Merge branch 'Roll20:master' into master
@@ -68740,7 +68740,7 @@ const checkClassLevel = async function(values, rollExpression) {
|
||||
}
|
||||
}
|
||||
|
||||
const calculateFormula = function(formulaField, calculatedField, checkLevel) {
|
||||
const calculateFormula = function(formulaField, calculatedField, doCheckClassLevel) {
|
||||
getAttrs([formulaField, ...Object.entries(LEVEL_FIELDS).flat()], async function (values) {
|
||||
let rollExpression = values[formulaField];
|
||||
let valid = isRollValid(rollExpression, formulaField);
|
||||
@@ -68748,12 +68748,15 @@ const calculateFormula = function(formulaField, calculatedField, checkLevel) {
|
||||
return;
|
||||
|
||||
let valueToSet = {};
|
||||
if (checkLevel) {
|
||||
valueToSet[formulaField] = await checkClassLevel(values, rollExpression);
|
||||
if (doCheckClassLevel) {
|
||||
let updatedRollExpression = await checkClassLevel(values, rollExpression);
|
||||
if (rollExpression !== updatedRollExpression) {
|
||||
valueToSet[formulaField] = rollExpression = updatedRollExpression;
|
||||
}
|
||||
}
|
||||
|
||||
if (calculatedField) {
|
||||
valueToSet[calculatedField] = await extractRollResult(valueToSet[formulaField]);
|
||||
valueToSet[calculatedField] = await extractRollResult(rollExpression);
|
||||
}
|
||||
|
||||
if (Object.keys(valueToSet).length > 0) {
|
||||
@@ -69391,8 +69394,8 @@ CALCULATION_FIELDS.forEach(({formulaField, calculatedField}) => {
|
||||
if (isSheetWorkerUpdate(eventInfo))
|
||||
return;
|
||||
|
||||
let checkLevel = !!eventInfo.newValue;
|
||||
calculateFormula(formulaField, calculatedField, checkLevel);
|
||||
let doCheckClassLevel = !!eventInfo.newValue; // conversion into a bool
|
||||
calculateFormula(formulaField, calculatedField, doCheckClassLevel);
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||||
});
|
||||
});
|
||||
|
||||
@@ -71524,7 +71527,7 @@ on(BOOK_FIELDS.map(b => `change:${b}`).join(' '), function (eventInfo) {
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||||
// --- Version change start --- //
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||||
|
||||
const SHEET_NAME = 'AD&D 2E Revised';
|
||||
const SHEET_VERSION = '4.15.1';
|
||||
const SHEET_VERSION = '4.15.2';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
|
||||
|
||||
@@ -227,7 +227,7 @@ const checkClassLevel = async function(values, rollExpression) {
|
||||
}
|
||||
}
|
||||
|
||||
const calculateFormula = function(formulaField, calculatedField, checkLevel) {
|
||||
const calculateFormula = function(formulaField, calculatedField, doCheckClassLevel) {
|
||||
getAttrs([formulaField, ...Object.entries(LEVEL_FIELDS).flat()], async function (values) {
|
||||
let rollExpression = values[formulaField];
|
||||
let valid = isRollValid(rollExpression, formulaField);
|
||||
@@ -235,12 +235,15 @@ const calculateFormula = function(formulaField, calculatedField, checkLevel) {
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||||
return;
|
||||
|
||||
let valueToSet = {};
|
||||
if (checkLevel) {
|
||||
valueToSet[formulaField] = await checkClassLevel(values, rollExpression);
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||||
if (doCheckClassLevel) {
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||||
let updatedRollExpression = await checkClassLevel(values, rollExpression);
|
||||
if (rollExpression !== updatedRollExpression) {
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||||
valueToSet[formulaField] = rollExpression = updatedRollExpression;
|
||||
}
|
||||
}
|
||||
|
||||
if (calculatedField) {
|
||||
valueToSet[calculatedField] = await extractRollResult(valueToSet[formulaField]);
|
||||
valueToSet[calculatedField] = await extractRollResult(rollExpression);
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||||
}
|
||||
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||||
if (Object.keys(valueToSet).length > 0) {
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||||
@@ -878,8 +881,8 @@ CALCULATION_FIELDS.forEach(({formulaField, calculatedField}) => {
|
||||
if (isSheetWorkerUpdate(eventInfo))
|
||||
return;
|
||||
|
||||
let checkLevel = !!eventInfo.newValue;
|
||||
calculateFormula(formulaField, calculatedField, checkLevel);
|
||||
let doCheckClassLevel = !!eventInfo.newValue; // conversion into a bool
|
||||
calculateFormula(formulaField, calculatedField, doCheckClassLevel);
|
||||
});
|
||||
});
|
||||
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||||
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||||
@@ -1,7 +1,7 @@
|
||||
// --- Version change start --- //
|
||||
|
||||
const SHEET_NAME = 'AD&D 2E Revised';
|
||||
const SHEET_VERSION = '4.15.1';
|
||||
const SHEET_VERSION = '4.15.2';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
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||||
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||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
"abilites": "Abilities",
|
||||
"athletics": "Athletics",
|
||||
"check-abilities": "Check the Abilities you want to be displayed on your sheet",
|
||||
"charisma": "Charisma",
|
||||
"comeliness": "Comeliness",
|
||||
"connections": "Connections",
|
||||
"courage": "Courage",
|
||||
"craftsmanship": "Craftsmanship",
|
||||
"education": "Education",
|
||||
"exchequer": "Exchequer",
|
||||
"fencing": "Fencing",
|
||||
"fisticuffs": "Fisticuffs",
|
||||
"gambling": "Gambling",
|
||||
"gunslinging": "Gunslinging",
|
||||
"helmsmanship": "Helmsmanship",
|
||||
"invention": "Invention",
|
||||
"leadership": "Leadership",
|
||||
"marksmanship": "Marksmanship",
|
||||
"mesmerism": "Mesmerism",
|
||||
"motoring": "Motoring",
|
||||
"natural-science": "Natural Science",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"physician": "Physician",
|
||||
"physique": "Physique",
|
||||
"renown": "Renome",
|
||||
"riding": "Riding",
|
||||
"social-graces": "Social Graces",
|
||||
"sorcerous-eng": "Sorcerous Eng.",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"tinkering": "Tinkering",
|
||||
"custom1": "Custom 1",
|
||||
"custom2": "Custom 2",
|
||||
"custom3": "Custom 3",
|
||||
"custom4": "Custom 4",
|
||||
"custom5": "Custom 5",
|
||||
"custom6": "Custom 6",
|
||||
"roll-properties": "Roll Properties",
|
||||
"ask-value": "Ask For Value",
|
||||
"show-name": "Show Name",
|
||||
"hide-name": "Hide Name",
|
||||
"portrait": "Portrait",
|
||||
"cover": "Cover",
|
||||
"contain": "Contain",
|
||||
"fill": "Fill",
|
||||
"castle": "CastlE FalkensteiN",
|
||||
"name": "Name",
|
||||
"hero-type": "Hero Type",
|
||||
"choose-one": "Choose One",
|
||||
"heroic-hero": "Heroic Hero",
|
||||
"tragic-hero": "Tragic Hero",
|
||||
"flawed-hero": "Flawed Hero",
|
||||
"innocent-heroine": "Innocent Heroine",
|
||||
"clever-heroine": "Clever Heroine",
|
||||
"tragic-heroine": "Tragic Heroine",
|
||||
"fallen-heroine": "Fallen Heroine",
|
||||
"archetype": "Archetype",
|
||||
"diary-and-description": "Diary and Description",
|
||||
"extraodinary": "Extraordinary",
|
||||
"exceptional": "Exceptional",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"average": "Average",
|
||||
"poor": "Poor",
|
||||
"wounds": "Wounds",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"other-matters": "Other Matters",
|
||||
"treasury": "Treasury",
|
||||
"trappings": "Trappings",
|
||||
"special-abilities": "Special Abilities",
|
||||
"personal-notes": "Personal Notes",
|
||||
"adventuress": "Adventuress",
|
||||
"anachist": "Anarchist",
|
||||
"brownie": "Brownie",
|
||||
"calculation-engineer": "Calculation Engineer",
|
||||
"consulting-detective": "Consulting Detective",
|
||||
"dashing-hussar": "Dashing Hussar",
|
||||
"demimondaine": "Demimondaine",
|
||||
"diplomat": "Diplomat",
|
||||
"dragon-lord": "Dragon Lord",
|
||||
"dwarf-craftsman": "Dwarf Craftsman",
|
||||
"explorer": "Explorer",
|
||||
"faerie-lord-lady": "Faerie Lord/Lady",
|
||||
"gentleman-thief": "Gentleman Thief",
|
||||
"gentleman-woman": "Gentleman/Woman",
|
||||
"inventor": "Inventor",
|
||||
"jornalist": "Journalist",
|
||||
"mad-scientist": "Mad Scientist",
|
||||
"mastermind": "Mastermind",
|
||||
"nobleman-woman": "Nobleman/Woman",
|
||||
"performer": "Performer",
|
||||
"physician-arq": "Physician",
|
||||
"pixie": "Pixie",
|
||||
"rogue": "Rogue",
|
||||
"scientist": "Scientist",
|
||||
"secret-agent": "Secret Agent",
|
||||
"soldier-of-fortune": "Soldier of Fortune",
|
||||
"steam-engineer": "Steam Engineer",
|
||||
"wizard": "Wizard",
|
||||
"writer": "Writer",
|
||||
"sorcerous-engineering": "Sorcerous Engineering"
|
||||
}
|
||||
@@ -0,0 +1,564 @@
|
||||
@import url('https://fonts.googleapis.com/css2?family=Libre+Baskerville&display=swap|Cabin:wght@700');
|
||||
|
||||
.charsheet{
|
||||
max-width: 832px;
|
||||
min-width: 832px;
|
||||
--charsheet_backgroundColor:#d6d3b0;
|
||||
--charsheet_inputColor: #1e1f1f;;
|
||||
--charsheet_inputColor:#1e1f1f;
|
||||
--charsheet_labelColor:black ;
|
||||
--charsheet_sectionBrdrColor: black;
|
||||
--charsheet_sectionBkGrdColor:#FFFFC2;
|
||||
--charsheet_fontSize:12pt;
|
||||
--charsheet_wpnRowHgt:12pt;
|
||||
--charsheet_wpnRowLineHgt:23px;
|
||||
font-family: "Libre Baskerville", serif;
|
||||
color: var(--charsheet_inputColor);
|
||||
font-size: var(--charsheet_fontSize);
|
||||
}
|
||||
|
||||
.charsheet textarea{
|
||||
margin: 0px;
|
||||
width:100%;
|
||||
font-weight: 900;
|
||||
color: black;
|
||||
box-sizing: border-box;
|
||||
text-align:left;
|
||||
box-shadow: none;
|
||||
border-radius: 0;
|
||||
outline:none;
|
||||
display: block;
|
||||
width: 100%;
|
||||
overflow:hidden;
|
||||
-webkit-box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
box-sizing: border-box;
|
||||
background-color:whitesmoke;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-EnGarde {
|
||||
text-align:center;
|
||||
background-color:white;
|
||||
border:1px solid black;
|
||||
padding:9px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-EnGarde .inlinerollresult {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-EnGarde .inlinerollresult.fullcrit{
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-EnGarde .inlinerollresult.fullfail{
|
||||
border:none;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-EnGarde .inlinerollresult.importantroll{
|
||||
border:none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-EnGarde .sheet-special{
|
||||
color:red;
|
||||
}
|
||||
|
||||
.largedialog textarea {
|
||||
height:100%;
|
||||
resize: none;
|
||||
}
|
||||
|
||||
.charsheet hr{
|
||||
width: 100%;
|
||||
margin: 5px 0px 5px 0px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-centerIt{
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.sheet-topheader{
|
||||
font-family: "Cabin", sans-serif;
|
||||
font-weight:bolder;
|
||||
font-size:xx-large;
|
||||
}
|
||||
|
||||
|
||||
.sheet-text_input{
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
border-radius: 0;
|
||||
outline:none;
|
||||
display:inline-block;
|
||||
width:100%;
|
||||
padding:0px;
|
||||
background-color:whitesmoke;
|
||||
}
|
||||
|
||||
|
||||
.sheet-borderTop{
|
||||
border-top: 1px solid var(--charsheet_sectionBrdrColor);
|
||||
width:100%;
|
||||
}
|
||||
|
||||
.sheet-borderBot{
|
||||
border-bottom: 1px solid var(--charsheet_sectionBrdrColor);
|
||||
width:100%;
|
||||
}
|
||||
|
||||
|
||||
.sheet-borderRight{
|
||||
border-right: 1px solid var(--charsheet_sectionBrdrColor);
|
||||
width:100%;
|
||||
}
|
||||
|
||||
.sheet-borderLeft{
|
||||
border-left: 1px solid var(--charsheet_sectionBrdrColor);
|
||||
width:100%;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-max-1fr{
|
||||
display: grid;
|
||||
grid-template-columns:max-content 1fr;
|
||||
column-gap: 0px;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-wrapper1{
|
||||
display: grid;
|
||||
grid-template-columns:max-content;
|
||||
column-gap: 0px;
|
||||
align-items: end;
|
||||
}
|
||||
|
||||
.sheet-name{
|
||||
display: grid;
|
||||
grid-template-columns:max-content 386px;
|
||||
column-gap: 5px;
|
||||
align-items: end;
|
||||
}
|
||||
|
||||
.sheet-stats div,
|
||||
.sheet-name div{
|
||||
padding:2px;
|
||||
}
|
||||
|
||||
.sheet-block1 {
|
||||
display: grid;
|
||||
grid-template-columns:85px 68px 679px;
|
||||
column-gap: 0px;
|
||||
align-items: end;
|
||||
border-left: 1px solid black;
|
||||
border-top: 1px solid black;
|
||||
}
|
||||
|
||||
.sheet-block2 {
|
||||
display: grid;
|
||||
grid-template-columns:85px 1fr;
|
||||
column-gap: 5px;
|
||||
align-items: end;
|
||||
}
|
||||
|
||||
.sheet-block1 h1{
|
||||
padding: 0 4px 0 4px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-birth{
|
||||
display: grid;
|
||||
grid-row: 1 / span 2;
|
||||
grid-column: 3 / 3;
|
||||
height: 100%;
|
||||
column-gap: 5px;
|
||||
align-items: center;
|
||||
grid-template-columns: max-content 1fr;
|
||||
border-bottom:1px solid black;
|
||||
}
|
||||
|
||||
|
||||
.sheet-birth span textarea{
|
||||
height:98px;
|
||||
|
||||
}
|
||||
|
||||
.sheet-abilities{
|
||||
font-size:32px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.charsheet input.sheet-abilities{
|
||||
height:50px;
|
||||
}
|
||||
|
||||
.sheet-filler{
|
||||
width:100%;
|
||||
height:100%;
|
||||
background-color:black;
|
||||
}
|
||||
|
||||
|
||||
.sheet-EndMAGrid {
|
||||
display: grid;
|
||||
grid-template-columns:452px 222px;
|
||||
column-gap: 5px;
|
||||
align-items: end;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
.sheet-EndCurrentGrid{
|
||||
display: grid;
|
||||
grid-template-columns:88px 1fr;
|
||||
column-gap: 5px;
|
||||
align-items: end;
|
||||
|
||||
}
|
||||
|
||||
|
||||
.sheet-MAGrid {
|
||||
display: grid;
|
||||
grid-template-columns:max-content 1fr;
|
||||
column-gap: 5px;
|
||||
align-items: end;
|
||||
|
||||
}
|
||||
|
||||
.sheet-MAGrid textarea,
|
||||
.sheet-EndCurrentGrid textarea{
|
||||
height:50px;
|
||||
text-align: center;
|
||||
padding-top: 12px;
|
||||
}
|
||||
|
||||
.sheet-smallHeader{
|
||||
font-size:xx-small;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-practiseGrid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(6, 113px);
|
||||
column-gap: 0px;
|
||||
align-items: end;
|
||||
border-top: 1px solid black;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.sheet-practiseGridRow{
|
||||
height:100%;
|
||||
}
|
||||
|
||||
|
||||
.sheet-pVGrid{
|
||||
display: grid;
|
||||
grid-template-columns:30px 5px 30px;
|
||||
column-gap: 5px;
|
||||
margin-left: 18px;
|
||||
}
|
||||
|
||||
.sheet-SLHeader,
|
||||
.sheet-practiseHeader{
|
||||
font-size:14px;
|
||||
width:100%;
|
||||
text-align:center;
|
||||
margin-left: 3px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-asdasda{
|
||||
font-size:12pt;
|
||||
width:100%;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
|
||||
.sheet-block2-wrapper{
|
||||
border:1px solid black;
|
||||
width:825px;
|
||||
padding: 0 4px 0 4px;
|
||||
}
|
||||
|
||||
.sheet-SLGrid{
|
||||
display: grid;
|
||||
grid-template-columns:41px 50px 195px 169px 151px 223px;
|
||||
grid-template-rows:40px;
|
||||
column-gap: 0px;
|
||||
}
|
||||
|
||||
.sheet-SL_value textarea{
|
||||
padding-top: 12px;
|
||||
height: 40px;
|
||||
}
|
||||
|
||||
.sheet-SLGrid .sheet-SLHeader{
|
||||
text-align:left;
|
||||
margin-left:3px;
|
||||
|
||||
}
|
||||
|
||||
.sheet-SLGrid h1{
|
||||
padding-top: 4px;
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
|
||||
.sheet-funds{
|
||||
position:relative;
|
||||
left: 48px;
|
||||
top: -20px;
|
||||
display: block;
|
||||
width: 141px;
|
||||
}
|
||||
|
||||
.sheet-allowance{
|
||||
position: relative;
|
||||
left: 76px;
|
||||
top: -20px;
|
||||
display: block;
|
||||
width: 86px;
|
||||
}
|
||||
|
||||
.sheet-horses{
|
||||
position: relative;
|
||||
left: 53px;
|
||||
top: -20px;
|
||||
display: block;
|
||||
width: 92px;
|
||||
}
|
||||
|
||||
.sheet-date{
|
||||
position: relative;
|
||||
left: 38px;
|
||||
top: -20px;
|
||||
display: block;
|
||||
width: 177px;
|
||||
}
|
||||
|
||||
.sheet-weapon-exp{
|
||||
display:inline-block;
|
||||
width:30px;
|
||||
font-size:x-small;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-date textarea,
|
||||
.sheet-horses textarea,
|
||||
.sheet-allowance textarea,
|
||||
.sheet-funds textarea{
|
||||
margin-left:3px;
|
||||
}
|
||||
|
||||
.sheet-monthlyVariables{
|
||||
display: grid;
|
||||
grid-template-columns:684px 50px 50px 50px;
|
||||
column-gap: 0px;
|
||||
align-items: center;
|
||||
line-height: 21px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-fundAdjust{
|
||||
display: grid;
|
||||
grid-template-columns:684px 100px;
|
||||
column-gap: 0px;
|
||||
align-items: center;
|
||||
line-height: 21px;
|
||||
}
|
||||
|
||||
|
||||
.charsheet input[name=attr_funds_adjustment]{
|
||||
width: 98px;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-fundAdjust div,
|
||||
.sheet-monthlyVariables div{
|
||||
height:20px;
|
||||
}
|
||||
|
||||
.sheet-monthlyVariablesHeader{
|
||||
font-size: 9px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.sheet-monthlyVariablesDesc{
|
||||
font-size:8pt;
|
||||
font-weight: 900;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.sheet-monthlyVV{
|
||||
font-size: 8pt;
|
||||
width: 48px;
|
||||
margin-left: 1px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.charsheet input[name=attr_title_desc]{
|
||||
width:651px;
|
||||
}
|
||||
|
||||
.charsheet input[name=attr_monthly_allowance_desc]{
|
||||
width: 538px;
|
||||
}
|
||||
|
||||
|
||||
.charsheet input[name=attr_club_desc]{
|
||||
width: 580px;
|
||||
}
|
||||
|
||||
|
||||
.charsheet input[name=attr_regiment_rank_desc]{
|
||||
width: 555px;
|
||||
}
|
||||
|
||||
|
||||
.charsheet input[name=attr_mistress_desc]{
|
||||
width: 505px;
|
||||
}
|
||||
|
||||
|
||||
.charsheet input[name=attr_appointment_desc]{
|
||||
width: 555px;
|
||||
}
|
||||
|
||||
.sheet-mentionsGrid{
|
||||
display: grid;
|
||||
grid-template-columns:115px 299px 81px 50px;
|
||||
column-gap: 0px;
|
||||
align-items: center;
|
||||
|
||||
}
|
||||
|
||||
.sheet-dispatchesLabel{
|
||||
display: inline-block;
|
||||
width: 134px;
|
||||
}
|
||||
|
||||
.charsheet input[name=attr_mentions_current]{
|
||||
width: 296px;
|
||||
margin-left: 3px;
|
||||
}
|
||||
|
||||
.sheet-oldMentionsLabel{
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.charsheet input[name=attr_mentions_old]{
|
||||
width: 45px;
|
||||
margin-left: 3px;
|
||||
margin-right: 3px;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.charsheet input[name=attr_week4_desc],
|
||||
.charsheet input[name=attr_week3_desc],
|
||||
.charsheet input[name=attr_week2_desc],
|
||||
.charsheet input[name=attr_week1_desc]{
|
||||
width: 639px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-mentionsSpan{
|
||||
display:inline-block;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-weeklyPlot{
|
||||
display: grid;
|
||||
grid-template-columns:684px 50px 50px 50px;
|
||||
column-gap: 0px;
|
||||
}
|
||||
|
||||
.sheet-diceWrapper{
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.sheet-inlineblock{
|
||||
display:inline-block;
|
||||
}
|
||||
|
||||
.charsheet button[type=action].sheet-text_roll::before {
|
||||
background-image: none;
|
||||
content: "";
|
||||
margin:0;
|
||||
padding:0px 2px;
|
||||
border:0!important;
|
||||
}
|
||||
|
||||
|
||||
.charsheet button[type=action].sheet-text_roll{
|
||||
border:none;
|
||||
margin:0;
|
||||
padding:0px;
|
||||
line-height: 13px;
|
||||
color:var(--charsheet_inputColor);
|
||||
overflow: hidden;
|
||||
font-size:8px!important;
|
||||
-webkit-box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
|
||||
.charsheet button[type=action].sheet-text_roll span{
|
||||
width: 100%;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
|
||||
.charsheet button[type=action].sheet-text_roll:hover span,
|
||||
.charsheet button[type=action].sheet-text_roll:hover {
|
||||
color:red;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
.charsheet button[type=roll].sheet-text_roll::before {
|
||||
background-image: none;
|
||||
font-size: 13px;
|
||||
content: "";
|
||||
margin:0;
|
||||
padding:0;
|
||||
background:transparent;
|
||||
}
|
||||
|
||||
|
||||
.charsheet button[type=roll].sheet-text_roll {
|
||||
margin:0;
|
||||
padding:2px;
|
||||
background:transparent;
|
||||
color:var(--charsheet_labelColor);
|
||||
font-size: var(--charsheet_fontSize);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.charsheet button[type=roll].sheet-text_roll:hover {
|
||||
color:red;
|
||||
}
|
||||
|
||||
|
||||
.sheet-aswasdass{
|
||||
font-size:12pt;
|
||||
width:100%;
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,588 @@
|
||||
<div class="sheet-centerIt sheet-topheader">En Garde!</div>
|
||||
<div class="sheet-wrapper1 ">
|
||||
<div class="sheet-name sheet-borderTop sheet-borderLeft sheet-borderRight">
|
||||
<div data-i18n="character">Character:</div>
|
||||
<div><input type="text" class="sheet-text_input" name="attr_character_name"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-block1 sheet-borderRight">
|
||||
<div class="sheet-borderBot">
|
||||
<div>
|
||||
<h1 data-i18n="STR">STR</h1>
|
||||
<div class="sheet-smallHeader" data-i18n="STR-prompt">(Initially 3-18)</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderRight sheet-borderBot"><input type="text" class="sheet-text_input sheet-abilities" name="attr_STR" value="0"></div>
|
||||
<div class="sheet-birth">
|
||||
<h1 data-i18n="Birth">Birth</h1>
|
||||
<span>
|
||||
<textarea name="attr_birth"></textarea>
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<div>
|
||||
<h1 data-i18n="CON">CON</h1>
|
||||
<div class="sheet-smallHeader" data-i18n="CON-prompt">(3-18)</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight"><input type="text" class="sheet-text_input sheet-abilities" name="attr_CON" value="0"></div>
|
||||
|
||||
<div class="sheet-borderBot">
|
||||
<div>
|
||||
<h1 data-i18n="END">END</h1>
|
||||
<div class="sheet-smallHeader" data-i18n="END-prompt">(Max: STRxCON)</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight"><input type="text" class="sheet-text_input sheet-abilities" readonly=readonly name="attr_END" value="0"></div>
|
||||
<div>
|
||||
<div class="sheet-EndMAGrid">
|
||||
<div class="sheet-borderRight">
|
||||
<div class="sheet-EndCurrentGrid">
|
||||
<div>
|
||||
<div><h1 data-i18n="END">END</h1></div>
|
||||
<div class="sheet-smallHeader" data-i18n="current"> </div>
|
||||
</div>
|
||||
<div>
|
||||
<textarea name="attr_end_current"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div class="sheet-MAGrid">
|
||||
<div>
|
||||
<div><h1 data-i18n="MA">MA</h1></div>
|
||||
<div class="sheet-smallHeader" data-i18n="MA-prompt">Initially 1-6</div>
|
||||
</div>
|
||||
<div>
|
||||
<textarea class="sheet-abilities" name="attr_MA"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-borderBot">
|
||||
<div>
|
||||
<h1 data-i18n="EXP">EXP</h1>
|
||||
<div class="sheet-smallHeader" data-i18n="EXP-prompt">(Base: 3-18)</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-abilities" name="attr_EXP" value="0">
|
||||
</div>
|
||||
<div class="sheet-practiseGrid">
|
||||
<div class="sheet-borderRight sheet-borderBot sheet-practiseGridRow">
|
||||
<div>
|
||||
<span class="sheet-practiseHeader" data-i18n="Dagger">Dagger</span>
|
||||
<span class="sheet-weapon-exp">
|
||||
<input type="text" class="sheet-text_input sheet-aswasdass" name="attr_dagger_exp" value="0">
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="sheet-pVGrid">
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_dagger" value="0"></div>
|
||||
<div>/</div>
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_dagger_max" value="4"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderRight sheet-borderBot sheet-practiseGridRow">
|
||||
<div>
|
||||
<span class="sheet-practiseHeader" data-i18n="Foil">Foil</span>
|
||||
<span class="sheet-weapon-exp">
|
||||
<input type="text" class="sheet-text_input sheet-aswasdass" name="attr_foil_exp" value="0">
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-pVGrid">
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_foil" value="0"></div>
|
||||
<div>/</div>
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_foil_max" value="4"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderRight sheet-borderBot sheet-practiseGridRow">
|
||||
<div>
|
||||
<span class="sheet-practiseHeader" data-i18n="Rapier">Rapier</span>
|
||||
<span class="sheet-weapon-exp">
|
||||
<input type="text" class="sheet-text_input sheet-aswasdass" name="attr_rapier_exp" value="0">
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-pVGrid">
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_rapier" value="0"></div>
|
||||
<div>/</div>
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_rapier_max" value="4"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderRight sheet-borderBot sheet-practiseGridRow">
|
||||
<div>
|
||||
<span class="sheet-practiseHeader" data-i18n="Sabre">Sabre</span>
|
||||
<span class="sheet-weapon-exp">
|
||||
<input type="text" class="sheet-text_input sheet-aswasdass" name="attr_sabre_exp" value="0">
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-pVGrid">
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_sabre" value="0"></div>
|
||||
<div>/</div>
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_sabre_max" value="4"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderRight sheet-borderBot sheet-practiseGridRow">
|
||||
<div>
|
||||
<span class="sheet-practiseHeader" data-i18n="Cutlass">Cutlass</span>
|
||||
<span class="sheet-weapon-exp">
|
||||
<input type="text" class="sheet-text_input sheet-aswasdass" name="attr_cutlass_exp" value="0">
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-pVGrid">
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_cutlass" value="0"></div>
|
||||
<div>/</div>
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_cutlass_max" value="4"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-practiseGridRow">
|
||||
<div>
|
||||
<span class="sheet-practiseHeader" data-i18n="2-Hand">2-Hand</span>
|
||||
<span class="sheet-weapon-exp">
|
||||
<input type="text" class="sheet-text_input sheet-aswasdass" name="attr_2hand_exp" value="0">
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-pVGrid">
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_2-Hand" value="0"></div>
|
||||
<div>/</div>
|
||||
<div><input type="text" class="sheet-text_input sheet-aswasdass" name="attr_practise_2-Hand_max" value="4"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="sheet-block2-wrapper">
|
||||
<div class="sheet-SLGrid">
|
||||
<div class="sheet-borderRight">
|
||||
<h1 data-i18n="SL">SL</h1>
|
||||
</div>
|
||||
<div class="sheet-borderRight">
|
||||
<span class="sheet-SL_value" >
|
||||
<textarea type="text" class="sheet-text_input sheet-abilities" name="attr_SL"></textarea>
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-borderRight">
|
||||
<span class="sheet-SLHeader" data-i18n="Funds"></span>
|
||||
<span class="sheet-funds" >
|
||||
<textarea type="text" class="sheet-text_input" name="attr_funds"></textarea>
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-borderRight">
|
||||
<span class="sheet-SLHeader" data-i18n="Allowance"></span>
|
||||
<span class="sheet-allowance" >
|
||||
<textarea type="text" class="sheet-text_input" name="attr_allowance"></textarea>
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-borderRight">
|
||||
<span class="sheet-SLHeader" data-i18n="Horses"></span>
|
||||
<span class="sheet-horses" >
|
||||
<textarea type="text" class="sheet-text_input" name="attr_horses"></textarea>
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-borderRight">
|
||||
<span class="sheet-SLHeader" data-i18n="Date"></span>
|
||||
<span class="sheet-date">
|
||||
<textarea type="text" class="sheet-text_input" name="attr_date"></textarea>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-monthlyVariables">
|
||||
<div class="sheet-borderBot sheet-borderRight"> </div>
|
||||
<div class="sheet-borderBot sheet-borderRight"><span class="sheet-monthlyVariablesHeader" data-i18n="Income">Income</span></div>
|
||||
<div class="sheet-borderBot sheet-borderRight"><span class="sheet-monthlyVariablesHeader" data-i18n="Spending">Spending</span></div>
|
||||
<div class="sheet-borderBot"><span class="sheet-monthlyVariablesHeader" data-i18n="SPs">SPs</span></div>
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="allowance-support">Allowance, Support costs:</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_monthly_allowance_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_monthly_allowance_support_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_monthly_allowance_support_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_monthly_allowance_support_sps" value="0">
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="title">Title</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_title_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_title_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<div class="sheet-filler"></div>
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_title_sps" value="0">
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="club-membership">Club membership</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_club_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<div class="sheet-filler"></div>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_club_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_club_sps" value="0">
|
||||
</div>
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="regiment-rank">Regiment and/or Rank</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_regiment_rank_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_regiment_rank_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<div class="sheet-filler"></div>
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_regiment_rank_sps" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="mistress-details">Mistress (Name, SL & attributes)</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_mistress_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_mistress_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_mistress_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_mistress_sps" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="Appointment">Appointment</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_appointment_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_appointment_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<div class="sheet-filler"></div>
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_appointment_sps" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span class="sheet-borderRight sheet-dispatchesLabel" data-i18n="mentions">Mentions in Despatches </span>
|
||||
<span class="sheet-mentionsSpan">
|
||||
<div class="sheet-mentionsGrid">
|
||||
<div class="sheet-borderRight" data-i18n="mentions-current">Current (1-6 SPs ea.)</div>
|
||||
<div class="sheet-borderRight"><input type="text" class="sheet-text_input" name="attr_mentions_current" value=""></div>
|
||||
<div class="sheet-borderRight sheet-oldMentionsLabel" >
|
||||
<span data-i18n="mentions-old">Old (1 SP ea.)</span>
|
||||
</div>
|
||||
<div class="sheet-borderRight"><input type="text" class="sheet-text_input" name="attr_mentions_old" value=""></div>
|
||||
</div>
|
||||
</span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<div class="sheet-filler"></div>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<div class="sheet-filler"></div>
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_mentions_sps" value="0">
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-monthlyVariables">
|
||||
<div class="sheet-borderBot sheet-borderRight"><button name="act_reset" type="action" class="sheet-text_roll">RESET</button></div>
|
||||
<div class="sheet-borderBot sheet-borderRight"><span class="sheet-monthlyVariablesHeader" data-i18n="Income">Income</span></div>
|
||||
<div class="sheet-borderBot sheet-borderRight"><span class="sheet-monthlyVariablesHeader" data-i18n="Spending">Spending</span></div>
|
||||
<div class="sheet-borderBot"><span class="sheet-monthlyVariablesHeader" data-i18n="SPs">SPs</span></div>
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="week1">Week 1</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_week1_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week1_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week1_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week1_sps" value="0">
|
||||
</div>
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="week2">Week 2</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_week2_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week2_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week2_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week2_sps" value="0">
|
||||
</div>
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="week3">Week 3</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_week3_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week3_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week3_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week3_sps" value="0">
|
||||
</div>
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="week4">Week 4</span>
|
||||
<span> <input type="text" class="sheet-text_input" name="attr_week4_desc" value=""></span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week4_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week4_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_week4_sps" value="0">
|
||||
</div>
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="monthly-values">Monthly Values</span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_monthly_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_monthly_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_monthly_sps" value="0">
|
||||
</div>
|
||||
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="total">Total</span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_final_income" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_final_spending" value="0">
|
||||
</div>
|
||||
<div class="sheet-borderBot">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_final_sps" value="0">
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
<div class="sheet-fundAdjust">
|
||||
<div class="sheet-borderBot sheet-borderRight sheet-monthlyVariablesDesc">
|
||||
<span data-i18n="funds-adjust">Funds Adjustment</span>
|
||||
</div>
|
||||
<div class="sheet-borderBot sheet-borderRight">
|
||||
<input type="text" class="sheet-text_input sheet-monthlyVV" name="attr_funds_adjustment" value="0">
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<div>
|
||||
<div class="sheet-diceWrapper">
|
||||
<span><button type="roll" class="sheet-text_roll" name="roll_1d6" value="&{template:EnGarde} {{name=1D6}} {{roll=[[1d6]]}}"><img src="https://raw.githubusercontent.com/Lockbox313/imagedump/master//EnGarde/d6-2.png"></button></span>
|
||||
<span><button type="roll" class="sheet-text_roll" "sheet-text_roll" name="roll_2d6" value="&{template:EnGarde} {{name=2D6}} {{roll=[[2d6]]}}"><img src="https://raw.githubusercontent.com/Lockbox313/imagedump/master//EnGarde/2d6-2.png"></button></span>
|
||||
</div>
|
||||
<div>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-EnGarde">
|
||||
<div>
|
||||
{{name}} {{roll}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
<script type="text/worker">
|
||||
|
||||
on("clicked:reset", function() {
|
||||
// write your sheetworker to do things here
|
||||
setAttrs({week1_income:0,week2_income:0,week3_income:0,week4_income:0,week1_spending:0,week2_spending:0,week3_spending:0,week4_spending:0,week1_sps:0,week2_sps:0,week3_sps:0,week4_sps:0});
|
||||
});
|
||||
|
||||
|
||||
on("change:str change:con", function(event) {
|
||||
console.log(`change con or str ${JSON.stringify(event)}`);
|
||||
getAttrs(["str","con"], function(values) {
|
||||
console.log(`change budo values ${JSON.stringify(values)}`);
|
||||
let tot = parseInt(values.str)*parseInt(values.con);
|
||||
setAttrs({end:tot});
|
||||
});
|
||||
});
|
||||
|
||||
const income_listeners = ["monthly_allowance_support_income","title_income","regiment_rank_income","mistress_income","appointment_income"];
|
||||
income_listeners.forEach(attribute => {
|
||||
on(`change:${attribute}`, function(event) {
|
||||
console.log(`income listener event ${JSON.stringify(event)}`);
|
||||
getAttrs(["monthly_allowance_support_income","title_income","regiment_rank_income","mistress_income","appointment_income"], function(values) {
|
||||
console.log(`values ${JSON.stringify(values)}`);
|
||||
|
||||
var sum = 0;
|
||||
for( var el in values ) {
|
||||
if( values.hasOwnProperty( el ) ) {
|
||||
sum += parseInt(values[el]);
|
||||
}
|
||||
}
|
||||
console.log("sum:"+sum) ;
|
||||
setAttrs({monthly_income:sum});
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
const weekly_income_listeners = ["week1_income","week2_income","week3_income","week4_income","monthly_income"];
|
||||
weekly_income_listeners.forEach(attribute => {
|
||||
on(`change:${attribute}`, function(event) {
|
||||
console.log(`income listener event ${JSON.stringify(event)}`);
|
||||
getAttrs(["week1_income","week2_income","week3_income","week4_income","monthly_income"], function(values) {
|
||||
console.log(`values ${JSON.stringify(values)}`);
|
||||
|
||||
var sum = 0;
|
||||
for( var el in values ) {
|
||||
if( values.hasOwnProperty( el ) ) {
|
||||
sum += parseInt(values[el]);
|
||||
}
|
||||
}
|
||||
console.log("sum:"+sum) ;
|
||||
setAttrs({final_income:sum});
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
const spending_listeners = ["monthly_allowance_support_spending","club_spending","mistress_spending"];
|
||||
spending_listeners.forEach(attribute => {
|
||||
on(`change:${attribute}`, function(event) {
|
||||
console.log(`income listener event ${JSON.stringify(event)}`);
|
||||
getAttrs(["monthly_allowance_support_spending","club_spending","mistress_spending"], function(values) {
|
||||
console.log(`values ${JSON.stringify(values)}`);
|
||||
|
||||
var sum = 0;
|
||||
for( var el in values ) {
|
||||
if( values.hasOwnProperty( el ) ) {
|
||||
sum += parseInt(values[el]);
|
||||
}
|
||||
}
|
||||
console.log("sum:"+sum) ;
|
||||
setAttrs({monthly_spending:sum});
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
const weekly_spending_listeners = ["week1_spending","week2_spending","week3_spending","week4_spending","monthly_spending"];
|
||||
weekly_spending_listeners.forEach(attribute => {
|
||||
on(`change:${attribute}`, function(event) {
|
||||
console.log(`income listener event ${JSON.stringify(event)}`);
|
||||
getAttrs(["week1_spending","week2_spending","week3_spending","week4_spending","monthly_spending"], function(values) {
|
||||
console.log(`values ${JSON.stringify(values)}`);
|
||||
|
||||
var sum = 0;
|
||||
for( var el in values ) {
|
||||
if( values.hasOwnProperty( el ) ) {
|
||||
sum += parseInt(values[el]);
|
||||
}
|
||||
}
|
||||
console.log("sum:"+sum) ;
|
||||
setAttrs({final_spending:sum});
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
|
||||
const sp_listeners = ["monthly_allowance_support_sps","title_sps","club_sps","regiment_rank_sps","regiment_rank_sps","mistress_sps","appointment_sps","mentions_sps"];
|
||||
sp_listeners.forEach(attribute => {
|
||||
on(`change:${attribute}`, function(event) {
|
||||
console.log(`income listener event ${JSON.stringify(event)}`);
|
||||
getAttrs(["monthly_allowance_support_sps","title_sps","club_sps","regiment_rank_sps","regiment_rank_sps","mistress_sps","appointment_sps","mentions_sps"], function(values) {
|
||||
console.log(`values ${JSON.stringify(values)}`);
|
||||
|
||||
var sum = 0;
|
||||
for( var el in values ) {
|
||||
if( values.hasOwnProperty( el ) ) {
|
||||
sum += parseInt(values[el]);
|
||||
}
|
||||
}
|
||||
console.log("sum:"+sum) ;
|
||||
setAttrs({monthly_sps:sum});
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
const weekly_sp_listeners = ["week1_sps","week2_sps","week3_sps","week4_sps","monthly_sps"];
|
||||
weekly_sp_listeners.forEach(attribute => {
|
||||
on(`change:${attribute}`, function(event) {
|
||||
console.log(`income listener event ${JSON.stringify(event)}`);
|
||||
getAttrs(["week1_sps","week2_sps","week3_sps","week4_sps","monthly_sps"], function(values) {
|
||||
console.log(`values ${JSON.stringify(values)}`);
|
||||
|
||||
var sum = 0;
|
||||
for( var el in values ) {
|
||||
if( values.hasOwnProperty( el ) ) {
|
||||
sum += parseInt(values[el]);
|
||||
}
|
||||
}
|
||||
console.log("sum:"+sum) ;
|
||||
setAttrs({final_sps:sum});
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
const funds_adjustment_listeners = ["final_income","final_spending"];
|
||||
funds_adjustment_listeners.forEach(attribute => {
|
||||
on(`change:${attribute}`, function(event) {
|
||||
console.log(`income listener event ${JSON.stringify(event)}`);
|
||||
getAttrs(["final_income","final_spending"], function(values) {
|
||||
console.log(`values ${JSON.stringify(values)}`);
|
||||
|
||||
var sum = parseInt(values.final_income) - parseInt(values.final_spending);
|
||||
|
||||
|
||||
console.log("sum:"+sum) ;
|
||||
|
||||
if (sum > 0){
|
||||
sum= "+"+sum;
|
||||
} else {
|
||||
sum = ""+sum;
|
||||
}
|
||||
|
||||
setAttrs({funds_adjustment:sum});
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 103 KiB |
@@ -0,0 +1,6 @@
|
||||
# En Garde Character Sheet
|
||||
Published by GDW in 1975 & 1977 and Small Furry Creatures Press 1988 & 2005
|
||||
https://rpggeek.com/rpgitem/66957/en-garde
|
||||
## Initial Release 28.02.2023
|
||||
The dice output uses the default template as there is an issue with custom roll template css being ignored.
|
||||
|
||||
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 15 KiB |
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "EnGarde.html",
|
||||
"css": "EnGarde.css",
|
||||
"authors": "David",
|
||||
"roll20userid": "720651",
|
||||
"preview": "EnGarde.png",
|
||||
"instructions": "Character Sheet for EnGarde\n\n",
|
||||
"legacy": false
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"funds-adjust":"Funds Adjustment:",
|
||||
"total":"Total",
|
||||
"monthly-values":"Monthly Values",
|
||||
"week1":"Week 1",
|
||||
"week2":"Week 2",
|
||||
"week3":"Week 3",
|
||||
"week4":"Week 4",
|
||||
"mentions-current":"Current (1-6 SPs ea.)",
|
||||
"mentions-old":"Old (1 SP ea.)",
|
||||
"mentions":"Mentions in Despatches",
|
||||
"club-membership":"Club membership ",
|
||||
"allowance-support":"Allowance, Support costs:",
|
||||
"mistress-details":"Mistress (Name, SL & attributes) ",
|
||||
"Appointment":"Appointment",
|
||||
"regiment-rank":"Regiment and/or Rank",
|
||||
"Income":"Income",
|
||||
"Spending":"Spending",
|
||||
"SPs":"SPs",
|
||||
"STR-prompt":"(Initially 3-18)",
|
||||
"CON-prompt":"(3-18)",
|
||||
"END-prompt":"(Max: STRxCON)",
|
||||
"EXP-prompt":"(Base: 3-18)",
|
||||
"MA-prompt":"Initially 1-6",
|
||||
"current":"(Current)",
|
||||
"Dagger":"Dagger",
|
||||
"Foil":"Foil",
|
||||
"Rapier":"Rapier",
|
||||
"Sabre":"Sabre",
|
||||
"Cutlass":"Cutlass",
|
||||
"2-Hand":"2-Hand",
|
||||
"STR":"STR",
|
||||
"CON":"CON",
|
||||
"END":"END",
|
||||
"EXP":"EXP",
|
||||
"MA":"MA",
|
||||
"SL":"SL",
|
||||
"Funds":"Funds",
|
||||
"Allowance":"Allowance",
|
||||
"Horses":"Horses",
|
||||
"Date":"Date",
|
||||
"Debts":"Debts",
|
||||
"Own-Influence":"Own Influence",
|
||||
"Mistress-influence":"Mistress’s Influence",
|
||||
"appointment-influence":"Appointment Influence",
|
||||
"Other-Influence":"Other Influence",
|
||||
"Birth":"Birth",
|
||||
"character":"Character:",
|
||||
"title":"Title:",
|
||||
"class":"Class:"
|
||||
}
|
||||
@@ -220,7 +220,7 @@
|
||||
"insecure": "Insecure",
|
||||
"malusdefend": "(-2 to defend)",
|
||||
"malusreject": "(-2 to reject what others say)",
|
||||
"clearinsecure": "take foolhary action without talking to your team",
|
||||
"clearinsecure": "take foolhardy action without talking to your team",
|
||||
"newborn-optional-damage": "Enable if you take the Damage move",
|
||||
"damaged": "Damaged",
|
||||
"cleardamaged": "you need time, external help, or special equipment or abilities",
|
||||
|
||||
@@ -1,52 +1,52 @@
|
||||
{
|
||||
"list_emotion": "Emotional relationship",
|
||||
"list_belief": "Faith Table",
|
||||
"list_place1": "Scene Table",
|
||||
"list_fumble": "big failure table",
|
||||
"list_place2": "Battlefield Table",
|
||||
"list_debuff01": "Variable Table",
|
||||
"list_emotion": "Таблица эмоций",
|
||||
"list_belief": "Таблица убеждений",
|
||||
"list_place1": "Таблица сцен",
|
||||
"list_fumble": "Таблица ошибок",
|
||||
"list_place2": "Таблица поля боя",
|
||||
"list_debuff01": "Таблица недугов",
|
||||
"list_debuff02": "Warring States tones",
|
||||
"list_emotion01": "Common sense (positive) / unbelief (negative)",
|
||||
"list_emotion02": "Friendship (positive) / anger (negative)",
|
||||
"list_emotion03": "Love (positive) / jealous (negative)",
|
||||
"list_emotion04": "Loyalty (positive) / contempt (negative)",
|
||||
"list_emotion05": "yearn (positive) / inferior (negative)",
|
||||
"list_emotion06": "Frenzy (positive) / killing (negative)",
|
||||
"list_belief01": "Fero: To involve society and yourself in destruction and struggle",
|
||||
"list_belief02": "Law: can not tolerate contradictions and weakness, to be guided",
|
||||
"list_belief03": "I: Act for yourself, money, fame, safety, or ideals,",
|
||||
"list_belief04": "Love: To protect people around you, like family, friends, lovers, etc.",
|
||||
"list_belief05": "Loyal: People who believe or agree with the genre can die and die.",
|
||||
"list_belief06": "And: In order to seek for everyone to understand, the road to happiness together.",
|
||||
"list_place1_02": "2: After the shower, immerse the tired body in the bathtub. Sometimes it needs a little cure.",
|
||||
"list_place1_03": "3: A quiet residential street. It seems to be a daily life unrelated to the ninja world... This may be just an illusion.",
|
||||
"list_place1_04": "4: Standing on the bridge. Connecting the boundary point on the other side of the river. Ok, where should I go...?",
|
||||
"list_place1_05": "5: A park without people. A stray cat seems to stare at you from a distance,",
|
||||
"list_place1_06": "6: A cup of blessing. It's just for this cup to live..., oh, it seems like it has always been said,",
|
||||
"list_place1_07": "7: Inorganic office building. That's a city's tomb.",
|
||||
"list_place1_08": "8: Old theater. No lights, no other viewers except you...",
|
||||
"list_place1_09": "9: Walking on the street of the store. The atmosphere is turbulent in the crowd",
|
||||
"list_place1_10": "10: Flying over the distance between the building and the building. Somewhere on this street, there should be like...",
|
||||
"list_place1_11": "11: Unfamiliar ceiling. When did you fall asleep? Where is it here?",
|
||||
"list_place1_12": "12: Waste house. The ground is scattered with daily necessities and utensils.",
|
||||
"list_fumble_01": "1: The situation is not quite right. All the decisions between the rounds were corrected by -1.",
|
||||
"list_fumble_02": "2: The big thing is not good! Lose an arbitrary harness.",
|
||||
"list_fumble_03": "3: Intelligence leaks! Each character other than you can know any one of [secret] or [home] you have.",
|
||||
"list_fumble_04": "4: Great! The operation fails, optional [Life] loses 1 point. / Magic makes / Hunter and weird battle. On this occasion, you can reincarnate the role of other scorpio novels.",
|
||||
"list_fumble_05": "5: Is it a conspiracy of enemies? You fall into a trap and are randomly changed by a tone. The pitch is determined by the pitch table.",
|
||||
"list_fumble_06": "6: Call, good and dangerous, nothing happened.",
|
||||
"list_place2_01": "1: Flat land has no special",
|
||||
"list_place2_02": "2: Water, rivers, swimming pools, blood pools in hell, etc. In this battlefield, avoiding the decision to reach the value -2",
|
||||
"list_place2_03": "3: The top of the building, the tree, the cliff, etc. In this battlefield, the miss (big failure) suffers 1 damage",
|
||||
"list_place2_04": "4: Bad weather, mountains, blizzards, heavy rain, etc. In this battlefield, the attack is +1",
|
||||
"list_place2_05": "5: Crowded crowds, classrooms, lanes in traffic jams, etc. When 2d6 is judged on this battlefield, the number of points that are lower than or equal to (layout value +1) is considered a big failure.",
|
||||
"list_place2_06": "6: Polar universe, deep sea, lava, demon world, etc. In this battlefield, GM casts 1D6 at the end of each round. If it is lower than the number of rounds, all members will be hurt by 1 point.ROLL 1D6 transposition.",
|
||||
"list_debuff01_02": "2: Paralysis: Randomly select a modified effect that cannot be used. This effect is calculated for different learned effects. At the end of each round, the [body gymnastics] judgment is successful. Then remove the tone.",
|
||||
"list_debuff01_03": "3: Serious injury: Each time you make a hit judgment, intelligence judgment, and emotional judgment, you will be dealt 1 point close to the battle. This effect cannot be superimposed. At the end of each round, the survival judgment is made, and if it succeeds, the change is released.",
|
||||
"list_debuff01_04": "4: The whereabouts are unknown: In the main stage, you cannot play in the scenes of players other than yourself. This effect cannot be superimposed. At the end of each round, the [economic power] is judged, and if successful, the shift is released. ",
|
||||
"list_debuff01_05": "5: Forget: randomly select one from the acquired feelings, this feeling is considered to be non-existent. This effect is calculated separately for different feelings. At the end of each round, [memory] is judged, if successful Then remove the tone.",
|
||||
"list_debuff01_06": "6: Curse: Randomly select one from the learned tolerance method, the persuasion method is considered to be non-existent. This effect is calculated separately for different tolerances. At the end of each round, the [呪术] judgment is performed, and if successful, it is released. Change the tone.",
|
||||
"list_debuff01_01": "1: Fault: All the jewels cannot be used. This effect cannot be superimposed. At the end of each round, the [complexation] is judged, and if successful, the transposition is released.",
|
||||
"list_emotion01": "Эмпатия (положительная) / Недоверие(отрицательная)",
|
||||
"list_emotion02": "Дружба (положительная) / Гнев (отрицательная)",
|
||||
"list_emotion03": "Привязанность (положительная) / Зависть (отрицательная)",
|
||||
"list_emotion04": "Лояльность (положительная) / Презрение (отрицательная)",
|
||||
"list_emotion05": "Восхищение (положительная) / Неполноценность (отрицательная)",
|
||||
"list_emotion06": "Увлечение(положительная) / Желание убить (отрицательная)",
|
||||
"list_belief01": "Хаос: Раздоры, разрушение общества или даже самого себя: Вы хотите увидеть, как сгорает что-то конкретное или, возможно, все.",
|
||||
"list_belief02": "Порядок: Вы не выносите лицемерия и слабости и стремитесь исправить мир с помощью верховенства закона.",
|
||||
"list_belief03": "Ради себя: Честь, деньги, власть, идеал, безопасность: Вы стремитесь к достижению какой-то личной цели.",
|
||||
"list_belief04": "Страсть: Семья, друг, любовь: Есть кто-то, о ком вы заботитесь, и вы стремитесь защитить их.",
|
||||
"list_belief05": "Преданность: Вы готовы пожертвовать собой ради своего клана, цели или человека, в которого вы верите.",
|
||||
"list_belief06": "Мир: Вы верите в будущее, в котором все будут жить в мире и идти по пути братства.",
|
||||
"list_place1_02": "2: После душа погрузите уставшее тело в ванну. Иногда требуется небольшое лечение.",
|
||||
"list_place1_03": "3: Тихая жилая улица. Кажется, что это повседневная жизнь, никак не связанная с миром ниндзя... Возможно, это всего лишь иллюзия.",
|
||||
"list_place1_04": "4: Стоя на мосту. Соединяющий пограничную точку на другой стороне реки. Хорошо, куда мне идти...?",
|
||||
"list_place1_05": "5: Парк без людей. Бродячая кошка, кажется, смотрит на вас издалека,",
|
||||
"list_place1_06": "6: Ветер начинает безумно выть, развевая волосы и одежду. Что-то должно произойти...",
|
||||
"list_place1_07": "7: Неорганическое офисное здание. Это городская могила.",
|
||||
"list_place1_08": "8: Старый театр. Ни огней, ни других зрителей, кроме тебя...",
|
||||
"list_place1_09": "9: Прогулка по улице магазина. В толпе неспокойная атмосфера.",
|
||||
"list_place1_10": "10: Здания тянутся рядами под вами. Отсюда вы можете увидеть весь город...",
|
||||
"list_place1_11": "11: Незнакомый потолок. Когда ты заснул? Где ты?",
|
||||
"list_place1_12": "12: Заброшенный дом. На земле разбросаны повседневные предметы и утварь.",
|
||||
"list_fumble_01": "1: Что-то не так... До конца цикла вы получаете -1 ко всем проверкам.",
|
||||
"list_fumble_02": "2: Черт! Вы теряете одно снаряжение ниндзя по вашему выбору.",
|
||||
"list_fumble_03": "3: Утечка! Каждый другой персонаж может узнать либо ваше местоположение, либо ваш секрет (или один из ваших секретов, если у вас их несколько).",
|
||||
"list_fumble_04": "4: Вы ослабляете бдительность или теряете контроль над своими способностями! Потеряйте очко жизни в категории по вашему выбору.",
|
||||
"list_fumble_05": "5: Замысел врага? Вы попали в ловушку и получили статусный недуг. Сделайте бросок по таблице \"Статусный недуг\".",
|
||||
"list_fumble_06": "6: Фух, это было близко. Ничего особенного не произошло... на этот раз",
|
||||
"list_place2_01": "1: Ровная земля. Нечего особенного.",
|
||||
"list_place2_02": "2: Вода. В или под океаном, рекой, бассейном или даже морем крови. На этом поле боя все проверки на уклонение получают штраф -2.",
|
||||
"list_place2_03": "3: Высокое место. На вершине или между зданиями, на отвесной скале или в другом опасном месте. Все персонажи, которые Ошиблись, также получают одно очко урона ближнего боя.",
|
||||
"list_place2_04": "4: Плохая погода. Шторм, метель или даже дождь из ракет или выстрелов. Дальность всех боевых Нинпо увеличивается на 1.",
|
||||
"list_place2_05": "5: Скопление. Толпа, трафик или тесные/закрытые пространства. Значение Ошибки увеличивается на 1.",
|
||||
"list_place2_06": "6: Экстремальное. Космос, дно океана, на лаве, в преисподней и так далее. В конце каждого раунда ГМ бросает 1D6. Если результат меньше или равен количеству раундов, прошедших в этой битве, все участники получают 1 очко урона ближнего боя. Если какой-либо персонаж выбывает или покидает битву, он должен сделать бросок по таблице статусных недугов.",
|
||||
"list_debuff01_02": "2: Паралич. Один из ваших навыков (выбранный случайным образом) становится непригодным для использования. В конце каждого цикла сделайте проверку навыка \"Конторсия\": Успех снимет все проявления этого недуга. Этот недуг может накапливаться, каждый раз влияя на другой навык.",
|
||||
"list_debuff01_03": "3: Тяжелая рана. Когда вы делаете проверку атаки, проверку информации или проверку эмоций, вы получаете одно очко урона ближнего боя. В конце каждого цикла сделайте проверку на выживание: Успех снимает этот недуг. Это условие не суммируется.",
|
||||
"list_debuff01_04": "4: Пропавший без вести. Во время Основной фазы вы больше не можете появляться в сценах других персонажей, только в своих собственных. В конце каждого цикла делайте проверку финансов: Успех снимает этот недуг. Это условие не складывается.",
|
||||
"list_debuff01_05": "5: Амнезия. Одна из ваших ЭмоСвязей (выбранная случайным образом) больше не имеет никакого эффекта, как если бы у вас не было ЭмоСвязи с этим персонажем. В конце каждого цикла делайте проверку навыка памяти: Успех снимет все проявления этого недуга. Это заболевание может накапливаться, каждый раз воздействуя на разные ЭмоСвязи.",
|
||||
"list_debuff01_06": "6: Проклятие. Одно из ваших Нинпо (выбранное случайным образом) запечатывается, как будто его у вас никогда и не было. В конце каждого цикла делайте проверку навыка проклятие: Успех снимет все проявления этого недуга. Этот недуг может накапливаться, каждый раз поражая разные нинпо.",
|
||||
"list_debuff01_01": "1: Поломка. Все ваше снаряжение ниндзя становится непригодным для использования. В конце каждого цикла делайте проверку инженерного мастерства: Успех снимает этот недуг. Этот недуг не суммируется.",
|
||||
"list_debuff02_02": "2: Fire Dharma: A large failure value of +1 affected by this tone change, and 1 point [Close Battle damage] when a big failure occurs. (A large failure value and damage value will increase after the overlay) Automatically at the end of the scene Invalidation.",
|
||||
"list_debuff02_03": "3: Vivid: If you get this change, the round ends (after all layout actions), 1D6 is lost (the sin and hungry share this judgment), and the odd number is reduced by 1 [vitality]. (The damage increases after stacking) At the end of each major phase, a poison decision is made, and if successful, the tone is released.",
|
||||
"list_debuff02_04": "4: Hunger: If you get this change, the round ends (after all layout actions) when you lose 1D6 (both venom and hunger share this judgment), even numbers decrease by 1 point [vitality]. (Injury increases after stacking) At the end of each major phase, the [Bing Food] judgment is made, and if successful, the tone is released.",
|
||||
@@ -55,17 +55,17 @@
|
||||
"list_debuff02_01": "1: Hypnosis: The current change at the beginning of the battle or the current tone of this change, if you do not reduce 1 point [vitality], immediately fall off the battle. (This effect will not be superimposed), in the main stage of each round At the end, the judgment is made, and if it is successful, the tone is released.",
|
||||
"character_name": "Имя персонажа",
|
||||
"player": "Игрок",
|
||||
"job": "Job",
|
||||
"job": "Прикрытие",
|
||||
"heart": "heart",
|
||||
"fear": "Fear",
|
||||
"age": "Возраст",
|
||||
"clan": "Clan",
|
||||
"clanKurama": "Kurama Shin Clan",
|
||||
"clanHasuba": "Hasuba Ninja Army",
|
||||
"clanOni": "Bloodline of Oni",
|
||||
"clanHirasaka": "Hirasaka Agency",
|
||||
"clanOtogi": "Otogi Private Academy",
|
||||
"clanHakagure": "Lost Ones",
|
||||
"clan": "Клан",
|
||||
"clanKurama": "Клан Курама Шин",
|
||||
"clanHasuba": "Армия Ниндзя Хасуба",
|
||||
"clanOni": "Родословная Они",
|
||||
"clanHirasaka": "Агентство Хирасака",
|
||||
"clanOtogi": "Частная академия Отоги",
|
||||
"clanHakagure": "Заблудшие",
|
||||
"clanHasubaSubTsuba": "Hasuba - 鍔鑿組",
|
||||
"clanHasubaSubTsuchi": "Hasuba - 大槌群",
|
||||
"clanHasubaSubSashi": "Hasuba - 指矩班",
|
||||
@@ -94,29 +94,29 @@
|
||||
"clanOniSubXieshe": "Oni - 血社",
|
||||
"clanOniSubMagatsubi": "Oni - 凶尾",
|
||||
"clanOniSubChangeling": "Oni - 長耳",
|
||||
"status": "Status",
|
||||
"rank": "Rank",
|
||||
"condition": "Состояние",
|
||||
"gear": "Gear",
|
||||
"aim": "Aim",
|
||||
"enimy": "Enimy",
|
||||
"surface": "Surface",
|
||||
"conviction": "Conviction",
|
||||
"status": "Статус",
|
||||
"rank": "Ранг",
|
||||
"condition": "Заслуги",
|
||||
"gear": "Снаряжение",
|
||||
"aim": "Цель",
|
||||
"enimy": "Враг",
|
||||
"surface": "Прикрытие",
|
||||
"conviction": "Убеждение",
|
||||
"assigned-skill": "НАЗНАЧЕННЫЙ НАВЫК",
|
||||
"range": "RANGE",
|
||||
"cost": "COST",
|
||||
"background": "ПРОИСХОЖДЕНИЕ",
|
||||
"SCORE": "SCORE",
|
||||
"range": "РАДИУС",
|
||||
"cost": "ЦЕНА",
|
||||
"background": "Достоинства и Недостатки",
|
||||
"SCORE": "СЧЕТ",
|
||||
"ougi": "Оги",
|
||||
"sense": "sense",
|
||||
"sense": "ЭмоСвязь",
|
||||
"gender": "Пол",
|
||||
"score": "Score",
|
||||
"score": "Счет",
|
||||
"hp": "Hp",
|
||||
"san": "San",
|
||||
"backstory": "Предыстория",
|
||||
"skill": "Скилл",
|
||||
"whisper": "Мистик",
|
||||
"whisper_all": "Whisper all",
|
||||
"skill": "Навык",
|
||||
"whisper": "Шепнуть",
|
||||
"whisper_all": "Шепнуть всем",
|
||||
"whisper_token": "Whisper token",
|
||||
"no_whisper": "No whisper",
|
||||
"tell_all_whisper": "Tell all whisper",
|
||||
@@ -126,18 +126,18 @@
|
||||
"whisper_gm_value": "Шепнуть GM",
|
||||
"auto_skill_list": "Auto skill list",
|
||||
"violence": "Тех",
|
||||
"violence(lost)": "Tool(lost)",
|
||||
"violence(lost)": "Тех (урон)",
|
||||
"Body": "Боевые искусства",
|
||||
"Body(lost)": "Body(lost)",
|
||||
"Body(lost)": "Боевые искусства (урон)",
|
||||
"Stealth": "Скрытность",
|
||||
"Stealth(lost)": "Stealth(lost)",
|
||||
"Stealth(lost)": "Скрытность (урон)",
|
||||
"Scheme": "Интриги",
|
||||
"Scheme(lost)": "Scheme(lost)",
|
||||
"Scheme(lost)": "Интриги (урон)",
|
||||
"Strategy": "Стратегия",
|
||||
"Strategy_Field": "Стратегия",
|
||||
"Strategy_Field(lost)": "Strategy(lost)",
|
||||
"Strategy_Field(lost)": "Стратегия (урон)",
|
||||
"Sorcery": "Колдовство",
|
||||
"Sorcery(lost)": "Sorcery(lost)",
|
||||
"Sorcery(lost)": "Колдовство (урон)",
|
||||
"Engineering": "Инженерия",
|
||||
"Riding": "Езда",
|
||||
"Survival": "Выживание",
|
||||
@@ -204,39 +204,39 @@
|
||||
"Contacts": "Контакты",
|
||||
"Curse": "Проклятие",
|
||||
"MuLian_active": "Equip: 木蓮",
|
||||
"Hadesology_active": "Equip: Hadesology",
|
||||
"skill_list": "Skill list",
|
||||
"types": "Types",
|
||||
"virtue": "Добродетель",
|
||||
"flaw": "Flaw",
|
||||
"Hadesology_active": "Экипировано: Аидология",
|
||||
"skill_list": "Список навыков",
|
||||
"types": "Тип",
|
||||
"virtue": "Достоинство",
|
||||
"flaw": "Недостаток",
|
||||
"assigned_skill": "Назначенный навык",
|
||||
"correction": "Correction",
|
||||
"name": "Название",
|
||||
"location": "Location",
|
||||
"secret": "Secret",
|
||||
"Tool": "Tool",
|
||||
"support": "Support",
|
||||
"equip": "Equip",
|
||||
"showHideNotes": "Show/Hide Notes",
|
||||
"notes": "Notes",
|
||||
"kusa": "kusa",
|
||||
"genin": "genin",
|
||||
"geninkashira": "geninkashira",
|
||||
"chunin": "chunin",
|
||||
"chuninkashira": "chuninkashira",
|
||||
"jounin": "jounin",
|
||||
"jouuninkashira": "jouuninkashira",
|
||||
"touryou": "touryou",
|
||||
"roll": "roll",
|
||||
"name": "Люди",
|
||||
"location": "Локация",
|
||||
"secret": "Секрет",
|
||||
"Tool": "Инструмент",
|
||||
"support": "Поддержка",
|
||||
"equip": "Снаряжение",
|
||||
"showHideNotes": "Показать/скрыть заметки",
|
||||
"notes": "Заметки",
|
||||
"kusa": "Куса",
|
||||
"genin": "Генин",
|
||||
"geninkashira": "Генин-Гашира",
|
||||
"chunin": "Чунин",
|
||||
"chuninkashira": "Чунин-Гашира",
|
||||
"jounin": "Джонин",
|
||||
"jouuninkashira": "Джонин-Гашира",
|
||||
"touryou": "Торио",
|
||||
"roll": "бросок",
|
||||
"plot": "'s plot is ",
|
||||
"assigned-skill-z": "Assigned skill: ",
|
||||
"target-z": "Target: ",
|
||||
"clan-z": "Clan: ",
|
||||
"range-z": "Range: ",
|
||||
"cost-z": "Cost: ",
|
||||
"assigned-skill-z": "Назначенный навык: ",
|
||||
"target-z": "Цель: ",
|
||||
"clan-z": "Клан: ",
|
||||
"range-z": "Радиус:",
|
||||
"cost-z": "Цена:",
|
||||
"correction-z": "Correction: ",
|
||||
"mission": "mission",
|
||||
"mission": "Миссия",
|
||||
"config": "config",
|
||||
"img": "show image",
|
||||
"Ougi": "Ougi"
|
||||
"Ougi": "Оги"
|
||||
}
|
||||
@@ -1836,7 +1836,7 @@
|
||||
<br />
|
||||
<input class='quickweap-title' name='attr_quick_weapon_6' type='text' value='@{sixth_weapon_name}' disabled><button style='margin-left: 10px; margin-right: 10px;' type='action' name="act_sixthweapon" class='quickweapon-damage6' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{sixth_weapon_name}}} {{reliability=@{sixth_weapon_reliability}}} {{accuracy=@{sixth_wa}}} {{range=@{sixth_weapon_range}}} {{damage=[[@{sixth_weapon_damage}+@{sixth_weapon_bonus}]]}} {{type1=@{sixth_weapon_hold}}} {{type2=@{sixth_weapon_type}}} {{effect=@{sixth_weapon_effect}}} {{enhancement=@{sixth_weapon_enhancement}}} {{skill=@{sixth_weapon_skill}}}'></button>
|
||||
<br />
|
||||
<input class='quickweap-title' name='attr_quick_shield' type='text' value='@{shield_name}' disabled><button style='margin-left: 10px; margin-right: 10px;' type='action' name="act_shield" class='quickshield' value='@{whisper}&{template:shield} {{name=@{character_name}}} {{shield-name=@{shield_name}}} {{reliability=@{shieldcur}}} {{damage=[[@{punch}@{bonus_mod}@{shield_size}]]}} {{effect=@{shield_effect}}} {{enhancement=@{shield_enhancement}}}'></button>
|
||||
<input class='quickweap-title' name='attr_quick_shield' type='text' value='@{shield_name}' disabled><button style='margin-left: 10px; margin-right: 10px;' type='action' name="act_shield" class='quickshield' value='@{whisper}&{template:shield} {{name=@{character_name}}} {{shield-name=@{shield_name}}} {{reliability=@{shieldcur}}} {{damage=[[@{punch}+@{bonus_mod}@{shield_size}]]}} {{effect=@{shield_effect}}} {{enhancement=@{shield_enhancement}}}'></button>
|
||||
<br />
|
||||
</div>
|
||||
<div class='notes-container'>
|
||||
|
||||
@@ -122,97 +122,97 @@
|
||||
"deslocamento": "Speed",
|
||||
"melee": "Melee",
|
||||
"distance": "Ranged",
|
||||
"tesouro": "Tesouro:",
|
||||
"tesouro": "Treasure:",
|
||||
"menace_charactersheet": "Menace Character Sheet",
|
||||
"player_charactersheet": "Ficha Jogador",
|
||||
"global_charactersheet": "Modificadores Globais",
|
||||
"player_eraseglobal": "Limpar Globais",
|
||||
"player_charactersheet": "Character Sheet",
|
||||
"global_charactersheet": "Global Modifiers",
|
||||
"player_eraseglobal": "Erase Global",
|
||||
"menace-name": "Name",
|
||||
"menace-type": "Type (Menace) Size (Role)",
|
||||
"menace-perception": "Menace Perception",
|
||||
"menace-resistence": "Menace Resistance",
|
||||
"vestido": "Equipped",
|
||||
"rolagem": "Rolagem",
|
||||
"global": "Globais",
|
||||
"condicoes": "Condições",
|
||||
"abalado": "Abalado",
|
||||
"agarrado": "Agarrado",
|
||||
"alquebrado": "Alquebrado",
|
||||
"apavorado": "Apavorado",
|
||||
"atordoado": "Atordoado",
|
||||
"caido": "Caído",
|
||||
"cego": "Cego",
|
||||
"confuso": "Confuso",
|
||||
"debilitado": "Debilitado",
|
||||
"desprevenido": "Desprevenido",
|
||||
"doente": "Doente",
|
||||
"emchama": "Em Chamas",
|
||||
"enfeiticado": "Enfeitiçado",
|
||||
"enjoado": "Enjoado",
|
||||
"enreado": "Enredado",
|
||||
"envenenado": "Envenenado",
|
||||
"esmorecido": "Esmorecido",
|
||||
"exausto": "Exausto",
|
||||
"fascinado": "Fascinado",
|
||||
"fatigado": "Fatigado",
|
||||
"fraco": "Fraco",
|
||||
"frustrado": "Frustrado",
|
||||
"imovel": "Imóvel",
|
||||
"inconsciente": "Inconsciente",
|
||||
"indefeso": "Indefeso",
|
||||
"lento": "Lento",
|
||||
"ofuscado": "Ofuscado",
|
||||
"paralizado": "Paralizado",
|
||||
"pasmo": "Pasmo",
|
||||
"petrificacao": "Petrificação",
|
||||
"sangrando": "Sangrando",
|
||||
"surdo": "Surdo",
|
||||
"surpreendido": "Surpreendido",
|
||||
"vulneravel": "Vulnerável",
|
||||
"abalado_descricao": "O personagem sofre –2 em testes de perícia. Se ficar abalado novamente, em vez disso fica apavorado. Medo.",
|
||||
"agarrado_descricao": "O personagem fica desprevenido e imóvel, sofre –2 em testes de ataque e só pode atacar com armas leves. Ataques à distância contra um alvo envolvido em uma manobra agarrar têm 50% de chance de acertar o alvo errado. Movimento.",
|
||||
"alquebrado_descricao": "O custo em pontos de mana das habilidades do personagem aumenta em +1. Mental.",
|
||||
"apavorado_descricao": "O personagem sofre –5 em testes de perícia e não pode se aproximar voluntariamente da fonte do medo. Medo.",
|
||||
"atordoado_descricao": "O personagem fica desprevenido e não pode fazer ações. Mental. ",
|
||||
"caido_descricao": "O personagem sofre –5 em ataques corpo a corpo e seu deslocamento é reduzido a 1,5m. Além disso, sofre –5 na Defesa contra ataques corpo a corpo e recebe +5 na Defesa contra ataques à distância (cumulativos com outras condições).",
|
||||
"cego_descricao": "O personagem fica desprevenido e lento, não pode fazer testes de Percepção para observar e sofre –5 em testes de perícias baseadas em Força ou Destreza. Todos os alvos de seus ataques recebem camuflagem total. Você é considerado cego enquanto estiver em uma área de escuridão total, a menos que algo lhe permita perceber no escuro. Sentidos.",
|
||||
"confuso_descricao": "O personagem comporta-se de modo aleatório. Role 1d6 no início de seus turnos: 1) Movimenta-se em uma direção escolhida por uma rolagem de 1d8; 2-3) Não pode fazer ações, e fica balbuciando incoerentemente; 4-5) Usa a arma que estiver empunhando para atacar a criatura mais próxima, ou a si mesmo se estiver sozinho (nesse caso, apenas role o dano); 6) A condição termina e pode agir normalmente. Mental.",
|
||||
"debilitado_descricao": "O personagem sofre –5 em testes de Força, Destreza e Constituição e de perícias baseadas nesses atributos. Se o personagem ficar debilitado novamente, em vez disso fica inconsciente.",
|
||||
"desprevenido_descricao": "O personagem sofre –5 na Defesa e em Reflexos. Você fica desprevenido contra inimigos que não possa perceber. Doente. Sob efeito de uma doença. Metabolismo.",
|
||||
"doente_descricao": "Sob efeito de uma doença. Metabolismo.",
|
||||
"emchamas_descricao": "O personagem está pegando fogo. No início de seus turnos, sofre 1d6 pontos de dano de fogo. O personagem pode gastar uma ação padrão para apagar o fogo com as mãos. Imersão em água também apaga as chamas.",
|
||||
"enfeiticado_descricao": "O personagem se torna prestativo em relação à fonte da condição. Ele não fica sob controle da fonte, mas percebe suas palavras e ações da maneira mais favorável possível. A fonte da condição recebe +10 em testes de Diplomacia com o personagem. Mental.",
|
||||
"enjoado_descricao": "O personagem só pode realizar uma ação padrão ou de movimento (não ambas) por rodada. Ele pode gastar uma ação padrão para fazer uma investida, mas pode avançar no máximo seu deslocamento (e não o dobro). Metabolismo.",
|
||||
"enreado_descricao": "O personagem fica lento, vulnerável e sofre –2 em testes de ataque. Movimento.",
|
||||
"envenenado_descricao": "O efeito desta condição varia de acordo com o veneno. Pode ser perda de vida recorrente ou outra condição (como fraco ou enjoado). Perda de vida recorrente por venenos é cumulativa. Veneno.",
|
||||
"esmorecido_descricao": "O personagem sofre –5 em testes de Inteligência, Sabedoria e Carisma e de perícias baseadas nesses atributos. Mental.",
|
||||
"exausto_descricao": "O personagem fica debilitado, lento e vulnerável. Se ficar exausto novamente, em vez disso fica inconsciente. Cansaço.",
|
||||
"fascinado_descricao": "Com a atenção presa em alguma coisa. O personagem sofre –5 em Percepção e não pode fazer ações, exceto observar aquilo que o fascinou. Esta condição é anulada por ações hostis contra o personagem ou se o que o fascinou não estiver mais visível. Balançar uma criatura fascinada para tirá-la desse estado gasta uma ação padrão. Mental. Lista de Condições 394 Apêndice",
|
||||
"fatigado_descricao": "O personagem fica fraco e vulnerável. Se ficar fatigado novamente, em vez disso fica exausto. Cansaço.",
|
||||
"fraco_descricao": "O personagem sofre –2 em testes de Força, Destreza e Constituição e de perícias baseadas nesses atributos. Se ficar fraco novamente, em vez disso fica debilitado.",
|
||||
"frustrado_descricao": "O personagem sofre –2 em testes de Inteligência, Sabedoria e Carisma e de perícias baseadas nesses atributos. Se ficar frustrado novamente, em vez disso fica esmorecido. Mental.",
|
||||
"imovel_descricao": "Todas as formas de deslocamento do personagem são reduzidas a 0m. Movimento.",
|
||||
"inconsciente_descricao": "O personagem fica indefeso e não pode fazer ações, incluindo reações (mas ainda pode fazer testes que sejam naturalmente feitos quando se está inconsciente, como testes de Constituição para estabilizar sangramento). Balançar uma criatura para acordá-la gasta uma ação padrão.",
|
||||
"indefeso_descricao": "O personagem fica desprevenido, mas sofre –10 na Defesa, falha automaticamente em testes de Reflexos e pode sofrer golpes de misericórdia.",
|
||||
"lento_descricao": "Todas as formas de deslocamento do personagem são reduzidas à metade (arredonde para Cegueira, envenenamento, petrificação, medo. Aventureiros enfrentam todo tipo de situação adversa baixo para o primeiro incremento de 1,5m) e ele não pode correr ou fazer investidas. Movimento.",
|
||||
"ofuscado_descricao": "O personagem sofre –2 em testes de ataque e de Percepção. Sentidos.",
|
||||
"paralizado_descricao": "Fica imóvel e indefeso e só pode realizar ações puramente mentais. Movimento.",
|
||||
"pasmo_descricao": "Não pode fazer ações. Mental.",
|
||||
"petrificacao_descricao": " O personagem fica inconsciente e recebe redução de dano 8. Metamorfose.",
|
||||
"sangrando_descricao": "No início de seu turno, o personagem deve fazer um teste de Constituição (CD 15). Se falhar, perde 1d6 pontos de vida e continua sangrando. Se passar, remove essa condição. Metabolismo.",
|
||||
"surdo_descricao": "O personagem não pode fazer testes de Percepção para ouvir e sofre –5 em testes de Iniciativa. Além disso, é considerado em condição ruim para lançar magias. Sentidos.",
|
||||
"surpreendido_descricao": "O personagem fica desprevenido e não pode fazer ações.",
|
||||
"vulneravel_descricao": "O personagem sofre –2 na Defesa",
|
||||
"spam-attack": "Ataque",
|
||||
"spam-damage": "Dano",
|
||||
"spam-roll": "Rolagem",
|
||||
"spam-skills": "Perícias",
|
||||
"spam-defense": "Defesa",
|
||||
"spam-armor": "Armadura",
|
||||
"spam-shield": "Escudo",
|
||||
"shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.",
|
||||
"tipo_critico": "Crítico",
|
||||
"dilacerante": "Dilacerante",
|
||||
"lancinante": "Lancinante",
|
||||
"dado_extra": "Dados Extra"
|
||||
"rolagem": "Roll",
|
||||
"global": "Global",
|
||||
"condicoes": "Conditions",
|
||||
"abalado": "Shaken",
|
||||
"agarrado": "Grappled",
|
||||
"alquebrado": "Broken",
|
||||
"apavorado": "Terrified",
|
||||
"atordoado": "Stunned",
|
||||
"caido": "Prone",
|
||||
"cego": "Blind",
|
||||
"confuso": "Confused",
|
||||
"debilitado": "Debilitated",
|
||||
"desprevenido": "Off guard",
|
||||
"doente": "Sick",
|
||||
"emchama": "Burning",
|
||||
"enfeiticado": "Charmed",
|
||||
"enjoado": "Nauseated",
|
||||
"enreado": "Tangled",
|
||||
"envenenado": "Poisoned",
|
||||
"esmorecido": "Dismayed",
|
||||
"exausto": "Exhausted",
|
||||
"fascinado": "Fascinated",
|
||||
"fatigado": "Fatigued",
|
||||
"fraco": "Weak",
|
||||
"frustrado": "Frustrated",
|
||||
"imovel": "Immobile",
|
||||
"inconsciente": "Unconscious",
|
||||
"indefeso": "Helpless",
|
||||
"lento": "Slow",
|
||||
"ofuscado": "Dazzled",
|
||||
"paralizado": "Paralyzed",
|
||||
"pasmo": "Dazed",
|
||||
"petrificacao": "Petrified",
|
||||
"sangrando": "Bleeding",
|
||||
"surdo": "Deaf",
|
||||
"surpreendido": "Surprised",
|
||||
"vulneravel": "Vulnerable",
|
||||
"abalado_descricao": "The character suffers –2 to skill checks. If you become shaken again, instead you get terrified. Fear condition.",
|
||||
"agarrado_descricao": "The character is off guard and immobile, suffers –2 to attack checks and can only attack with light weapons. A character making a ranged attack against a target involved in the grapple maneuver grapple has a 50% chance to hit the wrong target. Paralysis condition",
|
||||
"alquebrado_descricao": "The mana cost of the character's abilities and spells increases by +1. Mental condition.",
|
||||
"apavorado_descricao": "The character suffers –5 on skill checks and cannot voluntarily approach the source of fear. Fear condition.",
|
||||
"atordoado_descricao": "The character is off guard and can’t perform actions. Mental condition",
|
||||
"caido_descricao": "Lying on the floor. The character suffers –5 to melee attacks and their speed is reduced to 5ft. In addition, they suffer –5 Defense against melee attacks, but gain +5 Defense against ranged attacks.",
|
||||
"cego_descricao": "The character is off guard and slow, cannot make Perception checks to observe and suffers –5 to Strength-based or Dexterity-based skill checks. All targets of their attacks receive total camouflage. Senses condition.",
|
||||
"confuso_descricao": "The character behaves randomly. Roll 1d6 at the start of their turns: 1) Move in a direction chosen by a roll of 1d8; 2-3) Cannot do actions, except reactions, and babble incoherently; 4-5) Use the weapon they are wielding to attack the nearest creature, or themselves if they are alone (in this case, just roll damage); 6) Condition ends and can act normally. Mental condition.",
|
||||
"debilitado_descricao": "The character suffers –5 on physical attribute (Strength, Dexterity and Constitution) checks and skill checks based on those attributes. If the character become debilitated again, they instead become unconscious.",
|
||||
"desprevenido_descricao": "Unprepared to react. The character suffers –5 to Defense and Reflexes. You are off guard against enemies you cannot see.",
|
||||
"doente_descricao": "Under the effects of a disease.",
|
||||
"emchamas_descricao": "The character is on fire. At the start of their turns, they take 1d6 points of fire damage. The character can spend a standard action to put out the fire with their hands. Immersion in water also puts out the flames.",
|
||||
"enfeiticado_descricao": "The character becomes helpful towards the source of the condition. He does not come under the source's control, but perceives his words and actions in the most favorable light. The source of the condition gains +10 on Diplomacy checks with the character. Mental Condition.",
|
||||
"enjoado_descricao": "The character can only make a standard or move action (not both) per round. They can spend a standard action to charge, but can advance only as much as their Speed (not double). Metabolic condition.",
|
||||
"enreado_descricao": "The character becomes slow, vulnerable and suffers –2 to attack rolls. Paralysis condition.",
|
||||
"envenenado_descricao": "The effect of this condition varies according to the poison. It could be another condition (e.g. weak or nauseated) or recurring damage (for example, 1d12 points of damage per round). The poison description determines its duration (if nothing is said, the condition lasts for the scene).",
|
||||
"esmorecido_descricao": "The character suffers –5 to mental attribute (Intelligence, Wisdom, and Charisma) checks and skills based on those attributes. Mental condition.",
|
||||
"exausto_descricao": "The character is debilitated, slowed, and vulnerable. If they become exhausted again, instead they become unconscious. Fatigue condition.",
|
||||
"fascinado_descricao": "With attention fixed on something. The character suffers –5 to Perception and cannot do actions, except to observe what fascinated them. Any hostile action against the character nullifies this condition. Shaking a fascinated creature to get it out from that state costs a standard action. Mental condition.",
|
||||
"fatigado_descricao": "The character becomes weak and vulnerable. If the character becomes fatigued again, instead they become exhausted. Fatigue condition.",
|
||||
"fraco_descricao": "The character suffers –2 to physical attribute (Strength, Dexterity and Constitution) checks and skills based on those attributes. If they become weak again, they become debilitated instead.",
|
||||
"frustrado_descricao": "The character suffers –2 to mental attribute (Intelligence, Wisdom and Charisma) checks and skills based on those attributes. If they become frustrated again, they become dismayed instead. Mental condition.",
|
||||
"imovel_descricao": "All forms of speed are reduced to 0ft. Paralysis condition.",
|
||||
"inconsciente_descricao": "The character is helpless and cannot do actions. Shaking a creature to wake them up costs a standard action.",
|
||||
"indefeso_descricao": "The character is considered off guard, but suffers –10 to Defense, automatically fails Reflexes saves and can be targeted by deathblows.",
|
||||
"lento_descricao": "All speed forms are halved (round down to the closest 5ft increment) and can’t run or charge. Paralysis condition.",
|
||||
"ofuscado_descricao": "The character suffers –2 to attack checks and Perception. Senses condition.",
|
||||
"paralizado_descricao": "The character is immobile and helpless and can only perform purely mental actions. Paralysis condition.",
|
||||
"pasmo_descricao": "The character cannot take actions, except for reactions. Mental condition.",
|
||||
"petrificacao_descricao": "The character becomes unconscious and gains damage resistance 8. Metamorphosis Condition.",
|
||||
"sangrando_descricao": " With an open wound. At the start of their turns, the character must make a Constitution check (DC 15). If they pass, they stabilize and remove this condition. If they fail, they suffer 1d6 damage and continue to bleed. Metabolic Condition.",
|
||||
"surdo_descricao": "The character cannot make Perception checks to hear and suffers –5 to Initiative checks. In addition, they are considered to be in poor condition for casting spells. Senses condition.",
|
||||
"surpreendido_descricao": "Unaware of their enemies. The character is off guard and cannot take actions, except reactions.",
|
||||
"vulneravel_descricao": "The character suffers –2 to Defense",
|
||||
"spam-attack": "Attack",
|
||||
"spam-damage": "Damage",
|
||||
"spam-roll": "Roll",
|
||||
"spam-skills": "Skill",
|
||||
"spam-defense": "Defense",
|
||||
"spam-armor": "Armor",
|
||||
"spam-shield": "Shield",
|
||||
"shovedefense": "-5 in Defense against Melee attacks. +5 Defense against Ranged attacks. ",
|
||||
"tipo_critico": "Critical",
|
||||
"dilacerante": "Tearing",
|
||||
"lancinante": "Lancinating",
|
||||
"dado_extra": "Extra Dices"
|
||||
}
|
||||
@@ -81,6 +81,11 @@ Note conditions are not intended for out of combat situations, GM simply makes t
|
||||
|
||||
///// ============ Change Log ============ /////
|
||||
|
||||
February 28th 2022 v1.65b
|
||||
|
||||
- Fixed Talent Nobleblood test +SL text during leadership rolls, now correctly dislays as situational bonus SL.
|
||||
|
||||
|
||||
February 14th 2022 v1.65a
|
||||
|
||||
- Fixed some skill rolls not always working due to new Besmirched condition bug
|
||||
|
||||
@@ -48436,8 +48436,8 @@ on('clicked:repeating_divinemiracles:miracle clicked:repeating_divinemiracles:mi
|
||||
sitmods = '+@{Talent_MenacingLvl}+@{Talent_NobleBloodLvl}';
|
||||
rollPart = rollPart2.replaceAll('cond-', `(@{condgen}-@{DrunkMod})`).replaceAll('>sitmod<', sitmods);}
|
||||
else if (trigger === 'leadership') {cond = '{{cond=[[@{condgen}-@{DrunkMod}]]}} {{drunk=[[0]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[0]]}} {{entangled=[[0]]}} {{blinded=[[0]]}} {{deafened=[[0]]}} {{warleader=[[@{Talent_WarLeaderLvl}]]}} {{commandingpresence=[[@{Talent_CommandingPresenceLvl}]]}} {{inspiring=[[@{Talent_InspiringLvl}]]}} {{nobleblood=[[@{Talent_NobleBloodLvl}]]}} {{masterandcommander=[[@{Talent_MasterAndCommanderLvl}]]}}';
|
||||
addsl = '+@{Talent_CommandingPresenceLvl}+@{Talent_NobleBloodLvl}+@{Talent_MasterAndCommanderLvl}';
|
||||
sitmods = '+@{Talent_WarLeaderLvl}+@{Talent_InspiringLvl}';
|
||||
addsl = '+@{Talent_CommandingPresenceLvl}+@{Talent_MasterAndCommanderLvl}';
|
||||
sitmods = '+@{Talent_WarLeaderLvl}+@{Talent_InspiringLvl}+@{Talent_NobleBloodLvl}';
|
||||
rollPart = rollPart2.replaceAll('cond-', `(@{condgen}-@{DrunkMod})`).replaceAll('>addsl<', addsl).replaceAll('>sitmod<', sitmods);}
|
||||
else if (trigger === 'row') {cond = '{{cond=[[@{condgen}-@{DrunkMod}]]}} {{drunk=[[0]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[0]]}} {{entangled=[[0]]}} {{blinded=[[0]]}} {{deafened=[[0]]}} {{strongback=[[@{Talent_StrongBackLvl}]]}} {{pilot=[[@{Talent_PilotLvl}]]}}'
|
||||
addsl = '+@{Talent_StrongBackLvl}';
|
||||
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
{
|
||||
"no-assigned-crew": "No assigned crew",
|
||||
"successes": "successes",
|
||||
"panic": "panic",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"base damage": "base damage",
|
||||
"tabs-menu-character": "Character",
|
||||
"tabs-menu-ship": "Ship",
|
||||
"tabs-menu-npc": "NPC",
|
||||
"tabs-menu-hostile": "Hostile",
|
||||
"tabs-menu-options": "Options",
|
||||
"tabs-menu-vehicle": "Vehicle",
|
||||
"Personal Agenda": "Personal Agenda",
|
||||
"Relationships": "Relationships",
|
||||
"buddy:": "Buddy:",
|
||||
"rival:": "Rival:",
|
||||
"Stress Level": "Stress Level",
|
||||
"Health": "Health",
|
||||
"Radiation": "Radiation",
|
||||
"Critical Injuries": "Critical Injuries",
|
||||
"Conditions": "Conditions",
|
||||
"starving": "starving",
|
||||
"dehydrated": "dehydrated",
|
||||
"exhausted": "exhausted",
|
||||
"freezing": "freezing",
|
||||
"air": "air",
|
||||
"food": "food",
|
||||
"power": "power",
|
||||
"water": "water",
|
||||
"strength": "strength",
|
||||
"heavy machinery": "heavy machinery",
|
||||
"stamina": "stamina",
|
||||
"close combat": "close combat",
|
||||
"agility": "agility",
|
||||
"ranged combat": "ranged combat",
|
||||
"mobility": "mobility",
|
||||
"piloting": "piloting",
|
||||
"wits": "wits",
|
||||
"observation": "observation",
|
||||
"survival": "survival",
|
||||
"comtech": "comtech",
|
||||
"empathy": "empathy",
|
||||
"command": "command",
|
||||
"medical aid": "medical aid",
|
||||
"manipulation": "manipulation",
|
||||
"Armor": "Armor",
|
||||
"encumberance": "Encumberance",
|
||||
"Weapons": "Weapons",
|
||||
"melee": "melee",
|
||||
"ranged": "ranged",
|
||||
"Talents": "Talents",
|
||||
"Experience Points": "Experience Points",
|
||||
"Story Points": "Story Points",
|
||||
"Tiny Items": "Tiny Items",
|
||||
"Signature Item": "Signature Item",
|
||||
"gear": "gear",
|
||||
"Lease Cost": "Lease Cost",
|
||||
"crew": "crew",
|
||||
"length": "length",
|
||||
"signature": "signature",
|
||||
"hull": "hull",
|
||||
"passengers": "passengers",
|
||||
"ftl rating": "ftl rating",
|
||||
"thrusters": "thrusters",
|
||||
"armor": "armor",
|
||||
"maneuverability": "maneuverability",
|
||||
"speed": "speed",
|
||||
"armaments": "armaments",
|
||||
"bonus": "bonus",
|
||||
"damage": "damage",
|
||||
"range": "range",
|
||||
"size": "size",
|
||||
"crew positions": "crew positions",
|
||||
"character name": "character name",
|
||||
"position": "position",
|
||||
"skill": "skill",
|
||||
"notes": "notes",
|
||||
"passenger": "passenger",
|
||||
"captain": "captain",
|
||||
"sensor operator": "sensor operator",
|
||||
"pilot": "pilot",
|
||||
"gunner": "gunner",
|
||||
"engineer": "engineer",
|
||||
"query": "query",
|
||||
"heavy_machinery": "heavy_machinery",
|
||||
"close_combat": "close_combat",
|
||||
"ranged_combat": "ranged_combat",
|
||||
"medical_aid": "medical_aid",
|
||||
"tabs-menu-initiative": "Initiative",
|
||||
"Records": "Records",
|
||||
"title:": "Title:",
|
||||
"nickname:": "Nickname:",
|
||||
"age:": "Age:",
|
||||
"personality:": "Personality:",
|
||||
"Biography": "Biography",
|
||||
"Data": "Data",
|
||||
"Talent:": "Talent:",
|
||||
"Gear:": "Gear:",
|
||||
"Results": "Results",
|
||||
"close": "close",
|
||||
"engaged": "engaged",
|
||||
"short": "short",
|
||||
"medium": "medium",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"skills:": "Skills:",
|
||||
"talent:": "Talent:",
|
||||
"Gear": "Gear",
|
||||
"Mobility": "Mobility",
|
||||
"Observation": "Observation",
|
||||
"Information": "Information",
|
||||
"Containment and Termination Protocols": "Containment and Termination Protocols",
|
||||
"weapon name": "weapon name",
|
||||
"weapon description": "weapon description",
|
||||
"armament": "armament",
|
||||
"internal modules": "internal modules",
|
||||
"type": "type",
|
||||
"select one": "select one",
|
||||
"artificial intelligence": "artificial intelligence",
|
||||
"air scrubber": "air scrubber",
|
||||
"cargo bay": "cargo bay",
|
||||
"corporate suite": "corporate suite",
|
||||
"cryo deck": "cryo deck",
|
||||
"docking umbilical": "docking umbilical",
|
||||
"emergency escape vehicle": "emergency escape vehicle",
|
||||
"galley": "galley",
|
||||
"hangar": "hangar",
|
||||
"medlab": "medlab",
|
||||
"salvage crane": "salvage crane",
|
||||
"science lab": "science lab",
|
||||
"tractor hitch": "tractor hitch",
|
||||
"vehicle bay": "vehicle bay",
|
||||
"": "",
|
||||
"thrusterRoll": "thrusterRoll",
|
||||
"shipArmor": "shipArmor",
|
||||
"ftl_rating": "ftl_rating",
|
||||
"multiple-pilot-query": "Which pilot is at the helm",
|
||||
"multiple-gunner-query": "Which gunner is firing",
|
||||
"dice to add/subtract for {{rollName}}": "Dice to add/subtract for {{0}}",
|
||||
"push": "push",
|
||||
"ftl-trip-query": "How many parsecs are you traveling",
|
||||
"distance": "distance",
|
||||
"ftl trip": "ftl trip",
|
||||
"attacks": "attacks",
|
||||
"weight": "weight",
|
||||
"name": "name",
|
||||
"abilities": "abilities",
|
||||
"description": "description",
|
||||
"undefined": "undefined",
|
||||
"hostile": "hostile",
|
||||
"stage": "stage",
|
||||
"armor rating:": "armor rating:",
|
||||
"skills": "skills",
|
||||
"tabs-menu-settings": "tabs-menu-settings",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"character type": "character type",
|
||||
"character": "character",
|
||||
"npc": "npc",
|
||||
"ship": "ship",
|
||||
"vehicle": "vehicle",
|
||||
"party screen": "party screen",
|
||||
"whisper to gm": "whisper to gm",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"internal module": "internal module",
|
||||
"manufacturer": "manufacturer",
|
||||
"ai": "ai",
|
||||
"ship's log": "ship's log",
|
||||
"date": "date",
|
||||
"location": "location",
|
||||
"minor component damage": "minor component damage",
|
||||
"effect": "effect",
|
||||
"major component damage": "major component damage",
|
||||
"upgrades": "upgrades",
|
||||
"quantity-abbreviation": "qty",
|
||||
"component damage": "component damage",
|
||||
"skill 1": "skill 1",
|
||||
"completed": "completed",
|
||||
"skill 2": "skill 2",
|
||||
"talent name": "talent name",
|
||||
"talent description": "talent description",
|
||||
"e.g. agility": "e.g. agility",
|
||||
"push twice": "push twice",
|
||||
"Panic": "Panic",
|
||||
"radiation_level": "radiation_level",
|
||||
"radiation level": "radiation level",
|
||||
"chance": "chance",
|
||||
"title": "title",
|
||||
"attributes": "attributes",
|
||||
"nickname": "nickname",
|
||||
"age": "age",
|
||||
"personality": "personality",
|
||||
"talent": "talent",
|
||||
"buddy": "buddy",
|
||||
"rival": "rival",
|
||||
"comments": "comments",
|
||||
"results": "results",
|
||||
"gear description": "gear description",
|
||||
"encumbrance": "encumbrance",
|
||||
"qty": "qty",
|
||||
"comment": "comment"
|
||||
}
|
||||
@@ -4672,3 +4672,21 @@ alientherpg:
|
||||
- 'ALIEN: The Roleplaying Game by Free League'
|
||||
- Year Zero Engine
|
||||
- publisher
|
||||
engarde:
|
||||
- EnGarde
|
||||
- En Garde!
|
||||
- En Garde!
|
||||
tcfb:
|
||||
- they_came_from
|
||||
- They Came From Beneath...
|
||||
- Storypath
|
||||
- publisher
|
||||
goblinquest:
|
||||
- goblin quest
|
||||
- Goblin Quest
|
||||
- Goblin Quest
|
||||
forgerps:
|
||||
- Forge
|
||||
- Forge
|
||||
- Forge RPS
|
||||
- publisher
|
||||
|
||||
|
After Width: | Height: | Size: 87 KiB |
|
After Width: | Height: | Size: 1.5 MiB |
|
After Width: | Height: | Size: 76 KiB |
@@ -0,0 +1,19 @@
|
||||
.charsheet {
|
||||
min-width: 1500px;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 200px;
|
||||
display:block;
|
||||
margin-top: 5px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.sheet-inline {
|
||||
display:inline;
|
||||
}
|
||||
|
||||
div.sheet-col{
|
||||
margin-right: 30px;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
<div class="2colrow">
|
||||
<div class="col">
|
||||
<h2 class='inline'><i>Player Name: </i></h2><input class='inline' type="text" name="attr_player_name" style="width: 75%;"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="6colrow">
|
||||
<div class="col">
|
||||
<h2><i>Clutch</i></h2>
|
||||
<hr>
|
||||
<label>Honorific:</label>
|
||||
<input type="text" name="attr_honorific" />
|
||||
<hr>
|
||||
<label>Expertise:</label>
|
||||
<input type="text" name="attr_expertise" />
|
||||
<hr>
|
||||
<label>Quirk:</label>
|
||||
<input type="text" name="attr_quirk" />
|
||||
<hr>
|
||||
<label>Dream:</label>
|
||||
<input type="text" name="attr_dream" />
|
||||
<hr>
|
||||
<label>Ancesteral Heirloom:</label>
|
||||
<label>The</label><input type="text" name="attr_ancesteral_heirloom" />
|
||||
</div>
|
||||
<div class="col">
|
||||
<h2><i>Goblin</i></h2>
|
||||
<hr>
|
||||
<label>Name:</label>
|
||||
<input class="text" name="attr_goblin1_name" />
|
||||
<hr>
|
||||
<label class="block" >Defining Feature:</label>
|
||||
<input class="block" class="text" name="attr_goblin1_defining_feature" />
|
||||
<img src="goblin.png"/>
|
||||
<label class='inline'><i>HP</i></label><input class='inline' type="checkbox" name="attr_goblin1_damage1" /><input class='inline' type="checkbox" name="attr_goblin1_damage2" />
|
||||
<hr>
|
||||
<Label>Means of Death:</Label>
|
||||
<input class="text" name="attr_goblin1_means_of_death" />
|
||||
</div>
|
||||
<div class="col">
|
||||
<h2><i>Goblin</i></h2>
|
||||
<hr>
|
||||
<Label>Name:</Label>
|
||||
<input class="text" name="attr_goblin2_name" />
|
||||
<hr>
|
||||
<Label>Defining Feature:</Label>
|
||||
<input class="text" name="attr_goblin2_defining_feature" />
|
||||
<img src="goblin.pnggoblin.png"/>
|
||||
<label class='inline'><i>HP</i></label><input class='inline' type="checkbox" name="attr_goblin1_damage1" /><input class='inline' type="checkbox" name="attr_goblin1_damage2" />
|
||||
<hr>
|
||||
<Label>Means of Death:</Label>
|
||||
<input class="text" name="attr_goblin2_means_of_death" />
|
||||
</div>
|
||||
<div class="col">
|
||||
<h2><i>Goblin</i></h2>
|
||||
<hr>
|
||||
<Label>Name:</Label>
|
||||
<input class="text" name="attr_goblin3_name" />
|
||||
<hr>
|
||||
<Label>Defining Feature:</Label>
|
||||
<input class="text" name="attr_goblin3_defining_feature" />
|
||||
<img src="goblin.pnggoblin.png"/>
|
||||
<label class='inline'><i>HP</i></label><input class='inline' type="checkbox" name="attr_goblin1_damage1" /><input class='inline' type="checkbox" name="attr_goblin1_damage2" />
|
||||
<hr>
|
||||
<Label>Means of Death:</Label>
|
||||
<input class="text" name="attr_goblin3_means_of_death" />
|
||||
</div>
|
||||
<div class="col">
|
||||
<h2><i>Goblin</i></h2>
|
||||
<hr>
|
||||
<Label>Name:</Label>
|
||||
<input class="text" name="attr_goblin4_name" />
|
||||
<hr>
|
||||
<Label>Defining Feature:</Label>
|
||||
<input class="text" name="attr_goblin4_defining_feature" />
|
||||
<img src="goblin.pnggoblin.png"/>
|
||||
<label class='inline'><i>HP</i></label><input class='inline' type="checkbox" name="attr_goblin1_damage1" /><input class='inline' type="checkbox" name="attr_goblin1_damage2" />
|
||||
<hr>
|
||||
<Label>Means of Death:</Label>
|
||||
<input class="text" name="attr_goblin4_means_of_death" />
|
||||
</div>
|
||||
<div class="col">
|
||||
<h2><i>Goblin</i></h2>
|
||||
<hr>
|
||||
<Label>Name:</Label>
|
||||
<input class="text" name="attr_goblin5_name" />
|
||||
<hr>
|
||||
<Label>Defining Feature:</Label>
|
||||
<input class="text" name="attr_goblin1_defining_feature" />
|
||||
<img src="goblin.pnggoblin.png"/>
|
||||
<label class='inline'><i>HP</i></label><input class='inline' type="checkbox" name="attr_goblin1_damage1" /><input class='inline' type="checkbox" name="attr_goblin1_damage2" />
|
||||
<hr>
|
||||
<Label>Means of Death:</Label>
|
||||
<input class="text" name="attr_goblin5_means_of_death" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<h2 class="inline"><i>Quest: </i></h2> <input class="inline" type="text" name="attr_quest" style="width: 75%;" />
|
||||
<hr/>
|
||||
<div class="3colrow">
|
||||
<div class="col">
|
||||
<lable>Task One</lable>
|
||||
<input type="text" name="attr_task1">
|
||||
<hr/>
|
||||
<lable>Stage 1:</lable>
|
||||
<input type="text" name="attr_task1_stage1">
|
||||
<input type="checkbox" name="attr_task1_stage1_complete">
|
||||
<hr/>
|
||||
<lable>Stage 2:</lable>
|
||||
<input type="text" name="attr_task1_stage2">
|
||||
<input type="checkbox" name="attr_task1_stage2_complete">
|
||||
<hr/>
|
||||
<lable>Stage 3:</lable>
|
||||
<input type="text" name="attr_task1_stage3">
|
||||
<input type="checkbox" name="attr_task1_stage3_complete">
|
||||
<hr/>
|
||||
</div>
|
||||
<div class="col">
|
||||
<lable>Task Two</lable>
|
||||
<input type="text" name="attr_task2">
|
||||
<hr/>
|
||||
<lable>Stage 1:</lable>
|
||||
<input type="text" name="attr_task2_stage1">
|
||||
<input type="checkbox" name="attr_task2_stage1_complete">
|
||||
<hr/>
|
||||
<lable>Stage 2:</lable>
|
||||
<input type="text" name="attr_task2_stage2">
|
||||
<input type="checkbox" name="attr_task2_stage2_complete">
|
||||
<hr/>
|
||||
<lable>Stage 3:</lable>
|
||||
<input type="text" name="attr_task2_stage3">
|
||||
<input type="checkbox" name="attr_task2_stage3_complete">
|
||||
<hr/>
|
||||
</div>
|
||||
<div class="col">
|
||||
<lable>Task Three</lable>
|
||||
<input type="text" name="attr_task3">
|
||||
<hr/>
|
||||
<lable>Stage 1:</lable>
|
||||
<input type="text" name="attr_task3_stage1">
|
||||
<input type="checkbox" name="attr_task3_stage1_complete">
|
||||
<hr/>
|
||||
<lable>Stage 2:</lable>
|
||||
<input type="text" name="attr_task3_stage2">
|
||||
<input type="checkbox" name="attr_task3_stage2_complete">
|
||||
<hr/>
|
||||
<lable>Stage 3:</lable>
|
||||
<input type="text" name="attr_task3_stage3">
|
||||
<input type="checkbox" name="attr_task3_stage3_complete">
|
||||
<hr/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "goblinquest.html",
|
||||
"css": "goblinquest.css",
|
||||
"authors": "Paul Gogarty (Original Game by Grant Howitt)",
|
||||
"roll20userid": "1",
|
||||
"preview": "https://raw.githubusercontent.com/weeflerunner/roll20-character-sheets/master/goblin%20quest/Character%20Sheet%20Preview.png",
|
||||
"instructions": "",
|
||||
"legacy": true
|
||||
}
|
||||
|
After Width: | Height: | Size: 87 KiB |
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "goblinquest.html",
|
||||
"css": "goblinquest.css",
|
||||
"authors": "Paul Gogarty (Original Game by Grant Howitt)",
|
||||
"roll20userid": "1",
|
||||
"preview": "Character%20Sheet%20Preview.png",
|
||||
"instructions": "",
|
||||
"legacy": true
|
||||
}
|
||||
@@ -28,7 +28,7 @@
|
||||
"basicmoves7_label": "Démolir quelque chose",
|
||||
"basicmoves7_dsc": "Quand vous <b>démolissez quelque chose</b>, faites un test de Puissance. En cas de réussite, vous avez vraiment saccagé l’objet : il faudra le réparer pour pouvoir s’en servir à nouveau. Sur un 7-9, vous avez tout fracassé sans précision, et pris des risques : vous pouvez infliger des dégâts collatéraux, attirer l’attention ou vous retrouver en fâcheuse posture, au choix du MJ.",
|
||||
"basicmoves8_label": "Aider ou Gêner",
|
||||
"basicmoves8_dsc": "Quand vous <b>aidez ou gênez</b> un autre Vagabond, cochez 1 case d’épuisement pour ajouter +1 ou -2 à son résultat (après qu’il a lancé les dés). Cochez de nouveau 1 case d’épuisement pour choisir une des options suivantes : <ul><li>· Dissimuler votre intervention</li><li>Créer une occasion ou un obstacle</li></ul>",
|
||||
"basicmoves8_dsc": "Quand vous <b>aidez ou gênez</b> un autre Vagabond, cochez 1 case d’épuisement pour ajouter +1 ou -2 à son résultat (après qu’il a lancé les dés). Cochez de nouveau 1 case d’épuisement pour choisir une des options suivantes : <ul><li>Dissimuler votre intervention</li><li>Créer une occasion ou un obstacle</li></ul>",
|
||||
"basicmoves9_label": "Implorer un PJ",
|
||||
"basicmoves9_dsc": "Quand vous <b>implorez un PJ</b> d’abonder dans votre sens, celui-ci efface une case d’épuisement s’il accepte. Vous ne pouvez utiliser cette manœuvre qu’une fois par séance de jeu.",
|
||||
"basicmoves10_label": "Livrer bataille",
|
||||
|
||||
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 2.1 MiB |
|
After Width: | Height: | Size: 227 KiB |
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"html": "they_came_from.html",
|
||||
"css": "they_came_from.css",
|
||||
"authors": "Scott Casey, Sigil Services for Onyx Path Publishing",
|
||||
"roll20userid": "459831",
|
||||
"preview": "preview.jpg",
|
||||
"instructions": "This is the official sheet for They Came From Beneath the Sea by Onyx Path.",
|
||||
"legacy": false,
|
||||
"useroptions":[
|
||||
{
|
||||
"attribute":"whisper",
|
||||
"displayname":"Rolls are",
|
||||
"displaynametranslationkey":"rolls are",
|
||||
"type":"select",
|
||||
"options":[
|
||||
"Public|",
|
||||
"Whispered to GM|/w gm "
|
||||
],
|
||||
"optiontranslationkeys":[
|
||||
"public",
|
||||
"whispered to gm"
|
||||
],
|
||||
"default":""
|
||||
},
|
||||
{
|
||||
"attribute":"difficulty_automation",
|
||||
"displayname":"Difficulty Automation",
|
||||
"displaynametranslationkey":"Difficulty Automation",
|
||||
"type":"select",
|
||||
"options":[
|
||||
"Off|off",
|
||||
"On|on"
|
||||
],
|
||||
"optiontranslationkeys":[
|
||||
"Off",
|
||||
"On"
|
||||
],
|
||||
"default":""
|
||||
},
|
||||
{
|
||||
"attribute":"enhancement_automation",
|
||||
"displayname":"Enhancement Automation",
|
||||
"displaynametranslationkey":"Enhancement Automation",
|
||||
"type":"select",
|
||||
"options":[
|
||||
"Off|off",
|
||||
"On|on"
|
||||
],
|
||||
"optiontranslationkeys":[
|
||||
"Off",
|
||||
"On"
|
||||
],
|
||||
"default":""
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,274 @@
|
||||
{
|
||||
"beneath-the-sea":"beneath the sea",
|
||||
"special rules description":"special rules description",
|
||||
"special rules name":"special rules name",
|
||||
"threat":"threat",
|
||||
"goals":"goals",
|
||||
"special rules":"special rules",
|
||||
"simple":"simple",
|
||||
"flashy":"flashy",
|
||||
"daring":"daring",
|
||||
"Just a Flesh Wound":"Just a Flesh Wound",
|
||||
"That'll Leave a Scar":"That'll Leave a Scar",
|
||||
"Last-Ditch Effort":"Last-Ditch Effort",
|
||||
"Don't Forget Me":"Don't Forget Me",
|
||||
"Death Scene":"Death Scene",
|
||||
"select one":"select one",
|
||||
"trademark description":"trademark description",
|
||||
"stunt description":"stunt description",
|
||||
"quip description":"quip description",
|
||||
"trope description":"trope description",
|
||||
"concept":"concept",
|
||||
"trademarks":"trademarks",
|
||||
"favored stunts":"favored stunts",
|
||||
"quips":"quips",
|
||||
"tropes":"tropes",
|
||||
"attribute only":"attribute only",
|
||||
"sheet settings": "sheet settings",
|
||||
"name": "name",
|
||||
"chronicle": "chronicle",
|
||||
"player": "player",
|
||||
"parent": "parent",
|
||||
"skills": "skills",
|
||||
"attributes": "attributes",
|
||||
"mental": "mental",
|
||||
"physical": "physical",
|
||||
"social": "social",
|
||||
"power": "power",
|
||||
"intellect": "intellect",
|
||||
"intellect clear": "{{0}} | clear intellect",
|
||||
"might": "might",
|
||||
"might clear": "{{0}} | clear might",
|
||||
"presence": "presence",
|
||||
"presence clear": "{{0}} | clear presence",
|
||||
"finesse": "finesse",
|
||||
"cunning": "cunning",
|
||||
"cunning clear": "{{0}} | clear cunning",
|
||||
"dexterity": "dexterity",
|
||||
"dexterity clear": "{{0}} | clear dexterity",
|
||||
"manipulation": "manipulation",
|
||||
"manipulati clear": "{{0}} | clear manipulati",
|
||||
"resilience": "resilience",
|
||||
"resolve": "resolve",
|
||||
"resolve clear": "{{0}} | clear resolve",
|
||||
"stamina": "stamina",
|
||||
"stamina clear": "{{0}} | clear stamina",
|
||||
"composure": "composure",
|
||||
"composure clear": "{{0}} | clear composure",
|
||||
"paths": "paths",
|
||||
"aspirations": "aspirations",
|
||||
"virtue": "virtue",
|
||||
"virtue -2": "{{0}} | -2 virtue",
|
||||
"virtue -1": "{{0}} | -1 virtue",
|
||||
"knacks": "knacks",
|
||||
"contacts": "contacts",
|
||||
"calling & knacks": "calling & knacks",
|
||||
"callings & knacks": "callings & knacks",
|
||||
"callings":"callings",
|
||||
"momentum": "momentum",
|
||||
"momentum clear": "{{0}} | clear momentum",
|
||||
"momentum 10": "{{0}} | 10 momentum",
|
||||
"momentum 11": "{{0}} | 11 momentum",
|
||||
"momentum 12": "{{0}} | 12 momentum",
|
||||
"health": "health",
|
||||
"notes": "notes",
|
||||
"movement dice": "movement dice",
|
||||
"defense roll": "defense roll",
|
||||
"system": "system",
|
||||
"scion-origin": "scion: origin",
|
||||
"scion-hero": "scion: hero",
|
||||
"aim": "aim",
|
||||
"athletics": "athletics",
|
||||
"close combat": "close combat",
|
||||
"command":"command",
|
||||
"culture": "culture",
|
||||
"empathy": "empathy",
|
||||
"enigmas": "enigmas",
|
||||
"humanities":"humanities",
|
||||
"integrity": "integrity",
|
||||
"larceny": "larceny",
|
||||
"medicine": "medicine",
|
||||
"persuasion": "persuasion",
|
||||
"pilot": "pilot",
|
||||
"science": "science",
|
||||
"survival": "survival",
|
||||
"technology": "technology",
|
||||
"attribute query": "Which attribute are you using",
|
||||
"skill query": "Which skill would you like to use",
|
||||
"difficulty query": "What is the difficulty",
|
||||
"off": "off",
|
||||
"on": "on",
|
||||
"target number": "target number",
|
||||
"difficulty automation": "difficulty automation",
|
||||
"open the settings page": "Open the settings page",
|
||||
"open the character page": "open the character page",
|
||||
"system options": "system options",
|
||||
"sheet behavior": "sheet behavior",
|
||||
"computed value": "computed value",
|
||||
"collapse/expand the section": "collapse/expand the section",
|
||||
"successes": "successes",
|
||||
"difficulty": "difficulty",
|
||||
"extra successes": "extra successes",
|
||||
"skill": "skill",
|
||||
"attribute": "attribute",
|
||||
"create a path": "Create Path",
|
||||
"create a aspiration": "Create aspiration",
|
||||
"create a knack": "Create Knack",
|
||||
"create a contact": "Create Contact",
|
||||
"create a calling": "Create Calling",
|
||||
"edit section": "edit section",
|
||||
"results": "results",
|
||||
"mortal": "mortal",
|
||||
"immortal": "immortal",
|
||||
"type of path": "Path Type",
|
||||
"name of the path": "Path Name",
|
||||
"available": "available",
|
||||
"invoked": "invoked",
|
||||
"suspended": "suspended",
|
||||
"revoked": "revoked",
|
||||
"describe the path": "Describe the path",
|
||||
"contact": "contact",
|
||||
"tags": "tags",
|
||||
"describe your contact": "Describe your contact",
|
||||
"group": "group",
|
||||
"create a group": "Create Group",
|
||||
"describe the group": "Describe the group",
|
||||
"access": "access",
|
||||
"create a access": "Create Access",
|
||||
"describe the access": "Describe the access",
|
||||
"obligation": "obligation",
|
||||
"create a obligation": "Create Obligation",
|
||||
"pending": "pending",
|
||||
"completed": "completed",
|
||||
"failed": "failed",
|
||||
"describe the obligation": "Describe the obligation",
|
||||
"collapse/expand section": "Collapse/Expand Section",
|
||||
"expand subsection": "Expand Subsection",
|
||||
"collapse subsection": "Collapse Subsection",
|
||||
"Associated skills": "Associated skills",
|
||||
"Path condition": "Path condition",
|
||||
"completed aspirations": "completed aspirations",
|
||||
"processing": "processing",
|
||||
"expand/collapse completed aspirations": "expand/collapse completed aspirations",
|
||||
"knack level": "knack level",
|
||||
"band": "band",
|
||||
"short": "short",
|
||||
"long": "long",
|
||||
"maimed": "maimed",
|
||||
"bruised": "bruised",
|
||||
"injured": "injured",
|
||||
"taken out": "taken out",
|
||||
"injury name": "Injury name",
|
||||
"injury effect": "Injury effect",
|
||||
"aspiration description": "description",
|
||||
"clash": "clash of wills",
|
||||
"roll clash of wills": "roll clash of wills",
|
||||
"purviews": "purviews",
|
||||
"purview name": "Purview Name",
|
||||
"describe the purview": "Describe the Purview",
|
||||
"describe the boon": "Describe the Boon",
|
||||
"create a boon": "create boon",
|
||||
"cost": "cost",
|
||||
"duration": "duration",
|
||||
"subject": "subject",
|
||||
"vs": "vs",
|
||||
"range": "range",
|
||||
"action": "action",
|
||||
"select": "select",
|
||||
"query": "query",
|
||||
"legend": "legend",
|
||||
"boon name": "Boon Name",
|
||||
"birthrights": "birthrights",
|
||||
"creature":"creature",
|
||||
"follower":"follower",
|
||||
"guide":"guide",
|
||||
"relic":"relic",
|
||||
"create a birthright-creature":"create a creature",
|
||||
"create a birthright-follower":"create a follower",
|
||||
"create a birthright-guide":"create a guide",
|
||||
"create a birthright-relic3":"create a relic3",
|
||||
"variety":"variety",
|
||||
"tag":"tag",
|
||||
"aspiration":"aspiration",
|
||||
"purview":"purview",
|
||||
"motif":"motif",
|
||||
"enhancement":"enhancement",
|
||||
"knack":"knack",
|
||||
"flaw":"flaw",
|
||||
"benefit":"benefit",
|
||||
"stunt":"stunt",
|
||||
"calling":"calling",
|
||||
"title":"title",
|
||||
"archetype":"archetype",
|
||||
"rating":"rating",
|
||||
"equipment":"equipment",
|
||||
"describe the item":"describe the item",
|
||||
"experience":"experience",
|
||||
"used":"used",
|
||||
"earned":"earned",
|
||||
"remaining":"remaining",
|
||||
"all pages":"all",
|
||||
"general pages":"general",
|
||||
"powers pages":"powers",
|
||||
"again":"again",
|
||||
"no dice available":"no dice available",
|
||||
"antagonist":"antagonist",
|
||||
"View all sections":"View all sections",
|
||||
"View general information":"View only general information",
|
||||
"View powers information":"View only powers information",
|
||||
"View antagonist":"View antagonist sheet",
|
||||
"primary pool":"primary pool",
|
||||
"secondary pool":"secondary pool",
|
||||
"desperation pool":"desperation pool",
|
||||
"defense":"defense",
|
||||
"initiative":"initiative",
|
||||
"qualities":"qualities",
|
||||
"flairs":"flairs",
|
||||
"cooldown":"cooldown",
|
||||
"drive":"drive",
|
||||
"qualities description":"Describe the quality",
|
||||
"flairs description":"Describe the flair",
|
||||
"quality name":"Quality name",
|
||||
"flair name":"Flair name",
|
||||
"sheet type":"sheet type",
|
||||
"character":"character",
|
||||
"extras":"extras",
|
||||
"extras description":"Describe the extra",
|
||||
"extra name":"Extra name",
|
||||
"rolls are":"rolls are",
|
||||
"public":"public",
|
||||
"whispered to gm":"whispered to gm",
|
||||
"gm screen":"gm screen",
|
||||
"tension":"tension",
|
||||
"party screen":"party screen",
|
||||
"system-description":"Your choice of system determines which sections are available on the sheet and how the sheet is styled. This should match the compendium entry that you have chosen for the sheet. So the Scion compendium should be chosen for Scion:Origin and Scion:Hero",
|
||||
"legendary titles":"legendary titles",
|
||||
"Knacks drop query":"Which calling should this knack belong to",
|
||||
"Boons drop query":"Which purview should this boon belong to",
|
||||
"type":"type",
|
||||
"enhancements":"enhancements",
|
||||
"enhancement automation":"enhancement automation",
|
||||
"Do you have any enhancements":"Do you have any enhancements",
|
||||
"Roll {{skill}} and {{attribute}} with {{enhancement number}} enhancements and {{addDice}} additional dice?":"Roll {{0}} and {{1}} with {{2}} enhancements and {{3}} additional dice?",
|
||||
"Roll {{skill}} and {{attribute}} with {{enhancement number}} enhancements?":"Roll {{0}} and {{1}} with {{2}} enhancements?",
|
||||
"Roll {{skill}} with {{enhancement number}} enhancements?":"Roll {{0}} with {{2}} enhancements?",
|
||||
"Roll {{skill}} with {{enhancement number}} enhancements and {{addDice}} additional dice?":"Roll {{0}} with {{2}} enhancements and {{3}} additional dice?",
|
||||
"Roll {{attribute}} with {{enhancement number}} enhancements?":"Roll {{1}} with {{2}} enhancements?",
|
||||
"Roll {{attribute}} with {{enhancement number}} enhancements and {{addDice}} additional dice?":"Roll {{1}} with {{2}} enhancements and {{3}} additional dice?",
|
||||
"Roll {{skill}} and {{attribute}}?":"Roll {{0}} and {{1}}?",
|
||||
"Roll {{skill}} and {{attribute}} with {{addDice}} additional dice?":"Roll {{0}} and {{1}} with {{3}} additional dice?",
|
||||
"Roll {{skill}}?":"Roll {{0}}?",
|
||||
"Roll {{skill}} with {{addDice}} additional dice?":"Roll {{0}} with {{3}} additional dice?",
|
||||
"Roll {{attribute}}?":"Roll {{0}}?",
|
||||
"Roll {{attribute}} with {{addDice}} additional dice?":"Roll {{1}} with {{3}} additional dice?",
|
||||
"additional dice query":"How many additional dice",
|
||||
"Yes":"Yes",
|
||||
"No":"No",
|
||||
"Calling name":"Calling name",
|
||||
"Calling description":"Describe the calling",
|
||||
"Purview name":"Purview name",
|
||||
"Innate power":"Innate power",
|
||||
"Purview description":"Describe the purview",
|
||||
"What is the purview's innate power?":"What is the purview's innate power?",
|
||||
"":""
|
||||
}
|
||||
@@ -52,6 +52,9 @@ If you think anything is missing or you see any bugs, please message me via my [
|
||||
|
||||
## Versions
|
||||
|
||||
### Version 2.5
|
||||
Added whispering and minor bug fix where two skills where the wrong way around. Added Cost and Duration fields to Disciplines
|
||||
|
||||
### Version 2.4
|
||||
Added ability to hide attributes of 6+
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Vampire the Masquerade 5e Dice Mechanics by Momtahan K (Version 1.3).
|
||||
// Vampire the Masquerade 5e Dice Mechanics by Momtahan K (Version 1.4).
|
||||
//
|
||||
// The following code is an adaptation of that produced by Roll20 user Konrad J. for "Hero Quest Dice Mechanics".
|
||||
// Many thanks for providing this code free to use.
|
||||
@@ -27,6 +27,8 @@
|
||||
// try to use it for commerical gain. This has been added to ensure the community benefits from it.
|
||||
|
||||
// Versions
|
||||
// Version 1.4
|
||||
// Enabled GM Whisper rolls
|
||||
// Version 1.3
|
||||
// Bug fix. Macros previously may have caused issues, removing some error checking to fix this issue.
|
||||
// Version 1.2
|
||||
@@ -115,7 +117,8 @@ var vtmGlobal = {
|
||||
diceTestEnabled: false,
|
||||
diceLogRolledOnOneLine: false,
|
||||
luckydice: false,
|
||||
reroll: ""
|
||||
reroll: "",
|
||||
whisper: ""
|
||||
};
|
||||
|
||||
function rollVTMDice(diceQty, type, dc) {
|
||||
@@ -303,7 +306,7 @@ function processVampireDiceScript(run, dc) {
|
||||
}
|
||||
|
||||
let endTemplateSection = "}} ";
|
||||
let outputMessage = "&{template:wod} {{name=" + user + endTemplateSection;
|
||||
let outputMessage = vtmGlobal.whisper + "&{template:wod} {{name=" + user + endTemplateSection;
|
||||
|
||||
if (run.rollname) {
|
||||
outputMessage += "{{Rollname=" + run.rollname + endTemplateSection;
|
||||
@@ -728,6 +731,12 @@ function calculateVariables(argv, who) {
|
||||
// The number of successes required (used for only certain rolls)
|
||||
let value = parseInt(entry.substring(1), 10);
|
||||
input.difficulty = value;
|
||||
} else if (identifier === "g") {
|
||||
i++;
|
||||
let value = argv[i];
|
||||
if (value != undefined) {
|
||||
vtmGlobal.whisper= value.trim();
|
||||
}
|
||||
} else if (input.type === "remorse") {
|
||||
log("remorse variable")
|
||||
// Used for remorse rolls
|
||||
@@ -820,7 +829,8 @@ function calculateDc(run) {
|
||||
return dc;
|
||||
}
|
||||
|
||||
on("chat:message", function (msg) {
|
||||
on("chat:message", function (msg_orig) {
|
||||
let msg=_.clone(msg_orig);
|
||||
// returns the chat window command entered, all in lowercase.
|
||||
if (msg.type != 'api') {
|
||||
return;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"authors": "Momtahan K., Martinez A., Obi",
|
||||
"roll20userid": "117780, 143652, 95940",
|
||||
"preview": "preview.png",
|
||||
"version": 2.1,
|
||||
"version": 2.5,
|
||||
"patreon": "https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross",
|
||||
"tipeee:": "https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross",
|
||||
"instructions": "Warning updating to Version 2.0 will cause powers to disappear as their formatting has changed. Please copy them before updating then transfer back! For setup instruction, details on how to install the API script and how to get the most of the guide please check out the [Sheet Guide](https://wiki.roll20.net/Vampire_The_Masquerade_5th_edition#Welcome_to_The_World_of_Darkness) or the Guide section of the sheet. \n\n If you have a Pro-account be sure to include the [VTM 5th Edition Dice Mechanics API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/vampire-v5) available on the Roll20 API script repository. \n\n Known Issue: Having tilde (~) in a players name can cause issues if using the API script.",
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!--
|
||||
Vampire the Masquerade 5e Alpha Character Sheet (Version 2.1)
|
||||
Vampire the Masquerade 5e Alpha Character Sheet (Version 2.5)
|
||||
|
||||
Author: Momtahan K. | UserID: 117780
|
||||
Design: Martinez A. | UserID: 143652
|
||||
@@ -42,6 +42,7 @@
|
||||
This license MUST be copied on to any derivative work. Effectively feel free to use, edit and modify the code to your hearts content. As I understand it this will only cause an issue if you try to use it for commerical gain. This has been added to ensure the community benefits from it.
|
||||
-->
|
||||
<input class="npc_toggle" name="attr_CoterieCheckbox" type="hidden" value="0">
|
||||
<input class="toggleflag" name="attr_wtype" type="hidden"/>
|
||||
|
||||
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" checked="checked">
|
||||
<span title="CORE"></span>
|
||||
@@ -78,6 +79,14 @@
|
||||
<input type="checkbox" name="attr_Attribute6Plus" class="sheet-attribute6Plus" value="1" title="Check to show 6 or more check boxes for attributes."
|
||||
style="display:inline-block; width:20px" checked/><Span class="sheet-block-text"></span>
|
||||
|
||||
|
||||
<h4 style="display:inline-block">Whisper rolls to GM: </h4>
|
||||
<select name="attr_wtype" style="display:inline-block; width:80px" >
|
||||
<option value="">Never</option>
|
||||
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }">Query</option>
|
||||
<option value="/w gm ">Always</option>
|
||||
</select>
|
||||
|
||||
<table style="width:834px" class="sheet-auto-style8">
|
||||
<tr>
|
||||
<td class="auto-style3" colspan="6" style="height: 24px" valign="middle">
|
||||
@@ -430,10 +439,10 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Strength" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" type="roll" title="Rolls Strength" value='!vtm skill r@{Hunger} s@{Strength} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Strength ~ c~@{name} ~'
|
||||
<button class="sheet-diebutton-api" type="roll" title="Rolls Strength" value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Strength} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Strength ~ c~@{name} ~'
|
||||
name="roll_StrengthApi">
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Strength Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Strength}} {{NormalSuccesses=[[ [[((([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Strength Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Strength}} {{NormalSuccesses=[[ [[((([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_StrengthInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -459,10 +468,10 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Charisma" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" type="roll" title="Rolls Charisma" value='!vtm skill r@{Hunger} s@{Charisma} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Charisma ~ c~@{name} ~'
|
||||
<button class="sheet-diebutton-api" type="roll" title="Rolls Charisma" value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Charisma} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Charisma ~ c~@{name} ~'
|
||||
name="roll_CharismaApi">
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Charisma Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Charisma}} {{NormalSuccesses=[[ [[((([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Charisma Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Charisma}} {{NormalSuccesses=[[ [[((([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_CharismaInlineDice"></button>
|
||||
</div>
|
||||
</td>
|
||||
@@ -487,14 +496,11 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Intelligence" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" type="roll" title="Rolls Intelligence" value='!vtm skill r@{Hunger} s@{Intelligence} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Intelligence ~ c~@{name} ~'
|
||||
<button class="sheet-diebutton-api" type="roll" title="Rolls Intelligence" value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Intelligence} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Intelligence ~ c~@{name} ~'
|
||||
name="roll_IntApi">
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Intelligence Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Intelligence}} {{NormalSuccesses=[[ [[((([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Intelligence Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Intelligence}} {{NormalSuccesses=[[ [[((([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_IntelligenceInlineDice"></button>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -520,8 +526,8 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Dexterity" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Dexterity" type='roll' name='roll_dexterity_onlyApi' value='!vtm skill r@{Hunger} s@{Dexterity} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Dexterity ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Dexterity Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Dexterity}} {{NormalSuccesses=[[ [[((([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Dexterity" type='roll' name='roll_dexterity_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Dexterity} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Dexterity ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Dexterity Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Dexterity}} {{NormalSuccesses=[[ [[((([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_DexterityInlineDice"></button>
|
||||
</div>
|
||||
</td>
|
||||
@@ -547,8 +553,8 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Manipulation" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Manipulation" type='roll' name='roll_manipulation_onlyApi' value='!vtm skill r@{Hunger} s@{Manipulation} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Manipulation ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Manipulation Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Manipulation}} {{NormalSuccesses=[[ [[((([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Manipulation" type='roll' name='roll_manipulation_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Manipulation} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Manipulation ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Manipulation Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Manipulation}} {{NormalSuccesses=[[ [[((([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_ManipulationInlineDice"></button>
|
||||
</div>
|
||||
</td>
|
||||
@@ -573,8 +579,8 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Wits" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Wits" type='roll' name='roll_wits_onlyApi' value='!vtm skill r@{Hunger} s@{Wits} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Wits ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Wits Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Wits}} {{NormalSuccesses=[[ [[((([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Wits" type='roll' name='roll_wits_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Wits} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Wits ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Wits Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Wits}} {{NormalSuccesses=[[ [[((([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_WitsInlineDice"></button>
|
||||
</div>
|
||||
</td>
|
||||
@@ -601,8 +607,8 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Stamina" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Stamina" type='roll' name='roll_stamina_onlyApi' value='!vtm skill r@{Hunger} s@{Stamina} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Stamina ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Stamina Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Stamina}} {{NormalSuccesses=[[ [[((([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Stamina" type='roll' name='roll_stamina_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Stamina} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Stamina ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Stamina Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Stamina}} {{NormalSuccesses=[[ [[((([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_StaminaInlineDice"></button>
|
||||
</div>
|
||||
</td>
|
||||
@@ -627,8 +633,8 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Composure" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Composure" type='roll' name='roll_composure_onlyApi' value='!vtm skill r@{Hunger} s@{Composure} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Composure ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Composure Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Composure}} {{NormalSuccesses=[[ [[((([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Composure" type='roll' name='roll_composure_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Composure} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Composure ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Composure Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Composure}} {{NormalSuccesses=[[ [[((([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_ComposureInlineDice"></button>
|
||||
</div>
|
||||
</td>
|
||||
@@ -653,8 +659,8 @@
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Resolve" value="7" />
|
||||
<span class="sheet-extraAttribute"></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Resolve" type='roll' name='roll_resolve_onlyApi' value='!vtm skill r@{Hunger} s@{Resolve} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Resolve ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Resolve Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Resolve}} {{NormalSuccesses=[[ [[((([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Resolve" type='roll' name='roll_resolve_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Resolve} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Resolve ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Resolve Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Resolve}} {{NormalSuccesses=[[ [[((([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
|
||||
name="roll_ResolveInlineDice"></button>
|
||||
</div>
|
||||
</td>
|
||||
@@ -1049,12 +1055,12 @@
|
||||
<label style="display: inline-block; padding-right: 0px">Max WP:</label>
|
||||
<input style="width: 40px;display: inline-block;text-align: center" type="number" name="attr_maxwp" />
|
||||
<label style="width: 90px;display: inline-block; padding-right: 0px">WP Re-roll:</label>
|
||||
<button class="sheet-diebutton-api" title="Willpower Reroll" type='roll' name='roll_willpowerRerollApi' value='!vtm reroll w?{Re-roll Dice|3} t~Re-roll ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Willpower Re-Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Willpower Re-Roll}} {{NormalSuccesses=[[ [[?{Re-Roll Dice|3}]]d10>6 ]]}} {{NormalDice=[[?{Re-Roll Dice|3}]]}}"
|
||||
<button class="sheet-diebutton-api" title="Willpower Reroll" type='roll' name='roll_willpowerRerollApi' value='!vtm reroll g~@{wtype} ~ w?{Re-roll Dice|3} t~Re-roll ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Willpower Re-Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Willpower Re-Roll}} {{NormalSuccesses=[[ [[?{Re-Roll Dice|3}]]d10>6 ]]}} {{NormalDice=[[?{Re-Roll Dice|3}]]}}"
|
||||
name="roll_rerollInlineDice"></button>
|
||||
<label style="width: 80px;display: inline-block; padding-right: 0px">Willpower:</label>
|
||||
<button class="sheet-diebutton-api" title="Rolls Willpower" type='roll' name='roll_WillpowerRollApi' value='!vtm will p[[@{willpower-box1} + @{willpower-box2} + @{willpower-box3} + @{willpower-box4} + @{willpower-box5} + @{willpower-box6} + @{willpower-box7} + @{willpower-box8} + @{willpower-box9} + @{willpower-box10} + @{willpower-box11} + @{willpower-box12} + @{willpower-box13} + @{willpower-box14} + @{willpower-box15}]] a0 m?{Modifiers|0} t~Willpower ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Willpower Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Willpower Roll}} {{NormalSuccesses=[[ [[?{Willpower|5} + ?{Modifer|0}]]d10>6 ]]}} {{NormalDice=[[?{Willpower|5} + ?{Modifer|0}]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Willpower" type='roll' name='roll_WillpowerRollApi' value='!vtm will g~@{wtype} ~ p[[@{willpower-box1} + @{willpower-box2} + @{willpower-box3} + @{willpower-box4} + @{willpower-box5} + @{willpower-box6} + @{willpower-box7} + @{willpower-box8} + @{willpower-box9} + @{willpower-box10} + @{willpower-box11} + @{willpower-box12} + @{willpower-box13} + @{willpower-box14} + @{willpower-box15}]] a0 m?{Modifiers|0} t~Willpower ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Willpower Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Willpower Roll}} {{NormalSuccesses=[[ [[?{Willpower|5} + ?{Modifer|0}]]d10>6 ]]}} {{NormalDice=[[?{Willpower|5} + ?{Modifer|0}]]}}"
|
||||
name="roll_willpowerInlineDice"></button>
|
||||
</td>
|
||||
<td colspan="3">
|
||||
@@ -1096,8 +1102,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Athletics" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Athletics" type='roll' name='roll_athleticsApi' value='!vtm skill r@{Hunger} s@{Athletics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Athletics ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Athletics Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Athletics}} {{NormalSuccesses=[[ [[ ((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Athletics" type='roll' name='roll_athleticsApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Athletics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Athletics ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Athletics Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Athletics}} {{NormalSuccesses=[[ [[ ((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_athleticsInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1119,8 +1125,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_AnimalKen" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls AnimalKen" type='roll' name='roll_animalKenApi' value='!vtm skill r@{Hunger} s@{AnimalKen} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Animal Ken ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Animal Ken Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Animal Ken}} {{NormalSuccesses=[[ [[ ((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls AnimalKen" type='roll' name='roll_animalKenApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{AnimalKen} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Animal Ken ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Animal Ken Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Animal Ken}} {{NormalSuccesses=[[ [[ ((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_AnimalKenInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1144,8 +1150,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Academics" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Academics" type='roll' name='roll_academicsApi' value='!vtm skill r@{Hunger} s@{Academics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Academics ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Academics Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Academics}} {{NormalSuccesses=[[ [[ ((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Academics" type='roll' name='roll_academicsApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Academics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Academics ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Academics Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Academics}} {{NormalSuccesses=[[ [[ ((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_AcademicsInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1169,8 +1175,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Brawl" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Brawl" type='roll' name='roll_brawlApi' value='!vtm skill r@{Hunger} s@{Brawl} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Brawl ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Brawl Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Brawl}} {{NormalSuccesses=[[ [[ ((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Brawl" type='roll' name='roll_brawlApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Brawl} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Brawl ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Brawl Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Brawl}} {{NormalSuccesses=[[ [[ ((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_BrawlInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1192,8 +1198,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Etiquette" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Etiquette" type='roll' name='roll_etiquetteApi' value='!vtm skill r@{Hunger} s@{Etiquette} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Etiquette ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Etiquette Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Etiquette}} {{NormalSuccesses=[[ [[ ((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Etiquette" type='roll' name='roll_etiquetteApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Etiquette} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Etiquette ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Etiquette Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Etiquette}} {{NormalSuccesses=[[ [[ ((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_EtiquetteInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1215,8 +1221,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Awareness" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Awareness" type='roll' name='roll_awarenessApi' value='!vtm skill r@{Hunger} s@{Awareness} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Awareness~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Awareness Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Awareness}} {{NormalSuccesses=[[ [[ ((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Awareness" type='roll' name='roll_awarenessApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Awareness} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Awareness~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Awareness Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Awareness}} {{NormalSuccesses=[[ [[ ((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_AwarenessInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1240,8 +1246,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Craft" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Craft" type='roll' name='roll_craftApi' value='!vtm skill r@{Hunger} s@{Craft} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Craft ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Craft Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Craft}} {{NormalSuccesses=[[ [[ ((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Craft" type='roll' name='roll_craftApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Craft} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Craft ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Craft Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Craft}} {{NormalSuccesses=[[ [[ ((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_CraftInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1263,8 +1269,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Insight" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Insight" type='roll' name='roll_insightApi' value='!vtm skill r@{Hunger} s@{Insight} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Insight ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Insight Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Insight}} {{NormalSuccesses=[[ [[ ((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Insight" type='roll' name='roll_insightApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Insight} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Insight ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Insight Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Insight}} {{NormalSuccesses=[[ [[ ((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_InsightInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1286,8 +1292,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Finance" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Finance" type='roll' name='roll_financeApi' value='!vtm skill r@{Hunger} s@{Finance} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Finance ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Finance Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Finance}} {{NormalSuccesses=[[ [[ ((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Finance" type='roll' name='roll_financeApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Finance} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Finance ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Finance Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Finance}} {{NormalSuccesses=[[ [[ ((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_FinanceInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1311,8 +1317,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Drive" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Drive" type='roll' name='roll_driveApi' value='!vtm skill r@{Hunger} s@{Drive} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Drive ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Drive Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Drive}} {{NormalSuccesses=[[ [[ ((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Drive" type='roll' name='roll_driveApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Drive} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Drive ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Drive Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Drive}} {{NormalSuccesses=[[ [[ ((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_DriveInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1334,8 +1340,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Intimidation" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Intimidation" type='roll' name='roll_intimidationApi' value='!vtm skill r@{Hunger} s@{Intimidation} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Intimidation ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Intimidation Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Intimidation}} {{NormalSuccesses=[[ [[ ((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Intimidation" type='roll' name='roll_intimidationApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Intimidation} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Intimidation ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Intimidation Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Intimidation}} {{NormalSuccesses=[[ [[ ((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_IntimidationInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1357,8 +1363,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Investigation" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Investigation" type='roll' name='roll_investigationApi' value='!vtm skill r@{Hunger} s@{Investigation} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Investigation ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Investigation Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Investigation}} {{NormalSuccesses=[[ [[ ((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Investigation" type='roll' name='roll_investigationApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Investigation} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Investigation ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Investigation Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Investigation}} {{NormalSuccesses=[[ [[ ((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_InvestigationInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1382,8 +1388,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Firearms" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Firearms" type='roll' name='roll_firearmsApi' value='!vtm skill r@{Hunger} s@{Firearms} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Firearms ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Firearms Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Firearms}} {{NormalSuccesses=[[ [[ ((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Firearms" type='roll' name='roll_firearmsApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Firearms} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Firearms ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Firearms Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Firearms}} {{NormalSuccesses=[[ [[ ((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_FirearmsInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1405,8 +1411,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Leadership" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Leadership" type='roll' name='roll_leadership' value='!vtm skill r@{Hunger} s@{Leadership} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Leadership ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Leadership Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Leadership}} {{NormalSuccesses=[[ [[ ((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Leadership" type='roll' name='roll_leadership' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Leadership} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Leadership ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Leadership Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Leadership}} {{NormalSuccesses=[[ [[ ((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_LeadershipInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1428,84 +1434,13 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Medicine" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Medicine" type='roll' name='roll_medicineApi' value='!vtm skill r@{Hunger} s@{Medicine} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Medicine ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Medicine Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Medicine}} {{NormalSuccesses=[[ [[ ((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Medicine" type='roll' name='roll_medicineApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Medicine} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Medicine ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Medicine Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Medicine}} {{NormalSuccesses=[[ [[ ((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_MedicineInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<h4 data-i18n="melee-u">Melee</h4>
|
||||
</td>
|
||||
<td>
|
||||
<div class="sheet-row">
|
||||
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Melee" value="0" checked/>
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="1" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="2" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="3" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="4" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Melee" type='roll' name='roll_meleeApi' value='!vtm skill r@{Hunger} s@{Melee} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Melee ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Melee Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Melee}} {{NormalSuccesses=[[ [[ ((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_MeleeInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<h4 data-i18n="performance-u">Performance</h4>
|
||||
</td>
|
||||
<td>
|
||||
<div class="sheet-row">
|
||||
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Performance" value="0" checked/>
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="1" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="2" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="3" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="4" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Performance" type='roll' name='roll_performanceApi' value='!vtm skill r@{Hunger} s@{Performance} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Performance ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Performance Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Performance}} {{NormalSuccesses=[[ [[ ((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_PerformanceInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<h4 data-i18n="occult-u">Occult</h4>
|
||||
</td>
|
||||
<td>
|
||||
<div class="sheet-row">
|
||||
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Occult" value="0" checked/>
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="1" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="2" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="3" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="4" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Occult" type='roll' name='roll_occultApi' value='!vtm skill r@{Hunger} s@{Occult} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Occult ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Occult Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Occult}} {{NormalSuccesses=[[ [[ ((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_OccultInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<h4 data-i18n="larceny-u">Larceny</h4>
|
||||
@@ -1524,12 +1459,83 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Larceny" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Larceny" type='roll' name='roll_larcenyApi' value='!vtm skill r@{Hunger} s@{Larceny} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Larceny ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Larceny Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Larceny}} {{NormalSuccesses=[[ [[ ((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Larceny" type='roll' name='roll_larcenyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Larceny} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Larceny ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Larceny Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Larceny}} {{NormalSuccesses=[[ [[ ((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_LarcenyInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<h4 data-i18n="performance-u">Performance</h4>
|
||||
</td>
|
||||
<td>
|
||||
<div class="sheet-row">
|
||||
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Performance" value="0" checked/>
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="1" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="2" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="3" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="4" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Performance" type='roll' name='roll_performanceApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Performance} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Performance ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Performance Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Performance}} {{NormalSuccesses=[[ [[ ((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_PerformanceInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<h4 data-i18n="occult-u">Occult</h4>
|
||||
</td>
|
||||
<td>
|
||||
<div class="sheet-row">
|
||||
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Occult" value="0" checked/>
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="1" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="2" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="3" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="4" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Occult" type='roll' name='roll_occultApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Occult} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Occult ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Occult Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Occult}} {{NormalSuccesses=[[ [[ ((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_OccultInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<h4 data-i18n="melee-u">Melee</h4>
|
||||
</td>
|
||||
<td>
|
||||
<div class="sheet-row">
|
||||
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Melee" value="0" checked/>
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="1" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="2" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="3" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="4" />
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Melee" type='roll' name='roll_meleeApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Melee} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Melee ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Melee Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Melee}} {{NormalSuccesses=[[ [[ ((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_MeleeInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<h4 data-i18n="persuasion-u">Persuasion</h4>
|
||||
</td>
|
||||
@@ -1547,8 +1553,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Persuasion" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Persuasion" type='roll' name='roll_persuasionApi' value='!vtm skill r@{Hunger} s@{Persuasion} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Persuasion ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Persuasion Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Persuasion}} {{NormalSuccesses=[[ [[ ((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Persuasion" type='roll' name='roll_persuasionApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Persuasion} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Persuasion ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Persuasion Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Persuasion}} {{NormalSuccesses=[[ [[ ((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_PersuasionInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1570,8 +1576,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Politics" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Politics" type='roll' name='roll_politicsApi' value='!vtm skill r@{Hunger} s@{Politics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Politics ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Politics Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Politics}} {{NormalSuccesses=[[ [[ ((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Politics" type='roll' name='roll_politicsApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Politics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Politics ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Politics Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Politics}} {{NormalSuccesses=[[ [[ ((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_PoliticsInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1595,8 +1601,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Stealth" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Stealth" type='roll' name='roll_stealthApi' value='!vtm skill r@{Hunger} s@{Stealth} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Stealth~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Stealth Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Stealth}} {{NormalSuccesses=[[ [[ ((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Stealth" type='roll' name='roll_stealthApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Stealth} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Stealth~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Stealth Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Stealth}} {{NormalSuccesses=[[ [[ ((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_StealthInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1618,8 +1624,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Streetwise" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Streetwise" type='roll' name='roll_streetwiseApi' value='!vtm skill r@{Hunger} s@{Streetwise} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Streetwise ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Streetwise Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Streetwise}} {{NormalSuccesses=[[ [[ ((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Streetwise" type='roll' name='roll_streetwiseApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Streetwise} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Streetwise ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Streetwise Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Streetwise}} {{NormalSuccesses=[[ [[ ((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_StreetwiseInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1641,8 +1647,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Science" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Science" type='roll' name='roll_scienceApi' value='!vtm skill r@{Hunger} s@{Science} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Science ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Science Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Science}} {{NormalSuccesses=[[ [[ ((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Science" type='roll' name='roll_scienceApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Science} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Science ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Science Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Science}} {{NormalSuccesses=[[ [[ ((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_ScienceInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1666,8 +1672,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Survival" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Survival" type='roll' name='roll_survivalApi' value='!vtm skill r@{Hunger} s@{Survival} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Survival ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Survival Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Survival}} {{NormalSuccesses=[[ [[ ((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Survival" type='roll' name='roll_survivalApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Survival} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Survival ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Survival Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Survival}} {{NormalSuccesses=[[ [[ ((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_SurvivalInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1689,8 +1695,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Subterfuge" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Subterfuge" type='roll' name='roll_subterfugeApi' value='!vtm skill r@{Hunger} s@{Subterfuge} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Subterfuge ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Subterfuge Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Subterfuge}} {{NormalSuccesses=[[ [[ ((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Subterfuge" type='roll' name='roll_subterfugeApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Subterfuge} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Subterfuge ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Subterfuge Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Subterfuge}} {{NormalSuccesses=[[ [[ ((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_SubterfugeInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1712,8 +1718,8 @@
|
||||
<span></span>
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Technology" value="5" />
|
||||
<span></span>
|
||||
<button class="sheet-diebutton-api" title="Rolls Technology" type='roll' name='roll_technologyApi' value='!vtm skill r@{Hunger} s@{Technology} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Technology ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Technology Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Technology}} {{NormalSuccesses=[[ [[ ((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Technology" type='roll' name='roll_technologyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Technology} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Technology ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Technology Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Technology}} {{NormalSuccesses=[[ [[ ((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
|
||||
name="roll_TechnologyInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1789,8 +1795,8 @@
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Discipline" value="5" />
|
||||
<span></span>
|
||||
</div>
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
<select name="attr_DPAtt" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
|
||||
<option value="0" selected></option>
|
||||
@@ -1847,8 +1853,8 @@
|
||||
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
|
||||
</select>
|
||||
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DProllApi'
|
||||
value='!vtm skill r@{Hunger} a@{DPAtt} s@{DPAbi} m?{Modifiers|0} b@{BloodPotency} t~@{DisciplineName} ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplineName}}} {{NormalSuccesses=[[ [[((([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]}}"
|
||||
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPAtt} s@{DPAbi} m?{Modifiers|0} b@{BloodPotency} t~@{DisciplineName} ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplineName}}} {{NormalSuccesses=[[ [[((([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]}}"
|
||||
name="roll_disciplineInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -1859,8 +1865,8 @@
|
||||
<div style="text-align: left; margin-left: 60px; ">
|
||||
<h4 style="width:60px; display:inline-block">Power 1</h4>
|
||||
<input type="text" name="attr_DisciplinePowerName1" style="width:300px; display:inline-block" />
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
<select name="attr_DPPowerAtt1" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
|
||||
<option value="0" selected></option>
|
||||
@@ -1917,16 +1923,22 @@
|
||||
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
|
||||
</select>
|
||||
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi1'
|
||||
value='!vtm skill r@{Hunger} a@{DPPowerAtt1} s@{DPPowerAbi1} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName1}~'>
|
||||
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt1} s@{DPPowerAbi1} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName1}~'>
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName1}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName1}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
name="roll_DPPowerrollInline1">
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Cost</h4>
|
||||
<input type="text" name="attr_DisCostPowerDetails1" style="width:278px; display:inline-block" />
|
||||
<h4 style="width:60px; display:inline-block">Duration</h4>
|
||||
<input type="text" name="attr_DisDurationPowerDetails1" style="width:278px; display:inline-block" />
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Details</h4>
|
||||
<input type="text" name="attr_DisciplinePowerDetails1" style="width:535px; display:inline-block" />
|
||||
<h4 style="margin-left:5px; width:50px; display:inline-block">Display</h4>
|
||||
<button type="roll" title="Print Details" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName1}}} {{DisciplineDetails=@{DisciplinePowerDetails1}}}"
|
||||
<button type="roll" title="Print Details" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName1}}} {{DisciplineDetails=@{DisciplinePowerDetails1}}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1934,8 +1946,8 @@
|
||||
<div style="text-align: left; margin-left: 60px; ">
|
||||
<h4 style="width:60px; display:inline-block">Power 2</h4>
|
||||
<input type="text" name="attr_DisciplinePowerName2" style="width:300px; display:inline-block" />
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
<select name="attr_DPPowerAtt2" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
|
||||
<option value="0" selected></option>
|
||||
@@ -1992,16 +2004,22 @@
|
||||
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
|
||||
</select>
|
||||
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi2'
|
||||
value='!vtm skill r@{Hunger} a@{DPPowerAtt2} s@{DPPowerAbi2} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName2}~'>
|
||||
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt2} s@{DPPowerAbi2} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName2}~'>
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName2}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName2}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
name="roll_DPPowerrollInline2">
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Cost</h4>
|
||||
<input type="text" name="attr_DisCostPowerDetails2" style="width:278px; display:inline-block" />
|
||||
<h4 style="width:60px; display:inline-block">Duration</h4>
|
||||
<input type="text" name="attr_DisDurationPowerDetails2" style="width:278px; display:inline-block" />
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Details</h4>
|
||||
<input type="text" name="attr_DisciplinePowerDetails2" style="width:535px; display:inline-block" />
|
||||
<h4 style="margin-left:5px; width:50px; display:inline-block">Display</h4>
|
||||
<button type="roll" title="Print Details" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName2}}} {{DisciplineDetails=@{DisciplinePowerDetails2}}}"
|
||||
<button type="roll" title="Print Details" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName2}}} {{DisciplineDetails=@{DisciplinePowerDetails2}}}"
|
||||
name="roll_DisciplineDetailsInlineDice2"></button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2009,8 +2027,8 @@
|
||||
<div style="text-align: left; margin-left: 60px; ">
|
||||
<h4 style="width:60px; display:inline-block">Power 3</h4>
|
||||
<input type="text" name="attr_DisciplinePowerName3" style="width:300px; display:inline-block" />
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
<select name="attr_DPPowerAtt3" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
|
||||
<option value="0" selected></option>
|
||||
@@ -2067,16 +2085,22 @@
|
||||
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
|
||||
</select>
|
||||
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi3'
|
||||
value='!vtm skill r@{Hunger} a@{DPPowerAtt3} s@{DPPowerAbi3} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName3}~'>
|
||||
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt3} s@{DPPowerAbi3} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName3}~'>
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName3}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName3}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
name="roll_DPPowerrollInline1">
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Cost</h4>
|
||||
<input type="text" name="attr_DisCostPowerDetails3" style="width:278px; display:inline-block" />
|
||||
<h4 style="width:60px; display:inline-block">Duration</h4>
|
||||
<input type="text" name="attr_DisDurationPowerDetails3" style="width:278px; display:inline-block" />
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Details</h4>
|
||||
<input type="text" name="attr_DisciplinePowerDetails3" style="width:535px; display:inline-block" />
|
||||
<h4 style="margin-left:5px; width:50px; display:inline-block">Display</h4>
|
||||
<button type="roll" title="Print Details" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName3}}} {{DisciplineDetails=@{DisciplinePowerDetails3}}}"
|
||||
<button type="roll" title="Print Details" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName3}}} {{DisciplineDetails=@{DisciplinePowerDetails3}}}"
|
||||
name="roll_DisciplineDetailsInlineDice3"></button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2084,8 +2108,8 @@
|
||||
<div style="text-align: left; margin-left: 60px; ">
|
||||
<h4 style="width:60px; display:inline-block">Power 4</h4>
|
||||
<input type="text" name="attr_DisciplinePowerName4" style="width:300px; display:inline-block" />
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
<select name="attr_DPPowerAtt4" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
|
||||
<option value="0" selected></option>
|
||||
@@ -2142,16 +2166,22 @@
|
||||
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
|
||||
</select>
|
||||
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi4'
|
||||
value='!vtm skill r@{Hunger} a@{DPPowerAtt4} s@{DPPowerAbi4} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName4}~'>
|
||||
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt4} s@{DPPowerAbi4} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName4}~'>
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName4}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName4}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
name="roll_DPPowerrollInline4">
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Cost</h4>
|
||||
<input type="text" name="attr_DisCostPowerDetails4" style="width:278px; display:inline-block" />
|
||||
<h4 style="width:60px; display:inline-block">Duration</h4>
|
||||
<input type="text" name="attr_DisDurationPowerDetails4" style="width:278px; display:inline-block" />
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Details</h4>
|
||||
<input type="text" name="attr_DisciplinePowerDetails4" style="width:535px; display:inline-block" />
|
||||
<h4 style="margin-left:5px; width:50px; display:inline-block">Display</h4>
|
||||
<button type="roll" title="Print Details" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName4}}} {{DisciplineDetails=@{DisciplinePowerDetails4}}}"
|
||||
<button type="roll" title="Print Details" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName4}}} {{DisciplineDetails=@{DisciplinePowerDetails4}}}"
|
||||
name="roll_DisciplineDetailsInlineDice4"></button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2159,8 +2189,8 @@
|
||||
<div style="text-align: left; margin-left: 60px; ">
|
||||
<h4 style="width:60px; display:inline-block">Power 5</h4>
|
||||
<input type="text" name="attr_DisciplinePowerName5" style="width:300px; display:inline-block" />
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
<select name="attr_DPPowerAtt5" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
|
||||
<option value="0" selected></option>
|
||||
@@ -2217,16 +2247,22 @@
|
||||
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
|
||||
</select>
|
||||
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi5'
|
||||
value='!vtm skill r@{Hunger} a@{DPPowerAtt5} s@{DPPowerAbi5} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName5}~'>
|
||||
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt5} s@{DPPowerAbi5} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName5}~'>
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName5}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName5}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
|
||||
name="roll_DPPowerrollInline5">
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Cost</h4>
|
||||
<input type="text" name="attr_DisCostPowerDetails5" style="width:278px; display:inline-block" />
|
||||
<h4 style="width:60px; display:inline-block">Duration</h4>
|
||||
<input type="text" name="attr_DisDurationPowerDetails5" style="width:278px; display:inline-block" />
|
||||
</div>
|
||||
<div style="text-align: left; margin-left: 60px; margin-top: 5px;">
|
||||
<h4 style="width:60px; display:inline-block">Details</h4>
|
||||
<input type="text" name="attr_DisciplinePowerDetails5" style="width:535px; display:inline-block" />
|
||||
<h4 style="margin-left:5px; width:50px; display:inline-block">Display</h4>
|
||||
<button type="roll" title="Print Details" value="&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName5}}} {{DisciplineDetails=@{DisciplinePowerDetails5}}}"
|
||||
<button type="roll" title="Print Details" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName5}}} {{DisciplineDetails=@{DisciplinePowerDetails5}}}"
|
||||
name="roll_DisciplineDetailsInlineDice5"></button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2275,8 +2311,8 @@
|
||||
<input type="radio" class="sheet-defaultRadioBox" name="attr_Ritual" value="5" />
|
||||
<span></span>
|
||||
</div>
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
<select name="attr_RitualAtt" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
|
||||
<option value="0" selected></option>
|
||||
@@ -2333,8 +2369,8 @@
|
||||
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
|
||||
</select>
|
||||
<button class="sheet-diebutton-api" title="Ritual Roll" type='roll' style="vertical-align: top;" name='roll_RitualrollApi'
|
||||
value='!vtm skill r@{Hunger} a@{RitualAtt} s@{RitualAbi} m?{Modifiers|0} b@{BloodPotency} t~@{RitualName} ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Ritual Roll" style="vertical-align: top;" value="&{template:wod} {{name= @{name}}} {{Rollname=@{RitualName}}} {{NormalSuccesses=[[ [[((([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]}}"
|
||||
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{RitualAtt} s@{RitualAbi} m?{Modifiers|0} b@{BloodPotency} t~@{RitualName} ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Ritual Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{RitualName}}} {{NormalSuccesses=[[ [[((([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]}}"
|
||||
name="roll_ritualInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -2347,7 +2383,7 @@
|
||||
<h4 style="width:60px; display:inline-block">Details</h4>
|
||||
<input type="text" name="attr_RitualDetails" style="width:535px; display:inline-block" />
|
||||
<h4 style="margin-left:5px; width:50px; display:inline-block">Display</h4>
|
||||
<button type="roll" title="Print Details" value="&{template:wod} {{name= @{name}}} {{Rollname=@{RitualName}}} {{DisciplineDetails=@{RitualDetails}}}"
|
||||
<button type="roll" title="Print Details" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{RitualName}}} {{DisciplineDetails=@{RitualDetails}}}"
|
||||
name="roll_RitualDetailsInlineDice"></button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2500,28 +2536,28 @@
|
||||
<td colspan="6">
|
||||
<div class="sheet-row" align="center" style="display: inline-block;">
|
||||
<h3 style="text-align: center; width:205px" data-i18n="rouse-u">Rouse</h3>
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
|
||||
name="roll_rouseInlineDice"></button>
|
||||
</div>
|
||||
<div class="sheet-row" align="center" style="display: inline-block;">
|
||||
<h3 style="text-align: center; width:206px" data-i18n="frenzy-u">Frenzy</h3>
|
||||
<button class="sheet-diebutton-api" title="Rolls Frenzy" type='roll' name='roll_frenzyApi' value='!vtm frenzy p[[@{willpower-box1} + @{willpower-box2} + @{willpower-box3} + @{willpower-box4} + @{willpower-box5} + @{willpower-box6} + @{willpower-box7} + @{willpower-box8} + @{willpower-box9} + @{willpower-box10} + @{willpower-box11} + @{willpower-box12} + @{willpower-box13} + @{willpower-box14} + @{willpower-box15}]] o[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} q?{Difficulty|1} t~FRENZY ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Frenzy Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Frenzy}} {{HungerSuccesses=[[[[?{Willpower|5} + floor([[?{Humanity|5}]]/3.0)+ ?{Modifiers|0}]]d10>6 ]]}} {{HungerDice=[[?{Willpower|5} + floor([[?{Humanity|5}]]/3.0)+ ?{Modifiers|0}]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Frenzy" type='roll' name='roll_frenzyApi' value='!vtm frenzy g~@{wtype} ~ p[[@{willpower-box1} + @{willpower-box2} + @{willpower-box3} + @{willpower-box4} + @{willpower-box5} + @{willpower-box6} + @{willpower-box7} + @{willpower-box8} + @{willpower-box9} + @{willpower-box10} + @{willpower-box11} + @{willpower-box12} + @{willpower-box13} + @{willpower-box14} + @{willpower-box15}]] o[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} q?{Difficulty|1} t~FRENZY ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Frenzy Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Frenzy}} {{HungerSuccesses=[[[[?{Willpower|5} + floor([[?{Humanity|5}]]/3.0)+ ?{Modifiers|0}]]d10>6 ]]}} {{HungerDice=[[?{Willpower|5} + floor([[?{Humanity|5}]]/3.0)+ ?{Modifiers|0}]]}}"
|
||||
name="roll_frenzyInlineDice"></button>
|
||||
</div>
|
||||
<div class="sheet-row" align="center" style="display: inline-block;">
|
||||
<h3 style="text-align: center; width:205px">Remorse</h3>
|
||||
<button class="sheet-diebutton-api" title="Rolls Remorse" type='roll' name='roll_remorseApi' value='!vtm remorse x[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} t~Remorse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Remorse Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Remorse}} {{HungerSuccesses=[[[[?{Remorse Dice|1}]]d10>6 ]]}} {{HungerDice=[[?{Remorse Dice|1}]]}}"
|
||||
<button class="sheet-diebutton-api" title="Rolls Remorse" type='roll' name='roll_remorseApi' value='!vtm remorse g~@{wtype} ~ x[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} t~Remorse ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Remorse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Remorse}} {{HungerSuccesses=[[[[?{Remorse Dice|1}]]d10>6 ]]}} {{HungerDice=[[?{Remorse Dice|1}]]}}"
|
||||
name="roll_remorseInlineDice"></button>
|
||||
</div>
|
||||
<div class="sheet-row" align="center" style="display: inline-block;">
|
||||
<h3 style="text-align: center; width:206px">Humanity</h3>
|
||||
<button class="sheet-diebutton-api" type="roll" title="Rolls Humanity" value='!vtm humanity o[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} t~Humanity ~ c~@{name} ~'
|
||||
<button class="sheet-diebutton-api" type="roll" title="Rolls Humanity" value='!vtm humanity g~@{wtype} ~ o[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} t~Humanity ~ c~@{name} ~'
|
||||
name="roll_HumanityApi">
|
||||
</button>
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Humanity Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Humanity}} {{NormalSuccesses=[[ [[?{Humanity|5} + ?{Modifiers|0} ]]d10>6 ]]}} {{NormalDice=[[?{Humanity|5} + ?{Modifiers|0} ]]}}"
|
||||
<button class="sheet-diebutton-simple" type="roll" title="Non-API Humanity Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Humanity}} {{NormalSuccesses=[[ [[?{Humanity|5} + ?{Modifiers|0} ]]d10>6 ]]}} {{NormalDice=[[?{Humanity|5} + ?{Modifiers|0} ]]}}"
|
||||
name="roll_HumanityInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -3026,8 +3062,8 @@
|
||||
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
|
||||
</select>
|
||||
<button class="sheet-diebutton-api" title="Rolls Predator" type='roll' style="vertical-align: top;" name='roll_Predator'
|
||||
value='!vtm skill r@{Hunger} a@{PredatorAtr} s@{PredatorAbi} m?{Modifiers|0} t~Predator ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" style="vertical-align: top;" type="roll" title="Non-API Predator Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=Predator}} {{NormalSuccesses=[[ [[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger}) + abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} + @{Hunger}) - abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger}) + abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]}} {{HungerDice=[[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} + @{Hunger}) - abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]}}"
|
||||
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{PredatorAtr} s@{PredatorAbi} m?{Modifiers|0} t~Predator ~ c~@{name} ~'></button>
|
||||
<button class="sheet-diebutton-simple" style="vertical-align: top;" type="roll" title="Non-API Predator Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Predator}} {{NormalSuccesses=[[ [[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger}) + abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} + @{Hunger}) - abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger}) + abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]}} {{HungerDice=[[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} + @{Hunger}) - abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]}}"
|
||||
name="roll_predatorInlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -3396,7 +3432,7 @@
|
||||
</select>
|
||||
<input type="checkbox" style="display:inline-block; width:70px" name="attr_HungerCheckbox" value="@{Hunger}" checked />
|
||||
<input type="checkbox" style="display:inline-block; width:120px" name="attr_BPCheckbox" value="@{BloodPotency}" />
|
||||
<button type='roll' style="display:inline-block; vertical-align: middle;" name='roll_DProll' value='!vtm skill r@{HungerCheckbox} a@{CR1Att} s@{CR1Abi} m?{Modifiers|0} b@{BPCheckbox} t~@{CustomRoll1Name} ~ c~@{name} ~'></button>
|
||||
<button type='roll' style="display:inline-block; vertical-align: middle;" name='roll_DProll' value='!vtm skill g~@{wtype} ~ r@{HungerCheckbox} a@{CR1Att} s@{CR1Abi} m?{Modifiers|0} b@{BPCheckbox} t~@{CustomRoll1Name} ~ c~@{name} ~'></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -3434,7 +3470,7 @@
|
||||
/>
|
||||
<input type="checkbox" style="display:inline-block; width:60px" name="attr_HungerCheckbox" value="@{Hunger}" checked />
|
||||
<input type="checkbox" style="display:inline-block; width:120px" name="attr_BPCheckbox" value="@{BloodPotency}" />
|
||||
<button type='roll' style="display:inline-block; vertical-align: middle;" name='roll_DProll' value='!vtm skill r@{HungerCheckbox} a@{CustomRoll2Value1} s@{CustomRoll2Value2} m?{Modifiers|0} b@{BPCheckbox} t~@{CustomRoll2Name} ~ c~@{name} ~'></button>
|
||||
<button type='roll' style="display:inline-block; vertical-align: middle;" name='roll_DProll' value='!vtm skill g~@{wtype} ~ r@{HungerCheckbox} a@{CustomRoll2Value1} s@{CustomRoll2Value2} m?{Modifiers|0} b@{BPCheckbox} t~@{CustomRoll2Name} ~ c~@{name} ~'></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -3529,7 +3565,7 @@
|
||||
<input type="checkbox" style="display:inline-block; width:70px" name="attr_HungerCheckbox" value="@{Hunger}" checked />
|
||||
<input type="checkbox" style="display:inline-block; width:120px" name="attr_BPCheckbox" value="floor([[@{BloodPotency}]]/2.0)"
|
||||
/>
|
||||
<button type="roll" title="Non-API Custom Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=@{CustomRoll3Name}}} {{NormalSuccesses=[[ [[(((@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox}) + abs(@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]d10>6]]}} {{HungerSuccesses=[[ [[(((@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} + @{HungerCheckbox}) - abs(@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]d10>6]]}} {{NormalDice=[[(((@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox}) + abs(@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]}} {{HungerDice=[[(((@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} + @{HungerCheckbox}) - abs(@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]}}"
|
||||
<button type="roll" title="Non-API Custom Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{CustomRoll3Name}}} {{NormalSuccesses=[[ [[(((@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox}) + abs(@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]d10>6]]}} {{HungerSuccesses=[[ [[(((@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} + @{HungerCheckbox}) - abs(@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]d10>6]]}} {{NormalDice=[[(((@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox}) + abs(@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]}} {{HungerDice=[[(((@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} + @{HungerCheckbox}) - abs(@{CR3Att} + @{CR3Abi} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]}}"
|
||||
name="roll_custom1InlineDice">
|
||||
</button>
|
||||
</div>
|
||||
@@ -3570,7 +3606,7 @@
|
||||
<input type="checkbox" style="display:inline-block; width:60px" name="attr_HungerCheckbox" value="@{Hunger}" checked />
|
||||
<input type="checkbox" style="display:inline-block; width:120px" name="attr_BPCheckbox" value="floor([[@{BloodPotency}]]/2.0)"
|
||||
/>
|
||||
<button type="roll" title="Non-API Custom Roll" value="&{template:wod} {{name= @{name}}} {{Rollname=@{CustomRoll4Name}}} {{NormalSuccesses=[[ [[(((@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox}) + abs(@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} + @{HungerCheckbox}) - abs(@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]d10>6]]}} {{NormalDice=[[(((@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox}) + abs(@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]}} {{HungerDice=[[(((@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} + @{HungerCheckbox}) - abs(@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]}}"
|
||||
<button type="roll" title="Non-API Custom Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{CustomRoll4Name}}} {{NormalSuccesses=[[ [[(((@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox}) + abs(@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} + @{HungerCheckbox}) - abs(@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]d10>6]]}} {{NormalDice=[[(((@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox}) + abs(@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]}} {{HungerDice=[[(((@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} + @{HungerCheckbox}) - abs(@{CustomRoll4Value1} + @{CustomRoll4Value2} + @{BPCheckbox} + ?{Modifier|0} - @{HungerCheckbox})) / 2)]]}}"
|
||||
name="roll_custom2InlineDice">
|
||||
</button>
|
||||
</div>
|
||||
|
||||