New translations translation.json (Turkish)

This commit is contained in:
wing-it
2021-02-09 12:49:42 -05:00
parent 7df338b3aa
commit 4ec1e72608
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@@ -1,8 +1,11 @@
{
"sheet-roll-modifier-option": "Roll Modifier Option",
"sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.",
"sheet-chat-roll-display-option": "Chat Roll Display",
"sheet-chat-roll-display-option": "Chat Roll Display [Depracated]",
"sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. <b>Private Skill Levels <em>deprecated</em></b> will default to private, since it doesn't work with rolltemplates.",
"sheet-chat-roll-types-dislpay-option-desc": "Select how rolls are display in chat window. Custom rolls requires an API script that can work with the roll template.",
"macro-button-name": "Macro Button Name",
"roll-option-macro-desc": "Enter a macro to run when a skill button is clicked.",
"sheet-basic-speed-button-option": "Basic Speed Button Option",
"sheet-basic-speed-button-option-desc": "Select how the basic speed button is displayed in chat window.",
"sheet-enter-unspent-points": "Enter unspent points",
@@ -295,8 +298,8 @@
"coughing-sneezing-iq-tooltip": "-1 to IQ and IQ-based skills. Can't use Stealth. See B428.",
"coughing-sneezing-dx-label": "Coughing/Sneezing: -3 DX",
"coughing-sneezing-dx-tooltip": "-3 to DX and DX-based skills. Can't use Stealth. See B428.",
"drowzy-label": "Drowzy: -2",
"drowzy-tooltip": "-2 to DX, IQ, and self-control rolls. Make a Will roll every two hours you're inactive to avoid falling asleep. See B428.",
"drowsy-label": "drowsy: -2",
"drowsy-tooltip": "-2 to DX, IQ, and self-control rolls. Make a Will roll every two hours you're inactive to avoid falling asleep. See B428.",
"tipsy-label": "Tipsy: -1",
"tipsy-tooltip": "-2 to DX and IQ and -2 self-control rolls except to resist Cowardice. Reduce Shyness by one level. See B428.",
"drunk-label": "Drunk: -2",
@@ -641,7 +644,8 @@
"nickname-label": "Nickname",
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"size-modifier-tooltip": "For more information see B15, B16, <strong>B19</strong>. <b>Note:</b> use the <i>Apply</i> checkbox to use Size Modify limitations to Strength and Extra Hit Points.",
"apply-size-modifier-tooltip": "If checked, character point costs for Strength and Hit Points will be modified.<br />See B15, B16, <strong>B19</strong>",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
@@ -803,7 +807,8 @@
"firing-up-down-speed-tooltip": "\n(2 mph = 1 yard/second).<br>\nIgnore if human like target moving 10 yards or less.<br>\nSee B372-373\n\t\t\t\t\t\t\t",
"abbreviation-size-modifier-label": "Size Mod",
"two-letter-abbreviation-size-modifier-label": "SM",
"target-size-modifier-tooltip": "Size Modifier of target. The modifier is applied AFTER location, grapple, shield, chinks in armor have been applied.",
"target-ranged-size-modifier-tooltip": "Size Modifier of target. The modifier is applied AFTER location, grapple, shield, chinks in armor have been applied.",
"target-melee-size-modifier-tooltip": "Size Modifier of target, which will then be substracted by your size modifier <i style=\"color: red;\">(SM <span name=\"attr_size\"></span>)</i> to get a final <b>Relative Size Modifier</b>.<br /><br />For information see http://sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.2.23<br /><br />The modifier is applied <b>AFTER</b> location, grapple, shield, chinks in armor have been applied.",
"position-label": "Position",
"firing-up-down-position-tooltipo": "\nYour vertical position relative to the target.<br>\nIgnore up/down for beam type weapons like lasers.<br>\nSee <b>FIRING UPWARD AND DOWNWARD</b> B407.<br>\nFiring downward decreases distance.<br>\n<i>For every 2 yards <b>above</b> your target, subtract 1 from distance.</i><br>\nFiring upward increases distance.<br>\n<i>Example:</i> Distance 40 yards, you are 10 yards <b>above</b> the target, so <b>subtract</b> 5 yards. Final distance is 35 yards.<br>\n<i>For every 1 yard <b>below</b>&gt; your target, add 1 to distance.</i><br>\n<i>Example:</i> Distance 40 yards, you are 10 yards <b>below</b> the target, so <b>add</b> 10 yards. Final distance is 50 yards.<br>\n\t\t\t\t\t\t\t",
"elevation-label": "Elevation",
@@ -939,8 +944,17 @@
"public-rolls-tooltip": "\n\t\t\t\t\t\t\tAll players will be able to see<br>\n\t\t\t\t\t\t\tyour skill level, roll and results.\n\t\t\t\t\t\t",
"private-skill-levels-label": "Private Skill Levels <em>deprecated</em>",
"private-skill-levels-tooltip": "\n\t\t\t\t\t\t\tOnly the GM will be able to see<br>\n\t\t\t\t\t\t\tyour skill level, but all players<br>\n\t\t\t\t\t\t\twill see the result.<br>\n\t\t\t\t\t\t\t<b>NOTE:</b> This now behaves just like Private Rolls\n\t\t\t\t\t\t",
"private-rols-label": "Private Rolls",
"private-rolls-label": "Private Rolls",
"private-rolls-tooltip": "\n\t\t\t\t\t\t\tOnly the GM will see your skill<br>\n\t\t\t\t\t\t\tlevel and the result.\n\t\t\t\t\t\t",
"custom-rolls-label": "Custom Rolls",
"custom-rolls-tooltip": "Use this option to use a custom macro with the Roll Template.<br><br>Enter a <b>Button Name</b> if you're displaying the custom roll in the header.",
"display-in-header-label": "Display Roll Options in Header",
"display-in-header-tooltip": "If checked, the options for <b>Public Rolls</b> and <b>Private Rolls</b> will be displayed to the right of the character name above the navigation tabs.",
"display-custom-in-header-label": "Display Custom Option in Header",
"display-custom-in-header-tooltip": "If checked, button name for <b>Custom Rolls</b> will be displayed to the right of the character name above the tabs.",
"button-label": "Button Name",
"macro-label": "Macro",
"macro-label-tooltip": "<b>NOTE:</b> In order to use this option, you will need an API script that can intercept the data for the roll and then send a message to the GM.<br /><br />For an example, see the <b>Blind Roll</b> API script, https://app.roll20.net/forum/permalink/5064809/",
"repeating-technique-tables-label": "Repeating Technique Tables",
"show-original-label": "Show Original",
"show-original-tooltip": "Show the original techniques table.",
@@ -1063,5 +1077,7 @@
"rules-label": "Rules",
"import-label": "Import",
"import-notes-label": "Import Notes",
"import-notes-tooltip": "Import notes into <i>Bio\\Misc</i> fields and into <i>Notes</i> textboxes for repeating tables."
"import-notes-tooltip": "Import notes into <i>Bio\\Misc</i> fields and into <i>Notes</i> textboxes for repeating tables.",
"size-modifier-strength-warning-message": "<b style=\"color: red;\">Warning!</b> Due to your Size Modifier <span name=\"attr_size\" style=\"font-weight: bold;\"></span> you only need to spend <span name=\"attr_size_modifier_cp_strength_adjustment\" style=\"font-weight: bold;\"></span> character points for Strength. You may want to adjust the character points.",
"size-modifier-hit-point-warning-message": "<b style=\"color: red;\">Warning!</b> Due to your Size Modifier <span name=\"attr_size\" style=\"font-weight: bold;\"></span> you only need to spend <span name=\"attr_size_modifier_cp_hit_point_adjustment\" style=\"font-weight: bold;\"></span> character points for Extra Hit Points. You may want to adjust the character points."
}