@@ -253,11 +253,15 @@ div.sheet-sidebar {
|
||||
}
|
||||
|
||||
|
||||
input[name="attr_version"][value="0.9"]:not(:checked) ~* div.sheet-version09content,
|
||||
input[name="attr_version"][value="1.0"]:not(:checked) ~* div.sheet-version10content,
|
||||
input[name="attr_version"][value="0.9"]:not(:checked) ~* div.sheet-version09content {
|
||||
input[name="attr_version"][value="2.0"]:not(:checked) ~* div.sheet-version20content,
|
||||
input[name="attr_version"][value="2.0"]:not(:checked) ~* div.sheet-version10content {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input[name="attr_version"][value="2.0"]:checked ~* div.sheet-version20content,
|
||||
input[name="attr_version"][value="2.0"]:checked ~* div.sheet-version10content,
|
||||
input[name="attr_version"][value="1.0"]:checked ~* div.sheet-version10content,
|
||||
input[name="attr_version"][value="0.9"]:checked ~* div.sheet-version09content {
|
||||
display: block;
|
||||
@@ -269,6 +273,8 @@ div.sheet-ExampleFeats09, div.sheet-ExampleFeats10 {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input[name="attr_version"][value="2.0"]:checked ~* div.sheet-ExampleFeats20,
|
||||
input[name="attr_version"][value="2.0"]:checked ~* div.sheet-ExampleFeats10,
|
||||
input[name="attr_version"][value="0.9"]:checked ~* div.sheet-ExampleFeats09,
|
||||
input[name="attr_version"][value="1.0"]:checked ~* div.sheet-ExampleFeats10 {
|
||||
display: inline-block;
|
||||
@@ -281,7 +287,8 @@ input[name="attr_version"][value="1.0"]:checked ~* div.sheet-ExampleFeats10 {
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
div.sheet-traits input[type="text"].sheet-TTtraitName {
|
||||
div.sheet-traits input[type="text"].sheet-TTtraitName,
|
||||
div.sheet-notes input[type="text"].sheet-TTnoteDesc {
|
||||
padding:0px;
|
||||
margin:0px;
|
||||
display: block;
|
||||
@@ -303,14 +310,20 @@ div.sheet-traits input[type="text"].sheet-TTtraitName {
|
||||
|
||||
|
||||
/* Make traits appear in columns (inline-block) instead of a vertical list (block) */
|
||||
div.sheet-traits div {
|
||||
div.sheet-traits div,
|
||||
div.sheet-notes div {
|
||||
display: inline-block;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
}
|
||||
|
||||
div.sheet-traits textarea.sheet-TTtraitDesc {
|
||||
div.sheet-traits textarea.sheet-TTtraitDesc,
|
||||
div.sheet-notes textarea.sheet-TTnoteDesc,
|
||||
div.sheet-notes textarea.sheet-TTnoteDesc p,
|
||||
div.sheet-notes textarea.sheet-TTnoteDesc div,
|
||||
div.sheet-notes textarea.sheet-TTnoteDesc ul,
|
||||
div.sheet-notes textarea.sheet-TTnoteDesc ol, {
|
||||
padding:0px;
|
||||
margin:0px;
|
||||
width:100%;
|
||||
@@ -319,6 +332,10 @@ div.sheet-traits textarea.sheet-TTtraitDesc {
|
||||
|
||||
}
|
||||
|
||||
.sheet-artistCredit {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.sheet-TTBIGTitles {
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
text-align:right;
|
||||
@@ -368,11 +385,16 @@ input[type="number"] {
|
||||
}
|
||||
|
||||
|
||||
div.sheet-traitDescription {
|
||||
div.sheet-traitDescription,
|
||||
div.sheet-traitDescription p,
|
||||
div.sheet-traitDescription ul,
|
||||
div.sheet-traitDescription ul li,
|
||||
div.sheet-traitDescription ol,
|
||||
div.sheet-traitDescription ol li {
|
||||
user-select: text;
|
||||
width: 80%;
|
||||
font-size: 0.8em;
|
||||
line-height: 1;
|
||||
font-size: 10px;
|
||||
line-height: 1.2;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
margin-left: 10%;
|
||||
@@ -466,14 +488,17 @@ o888o o888o `Y8bod8P' o888o 888bod8P'
|
||||
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelp:hover span,
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpSmall:hover span,
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpLarge:hover span {
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpLarge:hover span
|
||||
{
|
||||
display:inline;
|
||||
position:absolute;
|
||||
color:#111;
|
||||
border:1px solid #DCA;
|
||||
background:#fffAF0;
|
||||
font-family: "Palatino Linotype", "Book Antiqua", Palatino, serif;
|
||||
font-size: 1em;
|
||||
font-size: 8pt;
|
||||
line-height: 1;
|
||||
font-weight: normal;
|
||||
border-radius:4px;
|
||||
box-shadow: 5px 5px 8px #CCC;
|
||||
float: none;
|
||||
@@ -499,6 +524,14 @@ input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpLarge:hover spa
|
||||
height: auto;
|
||||
}
|
||||
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelp:hover span p,
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpSmall:hover span p,
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpLarge:hover span p {
|
||||
font-size: 8pt;
|
||||
line-height: 1;
|
||||
font-weight: normal;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelp,
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpSmall,
|
||||
@@ -513,7 +546,11 @@ input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpSmall::after,
|
||||
input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpLarge::after {
|
||||
background-color:black;
|
||||
color: white;
|
||||
border-radius: 1em;
|
||||
border-radius: 8px;
|
||||
font-size: 8pt;
|
||||
line-height: 1.66;
|
||||
font-weight: normal;
|
||||
vertical-align: super;
|
||||
border: 1px;
|
||||
display: inline-block;
|
||||
padding-left: 6px;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<input type="checkbox" class="sheet-showHelpTipsToggle sheet-HiddenCheckbox" name="attr_showHelpTipsToggle" title="Show/Hide Popup Help Dialogs" checked="checked" />
|
||||
<input type="checkbox" class="sheet-HiddenCheckbox" name="attr_version" value="0.9" />
|
||||
<input type="checkbox" class="sheet-HiddenCheckbox" name="attr_version" value="1.0" checked="checked" />
|
||||
|
||||
<input type="checkbox" class="sheet-HiddenCheckbox" name="attr_version" value="2.0" />
|
||||
|
||||
<div class="sheet-TavernTalesSheetBody">
|
||||
<h3>Tavern Tales (2017 Community Edition)</h3>
|
||||
@@ -23,15 +23,36 @@
|
||||
<table class="sheet-TTXPTreasureTable">
|
||||
<tr><th></th><th>Earned</th><th>Spent</th><th>Remaining</th></tr>
|
||||
<tr>
|
||||
<th>XP</th>
|
||||
<td><input type="number" name="attr_XPEarned" value=0 /></td>
|
||||
<th>XP
|
||||
|
||||
<div class="sheet-popupHelp"><span>
|
||||
<p>By default, characters start with 10XP, which can be used to purchase stats and traits.</p>
|
||||
</span></div>
|
||||
|
||||
</th>
|
||||
<td><input type="number" name="attr_XPEarned" value=10 /></td>
|
||||
<td><input type="number" name="attr_totalXPSpent" value="(@{statXPSpent} + @{totalTraitXPSpent})" disabled="true" /></td>
|
||||
<td><input type="number" name="attr_XPRemaining" value="(@{XPEarned}-@{totalXPSpent})" disabled="true" /></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<th>Treasure</th>
|
||||
<td><input type="number" name="attr_TreasureEarned" /></td>
|
||||
<th>Treasure
|
||||
|
||||
<div class="sheet-popupHelp"><span>
|
||||
<p>Treasure is abstract in Tavern Tales. Your gaming group needs to work together to determine the value of 1 treasure, which can
|
||||
change during the game. </p>
|
||||
<p>To a street urchin, 1 treasure is a loaf of bread. To an adventurer, 1 treasure is a bag of coins. To a warrior-king, 1 treasure is a pile of gold</p>
|
||||
<p>It's highly recommended that all player characters share the same relative valuation.</p>
|
||||
<p>By default, PC start the game with 2 treasure, which they can spend however they like on items. Tey also start with enough similar, miscellaneous items to occupy 1 inventory slot</p>
|
||||
</span></div>
|
||||
|
||||
|
||||
</th>
|
||||
|
||||
|
||||
|
||||
|
||||
<td><input type="number" name="attr_TreasureEarned" value=2/></td>
|
||||
<td><input type="number" name="attr_TreasureSpent" /></td>
|
||||
<td><input type="number" name="attr_TreasureRemaining" value="(@{TreasureEarned}-@{TreasureSpent})" disabled="true" /></td>
|
||||
</tr>
|
||||
@@ -53,16 +74,21 @@
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div style="display:inline-block; width:75px;">
|
||||
Version 0.9
|
||||
<div class="sheet-popupHelp"><span>Version 0.9, from 2014, appeared before the launch of the Kickstarter campaign. It included HP, damage dice, damage reduction</span></div>
|
||||
<input type="radio" name="attr_version" value="0.9" />
|
||||
</div>
|
||||
<div style="display:inline-block; width:75px;">
|
||||
Version 1.0
|
||||
<div class="sheet-popupHelp"><span>Version 1.0, from the 2016 kickstarter campaign replaced HP and damage with checkboxes for defense and damage. Instead of dealing set amounts of damage, you progress along a challenge track. Rules were introduced governing how players could spend their good and bad tales.</span></div>
|
||||
<input type="radio" name="attr_version" value="1.0" />
|
||||
Version:
|
||||
<div class="sheet-popupHelp">
|
||||
<span>
|
||||
<p>Version 0.9, from 2014, appeared before the launch of the Kickstarter campaign. It included HP, damage dice, damage reduction. (Tactical gamers prefer this version.)</p>
|
||||
<p>Version 1.0, from 2016, introduced Challenge Tracks and removed HP and damage.</p>
|
||||
<p>Additional playtest rules introduced Resources (Health, Endurance, Willpower). They also codified how players can spend bad tales (Story gamers prefer this version.)</p>
|
||||
<p>Version 2.0 is the Community Developed version. It's currently under development, so it still looks identical to version 1.0</p>
|
||||
<p>For more about versions, and to contribute to version 2.0-CC, check the subreddit /r/Tavern_Tales on reddit.com</p>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<input type="radio" name="attr_version" value="0.9" />
|
||||
<input type="radio" name="attr_version" value="1.0" checked="checked" />
|
||||
<input type="radio" name="attr_version" value="2.0" />
|
||||
<span name="attr_version"></span>
|
||||
</div>
|
||||
|
||||
<div>Show/Hide Tooltips: <input type="checkbox" class="sheet-showHelpTipsToggle" checked="checked" name="attr_showHelpTipsToggle" title="Show/Hide Popup Help Dialogs" /></div>
|
||||
@@ -93,16 +119,23 @@
|
||||
<input type="checkbox" name="attr_StatsSectionToggle" class="sheet-hiddenSectionToggle" checked="checked"/><span>Attributes, Defenses, Conditions</span>
|
||||
|
||||
<div class="sheet-Attributes">
|
||||
|
||||
|
||||
|
||||
<div class="sheet-TavernTalesColumn">
|
||||
|
||||
<div class="sheet-stats">
|
||||
|
||||
<div class="sheet-popupHelp"><span>Each point in a stat costs XP equal to the new value. (To go from 2 to 3 costs 3 points. Each point must be purchases; no skipping.)</span></div>
|
||||
|
||||
|
||||
<h3>
|
||||
<span class="sheet-traitXP">XP: <input type="number" name="attr_statXPSpent" value=0 /></span>
|
||||
Stats
|
||||
Stats
|
||||
<div class="sheet-popupHelp">
|
||||
<span>
|
||||
<p>Each point in a stat costs XP equal to the new value. (eg: it costs 3 points to go from 2 to 3. Each point must be purchased; no skipping.)</p>
|
||||
</span>
|
||||
</div>
|
||||
</h3>
|
||||
|
||||
<table class="sheet-TTStatsTable">
|
||||
@@ -215,7 +248,20 @@
|
||||
<div class="sheet-TavernTalesColumn">
|
||||
|
||||
<div class="sheet-Resources">
|
||||
<h3>Resources: Health, Endurance, Willpower, Mana, etc.</h3>
|
||||
|
||||
|
||||
<h3>Resources: Health, Endurance, Willpower, Mana, etc.
|
||||
|
||||
<div class="sheet-popupHelp">
|
||||
<span>
|
||||
<p>Each character starts with a number of resources. By default: 3 health, 3 endurance, 3 willpower. When you drain a resource, check a box. When you restore a resource, remove a checkmark. Certain traits may add additional resources.</p>
|
||||
<p>Decide amongst your group what it means when a resource is depleted. Maybe you gain a "condition" like "exhausted" or even "dead".</p>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
</h3>
|
||||
|
||||
|
||||
<fieldset class="repeating_resources">
|
||||
<input type="text" class="sheet-TTResourceName" name="attr_resourceName"/>
|
||||
<select name="attr_resourceMaxCheckboxes" class="sheet-ResourcesMaxCheckboxes">
|
||||
@@ -329,7 +375,7 @@
|
||||
<div class="sheet-RollResults">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<h3>Good Tale (Roll 10+)</h3>
|
||||
<h3>Good Tale (Roll <span name="attr_lowerLimit"></span>+)</h3>
|
||||
<ul>
|
||||
<li>Succeed a difficult action</li>
|
||||
<li>Acquire a resource</li>
|
||||
@@ -347,7 +393,7 @@
|
||||
</ul>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<h3>Bad Tale (Roll 15-)</h3>
|
||||
<h3>Bad Tale (Roll <span name="attr_upperLimit"></span>-)</h3>
|
||||
<ul>
|
||||
<li>∞ Lose a resource</li>
|
||||
<li>∞ Look to the GM to see what happens</li>
|
||||
@@ -390,7 +436,7 @@
|
||||
<input type="checkbox" name="attr_traitTabs" class="sheet-HiddenCheckbox" value="Interaction"/>
|
||||
<input type="checkbox" name="attr_traitTabs" class="sheet-HiddenCheckbox" value="General"/>
|
||||
<input type="checkbox" name="attr_traitTabs" class="sheet-HiddenCheckbox" value="All"/>
|
||||
<input type="checkbox" name="attr_traitTabs" class="sheet-HiddenCheckbox" value="Examples"/>
|
||||
<input type="checkbox" name="attr_traitTabs" class="sheet-HiddenCheckbox" value="Examples" checked="checked"/>
|
||||
|
||||
<div class="sheet-tab-widget-container"><input type="radio" name="attr_traitTabs" value="Combat" class="sheet-tab sheet-tab-combat" id="sheet-traitsTabCombat" title="Combat" /><span title="Combat"></span></div>
|
||||
<div class="sheet-tab-widget-container"><input type="radio" name="attr_traitTabs" value="Exploration" class="sheet-tab sheet-tab-exploration" id="sheet-traitsTabExploration" title="Exploration" /><span title="Exploration"></span></div>
|
||||
@@ -583,29 +629,30 @@
|
||||
|
||||
|
||||
<div class="sheet-feats sheet-NewspaperColumns">
|
||||
|
||||
<div class="sheet-exampleTrait" title=" alchemy "><div class="sheet-traitName"> Alchemy </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/SpgNxuS.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" arcane "><div class="sheet-traitName"> Arcane </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/zodknOS.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" artifice "><div class="sheet-traitName"> Artifice </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/kD5X1J4.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" bardic lore "><div class="sheet-traitName"> Bardic Lore </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/oWHiqj7.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" beast "><div class="sheet-traitName"> Beast </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/iFyIIES.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" command "><div class="sheet-traitName"> Command </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/fbxCJQX.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" dragon "><div class="sheet-traitName"> Dragon </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/9o4nH5R.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" elements "><div class="sheet-traitName"> Elements </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/zsA1ads.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" faith "><div class="sheet-traitName"> Faith </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/hsIe1LY.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage "><div class="sheet-traitName"> Heritage </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/UGoImZP.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" martial arts "><div class="sheet-traitName"> Martial Arts </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/6lVjI81.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" nature "><div class="sheet-traitName"> Nature </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/Cebw9sY.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" occultism "><div class="sheet-traitName"> Occultism </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/C0J3OGT.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" psionics "><div class="sheet-traitName"> Psionics </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/9eLEm9M.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" savagery "><div class="sheet-traitName"> Savagery </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/T4vpG62.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" thievery "><div class="sheet-traitName"> Thievery </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/F5eRgDl.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" tracking "><div class="sheet-traitName"> Tracking </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/NuABBUm.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" transformation "><div class="sheet-traitName"> Transformation </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/uJyNUDQ.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" undeath "><div class="sheet-traitName"> Undeath </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/adXPIbh.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" warfare "><div class="sheet-traitName"> Warfare </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/Kg15ctJ.jpg"/> </div></div>
|
||||
|
||||
|
||||
<div class="sheet-exampleTrait" title=" alchemy "><div class="sheet-traitName"> Alchemy </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/SpgNxuS.jpg"/></div></div>
|
||||
<div class="sheet-exampleTrait" title=" arcane "><div class="sheet-traitName"> Arcane </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/zodknOS.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" artifice "><div class="sheet-traitName"> Artifice </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/kD5X1J4.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" bardic lore "><div class="sheet-traitName"> Bardic Lore </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/oWHiqj7.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" beast "><div class="sheet-traitName"> Beast </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/iFyIIES.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" command "><div class="sheet-traitName"> Command </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/fbxCJQX.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" dragon "><div class="sheet-traitName"> Dragon </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/9o4nH5R.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" elements "><div class="sheet-traitName"> Elements </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/zsA1ads.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" faith "><div class="sheet-traitName"> Faith </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/hsIe1LY.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage "><div class="sheet-traitName"> Heritage </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/UGoImZP.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" martial arts "><div class="sheet-traitName"> Martial Arts </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/6lVjI81.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" nature "><div class="sheet-traitName"> Nature </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/Cebw9sY.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" occultism "><div class="sheet-traitName"> Occultism </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/C0J3OGT.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" psionics "><div class="sheet-traitName"> Psionics </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/9eLEm9M.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" savagery "><div class="sheet-traitName"> Savagery </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/T4vpG62.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" thievery "><div class="sheet-traitName"> Thievery </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/F5eRgDl.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" tracking "><div class="sheet-traitName"> Tracking </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/NuABBUm.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" transformation "><div class="sheet-traitName"> Transformation </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/uJyNUDQ.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" undeath "><div class="sheet-traitName"> Undeath </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/adXPIbh.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" warfare "><div class="sheet-traitName"> Warfare </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/Kg15ctJ.jpg"/> </div></div>
|
||||
|
||||
|
||||
<div class="sheet-exampleTrait" title=" alchemy , combat "><div class="sheet-traitName"> Brew Ooze </div><div class="sheet-traitType"> combat </div><div class="sheet-traitDescription"> Describe your brewing process → You brew a bottled ooze. </div></div>
|
||||
<div class="sheet-exampleTrait" title=" alchemy , combat "><div class="sheet-traitName"> Soothing Mixture </div><div class="sheet-traitType"> combat </div><div class="sheet-traitDescription"> Describe your brewing process → You brew a healing potion or panacea. (Healing potion: Drink to heal an amount equal to your toughness. Resisting.) (Panacaea: Drink to remove 1 debuff from yourself. Resisting.) </div></div>
|
||||
<div class="sheet-exampleTrait" title=" alchemy , combat "><div class="sheet-traitName"> Spontaneous Combustibles </div><div class="sheet-traitType"> combat </div><div class="sheet-traitDescription"> Whenever you see a strange chemical (unlabeled barrel, bag of powder, puddles of ooze, etc), choose an option from below to determine what happens when the chemical is disturbed. Anyone can disturb the chemical. If there aren’t any present chemicals, you can force the GM to add one. Flash: Blind all creatures in a blast centered on the chemical, and deafen them for several minutes. Resisting. Corrode: Whoever disturbs the chemical picks an item or feature of the terrain that is within a close distance of the chemical. It is destroyed or damaged. Explode: Deal the alchemist’s ranged damage in a blast centered on the chemical; roll +1 damage die. Heal: Whoever disturbs the chemical heals life equal to its toughness. Resisting. Poison: The nearest creature (you choose on a tie) bleeds. </div></div>
|
||||
@@ -760,7 +807,8 @@
|
||||
<div class="sheet-exampleTrait" title=" faith , interaction "><div class="sheet-traitName"> Inquisition • Slow Action </div><div class="sheet-traitType"> interaction </div><div class="sheet-traitDescription"> Roleplay an interrogation → The person you interrogate admits its sins. </div></div>
|
||||
<div class="sheet-exampleTrait" title=" faith , interaction "><div class="sheet-traitName"> Proselytize • Slow Action </div><div class="sheet-traitType"> interaction </div><div class="sheet-traitDescription"> Roleplaying preaching dogma → Listeners permanently gain a belief of your choice associated with your deity’s dogma. </div></div>
|
||||
<div class="sheet-exampleTrait" title=" faith , interaction "><div class="sheet-traitName"> Quote Scripture </div><div class="sheet-traitType"> interaction </div><div class="sheet-traitDescription"> When you roll to socialize, increase the roll if you quote scripture that fits your deity’s dogma (you can and should invent verses, hymns, and prayers for this purpose). </div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage "><div class="sheet-traitName"> Heritage </div><div class="sheet-traitDescription"> placeholder </div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage ,"><div class="sheet-traitName"> Heritage </div><div class="sheet-traitDescription"> placeholder </div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title=" martial arts , combat "><div class="sheet-traitName"> Fist of the Eastern Star • Action </div><div class="sheet-traitType"> combat </div><div class="sheet-traitDescription"> Describe how you perform a deadly technique → Deal melee or ranged damage. Then, if the target’s life is less than or equal to its toughness, the GM tells you that your special technique worked. At any point within the next hour or so, gain creative license to paralyze, knock out, and/or kill the target. </div></div>
|
||||
<div class="sheet-exampleTrait" title=" martial arts , combat "><div class="sheet-traitName"> Grappler </div><div class="sheet-traitType"> combat </div><div class="sheet-traitDescription"> After you deal melee damage to a creature, you can immediately hold it. You roll +1 damage die and have +3 block against creatures you’re holding. </div></div>
|
||||
<div class="sheet-exampleTrait" title=" martial arts , combat "><div class="sheet-traitName"> Judo • Action </div><div class="sheet-traitType"> combat </div><div class="sheet-traitDescription"> Describe how you manipulate an adjacent creature’s momentum → Bolster. Force an adjacent creature to move; you control where and how it moves. Then, it’s slow. </div></div>
|
||||
@@ -945,27 +993,26 @@
|
||||
<div class="sheet-ExampleFeats10">
|
||||
<div class="sheet-feats sheet-NewspaperColumns">
|
||||
|
||||
<div class="sheet-exampleTrait" title=" alchemy "><div class="sheet-traitName"> Alchemy </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/SpgNxuS.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" arcane "><div class="sheet-traitName"> Arcane </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/zodknOS.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" artifice "><div class="sheet-traitName"> Artifice </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/kD5X1J4.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" bardic lore "><div class="sheet-traitName"> Bardic Lore </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/oWHiqj7.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" beast "><div class="sheet-traitName"> Beast </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/iFyIIES.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" command "><div class="sheet-traitName"> Command </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/fbxCJQX.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" dragon "><div class="sheet-traitName"> Dragon </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/9o4nH5R.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" elements "><div class="sheet-traitName"> Elements </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/zsA1ads.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" faith "><div class="sheet-traitName"> Faith </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/hsIe1LY.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage "><div class="sheet-traitName"> Heritage </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/UGoImZP.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" martial arts "><div class="sheet-traitName"> Martial Arts </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/6lVjI81.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" nature "><div class="sheet-traitName"> Nature </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/Cebw9sY.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" occultism "><div class="sheet-traitName"> Occultism </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/C0J3OGT.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" psionics "><div class="sheet-traitName"> Psionics </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/9eLEm9M.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" savagery "><div class="sheet-traitName"> Savagery </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/T4vpG62.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" thievery "><div class="sheet-traitName"> Thievery </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/F5eRgDl.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" tracking "><div class="sheet-traitName"> Tracking </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/NuABBUm.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" transformation "><div class="sheet-traitName"> Transformation </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/uJyNUDQ.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" undeath "><div class="sheet-traitName"> Undeath </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/adXPIbh.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" warfare "><div class="sheet-traitName"> Warfare </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/Kg15ctJ.jpg"/> </div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title=" alchemy "><div class="sheet-traitName"> Alchemy </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/SpgNxuS.jpg"/></div></div>
|
||||
<div class="sheet-exampleTrait" title=" arcane "><div class="sheet-traitName"> Arcane </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/zodknOS.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" artifice "><div class="sheet-traitName"> Artifice </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/kD5X1J4.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" bardic lore "><div class="sheet-traitName"> Bardic Lore </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/oWHiqj7.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" beast "><div class="sheet-traitName"> Beast </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/iFyIIES.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" command "><div class="sheet-traitName"> Command </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/fbxCJQX.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" dragon "><div class="sheet-traitName"> Dragon </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/9o4nH5R.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" elements "><div class="sheet-traitName"> Elements </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/zsA1ads.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" faith "><div class="sheet-traitName"> Faith </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/hsIe1LY.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage "><div class="sheet-traitName"> Heritage </div><div class="sheet-traitDescription"> <img src="https://i.imgur.com/9PpuMCn.jpg"/><div class="sheet-artistCredit">artwork by Dakota Curry <br/> https://dakotacurryart.weebly.com </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" martial arts "><div class="sheet-traitName"> Martial Arts </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/6lVjI81.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" nature "><div class="sheet-traitName"> Nature </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/Cebw9sY.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" occultism "><div class="sheet-traitName"> Occultism </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/C0J3OGT.jpg"/><div class="sheet-artistCredit">artwork by VerbalFlourish <br/> http://vf-portfolio.tumblr.com/ </div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" psionics "><div class="sheet-traitName"> Psionics </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/9eLEm9M.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" savagery "><div class="sheet-traitName"> Savagery </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/T4vpG62.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" thievery "><div class="sheet-traitName"> Thievery </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/F5eRgDl.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" tracking "><div class="sheet-traitName"> Tracking </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/NuABBUm.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" transformation "><div class="sheet-traitName"> Transformation </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/uJyNUDQ.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" undeath "><div class="sheet-traitName"> Undeath </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/adXPIbh.jpg"/> </div></div>
|
||||
<div class="sheet-exampleTrait" title=" warfare "><div class="sheet-traitName"> Warfare </div><div class="sheet-traitDescription"> <img src="http://i.imgur.com/Kg15ctJ.jpg"/> </div></div>
|
||||
|
||||
|
||||
<div class="sheet-exampleTrait" title="Alchemy,Combat"><div class="sheet-traitName">Acid</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can dissolve a handheld item or an equivalent amount of material. Describe: Sizzling chemical, acrid scent, bubbling green liquid, reducing something to frothy sludge.</div></div>
|
||||
@@ -985,6 +1032,7 @@
|
||||
<div class="sheet-exampleTrait" title="Alchemy,Interaction"><div class="sheet-traitName">Love Potion</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can spend reagents to create a love potion. Anyone who drinks it gains the condition "Enamored" and falls in love with the next person they see who is of a race and gender they normally find attractive. Describe: Light and fruity pink liquid, butterflies in their stomach, distilling the essence of desire. Reagents: Butterfly wings, wine, strawberries, choco-late, hair from a virgin, sugar, sweat, spring water.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Alchemy,Interaction"><div class="sheet-traitName">Perfume</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can give something an incredibly pleasant or unpleasant scent for about 1 day. If it's pleasant, creatures are inexplicably drawn to the scent and gain the desire to possess the scent's source. If it's repulsive, creature are disgusted by it and don't want to be near it. This may have the opposite effect on creatures like undead and vermin that are attracted to disgusting smells. Describe: Heavenly scent, heady aroma, relaxed and pleasant feeling, euphoria, being light headed.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Alchemy,Interaction"><div class="sheet-traitName">Pheromones</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Collaborate on a base emotion or instinct. You can emit pheromones in the air. Anyone who breathes in your pheromones gains the condition "Instinct-Driven" and experiences the selected emotion or instinct with increasing intensity. Describe: Musky scent, dilated pupils, mixing animal pheromones, working in your lab, altered biochemistry. Emotions and Instincts: Survive, reproduce, find a pack, lust, fear, rage, hunger, envy, joy, sadness.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Arcane,Combat"><div class="sheet-traitName">Barrier</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can create a wall (max 1) of 20 spaces or less that lasts a few minutes. Shape it however you want, but don't imprison anyone. Describe: Creating a wall of force, conjuring a wall of iron, dividing reality with an impenetrable barrier.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Arcane,Combat"><div class="sheet-traitName">Counterspell</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on how you charge this trait. At any point, spend the charge to make someone's Tale utterly fail. Charge: Write runes in your spellbook, enchant your staff with a null-spell, meditate in total silence. Describe: Turning their power against them, activating a ward, triggering a contingency, casting an anti-spell.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Arcane,Combat"><div class="sheet-traitName">Dispel</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can destroy or suppress magic. Describe: Stealing magic, purging dark magic, teleporting energy, reshaping reality, siphoning magic.</div></div>
|
||||
@@ -1008,6 +1056,7 @@
|
||||
<div class="sheet-exampleTrait" title="Arcane,Interaction"><div class="sheet-traitName">Just an Old Man with a Walking Stick</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can make someone grossly underestimate you until they see proof to the contrary. Describe: Leaning heavily on your cane, acting awkward and socially inept, acting naive and harmless.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Arcane,Interaction"><div class="sheet-traitName">Mutual Edification</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you honestly reveal information to someone or answer one of their questions, they must share equally important information or answer an equally sensitive question. Describe: Proposing an exchange, tricking them into talking, showing scholarly respect, educating each other.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Arcane,Interaction"><div class="sheet-traitName">Pedantic</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can make people listening to you gain the condition "Bored and Sleepy." Describe: Talking in one long incredibly unbroken sentence, your monotone voice, droning on and on. Topics: Spore varieties, extended noble lineage, Agazar's Third Law of Arcano-Kinetics, ancient texts.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Artifice,Combat"><div class="sheet-traitName">Armor Plating</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Defenses you gain from armor and shields each grant 1 additional box. Describe: Steam-powered absorption plates, glowing symbols, thick chainmail, dragon-scale armor plating.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Artifice,Combat"><div class="sheet-traitName">Arsenal</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Draw a symbol next to 3 of your inventory slots. Items you place in these slots vanish from reality (but still occupy slots). No one else can access these items. Whenever you want, you can call any of these items to your person, or make them vanish again. Describe: A sword appearing in your hand, summoning your hammer from the heavens, morphin' time.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Artifice,Combat"><div class="sheet-traitName">Deflect</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">At any point, you can break one of your weapons, shields, or armor worth at least 1 treasure to completely avoid a Bad Tale related to being attacked. Describe: Sparks flying when blades clash, your ablative armor, taking the hit with your shield.</div></div>
|
||||
@@ -1029,6 +1078,7 @@
|
||||
<div class="sheet-exampleTrait" title="Artifice,Interaction"><div class="sheet-traitName">Crazy Enough to Work</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you explain a plan that is even theoretically possible, it becomes perfectly feasible. The GM can't cite logic, physics, or difficulty as reasons to decrease your rolls to enact the plan. Also, you're bolstered to enact your plan. Describe: Cackling madly, created absurdly complicated blueprints, using technobabble, showing your math.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Artifice,Interaction"><div class="sheet-traitName">Don't Push that Button!</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">If you warn somebody not to do something harmless and they do it anyway, tell a free Good Tale about how they made a terrible mistake. Describe: Using big words to confuse them, implying terrible consequences, acting like you know a secret.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Artifice,Interaction"><div class="sheet-traitName">It's Dangerous to Go Alone, Take This</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you give someone a new or improved item, they're bolstered to use that item. Describe: Use small words to explain how it works, giving the right tool at the right moment, enchanting it.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Boost Morale</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">When you rest for the night, you can bolster each of your present allies to do something during the next day. Decide immediately what they're bolstered to do. Describe: Exaggerating the day's adventures, cracking jokes, playing tunes, telling a story, keeping spirits high.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Duel</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can challenge someone to a duel. Others can't interfere with your duel until one of you wins the duel. Describe: Telling them to prepare to die, challenging them, clashing swords and grinning at each other.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Combat"><div class="sheet-traitName">Feint</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can make someone hesitate, flinch, or suffer a moment of doubt. Describe: Surprising them with impressive swordplay, insulting their mother, upstaging them, mocking them.</div></div>
|
||||
@@ -1048,6 +1098,7 @@
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Rumors</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">At any point, you can have the GM tell you 2 facts and 1 lie about whatever you're investigating. Describe: Overhearing gossip, trading for information, remembering rumors you heard while in town.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Small World</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can recognize an NPC as an old acquaintance. Explain how you know each other and how they feel about you. Describe: Recognizing your old stomping grounds, looking up an address, hearing so-and-so is in town. Old Acquaintances: Drinking buddy, cousin, former adventuring partner, old flame, business partner.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Bardic Lore ,Interaction"><div class="sheet-traitName">Wingman</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you enter someone's good graces, bolster an ally to socialize with that person. Describe: Chatting up your friend, telling them what to say, lightening the mood, making introductions.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Beast,Combat"><div class="sheet-traitName">Envelop</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can put a smaller creature inside of you. They can't escape until you're defeated or you let them, and they gain the condition "Crushed" or "Digested" (your choice) while inside of you. However, physical conditions that they inflict on you are much worse than normal. Describe: Swallowing someone whole, wrapping with tentacles, constricting them with your snake-body.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Beast,Combat"><div class="sheet-traitName">Fight or Flight </div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on what constitutes being close to death. When you're close to death, increase all rolls to fight or flee (choose one) until you're safe. Describe: Acting like a cornered beast, running on instinct, becoming feral, doing whatever it takes.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Beast,Combat"><div class="sheet-traitName">Fling</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can fling a creature that's smaller or lighter than you a close distance. Describe: Knocking them aside with horns, slamming into them, biting them and flinging them into the air.</div></div>
|
||||
@@ -1066,6 +1117,7 @@
|
||||
<div class="sheet-exampleTrait" title="Beast,Interaction"><div class="sheet-traitName">Call of the Wild</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can cause all animals in the region to follow a basic instinct of your choice. Describe: Unleashing a primal roar, provoking their instinct, starting a stampede, releasing pheromones. Instinct: Stampede, gather around a certain location, calm down, flee the area, protect this territory.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Beast,Interaction"><div class="sheet-traitName">Gift of the Pack</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can give all of your far allies one of your traits (max 1) as a temporary trait for as long as they're in your presence. Describe: Leading your pack, spreading a hive mentality, having monkey see monkey do, moving as one.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Beast,Interaction"><div class="sheet-traitName">Hive Mind</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Collaborate on which creatures are in your hive mind. Creatures in a hive mind share consciousness; when one learns something, everyone else in the hive learns it as well. Describe: Sharing your consciousness, ruling as the hive queen/king, forming a primal bond.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Command ,Combat"><div class="sheet-traitName">Abandon All Hope</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">When you fight enemies who have seen warnings of your power or ferocity, gain 1-3 Good Tales to show them why they should have heeded your warnings.1. Ominous (war drums in the distance)2. Obvious (you decapitate their emissary)3. Horrific (a pile of corpses with your flag at the top) Describe: Crushing their hope, spreading fear and menace, emboldening your troops while terrifying theirs. Warnings: Roar in the distance, war drums, haka dance, pile of corpses, decapitated heads on pikes.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Command ,Combat"><div class="sheet-traitName">Banner</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can baptize an item worth at least 1 treasure in the blood of worthy foes (literally or metaphorically). The item becomes your banner (max 1). You and allies each gain the defense "Under a Banner []." Mark it when you suffer a Bad Tale related to battle while the banner is visible. If it's lost or destroyed, you and allies gain the condition "Demoralized" until it's replaced. Banners are inherently flashy and attract enemies' attention. Banner: Flag, coat of arms, shield with an emblazoned symbol, glowing arcane symbol, skull on a pike. Describe: Waving a banner, getting inspiration from a greater cause, holding it above the battlefield.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Command ,Combat"><div class="sheet-traitName">Give Order</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can give your ally an order and your unspent Good Tale. They resolve the Good Tale instead of you, but only if they use the Good Tale to follow your order. Describe: Shouting a command, warning someone of incoming danger, call for a flanking maneuver.</div></div>
|
||||
@@ -1081,6 +1133,7 @@
|
||||
<div class="sheet-exampleTrait" title="Command ,Interaction"><div class="sheet-traitName">Draft</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you acquire minions, you can acquire twice as many as normal. Describe: Promising gold and glory, inspiring others to action, leveraging your social connections, paying well.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Command ,Interaction"><div class="sheet-traitName">Fealty</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you achieve glory, minions who shared in your rewards replace the second half of their contracts with "in exchange for nothing." Describe: Appealing to their patriotism, building loyalty, forging bonds of honor, ruling with an iron fist.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Command ,Interaction"><div class="sheet-traitName">Initiation Vows </div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Collaborate on a vow. All of your minions follow that vow, no matter the cost. Describe: Creating a strong culture, forcing them to swear an oath, binding them by blood. Vows: Never reveal secrets, uphold honor, defend the leader at all costs, fulfill a deity's dogma, stay hidden.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Dragon,Combat"><div class="sheet-traitName">A Dragon Never Forgets</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">After someone wrongs you and gets away with it, write their name on your character sheet. Cross off a name to tell a free Good Tale to get revenge. Describe: Brooding in your lair, plotting vicious revenge, monologuing, hatred burning in your eyes.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Dragon,Combat"><div class="sheet-traitName">Carnage</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Physical conditions you inflict are much worse than normal. Collaborate on what that means. Describe: Tearing off an arm, burning their skin, breaking a bone, plucking out an eye, ripping skin to shreds.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Dragon,Combat"><div class="sheet-traitName">Dragon's Breath</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on how you charge this trait. Spend the charge to attack all combatants, excluding you. Describe: Breathing fire, causing an avalanche, roaring so loud their ears bleed, blasting air with your wings.</div></div>
|
||||
@@ -1093,6 +1146,7 @@
|
||||
<div class="sheet-exampleTrait" title="Dragon,Interaction"><div class="sheet-traitName">Serve or DIE!</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Whenever you torture or kill one of your minions, your other minions who watched you change the end of their contract to "in exchange for not being tortured or killed." Describe: Devouring a weak link, crushing them like an ant, finding their lack of loyalty disturbing.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Dragon,Interaction"><div class="sheet-traitName">Terrifying Glory</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can make everyone stop what they're doing and give you their undivided attention, even if for just a few moments. Describe: Bellowing a command, doing something terrifying, showcasing your incredible grandeur.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Dragon,Interaction"><div class="sheet-traitName">Tribute</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">After you showcase your incredible power, name a person or organization who knows what you did. They freely offer you a tribute. Describe: Warning that they're next if they don't pay you, terrifying peasants, showcasing your grandeur. Tributes: A seat of honor at a major event, treasure, minions, land, a promise not to enter your territory.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Elements,Combat"><div class="sheet-traitName">Affinity</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on a threat you're completely immune to, and another threat that you're especially vulnerable to. Describe: Immunity to flames but weakness to frost, immunity to magic but weakness to physical harm.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Elements,Combat"><div class="sheet-traitName">Blaze</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can create a damaging zone for several minutes. Describe: Setting the ground ablaze, growing razor-sharp ice shards, generating a lightning field.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Elements,Combat"><div class="sheet-traitName">Cataclysm</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can start a natural disaster. Once started, the disaster is out of your control (but you might be able to influence it). Cataclysms: Tornado, hurricane, earthquake, blizzard, heat wave, dust storm, thunder storm, gale force winds. Describe: Unleashing raw elemental power, shattering nature's balance, turning your emotions into magic.</div></div>
|
||||
@@ -1111,6 +1165,7 @@
|
||||
<div class="sheet-exampleTrait" title="Elements,Interaction "><div class="sheet-traitName">Fan the Flames</div><div class="sheet-traitType">Interaction </div><div class="sheet-traitDescription">You can significantly intensify whatever emotions creatures are currently feeling. Describe: Adding fuel to their passions, igniting their souls with elemental energy, sparking their desires.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Elements,Interaction "><div class="sheet-traitName">Port in the Storm</div><div class="sheet-traitType">Interaction </div><div class="sheet-traitDescription">You can find a safe haven that will safely harbor you and your allies for as long as you stay there. The locals will freely offer some sort of aid, or the aid will already be there if the safe haven is unpopulated. Aid: Food and shelter, fresh weapons or armor, information, guides, minions, medical attention, potions. Describe: Sensing a safe area, feeling the air is calmer over there, following a soothing wind, following warmth.Safe Havens: Hidden cave, a house owned by friends, politically neutral ground, forgotten cabin in the woods.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Elements,Interaction "><div class="sheet-traitName">Still Air</div><div class="sheet-traitType">Interaction </div><div class="sheet-traitDescription">You can give something the condition "Silenced" forseveral hours. Silenced things can't make any noise whatsoever. Describe: Freezing air in place, absorbing sound waves with the earth, keeping the air perfectly still.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Faith,Combat "><div class="sheet-traitName">Bless</div><div class="sheet-traitType">Combat </div><div class="sheet-traitDescription">You can give someone (max 1) the defense "Blessed []" for several hours. They mark it when they suffer a Bad Tale related to harm. Describe: Praying for divine protection, anointing them with sacred oils, warding them against evil.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Faith,Combat "><div class="sheet-traitName">Blinding Light</div><div class="sheet-traitType">Combat </div><div class="sheet-traitDescription">You can give someone the condition "Blind" until their vision clears. Describe: Emanating divine light, your glowing weapon, a shaft of golden light, searing sunlight.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Faith,Combat "><div class="sheet-traitName">Crusade</div><div class="sheet-traitType">Combat </div><div class="sheet-traitDescription">Whenever you fulfill your deity's dogma in a meaningful way, you're bolstered to fight. Describe: Finding strength through faith, praying for divine strength, cleansing your sins before a fight.</div></div>
|
||||
@@ -1130,6 +1185,31 @@
|
||||
<div class="sheet-exampleTrait" title="Faith,Interaction"><div class="sheet-traitName">Pray</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Your deity responds to your prayers (in some form or another). Your deity must reveal their will to you and may also reveal things related to their domains. Describe: Hearing your deity's voice, seeing a sign that reveals your deity's will, feeling the right choice.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Faith,Interaction"><div class="sheet-traitName">Proselytize</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can give someone the immediate urge to fulfill part of your deity's dogma, or convert to your faith (their choice). Describe: Preaching, giving a fiery sermon, manipulating their guilt and passion, promising divine rewards.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Faith,Interaction"><div class="sheet-traitName">Rabble Rouser</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can stir up a crowd to become incredibly passionate, motivated, and extremist about something they care about. Unless stopped, their extremism spreads and grows. Describe: Appealing to their sense of duty, giving them a righteous cause, obligating them through scripture.</div></div>
|
||||
|
||||
|
||||
<div class="sheet-exampleTrait" title=" heritage , general "><div class="sheet-traitName">Authority</div><div class="sheet-traitType">General</div><div class="sheet-traitDescription">You are an authority on a topic of your choice. You have as much authority as the GM to declare things about the game world related to your topic. You can do the following: Spend a Neutral Tale to worldbuild something neutral related to your topic; Spend a Good Tale to worldbuild something beneficial or positive related to your topic; Spend a Good Tale to have the GM honestly answer 1 question related to your topic (The GM may redirect that question back to you or to the group.)</div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , general "><div class="sheet-traitName">Racial Qualities</div><div class="sheet-traitType">General</div><div class="sheet-traitDescription">Select three characteristics that describe typical individuals with your genetic heritage. Each of these characteristics will be a watered down, half strength version of another trait. Collaborate with your GM to figure out what that means. You must also create one disadvantage, weakness, vulnerability, or undesirable quality associated with this heritage. Any NPCs who share your heritage will automatically have this trait.<div class="sheet-traitNotes">It's highly recommended that you take this trait when you create your character. Also note: if multiple players want the same fictional "race" this trait may cause game balance and/or narrative authority issues; in that case the GM may want to prohibit this trait, or grant it to the entire group for free.</div></div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , general "><div class="sheet-traitName">Expert</div><div class="sheet-traitType">General</div><div class="sheet-traitDescription">You’re bolstered to do something. Collaborate on what you’re bolstered to do. Afer you spend your bolster, you regain it when your situation sufficiently changes. (eg: Blacksmith, Accountant, Astrologer)</div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , combat "><div class="sheet-traitName">Forgotten Technique</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You are the wielder of a forgotten technique or ability. Collaborate on what this technique is, and why you are able to use it. When you first reveal this technique to a foe, attack or intimidate with advantage.</div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , combat "><div class="sheet-traitName">Long Bloodline</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Your predecessors are long dead, but they still look out for you. Gain the resource "ancestor". Gain this resource when you describe an ancestor, including their style, appearance and personality, and you describe what they require to rest in peace. Spend this resource at any time and describe how they assist you in your current situation (you recall their teachings, their spirit possesses your body temporarily, etc). Bolster your next action. You may never call on the same ancestor twice in one session.</div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , combat "><div class="sheet-traitName">Pa's Axe</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Your weapon is a family heirloom. People in your family speak to it as they would a friend. No one outside your family may wield it. This weapon is so good it ignores mundane physical defenses like armor. Once per combat you can speak to the weapon to increase your attack roll. At camp, describe how you take meticulous care of this weapon, sharpening, oiling, sanctifying, etc. If you fail to take care of the weapon, the GM may spend a bad tale to give it a condition like "misused", "obstinate", "petulant", "dull", or "broken". Then collaborate on a quest to recover the weapon to it's former glory.</div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , combat "><div class="sheet-traitName">Angry Mob</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">If you're fighting for a righteous cause in plain view of other people, you may spend a good tale to have them join the fray. They'll bring improvised weapons like pitchforks and torches. They'll call friends. They'll impede your enemies and help you hold them accountable. Afterward, they'll expect a speech.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title=" heritage , exploration "><div class="sheet-traitName">Hero's Journey</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">You are important. The prophecies foretold your arrival. Your story will be retold countless times. Write the following words on your character sheet: "Call", "Reveal", "Overcome". When you have doubts, cross off "Call" to create a flashback scene, retroactively describing your initial planning. When things look simple, cross off "Reveal" to introduce a twist or complication, explain how you discover the truth and how it shakes your resolve. When things look bleak, cross off "Overcome" and take a free bolster action; explain how you dig deep to find your heroic second wind. When you "Reveal", you may reset either "Call" or "Overcome". When you start a new quest, refresh all your keywords.</div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , exploration "><div class="sheet-traitName">Caravaneer</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">You own a vehicle capable of travelling great distances. If you like, you may travel with members of a particular group or with goods for trade. Collaborate on how long you can travel without stopping for supplies or repairs. The first time the caravan arrives in a new location, roll 1d6 to determine your reception: <ol><li>Despised and Hunted</li><li>Hostile crowd, friendly magistrate</li><li>Friendly crowd, hostile magistrate</li><li>Friendly all around, except there's someone here who still holds a grudge</li><li>A little too friendly, perhaps: an old fling or a new opportunity</li><li>You're welcomed by a local guide (bolster all attempts at trade here).</li></ol></div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , exploration "><div class="sheet-traitName">What came before</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">You are somehow linked to someone older than you--like a parent, sibling, mentor, or old friend. Write "Enemy," "Friend," "Problem," and "Solution," on your character sheet. You can cross these words off to encounter something you predecessor left behind, that now falls to you. When you've crossed off all four, write them again.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title=" heritage , exploration "><div class="sheet-traitName">Heavy Burden</div><div class="sheet-traitType">Exploration</div><div class="sheet-traitDescription">You bear a unique responsibility which no one else can complete. Collaborate with your GM to identify the task, the stakeholders, the risk, and the reward. The toll on your well-being is obvious; Gain the condition "burden". Strangers will tend to offer aid. Describe the physical toll your responsibility has caused then Bolster attempts to garner their support. When you have at least two conditions besides burden, you may spend a good tale to have a friendly bystander appear along the path.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title=" heritage , interaction "><div class="sheet-traitName">Nobility</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You are part of a royal bloodline. Come up with a family crest and a family slogan. Collaborate on what your family rules or ruled and what they expect of you. Your subjects are likely to recognize you. Increase rolls to influence them. If you willfully defy your obligations you may lose the support of your subjects. In that case, collaborate with the GM to develop a quest which will restore your standing.</div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , interaction "><div class="sheet-traitName">Nemesis</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">
|
||||
<p>Collaborate with your GM to create your nemesis. Create a character for them starting with twice your XP and give them a set of goals and motivations. Anytime there's a bad tale, anyone at the table may invoke/introduce your nemesis.</p>
|
||||
<p> Whenever your nemesis appears or influences events, the narrative spotlight will be focused on you. You have authority to direct their motivation, but the GM will control their actions. If your nemesis has the upper hand, they will inexplicably leave the scene, assuming you'll die slowly.</p>
|
||||
<p>If you feel your nemesis is defeated or played out, your may choose one of the following: <ul><li>substitute this trait for one of the traits you gave the Nemesis (eg: birthright)</li><li>have the nemesis serve you as a minion (either as a friend or under duress)</li><li>Leave this trait open, then at any time, elevate any NPC to become your new Nemesis</li></ul></p></div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title=" heritage , interaction "><div class="sheet-traitName">Birthright</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Collaborate on a secret part of your family history. This secret should include an item of power or value, as well as a way of identifying your claim to this item. (eg: The deed to a long-abandoned castle.)</div></div>
|
||||
<div class="sheet-exampleTrait" title=" heritage , interaction "><div class="sheet-traitName">Bigger than Us</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">At any time, you may call in a favour from a faction on your side. In doing so, you risk repercussions from an opposed faction. The GM may use this knowledge to inform future bad tales, or they may introduce a free bad tale later.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Martial Arts ,Combat "><div class="sheet-traitName">Catch Blade</div><div class="sheet-traitType">Combat </div><div class="sheet-traitDescription">Gain the defense "Catch Blade []." Mark it when you suffer a Bad Tale from something small enough that you can catch with your empty hand. If it's a weapon, you can take it from the attacker. Describe: Catching a sword between your hands, grabbing an arrow before it strikes you, punching a spell.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Martial Arts ,Combat "><div class="sheet-traitName">Crane Stance</div><div class="sheet-traitType">Combat </div><div class="sheet-traitDescription">If you are not yet attacked in combat and someone charges you, prevent their attack and tell a free Good Tale against them. Describe: Waiting in a defensive stance, giving them a chance to stand down, being passive like the waves.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Martial Arts ,Combat "><div class="sheet-traitName">Drunken Master</div><div class="sheet-traitType">Combat </div><div class="sheet-traitDescription">When you're drunk, you're bolstered to fight. If you're extremely drunk, you're bolsteredthree times to fight. Describe: Wobbling in a confusing rhythm, using the alcohol to fuel your energy, hiccuping, ruddy cheeks.</div></div>
|
||||
@@ -1146,6 +1226,7 @@
|
||||
<div class="sheet-exampleTrait" title="Martial Arts ,Interaction"><div class="sheet-traitName">Karma</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you perform a sacrificial good act that doesn't benefit you whatsoever, write on your character sheet that you gain 1 Karma (max 3). Spend 1 Karma to tell a free Good Tale. Describe: Balancing the cosmic scales, achieving harmony, completing a karmic cycle, getting a fair reward.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Martial Arts ,Interaction"><div class="sheet-traitName">Pacifist</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Gain the defense "Pacifist []." Mark it when you suffer a Bad Tale while pursuing nonviolence or showing mercy.When you do, name an immediate impending threat; it won't come to pass, or it will be much less severe if it does come to pass (GM's choice). Describe: Extending your hand to an enemy, disarming a foe and leaving them unharmed, seeking peace.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Martial Arts ,Interaction"><div class="sheet-traitName">Sensei</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you give someone in-depth and thoughtful advice, they're bolstered to follow your advice. Describe: Seeing what they cannot, understanding the bigger picture, telling a fable to convey a lesson.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Nature,Combat"><div class="sheet-traitName">Entangle</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can bind someone to their location until their bindings are destroyed. Describe: Growing roots to ensnare its feet, wrapping it in vines, lashing it with a thorny vine-whip.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Nature,Combat"><div class="sheet-traitName">Faerie Fire</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can give someone the condition "Faerie Fire" for several hours. They glow and cannot successfully hide, no matter what. Their silhouette is faintly visible through opaque surfaces. Describe: Illuminating them in an otherworldly blue glow, surrounding them with buzzing faeries.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Nature,Combat"><div class="sheet-traitName">Roots</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can root yourself to the ground. You can't be forcibly moved unless the ground you're rooted to is moved. While rooted, you have the defense "Rooted [][][]." Mark it when you suffer a Bad Tale related to physical harm. Describe: Joining with the earth, entrenching into the ground, growing roots and vines that grab on.</div></div>
|
||||
@@ -1161,6 +1242,7 @@
|
||||
<div class="sheet-exampleTrait" title="Nature,Interaction"><div class="sheet-traitName">Commune</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can communicate with nature guardians. Guardians are powerful spirits that represent the biome where they live. They seek to protect their biome and hold incredible power it. Describe: Performing a tribal dance, burning incense to awaken the spirit, seeing it manifest under starlight. Guardians: Silver stag in the tundra, lava beast in a volcano, ancient tree in the forest, water spirit in the sea. Power: Reshape the land, control local animals, know everything that happens within their biome.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Nature,Interaction"><div class="sheet-traitName">Fey Curse</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can relinquish power you have over someone to curse them. The more power you relinquish, the stronger the curse. Collaborate on the curse's effects and what lifts the curse. Curses: Sleep until they're kissed, they can't leave a forest, they turn to stone at daytime, they lose their voice. Describe: Saying a magic poem, casting a powerful enchantment, twisting their fate-strands, hexing them.Relinquished Power: They break your deal, they grovel at your feet, you hold their most prized possession.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Nature,Interaction"><div class="sheet-traitName">Fairy Gold</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can make an item (max 1) look like 5 treasure for several hours. Describe: Casting a fey glamour, deceiving with an illusion, altering its appearance, enchanting their desires.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Occultism,Combat"><div class="sheet-traitName">Blood Link</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can link 2 willing creatures, designating one as the giver and the other as the receiver. Any harm the giver suffers is instead transferred to the receiver. The link ends when either person wants it to end. If you link a defeated creature, they don't have to be willing and the link doesn't end when they want it to. Collaborate on what ends it. Describe: Stitching their souls together, creating a thaumaturgic link, altering the strands of destiny.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Occultism,Combat"><div class="sheet-traitName">Blood Sacrifice</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can give yourself a condition and bolster to do anything. Describe: Sacrificing your blood to your patron, flagellating yourself, letting your parasite feed.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Occultism,Combat"><div class="sheet-traitName">Pound of Flesh</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can give someone an exact copy of one of your conditions. Describe: Making them pay blood for blood, evening the cosmic scale, getting bloody revenge, causing recoil.</div></div>
|
||||
@@ -1176,6 +1258,7 @@
|
||||
<div class="sheet-exampleTrait" title="Occultism,Interaction"><div class="sheet-traitName">Dark Bargain</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Your patrons can perform favors for you, but always at a proportional cost. You have a patron, which is a powerful entity that can grant you power, favors, or knowledge, but always at a cost. Collaborate on your patron. Cost: Sacrifice an innocent in their name, start a cult in their honor, further their goals, offer part of your soul. Describe: Conjuring them in a summoning circle, drawing them forth from the ether, hearing their voices. Patrons: Demons, angels, otherworldly horrors from beyond the stars, spirits of the land, Death itself.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Occultism,Interaction"><div class="sheet-traitName">Deal with the Devil</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">After talking to someone, you can learn the one thing that they want more than anything else. If you provide them with that thing, you gain complete and total control over them; the GM or player hands control of that character over to you. Describe: Purchasing their soul, making an offer they can't refuse, eternally enslaving them to your will.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Occultism,Interaction"><div class="sheet-traitName">Shatter Mind</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can give someone a psychological condition. Describe: Ripping their mind apart, shattering their fragile psyche, giving your patron access to their mind. Psychoses: Schizophrenia, sociopathy, a crippling phobia, paranoid delusions, hallucinations, obsessiveness.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Psionics,Combat"><div class="sheet-traitName">Archon</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Whenever you want, you can become completely invulnerable to all harm for a few seconds. Then, the GM gives you a condition. Archon can't make you immune to conditions you acquire through this trait. Describe: Your skin taking the color of a starry night, becoming pure energy, showing your true form.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Psionics,Combat"><div class="sheet-traitName">Confusion</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can give someone the condition "Confused" for several minutes. Confused creatures have difficulty distinguishing friend from foe. Describe: Disrupting their natural brain waves, filling their minds with nightmarish thoughts. Erratic Behavior: Attack an ally, move somewhere disadvantageous, throw away something valuable.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Psionics,Combat"><div class="sheet-traitName">Force Wave</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can push everyone in a zone a close distance away, or one creature a far distance away. Describe: Releasing a shock wave, emitting a psi pulse, unleashing an explosion of telekinetic energy.</div></div>
|
||||
@@ -1189,6 +1272,7 @@
|
||||
<div class="sheet-exampleTrait" title="Psionics,Interaction"><div class="sheet-traitName">Brainwash</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can add or remove a memory or personality trait from someone you're touching. You can't make them forget how to do things (talk, read, cast spells, etc). Describe: Devouring a memory, deleting a brain wave, brainwashing them, cutting out part of their mind.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Psionics,Interaction"><div class="sheet-traitName">Read Mind</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can hear visible creatures' thoughts. Collaborate on how this trait works. Describe: Listening to their thoughts, leeching their brain waves, seeing their dreams, feeling their desires.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Psionics,Interaction"><div class="sheet-traitName">Telepathy</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can telepathically communicate with far creatures. Describe: Sharing a collective consciousness, hearing what each other says, speaking via a shared mind-cord.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Savagery,Combat"><div class="sheet-traitName">Bloodlust</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Gain the defense "Bloodlust []." Mark it when you suffer a Bad Tale that physically damages you. Then, gain a free Good Tale to make an attack. Describe: Using the pain to fuel your rage, reveling in glorious bloody combat, returning the favor.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Savagery,Combat"><div class="sheet-traitName">Cleave</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can make a melee attack against as many adjacent creatures as you like. Describe: Attacking in a flurry, cutting through foes, spinning in a blade tornado, releasing an explosion.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Savagery,Combat"><div class="sheet-traitName">Impale</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">When you attack someone with a melee or throw weapon, you can give your target the condition "Impaled." Describe: Pushing a spear through their stomach, embedding your hammer in their armor.</div></div>
|
||||
@@ -1205,6 +1289,7 @@
|
||||
<div class="sheet-exampleTrait" title="Savagery,Interaction"><div class="sheet-traitName">Noble Savage</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Gain the defense "Noble Savage []." Mark it when you suffer a Bad Tale that relates to laws, high culture, and the trappings of civilization. When you do, choose someone; their disposition toward you significantly improves. Describe: Your simplistic ways, your adorable naivete, following the laws of nature instead of the laws of man.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Savagery,Interaction"><div class="sheet-traitName">Not Getting Paid Enough</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Whenever you do something impressive, you can choose a minionwho watched you. They immediately abandon their contract. Describe: Proving that they're no match for you, terrifying them with your might, letting them run away.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Savagery,Interaction"><div class="sheet-traitName">To the Victor</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you destroy someone or conquer territory, choose something they had that would normally be difficult for you to obtain. Everyone acknowledges that it's your now. Describe: Crushing their hope like you crushed their leader's skull, making an offer they can't refuse. Go the Spoils: Their minions, their lovers' affection, their legal property, their social status.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Thievery,Combat"><div class="sheet-traitName">Assassin</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can have the GM tell you all of a visible creature's weaknesses. Describe: Learning their habits and routines, finding an exploitable weakness, studying their body language.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Thievery,Combat"><div class="sheet-traitName">Duck</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on how you charge this trait. Spend the charge to make an attack meant for you hit the next most logical target instead. Charge: Get safely out of danger, frame someone for your crime, have a drink and talk about your close call. Describe: Leaping out of the way, pulling an enemy in front of you, ducking and covering your head.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Thievery,Combat"><div class="sheet-traitName">Misdirection</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">If you like, enemies can't attack you as long as there are other viable targets. Describe: Looking nonthreatening, drawing attention to someone else, hiding behind an ally, running away.</div></div>
|
||||
@@ -1224,6 +1309,7 @@
|
||||
<div class="sheet-exampleTrait" title="Thievery,Interaction"><div class="sheet-traitName">Spy Network</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You have an extensive spy network. Collaborate on what they're targeting. Your spy network can provide you with intimate, useful information about their target whenever you want. You can change their target, but it takes time and/or resources. Describe: Meeting cloaked figures, getting a package from a drop-off zone, and NPC slipping you a letter. Targets: A certain city, politicians and nobles, armies and troops, the elves, pirates, merchants.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Thievery,Interaction"><div class="sheet-traitName">Sudden but Inevitable Betrayal</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can reveal that someone who isn't significantly more powerful than you was secretly your minion all along. Describe: Giving the secret signal, nodding at your hidden ally, executing your master plan, shouting "NOW!"</div></div>
|
||||
<div class="sheet-exampleTrait" title="Thievery,Interaction"><div class="sheet-traitName">Tamper with Evidence</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can lose all heat you and your allies have for a crime. If you have an item that belongs to someone else, you can convincingly frame that person for the crime or event instead. Describe: Wiping down finger prints, destroying clues, planting evidence, misleading investigators.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Tracking,Combat"><div class="sheet-traitName">Black Arrow</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You don't need to roll to attack with your very last ammo. If the attack is even theoretically possible, you hit with perfect accuracy and incredible power. Collaborate on what incredible power means. Describe: Making a desperate shot, putting your hope into your last arrow, drawing a special ammo. Incredible Power: Knock them back, knock something out of their hand, your projectile pierces through.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Tracking,Combat"><div class="sheet-traitName">Called Shot</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can make an attack to inflict a condition on an arm, leg, or similar appendage. Describe: Aiming for a weak spot, hitting them where it hurts, firing a poisoned arrow, striking true.Conditions: Arrow to the knee, hamstrung, shot through the hand, broken tail, tattered wings.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Tracking,Combat"><div class="sheet-traitName">Cover</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">When you're behind cover that you've never used with this trait before, gain the defense "Cover []." Mark it when you suffer a Bad Tale that can be mitigated by that cover. Moving to sufficiently different cover gives you a new defense with an unmarked box. Describe: Diving behind a wall, ducking under a bush, crouching behind a cart, hiding in a trench.</div></div>
|
||||
@@ -1241,6 +1327,7 @@
|
||||
<div class="sheet-exampleTrait" title="Tracking,Interaction"><div class="sheet-traitName">Lone Wolf</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can have others generally ignore you as long as you don't draw attention to yourself. Afterward, they forget everything about you, vaguely remembering you as just some person. Describe: Pulling up your hooded cloak, hanging in the shadows, keeping to yourself, giving the cold shoulder.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Tracking,Interaction"><div class="sheet-traitName">Perks of the Job</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">When you accept a quest, explain what extra aid you obtain for free. Describe: Asking for an advance, attracting aid due to your fame, leveraging your contacts, getting lucky.Aid: Gain part of the reward upfront, learn useful information, attract minions, acquire special tools.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Tracking,Interaction"><div class="sheet-traitName">Skeptic</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">The GM must answer honestly whenever you ask if someone is lying. Describe: Watching their eyes, reading their body language, noticing discrepancies in their stories.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Transformation,Combat"><div class="sheet-traitName">Clone</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can create a clone of yourself that's a separate character you control. Collaborate on how this trait works. Describe: Splitting in half, popping into existence next to yourself, growing a clone in a tube, self-replicating. How it Works: You have to grow your clones in a lab, they're treacherous, the process gives you a condition.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Transformation,Combat"><div class="sheet-traitName">Doppelganger</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Write your personal XP total on your character sheet. When you kill a creature, you can have the GM give you their character sheet. You become identical to them in every way and use their character sheet. Transfer your gear, personal XP, and this trait to the new character sheet. If your new character sheet has more XP than your personal XP, gain a condition that you can't remove until you change character sheets. You can return to your original character sheet at any point, but you forever lose the stolen character sheet. Describe: Stealing their whole identity, changing your form, absorbing their essence, changing skin.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Transformation,Combat"><div class="sheet-traitName">Evolve</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">When you retrain, you can lose a stat, trait, or upgrade to refund all of the XP you spent to purchase it. Spend that XP however you like. Describe: Adapting to the environment, growing from your experiences, incorporating foreign DNA.</div></div>
|
||||
@@ -1261,6 +1348,7 @@
|
||||
<div class="sheet-exampleTrait" title="Transformation,Interaction"><div class="sheet-traitName">It Was Me All Along!</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">If nobody knows where you are, you can reveal that an unimportant NPC was secretly you all along. Describe: Pulling back your hood, taking off your mask, morphing to your true form, staging a grand reveal.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Transformation,Interaction"><div class="sheet-traitName">Takes One to Know One</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">While you are impersonating someone, the GM must answer all of your questions about your role's mannerisms, habits, and knowledge if the answers would help you perform that role. Explain how you know this information. Describe: Copying body language perfectly, creating a flawless disguise, studying your mark, acting.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Transformation,Interaction"><div class="sheet-traitName">The Curse</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">Collaborate on how you curse others. When you curse someone, refund half of their XP. Change their aesthetics and spend their XP however you like to make them more like you. Their disposition toward you significantly improves. Describe: Infecting their bloodstream, hexing them with magic, leaving a mark on their skin, cursing them. Spread By: Draining their blood, biting them, giving them a parasite, performing a tribal ritual. Transform Into: Vampire, werewolf, zombie, ghost, horrific Old One, assimilated insectoid, drone.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Undeath,Combat"><div class="sheet-traitName">Dead Nerves</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Gain the defense "Dead Nerves []." Mark it when you suffer a Bad Tale that an undead creature could ignore. If that Bad Tale gave you a condition, completely ignore all negative effects associated with that condition. Describe: Ignoring a fatal wound, unnatural resilience, undead anatomy, your rotten organs. Ignore: Your guts spilling out, carry around your decapitated head, ignore a sword through your heart.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Undeath,Combat"><div class="sheet-traitName">Death Throes</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Collaborate on something powerful that happens when you die. Describe: Your soul exploding, uttering a final curse, completing your most powerful spell, finding vengeance. What Happens: Explode in necrotic energy, take your attacker with you, return as a ghost, curse someone.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Undeath,Combat"><div class="sheet-traitName">Death Watch</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Whenever you or one of your closest allies would die, they instead hold onto life for several minutes or hours, depending on the severity of their injuries. During this time, they can be healed as normal to potentially avoiddeath. Also, the GM must answer honestly whenever you ask how close a creature is to death. Describe: Hiding them from Death, altering their anatomy, extending their life with necromancy.</div></div>
|
||||
@@ -1279,6 +1367,7 @@
|
||||
<div class="sheet-exampleTrait" title="Undeath,Interaction"><div class="sheet-traitName">Charon's Toll</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can sacrifice 1 treasure to negate 1 Bad Tale. Describe: Burying coins to pay Death's toll, turning treasure into ash, giving coins to a shadowy hand.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Undeath,Interaction"><div class="sheet-traitName">Medium</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can speak to the dead. You must have access to part of a creature's body, or something that was important to it in life. Describe: Opening a door to the afterlife, tugging at a soul strand, sending your voice into the grave world.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Undeath,Interaction"><div class="sheet-traitName">Possess</div><div class="sheet-traitType">Interaction</div><div class="sheet-traitDescription">You can vanish and take control of a corpse or vulnerable creature. Use its stats and traits instead of your own, but you retain this trait. If the body you're possessing has more XP than you, gain a condition you can't remove until you end the possession. Your host can attempt to rebel against your possession. Describe: Overpowering its soul, becoming a spirit and moving inside of it, infecting its thoughts.</div></div>
|
||||
|
||||
<div class="sheet-exampleTrait" title="Warfare,Combat"><div class="sheet-traitName">Disarm</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can disarm someone. They drop a held item, which lands in a close space. If you have a free hand, you can catch the item instead. Describe: Attacking in a flurry, cutting through foes, spinning in a blade tornado, releasing an explosion.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Warfare,Combat"><div class="sheet-traitName">Every Scar a Lesson</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">Whenever you're defeated by a worthy threat, gain the defense "Scarred by _____ []." Write the threat in the blank. Mark it when you suffer a Bad Tale related to that threat. Describe: Jagged cut, burned skin, crooked finger, missing tooth, glowing rune-scar, dented armor. Threats: Dragon, bug, beast, sword, trap, soldier from the Southern Kingdom, wizard, rogue, frost, fire, acid.</div></div>
|
||||
<div class="sheet-exampleTrait" title="Warfare,Combat"><div class="sheet-traitName">Guardian</div><div class="sheet-traitType">Combat</div><div class="sheet-traitDescription">You can intercept attacks if you're in a position where you can logically do so. Describe: Interposing yourself, diving in the way, lifting your shield over someone, shoving them behind you.</div></div>
|
||||
@@ -1331,6 +1420,11 @@ d88' `88b d88' `888 `888 `888 `888 888' `88b
|
||||
<input type="checkbox" name="attr_equipmentSectionToggle" class="sheet-hiddenSectionToggle" checked="checked"/>
|
||||
<span>Equipment</span>
|
||||
<div class="sheet-equipment">
|
||||
|
||||
<div class="sheet-popupHelp"><span>
|
||||
<p>By default, characters can carry 5 items. Each item slot represents roughly an amount that could be carried in one hand. 1 treasure typically takes up 1 item slot. Some items, such as two-handed weapons might take up two slots. A handful of small items might collectively take up 1 slot.</p>
|
||||
<p>Discuss the details of item slots and encumbrance with your group</p>
|
||||
</span></div>
|
||||
|
||||
<div class="sheet-Weapons">
|
||||
<h3>Weapons</h3>
|
||||
@@ -1412,7 +1506,18 @@ d88' `88b d88' `888 `888 `888 `888 888' `88b
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-TavernTalesHideableSection">
|
||||
<input type="checkbox" name="attr_notesSectionToggle" class="sheet-hiddenSectionToggle"/><span>Notes and Quest Logs</span>
|
||||
|
||||
<div class="sheet-notes">
|
||||
<fieldset class="repeating_Notes">
|
||||
<div class="sheet-singleTraitContainer">
|
||||
<!-- <input type="text" class="sheet-TTnoteName" name="attr_NoteTitle" placeholder="Title"/> -->
|
||||
<textarea class="sheet-TTnoteDesc" name="attr_NoteDescription" placeholder="Details"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-TavernTalesHideableSection"> <!-- Optional Rules -->
|
||||
<input type="checkbox" class="sheet-hiddenSectionToggle"/><span>Dice Mechanics (behind the scenes)</span>
|
||||
|
||||
Reference in New Issue
Block a user