New translations translation.json (Korean)
This commit is contained in:
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-34
@@ -1,5 +1,5 @@
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{
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"sheet-roll-modifier-option": "Roll Modifier Option",
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"sheet-roll-modifier-option": "Roll Modifier Legacy",
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"sheet-roll-modifier-option-desc": "캐릭터 시트에서 주사위 아이콘을 눌렀을 때 사용할 수정치 옵션을 고릅니다.",
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"sheet-chat-roll-display-option": "Chat Roll Display",
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"sheet-chat-roll-dislpay-option-desc": "굴림 결과가 채팅창에 어떻게 보일지 선택합니다. 롤템플릿이 작동하지 않기 때문에 <b>개인 기능 실력 <em>해제</em></b>는 개인에게만 보이는 것이 기본으로 설정되어있습니다.",
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@@ -39,7 +39,7 @@
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"sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
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"sheet-style-option": "시트 스타일",
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"sheet-style-desc": "캐릭터 시트 스타일을 선택합니다.",
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"roll-modifiers-heading": "판정 수정치",
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"roll-modifiers-heading": "Roll Modifiers Toolbox",
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"total-roll-modifier-label": "총 수정치",
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"shock-label": "쇼크",
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"max-skill-9-label": "Max skill of 9",
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@@ -68,6 +68,8 @@
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"aiming-bonus-tooltip": "Each turn <b>after</b> the initial aim, you get an additional bonus. See B364",
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"abbreviation-rate-of-fire-label": "연사율",
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"rate-of-fire-tooltip": "Rate of Fire<br>The maximum number of shots that can be fired in <br>one turn (by a regular person).<br>The minimum number of shots is 1.<br><br><strong>!</strong>: minimum RoF is 1/4 of the maximum, rounded up.<br><strong>mxn</strong>: fires the first number of shots, which each then<br>split into the second number (eg. shotguns)<br><strong>Jet</strong>: shoots a continuous stream of fluid. See page 106.",
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"shots-fired-label": "Fired",
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"shots-fired-tooltip": "Shots Fired<br>The number of shots fired in a single round. This should not exceed the <b>RoF</b> for the weapon.",
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"scope-label": "조준경",
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"scope-bonus-tooltip": "Each turn <b>after</b> the initial aim, you get an additional bonus up to the scope's bonus.<br>Fixed scopes, aim at least as many turns as the scope's bonus.<br>See B412",
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"vehicle-targeting-label": "차량 조준기",
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@@ -171,10 +173,10 @@
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"ranged-move-attack-label": "Move/Attack: -2 or Bulk",
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"ranged-move-attack-tooltip": "이동 중 장거리 무기 공격을 하면, <b>조준</b>이 불가능하고 기존의 조준 보너스를 모두 잃습니다. 명중 굴림에 -2 또는 덩치 패널티 중 더 낮은 쪽을 사용합니다. 이동: 제한 없음, 장애물 피하기에 -2. 능동방어: 피하기 또는 막기. 기본 p.365-366 참조",
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"bulk-label": "덩치",
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"ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1",
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"ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365",
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"ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire",
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"ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire <b>RoF 5+</b>, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365",
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"ranged-all-out-attack-determined-label": "All-Out Determined: +1",
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"ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365",
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"ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire",
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"ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire <b>RoF 5+</b>, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365",
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"other-actions-title": "다른 액션",
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"braced-label": "받침: +1",
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"braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.<br>Firearm/crossbow must rest on a sandbag, low wall, car, etc.<br>One-handed firearm is braced if using two hands.<br>Two-handed is braced if you're prone and using a bipod. See B364.",
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@@ -204,9 +206,9 @@
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"failed-control-roll-tooltip": "지난 턴 차량/동물 조종 판정이 실패했습니다. 실패 차이만큼의 페널티를 받습니다. 기본 p.548 참조",
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"over-under-mount-label": "위/아래 사격: -6",
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"over-under-mount-tooltip": "몸을 노출시키고 차량이나 동물의 옆에 매달려 그 위나 아래로 사격하는 경우 명중 굴림에 -6의 페널티를 받습니다.",
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"vehicle-dodged-label": "Vehicle Dodged Last Turn: -2",
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"vehicle-dodged-label": "Vehicle Dodged: -2",
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"vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're <b>not</b> the operator.",
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"air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4",
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"air-vehicle-dodged-label": "Air Vehicle Dodged: -4",
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"normal-defense-label": "일반 방어",
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"normal-defense-tooltip": "일반적인 능동방어입니다.",
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"all-out-defense-increased-label": "전력방어: +2",
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@@ -221,7 +223,7 @@
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"defense-kneeling-label": "무릎 꿇음/앉음: -2",
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"defense-kneeling-tooltip": "무릎을 꿇거나 앉은 상태라면 방어에 -2 페널티를 받습니다. 기본 p.549 참조",
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"attackers-action-title": "Attacker's Action",
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"attack-from-behind-label": "Attack From Behind <i>Peripheral</i>: -2",
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"attack-from-behind-label": "From Behind <i>Peripheral</i>: -2",
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"attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391",
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"runaround-attack-label": "Runaround Attack: -2",
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"runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391",
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@@ -234,7 +236,7 @@
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"general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.",
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"retreating-dodge-label": "Retreating Dodge: +3",
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"retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
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"retreating-block-parry-label": "Retreating Block/Parry: +1",
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"retreating-block-parry-label": "Retreat Block/Parry: +1",
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"retreating-block-parry-tooltip": "공격자에게서 1m내지 <b>한걸음</b> 만큼 물러나며 막기나 받아내기를 합니다. 기본 p.377 참조",
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"retreating-parry-label": "후퇴 받아내기: +3",
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"retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.<br>Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
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@@ -245,8 +247,8 @@
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"acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375",
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"dodge-drop-label": "Dodge & Drop: +3",
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"dodge-drop-tooltip": "Only against <b>ranged attacks</b>, drop to the ground and become prone.<br>Any cover you get does <i>not</i> count against the initial attack.<br><b>NOTE:</b> Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377",
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"feverish-defense-label": "Feverish Defense (1 FP): +2",
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"feverish-defense-tooltip": "Spend <b>1 FP</b> to increase active defense by 2.",
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"feverish-defense-label": "Feverish Def (1 FP): +2",
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"feverish-defense-tooltip": "Feverish Defense. Spend <b>1 FP</b> to increase active defense by 2.",
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"offhand-parry-label": "Off-Hand Parry: -2",
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"offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549",
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"number-of-parries-label": "# of Parries",
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@@ -257,7 +259,7 @@
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"defense-improvised-weapon-tooltip": "<b>NOTE:</b> <i>Dungeon Fantasy:</i> if parrying with an improvised weapon, apply a penalty. See DF Exploits-37",
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"situation-title": "상황",
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"defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to <b>Dodge</b>. See B548",
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"against-deceptive-attack-label": "Against Deceptive Attack",
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"against-deceptive-attack-label": "VS Deceptive Attack",
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"against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369",
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"feint-attack-label": "Feint Attack",
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"feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365",
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@@ -266,9 +268,9 @@
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"hidden-weapon-label": "Hidden Weapon: -2",
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"defense-hidden-weapon-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58",
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"defenders-equipment-label": "Defender's Equipment",
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"parrying-knife-label": "Parrying with Knife/Dagger: -1",
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"parrying-knife-label": "Parry with Knife/Dagger: -1",
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"parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548<br><b>Suggestion:</b> Add the modifier to your defense skill instead of using checkbox.",
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"parrying-kusari-label": "Parrying with Kusari/Whip: -2",
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"parrying-kusari-label": "Parry with Kusari/Whip: -2",
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"parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548<br><b>Suggestion:</b> Add the modifier to your defense skill instead of using checkbox.",
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"unarmed-parry-label": "Unarmed Parry: -3",
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"unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548",
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@@ -285,7 +287,7 @@
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"block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.",
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"parry-thrown-weapon-label": "Parry thrown weapon: -1",
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"parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549",
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"parry-thrown-small-weapon-label": "Parry thrown small weapon: -2",
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"parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2",
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"parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549",
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"trident-dodge-label": "Trident: -1 Dodge",
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"trident-dodge-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. -1 to dodge a trident. See DF Exploits-97",
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@@ -437,7 +439,7 @@
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"attribute-will": "의지력",
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"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
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"attribute-fright": "공포",
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"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
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"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br />Combat Reflexes Modifier: <span name=\"attr_combat_reflexes_fear_check_mod\"></span><br />Stress and Derangement Modifier: <span name=\"attr_stress_derangement_fright_check_penalty\"></span><br /><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
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"abbreviation-threshold": "한계치",
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"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
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"fright-check-label": "공포 판정",
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@@ -456,7 +458,7 @@
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"abbreviation-enhanced": "고속",
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"attribute-enhanced-ground-move-tooltip": "Enhanced ground move. <br>10pts per half level. Can use up|down arrow keys<br>Level: <span name=\"attr_enhanced_ground_move_multiple\" value=\"0\"></span>",
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"attribute-dodge": "피하기",
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"attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified: <span name=\"attr_dodge_base\" value=\"0\"></span><br>Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
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"attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified: <span name=\"attr_dodge_base\" value=\"0\"></span><br>Combat Reflexes Modifier: <span name=\"attr_combat_reflexes_dodge_mod\"></span><br />Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
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"abbreviation-lifting-strength": "기중 ST",
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"attribute-lifting-strength-tooltip": "Lifting Strength (B65)<br>Based on Strength <span name=\"attr_lifting_points_per_level\"></span> pts/level<br>Unmodified: <input class=\"sheet-inline\" type=\"number\" name=\"attr_lift_st_base\" readonly=\"readonly\">",
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"attribute-lift": "기중력",
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@@ -605,23 +607,31 @@
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"spent-label": "사용",
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"unspent-label": "미사용",
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"gca-format-label": "GCA4 Format",
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"gca-format-tooltip": "GURPS Character Assistant (GCA4) Format<br>To change to GCS or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format<br>To change to GCA5, GCS or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"gca5-format-label": "GCA5 Format",
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"gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format<br>To change to GCA4, GCS or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"gcs-format-label": "GCS 포맷",
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"gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format<br>To change to GCA4 or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format<br>To change to GCA5, GCA4 or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"detailed-format-label": "상세 포맷",
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"detailed-format-tooltip": "To change to GCA4 or GCS go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"race-label": "종족",
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"race-point-summary-tooltip": "종족 장단점의 포인트 총합입니다.",
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"points-summary-for-attributes-tooltip": "\nCP 총합 계산: <br>\nST, DX, IQ, HT,<br>\nHP, FP, Energy Reserve One, Two, and Three,<br>\n지각력, 시각, 청각, 후각, 촉각,<br>\n의지력, 공포, 의식, 죽음,<br>\n속력, 이동력, 기중 ST, 타격 ST,<br>\n비행, 공중 이동력, 고속 공중 이동, 초도약",
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"points-summary-for-attributes-tooltip": "Point Summary for the following attributes with <b style='color:blue;'>positive</b> values:<br>ST, DX, IQ, HT,<br>HP, FP, Energy Reserve One, Two, and Three,<br>Per, Vision, Hearing, Smell, Touch,<br>Will, Fright, Unconsciousness, Death,<br>Speed, Move, Lift ST, Striking ST,<br>Flying, Air Move, Enhanced Air Move, Super Jump",
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"abbreviation-languages-label": "Lang.",
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"point-summary-for-languages-tooltip": "Languages Point Summary",
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"abbreviation-advantages-label": "장점",
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"gca-point-summary-for-advantages-tooltip": "\nCP 총합 계산: <br>\n언어, TL, 문화 친숙,<br>\n장점, 종족 특성.\t\t\t",
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"gcs-point-summary-for-advantages-tooltip": "\nCP 총합 계산: <br>\n언어, TL, 문화 친숙,<br>\n장점, 미점.\t\t\t\t",
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"detailed-point-summary-for-advantages-tooltip": "\nCP 총합 계산: <br>\n언어, TL, 문화 친숙,<br>\n장점.\t\t\t\n\t\t\t\t\t\t\t",
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"gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with <b style='color:blue;'>positive</b> values:<br>Languages, Tech Level, Cultural Familiarities,<br>Advantages, and Racial traits.",
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"gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with <b style='color:blue;'>positive</b> values:<br>Tech Level, Advantages, and Racial traits.",
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"gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with <b style='color:blue;'>positive</b> values: <br>Languages, Tech Level, Cultural Familiarities,<br>Advantages, and Perks.",
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"detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with <b style='color:blue;'>positive</b> values:<br>Languages, Tech Level, Cultural Familiarities,<br>and Advantages.",
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"perks-label": "미점",
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"abbreviation-disadvantages-label": "단점",
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"point-summary-for-disadvantages-tooltip": "단점 CP 총합",
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"point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a <b style='color:red;'>negative</b> value, <b style='color:blue;'>including</b> attributes with negative values, negative language value, and negative tech level value.",
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"point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a <b style='color:red;'>negative</b> value, <b style='color:blue;'>including</b> attributes with negative values, and negative tech level value.<br />Language points with a <b style='color:red;'>negative</b> value are <b>NOT</b> included.",
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"point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, <b style='color:blue;'>including</b> attributes with negative values, negative language value, and negative tech level value.<br />Racial templates with a <b style='color:red;'>negative</b> value are <b>NOT</b> included.",
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"quirks-label": "버릇",
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"skills-label": "기능",
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"skill-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Toolbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
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"abbreviation-techniques-label": "테크닉",
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"point-summary-techniques-tooltip": "테크닉",
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"abbreviation-techniques-revised-label": "테크닉(개정)",
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@@ -642,6 +652,7 @@
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"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
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"campaign-technology-level-label": "Campaign Tech Level",
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"your-technology-level-label": "Your Tech Level",
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"abbreviation-cultural-familiarity": "Culture",
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"cultural-familiarities-label": "문화 친숙",
|
||||
"cultural-familiarities-tooltip": "When dealing with an <i>unfamiliar</i> culture, you may suffer <b style=\"color:red;\">-3</b> to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).",
|
||||
"cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)",
|
||||
@@ -709,15 +720,17 @@
|
||||
"background-history-label": "배경 이야기 & 기타",
|
||||
"training-label": "훈련",
|
||||
"training-tooltip": "\n훈련 규칙은 ‘학습을 통한 발전’ P292.<br>\n에서 찾을 수 있습니다<br>\n더 자세한 규칙은 Social Enginering<br>\n: Back to School. 에서 찾을 수 있습니다.\n\t\t\t\t\t\t\t",
|
||||
"activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the <b>Roll Modifier</b> dialog box goto the <b>Sheet Options</b> tab and check off the tools you would like to user under <b>Skill Modifier Tools</b> section.",
|
||||
"abbreviation-technology-level-label": "TL",
|
||||
"skill-level-label": "실력",
|
||||
"abbreviation-attribute-label": "특성치",
|
||||
"skill-attribute-tooltip": "If the <b>10</b> was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen <i>Character Creation App</i> to see if the attribute exists on Roll20.",
|
||||
"abbreviation-difficulty-label": "난이도",
|
||||
"skill-difficulty-tooltip": "Difficulty of Skill<br />WC = Wildcard Skill. (B175)",
|
||||
"skill-modifier-tooltip": "\n수정치는 기능 실력에 적용됩니다.<br>\n양수와 음수 모두 입력할 수 있습니다.<br>\n재능 수정치, 다른 기능이나 테크닉,<br>\n장비, 미점에 따른 디폴트를 포함합니다.\n\t\t\t\t\t\t\t",
|
||||
"modifier-label": "수정치:$[[3]] ",
|
||||
"modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.<br>Use the pencil/paper icon to select modifiers.<br><b>NOTE:</b> Changing the modifier or check status of <i>Max skill of 9</i> will clear modifiers used by dialog box.",
|
||||
"modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.<br /><b>Suggestion: </b> Use this modifier instead of the popup window when clicking the roll button.<br />You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to <br /><b>Options</b> -> <b>Skill Modifier Options</b> and select <b>No Modifier Prompt</b>.",
|
||||
"final-modifier-label": "Final Modifier",
|
||||
"final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.",
|
||||
"select-skill-modifiers-button": "기능 수정치 선택",
|
||||
"apply-encumbrance-tooltip": "하중 페널티를 적용합니다.",
|
||||
"link-to-label": "Link To",
|
||||
@@ -756,6 +769,7 @@
|
||||
"abbreviation-maximum-label": "최대",
|
||||
"cost-label": "에너지",
|
||||
"techniques-revised-label": "테크닉(개정본)",
|
||||
"techniques-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Toolbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
|
||||
"base-level-label": "주기능",
|
||||
"base-skill-level-tooltip": "\n테크닉의 기본 실력입니다.<br>\n보통은 주 기능 실력에 기반합니다.<br>\n기본 p.229 테크닉 참조\n\t\t\t\t\t\t\t",
|
||||
"abbreviation-default-label": "디폴트",
|
||||
@@ -810,7 +824,8 @@
|
||||
"layer-4-label": "Layer 4",
|
||||
"armor-layor4-tooltip": "Layer 4 <i>(Outer most)</i> is also good for force shields, magic DR, etc.",
|
||||
"summary-label": "총합",
|
||||
"armor-summary-tooltip": "This sums up each layer, from layer 1 <i>(inner)</i> to layer 4 <i>(outer)</i>.<br>* = flexible armor.<br><b>Alert: </b> Only <b>one</b> layer per row may have split armor.",
|
||||
"roll-modifier-summary-label": "Modifier Summary",
|
||||
"armor-summary-tooltip": "This sums up each layer, from layer 1 <i>(inner)</i> to layer 4 <i>(outer)</i>.<br>* = flexible armor.<br><b>Alert: </b> Only <b>one</b> layer per row may have split armor.<br /><b>Warning:</b> If you enter your own content, it will be overwritten if you change values for any of the layers.",
|
||||
"abbreviation-defense-bonus-label": "DB",
|
||||
"defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374<br><b>Shield/Cloak:</b> Used against attacks from front or from your shield side. Can't be used against firearms <b>unless</b> you're using the <i>Damage to Shields</i> option.<br><b>Shield Spell:</b> Protects from <i>frontal</i> attacks and is cumulative with a normal shield.",
|
||||
"abbreviation-damage-label": "파괴력",
|
||||
@@ -829,6 +844,7 @@
|
||||
"damage-resistance-tooltip": "\n<strong>로우 테크</strong>에서 #/#는<br>\n대개 모든 공격 유형 / 특정 공격 유형으로 표기됩니다.<br>\n예시: 3/2 때리기*는 모든 공격에는 DR 3을 적용하고<br>\n때리기 유형에는 DR 2를 적용합니다. 별표는 옷의 유연성을 나타냅니다.<br>\n(기본 p.379).<br>\n<strong>하이 테크와 울트라 테크</strong>에서 #/#는<br>\n특정 공격 유형/다른 모든 공격 유형으로 표기됩니다.<br>\n예시: 5뚫기, 때리기/2는 뚫기와 때리기 유형 피해에 5 DR을 적용하고<br>\n그 외 공격에는 DR 2를 적용합니다.\t\t\t\t\t\t\t",
|
||||
"user-created-label": "플레이어 고유",
|
||||
"active-defenses-label": "능동방어",
|
||||
"active-defense-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Tollbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
|
||||
"rules-as-written-label": "Rules As Written",
|
||||
"active-defense-type-tooltip": "\n유형을 변경하면 능동방어의 성공/실패 노트에도<br>\n똑같이 적용됩니다.<br>\n받아내기, 피하기, 막기에는 기본 노트가 있으며<br>\n이는 옵션 페이지에서 변경할 수 있습니다.<br>\n<b>참고</b> 유형을 변경하면 기존에 입력했던 노트가<br>\n전부 지워집니다.\n\t\t\t\t\t\t\t",
|
||||
"abbreviation-information-label": "정보",
|
||||
@@ -891,6 +907,7 @@
|
||||
"select-token-tooltip": "If on, you must select your character token <b>before</b> clicking the Roll button. The token name will show in the roll results.<br /><b>Note</b> This option is most useful when writing your own Roll20 API code.",
|
||||
"target-token-tooltip": "Click the button to turn on <b>target a token</b> before the skill roll.<br>The token name will appear in the results.",
|
||||
"melee-attacks-label": "근거리 공격",
|
||||
"melee-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Toolbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
@@ -936,6 +953,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-attack-tooltip": "Please use either the <b>Range Calculator</b> or the <b>Roll Modifiers</b> dialog tool to enter at least the range of the attack.",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "사거리",
|
||||
"range-tooltip": "사거리입니다. 기본 p.269 참조.",
|
||||
@@ -1013,6 +1031,7 @@
|
||||
"falling-label": "추락",
|
||||
"hard-label": "Hard",
|
||||
"hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431",
|
||||
"falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430",
|
||||
"collision-label": "충돌",
|
||||
"demolition-label": "폭발",
|
||||
"select-label": "선택",
|
||||
@@ -1054,15 +1073,16 @@
|
||||
"magery-power-investiture-bonus-label": "마법 재능/초상능력 보너스 단계:",
|
||||
"cencentration-penalty-label": "집중 페널티",
|
||||
"spell-label": "주문",
|
||||
"spell-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Toolbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
|
||||
"spell-skill-level-tooltip": "주문 기능 실력",
|
||||
"spell-difficulty-tooltip": "난이도",
|
||||
"spell-difficulty-tooltip": "Difficulty Level.<br /><b>Note:</b> <i>T/H</i> stands for Technique/Hard, which is used by ritual magic spells.<br /><b>Suggestion:</b> If using <i>T/H</i> set the points to zero, use mod to get the correct spell level,<br />then place the actual spell on the <b>Techniques</b> table.",
|
||||
"spell-skill-level-modifier-tooltip": "기능 실력에 적용되는 수정치입니다.<br>음수나 양수를 기입할 수 있습니다.<br>재능, 다른 기능이나 테크닉의 디폴트, 장비,<br>미점에서 오는 수정치를 모두 포함합니다.<br>",
|
||||
"points-tooltip": "CP",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "집중",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "저항",
|
||||
"spell-resisted-by-tooltip": "저항",
|
||||
"spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a <b>critical success</b> automatically wins. See B241/M13 and the Rule of 16, B349.",
|
||||
"duration-label": "지속 시간",
|
||||
"spell-duration-tooltip": "\n\t\t\t\t\t\t\t\t주문의 지속 시간\n\t\t\t\t\t\t\t",
|
||||
"spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\t주문 시전에 필요한 에너지 비용.\n\t\t\t\t\t\t\t",
|
||||
@@ -1122,8 +1142,10 @@
|
||||
"show-revised-label": "Show Revised",
|
||||
"show-revised-tooltip": "Show the revised techniques table.",
|
||||
"point-summary-layout-label": "포인트 총합 레이아웃",
|
||||
"abbreviation-gurps-character-assistant5-label": "GCA5",
|
||||
"abbreviation-gurps-character-assistant-label": "GCA4",
|
||||
"gurps-character-assistant-tooltip": "GURPS Character Assistant",
|
||||
"gurps-character-assistant-tooltip": "GURPS Character Assistant 4.",
|
||||
"gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.",
|
||||
"abbreviation-gurps-character-sheet-label": "GCS",
|
||||
"gurps-character-sheet-tooltip": "GURPS Character Sheet.",
|
||||
"detailed-label": "상세",
|
||||
@@ -1162,7 +1184,8 @@
|
||||
"sheet-style-purple-option": "Purple",
|
||||
"sheet-style-fabric-option": "Fabric",
|
||||
"sheet-style-classic-white-option": "Classic White",
|
||||
"falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431",
|
||||
"falling-damage-notes-label": "Falling Damage Notes B430-431",
|
||||
"collision-damage-notes-label": "Collision Damage Notes B430-431",
|
||||
"demolition-damage-notes-label": "폭발 피해 노트",
|
||||
"fragmentation-skill-notes-label": "파편 실력 노트",
|
||||
"fragmentation-damage-notes-label": "파편 피해 노트",
|
||||
@@ -1199,6 +1222,7 @@
|
||||
"target-label": "목표 실력",
|
||||
"rolltemplate-warning-less-than-three-description": "<b>WARNING:</b> You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)",
|
||||
"rolltemplate-tool-modifiers-label": "Tool Modifiers",
|
||||
"defense-modifiers-label": "Predefined Defense Modifiers",
|
||||
"maneuver-label": "Maneuver",
|
||||
"all-out-attack-label": "All-Out Attack",
|
||||
"alert-label": "Alert",
|
||||
@@ -1225,5 +1249,17 @@
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
"reference-label-tooltip": "Book abbreviation and page reference.",
|
||||
"modifier-abbreviation-label": "Mod",
|
||||
"language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.",
|
||||
"language-talent-label": "Language Talent",
|
||||
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
|
||||
"tips-label": "Tips",
|
||||
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
|
||||
"attribute-stress": "Stress",
|
||||
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
|
||||
"abbreviation-derangement": "Derange",
|
||||
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
|
||||
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
|
||||
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!"
|
||||
}
|
||||
Reference in New Issue
Block a user