New translations translation.json (Portuguese, Brazilian)
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{
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"Name": "Name",
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"Home": "Home",
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"GuardRank": "Guard Rank",
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"Age": "Age",
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"FurColor": "Fur Color",
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"CloakColor": "Cloak Color",
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"Fate": "Fate",
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"Persona": "Persona",
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"Parents": "Parents",
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"Mentor": "Mentor",
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"Friend": "Friend",
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"SeniorArtisan": "Senior Artisan",
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"Enemy": "Enemy",
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"Conditions": "Conditions",
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"Healthy": "Healthy",
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"Angry": "Angry",
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"HungryThirsty": "Hungry/Thirsty",
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"Tired": "Tired",
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"Injured": "Injured",
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"Sick": "Sick",
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"Belief": "Belief",
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"Goal": "Goal",
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"Instinct": "Instinct",
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"Gear": "Gear",
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"Contacts": "Contacts",
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"Traits": "Traits",
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"TraitName": "Trait Name",
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"TraitLevel": "Trait Level",
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"UsedFor": "Used For",
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"UsedAgainst": "Used Against",
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"Level1": "Level 1",
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"Level2": "Level 2",
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"Level3": "Level 3",
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"RawAbilities": "Raw Abilities",
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"Rating": "Rating",
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"Advancement": "Advancement",
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"Nature": "Nature",
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"P": "P",
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"F": "F",
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"Will": "Will",
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"Health": "Health",
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"SpecialAbilities": "Special Abilitieses",
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"Resources": "Resources",
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"Circles": "Circles",
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"Skills": "Skills",
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"Skill": "Skill",
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"Deceiver": "Deceiver",
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"Fighter": "Fighter",
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"Healer": "Healer",
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"Hunter": "Hunter",
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"Instructor": "Instructor",
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"Orator": "Orator",
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"Pathfinder": "Pathfinder",
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"Persuader": "Persuader",
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"Scout": "Scout",
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"Survivalist": "Survivalist",
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"WeatherWatcher": "Weather Watcher",
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"Abilities": "Abilities",
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"GearItem": "Gear/Item",
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"AngryNote": "-1 to disposition for any conflict that uses Will as its base.",
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"HungryThirstyNote": "-1 to disposition to any conflict.",
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"TiredNote": "-1 to disposition for all conflicts.",
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"InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).",
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"SickNote": "-1D to skills, Nature, Will and Health (but not recovery).",
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"BeliefNote": "Playing a Belief earns a fate point",
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"GoalNote": "Accomplishing a Goal earns a persona point",
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"InstinctNote": "Playing an Instinct earns a fate point"
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}
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