Merge pull request #3270 from bts1967/master
Rotted Capes version 1.02 Release
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# Rotted Capes Sheet
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This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level.
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### Current Version
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Version 1.01 (December 11th, 2017)
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### Many Thanks
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This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet!
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### TODO
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Short Term:
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* Shake-out sheet in play (targeted next updates will be January 2018)
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* Expand Tagging
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* Further refinement of layout and coloration of the sheet and inline messages
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Long term:
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* Move calculations to script workers for efficiency
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* Automate generation of various manual fields such as Defenses, Initiative, total XP Spent (from advancements), and maneuver mod based on selection
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* Hover tool-tips to display entered tooltips without checking the Notes\Details box
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* Add an image overlaying the checkbox (emulate a button that is clicked to open and close tooltip)
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* Add a tab for managing global settings for further automation (such as reducing avoidance based on being larger)
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### Changelog
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** December 11, 2017: version 1.01 **
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* Multiple fixes to variable names
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* Layout fixes
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* Added information icon and minus icon for managing tooltips
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* Added hover over field for managed tooltips
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** December 2, 2017: version 1.0 submitted to Roll20**
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### Known Issues
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1) When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time.
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# Rotted Capes Sheet
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This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level.
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### Current Version
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Version 1.3 (December 31st, 2017) "The Automation Release"
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### Many Thanks
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This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet!
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### TODO
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Short Term:
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* Shake-out sheet in play (target stable state by mid to end of January)
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* Further refinement of layout and coloration of the sheet and inline messages
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* Automation for Cast Member View
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Long term:
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* Automated Tick Management (may require an API)
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* Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike)
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* Power Cards
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* Additional Minor Automations
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* New View: Data sheet for Enclaves and supporting cast
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### Changelog
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** December 31, 2017: version 1.3 "The Automation Release" **
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* Autoset Max Lift, Throw, and Max Drag/Push based on Might score
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* Autoset MPH based on Quickness score
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* Autoset Attribute Dice based on selected score; note maximum score is 51
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* Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12
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* Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute.
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* Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill.
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* When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account.
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* Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!)
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* Maneuver Mod automatically set by by the selection of Maneuver
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* Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available
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* Finished Tagging fields
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* Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8)
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** December 18, 2017: version 1.2 **
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* updated icon for tooltips
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* added hover ability for entered tooltips (hover over the field in front of the icon)
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* Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier
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* Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log)
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* Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points
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* Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled
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* Added option to apply (default) or ignore wound penalty
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* CSM inline rolls will not show the roll value (purposefully hidden)
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* Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference
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* Added text block for capturing Built Items
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* Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view
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** December 11, 2017: version 1.1 **
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* Multiple fixes to variable names
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* Layout fixes
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* Added information icon and minus icon for managing tooltips
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* Added hover over field for managed tooltips
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** December 2, 2017: version 1.0 submitted to Roll20**
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### Known Issues
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1) When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time.
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Load Diff
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Load Diff
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{
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"html": "RottedCapes.html",
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"css": "RottedCapes.css",
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"authors": "Barry Snyder",
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"roll20userid": "399162",
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"preview": "RottedCapes.png",
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"instructions": "**Rotted Capes**\n\nThe Rotted Capes is a multi-tab form. Repeating rows have been created for skills, powers, advantages, disadvantages, attacks, damage and weapons to provide flexibility. For Cast Members and Supporting Cast there is a separate (single page) view for quick stating NPC’s; check the box beneath the character name to switch views."
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}
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{
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"html": "RottedCapes.html",
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"css": "RottedCapes.css",
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"authors": "Barry Snyder",
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"roll20userid": "399162",
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"preview": "RottedCapes.png",
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"instructions": "**Rotted Capes**\n\nThis is a multi-tab character sheet. Repeating rows are used throughout to provide flexibility in adding as many instances of a weapon, attack, skill, power, advantage, or disadvantage as desired. Changing an Attribute will ripple throughout the character sheet to Skills, Powers, Attack Actions, and Damage if those elements are set to the changed attribute. Additionally, the ability to bump dice is also available; bumping an attribute will likewise ripple throughout the sheet. A seperate view is provided for NPC Cast Members and Supporting Cast."
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}
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