[Warhammer 4e Character Sheet] impale fix (#7162)
* impale fix * oppesed impale fix
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@@ -525,7 +525,7 @@
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</button>
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</div>
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<div class="sheet-col-1-2 sheet-center" style="width: 15%;">
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<button type="roll" class="sheet-combat-actions" name="roll_MeleeOpposed" value="@{Whisper} &{template:whfrp2e} {{modvalue=[[?{Opposed Defense Roll, Add Modifier (Adv. already added)|0}]]}} {{title=@{Used_DefenseWeapon}}} {{character_name=@{character_name}}} {{advantage=[[@{AdvantageDisplay}]]}} {{unconscious=[[@{UnconsciousMod}]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[@{ProneMod}]]}} {{entangled=[[@{EntangledMod}]]}} {{blinded=[[@{BlindedMod}]]}} {{attacktype=^{OPPOSED}}} {{target=[[([[{[[@{ConditionMod}]],[[@{ConditionMoveMod}]],[[@{ConditionSeeMod}]]}kl1]])+@{Used_DefenseWeaponSkill}+@{Used_DefenseBonus}+(@{Advantage}*10)+?{Opposed Defense Roll, Add Modifier (Adv. already added)|0}]]}} {{attacktest=true}} {{SLmod=[[?{SL Modifier|0}+@{Used_DefenseDefensive}]]}} {{test=[[@{roll_rule}]]}} {{reach=@{Used_DefenseReach}}} {{impale=[[@{Used_MeleeImpale}]]}} {{qualities=@{Used_DefenseQualities}}} {{armorqualities=@{armorQuality}}} ">
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<button type="roll" class="sheet-combat-actions" name="roll_MeleeOpposed" value="@{Whisper} &{template:whfrp2e} {{modvalue=[[?{Opposed Defense Roll, Add Modifier (Adv. already added)|0}]]}} {{title=@{Used_DefenseWeapon}}} {{character_name=@{character_name}}} {{advantage=[[@{AdvantageDisplay}]]}} {{unconscious=[[@{UnconsciousMod}]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[@{ProneMod}]]}} {{entangled=[[@{EntangledMod}]]}} {{blinded=[[@{BlindedMod}]]}} {{attacktype=^{OPPOSED}}} {{target=[[([[{[[@{ConditionMod}]],[[@{ConditionMoveMod}]],[[@{ConditionSeeMod}]]}kl1]])+@{Used_DefenseWeaponSkill}+@{Used_DefenseBonus}+(@{Advantage}*10)+?{Opposed Defense Roll, Add Modifier (Adv. already added)|0}]]}} {{attacktest=true}} {{SLmod=[[?{SL Modifier|0}+@{Used_DefenseDefensive}]]}} {{test=[[@{roll_rule}]]}} {{reach=@{Used_DefenseReach}}} {{impale=[[@{Used_DefenseImpale}]]}} {{qualities=@{Used_DefenseQualities}}} {{armorqualities=@{armorQuality}}} ">
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<span></span>
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</button>
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</div>
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@@ -9685,7 +9685,7 @@
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<div class="sheet-col-1 sheet-seperator-cap sheet-left sheet-mar-t-lg sheet-mar-l-md">
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<span style="font-size: 14px;">MELEE WEAPONS</span>
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<div class="sheet-col-1-13 sheet-center"style="float: right; margin-right: 15px;">
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<button type="roll" class="sheet-combat-actions-rep" name="roll_MeleeOpposed" value="@{Whisper} &{template:whfrp2e} {{modvalue=[[?{Opposed Defense Roll, Add Modifier (Adv. already added)|0}]]}} {{title=@{Used_DefenseWeapon}}} {{character_name=@{character_name}}} {{advantage=[[@{AdvantageDisplay}]]}} {{unconscious=[[@{UnconsciousMod}]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[@{ProneMod}]]}} {{entangled=[[@{EntangledMod}]]}} {{blinded=[[@{BlindedMod}]]}} {{attacktype=^{OPPOSED}}} {{target=[[([[{[[@{ConditionMod}]],[[@{ConditionMoveMod}]],[[@{ConditionSeeMod}]]}kl1]])+@{Used_DefenseWeaponSkill}+@{Used_DefenseBonus}+(@{Advantage}*10)+?{Opposed Defense Roll, Add Modifier (Adv. already added)|0}]]}} {{attacktest=true}} {{SLmod=[[?{SL Modifier|0}+@{Used_DefenseDefensive}]]}} {{test=[[@{roll_rule}]]}} {{reach=@{Used_DefenseReach}}} {{impale=[[@{Used_MeleeImpale}]]}} {{qualities=@{Used_DefenseQualities}}} {{armorqualities=@{armorQuality}}} "><span>Opposed</span></button>
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<button type="roll" class="sheet-combat-actions-rep" name="roll_MeleeOpposed" value="@{Whisper} &{template:whfrp2e} {{modvalue=[[?{Opposed Defense Roll, Add Modifier (Adv. already added)|0}]]}} {{title=@{Used_DefenseWeapon}}} {{character_name=@{character_name}}} {{advantage=[[@{AdvantageDisplay}]]}} {{unconscious=[[@{UnconsciousMod}]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[@{ProneMod}]]}} {{entangled=[[@{EntangledMod}]]}} {{blinded=[[@{BlindedMod}]]}} {{attacktype=^{OPPOSED}}} {{target=[[([[{[[@{ConditionMod}]],[[@{ConditionMoveMod}]],[[@{ConditionSeeMod}]]}kl1]])+@{Used_DefenseWeaponSkill}+@{Used_DefenseBonus}+(@{Advantage}*10)+?{Opposed Defense Roll, Add Modifier (Adv. already added)|0}]]}} {{attacktest=true}} {{SLmod=[[?{SL Modifier|0}+@{Used_DefenseDefensive}]]}} {{test=[[@{roll_rule}]]}} {{reach=@{Used_DefenseReach}}} {{impale=[[@{Used_DefenseImpale}]]}} {{qualities=@{Used_DefenseQualities}}} {{armorqualities=@{armorQuality}}} "><span>Opposed</span></button>
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</div>
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<div class="sheet-col-1-13 sheet-center" style="float: right;">
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<button type="roll" class="sheet-combat-actions-rep" name="roll_MeleeAttack" value="@{Whisper} &{template:whfrp2e} {{modvalue=[[?{Opposed Attack Roll, Add Modifier (Adv. already added)|0}]]}} {{title=@{Used_MeleeWeapon}}} {{advantage=[[@{AdvantageDisplay}]]}} {{unconscious=[[@{UnconsciousMod}]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[@{ProneMod}]]}} {{entangled=[[@{EntangledMod}]]}} {{blinded=[[@{BlindedMod}]]}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[([[{[[@{ConditionMod}]],[[@{ConditionMoveMod}]],[[@{ConditionSeeMod}]]}kl1]])+@{Used_MeleeWeaponSkill}+@{Used_MeleeBonus}+(@{Advantage}*10)+?{Opposed Attack Roll, Add Modifier (Adv. already added)|0}]]}} {{attacktest=true}} {{SLmod=[[?{SL Modifier|0}]]}} {{hitlocation=true}} {{test=[[@{roll_rule}]]}} {{reach=@{Used_MeleeReach}}} {{impale=[[@{Used_MeleeImpale}]]}} {{qualities=@{Used_MeleeQualities}}} {{damage=[[@{Used_MeleeStrengthBonus}+@{Used_MeleeDamageBonus}]]}}"><span class>Attack</span></button>
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@@ -13064,7 +13064,7 @@
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<!-- IMPALE CRTICAL -->
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{{#^rollWasCrit() test}}
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{{#rollBetween() impale 0 1}}
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{{#rollTotal() impale 1}}
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{{#^rollGreater() test target}}
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{{#rollTotal() test 10}}
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<div class="sheet-row">
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@@ -13112,7 +13112,7 @@
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</div>
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{{/rollTotal() test 90}}
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{{/^rollGreater() test target}}
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{{/rollBetween() impale 0 1}}
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{{/rollTotal() impale 1}}
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{{/^rollWasCrit() test}}
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{{#^rollWasCrit() test}}
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{{#rollGreater() impale 1}}
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