+350
-276
@@ -2,22 +2,48 @@
|
||||
<label class="sheet-name">Name:</label>
|
||||
<input type="text" name="attr_name"/>
|
||||
|
||||
<input type='checkbox' name='lock_class' class='sheet-lock'>
|
||||
<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
|
||||
<label class="sheet-lock"><small>Lock/Unlock Class</small></label><br/>
|
||||
<label class="sheet-name">Class:</label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Angel'/><label>Angel </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Battlebabe'/><label>Battlebabe </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Brainer'/><label>Brainer </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Chopper'/><label>Chopper </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Driver'/><label>Driver </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='GunLugger'/><label>GunLugger </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Hardholder'/><label>Hardholder </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Hocus'/><label>Hocus </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Operator'/><label>Operator </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='SavvyHead'/><label>SavvyHead </label>
|
||||
<input type="radio" name="attr_class" class="sheet-class" value='Skinner'/><label>Skinner </label>
|
||||
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
|
||||
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
|
||||
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Angel'/><label>Angel </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Battlebabe'/><label>Battlebabe </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Brainer'/><label>Brainer </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Chopper'/><label>Chopper </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Driver'/><label>Driver </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='GunLugger'/><label>GunLugger </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Hardholder'/><label>Hardholder </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Hocus'/><label>Hocus </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Operator'/><label>Operator </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='SavvyHead'/><label>SavvyHead </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Skinner'/><label>Skinner </label>
|
||||
</div>
|
||||
<div class="sheet-2colrow" style="padding-left: 20px;">
|
||||
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
|
||||
<div class="sheet-col sheet-classcol" style="width: 120px;">
|
||||
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Angel' /><label style="width: 70%;">Angel</label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Battlebabe'/><label style="width: 70%;">Battlebabe</label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Brainer'/><label style="width: 70%;">Brainer</label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Chopper'/><label style="width: 70%;">Chopper</label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Driver'/><label style="width: 70%;">Driver</label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='GunLugger'/><label style="width: 70%;">GunLugger</label>
|
||||
</div>
|
||||
<div class="sheet-col sheet-classcol" style="width: 120px;">
|
||||
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Hardholder'/><label style="width: 70%;">Hardholder </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Hocus'/><label style="width: 70%;">Hocus </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Operator'/><label style="width: 70%;">Operator </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='SavvyHead'/><label style="width: 70%;">SavvyHead </label>
|
||||
<input type="checkbox" name="attr_class" class="sheet-class" value='Skinner'/><label style="width: 70%;">Skinner </label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-3colrow">
|
||||
<!--<div class="sheet-row">
|
||||
<div class="sheet-col" style="width: 33%;">-->
|
||||
<div class="sheet-col odd">
|
||||
<label class="sheet-class-moves sheet-section-title">Stats:</label>
|
||||
<div class="sheet-attr-box">
|
||||
@@ -68,20 +94,272 @@
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Weird}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird}]]}}' name='roll_oyb' ></button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box">
|
||||
<label class="sheet-improvements sheet-section-title">Improvements:</label>
|
||||
|
||||
<div class="sheet-tracker">
|
||||
<label class="sheet-improvement">Experience:</label>
|
||||
<input type="checkbox" name="attr_sheet-improvement-1" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-improvement-2" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-improvement-3" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-improvement-4" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-improvement-5" value="0" />
|
||||
</div>
|
||||
<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
|
||||
<label class="sheet-showhide"><small>Show/Hide Improvements</small></label><br/>
|
||||
<small>Add all these improvements manually into your stats, they will not be auto-calculated</small>
|
||||
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
|
||||
<div class="sheet-angel">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-6" value="0" /> get +1sharp (max sharp+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-7" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-8" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-9" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-10" value="0" /> get +1weird (max weird+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-11" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-12" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-13" value="0" /> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-battlebabe">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-6" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-7" value="0" /> get +1hot (max hot+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-8" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-9" value="0" /> get +1weird (max weird+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-11" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-12" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-13" value="0" /> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-10" value="0" /> get a gang (detail) and leadership</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-brainer">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-6" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-7" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-8" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-9" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-11" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-12" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-13" value="0" /> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" value="0" /> get a holding (detail) and wealth</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-chopper">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-6" value="0" /> get +1hard (max hard+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-7" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-8" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-9" value="0" /> get +1weird (max weird+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-12" value="0" /> get +1weird (max weird+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-11" value="0" /> choose a new option for your gang</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-13" value="0" /> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-10" value="0" /> get a holding (detail) and wealth</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-driver">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-6" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-7" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-8" value="0" /> get +1hot (max hot+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-9" value="0" /> get +1weird (max weird+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-11" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-12" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-13" value="0" /> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" value="0" /> get a garage (workspace, detail) and crew</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-gunlugger">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-6" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-7" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-8" value="0" /> get +1weird (max weird+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-9" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-10" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-11" value="0" /> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-12" value="0" /> get a holding (detail) and wealth</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-13" value="0" /> get a gang (detail) and pack alpha</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-holder">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-6" value="0" /> get +1hard (max hard+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-7" value="0" /> get +1weird (max weird+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-8" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-9" value="0" /> get +1hot (max hot+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-10" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-11" value="0" /> choose a new option for your holding</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-12" value="0" /> choose a new option for your holding</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-13" value="0" /> erase an option from your holding</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-hocus">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-6" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-7" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-8" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-9" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-10" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-11" value="0" /> choose a new option for your followers</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-12" value="0" /> choose a new option for your followers</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-13" value="0" /> get a holding (detail) and wealth</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-operator" style="padding-left: 20px;">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-6" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-7" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-8" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-9" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-10" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-11" value="0" /> get a gig and you may change your crew</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-12" value="0" /> get a gig and you may change your crew</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-13" value="0" /> abandon or resolve an obligation gig for good</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-savvy">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-6" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-7" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-8" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-9" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-10" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-11" value="0" /> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-12" value="0" /> get a gang (detail) for security, and leadership</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-13" value="0" /> add life support to your workspace, and now you can work on people there too</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-skinner">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-6" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-7" value="0" /> get +1cool (max cool+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-8" value="0" /> get +1hard (max hard+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-9" value="0" /> get +1sharp (max sharp+2)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-10" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-11" value="0" /> get a new move from your class</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-12" value="0" /> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-13" value="0" /> get followers (detail) and fortunes</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-14" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-15" value="0" /> get a move from another playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-16" value="0" /> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-17" value="0" /> retire your character (to safety)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-18" value="0" /> create a second character to play</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-19" value="0" /> change your character to a new type</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-20" value="0" /> choose 3 basic moves and advance them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-21" value="0" /> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<!--</div>-->
|
||||
<div class="sheet-col even">
|
||||
<label class="sheet-class-moves sheet-section-title">Class Moves:</label>
|
||||
<fieldset class="repeating_moves">
|
||||
<label class="sheet-movename">Move:</label>
|
||||
<input type="text" name="attr_classmovename" />
|
||||
<label class="sheet-stat">Stat:</label>
|
||||
<select name="attr_classmoves" class="moves">
|
||||
<option type="radio" name="attr_class"value="@{cool} - @{shattered}">Cool</option>
|
||||
<option type="radio" name="attr_class"value="@{hard} - @{crippled}">Hard</option>
|
||||
<option type="radio" name="attr_class"value="@{hot} - @{disfigured}">Hot</option>
|
||||
<option type="radio" name="attr_class"value="@{sharp} - @{broken}">Sharp</option>
|
||||
<option type="radio" name="attr_class"value="@{weird}">Weird</option>
|
||||
<select name="attr_classmoves" class="sheet-moves">
|
||||
<option value="@{cool} - @{shattered}">Cool</option>
|
||||
<option value="@{hard} - @{crippled}">Hard</option>
|
||||
<option value="@{hot} - @{disfigured}">Hot</option>
|
||||
<option value="@{sharp} - @{broken}">Sharp</option>
|
||||
<option value="@{weird}">Weird</option>
|
||||
</select>
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
|
||||
<label class="sheet-desc">Description:</label>
|
||||
@@ -90,16 +368,16 @@
|
||||
</fieldset>
|
||||
|
||||
<label class="sheet-other-moves sheet-section-title">Other Moves:</label>
|
||||
<fieldset class="repeating_moves">
|
||||
<fieldset class="repeating_othermoves">
|
||||
<label class="sheet-movename">Move:</label>
|
||||
<input type="text" name="attr_movename" />
|
||||
<label class="sheet-stat">Stat:</label>
|
||||
<select name="attr_moves" class="sheet-moves">
|
||||
<option type="radio" name="attr_class"value="@{cool} - @{shattered}">Cool</option>
|
||||
<option type="radio" name="attr_class"value="@{hard} - @{crippled}">Hard</option>
|
||||
<option type="radio" name="attr_class"value="@{hot} - @{disfigured}">Hot</option>
|
||||
<option type="radio" name="attr_class"value="@{sharp} - @{broken}">Sharp</option>
|
||||
<option type="radio" name="attr_class"value="@{weird}">Weird</option>
|
||||
<option value="@{cool} - @{shattered}">Cool</option>
|
||||
<option value="@{hard} - @{crippled}">Hard</option>
|
||||
<option value="@{hot} - @{disfigured}">Hot</option>
|
||||
<option value="@{sharp} - @{broken}">Sharp</option>
|
||||
<option value="@{weird}">Weird</option>
|
||||
</select>
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
|
||||
<label class="sheet-desc">Description:</label>
|
||||
@@ -107,31 +385,46 @@
|
||||
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
<div class="sheet-col odd">
|
||||
</div>
|
||||
<!--</div>
|
||||
<div class="sheet-2colrow"> -->
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-box">
|
||||
<label class="sheet-harm sheet-section-title">Harm:</label>
|
||||
<label class="sheet-harm">3</label>
|
||||
<input type="checkbox" name="sheet-harm-1" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-harm-1" value="0" />
|
||||
<label class="sheet-harm">6</label>
|
||||
<input type="checkbox" name="sheet-harm-2" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-harm-2" value="0" />
|
||||
<label class="sheet-harm">9</label>
|
||||
<input type="checkbox" name="sheet-harm-3" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-harm-3" value="0" />
|
||||
<label class="sheet-harm">10</label>
|
||||
<input type="checkbox" name="sheet-harm-4" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-harm-4" value="0" />
|
||||
<label class="sheet-harm">11</label>
|
||||
<input type="checkbox" name="sheet-harm-5" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-harm-5" value="0" />
|
||||
<label class="sheet-harm">12</label>
|
||||
<input type="checkbox" name="sheet-harm-6" value="0" />
|
||||
<input type="checkbox" name="attr_sheet-harm-6" value="0" /> <br />
|
||||
|
||||
<label>Shattered <input type="checkbox" name="attr_shattered" value="0" /></label>
|
||||
<label>Crippled <input type="checkbox" name="attr_crippled" value="0" /></label>
|
||||
<label>Disfigured <input type="checkbox" name="attr_disfigured" value="0" /></label>
|
||||
<label>Broken <input type="checkbox" name="attr_broken" value="0" /></label>
|
||||
<input type="checkbox" name="attr_shattered" value="1" /> <label>Shattered</label><br />
|
||||
<input type="checkbox" name="attr_crippled" value="1" /> <label>Crippled</label> <br />
|
||||
<input type="checkbox" name="attr_disfigured" value="1" /><label>Disfigured</label> <br />
|
||||
<input type="checkbox" name="attr_broken" value="1" /><label>Broken</label>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-box">
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
<label class="sheet-other sheet-section-title">Other:</label>
|
||||
|
||||
<label class="sheet-hx">Hx:</label>
|
||||
@@ -143,6 +436,7 @@
|
||||
<label class="sheet-hold">Hold:</label>
|
||||
<textarea rows="4" cols="50" name="attr_hold"></textarea>
|
||||
|
||||
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
|
||||
<div class="sheet-angel">
|
||||
<label class="sheet-stock">Stock:</label>
|
||||
<textarea rows="4" cols="50" name="attr_stock"></textarea>
|
||||
@@ -164,7 +458,21 @@
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="sheet-box sheet-holder">
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
|
||||
<div class="sheet-holder sheet-box">
|
||||
<h3><span>Holding</span></h3>
|
||||
<label class="sheet-custom">Size:</label>
|
||||
<input type="text" name="attr_holdingsize" />
|
||||
@@ -227,244 +535,10 @@
|
||||
<textarea rows="4" cols="50" name="attr_cartags"></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-box">
|
||||
<label class="sheet-improvements sheet-section-title">Improvements:</label>
|
||||
|
||||
<div class="sheet-tracker">
|
||||
<label class="sheet-improvement">Experience:</label>
|
||||
<input type="checkbox" name="sheet-improvement-1" value="0" />
|
||||
<input type="checkbox" name="sheet-improvement-2" value="0" />
|
||||
<input type="checkbox" name="sheet-improvement-3" value="0" />
|
||||
<input type="checkbox" name="sheet-improvement-4" value="0" />
|
||||
<input type="checkbox" name="sheet-improvement-5" value="0" />
|
||||
</div>
|
||||
<input type='checkbox' name='sheet-show_improvements' class='sheet-showhide'/>
|
||||
<label class="sheet-showhide"><small>Show/Hide Improvements</small></label><br/>
|
||||
<small>Add all these improvements manually into your stats, they will not be auto-calculated</small>
|
||||
<div class="sheet-subbox angel">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox battlebabe">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hot (max hot+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a gang (detail) and leadership</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox brainer">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a holding (detail) and wealth</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox chopper">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1hard (max hard+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> choose a new option for your gang</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a holding (detail) and wealth</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox brainer">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1hot (max hot+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a garage (workspace, detail) and crew</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox gunlugger">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a holding (detail) and wealth</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get a gang (detail) and pack alpha</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox hardholder">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1hard (max hard+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1hot (max hot+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> choose a new option for your holding</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> choose a new option for your holding</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> erase an option from your holding</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox hocus">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> choose a new option for your followers</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> choose a new option for your followers</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get a holding (detail) and wealth</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox operator">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a gig and you may change your crew</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a gig and you may change your crew</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> abandon or resolve an obligation gig for good</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox savvyhead">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a gang (detail) for security, and leadership</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> add life support to your workspace, and now you can work on people there too</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-subbox skinner">
|
||||
<ul>
|
||||
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get followers (detail) and fortunes</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
|
||||
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@@ -543,4 +617,4 @@
|
||||
{{/rollTotal() result -1}}
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
</rolltemplate>
|
||||
+52
-34
@@ -50,13 +50,18 @@ list-style: none;
|
||||
.charsheet .sheet-maindiv .sheet-col.sheet-even .sheet-section-title {
|
||||
background: url('http://i.imgur.com/RNob7Yh.jpg') repeat-x left center transparent;
|
||||
}
|
||||
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-harm.sheet-section-title,
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-other.sheet-section-title,
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-improvements.sheet-section-title {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
label.sheet-lock {
|
||||
.charsheet label.sheet-improvement {
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
.charsheet label.sheet-lock {
|
||||
width: auto;
|
||||
font-size: 12px;
|
||||
font-weight: 400;
|
||||
@@ -150,50 +155,63 @@ input[name="attr_movedesc"]{
|
||||
}
|
||||
|
||||
|
||||
.sheet-angel, .sheet-holder, .sheet-battlebabe, .sheet-operator, .sheet-chopper, .sheet-driver, .sheet-gunlugger, .sheet-hocus, .sheet-savvy, .sheet-skinner, .sheet-brainer {
|
||||
.sheet-angel,
|
||||
.sheet-holder,
|
||||
.sheet-battlebabe,
|
||||
.sheet-operator,
|
||||
.sheet-chopper,
|
||||
.sheet-driver,
|
||||
.sheet-gunlugger,
|
||||
.sheet-hocus,
|
||||
.sheet-savvy,
|
||||
.sheet-skinner,
|
||||
.sheet-brainer {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input[name="sheet-lock_class"]:checked ~ .sheet-class,
|
||||
input[name="sheet-lock_class"]:checked ~ .sheet-class + label {
|
||||
.sheet-classSelected {
|
||||
display: none;
|
||||
}
|
||||
input[name="sheet-lock_class"]:checked ~ .sheet-class:checked,
|
||||
input[name="sheet-lock_class"]:checked ~ .sheet-class:checked + label {
|
||||
|
||||
.sheet-lock:checked ~ .sheet-class,
|
||||
.sheet-lock:checked ~ .sheet-class + label {
|
||||
display: none;
|
||||
}
|
||||
.sheet-lock:checked ~ .sheet-class:checked,
|
||||
.sheet-lock:checked ~ .sheet-class:checked + label,
|
||||
.sheet-lock:checked ~ .sheet-classSelected {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-lock:not(:checked) ~ .sheet-class,
|
||||
.sheet-lock:not(:checked) ~ .sheet-class + label {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-lock:checked ~ .sheet-classcol {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-classcol > .sheet-class:checked,
|
||||
.sheet-classcol > .sheet-class:checked + label {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
|
||||
|
||||
input[value="Angel"]:checked ~ .sheet-3colrow .sheet-col .sheet-angel {
|
||||
.sheet-isAngel:checked ~ .sheet-angel,
|
||||
.sheet-isBattlebabe:checked ~ .sheet-battlebabe,
|
||||
.sheet-isHardholder:checked ~ .sheet-holder,
|
||||
.sheet-isChopper:checked ~ .sheet-chopper,
|
||||
.sheet-isDriver:checked ~ .sheet-driver,
|
||||
.sheet-isGunlugger:checked ~ .sheet-gunlugger,
|
||||
.sheet-isHocus:checked ~ .sheet-hocus,
|
||||
.sheet-isOperator:checked ~ .sheet-operator,
|
||||
.sheet-isSavvyhead:checked ~ .sheet-savvy,
|
||||
.sheet-isSkinner:checked ~ .sheet-skinner,
|
||||
.sheet-isBrainer:checked ~ .sheet-brainer {
|
||||
display: block;
|
||||
}
|
||||
input[value="Battlebabe"]:checked ~ .sheet-3colrow .sheet-col .sheet-battlebabe {
|
||||
display: block;
|
||||
}
|
||||
input[value="Hardholder"]:checked ~ .sheet-3colrow .sheet-col .sheet-holder {
|
||||
display: block;
|
||||
}
|
||||
input[value="Chopper"]:checked ~ .sheet-3colrow .sheet-col .sheet-chopper {
|
||||
display: block;
|
||||
}
|
||||
input[value="Driver"]:checked ~ .sheet-3colrow .sheet-col .sheet-driver {
|
||||
display: block;
|
||||
}
|
||||
input[value="Gunlugger"]:checked ~ .sheet-3colrow .sheet-col .sheet-gunlugger {
|
||||
display: block;
|
||||
}
|
||||
input[value="Hocus"]:checked ~ .sheet-3colrow .sheet-col .sheet-hocus {
|
||||
display: block;
|
||||
}
|
||||
input[value="Savvyhead"]:checked ~ .sheet-3colrow .sheet-col .sheet-savvy {
|
||||
display: block;
|
||||
}
|
||||
input[value="Skinner"]:checked ~ .sheet-3colrow .sheet-col .sheet-skinner {
|
||||
display: block;
|
||||
}
|
||||
input[value="Brainer"]:checked ~ .sheet-3colrow .sheet-col .sheet-brainer {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/**
|
||||
* http://nicolasgallagher.com/micro-clearfix-hack/
|
||||
|
||||
Reference in New Issue
Block a user