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@@ -155,337 +155,397 @@
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<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ START OF ATTRIBUTES ROW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
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<div class="pc-row">
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<div class="header"><div class="triangle"></div>
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<h1 data-i18n="attributes">Attributes</h1></div>
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<div class="header left-header">
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<div class="header htab">
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<div class="triangle"></div>
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<input class="attributes-toggle" name="attr_attributes_toggle" title="@{attributes_toggle}" type="radio" value="effects"/>
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<h1>Effects</h1>
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<div class="right-tri"></div>
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</div>
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<div class="header htab">
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<div class="triangle"></div>
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<input class="attributes-toggle" name="attr_attributes_toggle" title="@{attributes_toggle}" type="radio" value="attributes"/>
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<h1 data-i18n="attributes">Attributes</h1>
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</div>
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</div>
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<div class="border-box">
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<div class="pc-box medium-box attr-box">
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<input type="checkbox" class="settings-toggle" name="attr_flag_attribute" checked="checked" title="Settings toggle" /><span>x</span>
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<div class="attr-col attr-col-left">
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<!-- ~~:+: Body :+:~~ -->
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<input type="hidden" name="attr_body" value="" />
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<button class="btn ui-draggable" name="act_body" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{body}}}{{dice=[[(@{body}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}"><span class="red" data-i18n="body">Body</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_body_base" value="1" placeholder="3" title="@{body_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_body_modifier" value="" placeholder="0" title="@{body_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_body" title="@{body}"></span>
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</div>
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<div class="display"><span name="attr_display_body" title="@{body}"></span></div>
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</div>
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<!-- ~~:+: Agility :+:~~ -->
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<input type="hidden" name="attr_agility" value="" />
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<button name="act_agility" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{agility}}}{{dice=[[(@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="agility">Agility</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_agility_base" value="1" placeholder="3" title="@{agility_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_agility_modifier" value="" placeholder="0" title="@{agility_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_agility" title="@{agility}"></span>
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</div>
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<div class="display"><span name="attr_display_agility" title="@{agility}"></span></div>
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</div>
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<!-- ~~:+: Reaction :+:~~ -->
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<input type="hidden" name="attr_reaction" value="" />
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<button name="act_reaction" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{reaction}}}{{dice=[[(@{reaction}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="reaction">Reaction</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_reaction_base" value="1" placeholder="3" title="@{reaction_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_reaction_modifier" value="" placeholder="0" title="@{reaction_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_reaction" title="@{reaction}"></span>
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</div>
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<div class="display"><span name="attr_display_reaction" title="@{reaction}"></span></div>
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</div>
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<!-- ~~:+: Strength :+:~~ -->
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<input type="hidden" name="attr_strength" value="" />
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<button name="act_strength" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{strength}}}{{dice=[[(@{strength}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="strength">Strength</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_strength_base" value="1" placeholder="3" title="@{strength_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_strength_modifier" value="" placeholder="0" title="@{strength_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_strength" title="@{strength}"></span>
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</div>
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<div class="display"><span name="attr_display_strength" title="@{strength}"></span></div>
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</div>
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<!-- ~~:+: Willpower :+:~~ -->
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<input type="hidden" name="attr_willpower" value="" />
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<button name="act_willpower" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{willpower}}}{{dice=[[(@{willpower}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="willpower">Willpower</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_willpower_base" value="1" placeholder="3" title="@{willpower_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_willpower_modifier" value="" placeholder="0" title="@{willpower_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_willpower" title="@{willpower}"></span>
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</div>
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<div class="display"><span name="attr_display_willpower" title="@{willpower}"></span></div>
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</div>
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<!-- ~~:+: Logic :+:~~ -->
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<input type="hidden" name="attr_logic" value="" />
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<button name="act_logic" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{logic}}}{{dice=[[(@{logic}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="logic">Logic</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_logic_base" value="1" placeholder="3" title="@{logic_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_logic_modifier" value="" placeholder="0" title="@{logic_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_logic" title="@{logic}"></span>
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</div>
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<div class="display"><span name="attr_display_logic" title="@{logic}"></span></div>
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</div>
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<!-- ~~:+: Intuition :+:~~ -->
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<input type="hidden" name="attr_intuition" value="" />
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<button name="act_intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{intuition}}}{{dice=[[(@{intuition}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="intuition">Intuition</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_intuition_base" value="1" placeholder="3" title="@{intuition_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_intuition_modifier" value="" placeholder="0" title="@{intuition_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_intuition" title="@{intuition}"></span>
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</div>
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<div class="display"><span name="attr_display_intuition" title="@{intuition}"></span></div>
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</div>
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<!-- ~~:+: Charisma :+:~~ -->
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<input type="hidden" name="attr_charisma" value="" />
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<button name="act_charisma" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{charisma}}}{{dice=[[(@{charisma}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="charisma">Charisma</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_charisma_base" value="1" placeholder="3" title="@{charisma_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_charisma_modifier" value="" placeholder="0" title="@{charisma_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_charisma" title="@{charisma}"></span>
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</div>
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<div class="display"><span name="attr_display_charisma" title="@{charisma}"></span></div>
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</div>
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<!-- ~~:+: Edge :+:~~ -->
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<button name="act_edge" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{edge}}}{{dice=[[(@{edge}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="edge">Edge</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_edge" value="1" placeholder="3" title="@{edge}" />
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</div>
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<div class="display"><span name="attr_edge" title="@{edge}"></span></div>
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</div>
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<div class="edg-hex" style="width: 100%;">
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<input class="edge-zero" type="hidden" name="attr_edge_hex" value="0"/>
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<input class="hex-hider" type="hidden" name="attr_edge_max" value="7"/>
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<input type="hidden" name="attr_edge_hex_max" value="7"/>
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<input type="checkbox" name="attr_edge_hex" value="1" /><span class="hexagon"></span>
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<input type="checkbox" name="attr_edge_hex" value="2" /><span class="hexagon"></span>
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<input type="checkbox" name="attr_edge_hex" value="3" /><span class="hexagon"></span>
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<input type="checkbox" name="attr_edge_hex" value="4" /><span class="hexagon"></span>
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<input type="checkbox" name="attr_edge_hex" value="5" /><span class="hexagon"></span>
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<input type="checkbox" name="attr_edge_hex" value="6" /><span class="hexagon"></span>
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<input type="checkbox" name="attr_edge_hex" value="7" /><span class="hexagon"></span>
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</div>
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</div>
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<div class="attr-col attr-col-right">
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<!-- ~~:+: Magic or Resonance :+:~~ -->
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<input type="hidden" name="attr_display_magic" value="" />
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<input type="hidden" name="attr_magic_max" value="6" />
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<input type="hidden" name="attr_display_resonance" value="" />
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<label data-i18n="magicres">Magic/Resonance</label>
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<div class="attr-und">
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<div class="settings">
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<div class="hide-magic">
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<input type="number" name="attr_magic_base" placeholder="0" title="@{magic_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_magic_modifier" placeholder="0" title="@{magic_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_magic" title="@{magic}"></span>
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<input class="attributes-toggle" name="attr_attributes_toggle" title="@{attributes_toggle}" type="hidden" value="attributes"/>
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<div class="attributes-active">
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<div class="pc-box medium-box attr-box">
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<input type="checkbox" class="settings-toggle" name="attr_flag_attribute" checked="checked" title="Settings toggle" /><span>x</span>
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<div class="attr-col attr-col-left">
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<!-- ~~:+: Body :+:~~ -->
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<input type="hidden" name="attr_body" value="" />
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<button class="btn ui-draggable" name="act_body" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{body}}}{{dice=[[(@{body}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}"><span class="red" data-i18n="body">Body</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_body_base" value="1" placeholder="3" title="@{body_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_body_modifier" value="" placeholder="0" title="@{body_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_body" title="@{body}"></span>
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</div>
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<div class="hide-resonance">
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<input type="number" name="attr_resonance_base" placeholder="0" title="@{resonance_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_resonance_modifier" placeholder="0" title="@{resonance_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_resonance" title="@{resonance}"></span>
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<div class="display"><span name="attr_display_body" title="@{body}"></span></div>
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</div>
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<!-- ~~:+: Agility :+:~~ -->
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<input type="hidden" name="attr_agility" value="" />
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<button name="act_agility" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{agility}}}{{dice=[[(@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="agility">Agility</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_agility_base" value="1" placeholder="3" title="@{agility_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_agility_modifier" value="" placeholder="0" title="@{agility_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_agility" title="@{agility}"></span>
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</div>
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<div class="display"><span name="attr_display_agility" title="@{agility}"></span></div>
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</div>
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<!-- ~~:+: Reaction :+:~~ -->
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<input type="hidden" name="attr_reaction" value="" />
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<button name="act_reaction" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{reaction}}}{{dice=[[(@{reaction}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="reaction">Reaction</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_reaction_base" value="1" placeholder="3" title="@{reaction_base}" /><span class="tiny-span"> + </span>
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<input type="number" name="attr_reaction_modifier" value="" placeholder="0" title="@{reaction_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_display_reaction" title="@{reaction}"></span>
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</div>
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<div class="display"><span name="attr_display_reaction" title="@{reaction}"></span></div>
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</div>
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<!-- ~~:+: Strength :+:~~ -->
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<input type="hidden" name="attr_strength" value="" />
|
|
|
|
|
<button name="act_strength" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{strength}}}{{dice=[[(@{strength}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="strength">Strength</span></button>
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|
<div class="attr-und">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_strength_base" value="1" placeholder="3" title="@{strength_base}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_strength_modifier" value="" placeholder="0" title="@{strength_modifier}" /><span class="tiny-span"> = </span>
|
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|
|
<span class="totals" name="attr_display_strength" title="@{strength}"></span>
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|
</div>
|
|
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|
|
<div class="display"><span name="attr_display_strength" title="@{strength}"></span></div>
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|
|
</div>
|
|
|
|
|
<!-- ~~:+: Willpower :+:~~ -->
|
|
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|
|
<input type="hidden" name="attr_willpower" value="" />
|
|
|
|
|
<button name="act_willpower" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{willpower}}}{{dice=[[(@{willpower}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="willpower">Willpower</span></button>
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|
|
<div class="attr-und">
|
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|
|
|
<div class="settings">
|
|
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|
|
<input type="number" name="attr_willpower_base" value="1" placeholder="3" title="@{willpower_base}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_willpower_modifier" value="" placeholder="0" title="@{willpower_modifier}" /><span class="tiny-span"> = </span>
|
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|
|
<span class="totals" name="attr_display_willpower" title="@{willpower}"></span>
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|
</div>
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|
|
<div class="display"><span name="attr_display_willpower" title="@{willpower}"></span></div>
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|
|
</div>
|
|
|
|
|
<!-- ~~:+: Logic :+:~~ -->
|
|
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|
|
<input type="hidden" name="attr_logic" value="" />
|
|
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|
|
<button name="act_logic" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{logic}}}{{dice=[[(@{logic}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="logic">Logic</span></button>
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|
|
<div class="attr-und">
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|
|
<div class="settings">
|
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|
|
<input type="number" name="attr_logic_base" value="1" placeholder="3" title="@{logic_base}" /><span class="tiny-span"> + </span>
|
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|
|
<input type="number" name="attr_logic_modifier" value="" placeholder="0" title="@{logic_modifier}" /><span class="tiny-span"> = </span>
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|
|
<span class="totals" name="attr_display_logic" title="@{logic}"></span>
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|
</div>
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|
|
<div class="display"><span name="attr_display_logic" title="@{logic}"></span></div>
|
|
|
|
|
</div>
|
|
|
|
|
<!-- ~~:+: Intuition :+:~~ -->
|
|
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|
|
<input type="hidden" name="attr_intuition" value="" />
|
|
|
|
|
<button name="act_intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{intuition}}}{{dice=[[(@{intuition}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="intuition">Intuition</span></button>
|
|
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|
|
<div class="attr-und">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_intuition_base" value="1" placeholder="3" title="@{intuition_base}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_intuition_modifier" value="" placeholder="0" title="@{intuition_modifier}" /><span class="tiny-span"> = </span>
|
|
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|
|
<span class="totals" name="attr_display_intuition" title="@{intuition}"></span>
|
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|
|
</div>
|
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|
|
<div class="display"><span name="attr_display_intuition" title="@{intuition}"></span></div>
|
|
|
|
|
</div>
|
|
|
|
|
<!-- ~~:+: Charisma :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_charisma" value="" />
|
|
|
|
|
<button name="act_charisma" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{charisma}}}{{dice=[[(@{charisma}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="charisma">Charisma</span></button>
|
|
|
|
|
<div class="attr-und">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_charisma_base" value="1" placeholder="3" title="@{charisma_base}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_charisma_modifier" value="" placeholder="0" title="@{charisma_modifier}" /><span class="tiny-span"> = </span>
|
|
|
|
|
<span class="totals" name="attr_display_charisma" title="@{charisma}"></span>
|
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|
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</div>
|
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|
|
<div class="display"><span name="attr_display_charisma" title="@{charisma}"></span></div>
|
|
|
|
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</div>
|
|
|
|
|
<!-- ~~:+: Edge :+:~~ -->
|
|
|
|
|
<button name="act_edge" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{edge}}}{{dice=[[(@{edge}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="edge">Edge</span></button>
|
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|
|
<div class="attr-und">
|
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|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_edge" value="1" placeholder="3" title="@{edge}" />
|
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|
|
</div>
|
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|
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<div class="display"><span name="attr_edge" title="@{edge}"></span></div>
|
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</div>
|
|
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|
|
<div class="edg-hex" style="width: 100%;">
|
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|
<input class="edge-zero" type="hidden" name="attr_edge_hex" value="0"/>
|
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|
|
<input class="hex-hider" type="hidden" name="attr_edge_max" value="7"/>
|
|
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|
|
<input type="hidden" name="attr_edge_hex_max" value="7"/>
|
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|
<input type="checkbox" name="attr_edge_hex" value="1" /><span class="hexagon"></span>
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|
<input type="checkbox" name="attr_edge_hex" value="2" /><span class="hexagon"></span>
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|
<input type="checkbox" name="attr_edge_hex" value="3" /><span class="hexagon"></span>
|
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|
<input type="checkbox" name="attr_edge_hex" value="4" /><span class="hexagon"></span>
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|
<input type="checkbox" name="attr_edge_hex" value="5" /><span class="hexagon"></span>
|
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|
<input type="checkbox" name="attr_edge_hex" value="6" /><span class="hexagon"></span>
|
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|
|
<input type="checkbox" name="attr_edge_hex" value="7" /><span class="hexagon"></span>
|
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|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="attr-col attr-col-right">
|
|
|
|
|
<!-- ~~:+: Magic or Resonance :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_display_magic" value="" />
|
|
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|
|
<input type="hidden" name="attr_magic_max" value="6" />
|
|
|
|
|
<input type="hidden" name="attr_display_resonance" value="" />
|
|
|
|
|
<label data-i18n="magicres">Magic/Resonance</label>
|
|
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|
|
<div class="attr-und">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<div class="hide-magic">
|
|
|
|
|
<input type="number" name="attr_magic_base" placeholder="0" title="@{magic_base}" /><span class="tiny-span"> + </span>
|
|
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|
|
<input type="number" name="attr_magic_modifier" placeholder="0" title="@{magic_modifier}" /><span class="tiny-span"> = </span>
|
|
|
|
|
<span class="totals" name="attr_display_magic" title="@{magic}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="hide-resonance">
|
|
|
|
|
<input type="number" name="attr_resonance_base" placeholder="0" title="@{resonance_base}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_resonance_modifier" placeholder="0" title="@{resonance_modifier}" /><span class="tiny-span"> = </span>
|
|
|
|
|
<span class="totals" name="attr_display_resonance" title="@{resonance}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<div class="hide-magic"><span name="attr_display_magic" title="@{magic}"></span></div>
|
|
|
|
|
<div class="hide-resonance"><span name="attr_display_resonance" title="@{resonance}"></span></div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<div class="hide-magic"><span name="attr_display_magic" title="@{magic}"></span></div>
|
|
|
|
|
<div class="hide-resonance"><span name="attr_display_resonance" title="@{resonance}"></span></div>
|
|
|
|
|
<!-- ~~:+: Initiative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_initiative_dice_mod" value="1" />
|
|
|
|
|
<input type="hidden" name="attr_initiative_dice" value="1" />
|
|
|
|
|
<button class="attr-ini" name="act_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{initiative}}}{{dice=[[ceil([[(@{initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{initiative_dice} + @{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="attr-ini red" data-i18n="initiative">Initiative</span></button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_initiative_mod" value="0" placeholder="0" title="@{initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_initiative_dice_mod" value="0" min="0" max="4" placeholder="mod" title="@{initiative_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_display_initiative_base"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_display_initiative_base" title="@{display_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_initiative_dice" title="@{initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<!-- ~~:+: Initiative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_initiative_dice_mod" value="1" />
|
|
|
|
|
<input type="hidden" name="attr_initiative_dice" value="1" />
|
|
|
|
|
<button class="attr-ini" name="act_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{initiative}}}{{dice=[[ceil([[(@{initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{initiative_dice} + @{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="attr-ini red" data-i18n="initiative">Initiative</span></button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_initiative_mod" value="0" placeholder="0" title="@{initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_initiative_dice_mod" value="0" min="0" max="4" placeholder="mod" title="@{initiative_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_display_initiative_base"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
<!-- ~~:+: Astral Initative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_astral_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_astral_initiative_dice_mod" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_astral_initiative_dice" value="2" />
|
|
|
|
|
<div class="hide-magic" style="width: 100% !important">
|
|
|
|
|
<button class="attr-ini" name="act_astral_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{astral} ^{initiative}}}{{dice=[[ceil([[(@{astral_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{astral_initiative_dice} + @{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
|
|
|
|
<span class="attr-ini red init-settings" data-i18n="astralini">Astral Ini</span>
|
|
|
|
|
<span class="attr-ini red init-display" data-i18n="astralinitiative">Astral Initiative</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_astral_initiative_mod" value="0" placeholder="modifier" title="@{astral_initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_astral_initiative_dice_mod" value="0" min="0" max="3" placeholder="modifier" title="@{astral_initiative_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_display_astral_initiative_base" title="@{display_astral_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_astral_initiative_dice" title="@{astral_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_display_astral_initiative_base" title="@{display_astral_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_astral_initiative_dice" title="@{astral_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_display_initiative_base" title="@{display_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_initiative_dice" title="@{initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<!-- ~~:+: Astral Initative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_astral_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_astral_initiative_dice_mod" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_astral_initiative_dice" value="2" />
|
|
|
|
|
<div class="hide-magic" style="width: 100% !important">
|
|
|
|
|
<button class="attr-ini" name="act_astral_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{astral} ^{initiative}}}{{dice=[[ceil([[(@{astral_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{astral_initiative_dice} + @{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
|
|
|
|
<span class="attr-ini red init-settings" data-i18n="astralini">Astral Ini</span>
|
|
|
|
|
<span class="attr-ini red init-display" data-i18n="astralinitiative">Astral Initiative</span>
|
|
|
|
|
<!-- ~~:+: Matrix Initative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_matrix_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_matrix_initiative_dice_mod" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_matrix_initiative_dice" value="0" />
|
|
|
|
|
<button class="attr-ini" name="act_matrix_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{matrixinitiative}}}{{dice=[[ceil([[(@{matrix_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{matrix_initiative_dice}+@{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
|
|
|
|
<span class="attr-ini red init-settings" data-i18n="matrixinit">Matrix AR Ini</span>
|
|
|
|
|
<span class="attr-ini red init-display" data-i18n="matrixinitiative">Matrix AR Initiative</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_astral_initiative_mod" value="0" placeholder="modifier" title="@{astral_initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_astral_initiative_dice_mod" value="0" min="0" max="3" placeholder="modifier" title="@{astral_initiative_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
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|
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|
|
<span name="attr_display_astral_initiative_base" title="@{display_astral_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
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|
|
<span name="attr_astral_initiative_dice" title="@{astral_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
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|
|
<input type="number" name="attr_matrix_initiative_mod" value="0" placeholder="0" title="@{matrix_initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_matrix_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{matrix_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_matrix_initiative_base" title="@{matrix_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_matrix_initiative_dice" title="@{matrix_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
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|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_display_astral_initiative_base" title="@{display_astral_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_astral_initiative_dice" title="@{astral_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
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|
|
<span name="attr_matrix_initiative_base" title="@{matrix_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_matrix_initiative_dice" title="@{matrix_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
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|
|
</div>
|
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|
|
</div>
|
|
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|
</div>
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|
|
|
|
<!-- ~~:+: Matrix Initative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_matrix_initiative_base" value="0" />
|
|
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|
|
<input type="hidden" name="attr_matrix_initiative_dice_mod" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_matrix_initiative_dice" value="0" />
|
|
|
|
|
<button class="attr-ini" name="act_matrix_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{matrixinitiative}}}{{dice=[[ceil([[(@{matrix_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{matrix_initiative_dice}+@{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
|
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|
|
<span class="attr-ini red init-settings" data-i18n="matrixinit">Matrix AR Ini</span>
|
|
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|
|
<span class="attr-ini red init-display" data-i18n="matrixinitiative">Matrix AR Initiative</span>
|
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|
|
</button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_matrix_initiative_mod" value="0" placeholder="0" title="@{matrix_initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_matrix_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{matrix_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_matrix_initiative_base" title="@{matrix_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_matrix_initiative_dice" title="@{matrix_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
<!-- ~~:+: Cold Sim VR Initative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_cold_sim_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_cold_sim_initiative_dice_mod" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_cold_sim_initiative_dice" />
|
|
|
|
|
<button class="attr-ini" name="act_cold_sim_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{coldsiminitiative}}}{{dice=[[ceil([[(@{cold_sim_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{cold_sim_initiative_dice}+@{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
|
|
|
|
<span class="attr-ini red init-settings" data-i18n="coldsiminit">Cold Sim Init</span>
|
|
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|
|
<span class="attr-ini red init-display" data-i18n="coldsiminitiative">Cold Sim VR Initiative</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_cold_sim_initiative_mod" value="0" placeholder="0" title="@{cold_sim_initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_cold_sim_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{cold_sim_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_cold_sim_initiative_base" title="@{cold_sim_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_cold_sim_initiative_dice" title="@{cold_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_cold_sim_initiative_base" title="@{cold_sim_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_cold_sim_initiative_dice" title="@{cold_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_matrix_initiative_base" title="@{matrix_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_matrix_initiative_dice" title="@{matrix_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
<!-- ~~:+: Hot Sim VR Initative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_hot_sim_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_hot_sim_initiative_dice_mod" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_hot_sim_initiative_dice" value="0" />
|
|
|
|
|
<button class="attr-ini" name="act_hot_sim_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{hotsiminitiative}}}{{dice=[[ceil([[(@{hot_sim_initiative_base}+@{modifiers_toggle})+(1d6cf0+ (@{hot_sim_initiative_dice}+@{wounds_toggle}-1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
|
|
|
|
<span class="attr-ini red init-settings" data-i18n="hotsiminit">Hot Sim Init</span>
|
|
|
|
|
<span class="attr-ini red init-display" data-i18n="hotsiminitiative">Hot Sim VR Initiative</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_hot_sim_initiative_mod" value="0" placeholder="0" title="@{hot_sim_initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_hot_sim_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{hot_sim_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_hot_sim_initiative_base" title="@{hot_sim_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_hot_sim_initiative_dice" title="@{hot_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_hot_sim_initiative_base" title="@{hot_sim_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_hot_sim_initiative_dice" title="@{hot_sim_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<!-- ~~:+: Cold Sim VR Initative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_cold_sim_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_cold_sim_initiative_dice_mod" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_cold_sim_initiative_dice" />
|
|
|
|
|
<button class="attr-ini" name="act_cold_sim_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{coldsiminitiative}}}{{dice=[[ceil([[(@{cold_sim_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{cold_sim_initiative_dice}+@{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
|
|
|
|
<span class="attr-ini red init-settings" data-i18n="coldsiminit">Cold Sim Init</span>
|
|
|
|
|
<span class="attr-ini red init-display" data-i18n="coldsiminitiative">Cold Sim VR Initiative</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_cold_sim_initiative_mod" value="0" placeholder="0" title="@{cold_sim_initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_cold_sim_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{cold_sim_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_cold_sim_initiative_base" title="@{cold_sim_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_cold_sim_initiative_dice" title="@{cold_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
<!-- ~~:+: Composure :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_composure" value="" />
|
|
|
|
|
<button name="act_composure" data-i18n-title="Willpower + Charisma" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{composure}}}{{dice=[[(@{composure}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="composure">Composure</span></button>
|
|
|
|
|
<div class="attr-und">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_composure_modifier" placeholder="0" title="@{composure_modifier}" /><span class="tiny-span"> = </span>
|
|
|
|
|
<span class="totals" name="attr_composure" title="@{composure}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_composure" title="@{composure}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_cold_sim_initiative_base" title="@{cold_sim_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_cold_sim_initiative_dice" title="@{cold_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
<!-- ~~:+: Judge Intentions :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_judge_intentions" value="" />
|
|
|
|
|
<button name="act_judge_intentions" data-i18n-title="Willpower + Intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{judgeintentions}}}{{dice=[[(@{judge_intentions}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
|
|
|
|
|
<span data-i18n="judgeintentions">Judge Intentions</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_judge_intentions_modifier" placeholder="0" title="@{judge_intentions_modifier}" /><span class="tiny-span"> = </span>
|
|
|
|
|
<span class="totals" name="attr_judge_intentions" title="@{judge_intentions}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_judge_intentions" title="@{judge_intentions}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<!-- ~~:+: Hot Sim VR Initative :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_hot_sim_initiative_base" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_hot_sim_initiative_dice_mod" value="0" />
|
|
|
|
|
<input type="hidden" name="attr_hot_sim_initiative_dice" value="0" />
|
|
|
|
|
<button class="attr-ini" name="act_hot_sim_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{hotsiminitiative}}}{{dice=[[ceil([[(@{hot_sim_initiative_base}+@{modifiers_toggle})+(1d6cf0+ (@{hot_sim_initiative_dice}+@{wounds_toggle}-1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
|
|
|
|
<span class="attr-ini red init-settings" data-i18n="hotsiminit">Hot Sim Init</span>
|
|
|
|
|
<span class="attr-ini red init-display" data-i18n="hotsiminitiative">Hot Sim VR Initiative</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und attr-ini">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_hot_sim_initiative_mod" value="0" placeholder="0" title="@{hot_sim_initiative_mod}" /><span class="tiny-span"> + </span>
|
|
|
|
|
<input type="number" name="attr_hot_sim_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{hot_sim_dice_mod}" />
|
|
|
|
|
<span class="tiny-span"> = </span>
|
|
|
|
|
<span name="attr_hot_sim_initiative_base" title="@{hot_sim_initiative_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_hot_sim_initiative_dice" title="@{hot_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
<!-- ~~:+: Memory :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_memory" value="" />
|
|
|
|
|
<button name="act_memory" data-i18n-title="Logic + Intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{memory}}}{{dice=[[(@{memory}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
|
|
|
|
|
<span data-i18n="memory">Memory</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<input type="number" name="attr_memory_modifier" placeholder="0" title="@{memory_modifier}" /><span class="tiny-span"> = </span>
|
|
|
|
|
<span class="totals" name="attr_memory" title="@{memory}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_memory" title="@{memory}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_hot_sim_initiative_base" title="@{hot_sim_base}"></span><span class="tiny-span"> + </span>
|
|
|
|
|
<span name="attr_hot_sim_initiative_dice" title="@{hot_sim_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
|
|
|
|
|
<!-- ~~:+: Social Rating :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_social_rating" value="" />
|
|
|
|
|
<button type="action" name="act_social_rating" data-i18n-title="social_rating_desc" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{social_rating}}}{{rating=@{social_rating}}}">
|
|
|
|
|
<span data-i18n="social_rating">Social Rating</span>
|
|
|
|
|
</button>
|
|
|
|
|
<div class="attr-und">
|
|
|
|
|
<div class="settings">
|
|
|
|
|
<span name="attr_social_rating" title="@{social_rating}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="display">
|
|
|
|
|
<span name="attr_social_rating" title="@{social_rating}"></span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<!-- ~~:+: Composure :+:~~ -->
|
|
|
|
|
<input type="hidden" name="attr_composure" value="" />
|
|
|
|
|
<button name="act_composure" data-i18n-title="Willpower + Charisma" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{composure}}}{{dice=[[(@{composure}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="composure">Composure</span></button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_composure_modifier" placeholder="0" title="@{composure_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_composure" title="@{composure}"></span>
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<!-- ~~:+: Lift & Carry :+:~~ -->
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<input type="hidden" name="attr_lift_carry" value="" />
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<button name="act_lift_carry" data-i18n-title="Body + Willpower" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{liftcarry}}}{{dice=[[(@{lift_carry}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
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<span data-i18n="liftcarry">Lift & Carry</span>
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</button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_lift_carry_modifier" placeholder="0" title="@{lift_carry_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_lift_carry" title="@{lift_carry}"></span>
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</div>
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<div class="display">
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<span name="attr_lift_carry" title="@{lift_carry}"></span>
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</div>
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</div>
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<div class="display">
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<span name="attr_composure" title="@{composure}"></span>
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</div>
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</div>
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<!-- ~~:+: Judge Intentions :+:~~ -->
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<input type="hidden" name="attr_judge_intentions" value="" />
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<button name="act_judge_intentions" data-i18n-title="Willpower + Intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{judgeintentions}}}{{dice=[[(@{judge_intentions}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
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<span data-i18n="judgeintentions">Judge Intentions</span>
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</button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_judge_intentions_modifier" placeholder="0" title="@{judge_intentions_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_judge_intentions" title="@{judge_intentions}"></span>
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</div>
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<div class="display">
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<span name="attr_judge_intentions" title="@{judge_intentions}"></span>
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</div>
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</div>
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<!-- ~~:+: Memory :+:~~ -->
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<input type="hidden" name="attr_memory" value="" />
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<button name="act_memory" data-i18n-title="Logic + Intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{memory}}}{{dice=[[(@{memory}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
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<span data-i18n="memory">Memory</span>
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</button>
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<div class="attr-und">
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<div class="settings">
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<input type="number" name="attr_memory_modifier" placeholder="0" title="@{memory_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_memory" title="@{memory}"></span>
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</div>
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<div class="display">
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<span name="attr_memory" title="@{memory}"></span>
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</div>
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</div>
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<!-- ~~:+: Social Rating :+:~~ -->
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<input type="hidden" name="attr_social_rating" value="" />
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<button type="action" name="act_social_rating" data-i18n-title="social_rating_desc" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{social_rating}}}{{rating=@{social_rating}}}">
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<span data-i18n="social_rating">Social Rating</span>
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</button>
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<div class="attr-und">
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<div class="settings">
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<span name="attr_social_rating" title="@{social_rating}"></span>
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</div>
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<div class="display">
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<span name="attr_social_rating" title="@{social_rating}"></span>
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</div>
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</div>
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<!-- ~~:+: Lift & Carry :+:~~ -->
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|
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<input type="hidden" name="attr_lift_carry" value="" />
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<button name="act_lift_carry" data-i18n-title="Body + Willpower" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{liftcarry}}}{{dice=[[(@{lift_carry}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
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<span data-i18n="liftcarry">Lift & Carry</span>
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</button>
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|
|
<div class="attr-und">
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|
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<div class="settings">
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<input type="number" name="attr_lift_carry_modifier" placeholder="0" title="@{lift_carry_modifier}" /><span class="tiny-span"> = </span>
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<span class="totals" name="attr_lift_carry" title="@{lift_carry}"></span>
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</div>
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<div class="display">
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<span name="attr_lift_carry" title="@{lift_carry}"></span>
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</div>
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</div>
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|
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|
|
<!-- ~~:+: Walk & Run :+:~~ -->
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<label data-i18n="movement">Movement</label>
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|
<div class="attr-und">
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<div class="settings">
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<input style="width: 1.75em !important;" type="number" name="attr_move_speed" value="10" placeholder="10" title="@{move_speed}" />
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<span class="tiny-span">/</span>
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<input style="width: 1.75em !important;" type="number" name="attr_sprint_speed" value="15" placeholder="15" title="@{sprint_speed}" />
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<span class="tiny-span">+</span>
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<input style="width: 1.5em !important;" type="number" name="attr_sprint_modifier" value="1" title="@{sprint_modifier}" />
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</div>
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<div class="display">
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<button name="act_sprint" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=@{sprint_speed}+(Athletics+Agility hits * @{sprint_modifier})}}{{dice=[[@{sprint_speed}+((@{athletics}+@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle} * @{sprint_modifier})]] meters}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
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|
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<span data-i18n="sprint">Sprint</span>
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</button>
|
|
|
|
|
<!-- ~~:+: Walk & Run :+:~~ -->
|
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<label data-i18n="movement">Movement</label>
|
|
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|
|
<div class="attr-und">
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|
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|
|
<div class="settings">
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|
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|
|
<input style="width: 1.75em !important;" type="number" name="attr_move_speed" value="10" placeholder="10" title="@{move_speed}" />
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|
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|
|
<span class="tiny-span">/</span>
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|
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|
<input style="width: 1.75em !important;" type="number" name="attr_sprint_speed" value="15" placeholder="15" title="@{sprint_speed}" />
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|
|
|
<span class="tiny-span">+</span>
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<input style="width: 1.5em !important;" type="number" name="attr_sprint_modifier" value="1" title="@{sprint_modifier}" />
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|
|
</div>
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|
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|
|
<div class="display">
|
|
|
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|
<button name="act_sprint" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=@{sprint_speed}+(Athletics+Agility hits * @{sprint_modifier})}}{{dice=[[@{sprint_speed}+((@{athletics}+@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle} * @{sprint_modifier})]] meters}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
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|
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|
|
<span data-i18n="sprint">Sprint</span>
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|
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|
|
</button>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
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</div>
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|
|
|
|
</div>
|
|
|
|
|
</div><!-- ~~~~~~~~ End of PC Attributes~~~~~~~~ -->
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|
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|
<div class="attributes-effects">
|
|
|
|
|
<div class="pc-box medium-box attr-box">
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|
|
<div class="rows repeating-container">
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|
|
<div class="row-long headers">
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<span></span>
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<h2 data-i18n="name">Name</h2>
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<h2 data-i18n="duration">Duration</h2>
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<h2 data-i18n="source">Source</h2>
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</span></span>
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</span></span>
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</div>
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|
|
<fieldset class="repeating_effects">
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|
|
|
<input class="settings-flag" name="attr_flag" type="hidden" value="settings"/>
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|
<div class="buttons">
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|
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<input class="toggle" name="attr_active" value="on" type="checkbox" checked="checked"/>
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|
|
<span class="pictos powerbutton">2</span>
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</div>
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|
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<span name="attr_name" title="@{repeating_effects_${x}_name}"></span>
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<span class="text-align-center" name="attr_duration" title="@{repeating_effects_${x}_duration}"></span>
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|
<span class="text-align-center" name="attr_source" title="@{repeating_effects_${x}_source}"></span>
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|
|
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
|
|
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|
|
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
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|
|
<div class="collapse"><span name="attr_notes"></span></div>
|
|
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|
|
|
|
|
|
<div class="settings">
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|
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</span> </span>
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|
|
<input type="text" name="attr_name" value="" placeholder="" title="Effect Name" />
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|
<input type="text" name="attr_duration" value="" placeholder="" title="Duration" />
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|
<input type="text" name="attr_source" value="" placeholder="" title="Source" />
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|
|
</span></span>
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|
|
</span></span>
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|
|
<label data-i18n-title="notes" title="notes"><span data-i18n="notes">Notes</span>
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|
|
<textarea name="attr_notes" placeholder="Notes" title="{repeating_effects_${x}_notes}"></textarea>
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|
|
</label>
|
|
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|
|
<label data-i18n-title="modifications" title="modifications"><span data-i18n="modifications">Modifications</span>
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|
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<textarea name="attr_modifications" placeholder="Modifications" title="{repeating_effects_${x}_modifications}"></textarea>
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|
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</label>
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</div>
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|
|
|
</fieldset>
|
|
|
|
|
</div>
|
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|
|
|
</div>
|
|
|
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</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div><!-- ~~~~~~~~ End of PC Attributes~~~~~~~~ -->
|
|
|
|
|
</div><!-- ~~~~~~~~ End of PC Effects ~~~~~~~~ -->
|
|
|
|
|
|
|
|
|
|
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ START OF Knowledge/Skills ROW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
|
|
|
|
|
<div class="pc-row">
|
|
|
|
|
<div class="header left-header">
|
|
|
|
|
<div class="header htab">
|
|
|
|
@@ -685,32 +745,32 @@
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<div class="op-col">
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<div>
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|
|
<h2 data-i18n="temporarymodifiers">Temporary Modifiers</h2><br />
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|
|
<label data-i18n="defense">Defense</label><input type="number" name="attr_defense_temp" title="@{defense_temp}" /><input type="checkbox" name="attr_defense_temp_flag" value="on" checked />
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<label data-i18n="soak">Soak</label><input type="number" name="attr_soak_temp" title="@{soak_temp}" /><input type="checkbox" name="attr_soak_temp_flag" value="on" checked />
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<label data-i18n="defense">Defense</label><input type="number" name="attr_defense_temp" title="@{defense_temp}" value="0" /><input type="checkbox" name="attr_defense_temp_flag" value="on" checked />
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<label data-i18n="soak">Soak</label><input type="number" name="attr_soak_temp" title="@{soak_temp}" value="0" /><input type="checkbox" name="attr_soak_temp_flag" value="on" checked />
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|
<hr />
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<label data-i18n="body">Body</label><input type="number" name="attr_body_temp" title="@{body_temp}" /><input type="checkbox" name="attr_body_temp_flag" value="on" checked />
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<label data-i18n="agility">Agility</label><input type="number" name="attr_agility_temp" title="@{agility_temp}" /><input type="checkbox" name="attr_agility_temp_flag" value="on" checked />
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<label data-i18n="reaction">Reaction</label><input type="number" name="attr_reaction_temp" title="@{reaction_temp}" /><input type="checkbox" name="attr_reaction_temp_flag" value="on" checked />
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<label data-i18n="strength">Strength</label><input type="number" name="attr_strength_temp" title="@{strength_temp}" /><input type="checkbox" name="attr_strength_temp_flag" value="on" checked />
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|
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<label data-i18n="willpower">Willpower</label><input type="number" name="attr_willpower_temp" title="@{willpower_temp}" /><input type="checkbox" name="attr_willpower_temp_flag" value="on" checked />
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|
|
<label data-i18n="logic">Logic</label><input type="number" name="attr_logic_temp" title="@{logic_temp}" /><input type="checkbox" name="attr_logic_temp_flag" value="on" checked />
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|
|
<label data-i18n="intuition">Intuition</label><input type="number" name="attr_intuition_temp" title="@{intuition_temp}" /><input type="checkbox" name="attr_intuition_temp_flag" value="on" checked />
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|
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|
|
<label data-i18n="charisma">Charisma</label><input type="number" name="attr_charisma_temp" title="@{charisma_temp}" /><input type="checkbox" name="attr_charisma_temp_flag" value="on" checked />
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|
|
|
|
<label data-i18n="magic">Magic</label><input type="number" name="attr_magic_temp" title="@{magic_temp}" /><input type="checkbox" name="attr_magic_temp_flag" value="on" checked />
|
|
|
|
|
<label data-i18n="resonance">Resonance</label><input type="number" name="attr_resonance_temp" title="@{resonance_temp}" /><input type="checkbox" name="attr_resonance_temp_flag" value="on" checked />
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|
|
|
|
<label data-i18n="body">Body</label><input type="number" name="attr_body_temp" title="@{body_temp}" value="0" /><input type="checkbox" name="attr_body_temp_flag" value="on" checked />
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|
|
<label data-i18n="agility">Agility</label><input type="number" name="attr_agility_temp" title="@{agility_temp}" value="0" /><input type="checkbox" name="attr_agility_temp_flag" value="on" checked />
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|
|
<label data-i18n="reaction">Reaction</label><input type="number" name="attr_reaction_temp" title="@{reaction_temp}" value="0" /><input type="checkbox" name="attr_reaction_temp_flag" value="on" checked />
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|
|
|
|
<label data-i18n="strength">Strength</label><input type="number" name="attr_strength_temp" title="@{strength_temp}" value="0" /><input type="checkbox" name="attr_strength_temp_flag" value="on" checked />
|
|
|
|
|
<label data-i18n="willpower">Willpower</label><input type="number" name="attr_willpower_temp" title="@{willpower_temp}" value="0" /><input type="checkbox" name="attr_willpower_temp_flag" value="on" checked />
|
|
|
|
|
<label data-i18n="logic">Logic</label><input type="number" name="attr_logic_temp" title="@{logic_temp}" value="0" /><input type="checkbox" name="attr_logic_temp_flag" value="on" checked />
|
|
|
|
|
<label data-i18n="intuition">Intuition</label><input type="number" name="attr_intuition_temp" title="@{intuition_temp}" value="0" /><input type="checkbox" name="attr_intuition_temp_flag" value="on" checked />
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|
|
|
|
<label data-i18n="charisma">Charisma</label><input type="number" name="attr_charisma_temp" title="@{charisma_temp}" value="0" /><input type="checkbox" name="attr_charisma_temp_flag" value="on" checked />
|
|
|
|
|
<label data-i18n="magic">Magic</label><input type="number" name="attr_magic_temp" title="@{magic_temp}" value="0" /><input type="checkbox" name="attr_magic_temp_flag" value="on" checked />
|
|
|
|
|
<label data-i18n="resonance">Resonance</label><input type="number" name="attr_resonance_temp" title="@{resonance_temp}" value="0" /><input type="checkbox" name="attr_resonance_temp_flag" value="on" checked />
|
|
|
|
|
<hr />
|
|
|
|
|
<label data-i18n="initiative">Initiative</label><input type="number" name="attr_initiative_temp" title="@{initiative_temp}" /><input type="checkbox" name="attr_initiative_temp_flag" value="on" checked />
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|
|
|
|
<label data-i18n="initiativedice">Initiative Dice</label><input type="number" name="attr_initiative_dice_temp" title="@{initiative_dice_temp}" /><input type="checkbox" name="attr_initiative_dice_temp_flag" value="on" checked />
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|
<label data-i18n="initiative">Initiative</label><input type="number" name="attr_initiative_temp" title="@{initiative_temp}" value="0" /><input type="checkbox" name="attr_initiative_temp_flag" value="on" checked />
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|
<label data-i18n="initiativedice">Initiative Dice</label><input type="number" name="attr_initiative_dice_temp" title="@{initiative_dice_temp}" value="0" /><input type="checkbox" name="attr_initiative_dice_temp_flag" value="on" checked />
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<label data-i18n="astralinitiative">Astral Initiative</label><input type="number" name="attr_astral_initiative_temp" title="@{astral_initiative_temp}" /><input type="checkbox" name="attr_astral_initiative_temp_flag" value="on" checked />
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|
<label data-i18n="astralinitiativedice">Initiative Dice</label><input type="number" name="attr_astral_initiative_dice_temp" title="@{astral_initiative_dice_temp}" /><input type="checkbox" name="attr_astral_initiative_dice_temp_flag" value="on" checked />
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|
<label data-i18n="astralinitiative">Astral Initiative</label><input type="number" name="attr_astral_initiative_temp" title="@{astral_initiative_temp}" value="0" /><input type="checkbox" name="attr_astral_initiative_temp_flag" value="on" checked />
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|
<label data-i18n="astralinitiativedice">Initiative Dice</label><input type="number" name="attr_astral_initiative_dice_temp" title="@{astral_initiative_dice_temp}" value="0" /><input type="checkbox" name="attr_astral_initiative_dice_temp_flag" value="on" checked />
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|
<label data-i18n="matrixinitiative">Matrix Initiative</label><input type="number" name="attr_matrix_initiative_temp" title="@{matrix_initiative_temp}" /><input type="checkbox" name="attr_matrix_initiative_temp_flag" value="on" checked />
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|
<label data-i18n="matrixinitiativedice">Matrix Initiative Dice</label><input type="number" name="attr_matrix_initiative_dice_temp" title="@{matrix_initiative_dice_temp}" /><input type="checkbox" name="attr_matrix_initiative_dice_temp_flag" value="on" checked />
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|
<label data-i18n="coldsiminitiative">Cold Sim VR Initiative</label><input type="number" name="attr_cold_sim_initiative_temp" title="@{cold_sim_initiative_temp}" /><input type="checkbox" name="attr_cold_sim_initiative_temp_flag" value="on" checked />
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|
<label data-i18n="coldsiminitiativedice">Cold Sim VR Initiative Dice</label><input type="number" name="attr_cold_sim_initiative_dice_temp" title="@{cold_sim_initiative_dice_temp}" /><input type="checkbox" name="attr_cold_sim_initiative_dice_temp_flag" value="on" checked />
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|
<label data-i18n="hotsiminitiative">Hot Sim VR Initiative</label><input type="number" name="attr_hot_sim_initiative_temp" title="@{hot_sim_initiative_temp}" /><input type="checkbox" name="attr_hot_sim_initiative_temp_flag" value="on" checked />
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|
<label data-i18n="hotsiminitiativedice">Hot Sim VR Initiative Dice</label><input type="number" name="attr_hot_sim_initiative_dice_temp" title="@{hot_sim_initiative_dice_temp}" /><input type="checkbox" name="attr_hot_sim_initiative_dice_temp_flag" value="on" checked />
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|
<label data-i18n="matrixinitiative">Matrix Initiative</label><input type="number" name="attr_matrix_initiative_temp" title="@{matrix_initiative_temp}" value="0" /><input type="checkbox" name="attr_matrix_initiative_temp_flag" value="on" checked />
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|
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|
<label data-i18n="matrixinitiativedice">Matrix Initiative Dice</label><input type="number" name="attr_matrix_initiative_dice_temp" title="@{matrix_initiative_dice_temp}" value="0" /><input type="checkbox" name="attr_matrix_initiative_dice_temp_flag" value="on" checked />
|
|
|
|
|
<label data-i18n="coldsiminitiative">Cold Sim VR Initiative</label><input type="number" name="attr_cold_sim_initiative_temp" title="@{cold_sim_initiative_temp}" value="0" /><input type="checkbox" name="attr_cold_sim_initiative_temp_flag" value="on" checked />
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|
<label data-i18n="coldsiminitiativedice">Cold Sim VR Initiative Dice</label><input type="number" name="attr_cold_sim_initiative_dice_temp" title="@{cold_sim_initiative_dice_temp}" value="0" /><input type="checkbox" name="attr_cold_sim_initiative_dice_temp_flag" value="on" checked />
|
|
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|
|
<label data-i18n="hotsiminitiative">Hot Sim VR Initiative</label><input type="number" name="attr_hot_sim_initiative_temp" title="@{hot_sim_initiative_temp}" value="0" /><input type="checkbox" name="attr_hot_sim_initiative_temp_flag" value="on" checked />
|
|
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|
<label data-i18n="hotsiminitiativedice">Hot Sim VR Initiative Dice</label><input type="number" name="attr_hot_sim_initiative_dice_temp" title="@{hot_sim_initiative_dice_temp}" value="0" /><input type="checkbox" name="attr_hot_sim_initiative_dice_temp_flag" value="on" checked />
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|
</div>
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|
</div>
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|
@@ -5471,7 +5531,7 @@
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|
<input type="hidden" name="attr_resist_pain" value="0" />
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<input type="hidden" name="attr_damage_compensator" value="0" />
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<input type="hidden" name="attr_sheet_version" value="0.51">
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<input type="hidden" name="attr_sheet_version" value="0.52">
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|
<input type="hidden" name="attr_data_version" value="0">
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|
<script type="text/worker">
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@@ -5699,7 +5759,7 @@ on("change:repeating_spell:notes change:repeating_npcspell:notes change:repeatin
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|
*************************************************************/
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|
// Roll Button Definitions
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|
const rollButtons = {
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|
d6: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=?{Roll Reason?|d6}}}{{dice=[[(?{d6s|0}d6>5cs>5cf<[[(1+@{bad_luck})]]?{Exploding 6's?|N, |Y,!})]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{misses=[[0]]}}{{hits=[[0]]}}{{fours=[[0]]}}{{rerolls=@{rerolls}}}{{header=@{character_name}}}{{base=^{d6}}}",
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|
d6: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=?{Roll Reason?|d6}}}{{dice=[[(?{d6s|0}d6>5cs>5cf<[[(1+@{bad_luck})]]?{Exploding 6's?|N, |Y,!})]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{misses=[[0]]}}{{hits=[[0]]}}{{fours=[[0]]}}{{rerolls=@{rerolls}}}{{header=@{character_name}}}}",
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// d6: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=?{Roll Reason?|d6}}}{{dice=[[(?{d6s|0}d6>5cs>5cf<[[(1+@{bad_luck})]]?{Exploding 6's?|N, |Y,!})]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
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bump_fours: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{bump4s}}}{{desc=Bumping ?{How many?|-#-} fours to fives. +?{How many?} hits, -[[?{How many?} * 2]] Edge}}",
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reroll: "@{gm_toggle} &{template:rolls-computed}{{dice=[[(?{Reroll how many?|-#-}d6>5cs>5cf<[[(1+@{bad_luck})]])]]}}{{dicepool=[[0]]}}{{header=@{character_name}}}{{base=^{rerolling} ?{Reroll how many?|-#-} ^{dice}}}",
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@@ -6201,7 +6261,8 @@ console.log("total_hits: "+total_hits);
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* - This allows custom attribute overrides *
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* via the 'Modifications' inputs *
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*******************************************/
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on("change:repeating_quality:modifications remove:repeating_quality change:repeating_augmentations:modifications remove:repeating_augmentations change:repeating_items:modifications remove:repeating_items change:repeating_devices:modifications remove:repeating_devices change:repeating_programs:modifications change:repeating_programs:powered_on remove:repeating_programs change:repeating_echoes:modifications remove:repeating_echoes change:repeating_forms:modifications remove:repeating_forms change:repeating_powers:modifications remove:repeating_powers change:repeating_metamagic remove:repeating_metamagic", (eventInfo) => {
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//"
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on("change:repeating_quality:modifications remove:repeating_quality change:repeating_augmentations:modifications remove:repeating_augmentations change:repeating_items:modifications remove:repeating_items change:repeating_devices:modifications remove:repeating_devices change:repeating_programs:modifications change:repeating_programs:powered_on remove:repeating_programs change:repeating_echoes:modifications remove:repeating_echoes change:repeating_forms:modifications remove:repeating_forms change:repeating_powers:modifications remove:repeating_powers change:repeating_metamagic remove:repeating_metamagic change:repeating_effects remove:repeating_effects change:repeating_effects:active", (eventInfo) => {
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|
var allowed_modifiers = [
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|
'body_modifier', 'agility_modifier', 'reaction_modifier', 'strength_modifier', 'willpower_modifier', 'logic_modifier', 'intuition_modifier', 'charisma_modifier',
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|
'magic_modifier', 'resonance_modifier',
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|
@@ -6211,39 +6272,45 @@ on("change:repeating_quality:modifications remove:repeating_quality change:repea
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|
'attack_modifier', 'sleaze_modifier', 'data_processing_modifier', 'firewall_modifier', 'matrix_defense_rating_modifier',
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|
'combat_paralysis'
|
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];
|
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|
var attrsToGet = ['enable_modifiers', 'enable_unrestricted_modifiers'];
|
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var prog = /(.+)_modifications$/.exec(eventInfo.triggerName);
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if(prog && prog[1] && eventInfo.triggerName.includes("powered_on")) {
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|
attrsToGet.push(`${prog[1]}_powered_on`);
|
|
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|
|
console.log(eventInfo);
|
|
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|
repName = /(.+-[^_]+)_(.*)$/.exec(eventInfo.triggerName);
|
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|
|
if(! repName) {
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|
repName = eventInfo.triggerName;
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|
} else {
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|
prog = [];
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|
repName = repName[1];
|
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|
}
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|
var rep_prog = /(.+)_powered_on$/.exec(eventInfo.triggerName);
|
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|
if(eventInfo.triggerName.endsWith("_powered_on")) {
|
|
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|
|
attrsToGet.push(`${rep_prog[1]}_modifications`);
|
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|
|
}
|
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|
|
var attrsToGet = ['enable_modifiers', 'enable_unrestricted_modifiers', `${repName}_powered_on`, `${repName}_active`, `${repName}_modifications`];
|
|
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|
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|
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|
|
getAttrs(attrsToGet, (v) => {
|
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|
|
if(v.enable_modifiers != "1") {
|
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|
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|
return;
|
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|
}
|
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|
|
if(prog && prog[1] && v[`${prog[1]}_powered_on`] !== "on") {
|
|
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|
|
console.log(v);
|
|
|
|
|
|
|
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|
|
// If we're using either powered_on or active buttons we need to make sure the toggle is on for one of them
|
|
|
|
|
// and we only do this if the modifications itself was changed
|
|
|
|
|
if(eventInfo.sourceAttribute.includes("modifications") && (v[`${repName}_powered_on`] !== "on" && v[`${repName}_active`] !== "on")) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(rep_prog && v[`${rep_prog[1]}_modifications`]) {
|
|
|
|
|
|
|
|
|
|
// If the change was triggered by a power_on or active toggle changing
|
|
|
|
|
// we need to update our newValue and previousValue appropriately to apply or remove the effect
|
|
|
|
|
if(eventInfo.sourceAttribute.includes("powered_on") || eventInfo.sourceAttribute.includes("active")) {
|
|
|
|
|
if(eventInfo.newValue === "on") {
|
|
|
|
|
eventInfo.previousValue = '';
|
|
|
|
|
eventInfo.newValue = v[`${rep_prog[1]}_modifications`];
|
|
|
|
|
eventInfo.newValue = v[`${repName}_modifications`];
|
|
|
|
|
} else {
|
|
|
|
|
eventInfo.newValue = '';
|
|
|
|
|
eventInfo.previousValue = v[`${rep_prog[1]}_modifications`];
|
|
|
|
|
eventInfo.previousValue = v[`${repName}_modifications`];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(eventInfo.removedInfo) {
|
|
|
|
|
eventInfo.previousValue = eventInfo.removedInfo[`${eventInfo.sourceAttribute}_modifications`];
|
|
|
|
|
eventInfo.newValue = '';
|
|
|
|
@@ -6257,7 +6324,6 @@ on("change:repeating_quality:modifications remove:repeating_quality change:repea
|
|
|
|
|
|
|
|
|
|
var oldParts = (eventInfo.previousValue) ? eventInfo.previousValue.split(/\s*,\s*/) : [];
|
|
|
|
|
var newParts = (eventInfo.newValue) ? eventInfo.newValue.split(/\s*,\s*/) : [];
|
|
|
|
|
|
|
|
|
|
var op = {},
|
|
|
|
|
np = {},
|
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|
|
|
mods = {},
|
|
|
|
@@ -6267,27 +6333,37 @@ on("change:repeating_quality:modifications remove:repeating_quality change:repea
|
|
|
|
|
|
|
|
|
|
oldParts.forEach(e => {
|
|
|
|
|
parts = e.split(/\s*:\s*/);
|
|
|
|
|
mods.old[parts[0]] = parts[1];
|
|
|
|
|
if(mods.old[parts[0]]) {
|
|
|
|
|
mods.old[parts[0]] += parseInt(parts[1]);
|
|
|
|
|
} else {
|
|
|
|
|
mods.old[parts[0]] = parseInt(parts[1]);
|
|
|
|
|
}
|
|
|
|
|
(typeof keys[parts[0]] === 'undefined') ? keys[parts[0]] = 1 : keys[parts[0]]++;
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
newParts.forEach(e => {
|
|
|
|
|
parts = e.split(/\s*:\s*/);
|
|
|
|
|
mods.new[parts[0]] = parts[1];
|
|
|
|
|
if(mods.new[parts[0]]) {
|
|
|
|
|
mods.new[parts[0]] += parseInt(parts[1]);
|
|
|
|
|
} else {
|
|
|
|
|
mods.new[parts[0]] = parseInt(parts[1]);
|
|
|
|
|
}
|
|
|
|
|
(typeof keys[parts[0]] === 'undefined') ? keys[parts[0]] = 1 : keys[parts[0]]++;
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Object.keys(keys).forEach(k => {
|
|
|
|
|
if(! allowed_modifiers.includes(k) && v[`enable_unrestricted_modifiers`] != 1) {
|
|
|
|
|
console.log('Unrestricted Modifiers not enabled, tried to update ('+k+') which is not whitelisted');
|
|
|
|
|
} else if(k !== "0" && k !== "on") {
|
|
|
|
|
console.log("k: "+k+"\nold: "+mods.old[k]+"\nnew: "+mods.new[k]);
|
|
|
|
|
update_attribute({
|
|
|
|
|
'key': k,
|
|
|
|
|
'old': mods.old[k],
|
|
|
|
|
'new': mods.new[k]
|
|
|
|
|
});
|
|
|
|
|
if(mods.old[k] == mods.new[k]) {
|
|
|
|
|
// Nothing changed, skipping
|
|
|
|
|
} else {
|
|
|
|
|
if(! allowed_modifiers.includes(k) && v[`enable_unrestricted_modifiers`] != 1) {
|
|
|
|
|
console.log('Unrestricted Modifiers not enabled, tried to update ('+k+') which is not whitelisted');
|
|
|
|
|
} else if(k !== "0" && k !== "on") {
|
|
|
|
|
update_attribute({
|
|
|
|
|
'key': k,
|
|
|
|
|
'old': mods.old[k],
|
|
|
|
|
'new': mods.new[k]
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
@@ -6299,12 +6375,27 @@ console.log("k: "+k+"\nold: "+mods.old[k]+"\nnew: "+mods.new[k]);
|
|
|
|
|
|
|
|
|
|
var update_attribute = (attr) => {
|
|
|
|
|
getAttrs([`${attr.key}`], (v) => {
|
|
|
|
|
if(v[`${attr.key}`]) {
|
|
|
|
|
if(v[`${attr.key}`] !== 'NaN') {
|
|
|
|
|
currentV = /([+-]*\d+)(.*)/.exec(v[`${attr.key}`]);
|
|
|
|
|
} else {
|
|
|
|
|
v[`${attr.key}`] = 0;
|
|
|
|
|
currentV = [0, 0, ''];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Sanity checking because js freaks out on undefined or NaN values when you try to do math with them
|
|
|
|
|
if(! v[`${attr.key}`]) {
|
|
|
|
|
v[`${attr.key}`] = 0;
|
|
|
|
|
}
|
|
|
|
|
if(! currentV) {
|
|
|
|
|
currentV = [0, 0, ''];
|
|
|
|
|
}
|
|
|
|
|
if(! attr.new) {
|
|
|
|
|
attr.new = 0;
|
|
|
|
|
}
|
|
|
|
|
if(! attr.old) {
|
|
|
|
|
attr.old = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var newV = 0;
|
|
|
|
|
|
|
|
|
|
// the mod was removed, undo the old value
|
|
|
|
@@ -6323,13 +6414,11 @@ var update_attribute = (attr) => {
|
|
|
|
|
|
|
|
|
|
newV = parseInt(v[`${attr.key}`]) + parseInt(diff)
|
|
|
|
|
}
|
|
|
|
|
console.log(attr.key);
|
|
|
|
|
console.log("newV: "+newV+"\ncurrentV: "+currentV[2]);
|
|
|
|
|
|
|
|
|
|
setAttrs({
|
|
|
|
|
[`${attr.key}`]: newV + currentV[2]
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@@ -6337,19 +6426,18 @@ console.log("newV: "+newV+"\ncurrentV: "+currentV[2]);
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var modify_value = (params) => {
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var diff = 0;
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var re = /([+-]*)(\d+)/;
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console.log(params);
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var oldV = re.exec(params[0]);
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var newV = re.exec(params[1]);
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console.log("oldV: "+oldV+"\nnewV: "+newV);
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if(parseInt(oldV[0]) > parseInt(newV[0])) { // oldV is higher, we are subtracting
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// subtracting
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diff = -1 * (parseInt(oldV[0]) - parseInt(newV[0]));
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console.log("subtracting: "+diff);
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} else if(parseInt(oldV[0]) < parseInt(newV[0])) { // newV is higher, we are adding
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// adding
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diff = parseInt(newV[0]) - parseInt(oldV[0]);
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console.log("adding: "+diff);
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} else { // they are equal
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// no change diff still 0;
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console.log("no change: "+diff);
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}
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return diff;
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