Update Infinity 2d20.html

This commit is contained in:
Rob
2016-06-23 22:17:26 +01:00
committed by GitHub
parent 333629a6df
commit 620f230bda
+72 -53
View File
@@ -271,21 +271,21 @@
<table border="1" style="width:100%">
<tr>
<td>1<input style=width:350px type="text" name="attr_Traits_Name1" />
<td>1<input style=width:390px type="text" name="attr_Traits_Name1" />
</td><tr>
<td>2<input style=width:350px type="text" name="attr_Traits_Name2" />
<td>2<input style=width:390px type="text" name="attr_Traits_Name2" />
</td><tr>
<td>3<input style=width:350px type="text" name="attr_Traits_Name3" />
<td>3<input style=width:390px type="text" name="attr_Traits_Name3" />
</td><tr>
<td>4<input style=width:350px type="text" name="attr_Traits_Name4" />
<td>4<input style=width:390px type="text" name="attr_Traits_Name4" />
</td><tr>
<td>5<input style=width:350px type="text" name="attr_Traits_Name5" />
<td>5<input style=width:390px type="text" name="attr_Traits_Name5" />
</td><tr>
<td>6<input style=width:350px type="text" name="attr_Traits_Name6" />
<td>6<input style=width:390px type="text" name="attr_Traits_Name6" />
@@ -303,63 +303,63 @@
<div class="sheet-header">Attibutes & Skills</div>
<table border="1" style="width:100%">
<tr><td><label>Agility<td><td><input style=width:60px type="text" name="attr_Agility" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Agility}]]]] Unskilled Agility skill.'></button></td></label>
<tr><td style=width:120px>Acrobatics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Acrobatics" ><td>Expertise<input style=width:60px type="text" name="attr_Acrobatics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Acrobatics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Acrobatics_Focus}cf20<[[@{Agility}+@{Acrobatics_Expertise}]]]] Acrobatics skill.'></button></td>
<tr><td>Close Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Close_Combat" ><td>Expertise<input style=width:60px type="text" name="attr_Close_Combat_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Close_Combat_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Close_Combat_Focus}cf20<[[@{Agility}+@{Close_Combat_Expertise}]]]] Close Combat skill.'></button></td>
<tr><td>Stealth<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Stealth" ><td>Expertise<input style=width:60px type="text" name="attr_Stealth_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Stealth_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sa<@{Stealth_Focus}cf20<[[@{Agility}+@{Stealth_Expertise}]]]] Stealth skill.'></button></td>
<tr><td><label>Agility<td><td><input style=width:60px type="text" name="attr_Agility" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Agility}]]]] Unskilled Agility skill.'></button></td></label>
<tr><td style=width:120px>Acrobatics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Acrobatics" ><td>Expertise<input style=width:60px type="text" name="attr_Acrobatics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Acrobatics_Focus" value = "0" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Acrobatics_Focus}cf20<[[@{Agility}+@{Acrobatics_Expertise}]]]] Acrobatics skill.'></button></td>
<tr><td>Close Combat<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Close_Combat" ><td>Expertise<input style=width:60px type="text" name="attr_Close_Combat_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Close_Combat_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Close_Combat_Focus}cf20<[[@{Agility}+@{Close_Combat_Expertise}]]]] Close Combat skill.'></button></td>
<tr><td>Stealth<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Stealth" ><td>Expertise<input style=width:60px type="text" name="attr_Stealth_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Stealth_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sa<@{Stealth_Focus}cf20<[[@{Agility}+@{Stealth_Expertise}]]]] Stealth skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Awareness<td><td><input style=width:60px type="text" name="attr_Awareness" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Awareness}]]]] Unskilled Awareness skill.'></button></td></label>
<tr><td style=width:120px>Analysis<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Analysis" ><td>Expertise<input style=width:60px type="text" name="attr_Analysis_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Analysis_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Analysis_Focus}cf20<[[@{Awareness}+@{Analysis_Expertise}]]]] Analysis skill.'></button></td>
<tr><td>Extraplanetary<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Extraplanetary" ><td>Expertise<input style=width:60px type="text" name="attr_Extraplanetary_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Extraplanetary_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Extraplanetary_Focus}cf20<[[@{Awareness}+@{Extraplanetary_Expertise}]]]] Extraplanetary skill.'></button></td>
<tr><td>Observation<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Observation" ><td>Expertise<input style=width:60px type="text" name="attr_Observation_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Observation_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Observation_Focus}cf20<[[@{Awareness}+@{Observation_Expertise}]]]] Observation skill.'></button></td>
<tr><td>Survival<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Survival" ><td>Expertise<input style=width:60px type="text" name="attr_Survival_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Survival_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Survival_Focus}cf20<[[@{Awareness}+@{Survival_Expertise}]]]] Survival skill.'></button></td>
<tr><td>Thievery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Thievery" ><td>Expertise<input style=width:60px type="text" name="attr_Thievery_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Thievery_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Thievery_Focus}cf20<[[@{Awareness}+@{Thievery_Expertise}]]]] Thievery skill.'></button></td>
<tr><td><label>Awareness<td><td><input style=width:60px type="text" name="attr_Awareness" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Awareness}]]]] Unskilled Awareness skill.'></button></td></label>
<tr><td style=width:120px>Analysis<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Analysis" ><td>Expertise<input style=width:60px type="text" name="attr_Analysis_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Analysis_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Analysis_Focus}cf20<[[@{Awareness}+@{Analysis_Expertise}]]]] Analysis skill.'></button></td>
<tr><td>Extraplanetary<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Extraplanetary" ><td>Expertise<input style=width:60px type="text" name="attr_Extraplanetary_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Extraplanetary_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Extraplanetary_Focus}cf20<[[@{Awareness}+@{Extraplanetary_Expertise}]]]] Extraplanetary skill.'></button></td>
<tr><td>Observation<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Observation" ><td>Expertise<input style=width:60px type="text" name="attr_Observation_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Observation_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Observation_Focus}cf20<[[@{Awareness}+@{Observation_Expertise}]]]] Observation skill.'></button></td>
<tr><td>Survival<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Survival" ><td>Expertise<input style=width:60px type="text" name="attr_Survival_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Survival_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Survival_Focus}cf20<[[@{Awareness}+@{Survival_Expertise}]]]] Survival skill.'></button></td>
<tr><td>Thievery<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Thievery" ><td>Expertise<input style=width:60px type="text" name="attr_Thievery_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Thievery_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Thievery_Focus}cf20<[[@{Awareness}+@{Thievery_Expertise}]]]] Thievery skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Brawn<td><td><input style=width:60px type="text" name="attr_Brawn" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Brawn}]]]] Unskilled Brawn skill.'></button></td></label>
<tr><td style=width:120px>Athletics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Athletics" ><td>Expertise<input style=width:60px type="text" name="attr_Athletics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Athletics_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Athletics_Focus}cf20<[[@{Brawn}+@{Athletics_Expertise}]]]] Athletics skill.'></button></td>
<tr><td>Resistance<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Resistance" ><td>Expertise<input style=width:60px type="text" name="attr_Resistance_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Resistance_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Resistance_Focus}cf20<[[@{Brawn}+@{Resistance_Expertise}]]]] Resistance skill.'></button></td>
<tr><td><label>Brawn<td><td><input style=width:60px type="text" name="attr_Brawn" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Brawn}]]]] Unskilled Brawn skill.'></button></td></label>
<tr><td style=width:120px>Athletics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Athletics" ><td>Expertise<input style=width:60px type="text" name="attr_Athletics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Athletics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Athletics_Focus}cf20<[[@{Brawn}+@{Athletics_Expertise}]]]] Athletics skill.'></button></td>
<tr><td>Resistance<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Resistance" ><td>Expertise<input style=width:60px type="text" name="attr_Resistance_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Resistance_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Resistance_Focus}cf20<[[@{Brawn}+@{Resistance_Expertise}]]]] Resistance skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Coordination<td><td><input style=width:60px type="text" name="attr_Coordination" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Coordination}]]]] Unskilled Coordination skill.'></button></td></label>
<tr><td style=width:120px>Ballistics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Ballistics" ><td>Expertise<input style=width:60px type="text" name="attr_Ballistics_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Ballistics_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Ballistics_Focus}cf20<[[@{Coordination}+@{Ballistics_Expertise}]]]] Ballistics skill.'></button></td>
<tr><td>Pilot<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Pilot" ><td>Expertise<input style=width:60px type="text" name="attr_Pilot_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Pilot_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Pilot_Focus}cf20<[[@{Coordination}+@{Pilot_Expertise}]]]] Pilot skill.'></button></td>
<tr><td>Space<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Space" ><td>Expertise<input style=width:60px type="text" name="attr_Space_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Space_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Space_Focus}cf20<[[@{Coordination}+@{Space_Expertise}]]]] Space skill.'></button></td>
<tr><td><label>Coordination<td><td><input style=width:60px type="text" name="attr_Coordination" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Coordination}]]]] Unskilled Coordination skill.'></button></td></label>
<tr><td style=width:120px>Ballistics<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Ballistics" ><td>Expertise<input style=width:60px type="text" name="attr_Ballistics_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Ballistics_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Ballistics_Focus}cf20<[[@{Coordination}+@{Ballistics_Expertise}]]]] Ballistics skill.'></button></td>
<tr><td>Pilot<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Pilot" ><td>Expertise<input style=width:60px type="text" name="attr_Pilot_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Pilot_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Pilot_Focus}cf20<[[@{Coordination}+@{Pilot_Expertise}]]]] Pilot skill.'></button></td>
<tr><td>Space<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Space" ><td>Expertise<input style=width:60px type="text" name="attr_Space_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Space_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Space_Focus}cf20<[[@{Coordination}+@{Space_Expertise}]]]] Space skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Intelligence<td><td><input style=width:60px type="text" name="attr_Intelligence" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Intelligence}]]]] Unskilled Intelligence skill.'></button></td></label>
<tr><td style=width:120px>Education<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Education" ><td>Expertise<input style=width:60px type="text" name="attr_Education_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Education_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Education_Focus}cf20<[[@{Intelligence}+@{Education_Expertise}]]]] Education skill.'></button></td>
<tr><td>Hacking<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Hacking" ><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Hacking_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Hacking_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Hacking_Focus}cf20<[[@{Intelligence}+@{Hacking_Expertise}]]]] Hacking skill.'></button></td>
<tr><td>Medicine<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Medicine" ><td>Expertise<input style=width:60px type="text" name="attr_Medicine_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Medicine_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Medicine_Focus}cf20<[[@{Intelligence}+@{Medicine_Expertise}]]]] Medicine skill.'></button></td>
<tr><td>Psychology<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Psychology" ><td>Expertise<input style=width:60px type="text" name="attr_Psychology_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Psychology_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Psychology_Focus}cf20<[[@{Intelligence}+@{Psychology_Expertise}]]]] Psychology skill.'></button></td>
<tr><td>Science<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Science" ><td>Expertise<input style=width:60px type="text" name="attr_Science_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Science_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Science_Focus}cf20<[[@{Intelligence}+@{Science_Expertise}]]]] Science skill.'></button></td>
<tr><td>Tech<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Tech" ><td>Expertise<input style=width:60px type="text" name="attr_Tech_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Tech_Focus" ><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Tech_Focus}cf20<[[@{Intelligence}+@{Techs_Expertise}]]]] Tech skill.'></button></td>
<tr><td><label>Intelligence<td><td><input style=width:60px type="text" name="attr_Intelligence" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Intelligence}]]]] Unskilled Intelligence skill.'></button></td></label>
<tr><td style=width:120px>Education<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Education" ><td>Expertise<input style=width:60px type="text" name="attr_Education_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Education_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Education_Focus}cf20<[[@{Intelligence}+@{Education_Expertise}]]]] Education skill.'></button></td>
<tr><td>Hacking<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Hacking" ><td>Expertise<input style=width:60px type="text" name="attr_Heavy_Hacking_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Hacking_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Hacking_Focus}cf20<[[@{Intelligence}+@{Hacking_Expertise}]]]] Hacking skill.'></button></td>
<tr><td>Medicine<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Medicine" ><td>Expertise<input style=width:60px type="text" name="attr_Medicine_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Medicine_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Medicine_Focus}cf20<[[@{Intelligence}+@{Medicine_Expertise}]]]] Medicine skill.'></button></td>
<tr><td>Psychology<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Psychology" ><td>Expertise<input style=width:60px type="text" name="attr_Psychology_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Psychology_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Psychology_Focus}cf20<[[@{Intelligence}+@{Psychology_Expertise}]]]] Psychology skill.'></button></td>
<tr><td>Science<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Science" ><td>Expertise<input style=width:60px type="text" name="attr_Science_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Science_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Science_Focus}cf20<[[@{Intelligence}+@{Science_Expertise}]]]] Science skill.'></button></td>
<tr><td>Tech<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Tech" ><td>Expertise<input style=width:60px type="text" name="attr_Tech_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Tech_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Tech_Focus}cf20<[[@{Intelligence}+@{Techs_Expertise}]]]] Tech skill.'></button></td>
</td>
</tr>
</table>
<table border="1" style="width:100%">
<tr><td><label>Personality<td><td><input style=width:60px type="text" name="attr_Personality" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Personality}]]]] Unskilled Personality skill.'></button></td></label>
<tr><td style=width:120px>Animal Handling<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Animal_Handling" ><td>Expertise<input style=width:60px type="text" name="attr_Animal_Handling_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Animal_Handling_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Animal_Handling_Focus}cf20<[[@{Personality}+@{Animal_Handling_Expertise}]]]] Animal Handling skill.'></button></td>
<tr><td>Command<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Command" ><td>Expertise<input style=width:60px type="text" name="attr_Command_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Command_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Command_Focus}cf20<[[@{Personality}+@{Command_Expertise}]]]] Command skill.'></button></td>
<tr><td>Lifestyle<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Lifestyle" ><td>Expertise<input style=width:60px type="text" name="attr_Lifestyle_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Lifestyle_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Lifestyle_Focus}cf20<[[@{Personality}+@{Lifestyle_Expertise}]]]] Lifestyle skill.'></button></td>
<tr><td>Persuade<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Persuade" ><td>Expertise<input style=width:60px type="text" name="attr_Persuade_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Persuade_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Persuade_Focus}cf20<[[@{Personality}+@{Persuade_Expertise}]]]] Persuade skill.'></button></td>
<tr><td><label>Personality<td><td><input style=width:60px type="text" name="attr_Personality" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Personality}]]]] Unskilled Personality skill.'></button></td></label>
<tr><td style=width:120px>Animal Handling<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Animal_Handling"><td>Expertise<input style=width:60px type="text" name="attr_Animal_Handling_Expertise" value = "0" /><td>Focus<input style=width:60px type="text" name="attr_Animal_Handling_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Animal_Handling_Focus}cf20<[[@{Personality}+@{Animal_Handling_Expertise}]]]] Animal Handling skill.'></button></td>
<tr><td>Command<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Command" ><td>Expertise<input style=width:60px type="text" name="attr_Command_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Command_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Command_Focus}cf20<[[@{Personality}+@{Command_Expertise}]]]] Command skill.'></button></td>
<tr><td>Lifestyle<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Lifestyle" ><td>Expertise<input style=width:60px type="text" name="attr_Lifestyle_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Lifestyle_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Lifestyle_Focus}cf20<[[@{Personality}+@{Lifestyle_Expertise}]]]] Lifestyle skill.'></button></td>
<tr><td>Persuade<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Persuade" ><td>Expertise<input style=width:60px type="text" name="attr_Persuade_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Persuade_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Persuade_Focus}cf20<[[@{Personality}+@{Persuade_Expertise}]]]] Persuade skill.'></button></td>
</td>
</tr>
@@ -367,8 +367,8 @@
<table border="1" style="width:100%">
<tr><td><label>Willpower<td><td><input style=width:60px type="text" name="attr_Willpower" /><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Willpower}]]]] Unskilled Willpower skill.'></button></td></label>
<tr><td style=width:120px>Discipline<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Discipline" ><td>Expertise<input style=width:60px type="text" name="attr_Discipline_Expertise" /><td>Focus<input style=width:60px type="text" name="attr_Discipline_Focus"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Discipline_Focus}cf20<[[@{Willpower}+@{Discipline_Expertise}]]]] Discipline skill.'></button></td>
<tr><td><label>Willpower<td><td><input style=width:60px type="text" name="attr_Willpower" value = "0"/><td>Unskilled<td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacf19cf20<[[@{Willpower}]]]] Unskilled Willpower skill.'></button></td></label>
<tr><td style=width:120px>Discipline<td><input class="sheet-check-off" style=width:15px type="checkbox" name="attr_Discipline" ><td>Expertise<input style=width:60px type="text" name="attr_Discipline_Expertise" value = "0"/><td>Focus<input style=width:60px type="text" name="attr_Discipline_Focus" value = "0"><td><button type='roll' name='roll_skill' value='/me rolls [[ ?{Dice|2}d20sacs<@{Discipline_Focus}cf20<[[@{Willpower}+@{Discipline_Expertise}]]]] Discipline skill.'></button></td>
</td>
</tr>
</table>
@@ -383,16 +383,16 @@
<td>Identity<td><input style=width:250px type="text" name="attr_FactionHandler_Name1" />
<td>Identity<td><input style=width:270px type="text" name="attr_FactionHandler_Name1" />
</td><tr>
<td>Faction<td><input style=width:250px type="text" name="attr_FactionHandler_Name2" />
<td>Faction<td><input style=width:270px type="text" name="attr_FactionHandler_Name2" />
</td><tr>
<td>Current Faction Goal<td><input style=width:250px type="text" name="attr_FactionHandler_Name3" />
<td>Current Faction Goal<td><input style=width:270px type="text" name="attr_FactionHandler_Name3" />
</td><tr>
<td>Contact Protocal<td><input style=width:250px type="text" name="attr_FactionHandler_Name4" />
<td>Contact Protocal<td><input style=width:270px type="text" name="attr_FactionHandler_Name4" />
</td>
</tr>
</table>
@@ -409,7 +409,7 @@
</div>
<div class="sheet-break"></div>
<div class="sheet-header">Tallents</div>
<div class="sheet-header">Talents</div>
<table border="1" style="width:100%">
<tr>
<td><label>Name</label>
@@ -469,13 +469,26 @@
</td>
</tr>
</tr>
</table>
<div class="sheet-repitem">
<fieldset class="repeating_talents">
<table border="1" style="width:100%">
<td><input style=width:90px type="text" name="attr_ATallent_Namerep1" />
<td><input style=width:90px type="text" name="attr_ATallent_Skillrep1" />
<td><input style=width:220px type="text" name="attr_ATallent_Effectrep1" />
<td><input style=width:90px type="text" name="attr_ATallent_Namerep2" />
<td><input style=width:90px type="text" name="attr_ATallent_Skillrep2" />
<td><input style=width:220px type="text" name="attr_ATallent_Effectrep2" />
</td></table></tr></fieldset>
<div class="sheet-header">Weapons</div>
<b>you need to create a rollable table called "Combat-Dice" with name values of "Hit","Hit+Hit","-","-","-","Hit+Special"</b>
<b>you need to create a rollable table called "Combat-Dice" with name values of "1","2","-","-","-","Special Effect"</b>
<div class="sheet-repitem">
@@ -483,19 +496,20 @@
<table border="1" style="width:100%">
<tr>
<td>Name<input style=width:150px type="text" name="attr_weapon_Name_rep" value='0'/>
<td>Range<input style=width:70px type="text" name="attr_weapon_Range_rep" value='0'/>
<td>Damage Bonus Hit<input style=width:60px type="text" name="attr_weapon_Damagebonus_rep" value='0'>
<td>Damage<input style=width:60px type="text" name="attr_weapon_Damage_rep" value='0'><button type='roll' name="attr_Combat-Dice" value="/me rolls [[(?{Damage Dice|0}+@{weapon_Damage_rep})t[Combat-Dice]]]+@{weapon_Damagebonus_rep} Hits , Hover mouse over result to get full result"></button></td>
<td>Mode<input style=width:150px type="text" name="attr_weapon_Mode_rep" value='0'/>
<td>Name<input style=width:140px type="text" name="attr_weapon_Name_rep" />
<td>Range<input style=width:60px type="text" name="attr_weapon_Range_rep" />
<td>Attribute Bonus Dice<input style=width:30px type="text" name="attr_weapon_Attribute_rep" value='0'/>
<td>Base Damage<input style=width:30px type="text" name="attr_weapon_Damagebonus_rep" value='0'>
<td>Damage<input style=width:30px type="text" name="attr_weapon_Damage_rep" value='0'><button type='roll' name="attr_Combat-Dice" value="/me rolls @{weapon_Name_rep} [[(?{Modifier to Damage Dice|0}+@{weapon_Damage_rep}+@{weapon_Attribute_rep})t[Combat-Dice]]]+@{weapon_Damagebonus_rep} Hits , Hover mouse over result to get full result"></button></td>
<td>Mode<input style=width:100px type="text" name="attr_weapon_Mode_rep" />
</td>
</table>
<table border="1" style="width:100%">
<tr>
<td>Burst<input style=width:80px type="text" name="attr_weapon_Burst_rep" value='0'/>
<td>Size<input style=width:100px type="text" name="attr_weapon_Size_rep" value='0'/>
<td>Qualities<input style=width:380px type="text" name="attr_weapon_Qualities_rep" value='0'/>
<td>Burst<input style=width:80px type="text" name="attr_weapon_Burst_rep" />
<td>Size<input style=width:100px type="text" name="attr_weapon_Size_rep" />
<td>Qualities<input style=width:380px type="text" name="attr_weapon_Qualities_rep" />
<td>Reloads<input class="sheet-check-off" style=width:20px type="checkbox" name="attr_RL1"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL2"/>
<input class="sheet-check-off" style=width:15px type="checkbox" name="attr_RL3"/>
@@ -588,3 +602,8 @@