New translations translation.json (Ukrainian)
This commit is contained in:
@@ -440,8 +440,10 @@
|
||||
"attribute-striking": "Striking",
|
||||
"attribute-striking-strength-tooltip": "\nStriking Strength<br>\nBased on Strength<br>\n5pts/level<br>\nUnmodified: <input class=\"sheet-inline\" type=\"number\" name=\"attr_striking_st_base\" readonly=\"readonly\">\n\t\t\t\t\t\t\t",
|
||||
"attribute-thrust": "Thrust",
|
||||
"melee-thrust-tooltip": "Thrust damage based on Striking ST. You can use the macro name in a weapons damage column and apply basic math.<br /><b>Example:</b><br />Damage = @{thrust}+1",
|
||||
"attribute-thrust-damage-table": "\n\t\t\t\t\t\t\t\tThrust Damage<br>\n\t\t\t\t\t\t\t\t<div>See B16 for the complete table.</div>\n\t\t\t\t\t\t\t\t<table>\n\t\t\t\t\t\t\t\t\t<thead><tr><th>Strength</th><th>Thrust</th></tr></thead>\n\t\t\t\t\t\t\t\t\t<tbody>\n\t\t\t\t\t\t\t\t\t\t<tr><td>1</td><td>1d6-6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>2</td><td>1d6-6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>3</td><td>1d6-5</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>4</td><td>1d6-5</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>5</td><td>1d6-4</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>6</td><td>1d6-4</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>7</td><td>1d6-3</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>8</td><td>1d6-3</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>9</td><td>1d6-2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>10</td><td>1d6-2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>11</td><td>1d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>12</td><td>1d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>13</td><td>1d6</td></tr>\n\t\t\t\t\t\t\t\t\t</tbody>\n\t\t\t\t\t\t\t\t</table>\n\t\t\t\t\t\t\t\t<table>\n\t\t\t\t\t\t\t\t\t<thead><tr><th>Strength</th><th>Thrust</th></tr></thead>\n\t\t\t\t\t\t\t\t\t<tbody>\n\t\t\t\t\t\t\t\t\t\t<tr><td>14</td><td>1d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>15</td><td>1d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>16</td><td>1d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>17</td><td>1d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>18</td><td>1d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>19</td><td>2d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>20</td><td>2d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>21</td><td>2d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>22</td><td>2d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>23</td><td>2d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>24</td><td>2d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>25</td><td>2d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>26</td><td>2d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t</tbody>\n\t\t\t\t\t\t\t\t</table>\n\t\t\t\t\t\t\t",
|
||||
"attribute-swing": "Swing",
|
||||
"melee-swing-tooltip": "Swing damage based on Striking ST. You can use the macro name in a weapons damage column and apply basic math.<br /><b>Example:</b><br />Damage = @{swing}+1",
|
||||
"attribute-swing-damage-table": "\n\t\t\t\t\t\t\t\tSwing Damage<br>\n\t\t\t\t\t\t\t\t<div>See B16 for the complete table.</div>\n\t\t\t\t\t\t\t\t<table>\n\t\t\t\t\t\t\t\t\t<thead><tr><th>Strength</th><th>Swing</th></tr></thead>\n\t\t\t\t\t\t\t\t\t<tbody>\n\t\t\t\t\t\t\t\t\t\t<tr><td>1</td><td>1d6-5</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>2</td><td>1d6-5</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>3</td><td>1d6-4</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>4</td><td>1d6-4</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>5</td><td>1d6-3</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>6</td><td>1d6-3</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>7</td><td>1d6-2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>8</td><td>1d6-2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>9</td><td>1d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>10</td><td>1d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>11</td><td>1d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>12</td><td>1d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>13</td><td>2d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t</tbody>\n\t\t\t\t\t\t\t\t</table>\n\t\t\t\t\t\t\t\t<table>\n\t\t\t\t\t\t\t\t\t<thead><tr><th>Strength</th><th>Swing</th></tr></thead>\n\t\t\t\t\t\t\t\t\t<tbody>\n\t\t\t\t\t\t\t\t\t\t<tr><td>14</td><td>2d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>15</td><td>2d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>16</td><td>2d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>17</td><td>3d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>18</td><td>3d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>19</td><td>3d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>20</td><td>3d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>21</td><td>4d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>22</td><td>4d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>23</td><td>4d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>24</td><td>4d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>25</td><td>5d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>26</td><td>5d6</td></tr>\n\t\t\t\t\t\t\t\t\t</tbody>\n\t\t\t\t\t\t\t\t</table>\n\t\t\t\t\t\t\t",
|
||||
"stats-title": "Stats",
|
||||
"value-title": "Value",
|
||||
@@ -556,7 +558,7 @@
|
||||
"super-label": "Super",
|
||||
"super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89<br>\n<strong>1st column</strong> will show your modifier based on the entries for the 2nd and 3rd columns. <br>\n<strong>2nd column</strong> is the Modifier box: steps of 1, you can use the up and down arrows to change the value. <br>\n<strong>3rd column</strong> is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t",
|
||||
"abbreviation-encumbrance-label": "Enc",
|
||||
"encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549",
|
||||
"encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, or any fencing Parry. See B549",
|
||||
"jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352<br>\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t",
|
||||
"abbreviation-preparation": "Prep",
|
||||
"jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare. <br>\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t",
|
||||
@@ -679,7 +681,8 @@
|
||||
"skill-difficulty-tooltip": "\nWC = Wildcard Skill.<br>\nPTS = 3, 6, 12, 24, 36, etc.\n\t\t\t\t\t\t\t",
|
||||
"skill-modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t",
|
||||
"row-id-label": "Row ID:",
|
||||
"row-id-tooltip": "\n\t\t\t\t\t\t\t\t\t\tThe row id can be used with macros.<br>\n\t\t\t\t\t\t\t\t\t\tNOTE: Future use for linking to techniques<br>\n\t\t\t\t\t\t\t\t\t\tand combat skills.<br>\n\t\t\t\t\t\t\t\t\t\tExample field name: repeating_skills_[the row id]_level<br>\n\t\t\t\t\t\t\t\t\t\tThis example would represent the skill level on that row.\n\t\t\t\t\t\t\t\t\t",
|
||||
"row-id-tooltip": "The row id can be used with macros.<br>Example field name: repeating_skills_[the row id]_level<br>This example would represent the skill level on that row.",
|
||||
"melee-row-id-tooltip": "Use the melee row id to link an active defense to this melee attack.<br />This allows you to use your enhanced skill with this weapon for parries.",
|
||||
"abbrevation-miscellaneous-label": "Misc:",
|
||||
"reason-for-modifier-label": "Reason for MOD (Modifier):",
|
||||
"reason-for-modifiers-skills-tooltip": "\nExamples:<br>\n+1 from Talent...<br>\n+1 from Default Skill...<br>\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
|
||||
@@ -816,6 +819,8 @@
|
||||
"collision-label": "Collision",
|
||||
"demolition-label": "Demolition",
|
||||
"select-label": "Select",
|
||||
"select-token-tooltip": "Click the button to <b>select</b> a token that you control before the skill roll.<br />The token name will appear in the results.<br />You can enter a secondary token field or character attribute to include in in the display.",
|
||||
"target-token-tooltip": "Click the button to <>target</> a token before the skill roll.<br />The token name will appear in the results.<br />You can enter a secondary token field or character attribute to include in in the display.",
|
||||
"demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.",
|
||||
"demolition-type-tooltip": "<strong>Type</strong><br>Refer to the REF table B415.",
|
||||
"abbreviation-relative-explosive-force-label": "REF",
|
||||
@@ -984,6 +989,7 @@
|
||||
"minimum-label": "Minimum",
|
||||
"rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR<br>\n\t\t\t\t\t\t\tSee B378 <b>Damage Roll</b>\n\t\t\t\t\t\t",
|
||||
"roll-label": "Roll:",
|
||||
"against-label": "Against",
|
||||
"target-label": "Target",
|
||||
"recoil-label": "Recoil",
|
||||
"abbreviation-malfunction-label": "Malf",
|
||||
|
||||
Reference in New Issue
Block a user