Dark mode label fixes and roll template
Set label colours so dark mode doesn't make them invisible. Added a roll template and styling.
This commit is contained in:
+90
-2
@@ -1,14 +1,12 @@
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/* Set the min-width so that when the window is resized the look will stay consistant */
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.charsheet {
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/*background-color: #8bb;*/
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background-color:#9EBFBB;
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background-size: cover;
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width:825px;
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min-width:825px;
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min-height:400px;
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margin:0;
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/*background-image: url('https://d1vzi28wh99zvq.cloudfront.net/images/4329/267203.jpg');*/
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}
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/* Universal styling applied to all elements of these types */
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@@ -54,6 +52,10 @@
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"traits traits traits other other other"
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}
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.charsheet .sheet-character label {
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color:#333;
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}
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/* BASIC INFO */
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.sheet-basicinfo {
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@@ -108,6 +110,7 @@
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margin-top:-5px;
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font-weight: bold;
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font-size:1em;
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max-width: 105px;
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}
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.sheet-skills input {
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display: inline-block;
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@@ -291,6 +294,10 @@ textarea {
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width:720px;
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}
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.charsheet .sheet-crew label {
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color:#333;
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}
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.sheet-crew-relationships h3 {
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padding-right:14px;
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}
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@@ -324,3 +331,84 @@ textarea {
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.sheet-crew-relationships textarea {
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height:60px;
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}
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.charsheet .sheet-mods label {
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color:#333;
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}
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/* ROLL TEMPLATE */
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.sheet-rolltemplate-liminal {
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margin-left: -37px;
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}
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.withoutavatars .sheet-rolltemplate-liminal {
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margin-left: -7px;
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}
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.sheet-rolltemplate-liminal .sheet-container {
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border: 1px solid;
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/* by default, the border is the same color as the header. You can change this here, e.g. to black */
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border-color: var(--header-bg-color);
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}
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/* Header formatting - title and subtitle */
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.sheet-rolltemplate-liminal .sheet-header {
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background-color: #277F84;
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/* change text-align to center to center the header text */
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text-align: left;
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color: white;
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padding: 5px;
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}
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.sheet-rolltemplate-liminal .sheet-title {
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font-size:1.1em;
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}
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.sheet-rolltemplate-liminal .sheet-subtitle {
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font-size:.9em;
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}
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/* Allprops part */
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.sheet-rolltemplate-liminal .sheet-content {
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display: grid;
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background: #FFF;
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/* Header formatting - modify the column layout below */
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grid-template-columns: auto auto;
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/* Line height to match default roll template */
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line-height:1.4em;
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}
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.sheet-rolltemplate-liminal .sheet-content > div {
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padding: 5px;
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}
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/* Left column */
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.sheet-rolltemplate-liminal .sheet-content .sheet-key {
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font-weight: bold;
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padding-right: 10px;
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text-align: right;
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}
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/* Empty rule, use this if you want to change the right column
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.sheet-rolltemplate-liminal .sheet-value {
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}
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*/
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/* Make even-numbered rows grey */
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.sheet-rolltemplate-liminal .sheet-content :nth-child(4n+3),
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.sheet-rolltemplate-liminal .sheet-content :nth-child(4n) {
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background:#EEE;
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}
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/* Description field */
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.sheet-rolltemplate-liminal .sheet-desc {
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grid-column: span 2;
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padding: 5px;
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text-align: center;
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}
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/* set the inline roll result so it doesn't look awful in dark mode */
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.sheet-rolltemplate-liminal .sheet-container .inlinerollresult {
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background-color:#DAE7E5;
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border: 1px solid #333;
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color:#black;
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}
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+44
-27
@@ -28,25 +28,25 @@
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<h2>Physical Skills</h2>
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<label>Specialities</label>
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<button class="sheet-skill-button" type='roll' name='roll_athletics' value='&{template:default} {{name=@{character_name}}} {{Athletics=[[2d6 + @{athletics} + ?{Modifier|0}]]}}'>Athletics</button><input type="number" name='attr_athletics' min="0"></input><input type="text" name='attr_athleticsspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_athletics' value='&{template:liminal} {{title=@{character_name}}} {{Athletics=[[2d6 + @{athletics} + ?{Modifier|0}]]}}'>Athletics</button><input type="number" name='attr_athletics' min="0"></input><input type="text" name='attr_athleticsspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_awareness' value='&{template:default} {{name=@{character_name}}} {{Awareness=[[2d6 + @{awareness} + ?{Modifier|0}]]}}'>Awareness</button><input type="number" name='attr_awareness' min="0"></input><input type="text" name='attr_awarenessspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_awareness' value='&{template:liminal} {{title=@{character_name}}} {{Awareness=[[2d6 + @{awareness} + ?{Modifier|0}]]}}'>Awareness</button><input type="number" name='attr_awareness' min="0"></input><input type="text" name='attr_awarenessspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_melee' value='&{template:default} {{name=@{character_name}}} {{Melee=[[2d6 + @{melee} + ?{Modifier|0}]]}}'>Melee</button><input type="number" name='attr_melee' min="0"></input><input type="text" name='attr_meleespec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_melee' value='&{template:liminal} {{title=@{character_name}}} {{Melee=[[2d6 + @{melee} + ?{Modifier|0}]]}}'>Melee</button><input type="number" name='attr_melee' min="0"></input><input type="text" name='attr_meleespec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_shoot' value='&{template:default} {{name=@{character_name}}} {{Shoot=[[2d6 + @{shoot} + ?{Modifier|0}]]}}'>Shoot</button><input type="number" name='attr_shoot' min="0"></input><input type="text" name='attr_shootspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_shoot' value='&{template:liminal} {{title=@{character_name}}} {{Shoot=[[2d6 + @{shoot} + ?{Modifier|0}]]}}'>Shoot</button><input type="number" name='attr_shoot' min="0"></input><input type="text" name='attr_shootspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_stealth' value='&{template:default} {{name=@{character_name}}} {{Stealth=[[2d6 + @{stealth} + ?{Modifier|0}]]}}'>Stealth</button><input type="number" name='attr_stealth' min="0"></input><input type="text" name='attr_stealthspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_stealth' value='&{template:liminal} {{title=@{character_name}}} {{Stealth=[[2d6 + @{stealth} + ?{Modifier|0}]]}}'>Stealth</button><input type="number" name='attr_stealth' min="0"></input><input type="text" name='attr_stealthspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_survival' value='&{template:default} {{name=@{character_name}}} {{Survival=[[2d6 + @{survival} + ?{Modifier|0}]]}}'>Survival</button><input type="number" name='attr_survival' min="0"></input><input type="text" name='attr_survivalspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_survival' value='&{template:liminal} {{title=@{character_name}}} {{Survival=[[2d6 + @{survival} + ?{Modifier|0}]]}}'>Survival</button><input type="number" name='attr_survival' min="0"></input><input type="text" name='attr_survivalspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_vehicles' value='&{template:default} {{name=@{character_name}}} {{Vehicles=[[2d6 + @{vehicles} + ?{Modifier|0}]]}}'>Vehicles</button><input type="number" name='attr_vehicles' min="0"></input><input type="text" name='attr_vehiclesspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_vehicles' value='&{template:liminal} {{title=@{character_name}}} {{Vehicles=[[2d6 + @{vehicles} + ?{Modifier|0}]]}}'>Vehicles</button><input type="number" name='attr_vehicles' min="0"></input><input type="text" name='attr_vehiclesspec'></input>
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</div>
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@@ -54,50 +54,50 @@
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<h2>Mental Skills</h2>
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<label>Specialities</label>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Art=[[2d6 + @{art} + ?{Modifier|0}]]}}'>Art</button><input type="number" name='attr_art' min="0"></input><input type="text" name='attr_artspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Art=[[2d6 + @{art} + ?{Modifier|0}]]}}'>Art</button><input type="number" name='attr_art' min="0"></input><input type="text" name='attr_artspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Business=[[2d6 + @{business} + ?{Modifier|0}]]}}'>Business</button><input type="number" name='attr_business' min="0"></input><input type="text" name='attr_businessspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Business=[[2d6 + @{business} + ?{Modifier|0}]]}}'>Business</button><input type="number" name='attr_business' min="0"></input><input type="text" name='attr_businessspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Education=[[2d6 + @{education} + ?{Modifier|0}]]}}'>Education</button><input type="number" name='attr_education' min="0"></input><input type="text" name='attr_educationspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Education=[[2d6 + @{education} + ?{Modifier|0}]]}}'>Education</button><input type="number" name='attr_education' min="0"></input><input type="text" name='attr_educationspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Lore=[[2d6 + @{lore} + ?{Modifier|0}]]}}'>Lore</button><input type="number" name='attr_lore' min="0"></input><input type="text" name='attr_lorespec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Lore=[[2d6 + @{lore} + ?{Modifier|0}]]}}'>Lore</button><input type="number" name='attr_lore' min="0"></input><input type="text" name='attr_lorespec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Medicine=[[2d6 + @{medicine} + ?{Modifier|0}]]}}'>Medicine</button><input type="number" name='attr_medicine' min="0"></input><input type="text" name='attr_medicinespec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Medicine=[[2d6 + @{medicine} + ?{Modifier|0}]]}}'>Medicine</button><input type="number" name='attr_medicine' min="0"></input><input type="text" name='attr_medicinespec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Science=[[2d6 + @{science} + ?{Modifier|0}]]}}'>Science</button><input type="number" name='attr_science' min="0"></input><input type="text" name='attr_sciencespec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Science=[[2d6 + @{science} + ?{Modifier|0}]]}}'>Science</button><input type="number" name='attr_science' min="0"></input><input type="text" name='attr_sciencespec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Technology=[[2d6 + @{technology} + ?{Modifier|0}]]}}'>Technology</button><input type="number" name='attr_technology' min="0"></input><input type="text" name='attr_technologyspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Technology=[[2d6 + @{technology} + ?{Modifier|0}]]}}'>Technology</button><input type="number" name='attr_technology' min="0"></input><input type="text" name='attr_technologyspec'></input>
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</div>
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<div class="sheet-skills sheet-social">
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<h2>Social Skills</h2>
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<label>Specialities</label>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Charm=[[2d6 + @{charm} + ?{Modifier|0}]]}}'>Charm</button><input type="number" name='attr_charm' min="0"></input><input type="text" name='attr_charmspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Charm=[[2d6 + @{charm} + ?{Modifier|0}]]}}'>Charm</button><input type="number" name='attr_charm' min="0"></input><input type="text" name='attr_charmspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Conviction=[[2d6 + @{conviction} + ?{Modifier|0}]]}}'>Conviction</button><input type="number" name='attr_conviction' min="0"></input><input type="text" name='attr_convictionspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Conviction=[[2d6 + @{conviction} + ?{Modifier|0}]]}}'>Conviction</button><input type="number" name='attr_conviction' min="0"></input><input type="text" name='attr_convictionspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Empathy=[[2d6 + @{empathy} + ?{Modifier|0}]]}}'>Empathy</button><input type="number" name='attr_empathy' min="0"></input><input type="text" name='attr_empathyspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Empathy=[[2d6 + @{empathy} + ?{Modifier|0}]]}}'>Empathy</button><input type="number" name='attr_empathy' min="0"></input><input type="text" name='attr_empathyspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{High Society=[[2d6 + @{highsociety} + ?{Modifier|0}]]}}'>High Society</button><input type="number" name='attr_highsociety' min="0"></input><input type="text" name='attr_highsocietyspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{High Society=[[2d6 + @{highsociety} + ?{Modifier|0}]]}}'>High Society</button><input type="number" name='attr_highsociety' min="0"></input><input type="text" name='attr_highsocietyspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Rhetoric=[[2d6 + @{rhetoric} + ?{Modifier|0}]]}}'>Rhetoric</button><input type="number" name='attr_rhetoric' min="0"></input><input type="text" name='attr_rhetoricspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Rhetoric=[[2d6 + @{rhetoric} + ?{Modifier|0}]]}}'>Rhetoric</button><input type="number" name='attr_rhetoric' min="0"></input><input type="text" name='attr_rhetoricspec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Streetwise=[[2d6 + @{streetwise} + ?{Modifier|0}]]}}'>Streetwise</button><input type="number" name='attr_streetwise' min="0"></input><input type="text" name='attr_streetwisespec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Streetwise=[[2d6 + @{streetwise} + ?{Modifier|0}]]}}'>Streetwise</button><input type="number" name='attr_streetwise' min="0"></input><input type="text" name='attr_streetwisespec'></input>
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<br />
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:default} {{name=@{character_name}}} {{Taunt=[[2d6 + @{taunt} + ?{Modifier|0}]]}}'>Taunt</button><input type="number" name='attr_taunt' min="0"></input><input type="text" name='attr_tauntspec'></input>
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<button class="sheet-skill-button" type='roll' name='roll_testattack' value='&{template:liminal} {{title=@{character_name}}} {{Taunt=[[2d6 + @{taunt} + ?{Modifier|0}]]}}'>Taunt</button><input type="number" name='attr_taunt' min="0"></input><input type="text" name='attr_tauntspec'></input>
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</div>
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@@ -148,7 +148,7 @@
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<label>Will</label><input type="number" name="attr_will" />/<input type="number" name="attr_will_max" /><br />
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<label class="sheet-driveused">Drive used this session?</label><input type="checkbox" name="attr_driveused"></input><br />
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<button class="sheet-skill-button sheet-d6-dice" type='roll' name='roll_drive' value='&{template:default} {{name=@{character_name}}} {{Will points recovered=[[1d6]]}}'> Lean on your drive</button>
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<button class="sheet-skill-button sheet-d6-dice" type='roll' name='roll_drive' value='&{template:liminal} {{title=@{character_name}}} {{Will points recovered=[[1d6]]}}'> Lean on your drive</button>
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</div>
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<div class="sheet-combat">
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<h2>Combat</h2>
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@@ -156,7 +156,7 @@
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<label class="sheet-damagebonus">Shoot damage bonus</label><input type="number" name="attr_shootbonus" />
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<label class="sheet-damagebonus">Initiative bonus</label><input type="number" name="attr_initiativebonus" />
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<button class="sheet-2d6-dice" type='roll' name='roll_initiative' value='&{template:default} {{name=@{character_name}}} {{Initiative=[[2d6 + @{awareness} + @{initiativebonus} + ?{Modifier|0}]]}}'>Roll Initiative</button>
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<button class="sheet-2d6-dice" type='roll' name='roll_initiative' value='&{template:liminal} {{title=@{character_name}}} {{Initiative=[[2d6 + @{awareness} + @{initiativebonus} + ?{Modifier|0}]]}}'>Roll Initiative</button>
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<hr />
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<label>Weapons and Attacks</label><br />
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@@ -171,8 +171,8 @@
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<select disabled="true">
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<option value="@{meleebonus}">Melee</option>
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</select>
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<button class="sheet-d6-dice" type='roll' name='roll_unarmed' value='&{template:default} {{name=@{character_name}}} {{Weapon=Unarmed}} {{Damage=[[1d6 + @{meleebonus} + ?{Modifier|0}]]}}'></button>
|
||||
<button class="sheet-2d6-dice" type='roll' name='roll_unarmed2' value='&{template:default} {{name=@{character_name}}} {{Weapon=Unarmed}} {{Damage=[[2d6 + @{meleebonus} + ?{Modifier|0}]]}}'></button>
|
||||
<button class="sheet-d6-dice" type='roll' name='roll_unarmed' value='&{template:liminal} {{title=@{character_name}}} {{Weapon=Unarmed}} {{Damage=[[1d6 + @{meleebonus} + ?{Modifier|0}]]}}'></button>
|
||||
<button class="sheet-2d6-dice" type='roll' name='roll_unarmed2' value='&{template:liminal} {{title=@{character_name}}} {{Weapon=Unarmed}} {{Damage=[[2d6 + @{meleebonus} + ?{Modifier|0}]]}}'></button>
|
||||
|
||||
<fieldset class="repeating_weapons">
|
||||
<input type="text" name="attr_weaponname" />
|
||||
@@ -182,8 +182,8 @@
|
||||
<option value="@{shootbonus}">Shoot</option>
|
||||
<option value="0">Other</option>
|
||||
</select>
|
||||
<button class="sheet-d6-dice" type='roll' name='roll_weapon' value='&{template:default} {{name=@{character_name}}} {{Weapon=@{weaponname}}} {{Damage=[[1d6 + @{weapondamagebonus} + @{weapontype} + ?{Modifier|0}]]}}'></button>
|
||||
<button class="sheet-2d6-dice" type='roll' name='roll_weapon2' value='&{template:default} {{name=@{character_name}}} {{Weapon=@{weaponname}}} {{Damage=[[2d6 + @{weapondamagebonus} + @{weapontype} + ?{Modifier|0}]]}}'></button>
|
||||
<button class="sheet-d6-dice" type='roll' name='roll_weapon' value='&{template:liminal} {{title=@{character_name}}} {{Weapon=@{weaponname}}} {{Damage=[[1d6 + @{weapondamagebonus} + @{weapontype} + ?{Modifier|0}]]}}'></button>
|
||||
<button class="sheet-2d6-dice" type='roll' name='roll_weapon2' value='&{template:liminal} {{title=@{character_name}}} {{Weapon=@{weaponname}}} {{Damage=[[2d6 + @{weapondamagebonus} + @{weapontype} + ?{Modifier|0}]]}}'></button>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
@@ -239,6 +239,23 @@
|
||||
</div>
|
||||
<!-- END MODS SHEET -->
|
||||
|
||||
<!-- ROLL TEMPLATE -->
|
||||
<rolltemplate class="sheet-rolltemplate-liminal">
|
||||
<div class="sheet-container">
|
||||
<div class="sheet-header">
|
||||
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
||||
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
||||
</div>
|
||||
<div class="sheet-content">
|
||||
{{#allprops() title subtitle desc color}}
|
||||
<div class="sheet-key">{{key}}</div>
|
||||
<div class="sheet-value">{{value}}</div>
|
||||
{{/allprops() title subtitle desc color}}
|
||||
{{#desc}}<div class="sheet-desc">{{desc}}</div>{{/desc}}
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<script type="text/worker">
|
||||
|
||||
// Deal with the tabs
|
||||
|
||||
Reference in New Issue
Block a user