updating translations
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"CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Défense patiente",
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"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"Vous pouvez dépenser 1 point ki pour utiliser l'action Esquiver via une action bonus au cours de votre tour.",
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"CLASS_FEATURE_MONK_PERFECT_SELF":"Perfection de l'être",
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"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
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"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"Lorsque vous lancez l'initiative et n'avez plus de points de ki disponibles, vous regagnez 4 points ki.",
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"CLASS_FEATURE_MONK_PURITY_OF_BODY":"Pureté du corps",
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"CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.",
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"CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall",
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"CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].",
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"CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind",
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"CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.",
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"CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind",
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"CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.",
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"CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike",
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"CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.",
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"CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body",
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"CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.",
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"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon",
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"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.",
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"CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense",
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"CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.",
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"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement",
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"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.",
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"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage",
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"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can't be frightened while you are conscious.",
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"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection",
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"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.",
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"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity",
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"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.",
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"CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Votre maîtrise du flux de ki qui vous parcourt vous immunise aux maladies et aux poisons.",
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"CLASS_FEATURE_MONK_SLOW_FALL":"Chute ralentie",
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"CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"Vous pouvez utiliser votre réaction lorsque vous tombez pour réduire les dégâts consécutifs à une chute de [[5 * @{monk_level}]].",
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"CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Déplacement aérien",
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"CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"Vous pouvez dépenser 1 point ki pour utiliser l'action Se Désengager ou l'action Foncer via une action bonus au cours de votre tour, de plus votre distance de saut est doublée pour le tour.",
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"CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Tranquillité de l'esprit",
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"CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"Vous pouvez utiliser votre action pour mettre fin à un effet qui vous affecte et vous inflige la condition charmé ou effrayé.",
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"CLASS_FEATURE_MONK_STUNNING_STRIKE":"Frappe étourdissante",
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"CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"Vous pouvez perturber le flux du ki du corps de votre adversaire. Lorsque vous touchez une autre créature lors d'une attaque au corps à corps avec une arme, vous pouvez dépenser 1 point ki pour tenter d'effectuer une frappe étourdissante. La cible doit réussir un jet de sauvegarde de Constitution sous peine d'être étourdie jusqu'à la fin de votre prochain tour.",
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"CLASS_FEATURE_MONK_TIMELESS_BODY":"Jeunesse éternelle",
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"CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Votre ki vous sustente, ce qui fait que vous ne souffrez plus des affres de la vieillesse, et vous ne pouvez plus être vieilli par magie. Vous pouvez cependant toujours mourir de vieillesse. Enfin, vous n'avez plus besoin de manger ni de boire.",
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"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Langage du soleil et de la lune",
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"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"Vous apprenez à entrer en contact avec le ki d'autres consciences, ce qui vous permet de comprendre toutes les langues parlées. De plus, toute créature qui peut comprendre un langage peut comprendre ce que vous dites.",
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"CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Défense sans armure",
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"CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Tant que vous n'êtes équipé ni d'une armure, ni d'un bouclier, votre CA est égale à 10 + votre modificateur de Dextérité + votre modificateur de Sagesse.",
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"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Déplacement sans armure",
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"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Votre vitesse augmente de 3 mètres tant que vous n'êtes équipé ni d'une armure, ni d'un bouclier. Ce bonus augmente lorsque vous atteignez certains niveaux de moine, comme indiqué sur la table du moine ci-dessus. Au niveau 9, vous gagnez la capacité de vous déplacer, durant votre tour, le long de parois verticales et à la surface des liquides sans que vous ne tombiez au cours de votre mouvement.",
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"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura de courage",
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"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"Vous et toutes créatures amicales situées à AURA_RANGE feet ou moins de vous ne pouvez être effrayés tant que vous êtes conscient.",
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"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura de protection",
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"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Si vous ou une créature alliée située à AURA_RANGE feet ou moins de vous doit effectuer un jet de sauvegarde, la créature gagne un bonus égal à [[@{charisma_mod}]] (minimum +1). Vous devez être conscient pour accorder ce bonus.",
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"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Canalisation d’énergie divine",
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"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Votre serment vous permet de canaliser de l’énergie divine qui alimente des effets magiques. Chaque canalisation divine proposée par votre serment en détaille les options d'utilisation.",
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"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch",
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"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.",
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"CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health",
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"CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.",
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"CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense",
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"CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.",
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"CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite",
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"CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
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"CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)",
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"CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.",
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"CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)",
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"CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.",
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"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite",
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"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
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"CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands",
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"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.",
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"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy",
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"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.",
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"CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses",
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"CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.",
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"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)",
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"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
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"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot",
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"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.",
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"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"Vous pouvez utiliser votre action pour mettre fin à un sort sur vous ou une créature consentante que vous touchez.",
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"CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Santé divine",
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"CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"La magie divine qui coule en vous vous immunise contre les maladies.",
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"CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Sens divins",
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"CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"Une forte présence maléfique éveille vos sens, comme une odeur nocive, et un bien puissant fait résonner dans vos oreilles une musique céleste. Par une action, vous pouvez éveiller votre conscience pour détecter de telles forces. Jusqu'à la fin de votre prochain tour, vous connaissez l’emplacement de toute créature céleste, fiélon ou mort-vivante dans un rayon de 18 mètres (60 feet) autour de vous, et qui ne se trouve pas derrière un abri total. Vous connaissez le type (céleste, fiélon ou mort-vivant) et le nombre de tous les êtres dont vous sentez la présence, mais pas leur identité (le vampire comte von Strahd Zarovich, par exemple). Dans ce même rayon, vous détectez également la présence d'un lieu ou d'un objet qui a été consacré ou profané, comme avec le sort sanctification.",
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"CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Châtiment divin",
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"CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"Quand vous touchez une créature avec une arme de corps à corps, vous pouvez utiliser n'importe quel emplacement de sort (de paladin ou autre) pour châtier cette créature et lui infliger des dégâts radiants supplémentaires. Les dégâts supplémentaires infligés sont de 2d8 pour un emplacement de sort de niveau 1, plus 1d8 supplémentaire pour chaque niveau de sort supérieur à 1, jusqu'à un maximum de 5d8. Si la créature est un mort-vivant ou un fiélon, les dégâts augmentent de 1d8.",
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"CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Attaque supplémentaire (Paladin)",
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"CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d'une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.",
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"CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Style de combat (Paladin)",
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"CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l'une des options suivantes. Vous ne pouvez pas prendre une option de style de combat plus d'une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArme à deux mains\nLorsque vous obtenez 1 ou 2 à un dé de dégâts lors d'une attaque que vous effectuez avec une arme de corps à corps que vous tenez avec vos deux mains, vous pouvez relancer le dé et obligatoirement prendre le nouveau résultat, même si celui-ci est un 1 ou un 2. L'arme doit avoir la propriété à deux mains ou polyvalente pour octroyer cet avantage.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.\n\nProtection\nQuand une créature que vous pouvez voir attaque une cible autre que vous-même et qui se trouve à 1,50 mètre ou moins de vous, vous pouvez utiliser votre réaction pour imposer un désavantage à son jet d'attaque. Vous devez pour cela porter un bouclier.",
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"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Châtiment divin amélioré",
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"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"Vous êtes tellement imprégné de vertus que toutes vos armes de corps à corps portent la puissance divine en elles. Lorsque vous touchez avec une arme de corps à corps, la créature cible subit 1d8 dégâts radiants supplémentaires. Cette capacité se cumule avec le Châtiment divin.",
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"CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Imposition des mains",
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"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Votre toucher béni peut guérir les blessures. Au prix d’une action, vous pouvez toucher une créature pour soigner autant de points de vie que vous dépenser de points.\nVous pouvez également dépenser 5 points de vie de votre réserve pour guérir la cible d'une maladie ou neutraliser un poison qui l'affecte. Vous pouvez soigner plusieurs maladies et neutraliser plusieurs poisons avec une seule imposition des mains en dépensant les points de vie séparément pour chacun d’entre eux.\nL’imposition des mains n’a aucun effet sur les morts-vivants ou les créatures artificielles.",
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"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Ennemi juré",
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"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"À partir du niveau 1, vous avez des compétences significatives pour pister, chasser et même communiquer avec un certain type d'ennemi que l'on rencontre communément dans la nature. Choisissez un type d'ennemi juré : bêtes, fées, créatures monstrueuses, humanoïdes ou morts-vivants. Vous obtenez un bonus de +2 aux dégâts d'attaques avec une arme contre les créatures du type choisi. De plus, vous avez l'avantage aux jets de Sagesse (Survie) pour pister vos ennemis favoris, ainsi qu'aux jets d'Intelligence pour obtenir des renseignements sur ceux-ci. Quand vous obtenez cette capacité, vous apprenez également une langue de votre choix, normalement celle qui est parlée par vos ennemis favoris, même si vous êtes libre de choisir celle que vous voulez.",
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"CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Sens sauvages",
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"CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"Vous gagnez un sens surnaturel qui vous aide à combattre les créatures que vous ne pouvez pas voir. Lorsque vous attaquez une créature que vous ne pouvez pas voir, votre incapacité à voir ne vous impose pas un désavantage à vos jets d'attaque contre elle.\nVous êtes également au courant de l'emplacement d'une créature invisible dans un rayon de 9 mètres (30 feet) autour de vous, à condition que la créature ne se soit pas cachée vis-à-vis de vous et que vous ne soyez pas aveuglé ou assourdi.",
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"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Style de combat (Rôdeur UA)",
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"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l'une des options suivantes. Vous ne pouvez pas prendre une option de Style de combat plus d'une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 à l'attaque avec une arme à distance.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.",
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"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Déplacement fluide",
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"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"Vous pouvez utiliser l'action Foncer en tant qu'action bonus à votre tour.",
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"CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer",
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"CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
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"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy",
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@@ -343,44 +343,44 @@
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"CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind",
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"CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
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"CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack",
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"CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.",
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"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck",
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"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
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"CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves' Cant",
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"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
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"CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge",
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"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you",
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"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.",
|
||||
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration",
|
||||
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.",
|
||||
"CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points",
|
||||
"CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.",
|
||||
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"Vous savez comment trouver et exploiter subtilement la distraction d'un ennemi. Une fois par tour, vous pouvez infliger des dégâts supplémentaires à une créature que vous réussissez à toucher si vous avez l'avantage au jet d'attaque. L'attaque doit utiliser une arme de finesse ou une arme à distance. Vous n'avez pas besoin d'avoir l'avantage au jet d'attaque si un autre ennemi de la cible est à 1,50 mètre ou moins de celle-ci, que cet ennemi n'est pas incapable d'agir, et que vous n'avez pas un désavantage au jet d'attaque.",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Coup de chance",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"Vous avez un talent surnaturel pour réussir quand vous en avez besoin. Si votre attaque échoue contre une cible à portée, vous pouvez transformer l'échec en succès. Ou bien si vous échouez à un jet de caractéristique, vous pouvez traiter le résultat du d20 comme un 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT":"Jargon des voleurs",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"Au cours de votre formation de roublard, vous avez appris le jargon des voleurs, un mélange secret de dialecte, de jargon et de codes, qui vous permet de cacher des messages dans une conversation apparemment normale. Seule une autre créature qui connaît le jargon des voleurs comprend ces messages. Il faut quatre fois plus de temps pour transmettre un tel message qu'il ne le faudrait pour transmettre la même idée clairement.\nEn outre, vous comprenez un ensemble de signes et de symboles secrets utilisés pour transmettre des messages courts et simples, comme pour indiquer qu'une zone est dangereuse ou qu'elle fait partie du territoire d'une guilde des voleurs, qu'un butin est à proximité, ou que les gens d'une région sont des proies faciles ou qu'ils fourniront une maison sûre pour des voleurs en fuite.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Esquive instinctive",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"Quand un attaquant que vous pouvez voir vous touche avec une attaque, vous pouvez utiliser votre réaction pour réduire de moitié les dégâts de l'attaque contre vous.",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexibilité des sorts",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Création d'emplacements de sorts. Vous pouvez transformer des points de sorcellerie inutilisés en un emplacement de sort par une action bonus à votre tour. La table ci-dessous indique le coût pour créer un emplacement de sort d'un niveau donné. Vous ne pouvez pas créer d’emplacements de sorts d'un niveau supérieur à 5.\n\nNiveau d'emplacement de sort\tCoût en points de sorcellerie\n 1e 2\n 2e 3\n 3e 5\n 4e 6\n 5e 7\nConvertir un emplacement de sort en points de sorcellerie. Par une action bonus à votre tour, vous pouvez dépenser un emplacement de sort et gagner un nombre de points de sorcellerie égal au niveau d'emplacement.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC":"Métamagie",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Sort prudent",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"Lorsque vous lancez un sort qui force les autres créatures à faire un jet de sauvegarde, vous pouvez libérer de cette obligation du sort certaines de ces créatures. Pour ce faire, dépensez 1 point de sorcellerie et choisissez un nombre de créatures égal à [[@{charisma_mod}]] (minimum 1 créature). Une créature choisie réussie automatiquement sur son jet de sauvegarde contre le sort.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Sort distant",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"Quand vous lancez un sort qui a une portée de 1,50 mètre ou plus, vous pouvez dépenser 1 point de sorcellerie pour doubler la portée du sort. Si le sort a une portée de contact, vous pouvez dépenser 1 point de sorcellerie pour faire passer sa portée à 9 mètres.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Sort puissant",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"Lorsque vous jetez les dégâts pour un sort, vous pouvez dépenser 1 point de sorcellerie pour relancer un nombre de dés de dégâts égal à [[@{charisma_mod}]] (minimum 1). Vous devez forcément utiliser les nouveaux dégâts. Vous pouvez utiliser Sort puissant même si vous avez déjà utilisé une option différente de métamagie lors du lancer de ce sort.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Sort étendu",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"Lorsque vous lancez un sort qui a une durée de 1 minute ou plus, vous pouvez dépenser 1 point de sorcellerie pour doubler sa durée (maximum 24 heures).",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Sort intense",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"Lorsque vous lancez un sort qui oblige une créature à faire un jet de sauvegarde pour résister à ses effets, vous pouvez dépenser 3 points de sorcellerie pour donner à une cible du sort un désavantage à son premier jet de sauvegarde contre le sort.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Sort accéléré",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"Lorsque vous lancez un sort qui a un temps d'incantation de 1 action, vous pouvez dépenser 2 points de sorcellerie pour changer le temps d'incantation à 1 action bonus pour lancer ce sort.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Sort subtil",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"Lorsque vous lancez un sort, vous pouvez dépenser 1 point de sorcellerie pour le lancer sans composantes somatiques ou verbales.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"Vous gagnez la possibilité d’altérer vos sorts en fonction de vos besoins. Vous gagnez deux des options de métamagie suivantes de votre choix. Vous en gagnez une autre aux niveaux 10 et 17. Sauf indication contraire, vous ne pouvez utiliser sur un sort qu'une seule option de métamagie lorsque vous le lancez.\nSort prudent, Sort distant, Sort puissant, Sort étendu, Sort intense, Sort accéléré, Sort subtil, Sort jumeau.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Sort jumeau",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"Quand vous jetez un sort qui vise seulement une seule créature et n'a pas de portée personnelle, vous pouvez dépenser un nombre de points de sorcellerie égal au niveau du sort pour viser une deuxième créature dans la portée avec le même sort (1 point de sorcellerie si le sort est un sort mineur).\nCette capacité ne peut affecter que des sorts qui sont incapable de cibler plus d'une créature au niveau lancé. Par exemple, projectile magique et rayon ardent ne peuvent bénéficier de cette capacité, mais rayon de givre et orbe chromatique peuvent.",
|
||||
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Restauration",
|
||||
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"Vous regagnez 4 points de sorcellerie dépensés chaque fois que vous terminez un repos court.",
|
||||
"CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Points de sorcellerie",
|
||||
"CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"Vos points de sorcellerie sont utiliser pour alimenter vos capacités de métamagie.\nVous pouvez également utiliser des points de sorcellerie pour gagner des emplacements de sort additionnels, ou sacrifier des emplacements pour gagner des points de sorcellerie.",
|
||||
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations",
|
||||
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
|
||||
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master",
|
||||
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.",
|
||||
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum",
|
||||
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
|
||||
"CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon",
|
||||
"CLASS_FEATURE_WARLOCK_PACT_BOON":"Faveur de pacte",
|
||||
"CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome",
|
||||
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery",
|
||||
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
|
||||
@@ -549,17 +549,17 @@
|
||||
"GARGANTUAN":"Gargantuan",
|
||||
"GENDER":"Sexe",
|
||||
"GENERATE_SKILLS":"Générer",
|
||||
"GLOBAL_ATTACK_BONUS":"global attack bonus",
|
||||
"GLOBAL_ATTACK_BONUS":"bonus global d’attaque",
|
||||
"GLOBAL_CHECK_BONUS":"global check bonus",
|
||||
"GLOBAL_DAMAGE_BONUS":"global damage bonus",
|
||||
"GLOBAL_MELEE_ATTACK_BONUS":"global melee attack bonus",
|
||||
"GLOBAL_DAMAGE_BONUS":"bonus global de dégâts",
|
||||
"GLOBAL_MELEE_ATTACK_BONUS":"bonus global d’attaque au corps à corps",
|
||||
"GLOBAL_MELEE_DAMAGE_BONUS":"global melee damage bonus",
|
||||
"GLOBAL_RANGED_ATTACK_BONUS":"global ranged attack bonus",
|
||||
"GLOBAL_RANGED_ATTACK_BONUS":"bonus global d’attaque à distance",
|
||||
"GLOBAL_RANGED_DAMAGE_BONUS":"global ranged damage bonus",
|
||||
"GLOBAL_SAVING_THROW_BONUS":"global saving throw bonus",
|
||||
"GLOBAL_SPELL_ATTACK_BONUS":"global spell attack bonus",
|
||||
"GLOBAL_SPELL_DAMAGE_BONUS":"global spell damage bonus",
|
||||
"GLOBAL_SPELL_HEAL_BONUS":"global spell heal bonus",
|
||||
"GLOBAL_SAVING_THROW_BONUS":"bonus global aux jets de sauvegardes",
|
||||
"GLOBAL_SPELL_ATTACK_BONUS":"bonus global des sorts",
|
||||
"GLOBAL_SPELL_DAMAGE_BONUS":"bonus global de dégât des sorts",
|
||||
"GLOBAL_SPELL_HEAL_BONUS":"bonus global de soin des sorts",
|
||||
"GOLD_PIECES":"Pièces d'or",
|
||||
"GRAPPLED":"Agrippé",
|
||||
"HAIR":"Cheveux",
|
||||
@@ -587,7 +587,7 @@
|
||||
"HIDE_INFO_SAVING_THROW_DC":"Masquer DD de sauvegarde",
|
||||
"HIDE_INFO_SAVING_THROW_FAILURE":"Masquer échec au jet de sauvegarde",
|
||||
"HIDE_INFO_SAVING_THROW_SUCCESS":"Masquer succes au jet de sauvegarde",
|
||||
"HIDE_INFO_TARGET_AC":"Hide target AC",
|
||||
"HIDE_INFO_TARGET_AC":"Masquer la CA de la cible",
|
||||
"HIGHER_LEVEL":"Niveau Sup",
|
||||
"HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount",
|
||||
"HISTORY":"Histoire",
|
||||
@@ -627,7 +627,7 @@
|
||||
"INSTANTANEOUS_OR_1_HOUR":"Instantané ou 1 heure",
|
||||
"INT":"Int",
|
||||
"INTELLIGENCE":"Intelligence",
|
||||
"INTELLIGENCE_SAVING_THROW":"Intelligence saving throw",
|
||||
"INTELLIGENCE_SAVING_THROW":"Jet de sauvegarde d'Intelligence",
|
||||
"INTIMIDATION":"Intimidation",
|
||||
"INVESTIGATION":"Investigation",
|
||||
"INVISIBLE":"Invisible",
|
||||
@@ -661,9 +661,9 @@
|
||||
"MEDIUM_ARMOR":"Armure Intermédiaire",
|
||||
"MEDIUM_ARMOR_MAX_DEX":"Bonus dex max<br>(armure intermédaire)",
|
||||
"MELEE":"Mêlée",
|
||||
"MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack",
|
||||
"MELEE_SPELL_ATTACK":"Melee Spell Attack",
|
||||
"MELEE_WEAPON_ATTACK":"Melee Weapon Attack",
|
||||
"MELEE_OR_RANGED_WEAPON_ATTACK":"Attaque au corps à corps ou à distance avec une arme",
|
||||
"MELEE_SPELL_ATTACK":"Attaque au corps à corps avec un sort",
|
||||
"MELEE_WEAPON_ATTACK":"Attaque au corps à corps avec une arme",
|
||||
"METERS":"Mètres",
|
||||
"METERS_ABBREVIATION":"m.",
|
||||
"MISC":"Autre",
|
||||
@@ -743,10 +743,10 @@
|
||||
"RADIANT":"radiant",
|
||||
"RANGE":"Portée",
|
||||
"RANGED":"Tir",
|
||||
"RANGED_SPELL_ATTACK":"Ranged Spell Attack",
|
||||
"RANGED_WEAPON_ATTACK":"Ranged Weapon Attack",
|
||||
"RANGED_SPELL_ATTACK":"Attaque à distance avec un sort",
|
||||
"RANGED_WEAPON_ATTACK":"Attaque à distance avec une arme",
|
||||
"RANGER":"Rôdeur",
|
||||
"RANGERUA":"Ranger UA (2016)",
|
||||
"RANGERUA":"Rôdeur UA (2016)",
|
||||
"REACH":"Allonge",
|
||||
"REACTION":"Réaction",
|
||||
"REACTIONS":"Réactions",
|
||||
@@ -794,7 +794,7 @@
|
||||
"SAVING_THROW":"Jet de sauv",
|
||||
"SAVING_THROWS":"Jets de sauvegarde",
|
||||
"SAVING_THROWS_QUERY":"Jets de sauvegarde (popup)",
|
||||
"SAVING_THROW_BONUS":"saving throw bonus",
|
||||
"SAVING_THROW_BONUS":"bonus aux jets de sauvegardes",
|
||||
"SAVING_THROW_DC":"DD jet de sauv",
|
||||
"SECOND_DAMAGE":"Second damage",
|
||||
"SENSES":"Sens",
|
||||
@@ -815,7 +815,7 @@
|
||||
"SIZE":"Catégorie de taille",
|
||||
"SKILL":"Compétence",
|
||||
"SKILLS":"Compétences",
|
||||
"SKILL_SHEET_SETTING":"– Sheet setting",
|
||||
"SKILL_SHEET_SETTING":"– Paramètres",
|
||||
"SKIN":"Peau",
|
||||
"SLASHING":"tranchant",
|
||||
"SLEIGHTOFHAND":"Escamotage",
|
||||
|
||||
@@ -139,8 +139,8 @@
|
||||
"senses":"感官",
|
||||
"langs":"語言",
|
||||
"challenge":"挑戰等級",
|
||||
"npc-trait-name-place":"False Appearance.",
|
||||
"npc-trait-desc-place":"If the dragon fails...",
|
||||
"npc-trait-name-place":"偽裝",
|
||||
"npc-trait-desc-place":"如果龍失敗了......",
|
||||
"actions":"動作",
|
||||
"adv":"優勢",
|
||||
"norm":"正常",
|
||||
@@ -152,18 +152,18 @@
|
||||
"ranged":"遠程",
|
||||
"range-reach:-u":"射程/觸及:",
|
||||
"range-reach-place":"5尺",
|
||||
"to-hit:-u":"TO HIT:",
|
||||
"to-hit:-u":"命中:",
|
||||
"target:-u":"目標:",
|
||||
"target:":"目標:",
|
||||
"to-hit-place":"One target",
|
||||
"on-hit:-u":"ON HIT:",
|
||||
"to-hit-place":"單一目標",
|
||||
"on-hit:-u":"命中:",
|
||||
"on-hit-place":"揮砍",
|
||||
"on-hit2:-u":"ON HIT 2:",
|
||||
"on-hit2:-u":"命中2:",
|
||||
"on-hit-2-place":"火焰",
|
||||
"hit:":"Hit: ",
|
||||
"hit:":"命中: ",
|
||||
"reactions":"反應",
|
||||
"npc-repeating-name-place":"Parry.",
|
||||
"npc-repeating-desc-place":"The creature adds 2 to its AC against...",
|
||||
"npc-repeating-name-place":"格檔",
|
||||
"npc-repeating-desc-place":"此生物在對抗.. 時增加2點AC",
|
||||
"spells":"法術",
|
||||
"prep-u":"準備",
|
||||
"school:-u":"學派:",
|
||||
@@ -321,7 +321,7 @@
|
||||
"item-name-u":"物品名稱",
|
||||
"equipped-u":"裝備著",
|
||||
"use-as-resource-u":"作為消耗品使用",
|
||||
"prop:-u":"PROP:",
|
||||
"prop:-u":"屬性:",
|
||||
"mods:-u":"調整值:",
|
||||
"total-weight-u":"總重量",
|
||||
"immobile-u":"IMMOBILE",
|
||||
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -40,6 +40,7 @@
|
||||
"silentmoveag":"Déplacement silecencieux (Ag)",
|
||||
"swims":"Natation (F)",
|
||||
"weapontrainings":"Formation aux armes",
|
||||
"weapontraining":"Formation",
|
||||
"talentsandntraits":"Talents et Traits",
|
||||
"characteristics":"Caractéristiques",
|
||||
"weaponskillws":"Capacité de combat (CC)",
|
||||
@@ -111,7 +112,6 @@
|
||||
"totalxpspent":"Total XP dépensé",
|
||||
"advancementtaken:":"Améliorations choisies :",
|
||||
"othernotes:":"Autres Notes :",
|
||||
"weapontraining":"Formation",
|
||||
"result":"Résultat",
|
||||
"rollcharism":"Jet : Charisme",
|
||||
"rollawareness":"Jet : Vigilance",
|
||||
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"Hair Colour",
|
||||
"eyecolor":"Eye Colour",
|
||||
"handedness":"Handedness",
|
||||
"basicskills":"Basic Skills",
|
||||
"skillname":"Skill Name",
|
||||
"awarenessper":"Awareness (Per)",
|
||||
"barterfel":"Barter (Fel)",
|
||||
"carouset":"Carouse (T)",
|
||||
"charmfel":"Charm (Fel)",
|
||||
"climbs":"Climb (S)",
|
||||
"command":"Command (Fel)",
|
||||
"concealmentag":"Concealment (Ag)",
|
||||
"contortionistag":"Contortionist (Ag)",
|
||||
"deceivefel":"Deceive (Fel)",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"Silent Move (Ag)",
|
||||
"swims":"Swim (S)",
|
||||
"weapontrainings":"Weapon Trainings",
|
||||
"weapontraining":"Weapon Training",
|
||||
"talentsandntraits":"Talents & Traits",
|
||||
"characteristics":"Characteristics",
|
||||
"weaponskillws":"Weapon Skill (WS)",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"XP to spend",
|
||||
"totalxpspent":"Total XP spent",
|
||||
"advancementtaken:":"Advancements Taken:",
|
||||
"othernotes:":"Other Notes:"
|
||||
"othernotes:":"Other Notes:",
|
||||
"result":"Result",
|
||||
"rollcharism":"Roll : Charm",
|
||||
"rollawareness":"Roll : Awareness",
|
||||
"rollbarter":"Roll : Barter",
|
||||
"rollcarouse":"Roll : Carouse",
|
||||
"rollclimb":"Roll : Climb",
|
||||
"rollcommand":"Roll : Command",
|
||||
"rollconcealment":"Roll : Concealment",
|
||||
"rollcontortionist":"Roll : Contortionist",
|
||||
"rolldeceive":"Roll : Deceive",
|
||||
"rolldisguise":"Roll : Diguise",
|
||||
"rolldodge":"Roll : Dodge",
|
||||
"rollevaluate":"Roll : Evaluate",
|
||||
"rollgamble":"Roll : Gamble",
|
||||
"rollinquiry":"Roll : Inquiry",
|
||||
"rollintimidate":"Roll : Intimidate",
|
||||
"rolllogic":"Roll : Logic",
|
||||
"rollscrutiny":"Roll : Scrutiny",
|
||||
"rollsearch":"Roll : Search",
|
||||
"rollsilentmove":"Roll : Silent Move",
|
||||
"rollswim":"Roll : Swim",
|
||||
"rollws":"Roll : Weapons Skill",
|
||||
"rollbs":"Roll : Ballistic Skill",
|
||||
"rollf":"Roll : Strength",
|
||||
"rollt":"Roll : Toughness",
|
||||
"rollag":"Roll : Agility",
|
||||
"rollint":"Roll : Intelligence",
|
||||
"rollper":"Roll : Perception",
|
||||
"rollwp":"Roll : Willpower",
|
||||
"rollfel":"Roll : Fellowship",
|
||||
"rollspeaklow":"Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:":"Psy Power Result:",
|
||||
"threshold:":"Threshold:",
|
||||
"tohit":"to Hit",
|
||||
"target:":"Target :",
|
||||
"success:":"Success :",
|
||||
"failure:":"Failure :",
|
||||
"degreesofsuccess":"degrees of success",
|
||||
"degreesoffailure":"degrees of failure"
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"skills-list":"crwdns42066:0crwdne42066:0",
|
||||
"skills-list":"crwdns42647:0crwdne42647:0",
|
||||
"charactername":"crwdns42067:0crwdne42067:0",
|
||||
"playername":"crwdns42068:0crwdne42068:0",
|
||||
"homeworld":"crwdns42069:0crwdne42069:0",
|
||||
@@ -17,12 +17,14 @@
|
||||
"haircolor":"crwdns42081:0crwdne42081:0",
|
||||
"eyecolor":"crwdns42082:0crwdne42082:0",
|
||||
"handedness":"crwdns42083:0crwdne42083:0",
|
||||
"basicskills":"crwdns42648:0crwdne42648:0",
|
||||
"skillname":"crwdns42084:0crwdne42084:0",
|
||||
"awarenessper":"crwdns42085:0crwdne42085:0",
|
||||
"barterfel":"crwdns42086:0crwdne42086:0",
|
||||
"carouset":"crwdns42087:0crwdne42087:0",
|
||||
"charmfel":"crwdns42088:0crwdne42088:0",
|
||||
"climbs":"crwdns42089:0crwdne42089:0",
|
||||
"command":"crwdns42649:0crwdne42649:0",
|
||||
"concealmentag":"crwdns42090:0crwdne42090:0",
|
||||
"contortionistag":"crwdns42091:0crwdne42091:0",
|
||||
"deceivefel":"crwdns42092:0crwdne42092:0",
|
||||
@@ -38,6 +40,7 @@
|
||||
"silentmoveag":"crwdns42102:0crwdne42102:0",
|
||||
"swims":"crwdns42103:0crwdne42103:0",
|
||||
"weapontrainings":"crwdns42104:0crwdne42104:0",
|
||||
"weapontraining":"crwdns42650:0crwdne42650:0",
|
||||
"talentsandntraits":"crwdns42105:0crwdne42105:0",
|
||||
"characteristics":"crwdns42106:0crwdne42106:0",
|
||||
"weaponskillws":"crwdns42107:0crwdne42107:0",
|
||||
@@ -108,5 +111,44 @@
|
||||
"xptospend":"crwdns42172:0crwdne42172:0",
|
||||
"totalxpspent":"crwdns42173:0crwdne42173:0",
|
||||
"advancementtaken:":"crwdns42174:0crwdne42174:0",
|
||||
"othernotes:":"crwdns42175:0crwdne42175:0"
|
||||
"othernotes:":"crwdns42175:0crwdne42175:0",
|
||||
"result":"crwdns42651:0crwdne42651:0",
|
||||
"rollcharism":"crwdns42652:0crwdne42652:0",
|
||||
"rollawareness":"crwdns42653:0crwdne42653:0",
|
||||
"rollbarter":"crwdns42654:0crwdne42654:0",
|
||||
"rollcarouse":"crwdns42655:0crwdne42655:0",
|
||||
"rollclimb":"crwdns42656:0crwdne42656:0",
|
||||
"rollcommand":"crwdns42657:0crwdne42657:0",
|
||||
"rollconcealment":"crwdns42658:0crwdne42658:0",
|
||||
"rollcontortionist":"crwdns42659:0crwdne42659:0",
|
||||
"rolldeceive":"crwdns42660:0crwdne42660:0",
|
||||
"rolldisguise":"crwdns42661:0crwdne42661:0",
|
||||
"rolldodge":"crwdns42662:0crwdne42662:0",
|
||||
"rollevaluate":"crwdns42663:0crwdne42663:0",
|
||||
"rollgamble":"crwdns42664:0crwdne42664:0",
|
||||
"rollinquiry":"crwdns42665:0crwdne42665:0",
|
||||
"rollintimidate":"crwdns42666:0crwdne42666:0",
|
||||
"rolllogic":"crwdns42667:0crwdne42667:0",
|
||||
"rollscrutiny":"crwdns42668:0crwdne42668:0",
|
||||
"rollsearch":"crwdns42669:0crwdne42669:0",
|
||||
"rollsilentmove":"crwdns42670:0crwdne42670:0",
|
||||
"rollswim":"crwdns42671:0crwdne42671:0",
|
||||
"rollws":"crwdns42672:0crwdne42672:0",
|
||||
"rollbs":"crwdns42673:0crwdne42673:0",
|
||||
"rollf":"crwdns42674:0crwdne42674:0",
|
||||
"rollt":"crwdns42675:0crwdne42675:0",
|
||||
"rollag":"crwdns42676:0crwdne42676:0",
|
||||
"rollint":"crwdns42677:0crwdne42677:0",
|
||||
"rollper":"crwdns42678:0crwdne42678:0",
|
||||
"rollwp":"crwdns42679:0crwdne42679:0",
|
||||
"rollfel":"crwdns42680:0crwdne42680:0",
|
||||
"rollspeaklow":"crwdns42681:0crwdne42681:0",
|
||||
"resultpsy:":"crwdns42682:0crwdne42682:0",
|
||||
"threshold:":"crwdns42683:0crwdne42683:0",
|
||||
"tohit":"crwdns42684:0crwdne42684:0",
|
||||
"target:":"crwdns42685:0crwdne42685:0",
|
||||
"success:":"crwdns42686:0crwdne42686:0",
|
||||
"failure:":"crwdns42687:0crwdne42687:0",
|
||||
"degreesofsuccess":"crwdns42688:0crwdne42688:0",
|
||||
"degreesoffailure":"crwdns42689:0crwdne42689:0"
|
||||
}
|
||||
@@ -45,12 +45,12 @@
|
||||
"buff-wisdom-based-skills-title":"基於感知的技能的加值",
|
||||
"buff-charisma-based-skills-title":"基於魅力的技能的加值",
|
||||
"combat-maneuver-bonus-only-abbrv":"CMB",
|
||||
"strength-calculation-skills-abbrv":"Str skills calc",
|
||||
"dexterity-calculation-skills-abbrv":"Dex skills calc",
|
||||
"constitution-calculation-skills-abbrv":"Con skills calc",
|
||||
"intelligence-calculation-skills-abbrv":"Int skills calc",
|
||||
"wisdom-calculation-skills-abbrv":"Wis skills calc",
|
||||
"charisma-calculation-skills-abbrv":"Cha skills calc",
|
||||
"strength-calculation-skills-abbrv":"力量技能 計算式",
|
||||
"dexterity-calculation-skills-abbrv":"敏捷技能 計算式",
|
||||
"constitution-calculation-skills-abbrv":"體質技能 計算式",
|
||||
"intelligence-calculation-skills-abbrv":"智力技能 計算式",
|
||||
"wisdom-calculation-skills-abbrv":"感知技能 計算式",
|
||||
"charisma-calculation-skills-abbrv":"魅力技能 計算式",
|
||||
"buff-armor-title":"護甲AC的加值",
|
||||
"buff-shield-title":"盾牌AC的加值",
|
||||
"buff-natural-title":"天防AC的加值",
|
||||
@@ -80,16 +80,16 @@
|
||||
"skill-checks-calculation-abbrv":"技能檢定 計算式",
|
||||
"ability-checks-calculation-abbrv":"屬性檢定 計算式",
|
||||
"new-buffs":"New Buffs (BETA):",
|
||||
"strength-skills-abbrv":"STR skills",
|
||||
"dexterity-skills-abbrv":"DEX skills",
|
||||
"constitution-skills-abbrv":"CON skills",
|
||||
"intelligence-skills-abbrv":"INT skills",
|
||||
"wisdom-skills-abbrv":"WIS skills",
|
||||
"charisma-skills-abbrv":"CHA skills",
|
||||
"strength-skills-abbrv":"力量技能",
|
||||
"dexterity-skills-abbrv":"敏捷技能",
|
||||
"constitution-skills-abbrv":"體質技能",
|
||||
"intelligence-skills-abbrv":"智力技能",
|
||||
"wisdom-skills-abbrv":"感知技能",
|
||||
"charisma-skills-abbrv":"魅力技能",
|
||||
"natural-abbrv":"天防AC",
|
||||
"flat-footed-abbrv":"FF AC",
|
||||
"flat-footed-abbrv":"措手不及AC",
|
||||
"initiative-abbrv":"先攻",
|
||||
"skill-checks":"Skill Checks",
|
||||
"skill-checks":"技能檢定",
|
||||
"damage-ranged-abbrv":"遠程傷害",
|
||||
"damage-melee-abbrv":"近戰傷害",
|
||||
"skill-checks-abbrv":"技能檢定",
|
||||
@@ -97,10 +97,10 @@
|
||||
"spell-tracking":"Spell Tracking",
|
||||
"extra-damage-condition":"雙持時的額外傷害情況: 耙抓、撕裂、雙武器撕裂等等",
|
||||
"rake-rend-etc":"情況 - 耙抓、撕裂等等",
|
||||
"number-extra-attacks":"# O.H. Atks",
|
||||
"number-extra-attacks":"# 副手次數",
|
||||
"number-extra-attacks-title":"副手的攻擊次數: 1=雙武器格鬥,2=精通雙武器格鬥,3=高等雙武器格鬥",
|
||||
"all-saves-macro":"All Saves Macro",
|
||||
"all-saves-macro-title":"@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
|
||||
"all-saves-macro":"所有豁免的巨集",
|
||||
"all-saves-macro-title":"@{all_saves-macro} | 只影響防禦選單按鈕中的所有豁免",
|
||||
"dual-wield":"雙持",
|
||||
"dual-wield-beta":"雙持武器(測試版)",
|
||||
"use-dual-wield-beta":" 使用雙持武器(測試版)",
|
||||
@@ -115,7 +115,7 @@
|
||||
"offhand-penalty":"Off Pen",
|
||||
"offhand-penalty-abbrv":"副手減值",
|
||||
"offhand-damage-multiplier-abbrv":"副手傷害倍率",
|
||||
"offhand-damage-multiplier":"Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
|
||||
"offhand-damage-multiplier":"副手(或任何使用副手造成傷害的能力) 的力量傷害倍率。例如1/2為預設,1為具有雙切專長。",
|
||||
"improved":"Improved",
|
||||
"tahoma":"Tahoma",
|
||||
"lucida":"Lucida Sans",
|
||||
@@ -429,7 +429,7 @@
|
||||
"charisma":"魅力",
|
||||
"charisma-abbrv":"魅力",
|
||||
"charisma-abbrv-default":"•魅力",
|
||||
"charisma-calculation-abbrv":"CHA Calc",
|
||||
"charisma-calculation-abbrv":"魅力技能 計算式",
|
||||
"charisma-penalized":"魅力減值",
|
||||
"charisma-penalized-title":"Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
|
||||
"check":"檢定",
|
||||
@@ -624,7 +624,7 @@
|
||||
"damage":"傷害",
|
||||
"damage-abbrv":"傷害",
|
||||
"damage-ability":"傷害屬性",
|
||||
"damage-calculation-abbrv":"Melee Dmg Calc",
|
||||
"damage-calculation-abbrv":"近戰傷害 計算式",
|
||||
"damage-dice-affected-by-size":"傷害骰會受體型變化影響",
|
||||
"damage-macro-desc":"傷害巨集,必須使用括號。",
|
||||
"damage-modifier-abbrv":"傷害修正",
|
||||
@@ -672,7 +672,7 @@
|
||||
"deity":"信仰",
|
||||
"delete-all-rows-are-you-sure":" Deletes ALL rows, are you sure?",
|
||||
"delete-attack":"Delete Attacks",
|
||||
"delete-buff":"Delete Buffs",
|
||||
"delete-buff":"刪除Buffs",
|
||||
"delete-ability":"Delete Abilities",
|
||||
"delete-class-feature":"Delete Orig Class Features",
|
||||
"delete-item":"Delete Items",
|
||||
@@ -974,7 +974,7 @@
|
||||
"include-spell-info":"在法術擲骰中包含哪些額外資訊?",
|
||||
"include-third-attack":"包含第三次攻擊?",
|
||||
"update-hp-when-max-changes":" 當最大HP改變時,也更新當前HP",
|
||||
"update-hp-when-max-changes-title":"When max hp changes, updates current hit points by same amount",
|
||||
"update-hp-when-max-changes-title":"當最大hp改變時,以同樣的量更新當前生命值",
|
||||
"influence":"Influence",
|
||||
"inherent-abbrv":"內在",
|
||||
"inherent-bonus":"內在加值",
|
||||
@@ -1026,7 +1026,7 @@
|
||||
"known-or-special":"Known / Specialties",
|
||||
"languages":"語言",
|
||||
"legs":"腳",
|
||||
"legs-title":"How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
|
||||
"legs-title":"角色有多少隻腳會影響到負重能力。如果使用四足負重請勾選。",
|
||||
"level":"等級",
|
||||
"level-0-spells":"Level 0 Spells",
|
||||
"level-1-ordinal":"1級",
|
||||
@@ -1103,7 +1103,7 @@
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-attack-notes":"近戰攻擊註記",
|
||||
"melee-attack-notes-place":"在這輸入有關條件近戰攻擊加值的註記",
|
||||
"melee-calculation":"Melee Atk Calc",
|
||||
"melee-calculation":"近戰攻擊 計算式",
|
||||
"melee-image":" Melee Image",
|
||||
"melee-notes":" 近戰註記",
|
||||
"melee2":"替代近戰",
|
||||
@@ -1205,7 +1205,7 @@
|
||||
"nonlethal":"非致命傷害",
|
||||
"nonlethal-damage":"非致命傷害",
|
||||
"nonlethal-damage-title":"玩家可在此調整受到的非致命傷害。當角色受到的非致命傷害大於等於當前HP時會陷入恍惚,欄位外框會以黃色顯示。",
|
||||
"normal-size":"Normal Size",
|
||||
"normal-size":"正常大小",
|
||||
"not-applicable":"NA",
|
||||
"not-applicable-abbrv":"N/A",
|
||||
"not-applicable-abbrv-default":"•N/A",
|
||||
@@ -1789,7 +1789,7 @@
|
||||
"uses-spell-points":" 使用魔力值系統(Spell Points)",
|
||||
"uses-spells-migrated":"Uses Spells flag",
|
||||
"uses-spells-title":"角色擁有法術",
|
||||
"uses-spell-points-title":"Character uses spell points",
|
||||
"uses-spell-points-title":"角色使用魔力值",
|
||||
"v1":"Post v1",
|
||||
"value":"價值",
|
||||
"value-abbrv":"數值",
|
||||
|
||||
Reference in New Issue
Block a user