[[ @{athletics_total} ]]}} {{standard_crit=[[ ceil( @{athletics_total} *.1 ) ]]}} {{hard=[[ ceil(@{athletics_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{athletics_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{athletics_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{athletics_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{athletics_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{athletics_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -823,7 +824,7 @@
</tr>
<tr>
<td class="skill">Bagarre</td>
<td class="skill_calc">STR+DEX+<input type="text" class="value" name="attr_unarmed_points" value="0"/>+<input type="text" class="value" name="attr_unarmed_temp" value="0"/></td>
<td class="skill_calc">FOR+DEX+<input type="text" class="value" name="attr_unarmed_points" value="0"/>+<input type="text" class="value" name="attr_unarmed_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_unarmed_total" value="(@{str}+@{dex}+@{unarmed_points}+@{unarmed_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_unarmed_check" value="&{template:runequest} {{name=Unarmed}} {{very_easy=[[@{unarmed_total}*2]]}} {{very_easy_crit=[[ceil((@{unarmed_total}*2)*.1)]]}} {{easy=[[ ceil(@{unarmed_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{unarmed_total}*1.5) *.1 ) ]]}} {{standard=[[ @{unarmed_total} ]]}} {{standard_crit=[[ ceil( @{unarmed_total} *.1 ) ]]}} {{hard=[[ ceil(@{unarmed_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{unarmed_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{unarmed_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{unarmed_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{unarmed_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{unarmed_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -831,7 +832,7 @@
</tr>
<tr>
<td class="skill">Canotage</td>
<td class="skill_calc">STR+CON+<input type="text" class="value" name="attr_boating_points" value="0"/>+<input type="text" class="value" name="attr_boating_temp" value="0"/></td>
<td class="skill_calc">FOR+CON+<input type="text" class="value" name="attr_boating_points" value="0"/>+<input type="text" class="value" name="attr_boating_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_boating_total" value="(@{str}+@{con}+@{boating_points}+@{boating_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_boating_check" value="&{template:runequest} {{name=Boating}} {{very_easy=[[@{boating_total}*2]]}} {{very_easy_crit=[[ceil((@{boating_total}*2)*.1)]]}} {{easy=[[ ceil(@{boating_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{boating_total}*1.5) *.1 ) ]]}} {{standard=[[ @{boating_total} ]]}} {{standard_crit=[[ ceil( @{boating_total} *.1 ) ]]}} {{hard=[[ ceil(@{boating_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{boating_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{boating_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{boating_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{boating_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{boating_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -839,7 +840,7 @@
</tr>
<tr>
<td class="skill">Chant</td>
<td class="skill_calc">POW+CHA+<input type="text" class="value" name="attr_sing_points" value="0"/>+<input type="text" class="value" name="attr_sing_temp" value="0"/></td>
<td class="skill_calc">POU+CHA+<input type="text" class="value" name="attr_sing_points" value="0"/>+<input type="text" class="value" name="attr_sing_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_sing_total" value="(@{pow}+@{cha}+@{sing_points}+@{sing_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_sing_check" value="&{template:runequest} {{name=Sing}} {{very_easy=[[@{sing_total}*2]]}} {{very_easy_crit=[[ceil((@{sing_total}*2)*.1)]]}} {{easy=[[ ceil(@{sing_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{sing_total}*1.5) *.1 ) ]]}} {{standard=[[ @{sing_total} ]]}} {{standard_crit=[[ ceil( @{sing_total} *.1 ) ]]}} {{hard=[[ ceil(@{sing_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{sing_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{sing_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{sing_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{sing_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{sing_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -847,7 +848,7 @@
</tr>
<tr>
<td class="skill">Conduite</td>
<td class="skill_calc">DEX+POW+<input type="text" class="value" name="attr_drive_points" value="0"/>+<input type="text" class="value" name="attr_drive_temp" value="0"/></td>
<td class="skill_calc">DEX+POU+<input type="text" class="value" name="attr_drive_points" value="0"/>+<input type="text" class="value" name="attr_drive_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_drive_total" value="(@{dex}+@{pow}+@{drive_points}+@{drive_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_drive_check" value="&{template:runequest} {{name=Drive}} {{very_easy=[[@{drive_total}*2]]}} {{very_easy_crit=[[ceil((@{drive_total}*2)*.1)]]}} {{easy=[[ ceil(@{drive_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{drive_total}*1.5) *.1 ) ]]}} {{standard=[[ @{drive_total} ]]}} {{standard_crit=[[ ceil( @{drive_total} *.1 ) ]]}} {{hard=[[ ceil(@{drive_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{drive_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{drive_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{drive_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{drive_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{drive_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -870,7 +871,7 @@
<button type='roll' name="roll_dance_check_penalized" value="&{template:runequest} {{name=Dance}} {{very_easy=[[ (@{dance_total}*2)-?{Penalty|0} ]]}} {{very_easy_crit=[[ ceil( ((@{dance_total}*2)-?{Penalty|0}) *.1 ) ]]}} {{easy=[[ ceil(@{dance_total}*1.5)-?{Penalty|0} ]]}} {{easy_crit=[[ ceil( (ceil(@{dance_total}*1.5)-?{Penalty|0}) *.1 ) ]]}} {{standard=[[ @{dance_total}-?{Penalty|0} ]]}} {{standard_crit=[[ ceil( (@{dance_total}-?{Penalty|0}) *.1 ) ]]}} {{hard=[[ ceil(@{dance_total}*.67)-?{Penalty|0} ]]}} {{hard_crit=[[ ceil( (ceil(@{dance_total}*.67)-?{Penalty|0}) *.1 ) ]]}} {{formidable=[[ ceil(@{dance_total}*.5)-?{Penalty|0} ]]}} {{formidable_crit=[[ ceil( (ceil(@{dance_total}*.5)-?{Penalty|0}) *.1 ) ]]}} {{herculean=[[ ceil(@{dance_total}*.1)-?{Penalty|0} ]]}} {{herculean_crit=[[ ceil( (ceil(@{dance_total}*.1)-?{Penalty|0}) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">-?</td>
</tr>
<tr>
<td class="skill">Discretion</td>
<td class="skill">Discrétion</td>
<td class="skill_calc">INT+DEX+<input type="text" class="value" name="attr_stealth_points" value="0"/>+<input type="text" class="value" name="attr_stealth_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_stealth_total" value="(@{int}+@{dex}+@{stealth_points}+@{stealth_temp})" disabled="true"/></td>
@@ -879,7 +880,7 @@
</tr>
<tr>
<td class="skill">Dissimulation</td>
<td class="skill_calc">DEX+POW+<input type="text" class="value" name="attr_conceal_points" value="0"/>+<input type="text" class="value" name="attr_conceal_temp" value="0"/></td>
<td class="skill_calc">DEX+POU+<input type="text" class="value" name="attr_conceal_points" value="0"/>+<input type="text" class="value" name="attr_conceal_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_conceal_total" value="(@{dex}+@{pow}+@{conceal_points}+@{conceal_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_conceal_check" value="&{template:runequest} {{name=Conceal}} {{very_easy=[[@{conceal_total}*2]]}} {{very_easy_crit=[[ceil((@{conceal_total}*2)*.1)]]}} {{easy=[[ ceil(@{conceal_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{conceal_total}*1.5) *.1 ) ]]}} {{standard=[[ @{conceal_total} ]]}} {{standard_crit=[[ ceil( @{conceal_total} *.1 ) ]]}} {{hard=[[ ceil(@{conceal_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{conceal_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{conceal_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{conceal_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{conceal_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{conceal_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -895,7 +896,7 @@
</tr>
<tr>
<td class="skill">Équitation</td>
<td class="skill_calc">DEX+POW+<input type="text" class="value" name="attr_ride_points" value="0"/>+<input type="text" class="value" name="attr_ride_temp" value="0"/></td>
<td class="skill_calc">DEX+POU+<input type="text" class="value" name="attr_ride_points" value="0"/>+<input type="text" class="value" name="attr_ride_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_ride_total" value="(@{dex}+@{pow}+@{ride_points}+@{ride_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_ride_check" value="&{template:runequest} {{name=Ride}} {{very_easy=[[@{ride_total}*2]]}} {{very_easy_crit=[[ceil((@{ride_total}*2)*.1)]]}} {{easy=[[ ceil(@{ride_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{ride_total}*1.5) *.1 ) ]]}} {{standard=[[ @{ride_total} ]]}} {{standard_crit=[[ ceil( @{ride_total} *.1 ) ]]}} {{hard=[[ ceil(@{ride_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{ride_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{ride_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{ride_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{ride_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{ride_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -911,7 +912,7 @@
</tr>
<tr>
<td class="skill">Force Brute</td>
<td class="skill_calc">STR+SIZ+<input type="text" class="value" name="attr_brawn_points" value="0"/>+<input type="text" class="value" name="attr_brawn_temp" value="0"/></td>
<td class="skill_calc">FOR+TAI+<input type="text" class="value" name="attr_brawn_points" value="0"/>+<input type="text" class="value" name="attr_brawn_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_brawn_total" value="(@{str}+@{siz}+@{brawn_points}+@{brawn_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_brawn_check" value="&{template:runequest} {{name=Brawn}} {{very_easy=[[@{brawn_total}*2]]}} {{very_easy_crit=[[ceil((@{brawn_total}*2)*.1)]]}} {{easy=[[ ceil(@{brawn_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{brawn_total}*1.5) *.1 ) ]]}} {{standard=[[ @{brawn_total} ]]}} {{standard_crit=[[ ceil( @{brawn_total} *.1 ) ]]}} {{hard=[[ ceil(@{brawn_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{brawn_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{brawn_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{brawn_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{brawn_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{brawn_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -927,7 +928,7 @@
</tr>
<tr>
<td class="skill">Natation</td>
<td class="skill_calc">STR+CON+<input type="text" class="value" name="attr_swim_points" value="0"/>+<input type="text" class="value" name="attr_swim_temp" value="0"/></td>
<td class="skill_calc">FOR+CON+<input type="text" class="value" name="attr_swim_points" value="0"/>+<input type="text" class="value" name="attr_swim_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_swim_total" value="(@{str}+@{con}+@{swim_points}+@{swim_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_swim_check" value="&{template:runequest} {{name=Swim}} {{very_easy=[[@{swim_total}*2]]}} {{very_easy_crit=[[ceil((@{swim_total}*2)*.1)]]}} {{easy=[[ ceil(@{swim_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{swim_total}*1.5) *.1 ) ]]}} {{standard=[[ @{swim_total} ]]}} {{standard_crit=[[ ceil( @{swim_total} *.1 ) ]]}} {{hard=[[ ceil(@{swim_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{swim_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{swim_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{swim_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{swim_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{swim_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -935,15 +936,15 @@
</tr>
<tr>
<td class="skill">Perception</td>
<td class="skill_calc">INT+POW+<input type="text" class="value" name="attr_perception_points" value="0"/>+<input type="text" class="value" name="attr_perception_temp" value="0"/></td>
<td class="skill_calc">INT+POU+<input type="text" class="value" name="attr_perception_points" value="0"/>+<input type="text" class="value" name="attr_perception_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_perception_total" value="(@{int}+@{pow}+@{perception_points}+@{perception_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_perception_check" value="&{template:runequest} {{name=Perception}} {{very_easy=[[@{perception_total}*2]]}} {{very_easy_crit=[[ceil((@{perception_total}*2)*.1)]]}} {{easy=[[ ceil(@{perception_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{perception_total}*1.5) *.1 ) ]]}} {{standard=[[ @{perception_total} ]]}} {{standard_crit=[[ ceil( @{perception_total} *.1 ) ]]}} {{hard=[[ ceil(@{perception_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{perception_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{perception_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{perception_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{perception_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{perception_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
<button type='roll' name="roll_perception_check_penalized" value="&{template:runequest} {{name=Perception}} {{very_easy=[[ (@{perception_total}*2)-?{Penalty|0} ]]}} {{very_easy_crit=[[ ceil( ((@{perception_total}*2)-?{Penalty|0}) *.1 ) ]]}} {{easy=[[ ceil(@{perception_total}*1.5)-?{Penalty|0} ]]}} {{easy_crit=[[ ceil( (ceil(@{perception_total}*1.5)-?{Penalty|0}) *.1 ) ]]}} {{standard=[[ @{perception_total}-?{Penalty|0} ]]}} {{standard_crit=[[ ceil( (@{perception_total}-?{Penalty|0}) *.1 ) ]]}} {{hard=[[ ceil(@{perception_total}*.67)-?{Penalty|0} ]]}} {{hard_crit=[[ ceil( (ceil(@{perception_total}*.67)-?{Penalty|0}) *.1 ) ]]}} {{formidable=[[ ceil(@{perception_total}*.5)-?{Penalty|0} ]]}} {{formidable_crit=[[ ceil( (ceil(@{perception_total}*.5)-?{Penalty|0}) *.1 ) ]]}} {{herculean=[[ ceil(@{perception_total}*.1)-?{Penalty|0} ]]}} {{herculean_crit=[[ ceil( (ceil(@{perception_total}*.1)-?{Penalty|0}) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">-?</td>
</tr>
<tr>
<td class="skill">Perspicacite</td>
<td class="skill_calc">INT+POW+<input type="text" class="value" name="attr_insight_points" value="0"/>+<input type="text" class="value" name="attr_insight_temp" value="0"/></td>
<td class="skill">Perspicacité</td>
<td class="skill_calc">INT+POU+<input type="text" class="value" name="attr_insight_points" value="0"/>+<input type="text" class="value" name="attr_insight_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_insight_total" value="(@{int}+@{pow}+@{insight_points}+@{insight_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_insight_check" value="&{template:runequest} {{name=Insight}} {{very_easy=[[@{insight_total}*2]]}} {{very_easy_crit=[[ceil((@{insight_total}*2)*.1)]]}} {{easy=[[ ceil(@{insight_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{insight_total}*1.5) *.1 ) ]]}} {{standard=[[ @{insight_total} ]]}} {{standard_crit=[[ ceil( @{insight_total} *.1 ) ]]}} {{hard=[[ ceil(@{insight_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{insight_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{insight_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{insight_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{insight_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{insight_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -958,7 +959,7 @@
<button type='roll' name="roll_first_aid_check_penalized" value="&{template:runequest} {{name=First Aid}} {{very_easy=[[ (@{first_aid_total}*2)-?{Penalty|0} ]]}} {{very_easy_crit=[[ ceil( ((@{first_aid_total}*2)-?{Penalty|0}) *.1 ) ]]}} {{easy=[[ ceil(@{first_aid_total}*1.5)-?{Penalty|0} ]]}} {{easy_crit=[[ ceil( (ceil(@{first_aid_total}*1.5)-?{Penalty|0}) *.1 ) ]]}} {{standard=[[ @{first_aid_total}-?{Penalty|0} ]]}} {{standard_crit=[[ ceil( (@{first_aid_total}-?{Penalty|0}) *.1 ) ]]}} {{hard=[[ ceil(@{first_aid_total}*.67)-?{Penalty|0} ]]}} {{hard_crit=[[ ceil( (ceil(@{first_aid_total}*.67)-?{Penalty|0}) *.1 ) ]]}} {{formidable=[[ ceil(@{first_aid_total}*.5)-?{Penalty|0} ]]}} {{formidable_crit=[[ ceil( (ceil(@{first_aid_total}*.5)-?{Penalty|0}) *.1 ) ]]}} {{herculean=[[ ceil(@{first_aid_total}*.1)-?{Penalty|0} ]]}} {{herculean_crit=[[ ceil( (ceil(@{first_aid_total}*.1)-?{Penalty|0}) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">-?</td>
</tr>
<tr>
<td class="skill">Savoir Regional</td>
<td class="skill">Savoir Régional</td>
<td class="skill_calc">INTx2+<input type="text" class="value" name="attr_locale_points" value="0"/>+<input type="text" class="value" name="attr_locale_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_locale_total" value="(@{int}+@{int}+@{locale_points}+@{locale_temp})" disabled="true"/></td>
@@ -974,8 +975,8 @@
<button type='roll' name="roll_deceit_check_penalized" value="&{template:runequest} {{name=Deceit}} {{very_easy=[[ (@{deceit_total}*2)-?{Penalty|0} ]]}} {{very_easy_crit=[[ ceil( ((@{deceit_total}*2)-?{Penalty|0}) *.1 ) ]]}} {{easy=[[ ceil(@{deceit_total}*1.5)-?{Penalty|0} ]]}} {{easy_crit=[[ ceil( (ceil(@{deceit_total}*1.5)-?{Penalty|0}) *.1 ) ]]}} {{standard=[[ @{deceit_total}-?{Penalty|0} ]]}} {{standard_crit=[[ ceil( (@{deceit_total}-?{Penalty|0}) *.1 ) ]]}} {{hard=[[ ceil(@{deceit_total}*.67)-?{Penalty|0} ]]}} {{hard_crit=[[ ceil( (ceil(@{deceit_total}*.67)-?{Penalty|0}) *.1 ) ]]}} {{formidable=[[ ceil(@{deceit_total}*.5)-?{Penalty|0} ]]}} {{formidable_crit=[[ ceil( (ceil(@{deceit_total}*.5)-?{Penalty|0}) *.1 ) ]]}} {{herculean=[[ ceil(@{deceit_total}*.1)-?{Penalty|0} ]]}} {{herculean_crit=[[ ceil( (ceil(@{deceit_total}*.1)-?{Penalty|0}) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">-?</td>
</tr>
<tr>
<td class="skill">Volonte</td>
<td class="skill_calc">POWx2+<input type="text" class="value" name="attr_willpower_points" value="0"/>+<input type="text" class="value" name="attr_willpower_temp" value="0"/></td>
<td class="skill">Volonté</td>
<td class="skill_calc">POUx2+<input type="text" class="value" name="attr_willpower_points" value="0"/>+<input type="text" class="value" name="attr_willpower_temp" value="0"/></td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_willpower_total" value="(@{pow}+@{pow}+@{willpower_points}+@{willpower_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_willpower_check" value="&{template:runequest} {{name=Willpower}} {{very_easy=[[@{willpower_total}*2]]}} {{very_easy_crit=[[ceil((@{willpower_total}*2)*.1)]]}} {{easy=[[ ceil(@{willpower_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{willpower_total}*1.5) *.1 ) ]]}} {{standard=[[ @{willpower_total} ]]}} {{standard_crit=[[ ceil( @{willpower_total} *.1 ) ]]}} {{hard=[[ ceil(@{willpower_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{willpower_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{willpower_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{willpower_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{willpower_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{willpower_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -986,10 +987,10 @@
</div>
<div class="column-2of2">
<div class="section">
<h3>Competences Professionnelles</h3>
<h3>Compétences Professionnelles</h3>
<table class="full_fixed">
<tr class="head">
<td class="profskill"><h5>Competence</h5></td>
<td class="profskill"><h5>Compétence</h5></td>
<td class="profskill_calc_label"><h5>Base+Points+Bonus</h5></td>
<td class="skill_symbol"><h5>=</h5></td>
<td class="skill_total"><h5>%</h5></td>
@@ -1132,7 +1133,7 @@
</div>
<span style="display:block;margin-bottom:2%;"></span>
<div class="section">
<h3>Passions & Dependences</h3>
<h3>Passions & Dépendences</h3>
<table class="full_fixed">
<tr class="head">
<td class="profskill"><h5>Passion</h5></td>
@@ -1207,7 +1208,7 @@
<table class="full_fixed">
<tr class="head">
<td class="profskill"><h5>Dependence</h5></td>
<td class="profskill"><h5>Dépendence</h5></td>
<td class="profskill_calc_label"><h5>Base+Points+Bonus</h5></td>
<td class="skill_symbol"><h5>=</h5></td>
<td class="skill_total"><h5>%</h5></td>
@@ -1242,7 +1243,7 @@
</table>
<table class="full">
<tr>
<td style="width: 100%; text-align: right;"><h5 style="display: inline">Malus de Tenacite: </h5><input type="number" class="value" name="attr_tenacity_penalty" value="ceil((@{dependency1_total}+@{dependency2_total}+@{dependency3_total})/20)" disabled/></td>
<td style="width: 100%; text-align: right;"><h5 style="display: inline">Malus de Ténacité: </h5><input type="number" class="value" name="attr_tenacity_penalty" value="ceil((@{dependency1_total}+@{dependency2_total}+@{dependency3_total})/20)" disabled/></td>
</tr>
</table>
</div>
@@ -1252,11 +1253,11 @@
<div class="page equipment-page">
<div class="column-1of2">
<div class="section">
<h3>Equipement</h3>
<h3>Équipement</h3>
<table class="full">
<tr class="head">
<td class="item"><h5>Objet</h5></td>
<td class="item_qnty"><h5>Qnte</h5></td>
<td class="item_qnty"><h5>Qte</h5></td>
<td class="item_enc"><h5>ENC</h5></td>
</tr>
<tr>
@@ -1415,7 +1416,7 @@
<div class="column-2of2">
<div class="section">
<h3>Or & Richesse</h3>
<h3>Or & Richesses</h3>
<textarea class="wealth" name="attr_wealth"></textarea>
<table class="full">
<tr class="head">
@@ -1426,10 +1427,10 @@
<td>/</td>
<td><h5>Mois</h5></td>
<td>/</td>
<td><h5>An</h5></td>
<td><h5>Annnée</h5></td>
</tr>
<tr>
<td><h4>Revenus: </h4></td>
<td><h4>Revenus : </h4></td>
<td><input class="value_full" type="text" name="attr_income_daily"/></td>
<td>/</td>
<td><input class="value_full" type="text" name="attr_income_weekly"/></td>
@@ -1439,7 +1440,7 @@
<td><input class="value_full" type="text" name="attr_income_yearly"/></td>
</tr>
<tr>
<td><h4>Depense: </h4></td>
<td><h4>Dépenses : </h4></td>
<td><input class="value_full" type="text" name="attr_expenses_daily"/></td>
<td>/</td>
<td><input class="value_full" type="text" name="attr_expenses_weekly"/></td>
@@ -1464,15 +1465,15 @@
<div class="section">
<table class="full">
<tr>
<td style="white-space: nowrap"><h3>Chargement</h3></td>
<td style="width: 100%; text-align: right;"><h4 style="display: inline">Avg. Species SIZ: </h4><input type="number" class="value" name="attr_avg_species_siz" value="13"/></td>
<td style="white-space: nowrap"><h3>Capacité de port</h3></td>
<td style="width: 100%; text-align: right;"><h4 style="display: inline">TAI raciale moy: </h4><input type="number" class="value" name="attr_avg_species_siz" value="13"/></td>
</tr>
</table>
<table class="full">
<tr class="head">
<td class="load_label"><h5>Current</h5></td>
<td class="load_label"><h5>Burdened</h5></td>
<td class="load_label"><h5>Overloaded</h5></td>
<td class="load_label"><h5>Actuel</h5></td>
<td class="load_label"><h5>Fardeau</h5></td>
<td class="load_label"><h5>Surchargé</h5></td>
<td class="load_label"><h5>Max</h5></td>
</tr>
<tr>
@@ -1484,41 +1485,41 @@
</table>
<table class="full">
<tr>
<td><h5>Str & Dex Skills:</h5></td>
<td><h5>Comp. FOR & DEX :</h5></td>
<td>
<select class="full" name="attr_enc_skill_mod">
<option value="Standard">Standard</option>
<option value="1 Grade Harder">1 Grade Harder</option>
<option value="2 Grades Harder">2 Grades Harder</option>
<option value="1 Grade Harder">1 Rang Suppl.</option>
<option value="2 Grades Harder">2 Rangs Suppl.</option>
<option value="Impossible">Impossible</option>
</select>
</td>
</tr>
<tr>
<td><h5>Movement Rate:</h5></td>
<td><h5>Taux Mouvement :</h5></td>
<td>
<select class="full" name="attr_enc_move_rate_mod">
<option value="-0">Standard</option>
<option value="-2">-2 Metres*</option>
<option value="*.5">Halved*</option>
<option value="*0">Immobile</option>
<option value="-2">-2 Mètres *</option>
<option value="*.5">De moitié *</option>
<option value="*0">Immobilisé</option>
</select>
</td>
</tr>
<tr>
<td><h5>Carrying load is:</h5></td>
<td><h5>Charge actuelle :</h5></td>
<td>
<select class="full" name="attr_enc_carrying_load">
<option value="Light">Light</option>
<option value="Medium">Medium</option>
<option value="Strenuous">Strenuous</option>
<option value="Too Much">Too Much</option>
<option value="Light">Légère</option>
<option value="Medium">Moyenne</option>
<option value="Strenuous">Forte</option>
<option value="Too Much">Trop Importante</option>
</select>
</td>
</tr>
</table>
<p style="margin:0px;font-size:75%">Current load includes worn armor, shield, weapons & equipment
<p style="margin:0px;font-size:75%">* No sprinting</p>
<p style="margin:0px;font-size:75%">La charge actuelle inclus l'armure portée, le bouclier, les armes et l'équipement.
<p style="margin:0px;font-size:75%">* Pas de sprint</p>
</div>
</div>
</div>
@@ -1526,10 +1527,10 @@
<div class="page notes-page">
<div class="column-1of1">
<div class="section">
<h3>Cultes, Ordres & Confreries</h3>
<h3>Cultes, Ordres & Confréries</h3>
<table class="full_fixed">
<tr class="head">
<td class="cult"><h5>Cultes/Ordres/Confreries</h5></td>
<td class="cult"><h5>Cultes/Ordres/Confréries</h5></td>
<td class="cult_rank"><h5>Rang</h5></td>
<td class="cult_notes"><h5>Notes</h5></td>
</tr>
@@ -1540,36 +1541,36 @@
<td class="cult"><input class="full" type="text" name="attr_name"/></th>
<td class="cult_rank">
<select class="full" name="attr_devotionspirit_limit">
<option disabled="true">--Theist Cult--</option>
<option value="0">Lay Member</option>
<option value="ceil(@{pow}*.25)">Initiate</option>
<option disabled="true">--Culte Théiste--</option>
<option value="0">Membre Profane</option>
<option value="ceil(@{pow}*.25)">Initié</option>
<option value="ceil(@{pow}*.5)">Acolyte</option>
<option value="ceil(@{pow}*.75)">Priest</option>
<option value="@{pow}">High Priest</option>
<option disabled="true">--Animist Cult--</option>
<option value="ceil(@{cha}*.25)">Follower</option>
<option value="ceil(@{cha}*.5)">Spirit Worshipper</option>
<option value="ceil(@{cha}*.75)">Shaman</option>
<option value="@{cha}">High Shaman</option>
<option value="@{cha}">Spirt Lord</option>
<option disabled="true">--Sorcery Order--</option>
<option value="ceil(@{pow}*.75)">Prêtre</option>
<option value="@{pow}">Haut Prêtre</option>
<option disabled="true">--Culte Animiste--</option>
<option value="ceil(@{cha}*.25)">Suivant</option>
<option value="ceil(@{cha}*.5)">Adorateur Spirituel</option>
<option value="ceil(@{cha}*.75)">Chamane</option>
<option value="@{cha}">Haut Chamane</option>
<option value="@{cha}">Seigneur Des Esprits</option>
<option disabled="true">--Ordre des Sorciers--</option>
<option value="0">Novice</option>
<option value="0">Apprentice</option>
<option value="0">Adept</option>
<option value="0">Apprenti</option>
<option value="0">Adepte</option>
<option value="0">Mage</option>
<option value="0">Arch Mage</option>
<option disabled="true">--Mystical Order--</option>
<option value="0">Archimage</option>
<option disabled="true">--Ordre des Mystiques--</option>
<option value="0">Aspirant</option>
<option value="0">Student</option>
<option value="0">Étudiant</option>
<option value="0">Disciple</option>
<option value="0">Master</option>
<option value="0">Maître</option>
<option value="0">Sage</option>
<option disabled="true">--Brotherhood--</option>
<option value="0">Associate</option>
<option value="0">Apprentice</option>
<option value="0">Journeyman</option>
<option value="0">Master</option>
<option value="0">Grand Master</option>
<option disabled="true">--Confrérie--</option>
<option value="0">Associé</option>
<option value="0">Apprenti</option>
<option value="0">Compagnon</option>
<option value="0">Maître</option>
<option value="0">Grand Maître</option>
</select>
</td>
<td class="cult_notes"><input class="full" type="text" name="attr_notes"/></td>
@@ -1584,14 +1585,14 @@
<h3>Effets Actifs </h3>
<table class="full_fixed">
<tr class="head">
<td class="effect_label"><h5>Effect</h5></td>
<td class="effect_duration"><h5>Duration</h5></td>
<td class="effect_label"><h5>Effet</h5></td>
<td class="effect_duration"><h5>Durée</h5></td>
<td class="effect_magnitude"><h5>Magnitude</h5></td>
<td class="effect_intensity"><h5>Intensity</h5></td>
<td class="effect_range"><h5>Range</h5></td>
<td class="effect_targets"><h5>Targets</h5></td>
<td class="effect_intensity"><h5>Intensité</h5></td>
<td class="effect_range"><h5>Portée</h5></td>
<td class="effect_targets"><h5>Cibles</h5></td>
<td class="effect_desc"><h5>Description</h5></td>
<td class="effect_mp_cost"><h5>MP Cost</h5></td>
<td class="effect_mp_cost"><h5>Coût PM</h5></td>
</tr>
</table>
<fieldset class="repeating_activeeffects">
@@ -1614,15 +1615,15 @@
<div class="section">
<h3>Notes</h3>
<div class="column-1of3">
<h4>Communite & Famille</h4>
<h4>Communauté & Famille</h4>
<textarea class="notes" name="attr_notes_communityfamily"></textarea>
</div>
<div class="column-1of3">
<h4>Allies & Ennemis</h4>
<h4>Alliés & Ennemis</h4>
<textarea class="notes" name="attr_notes_alliesenemies"></textarea>
</div>
<div class="column-1of3">
<h4>Personnage & Autre</h4>
<h4>Personnage & Autres</h4>
<textarea class="notes" name="attr_notes_characterother"></textarea>
</div>
<br style="clear:both;"/>
@@ -1640,7 +1641,7 @@
<td></td>
</tr>
<tr>
<td>POW+CHA+<input type="text" class="value" name="attr_folk_magic_points" value="0"/>+<input type="text" class="value" name="attr_folk_magic_temp" value="0"/></td>
<td>POU+CHA+<input type="text" class="value" name="attr_folk_magic_points" value="0"/>+<input type="text" class="value" name="attr_folk_magic_temp" value="0"/></td>
<td>=</td>
<td><input type="number" class="total" name="attr_folk_magic_total" value="(@{pow}+@{cha}+@{folk_magic_points}+@{folk_magic_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_folk_magic_check" value="&{template:runequest} {{name=Folk Magic}} {{very_easy=[[@{folk_magic_total}*2]]}} {{very_easy_crit=[[ceil((@{folk_magic_total}*2)*.1)]]}} {{easy=[[ ceil(@{folk_magic_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{folk_magic_total}*1.5) *.1 ) ]]}} {{standard=[[ @{folk_magic_total} ]]}} {{standard_crit=[[ ceil( @{folk_magic_total} *.1 ) ]]}} {{hard=[[ ceil(@{folk_magic_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{folk_magic_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{folk_magic_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{folk_magic_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{folk_magic_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{folk_magic_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -1666,7 +1667,7 @@
</tr>
<tr>
<td><h4>Transe&nbsp;</h4></td>
<td>CON+POW+<input type="text" class="value" name="attr_trance_points" value="0"/>+<input type="text" class="value" name="attr_trance_temp" value="0"/></td>
<td>CON+POU+<input type="text" class="value" name="attr_trance_points" value="0"/>+<input type="text" class="value" name="attr_trance_temp" value="0"/></td>
<td>=</td>
<td><input type="number" class="total" name="attr_trance_total" value="(@{con}+@{pow}+@{trance_points}+@{trance_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_trance_check" value="&{template:runequest} {{name=Trance}} {{very_easy=[[@{trance_total}*2]]}} {{very_easy_crit=[[ceil((@{trance_total}*2)*.1)]]}} {{easy=[[ ceil(@{trance_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{trance_total}*1.5) *.1 ) ]]}} {{standard=[[ @{trance_total} ]]}} {{standard_crit=[[ ceil( @{trance_total} *.1 ) ]]}} {{hard=[[ ceil(@{trance_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{trance_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{trance_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{trance_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{trance_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{trance_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -1685,7 +1686,7 @@
</tr>
<tr>
<td><h4>Contrainte&nbsp;</h4></td>
<td>POW+CHA+<input type="text" class="value" name="attr_binding_points" value="0"/>+<input type="text" class="value" name="attr_binding_temp" value="0"/></td>
<td>POU+CHA+<input type="text" class="value" name="attr_binding_points" value="0"/>+<input type="text" class="value" name="attr_binding_temp" value="0"/></td>
<td>=</td>
<td><input type="number" class="total" name="attr_binding_total" value="(@{pow}+@{cha}+@{binding_points}+@{binding_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_binding_check" value="&{template:runequest} {{name=Binding}} {{very_easy=[[@{binding_total}*2]]}} {{very_easy_crit=[[ceil((@{binding_total}*2)*.1)]]}} {{easy=[[ ceil(@{binding_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{binding_total}*1.5) *.1 ) ]]}} {{standard=[[ @{binding_total} ]]}} {{standard_crit=[[ ceil( @{binding_total} *.1 ) ]]}} {{hard=[[ ceil(@{binding_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{binding_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{binding_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{binding_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{binding_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{binding_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -1698,24 +1699,24 @@
<tr class="head">
<td class="animism_cult"><h4>Culte</h4></td>
<td class="animism_max_spirits"><h4>Max # des Esprits</h4></td>
<td class="animism_max_spirit_pow"><h4>Max POW des Esprits</h4></td>
<td class="animism_ap" colspan="3"><h4>AP des Esprits</h4></td>
<td class="animism_max_spirit_pow"><h4>Max POU des Esprits</h4></td>
<td class="animism_ap" colspan="3"><h4>PA des Esprits</h4></td>
<td class="animism_sr"><h4>SR des Esprits</h4></td>
<td class="animism_spirit_damage" colspan="2"><h4>Degats des Esprits</h4></td>
<td class="animism_spirit_damage" colspan="2"><h4>Dégâts des Esprits</h4></td>
</tr>
<tr>
<td>
<select class="full" name="attr_animism_cult_spirit_limit">
<option value="@{repeating_cults_$0_devotionspirit_limit}">Cult #1</option>
<option value="@{repeating_cults_$1_devotionspirit_limit}">Cult #2</option>
<option value="@{repeating_cults_$2_devotionspirit_limit}">Cult #3</option>
<option value="@{repeating_cults_$3_devotionspirit_limit}">Cult #4</option>
<option value="@{repeating_cults_$4_devotionspirit_limit}">Cult #5</option>
<option value="@{repeating_cults_$5_devotionspirit_limit}">Cult #6</option>
<option value="@{repeating_cults_$6_devotionspirit_limit}">Cult #7</option>
<option value="@{repeating_cults_$7_devotionspirit_limit}">Cult #8</option>
<option value="@{repeating_cults_$8_devotionspirit_limit}">Cult #9</option>
<option value="@{repeating_cults_$9_devotionspirit_limit}">Cult #10</option>
<option value="@{repeating_cults_$0_devotionspirit_limit}">Culte #1</option>
<option value="@{repeating_cults_$1_devotionspirit_limit}">Culte #2</option>
<option value="@{repeating_cults_$2_devotionspirit_limit}">Culte #3</option>
<option value="@{repeating_cults_$3_devotionspirit_limit}">Culte #4</option>
<option value="@{repeating_cults_$4_devotionspirit_limit}">Culte #5</option>
<option value="@{repeating_cults_$5_devotionspirit_limit}">Culte #6</option>
<option value="@{repeating_cults_$6_devotionspirit_limit}">Culte #7</option>
<option value="@{repeating_cults_$7_devotionspirit_limit}">Culte #8</option>
<option value="@{repeating_cults_$8_devotionspirit_limit}">Culte #9</option>
<option value="@{repeating_cults_$9_devotionspirit_limit}">Culte #10</option>
</select>
</td>
<td><input type="number" class="value_full" name="attr_max_spirits" value="@{animism_cult_spirit_limit}" disabled="true"/></td>
@@ -1748,7 +1749,7 @@
</tr>
</table>
<span style="display:block;margin-bottom: 1%;"></span>
<h4>Esprits ou Fetiches Lies</h4>
<h4>Esprits ou Fétiches Liés</h4>
<textarea class="animism_fetishes" name="attr_animism_bound_spirits"></textarea>
</div>
</div>
@@ -1763,11 +1764,11 @@
<td><h5>=</h5></td>
<td><h5>%</h5></td>
<td></td>
<td><h4>Max Cumulative Intensity</h4></td>
<td><h4>Max Practiced Talents</h4></td>
<td><h4>Intensité Cumulative Max</h4></td>
<td><h4>Talents Pratiqués Max</h4></td>
</tr>
<tr>
<td><h4>Meditation&nbsp;</h4></td>
<td><h4>Méditation&nbsp;</h4></td>
<td>INT+CON+<input type="text" class="value" name="attr_meditation_points" value="0"/>+<input type="text" class="value" name="attr_meditation_temp" value="0"/></td>
<td>=</td>
<td><input type="number" class="total" name="attr_meditation_total" value="(@{int}+@{con}+@{meditation_points}+@{meditation_temp})" disabled="true"/></td>
@@ -1780,19 +1781,19 @@
<span style="display:block;margin-bottom: 1%;"></span>
<table class="full_fixed">
<tr class="head">
<td class="mysticism_label"><h4>Path</h4></td>
<td class="mysticism_label"><h4>Chemin</h4></td>
<td class="mysticism_calc_label"><h5>Base+Points+Bonus</h5></td>
<td class="mysticism_symbol"><h5>=</h5></td>
<td class="mysticism_total"><h5>%</h5></td>
<td class="mysticism_roll"></td>
<td class="mysticism_intensity"><h5>Max Int</h5></td>
<td class="mysticism_intensity"><h5>Intensité Max</h5></td>
<td class="mysticism_talents"><h5>Talents</h5></td>
</tr>
</table>
<table class="full_fixed">
<tr class="head">
<td class="mysticism_label"><input type="text" class="full" name="attr_mysticism1_name" /></td>
<td class="mysticism_calc">POW+CON+<input type="text" class="value" name="attr_mysticism1_points" value="0"/>+<input type="text" class="value" name="attr_mysticism1_temp" value="0"/></td>
<td class="mysticism_calc">POU+CON+<input type="text" class="value" name="attr_mysticism1_points" value="0"/>+<input type="text" class="value" name="attr_mysticism1_temp" value="0"/></td>
<td class="mysticism_symbol">=</td>
<td class="mysticism_total"><input type="number" class="total" name="attr_mysticism1_total" value="(@{pow}+@{con}+@{mysticism1_points}+@{mysticism1_temp})" disabled="true"/></td>
<td class="mysticism_roll"><button type='roll' name="roll_mysticism1_check" value="&{template:runequest} {{name=@{mysticism1_name}}} {{very_easy=[[@{mysticism1_total}*2]]}} {{very_easy_crit=[[ceil((@{mysticism1_total}*2)*.1)]]}} {{easy=[[ ceil(@{mysticism1_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{mysticism1_total}*1.5) *.1 ) ]]}} {{standard=[[ @{mysticism1_total} ]]}} {{standard_crit=[[ ceil( @{mysticism1_total} *.1 ) ]]}} {{hard=[[ ceil(@{mysticism1_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{mysticism1_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{mysticism1_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{mysticism1_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{mysticism1_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{mysticism1_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -1805,7 +1806,7 @@
<table class="full_fixed">
<tr class="head">
<td class="mysticism_label"><input type="text" class="full" name="attr_mysticism_name" /></td>
<td class="mysticism_calc">POW+CON+<input type="text" class="value" name="attr_mysticism_points" value="0"/>+<input type="text" class="value" name="attr_mysticism_temp" value="0"/></td>
<td class="mysticism_calc">POU+CON+<input type="text" class="value" name="attr_mysticism_points" value="0"/>+<input type="text" class="value" name="attr_mysticism_temp" value="0"/></td>
<td class="mysticism_symbol">=</td>
<td class="mysticism_total"><input type="number" class="total" name="attr_mysticism_total" value="(@{pow}+@{con}+@{mysticism_points}+@{mysticism_temp})" disabled="true"/></td>
<td class="mysticism_roll"><button type='roll' name="roll_mysticism_check" value="&{template:runequest} {{name=@{mysticism_name}}} {{very_easy=[[@{mysticism_total}*2]]}} {{very_easy_crit=[[ceil((@{mysticism_total}*2)*.1)]]}} {{easy=[[ ceil(@{mysticism_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{mysticism_total}*1.5) *.1 ) ]]}} {{standard=[[ @{mysticism_total} ]]}} {{standard_crit=[[ ceil( @{mysticism_total} *.1 ) ]]}} {{hard=[[ ceil(@{mysticism_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{mysticism_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{mysticism_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{mysticism_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{mysticism_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{mysticism_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -1816,14 +1817,14 @@
</table>
</fieldset>
<span style="display:block;margin-bottom: 1%;"></span>
<h4>Practiced Talents</h4>
<h4>Talents Pratiqués</h4>
<textarea class="mysticism_practiced_talents" name="attr_practiced_talents"></textarea>
</div>
</div>
<div class="page sorcery-page">
<div class="section">
<h3>Sorcelelrie</h3>
<h3>Sorcellerie</h3>
<table>
<tr class="head">
<td></td>
@@ -1831,12 +1832,12 @@
<td><h5>=</h5></td>
<td><h5>%</h5></td>
<td></td>
<td><h4>Shaping Points</h4></td>
<td><h4>Max Memorized Spells</h4></td>
<td><h4>Points de Personnalisation</h4></td>
<td><h4>Nb Max de Sorts Mémorisés</h4></td>
</tr>
<tr>
<td><h4>Shaping&nbsp;</h4></td>
<td>INT+POW+<input type="text" class="value" name="attr_shaping_points" value="0"/>+<input type="text" class="value" name="attr_shaping_temp" value="0"/></td>
<td><h4>Personnalisation&nbsp;</h4></td>
<td>INT+POU+<input type="text" class="value" name="attr_shaping_points" value="0"/>+<input type="text" class="value" name="attr_shaping_temp" value="0"/></td>
<td>=</td>
<td><input type="number" class="total" name="attr_shaping_total" value="(@{int}+@{pow}+@{shaping_points}+@{shaping_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_shaping_check" value="&{template:runequest} {{name=Shaping}} {{very_easy=[[@{shaping_total}*2]]}} {{very_easy_crit=[[ceil((@{shaping_total}*2)*.1)]]}} {{easy=[[ ceil(@{shaping_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{shaping_total}*1.5) *.1 ) ]]}} {{standard=[[ @{shaping_total} ]]}} {{standard_crit=[[ ceil( @{shaping_total} *.1 ) ]]}} {{hard=[[ ceil(@{shaping_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{shaping_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{shaping_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{shaping_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{shaping_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{shaping_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -1848,13 +1849,13 @@
<span style="display:block;margin-bottom: 1%;"></span>
<table class="full_fixed">
<tr class="head">
<td class="sorcery_label"><h4>School/Grimoire</h4></td>
<td class="sorcery_label"><h4>École/Grimoire</h4></td>
<td class="sorcery_calc_label"><h5>Base+Points+Bonus</h5></td>
<td class="sorcery_symbol"><h5>=</h5></td>
<td class="sorcery_total"><h5>%</h5></td>
<td class="sorcery_roll"></td>
<td class="sorcery_intensity"><h5>Intensity</h5></td>
<td class="sorcery_spells"><h5>Spells</h5></td>
<td class="sorcery_intensity"><h5>Intensité</h5></td>
<td class="sorcery_spells"><h5>Sorts</h5></td>
</tr>
</table>
<table class="full_fixed">
@@ -1884,14 +1885,14 @@
</table>
</fieldset>
<span style="display:block;margin-bottom: 1%;"></span>
<h4>Sorts Memorises</h4>
<h4>Sorts Memorisés</h4>
<textarea class="sorcery_memorized_spells" name="attr_memorized_sorcery_spells"></textarea>
</div>
</div>
<div class="page theism-page">
<div class="section">
<h3>Theisme</h3>
<h3>Théisme</h3>
<table>
<tr class="head">
<td></td>
@@ -1912,21 +1913,21 @@
<span style="display:block;margin-bottom: 1%;"></span>
<table class="full_fixed">
<tr class="head">
<td class="theism_label"><h4>Devotion</h4></td>
<td class="theism_label"><h4>Dévotion</h4></td>
<td class="theism_calc_label"><h5>Base+Points+Bonus</h5></td>
<td class="theism_symbol"><h5>=</h5></td>
<td class="theism_total"><h5>%</h5></td>
<td class="theism_roll"></td>
<td class="theism_intensity"><h5>Intensite</h5></td>
<td class="theism_magnitude"><h5>Magnetude</h5></td>
<td class="theism_intensity"><h5>Intensité</h5></td>
<td class="theism_magnitude"><h5>Magnétude</h5></td>
<td class="theism_cult"><h5>Culte</h5></td>
<td class="theism_pool" colspan="3"><h5>Points de Devotion</h5></td>
<td class="theism_pool" colspan="3"><h5>Points de Dévotion</h5></td>
</tr>
</table>
<table class="full_fixed">
<tr class="head">
<td class="theism_label"><input type="text" class="full" name="attr_devotion1_name" /></td>
<td class="theism_calc">POW+CHA+<input type="text" class="value" name="attr_devotion1_points" value="0"/>+<input type="text" class="value" name="attr_devotion1_temp" value="0"/></td>
<td class="theism_calc">POU+CHA+<input type="text" class="value" name="attr_devotion1_points" value="0"/>+<input type="text" class="value" name="attr_devotion1_temp" value="0"/></td>
<td class="theism_symbol">=</td>
<td class="theism_total"><input type="number" class="total" name="attr_devotion1_total" value="(@{pow}+@{cha}+@{devotion1_points}+@{devotion1_temp})" disabled="true"/></td>
<td class="theism_roll"><button type='roll' name="roll_devotion1_check" value="&{template:runequest} {{name=@{devotion1_name}}} {{very_easy=[[@{devotion1_total}*2]]}} {{very_easy_crit=[[ceil((@{devotion1_total}*2)*.1)]]}} {{easy=[[ ceil(@{devotion1_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{devotion1_total}*1.5) *.1 ) ]]}} {{standard=[[ @{devotion1_total} ]]}} {{standard_crit=[[ ceil( @{devotion1_total} *.1 ) ]]}} {{hard=[[ ceil(@{devotion1_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{devotion1_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{devotion1_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{devotion1_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{devotion1_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{devotion1_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -1956,7 +1957,7 @@
<table class="full_fixed">
<tr class="head">
<td class="theism_label"><input type="text" class="full" name="attr_devotion_name" /></td>
<td class="theism_calc">POW+CHA+<input type="text" class="value" name="attr_devotion_points" value="0"/>+<input type="text" class="value" name="attr_devotion_temp" value="0"/></td>
<td class="theism_calc">POU+CHA+<input type="text" class="value" name="attr_devotion_points" value="0"/>+<input type="text" class="value" name="attr_devotion_temp" value="0"/></td>
<td class="theism_symbol">=</td>
<td class="theism_total"><input type="number" class="total" name="attr_devotion_total" value="(@{pow}+@{cha}+@{devotion_points}+@{devotion_temp})" disabled="true"/></td>
<td class="theism_roll"><button type='roll' name="roll_devotion_check" value="&{template:runequest} {{name=@{devotion_name}}} {{very_easy=[[@{devotion_total}*2]]}} {{very_easy_crit=[[ceil((@{devotion_total}*2)*.1)]]}} {{easy=[[ ceil(@{devotion_total}*1.5) ]]}} {{easy_crit=[[ ceil( ceil(@{devotion_total}*1.5) *.1 ) ]]}} {{standard=[[ @{devotion_total} ]]}} {{standard_crit=[[ ceil( @{devotion_total} *.1 ) ]]}} {{hard=[[ ceil(@{devotion_total}*.67) ]]}} {{hard_crit=[[ ceil( ceil(@{devotion_total}*.67) *.1 ) ]]}} {{formidable=[[ ceil(@{devotion_total}*.5) ]]}} {{formidable_crit=[[ ceil( ceil(@{devotion_total}*.5) *.1 ) ]]}} {{herculean=[[ ceil(@{devotion_total}*.1) ]]}} {{herculean_crit=[[ ceil( ceil(@{devotion_total}*.1) *.1) ]]}} {{rolled=[[ 1d100 ]]}}">
@@ -2013,7 +2014,7 @@
<table>
<caption>{{name}}</caption>
<tr style="background:#DFF0D8;">
<td class="template_label">Tres Facile:</td>
<td class="template_label">Très Facile:</td>
<td class="template_value">{{rolled}}&le;{{very_easy}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
@@ -2197,7 +2198,7 @@
{{/rollGreater() rolled 95}}
</tr>
<tr style="background:#FFEBCC;">
<td class="template_label">Tres Difficile:</td>
<td class="template_label">Très Difficile:</td>
<td class="template_value">{{rolled}}&le;{{formidable}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
@@ -2243,7 +2244,7 @@
{{/rollGreater() rolled 95}}
</tr>
<tr style="background:#F2DEDE;">
<td class="template_label">Herculeen:</td>
<td class="template_label">Herculéen:</td>
<td class="template_value">{{rolled}}&le;{{herculean}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
@@ -2294,12 +2295,12 @@
<rolltemplate class="sheet-rolltemplate-runequest-weapon">
<table>
<caption>{{name}}</caption>
<tr><td class="template_label">Domage:</td><td class="template_value">{{damage}}</td></tr>
<tr><td class="template_label">Dégâts:</td><td class="template_value">{{damage}}</td></tr>
{{#size}}
<tr><td class="template_label">Taille:</td><td class="template_value">{{size}}</td></tr>
{{/size}}
{{#impale_size}}
<tr><td class="template_label">Taille d'impact:</td><td class="template_value">{{impale_size}}</td></tr>
<tr><td class="template_label">Taille d'Empalement:</td><td class="template_value">{{impale_size}}</td></tr>
{{/impale_size}}
{{#effects}}
<tr><td class="template_label">Effets:</td>:</td><td class="template_value">{{effects}}</td></tr>