Fixed bug where 0-level wasn't showing melee bonus to hit/dmg

This commit is contained in:
amandasearle
2017-07-13 18:46:14 -05:00
parent 451dfaccbb
commit 4e0164c1da
3 changed files with 11 additions and 8 deletions
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<!-- Dungeon Crawl Classics: Tabbed Character Sheet -->
<!-- Version 1.0 -->
<!-- Version 1.1 -->
<div class="sheet-overall-wrapper">
@@ -16,7 +16,7 @@
<div class="sheet-col-1-4 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Character Name" name="attr_character_name"><br/>Character Name</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" placeholder="Race" name="attr_race"><br/>Race</div>
<div class="sheet-col-1-8 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-margin-top"><p class="sheet-last-updated">Sheet last updated<br/>10 July 2017</p></div>
<div class="sheet-col-1-8 sheet-center sheet-margin-top"><p class="sheet-last-updated">Sheet last updated<br/>13 July 2017</p></div>
</div>
</div>
@@ -7728,7 +7728,7 @@
<!-- BEGIN MELEE weapon repeating row -->
<fieldset class="repeating_meleeweaponzero">
<div class="sheet-row">
<div class="sheet-col-1-12 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckStartingMod}" name="attr_zeroWeaponLuckyRollZero"></div>
<div class="sheet-col-1-12 sheet-checkbox-row" title="Check the box if you have the Lucky Roll for 0-level Starting weapon"><input type="checkbox" value="@{luckStartingMod}" name="attr_zeroWeaponLuckyRoll"></div>
<div class="sheet-col-2-11"><input type="text" name="attr_meleeWeaponNameZero"></div>
<div class="sheet-col-3-23" title="How is the weapon being wielded">
@@ -7757,9 +7757,9 @@
<div class="sheet-col-1-12" title="Your critical threat range goes up, if your dice on the dice chain goes up.">
<select name="attr_meleeCritThreatZero">
<option value="d30">30</option>
<option value="24">24</option>
<option value="20" selected="selected">20</option>
<option value="30">d30</option>
<option value="24">d24</option>
<option value="20" selected="selected">d20</option>
</select>
</div>
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This is a DCC sheet that uses tabs and Roll Templates. It also includes a 0-level sheet, and a Monster sheet. It is the same style sheet as the Mutant Crawl Classics (MCC) sheet.
## Current Version
1.0
1.1
### Changelog
#### 1.1
* Fixed bug where 0-level to hit and damage bonus' weren't showing up due to a misnamed variable
#### 1.0
* Uploading current sheet to Roll20 (again :)
* There is a pared down 0-level Player sheet
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"authors": "Amanda the Amazon",
"roll20userid": "565956",
"preview": "DCC_Tabbed_Sheet.png",
"instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes. Will eventually include a custom class area.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 1.0"
"instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes. Will eventually include a custom class area.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 1.1"
}