Scum & Villainy: Revert item_0 changes
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+15
-15
@@ -111,7 +111,7 @@
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<span>Number of stress boxes</span></div>
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<div class="sheet-col50 sheet-setting-character"><input type="checkbox" name="attr_setting_extra_trauma" value="1" class="sheet-checkbox"/><span></span><span>Show an extra trauma box</span></div>
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<div class="sheet-col50 sheet-setting-character sheet-setting-ship"><input type="checkbox" name="attr_setting_extra_xp" value="1" class="sheet-checkbox"/><span></span><span>Show an extra xp condition</span></div>
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<div class="sheet-col100 sheet-setting-character"><input type="checkbox" class="sheet-checkbox" name="attr_setting_showitem0" value="1"/><span></span><span>Show special item with optional second box</span></div>
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<div class="sheet-col100 sheet-setting-character"><input type="checkbox" class="sheet-checkbox" name="attr_setting_showitem_0" value="1"/><span></span><span>Show special item with optional second box</span></div>
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<div class="sheet-col100 sheet-setting-character"><input type="checkbox" class="sheet-checkbox" name="attr_setting_specialarmor2" value="1"/><span></span><span>Show another special armor checkbox</span></div>
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<div class="sheet-col100 sheet-settings-load sheet-setting-character">
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<span>Resistance bonus:</span>
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@@ -430,14 +430,14 @@
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<div class="sheet-itemholder sheet-white-repcontrol sheet-items">
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<!-- PLAYBOOK ITEMS -->
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<div class="sheet-playbookitems">
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<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_showitem0" value="1">
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<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_showitem_0" value="1">
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<div class="sheet-item sheet-itembold">
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<input class="sheet-checkbox" type="checkbox" name="attr_item0_check1" value="1"/><span></span>
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<input class="sheet-checkbox" type="checkbox" name="attr_item_0_check1" value="1"/><span></span>
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<div class="sheet-auto-expand sheet-itemname">
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<span name="attr_item0_name"></span>
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<textarea spellcheck="false" name="attr_item0_name" placeholder="A fine item (or pair)"></textarea>
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<span name="attr_item_0_name"></span>
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<textarea spellcheck="false" name="attr_item_0_name" placeholder="A fine item (or pair)"></textarea>
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</div>
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<input class="sheet-checkbox" type="checkbox" name="attr_item0_check2" value="1"/><span></span>
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<input class="sheet-checkbox" type="checkbox" name="attr_item_0_check2" value="1"/><span></span>
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</div>
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<fieldset class="repeating_playbookitem">
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<input class="sheet-hidden sheet-boxes-chosen" type="checkbox" name="attr_boxes_chosen" value="1"/>
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@@ -1834,9 +1834,9 @@
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ability0_name: 'Serendipitous',
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ability0_description: 'Your crew starts with +1 gambit when the pool resets.',
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friend_adjective: '"Friends"',
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item0_name: 'Fine Sidearm (or Pair)',
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item_0_name: 'Fine Sidearm (or Pair)',
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playbook_description: 'scrappy survivor\nwith more luck \nthan brains',
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setting_showitem0: '1',
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setting_showitem_0: '1',
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skulk: '1',
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sway: '2',
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xp_condition: 'You addressed a tough challenge with charm or audacity.'
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@@ -2256,7 +2256,7 @@
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'repeating_upgrade:name',
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'ability0_name',
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'ability0_description',
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'item0_name',
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'item_0_name',
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'heritage',
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'background',
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'vice_purveyor',
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@@ -2389,7 +2389,7 @@
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});
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});
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/* Left-filling checkboxes */
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['repeating_playbookitem:check', 'repeating_item:check', 'item0_check', 'upgrade_5_check',
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['repeating_playbookitem:check', 'repeating_item:check', 'item_0_check', 'upgrade_5_check',
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'item_3_check', 'item_7_check', 'item_12_check', 'item_13_check'].forEach(name => handleBoxesFill(name));
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handleBoxesFill('repeating_upgrade:check', true);
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/* Resistance query */
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@@ -2470,12 +2470,12 @@
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// Fix defective old attribute names
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if (v.sys1_mod_3check === 'on') setting.sys1_mod_3_check = '1';
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if (v.sys3_mod_3check === 'on') setting.sys3_mod_3_check = '1';
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// Manage old item3, new item0
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// Manage old item3, new item_0
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if (v[`item_3_desc`]) {
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setting.item0_name = v[`item_3_desc`];
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setting.showitem0 = '1';
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if (v[`item_3_check`] === 'on') setting.item0_check1 = '1';
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if (v[`item_3_check_b`] === 'on') setting.item0_check2 = '1';
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setting.item_0_name = v[`item_3_desc`];
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setting.showitem_0 = '1';
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if (v[`item_3_check`] === 'on') setting.item_0_check1 = '1';
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if (v[`item_3_check_b`] === 'on') setting.item_0_check2 = '1';
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}
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// put old data into repeating sections
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const playbookitemData = [1,2, ...[...Array(14).keys()].map(x => x+4)].reduce((m, num) => {
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