@@ -158,23 +158,23 @@ input {
|
||||
.sheet-power button[type=roll].sheet-powerlabel,
|
||||
.sheet-body button[type=roll].sheet-attrlabel
|
||||
{
|
||||
background-color: #014A89;
|
||||
background-color: #014A89;
|
||||
color: white;
|
||||
border: 5px solid #014A89;
|
||||
padding-left: 20px;
|
||||
padding-left: 10px;
|
||||
font-size: 14px;
|
||||
width: 60px;
|
||||
width: 35px;
|
||||
display: inline-block;
|
||||
background-image: none;
|
||||
text-shadow:none;
|
||||
box-shadow:none;
|
||||
border-radius:0px;
|
||||
padding-top:0px;
|
||||
padding-right:0px;
|
||||
padding-bottom:0px;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
border-radius: 0px;
|
||||
padding-top: 0px;
|
||||
padding-right: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin: 0px;
|
||||
vertical-align:top;
|
||||
height: 28px;
|
||||
vertical-align: top;
|
||||
height: 18px;
|
||||
margin-left: -20px;
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ input {
|
||||
margin: 0px;
|
||||
position: relative;
|
||||
top: 0px;
|
||||
left: 52px;
|
||||
left: 35px;
|
||||
line-height: 12px;
|
||||
min-width: 60px;
|
||||
}
|
||||
@@ -213,7 +213,7 @@ input {
|
||||
}
|
||||
|
||||
.sheet-derived button[type=roll].sheet-derlabel.sheet-recovery {
|
||||
width: 65px;
|
||||
width: 60px;
|
||||
padding-right: 0px;
|
||||
}
|
||||
|
||||
@@ -289,7 +289,7 @@ input {
|
||||
|
||||
.sheet-derived .sheet-derlabel.sheet-hp.sheet-stag {
|
||||
padding-left: 5px;
|
||||
margin-left: -5px;
|
||||
margin-left: -2px;
|
||||
width: 65px;
|
||||
}
|
||||
|
||||
@@ -1118,7 +1118,7 @@ button[type=roll]:hover *
|
||||
.sheet-deathsavecontainer {
|
||||
position: absolute;
|
||||
top: 35px;
|
||||
left: 60px;
|
||||
left: 20px;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
|
||||
@@ -146,11 +146,11 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="derived">
|
||||
<div class="dercontainer">
|
||||
<div class="dercontainer" style="background-color: #014A89;">
|
||||
<span class="derlabel hp" data-i18n="max-hp">Max HP</span>
|
||||
<span class="derived" name="attr_HP_max" title="@{HP_max}"></span>
|
||||
<span class="derived" style="background-color: white;" name="attr_HP_max" title="@{HP_max}"></span>
|
||||
<span class="derlabel hp stag" data-i18n="staggered">Staggered</span>
|
||||
<span class="derived" name="attr_HP-staggered" title="@{HP-staggered}"></span>
|
||||
<span class="derived" style="background-color: white;" name="attr_HP-staggered" title="@{HP-staggered}"></span>
|
||||
</div>
|
||||
<div class="dercontainer">
|
||||
<div class="hpbox">
|
||||
|
||||
@@ -11,6 +11,48 @@ Bugs fall into the patch category.
|
||||
|
||||
The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix.
|
||||
|
||||
## 19.0.0
|
||||
|
||||
### Breaking Changes
|
||||
- Removed my custom classes (only one, called `Summoner`) and my psionic classes (`Psion` and `Soulknife`) from the sheet. If you have custom classes then use the custom name field for the class.
|
||||
|
||||
### Features
|
||||
- Settings page cleaned up after latest Roll20 changes. It has also been reorganized to match the PC sheet sections (skills, saving throws, etc).
|
||||
- [#750: Always show NPC saving throws](https://bitbucket.org/mlenser/5eshaped/issues/750/always-show-npc-saving-throws)
|
||||
|
||||
### Bug fixes
|
||||
- [#729: NPC skill proficiencies are lost during conversion from OGL sheet](https://bitbucket.org/mlenser/5eshaped/issues/729/npc-skill-proficiencies-are-lost-during)
|
||||
- NPC skills should never expand in to the right column now
|
||||
|
||||
## 18.1.13
|
||||
|
||||
### Bug fixes
|
||||
- [#738: Overlapping UI in NPC sheet](https://bitbucket.org/mlenser/5eshaped/issues/738/overlapping-ui-in-npc-sheet)
|
||||
|
||||
## 18.1.12
|
||||
|
||||
### Bug fixes
|
||||
- [#733: Class traits with damage do not check damage option by default](https://bitbucket.org/mlenser/5eshaped/issues/733/class-traits-with-damage-do-not-check)
|
||||
- [#743: Incorrect assumption about OGL HP format breaks some imports](https://bitbucket.org/mlenser/5eshaped/issues/743/incorrect-assumption-about-ogl-hp-format)
|
||||
- [#744: TypeError on OGL conversion](https://bitbucket.org/mlenser/5eshaped/issues/744/typeerror-on-ogl-conversion)
|
||||
- [#745: Consider not using npc_name from OGL to set character name](https://bitbucket.org/mlenser/5eshaped/issues/745/consider-not-using-npc_name-from-ogl-to)
|
||||
|
||||
## 18.1.11
|
||||
|
||||
### Bug fixes
|
||||
- [#728: Error message when using NPC actions](https://bitbucket.org/mlenser/5eshaped/issues/728/error-message-when-using-npc-actions)
|
||||
|
||||
## 18.1.10
|
||||
|
||||
### Bug fixes
|
||||
- Fix attachers for NPC actions and reactions. Closes [#726: NPC attachers do not trigger for Actions](https://bitbucket.org/mlenser/5eshaped/issues/726/npc-attachers-do-not-trigger-for-actions)
|
||||
|
||||
## 18.1.9
|
||||
|
||||
### Bug fixes
|
||||
- [#723: NPC skill parsing broken for skills with spaces in them](https://bitbucket.org/mlenser/5eshaped/issues/723/npc-skill-parsing-broken-for-skills-with)
|
||||
- [#724: Drag-and-drop for crossbow bolts freezes sheet, breaks future imports](https://bitbucket.org/mlenser/5eshaped/issues/724/drag-and-drop-for-crossbow-bolts-freezes)
|
||||
|
||||
## 18.1.8
|
||||
|
||||
### Bug fixes
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hodin",
|
||||
"9TH": "9.",
|
||||
"9TH_LEVEL": "9. úroveň",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Vlastnost",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Dokud není zrušeno",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Dokud není zrušeno nebo spuštěno",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 Stunden",
|
||||
"9TH": "9.",
|
||||
"9TH_LEVEL": "Stufe 9",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Fähigkeit",
|
||||
"ABILITY_CHECK": "Fähigkeits-Check",
|
||||
"ABILITY_CHECKS": "Fähigkeits-Checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Nicht befähigt",
|
||||
"UNTIL_DISPELLED": "Bis gebannt",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Bis gebannt oder ausgelöst",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 heures",
|
||||
"9TH": "9e",
|
||||
"9TH_LEVEL": "9e niveau",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Caractéristique",
|
||||
"ABILITY_CHECK": "Jet de carac.",
|
||||
"ABILITY_CHECKS": "Jets de carac.",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "La créature échoue automatiquement les sauvegardes de force et de dextérité.",
|
||||
"UNCONSCIOUS_4": "Lancer de dés d’attaques contre la créature ont l'avantage.",
|
||||
"UNCONSCIOUS_5": "Toute attaque qui frappe la créature est un coup critique si l’attaquant est moins de 5 pieds de la créature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Non Maîtrisée",
|
||||
"UNTIL_DISPELLED": "jusqu’à dissipation",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "jusqu’à dissipation ou déclenchement",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 ore",
|
||||
"9TH": "9°",
|
||||
"9TH_LEVEL": "9° livello",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Caratteristica",
|
||||
"ABILITY_CHECK": "Prova di caratteristica",
|
||||
"ABILITY_CHECKS": "Prove di caratteristica",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Non competente",
|
||||
"UNTIL_DISPELLED": "Finché non è dissolto",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Finché non è dissolto o attivato",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 時間",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9 レベル",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "能力値",
|
||||
"ABILITY_CHECK": "能力値判定",
|
||||
"ABILITY_CHECKS": "能力値判定",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "無習熟",
|
||||
"UNTIL_DISPELLED": "解除まで",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "解除または発動されるまで",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 horas",
|
||||
"9TH": "9°",
|
||||
"9TH_LEVEL": "9° Nível",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Habilidade",
|
||||
"ABILITY_CHECK": "Teste de habilidade",
|
||||
"ABILITY_CHECKS": "Testes de habilidade",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 часов",
|
||||
"9TH": "9ый",
|
||||
"9TH_LEVEL": "9ый-уровень",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Умение",
|
||||
"ABILITY_CHECK": "Проверка умения",
|
||||
"ABILITY_CHECKS": "Проверки умений",
|
||||
@@ -655,7 +656,7 @@
|
||||
"JACK_OF_ALL_TRADES": "Мастер на все руки",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Килограмм",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KILOGRAMS_SHORT": "кг",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Действия логова",
|
||||
"LANGUAGES": "Языки",
|
||||
@@ -700,8 +701,8 @@
|
||||
"MISCELLANEOUS": "Прочее",
|
||||
"MISCELLANEOUS_NOTES": "Другие заметки",
|
||||
"MOD": "mod",
|
||||
"MODIFIER": "Modifier",
|
||||
"MODIFIERS": "Modifiers",
|
||||
"MODIFIER": "Модификатор",
|
||||
"MODIFIERS": "Модификаторы",
|
||||
"MONK": "Монах",
|
||||
"MOVEMENT": "Передвижение",
|
||||
"MULTIPLIER": "Множитель",
|
||||
@@ -714,10 +715,10 @@
|
||||
"NOTHING_RECHARGED": "Nothing recharged",
|
||||
"NO_CONCENTRATION": "No concentration",
|
||||
"NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage",
|
||||
"NPC": "NPC",
|
||||
"NPC": "НИП",
|
||||
"OFFENSE": "Offense",
|
||||
"ONE_CREATURE": "одно существо",
|
||||
"ONE_TARGET": "one target",
|
||||
"ONE_TARGET": "одна цель",
|
||||
"OR": "или",
|
||||
"OTHER": "Другое",
|
||||
"OTHER_ARMOR": "Другая броня",
|
||||
@@ -734,12 +735,12 @@
|
||||
"PASSIVE": "Пассивное",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Пассивные скилы",
|
||||
"PC": "PC",
|
||||
"PC": "ПМ",
|
||||
"PERCEPTION": "Внимательность",
|
||||
"PERFORMANCE": "Выступление",
|
||||
"PERSONALITY_TRAITS": "Черты характера",
|
||||
"PERSUASION": "Убеждение",
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_LEVEL": "за уровень",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Окаменело",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
@@ -802,7 +803,7 @@
|
||||
"RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier",
|
||||
"RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier",
|
||||
"RANGER": "Следопыт",
|
||||
"RANGERUA": "Ranger UA (2016)",
|
||||
"RANGERUA": "Следопыт UA(2016)",
|
||||
"REACH": "Охват",
|
||||
"REACTION": "Реакция",
|
||||
"REACTIONS": "Реакции",
|
||||
@@ -835,7 +836,7 @@
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RING": "Кольцо",
|
||||
"RITUAL": "Ритуал",
|
||||
"ROGUE": "Плут",
|
||||
"ROLL": "Roll",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Не проф.",
|
||||
"UNTIL_DISPELLED": "Пока не развеяно",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Пока не развеяно или сработает",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8小時",
|
||||
"9TH": "9級",
|
||||
"9TH_LEVEL": "9級",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "屬性",
|
||||
"ABILITY_CHECK": "屬性檢定",
|
||||
"ABILITY_CHECKS": "屬性檢定",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "非熟練",
|
||||
"UNTIL_DISPELLED": "直到被解除",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "直到被解除或被觸發",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "crwdns24811:0crwdne24811:0",
|
||||
"9TH": "crwdns24812:0crwdne24812:0",
|
||||
"9TH_LEVEL": "crwdns24813:0crwdne24813:0",
|
||||
"ABILITIES": "crwdns72327:0crwdne72327:0",
|
||||
"ABILITY": "crwdns24815:0crwdne24815:0",
|
||||
"ABILITY_CHECK": "crwdns24816:0crwdne24816:0",
|
||||
"ABILITY_CHECKS": "crwdns24817:0crwdne24817:0",
|
||||
@@ -987,6 +988,7 @@
|
||||
"UNCONSCIOUS_3": "crwdns68404:0crwdne68404:0",
|
||||
"UNCONSCIOUS_4": "crwdns68405:0crwdne68405:0",
|
||||
"UNCONSCIOUS_5": "crwdns68406:0crwdne68406:0",
|
||||
"UNITS": "crwdns72328:0crwdne72328:0",
|
||||
"UNPROFICIENT": "crwdns25518:0crwdne25518:0",
|
||||
"UNTIL_DISPELLED": "crwdns25519:0crwdne25519:0",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "crwdns25520:0crwdne25520:0",
|
||||
|
||||
@@ -1753,7 +1753,7 @@ span.sheet-spellconcentration
|
||||
}
|
||||
|
||||
.charsheet .sheet-spell .sheet-display button[type=roll].sheet-spellcard {
|
||||
width: calc(100% - 16px);
|
||||
width: calc(100% - 18px);
|
||||
}
|
||||
|
||||
.sheet-rolltemplates {
|
||||
|
||||
@@ -93,8 +93,8 @@
|
||||
"speed": "Vitesse",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"weapon-proficiencies": "Maîtrises des Armes",
|
||||
"armor-proficiencies": "Maîtrises des Armures :",
|
||||
"saving-throw": "Jets de sauvegarde",
|
||||
"str": "For",
|
||||
"dex": "Dex",
|
||||
@@ -287,14 +287,14 @@
|
||||
"death-save-u": "SVG CONTRE LA MORT",
|
||||
"death-saves-u": "SVG CONTRE LA MORT",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-u": "NIVEAU D'ÉPUISEMENT",
|
||||
"exhaustion-0": "Aucun effet",
|
||||
"exhaustion-1": "Désavantage aux jets de compétences",
|
||||
"exhaustion-2": "Vitesse réduite de motié",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"exhaustion-5": "Vitesse réduite à 0",
|
||||
"exhaustion-6": "Mort",
|
||||
"atk-u": "ATT",
|
||||
"dmg-type-u": "DÉGÂTS/TYPE",
|
||||
"attack:-u": "ATT. :",
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
"deception-u": "ОБМАН",
|
||||
"history-u": "ИСТОРИЯ",
|
||||
"insight-u": "ПРОНИЦАТЕЛЬНОСТЬ",
|
||||
"intimidation-u": "УСТРАШЕНИЕ",
|
||||
"intimidation-u": "ЗАПУГИВАНИЕ",
|
||||
"investigation-u": "АНАЛИЗ",
|
||||
"medicine-u": "МЕДИЦИНА",
|
||||
"nature-u": "ПРИРОДА",
|
||||
@@ -45,17 +45,17 @@
|
||||
"damage-res-u": "СОПРОТИВЛЕНИЕ УРОНУ",
|
||||
"npc-dmg-res-place": "холод",
|
||||
"damage-imm-u": "ИММУНИТЕТ К УРОНУ",
|
||||
"npc-dmg-imm-place": "молния, гром",
|
||||
"npc-dmg-imm-place": "электричество, звук",
|
||||
"cond-imm-u": "ИММУНИТЕТ К СОСТОЯНИЯМ",
|
||||
"npc-cond-imm-place": "очарование",
|
||||
"npc-cond-imm-place": "очарован",
|
||||
"senses-u": "ЧУВСТВА",
|
||||
"npc-senses-place": "тёмное зрение 120 фт., пассивное Восприятие 16",
|
||||
"langs-u": "ЯЗЫКИ",
|
||||
"lang-u": "Язык",
|
||||
"npc-langs-place": "Язык бездны, Общий, Инфернальный",
|
||||
"npc-langs-place": "Бездны, Общий, Инфернальный",
|
||||
"challenge-u": "ОПАСНОСТЬ",
|
||||
"xp-u": "ОПЫТ",
|
||||
"spellcast-npc-u": "NPC-КОЛДУН",
|
||||
"spellcast-npc-u": "НИП ЗАКЛИНАТЕЛЬ",
|
||||
"spell-ability-u": "УМЕНИЕ КОЛДОВСТВА",
|
||||
"none-u": "НЕТ",
|
||||
"strength-u": "СИЛА",
|
||||
@@ -76,25 +76,25 @@
|
||||
"leg-actions:-u": "ЛЕГЕНДАРНЫЕ ДЕЙСТВИЯ:",
|
||||
"gen-opts-u": "ОБЩИЕ НАСТРОЙКИ",
|
||||
"npc-u": "НИП",
|
||||
"roll-queries:-u": "ЗАПРОС БРОСКА:",
|
||||
"always-adv": "Всегда Кидать Преимущество",
|
||||
"adv-toggle": "Переключение Преимущество",
|
||||
"query-adv": "Спрашивать Преимущество",
|
||||
"roll-queries:-u": "Варианты бросков:",
|
||||
"always-adv": "Всегда с преимуществом",
|
||||
"adv-toggle": "Переключение преимущества",
|
||||
"query-adv": "Спрашивать при броске",
|
||||
"never-adv": "Никогда Не Кидать Преимущество",
|
||||
"whisp-rolls-gm:-u": "ШЕПТАТЬ БРОСКИ МАСТЕРУ:",
|
||||
"never-whisp": "Никогда Не Шептать Броски",
|
||||
"query-whisp": "Спрашивать Шёпот",
|
||||
"always-whisp": "Всегда Шептать Броски",
|
||||
"never-whisp": "Никогда не шептать броски",
|
||||
"query-whisp": "Спрашивать при броске",
|
||||
"always-whisp": "Всегда шептать броски",
|
||||
"auto-dmg-roll:-u": "АВТО БРОСОК УРОНА:",
|
||||
"never-dmg": "Не Кидать Урон Автоматически",
|
||||
"always-dmg": "Автоматически Кидать Урон и Криты",
|
||||
"ac": "Класс Доспехов",
|
||||
"hp": "Хит Пойнты",
|
||||
"never-dmg": "Не кидать урон автоматически",
|
||||
"always-dmg": "Автоматически кидать урон и криты",
|
||||
"ac": "Класс Доспеха",
|
||||
"hp": "Хиты",
|
||||
"speed": "Скорость",
|
||||
"language-proficiencies": "Знание языков:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"skill-proficiencies": "Владение навыками:",
|
||||
"weapon-proficiencies": "Владения оружием",
|
||||
"armor-proficiencies": "Владения броней:",
|
||||
"saving-throw": "Спасброски",
|
||||
"str": "Сил",
|
||||
"dex": "Лов",
|
||||
@@ -110,7 +110,7 @@
|
||||
"deception": "Обман",
|
||||
"history": "История",
|
||||
"insight": "Проницательность",
|
||||
"intimidation": "Устрашение",
|
||||
"intimidation": "Запугивание",
|
||||
"investigation": "Анализ",
|
||||
"medicine": "Медицина",
|
||||
"nature": "Природа",
|
||||
@@ -128,7 +128,7 @@
|
||||
"senses": "Чувства",
|
||||
"langs": "Языки",
|
||||
"challenge": "Опасность",
|
||||
"npc-trait-name-place": "Ложная внешность.",
|
||||
"npc-trait-name-place": "Обманчивая внешность.",
|
||||
"npc-trait-desc-place": "Если дракон проваливает...",
|
||||
"actions": "Действия",
|
||||
"adv": "Преимущество",
|
||||
@@ -139,22 +139,22 @@
|
||||
"type:-u": "ТИП:",
|
||||
"melee": "Ближний бой",
|
||||
"ranged": "Дальний бой",
|
||||
"range-reach:-u": "ДИСТАНЦИЯ/ДОСЯГАЕМОСТЬ:",
|
||||
"range-reach:-u": "Дист./Досягаемость:",
|
||||
"range-reach-place": "5 фт.",
|
||||
"to-hit:-u": "НА ПОПАДАНИЕ:",
|
||||
"to-hit:-u": "К ПОПАДАНИЮ:",
|
||||
"target:-u": "ЦЕЛЬ:",
|
||||
"target:": "Цель:",
|
||||
"to-hit-place": "Одна цель",
|
||||
"on-hit:-u": "ПРИ ПОПАДАНИИ:",
|
||||
"on-hit-place": "рубящий",
|
||||
"on-hit2:-u": "ПРИ ПОПАДАНИИ 2:",
|
||||
"on-hit-2-place": "огненный",
|
||||
"on-hit-2-place": "огонь",
|
||||
"hit:": "Попадание: ",
|
||||
"reactions": "Реакции",
|
||||
"npc-repeating-name-place": "Парирование.",
|
||||
"npc-repeating-desc-place": "Существо добавляет 2 к своему КД против...",
|
||||
"spells": "Заклинания",
|
||||
"prep-u": "ПОДГОТОВКА",
|
||||
"prep-u": "ПОДГ",
|
||||
"school:-u": "ШКОЛА:",
|
||||
"abjuration": "Ограждение",
|
||||
"conjuration": "Вызов",
|
||||
@@ -173,34 +173,34 @@
|
||||
"spell-component-verbal": "В",
|
||||
"spell-component-somatic": "С",
|
||||
"spell-component-material": "М",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "рубиновая пыль ценой 50 зм",
|
||||
"spell-ritual": "Р",
|
||||
"spell-concentration": "К",
|
||||
"ruby-dust-place": "рубиновая пыль стоимостью 50 зм",
|
||||
"concentration-u": "КОНЦЕНТРАЦИЯ",
|
||||
"concentration": "Концентрация",
|
||||
"duration:-u": "Длительность:",
|
||||
"duration:": "Длительность:",
|
||||
"difficulty-class-abv": "СЛ",
|
||||
"difficulty-class-abv": "Сл",
|
||||
"output:-u": "ВЫВОД:",
|
||||
"spellcard-u": "КАРТА ЗАКЛИНАНИЯ",
|
||||
"spellcard-u": "Карта заклинания",
|
||||
"spell-atk:-u": "АТАКА ЗАКЛИНАНИЕМ:",
|
||||
"none": "Нет",
|
||||
"dmg:-u": "УРОН:",
|
||||
"dmg2:-u": "УРОН2:",
|
||||
"healing:-u": "ЛЕЧЕНИЕ:",
|
||||
"add-ability-mod-u": "ДОБАВЬ МОДИФИКАТОР ХАРАКТЕРИСТИКИ К УРОНУ ИЛИ ЛЕЧЕНИЮ",
|
||||
"add-ability-mod-u": "Добавить модификатор характеристики к урону или лечению",
|
||||
"effect:-u": "ЭФФЕКТ:",
|
||||
"npc-atk-effect-place": "Половина урона",
|
||||
"desc:-u": "ОПИСАНИЕ:",
|
||||
"at-higher-lvl:-u": "НА БОЛЬШИХ УРОВНЯХ:",
|
||||
"at-higher-lvl:-u": "С УВЕЛИЧЕННЫМ УРОВНЕМ:",
|
||||
"at-higher-lvl": "На больших уровнях",
|
||||
"higher-lvl-cast": "Заклинание на большем уровне",
|
||||
"higher-lvl-cast": "Заклинание с увеличенным уровнем",
|
||||
"leg-actions": "Легендарные действия",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> может делать <span name=\"attr_npc_legendary_actions\"></span> легендарных действий, выбирая из вариантов ниже. Только одно легендарное действие может быть использовано за раз и только в конце хода другого существа. <span name=\"attr_npc_name\"></span> восстанавливает использованные легендарные действия в начале своего хода.",
|
||||
"atk-range-place": "5 фт.",
|
||||
"atk-target-place": "Одна цель",
|
||||
"atk-dmg-type-place": "рубящий",
|
||||
"atk-dmg-type2-place": "огненный",
|
||||
"atk-dmg-type2-place": "огонь",
|
||||
"adv-u": "ПРЕИМУЩ.",
|
||||
"norm-u": "ОБЫЧН.",
|
||||
"disadv-u": "ПОМЕХА",
|
||||
@@ -226,7 +226,7 @@
|
||||
"background-u": "ПРЕДЫСТОРИЯ",
|
||||
"background": "Предыстория",
|
||||
"race-u": "РАСА",
|
||||
"alignment-u": "МИРВОЗЗРЕНИЕ",
|
||||
"alignment-u": "МИРОВОЗЗРЕНИЕ",
|
||||
"alignment": "Мировоззрение:",
|
||||
"exp-pts-u": "ОЧКИ ОПЫТА",
|
||||
"inspiration-u": "ВДОХНОВЕНИЕ",
|
||||
@@ -251,7 +251,7 @@
|
||||
"deception-core": "Обман <span>(Хар)</span>",
|
||||
"history-core": "История <span>(Инт)</span>",
|
||||
"insight-core": "Проницательность <span>(Мдр)</span>",
|
||||
"intimidation-core": "Устрашение <span>(Хар)</span>",
|
||||
"intimidation-core": "Запугивание <span>(Хар)</span>",
|
||||
"investigation-core": "Анализ <span>(Инт)</span>",
|
||||
"medicine-core": "Медицина <span>(Мдр)</span>",
|
||||
"nature-core": "Природа <span>(Инт)</span>",
|
||||
@@ -274,10 +274,10 @@
|
||||
"attr:-u": "АТРИБУТ:",
|
||||
"tool-prof-u": "МАСТЕРСТВО ИНСТРУМЕНТАМИ",
|
||||
"other-prof-langs-u": "ДРУГИЕ ВЛАДЕНИЯ И ЯЗЫКИ",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "ВЛАДЕНИЯ И ЯЗЫКИ",
|
||||
"init": "Инициатива",
|
||||
"init-u": "ИНИЦИАТИВА",
|
||||
"hp-max-u": "Макс. Хитов",
|
||||
"hp-max-u": "Макс. хитов",
|
||||
"hp-current-u": "ТЕКУЩИЕ ХИТЫ",
|
||||
"hp-temp-u": "ВРЕМЕННЫЕ ХИТЫ",
|
||||
"total": "Всего",
|
||||
@@ -286,7 +286,7 @@
|
||||
"failures-u": "ПРОВАЛЫ",
|
||||
"death-save-u": "СПАСБРОСОК СМЕРТИ",
|
||||
"death-saves-u": "СПАСБРОСКИ СМЕРТИ",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-setting-u": "Отслеживание истощения:",
|
||||
"exhaustion-u": "Степень истощения",
|
||||
"exhaustion-0": "Нет эффектов",
|
||||
"exhaustion-1": "Помеха при проверках характеристик",
|
||||
@@ -333,7 +333,7 @@
|
||||
"immobile-u": "НЕДВИЖИМЫЙ",
|
||||
"heavily-encumbered-u": "СИЛЬНО НАГРУЖЕН",
|
||||
"encumbered-u": "НАГРУЖЕН",
|
||||
"over-carrying-cap-u": "ЗА ПРЕДЕЛАМИ НАГРУЗКИ",
|
||||
"over-carrying-cap-u": "БОЛЬШЕ ГРУЗОПОДЪЕМНОСТИ",
|
||||
"equipment-u": "ИНВЕНТАРЬ",
|
||||
"personality-traits-u": "ЧЕРТЫ ХАРАКТЕРА",
|
||||
"ideals-u": "ИДЕАЛЫ",
|
||||
@@ -409,9 +409,9 @@
|
||||
"on": "Вкл",
|
||||
"off": "Выкл",
|
||||
"inventory:-u": "Инвентарь:",
|
||||
"compendium-compatible": "совместимый с Компендиумом",
|
||||
"simple": "Простой",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"compendium-compatible": "совместимо с компендиумом",
|
||||
"simple": "упрощенно",
|
||||
"encumbrance:-u": "НАГРУЗКА:",
|
||||
"ammo-tracking:-u": "Отслеживание боеприпасов:",
|
||||
"general-opts-u": "ОБЩИЕ НАСТРОЙКИ",
|
||||
"transition-text": "При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.",
|
||||
@@ -421,8 +421,8 @@
|
||||
"shaped-sheet-u": "ЛИСТ SHAPED",
|
||||
"transition-opts-u": "НАСТРОЙКИ ПЕРЕМЕЩЕНИЯ",
|
||||
"portions-sheet-utilize": "Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Попробуйте это сейчас с простой установкой API в один клик, доступной с подпиской Профи.",
|
||||
"api-required-u": "(НЕОБХОДИМО API)",
|
||||
"api-required-title": "Попробуйте это сейчас с простой установкой API в один клик, доступной с подпиской Pro.",
|
||||
"api-required-u": "(НЕОБХОДИМ API)",
|
||||
"spell_dc_mod:-u": "МОДИФИКАТОР СЛ МАГИЧЕСКОГО СПАСБРОСКА:",
|
||||
"custom_ac:-u": "СВОЙ КД:",
|
||||
"npc-info": "Опция NPC устанавливает новых персонажей по умолчанию в лист для NPC. Полезно, если персонажи игроков уже созданы и все новые листы персонажей будут представлять NPC.",
|
||||
@@ -439,50 +439,50 @@
|
||||
"cd-bar1-value:-u": "Полоса 1, значение:",
|
||||
"cd-bar1-max:-u": "Полоса 1, MAX:",
|
||||
"cd-bar1-link:-u": "Полоса 1, ссылка:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar1-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 1 соответствует этому атрибуту.",
|
||||
"cd-bar1-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 1 соответствует этому атрибуту.",
|
||||
"cd-bar1-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 1 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"cd-bar2-value:-u": "Полоса 2, значение:",
|
||||
"cd-bar2-max:-u": "Полоса 2, MAX:",
|
||||
"cd-bar2-link:-u": "Полоса 2, ссылка:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 2 соответствует этому атрибуту.",
|
||||
"cd-bar2-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 2 соответствует этому атрибуту.",
|
||||
"cd-bar2-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 2 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"cd-bar3-value:-u": "Полоса 2, значение:",
|
||||
"cd-bar3-max:-u": "Полоса 3, MAX:",
|
||||
"cd-bar3-link:-u": "Полоса 3, ссылка:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "ИМЯ NPC ПРИ БРОСКАХ:",
|
||||
"cd-bar3-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 3 соответствует этому атрибуту.",
|
||||
"cd-bar3-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 3 соответствует этому атрибуту.",
|
||||
"cd-bar3-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 3 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"npc-name-in-rolls:-u": "ИМЯ НИП ПРИ БРОСКАХ:",
|
||||
"show": "показать",
|
||||
"hide": "Скрыть",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "ВСЕМ",
|
||||
"to-gm:-u": "<span class='togm'>МАСТЕРУ</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"attribute-opts-u": "НАСТРОЙКИ ХАРАКТЕРИСТИК",
|
||||
"save-opts-u": "НАСТРОЙКИ СПАСБРОСКОВ",
|
||||
"by-level": "по уровню (по умолчанию)",
|
||||
"prof-die": "Кость Мастерства (DMG)",
|
||||
"custom": "Свой вариант",
|
||||
"core-die-roll:-u": "Основная кость для бросков:",
|
||||
"has-attack-u": "ИМЕЕТ АТАКУ",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"carrying-capacity-mod:-u": "МОДИФИКАТОР ГРУЗОПОДЪЕМНОСТИ:",
|
||||
"armor-class-tracking:-u": "Отслеживание Класса Доспеха:",
|
||||
"automatic": "Автоматически",
|
||||
"cantrip-progression:-u": "ИЗМЕНЕНИЕ ЗАГОВОРА НА ПОСЛЕДУЮЩИХ УРОВНЯХ",
|
||||
"cantrip-dice-u": "КОСТИ ЗАГОВОРА",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "ИТОГО ЯЧЕЕК",
|
||||
"slots_remaining-u": "ОСТАЛОСЬ ЯЧЕЕК",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"level-calculations:-u": "АВТОМАТИЧЕСКИЕ ИЗМЕНЕНИЯ ПО УРОВНЮ:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"lvl-u": "УРОВЕНЬ",
|
||||
"include_spell_desc:-u": "ВКЛЮЧАТЬ ОПИСАНИЕ ЗАКЛИНАНИЯ В СООБЩЕНИЕ ОБ АТАКЕ:",
|
||||
"token_size-u": "РАЗМЕР ЖЕТОНА",
|
||||
"add-dex-tiebreaker-u": "ДОБАВЛЯТЬ МОДИФИКАТОР ЛОВКОСТИ ПРИ НИЧЬЕЙ В ОПРЕДЕЛЕНИИ ИНИЦИАТИВЫ",
|
||||
"add-dex-tiebreaker-u": "ДОБАВЛЯТЬ ЛОВКОСТЬ К ИНИЦИАТИВЕ ПРИ НИЧЬЕЙ",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "Свои навыки",
|
||||
@@ -496,9 +496,9 @@
|
||||
"feat": "Черта",
|
||||
"other": "Прочее",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"show_all": "Показывать все",
|
||||
"cr_only": "Только \"К\" и \"Р\"",
|
||||
"spell-icons:-u": "ИКОНКИ ЗАКЛИНАНИЙ:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
@@ -518,25 +518,25 @@
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"init-tiebreaker-info": "Добавления к бонусу инициативы значения Ловкости персонажа, как сотой дробной части, для разрешения спорных ситуаций.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"footer-wiki-link": "Дополнительные сведения об этом листе персонажа, его функциональности и его использование, пожалуйста ознакомьтесь с официальной документацией на Roll20 Wiki. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "РАЗРЕШИТЬ ПЕРЕНОС ИЗ КОМПЕНДИУМА",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"yes": "Да",
|
||||
"next": "Далее",
|
||||
"cancel": "Отмена",
|
||||
"cancel-u": "CANCEL",
|
||||
"cancel-u": "ОТМЕНА",
|
||||
"choose": "Выбрать",
|
||||
"innate:-u": "ВРОЖДЕННАЯ:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"hpmods:-u": "МОДИФИКАТОРЫ ХИТОВ:",
|
||||
"charmancer-welcome": "Добро пожаловать в Charactermancer!",
|
||||
"charmancer-what-is": "Charactermancer позволяет шаг за шагом легко и быстро создать персонажа. Изменения будут сохраняться по мере процесса, но лист персонажа обновится лишь по окончанию всего процесса в Charactermancer.",
|
||||
"get-started": "Начните с нажатия клавиши Далее.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-compendium-detail": "В данный момент Charactermancer поддерживает Dungeons & Dragons 5th Edition SRD и Player's Handbook. ВЫ можете добавить книгу Player's Handbook в ваш компендиум на Рынке, либо владелец игры может разрешить пользоваться его компендиумом всем в этой игре.",
|
||||
"charmancer-choose-race": "Выберите расу:",
|
||||
"charmancer-custom-race-name": "Название вашей расы:",
|
||||
"suggested-abilities": "Предлагаемые характеристики: ",
|
||||
@@ -558,15 +558,15 @@
|
||||
"huge": "Огромный",
|
||||
"age": "Возраст:",
|
||||
"gargantuan": "Гигантский",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"step1-equipment": "Шаг 5. Снаряжение.",
|
||||
"equipment-from-background": "Снаряжение из предыстории",
|
||||
"equipment-from-class": "Снаряжение от класса",
|
||||
"class-equipment": "Снаряжение класса",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"starting-gold:": "Начальное золото:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-array": "Стандартный набор",
|
||||
"roll-for-stats": "Бросить кости",
|
||||
"standard-roll": "Три наибольших значения d6 из четырёх",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Продолжить создание персонажа",
|
||||
@@ -578,7 +578,7 @@
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Доступные очки: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"charmancer-start": "Начало",
|
||||
"clear-abilities": "Настройка Значений Характеристик",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
|
||||
@@ -564,11 +564,11 @@
|
||||
"class-equipment": "職業裝備",
|
||||
"starting-wealth": "起始財富 (PHB)",
|
||||
"starting-gold:": "起始金錢:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"no_class_warning-u": "沒有選擇職業或選擇的職業沒有標准裝備。此時無法選擇職業裝備。",
|
||||
"standard-array": "標準數列",
|
||||
"roll-for-stats": "投擲屬性",
|
||||
"standard-roll": "擲4d6,捨棄最低",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"charmancer-cancel-heading": "旅行者, 你想去哪裡?",
|
||||
"continue-charmancer": "繼續 Charactermancer",
|
||||
"save_progress_and_exit": "儲存並退出",
|
||||
"cancel_charactermancer": "捨棄並退出",
|
||||
@@ -580,7 +580,7 @@
|
||||
"equipment-choice-text": "您想如何選擇您的裝備?",
|
||||
"charmancer-start": "開始",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically."
|
||||
"use-charactermancer-for-new:-u": "新角色使用等級1的Charactermancer:",
|
||||
"use-charactermancer-for-new-info": "啟用此選項後,將使用等級1的Roll20 Charactermancer打開所有新角色。關閉此選項將直接在角色卡上開始新角色,仍然可以從角色卡的設定選項卡中手動執行等級1的Charactermancer。",
|
||||
"feat-pre-check": "仔細地看! 不會自動檢查先決條件。"
|
||||
}
|
||||
@@ -60,6 +60,9 @@ September - Updates to the sheet listed below
|
||||
Saving throws: Split Saving throw "Spells" off to it's own field due to some races and class options having a specific modifier for that save.
|
||||
|
||||
October - Fixed various errors in the spellbook code and removed non-bfrpg fields in the saving throw section.
|
||||
|
||||
-2018-
|
||||
July - Uploaded the Basic Fantasy logo and will be changing the code to reflect it.
|
||||
|
||||
**Credit Where Credit is Due**
|
||||
The CSS and much of the layout is lifted from the work of allenmaher's BECMI sheet who lifted the excellent work of John Myles (@Actoba on roll20) and the 5e Dungeons and Dragons sheet.
|
||||
|
||||
|
After Width: | Height: | Size: 10 KiB |
@@ -10,13 +10,13 @@
|
||||
|
||||
<input type="radio" style="float:right; display:block;margin-right:5px;" name="attr_FFNtoFSN" class="sheet-show-FSN" value="1"/>
|
||||
<i class="sheet-strong-option">SNS:</i>
|
||||
<div class="sheet-strong-option-label sheet-strong-option-FSN" >Use Saturday Night Skuffle combat system (Cybergeneration combat system).</div>
|
||||
<div class="sheet-strong-option-label sheet-strong-option-FSN" >Use Saturday Night Scuffle combat system (Cybergeneration combat system).</div>
|
||||
<input type="radio" style="float:right; display:block;margin-right:5px;" name="attr_FFNtoFSN" class="sheet-show-FFN" value="0" checked/>
|
||||
<i class="sheet-strong-option">FNFF:</i>
|
||||
<div class="sheet-strong-option-label sheet-strong-option-FFN" >Use Friday Night Fire Fight combat system (Cyberpunk 2020 combat system).</div>
|
||||
<input type="checkbox" style="float:right; display:block;margin-right:5px;" name="attr_show-repcontrol" class="sheet-show-repcontrol"/>
|
||||
<i class="sheet-strong-option">Edit Mod:</i>
|
||||
<div class="sheet-strong-option-label sheet-strong-option-repcontrol" >Edit mod : You can see add and delete option on fieldset.</div>
|
||||
<i class="sheet-strong-option">Edit Mode:</i>
|
||||
<div class="sheet-strong-option-label sheet-strong-option-repcontrol" >Edit mode: You can see add and delete option on fieldset.</div>
|
||||
|
||||
<div class="sheet-sectionM">
|
||||
<h1 style="position:absolute;top:50px;left:150px;">Meta Characters</h1>
|
||||
@@ -90,7 +90,7 @@
|
||||
</div>
|
||||
<div class="sheet-metaRow">
|
||||
<span style="font-size:x-small;width:150px;display:block;" class="sheet-meta-span" name="attr_metaSpeTxt"></span>
|
||||
<input type="text" style="font-size:x-small;width: 100%;" class="sheet-meta-input" name="attr_metaSpeTxt" placeholder="Speciality" />
|
||||
<input type="text" style="font-size:x-small;width: 100%;" class="sheet-meta-input" name="attr_metaSpeTxt" placeholder="specialty" />
|
||||
</div>
|
||||
<div class="sheet-metaRow">
|
||||
<div class="sheet-metaCol">
|
||||
@@ -268,7 +268,7 @@
|
||||
</div>
|
||||
<div class="sheet-metaRow">
|
||||
<span style="font-size:x-small;width:150px;display:block;" class="sheet-meta-span" name="attr_metaSpeTxt2"></span>
|
||||
<input type="text" style="font-size:x-small;width: 100%;" class="sheet-meta-input" name="attr_metaSpeTxt2" placeholder="Speciality" />
|
||||
<input type="text" style="font-size:x-small;width: 100%;" class="sheet-meta-input" name="attr_metaSpeTxt2" placeholder="specialty" />
|
||||
</div>
|
||||
<div class="sheet-metaRow">
|
||||
<div class="sheet-metaCol">
|
||||
@@ -446,7 +446,7 @@
|
||||
</div>
|
||||
<div class="sheet-metaRow">
|
||||
<span style="font-size:x-small;width:150px;display:block;" class="sheet-meta-span" name="attr_metaSpeTxt3"></span>
|
||||
<input type="text" style="font-size:x-small;width: 100%;" class="sheet-meta-input" name="attr_metaSpeTxt3" placeholder="Speciality" />
|
||||
<input type="text" style="font-size:x-small;width: 100%;" class="sheet-meta-input" name="attr_metaSpeTxt3" placeholder="specialty" />
|
||||
</div>
|
||||
<div class="sheet-metaRow">
|
||||
<div class="sheet-metaCol">
|
||||
@@ -696,7 +696,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-section0">
|
||||
<img style="display:block;margin-left: 30px;" src="cyberpunk-logo.png" />
|
||||
<img style="display:block;margin-left: 30px;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cyberpunk%202k20/cyberpunk-logo.png" />
|
||||
<h1>NPC Character Sheet</h1>
|
||||
<div class="sheet-block-attributs">
|
||||
<input type="checkbox" class="sheet-edit-attr" />
|
||||
@@ -825,7 +825,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-section1">
|
||||
<img style="display:block;margin-left: 30px;" src="cyberpunk-logo.png" />
|
||||
<img style="display:block;margin-left: 30px;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Cyberpunk%202k20/cyberpunk-logo.png" />
|
||||
<div class="sheet-col4row" style="text-align:center;">
|
||||
<div class="sheet-col">
|
||||
<div><strong>Attr.</strong></div>
|
||||
@@ -863,7 +863,7 @@
|
||||
<h6 style="display: inline-block; margin-left: 5px;">Concept:</h6>
|
||||
<span class="sheet-bioView" name="attr_concept" style="width: 240px; display: inline-block;"></span>
|
||||
<input type="text" class="sheet-bioEdit" name="attr_concept" style="width:330px;" />
|
||||
<h6 style="margin-left: 23px;display: inline-block;">Sexe:</h6>
|
||||
<h6 style="margin-left: 23px;display: inline-block;">Sex:</h6>
|
||||
<span class="sheet-bioView" name="attr_sex" style="display: inline-block;"></span>
|
||||
<div class="sheet-bioEdit" style="width:330px">
|
||||
Male:<input type="radio" name="attr_sex" value="M"/>
|
||||
@@ -1134,7 +1134,7 @@
|
||||
</div>
|
||||
<div style="clear:both">
|
||||
<div style="margin-left:15px;">
|
||||
<h6 class="sheet-block-skills">Chipwares <i>(if chipwares socket)</i>:</h6>
|
||||
<h6 class="sheet-block-skills">Chipware <i>(if chipware socket)</i>:</h6>
|
||||
</div>
|
||||
<input style="margin-top:-15px; float:left;" class="sheet-show-skill" type="checkbox"/>
|
||||
<input type="checkbox" name="attr_show-repcontrol" class="sheet-show-repcontrol"/>
|
||||
@@ -1254,7 +1254,7 @@
|
||||
<h6>Status</h6>
|
||||
<span style="margin-left:18px" name="attr_status"></span>
|
||||
<div style="margin-left:18px">
|
||||
Stun:<span name="attr_stunPenality"></span>
|
||||
Stun:<span name="attr_stunpenality"></span>
|
||||
</div>
|
||||
</div>
|
||||
<input type="number" name="attr_cybHead" class="sheet-cybLimb" />
|
||||
@@ -1385,8 +1385,8 @@
|
||||
</div>
|
||||
<div style="clear:both;">
|
||||
<input class="sheet-page_weapons" name="attr_select_page" type="radio" value="1" checked /><strong class="sheet-items"> Weapons</strong>
|
||||
<input class="sheet-page_gears" name="attr_select_page" type="radio" value="2" /><strong class="sheet-items"> Gears</strong>
|
||||
<input class="sheet-page_cyber" name="attr_select_page" type="radio" value="3" /><strong class="sheet-items"> Cybers</strong>
|
||||
<input class="sheet-page_gears" name="attr_select_page" type="radio" value="2" /><strong class="sheet-items"> Gear</strong>
|
||||
<input class="sheet-page_cyber" name="attr_select_page" type="radio" value="3" /><strong class="sheet-items"> Cyber</strong>
|
||||
<input class="sheet-page_vehicle" name="attr_select_page" type="radio" value="4" /><strong class="sheet-items"> Vehicles</strong>
|
||||
<input class="sheet-page_deck" name="attr_select_page" type="radio" value="5" /><strong class="sheet-items"> Deck</strong>
|
||||
<input type="checkbox" name="attr_show-repcontrol" class="sheet-show-repcontrol"/>
|
||||
@@ -1688,9 +1688,9 @@
|
||||
<option value="HND">Handgun</option>
|
||||
<option value="SMG">Submachinegun</option>
|
||||
<option value="SHG">Shotgun</option>
|
||||
<option value="RIF">Riffle</option>
|
||||
<option value="RIF">Rifle</option>
|
||||
<option value="HVY">Heavy Weapon</option>
|
||||
<option value="EXO">Exotique</option>
|
||||
<option value="EXO">Exotic</option>
|
||||
</select>
|
||||
<strong>Ammo type:</strong>
|
||||
<input type="text" name="attr_caliber" style="width:70px;" />
|
||||
@@ -1764,9 +1764,9 @@
|
||||
<option value="HND">Handgun</option>
|
||||
<option value="SMG">Submachinegun</option>
|
||||
<option value="SHG">Shotgun</option>
|
||||
<option value="RIF">Riffle</option>
|
||||
<option value="RIF">Rifle</option>
|
||||
<option value="HVY">Heavy Weapon</option>
|
||||
<option value="EXO">Exotique</option>
|
||||
<option value="EXO">Exotic</option>
|
||||
</select>
|
||||
<strong>Ammo type:</strong>
|
||||
<input type="text" select name="attr_caliber" style="width:70px;" />
|
||||
@@ -2163,7 +2163,7 @@
|
||||
<span name="attr_vPerson"></span>
|
||||
</div>
|
||||
<div>
|
||||
<strong>Value Must : </strong>
|
||||
<strong>Value Most : </strong>
|
||||
<span name="attr_vMust"></span>
|
||||
</div>
|
||||
<div>
|
||||
@@ -2309,7 +2309,7 @@
|
||||
</div>
|
||||
<div class="sheet-section7">
|
||||
<h4>Relations</h4>
|
||||
<h4>Familly</h4>
|
||||
<h4>Family</h4>
|
||||
<input type="checkbox" name="attr_showBlockFamilly" class="sheet-showBlockFamilly"/>
|
||||
<div class="sheet-block-familly">
|
||||
<input type="checkbox" name="attr_show-repcontrol" class="sheet-show-repcontrol"/>
|
||||
@@ -2364,9 +2364,9 @@
|
||||
<option value="Admire you.">Admire you.</option>
|
||||
<option value="Love you !">Love you !</option>
|
||||
<option value="Feels neutral.">Feels neutral.</option>
|
||||
<option value="Ignore you.">Ignore you.</option>
|
||||
<option value="Hate you.">Hate you.</option>
|
||||
<option value="Want your death !">Want your death !</option>
|
||||
<option value="Ignore you.">Ignores you.</option>
|
||||
<option value="Hate you.">Hates you.</option>
|
||||
<option value="Want your death !">Wants your death !</option>
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
@@ -2375,7 +2375,7 @@
|
||||
<option value="Like her/him.">Like her/him.</option>
|
||||
<option value="Admire her/him.">Admire her/him.</option>
|
||||
<option value="Love her/him !">Love her/him !</option>
|
||||
<option value="Feels neutral.">Feels neutral.</option>
|
||||
<option value="Feels neutral.">Feel neutral.</option>
|
||||
<option value="Ignore her/him.">Ignore her/him.</option>
|
||||
<option value="Hate her/him.">Hate her/him.</option>
|
||||
<option value="Want his death !">Want his death !</option>
|
||||
@@ -2452,7 +2452,7 @@
|
||||
<option value="Like her/him.">Like her/him.</option>
|
||||
<option value="Admire her/him.">Admire her/him.</option>
|
||||
<option value="Love her/him !">Love her/him !</option>
|
||||
<option value="Feels neutral.">Feels neutral.</option>
|
||||
<option value="Feels neutral.">Feel neutral.</option>
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
@@ -2532,11 +2532,11 @@
|
||||
<select name="attr_foeResource">
|
||||
<option value="Alone.">Alone.</option>
|
||||
<option value="Few friends.">Few friends.</option>
|
||||
<option value="A entire Gang.">A entire Gang</option>
|
||||
<option value="A entire Gang.">An entire Gang</option>
|
||||
<option value="A large criminal organisation.">A large criminal organisation</option>
|
||||
<option value="A military organisation.">A military organisation</option>
|
||||
<option value="A corporation.">A corporation</option>
|
||||
<option value="The gouvernement.">The gouvernement</option>
|
||||
<option value="The gouvernement.">The government</option>
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
@@ -2545,7 +2545,7 @@
|
||||
<option value="Like her/him.">Like her/him.</option>
|
||||
<option value="Admire her/him.">Admire her/him.</option>
|
||||
<option value="Love her/him !">Love her/him !</option>
|
||||
<option value="Feels neutral.">Feels neutral.</option>
|
||||
<option value="Feels neutral.">Feel neutral.</option>
|
||||
<option value="Ignore her/him.">Ignore her/him.</option>
|
||||
<option value="Hate her/him.">Hate her/him.</option>
|
||||
<option value="Want his death !">Want his death !</option>
|
||||
@@ -2553,7 +2553,7 @@
|
||||
</div>
|
||||
<div>
|
||||
<strong>Description : </strong>
|
||||
<textarea rows="2" cols="50" name="attr_foeDescription" placeholder="Why ? Foe power, Some words about your ennemy..."></textarea>
|
||||
<textarea rows="2" cols="50" name="attr_foeDescription" placeholder="Why ? Foe power, Some words about your enemy..."></textarea>
|
||||
</div>
|
||||
<hr>
|
||||
</div>
|
||||
@@ -2577,7 +2577,7 @@
|
||||
<div>Location : <span name="attr_contactLocation"></span></div>
|
||||
<div>Can do for you : <span name="attr_canDo"></span></div>
|
||||
<div>Ability : <span name="attr_contactAbility"></span></div>
|
||||
<div>Connexion : <span name="attr_contactConnexion"></span></div>
|
||||
<div>Connection : <span name="attr_contactConnexion"></span></div>
|
||||
<p>
|
||||
<span name="attr_contactDescription"></span>
|
||||
</p>
|
||||
@@ -2613,7 +2613,7 @@
|
||||
<input type="text" name="attr_canDo" placeholder="Get weapon, or drug, or info, ....."/>
|
||||
</div>
|
||||
<p>
|
||||
<i>The average service price depend from NPC ability and NPC connexion.</i>
|
||||
<i>The average service price depend from NPC ability and NPC connection.</i>
|
||||
</p>
|
||||
<div>
|
||||
<strong>Ability : </strong>
|
||||
@@ -2626,15 +2626,15 @@
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<strong>Connexion : </strong>
|
||||
<strong>Connection : </strong>
|
||||
<select name="attr_contactConnexion">
|
||||
<option value="Alone (+0) price x1.">Alone (+0) price x1.</option>
|
||||
<option value="Few people (+1) price x1,5.">Few people (+1) price x1,5.</option>
|
||||
<option value="A entire Gang (+2) price x2.">A entire Gang (+2) price x2.</option>
|
||||
<option value="A entire Gang (+2) price x2.">An entire Gang (+2) price x2.</option>
|
||||
<option value="A large criminal organisation (+3) price x2,5).">A large criminal organisation (+3) price x2,5.</option>
|
||||
<option value="A military organisation (+4) price x3.">A military organisation (+4) price x3.</option>
|
||||
<option value="A small corporation (+5) price x4.">A corporation (+5) price x4</option>
|
||||
<option value="The gouvernement (+6) price x5.">The gouvernement (+5) price x5</option>
|
||||
<option value="The gouvernement (+6) price x5.">The government (+5) price x5</option>
|
||||
<option value="A big corporation (+7) price x6.">A corporation (+7) price x6</option>
|
||||
</select>
|
||||
</div>
|
||||
@@ -2665,7 +2665,7 @@
|
||||
<div class="sheet-home-edit">
|
||||
<strong>Type house : </strong>
|
||||
<div>
|
||||
<input class="sheet-show-room2" type="radio" name="attr_typeHome" value="Appartment" /><i>Appartment</i>
|
||||
<input class="sheet-show-room2" type="radio" name="attr_typeHome" value="Apartment" /><i>Apartment</i>
|
||||
<i>( 200€$ per room / per month )</i>
|
||||
</div>
|
||||
<div>
|
||||
@@ -2689,7 +2689,7 @@
|
||||
<option value="Executive zone">Executive zone ( price x6)</option>
|
||||
</select>
|
||||
<div>
|
||||
<strong>Adress : </strong>
|
||||
<strong>Address : </strong>
|
||||
<input type="text" name="attr_adrsHome"/>
|
||||
</div>
|
||||
<strong>Rent ? </strong>
|
||||
@@ -5294,7 +5294,7 @@ var TAS = TAS || (function(){
|
||||
injury = parseInt(values.injury);
|
||||
var stun = 0;
|
||||
var status = 0;
|
||||
var mortel = 0;
|
||||
var mortal = 0;
|
||||
var refpenality = 0;
|
||||
var intpenality = 0;
|
||||
var coolpenality = 0;
|
||||
@@ -5313,57 +5313,57 @@ var TAS = TAS || (function(){
|
||||
refpenality = 2;
|
||||
text = 'Ref -2';
|
||||
} else if ( 13 > injury ) {
|
||||
status = 'Critique';
|
||||
status = 'Critical';
|
||||
stun = -2 ;
|
||||
refpenality = Math.floor(ref/2);
|
||||
intpenality = Math.floor(int/2);
|
||||
coolpenality = Math.floor(cool/2);
|
||||
text = 'Ref, Int, Cool /2 (round up)'
|
||||
} else if ( 17 > injury ) {
|
||||
status = 'Mortel0';
|
||||
status = 'Mortal0';
|
||||
stun = -3 ;
|
||||
refpenality = Math.floor((ref * 2)/3);
|
||||
intpenality = Math.floor((int * 2)/3);
|
||||
coolpenality = Math.floor((cool * 2)/3);
|
||||
} else if ( 21 > injury ) {
|
||||
status = 'Mortel1';
|
||||
status = 'Mortal1';
|
||||
stun = -4 ;
|
||||
mortel = 1;
|
||||
mortal = 1;
|
||||
refpenality = Math.floor((ref * 2)/3);
|
||||
intpenality = Math.floor((int * 2)/3);
|
||||
coolpenality = Math.floor((cool * 2)/3);
|
||||
} else if ( 25 > injury ) {
|
||||
status = 'Mortel2';
|
||||
status = 'Mortal2';
|
||||
stun = -5 ;
|
||||
mortel = 2;
|
||||
mortal = 2;
|
||||
refpenality = Math.floor((ref * 2)/3);
|
||||
intpenality = Math.floor((int * 2)/3);
|
||||
coolpenality = Math.floor((cool * 2)/3);
|
||||
} else if ( 29 > injury ) {
|
||||
status = 'Mortel3';
|
||||
status = 'Mortal3';
|
||||
stun = -6 ;
|
||||
mortel = 3;
|
||||
mortal = 3;
|
||||
refpenality = Math.floor((ref * 2)/3);
|
||||
intpenality = Math.floor((int * 2)/3);
|
||||
coolpenality = Math.floor((cool * 2)/3);
|
||||
} else if ( 33 > injury ) {
|
||||
status = 'Mortel4';
|
||||
status = 'Mortal4';
|
||||
stun = -7 ;
|
||||
mortel = 4;
|
||||
mortal = 4;
|
||||
refpenality = Math.floor((ref * 2)/3);
|
||||
intpenality = Math.floor((int * 2)/3);
|
||||
coolpenality = Math.floor((cool * 2)/3);
|
||||
} else if ( 37 > injury ) {
|
||||
status = 'Mortel5';
|
||||
status = 'Mortal5';
|
||||
stun = -8 ;
|
||||
mortel = 5;
|
||||
mortal = 5;
|
||||
refpenality = Math.floor((ref * 2)/3);
|
||||
intpenality = Math.floor((int * 2)/3);
|
||||
coolpenality = Math.floor((cool * 2)/3);
|
||||
} else if ( 41 > injury ) {
|
||||
status = 'Mortel6';
|
||||
status = 'Mortal6';
|
||||
stun = -9 ;
|
||||
mortel = 6;
|
||||
mortal = 6;
|
||||
refpenality = Math.floor((ref * 2)/3);
|
||||
intpenality = Math.floor((int * 2)/3);
|
||||
coolpenality = Math.floor((cool * 2)/3);
|
||||
@@ -5374,13 +5374,13 @@ var TAS = TAS || (function(){
|
||||
if (saveStunValue < 0 ){
|
||||
saveStunValue = 0;
|
||||
}
|
||||
var saveDeathValue = parseInt(values.body) + parseInt(values.saveD) - mortel;
|
||||
var saveDeathValue = parseInt(values.body) + parseInt(values.saveD) - mortal;
|
||||
if (saveDeathValue < 0 ) {
|
||||
saveDeathValue = 0;
|
||||
}
|
||||
setAttrs({
|
||||
status : status,
|
||||
stunPenality : stun,
|
||||
stunpenality : stun,
|
||||
saveStun: saveStunValue,
|
||||
saveDeath: saveDeathValue,
|
||||
refpenality : refpenality,
|
||||
@@ -5398,8 +5398,8 @@ var TAS = TAS || (function(){
|
||||
setAttrs({
|
||||
attrPoints : total,
|
||||
luckMax : values.luck,
|
||||
run : (parseInt(values.ma) * 5) + parseInt(values.runBonus),
|
||||
leap : Math.ceil(parseInt(values.ma) / 4) + parseInt(values.leapBonus),
|
||||
run : (parseInt(values.ma) * 3) + parseInt(values.runBonus),
|
||||
leap : Math.ceil(parseInt(values.ma) * 3 / 4) + parseInt(values.leapBonus),
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -5492,7 +5492,7 @@ var TAS = TAS || (function(){
|
||||
], function (values) {
|
||||
if ( values.class == 'Solo') {
|
||||
var skills = {
|
||||
speciality : 'Sens du combat',
|
||||
speciality : 'Combat Sense',
|
||||
specialityAttr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk1 : "Handgun",
|
||||
sk1Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
@@ -5538,7 +5538,7 @@ var TAS = TAS || (function(){
|
||||
};
|
||||
} else if ( values.class == 'Corp') {
|
||||
var skills = {
|
||||
speciality : 'Ressources',
|
||||
speciality : 'Resources',
|
||||
specialityAttr : "@{int} - @{intpenality}",
|
||||
sk1 : "Persuasion",
|
||||
sk1Attr : "@{emp}",
|
||||
@@ -5550,7 +5550,7 @@ var TAS = TAS || (function(){
|
||||
sk4Attr : "@{attr}",
|
||||
sk5 : "Social",
|
||||
sk5Attr : "@{emp}",
|
||||
sk6 : "Personnal Grooming",
|
||||
sk6 : "Personal Grooming",
|
||||
sk6Attr : "@{attr}",
|
||||
sk7 : "Library Search",
|
||||
sk7Attr : "@{int} - @{intpenality}",
|
||||
@@ -5644,7 +5644,7 @@ var TAS = TAS || (function(){
|
||||
sk5Attr : "@{int} - @{intpenality}",
|
||||
sk6 : "Electronics",
|
||||
sk6Attr : "@{tech}",
|
||||
sk7 : "Elect. Security",
|
||||
sk7 : "Electronic Security",
|
||||
sk7Attr : "@{tech}",
|
||||
sk8 : "Weapon Tech",
|
||||
sk8Attr : "@{tech}",
|
||||
@@ -5690,7 +5690,7 @@ var TAS = TAS || (function(){
|
||||
sk5Attr : "@{tech}",
|
||||
sk6 : "Cyberdeck Design",
|
||||
sk6Attr : "@{int} - @{intpenality}",
|
||||
sk7 : "programming",
|
||||
sk7 : "Programming",
|
||||
sk7Attr : "@{int} - @{intpenality}",
|
||||
sk8 : "Electronics",
|
||||
sk8Attr : "@{tech}",
|
||||
@@ -5709,7 +5709,7 @@ var TAS = TAS || (function(){
|
||||
sk3Attr : "@{int} - @{intpenality}",
|
||||
sk4 : "Pharmaceuticals",
|
||||
sk4Attr : "@{int} - @{intpenality}",
|
||||
sk5 : "Zoologie",
|
||||
sk5 : "Zoology",
|
||||
sk5Attr : "@{int} - @{intpenality}",
|
||||
sk6 : "Cryotank Operation",
|
||||
sk6Attr : "@{tech}",
|
||||
@@ -5732,7 +5732,7 @@ var TAS = TAS || (function(){
|
||||
sk3Attr : "@{int} - @{intpenality}",
|
||||
sk4 : "Stealth",
|
||||
sk4Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk5 : "Personnal Grooming",
|
||||
sk5 : "Personal Grooming",
|
||||
sk5Attr : "@{attr}",
|
||||
sk6 : "Martial Art",
|
||||
sk6Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
@@ -5745,7 +5745,7 @@ var TAS = TAS || (function(){
|
||||
};
|
||||
} else if ( values.class == 'Panzerboy') {
|
||||
var skills = {
|
||||
speciality : 'Vehicle zen',
|
||||
speciality : 'Vehicle Zen',
|
||||
specialityAttr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk1 : "Handgun",
|
||||
sk1Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
@@ -5759,11 +5759,11 @@ var TAS = TAS || (function(){
|
||||
sk5Attr : "@{tech}",
|
||||
sk6 : "Motorcycle",
|
||||
sk6Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk7 : "Operate Hvy Machinery",
|
||||
sk7 : "Operate Heavy Machinery",
|
||||
sk7Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk8 : "Heavy weapons",
|
||||
sk8 : "Heavy Weapons",
|
||||
sk8Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk9 : "Expert:Navigation",
|
||||
sk9 : "Expert: Navigation",
|
||||
sk9Attr : "@{int} - @{intpenality}",
|
||||
};
|
||||
} else if ( values.class == 'Aerojock') {
|
||||
@@ -5786,7 +5786,7 @@ var TAS = TAS || (function(){
|
||||
sk7Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk8 : "Heavy weapons",
|
||||
sk8Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk9 : "Expert:Navigation",
|
||||
sk9 : "Expert: Navigation",
|
||||
sk9Attr : "@{int} - @{intpenality}",
|
||||
};
|
||||
} else if ( values.class == 'Prowler') {
|
||||
@@ -5809,7 +5809,7 @@ var TAS = TAS || (function(){
|
||||
sk7Attr : "@{tech}",
|
||||
sk8 : "Pick Lock",
|
||||
sk8Attr : "@{tech}",
|
||||
sk9 : "Hide/evade",
|
||||
sk9 : "Hide/Evade",
|
||||
sk9Attr : "@{int} - @{intpenality}",
|
||||
};
|
||||
} else if ( values.class == 'Con Man') {
|
||||
@@ -5830,9 +5830,9 @@ var TAS = TAS || (function(){
|
||||
sk6Attr : "@{emp}",
|
||||
sk7 : "Disguise",
|
||||
sk7Attr : "@{tech}",
|
||||
sk8 : "Persuasion/Fasttalk",
|
||||
sk8 : "Persuasion/Fast Talk",
|
||||
sk8Attr : "@{emp}",
|
||||
sk9 : "Hide/evade",
|
||||
sk9 : "Hide/Evade",
|
||||
sk9Attr : "@{int} - @{intpenality}",
|
||||
};
|
||||
} else if ( values.class == 'Dancer/Prostitute') {
|
||||
@@ -5847,20 +5847,20 @@ var TAS = TAS || (function(){
|
||||
sk3Attr : "@{int} - @{intpenality}",
|
||||
sk4 : "Seduction",
|
||||
sk4Attr : "@{emp}",
|
||||
sk5 : "Personnal Grooming",
|
||||
sk5 : "Personal Grooming",
|
||||
sk5Attr : "@{attr}",
|
||||
sk6 : "Human Perception",
|
||||
sk6Attr : "@{emp}",
|
||||
sk7 : "Perform",
|
||||
sk7Attr : "@{emp}",
|
||||
sk8 : "Persuasion/Fasttalk",
|
||||
sk8 : "Persuasion/Fast Talk",
|
||||
sk8Attr : "@{emp}",
|
||||
sk9 : "Endurance",
|
||||
sk9Attr : "@{body}",
|
||||
};
|
||||
} else if ( values.class == 'Runner') {
|
||||
var skills = {
|
||||
speciality : 'Vehicle zen',
|
||||
speciality : 'Vehicle Zen',
|
||||
specialityAttr : "@{ref} - @{refpenality} - @{enc}",
|
||||
sk1 : "Handgun",
|
||||
sk1Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
@@ -5939,7 +5939,7 @@ var TAS = TAS || (function(){
|
||||
sk3Attr : "@{int} - @{intpenality}",
|
||||
sk4 : "Seduction",
|
||||
sk4Attr : "@{emp}",
|
||||
sk5 : "Personnal Grooming",
|
||||
sk5 : "Personal Grooming",
|
||||
sk5Attr : "@{attr}",
|
||||
sk6 : "Human Perception",
|
||||
sk6Attr : "@{emp}",
|
||||
@@ -5985,7 +5985,7 @@ var TAS = TAS || (function(){
|
||||
sk3Attr : "@{int} - @{intpenality}",
|
||||
sk4 : "Library Search",
|
||||
sk4Attr : "@{int} - @{intpenality}",
|
||||
sk5 : "Shadow/track",
|
||||
sk5 : "Shadow/Track",
|
||||
sk5Attr : "@{int} - @{intpenality}",
|
||||
sk6 : "Brawling",
|
||||
sk6Attr : "@{ref} - @{refpenality} - @{enc}",
|
||||
@@ -6107,7 +6107,7 @@ var TAS = TAS || (function(){
|
||||
getAttrs([
|
||||
"repeating_prog_progType",
|
||||
"repeating_prog_progStr",
|
||||
"speciality",
|
||||
"specialty",
|
||||
"specialityVal",
|
||||
"specialityAttr",
|
||||
], function(v) {
|
||||
@@ -6186,7 +6186,7 @@ var TAS = TAS || (function(){
|
||||
], function(v){
|
||||
var price = 0;
|
||||
var room = parseInt(v.repeating_home_roomHome);
|
||||
if (v.repeating_home_typeHome == "Appartment"){
|
||||
if (v.repeating_home_typeHome == "Apartment"){
|
||||
price = 200 * room;
|
||||
} else if (v.repeating_home_typeHome =="House" ) {
|
||||
price = 150 * room;
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Micka9fr",
|
||||
"preview": "Cyberpunk2k20_preview.png",
|
||||
"roll20userid": "812421",
|
||||
"instructions": "This cyberpunk sheet used FFN combat system (cyberpunk 2020) and the SNS Combat system (cyberpunk 2027), The 'edit mod' button hide the repeating button 'add' and 'modifie', *Chrome users will need to load unsafe scripts to see the font.*"
|
||||
}
|
||||
"instructions": "This cyberpunk sheet used FFN combat system (cyberpunk 2020) and the SNS Combat system (cyberpunk 2027), The 'edit mode' button hide the repeating button 'add' and 'modifie', *Chrome users will need to load unsafe scripts to see the font.*"
|
||||
}
|
||||
|
||||
@@ -2,12 +2,16 @@
|
||||
/*------------- SWD6 Main CSS----------------*/
|
||||
/*-------------------------------------------*/
|
||||
.charsheet {
|
||||
/*background-position: center;*/ /*https://cdn.pixabay.com/photo/2017/01/02/11/10/sky-1946508_960_720.png more and brighter stars*/
|
||||
/*https://cdn.pixabay.com/photo/2017/01/02/11/10/sky-1946508_960_720.png more and brighter stars*/
|
||||
background-image: url(https://cdn.pixabay.com/photo/2015/09/29/15/12/stars-964022_960_720.png); /*black space with tiny white stars*/
|
||||
background-color: black;
|
||||
background-repeat: repeat;
|
||||
color:white;
|
||||
}
|
||||
|
||||
.charsheet .sheet-version::after {
|
||||
content: 'Sheet Version 1.71';
|
||||
}
|
||||
|
||||
.charsheet label, h1, h2, h3{
|
||||
color:white;
|
||||
@@ -15,10 +19,7 @@
|
||||
|
||||
.charsheet table{
|
||||
border-collapse:separate;
|
||||
border-spacing:10px;
|
||||
}
|
||||
.charsheet table.table-side-b-side{
|
||||
display: inline-block;
|
||||
border-spacing:4px;
|
||||
}
|
||||
|
||||
.charsheet textarea{
|
||||
@@ -29,27 +30,41 @@
|
||||
padding:2px;
|
||||
}
|
||||
|
||||
.charsheet input[type=number].sheet-credits{
|
||||
width:80px;
|
||||
padding-top:2px;
|
||||
padding-bottom:2px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-section{
|
||||
border-top: 5px dotted white;
|
||||
padding-top:10px;
|
||||
padding-bottom:10px;
|
||||
}
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.charsheet input[type=number].sheet-pipnumber{
|
||||
width:33px;
|
||||
}
|
||||
|
||||
.charsheet input[type=number].sheet-smallnumber{
|
||||
width:40px;
|
||||
}
|
||||
|
||||
.charsheet input[type=number].sheet-smallshortnumber{
|
||||
width:40px;
|
||||
padding-top:2px;
|
||||
padding-bottom:2px;
|
||||
display: inline-block;
|
||||
float:right;
|
||||
}
|
||||
.charsheet input[type=number].sheet-shortnumber{
|
||||
padding-top:2px;
|
||||
padding-bottom:2px;
|
||||
}
|
||||
|
||||
.charsheet input[type=number].sheet-mediumnumber{
|
||||
width:60px;
|
||||
}
|
||||
.charsheet input[type=number].sheet-pipnumber{
|
||||
width:33px;
|
||||
|
||||
.charsheet input[type=number].sheet-credits{
|
||||
width:80px;
|
||||
padding-top:2px;
|
||||
padding-bottom:2px;
|
||||
}
|
||||
|
||||
.charsheet input[type=text].sheet-smalltext{
|
||||
@@ -82,11 +97,6 @@
|
||||
float:left;
|
||||
}
|
||||
|
||||
.charsheet .sheet-redtxt{
|
||||
font-size: 6pt;
|
||||
color: red;
|
||||
}
|
||||
|
||||
.charsheet .sheet-bold{
|
||||
font-size: 12pt;
|
||||
margin-bottom: 10px;
|
||||
@@ -95,25 +105,13 @@
|
||||
.charsheet .sheet-tdborder{
|
||||
border: 2px solid white;
|
||||
vertical-align:top;
|
||||
width:260px;
|
||||
/*width:260px;*/
|
||||
}
|
||||
|
||||
.charsheet .sheet-rightmargin{
|
||||
margin-right:0px;
|
||||
}
|
||||
|
||||
.charsheet input[type=number].sheet-smallshortnumber{
|
||||
width:40px;
|
||||
padding-top:2px;
|
||||
padding-bottom:2px;
|
||||
display: inline-block;
|
||||
float:right;
|
||||
}
|
||||
.charsheet input[type=number].sheet-shortnumber{
|
||||
padding-top:2px;
|
||||
padding-bottom:2px;
|
||||
}
|
||||
|
||||
.charsheet select.sheet-smallselect{
|
||||
width:60px;
|
||||
height:25px;
|
||||
@@ -137,28 +135,37 @@
|
||||
.charsheet label.sheet-areaLabel{
|
||||
margin:0px;
|
||||
}
|
||||
/*----------Roll Buttons ------------------*/
|
||||
/*-----------------------------------------*/
|
||||
/*----------Roll Buttons classes-----------*/
|
||||
|
||||
.charsheet button[type=roll].sheet-d6-dice::before { /*new die changes die roller to d6*/
|
||||
font-family: 'dicefontd6',arial;
|
||||
content: 'F ';
|
||||
color: red;
|
||||
}
|
||||
|
||||
.charsheet .sheet-forcebutton{
|
||||
width:90px;
|
||||
padding-right:5px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-redtxt{
|
||||
font-size: 6pt;
|
||||
color: red;
|
||||
}
|
||||
/*Original button :button[type=roll].sheet-blank-roll-button::before { content: ''; } */
|
||||
|
||||
/*-------------------------------------------*/
|
||||
/*---Header Styles(from GUMSHOE Official)----*/
|
||||
/*-------------------------------------------*/
|
||||
/*-----Main Settings and hide classes--------*/
|
||||
/*-----------(from GUMSHOE Official)---------*/
|
||||
|
||||
.charsheet .sheet-main-settings .sheet-input-row label {
|
||||
display: inline-block;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
.charsheet .sheet-main-settings .sheet-input-row input {
|
||||
margin-right: 15px;
|
||||
margin-right: 30px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-main-settings .sheet-input-row select {
|
||||
@@ -166,30 +173,29 @@
|
||||
margin-right: 15px;
|
||||
}
|
||||
|
||||
/*-------------------------------------------*/
|
||||
/*-----Main Settings and hide classes--------*/
|
||||
/*-----------(from GUMSHOE Official)---------*/
|
||||
input.sheet-main-options.sheet-options-flag + span,/*displays the cog icon*/
|
||||
input[type=radio]:checked ~ .sheet-master-container input.sheet-options-flag + span {
|
||||
font-family: pictos;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
div.sheet-main-settings {
|
||||
display: none;
|
||||
position: relative;
|
||||
top: 40px;
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
input.sheet-options-flag:checked ~ div.sheet-main-settings {
|
||||
display: block;
|
||||
width: 550px;
|
||||
height: 800px;
|
||||
display: inline-block;
|
||||
width: 600px;
|
||||
height: 500px;
|
||||
}
|
||||
|
||||
input.sheet-selector-switch ,
|
||||
input.sheet-options-flag:checked ~ div.sheet-main-container {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input.sheet-selector-switch {
|
||||
display: none;
|
||||
}
|
||||
/* all hide options using option menu checkboxes*/
|
||||
input.sheet-wild:checked ~ .sheet-master-container .sheet-wild-hide,
|
||||
input.sheet-nowild:checked ~ .sheet-master-container .sheet-nowild-hide,
|
||||
@@ -197,6 +203,7 @@ input.sheet-background:checked ~ input.sheet-selector-switch:checked ~ .sheet-ma
|
||||
input.sheet-force:checked ~ input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-force-hide,
|
||||
input.sheet-equipment:checked ~ input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-equipment-hide,
|
||||
input.sheet-npc:checked ~ input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-npc-hide ,
|
||||
input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-pc-hide,
|
||||
input.sheet-gmroll:checked ~ input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-gmroll-hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -207,32 +214,31 @@ input.sheet-gmroll:checked ~ input.sheet-selector-switch:checked ~ .sheet-master
|
||||
|
||||
input[type=number]::-webkit-inner-spin-button {}
|
||||
|
||||
input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-pc-hide {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-master-container {
|
||||
position: relative;
|
||||
padding: 0;
|
||||
display: inline-block;
|
||||
width: 900px;
|
||||
/*width: 900px;*/
|
||||
background-image: url(https://cdn.pixabay.com/photo/2015/09/29/15/12/stars-964022_960_720.png); /*black space with tiny stars*/
|
||||
background-color: black;
|
||||
background-repeat: repeat;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-container {
|
||||
padding: 15px;
|
||||
padding: 5px;
|
||||
margin-left: -25px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.sheet-main-container {
|
||||
display: inline-block;
|
||||
padding-top: 50px;
|
||||
padding-top: 75px;
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
|
||||
/*-------------------------------------------*/
|
||||
/*------------- Options Toggles--------------*/
|
||||
/*-----------(from GUMSHOE Official)---------*/
|
||||
@@ -290,7 +296,8 @@ input.sheet-options-flag:checked + span {
|
||||
display: block;
|
||||
}
|
||||
|
||||
input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-content .sheet-options {
|
||||
input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-content .sheet-options,
|
||||
input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-content .sheet-options-flag:checked ~ .sheet-display {
|
||||
display: none;
|
||||
}
|
||||
|
||||
@@ -298,36 +305,12 @@ input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-content .sh
|
||||
display: block;
|
||||
}
|
||||
|
||||
input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-content .sheet-options-flag:checked ~ .sheet-display {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.editmode .sheet-options-flag {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-content .sheet-display input[type=text] {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
/*-------------------------------------------*/
|
||||
/*------------ Repeating Buttons ------------*/
|
||||
/*----------(from GUMSHOE Official)-----------*/
|
||||
|
||||
.sheet-content input.sheet-edit + span,
|
||||
.sheet-content div.sheet-placeholder span::before,
|
||||
input.sheet-main-options.sheet-options-flag + span,
|
||||
.sheet-content .sheet-abilities input.sheet-free + span::before,
|
||||
.sheet-content .sheet-ability-edit p.sheet-mos-message span::before,
|
||||
input[type=radio]:checked ~ .sheet-master-container input.sheet-options-flag + span {
|
||||
font-family: pictos;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
/*-------------------------------------------*/
|
||||
/*--------------- NPC Styles ----------------*/
|
||||
/*---------(from GUMSHOE Official)-----------*/
|
||||
|
||||
input.sheet-npc:checked ~ input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-pc-hide {
|
||||
input.sheet-selector-switch:checked ~ .sheet-master-container div.sheet-npc-hide{
|
||||
display: inline-block;
|
||||
}
|
||||
input.sheet-npc:checked ~ input.sheet-selector-switch:checked ~ .sheet-master-container .sheet-pc-hide {
|
||||
display: inherit;
|
||||
}
|
||||
@@ -9,6 +9,35 @@ The text areas are expandable for additional info.
|
||||
Wiki page for the sheet:
|
||||
--------------->https://wiki.roll20.net/Star_Wars_WEG_D6_character_sheet<-------------
|
||||
|
||||
Version 1.71 (2018-07-31):
|
||||
Fix:
|
||||
-Corrected Force Emptiness to scale properly with DarkSidePoints
|
||||
|
||||
Version 1.70 (2018-07-24):
|
||||
Layout:
|
||||
-Made wound tracker wider
|
||||
-Force section
|
||||
New Feature:
|
||||
-Under Force skills, space for powers and their roll buttons added
|
||||
|
||||
Version 1.68 (2018-07-17):
|
||||
Layout:
|
||||
-remove empty gap on top of sheet
|
||||
-improved layout in most sections
|
||||
-added some tooltip info to menu settings
|
||||
-Moved Backgorund section under Equipment Section
|
||||
-Sheet version number & sheet type is now shown in corner
|
||||
Fixes:
|
||||
-corrected Lightsaber Combat dmg roll
|
||||
-Force Emptiness bonus is now properly reduced by number of DSP
|
||||
New Feature:
|
||||
-added Resist Pain Force power(with sheet worker)
|
||||
Other:
|
||||
-code cleanup of some rolls
|
||||
-removed all sheetworkers that where Gumshoe inmort and unnecessary
|
||||
-updated preview
|
||||
|
||||
|
||||
|
||||
Version 1.6 (2018-07-10):
|
||||
-sheet customization menu added with these options:
|
||||
|
||||
|
Before Width: | Height: | Size: 797 KiB After Width: | Height: | Size: 304 KiB |
@@ -4,6 +4,6 @@
|
||||
"authors": "Timothy O'Driscoll, Andreas J.",
|
||||
"roll20userid": "555352, 1223200",
|
||||
"preview": "d6starwarspreview.png",
|
||||
"instructions": "This sheet is for Star Wars: The Roleplaying Game by West End Games(WEG) that uses the D6 system. Rolls from the sheets uses the wild die that is prevalent in 2E & REUP versions of the game, but a option for 1E compliant rolls are in the works as well as expanding the Vehicle section in the near future(2018-03-02). Read more on : https://wiki.roll20.net/Star_Wars_WEG_D6_character_sheet"
|
||||
"instructions": "\n This sheet is for Star Wars: The Roleplaying Game by West End Games(WEG) that uses the d6 pool system.\n\n* Reccomended for 2E, 2E R&E and REUP games, rolls from sheet uses Wild Die \n\n* NPC sheet available \n\n* Customization options to hide some sections & show/hide GM rolls available \n\n* More info check out the sheet's [wiki page](https://wiki.roll20.net/Star_Wars_WEG_D6_character_sheet) \n Option for a 1E rolls are in the works as well as expanding the Vehicle section in the near future(2018-07-31). \n\n Issues, Ideas & Questions can be sent to the [active editor](https://app.roll20.net/users/1223200)"
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,58 @@
|
||||
## 1.2.0
|
||||
- 31.07.2018
|
||||
|
||||
### Features
|
||||
- Initiative Wurf wurde um 2 Nachkommastellen die dem INI-Basiswert entsprechen ergänzt. Also INI 12 entspricht nun 12.12 + 1W6. Sollten Durch würfeln identische Werte entstehen sind diese nun eher unterscheidbar. Zusätzlich ist dies auf 4 Nachkommastellen durch einen W99 erweiterbar. Dafür geht unter der Konfiguration auf den neuen Tab 'Hausregeln' auf die entsprechende Option. Weitere Informationen dazu findet man in der [Anfrage des Features](https://github.com/Meteox/roll20-character-sheets/issues/5)
|
||||
- Die unnützen "Max" Felder für Eigenschaften wurden gegen Mod Felder ausgetauscht. Damit sind nun temporäre Modifikationen der Werte abbildbar
|
||||
- Berechnungen für Dunkelsicht wurden implementiert, dabei wurden die Attributsnamen für Dunkelsicht verändert. Der Vorteil muss erneut ausgewählt werden sofern ihr über diesen verfügt.
|
||||
- Im Inventar ist nun eine Spalte um die Anzahl der Gegenstände darzustellen, wird zudem ein Gewicht angegeben erfolgt die Gewichtsberechnung in Höhe der Anzahl der Gegenstände
|
||||
- Attacken und TP-Wurf mit Schilden wurde implementiert
|
||||
|
||||
### Inhalte
|
||||
- Vor- und Nachteile Tab wurde überarbeitet, beinhaltet nun Toolstips mit Infos aus der Regelwiki & Angaben ob automatische Berechnungen stattfinden
|
||||
- Kampf im Wasser Regeln aus dem Aventurischen Kompendium implementiert
|
||||
- Basismanöver Unterlaufen wurde implementiert
|
||||
|
||||
### Visuelles
|
||||
- Fehlender Abstand im Talentbereich zwischen den Spalten BE und Stg. wurde hinzugefügt
|
||||
- Überlauf von Angaben in die nächste Zeile bei Zaubern & Ritalen behoben
|
||||
- Rolltemplate für Fernkampf-TP hinzugefügt
|
||||
|
||||
### Bugfixes
|
||||
|
||||
|
||||
## 1.1.0
|
||||
- 17.07.2018
|
||||
|
||||
### Features
|
||||
- Automatische Berechnungen werden nun mit der Zeit von Auto-Calc Feldern in Worker Sheets umgewandelt, dies hat zur Folge das kompliziertere Berechnungen möglich sind.
|
||||
- Spezialmanöver haben nun (fast) alle ein eigenes Makro für die Chatausgabe. Dabei werden automatisch Erschwernisse bei der Berechnung berücksichtigt. Außerdem sind diese mit Basismanövern sofern dies Regeltechnisch geht kombinierbar. Spezialmanöver mit besonderen TP Berechnungen haben dafür auch ein eigenes Makro erhalten. Dieses Feature wird in Zukunft auch auf andere Teile des Bogens erweitert.
|
||||
- Tooltips wurden mit aus der Regelwiki verfügbaren Informationen erweitert. Aktuell betrifft dies nur die Spezialmanöver. Dieses Feature wird in Zukunft auch auf andere Teile des Bogens erweitert.
|
||||
- Durch den Klick auf 'Beritten' im Kampftab werden alle relevanten aktivierten SF, Manöver und Modifikatoren angezeigt/ausgeblendet. Modifikatoren werden während diese ausgeblendet sind ignoriert.
|
||||
- Kampf mit Nebenhand wurde hinzugefügt, Erläuterungen zur Benutzung findet ihr im [Readme](https://github.com/Meteox/roll20-character-sheets/blob/master/Das_Schwarze_Auge_5/readme.md)
|
||||
- Beihändiger Kampf wurde hinzugefügt, Modifikatoren durch Vorteil Beidhändig und die Beidhändiger Kampf SF werden berücksichtigt
|
||||
|
||||
### Inhalte
|
||||
- Zaubertricks aus VR03 AM1 wurden eingepflegt
|
||||
- Zauber aus VR03 AM1 wurden eingepflegt
|
||||
- Rituale aus VR03 AM1 wurden eingepflegt
|
||||
- Toolstips für Kampfstile eingefügt
|
||||
- Basis- & Spezialmanöver aus VR01 GRW, VR02 AK und VS01 AB1 wurden inkl. Berechnungen integriert
|
||||
- Kampfstile aus VR02 AK wurden inkl Berechnungen integriert
|
||||
- Spezialmanöver die einen Haltegriff vorraussetzen wurden zur leichteren Übersicht mit einem Handsymbol markiert.
|
||||
|
||||
### Visuelles
|
||||
- Der Tab 'Ausrüstung' unter 'Kampf' hat ein Facelift erhalten. Ungenutze Felder wurden entfernt und die Übersichtlichkeit verbessert.
|
||||
|
||||
### Bugfixes
|
||||
- Anzeige Fehler im Sonderfertigkeitentab behoben
|
||||
- Berechnung von Kampf im/unter Wasser zusammen mit Sonderfertigkeiten war inkorrekt, wurde mit Worker Sheet implementiert
|
||||
- HTML-Code bereinigt: Dateigröße um ~35% reduziert
|
||||
- Tooltip-Anzeigen sind wieder flexibel und der Text geht nicht über den Tooltip hinaus
|
||||
- Beim Lanzenangriff wurde fälschlicherweise eine Erschwernis von 2 mit einberechnet und angezeigt
|
||||
|
||||
|
||||
## 1.0.0
|
||||
- 10.07.2018
|
||||
|
||||
### Features
|
||||
|
||||
@@ -6,7 +6,15 @@ Aktuell findet Ihr hier eine Erklärung der kürzlich eingeführten Features sow
|
||||
|
||||
### Neue Features
|
||||
|
||||

|
||||

|
||||
* **Nebenhandwaffen**: Nebenhandwaffen wurden hinzugefügt. Diese können wie Schilde und Fernkampfwaffen unter den Anzeige Optionen eingeblendet werden. Die Aktivierung erfolgt wie bei Schilden. Berechnungen für falsche Hand und den Vorteil Beidhändigkeit sind hinterlegt. Parierwaffen sind aktuell noch nicht abbildbar.
|
||||
* **Beidhändiger Kampf:** Sobald eine Nebenwaffe ausgerüstet ist besteht die Möglichkeit mit der Schaltfläche 'Beidhändiger Kampf' eben jenen zu aktivieren. Abzüge durch Angriff mit 2 Waffen und Sonderfertigkeiten die dies Modifizieren werden berücksichtigt.
|
||||
|
||||

|
||||
* **Spezialmanöver:** Spezialmanöver haben nun (fast) alle ein eigenes Makro für die Chatausgabe. Dabei werden automatisch Erschwernisse bei der Berechnung berücksichtigt. Außerdem sind diese mit Basismanövern sofern dies Regeltechnisch geht kombinierbar. Spezialmanöver mit besonderen TP Berechnungen haben dafür auch ein eigenes Makro erhalten. Dieses Feature wird in Zukunft auch auf andere Teile des Bogens erweitert.
|
||||
* **Tooltips:** Spezialmanöver haben Tooltips mit den Informationen aus der Regelwiki erhalten.
|
||||
|
||||

|
||||
* **Changelog/Anleitung/Bugtracker:** Mit einem Click wird euch der Link für den Changelog / Readme / Bugtracker im Chat angezeigt
|
||||
* **Chatausgabe:** Je nach Auswahl werden eure Proben im Chat für alle, dich und den GM oder nur für dich sichtbar
|
||||
* **Modifikator:** Alle Proben die zuvor nach einem Modifikator gefragt haben können mit der Wahl 'nein' sofort unmodifiziert gewürfelt werden ohne das sich ein Eingabefeld öffnet, entsprechende doppelte Würfelfelder wurden entfernt
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"html": "dsa5_character_sheet_roll20.html",
|
||||
"css": "dsa5_character_sheet_roll20.css",
|
||||
"authors": "Patrick Gebhardt (gebhardthbs@web.de) and Sönke Holsten (dsahalo@gmx.net)",
|
||||
"roll20userid": "592673,115261",
|
||||
"authors": "Patrick Gebhardt (gebhardthbs@web.de), Sönke Holsten (dsahalo@gmx.net) und Adam Fedor",
|
||||
"roll20userid": "592673,115261,1411115",
|
||||
"preview": "dsa5_character_sheet_roll20.png",
|
||||
"instructions": "Charakterbogen fuer Das Schwarze Auge Regelwerk 5"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
## Todo
|
||||
|
||||
* Grundregelwerk
|
||||
* Aventurisches Kompendium
|
||||
* Aventurische Magie I
|
||||
* Aventurisches Bestiarium I
|
||||
|
||||
### Dokumentation
|
||||
*
|
||||
|
||||
### Features
|
||||
* Kampf zu Pferd / Streitwagen (eigenen Tab erstellen?)
|
||||
|
||||
### Inhalte
|
||||
* Nutzung von Parierwaffen
|
||||
* Waffenwurf einbauen ... wie auf die Mods eingehen? Verweis auf FK Tab?
|
||||
* Frontalangriff einbauen - Niederrennen + Lanzenangriff
|
||||
* zufällige Trefferzonen Treffer
|
||||
* Befehlssonderfertigkeiten
|
||||
* Zauberzeichen prüfen
|
||||
* Sichtmod Stufe IV fehlt
|
||||
* Scharfschütze (JS Array?)
|
||||
|
||||
### Verbesserungen
|
||||
* Spezialmanöver die auf Raufen AT basieren Raufen statt Waffe als Basiswert einstellen.
|
||||
|
||||
### Bugfixes
|
||||
* L+S Mod wird nicht berücksichtigt
|
||||
|
||||
### Aventurische Magie II
|
||||
* einige wenige Zauber wurden bereits hinzugefügt, auf Korrekheit überprüfen und ergänzen
|
||||
|
||||
### Testen von eingebauten Inhalten
|
||||
* aktuell muss nichts getestet werden ♪~
|
||||
@@ -0,0 +1,319 @@
|
||||
textarea
|
||||
{
|
||||
outline: none;
|
||||
resize: none;
|
||||
}
|
||||
|
||||
h1
|
||||
{
|
||||
color: black;
|
||||
}
|
||||
|
||||
.charsheet
|
||||
{
|
||||
width: 844px;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.sheet-info
|
||||
{
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
margin: 10px;
|
||||
margin-right: 40px;
|
||||
}
|
||||
|
||||
.sheet-part1
|
||||
{
|
||||
margin-left: 30px;
|
||||
}
|
||||
|
||||
.sheet-part2
|
||||
{
|
||||
margin-left: 20px;
|
||||
}
|
||||
|
||||
.sheet-justifyleft
|
||||
{
|
||||
justify-content: flex-start !important;
|
||||
margin-left: 32px;
|
||||
margin-top: 5px;
|
||||
}
|
||||
|
||||
.sheet-info input[type="text"],input[type="number"]
|
||||
{
|
||||
outline: none;
|
||||
border: none;
|
||||
border-bottom: 1px solid black;
|
||||
border-radius: 0px;
|
||||
width: 280px;
|
||||
}
|
||||
.sheet-info textarea
|
||||
{
|
||||
margin: auto;
|
||||
resize: vertical;
|
||||
}
|
||||
|
||||
.sheet-grow2
|
||||
{
|
||||
flex-grow: 2;
|
||||
}
|
||||
|
||||
.sheet-grow1
|
||||
{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.sheet-textbox
|
||||
{
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
hr
|
||||
{
|
||||
border: 0;
|
||||
height: 1px;
|
||||
background: #000;
|
||||
background-image: linear-gradient(to right, #fff, #000, #fff);
|
||||
}
|
||||
|
||||
button[type=roll]::before
|
||||
{
|
||||
content: '' !important
|
||||
|
||||
}
|
||||
|
||||
.sheet-attribute button
|
||||
{
|
||||
background: none;
|
||||
border: none;
|
||||
font-weight: bold;
|
||||
font-style: italic;
|
||||
font-family: "Impact", sans-serif;
|
||||
color: black;
|
||||
font-size: 32px !important;
|
||||
text-align: left;
|
||||
position: relative;
|
||||
left: 50px;
|
||||
width: 220px;
|
||||
}
|
||||
|
||||
.sheet-attribute button:hover
|
||||
{
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
.sheet-attribute button:first-letter
|
||||
{
|
||||
font-size: 48px;
|
||||
}
|
||||
|
||||
.sheet-attribute
|
||||
{
|
||||
margin: 10px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.sheet-attribute input[type="radio"] {
|
||||
opacity: 0;
|
||||
width: 40px;
|
||||
height: 50px;
|
||||
position: relative;
|
||||
top: 0px;
|
||||
left: 42px;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/* Fake radio */
|
||||
.sheet-attribute input[type="radio"] + span::before {
|
||||
margin-right: 4px;
|
||||
border: solid 1px #a8a8a8;
|
||||
line-height: 50px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
background: #f6f6f6;
|
||||
width: 40px;
|
||||
height: 50px;
|
||||
font-size: 18px;
|
||||
border-radius: 50%;
|
||||
background-color: red;
|
||||
color: white;
|
||||
font-family: "Impact", sans-serif;
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
.sheet-val0::before {
|
||||
content: "0";
|
||||
}
|
||||
.sheet-val2::before {
|
||||
content: "+2";
|
||||
}
|
||||
.sheet-val4::before {
|
||||
content: "+4";
|
||||
}
|
||||
.sheet-val6::before {
|
||||
content: "+6";
|
||||
}
|
||||
.sheet-val8::before {
|
||||
content: "+8";
|
||||
}
|
||||
.sheet-val10::before {
|
||||
content: "+10";
|
||||
}
|
||||
|
||||
.sheet-radios
|
||||
{
|
||||
position: relative;
|
||||
left: -20px;
|
||||
}
|
||||
|
||||
/* Remove dot from all radios _after_ selected one */
|
||||
.sheet-attribute input[type="radio"]:checked ~ input[type="radio"] + span::before {
|
||||
background-color: white;
|
||||
color: #a8a8a8;
|
||||
}
|
||||
|
||||
h1
|
||||
{
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-eventlog
|
||||
{
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
div.sheet-logcolumns
|
||||
{
|
||||
columns: 2;
|
||||
column-rule: 1px solid #a8a8a8;
|
||||
padding: 10px;
|
||||
margin: 2px 0 0 5px;
|
||||
height: 90px;
|
||||
column-fill: balance;
|
||||
}
|
||||
|
||||
textarea.sheet-logtext
|
||||
{
|
||||
width: 350px;
|
||||
height: 50px;
|
||||
margin-left: 20px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.sheet-eventlog span
|
||||
{
|
||||
margin-left: 20px;
|
||||
margin-bottom: 0px;
|
||||
}
|
||||
|
||||
.sheet-logbutton
|
||||
{
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
position: relative;
|
||||
top: -20px;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.sheet-logbutton button
|
||||
{
|
||||
font-family: "Pictos Three", "Pictos";
|
||||
border: none;
|
||||
background: none;
|
||||
color: #a8a8a8;
|
||||
}
|
||||
|
||||
.sheet-logbutton button:hover
|
||||
{
|
||||
color: black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses
|
||||
{
|
||||
border: 1px solid black;
|
||||
border-radius: 4px;
|
||||
background: white;
|
||||
width: 90%;
|
||||
box-shadow: 4px 4px 5px rgba(0,0,0,0.4);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses table
|
||||
{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses th
|
||||
{
|
||||
text-align: center;
|
||||
font-family: "Impact", sans-serif;
|
||||
font-size: 24px;
|
||||
color: black;
|
||||
font-style: italic;
|
||||
margin: 10px;
|
||||
padding-top: 10px;
|
||||
padding-bottom: 2px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses th:first-letter
|
||||
{
|
||||
font-size: 32px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses td
|
||||
{
|
||||
padding: 0px 5px 5px 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses .inlinerollresult
|
||||
{
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
font-family: "Impact", sans-serif;
|
||||
font-size: 48px;
|
||||
margin: 32px;
|
||||
border: none;
|
||||
background: none;
|
||||
width: 100%;
|
||||
margin: 32px auto 32px auto;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses .inlinerollresult.fullcrit
|
||||
{
|
||||
text-shadow: 0px 0px 10px green, 0px 0px 20px green;
|
||||
border: none !important;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses .inlinerollresult.fullfail
|
||||
{
|
||||
text-shadow: 0px 0px 10px red, 0px 0px 20px red;
|
||||
border: none !important;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses div
|
||||
{
|
||||
border: 0;
|
||||
height: 1px;
|
||||
background: #000;
|
||||
width: 100%;
|
||||
background-image: linear-gradient(to right, #fff, #000, #fff);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses span
|
||||
{
|
||||
margin: 5px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ellipses h4
|
||||
{
|
||||
font-size: 10px;
|
||||
font-style: italic;
|
||||
font-family: "Helvetica Neue", sans-serif;
|
||||
color: #a8a8a8;
|
||||
text-align: center;
|
||||
}
|
||||
@@ -0,0 +1,181 @@
|
||||
<div class="sheet-main">
|
||||
|
||||
<div class="sheet-info sheet-part1">
|
||||
|
||||
<div>
|
||||
<span>Name:</span><input type="text" name="attr_name"/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>Current State:</span><input type="text" name="attr_state"/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>Level:</span><input type="number" name="attr_level"/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>Health:</span><input type="number" name="attr_health"/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-info sheet-part2">
|
||||
<div class="sheet-grow2 sheet-textbox">
|
||||
<span>Inventory:</span >
|
||||
<textarea name="attr_inventory"></textarea>
|
||||
</div>
|
||||
<div class="sheet-grow1 sheet-textbox">
|
||||
<span>Notes:</span>
|
||||
<textarea name="attr_notes"></textarea>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<hr/>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div>
|
||||
<button type="roll" value="&{template:ellipses} {{name=Strength}} {{diceroll=[[d20+@{Strength}]]}}" name="roll_StrengthRoll">Strength</button>
|
||||
</div>
|
||||
<div class="sheet-radios">
|
||||
<input type="radio" name="attr_Strength" value="-2" checked="checked">
|
||||
<input type="radio" name="attr_Strength" value="0"><span class="sheet-val0"></span>
|
||||
<input type="radio" name="attr_Strength" value="2"><span class="sheet-val2"></span>
|
||||
<input type="radio" name="attr_Strength" value="4"><span class="sheet-val4"></span>
|
||||
<input type="radio" name="attr_Strength" value="6"><span class="sheet-val6"></span>
|
||||
<input type="radio" name="attr_Strength" value="8"><span class="sheet-val8"></span>
|
||||
<input type="radio" name="attr_Strength" value="10"><span class="sheet-val10"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div>
|
||||
<button type="roll" value="&{template:ellipses} {{name=Luck}} {{diceroll=[[d20+@{Luck}]]}}" name="roll_LuckRoll">Luck</button>
|
||||
</div>
|
||||
<div class="sheet-radios">
|
||||
<input type="radio" name="attr_Luck" value="-2" checked="checked">
|
||||
<input type="radio" name="attr_Luck" value="0"><span class="sheet-val0"></span>
|
||||
<input type="radio" name="attr_Luck" value="2"><span class="sheet-val2"></span>
|
||||
<input type="radio" name="attr_Luck" value="4"><span class="sheet-val4"></span>
|
||||
<input type="radio" name="attr_Luck" value="6"><span class="sheet-val6"></span>
|
||||
<input type="radio" name="attr_Luck" value="8"><span class="sheet-val8"></span>
|
||||
<input type="radio" name="attr_Luck" value="10"><span class="sheet-val10"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div>
|
||||
<button type="roll" value="&{template:ellipses} {{name=Agility}} {{diceroll=[[d20+@{Agility}]]}}" name="roll_AgilityRoll">Agility</button>
|
||||
</div>
|
||||
<div class="sheet-radios">
|
||||
<input type="radio" name="attr_Agility" value="-2" checked="checked">
|
||||
<input type="radio" name="attr_Agility" value="0"><span class="sheet-val0"></span>
|
||||
<input type="radio" name="attr_Agility" value="2"><span class="sheet-val2"></span>
|
||||
<input type="radio" name="attr_Agility" value="4"><span class="sheet-val4"></span>
|
||||
<input type="radio" name="attr_Agility" value="6"><span class="sheet-val6"></span>
|
||||
<input type="radio" name="attr_Agility" value="8"><span class="sheet-val8"></span>
|
||||
<input type="radio" name="attr_Agility" value="10"><span class="sheet-val10"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div>
|
||||
<button type="roll" value="&{template:ellipses} {{name=Persuasion}} {{diceroll=[[d20+@{Persuasion}]]}}" name="roll_PersuasionRoll">Persuasion</button>
|
||||
</div>
|
||||
<div class="sheet-radios">
|
||||
<input type="radio" name="attr_Persuasion" value="-2" checked="checked">
|
||||
<input type="radio" name="attr_Persuasion" value="0"><span class="sheet-val0"></span>
|
||||
<input type="radio" name="attr_Persuasion" value="2"><span class="sheet-val2"></span>
|
||||
<input type="radio" name="attr_Persuasion" value="4"><span class="sheet-val4"></span>
|
||||
<input type="radio" name="attr_Persuasion" value="6"><span class="sheet-val6"></span>
|
||||
<input type="radio" name="attr_Persuasion" value="8"><span class="sheet-val8"></span>
|
||||
<input type="radio" name="attr_Persuasion" value="10"><span class="sheet-val10"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div>
|
||||
<button type="roll" value="&{template:ellipses} {{name=Creativity}} {{diceroll=[[d20+@{Creativity}]]}}" name="roll_CreativityRoll">Creativity</button>
|
||||
</div>
|
||||
<div class="sheet-radios">
|
||||
<input type="radio" name="attr_Creativity" value="-2" checked="checked">
|
||||
<input type="radio" name="attr_Creativity" value="0"><span class="sheet-val0"></span>
|
||||
<input type="radio" name="attr_Creativity" value="2"><span class="sheet-val2"></span>
|
||||
<input type="radio" name="attr_Creativity" value="4"><span class="sheet-val4"></span>
|
||||
<input type="radio" name="attr_Creativity" value="6"><span class="sheet-val6"></span>
|
||||
<input type="radio" name="attr_Creativity" value="8"><span class="sheet-val8"></span>
|
||||
<input type="radio" name="attr_Creativity" value="10"><span class="sheet-val10"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div>
|
||||
<button type="roll" value="&{template:ellipses} {{name=Observation}} {{diceroll=[[d20+@{Observation}]]}}" name="roll_ObservationRoll">Observation</button>
|
||||
</div>
|
||||
<div class="sheet-radios">
|
||||
<input type="radio" name="attr_Observation" value="-2" checked="checked">
|
||||
<input type="radio" name="attr_Observation" value="0"><span class="sheet-val0"></span>
|
||||
<input type="radio" name="attr_Observation" value="2"><span class="sheet-val2"></span>
|
||||
<input type="radio" name="attr_Observation" value="4"><span class="sheet-val4"></span>
|
||||
<input type="radio" name="attr_Observation" value="6"><span class="sheet-val6"></span>
|
||||
<input type="radio" name="attr_Observation" value="8"><span class="sheet-val8"></span>
|
||||
<input type="radio" name="attr_Observation" value="10"><span class="sheet-val10"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div>
|
||||
<button type="roll" value="&{template:ellipses} {{name=Focus}} {{diceroll=[[d20+@{Focus}]]}}" name="roll_FocusRoll">Focus</button>
|
||||
</div>
|
||||
<div class="sheet-radios">
|
||||
<input type="radio" name="attr_Focus" value="-2" checked="checked">
|
||||
<input type="radio" name="attr_Focus" value="0"><span class="sheet-val0"></span>
|
||||
<input type="radio" name="attr_Focus" value="2"><span class="sheet-val2"></span>
|
||||
<input type="radio" name="attr_Focus" value="4"><span class="sheet-val4"></span>
|
||||
<input type="radio" name="attr_Focus" value="6"><span class="sheet-val6"></span>
|
||||
<input type="radio" name="attr_Focus" value="8"><span class="sheet-val8"></span>
|
||||
<input type="radio" name="attr_Focus" value="10"><span class="sheet-val10"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<hr/>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-eventlog">
|
||||
<h1><i>LOG</i></h1>
|
||||
<fieldset class="repeating_eventlog">
|
||||
<div class="sheet-logcolumns">
|
||||
<span>Event:</spanl><textarea name="attr_logevent" class="sheet-logtext"></textarea>
|
||||
<span>Effect:</span><textarea name="attr_logeffect" class="sheet-logtext"/></textarea>
|
||||
</div>
|
||||
<div class="sheet-logbutton">
|
||||
<button type="roll" value="&{template:ellipses} {{name=Log}} {{event=@{logevent}}} {{effect=@{logeffect}}}">w</button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-ellipses">
|
||||
|
||||
<table class="rollbox">
|
||||
|
||||
<tr><th>{{name}}</th></tr>
|
||||
<tr><td><div></div></td></tr>
|
||||
|
||||
{{#diceroll}}
|
||||
<tr><td>{{diceroll}}</td></tr>
|
||||
{{/diceroll}}
|
||||
|
||||
{{#event}}
|
||||
<tr><td><h4>Event:</h4></td></tr>
|
||||
<tr><td><span>{{event}}</span></td></tr>
|
||||
<tr><td><div></div></td></tr>
|
||||
<tr><td><h4>Effect:</h4></td></tr>
|
||||
<tr><td><span>{{effect}}</span></td></tr>
|
||||
{{/event}}
|
||||
|
||||
</table>
|
||||
|
||||
</rolltemplate>
|
||||
@@ -0,0 +1,9 @@
|
||||
# Ellipses RPG Character Sheet
|
||||
|
||||
This is a character sheet for [Xalavier Nelson](https://twitter.com/WritNelson)'s excellent (and free) [Ellipses RPG system](https://xalaviermakeswords.itch.io/ellipses-rpg-tabletop-role-playing-system).
|
||||
|
||||
It comes complete with roll templates for both standard rolls, as well as sharing events from the log.
|
||||
|
||||
## Clearing attribute points
|
||||
|
||||
To remove all points from an attribute, you'll need to click just to the left of the big 0 ellipse - this was done to mimic the look of the paper sheet, where any attribute that you don't have a point in is simply not filled in, and gives you a -2 modifier to your rolls.
|
||||
|
After Width: | Height: | Size: 88 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "Ellipses.html",
|
||||
"css": "Ellipses.css",
|
||||
"authors": "Andreas Jörgensen",
|
||||
"roll20userid": "25083",
|
||||
"preview": "ellipses.png",
|
||||
"instructions": "Character sheet for the Ellipses RPG by Xalavier Nelson.\n*\n*To remove all points from an attribute, click in the area to the left of the 0 ellipse."
|
||||
}
|
||||
@@ -148,7 +148,7 @@ on("sheet:opened", function(eventInfo){
|
||||
|
||||
setAttrs({
|
||||
rollquery: "?{" + getTranslationByKey("hopeordespair") +"|" + getTranslationByKey("neither") + ",2d6|" + getTranslationByKey("hope") + ",3d6kh2[" + getTranslationByKey("withhope") + "]|" + getTranslationByKey("despair") + ",3d6kl2[" + getTranslationByKey("withdespair") + "]}",
|
||||
bondsquery: "?{" + getTranslationByKey("numberofbonds") + "}"
|
||||
bondsquery: "?{" + getTranslationByKey("numberofbonds") + "}",
|
||||
CHARACTERSHEET: "Fellowship"
|
||||
});
|
||||
|
||||
@@ -1102,4 +1102,4 @@ Improve The World Around You</textarea>
|
||||
{{/rollLess() result 7}}
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
</rolltemplate>
|
||||
|
||||
@@ -1112,7 +1112,7 @@
|
||||
<div class="sheet-column600">
|
||||
<h3>BioChem Kit</h3>
|
||||
<p>Medical</p>
|
||||
<p class="sheet-right">Dmg: <em class="sheet-techlevelBoost">A</em> Rng: Zone</p>
|
||||
<p class="sheet-right">Dmg: 1 Rng: Zone</p>
|
||||
<h4>Mods</h4>
|
||||
<table class="sheet-thirdPage">
|
||||
<tr class="sheet-specialty">
|
||||
@@ -1159,7 +1159,7 @@
|
||||
<div class="sheet-columnLeft">
|
||||
<h3>Link</h3>
|
||||
<p>Comms / Dataflow / PAN / AI: <input type="text" name="attr_AI" class="sheet-third" /></p>
|
||||
<p class="sheet-right">Dmg: <em class="sheet-techlevelBoost sheet-right">AA</em> Rng: SDV</p>
|
||||
<p class="sheet-right">Dmg: 2 Rng: SDV</p>
|
||||
<h4>Mods</h4>
|
||||
<table class="sheet-thirdPage">
|
||||
<tr class="sheet-specialty">
|
||||
@@ -1206,7 +1206,7 @@
|
||||
<div class="sheet-column300">
|
||||
<h3>Multitool</h3>
|
||||
<p>Tractor / Utility / Weapon</p>
|
||||
<p class="sheet-right">Dmg: <em class="sheet-techlevelBoost sheet-right">AA</em> Rng: Region</p>
|
||||
<p class="sheet-right">Dmg: 2 Rng: Region</p>
|
||||
<h4>Mods</h4>
|
||||
<table class="sheet-thirdPage">
|
||||
<tr class="sheet-specialty">
|
||||
@@ -1593,10 +1593,10 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<!--Archaic Tools-->
|
||||
<!--Stuff-->
|
||||
<div class="sheet-column450">
|
||||
<div class="sheet-halfPage">
|
||||
<h2>Archaic Tools</h2>
|
||||
<h2>Stuff</h2>
|
||||
<fieldset class="repeating_Archaic tools">
|
||||
<p>
|
||||
<input type="text" name="attr_ArchaicTool00" class="sheet-full" />
|
||||
@@ -1915,7 +1915,7 @@
|
||||
<div class="sheet-column300">
|
||||
<h3>Pulse Array</h3>
|
||||
<p>Tractor / Weapon</p>
|
||||
<p class="sheet-right">Dmg: <em class="sheet-techlevelBoost">AA</em> Rng: Region</p>
|
||||
<p class="sheet-right">Dmg: 2 Rng: Region</p>
|
||||
<h4>Mods</h4>
|
||||
<table class="sheet-thirdPage">
|
||||
<tr class="sheet-specialty">
|
||||
@@ -2140,7 +2140,7 @@
|
||||
<div class="sheet-column700">
|
||||
<h3>InSec</h3>
|
||||
<p>Internal Security</p>
|
||||
<p class="sheet-right">Dmg: <em class="sheet-techlevelBoost">A</em> Rng: SDV</p>
|
||||
<p class="sheet-right">Dmg: 1 Rng: SDV</p>
|
||||
<h4>Fittings</h4>
|
||||
<table class="sheet-quarterPage">
|
||||
<tr class="sheet-specialty">
|
||||
@@ -2194,7 +2194,7 @@
|
||||
2
|
||||
</td>
|
||||
<td>
|
||||
Support Prisoner / Day
|
||||
Life Support / Day
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="sheet-specialty">
|
||||
@@ -2204,7 +2204,7 @@
|
||||
<td>
|
||||
Cell Stunner
|
||||
</td>
|
||||
<td><em class="sheet-techlevelBoost">A</em><em class="sheet-FittingAdv">J</em></td>
|
||||
<td><em class="sheet-FittingAdv">JJ</em></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
@@ -2247,7 +2247,7 @@
|
||||
<div class="sheet-column450">
|
||||
<h3><input type="checkbox" name="attr_ram" class="sheet-checkbox" value="active" /><span></span> Ram</h3>
|
||||
<p>Breaching Lock</p>
|
||||
<p class="sheet-right">Dmg: <em class="sheet-techlevelBoost">A</em> Rng: Zone</p>
|
||||
<p class="sheet-right">Dmg: 1 Rng: Zone</p>
|
||||
<h4>Fittings</h4>
|
||||
<table class="sheet-quarterPage">
|
||||
<tr class="sheet-specialty">
|
||||
@@ -2264,7 +2264,7 @@
|
||||
<div class="sheet-column700">
|
||||
<h3><input type="checkbox" name="attr_launcher" class="sheet-checkbox" value="active" /><span></span> Launcher</h3>
|
||||
<p>AoE Projectiles</p>
|
||||
<p class="sheet-right">Dmg: <em class="sheet-techlevelBoost">A</em> Rng: Long</p>
|
||||
<p class="sheet-right">Dmg: 1 Rng: Long</p>
|
||||
<h4>Fittings (Projectiles) </h4>
|
||||
<table class="sheet-quarterPage">
|
||||
<tr class="sheet-specialty">
|
||||
@@ -2718,7 +2718,6 @@
|
||||
</select>
|
||||
<input type="text" value="@{PatronFaction}" name="attr_patronFactionLetter" disabled="disabled" class="sheet-quarter" />.
|
||||
</p>
|
||||
<p><input type="text" value="The @{designationPrefix} @{name} is commissioned to " name="attr_shipNameLetter" disabled="disabled" class="sheet-third" /><input type="text" name="attr_statementConcept" class="sheet-threeQuarters" /></p>
|
||||
<br />
|
||||
<p><input type="text" class="sheet-half" name="attr_patronCommissionaire" /> - Patron Commissionaire</p>
|
||||
</div>
|
||||
|
||||
|
After Width: | Height: | Size: 13 KiB |
@@ -4,11 +4,7 @@ Styling is inspired primarily by GCS, but also with some influence from the offi
|
||||
|
||||
|
||||
TODO
|
||||
- Allow for free native language
|
||||
- Allow for free native language [DONE]
|
||||
- Add option for Language talent to reduce cost.
|
||||
- Add a damage calculator that:
|
||||
- Takes inputs for Damage Amount, Damage Type, and Location
|
||||
- Reduce amount by DR for location
|
||||
- Apply damage multiplier for type/location
|
||||
- Populate Swing and Thrust damage based on Striking ST.
|
||||
- Use Sw or Thr as options for weapon damage
|
||||
|
||||
|
||||
@@ -223,7 +223,6 @@ input.sheet-tab0 + span {
|
||||
padding: 0 2px;
|
||||
line-height: 22px;
|
||||
text-align: center;
|
||||
|
||||
background: transparent;
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
@@ -413,6 +412,12 @@ input.sheet-tab0 + span {
|
||||
padding: 0 8px;
|
||||
}
|
||||
|
||||
sheet-tooltip tr, th {
|
||||
padding: 0 8px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
.sheet-tooltip tbody tr:nth-child(odd) {
|
||||
background: #FFF;
|
||||
}
|
||||
@@ -556,22 +561,22 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll,
|
||||
.sheet-traits .sheet-row-stats .sheet-col0 { margin-left: 20px; width: calc(100% - 120px); }
|
||||
|
||||
.sheet-disadvantages { width: calc(100% - 0.4em); }
|
||||
.sheet-disadvantages .sheet-col0 { width: calc(100% - 100px); }
|
||||
.sheet-disadvantages .sheet-col0 { width: calc(100% - 117px); }
|
||||
.sheet-disadvantages .sheet-col0 input { text-align:left; }
|
||||
.sheet-disadvantages .sheet-col1 { width: 30px; }
|
||||
.sheet-disadvantages .sheet-col1 input { text-align:left; }
|
||||
.sheet-disadvantages .sheet-col2 { width: 30px; }
|
||||
.sheet-disadvantages .sheet-col3 { width: 40px; }
|
||||
.sheet-disadvantages .sheet-row-stats .sheet-col0 { margin-left: 20px; width: calc(100% - 120px); }
|
||||
.sheet-disadvantages .sheet-col1 { width: 25px; }
|
||||
.sheet-disadvantages .sheet-col2 { width: 22px; }
|
||||
.sheet-disadvantages .sheet-col3 { width: 30px; }
|
||||
.sheet-disadvantages .sheet-col4 { width: 40px; }
|
||||
.sheet-disadvantages .sheet-row-stats .sheet-col0 { margin-left: 20px; width: calc(100% - 137px); }
|
||||
|
||||
.sheet-racial { width: calc(100% - 0.4em); }
|
||||
.sheet-racial .sheet-col0 { width: calc(100% - 100px); }
|
||||
.sheet-racial .sheet-col0 { width: calc(100% - 117px); }
|
||||
.sheet-racial .sheet-col0 input { text-align:left; }
|
||||
.sheet-racial .sheet-col1 { width: 30px; }
|
||||
.sheet-racial .sheet-col1 input { text-align:left; }
|
||||
.sheet-racial .sheet-col2 { width: 30px; }
|
||||
.sheet-racial .sheet-col3 { width: 40px; }
|
||||
.sheet-racial .sheet-row-stats .sheet-col0 { margin-left: 20px; width: calc(100% - 120px); }
|
||||
.sheet-racial .sheet-col1 { width: 25px; }
|
||||
.sheet-racial .sheet-col2 { width: 22px; }
|
||||
.sheet-racial .sheet-col3 { width: 30px; }
|
||||
.sheet-racial .sheet-col4 { width: 40px; }
|
||||
.sheet-racial .sheet-row-stats .sheet-col0 { margin-left: 20px; width: calc(100% - 137px); }
|
||||
|
||||
/* -- SKILLS -- */
|
||||
.sheet-skills { width: calc(100% - 0.4em); }
|
||||
@@ -645,14 +650,14 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll,
|
||||
|
||||
.sheet-damage-reduction { float: right; width: 140px; }
|
||||
.sheet-damage-reduction .sheet-col0 { width: 50px; }
|
||||
.sheet-damage-reduction .sheet-col1 { width: 40px; text-align: center; }
|
||||
.sheet-damage-reduction .sheet-col2 { width: 25px; }
|
||||
.sheet-damage-reduction .sheet-col3 { width: 25px; }
|
||||
.sheet-damage-reduction .sheet-col1 { width: 25px; text-align: center; }
|
||||
.sheet-damage-reduction .sheet-col2 { width: 65px; text-align: center; }
|
||||
.sheet-damage-reduction .sheet-row-title .sheet-col0 { width: 100%; }
|
||||
.sheet-damage-reduction .sheet-header .sheet-col2 { width: 50px; }
|
||||
.sheet-damage-reduction .sheet-header .sheet-col2 { width: 65px; }
|
||||
|
||||
/* -- POSSESSIONS -- */
|
||||
.sheet-quick-inventory { width: calc(100% - 0.4em); }
|
||||
.sheet-items .sheet-col0 { width: calc(100% - 0.4em); }
|
||||
|
||||
.sheet-items { width: calc(100% - 0.4em); }
|
||||
.sheet-items .sheet-col0 { width: calc(100% - 270px); }
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
<input type="radio" name="attr_tab" value="2" class="sheet-tab sheet-tab2" /><span>Traits</span>
|
||||
<input type="radio" name="attr_tab" value="3" class="sheet-tab sheet-tab3" /><span>Skills</span>
|
||||
<input type="radio" name="attr_tab" value="4" class="sheet-tab sheet-tab4" /><span>Combat</span>
|
||||
<input type="radio" name="attr_tab" value="5" class="sheet-tab sheet-tab5" /><span>Wealth</span>
|
||||
<input type="radio" name="attr_tab" value="5" class="sheet-tab sheet-tab5" /><span>Inventory</span>
|
||||
<input type="radio" name="attr_tab" value="6" class="sheet-tab sheet-tab6" /><span>Grimoire</span>
|
||||
<input type="radio" name="attr_tab" value="7" class="sheet-tab sheet-tab7" /><span>Updates</span>
|
||||
<input type="radio" name="attr_tab" value="0" class="sheet-tab sheet-tab0" /><span title="Sheet Options">y</span>
|
||||
@@ -303,7 +303,7 @@
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-sub-row sheet-row-fear">
|
||||
<div class="sheet-cell sheet-col0 sheet-label">
|
||||
<div class="sheet-popup">Fear</div>
|
||||
<div class="sheet-popup">Fright</div>
|
||||
<span class="sheet-tooltip">
|
||||
Fear Check
|
||||
<br />
|
||||
@@ -324,7 +324,7 @@
|
||||
<input type="number" name="attr_fear_check_points" value="0" step="2" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col4">
|
||||
<button type="roll" value="@{roll} [[3d6]] @{VS} Will [[@{fear_check} + @{modifier}]]" name="roll_vsFearCheck" />
|
||||
<button type="roll" value="@{roll} [[3d6]] @{VS} Fright [[@{fear_check} + @{modifier}]]" name="roll_vsFearCheck" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-basic-speed sheet-hr">
|
||||
@@ -814,7 +814,7 @@
|
||||
<div class="sheet-box sheet-miscelleneous">
|
||||
<div class="sheet-table">
|
||||
<div class="sheet-header">
|
||||
<div class="sheet-cell sheet-col0">Miscelleneous</div>
|
||||
<div class="sheet-cell sheet-col0">Miscellaneous</div>
|
||||
<div class="sheet-cell sheet-col1">Pts</div>
|
||||
</div> <!-- .sheet-header -->
|
||||
<div class="sheet-row sheet-row-tech-level">
|
||||
@@ -1287,9 +1287,9 @@
|
||||
<div class="sheet-header">
|
||||
<div class="sheet-cell sheet-col0">Disadvantages</div>
|
||||
<div class="sheet-cell sheet-col1">
|
||||
<div class="sheet-popup">CR</div>
|
||||
<div class="sheet-popup">SCN</div>
|
||||
<span class="sheet-tooltip">
|
||||
Control Rating
|
||||
Self-control Number
|
||||
<br />
|
||||
<table>
|
||||
<tbody>
|
||||
@@ -1301,8 +1301,10 @@
|
||||
</table>
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">Pts</div>
|
||||
<div class="sheet-cell sheet-col3">Ref</div>
|
||||
<div class="sheet-cell sheet-col2"></div>
|
||||
<div class="sheet-cell sheet-col3">Pts</div>
|
||||
<div class="sheet-cell sheet-col4">Ref</div>
|
||||
|
||||
</div> <!-- .sheet-header -->
|
||||
<fieldset class="repeating_disadvantages">
|
||||
<input class="sheet-toggle" type="checkbox" />
|
||||
@@ -1315,9 +1317,12 @@
|
||||
<input type="number" name="attr_control_rating" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_points" />
|
||||
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{control_rating} + @{modifier}]]" name="roll_vsDSCR" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_points" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col4">
|
||||
<input type="text" name="attr_ref" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
@@ -1338,9 +1343,9 @@
|
||||
<div class="sheet-header">
|
||||
<div class="sheet-cell sheet-col0">Racial Traits</div>
|
||||
<div class="sheet-cell sheet-col1">
|
||||
<div class="sheet-popup">CR</div>
|
||||
<div class="sheet-popup">SCN</div>
|
||||
<span class="sheet-tooltip">
|
||||
Control Rating
|
||||
Self-control Number
|
||||
<br />
|
||||
<table>
|
||||
<tbody>
|
||||
@@ -1352,8 +1357,9 @@
|
||||
</table>
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">Pts</div>
|
||||
<div class="sheet-cell sheet-col3">Ref</div>
|
||||
<div class="sheet-cell sheet-col2"></div>
|
||||
<div class="sheet-cell sheet-col3">Pts</div>
|
||||
<div class="sheet-cell sheet-col4">Ref</div>
|
||||
</div> <!-- .sheet-header -->
|
||||
<fieldset class="repeating_racial">
|
||||
<input class="sheet-toggle" type="checkbox" />
|
||||
@@ -1366,9 +1372,12 @@
|
||||
<input type="number" name="attr_control_rating" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_points" />
|
||||
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{control_rating} + @{modifier}]]" name="roll_vsRSCR" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_points" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col4">
|
||||
<input type="text" name="attr_ref" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
@@ -1380,9 +1389,9 @@
|
||||
<input type="text" name="attr_notes" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
</fieldset> <!-- .repeating_disadvantages -->
|
||||
</fieldset> <!-- .repeating_racial -->
|
||||
</div> <!-- .sheet-table -->
|
||||
</div> <!-- .sheet-box .sheet-disadvantages -->
|
||||
</div> <!-- .sheet-box .sheet-racial -->
|
||||
|
||||
</div> <!-- .sheet-tab2 -->
|
||||
|
||||
@@ -1444,7 +1453,7 @@
|
||||
<input type="number" name="attr_bonus" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col6">
|
||||
<input type="number" name="attr_points" />
|
||||
<input type="number" name="attr_points" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col7">
|
||||
<input type="text" name="attr_ref" />
|
||||
@@ -1504,7 +1513,7 @@
|
||||
<input type="number" name="attr_bonus" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col7">
|
||||
<input type="number" name="attr_points" />
|
||||
<input type="number" name="attr_points" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col8">
|
||||
<input type="text" name="attr_ref" />
|
||||
@@ -1518,9 +1527,9 @@
|
||||
<input type="text" name="attr_notes" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
</fieldset> <!-- .repeating_skills -->
|
||||
</fieldset> <!-- .repeating_techniques -->
|
||||
</div> <!-- .sheet-table -->
|
||||
</div> <!-- .sheet-box .sheet-skills -->
|
||||
</div> <!-- .sheet-box .sheet-techniques -->
|
||||
|
||||
</div> <!-- .sheet-tab3 -->
|
||||
|
||||
@@ -1539,7 +1548,14 @@
|
||||
</div> <!-- .sheet-header -->
|
||||
<div class="sheet-header">
|
||||
<div class="sheet-cell sheet-col0">Where</div>
|
||||
<div class="sheet-cell sheet-col1">Penalty</div>
|
||||
<div class="sheet-cell sheet-col1">
|
||||
<div class="sheet-popup">Pen</div>
|
||||
<span class="sheet-tooltip">
|
||||
This is the <strong>Penalty</strong> <br />
|
||||
applied to attack the <br />
|
||||
specific location.
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">DR</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-skull">
|
||||
@@ -1550,10 +1566,7 @@
|
||||
-7
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_skull_dr_max" value="2" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_skull_dr" />
|
||||
<input type="text" name="attr_skull_dr_max" value="2" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-face">
|
||||
@@ -1564,10 +1577,7 @@
|
||||
-5
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_face_dr_max" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_face_dr" />
|
||||
<input type="text" name="attr_face_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-eyes">
|
||||
@@ -1578,10 +1588,7 @@
|
||||
-9
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_eyes_dr_max" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_eyes_dr" />
|
||||
<input type="text" name="attr_eyes_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-eyes">
|
||||
@@ -1592,10 +1599,7 @@
|
||||
-5
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_neck_dr_max" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_neck_dr" />
|
||||
<input type="text" name="attr_neck_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-r-arm">
|
||||
@@ -1606,10 +1610,7 @@
|
||||
-2
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_arms_dr_max" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_arms_dr" />
|
||||
<input type="text" name="attr_arms_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-hands">
|
||||
@@ -1620,10 +1621,7 @@
|
||||
-4
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_hands_dr_max" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_hands_dr" />
|
||||
<input type="text" name="attr_hands_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-torso">
|
||||
@@ -1634,10 +1632,7 @@
|
||||
0
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_torso_dr_max" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_torso_dr" />
|
||||
<input type="text" name="attr_torso_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-vitals">
|
||||
@@ -1648,10 +1643,7 @@
|
||||
-3
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_vitals_dr_max" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_vitals_dr" />
|
||||
<input type="text" name="attr_vitals_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-groind">
|
||||
@@ -1662,10 +1654,7 @@
|
||||
-3
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_groind_dr_max" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_groind_dr" />
|
||||
<input type="text" name="attr_groind_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-l-leg">
|
||||
@@ -1676,10 +1665,7 @@
|
||||
-2
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_legs_dr" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_legs_dr_max" />
|
||||
<input type="text" name="attr_legs_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-feet">
|
||||
@@ -1690,10 +1676,7 @@
|
||||
-4
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_feet_dr" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_feet_dr_max" />
|
||||
<input type="text" name="attr_feet_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-r-foot">
|
||||
@@ -1704,10 +1687,7 @@
|
||||
-
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_area_dr" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_area_dr_max" />
|
||||
<input type="text" name="attr_area_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<fieldset class="repeating_location">
|
||||
@@ -1716,13 +1696,10 @@
|
||||
<input type="text" name="attr_name" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col1">
|
||||
<input type="number" name="hit_penalty" />
|
||||
<input type="text" name="attr_hit_penalty" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col2">
|
||||
<input type="number" name="attr_dr" value="0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col3">
|
||||
<input type="number" name="attr_dr_max" />
|
||||
<input type="text" name="attr_dr_max" value="0" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
</fieldset>
|
||||
@@ -1830,24 +1807,23 @@
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Abbr</th>
|
||||
<th>Multiplier</th>
|
||||
<th>Name</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td>cut</td> <td>x1.5</td><td>Cutting</td></tr>
|
||||
<tr><td>imp</td> <td>x2.0</td><td>Impaling</td></tr>
|
||||
<tr><td>cr</td> <td>x1.0</td><td>Crushing</td></tr>
|
||||
<tr><td>pi-</td> <td>x0.5</td><td>Small Piercing</td></tr>
|
||||
<tr><td>pi</td> <td>x1.0</td><td>Piercing</td></tr>
|
||||
<tr><td>pi+</td> <td>x1.5</td><td>Large Piercing</td></tr>
|
||||
<tr><td>pi++</td><td>x2.0</td><td>Huge Piercing</td></tr>
|
||||
<tr><td>aff</td> <td>-</td><td>Affliction</td></tr>
|
||||
<tr><td>burn</td><td>x1.0</td><td>Burning</td></tr>
|
||||
<tr><td>cor</td> <td>x1.0</td><td>Corrosion</td></tr>
|
||||
<tr><td>fat</td> <td>x1.0</td><td>Fatigue</td></tr>
|
||||
<tr><td>tox</td> <td>x1.0</td><td>Toxic</td></tr>
|
||||
<tr><td>spec</td><td>-</td><td>Special</td></tr>
|
||||
<tr><td>cut</td> <td>Cutting</td></tr>
|
||||
<tr><td>imp</td> <td>Impaling</td></tr>
|
||||
<tr><td>cr</td> <td>Crushing</td></tr>
|
||||
<tr><td>pi-</td> <td>Small Piercing</td></tr>
|
||||
<tr><td>pi</td> <td>Piercing</td></tr>
|
||||
<tr><td>pi+</td> <td>Large Piercing</td></tr>
|
||||
<tr><td>pi++</td><td>Huge Piercing</td></tr>
|
||||
<tr><td>aff</td> <td>Affliction</td></tr>
|
||||
<tr><td>burn</td><td>Burning</td></tr>
|
||||
<tr><td>cor</td> <td>Corrosion</td></tr>
|
||||
<tr><td>fat</td> <td>Fatigue</td></tr>
|
||||
<tr><td>tox</td> <td>Toxic</td></tr>
|
||||
<tr><td>spec</td><td>Special</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
@@ -1891,7 +1867,7 @@
|
||||
<input type="text" name="attr_skill" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col6">
|
||||
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{skill} + @{modifier}]]" name="roll_vsSL" />
|
||||
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{skill} + @{modifier}]] **Notes:** @{notes}" name="roll_vsSL" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-details">
|
||||
@@ -1970,24 +1946,23 @@
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Abbr</th>
|
||||
<th>Multiplier</th>
|
||||
<th>Name</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td>cut</td> <td>x1.5</td><td>Cutting</td></tr>
|
||||
<tr><td>imp</td> <td>x2.0</td><td>Impaling</td></tr>
|
||||
<tr><td>cr</td> <td>x1.0</td><td>Crushing</td></tr>
|
||||
<tr><td>pi-</td> <td>x0.5</td><td>Small Piercing</td></tr>
|
||||
<tr><td>pi</td> <td>x1.0</td><td>Piercing</td></tr>
|
||||
<tr><td>pi+</td> <td>x1.5</td><td>Large Piercing</td></tr>
|
||||
<tr><td>pi++</td><td>x2.0</td><td>Huge Piercing</td></tr>
|
||||
<tr><td>aff</td> <td>-</td><td>Affliction</td></tr>
|
||||
<tr><td>burn</td><td>x1.0</td><td>Burning</td></tr>
|
||||
<tr><td>cor</td> <td>x1.0</td><td>Corrosion</td></tr>
|
||||
<tr><td>fat</td> <td>x1.0</td><td>Fatigue</td></tr>
|
||||
<tr><td>tox</td> <td>x1.0</td><td>Toxic</td></tr>
|
||||
<tr><td>spec</td><td>-</td><td>Special</td></tr>
|
||||
<tr><td>cut</td> <td>Cutting</td></tr>
|
||||
<tr><td>imp</td> <td>Impaling</td></tr>
|
||||
<tr><td>cr</td> <td>Crushing</td></tr>
|
||||
<tr><td>pi-</td> <td>Small Piercing</td></tr>
|
||||
<tr><td>pi</td> <td>Piercing</td></tr>
|
||||
<tr><td>pi+</td> <td>Large Piercing</td></tr>
|
||||
<tr><td>pi++</td><td>Huge Piercing</td></tr>
|
||||
<tr><td>aff</td> <td>Affliction</td></tr>
|
||||
<tr><td>burn</td><td>Burning</td></tr>
|
||||
<tr><td>cor</td> <td>Corrosion</td></tr>
|
||||
<tr><td>fat</td> <td>Fatigue</td></tr>
|
||||
<tr><td>tox</td> <td>Toxic</td></tr>
|
||||
<tr><td>spec</td><td>Special</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</span>
|
||||
@@ -2031,10 +2006,12 @@
|
||||
<option value="Piercing (pi)">pi</option>
|
||||
<option value="Large Piercing (pi+)">pi+</option>
|
||||
<option value="Huge Piercing (pi++)">pi++</option>
|
||||
<option value="Affliction (aff)">aff</option>
|
||||
<option value="Burning (burn)">burn</option>
|
||||
<option value="Corrosion (cor)">cor</option>
|
||||
<option value="Fatigue (fat)">fat</option>
|
||||
<option value="Toxic (tox)">tox</option>
|
||||
<option value="Special (spec)">spec</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col9">
|
||||
@@ -2044,7 +2021,7 @@
|
||||
<input type="text" name="attr_skill" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col11">
|
||||
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{skill} + @{modifier}]]" name="roll_vsSL" />
|
||||
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{skill} + @{modifier}]] **Notes:** @{notes}" name="roll_vsSL" />
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
<div class="sheet-row sheet-row-details">
|
||||
@@ -2068,11 +2045,13 @@
|
||||
<!-- _____ _____ QUICK INVENTORY BOX _____ _____ -->
|
||||
|
||||
<div class="sheet-box sheet-quick-inventory sheet-textarea">
|
||||
<div class="sheet-label">Quick Inventory</div>
|
||||
<div class="sheet-header">
|
||||
<div class="sheet-cell sheet-col0">Quick Inventory & Wealth</div>
|
||||
</div>
|
||||
<textarea name="attr_quick_inventory"></textarea>
|
||||
</div>
|
||||
|
||||
<!-- _____ _____ WEALTH BOX _____ _____ -->
|
||||
<!-- _____ _____ INVENTORY BOX _____ _____ -->
|
||||
|
||||
<div class="sheet-box sheet-items">
|
||||
<div class="sheet-table">
|
||||
@@ -2142,7 +2121,7 @@
|
||||
</div>
|
||||
</div> <!-- .sheet-row -->
|
||||
</div> <!-- .sheet-table -->
|
||||
</div> <!-- .sheet-box .sheet-skills -->
|
||||
</div> <!-- .sheet-box .sheet-items -->
|
||||
|
||||
</div> <!-- .sheet-tab5 -->
|
||||
|
||||
@@ -2212,7 +2191,7 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col4">
|
||||
<input type="number" name="attr_points" />
|
||||
<input type="number" name="attr_points" value"0" />
|
||||
</div>
|
||||
<div class="sheet-cell sheet-col5">
|
||||
<input type="text" name="attr_casttime" />
|
||||
@@ -2247,21 +2226,67 @@
|
||||
<div class="sheet-tab7">
|
||||
|
||||
<div>
|
||||
<h3>Known Issues</h3>
|
||||
|
||||
<ul>
|
||||
<li>Unable to delete a Technique</li>
|
||||
<li>Need an option for setting a character's Native language, which is 0 points</li>
|
||||
</ul>
|
||||
|
||||
<h3>Revision History</h3>
|
||||
|
||||
<p>To report an Issues or a Suggestion, please use the Roll20 forum under Character Sheets & Compendium.
|
||||
I have created a thread named: [GURPS] - Sheet #1 - Thread 1 (that seems to be similar to the naming
|
||||
convention used by other sheets). In your post, please specify if it is an Issue or Suggestion with as much
|
||||
detail information as possible. Screen shots help a lot!
|
||||
I am just learning to work with HTML and CSS so I may not be able to do everything requested. I make no
|
||||
promises on how fast I may be able to implement a Fix or a Suggestion - so please be patient. -Thanks, Mike W.</p>
|
||||
|
||||
<p>If there are others that are working on or wish to work on this sheet, lets coordinate using the Roll20
|
||||
Forum for now (Like Tom and I are doing) - perhaps later we can use GitHub.</p>
|
||||
|
||||
<h4>Version: 1.3.6</h4>
|
||||
|
||||
<h3>Revision History</h3>
|
||||
<p>Pull Request: 07/25/2018</p>
|
||||
|
||||
<p>To report bugs or new features please use my Github repository and
|
||||
reference any forums you may have created. I can't promise quick turn
|
||||
around times.</p>
|
||||
<ul>
|
||||
<li>Changes, Fixes, and Adds made by Mike W</li>
|
||||
<li>Corrected spelling of Miscellaneous on the General page – Cosmetic only</li>
|
||||
<li>Updated Tool Tip for Type under Melee Attacks and Ranged, removed the Multiplier information as it is irrelevant, also fixed the alignment – Cosmetic only</li>
|
||||
<li>Added missing information from Type drop down for Ranged Attacks – missing was Affliction and Special</li>
|
||||
<li>Changed the Label of ‘Quick Inventory’ to ‘Quick Inventory & Wealth’ and the Label left justified – Cosmetic only</li>
|
||||
<li>Changed the Melee Attacks and Ranged Attacks macros to include the Notes attribute in the results in Chat – Cosmetic only </li>
|
||||
<li>Changed all Die Macros to apply Bold to the Character Name in the results in Chat – Cosmetic only</li>
|
||||
<li>Change when adding a new Skill, Technique, or Spell, the Points defaults to 0 instead of blank</li>
|
||||
<li>Fixed minor spelling errors – Cosmetic only</li>
|
||||
<li>Renamed Header of CR to SCN under Disadvantages and Racial Trains to reflect correct terminology – Cosmetic only</li>
|
||||
<li>Fixed Tool Tip of SCN (formerly CR) under Disadvantages and Racial Trains to reflect correct terminology – changed from ‘Control Rating’ to ‘Self-control Number’ – Cosmetic only</li>
|
||||
<li>Added Macro for Self-control Rating Roll within Disadvantages and Racial Traits</li>
|
||||
<li>Changes and Adds requested by Mike W (@mike-w) (UserID: 1414610)</li>
|
||||
<li>Spelling correction requested by Rabulias (@rabulias) (UserID: 4692)</li>
|
||||
</ul>
|
||||
|
||||
<p>Gitbug Issue Reporting:
|
||||
https://github.com/MadCoder253/roll20-character-sheets/issues</p>
|
||||
<h4>Version: 1.3.5</h4>
|
||||
|
||||
<p>Pull Request: 7/17/2018</p>
|
||||
|
||||
<ul>
|
||||
<li>Changes made by Tom S</li>
|
||||
<li>Changed the word Fear to Fright (Visibility only - no attributes where changed)</li>
|
||||
<li>Changed the Macro result from vs. Will to vs. Fright</li>
|
||||
<li>Changed the Hit Location DR input to accept text (so that you can add DR entries like 2* or 3/1*)</li>
|
||||
<li>Changed the visible width of the DR field making it wider</li>
|
||||
<li>Fixed bug in Hit Location Penalty not saving for added custom location</li>
|
||||
<li>Added a Tool Tip for Pen header in Hit Location</li>
|
||||
<li>Requested by Mike W (@mike-w) (UserID: 1414610) see: https://app.roll20.net/forum/post/6572120/</li>
|
||||
</ul>
|
||||
|
||||
<h4>Version: 1.3.4</h4>
|
||||
|
||||
<p>Pull Request: 3/7/2018</p>
|
||||
|
||||
<ul>
|
||||
<li>Changes made by MadCoder https://github.com/MadCoder253/roll20-character-sheets/issues</li>
|
||||
<li>Add Revision History Tab</li>
|
||||
<li>Changed roll buttons to use dicefontd6 (requested by Mike W
|
||||
(@mike-w) (UserID: 1414610) see: https://app.roll20.net/forum/post/5845539/</li>
|
||||
@@ -2274,6 +2299,7 @@
|
||||
<p>Pull Request: 3/1/2018</p>
|
||||
|
||||
<ul>
|
||||
<li>Changes made by MadCoder https://github.com/MadCoder253/roll20-character-sheets/issues</li>
|
||||
<li>Restyled tabs to work with Firefox and MS Edge</li>
|
||||
<li>Traits tab -> disadvantages section: slight changes to column spacing</li>
|
||||
<li>Combat tab -> Ranged attacks section: slight changes to column spacing and abbreviate titles</li>
|
||||
@@ -2311,14 +2337,14 @@
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-box">
|
||||
<input type="radio" name="attr_roll" value="@{character_name} rolls" checked="true" />
|
||||
<input type="radio" name="attr_roll" value="**@{character_name}** rolls" checked="true" />
|
||||
<span class="sheet-popup">Public Rolls</span>
|
||||
<span class="sheet-tooltip">
|
||||
All players will be able to see<br />
|
||||
your skill level, roll and results.
|
||||
</span>
|
||||
<br />
|
||||
<input type="radio" name="attr_roll" value="/w gm --l @{character_name} rolls" />
|
||||
<input type="radio" name="attr_roll" value="/w gm --l **@{character_name}** rolls" />
|
||||
<span class="sheet-popup">Private Skill Levels</span>
|
||||
<span class="sheet-tooltip">
|
||||
Only the GM will be able to see<br />
|
||||
@@ -2328,7 +2354,7 @@
|
||||
This will not affect damage rolls.
|
||||
</span>
|
||||
<br />
|
||||
<input type="radio" name="attr_roll" value="/w gm @{character_name} rolls" />
|
||||
<input type="radio" name="attr_roll" value="/w gm **@{character_name}** rolls" />
|
||||
<span class="sheet-popup">Private Rolls</span>
|
||||
<span class="sheet-tooltip">
|
||||
Only the GM will see your skill<br />
|
||||
|
||||
|
Before Width: | Height: | Size: 125 KiB After Width: | Height: | Size: 53 KiB |
@@ -4,5 +4,5 @@
|
||||
"authors": "Devindra Payment (@Ardnived), Joseph Mason (@sdJasper), Ken Foubert (@MadCoder)",
|
||||
"roll20userid": "185617,106713,945642",
|
||||
"preview": "gurps.png",
|
||||
"instructions": "If you are a mentor, you can use this script to automatically determine success and failure. https://raw.githubusercontent.com/Ardnived/Roll20-GURPS-Sheet/master/GURPS/script.js"
|
||||
"instructions": "If you are a mentor, you can use this script to automatically determine success and failure. https://github.com/MadCoder253/roll20-character-sheets/blob/master/GURPS/script.js"
|
||||
}
|
||||
|
||||
@@ -282,3 +282,6 @@ input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec {
|
||||
line-height: 20px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.repcontainer[data-groupname="repeating_weapons"] > .repitem > .sheet-row {
|
||||
height: 28px;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* Ghostbusters Character Sheet CSS */
|
||||
/* Version 0.0.6 */
|
||||
/* Version 0.0.7 */
|
||||
|
||||
.sheet-container {
|
||||
width: 800px;
|
||||
@@ -34,42 +34,7 @@ hr.sheet-rule {
|
||||
width: calc(27%);
|
||||
display: inline-block;
|
||||
}
|
||||
.sheet-colLNG {/* Ghostbusters Character Sheet CSS */
|
||||
/* Version 0.0.6 */
|
||||
|
||||
.sheet-container {
|
||||
width: 800px;
|
||||
margin: 0 auto;
|
||||
background-image: url("http://i.imgur.com/nOk3zYE.png");
|
||||
background-repeat: no-repeat;
|
||||
background-position: top;
|
||||
|
||||
}
|
||||
.sheet-row {
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-category {
|
||||
font-weight: bold;
|
||||
font-size: 20px;
|
||||
}
|
||||
input.sheet-name {
|
||||
width: 300px;
|
||||
}
|
||||
input.sheet-talent {
|
||||
width: 125px;
|
||||
}
|
||||
hr.sheet-rule {
|
||||
border-color: #000000;
|
||||
}
|
||||
.sheet-colSM {
|
||||
width: calc(4%);
|
||||
display: inline-block;
|
||||
|
||||
}
|
||||
.sheet-colMED {
|
||||
width: calc(27%);
|
||||
display: inline-block;
|
||||
}
|
||||
.sheet-colLNG {
|
||||
width: calc(53%);
|
||||
margin-right: 30px;
|
||||
@@ -140,7 +105,6 @@ textarea.sheet-small {
|
||||
border: 2px solid #4A57ED;
|
||||
}
|
||||
|
||||
|
||||
/* Main Sheet Tabs */
|
||||
div[class^="sheet-section"] {
|
||||
display: none;
|
||||
@@ -170,7 +134,6 @@ textarea.sheet-small {
|
||||
background: #dcdcdc;
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
|
||||
width: 100px;
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
@@ -189,15 +152,18 @@ textarea {
|
||||
height: 4em;
|
||||
}
|
||||
|
||||
width: calc(53%);
|
||||
margin-right: 30px;
|
||||
display: inline-block;
|
||||
}
|
||||
textarea.sheet-small {
|
||||
width: calc(100% - 150px);
|
||||
height: auto;
|
||||
}
|
||||
|
||||
/*------Roll Template & Roll button-------*/
|
||||
|
||||
.charsheet button[type=roll].sheet-d6::before { /*changes die roller icon to d6*/
|
||||
font-family: 'dicefontd6',arial;
|
||||
content: 'F ';
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-buster table {
|
||||
width: 200px;
|
||||
color: #000000;
|
||||
@@ -256,53 +222,4 @@ textarea.sheet-small {
|
||||
|
||||
.sheet-rolltemplate-buster .inlinerollresult.importantroll {
|
||||
border: 2px solid #4A57ED;
|
||||
}
|
||||
|
||||
|
||||
/* Main Sheet Tabs */
|
||||
div[class^="sheet-section"] {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input.sheet-tab1:checked ~ div.sheet-section-core,
|
||||
input.sheet-tab2:checked ~ div.sheet-section-ghost {
|
||||
display: block;
|
||||
}
|
||||
|
||||
input.sheet-tab99:checked ~ div[class^="sheet-section"] {
|
||||
display: block;
|
||||
}
|
||||
input.sheet-tab {
|
||||
width: 100px;
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
span.sheet-tab {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
font-size: 13px;
|
||||
background: #dcdcdc;
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
|
||||
width: 100px;
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
margin-left: -91px;
|
||||
border-bottom-color: #fff;
|
||||
}
|
||||
|
||||
input.sheet-tab1:checked + span.sheet-tab1,
|
||||
input.sheet-tab2:checked + span.sheet-tab2 {
|
||||
background: #ff9999;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
textarea {
|
||||
height: 4em;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,12 @@
|
||||
<!-- Ghostbusters Character Sheet -->
|
||||
<!-- Version 0.0.6 -->
|
||||
|
||||
<!-- Version 0.0.7 -->
|
||||
<div class="sheet-container">
|
||||
<div class="sheet-row">
|
||||
<h1>Ghostbuster ID Card</h1>
|
||||
</div>
|
||||
|
||||
<div class="sheet-row">
|
||||
<h3>"Who Ya Gonna Call?"</h3>
|
||||
</div>
|
||||
|
||||
<div class="sheet-4colrow">
|
||||
<div class="sheet-col">
|
||||
<label>Name</label>
|
||||
@@ -20,36 +17,27 @@
|
||||
<div class="sheet-col"></div>
|
||||
<div class="sheet-col"></div>
|
||||
</div>
|
||||
<p></p>
|
||||
|
||||
<!-- #DMS new section -->
|
||||
<p></p>
|
||||
<!-- #DMS new section -->
|
||||
<hr class="sheet-rule">
|
||||
<p></p>
|
||||
|
||||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Humans" checked="checked" />
|
||||
<span class="sheet-tab sheet-tab1"> Mortal </span>
|
||||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Ghosts" />
|
||||
<span class="sheet-tab sheet-tab2"> Ghost </span>
|
||||
<!-- #DMS new section
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col"><label>Mortal</label><input type="radio" name="attr_tab" value="1" checked="checked" /></div>
|
||||
<div class="sheet-col"><label>Ghost</label><input type="radio" name="attr_tab" value="2" /></div>
|
||||
|
||||
</div>
|
||||
-->
|
||||
|
||||
</div> -->
|
||||
<p></p>
|
||||
|
||||
<div class=sheet-section-ghost>
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Ectopresence</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_maxectopresence"></div>
|
||||
<div class="sheet-col"> </div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
@@ -60,12 +48,11 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Power</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_power"><button type='roll' value='&{template:buster} {{name=Power}} {{ghostrolls=1}} {{die=[[ (@{power}-1) ]]}} {{check=[[ (@{power}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_PowerCheck' /></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_power"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=Power}} {{ghostrolls=1}} {{die=[[ (@{power}-1) ]]}} {{check=[[ (@{power}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_PowerCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -76,27 +63,18 @@
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-col"><label>Special Abilities</label></div>
|
||||
|
||||
<div class="sheet-colrow">
|
||||
<fieldset class="repeating_ghostabilities">
|
||||
<div class="sheet-colSM"><button type='roll' value='&{template:buster} {{name=@{specialability}}} {{ghostrolls=1}} {{die=[[ (@{power}-1) ]]}} {{check=[[ (@{power}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_PowerCheck' /></div>
|
||||
<div class="sheet-colSM"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=@{specialability}}} {{ghostrolls=1}} {{die=[[ (@{power}-1) ]]}} {{check=[[ (@{power}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_PowerCheck' /></div>
|
||||
<div class="sheet-colMED"><input type="text" name="attr_specialability"placeholder="Special Ability"></div>
|
||||
<div class="sheet-colLNG"><input type="text" name="attr_specialabilitydesc" placeholder="Special Ability description"></div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
<p></p>
|
||||
|
||||
|
||||
<div class=sheet-section-core>
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
@@ -113,79 +91,72 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Brains</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_brains"><button type='roll' value='&{template:buster} {{name=Brains}} {{playerrolls=1}} {{die=[[ (@{brains}-1) ]]}} {{check=[[ (@{brains}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_BrainsCheck' /></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_brains"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=Brains}} {{playerrolls=1}} {{die=[[ (@{brains}-1) ]]}} {{check=[[ (@{brains}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_BrainsCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><input type="text" name="attr_talent_1" class="sheet-talent" placeholder="Talent name"></div>
|
||||
<div class="sheet-col"><input type="number" value="3" name="attr_talent_1_val"><button type='roll' value='&{template:buster} {{name=@{talent_1}}} {{playerrolls=1}} {{die=[[ (@{brains}-1) + @{talent_1_val} ]]}} {{check=[[ ( (@{brains}-1)d6cs>7cf<0) + (@{talent_1_val}d6cs>7cf<0) ]] }} {{ghostdieroll=[[1d6cf<0]]}}' name='rollTalent1Check' /></div>
|
||||
<div class="sheet-col"><input type="number" value="3" name="attr_talent_1_val"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=@{talent_1}}} {{playerrolls=1}} {{die=[[ (@{brains}-1) + @{talent_1_val} ]]}} {{check=[[ ( (@{brains}-1)d6cs>7cf<0) + (@{talent_1_val}d6cs>7cf<0) ]] }} {{ghostdieroll=[[1d6cf<0]]}}' name='rollTalent1Check' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Muscles</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_muscles"><button type='roll' value='&{template:buster} {{name=Muscles}} {{playerrolls=1}} {{die=[[ (@{muscles}-1) ]]}} {{check=[[ (@{muscles}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_MusclesCheck' /></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_muscles"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=Muscles}} {{playerrolls=1}} {{die=[[ (@{muscles}-1) ]]}} {{check=[[ (@{muscles}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_MusclesCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><input type="text" name="attr_talent_2" class="sheet-talent" placeholder="Talent name"></div>
|
||||
<div class="sheet-col"><input type="number" value="3" name="attr_talent_2_val"><button type='roll' value='&{template:buster} {{name=@{talent_2}}} {{playerrolls=1}} {{die=[[ (@{muscles}-1) + @{talent_2_val} ]]}} {{check=[[ ( (@{muscles}-1)d6cs>7cf<0) + (@{talent_2_val}d6cs>7cf<0) ]] }} {{ghostdieroll=[[1d6cf<0]]}}' name='rollTalent2Check' /></div>
|
||||
<div class="sheet-col"><input type="number" value="3" name="attr_talent_2_val"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=@{talent_2}}} {{playerrolls=1}} {{die=[[ (@{muscles}-1) + @{talent_2_val} ]]}} {{check=[[ ( (@{muscles}-1)d6cs>7cf<0) + (@{talent_2_val}d6cs>7cf<0) ]] }} {{ghostdieroll=[[1d6cf<0]]}}' name='rollTalent2Check' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Moves</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_moves"><button type='roll' value='&{template:buster} {{name=Moves}} {{playerrolls=1}} {{die=[[ (@{moves}-1) ]]}} {{check=[[ (@{moves}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_MovesCheck' /></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_moves"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=Moves}} {{playerrolls=1}} {{die=[[ (@{moves}-1) ]]}} {{check=[[ (@{moves}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_MovesCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><input type="text" name="attr_talent_3" class="sheet-talent" placeholder="Talent name"></div>
|
||||
<div class="sheet-col"><input type="number" value="3" name="attr_talent_3_val"><button type='roll' value='&{template:buster} {{name=@{talent_3}}} {{playerrolls=1}} {{die=[[ (@{moves}-1) + @{talent_3_val} ]]}} {{check=[[ ( (@{moves}-1)d6cs>7cf<0) + (@{talent_3_val}d6cs>7cf<0) ]] }} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_Talent3Check' /></div>
|
||||
<div class="sheet-col"><input type="number" value="3" name="attr_talent_3_val"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=@{talent_3}}} {{playerrolls=1}} {{die=[[ (@{moves}-1) + @{talent_3_val} ]]}} {{check=[[ ( (@{moves}-1)d6cs>7cf<0) + (@{talent_3_val}d6cs>7cf<0) ]] }} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_Talent3Check' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Cool</label></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_cool"><button type='roll' value='&{template:buster} {{name=Cool}} {{playerrolls=1}} {{die=[[ (@{cool}-1) ]]}} {{check=[[ (@{cool}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_CoolCheck' /></div>
|
||||
<div class="sheet-col"><input type="number" name="attr_cool"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=Cool}} {{playerrolls=1}} {{die=[[ (@{cool}-1) ]]}} {{check=[[ (@{cool}-1)d6cs>7cf<0 ]]}} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_CoolCheck' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><input type="text" name="attr_talent_4" class="sheet-talent" placeholder="Talent name"></div>
|
||||
<div class="sheet-col"><input type="number" value="3" name="attr_talent_4_val"><button type='roll' value='&{template:buster} {{name=@{talent_4}}} {{playerrolls=1}} {{die=[[ (@{cool}-1) + @{talent_4_val} ]]}} {{check=[[ ( (@{cool}-1)d6cs>7cf<0) + (@{talent_4_val}d6cs>7cf<0) ]] }} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_Talent4Check' /></div>
|
||||
<div class="sheet-col"><input type="number" value="3" name="attr_talent_4_val"><button type='roll' class="sheet-d6" value='&{template:buster} {{name=@{talent_4}}} {{playerrolls=1}} {{die=[[ (@{cool}-1) + @{talent_4_val} ]]}} {{check=[[ ( (@{cool}-1)d6cs>7cf<0) + (@{talent_4_val}d6cs>7cf<0) ]] }} {{ghostdieroll=[[1d6cf<0]]}}' name='roll_Talent4Check' /></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr class="sheet-rule">
|
||||
|
||||
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
@@ -193,9 +164,7 @@
|
||||
<div class="sheet-col"><input type="number" name="attr_character_bp" min="0" max="60" value=20></div>
|
||||
<div class="sheet-col"> </div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col"><label>Starting BP</label></div>
|
||||
@@ -205,7 +174,6 @@
|
||||
</div>
|
||||
</div>
|
||||
<hr class="sheet-rule">
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
@@ -222,7 +190,6 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-3colrow">
|
||||
@@ -240,7 +207,6 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row"><textarea name="notes"></textarea></div>
|
||||
|
||||
</div>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-buster">
|
||||
|
||||
@@ -3,6 +3,12 @@
|
||||
## Who you gonna call?
|
||||
|
||||
### Changelog
|
||||
|
||||
### 0.0.7
|
||||
* Changed default roll button icon to a d6
|
||||
* Removed duplicate CSS
|
||||
* Minor Code Cleanup (HTML & CSS)
|
||||
|
||||
### 0.0.6
|
||||
* Added Ghost Die back into the sheet
|
||||
* Talents are now being calculated correctly with their appropriate Traits
|
||||
|
||||
@@ -277,8 +277,8 @@ input[type=checkbox].sheet-flash:checked ~ span.sheet-flash
|
||||
|
||||
input[type=checkbox].sheet-play-mode:checked ~ div.sheet-tabbed-content div.sheet-button:hover > span
|
||||
{
|
||||
color: black;
|
||||
background: radial-gradient(#DDD, #AAA);
|
||||
color: white;
|
||||
background: radial-gradient(#AAA, #444);
|
||||
}
|
||||
|
||||
|
||||
@@ -351,7 +351,7 @@ input[type=checkbox].sheet-zoom2:checked ~ div.sheet-tabbed-content
|
||||
span.sheet-version
|
||||
{
|
||||
position: absolute;
|
||||
margin-top: -2%;
|
||||
margin-top: -1.1%;
|
||||
right: 2%;
|
||||
text-align: right;
|
||||
color: #B8B8B8;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<input type="checkbox" class="configuration zoom2" name="attr_zoom2" value="1"/>
|
||||
<input type="checkbox" class="configuration alternate-header" name="attr_alternate_header" value="1"/>
|
||||
<input type="checkbox" class="configuration remaining-charges" name="attr_remaining_charges" value="1"/>
|
||||
|
||||
|
||||
<div class="tabbed-content">
|
||||
|
||||
<!-- ----------------------- -->
|
||||
@@ -177,7 +177,7 @@
|
||||
<input type="checkbox" class="tab-button edit-toggle" name="attr_edit_toggle" value="1"/><span>edit</span>
|
||||
<input type="radio" class="tab-button hidden" name="attr_tab" value="hidden"/><span>Hidden</span>
|
||||
|
||||
<span class="version"><div>character sheet version </div><div>1.0 (7/7/2018)</div></span>
|
||||
<span class="version"><div>character sheet version </div><div>1.1 (7/12/2018)</div></span>
|
||||
|
||||
|
||||
<!-- ----------------------- -->
|
||||
|
||||
@@ -31,13 +31,13 @@ This character sheet is *not* for use in designing a character--it is only for p
|
||||
Quick note: you do NOT need the api scripts to use this sheet,
|
||||
but I would recommend them because they add two very useful features.
|
||||
|
||||
I would recommend using both the [HeroSystem6e](https://github.com/Roll20/roll20-api-scripts/tree/master/Hero6Playable) and [Hero6Tracker](https://github.com/Roll20/roll20-api-scripts/tree/master/HeroTracker) api scripts. The former, HeroGames6e api, was written to work with this character sheet. The main functions it provides are to count the amount of BODY done with a normal attack, and to compute the DCV you would hit with an attack roll. While this script is not absolutely necessary to use this character sheet, you would be losing two features that minimize the cumbersome task of dice counting and adding up of bonuses.
|
||||
I would recommend using both the [HeroSystem6e](https://github.com/Roll20/roll20-api-scripts/tree/master/HeroSystem6e) and [Hero6Tracker](https://github.com/Roll20/roll20-api-scripts/tree/master/HeroTracker) api scripts. The former, HeroGames6e api, was written to work with this character sheet. The main functions it provides are to count the amount of BODY done with a normal attack, and to compute the DCV you would hit with an attack roll. While this script is not absolutely necessary to use this character sheet, you would be losing two features that minimize the cumbersome task of dice counting and adding up of bonuses.
|
||||
|
||||
The second script, HeroTracker, is not directly integrated with this character sheet. However, it is very useful in managing the Roll20 initiative tracker.
|
||||
|
||||
You can add the two api's within a game's settings by selecting Settings / API Scripts. Alternately, you can download and add them as custom scripts. If you choose to do the latter, the scripts can be found here:
|
||||
|
||||
##### [HeroSystem6e](https://github.com/Roll20/roll20-api-scripts/tree/master/Hero6Playable)
|
||||
##### [HeroSystem6e](https://github.com/Roll20/roll20-api-scripts/tree/master/HeroSystem6e)
|
||||
##### [Hero6Tracker](https://github.com/Roll20/roll20-api-scripts/tree/master/HeroTracker)
|
||||
|
||||
## <a id="usage">Usage</a>
|
||||
@@ -153,19 +153,19 @@ Lim. | The limitations for the power. This number is used to compute the real c
|
||||
##### Framework
|
||||
Element | Description
|
||||
-|-
|
||||
Type | Sets the power as either a Power Framework or a Slot of a Power Framework. This is primarily informational only. It affects the computation for Real Cost. If this field is set to be a framework slot, the Real Cost will be formatted using a suffix of "f" or "v" for a Multipower Slot, or enclosed within parenthesis for a VPP Slot. **Note that a VPP Framework cannot have advantages or disadvantages. If you have a value other than zero in either the Adv. or Lim. fields for a VPP Framework, the Real Cost will be displayed as "???"**.
|
||||
Type | Sets the power as either a Power Framework or a Slot of a Power Framework. This is primarily informational only. It affects the computation for Real Cost. If this field is set to be a framework slot, the Real Cost will be formatted using a suffix of "f" or "v" for a Multipower Slot, or enclosed within parenthesis for a VPP Slot. **Note that a VPP Framework cannot have advantages or disadvantages. If you have a value other than zero in either the Adv. or Lim. fields for a VPP Framework, the Real Cost will be displayed as "???" to indicate the error**.
|
||||
Name | This field is for information purposes only. At some future date, it will be used to validate that a character has not assigned more active points to a framework than are allowed.
|
||||
|
||||
##### Endurance
|
||||
A quick note about how endurance cost is calculated. Normal endurance cost is 1 per 10 active points of
|
||||
the power. If a power has 40 base points and a .5 advantage modifier, the active points will be 60 and
|
||||
the endurance cost 6. However, by rule, the advantage "Reduced Endurance" is not factored in to the
|
||||
active points. So if you had a power with 40 active points and a .5 advantage modifier that consisted of
|
||||
Invisible Power Effects (+¼) and Reduced Endurance (+¼), the active points would be displayed as 60,
|
||||
however the endurance cost would only be based on 50 (40 base points +¼ for the IPE). This adjustment
|
||||
is taken into account if you select "0 END" or "½ END" from the Cost X field. Also note that since choosing
|
||||
"½ END" requires at least a .25 advantage, and "0 END" requires at least a .5 advantage, if your
|
||||
advantage modifier is set below the required level the real cost of the power will be set to "???".
|
||||
A quick note about how endurance cost is calculated. Normal endurance cost is 1 per 10 active points of the
|
||||
power. If a power has 40 base points and a .5 advantage modifier, the active points will be 60 and the
|
||||
endurance cost 6. However, by rule, the advantage "Reduced Endurance" is not factored in to the active
|
||||
points. So if you had a power with 40 active points and a .5 advantage modifier that consisted of Invisible
|
||||
Power Effects (+¼) and Reduced Endurance (+¼), the active points would be displayed as 60, however the
|
||||
endurance cost would only be based on 50 (40 base points +¼ for the IPE). This adjustment is taken into
|
||||
account if you select "0 END" or "½ END" from the Cost X field. Also note that since choosing "½ END"
|
||||
requires at least a .25 advantage, and "0 END" requires at least a .5 advantage, if your advantage modifier
|
||||
is set below the required level the real cost of the power will be set to "???" to indicate the error.
|
||||
|
||||
Element | Description
|
||||
-|-
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Darren",
|
||||
"roll20userid": "1920548",
|
||||
"preview": "HeroSystem6e.jpg",
|
||||
"instructions": "#### HeroSystem 6e character sheet\r\n\r\nThis sheet is for the HeroSystems 6e gaming system, also known as Champions.\r\n\r\nInstructions for using this sheet can be viewed [here](https:\/\/github.com\/Roll20\/roll20-character-sheets\/blob\/master\/HeroSystem6e\/README.md).\r\n\r\nThis sheet is designed to be used with the [HeroSystem6e API](https:\/\/github.com\/Roll20\/roll20-api-scripts\/tree\/master\/Hero6Playable). While not absolutely required, you will lose out on intended functionality if you don't use this api. The api can be added via a game's Settings \/ API Scripts page.\r\n\r\nI would also recommend using the [HeroTracker API](https:\/\/github.com\/Roll20\/roll20-api-scripts\/tree\/master\/HeroTracker). This api is compatible with this character sheet and adds some useful features for handling the HeroSystem turn mechanics (segments\/phases)."
|
||||
"instructions": "#### HeroSystem 6e character sheet\r\n\r\nThis sheet is for the HeroSystems 6e gaming system, also known as Champions.\r\n\r\nInstructions for using this sheet can be viewed [here](https:\/\/github.com\/Roll20\/roll20-character-sheets\/blob\/master\/HeroSystem6e\/README.md).\r\n\r\nThis sheet is designed to be used with the [HeroSystem6e API](https:\/\/github.com\/Roll20\/roll20-api-scripts\/tree\/master\/HeroSystem6e). While this api is not required, you will lose out on intended functionality if you don't use it. The api can be added via a game's Settings \/ API Scripts page.\r\n\r\nI would also recommend using the [HeroTracker API](https:\/\/github.com\/Roll20\/roll20-api-scripts\/tree\/master\/HeroTracker). This api is compatible with this character sheet and adds some useful features for handling the HeroSystem turn mechanics (segments\/phases)."
|
||||
}
|
||||
|
||||
@@ -0,0 +1,131 @@
|
||||
.charsheet,.sheet-rolltemplate-iwwlab{
|
||||
background-color:#112217;
|
||||
padding:2em;
|
||||
background-color: #282426;
|
||||
background-image: url("https://acegiak.net/wp-content/uploads/2016/08/scanlines0.25.png");
|
||||
color:white;
|
||||
box-shadow: inset 0 0 10px #aaffff;
|
||||
border:1px solid #ddffff;
|
||||
border-radius:5px;
|
||||
overflow: hidden;
|
||||
}
|
||||
.sheet-rolltemplate-iwwlab .inlinerollresult{
|
||||
background-color:rgba(0,0,0,0.25) !important;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-iwwlab .sheet-img{
|
||||
float:right;
|
||||
margin-right:-1.5em;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-iwwlab .sheet-head{
|
||||
font-family:"Contrail One",sans-serif !important;
|
||||
font-weight:bold;
|
||||
font-size:125%;
|
||||
margin-left:-0.5em;
|
||||
margin-top:-0.5em;
|
||||
}
|
||||
.sheet-rolltemplate-iwwlab .sheet-img img{
|
||||
max-height:100px;
|
||||
max-width:100px;
|
||||
box-shadow:inset 0px 0px 5px #000;
|
||||
border:2px solid #bdd;
|
||||
background-color:rgba(0,0,0,0.5) !important;
|
||||
border-radius:5px;
|
||||
|
||||
}
|
||||
.sheet-crewtab, .sheet-charactertab{
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
.sheet-tab-crew:checked ~ .sheet-crewtab{
|
||||
display:block !important;
|
||||
}
|
||||
|
||||
.sheet-tab-character:checked ~ .sheet-charactertab{
|
||||
display:block !important;
|
||||
}
|
||||
|
||||
.sheet-image::after{
|
||||
content:attr(value url);
|
||||
|
||||
}
|
||||
label,h2,button{
|
||||
font-style: normal;
|
||||
font-family:"Contrail One",sans-serif !important;
|
||||
font-weight: normal;
|
||||
background:none;
|
||||
border:none;
|
||||
box-shadow:none;
|
||||
text-shadow: 0px 0px 5px #aaffff;
|
||||
color:#ddffff;
|
||||
}
|
||||
button::before{
|
||||
content:'' !important;
|
||||
}
|
||||
.sheet-url{
|
||||
width:8em;
|
||||
}
|
||||
.sheet-showUrl{
|
||||
float:right;
|
||||
display:inline-block;
|
||||
|
||||
}
|
||||
.sheet-showUrl button{
|
||||
font-family:"Pictos",sans-serif !important;
|
||||
}
|
||||
.sheet-hidden{
|
||||
opacity:0 !important;
|
||||
}
|
||||
/* Hide actual radio */
|
||||
input[type="radio"] {
|
||||
opacity: 0;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
position: relative;
|
||||
top: 5px;
|
||||
left: 6px;
|
||||
margin: -10px;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/* Fake radio */
|
||||
input[type="radio"] + span::before {
|
||||
margin-right: 4px;
|
||||
border: solid 1px #a8a8a8;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
box-shadow: 0 0 2px #222;
|
||||
background: #111;
|
||||
background: radial-gradient(#111, #222);
|
||||
content: "L";
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
font-size: 11px;
|
||||
border-radius: 50%;
|
||||
font-style: normal !important;
|
||||
font-family:"Pictos",sans-serif;
|
||||
}
|
||||
|
||||
/* Remove dot from all radios _after_ selected one */
|
||||
input[type="radio"]:checked ~ input[type="radio"] + span::before {
|
||||
content: "";
|
||||
}
|
||||
|
||||
.sheet-attributes, .sheet-attributes label{
|
||||
text-align:right;
|
||||
}
|
||||
|
||||
input,textarea{
|
||||
color:#ddd;
|
||||
background-color:#222;
|
||||
|
||||
}
|
||||
textarea{
|
||||
height:2.75em;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,271 @@
|
||||
|
||||
<input type="radio" name="attr_tab" value="character" class="sheet-tab-character"><span></span>character
|
||||
<input type="radio" name="attr_tab" value="crew" class="sheet-tab-crew"><span></span>crew/community<br>
|
||||
<hr class="sheet-hidden">
|
||||
<div class="sheet-charactertab"><div class="sheet-2colrow">
|
||||
|
||||
<div class="sheet-col">
|
||||
<label class="stat">Name: <input type="text" name="attr_name"></input></label>
|
||||
<input type="hidden" name="attr_character_name"></input>
|
||||
<label class="stat">Pronouns: <input type="text" name="attr_pronouns"></input></label>
|
||||
<label class="stat">Background: <input type="text" name="attr_background"></input></label>
|
||||
<label class="stat">Look:<div class="showUrl"><input type="text" name="attr_character_avatar" placeholder="url" class="url"></input><button type="roll" value="&{template:iwwlab} {{title=@{character_name}}} {{description=@{look}}} {{img=@{character_avatar}}}">E</button></div></label><textarea name="attr_look"></textarea><br>
|
||||
<label class="stat">Current Purchases:<textarea name="attr_purchases"></textarea><br>
|
||||
|
||||
<label>Hard Limits, Capabilities, Digital Spheres, Mystical Spheres
|
||||
<fieldset class="repeating_purchases">
|
||||
<input type="text" name="attr_traits"><br>
|
||||
</fieldset>
|
||||
</label>
|
||||
</div>
|
||||
<div class="sheet-col sheet-attributes">
|
||||
<h2>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=Mind}} {{name=@{character_name}}} {{result=[[{[[[[{(ceil(@{digitalwork}/100)+ceil(@{study}/100)+ceil(@{tinker}/100)+ceil(@{tskulk}/100))+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[((ceil(@{digitalwork}/100)+ceil(@{survey}/100)+ceil(@{investigate}/100))+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Mind</button>
|
||||
</h2>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=study}} {{name=@{character_name}}} {{result=[[{[[[[{@{study}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{study}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Study</button>
|
||||
|
||||
<input type="radio" name="attr_study" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_study" value="1"><span></span>
|
||||
<input type="radio" name="attr_study" value="2"><span></span>
|
||||
<input type="radio" name="attr_study" value="3"><span></span>
|
||||
<input type="radio" name="attr_study" value="4"><span></span>
|
||||
</label>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=skulk}} {{name=@{character_name}}} {{result=[[{[[[[{@{skulk}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{skulk}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Skulk</button>
|
||||
|
||||
<input type="radio" name="attr_skulk" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_skulk" value="1"><span></span>
|
||||
<input type="radio" name="attr_skulk" value="2"><span></span>
|
||||
<input type="radio" name="attr_skulk" value="3"><span></span>
|
||||
<input type="radio" name="attr_skulk" value="4"><span></span>
|
||||
</label>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=tinker}} {{name=@{character_name}}} {{result=[[{[[[[{@{tinker}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{tinker}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Tinker</button>
|
||||
|
||||
<input type="radio" name="attr_tinker" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_tinker" value="1"><span></span>
|
||||
<input type="radio" name="attr_tinker" value="2"><span></span>
|
||||
<input type="radio" name="attr_tinker" value="3"><span></span>
|
||||
<input type="radio" name="attr_tinker" value="4"><span></span>
|
||||
</label>
|
||||
<label>Digital Work
|
||||
<input type="radio" name="attr_digitalwork" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_digitalwork" value="1"><span></span>
|
||||
<input type="radio" name="attr_digitalwork" value="2"><span></span>
|
||||
<input type="radio" name="attr_digitalwork" value="3"><span></span>
|
||||
<input type="radio" name="attr_digitalwork" value="4"><span></span>
|
||||
</label>
|
||||
<label class="stat">Minor Harm: <input type="text" name="attr_mindminor"></input></label>
|
||||
<label class="stat">Major Harm: <input type="text" name="attr_mindmajor"></input></label>
|
||||
<h2>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=Body}} {{name=@{character_name}}} {{result=[[{[[[[{(ceil(@{wreck}/100)+ceil(@{scramble}/100)+ceil(@{scrap}/100)+ceil(@{capability}/100))+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[((ceil(@{wreck}/100)+ceil(@{finesse}/100)+ceil(@{capability}/100))+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Body</button>
|
||||
</h2>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=scrap}} {{name=@{character_name}}} {{result=[[{[[[[{@{scrap}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{scrap}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Scrap</button>
|
||||
|
||||
<input type="radio" name="attr_scrap" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_scrap" value="1"><span></span>
|
||||
<input type="radio" name="attr_scrap" value="2"><span></span>
|
||||
<input type="radio" name="attr_scrap" value="3"><span></span>
|
||||
<input type="radio" name="attr_scrap" value="4"><span></span>
|
||||
</label>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=scramble}} {{name=@{character_name}}} {{result=[[{[[[[{@{scramble}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{scramble}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Scramble</button>
|
||||
|
||||
<input type="radio" name="attr_scramble" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_scramble" value="1"><span></span>
|
||||
<input type="radio" name="attr_scramble" value="2"><span></span>
|
||||
<input type="radio" name="attr_scramble" value="3"><span></span>
|
||||
<input type="radio" name="attr_scramble" value="4"><span></span>
|
||||
</label>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=wreck}} {{name=@{character_name}}} {{result=[[{[[[[{@{wreck}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{wreck}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Wreck</button>
|
||||
|
||||
<input type="radio" name="attr_wreck" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_wreck" value="1"><span></span>
|
||||
<input type="radio" name="attr_wreck" value="2"><span></span>
|
||||
<input type="radio" name="attr_wreck" value="3"><span></span>
|
||||
<input type="radio" name="attr_wreck" value="4"><span></span>
|
||||
</label>
|
||||
<label>Capability
|
||||
<input type="radio" name="attr_capability" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_capability" value="1"><span></span>
|
||||
<input type="radio" name="attr_capability" value="2"><span></span>
|
||||
<input type="radio" name="attr_capability" value="3"><span></span>
|
||||
<input type="radio" name="attr_capability" value="4"><span></span>
|
||||
</label>
|
||||
<label class="stat">Minor Harm: <input type="text" name="attr_bodyminor"></input></label>
|
||||
<label class="stat">Major Harm: <input type="text" name="attr_bodymajor"></input></label>
|
||||
<h2>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=Mind}} {{name=@{character_name}}} {{result=[[{[[[[{(ceil(@{sway}/100)+ceil(@{consort}/100)+ceil(@{build}/100)+ceil(@{mysticalwork}/100))+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[((ceil(@{sway}/100)+ceil(@{consort}/100)+ceil(@{mysticalwork}/100))+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Soul</button>
|
||||
</h2>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=sway}} {{name=@{character_name}}} {{result=[[{[[[[{@{sway}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{sway}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Sway</button>
|
||||
|
||||
<input type="radio" name="attr_sway" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_sway" value="1"><span></span>
|
||||
<input type="radio" name="attr_sway" value="2"><span></span>
|
||||
<input type="radio" name="attr_sway" value="3"><span></span>
|
||||
<input type="radio" name="attr_sway" value="4"><span></span>
|
||||
</label>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=consort}} {{name=@{character_name}}} {{result=[[{[[[[{@{consort}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{consort}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Consort</button>
|
||||
|
||||
<input type="radio" name="attr_consort" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_consort" value="1"><span></span>
|
||||
<input type="radio" name="attr_consort" value="2"><span></span>
|
||||
<input type="radio" name="attr_consort" value="3"><span></span>
|
||||
<input type="radio" name="attr_consort" value="4"><span></span>
|
||||
</label>
|
||||
<label>
|
||||
<button type="roll" value="&{template:iwwlab} {{action=build}} {{name=@{character_name}}} {{result=[[{[[[[{@{build}+?{Bonus Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(@{build}+?{Bonus Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Build</button>
|
||||
|
||||
<input type="radio" name="attr_build" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_build" value="1"><span></span>
|
||||
<input type="radio" name="attr_build" value="2"><span></span>
|
||||
<input type="radio" name="attr_build" value="3"><span></span>
|
||||
<input type="radio" name="attr_build" value="4"><span></span>
|
||||
</label>
|
||||
<label>Mystical Work
|
||||
<input type="radio" name="attr_mysticalwork" value="0" checked><span class="sheet-hidden"></span>
|
||||
<input type="radio" name="attr_mysticalwork" value="1"><span></span>
|
||||
<input type="radio" name="attr_mysticalwork" value="2"><span></span>
|
||||
<input type="radio" name="attr_mysticalwork" value="3"><span></span>
|
||||
<input type="radio" name="attr_mysticalwork" value="4"><span></span>
|
||||
|
||||
</label>
|
||||
<label class="stat">Minor Harm: <input type="text" name="attr_soulminor"></input></label>
|
||||
<label class="stat">Major Harm: <input type="text" name="attr_soulmajor"></input></label>
|
||||
<label><button type="roll" value="&{template:iwwlab} {{action=?{Action}}} {{name=@{character_name}}} {{result=[[{[[[[{?{Dice|0}+d0}<0]]*2]]d6skl1cf<3, [[(?{Dice|0})d1>1]]d6skh1cf<3}kh1]]}} {{img=@{character_avatar}}}">Fortune</button>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-crewtab">
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<label class="stat">Crew Name: <input type="text" name="attr_character_name"></input></label>
|
||||
<label class="stat">Crew Type: <input type="text" name="attr_type"></input></label>
|
||||
<label class="stat">What We Do: <input type="text" name="attr_xp_trigger"></input></label>
|
||||
<label class="stat">XP: <input type="number" name="attr_xp"></input></label>
|
||||
|
||||
<label class="stat">Cash: <input type="number" name="attr_cash"></input>/<input type="number" name="attr_cash_max"></input></label>
|
||||
<label class="stat">Rep: <input type="number" name="attr_rep"></input>/<input type="number" name="attr_rep_max"></input></label>
|
||||
<label class="stat">Strain: <input type="number" name="attr_strain"></input>/<input type="number" name="attr_strain_max"></input></label>
|
||||
<label>Crew Gear
|
||||
<fieldset class="repeating_crewgear">
|
||||
<input type="text" name="attr_gearname"><div class="showUrl"><input type="text" name="attr_gearimg" placeholder="url" class="url"><button type="roll" value="&{template:iwwlab} {{title=@{gearname}}} {{description=@{geardetails}}} {{img=@{gearimg}}}">E</button></div><br>
|
||||
<textarea name="attr_geardetails"></textarea><br>
|
||||
</fieldset>
|
||||
</label>
|
||||
<label>Corps
|
||||
<fieldset class="repeating_corps">
|
||||
<input type="text" name="attr_corpname">/<input type="number" name="attr_corpstrat" value="0" width="2em"><div class="showUrl"><input type="text" name="attr_corpimg" placeholder="url" class="url"><button type="roll" value="&{template:iwwlab} {{title=@{corpname} / @{corpstrat}}} {{description=@{corpdetails}}} {{img=@{corpimg}}}">E</button></div><br>
|
||||
<textarea name="attr_corpdetails"></textarea><br>
|
||||
</fieldset>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
|
||||
<label>Contacts
|
||||
<fieldset class="repeating_contacts">
|
||||
<input type="text" name="attr_contactname"><div class="showUrl"><input type="text" name="attr_contactimg" placeholder="url" class="url"><button type="roll" value="&{template:iwwlab} {{title=@{contactname}}} {{description=@{contactdetails}}} {{img=@{contactimg}}}">E</button></div><br>
|
||||
<textarea name="attr_contactdetails"></textarea><br>
|
||||
</fieldset>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<label>IMPORT:<textarea name="attr_import"></textarea></label>
|
||||
|
||||
|
||||
|
||||
<script type="text/worker">
|
||||
on("change:import", function() {
|
||||
getAttrs(["import"], function(values) {
|
||||
var text = values.import.replace(/(?:\r\n|\r|\n)/g, '');
|
||||
var vals = JSON.parse(text);
|
||||
|
||||
console.log("start:");
|
||||
console.log(truevals);
|
||||
|
||||
console.log("result:");
|
||||
var truevals = {};
|
||||
|
||||
|
||||
for (var property in vals) {
|
||||
if (vals.hasOwnProperty(property)) {
|
||||
if(typeof vals[property] === "string" || typeof vals[property] === "number"){
|
||||
truevals[property] = vals[property];
|
||||
}
|
||||
|
||||
if(vals[property] instanceof Array){
|
||||
for (i = 0; i < vals[property].length; ++i) {
|
||||
var currentRow = vals[property][i];
|
||||
var currentRowId = generateRowID();
|
||||
for (valProp in currentRow) {
|
||||
if (currentRow.hasOwnProperty(valProp)) {
|
||||
truevals["repeating_"+property+"_"+currentRowId+"_"+valProp] = currentRow[valProp];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
console.log(truevals);
|
||||
|
||||
setAttrs(truevals);
|
||||
setAttrs({import:""});
|
||||
});
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
<!-- roll template -->
|
||||
<rolltemplate class="sheet-rolltemplate-iwwlab">
|
||||
<div class="sheet-rolltemplate-{{action}}">
|
||||
<div class="sheet-head">
|
||||
{{#name}}
|
||||
{{name}} uses {{action}}
|
||||
{{/name}}
|
||||
{{#title}}
|
||||
{{title}}
|
||||
{{/title}}
|
||||
</div>
|
||||
{{#img}}
|
||||
<div class="sheet-img">
|
||||
[Image]({{img}})
|
||||
</div>
|
||||
{{/img}}
|
||||
|
||||
<br>
|
||||
|
||||
{{#result}}
|
||||
Result: {{result}}
|
||||
{{/result}}
|
||||
|
||||
{{#description}}
|
||||
{{description}}
|
||||
|
||||
{{/description}}
|
||||
</div>
|
||||
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
<script type="text/worker">
|
||||
on("change:name change:pronouns", function() {
|
||||
getAttrs(["name", "pronouns"], function(values) {
|
||||
var name = "";
|
||||
name += values.name;
|
||||
name += " ("+values.pronouns+")";
|
||||
setAttrs({
|
||||
character_name: name
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
</script>
|
||||
|
After Width: | Height: | Size: 79 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "iwwlab.html",
|
||||
"css": "iwwlab.css",
|
||||
"authors": "Ashton McAllan",
|
||||
"roll20userid": "666728",
|
||||
"preview": "iwwlab.png",
|
||||
"instructions": "Main sheet for In Which We Live And Breathe, still partially in development for early access game."
|
||||
}
|
||||
@@ -366,13 +366,22 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp
|
||||
}
|
||||
|
||||
/* ROLL TEMPLATE */
|
||||
|
||||
.sheet-rolltemplate-ironsworn table>thead>tr>th,
|
||||
.sheet-rolltemplate-ironsworn table>tbody>tr>th,
|
||||
.sheet-rolltemplate-ironsworn table>tfoot>tr>th,
|
||||
.sheet-rolltemplate-ironsworn table>thead>tr>td,
|
||||
.sheet-rolltemplate-ironsworn table>tbody>tr>td,
|
||||
.sheet-rolltemplate-ironsworn table>tfoot>tr>td {
|
||||
padding: 4px;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-ironsworn table {
|
||||
width: 100%;
|
||||
/*border: 1px solid;*/
|
||||
color: black;
|
||||
font-size: 1em;
|
||||
font-family: Copperplate, "Copperplate Gothic Light", fantasy;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ironsworn th {
|
||||
@@ -381,8 +390,9 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp
|
||||
color: #ffffff;
|
||||
padding: 2px;
|
||||
/*border-bottom: 1px solid black;*/
|
||||
line-height: 1.6em;
|
||||
line-height: 1.2em;
|
||||
font-size: 1.2em;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ironsworn .sheet-subheader {
|
||||
@@ -398,7 +408,7 @@ input.sheet-filler[type="radio"]:checked ~ input.sheet-filler[type="radio"] + sp
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ironsworn .sheet-subfooter {
|
||||
background-color: #c9c9c6;
|
||||
background-color: #b9b9b6;
|
||||
line-height: 0.9em;
|
||||
font-size: 0.9em;
|
||||
font-family: Rockwell, "Courier Bold", Courier, Georgia, Times, "Times New Roman", serif;
|
||||
|
||||
@@ -135,27 +135,27 @@
|
||||
<td class="sheet-tracks" width="69%">
|
||||
<div class="sheet-stats">
|
||||
<div class="sheet-stat">
|
||||
<button type="roll" title="Roll +Edge" name="rollEdge" value="&{template:ironsworn} {{header=@{character_name} +edge}} {{name=Roll +edge}} {{action=[[1d6+@{edge}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<button type="roll" title="Roll +Edge" name="rollEdge" value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +edge}} {{action=[[1d6+@{edge}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<h3 class="sheet-stats-title">EDGE</h3>
|
||||
<input type="text" class="sheet-stats-input" name="attr_edge" value="1">
|
||||
</div>
|
||||
<div class="sheet-stat">
|
||||
<button type="roll" title="Roll +Iron" name="rollIron" value="&{template:ironsworn} {{header=@{character_name} +iron}} {{name=Roll +iron}} {{action=[[1d6+@{iron}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<button type="roll" title="Roll +Iron" name="rollIron" value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +iron}} {{action=[[1d6+@{iron}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<h3 class="sheet-stats-title">IRON</h3>
|
||||
<input type="text" class="sheet-stats-input" name="attr_iron" value="1">
|
||||
</div>
|
||||
<div class="sheet-stat">
|
||||
<button type="roll" title="Roll +Heart" name="rollHeart" value="&{template:ironsworn} {{header=@{character_name} +heart}} {{name= Roll +heart}} {{action=[[1d6+@{heart}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<button type="roll" title="Roll +Heart" name="rollHeart" value="&{template:ironsworn} {{header=@{character_name}}} {{name= Roll +heart}} {{action=[[1d6+@{heart}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<h3 class="sheet-stats-title">HEART</h3>
|
||||
<input type="text" class="sheet-stats-input" name="attr_heart" value="1">
|
||||
</div>
|
||||
<div class="sheet-stat">
|
||||
<button type="roll" title="Roll +Shadow" name="rollShadow" value="&{template:ironsworn} {{header=@{character_name} +shadow}} {{name=Roll +shadow}} {{action=[[1d6+@{shadow}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<button type="roll" title="Roll +Shadow" name="rollShadow" value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +shadow}} {{action=[[1d6+@{shadow}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<h3 class="sheet-stats-title">SHADOW</h3>
|
||||
<input type="text" class="sheet-stats-input" name="attr_shadow" value="1">
|
||||
</div>
|
||||
<div class="sheet-stat">
|
||||
<button type="roll" title="Roll +Wits" name="rollWits" value="&{template:ironsworn} {{header=@{character_name} +wits}} {{name=Roll +wits}} {{action=[[1d6+@{wits}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<button type="roll" title="Roll +Wits" name="rollWits" value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +wits}} {{action=[[1d6+@{wits}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<h3 class="sheet-stats-title">WITS</h3>
|
||||
<input type="text" class="sheet-stats-input" name="attr_wits" value="1">
|
||||
</div>
|
||||
@@ -728,7 +728,7 @@
|
||||
</td>
|
||||
<td class="sheet-resources" width="10%">
|
||||
<div class="sheet-resources-box">
|
||||
<button type="roll" title="Roll +Health" name="rollHealth" value="&{template:ironsworn} {{header=@{character_name} +health}} {{name=Endure Harm}} {{action=[[1d6+@{health}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<button type="roll" title="Roll +Health" name="rollHealth" value="&{template:ironsworn} {{header=@{character_name} Roll +health}} {{name=Endure Harm}} {{action=[[1d6+@{health}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<h4>HEALTH</h4>
|
||||
</div>
|
||||
<div class="sheet-resources-box">
|
||||
@@ -756,7 +756,7 @@
|
||||
<input type="radio" name="attr_health" value="0">
|
||||
</div>
|
||||
<div class="sheet-resources-title-box">
|
||||
<button type="roll" title="Roll +Spirit" name="rollSpirit" value="&{template:ironsworn} {{header=@{character_name} +spirit}} {{name=Test your Spirit}} {{action=[[1d6+@{spirit}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<button type="roll" title="Roll +Spirit" name="rollSpirit" value="&{template:ironsworn} {{header=@{character_name} Roll +spirit}} {{name=Test your Spirit}} {{action=[[1d6+@{spirit}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<h4>SPIRIT</h4>
|
||||
</div>
|
||||
<div class="sheet-resources-box">
|
||||
@@ -784,7 +784,7 @@
|
||||
<input type="radio" name="attr_spirit" value="0">
|
||||
</div>
|
||||
<div class="sheet-resources-title-box">
|
||||
<button type="roll" title="Roll +Supply" name="rollSupply" value="&{template:ironsworn} {{header=@{character_name} +supply}} {{name=Make Camp}} {{action=[[1d6+@{supply}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<button type="roll" title="Roll +Supply" name="rollSupply" value="&{template:ironsworn} {{header=@{character_name} Roll +supply}} {{name=Make Camp}} {{action=[[1d6+@{supply}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||||
<h4>SUPPLY</h4>
|
||||
</div>
|
||||
<div class="sheet-resources-box">
|
||||
@@ -834,11 +834,11 @@
|
||||
{{#^rollTotal() challenge1 challenge2}}
|
||||
{{#rollGreater() action challenge2}}
|
||||
<!--Strong Hit-->
|
||||
<tr><td colspan="2" class="sheet-subfooter">Strong Hit</td></tr>
|
||||
<tr><td colspan="2" class="sheet-subfooter" style="color:darkgreen;">Strong Hit</td></tr>
|
||||
{{/rollGreater() action challenge2}}
|
||||
{{#^rollGreater() action challenge2}}
|
||||
<!--Weak Hit-->
|
||||
<tr><td colspan="2" class="sheet-subfooter">Weak Hit</td></tr>
|
||||
<tr><td colspan="2" class="sheet-subfooter" style="color:gold;">Weak Hit</td></tr>
|
||||
{{/^rollGreater() action challenge2}}
|
||||
{{/^rollTotal() challenge1 challenge2}}
|
||||
{{/rollGreater() action challenge1}}
|
||||
@@ -850,11 +850,11 @@
|
||||
{{#^rollTotal() challenge1 challenge2}}
|
||||
{{#rollGreater() action challenge2}}
|
||||
<!--Weak Hit-->
|
||||
<tr><td colspan="2" class="sheet-subfooter">Weak Hit</td></tr>
|
||||
<tr><td colspan="2" class="sheet-subfooter" style="color:gold;">Weak Hit</td></tr>
|
||||
{{/rollGreater() action challenge2}}
|
||||
{{#^rollGreater() action challenge2}}
|
||||
<!--Miss-->
|
||||
<tr><td colspan="2" class="sheet-subfooter">Miss</td></tr>
|
||||
<tr><td colspan="2" class="sheet-subfooter" style="color:firebrick;">Miss</td></tr>
|
||||
{{/^rollGreater() action challenge2}}
|
||||
{{/^rollTotal() challenge1 challenge2}}
|
||||
{{/^rollGreater() action challenge1}}
|
||||
@@ -872,11 +872,11 @@
|
||||
{{#^rollTotal() challenge1 challenge2}}
|
||||
{{#rollGreater() vow challenge2}}
|
||||
<!--Strong Hit-->
|
||||
<tr><td colspan="2" class="sheet-subfooter">Strong Hit</td></tr>
|
||||
<tr><td colspan="2" class="sheet-subfooter" style="color:darkgreen;">Strong Hit</td></tr>
|
||||
{{/rollGreater() vow challenge2}}
|
||||
{{#^rollGreater() vow challenge2}}
|
||||
<!--Weak Hit-->
|
||||
<tr><td colspan="2" class="sheet-subfooter">Weak Hit</td></tr>
|
||||
<tr><td colspan="2" class="sheet-subfooter" style="color:gold;">Weak Hit</td></tr>
|
||||
{{/^rollGreater() vow challenge2}}
|
||||
{{/^rollTotal() challenge1 challenge2}}
|
||||
{{/rollGreater() vow challenge1}}
|
||||
@@ -888,11 +888,11 @@
|
||||
{{#^rollTotal() challenge1 challenge2}}
|
||||
{{#rollGreater() vow challenge2}}
|
||||
<!--Weak Hit-->
|
||||
<tr><td colspan="2" class="sheet-subfooter">Weak Hit</td></tr>
|
||||
<tr><td colspan="2" class="sheet-subfooter" style="color:gold;">Weak Hit</td></tr>
|
||||
{{/rollGreater() vow challenge2}}
|
||||
{{#^rollGreater() vow challenge2}}
|
||||
<!--Miss-->
|
||||
<tr><td colspan="2" class="sheet-subfooter">Miss</td></tr>
|
||||
<tr><td colspan="2" class="sheet-subfooter" style="color:firebrick;">Miss</td></tr>
|
||||
{{/^rollGreater() vow challenge2}}
|
||||
{{/^rollTotal() challenge1 challenge2}}
|
||||
{{/^rollGreater() vow challenge1}}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
h3 {
|
||||
font-family: "Impact";
|
||||
}
|
||||
|
||||
.limit{
|
||||
width:50px;
|
||||
word-wrap: break-word;
|
||||
}
|
||||
|
||||
|
||||
.sheet-lacos {
|
||||
padding-left: 50px;
|
||||
}
|
||||
|
||||
.sheet-injury > .repcontainer {
|
||||
display: inline-flex;
|
||||
}
|
||||
|
||||
.sheet-injury > .repcontainer .repitem {
|
||||
padding-right: 25px;
|
||||
}
|
||||
@@ -0,0 +1,301 @@
|
||||
<p style="text-align: center;">
|
||||
<img src="https://cdn-images-1.medium.com/max/1624/1*Yrpws6B3tIoXWMICmI92XA@2x.png" style="width:50%;height:50%">
|
||||
</p>
|
||||
|
||||
<form>
|
||||
<div class='sheet-col'>
|
||||
|
||||
<h3>Nome:</h3>
|
||||
<input type="text" class= "sheet-nome" name="attr_nome" placeholder="Nome" style="width:800px" />
|
||||
<h3>Conceito: </h3>
|
||||
<input type="text" class= "sheet-conceito" name="attr_conceito" style="width:800px" placeholder="Conceito" />
|
||||
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<h3>Aura:</h3>
|
||||
<input type="number" style="width:40px;height:30px" name="attr_aura" placeholder="1" />
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<h3>Sincronização:</h3>
|
||||
<input type="number" style="width:40px;height:30px" name="attr_sinx" placeholder="0" />
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<span>
|
||||
<h3>Nagen:</h3>
|
||||
<input type="number" style="width:40px;height:30px" name="attr_nagen" placeholder="0" />
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<div class='sheet-8colrow'>
|
||||
<div class='sheet-col'>
|
||||
<h3>Caminhos:</h3>
|
||||
<input type="text" class="sheet.path1" name="attr_caminho1" placeholder="Nome do caminho" /><br/>
|
||||
<input type="text" style="width:370px" class="sheet.path1.1" name="attr_caminho1.1" placeholder="Evento do caminho" />
|
||||
<input type="checkbox"><br/>
|
||||
<input type="text" style="width:370px" class="sheet.path1.2" name="attr_caminho1.2" placeholder="Evento do caminho" />
|
||||
<input type="checkbox"> <br/>
|
||||
<input type="text" style="width:370px" class="sheet.path1.3" name="attr_caminho1.3" placeholder="Evento do caminho" />
|
||||
<input type="checkbox"> <br/>
|
||||
<p> </p>
|
||||
</div>
|
||||
|
||||
<div class='sheet-col lacos'>
|
||||
<h3>Laços:</h3>
|
||||
<fieldset class="repeating_bonds" name="attr_bond">
|
||||
<tr>
|
||||
<td><input type="text" name="attr_bondname"></td>
|
||||
<td><input type=checkbox name="attr_bondname_select"></td>
|
||||
</tr>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<p> </p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<p> </p>
|
||||
|
||||
|
||||
<div class='sheet-col'>
|
||||
<h3>Atributos:</h3>
|
||||
Agilidade <input type="number" name="attr_agi" class="atr" style="width:40px;height:30px"/>
|
||||
Força <input type="number" name="attr_for" class="atr" style="width:40px;height:30px"/>
|
||||
Instinto <input type="number" name="attr_ins" class="atr" style="width:40px;height:30px"/>
|
||||
Presença <input type="number" name="attr_pre" class="atr" style="width:40px;height:30px"/>
|
||||
Razão <input type="number" name="attr_raz" class="atr" style="width:40px;height:30px"/>
|
||||
Vontade <input type="number" name="attr_von" class="atr" style="width:40px;height:30px"/>
|
||||
</div>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<div class='sheet-8colrow'>
|
||||
<div class='sheet-col'>
|
||||
<h3>Atributos Derivados:</h3>
|
||||
<b>Limiar de Defesa</b> (Instinto)
|
||||
<input type="number" disabled=true value="@{Aura}+@{agi}+@{ins}+@{evasao}+@{DefMod}" name="attr_DefIns"> <br/>
|
||||
<b>Limiar de Defesa</b> (Razão)
|
||||
<input type="number" disabled=true value="@{Aura}+@{agi}+@{raz}+@{evasao}+@{DefMod}" name="attr_DefRaz">
|
||||
Bônus/Penalidade de Defesa
|
||||
<input type="number" style="width:40px;height:30px" name="attr_DefMod" value="0" /> <br />
|
||||
<b>Limiar de Proteção</b>
|
||||
<input type="number" disabled=true value="@{Aura}+@{For}+@{Bloqueio}+@{ProtMod}" name="attr_Prot">
|
||||
Bônus/Penalidade de Proteção
|
||||
<input type="number" style="width:40px;height:30px" name="attr_ProtMod" value="0" /> <br />
|
||||
<b>Limiar de Canalização</b>
|
||||
<input type="number" disabled=true value="@{Aura}+@{CanMod}+2" name="attr_Can">
|
||||
Bônus/Penalidade de Canalização
|
||||
<input type="number" style="width:40px;height:30px" name="attr_CanMod" value="0" /> <br />
|
||||
<b>Barra de Vigor</b> Máxima
|
||||
<input type="number" disabled=true value="@{Aura}+@{for}+@{von}+@{VigMod}" name="attr_VigMax">
|
||||
Atual
|
||||
<input type="number" value="@{VigMax}">
|
||||
Bônus/Penalidade de Vigor:
|
||||
<input type="number" style="width:40px;height:30px" name="attr_VigMod" value="0" /> <br />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<div class='sheet-col injury'>
|
||||
<h3>Ferimento:</h3>
|
||||
<input type="checkbox" name="attr_injury" class="checkboxInjury">
|
||||
</div>
|
||||
|
||||
|
||||
<p> </p>
|
||||
|
||||
|
||||
<div class='sheet-3colrow'>
|
||||
|
||||
<h3>Ocupações:</h3>
|
||||
|
||||
<div class='sheet-col'>
|
||||
Artista <select name="attr_artista" class="ocu" style="width:40px;height:30px">
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
Atleta <select name="attr_atleta" class="ocu" style="width:40px;height:30px" >
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
Cientista <select name="attr_cientista" class="ocu" style="width:40px;height:30px" >
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
</div>
|
||||
|
||||
<div class='sheet-col'>
|
||||
Diplomata <select name="attr_diplomata" class="ocu" style="width:40px;height:30px" checked='true'>
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
Engenheiro <select name="attr_engen" class="ocu" style="width:40px;height:30px">
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
Místico <select name="attr_mistico" class="ocu" style="width:40px;height:30px" >
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
</div>
|
||||
|
||||
<div class='sheet-col'>
|
||||
Piloto <select name="attr_piloto" class="ocu" style="width:40px;height:30px%" >
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
Trapaceiro <select name="attr_trapaceiro" class="ocu" style="width:40px;height:30px%" >
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
Vigilante <select name="attr_vigilante" class="ocu" style="width:40px;height:30px" checked='true'>
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select> <br />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<div class='sheet-2colrow'>
|
||||
|
||||
<div class='sheet-col'>
|
||||
<h3>Estilo de Luta:</h3>
|
||||
<input type="text" name="attr_nomestilo" placeholder="Nome do Estilo"/>
|
||||
</div>
|
||||
|
||||
<div class='sheet-col'>
|
||||
Agarrão <img src="https://cdn-images-1.medium.com/max/800/1*dKFHUTB3MRedKsNk1JbhiA.png" style="width:35px;height:35px">
|
||||
<select name="attr_agarrao" class="esl" style="width:40px;height:30px">
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select>
|
||||
|
||||
<p> </p>
|
||||
|
||||
Golpe <img src="https://cdn-images-1.medium.com/max/800/1*XAtlMTrOnmKEh8QHu8jKBg.png" style="width:35px;height:35px">
|
||||
<select name="attr_golpe" class="esl" style="width:40px;height:30px" checked='true'>
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select>
|
||||
|
||||
<p> </p>
|
||||
|
||||
Combo <img src="https://cdn-images-1.medium.com/max/800/1*dkHWSzcqYCHojTfLqZFz7A.png" style="width:35px;height:35px">
|
||||
<select name="attr_combo" class="esl" style="width:40px;height:30px" checked='true'>
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
|
||||
<div class='sheet-col'>
|
||||
|
||||
Projétil <img src="https://cdn-images-1.medium.com/max/800/1*Nsi0Ol2lRVvuNOYJb8oxrQ.png" style="width:35px;height:35px">
|
||||
<select name="attr_projetil" class="esl" style="width:40px;height:30px" checked='true'>
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select>
|
||||
|
||||
<p> </p>
|
||||
|
||||
Bloqueio <img src="https://cdn-images-1.medium.com/max/800/1*_l0Kn2xng_FsDzLewc8X0Q.png" style="width:35px;height:35px">
|
||||
<select name="attr_bloqueio" class="esl" style="width:40px;height:30px">
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select>
|
||||
|
||||
<p> </p>
|
||||
|
||||
Evasão <img src="https://cdn-images-1.medium.com/max/800/1*eBRhDYyN_mFCbGZ6Cqhuww.png" style="width:35px;height:35px">
|
||||
<select name="attr_evasao" class="esl" style="width:40px;height:30px">
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<div class='sheet-2colrow'>
|
||||
<div class='sheet-col'>
|
||||
<h3>Trunfos:</h3>
|
||||
|
||||
<input type="text" name="trunfo1" placeholder="Trunfo 1" /><br />
|
||||
<textarea name="attr_trunfo1" placeholder="Descrição do Trunfo" rows="10" cols="40"></textarea><br />
|
||||
<input type="text" name="trunfo2" placeholder="Trunfo 2" /><br />
|
||||
<textarea name="attr_trunfo2" placeholder="Descrição do Trunfo" rows="10" cols="40"></textarea><br />
|
||||
</div>
|
||||
|
||||
<div class='sheet-col'>
|
||||
|
||||
<h3>Técnicas:</h3>
|
||||
<fieldset class="repeating_techs" name="attr_techs">
|
||||
<input type="text" name="attr_tech" placeholder="Nome da Técnica"/> <br />
|
||||
|
||||
<span>Tipo de Técnica:</span><br />
|
||||
<select name="attr_skilltype" class="tipo" checked='true'>
|
||||
<option>Agarrão</option>
|
||||
<option>Bloqueio</option>
|
||||
<option>Combo</option>
|
||||
<option>Evasão</option>
|
||||
<option>Golpe</option>
|
||||
<option>Nenhum</option>
|
||||
<option>Projétil</option>
|
||||
</select> <br />
|
||||
|
||||
<span>Elemento de Técnica:</span><br />
|
||||
<select name="attr_skillelement" class="tipo" checked='true'>
|
||||
<option>Água</option>
|
||||
<option>Ar</option>
|
||||
<option>Éter</option>
|
||||
<option>Fogo</option>
|
||||
<option>Terra</option>
|
||||
</select><br />
|
||||
|
||||
<span>Descrição da Técnica:</span>
|
||||
<textarea name="attr_skilldescription" placeholder="Descrição da Técnica" rows="10" cols="40"></textarea><br />
|
||||
|
||||
Nagen <input type="number" style="width:40px;height:30px" name="attr_nagen"> Dano <input type="number" style="width:40px;height:30px" name="attr_damage">
|
||||
Ougi <input type="checkbox" name="attr_ougi"> <input type:"text" style="width:300px" placeholder="Efeito do Ougi" name="attr_ougieffect"><br />
|
||||
<p> </p>
|
||||
</fieldset>
|
||||
<div>
|
||||
</div>
|
||||
|
After Width: | Height: | Size: 78 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "karyu.html",
|
||||
"css": "karyu.css",
|
||||
"authors": "Thiago Rosa",
|
||||
"roll20userid": "207155",
|
||||
"preview": "kdpreview.png",
|
||||
"instructions": "**Karyu Densetsu Character Sheet**\nCharacter Sheet for the Karyu Densetsu setting / rules, based on the Thrash RPG."
|
||||
}
|
||||
@@ -133,6 +133,12 @@ div.sheet-number-width {
|
||||
display: inline-block;
|
||||
width: 47px;
|
||||
}
|
||||
input[type="text"].sheet-number-width {
|
||||
width: 47px;
|
||||
}
|
||||
input[type="number"].sheet-number-width {
|
||||
width: 47px;
|
||||
}
|
||||
.sheet-number-width {
|
||||
width: 47px;
|
||||
}
|
||||
@@ -378,6 +384,10 @@ input.sheet-dependencies-enabled-toggle:checked ~ div .sheet-dependencies-enable
|
||||
display: initial;
|
||||
}
|
||||
|
||||
input.sheet-rank-enabled-toggle ~ div .sheet-rank-enabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input.sheet-tenacity-enabled-toggle ~ div .sheet-tenacity-enabled {
|
||||
display: none;
|
||||
}
|
||||
@@ -433,6 +443,10 @@ input.sheet-divine-magic-enabled-toggle:not(:checked) ~ div .sheet-divine-magic-
|
||||
display: none;
|
||||
}
|
||||
|
||||
input.sheet-fae-powers-enabled-toggle:not(:checked) ~ div .sheet-fae-powers-enabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input.sheet-folk-magic-enabled-toggle:not(:checked) ~ div .sheet-folk-magic-enabled {
|
||||
display: none;
|
||||
}
|
||||
@@ -686,6 +700,11 @@ input.sheet-page-toggle-all:checked ~ div.sheet-page-notes {
|
||||
}
|
||||
|
||||
/* Traits */
|
||||
div.sheet-traits {
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
/* Info */
|
||||
div.sheet-info {
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
@@ -1266,7 +1285,7 @@ div.sheet-npc-weapon-fire-rate {
|
||||
div.sheet-weapon-ammo {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
width: 11.75%;
|
||||
width: 12%;
|
||||
}
|
||||
|
||||
div.sheet-npc-weapon-ammo {
|
||||
@@ -1319,7 +1338,7 @@ div.sheet-weapon-missile-effects {
|
||||
div.sheet-weapon-firearm-traits {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
width: 30.75%;
|
||||
width: 30.5%;
|
||||
}
|
||||
|
||||
/* Skills */
|
||||
@@ -1444,6 +1463,10 @@ input[type="checkbox"].sheet-display-animism:not(:checked) ~ div.sheet-display-a
|
||||
display: none;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-display-fae-powers:not(:checked) ~ div.sheet-display-fae-powers {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-display-folk-magic:not(:checked) ~ div.sheet-display-folk-magic {
|
||||
display: none;
|
||||
}
|
||||
@@ -1647,11 +1670,11 @@ div.sheet-npc-fetish-skill-column {
|
||||
}
|
||||
div.sheet-fetish-skill {
|
||||
display: inline-block;
|
||||
width: 150px;
|
||||
width: 145px;
|
||||
}
|
||||
div.sheet-npc-fetish-skill {
|
||||
display: inline-block;
|
||||
width: 126px;
|
||||
width: 121px;
|
||||
}
|
||||
div.sheet-fetish-powers-column {
|
||||
display: inline-block;
|
||||
@@ -1844,6 +1867,32 @@ div.sheet-notes {
|
||||
}
|
||||
|
||||
|
||||
/* Quick Stats */
|
||||
div.sheet-stats-info-label {
|
||||
display: inline-block;
|
||||
width: 30%;
|
||||
}
|
||||
div.sheet-stats-info-value {
|
||||
display: inline-block;
|
||||
width: 69%;
|
||||
}
|
||||
div.sheet-stats-char-label {
|
||||
display: inline-block;
|
||||
width: 40px;
|
||||
}
|
||||
div.sheet-stats-attribute-label {
|
||||
display: inline-block;
|
||||
width: 95px;
|
||||
}
|
||||
select.sheet-stats-char-select {
|
||||
width: 55px;
|
||||
}
|
||||
div.sheet-stats-passion-label {
|
||||
display: inline-block;
|
||||
width: 175px;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Roll Templates */
|
||||
.sheet-rolltemplate-skill div.sheet-header {
|
||||
|
||||
@@ -25,10 +25,28 @@
|
||||
"displaytranslationkey": "default-hit-location-table-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Humanoid|humanoid",
|
||||
"Custom|custom"
|
||||
"Biped|humanoid",
|
||||
"Custom|custom",
|
||||
"Rabble/Underling|rabble",
|
||||
"Arachnid|arachnid",
|
||||
"Centaurid|centaurid",
|
||||
"Decapoda|decapoda",
|
||||
"Decapodiform|decapodiform",
|
||||
"Dorsal Finned Aquatic|dorsal_finned_aquatic",
|
||||
"Draconic|draconic",
|
||||
"Insect|insect",
|
||||
"Octopodiform|octopodiform",
|
||||
"Pachyderm|pachyderm",
|
||||
"Quadruped|quadruped",
|
||||
"Serpentine|serpentine",
|
||||
"Tailed Arachnid|tailed_arachnid",
|
||||
"Tailed Biped|tailed_biped",
|
||||
"Tailed Quadruped|tailed_quadruped",
|
||||
"Winged Biped|winged_biped",
|
||||
"Winged Insect|winged_insect",
|
||||
"Winged Quadruped|winged_quadruped"
|
||||
],
|
||||
"optiontranslationkeys": ["humanoid-u","custom-u"],
|
||||
"optiontranslationkeys": ["biped-u","custom-u","rabble-underling-u","arachnid-u","centaurid","decapoda","decapodiform","dorsal-finned-aquatic-u","draconic-u","insect-u","octopodiform-u","pachyderm-u","quadruped-u","serpentine-u","tailed-arachnid-u","tailed-biped-u","tailed-quadruped-u","winged-biped-u","winged-insect-u","winged-quadruped-u"],
|
||||
"description": "Set default hit location table for new characters.",
|
||||
"descriptiontranslationkey": "hit-locations-description-u"
|
||||
},
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "No Action Allowed",
|
||||
"combat-styles-u": "Combat Styles",
|
||||
"combat-style-u": "Combat Style",
|
||||
"penalty-u": "Penalty",
|
||||
"versus101plus-u": "vs101+",
|
||||
"traits-u": "Traits",
|
||||
"weapons-u": "Weapons",
|
||||
"hours-u": "Hours",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "After the Vampire Wars",
|
||||
"mythras-u": "Mythras",
|
||||
"vehicle-type-option-description-u": "Type of vehicle mechanics to use.",
|
||||
"stash-u": "Stash"
|
||||
"stash-u": "Stash",
|
||||
"import-from-encounter-generator-u": "Import from Encounter Generator",
|
||||
"rear-right-leg-u": "Rear Right Leg",
|
||||
"rear-left-leg-u": "Rear Left Leg",
|
||||
"mid-right-leg-u": "Mid Right Leg",
|
||||
"mid-left-leg-u": "Mid Left Leg",
|
||||
"fore-right-leg-u": "Fore Right Leg",
|
||||
"fore-left-leg-u": "Fore Left Leg",
|
||||
"front-right-leg-u": "Front Right Leg",
|
||||
"front-left-leg-u": "Front Left Leg",
|
||||
"cephalothorax-u": "Cephalothorax",
|
||||
"hindquarters-u": "Hindquarters",
|
||||
"forequarters-u": "Forequarters",
|
||||
"body-u": "Body",
|
||||
"tail-u": "Tail",
|
||||
"right-wing-u": "Right Wing",
|
||||
"left-wing-u": "Left Wing",
|
||||
"thorax-u": "Thorax",
|
||||
"dorsal-fin-u": "Dorsal Fin",
|
||||
"right-fin-u": "Right Fin",
|
||||
"left-fin-u": "Left Fin",
|
||||
"trunk-u": "Trunk",
|
||||
"right-pincer-u": "Right Pincer",
|
||||
"left-pincer-u": "Left Pincer",
|
||||
"metathorax-u": "Metathorax",
|
||||
"prothorax-u": "Prothorax",
|
||||
"tail-tip-u": "Tail Tip",
|
||||
"mid-end-length-u": "Mid End-length",
|
||||
"fore-end-length-u": "Fore End-length",
|
||||
"rear-mid-length-u": "Rear Mid-length",
|
||||
"mid-mid-length-u": "Mid Mid-length",
|
||||
"fore-mid-length-u": "Fore Mid-length",
|
||||
"rear-fore-length-u": "Rear Fore-length",
|
||||
"mid-fore-length-u": "Mid Fore-length",
|
||||
"tentacle-1-u": "Tentacle 1",
|
||||
"tentacle-2-u": "Tentacle 2",
|
||||
"tentacle-3-u": "Tentacle 3",
|
||||
"tentacle-4-u": "Tentacle 4",
|
||||
"tentacle-5-u": "Tentacle 5",
|
||||
"tentacle-6-u": "Tentacle 6",
|
||||
"tentacle-7-u": "Tentacle 7",
|
||||
"tentacle-8-u": "Tentacle 8",
|
||||
"long-tentacle-1-u": "Long Tentacle 1",
|
||||
"long-tentacle-2-u": "Long Tentacle 2",
|
||||
"arachnid-u": "Arachnid",
|
||||
"biped-u": "Biped",
|
||||
"centaurid-u": "Centaurid",
|
||||
"decapoda-u": "Decapoda",
|
||||
"decapodiform-u": "Decapodiform",
|
||||
"dorsal-finned-aquatic-u": "Dorsal Finned Aquatic",
|
||||
"draconic-u": "Draconic",
|
||||
"insect-u": "Insect",
|
||||
"octopodiform-u": "Octopodiform",
|
||||
"pachyderm-u": "Pachyderm",
|
||||
"quadruped-u": "Quadruped",
|
||||
"serpentine-u": "Serpentine",
|
||||
"tailed-arachnid-u": "Tailed Arachnid",
|
||||
"tailed-biped-u": "Tailed Biped",
|
||||
"tailed-quadruped-u": "Tailed Quadruped",
|
||||
"winged-biped-u": "Winged Biped",
|
||||
"winged-insect-u": "Winged Insect",
|
||||
"winged-quadruped-u": "Winged Quadruped",
|
||||
"npc-decrecation-warning-u": "Notice! The NPC sheet will be deprecated in the next version. It will be replaced with mook sheet and other accompanying features. To prepare you should copy your NPC stats to the main character sheet.",
|
||||
"character-info-u": "Character Info",
|
||||
"languages-u": "Languages",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "Calculate effective ENC from armor as 1/4 actual",
|
||||
"folk-magic-range-u": "Folk Magic Range",
|
||||
"folk-magic-skill-u": "Folk Magic Skill",
|
||||
"folk-magic-skill-divided-by-five-u": "Folk Magic Skill / 5",
|
||||
"fae-powers-u": "Fae Powers",
|
||||
"fata-u": "Fata",
|
||||
"pow-metres-u": "POW Metres",
|
||||
"pow-times-ten-metres-u": "POW x 10 Metres",
|
||||
"max-simultaneous-powers-u": "Max Simultaneous Powers",
|
||||
"one-minute-u": "1 Minute",
|
||||
"intensity-minutes-u": "Intensity x Minutes",
|
||||
"intensity-times-five-minutes-u": "Intensity x 5 Minutes",
|
||||
"intensity-times-ten-minutes-u": "Intensity x 10 Minutes",
|
||||
"intensity-times-hours-u": "Intensity x Hours",
|
||||
"fae-powers-enabled-description-u": "Enables the Fae Powers section of the sheet.",
|
||||
"folk-magic-range-description-u": "Sets the range of Folk Magic spells with the ranged tag."
|
||||
}
|
||||
@@ -143,7 +143,7 @@
|
||||
"no-action-allowed-u": "crwdns63666:0crwdne63666:0",
|
||||
"combat-styles-u": "crwdns63667:0crwdne63667:0",
|
||||
"combat-style-u": "crwdns63668:0crwdne63668:0",
|
||||
"penalty-u": "crwdns63669:0crwdne63669:0",
|
||||
"versus101plus-u": "crwdns72331:0crwdne72331:0",
|
||||
"traits-u": "crwdns63670:0crwdne63670:0",
|
||||
"weapons-u": "crwdns63671:0crwdne63671:0",
|
||||
"hours-u": "crwdns63672:0crwdne63672:0",
|
||||
@@ -652,5 +652,85 @@
|
||||
"after-the-vampire-wars-u": "crwdns65855:0crwdne65855:0",
|
||||
"mythras-u": "crwdns65856:0crwdne65856:0",
|
||||
"vehicle-type-option-description-u": "crwdns65857:0crwdne65857:0",
|
||||
"stash-u": "crwdns65858:0crwdne65858:0"
|
||||
"stash-u": "crwdns65858:0crwdne65858:0",
|
||||
"import-from-encounter-generator-u": "crwdns72102:0crwdne72102:0",
|
||||
"rear-right-leg-u": "crwdns72103:0crwdne72103:0",
|
||||
"rear-left-leg-u": "crwdns72104:0crwdne72104:0",
|
||||
"mid-right-leg-u": "crwdns72105:0crwdne72105:0",
|
||||
"mid-left-leg-u": "crwdns72106:0crwdne72106:0",
|
||||
"fore-right-leg-u": "crwdns72107:0crwdne72107:0",
|
||||
"fore-left-leg-u": "crwdns72108:0crwdne72108:0",
|
||||
"front-right-leg-u": "crwdns72109:0crwdne72109:0",
|
||||
"front-left-leg-u": "crwdns72110:0crwdne72110:0",
|
||||
"cephalothorax-u": "crwdns72111:0crwdne72111:0",
|
||||
"hindquarters-u": "crwdns72112:0crwdne72112:0",
|
||||
"forequarters-u": "crwdns72113:0crwdne72113:0",
|
||||
"body-u": "crwdns72332:0crwdne72332:0",
|
||||
"tail-u": "crwdns72114:0crwdne72114:0",
|
||||
"right-wing-u": "crwdns72115:0crwdne72115:0",
|
||||
"left-wing-u": "crwdns72116:0crwdne72116:0",
|
||||
"thorax-u": "crwdns72117:0crwdne72117:0",
|
||||
"dorsal-fin-u": "crwdns72118:0crwdne72118:0",
|
||||
"right-fin-u": "crwdns72119:0crwdne72119:0",
|
||||
"left-fin-u": "crwdns72120:0crwdne72120:0",
|
||||
"trunk-u": "crwdns72121:0crwdne72121:0",
|
||||
"right-pincer-u": "crwdns72122:0crwdne72122:0",
|
||||
"left-pincer-u": "crwdns72123:0crwdne72123:0",
|
||||
"metathorax-u": "crwdns72124:0crwdne72124:0",
|
||||
"prothorax-u": "crwdns72125:0crwdne72125:0",
|
||||
"tail-tip-u": "crwdns72126:0crwdne72126:0",
|
||||
"mid-end-length-u": "crwdns72127:0crwdne72127:0",
|
||||
"fore-end-length-u": "crwdns72128:0crwdne72128:0",
|
||||
"rear-mid-length-u": "crwdns72129:0crwdne72129:0",
|
||||
"mid-mid-length-u": "crwdns72130:0crwdne72130:0",
|
||||
"fore-mid-length-u": "crwdns72131:0crwdne72131:0",
|
||||
"rear-fore-length-u": "crwdns72132:0crwdne72132:0",
|
||||
"mid-fore-length-u": "crwdns72133:0crwdne72133:0",
|
||||
"tentacle-1-u": "crwdns72134:0crwdne72134:0",
|
||||
"tentacle-2-u": "crwdns72135:0crwdne72135:0",
|
||||
"tentacle-3-u": "crwdns72136:0crwdne72136:0",
|
||||
"tentacle-4-u": "crwdns72137:0crwdne72137:0",
|
||||
"tentacle-5-u": "crwdns72138:0crwdne72138:0",
|
||||
"tentacle-6-u": "crwdns72139:0crwdne72139:0",
|
||||
"tentacle-7-u": "crwdns72140:0crwdne72140:0",
|
||||
"tentacle-8-u": "crwdns72141:0crwdne72141:0",
|
||||
"long-tentacle-1-u": "crwdns72142:0crwdne72142:0",
|
||||
"long-tentacle-2-u": "crwdns72143:0crwdne72143:0",
|
||||
"arachnid-u": "crwdns72144:0crwdne72144:0",
|
||||
"biped-u": "crwdns72145:0crwdne72145:0",
|
||||
"centaurid-u": "crwdns72146:0crwdne72146:0",
|
||||
"decapoda-u": "crwdns72147:0crwdne72147:0",
|
||||
"decapodiform-u": "crwdns72148:0crwdne72148:0",
|
||||
"dorsal-finned-aquatic-u": "crwdns72149:0crwdne72149:0",
|
||||
"draconic-u": "crwdns72150:0crwdne72150:0",
|
||||
"insect-u": "crwdns72151:0crwdne72151:0",
|
||||
"octopodiform-u": "crwdns72152:0crwdne72152:0",
|
||||
"pachyderm-u": "crwdns72153:0crwdne72153:0",
|
||||
"quadruped-u": "crwdns72154:0crwdne72154:0",
|
||||
"serpentine-u": "crwdns72155:0crwdne72155:0",
|
||||
"tailed-arachnid-u": "crwdns72156:0crwdne72156:0",
|
||||
"tailed-biped-u": "crwdns72157:0crwdne72157:0",
|
||||
"tailed-quadruped-u": "crwdns72158:0crwdne72158:0",
|
||||
"winged-biped-u": "crwdns72159:0crwdne72159:0",
|
||||
"winged-insect-u": "crwdns72160:0crwdne72160:0",
|
||||
"winged-quadruped-u": "crwdns72161:0crwdne72161:0",
|
||||
"npc-decrecation-warning-u": "crwdns72162:0crwdne72162:0",
|
||||
"character-info-u": "crwdns72163:0crwdne72163:0",
|
||||
"languages-u": "crwdns72164:0crwdne72164:0",
|
||||
"calculate-effictive-armor-enc-as-quarter-u": "crwdns72165:0crwdne72165:0",
|
||||
"folk-magic-range-u": "crwdns72166:0crwdne72166:0",
|
||||
"folk-magic-skill-u": "crwdns72167:0crwdne72167:0",
|
||||
"folk-magic-skill-divided-by-five-u": "crwdns72168:0crwdne72168:0",
|
||||
"fae-powers-u": "crwdns72169:0crwdne72169:0",
|
||||
"fata-u": "crwdns72170:0crwdne72170:0",
|
||||
"pow-metres-u": "crwdns72171:0crwdne72171:0",
|
||||
"pow-times-ten-metres-u": "crwdns72172:0crwdne72172:0",
|
||||
"max-simultaneous-powers-u": "crwdns72173:0crwdne72173:0",
|
||||
"one-minute-u": "crwdns72174:0crwdne72174:0",
|
||||
"intensity-minutes-u": "crwdns72175:0crwdne72175:0",
|
||||
"intensity-times-five-minutes-u": "crwdns72176:0crwdne72176:0",
|
||||
"intensity-times-ten-minutes-u": "crwdns72177:0crwdne72177:0",
|
||||
"intensity-times-hours-u": "crwdns72178:0crwdne72178:0",
|
||||
"fae-powers-enabled-description-u": "crwdns72179:0crwdne72179:0",
|
||||
"folk-magic-range-description-u": "crwdns72180:0crwdne72180:0"
|
||||
}
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
<!-- Sheet Header -->
|
||||
<div class="sheet-2colrow">
|
||||
|
||||
<div class="sheet-col">
|
||||
|
||||
<div class="sheet-col">
|
||||
<p style="text-align: left;">
|
||||
<img src="http://i.imgur.com/NdmuU6e.gif" style="max-height: 100px;" />
|
||||
</p>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
@@ -18,17 +18,21 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small"><label>Notes:</label></div>
|
||||
<div class="sheet-item sheet-huge"><input type="text" name="attr_notes" /></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small"><label>Version:</label></div>
|
||||
<div class="sheet-item sheet-small"><label>1.1.0</label></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Personal Data / Attributes -->
|
||||
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
|
||||
|
||||
<!-- Personal Data / Basic Character information-->
|
||||
|
||||
|
||||
<h3>Character Data</h3>
|
||||
<div class="sheet-box">
|
||||
<div class="sheet-doublerow">
|
||||
@@ -79,7 +83,7 @@
|
||||
<option value="Energy">Energy</option>
|
||||
<option value="Ethereal">Ethereal</option>
|
||||
<option value="Undead">Undead</option>
|
||||
<option value="Compund_form">Compound_Form</option>
|
||||
<option value="Compound_form">Compound_Form</option>
|
||||
</select>
|
||||
<label>Form</label></div>
|
||||
</div>
|
||||
@@ -141,10 +145,10 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Weakness Info -->
|
||||
<div class="sheet-col">
|
||||
<h3>Limitation(s)</h3>
|
||||
<div class="sheet-col">
|
||||
<h3>Limitation(s)</h3>
|
||||
<div class="sheet-box">
|
||||
<div class="sheet-doublerow">
|
||||
<div class="sheet-baseinfo sheet-topline sheet-fiftypercent"><input type="text" name="attr_Stimulus" /><label>Stimulus</label></div>
|
||||
@@ -161,10 +165,10 @@
|
||||
<textarea name="attr_id-license-funds-lifestyle" class="sheet-textarea"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Second Tier -->
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-col">
|
||||
<h3>Attributes</h3>
|
||||
<!-- Attribute Column -->
|
||||
<div class="sheet-box">
|
||||
@@ -185,7 +189,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Fighting:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Fight_roll" value="&{template:default} {{name=Fighting Roll}} {{attack=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Fight_roll" value="&{template:default} {{name=Fighting Roll (@{VFighting} @{Fighting})}} {{Attack-Evade=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!-- <input type="number" name="attr_Fighting_roll" /> -->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VFighting">
|
||||
@@ -214,7 +218,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Agility:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Agi_roll" value="&{template:default} {{name=Agility Roll}} {{attack-dodge=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Agi_roll" value="&{template:default} {{name=Agility Roll (@{VAgility} @{Agility})}} {{Attack-Dodge=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!-- <input type="number" name="attr_Agility_Roll"/></div> -->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VAgility">
|
||||
@@ -243,7 +247,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Strength:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Str_roll" value="&{template:default} {{name=Strength Roll}} {{attack=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Str_roll" value="&{template:default} {{name=Strength Roll (@{VStrength} @{Strength})}} {{Attack-Blocking=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!--<input type="number" name="attr_Strength_Roll"/></div> -->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VStrength">
|
||||
@@ -272,7 +276,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Endurance:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_End_roll" value="&{template:default} {{name=Endurance Roll}} {{attack-resistance=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_End_roll" value="&{template:default} {{name=Endurance Roll (@{VEndurance} @{Endurance})}} {{Attack-Resistance=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!--<input type="number" name="attr_Endurance_Roll"/></div> -->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VEndurance">
|
||||
@@ -301,7 +305,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Reason:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Reas_roll" value="&{template:default} {{name=Reason Roll}} {{knowledge=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Reas_roll" value="&{template:default} {{name=Reason Roll (@{VReason} @{Reason})}} {{Knowledge=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!--<input type="number" name="attr_Reason_Roll"/></div> -->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VReason">
|
||||
@@ -330,7 +334,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Intuition:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Int_roll" value="&{template:default} {{name=Intuition Roll}} {{sensing=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Int_roll" value="&{template:default} {{name=Intuition Roll (@{VIntuition} @{Intuition})}} {{Sensing=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!--<input type="number" name="attr_Intuition_Roll"/></div> -->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VIntuition">
|
||||
@@ -359,7 +363,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Psyche:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Psy_roll" value="&{template:default} {{name=Psyche Roll}} {{attack-resistance=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Psy_roll" value="&{template:default} {{name=Psyche Roll (@{VPsyche} @{Psyche})}} {{Attack-Resistance=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!--<input type="number" name="attr_Psyche_roll"/></div> -->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VPsyche">
|
||||
@@ -388,7 +392,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Popularity:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Pop_roll" value="&{template:default} {{name=Popularity Roll}} {{charm-intimidate=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Pop_roll" value="&{template:default} {{name=Popularity Roll (@{VPopularity} @{Popularity})}} {{Charm-Intimidate=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!--<input type="number" name="attr_Popularity_roll"/></div>-->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VPopularity">
|
||||
@@ -417,7 +421,7 @@
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-small"><label>Resources:</label></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Res_roll" value="&{template:default} {{name=Resource Roll}} {{buying=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<div class="sheet-item sheet-small"><button class="sheet-button" type="roll" name="attr_Res_roll" value="&{template:default} {{name=Resource Roll (@{VResources} @{Resources})}} {{Buying=[[1d100+(@{KarmaUsed})]]}}"> Roll</button></div>
|
||||
<!--<input type="number" name="attr_Resources_roll"/></div> -->
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_VResources">
|
||||
@@ -464,10 +468,10 @@
|
||||
</td>
|
||||
<td>
|
||||
<div class="sheet-item sheet-small">
|
||||
<button class="sheet-button" type="roll" name="roll_Init" value="&{template:default} {{name=Initiative Roll}} {{initiative=[[1d10+(@{InitModifier})]]}}"> Roll</button>
|
||||
<button class="sheet-button" type="roll" name="roll_Init" value="&{template:default} {{name=Initiative Roll (@{InitModifier})}} {{initiative=[[1d10+(@{InitModifier})]]}}"> Roll</button>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tr>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
@@ -489,11 +493,11 @@
|
||||
</td>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_KarmaLeft" value="(@{Karma}+@{KarmaPool})" disabled="true" /></div>
|
||||
</tr>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Wound Stuff -->
|
||||
<div class="sheet-col">
|
||||
<h3>Contacts</h3>
|
||||
@@ -509,7 +513,7 @@
|
||||
<fieldset class="repeating_Contacts">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_contact_Roll" /></div>
|
||||
<div class="sheet-item sheet-bigger"><input type="text" name="attr_Contact" /></div>
|
||||
<div class="sheet-item sheet-bigger"><input type="text" name="attr_Contact" /></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -534,7 +538,7 @@
|
||||
<fieldset class="repeating_Powers">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-med"><input type="text" name="attr_Power_Name" /></div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_Fighting_roll" /></div>
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_Fighting_roll" /></div>
|
||||
<div class="sheet-item sheet-med">
|
||||
<select name="attr_fighting_value">
|
||||
<option value="_"></option>
|
||||
@@ -564,9 +568,9 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Negative Qualities -->
|
||||
<div class="sheet-col">
|
||||
|
||||
<!-- Negative Qualities -->
|
||||
<div class="sheet-col">
|
||||
<h3>Talents</h3>
|
||||
<div class="sheet-box">
|
||||
<div class="sheet-row">
|
||||
@@ -580,7 +584,7 @@
|
||||
<fieldset class="repeating_Talent">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-small"><input type="number" name="attr_Talent_Roll" /></div>
|
||||
<div class="sheet-item sheet-bigger"><input type="text" name="attr_Talent" /></div>
|
||||
<div class="sheet-item sheet-bigger"><input type="text" name="attr_Talent" /></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -627,7 +631,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<div class="sheet-item sheet-puny"></div>
|
||||
<tr>
|
||||
<td>
|
||||
<div class="sheet-item sheet-small"><label>Left to get:</label></div>
|
||||
@@ -641,8 +645,8 @@
|
||||
<br /><br />
|
||||
<h3>Karma Advancement Fund Item</h3>
|
||||
<textarea class="sheet-textarea" name="attr_karmaadvfunditem" value="@KarmaAdvFundItem"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
@@ -709,4 +713,3 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||