Merge pull request #891 from Craftomega/patch-2
Changed Unnatural Attributes to Bonus.
This commit is contained in:
+30
-30
@@ -113,9 +113,9 @@
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<button name="roll_WS" type="roll" value="/me Weapon Skill Target [[(@{WeaponSkill}+?{Modifier|0})]] Roll: [[1d100]]"><label>Weapon Skill (WS)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_WeaponSkill" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-WeaponSkill" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-WeaponSkill" value="0">
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</div>
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</div>
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</div>
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@@ -140,9 +140,9 @@
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<button name="roll_BS" type="roll" value="/me Ballistic Skill Target: [[(@{BallisticSkill}+?{Modifier|0})]] Roll: [[1d100]]"><label>Ballistic Skill (BS)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_BallisticSkill" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-BallisticSkill" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-BallisticSkill" value="0">
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</div>
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</div>
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</div>
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@@ -167,9 +167,9 @@
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<button name="roll_S" type="roll" value="/me Strength Target: [[(@{Strength}+?{Modifier|0})]] Roll: [[1d100]]"><label>Strength<br/>(S)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_Strength" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-Strength" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-Strength" value="0">
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</div>
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</div>
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</div>
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@@ -194,9 +194,9 @@
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<button name="roll_T" type="roll" value="/me Toughness Target: [[(@{Toughness}+?{Modifier|0})]] Roll: [[1d100]]"><label>Toughness (T)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_Toughness" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-Toughness" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-Toughness" value="0">
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</div>
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</div>
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</div>
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@@ -221,9 +221,9 @@
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<button name="roll_Ag" type="roll" value="/me Agility Target: [[(@{Agility}+?{Modifier|0})]] Roll: [[1d100]]"><label>Agility <br/>(Ag)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_Agility" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-Agility" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-Agility" value="0">
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</div>
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</div>
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</div>
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@@ -252,9 +252,9 @@
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<button name="roll_Int" type="roll" value="/me Intelligence Target: [[(@{Intelligence}+?{Modifier|0})]] Roll: [[1d100]]"><label>Intelligence (Int)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_Intelligence" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-Intelligence" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-Intelligence" value="0">
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</div>
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</div>
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</div>
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@@ -279,9 +279,9 @@
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<button name="roll_Per" type="roll" value="/me Perception Target: [[(@{Perception}+?{Modifier|0})]] Roll: [[1d100]]"><label>Perception (Per)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_Perception" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-Perception" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-Perception" value="0">
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</div>
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</div>
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</div>
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@@ -306,9 +306,9 @@
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<button name="roll_WP" type="roll" value="/me Willpower Target: [[(@{Willpower}+?{Modifier|0})]] Roll: [[1d100]]"><label>Willpower (WP)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_Willpower" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-Willpower" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-Willpower" value="0">
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</div>
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</div>
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</div>
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@@ -333,9 +333,9 @@
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<button name="roll_Fel" type="roll" value="/me Fellowship Target: [[(@{Fellowship}+?{Modifier|0})]] Roll: [[1d100]]"><label>Fellowship (Fel)</label></button>
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</div>
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<div class="sheet-col">
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<div class="sheet-unnatural_box">
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<div class="sheet-bonus_box">
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<input name="attr_Fellowship" type="text" value="0">
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<input type="text" class="sheet-unnatural" name="attr_unnatural-Fellowship" value="0">
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<input type="text" class="sheet-bonus" name="attr_bonus-Fellowship" value="0">
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</div>
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</div>
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</div>
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@@ -2126,7 +2126,7 @@
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<input name="attr_meleeweaponpen" type="text" value="0">
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</div>
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<div class="sheet-item" style="width:16%">
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<button name="roll_meleedamage" type="roll" value="/me does [[@{meleeweapondamage}+(floor(@{strength}/10))]] @{meleeweapontype} damage! (Pen: @{meleeweaponpen})">
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<button name="roll_meleedamage" type="roll" value="/me does [[@{meleeweapondamage}+(@{bonus-Strength}/10)]] @{meleeweapontype} damage! (Pen: @{meleeweaponpen})">
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<label>Damage</label>
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</button>
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</div>
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@@ -2154,25 +2154,25 @@
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<label>Half Move: </label>
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</div>
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<div class="sheet-item" style="width:8%">
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<input disabled="true" name="attr_HalfMove" type="number" value="floor(@{Agility}/10)">
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<input disabled="true" name="attr_HalfMove" type="number" value="@{bonus-Agility}">
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</div>
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<div class="sheet-item" style="width:20%">
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<label>Full Move: </label>
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</div>
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<div class="sheet-item" style="width:8%">
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<input disabled="true" name="attr_FullMove" type="number" value="2*(floor(@{Agility}/10))">
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<input disabled="true" name="attr_FullMove" type="number" value="2*@{bonus-Agility}">
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</div>
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<div class="sheet-item" style="width:16%">
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<label>Charge: </label>
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</div>
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<div class="sheet-item" style="width:8%">
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<input disabled="true" name="attr_ChargeMove" type="number" value="3*(floor(@{Agility}/10))">
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<input disabled="true" name="attr_ChargeMove" type="number" value="3*@{bonus-Agility}">
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</div>
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<div class="sheet-item" style="width:10%">
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<label>Run: </label>
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</div>
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<div class="sheet-item" style="width:8%">
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<input disabled="true" name="attr_RunMove" type="number" value="6*(floor(@{Agility}/10))">
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<input disabled="true" name="attr_RunMove" type="number" value="6*@{bonus-Agility}">
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</div>
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</div>
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<div class="sheet-row">
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@@ -2183,7 +2183,7 @@
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<label>Threshold:</label>
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</div>
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<div class="sheet-item" style="width:8%">
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<input disabled="true" name="attr_FatigueThreshold" type="number" value="floor(@{Willpower}/10)+floor(@{Toughness}/10)">
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<input disabled="true" name="attr_FatigueThreshold" type="number" value="floor(@{Willpower}/10)+@{bonus-Toughness}">
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</div>
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<div class="sheet-item" style="width:16%">
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<label>Current: </label>
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@@ -2201,22 +2201,22 @@
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<div class="sheet-col">
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<div class="sheet-armourblock"></div>
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<div class="sheet-quickborder sheet-armourblock">
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<label>Head</label> <input name="attr_HArmour" type="number"> <label>(1-10)</label> <input disabled="true" name="attr_HTotal" type="number" value="@{HArmour}+floor(@{Toughness}/10)">
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<label>Head</label> <input name="attr_HArmour" type="number"> <label>(1-10)</label> <input disabled="true" name="attr_HTotal" type="number" value="@{HArmour}+@{bonus-Toughness}">
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</div><br>
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<div class="sheet-quickborder sheet-armourblock">
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<label>AR</label> <input name="attr_ArArmour" type="number"> <label>(11-20)</label> <input disabled="true" name="attr_ArTotal" type="number" value="@{ArArmour}+floor(@{Toughness}/10)">
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<label>AR</label> <input name="attr_ArArmour" type="number"> <label>(11-20)</label> <input disabled="true" name="attr_ArTotal" type="number" value="@{ArArmour}+@{bonus-Toughness}">
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</div>
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<div class="sheet-quickborder sheet-armourblock">
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<label>Body</label> <input name="attr_BArmour" type="number"> <label>(31-70)</label> <input disabled="true" name="attr_BTotal" type="number" value="@{BArmour}+floor(@{Toughness}/10)">
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<label>Body</label> <input name="attr_BArmour" type="number"> <label>(31-70)</label> <input disabled="true" name="attr_BTotal" type="number" value="@{BArmour}+@{bonus-Toughness}">
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</div>
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<div class="sheet-quickborder sheet-armourblock">
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<label>AL</label> <input name="attr_AlArmour" type="number"> <label>(21-30)</label> <input disabled="true" name="attr_AlTotal" type="number" value="@{AlArmour}+floor(@{Toughness}/10)">
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<label>AL</label> <input name="attr_AlArmour" type="number"> <label>(21-30)</label> <input disabled="true" name="attr_AlTotal" type="number" value="@{AlArmour}+@{bonus-Toughness}">
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</div>
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<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
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<label>LR</label> <input name="attr_LrArmour" type="number"> <label>(71-85)</label> <input disabled="true" name="attr_LrTotal" type="number" value="@{LrArmour}+floor(@{Toughness}/10)">
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<label>LR</label> <input name="attr_LrArmour" type="number"> <label>(71-85)</label> <input disabled="true" name="attr_LrTotal" type="number" value="@{LrArmour}+@{bonus-Toughness}">
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</div>
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<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
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<label>LL</label> <input name="attr_LlArmour" type="number"> <label>(86-00)</label> <input disabled="true" name="attr_LlTotal" type="number" value="@{LlArmour}+floor(@{Toughness}/10)">
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<label>LL</label> <input name="attr_LlArmour" type="number"> <label>(86-00)</label> <input disabled="true" name="attr_LlTotal" type="number" value="@{LlArmour}+@{bonus-Toughness}">
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</div>
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</div>
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