Merge pull request #3173 from Zakarik/master

Bugfix & Updated Sheet
This commit is contained in:
wing-it
2017-11-21 08:44:00 -05:00
committed by GitHub
5 changed files with 3229 additions and 1543 deletions
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@@ -1,8 +1,8 @@
{
"html": "COPS.html",
"css": "COPS.css",
"authors": "Benjamin Chambon",
"authors": "Benjamin Chambon, Alain H.",
"preview": "COPS.png",
"roll20userid": "benchambon",
"roll20userid": "benchambon, 67962",
"instructions": "# COPS Character Sheet\r## Useful Attributes\r\r* attr_Nom\r* attr_PV\r* attr_PVMAX\r* attr_Carrure\r* attr_Perception\r* attr_Charme\r* attr_Reflexes\r* attr_Coordination\r* attr_Education\r* attr_Sang-Froid\r## Use Difficulte to set up the difficulty level of Skill Rolls"
}
+538 -179
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@@ -3053,7 +3053,21 @@
</tr>
</table>
</div>
<div class="Barb">
<div class="All except Guardian">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkDrui hidden" value="druid" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<input type="number" name="attr_hargneTotal" class="hidden" value="@{hargne}+@{hargneOD}" disabled />
<input type="number" name="attr_combatTotal" class="hidden" value="@{combat}+@{combOD}" disabled />
<input type="number" name="attr_instinctTotal" class="hidden" value="@{instinct}+@{instOD}" disabled />
@@ -3064,16 +3078,14 @@
<input type="number" name="attr_techniqueTotal" class="hidden" value="@{technique}+@{technOD}" disabled />
<input type="number" name="attr_MaxRea1" class="hidden" value="((((@{tirTotal}) + (@{savoirTotal})) + abs((@{tirTotal}) - (@{savoirTotal}))) / 2)" disabled />
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<table class="tableBarb tableBard tableDrui tableMonk tableNecr tablePala tablePrie tablePsio tableRang tableRogu tableSorc tableWarm tableWarr tableWiza hidden">
<tr>
<th style="width:21%" class="tab-padding-left"></th>
<th style="width:21%"><h4>Base</h4></th>
<th></th>
<th style="width:10%"><h4>OD</h4></th>
<th style="width:21%" colspan="5"><h4>Modif</h4></th>
<th colspan="7"><h4>Modificateurs</h4></th>
<th style="width:21%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<tr class="tableBarb hidden">
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
@@ -3085,40 +3097,7 @@
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalBarbarian" value="@{defense}+@{defenseModifBarbarian}+@{defenseModifPerso}+@{defenseOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionOD" value="@{reactionODBonus}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModifBarbarian" value="(@{rctBM}-(@{barbarianRea}))+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_reactionTotalBarbarian" value="@{reaction}+@{reactionModifBarbarian}+@{reactionModifPerso}+@{reactionOD}" class="center" style="width:100%" disabled /></td>
</tr>
</table>
</div>
<div class="Bard Monk Necr Prie Psio Rang Rogu Warm Wiza">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkDrui hidden" value="druid" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableBard tableDrui tableMonk tableNecr tablePrie tablePsio tableRang tableRogu tableWiza hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th></th>
<th style="width:10%"><h4>OD</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<tr class="tableBard tableDrui tableMonk tableNecr tablePrie tablePsio tableRang tableRogu tableWiza hidden">
<td class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
@@ -3130,32 +3109,7 @@
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotal" value="@{defense}@{defenseModif}+@{defenseModifPerso}+@{defenseOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionOD" value="@{reactionODBonus}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModif" value="@{rctBM}+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right"><input type="text" name="attr_reactionTotal" value="@{reaction}@{reactionModif}+@{reactionModifPerso}+@{reactionOD}" class="center" style="width:100%" disabled /></td>
</tr>
</table>
</div>
<div class="Pala">
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<table class="tablePala hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th></th>
<th style="width:10%"><h4>OD</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<tr class="tablePala hidden">
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
@@ -3167,40 +3121,7 @@
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalPaladin" value="@{defense}@{defenseModifPaladin}+@{defenseModifPerso}+@{defenseOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionOD" value="@{reactionODBonus}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModifPaladin" value="@{rctBM}+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right">
<input type="checkbox" name="attr_paladinWatchtower" class="checkShow hidden" value="Activé" />
<div class="reveal">
<input type="text" name="attr_reactionTotalPaladin" value="@{reaction}@{reactionModif}+@{reactionModifPerso}+@{reactionOD}" class="center" style="width:100%" disabled />
</div>
<div class="hidden">
<input type="number" name="attr_paladinReactionValue" value="ceil((@{reaction}@{reactionModifPaladin}+@{reactionModifPerso}+@{reactionOD})/2)" class="center" style="width:100%" disabled />
</div>
</td>
</tr>
</table>
</div>
<div class="Sorc">
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<table class="tableSorc hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th></th>
<th style="width:10%"><h4>OD</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<tr class="tableSorc hidden">
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
@@ -3228,7 +3149,75 @@
</div>
</td>
</tr>
<tr>
<tr class="tableWarm hidden">
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseOD" value="@{defenseODBonus}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModifWarmaster" value="@{defBM}+@{warmasterImpEPersonnel}+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalWarmaster" value="@{defense}@{defenseModifWarmaster}+@{defenseModifPerso}+@{defenseOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr class="tableWarr hidden">
<td class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defenseWarr" value="((((@{instinctTotalWarr}) + (@{MaxDef1Warr})) + abs((@{instinctTotalWarr}) - (@{MaxDef1Warr}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseOD" value="@{defenseODBonus}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModif" value="@{defBM}+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalWarr" value="@{defenseWarr}@{defenseModif}+@{defenseModifPerso}+@{defenseOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr class="tableBarb hidden">
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionOD" value="@{reactionODBonus}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModifBarbarian" value="(@{rctBM}-(@{barbarianRea}))+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_reactionTotalBarbarian" value="@{reaction}+@{reactionModifBarbarian}+@{reactionModifPerso}+@{reactionOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr class="tableBard tableDrui tableMonk tableNecr tablePrie tablePsio tableRang tableRogu tableWiza hidden">
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionOD" value="@{reactionODBonus}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModif" value="@{rctBM}+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right"><input type="text" name="attr_reactionTotal" value="@{reaction}@{reactionModif}+@{reactionModifPerso}+@{reactionOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr class="tablePala hidden">
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionOD" value="@{reactionODBonus}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModifPaladin" value="@{rctBM}+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right">
<input type="checkbox" name="attr_paladinWatchtower" class="checkShow hidden" value="Activé" />
<div class="reveal">
<input type="text" name="attr_reactionTotalPaladin" value="@{reaction}@{reactionModif}+@{reactionModifPerso}+@{reactionOD}" class="center" style="width:100%" disabled />
</div>
<div class="hidden">
<input type="number" name="attr_paladinReactionValue" value="ceil((@{reaction}@{reactionModifPaladin}+@{reactionModifPerso}+@{reactionOD})/2)" class="center" style="width:100%" disabled />
</div>
</td>
</tr>
<tr class="tableSorc hidden">
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
@@ -3256,32 +3245,7 @@
</div>
</td>
</tr>
</table>
</div>
<div class="Warm">
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<table class="tableWarm hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th></th>
<th style="width:10%"><h4>OD</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseOD" value="@{defenseODBonus}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModifWarmaster" value="@{defBM}+@{warmasterImpEPersonnel}+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalWarmaster" value="@{defense}@{defenseModifWarmaster}+@{defenseModifPerso}+@{defenseOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<tr class="tableWarm hidden">
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
@@ -3294,41 +3258,7 @@
<td class="tab-padding-bottom tab-padding-right"><input type="text" name="attr_reactionTotalWarmaster" value="@{reaction}@{reactionModifWarmaster}+@{reactionModifPerso}+@{reactionOD}" class="center" style="width:100%" disabled />
</td>
</tr>
</table>
</div>
<div class="Warr">
<input type="number" name="attr_hargneTotalWarr" class="hidden" value="@{hargne}+@{hargneOD}+@{warriorHunterA}" disabled />
<input type="number" name="attr_combatTotalWarr" class="hidden" value="@{combat}+@{combOD}+@{warriorHunterA}" disabled />
<input type="number" name="attr_instinctTotalWarr" class="hidden" value="@{instinct}+@{instOD}+@{warriorHunterA}" disabled />
<input type="number" name="attr_MaxDef1Warr" class="hidden" value="((((@{hargneTotalWarr}) + (@{combatTotalWarr})) + abs((@{hargneTotalWarr}) - (@{combatTotalWarr}))) / 2)" disabled />
<input type="number" name="attr_tirTotalWarr" class="hidden" value="@{tir}+@{tirOD}+@{warriorScholarA}" disabled />
<input type="number" name="attr_savoirTotalWarr" class="hidden" value="@{savoir}+@{savoirOD}+@{warriorScholarA}" disabled />
<input type="number" name="attr_techniqueTotalWarr" class="hidden" value="@{technique}+@{technOD}+@{warriorScholarA}" disabled />
<input type="number" name="attr_MaxRea1Warr" class="hidden" value="((((@{tirTotalWarr}) + (@{savoirTotalWarr})) + abs((@{tirTotalWarr}) - (@{savoirTotalWarr}))) / 2)" disabled />
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<table class="tableWarr hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th></th>
<th style="width:10%"><h4>OD</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<td class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defenseWarr" value="((((@{instinctTotalWarr}) + (@{MaxDef1Warr})) + abs((@{instinctTotalWarr}) - (@{MaxDef1Warr}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseOD" value="@{defenseODBonus}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModif" value="@{defBM}+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalWarr" value="@{defenseWarr}@{defenseModif}+@{defenseModifPerso}+@{defenseOD}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<tr class="tableWarr hidden">
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionWarr" value="((((@{techniqueTotalWarr}) + (@{MaxRea1Warr})) + abs((@{techniqueTotalWarr}) - (@{MaxRea1Warr}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
@@ -5789,13 +5719,446 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
<input type="number" name="attr_degatBonusDruidLion" class="hidden" value="0" />
<input type="number" name="attr_violenceBonusDruidLion" class="hidden" value="0" />
<select name="attr_porteeDruidLion" class="hidden">
<option value="{{portee=Contact}} {{contact=[[1]]}}">Contact</option>
<option value="{{portee=Courte}}">Courte</option>
<option value="{{portee=Moyenne}}">Moyenne</option>
<option value="{{portee=Longue}}">Longue</option>
<option value="{{portee=Lointaine}}">Lointaine</option>
</select>
<td style="width:20%" class="center"><button type="roll" name="attr_druidLionArme" value="@{jetGM} &{template:druidCombat} @{aspectDruidLion} {{BeteAE=[[@{druidLionBeteAE}]]}} {{Bete=[[@{druidLionBeteTot}]]}} {{Nom=Lion}} {{Special=@{name}}} {{@{styleCombatCompagnon}=@{styleCombatCompagnon}}} {{style=@{styleCombatCompagnon}}} {{Degats=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]D6+@{degatBonusDruidLion}]]}} {{styleDgtBM=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]D6]]}} {{Violence=[[[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]D6+@{violenceBonusDruidLion}]]}} {{styleViolBM=[[ [[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]D6]]}} @{porteeDruidLion} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[floor((@{druidLionMasqueTot})/2)+@{druidLionMasqueAE}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}} {{totalD=[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{totalV=[[@{violenceDruidLion}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}} {{minimumSD=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalDCD=[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}} {{totalVCD=[[@{violenceDruidLion}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]} {{styleDgtBMCD=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]]D6]]}} {{styleViolBMCD=[[ [[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]D6]]}}" /></td>
<option value="{{portee=Contact}} {{contact=[[1]]}}">Contact</option>
<option value="{{portee=Courte}}">Courte</option>
<option value="{{portee=Moyenne}}">Moyenne</option>
<option value="{{portee=Longue}}">Longue</option>
<option value="{{portee=Lointaine}}">Lointaine</option>
</select>
<input type="hidden" name="attr_druidLionStyle" value="{{@{styleCombatCompagnon}=@{styleCombatCompagnon}}} {{style=@{styleCombatCompagnon}}}" />
<input type="hidden" name="attr_druidLionStyleDBM" value="{{styleDgtBM=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]D6]]}} {{styleDgtBMCD=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}+2]]D6]]}}" />
<input type="hidden" name="attr_druidLionStyleVBM" value="{{styleViolBM=[[ [[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]D6]]}} {{styleViolBMCD=[[ [[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]D6]]}}" />
<input type="hidden" name="attr_druidLionDegats" value="{{Degats=[[[[@{degatDruidLion}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]]D6+@{degatBonusDruidLion}]]}}" />
<input type="hidden" name="attr_druidLionViolence" value="{{Violence=[[[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]D6+@{violenceBonusDruidLion}]]}}" />
<input type="hidden" name="attr_druidLionEffets" value="@{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[floor((@{druidLionMasqueTot})/2)+@{druidLionMasqueAE}]]}} @{tenebricite} @{akimbo} @{ambidextrie} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission}" />
<input type="hidden" name="attr_druidLionAmeliorations" value="{{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} @{interfaceGuidage} @{jumelage} {{chambreDouble=[[@{chambreDouble}]]}} {{chambreDoubleDegats=[[2D6]]}} {{chambreDoubleViolence=[[2D6]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}}" />
<input type="hidden" name="attr_druidLionMinimumD" value="{{totalD=[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}]]}} {{minimumD=[[1D6]]}} {{minimumSD=[[1D6]]}} {{totalDCD=[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}-@{munitionsIEM}+@{revetementOmega}+2]]}}" />
<input type="hidden" name="attr_druidLionMinimumV" value="{{totalV=[[@{violenceDruidLion}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}]]}} {{minimumV=[[1D6]]}} {{minimumSV=[[1D6]]}} {{totalVCD=[[@{violenceDruidLion}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}-@{munitionsIEM}+2]]}" />
<td style="width:20%" class="center"><button type="roll" name="attr_druidLionArme" value="@{jetGM} &{template:druidCombat} @{aspectDruidLion} {{BeteAE=[[@{druidLionBeteAE}]]}} {{Bete=[[@{druidLionBeteTot}]]}} {{Nom=Lion}} {{Special=@{name}}} @{druidLionStyle} @{druidLionDegats} @{druidLionViolence} @{druidLionStyleDBM} @{druidLionStyleVBM} @{porteeDruidLion} @{druidLionEffets} @{druidLionAmeliorations} @{druidLionMinimumD} @{druidLionMinimumV}" /></td>
</tr>
<tr class="hidden">
<td colspan="11" class="tab-padding-left tab-padding-right">
<table class="block2">
<tr style="height:31px">
<td style="width:3%;min-width:13px;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;min-width:13px;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;min-width:13px;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
<td style="width:3%;min-width:13px;">
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
</td>
<td style="width:15%;">
Assassin
</td>
<td style="width:7%;" class="right">
<input type="number" name="attr_assassinValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
</td>
<td>
Cadence
</td>
<td class="right">
<input type="number" name="attr_cadenceValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Jumelé (Akimbo)
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_ambidextrie" value="{{effetAmbidextrie=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Jumelé (Ambidextrie)
</td>
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
</td>
<td colspan="2">
Soumission
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
</td>
<td colspan="2">
Tir en Rafale
</td>
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr class="hidden">
<td colspan="11" class="tab-padding-left tab-padding-right">
<table class="block2">
<tr style="height:31px">
<td style="width:3%;min-width:13px;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;min-width:13px;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%" colspan="2">
Canon Long
</td>
<td style="width:3%;min-width:13px;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;min-width:13px;">
<input type="checkbox" name="attr_chambreDouble" value="?{Chambre Double|Cadence, 1|Dégâts, 2|Violence, 3}" />
</td>
<td style="width:22%">
Chambre Double
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_interfaceGuidage" value="{{Interface de guidage (Tir en Sécurité)}}" />
</td>
<td style="width:22%">
Interface de guidage
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_jumelage" value="{{jumelage=Jumelage (@{jumelageValue})}}" />
</td>
<td style="width:12%">
Jumelage avec
</td>
<td style="width:10%" class="right">
<input type="text" name="attr_jumelageValue" style="width:100%" class="center" />
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%" colspan="2">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsIEM" value="1" />
</td>
<td style="width:22%">
Munitions IEM
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%" colspan="2">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_revetementOmega" value="2" />
</td>
<td style="width:22%">
Revêtement Omega
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
</td>
<td style="width:22%" colspan="2">
Système de Refroidissement
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
@@ -7906,8 +8269,8 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
</table>
</div>
<div class="Rogu hidden">
<input type="checkbox" name="attr_tabDistance" class="tabArmes tabDistance hidden" value="1" checked>
<input type="checkbox" name="attr_tabMelee" class="tabArmes tabMelee hidden" value="2" checked>
<input type="checkbox" name="attr_tabDistance" class="tabArmes tabDistance hidden" value="1" checked />
<input type="checkbox" name="attr_tabMelee" class="tabArmes tabMelee hidden" value="2" checked />
<div class="tabDistance hidden">
<table>
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@@ -8563,7 +8926,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
<input type="hidden" name="attr_listeOD" value="@{akimboContactODBonus} @{ambidextrieContactODBonus} @{discretionDegatsBonus}" />
<!-- Le bouton du jet -->
<button name="attr_jetContact" type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{Portee=@{armeCaCPortee}}} @{caracteristique1Equipement} @{jetModifDes}-floor(@{cadence})-floor(@{chromeeLignesLC})+@{atkBM}+ @{caracteristique2Equipement} {{situationnel=[[@{jetModifDes}]]}} {{@{armure}=@{armure}}} @{degats} @{violence} @{styles} @{stylesDB} @{stylesVB} @{listeEffets} @{listeAS} @{listeAO} @{listeOD} @{bForce} @{speciaux} @{minimum}" />
<button name="attr_jetContact" type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{Portee=@{armeCaCPortee}}} @{caracteristique1Equipement} @{jetModifDes}-floor(@{cadence})-floor(@{chromeeLignesLC})@{atkBM}+ @{caracteristique2Equipement} {{situationnel=[[@{jetModifDes}]]}} {{@{armure}=@{armure}}} @{degats} @{violence} @{styles} @{stylesDB} @{stylesVB} @{listeEffets} @{listeAS} @{listeAO} @{listeOD} @{bForce} @{speciaux} @{minimum}" />
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@@ -11024,7 +11387,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
<input type="hidden" name="attr_listeOD" value="@{akimboContactODBonus} @{ambidextrieContactODBonus} @{discretionDegatsBonus}" />
<!-- Le bouton du jet -->
<button name="attr_jetContact" type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{Portee=@{armeCaCPortee}}} @{caracteristique1Equipement} @{jetModifDes}-floor(@{cadence})-floor(@{chromeeLignesLC})+@{atkBM}+ @{caracteristique2Equipement} {{situationnel=[[@{jetModifDes}]]}} {{@{armure}=@{armure}}} @{degats} @{violence} @{styles} @{stylesDB} @{stylesVB} @{listeEffets} @{listeAS} @{listeAO} @{listeOD} @{bForce} @{speciaux} @{minimum}" />
<button name="attr_jetContact" type="roll" value="@{jetGM} &{template:contact} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{Portee=@{armeCaCPortee}}} @{caracteristique1Equipement} @{jetModifDes}-floor(@{cadence})-floor(@{chromeeLignesLC})@{atkBM}+ @{caracteristique2Equipement} {{situationnel=[[@{jetModifDes}]]}} {{@{armure}=@{armure}}} @{degats} @{violence} @{styles} @{stylesDB} @{stylesVB} @{listeEffets} @{listeAS} @{listeAO} @{listeOD} @{bForce} @{speciaux} @{minimum}" />
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@@ -18351,13 +18714,13 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
<td class="center"><h6>{{precision}}</h6></td>
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{{/precision}}
{{#silencieuxD}}
{{#silencieux}}
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<td class="padding-left"><h6>+Silencieux</h6></td>
<td style="width:20%"></td>
<td class="center"><h6>{{silencieuxD}}</h6></td>
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{{/silencieuxD}}
{{/silencieux}}
{{#rollGreater() ballesExplosives 0}}
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<td class="padding-left"><h6>+Mun. Explosives</h6></td>
@@ -18580,10 +18943,6 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
{{reaction}} /
{{/reaction}}
{{#silencieux}}
{{silencieux}} /
{{/silencieux}}
{{#soumission}}
Soumission /
{{/soumission}}