Removed "old sheet" tab

This commit is contained in:
Peter Haldenby
2022-11-19 09:29:38 -08:00
parent 91a9ecca98
commit 58d5c155f0
2 changed files with 1 additions and 943 deletions
+1 -2
View File
@@ -105,8 +105,7 @@ input.sheet-tab4:checked~div.sheet-section-gear,
input.sheet-tab5:checked~div.sheet-section-mystic,
input.sheet-tab6:checked~div.sheet-section-abilities,
input.sheet-tab7:checked~div.sheet-section-reputation,
input.sheet-tab8:checked~div.sheet-section-notes,
input.sheet-tab9:checked~div.sheet-section-old-sheet {
input.sheet-tab8:checked~div.sheet-section-notes {
display: block;
}
-941
View File
@@ -3629,8 +3629,6 @@
<span class="sheet-tab sheet-tab7">Reputation</span>
<input type="radio" class="sheet-tab sheet-tab8" name="attr_core-tab" value="8" title="Notes" />
<span class="sheet-tab sheet-tab8">Notes</span>
<input type="radio" class="sheet-tab sheet-tab9" name="attr_core-tab" value="9" title="Old Sheet" />
<span class="sheet-tab sheet-tab9">Old Sheet</span>
<!-- ----------------------------------------------------------------------------------------------------------------------------------------------------
@@ -11698,945 +11696,6 @@
</div>
</div>
</div>
<!-- ----------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------- Old Sheet Tab --------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------ -->
<div class="sheet-section-old-sheet">
<h1>Old Sheet - Please Do Not Use</h1>
<h2>Users of the old sheet - please copy your character details out of this tab and into the main sheet. This tab will be removed soon.</h2>
<hr>
<h2>Player Information</h2>
<table>
<tr>
<td>Character Name:</td>
<td><input type="text" name="attr_character_name" /></td>
</tr>
<tr>
<td>Title:</td>
<td><input type="text" name="attr_character_title" /></td>
</tr>
<tr>
<td>Player's Name:</td>
<td><input type="text" name="attr_player_name" /></td>
</tr>
<tr>
<td>Race:</td>
<td><input type="text" name="attr_race" /></td>
</tr>
<tr>
<td>Class:</td>
<td><input type="text" name="attr_class" /></td>
</tr>
<tr>
<td>Level:</td>
<td><input type="text" name="attr_level" /></td>
</tr>
<tr>
<td>Saga Points:</td>
<td><input type="text" name="attr_saga_points" /></td>
</tr>
<tr>
<td>Saved Saga Points:</td>
<td><input type="text" name="attr_saved_saga_points" /></td>
</tr>
<tr>
<td>Frenzy Pool:</td>
<td><input type="text" name="attr_frenzy_pool" /></td>
</tr>
</table>
<hr>
<table>
<tr>
<td>Current Hit Points:</td>
<td><input type="text" name="attr_hit_points" /></td>
</tr>
<tr>
<td>Max Hit Points:</td>
<td><input type="text" name="attr_hit_points_max" /></td>
</tr>
<tr>
<td>Total Armor Value:</td>
<td><input type="text" name="attr_total_armor_value" /></td>
</tr>
</table>
<hr>
<h2>Actions and Attacks</h2>
<table>
<tr>
<td>Unarmed:</td>
<td><input type="text" name="attr_unarmed_attack" /></td>
</tr>
<tr>
<td>Melee:</td>
<td><input type="text" name="attr_melee_attack" /></td>
</tr>
<tr>
<td>Projectile:</td>
<td><input type="text" name="attr_projectile_attack" /></td>
</tr>
<tr>
<td>Magic:</td>
<td><input type="text" name="attr_magic_attack" /></td>
</tr>
</table>
<hr>
<h2>Defense</h2>
<table>
<tr>
<td>+Physical:</td>
<td><input type="text" name="attr_physical_defense" /></td>
</tr>
<tr>
<td>+Magical:</td>
<td><input type="text" name="attr_magic_defense" /></td>
</tr>
<tr>
<td>+Mental:</td>
<td><input type="text" name="attr_mental_defense" /></td>
</tr>
</table>
<hr>
<h2>Attributes</h2>
<table>
<tr>
<th>Strength</th>
<th></th>
<th>Rank</th>
<th>Dice</th>
</tr>
<td><input type="text" class="sheet-short" name="attr_strength" /></td>
<td><input type="text" class="sheet-short" name="attr_strength_mod" value="( )" /></td>
<td><input type="text" class="sheet-short" name="attr_strength_rank" /></td>
<td><input type="text" class="sheet-short" name="attr_strength_dice" /></td>
</table>
<table>
<tr>
<td>DMG Modifier:</td>
<td><input type="text" name="attr_strength_dam_modifier" /></td>
</tr>
<tr>
<td>Weight Allow:</td>
<td><input type="text" name="attr_strength_weight_allow" /></td>
</tr>
</table>
<hr>
<table>
<tr>
<th>Dexterity</th>
<th></th>
<th>Rank</th>
<th>Dice</th>
</tr>
<td><input type="text" class="sheet-short" name="attr_dexterity" /></td>
<td><input type="text" class="sheet-short" name="attr_dexterity_mod" value="( )" /></td>
<td><input type="text" class="sheet-short" name="attr_dexterity_rank" /></td>
<td><input type="text" class="sheet-short" name="attr_dexterity_dice" /></td>
</table>
<table>
<tr>
<td>Defense Modifier:</td>
<td><input type="text" name="attr_dexterity_defense_mod" /></td>
</tr>
<tr>
<td>Initiative Modifier:</td>
<td><input type="text" name="attr_dexterity_initiative_mod" /></td>
</tr>
<tr>
<td>Movement:</td>
<td><input type="text" name="attr_dexterity_movement_mod" /></td>
</tr>
</table>
<hr>
<table>
<tr>
<th>Body</th>
<th></th>
<th>Rank</th>
<th>Dice</th>
</tr>
<td><input type="text" class="sheet-short" name="attr_body" /></td>
<td><input type="text" class="sheet-short" name="attr_body_mod" value="( )" /></td>
<td><input type="text" class="sheet-short" name="attr_body_rank" /></td>
<td><input type="text" class="sheet-short" name="attr_body_dice" /></td>
</table>
<table>
<tr>
<td>Body Save:</td>
<td><input type="text" name="attr_body_body_save" /></td>
</tr>
<tr>
<td>Toughness:</td>
<td><input type="text" name="attr_body_toughness" /></td>
</tr>
<tr>
<td>Chi:</td>
<td><input type="text" name="attr_body_chi" /></td>
</tr>
</table>
<hr>
<table>
<tr>
<th>Perception</th>
<th></th>
<th>Rank</th>
<th>Dice</th>
</tr>
<td><input type="text" class="sheet-short" name="attr_perception" /></td>
<td><input type="text" class="sheet-short" name="attr_perception_mod" value="( )" /></td>
<td><input type="text" class="sheet-short" name="attr_perception_rank" /></td>
<td><input type="text" class="sheet-short" name="attr_perception_dice" /></td>
</table>
<table>
<tr>
<td>Shot Dmg Mod:</td>
<td><input type="text" name="attr_perception_shot_damage_mod" /></td>
</tr>
</table>
<hr>
<table>
<tr>
<th>Intelligence</th>
<th></th>
<th>Rank</th>
<th>Dice</th>
</tr>
<td><input type="text" class="sheet-short" name="attr_intelligence" /></td>
<td><input type="text" class="sheet-short" name="attr_intelligence_mod" value="( )" /></td>
<td><input type="text" class="sheet-short" name="attr_intelligence_rank" /></td>
<td><input type="text" class="sheet-short" name="attr_intelligence_dice" /></td>
</table>
<table>
<tr>
<td>Spell Time:</td>
<td><input type="text" name="attr_intelligence_spell_time" /></td>
</tr>
</table>
<hr>
<table>
<tr>
<th>Willpower</th>
<th></th>
<th>Rank</th>
<th>Dice</th>
</tr>
<td><input type="text" class="sheet-short" name="attr_willpower" /></td>
<td><input type="text" class="sheet-short" name="attr_willpower_mod" value="( )" /></td>
<td><input type="text" class="sheet-short" name="attr_willpower_rank" /></td>
<td><input type="text" class="sheet-short" name="attr_willpower_dice" /></td>
</table>
<table>
<tr>
<td>Mana:</td>
<td><input type="text" name="attr_intelligence_mana" /></td>
</tr>
<tr>
<td>Mental Defense:</td>
<td><input type="text" name="attr_intelligence_mental_defense" /></td>
</tr>
<tr>
<td>Fortitude:</td>
<td><input type="text" name="attr_intelligence_fortitude" /></td>
</tr>
</table>
<hr>
<table>
<tr>
<th>Charisma</th>
<th></th>
<th>Rank</th>
<th>Dice</th>
</tr>
<td><input type="text" class="sheet-short" name="attr_charisma" /></td>
<td><input type="text" class="sheet-short" name="attr_charisma_mod" value="( )" /></td>
<td><input type="text" class="sheet-short" name="attr_charisma_rank" /></td>
<td><input type="text" class="sheet-short" name="attr_charisma_dice" /></td>
</table>
<table>
<tr>
<td>Reputation:</td>
<td><input type="text" name="attr_charisma_reputation" /></td>
</tr>
<tr>
<td>Social Pool:</td>
<td><input type="text" name="attr_charisma_social_pool" /></td>
</tr>
</table>
<hr>
<h2>Character Description</h2>
<table>
<td>Physical Beauty</td>
<td><input type="text" class="sheet-short" name="attr_description_physical_beauty" /></td>
<td>Gender</td>
<td><input type="text" class="sheet-short" name="attr_description_gender" /></td>
<td>Height</td>
<td><input type="text" class="sheet-short" name="attr_description_height" /></td>
<tr>
<td>Weight</td>
<td><input type="text" class="sheet-short" name="attr_description_weight" /></td>
<td>Skin Color</td>
<td><input type="text" class="sheet-short" name="attr_description_skin_color" /></td>
<td>Hair</td>
<td><input type="text" class="sheet-short" name="attr_description_hair" /></td>
</tr>
<tr>
<td>Name Day</td>
<td><input type="text" class="sheet-short" name="attr_description_name_day" /></td>
<td>Age</td>
<td><input type="text" class="sheet-short" name="attr_description_age" /></td>
<td>Origin</td>
<td><input type="text" class="sheet-short" name="attr_description_origin" /></td>
</tr>
</table>
<hr>
<h2>Combat Skills</h2>
<table>
<tr>
<th>Unarmed Combat</th>
<th></th>
<th>+ to hit</th>
<th>DMG</th>
</tr>
<tr>
<td><input type="text" name="attr_unarmed_combat" /></td>
<td></td>
<td><input type="text" class="sheet-short" name="attr_unarmed_combat_to_hit" /></td>
<td><input type="text" class="sheet-short" name="attr_unarmed_combat_dmg" /></td>
</tr>
</table>
<hr>
<h2>Weapon Proficiencies</h2>
<fieldset class="repeating_weapon-proficiency">
<table>
<tr>
<th>Name</th>
</tr>
<td><input type="text" name="attr_skill_weapon_proficiency" /></td>
</table>
</fieldset>
<hr>
<h2>Specializations</h2>
<fieldset class="repeating_weapon-specialization">
<table>
<tr>
<th>Spec</th>
<th>+ to hit</th>
</tr>
<tr>
<td><input type="text" name="attr_skill_weapon_specialization" /></td>
<td><input type="text" class="sheet-short" name="attr_skill_weapon_specialization_to_hit" /></td>
</tr>
</table>
</fieldset>
<hr>
<h2>Character Skills</h2>
<fieldset class="repeating_character-skills">
<table>
<tr>
<th>Skill</th>
<th>Rating</th>
<th>Level</th>
<th>Dice</th>
</tr>
<td><input type="text" name="attr_character_skill" /></td>
<td><input type="text" class="sheet-short" name="attr_character_skill_rating" /></td>
<td><input type="text" class="sheet-short" name="attr_character_skill_level" /></td>
<td><input type="text" class="sheet-short" name="attr_character_skill_dice" /></td>
</table>
</fieldset>
<hr>
<h2>Fluent Languages</h2>
<fieldset class="repeating_fluent-languages">
<input type="text" name="attr_fluent_languages" />
</fieldset>
<hr>
<h2>Weapons</h2>
<fieldset class="repeating_weapons">
<table>
<tr>
<th>Name</th>
<th>+ to hit</th>
</tr>
<td><input type="text" name="attr_weapon_name" /></td>
<td><input type="text" class="sheet-short" name="attr_weapon_plus_to_hit" /></td>
</table>
<table>
<tr>
<td><label>DMG:</label></td>
<td><input type="text" name="attr_weapon_damage" /></td>
</tr>
<tr>
<td><label>Durability:</label></td>
<td><input type="text" name="attr_weapon_durability" /></td>
</tr>
<tr>
<td><label>Range:</label></td>
<td><input type="text" name="attr_weapon_range" /></td>
</tr>
<tr>
<td><label>Weight:</label></td>
<td><input type="text" name="attr_weapon_weight" /></td>
</tr>
<tr>
<td><label>Ammo:</label></td>
<td><input type="text" name="attr_weapon_ammo" /></td>
</tr>
<tr>
<td><label>Accessories:</label></td>
<td><input type="text" name="attr_weapon_accessories" /></td>
</tr>
</table>
</fieldset>
<hr>
<h2>Armor and Clothing</h2>
<table>
<tr>
<th></th>
<th>Name</th>
<th>Dur</th>
<th>AR</th>
</tr>
<tr>
<td>Clothing</td>
<td><input type="text" name="attr_armor_clothing_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_clothing_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_clothing_ar" /></td>
</tr>
<tr>
<td>Torso</td>
<td><input type="text" name="attr_armor_torso_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_torso_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_torso_ar" /></td>
</tr>
<tr>
<td>Cloak</td>
<td><input type="text" name="attr_armor_cloak_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_cloak_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_cloak_ar" /></td>
</tr>
<tr>
<td>Helmet</td>
<td><input type="text" name="attr_armor_helmet_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_helmet_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_hemlet_ar" /></td>
</tr>
<tr>
<td>Amulet</td>
<td><input type="text" name="attr_armor_amulet_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_amulet_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_amulet_ar" /></td>
</tr>
<tr>
<td>Pauldrons</td>
<td><input type="text" name="attr_armor_pauldrons_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_pauldrons_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_pauldrons_ar" /></td>
</tr>
<tr>
<td>Bracers</td>
<td><input type="text" name="attr_armor_bracers_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_bracers_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_bracers_ar" /></td>
</tr>
<tr>
<td>Greaves</td>
<td><input type="text" name="attr_armor_greaves_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_greaves_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_greaves_ar" /></td>
</tr>
<tr>
<td>Belt</td>
<td><input type="text" name="attr_armor_belt_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_belt_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_belt_ar" /></td>
</tr>
<tr>
<td>Shield</td>
<td><input type="text" name="attr_armor_shield_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_shield_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_shield_ar" /></td>
</tr>
<tr>
<td>Boots</td>
<td><input type="text" name="attr_armor_boots_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_boots_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_boots_ar" /></td>
</tr>
<tr>
<td>Gloves</td>
<td><input type="text" name="attr_armor_gloves_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_gloves_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_gloves_ar" /></td>
</tr>
<tr>
<td>Ring</td>
<td><input type="text" name="attr_armor_ring_name" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_ring_durability" /></td>
<td><input type="text" class="sheet-short" name="attr_armor_ring_ar" /></td>
</tr>
</table>
<hr>
<h2>Resistances</h2>
<table>
<td>Fire</td>
<td><input type="text" class="sheet-short" name="attr_resistance_fire" /></td>
<td>Cold</td>
<td><input type="text" class="sheet-short" name="attr_resistance_cold" /></td>
<td>Toxic</td>
<td><input type="text" class="sheet-short" name="attr_resistance_toxic" /></td>
<tr>
<td>Electrical</td>
<td><input type="text" class="sheet-short" name="attr_resistance_electrical" /></td>
<td>Sonic</td>
<td><input type="text" class="sheet-short" name="attr_resistance_sonic" /></td>
</tr>
</table>
<hr>
<h2>Equipent(belt)</h2>
<fieldset class="repeating_equipment-belt">
<input type="text" name="attr_equipment_belt" />
</fieldset>
<hr>
<h2>Racial Abilities</h2>
<fieldset class="repeating_racial-ability">
<input type="text" name="attr_racial_ability" />
</fieldset>
<hr>
<h2>Class Abilities</h2>
<fieldset class="repeating_class-ability">
<table>
<tr>
<th>Name</th>
<th>Rank</th>
</tr>
<tr>
<td><input type="text" name="attr_class_ability" /></td>
<td><input type="text" class="sheet-short" name="attr_class_ability_rank" /></td>
</tr>
</table>
</fieldset>
<hr>
<h2>Character Traits</h2>
<fieldset class="repeating_character-traits">
<input type="text" name="attr_character_traits" />
</fieldset>
<hr>
<h2>Talents</h2>
<fieldset class="repeating_talents">
<input type="text" name="attr_talents" />
</fieldset>
<hr>
<h2>Backpack or Stash</h2>
<fieldset class="repeating_backpack-or-stash">
<input type="text" name="attr_backpack_or_stash" />
</fieldset>
<hr>
<h2>Loot</h2>
<table>
<tr>
<td>Mertacullum</td>
<td><input type="text" class="sheet-short" name="attr_mertacullum" /></td>
</tr>
<tr>
<td>Gold Talons</td>
<td><input type="text" class="sheet-short" name="attr_gold_talons" /></td>
</tr>
<tr>
<td>Silver (shillings)</td>
<td><input type="text" class="sheet-short" name="attr_silver_shillings" /></td>
</tr>
<tr>
<td>Copper (crets)</td>
<td><input type="text" class="sheet-short" name="attr_copper_shardsm" /></td>
</tr>
<tr>
<td>Bits (bones)</td>
<td><input type="text" class="sheet-short" name="attr_bone_crets" /></td>
</tr>
</table>
<hr>
<h2>Misc Treasure</h2>
<fieldset class="repeating_misc-treasure">
<input type="text" name="attr_misc_treasure" />
</fieldset>
<hr>
<h2>Hideouts</h2>
<fieldset class="repeating_hideouts">
<input type="text" name="attr_hideouts" />
</fieldset>
<hr>
<h2>Total Hideouts</h2>
<table>
<tr>
<th>Income</th>
<th>Upkeep</th>
</tr>
<tr>
<td><input type="text" name="attr_hideout_income" /></td>
<td><input type="text" name="attr_hideout_upkeep" /></td>
</tr>
</table>
<hr>
<h2>Religious Beliefs</h2>
<table>
<tr>
<td>Path</td>
<td><input type="text" name="attr_religious_path" /></td>
</tr>
<tr>
<td>Spiritual Influence</td>
<td><input type="text" name="attr_spiritual_influence" /></td>
</tr>
<tr>
<td>Animal Spirit</td>
<td><input type="text" name="attr_animal_spirit" /></td>
</tr>
<tr>
<td>Soul Points</td>
<td><input type="text" name="attr_soul_points" /></td>
</tr>
<tr>
<td>gods</td>
</tr>
</table>
<fieldset class="repeating_gods">
<table>
<tr>
<td><input type="text" name="attr_god" /></td>
<td><input type="text" class="sheet-short" name="attr_god_number" /></td>
</tr>
</table>
</fieldset>
<hr>
<h2>Astrological Sign</h2>
<table>
<tr>
<td>Fate</td>
<td><input type="text" name="attr_fate" /></td>
</tr>
</table>
<hr>
<h2>Reputation</h2>
<table>
<tr>
<td>Title</td>
<td><input type="text" name="attr_reputation_title" /></td>
</tr>
<tr>
<td>% chance known</td>
<td><input type="text" name="attr_reputation_percentage_chance_known" /></td>
</tr>
<tr>
<td>Total Reputation Points</td>
<td><input type="text" name="attr_total_rep_points" /></td>
</tr>
</table>
<hr>
<h2>Reputation Log</h2>
<fieldset class="repeating_reputation-log">
<input type="text" name="attr_reputation_log" />
</fieldset>
<hr>
<h2>Reputation Locations</h2>
<fieldset class="repeating_reputation-locations">
<table>
<tr>
<th>Name</th>
<th>Points</th>
</tr>
<tr>
<td><input type="text" name="attr_reputation_location_name" /></td>
<td><input type="text" class="sheet-short" name="attr_reputation_location_points" /></td>
</tr>
</table>
</fieldset>
<hr>
<h2>Character Background</h2>
<fieldset class="repeating_character-background">
<input type="text" name="attr_character_background" />
</fieldset>
<hr>
<h2>Vessel and Transport</h2>
<fieldset class="repeating_vessel-and-transport">
<input type="text" name="attr_vessel_and_transport" />
</fieldset>
<hr>
<h2>Creature Transport</h2>
<fieldset class="repeating_creature-transport">
<input type="text" name="attr_creature_transport" />
</fieldset>
<hr>
<h2>Characters Known</h2>
<fieldset class="repeating_characters-known">
<table>
<tr>
<th>Name</th>
<th>Rank</th>
</tr>
<tr>
<td><input type="text" name="attr_characters_known_name" /></td>
<td><input type="text" class="sheet-short" name="attr_characters_known_level" /></td>
</tr>
</table>
</fieldset>
<hr>
<h2>Physical Condition Gauge</h2>
<table>
<tr>
<td><input type="radio" value="restored" name="attr_physical_condition" checked="true" /></td>
<td>Restored</td>
<td>-0%</td>
<td>-0</td>
</tr>
<tr>
<td><input type="radio" value="tired" name="attr_physical_condition" /></td>
<td>Tired</td>
<td>-10%</td>
<td>-0</td>
</tr>
<tr>
<td><input type="radio" value="weary" name="attr_physical_condition" /></td>
<td>Weary</td>
<td>-25%</td>
<td>-1</td>
</tr>
<tr>
<td><input type="radio" value="fatigued" name="attr_physical_condition" /></td>
<td>Fatigued</td>
<td>-50%</td>
<td>-2</td>
</tr>
<tr>
<td><input type="radio" value="exhausted" name="attr_physical_condition" /></td>
<td>Exhausted</td>
<td>-75%</td>
<td>-3</td>
</tr>
<tr>
<td><input type="radio" value="overexhausted" name="attr_physical_condition" /></td>
<td>Over Exhausted</td>
<td>-90%</td>
<td>-4</td>
</tr>
<tr>
<td><input type="radio" value="critical" name="attr_physical_condition" /></td>
<td>Critical</td>
<td>-100%</td>
<td>-5</td>
</tr>
</table>
<hr>
<h2>Mental Condition Gauge</h2>
<table>
<tr>
<td><input type="radio" value="collected" name="attr_mental_condition" checked="true" /></td>
<td>Collected</td>
<td>-0%</td>
<td>-0</td>
</tr>
<tr>
<td><input type="radio" value="agitated" name="attr_mental_condition" /></td>
<td>Agitated</td>
<td>-10%</td>
<td>-0</td>
</tr>
<tr>
<td><input type="radio" value="distraught" name="attr_mental_condition" /></td>
<td>Distraught</td>
<td>-25%</td>
<td>-1</td>
</tr>
<tr>
<td><input type="radio" value="irrational" name="attr_mental_condition" /></td>
<td>Irrational</td>
<td>-50%</td>
<td>-2</td>
</tr>
<tr>
<td><input type="radio" value="unstable" name="attr_mental_condition" /></td>
<td>Unstable</td>
<td>-75%</td>
<td>-3</td>
</tr>
<tr>
<td><input type="radio" value="maniacal" name="attr_mental_condition" /></td>
<td>Maniacal</td>
<td>-90%</td>
<td>-4</td>
</tr>
<tr>
<td><input type="radio" value="senseless" name="attr_mental_condition" /></td>
<td>Senseless</td>
<td>-100%</td>
<td>-5</td>
</tr>
</table>
<hr>
<h2>Spell Book</h2>
<fieldset class="repeating_spells">
<table>
<tr>
<th>Spell</th>
<th>Area</th>
<th>Actions</th>
<th>DMG</th>
<th>Duration</th>
<th>Protect</th>
<th>Drain</th>
<th>+ to hit</th>
</tr>
<tr>
<td><input type="text" name="attr_spell" /></td>
<td><input type="text" class="sheet-short" name="attr_spell_area" /></td>
<td><input type="text" class="sheet-short" name="attr_spell_actions" /></td>
<td><input type="text" class="sheet-short" name="attr_spell_damage" />
</td>
<td><input type="text" class="sheet-short" name="attr_spell_duration" /></td>
<td><input type="text" class="sheet-short" name="attr_spell_protect" /></td>
<td><input type="text" class="sheet-short" name="attr_spell_Drain" /></td>
<td><input type="text" class="sheet-short" name="attr_spell_plus_to_hit" /></td>
</tr>
</table>
</fieldset>
<hr>
<h2>Alchemical Formulas</h2>
<fieldset class="repeating_alchemical-formula">
<input type="text" name="attr_alchemical_formula" />
</fieldset>
<hr>
<h2>Chi Abilities</h2>
<fieldset class="repeating_chi-ability">
<table>
<tr>
<th>Name</th>
<th>Drain</th>
</tr>
<tr>
<td><input type="text" name="attr_chi_ability" /></td>
<td><input type="text" class="sheet-short" name="attr_chi_ability_drain" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-background-column-fixed-right"></div>