New translations translation.json (Korean)
This commit is contained in:
@@ -151,6 +151,7 @@
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"PRAY": "Pray",
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"STEALTH": "Stealth",
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"ANIMALCARE": "Animal Care",
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"AUGURY": "Augury",
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"CHARM": "Charm",
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"CHARMANIMAL": "Charm Animal",
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"CONSUMEALCOHOL": "Consume Alcohol",
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@@ -174,6 +175,7 @@
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"RESEARCH": "Research",
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"HYPNOTISM": "Hypnotism",
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"NAVIGATION": "Navigation",
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"PSYCHOMETRY": "Psychometry",
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"PICKLOCK": "Pick Lock",
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"SETTRAP": "Set Trap",
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"SLEIGHTOFHAND": "Sleight of Hand",
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@@ -232,6 +234,7 @@
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"CHANNELLINGWITCH": "Channelling (Witch)",
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"CHANNELLINGDARK": "Channelling (Dark)",
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"CHANNELLINGCHAOS": "Channelling (Chaos)",
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"CHANNELLINGGREATMAW": "Channelling (Great Maw)",
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"CHANNELLINGMISC": "Channelling (Misc)",
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"FIRE": "Fire",
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"MAGIC-FIRE-EFFECT": "May inflict +1 Ablaze OnHit",
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@@ -257,6 +260,8 @@
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"WITCH": "Witch",
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"DARK": "Dark",
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"CHAOS": "Chaos",
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"GREAT-MAW": "Great Maw",
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"MAGIC-GREAT-MAW-EFFECT": "If Offering Used - Roll 1d10, if 10 or >= to CN, recover CN wounds",
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"ABBREVIATE-ENCUMBRANCE": "Enc",
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"REACH": "Reach",
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"IMPACT": "영향",
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@@ -547,37 +552,37 @@
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"MINOR2": "<b>Soured Milk:</b> All milk within 1d100 yards goes sour instantly. ",
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"MINOR3": "<b>Blight:</b> Willpower Bonus fields within Willpower Bonus miles suffer a blight, and all crops rot overnight.",
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"MINOR4": "<b>Soulwax:</b> Your ears clog instantly with a thick wax. Gain 1 Deafened Condition, which is not removed until someone cleans them for you (with a successful use of the Heal Skill). ",
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"MINOR5": "<b>Witchlight:</b> You glow with an eerie light related to your Lore, emitting as much light as a large bonfire, which lasts for 1d10 Rounds.",
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"MINOR6": "<b>Fell Whispers:</b> Pass a Routine (+20) Willpower Test or gain 1 Corruption point.",
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"MINOR7": "<b>Rupture:</b> Your nose, eyes, and ears bleed profusely. Gain 1d10 Bleeding Conditions.",
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"MINOR8": "<b>Soulquake:</b> Gain the Prone Condition.",
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"MINOR9": "<b>Unfasten:</b> On your person, every buckle unfastens, and every lace unties, which may cause belts to fall, pouches to open, bags to fall, and armour to slip.",
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"MINOR10": "<b>Warward Garb:</b> your clothes seem to writhe with a mind of their own. Receive 1 Entangled Condition with a Strength of 1d10×5 to resist.",
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"MINOR11": "<b>Curse of Temperance:</b> All alcohol within 1d100 yards goes bad, tasting bitter and foul.",
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"MINOR12": "<b>Souldrain:</b> Gain 1 Fatigued Condition, which lasts for 1d10 hours.",
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"MINOR13": "<b>Driven to Distraction:</b> If engaged in combat, gain the Surprised Condition. Otherwise, you are completely startled, your heart racing, and unable to concentrate for a few moments.",
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"MINOR14": "<b>Unholy Visions:</b> Fleeting visions of profane and unholy acts harass you. Receive a Blinded Condition; pass a Challenging (+0) Cool Test or gain another.",
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"MINOR15": "<b>Cloying Tongue:</b> All Language Tests (including Casting Tests) suffer a –10 penalty for 1d10 Rounds.",
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"MINOR16": "<b>The Horror!:</b> Pass a Hard (–20) Cool Test or gain 1 Broken Condition.",
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"MINOR17": "<b>Curse of Corruption:</b> Gain 1 Corruption point.",
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"MINOR18": "<b>Double Trouble:</b> The effect of the spell you cast occurs elsewhere within 1d10 miles. At the GM’s discretion, where possible it should have consequences.",
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"MINOR5": "<b>Freezing Breath:</b> The temperature in your immediate vicinity falls suddenly and people’s breath can be seen in the air. People within Willpower Bonus yards of you must make a <b>Challenging (+0) Endurance Test</b> or suffer –10 Ballistic Skill, Agility, and Dexterity due to the sudden cold until they leave the area. The effect lasts for 1 minute.",
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"MINOR6": "<b>Unfasten:</b> On your person, every buckle unfastens, and every lace unties, which may cause belts to fall, pouches to open, bags to fall, and armour to slip.",
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"MINOR7": "<b>Warward Garb:</b> your clothes seem to writhe with a mind of their own. Receive 1 Entangled Condition with a Strength of 1d10×5 to resist.",
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"MINOR8": "<b>Curse of Temperance:</b> All alcohol within 1d100 yards goes bad, tasting bitter and foul.",
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"MINOR9": "<b>Cloying Tongue:</b> All Language Tests (including Casting Tests) suffer a –10 penalty for 1d10 Rounds.",
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"MINOR10": "<b>Driven to Distraction:</b> If engaged in combat, gain the Surprised Condition. Otherwise, you are completely startled, your heart racing, and unable to concentrate for a few moments.",
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"MINOR11": "<b>Unholy Visions:</b> Fleeting visions of profane and unholy acts harass you. Receive a Blinded Condition; pass a Challenging (+0) Cool Test or gain another.",
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"MINOR12": "<b>Hexeyes:</b> Your eyes turn an unnatural colour associated with your Lore for 1d10 hours. While your eyes are discoloured, you have 1 Blinded Condition that cannot be resolved by any means.",
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"MINOR13": "<b>Rupture:</b> Your nose, eyes, and ears bleed profusely. Gain 1d10 Bleeding Conditions.",
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"MINOR14": "<b>Fell Whispers:</b> Pass a Routine (+20) Willpower Test or gain 1 Corruption point.",
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"MINOR15": "<b>The Horror!:</b> Pass a Hard (–20) Cool Test or gain 1 Broken Condition.",
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"MINOR16": "<b>Curse of Corruption:</b> Gain 1 Corruption point.",
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"MINOR17": "<b>Intestinal Rebelion:</b> Your bowels move uncontrollably and you soil yourself. Gain 1 Fatigued Condition, which cannot be removed until you can change your clothes and clean yourself up.",
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"MINOR18": "<b>Marked by Magic:</b> You suffer from an arcane mark, associated with the Wind of Magic you worked. See page 58 for Marks of Hysh, page 70 for Marks of Chamon, page 82 for Marks of Ghyran, page 94 for marks of Azyr, page 106 for Marks of Ulgu, page 118 for Marks of Shyish, page 130 for Marks of Aqshy, and page 142 for Marks of Ghur. If no Arcane Marks Table exists for your magical tradition, roll again on the <b>Major Miscast Table</b>.",
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"MINOR19": "<b>Multiplying Misfortune:</b> Roll twice on this table, rerolling any results between 91-00.",
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"MINOR20": "<b>Cascading Chaos:</b> Roll again on the Major Miscast Table.",
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"MAJOR1": "<b>Ghostly Voices:</b> Everyone within Willpower yards hears darkly seductive whispering of voices emanating from the Realm of Chaos. All sentient creatures must pass an Average (+20) Cool Test or gain 1 Corruption point.",
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"MAJOR2": "<b>Hexeyes:</b> Your eyes turn an unnatural colour associated with your Lore for 1d10 hours. While your eyes are discoloured, you have 1 Blinded Condition that cannot be resolved by any means.",
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"MAJOR3": "<b>Aethyric Shock:</b> You suffer 1d10 wounds, ignoring your Toughness Bonus and Armour Points. Pass an Average (+20) Endurance Test, or also gain a Stunned Condition.",
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"MAJOR4": "<b>Death Walker:</b> Your footsteps leave death in their wake. For the next 1d10 hours, any plant life near you withers and dies.",
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"MAJOR5": "<b>Intestinal Rebellion:</b> Your bowels move uncontrollably, and you soil yourself. Gain 1 Fatigued Condition, which cannot be removed until you can change your clothes and clean yourself up.",
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"MAJOR6": "<b>Soulfire:</b> Gain an Ablaze Condition, as you are wreathed in unholy flames with a colour associated with your Lore.",
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"MAJOR7": "<b>Speak In Tongues:</b> You gabble unintelligibly for 1d10 rounds. During this time, you cannot communicate verbally, or make any Casting Tests, although you may otherwise act normally.",
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"MAJOR8": "<b>Swarmed:</b> You are engaged by a swarm of aethyric Rats, Giant Spiders, Snakes, or similar (GM’s choice). Use the standard profiles for the relevant creature type, adding the Swarm Creature Trait. After 1d10 rounds, if not yet destroyed, the swarm retreats. ",
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"MAJOR9": "<b>Ragdoll:</b> You are flung 1d10 yards through the air in a random direction, taking 1d10 wounds on landing, ignoring Armour Points, and receiving the Prone Condition.",
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"MAJOR10": "<b>Limb Frozen:</b> One limb (randomly determined) is frozen in place for 1d10 hours. The limb is useless, as if it had been Amputated (see page 180).",
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"MAJOR11": "<b>Darkling Sight:</b> You lose the benefit of the Second Sight Talent for 1d10 hours. Channelling Tests also suffer a penalty of –20 for the duration. ",
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"MAJOR12": "<b>Chaotic Foresight:</b> Gain a bonus pool of 1d10 Fortune points (this may take you beyond your natural limit). Every time you spend one of these points, gain 1 Corruption point. Any of these points remaining at the end of the session are lost. ",
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"MAJOR13": "<b>Levitation:</b> You are borne aloft on the Winds of Magic, floating 1d10 yards above the ground for 1d10 minutes. Other characters may forcibly move you, and you may move using spells, wings or similar, but will continually return to your levitating position if otherwise left alone. Refer to the Falling rules (see page 166) for what happens when Levitation ends. ",
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"MAJOR14": "<b>Reguritation:</b> You spew uncontrollably, throwing up far more foul-smelling vomitus than your body can possibly contain. Gain the Stunned Condition, which lasts for 1d10 Rounds. ",
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"MAJOR15": "<b>Chaos Quake:</b> All creatures within 1d100 yards must pass an Average (+20) Athletics Test or gain the Prone Condition. ",
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"MAJOR2": "<b>Aethyric Shock:</b> You suffer 1d10 wounds, ignoring your Toughness Bonus and Armour Points. Pass an Average (+20) Endurance Test, or also gain a Stunned Condition.",
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"MAJOR3": "<b>Death Walker:</b> Your footsteps leave death in their wake. For the next 1d10 hours, any plant life near you withers and dies.",
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"MAJOR4": "<b>Double Trouble:</b> The effect of the spell you cast occurs elsewhere within 1d10 miles. At the GM’s discretion, where possible it should have consequences.",
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"MAJOR5": "<b>Soulfire:</b> Gain an Ablaze Condition, as you are wreathed in unholy flames with a colour associated with your Lore.",
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"MAJOR6": "<b>Speak In Tongues:</b> You gabble unintelligibly for 1d10 rounds. During this time, you cannot communicate verbally, or make any Casting Tests, although you may otherwise act normally.",
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"MAJOR7": "<b>Swarmed:</b> You are engaged by a swarm of aethyric Rats, Giant Spiders, Snakes, or similar (GM’s choice). Use the standard profiles for the relevant creature type, adding the Swarm Creature Trait. After 1d10 rounds, if not yet destroyed, the swarm retreats. ",
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"MAJOR8": "<b>Ragdoll:</b> You are flung 1d10 yards through the air in a random direction, taking 1d10 wounds on landing, ignoring Armour Points, and receiving the Prone Condition.",
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"MAJOR9": "<b>Limb Frozen:</b> One limb (randomly determined) is frozen in place for 1d10 hours. The limb is useless, as if it had been Amputated (see page 180).",
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"MAJOR10": "<b>Darkling Sight:</b> You lose the benefit of the Second Sight Talent for 1d10 hours. Channelling Tests also suffer a penalty of –20 for the duration. ",
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"MAJOR11": "<b>Chaotic Foresight:</b> Gain a bonus pool of 1d10 Fortune points (this may take you beyond your natural limit). Every time you spend one of these points, gain 1 Corruption point. Any of these points remaining at the end of the session are lost. ",
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"MAJOR12": "<b>Levitation:</b> You are borne aloft on the Winds of Magic, floating 1d10 yards above the ground for 1d10 minutes. Other characters may forcibly move you, and you may move using spells, wings or similar, but will continually return to your levitating position if otherwise left alone. Refer to the Falling rules (see page 166) for what happens when Levitation ends. ",
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"MAJOR13": "<b>Reguritation:</b> You spew uncontrollably, throwing up far more foul-smelling vomitus than your body can possibly contain. Gain the Stunned Condition, which lasts for 1d10 Rounds. ",
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"MAJOR14": "<b>Chaos Quake:</b> All creatures within 1d100 yards must pass an Average (+20) Athletics Test or gain the Prone Condition. ",
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"MAJOR15": "<b>Forgetfulness:</b> The spell you are trying to cast is lost to your memory. If you had previously memorised the spell, you no longer recall it and must memorise it again. If casting from a grimoire, the page upon which the spell is written bursts into flames. The spell is lost and, unless appropriate action is taken quickly, the grimoire receives an Ablaze Condition.",
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"MAJOR16": "<b>Traitor's Heart:</b> The Dark Gods entice you to commit horrendous perfidy. Should you attack or otherwise betray an ally to the full extent of your capabilities, regain all Fortune points. If you cause another character to lose a Fate Point, gain +1 Fate Point. ",
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"MAJOR17": "<b>Foul Enfeeblement:</b> Gain 1 Corruption point, the Prone Condition, and a Fatigued Condition",
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"MAJOR18": "<b>Hellish Stench:</b> You now smell really bad! You gain the Distracting Creature Trait (see page 339), and probably the enmity of anyone with a sense of smell. This lasts for 1d10 hours. ",
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@@ -1127,6 +1132,7 @@
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"MAGICAL": "Magical",
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"MAGICAL-EFFECTS": "Magical Effects",
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"MAGICAL-SENSE": "Magical Sense",
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"MAGICAL-ASSISTANT": "Magical Assistant",
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"MAGIC-RESISTANCE": "Magic Resistance",
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"MAGNUM-OPUS": "Magnum Opus",
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"MARKSMAN": "Marksman",
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@@ -1200,7 +1206,26 @@
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"STRONG-MINDED": "Strong-minded",
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"STRONG-SWIMMER": "Strong Swimmer",
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"SUAVE": "Suave",
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"SUFFUSED-WITH-UGLU": "Suffused With Ulgu",
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"SUFFUSED-WITH": "Suffused With",
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"AQSHY-FIRE": "Aqshy (Fire)",
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"AZYR-HEAVENS": "Azyr (Heavens)",
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"CHAMON-METAL": "Chamon (Metal)",
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"GHUR-BEASTS": "Ghur (Beasts)",
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"GHYRAN-LIFE": "Ghyran (Life)",
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"HYSH-LIGHT": "Hysh (Light)",
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"SHYISH-DEATH": "Shyish (Death)",
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"UGLU-SHADOWS": "Uglu (Shadows)",
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"AQSHY": "Aqshy",
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"AZYR": "Azyr",
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"CHAMON": "Chamon",
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"GHUR": "Ghur",
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"GHYRAN": "Ghyran",
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"HYSH": "Hysh",
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"SHYISH": "Shyish",
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"UGLU": "Uglu",
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"SUFFUSED-WITH-WIND": "Suffused With (Wind)",
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"WIND": "Wind",
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"RITUALS": "Rituals",
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"SUPER-NUMERATE": "Super Numerate",
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"SUPPORTIVE": "Supportive",
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"SURE-SHOT": "Sure Shot",
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@@ -1224,6 +1249,7 @@
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"UNSHAKABLE": "Unshakable",
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"VERY-RESILIENT": "Very Resilient",
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"VERY-STRONG": "Very Strong",
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"VICE": "Vice",
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"WAR-LEADER": "War Leader",
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"WAR-LEADER-EFFECT": "Targets gain +",
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"WAR-LEADER-EFFECT2": "SL to WP test (1/round)",
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@@ -1291,6 +1317,7 @@
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"NURGLE-LORE": "Lore of Nurgle",
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"SLAANESH-LORE": "Lore of Slaanesh",
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"TZEENTCH-LORE": "Lore of Tzeentch",
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"GREATMAW-LORE": "Lore of The Great Maw",
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"LEARNED-SPELLS": "Learned Spells",
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"SPELL-SELECT": "Select Spell",
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"SPELL-NAME": "Spell Name",
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@@ -1430,6 +1457,13 @@
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"SPELL-STREAM-OF-CORRUPTION": "Stream of Corruption",
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"SPELL-ACQUIESCENCE": "Acquiescence",
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"SPELL-TREASON-OF-TZEENTCH": "Treason of Tzeentch",
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"SPELL-BONECRUSHER": "Bonecrusher",
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"SPELL-BULLGORGER": "Bullgorger",
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"SPELL-BRAINGOBBLER": "Braingobbler",
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"SPELL-TASTE-DEATH": "Taste Death",
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"SPELL-TROLLGUTS": "Trollguts",
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"SPELL-THE-MAW": "The Maw",
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"SPELL-FEAST-OF-THE-FALLEN": "Feast of the Fallen",
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"SELECT-BLESSING": "Select Blessing",
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"BLESSING-CUSTOM": "Custom Blessing Name",
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"BLESSING-BATTLE": "Blessing of Battle",
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@@ -1451,8 +1485,46 @@
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"BLESSING-TENACITY": "Blessing of Tenacity",
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"BLESSING-WIT": "Blessing of Wit",
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"BLESSING-WIZDOM": "Blessing of Wisdom",
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"RITUAL-NAME": "Ritual Name",
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"RITUAL-SELECT": "Select Ritual",
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"RITUAL-CUSTOM": "Custom Ritual Name",
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"RITUAL-BIND-MONSTROUS-BEAST": "Bind Monstrous Beast",
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"RITUAL-BIND-SPIRIT-WITHIN-POWER-STONE": "Bind Spirit within Power Stone",
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"RITUAL-CARVE-OGHAM-STONE": "Carve Ogham Stone",
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"RITUAL-CREATE-POWER-STONE": "Create Power Stone",
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"RITUAL-CONJURATION-BLOODY-HIDESMAN": "Conjuration of The Bloody Hidesman",
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"RITUAL-CONJURATION-ELEMENTAL-DEATH": "Conjuration of the Incarnate Elemental of Death",
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"RITUAL-CONJURATION-JACK-CINDERS": "Conjuration of Jack o’ Cinders",
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"RITUAL-CORRUPT-WAYSTONE": "Corrupt Waystone",
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"RITUAL-CREATE-CONSTRUCT": "Create Construct",
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"RITUAL-CREATE-FAMILIAR": "Create Familiar",
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"RITUAL-WAYSTONE-PROPERTY": "Create Waystone Property",
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"RITUAL-CURSECRAFT": "Cursecraft",
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"RITUAL-IMBUE-STAFF": "Imbue Staff",
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"RITUAL-INVOCATE-DAEMON": "Invocate Daemon",
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"RITUAL-MATERIALISE-LIVING-SWAMP": "Materialise the Living Swamp",
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"RITUAL-REMOVE-CURSE": "Remove Curse",
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"RITUAL-THE-CROSSED-SCYTHES": "The Crossed Scythes",
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"RITUAL-INGREDIENTS": "Ritual Ingredients",
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"RITUAL-CONDITIONS": "Ritual Conditions",
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"RITUAL-SACRIFICES": "Ritual Sacrifices",
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"RITUAL-CONSEQUENCE": "Ritual Consequence",
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"RITUAL-DESCRIPTION": "Ritual Description",
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"GRIMMC1": "<b>Seared In the Mind:</b> The wizard's head feels like it will explode with pain as they take 1d10 + 1 damage ignoring AP. However the wizard immediatly memorises the spell.",
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"GRIMMC2": "<b>All Pain, No Gain:</b> The wizard is racked with pain taking 1d10 + 4 dmg ignoring AP.",
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"GRIMMC3": "<b>No Effect</b>",
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"GRIMMC4": "<b>Up in Smoke:</b> Magical energy burns the spell from the Grimoire and it is lost.",
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"GRIMMC5": "<b>Book Burning:</b> The Grimoire is destroyed.",
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"GRIMOIRE-MISCAST": "Grimoire Miscast",
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"NOT-WORN": "Not Worn",
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"UNEQUIPED": "Unequiped",
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"ALL-WINDS": "All Winds",
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"WIZARDS-ROBES": "Wizard’s Robes",
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"ENCHANTED-STAFF": "Enchanted Staff",
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"ENCHANTED-STAFF-BONUS": "Enchanted Staff Bonus",
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"STAR-SIGN": "STAR SIGN",
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"MAGIC-LORE": "Lore",
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"SELECT": "Select",
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"PSYCHOLOGYCAP": "PSYCHOLOGY",
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"DRUNK": "Drunk",
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"UNARMED": "Unarmed",
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@@ -1460,6 +1532,7 @@
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"MEMORISED": "Memorised",
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"NOT-MEMORISED": "Not Memorised",
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"CHANNELING-MOD": "Channelling Mod",
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"CN-MOD": "CN Mod",
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"OVERCHANNELING-DISC": "Overchannelling rules",
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"OVERCHANNELING-RULE1": "Core Book Default",
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"OVERCHANNELING-RULE2": "Allow Overchannelling SLs to add +SL to Spell Cast",
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