final touches and submission

This commit is contained in:
Alicia G
2014-04-18 10:42:52 -04:00
parent f5e393b34c
commit 61f6bd68a7
5 changed files with 60 additions and 53 deletions
+18 -18
View File
@@ -16,35 +16,35 @@
var attr = [ // Attributes
{ name: "HP", current: 0, max: 0 },
{ name: "CT", current: 0, max: ""},
{ name: "Level", current: 0, max: "[[floor(@{level}/2)]]"},
{ name: "Level", current: 0, max: ""},
{ name: "BAB", current: 0, max: ""},
{ name: "FP", current: 5, max: 5 },
{ name: "DP", current: 0, max: "" },
{ name: "DarkSideScore", current: 0, max: "" } ,
{ name: "STR", current: 8, max: "[[floor(@{str}/2-5)]]"} ,
{ name: "DEX", current: 8, max: "[[floor(@{dex}/2-5)]]" } ,
{ name: "CON", current: 8, max: "[[floor(@{con}/2-5)]]" } ,
{ name: "INT", current: 8, max: "[[floor(@{int}/2-5)]]" } ,
{ name: "WIS", current: 8, max: "[[floor(@{wis}/2-5)]]" } ,
{ name: "CHA", current: 8, max: "[[floor(@{cha}/2-5)]]" },,
{ name: "STR", current: 8, max: ""} ,
{ name: "DEX", current: 8, max: "" } ,
{ name: "CON", current: 8, max: "" } ,
{ name: "INT", current: 8, max: "" } ,
{ name: "WIS", current: 8, max: "" } ,
{ name: "CHA", current: 8, max: "" },,
{ name: "DR", current: 0, max: "" },
{ name: "SR", current: 0, max: "0" },
{ name: "Speed", current: 0, max: "0" }
{ name: "SR", current: 0, max: 0 },
{ name: "Speed", current: 0, max: 0 }
];
var abil = [ // Abilities
// Action will take into effect the relevant ability, half level and Condition modifier. Players will need to manually edit to include bonuses from Skill Focus and Skill Training or if they are using other ability modifiers.
// For Initiative, remove &{Tracker} if you are not using the Turn tracker.
{name: "RollFP", description: "", action: "Spending Force Point\n/r 1d6", istokenaction: true},
{name: "Acrobatics", description: "",action: "Acrobatics\n@{Acrobatics}", istokenaction: false},
{name: "Climb", description: "", action: "Climb\n@{Climb}", istokenaction: false},
{name: "Deception",description: "",action: "Deception\n@{Deception}", istokenaction: false},
{name: "Endurance",description: "",action: "Endurance\n@{Endurance}", istokenaction: false},
{name: "Gather-Information",description: "",action: "Gather Information\n@{GatherInformation}", istokenaction: false},
{name: "Initiative",description: "",action: "Initiative\n@{Initiative} ${tracker}", istokenaction: true},
{name: "Jump",description: "",action: "Jump\n@{Jump}", istokenaction: false},
{name: "Knowledge-Bureaucracy",description: "",action: "Knowledge: Bureaucracy\n@{Knowledge-Bureaucracy}", istokenaction: false},
{name: "Knowledge-GalacticLore",description: "",action: "Knowledge: Galactic Lore\n@{Knowledge-GalacticLore}", istokenaction: false},
{name: "Acrobatics", description: "",action: "%{Acrobatics}", istokenaction: false},
{name: "Climb", description: "", action: "%{Climb}", istokenaction: false},
{name: "Deception",description: "",action: "%{Deception}", istokenaction: false},
{name: "Endurance",description: "",action: "%{Endurance}", istokenaction: false},
{name: "Gather-Information",description: "",action: "%{GatherInformation}", istokenaction: false},
{name: "Initiative",description: "",action: "%{Initiative} ${tracker}", istokenaction: true},
{name: "Jump",description: "",action: "%{Jump}", istokenaction: false},
{name: "Knowledge-Bureaucracy",description: "",action: "%{Knowledge-Bureaucracy}", istokenaction: false},
{name: "Knowledge-GalacticLore",description: "",action: "%{Knowledge-GalacticLore}", istokenaction: false},
{name: "Knowledge-LifeSciences",description: "",action: "Knowledge: Life Sciences\n@{Knowledge-LifeSciences}", istokenaction: false},
{name: "Knowledge-PhysicalSciences",description: "",action: "Knowledge: Physical Sciences\n@{Knowledge-PhysicalSciences}", istokenaction: false},
{name: "Knowledge-SocialScience",description: "",action: "Knowledge:Social Science\n@{Knowledge-SocialScience}", istokenaction: false},
@@ -112,4 +112,4 @@
font-size: 12px;
height:60px;
}
.charsheet div.sheet-clear { clear:left; }
.charsheet div.sheet-clear { clear:both; }
@@ -25,37 +25,37 @@
<td class="col1">STR<br><div class="small">Strength</div></td>
<td><input type="number" name="attr_STR" value="8" /></td>
<td><input type="number" name="attr_Str_max" value="[[floor(@{STR}/2-5)]]" disabled="true" /></td>
<td><button type='roll' name='roll_STR' value='/roll 1d20 + @{Str|max}'></button></td>
<td><button type='roll' name='roll_STRCheck' value='Strength\n/roll 1d20 + @{Str|max}'></button></td>
</tr>
<tr>
<td class="col1">DEX<br><div class="small">Dexterity</div></td>
<td><input type="number" name="attr_DEX" value="8" /></td>
<td><input type="number" name="attr_DEX_max" value="[[floor(@{DEX}/2-5)]]" disabled="true" /></td>
<td><button type='roll' name='roll_DEX' value='/roll 1d20 + @{dex|max}'></button></td>
<td><button type='roll' name='roll_DEXCheck' value='Dexterity\n/roll 1d20 + @{dex|max}'></button></td>
</tr>
<tr>
<td class="col1">CON<br><div class="small">Constitution</div></td>
<td><input type="number" name="attr_CON" value="8" /></td>
<td><input type="number" name="attr_CON_max" value="[[floor(@{CON}/2-5)]]" disabled="true" /></td>
<td><button type='roll' name='roll_CON' value='/roll 1d20 + @{con|max}'></button></td>
<td><button type='roll' name='roll_CONCheck' value='Constitution\n/roll 1d20 + @{con|max}'></button></td>
</tr>
<tr>
<td class="col1">INT<br><div class="small">Intelligence</div></td>
<td><input type="number" name="attr_INT" value="8" /></td>
<td><input type="number" name="attr_INT_max" value="[[floor(@{INT}/2-5)]]" disabled="true" /></td>
<td><button type='roll' name='roll_INT' value='/roll 1d20 + @{int|max}'></button></td>
<td><button type='roll' name='roll_INTCheck' value='Intelligence\n/roll 1d20 + @{int|max}'></button></td>
</tr>
<tr>
<td class="col1">WIS<br><div class="small">Wisdom</div></td>
<td><input type="number" name="attr_WIS" value="8" /></td>
<td><input type="number" name="attr_WIS_max" value="[[floor(@{WIS}/2-5)]]" disabled="true" /></td>
<td><button type='roll' name='roll_WIS' value='/roll 1d20 + @{wis|max}'></button></td>
<td><button type='roll' name='roll_WISCheck' value='Wisdom\n/roll 1d20 + @{wis|max}'></button></td>
</tr>
<tr>
<td class="col1">CHA<br><div class="small">Charisma</div></td>
<td><input type="number" name="attr_CHA" value="8" /></td>
<td><input type="number" name="attr_CHA_max" value="[[floor(@{CHA}/2-5)]]" disabled="true" /></td>
<td><button type='roll' name='roll_CHA' value='/roll 1d20 + @{cha|max}'></button></td>
<td><button type='roll' name='roll_CHACheck' value='Charisma\n/roll 1d20 + @{cha|max}'></button></td>
</tr>
</tbody>
</table>
@@ -286,7 +286,7 @@
<tbody>
<tr>
<td class="skillsCol1">Acrobatics</td>
<td><button type='roll' name='roll_Acrobatics' value='/roll 1d20 + @{Acrobatics}'></button></td>
<td><button type='roll' name='roll_AcrobaticsCheck' value='Acrobatics\n/roll 1d20 + @{Acrobatics}'></button></td>
<td><input type="number" name="attr_Acrobatics" value="@{level|max}+@{AcrobaticsMod}+@{AcrobaticsFeat}+@{AcrobaticsFeat|max}+@{AcrobaticsMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_AcrobaticsMod" value="@{dex|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_AcrobaticsFeat" /></td> <!-- Skill Training -->
@@ -295,7 +295,7 @@
</tr>
<tr>
<td class="skillsCol1">Climb</td>
<td><button type='roll' name='roll_Climb' value='/roll 1d20 + @{Climb}'></button></td>
<td><button type='roll' name='roll_ClimbCheck' value='Climb\n/roll 1d20 + @{Climb}'></button></td>
<td><input type="number" name="attr_Climb" value="@{level|max}+@{ClimbMod}+@{ClimbFeat}+@{ClimbFeat|max}+@{ClimbMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_ClimbMod" value="@{str|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_ClimbFeat" /></td> <!-- Skill Training -->
@@ -304,7 +304,7 @@
</tr>
<tr>
<td class="skillsCol1">Deception</td>
<td><button type='roll' name='roll_Deception' value='/roll 1d20 + @{Deception}'></button></td>
<td><button type='roll' name='roll_DeceptionCheck' value='Deception\n/roll 1d20 + @{Deception}'></button></td>
<td><input type="number" name="attr_Deception" value="@{level|max}+@{DeceptionMod}+@{DeceptionFeat}+@{DeceptionFeat|max}+@{DeceptionMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_DeceptionMod" value="@{cha|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_DeceptionFeat" /></td> <!-- Skill Training -->
@@ -313,7 +313,7 @@
</tr>
<tr>
<td class="skillsCol1">Endurance</td>
<td><button type='roll' name='roll_Endurance' value='/roll 1d20 + @{Endurance}'></button></td>
<td><button type='roll' name='roll_EnduranceCheck' value='Endurance\n/roll 1d20 + @{Endurance}'></button></td>
<td><input type="number" name="attr_Endurance" value="@{level|max}+@{EnduranceMod}+@{EnduranceFeat}+@{EnduranceFeat|max}+@{EnduranceMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_EnduranceMod" value="@{con|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_EnduranceFeat" /></td> <!-- Skill Training -->
@@ -322,7 +322,7 @@
</tr>
<tr>
<td class="skillsCol1">Gather Information</td>
<td><button type='roll' name='roll_GatherInformation' value='/roll 1d20 + @{GatherInformation}'></button></td>
<td><button type='roll' name='roll_GatherInformationCheck' value='Gather Information\n/roll 1d20 + @{GatherInformation}'></button></td>
<td><input type="number" name="attr_GatherInformation" value="@{level|max}+@{GatherInformationMod}+@{GatherInformationFeat}+@{GatherInformationFeat|max}+@{GatherInformationMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_GatherInformationMod" value="@{cha|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_GatherInformationFeat" /></td> <!-- Skill Training -->
@@ -331,7 +331,7 @@
</tr>
<tr>
<td class="skillsCol1">Initiative</td>
<td><button type='roll' name='roll_Initiative' value='/roll 1d20 + @{Initiative}'></button></td>
<td><button type='roll' name='roll_InitiativeCheck' value='Initiative\n/roll 1d20 + @{Initiative}'></button></td>
<td><input type="number" name="attr_Initiative" value="@{level|max}+@{InitiativeMod}+@{InitiativeFeat}+@{InitiativeFeat|max}+@{InitiativeMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_InitiativeMod" value="@{dex|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_InitiativeFeat" /></td> <!-- Skill Training -->
@@ -340,7 +340,7 @@
</tr>
<tr>
<td class="skillsCol1">Jump</td>
<td><button type='roll' name='roll_Jump' value='/roll 1d20 + @{Jump}'></button></td>
<td><button type='roll' name='roll_JumpCheck' value='Jump\n/roll 1d20 + @{Jump}'></button></td>
<td><input type="number" name="attr_Jump" value="@{level|max}+@{JumpMod}+@{JumpFeat|max}+@{JumpFeat}+@{JumpMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_JumpMod" value="@{Str|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_JumpFeat" /></td> <!-- Skill Training -->
@@ -349,7 +349,7 @@
</tr>
<tr>
<td class="skillsCol1">Knowledge<br />(Bureaucracy)</td>
<td><button type='roll' name='roll_Knowledge-Bureaucracy' value='/roll 1d20 + @{Knowledge-Bureaucracy}'></button></td>
<td><button type='roll' name='roll_Knowledge-BureaucracyCheck' value='Knowledge (Bureaucracy)\n/roll 1d20 + @{Knowledge-Bureaucracy}'></button></td>
<td><input type="number" name="attr_Knowledge-Bureaucracy" value="@{level|max}+@{Knowledge-BureaucracyMod}+@{Knowledge-BureaucracyFeat}+@{Knowledge-BureaucracyFeat|max}+@{Knowledge-BureaucracyMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_Knowledge-BureaucracyMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_Knowledge-BureaucracyFeat" /></td> <!-- Skill Training -->
@@ -358,7 +358,7 @@
</tr>
<tr>
<td class="skillsCol1">Knowledge<br />(Galactic Lore)</td>
<td><button type='roll' name='roll_Knowledge-GalacticLore' value='/roll 1d20 + @{Knowledge-GalacticLore}'></button></td>
<td><button type='roll' name='roll_Knowledge-GalacticLoreCheck' value='Knowledge (Galactic Lore)\n/roll 1d20 + @{Knowledge-GalacticLore}'></button></td>
<td><input type="number" name="attr_Knowledge-GalacticLore" value="@{level|max}+@{Knowledge-GalacticLoreMod}+@{Knowledge-GalacticLoreFeat}+@{Knowledge-GalacticLoreFeat|max}+@{Knowledge-GalacticLoreMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_Knowledge-GalacticLoreMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_Knowledge-GalacticLoreFeat" /></td> <!-- Skill Training -->
@@ -367,7 +367,7 @@
</tr>
<tr>
<td class="skillsCol1">Knowledge<br />(Life Sciences)</td>
<td><button type='roll' name='roll_Knowledge-LifeSciences' value='/roll 1d20 + @{Knowledge-LifeSciences}'></button></td>
<td><button type='roll' name='roll_Knowledge-LifeSciencesCheck' value='Knowledge (Life Sciences)\n/roll 1d20 + @{Knowledge-LifeSciences}'></button></td>
<td><input type="number" name="attr_Knowledge-LifeSciences" value="@{level|max}+@{Knowledge-LifeSciencesMod}+@{Knowledge-LifeSciencesFeat}+@{Knowledge-LifeSciencesFeat|max}+@{Knowledge-LifeSciencesMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_Knowledge-LifeSciencesMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_Knowledge-LifeSciencesFeat" /></td> <!-- Skill Training -->
@@ -376,7 +376,7 @@
</tr>
<tr>
<td class="skillsCol1">Knowledge<br />(Physical Science)</td>
<td><button type='roll' name='roll_Knowledge-PhysicalScience' value='/roll 1d20 + @{Knowledge-PhysicalScience}'></button></td>
<td><button type='roll' name='roll_Knowledge-PhysicalScienceCheck' value='Knowledge (Physical Science)\n/roll 1d20 + @{Knowledge-PhysicalScience}'></button></td>
<td><input type="number" name="attr_Knowledge-PhysicalScience" value="@{level|max}+@{Knowledge-PhysicalScienceMod}+@{Knowledge-PhysicalScienceFeat}+@{Knowledge-PhysicalScienceFeat|max}+@{Knowledge-PhysicalScienceMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_Knowledge-PhysicalScienceMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_Knowledge-PhysicalScienceFeat" /></td> <!-- Skill Training -->
@@ -385,7 +385,7 @@
</tr>
<tr>
<td class="skillsCol1">Knowledge<br />(Social Science)</td>
<td><button type='roll' name='roll_Knowledge-SocialScience' value='/roll 1d20 + @{Knowledge-SocialScience}'></button></td>
<td><button type='roll' name='roll_Knowledge-SocialScienceCheck' value='Knowledge (Social Science)\n/roll 1d20 + @{Knowledge-SocialScience}'></button></td>
<td><input type="number" name="attr_Knowledge-SocialScience" value="@{level|max}+@{Knowledge-SocialScienceMod}+@{Knowledge-SocialScienceFeat}+@{Knowledge-SocialScienceFeat|max}+@{Knowledge-SocialScienceMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_Knowledge-SocialScienceMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_Knowledge-SocialScienceFeat" /></td> <!-- Skill Training -->
@@ -394,7 +394,7 @@
</tr>
<tr>
<td class="skillsCol1">Knowledge<br />(Tactics)</td>
<td><button type='roll' name='roll_Knowledge-Tactics' value='/roll 1d20 + @{Knowledge-Tactics}'></button></td>
<td><button type='roll' name='roll_Knowledge-TacticsCheck' value='Knowledge (Tactics)\n/roll 1d20 + @{Knowledge-Tactics}'></button></td>
<td><input type="number" name="attr_Knowledge-Tactics" value="@{level|max}+@{Knowledge-TacticsMod}+@{Knowledge-TacticsFeat}+@{Knowledge-TacticsFeat|max}+@{Knowledge-TacticsMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_Knowledge-TacticsMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_Knowledge-TacticsFeat" /></td> <!-- Skill Training -->
@@ -403,7 +403,7 @@
</tr>
<tr>
<td class="skillsCol1">Knowledge<br />(Technology)</td>
<td><button type='roll' name='roll_Knowledge-Technology' value='/roll 1d20 + @{Knowledge-Technology}'></button></td>
<td><button type='roll' name='roll_Knowledge-TechnologyCheck' value='Knowledge (Technology)\n/roll 1d20 + @{Knowledge-Technology}'></button></td>
<td><input type="number" name="attr_Knowledge-Technology" value="@{level|max}+@{Knowledge-TechnologyMod}+@{Knowledge-TechnologyFeat}+@{Knowledge-TechnologyFeat|max}+@{Knowledge-TechnologyMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_Knowledge-TechnologyMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_Knowledge-TechnologyFeat" /></td> <!-- Skill Training -->
@@ -412,7 +412,7 @@
</tr>
<tr>
<td class="skillsCol1">Mechanics</td>
<td><button type='roll' name='roll_Mechanics' value='/roll 1d20 + @{Mechanics}'></button></td>
<td><button type='roll' name='roll_MechanicsCheck' value='Mechanics\n/roll 1d20 + @{Mechanics}'></button></td>
<td><input type="number" name="attr_Mechanics" value="@{level|max}+@{MechanicsMod}+@{MechanicsFeat|max}+@{MechanicsFeat}+@{MechanicsMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_MechanicsMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_MechanicsFeat" /></td> <!-- Skill Training -->
@@ -421,7 +421,7 @@
</tr>
<tr>
<td class="skillsCol1">Perception</td>
<td><button type='roll' name='roll_Perception' value='/roll 1d20 + @{Perception}'></button></td>
<td><button type='roll' name='roll_PerceptionCheck' value='Perception\n/roll 1d20 + @{Perception}'></button></td>
<td><input type="number" name="attr_Perception" value="@{level|max}+@{PerceptionMod}+@{PerceptionFeat|max}+@{PerceptionFeat}+@{PerceptionMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_PerceptionMod" value="@{wis|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_PerceptionFeat" /></td> <!-- Skill Training -->
@@ -430,7 +430,7 @@
</tr>
<tr>
<td class="skillsCol1">Persuasion</td>
<td><button type='roll' name='roll_Persuasion' value='/roll 1d20 + @{Persuasion}'></button></td>
<td><button type='roll' name='roll_PersuasionCheck' value='Persuasion\n/roll 1d20 + @{Persuasion}'></button></td>
<td><input type="number" name="attr_Persuasion" value="@{level|max}+@{PersuasionMod}+@{PersuasionFeat|max}+@{PersuasionFeat}+@{PersuasionMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_PersuasionMod" value="@{cha|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_PersuasionFeat" /></td> <!-- Skill Training -->
@@ -439,7 +439,7 @@
</tr>
<tr>
<td class="skillsCol1">Pilot</td>
<td><button type='roll' name='roll_Pilot' value='/roll 1d20 + @{Pilot}'></button></td>
<td><button type='roll' name='roll_PilotCheck' value='Pilot\n/roll 1d20 + @{Pilot}'></button></td>
<td><input type="number" name="attr_Pilot" value="@{level|max}+@{PilotMod}+@{PilotFeat|max}+@{PilotFeat}+@{PilotMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_PilotMod" value="@{dex|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_PilotFeat" /></td> <!-- Skill Training -->
@@ -448,7 +448,7 @@
</tr>
<tr>
<td class="skillsCol1">Ride</td>
<td><button type='roll' name='roll_Ride' value='/roll 1d20 + @{Ride}'></button></td>
<td><button type='roll' name='roll_RideCheck' value='Ride\n/roll 1d20 + @{Ride}'></button></td>
<td><input type="number" name="attr_Ride" value="@{level|max}+@{RideMod}+@{RideFeat}+@{RideFeat|max}+@{RideMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_RideMod" value="@{dex|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_RideFeat" /></td> <!-- Skill Training -->
@@ -457,7 +457,7 @@
</tr>
<tr>
<td class="skillsCol1">Stealth</td>
<td><button type='roll' name='roll_Stealth' value='/roll 1d20 + @{Stealth}'></button></td>
<td><button type='roll' name='roll_StealthCheck' value='Stealth\n/roll 1d20 + @{Stealth}'></button></td>
<td><input type="number" name="attr_Stealth" value="@{level|max}+@{StealthMod}+@{StealthFeat}+@{StealthFeat|max}+@{StealthMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_StealthMod" value="@{dex|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_StealthFeat" /></td> <!-- Skill Training -->
@@ -466,7 +466,7 @@
</tr>
<tr>
<td class="skillsCol1">Survival</td>
<td><button type='roll' name='roll_Survival' value='/roll 1d20 + @{Survival}'></button></td>
<td><button type='roll' name='roll_SurvivalCheck' value='Survival\n/roll 1d20 + @{Survival}'></button></td>
<td><input type="number" name="attr_Survival" value="@{level|max}+@{SurvivalMod}+@{SurvivalFeat}+@{SurvivalFeat|max}+@{SurvivalMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_SurvivalMod" value="@{wis|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_SurvivalFeat" /></td> <!-- Skill Training -->
@@ -475,7 +475,7 @@
</tr>
<tr>
<td class="skillsCol1">Swim</td>
<td><button type='roll' name='roll_Swim' value='/roll 1d20 + @{Swim}'></button></td>
<td><button type='roll' name='roll_SwimCheck' value='Swim\n/roll 1d20 + @{Swim}'></button></td>
<td><input type="number" name="attr_Swim" value="@{level|max}+@{SwimMod}+@{SwimFeat}+@{SwimFeat|max}+@{SwimMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_SwimMod" value="@{Str|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_SwimFeat" /></td> <!-- Skill Training -->
@@ -483,9 +483,9 @@
<td><input type="number" name="attr_SwimMisc" value="0" /></td>
</tr>
<tr>
<td class="skillsCol1">Treat Injury </td>
<td><button type='roll' name='roll_TreatInjury ' value='/roll 1d20 + @{TreatInjury }'></button></td>
<td><input type="number" name="attr_TreatInjury " value="@{level|max}+@{TreatInjuryMod}+@{TreatInjuryFeat}+@{TreatInjuryFeat|max}+@{TreatInjuryMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td class="skillsCol1">Treat Injury</td>
<td><button type='roll' name='roll_TreatInjuryCheck' value='Treat Injury\n/roll 1d20 + @{TreatInjury }'></button></td>
<td><input type="number" name="attr_TreatInjury" value="@{level|max}+@{TreatInjuryMod}+@{TreatInjuryFeat}+@{TreatInjuryFeat|max}+@{TreatInjuryMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_TreatInjuryMod" value="@{wis|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_TreatInjuryFeat" /></td> <!-- Skill Training -->
<td><input type="checkbox" value="5" name="attr_TreatInjuryFeat_max" /></td> <!-- Skill Focus -->
@@ -493,7 +493,7 @@
</tr>
<tr>
<td class="skillsCol1">Use Computer</td>
<td><button type='roll' name='roll_UseComputer' value='/roll 1d20 + @{UseComputer}'></button></td>
<td><button type='roll' name='roll_UseComputerCheck' value='Use Computer\n/roll 1d20 + @{UseComputer}'></button></td>
<td><input type="number" name="attr_UseComputer" value="@{level|max}+@{UseComputerMod}+@{UseComputerFeat}+@{UseComputerFeat|max}+@{UseComputerMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_UseComputerMod" value="@{int|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_UseComputerFeat" /></td> <!-- Skill Training -->
@@ -502,7 +502,7 @@
</tr>
<tr>
<td class="skillsCol1">Use the Force</td>
<td><button type='roll' name='roll_UsetheForce' value='/roll 1d20 + @{UsetheForce}'></button></td>
<td><button type='roll' name='roll_UsetheForceCheck' value='Use the Force\n/roll 1d20 + @{UsetheForce}'></button></td>
<td><input type="number" name="attr_UsetheForce" value="@{level|max}+@{UsetheForceMod}+@{UsetheForceFeat}+@{UsetheForceFeat|max}+@{UsetheForceMisc}+@{CT}" disabled="true" /></td> <td> = </td>
<td><input type="number" name="attr_UsetheForceMod" value="@{cha|max}" disabled="true" /></td>
<td><input type="checkbox" value="5" name="attr_UsetheForceFeat" /></td> <!-- Skill Training -->
@@ -514,4 +514,4 @@
</div>
</div>
<div class="clear"></div>
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{
"html": "StarWarsSagaEdition.html",
"css": "StarWarsSagaEdition.css",
"authors": "Alicia G",
"preview": "StarWarsSagaEditionpreview.png",
"instructions": "Inspired by the Saga Edition sheet by Mad Irishman Productions. "
}