Genesys RPG NonApi - fixed erroneous asset link (#6861)

* Genesys Non API initial commit

* fixed URL relations

* Add files via upload

* Added ability to show talents and tools in chat

* fixed broken links

* mergefix

* reverting changes to allow merge

* Genesys asset link fix and translation correction
This commit is contained in:
TamedFlame
2020-06-29 11:42:08 -05:00
committed by GitHub
parent 7ba088fe33
commit 6eba5b3a53
4 changed files with 14 additions and 6 deletions
@@ -8,7 +8,7 @@ Asset root: https://raw.githubusercontent.com/Roll20/roll20-character-sheets/mas
@font-face{
font-family: "Genesys Dice";
src:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG-nonApi/assets/font/GenesysGlyphsAndDice-2.2.ttf);
src:url(https://github.com/Roll20/roll20-character-sheets/raw/master/Genesys-RPG-nonAPI/assets/font/GenesysGlyphsAndDice-2.2.ttf);
}
.sheet-tab-weapons table tr th:last-child{
@@ -54,7 +54,7 @@ Asset root: https://raw.githubusercontent.com/Roll20/roll20-character-sheets/mas
writing-mode: initial;
justify-content: center;
}
.sheet-rolltemplate-base .sheet-textRoll.sheet-proficiency~ .inlinerollresult::before{
.sheet-rolltemplate-base .sheet-textRoll.sheet-proficiency ~ .inlinerollresult::before{
display: initial;
height:0;
}
@@ -66,6 +66,10 @@ Asset root: https://raw.githubusercontent.com/Roll20/roll20-character-sheets/mas
justify-content: center;
color: white;
}
.sheet-rolltemplate-base .sheet-textRoll.sheet-difficulty ~ .inlinerollresult::before{
display: initial;
height:0;
}
.sheet-rolltemplate-base .sheet-textRoll.sheet-difficulty ~ .inlinerollresult{
background-color: rgb(108, 42, 132);
color: white;
@@ -349,8 +349,8 @@ rollable.forEach(setDiceSetter)
<td><input disabled value="https://https://wiki.roll20.net/Genesys" type="text" /></td>
</tr>
<tr class="findAndHide">
<td colspan="3"><label>Install the roll calculator Userscript:</label>Greasemonkey (for Firefox), Tampermonkey (for Chrome) is required.</td>
<td><input disabled value="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Genesys-RPG-nonAPI/assets/script/genesysSheet.user.js" type="text" /></td>
<td colspan="3"><label>Install the roll calculator Userscript:</label>Greasemonkey (for Firefox), Tampermonkey (for Chrome) required.</td>
<td><input style="width: 120%;margin-left: -20%;" disabled value="github.com/Roll20/roll20-character-sheets/raw/master/Genesys-RPG-nonAPI/assets/script/genesysSheet.user.js" type="text" /></td>
</tr>
</table><!--Version Info-->
</div>
@@ -491,7 +491,7 @@ rollable.forEach(setDiceSetter)
<input type="checkbox" hidden class="hider" name="attr_SpaceOn">
<label class="flex" style="color: white;">
Range
<input type="text" style="display: block; width: 4.4em;" name="attr_wepRange">
<input type="text" style="display: block;width: 5em;margin-left: -0.5em;margin-right: -0.5em;" name="attr_wepRange">
<input type="hidden" name="attr_wepSpecial">
<input type="hidden" name="attr_crewmen">
</label>
+1 -1
View File
@@ -4,5 +4,5 @@
"authors": "GM Knowledge Rhino, Tamed Flame",
"roll20userid": "472728, 4822134",
"preview": "Preview.png",
"instructions": "Based on the previous Genesys Character Sheet, this sheet attempts to make the system playable without the use of API scripts. To use, the GM must set up 6 roll tables: \n## Boost \n* (leave blank)\n* (leave blank)\n* s\n* sa\n* ss\n* s\n***\n##Ability\n* (leave blank)\n* s\n* s\n* ss\n* a\n* a\n* as\n* ss\n***\n##Proficiency\n* (leave blank)\n* s\n* s\n* ss\n* ss\n* a\n* sa\n* sa\n* sa\n* ss\n* ss\n* t\n***\n##Setback\n* (leave blank)\n* f\n* h\n***\n##Difficulty\n* (leave blank)\n* f\n* ff\n* h\n* h\n* h\n* hh\n* fh\n***\n##Challenge\n* (leave blank)\n* f\n* f\n* ff\n* ff\n* h\n* h\n* fh\n* fh\n* hh\n* hh\n* d\n***\nAditionaly, all players should install the userscript linked on the sheet header to get dice roll calculation results done for them. The wiki for the previous build of this sheet is also linked, which may contain useful information .\n"
"instructions": "Based on the previous Genesys Character Sheet, this sheet attempts to make the system playable without the use of API scripts. To use, the GM must set up 6 roll tables:\n \n## Boost \n* (leave blank)\n* (leave blank)\n* s\n* sa\n* ss\n* s\n\n***\n\n## Ability\n* (leave blank)\n* s\n* s\n* ss\n* a\n* a\n* as\n* ss\n\n***\n\n## Proficiency\n* (leave blank)\n* s\n* s\n* ss\n* ss\n* a\n* sa\n* sa\n* sa\n* ss\n* ss\n* t\n\n***\n\n## Setback\n* (leave blank)\n* f\n* h\n\n***\n\n## Difficulty\n* (leave blank)\n* f\n* ff\n* h\n* h\n* h\n* hh\n* fh\n\n***\n\n## Challenge\n* (leave blank)\n* f\n* f\n* ff\n* ff\n* h\n* h\n* fh\n* fh\n* hh\n* hh\n* d\n***\n\nAditionaly, all players should install the userscript linked on the sheet header to get dice roll calculation results done for them. The wiki for the previous build of this sheet is also linked, which may contain useful information ."
}
+4
View File
@@ -429,6 +429,8 @@
"role": "Role",
"rollcritical": "Roll Critical",
"rolldestiny": "Roll Destiny",
"rune":"Rune",
"runeint":"Rune (Int)",
"safehouse": "Safe House",
"sensorrange:": "Sensor Range:",
"service": "Service",
@@ -538,6 +540,8 @@
"value:": "Value:",
"vehiculesheet": "Vehicle Sheet",
"vehiculetypemodel:": "Vehicle Type/Model:",
"verse":"Verse",
"versepre":"Verse (Pre)",
"viewattachments": "View Attachments",
"viewupgrades": "View Upgrades",
"vigilance": "Vigilance",