Merge pull request #4582 from Roll20/wfrp2e

Warhammer Fantasy 2e (Havoc) Tweaks to skills list
This commit is contained in:
Cassie Levett
2019-01-10 14:38:05 -03:00
committed by GitHub
2 changed files with 68 additions and 59 deletions
+9
View File
@@ -1682,4 +1682,13 @@ button.sheet-magic-button:active
{
background-image:url(http://i.imgur.com/EL18SbH.png);
}
div.sheet-skills {
width: 45%;
}
div.sheet-skills h4 {
height: 25px;
margin-top: 0.32em;
}
+59 -59
View File
@@ -782,47 +782,47 @@
</div>
</div>
<div>
<div class="sheet-col" style="width:45%">
<h4 style="height:25px">Animal Care (Int)</h4><input type="hidden" name="attr_AnimalCare_char" value="@{Int_Actual}">
<h4 style="height:25px">Charm (Fel)</h4><input type="hidden" name="attr_Charm_char" value="@{Fel_Actual}">
<h4 style="height:25px">Command (Fel)</h4><input type="hidden" name="attr_Command_char" value="@{Fel_Actual}">
<h4 style="height:25px">Concealment (Ag)</h4><input type="hidden" name="attr_Concealment_char" value="@{Ag_Actual}">
<h4 style="height:25px">Consume Alcohol (T)</h4><input type="hidden" name="attr_ConsumeAlcohol_char" value="@{T_Actual}">
<h4 style="height:25px">Disguise (Fel)</h4><input type="hidden" name="attr_Disguise_char" value="@{Fel_Actual}">
<h4 style="height:25px">Drive (S)</h4><input type="hidden" name="attr_Drive_char" value="@{S_Actual}">
<h4 style="height:25px">Evaluate (Int)</h4><input type="hidden" name="attr_Evaluate_char" value="@{Int_Actual}">
<h4 style="height:25px">Gamble (Int)</h4><input type="hidden" name="attr_Gamble_char" value="@{Int_Actual}">
<h4 style="height:25px">Gossip (Fel)</h4><input type="hidden" name="attr_Gossip_char" value="@{Fel_Actual}">
<h4 style="height:25px">Haggle (Fel)</h4><input type="hidden" name="attr_Haggle_char" value="@{Fel_Actual}">
<h4 style="height:25px">Intimidate (S)</h4><input type="hidden" name="attr_Intimidate_char" value="@{S_Actual}">
<h4 style="height:25px">Outdoor Survival (Int)</h4><input type="hidden" name="attr_OutdoorSurvival_char" value="@{Int_Actual}">
<h4 style="height:25px">Perception (Int)</h4><input type="hidden" name="attr_Perception_char" value="@{Int_Actual}">
<h4 style="height:25px">Ride (Ag)</h4><input type="hidden" name="attr_Ride_char" value="@{Ag_Actual}">
<h4 style="height:25px">Row (S)</h4><input type="hidden" name="attr_Row_char" value="@{S_Actual}">
<h4 style="height:25px">Scale Sheer Surface (S)</h4><input type="hidden" name="attr_ScaleSheerSurface_char" value="@{S_Actual}">
<h4 style="height:25px">Search (Int)</h4><input type="hidden" name="attr_Search_char" value="@{Int_Actual}">
<h4 style="height:25px">Silent Move (Ag)</h4><input type="hidden" name="attr_SilentMove_char" value="@{Ag_Actual}">
<h4 style="height:25px">Swim (S)</h4><input type="hidden" name="attr_Swim_char" value="@{S_Actual}">
<div class="sheet-col skills">
<h4>Animal Care (Int)</h4><input type="hidden" name="attr_AnimalCare_char" value="@{Int_Actual}">
<h4>Charm (Fel)</h4><input type="hidden" name="attr_Charm_char" value="@{Fel_Actual}">
<h4>Command (Fel)</h4><input type="hidden" name="attr_Command_char" value="@{Fel_Actual}">
<h4>Concealment (Ag)</h4><input type="hidden" name="attr_Concealment_char" value="@{Ag_Actual}">
<h4>Consume Alcohol (T)</h4><input type="hidden" name="attr_ConsumeAlcohol_char" value="@{T_Actual}">
<h4>Disguise (Fel)</h4><input type="hidden" name="attr_Disguise_char" value="@{Fel_Actual}">
<h4>Drive (S)</h4><input type="hidden" name="attr_Drive_char" value="@{S_Actual}">
<h4>Evaluate (Int)</h4><input type="hidden" name="attr_Evaluate_char" value="@{Int_Actual}">
<h4>Gamble (Int)</h4><input type="hidden" name="attr_Gamble_char" value="@{Int_Actual}">
<h4>Gossip (Fel)</h4><input type="hidden" name="attr_Gossip_char" value="@{Fel_Actual}">
<h4>Haggle (Fel)</h4><input type="hidden" name="attr_Haggle_char" value="@{Fel_Actual}">
<h4>Intimidate (S)</h4><input type="hidden" name="attr_Intimidate_char" value="@{S_Actual}">
<h4>Outdoor Survival (Int)</h4><input type="hidden" name="attr_OutdoorSurvival_char" value="@{Int_Actual}">
<h4>Perception (Int)</h4><input type="hidden" name="attr_Perception_char" value="@{Int_Actual}">
<h4>Ride (Ag)</h4><input type="hidden" name="attr_Ride_char" value="@{Ag_Actual}">
<h4>Row (S)</h4><input type="hidden" name="attr_Row_char" value="@{S_Actual}">
<h4>Scale Sheer Surface (S)</h4><input type="hidden" name="attr_ScaleSheerSurface_char" value="@{S_Actual}">
<h4>Search (Int)</h4><input type="hidden" name="attr_Search_char" value="@{Int_Actual}">
<h4>Silent Move (Ag)</h4><input type="hidden" name="attr_SilentMove_char" value="@{Ag_Actual}">
<h4>Swim (S)</h4><input type="hidden" name="attr_Swim_char" value="@{S_Actual}">
</div>
<div class="sheet-col" style="width:50%">
<div class="sheet-row">
<select name="attr_AnimalCare_Train" style="height:28px; width:35%" class="sheet-input-parchmentbox" >
<option value="0.5" selected>None</option>
<option value="1">Trained</option>
<option value="1+10">+10</option>
<option value="1+20">+20</option>
</select>
<input type="number" class="sheet-input-parchmentbox" name="attr_AnimalCare_mod" style="width:20%" value="0" />
<input disabled="true" name="attr_AnimalCare" style="width:20%" type="number" class="sheet-input-parchmentbox" value="floor(@{AnimalCare_char}*@{AnimalCare_Train}+@{AnimalCare_mod})">
<button type="roll" name="attr_AnimalCareRoll" class="sheet-warhammernotext sheet-skills" value="!warroll [[@{AnimalCare}]] ?{Modifier|0} ?{Public, Private or OnlyGM?|Public,0|Private,2|OnlyGM,1} Animal Care Test"></button>
</div>
<div class="sheet-row">
<select name="attr_Charm_Train" style="height:28px; width:35%" class="sheet-input-parchmentbox" >
<option value="0.5" selected>None</option>
<option value="1">Trained</option>
<option value="1+10">+10</option>
<option value="1+20">+20</option>
</select>
<select name="attr_AnimalCare_Train" style="height:28px; width:35%" class="sheet-input-parchmentbox" >
<option value="0.5" selected>None</option>
<option value="1">Trained</option>
<option value="1+10">+10</option>
<option value="1+20">+20</option>
</select>
<input type="number" class="sheet-input-parchmentbox" name="attr_AnimalCare_mod" style="width:20%" value="0" />
<input disabled="true" name="attr_AnimalCare" style="width:20%" type="number" class="sheet-input-parchmentbox" value="floor(@{AnimalCare_char}*@{AnimalCare_Train}+@{AnimalCare_mod})">
<button type="roll" name="attr_AnimalCareRoll" class="sheet-warhammernotext sheet-skills" value="!warroll [[@{AnimalCare}]] ?{Modifier|0} ?{Public, Private or OnlyGM?|Public,0|Private,2|OnlyGM,1} Animal Care Test"></button>
</div>
<div class="sheet-row">
<select name="attr_Charm_Train" style="height:28px; width:35%" class="sheet-input-parchmentbox" >
<option value="0.5" selected>None</option>
<option value="1">Trained</option>
<option value="1+10">+10</option>
<option value="1+20">+20</option>
</select>
<input type="number" class="sheet-input-parchmentbox" name="attr_Charm_mod" style="width:20%" value="0" />
<input disabled="true" name="attr_Charm" style="width:20%" type="number" class="sheet-input-parchmentbox" value="floor(@{Charm_char}*@{Charm_Train}+@{Charm_mod})">
<button type="roll" name="attr_CharmRoll" class="sheet-warhammernotext sheet-skills" value="!warroll [[@{Charm}]] ?{Modifier|0} ?{Public, Private or OnlyGM?|Public,0|Private,2|OnlyGM,1} Charm Test"></button>
@@ -1051,27 +1051,27 @@
</div>
</div>
<div >
<div class="sheet-col" style="width:45%">
<h4 style="height:25px">Animal Training (Fel)</h4><input type="hidden" name="attr_AnimalTraining_char" value="@{Fel_Actual}">
<h4 style="height:25px">Blather (Fel)</h4><input type="hidden" name="attr_Blather_char" value="@{Fel_Actual}">
<h4 style="height:25px">Channeling (WP)</h4><input type="hidden" name="attr_Channeling_char" value="@{WP_Actual}">
<h4 style="height:25px">Charm Animal (Fel)</h4><input type="hidden" name="attr_CharmAnimal_char" value="@{Fel_Actual}">
<h4 style="height:25px">Dodge Blow (Ag)</h4><input type="hidden" name="attr_DodgeBlow_char" value="@{Ag_Actual}">
<h4 style="height:25px">Follow Trail (Int)</h4><input type="hidden" name="attr_FollowTrail_char" value="@{Int_Actual}">
<h4 style="height:25px">Heal (Int)</h4><input type="hidden" name="attr_Heal_char" value="@{Int_Actual}">
<h4 style="height:25px">Hypnotism (WP)</h4><input type="hidden" name="attr_Hypnotism_char" value="@{WP_Actual}">
<h4 style="height:25px">Lip Reading (Int)</h4><input type="hidden" name="attr_LipReading_char" value="@{Int_Actual}">
<h4 style="height:25px">Magical Sense (WP)</h4><input type="hidden" name="attr_MagicalSense_char" value="@{WP_Actual}">
<h4 style="height:25px">Navigation (Int)</h4><input type="hidden" name="attr_Navigation_char" value="@{Int_Actual}">
<h4 style="height:25px">Pick Lock (Ag)</h4><input type="hidden" name="attr_PickLock_char" value="@{Ag_Actual}">
<h4 style="height:25px">Prepare Poison (Int)</h4><input type="hidden" name="attr_PreparePoison_char" value="@{Int_Actual}">
<h4 style="height:25px">Read/Write (Int)</h4><input type="hidden" name="attr_ReadWrite_char" value="@{Int_Actual}">
<h4 style="height:25px">Sail (Ag)</h4><input type="hidden" name="attr_Sail_char" value="@{Ag_Actual}">
<h4 style="height:25px">Set Trap (Ag)</h4><input type="hidden" name="attr_SetTrap_char" value="@{Ag_Actual}">
<h4 style="height:25px">Shadowing (Ag)</h4><input type="hidden" name="attr_Shadowing_char" value="@{Ag_Actual}">
<h4 style="height:25px">Sleight of Hand (Ag)</h4><input type="hidden" name="attr_SleightofHand_char" value="@{Ag_Actual}">
<h4 style="height:25px">Torture (Fel)</h4><input type="hidden" name="attr_Torture_char" value="@{Fel_Actual}">
<h4 style="height:25px">Ventriloquism (Fel)</h4><input type="hidden" name="attr_Ventriloquism_char" value="@{Fel_Actual}">
<div class="sheet-col skills">
<h4>Animal Training (Fel)</h4><input type="hidden" name="attr_AnimalTraining_char" value="@{Fel_Actual}">
<h4>Blather (Fel)</h4><input type="hidden" name="attr_Blather_char" value="@{Fel_Actual}">
<h4>Channeling (WP)</h4><input type="hidden" name="attr_Channeling_char" value="@{WP_Actual}">
<h4>Charm Animal (Fel)</h4><input type="hidden" name="attr_CharmAnimal_char" value="@{Fel_Actual}">
<h4>Dodge Blow (Ag)</h4><input type="hidden" name="attr_DodgeBlow_char" value="@{Ag_Actual}">
<h4>Follow Trail (Int)</h4><input type="hidden" name="attr_FollowTrail_char" value="@{Int_Actual}">
<h4>Heal (Int)</h4><input type="hidden" name="attr_Heal_char" value="@{Int_Actual}">
<h4>Hypnotism (WP)</h4><input type="hidden" name="attr_Hypnotism_char" value="@{WP_Actual}">
<h4>Lip Reading (Int)</h4><input type="hidden" name="attr_LipReading_char" value="@{Int_Actual}">
<h4>Magical Sense (WP)</h4><input type="hidden" name="attr_MagicalSense_char" value="@{WP_Actual}">
<h4>Navigation (Int)</h4><input type="hidden" name="attr_Navigation_char" value="@{Int_Actual}">
<h4>Pick Lock (Ag)</h4><input type="hidden" name="attr_PickLock_char" value="@{Ag_Actual}">
<h4>Prepare Poison (Int)</h4><input type="hidden" name="attr_PreparePoison_char" value="@{Int_Actual}">
<h4>Read/Write (Int)</h4><input type="hidden" name="attr_ReadWrite_char" value="@{Int_Actual}">
<h4>Sail (Ag)</h4><input type="hidden" name="attr_Sail_char" value="@{Ag_Actual}">
<h4>Set Trap (Ag)</h4><input type="hidden" name="attr_SetTrap_char" value="@{Ag_Actual}">
<h4>Shadowing (Ag)</h4><input type="hidden" name="attr_Shadowing_char" value="@{Ag_Actual}">
<h4>Sleight of Hand (Ag)</h4><input type="hidden" name="attr_SleightofHand_char" value="@{Ag_Actual}">
<h4>Torture (Fel)</h4><input type="hidden" name="attr_Torture_char" value="@{Fel_Actual}">
<h4>Ventriloquism (Fel)</h4><input type="hidden" name="attr_Ventriloquism_char" value="@{Fel_Actual}">
</div>
<div class="sheet-col" style="width:50%">
<div class="sheet-row">