New translations translation.json (Turkish)
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@@ -38,6 +38,7 @@
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"AConcealableWeapon": "A concealable weapon",
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"AConcealableWeaponItemDescription": "Discretion, thy name is valor. You have a weapon you can carry nearly anywhere without detection.",
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"ACouncilSecretary": "A council secretary",
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"ACoupleOfDrakes": "A couple of drakes",
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"ACourtlyFavor": "A courtly favor",
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"ACourtlyFavorItemDescription": "Some recognizable token, symbolizing the affection of a specific noble of the court.",
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"Action": "Action",
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@@ -326,6 +327,7 @@
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"CoterieXPTrigger1": "You contended with challenges above your current station.",
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"CoterieXPTrigger2": "You bolstered your coterie's reputation or developed a new one.",
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"CoterieXPTrigger3": "You expressed the goals, drives, inner conflict, or essential nature of the Coterie.",
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"CourtOfBlades": "Court of blades",
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"CouthBond1": "__ and I used to run together back in the good old days. Look at us now!",
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"CouthBond2": "This isn't my world. I look to __ when I need advice.",
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"CouthBond3": "I've got dirt on __, and they know it.",
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@@ -496,6 +498,7 @@
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"InTheKnowUpgradeDescription": "The coterie gains an informant who is incredibly knowledgeable in one subject. What is it?",
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"InTheKnowUpgradeName": "In the know",
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"Ishana": "Ishana",
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"IsPublishedBy": "is published by",
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"Italics": "Italics",
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"ItemName": "Item name",
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"Items": "Items",
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@@ -617,7 +620,7 @@
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"PlaybookAbility_BloodyButUnbowedName": "Bloody but unbowed",
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"PlaybookAbility_CallTheTargetDescription": "Yopu suffer no tier disadvantage when you engage in ranged comabt.",
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"PlaybookAbility_CallTheTargetName": "Call the target",
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"PlaybookAbility_CodeDuelloDescription": "Your challenges carry the weight of your House. When you deliver a challenge for formal combat, your enemy cannot refuse. Take an addition xp trigger: Did you answer a challege to your honor?",
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"PlaybookAbility_CodeDuelloDescription": "Your challenges carry the weight of your House. When you deliver a challenge for formal combat, your enemy cannot refuse. Take an additional xp trigger: Did you answer a challege to your honor?",
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"PlaybookAbility_CodeDuelloName": "Code Duello",
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"PlaybookAbility_DontMakeMeCarryYouDescription": "Aid another to ignore level 3 harm. Through yelling abuse or gentle reassurances, you rally a coterie member, allowing them to ignore all non-fatal harm and harm penalties, as long as you are with them.",
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"PlaybookAbility_DontMakeMeCarryYouName": "Don't make me carry you",
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@@ -724,6 +727,7 @@
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"QuestionableContactsUpgradeName": "Questionable contacts",
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"Reach": "Reach",
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"RedCrow": "Red Crow",
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"ReportSheetIssues": "Report Sheet Issues",
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"Reputations": "Reputations",
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"Reset": "Reset",
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"ResistanceDescription": "Resistance description",
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@@ -888,6 +892,7 @@
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"UniversalItemsList": "Universal items list",
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"UniversalUpgrades": "Universal upgrades",
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"UpgradeName": "Upgrade name",
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"Version": "Version",
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"VigilantUpgradeDescription": "The coterie gains access to detailed maps of old smugglers tunnels and catacombs. You know every avenue of entry into the city, and how best to defend them.",
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"VigilantUpgradeName": "Vigilant",
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"Vincenzo": "Vincenzo",
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