Quick French translation from French Native

What I did not translate is related to Settings I don't know about, I don't want to use the wrong term. I guess players will prefer to find the english term than not finding what they expected.
Note that like in English Ship both means "on water" and "in space" (Vaisseau), but Navire is more often used for water. Vaisseau is usually for larger water-ships.
This commit is contained in:
gronyon
2018-04-05 23:07:55 +02:00
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{
"wild-card": "Wild Card",
"mook": "Mook",
"wild-card": "Joker",
"mook": "Extra",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES & HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"civilian-name": "Nom Civil",
"players-name": "Nom du Joueur",
"basic-info": "Info Générales",
"basic-info-u": "INFO GENERALES",
"edges-n-hindrances": "Atouts & Handicaps",
"edges-n-hindrances-u": "ATOUTS & HANDICAPS",
"skills": "Compétences",
"skills-u": "COMPETENCES",
"equipment": "Équipement",
"equipment-u": "EQUIPEMENT",
"vehicles": "Véhicules",
"vehicles-u": "VEHICULES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"all": "Tout",
"all-u": "TOUT",
"combat-options": "Options de Combat",
"demographics-u": "DEMOGRAPHIE",
"archetype": "Archétype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"species": "Espèce",
"race": "Race",
"gender": "Gender",
"gender": "Genre",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"languages": "Langues",
"minor": "Mineur",
"major": "Majeur",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"range": "Portée",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"armor": "Armure",
"current": "Actuel",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"pace": "Allure",
"run": "Course",
"parry": "Parade",
"sanity": "Santé Mentale",
"charisma": "Charisme",
"fame": "Réputation",
"reason": "Raison",
"status": "Statut",
"glory": "Gloire",
"grit": "Trempe",
"toughness": "Résistance",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"text-info-strain-base": "Égal au type de dé des personnages, non-modifié, le plus petit entre âme et vigueur.",
"text-info-strain-mode": "Nombre de point additionnels de Strain que le personnage peut supporter.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"max-strain-tooltip": "Base + Mod = Strain Max",
"strain": "Strain",
"wild-die": "Wild Die",
"wild-die": "Dé Joker",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"seasoned": "Aguerri",
"veteran": "Vétéran",
"heroic": "Héroique",
"legendary": "Légendaire",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"senior": "Sénior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"ships-name": "Nom du vaisseau",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"active": "Actif",
"attributes": "Attributs",
"attribute": "Attribut",
"rank": "Rang",
"agility": "Agilité",
"smarts": "Intellect",
"spirit": "Âme",
"strength": "Force",
"vigor": "Vigueur",
"health": "Santé",
"wounds": "Blessures",
"of": "sur",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"no-nerves-of-steel": "Sans Nerfs d'Acier",
"nerves-of-steel": "Nerfs d'Acier",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"permanent-injuries": "Blessures Permanentes",
"miscellaneous": "Divers",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"damage-modifier": "Modification aux Dégâts",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"load-limit-multiplier": "Multiplicateur de Charge Maximale",
"load-limit": "Charge Maximale",
"max-load-modifier": "Modification de Charge Maximale",
"total-load-carried": "Charge Totale Portée",
"encumbrance-penalty": "Pénalité d'Encombrement",
"of-bennies": "de Jetons",
"worst-nightmare": "Pire Cauchemard",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES & HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"edges-n-hidrances-u": "ATOUTS & HANDICAPS",
"hindrances": "Handicaps",
"hindrance": "Handicap",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"edges": "Atouts",
"took-at": "Pris au rang ",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"unskilled": "Non-entraîné",
"jack-of-all-trades": "Touche-à-tout",
"skill": "Compétence",
"linked-att": "Attribut lié",
"skill-mod": "Mod. Comp.",
"encumbrance": "Encombrement",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"show-field-note": "Affiche le champ Spécialisation sous chaque compétence.",
"use-skill-specialization": "Utiliser la Spécialisation de Compétences",
"fencing-style-note": "Style et Écoles d'Escrime fournissent au personnage des bonuses selon le style utilisé. Cette règle est utilisée dans All For One",
"fencing-styles-n-schools": "Styles & Écoles d'Escrime",
"show-boating": "Afficher Navigation",
"show-climbing": "Afficher Escalade",
"show-driving": "Afficher Pilotage",
"show-faith": "Afficher Foi",
"show-gambling": "Afficher Jeu",
"show-guts": "Afficher Tripes",
"show-healing": "Afficher Soins",
"show-intimidation": "Afficher Intimidation",
"show-investigation": "Afficher Recherche",
"show-lockpicking": "Afficher Crochetage",
"show-notice": "Afficher Perception",
"show-persuasion": "Afficher Persuasion",
"show-piloting": "Afficher Conduite",
"show-psionics": "Afficher Psionics",
"show-repair": "Afficher Réparation",
"show-riding": "Afficher Équitation",
"show-ritual": "Afficher Rituel",
"show-shooting": "Afficher Tir",
"show-spellcasting": "Afficher Incantation",
"show-stealth": "Afficher Discrétion",
"show-streetwise": "Afficher Réseaux",
"show-survival": "Afficher Survie",
"show-swimming": "Afficher Natation",
"show-taunt": "Afficher Sarcasme",
"show-throwing": "Afficher Lancer",
"show-tracking": "Afficher Pistage",
"show-weird-science": "Afficher Science Étranger",
"fighting": "Combat",
"specialization": "Spécialisation",
"boating": "Navigation",
"climbing": "Escalade",
"driving": "Pilotage",
"faith": "Foi",
"gambling": "Jeu",
"guts": "Tripes",
"healing": "Soins",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"investigation": "Recherche",
"lockpicking": "Crochetage",
"notice": "Perception",
"persuasion": "Persuasion",
"piloting": "Piloting",
"piloting": "Conduite",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"repair": "Réparation",
"riding": "Équitation",
"something": "Rituel",
"shooting": "Tir",
"spellcasting": "Incantation",
"stealth": "Discrétion",
"streetwise": "Réseaux",
"survival": "Survie",
"swimming": "Natation",
"taunt": "Sarcasme",
"throwing": "Lancer",
"tracking": "Pistage",
"weird-science": "Science Étrange",
"hide-macro-formula": "Cacher la Formule de la Macro",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"note-template-replace": "le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
"armor-type": "Type d'Armure",
"area-protected": "Zone Protégée",
"protection": "Protection",
"weight": "Weight",
"weight": "Poids",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"leather": "Cuir",
"torso": "Torse",
"total-weight-carried": "Charge Totale Portée",
"melee-weapons-strength-based-weapons": "Corps à Corps / Armes dépendant de la Force",
"weapon-type": "Type d'Arme",
"damage": "Dégâts",
"raise": "Relance",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} peut être remplacé par &amp;{template:clubsdamage}. De plus, le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
"ranged-weapons-not-strength-based-weapons": "Distance / Armes ne dépendant pas de la Force",
"rof": "CdT",
"gear": "Équipement",
"worn": "Équipé",
"stashed": "Rangé",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"benefits-side-effects-details": "Bénéfices/Effets Secondaires/Détails",
"damage-formula": "Formule de Dégâts",
"details": "Détails",
"total-strain": "Strain Total",
"sailing-ship": "Navire",
"ships-captain": "Capitaine du Navire",
"type-of-ship": "Type de Navire",
"wounds-u": "BLESSURES",
"acceleration": "Accéleration",
"top-speed": "Vitesse de Pointe",
"handling": "Maniement",
"crew": "Équipage",
"cargo-slots": "Emplacements de Cargo",
"original-cost": "Coût d'origine",
"days-at-sea": "Jours en Mer",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"critical-hits": "Coups Critiques",
"ships-edges": "Atouts du Vaisseau",
"ships-weapons": "Armes du Vaisseau",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"weapon": "Arme",
"note-template-solid-damage": "&amp;{template:soliddamage} peut être remplacé par &amp;{template:clubsdamage}. De plus, le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
"ships-crew": "Équipage du Vaisseau",
"name-or-number": "Nom ou #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"salary": "Salaire",
"shares": "Parts",
"notes-and-upgrades": "Notes et Améliorations",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"flying-ship": "Astronef",
"size": "Taille",
"climb": "Manoeuvrabilité",
"energy": "Énergie",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"ground-vehicle": "Véhicule Terrestre",
"vehicles-armaments": "Armement du Véhicule",
"name-or-num": "Nom ou #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"walkers-armaments": "Armement du Walker",
"walkers-crew": "Équipage du Walkers",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"cost": "Coût",
"ground": "Sol",
"flight": "Vol",
"swim": "Nage",
"ranged-armaments": "Armement à distance",
"str-u": "FOR",
"note-template-formula-increment": "Le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
"miscellaneous-information-related-to-the-vehicle": "Informations diverses sur ce Véhicule.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"passengers": "Passagers",
"melee-armaments": "Armement de Corps à Corps",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"damaging": "Avec Dégâts",
"duration": "Durée",
"roll-dmg": "Jet Dgt",
"non-damaging": "Sans Dégâts",
"trappings-notes": "Aspects/Notes",
"spell-name": "Nom du Sort",
"spell-range": "Portée du Sort",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"activation-penalty": "Pénalité d'Activation",
"effects": "Effets",
"activate": "Activer",
"effects-notes": "Effets/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} peut être remplacé par &amp;{template:spadestrait2}. &lt;id&gt; représente l'identifiant unique de chaque objet; Pour trouver cette valeur, assurez-vous que la barre de macro est activée, et glissez-déposez le bouton du Jet vers la barre de macro : l'&lt;id&gt; sera préfixé par un signe moins. Remplace \"&lt;id&gt;\" par la valeur unique affichée sur le bouton dans la barre de macro. Une fois que vous avez l'&lt;id&gt; vous pouvez retirer le bouton de votre barre.",
"note-template-unique-repeating-item-2": "<span> &lt;id&gt; </span> représente l'identifiant unique de chaque objet; Pour trouver cette valeur, assurez-vous que la barre de macro est activée, et glissez-déposez le bouton du Jet vers la barre de macro : l'&lt;id&gt; sera préfixé par un signe moins. Remplace \"&lt;id&gt;\" par la valeur unique affichée sur le bouton dans la barre de macro. Une fois que vous avez l'&lt;id&gt; vous pouvez retirer le bouton de votre barre.",
"quest-log": "Journal de Quêtes",
"quest-title": "Titre",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"goal": "But",
"who-hired-you": "Qui vous emploie?",
"whats-the-goal-of-the-quest": "Quel est le véritable but de votre quête ?",
"notes-about-the-quest": "Notes à propos de la quête...",
"heros-journey": "Aventures du Héros",
"result": "Resultat",
"table-event": "Table/Événement",
"activities": "Activités",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"party-bag": "Sac du Groupe",
"advancements-taken": "Progressions Prises",
"advancement": "Progression",
"roll-results": "Résultats du Jet",
"modifiers-applied": "Modificateurs Appliqués",
"situational": "Situationnel",
"situational-notes": "Notes situationnelles",
"penalties": "Pénalités",
"miscellaneous-notes": "Notes Diverses",
"trait-roll": "Jet de Trait",
"trait-roll-modifiers": "Modification de Jet de Trait",
"trait-and-damage-modifiers": "Modification de Jets de Trait Trait et Dégâts",
"the-drop": "Attaque Surprise !",
"berserk": "Enragé",
"wild-attack": "Attaque sauvage",
"bonuses": "Bonus",
"api-fields": "Champs API",
"dealinit-api-script": "DealInit API Script",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"api-initiative-edge": "API: Atouts d'Initiative",
"configuration-u": "CONFIGURATION",
"edges-hindrances": "Atouts/Handicaps",
"dealinit-use": "Les Atouts d'Initiative doivent être listés séparés par une virgule dans un attribut nommé InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "Code des Atouts :",
"quick": "Vif",
"level-headed": "Tête Froide",
"improved-level-headed": "Sang Froid",
"any-joker-activated": "Tout Atout de Pioche de Joker",
"enable-nerves-of-steel": "Activer Atouts Nerfs d'Acier et Nerfs d'Acier Trempé.",
"running-die-type": "Dé de Course",
"running-die-type-title": "Changer le dé de course d6 en un autre type de dé : Handicaps Boiteux et Obèse, Atouts : Véloce, ou tout modificateur racial",
"sheet-settings": "Paramètres de la Feuille",
"backgrounds": "Arrière-Plans",
"no-background-image": "Pas d'Arrière-Plan",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
@@ -332,7 +332,7 @@
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"additional-setting-fields": "Champs Supplémentaires pour le Monde",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
@@ -342,7 +342,7 @@
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Sanglant)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
@@ -353,84 +353,84 @@
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"other-miscellaneous-tweaks": "Autres Ajustements Divers",
"use-dice-drop-down-menus-attributes-skills": "Dés en Menus Déroulants (Attributs & Compétences)",
"use-dice-drop-down-menus-wilddie": "Dé en Menu Déroulant (Dé Joker)",
"hide-arcanum-tab": "Cacher l'onglet Arcanum",
"show-advancements": "Afficher les Progressions (dans l'Onglet Journal)",
"show-shaken-checkbox": "Afficher la Coche Secoué",
"show-the-vehicles-tab": "Afficher l'Onglet Véhicule",
"show-sailing-ship": "Afficher l'Onglet Navire",
"show-flying-ship": "Afficher l'Onglet Astronef",
"show-ground-vehicle": "Afficher l'Onglet Véhicule Terrestre",
"show-power-armor": "Afficher Power Armor",
"show-robot-armor": "Afficher Robot Armor",
"show-walker": "Afficher Walker",
"quest-font-type": "Police pour les Quêtes",
"default": "Standard",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"trait-roll-template": "Template de Jet de Trait",
"no-roll-template": "Aucun Jet",
"solid-trait-layout": "Layout Contours Pleins",
"ace-of-spades-trait-layout": "Layout As de Pique",
"damage-roll-template": "Template de Jet de Dégâts",
"quick-setting-configuration": "Configuration Rapide pour un Monde",
"select-a-setting-text": "Choisissez un Monde pour Appliquer les Paramétrages pour ce Monde",
"you-can-also": "Vous Pouvez Aussi",
"reset-to-default": "Revenir aux Paramètres par Défaut",
"other": "Autres",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"additional-derived-stats": "Caractéristiques Dériées Supplémentaires",
"academic-text": "Utilisé pour suivre le score Academics du personnage. Utilisé par ETU.",
"corruption-text": "Utilisé pour suivre le score de Corruption du personnage. Utilisé par Lankhmar.",
"fame-text": "Utilisé pour suivre la Réputation du personnage. Utilisé par Pirates of the Spanish Main.",
"glory-text": "Utilisé pour suivre la Gloire d'un personnage. Utilisé par Hellfrost.",
"grit-text": "Une mesure de la capacité du personnage à supporter des horreurs. Utilisé dans des mondes orientés Horreur, comme Deadlands. C'est une caractéristique dérivée du Rang du personnage.",
"neural-toughness-text": "Une mesure de la résistance au piratage. Utilisé dans des mondes orientés Cyberpunk, comme Interface Zero 2.0. C'est une caractéristique basée sur la Résistance du personnage.",
"reason-text": "Mesure la santé d'esprit dans Rippers.",
"sanity-text": "Utilisé pour suivre la santé mentale d'un personnage. Utilisé dans des mondes orientés Horreur. C'est une caractéristique basée sur (Âme/2)+2.",
"status-text": "Statut, position sociale du personnage, et l'estime portée au personnage par son entourage. Utilisé par Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"street-cred-text": "Utilisé pour mesuré la Réputation du personnage dans la Rue. Base = 2 par Rang du personnage. Utilisé par Interface Zero 2.0 ou tout autre monde orienté Cyberpunk.",
"field-name-replacements": "Changement de Nom de Champs",
"class-rank": "Classe (Rang)",
"clams-money": "Clams (Dollars)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"code-name-character": "Nom de Code (Nom du Personnage)",
"class-rank-text": "Remplace 'Rang' par 'Classe'. Approprié pour ETU.",
"clams-money-text": "Replaces 'Dollars' par 'Clams'. Approprié pour Low Life ou tout autre monde où Clams pourrait être un remplacement adéquat pour l'argent.",
"code-name-character-text": "Utile pour les mondes où le personnage est connu par un nom de code, un nom de superhero ou un pseudo, comme Necessary Evil ou des thèmes d'Espionage. De plus, cela va ajouter un champ Nom Civil.",
"credits-money-text": "Remplace 'Dollars' par 'Crédits'. Approprié pour Interface Zero ou tout monde futuriste où les Crédits sont devenus monnaie universelle.",
"credits-money": "Crédits (Dollars)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"increased-max-fatigue": "Fatigue Max Augmentée",
"lankhmar-currency-money-text": "Remplace 'Dollars' par: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Approprié pour le monde Lankhmar: City of Thieves.",
"lankhmar-currency-money": "Monnaies de Lankhmar (Dollars)",
"livre-money-text": "Remplace 'Dollars' par 'Livre'. Approprié pour All for One.",
"livre-money": "Livre (Dollars)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"origin-of-parahuman-abilities-text": "Change le champ Apparence Physique pour inclure les Origine des Pouvoirs Surhumains. Utilisé par Necessary Evil et autres Mondes de Superheros.",
"origin-of-parahuman-abilities": "Origine des Pouvoirs Surhumains",
"ppe-power-points-text": "Remplace 'Points de Pouvoirs' par PPE (Potential Psychic Energy) pour Rifts",
"ppe-power-points": "PPE (Points de Pouvoir)",
"power-type": "Types de Pouvoirs",
"miracles-text": "Remplace Pouvoirs par Miracles. Utilisé pour les personnages utilisant la magie divine.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"psionics-text": "Remplace Pouvoirs par Psionics. Utilisé pour les personnages utilisant des Pouvoirs Psi.",
"spells-text": "Remplace Pouvoirs par Sorts. Utilisé par les personnages utilisant la magie traditionnelle.",
"spells": "Sorts",
"rituals-text": "Remplace Pouvoirs par Rituels. Utilisé par les personnages ou mondes (comme ETU) dont les pouvoirs sur de nature rituelles.",
"rituals": "Rituels",
"weird-science-gadgets-text": "Remplace Pouvoirs par Science Étrange. Utilisé par les personnages dont la magie passe par la création de Gadgets ou Machines comme les Savants Fous de Deadlands.",
"weird-science-gadgets": "Gadgets",
"species-race-text": "Utilisé dans des mondes de Science Fiction comme The Last Parsec, où les Races sont appelées Espèces.",
"species-race": "Espèce (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
@@ -496,34 +496,34 @@
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"frenzy": "Frénésie",
"frenzy-text": "Placer deux attaques avec la même arme. Requiert un Atout.",
"gang-up": "Surnombre",
"gang-up-text": "La force du nombre. +1 en Combat par allié, max +4",
"grappling": "Aggriper",
"grappling-text": "Pour ne pas tuer, mais maîtriser son adversaire.",
"improvised-weapon": "Arme Improvisée",
"improvised-weapon-text": "Besoin d'une arme ? Prends ce qui te passe sous la main. -1 à Combat et Parade",
"multi-action": "Action Multiple",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage": "Dégâts Non-Létaux",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack": "Attaque avec Main non-directrice",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push": "Pousser",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack": "Attaque Rapide",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack": "Attaquer pour Toucher",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons": "Utiliser deux armes",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"unarmed-defender": "Défenseur désarmé.",
"unarmed-defender-text": "Votre adversaire n'a pas d'arme, il subit -2 à sa parade.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"aim": "Viser",
"aim-text": "Améliore vos chances de toucher vos adversaires. +2 à Lancer/Tir (1 round pour viser).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
@@ -536,90 +536,90 @@
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover": "Couverture",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"cover-light-mod": "Légère : l'attaquant subit -1 pour toucher",
"cover-medium-mod": "Moyenne : l'attaquant subit -2 pour toucher",
"cover-heavy-mod": "Grande : l'attaquant subit -4 pour toucher",
"cover-total-mod": "Complète : l'attaquant subit -6 pour toucher",
"defend-text": "Vous voulez vous retirer du corps à corps, ou simplement éviter d'être toucher ? +2 en Parade et Allure divisée par deux.",
"full-defense": "Défense Totale",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination": "Luminosité",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"ill-dim-mod": "Pénombre : l'attaquant subit -1 pour toucher",
"ill-dark-mod": "Obscurité : l'attaquant subit -2 pour toucher",
"ill-pitch-mod": "Ténèbres : l'attaquant subit -4 pour toucher",
"ill-turn-on": "Si vous subissez ces pénalités, allumez la lumière ...",
"prone": "A terre",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw": "Se retirer",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"movement": "Mouvement",
"movement-text": "Reste pas là ! Bouge un peu !",
"move-crawling-text": "Ramper: 2 cases par tour, et compte comme à terre contre les attaques à distance.",
"move-crouching-text": "S'accroupier: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Marcher : votre allure en tant qu'action gratuite.",
"move-running-text": "Courir : Allure plus dé de cours (+1d6) pour une action simple.",
"move-jumping-text": "Sauter : Saut en avant d'1 case (départ arrêté), ou de 2 cases avec élan. Un succès en Force, ajoute 1 case.",
"move-go-prone-text": "Se jeter à terre : fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Épreuves de Volonté",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
"tricks": "Ruses",
"tricks-text": "Votre adversaire n'est pas aussi agile ou aussi brillant que vous. Une petite Ruse d'Agilité ou d'Intellect : Succes et il subit -2 à la Parade jusqu'à sa prochaine action, avec une Relance il est aussi Secoué.",
"special-abilities": "Capacité Spéciales",
"notemplateagility": "tente d'être agile et jette",
"notemplatefaith": "implore et jette",
"notemplateguts": "tente d'avoir un peu de tripes et jette",
"notemplatestealth": "tente d'être discret et jette",
"notemplateunskilled": "tente de ne pas merder et jette",
"notemplatefighting": "tente de toucher quelque chose et jette",
"notemplatefencing": "tente de toucher quelque chose, en escrime, et jette",
"notemplateboating": "tente de naviguer et jette",
"notemplatepilot": "tente de piloter à",
"notemplateclimbing": "tente de grimper et jette",
"notemplatedriving": "tente de conduire et jette",
"notemplatedrivinga": "tente de conduire un(e)",
"notemplateandrolls": "et jette",
"notemplategambling": "tente de jouer et jette",
"notemplatehealing": "tente de soigner et jette",
"notemplateintimidation": "tente d'intimer et jette",
"notemplateinvestigation": "tente de trouver et jette",
"notemplatelockpicking": "tente de crocheter et jette",
"notemplatenotice": "scrute et jette",
"notemplatepersuasion": "tente de persuader et jette",
"notemplatepiloting": "tente de piloter et jette",
"notemplatepsionics": "essaie un pouvoir Psionics et jette",
"notemplaterepair": "tente de réparer et jette",
"notemplatesmarts": "tente de briller et jette",
"notemplatespirit": "tente d'être spirituel et jette",
"notemplatestrength": "tente d'être fort et jette",
"notemplatevigor": "tente d'être vigoureux et jette",
"notemplateunshaken": "jette pour reprendre ses esprits et obtient",
"notemplateriding": "tente de chevaucher et jette",
"notemplateshooting": "tente de tirer et jette",
"notemplateshootings": "tente de tirer sur quelque chose et jette",
"notemplatespellcasting": "tente d'incanter et jette",
"notemplatestreetwise": "tente d'activer ses réseaux et jette",
"notemplatesurvival": "tente de survivre et jette",
"notemplateswimming": "tente de nager et jette",
"notemplatetaunt": "tente de se moquer et jette",
"notemplatethrowing": "tente de lancer et jette",
"notemplatetracking": "tente de pister et jette",
"notemplatecustomskill": "tente de faire quelque chose avec ",
"notemplatedamage": "tente d'endommager avec un(e)",
"notemplateactivatetalisman": "tente d'activer le talisman",
"notemplatetalismanrolls": "et jette",
"notemplatedamagethe": "tente d'endommager avec le sort",
"notemplatespellrolls": "et jette",
"notemplateritual": "tente un rituel et jette",
"notemplatethrowings": "tente de lancer quelque chose et jette",
"notemplatetrackings": "tente de pister quelque chose and rolls",
"notemplateweirdscience": "tente d'activer sa science étrange et jette",
"notemplateruns": "court",
"notemplateinches": "cases",
"community-property-money": "Richesses et Biens du Groupe",
"trappings-notes-components-preptime": "Aspects/Notes/Composants/Temps de Préparation/...",
"bow": "Arc"
}