updated files (#6599)
This commit is contained in:
@@ -1,5 +1,4 @@
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/* Roll20 Official public Repository */
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/* My Own Repository for Testing */
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/* Esper Genesis Character Sheet */
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.sheet-pc,
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.sheet-npc {
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display: none; }
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@@ -35,6 +34,28 @@ input[type=radio].sheet-tab-button + span {
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text-align: center;
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font-weight: bold; }
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input[type=radio].sheet-npc-button {
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opacity: 0;
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top: 5px;
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position: absolute;
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right: 0px;
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width: 18px;
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height: 18px;
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z-index: 2; }
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input[type=radio].sheet-npc-button + span {
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position: absolute;
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top: 5px;
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right: 0px;
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width: 17px;
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height: 17px;
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border: 1px solid black;
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border-radius: 5px;
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background-color: #E8E8E8;
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color: black;
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text-align: center;
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font-weight: bold; }
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.sheet-advantagetoggle {
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position: absolute;
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top: 92px;
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@@ -68,6 +89,11 @@ input[type=radio].sheet-tab-button:checked + span {
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color: #FFFFFF;
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background-color: #00ba73; }
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.sheet-advantagetoggle input[type=radio]:checked + span,
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input[type=radio].sheet-npc-button:checked + span {
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color: #FFFFFF;
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background-color: #00ba73; }
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.sheet-advantagetoggle input.sheet-toggle-left,
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.sheet-advantagetoggle input.sheet-toggle-left + span {
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right: 181px;
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@@ -166,6 +192,14 @@ input[type=radio].sheet-tab-button.sheet-spells:checked ~ .sheet-page.sheet-spel
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input[type=radio].sheet-tab-button.sheet-options:checked ~ .sheet-page.sheet-options {
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display: block; }
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.sheet-page.sheet-npcs,
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.sheet-page.sheet-ships {
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display: none; }
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input[type=radio].sheet-npc-button.sheet-npcs:checked ~ .sheet-page.sheet-npcs,
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input[type=radio].sheet-npc-button.sheet-ships:checked ~ .sheet-page.sheet-ships, {
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display: block; }
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input[type=radio].sheet-tab-button.sheet-core,
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input[type=radio].sheet-tab-button.sheet-core + span {
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right: 116px;
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@@ -181,6 +215,16 @@ input[type=radio].sheet-tab-button.sheet-spells + span {
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right: 20px;
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width: 60px; }
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input[type=radio].sheet-npc-button.sheet-npcs,
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input[type=radio].sheet-npc-button.sheet-npcs + span {
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right: 280px;
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width: 30px; }
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input[type=radio].sheet-npc-button.sheet-ships,
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input[type=radio].sheet-npc-button.sheet-ships + span {
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right: 235px;
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width: 40px; }
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.sheet-header .sheet-top {
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height: 42px; }
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@@ -919,6 +963,8 @@ button[type=roll] * {
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.sheet-spell .sheet-options-flag,
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.sheet-tool .sheet-options-flag,
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.sheet-npc .sheet-npc_options-flag,
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.sheet-npcs .sheet-npc_options-flag,
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.sheet-ships .sheet-npc_options-flag,
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.sheet-pc .sheet-trait .sheet-options-flag,
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.sheet-pc .sheet-global-mod .sheet-options-flag,
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.sheet-action .sheet-options-flag,
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@@ -940,6 +986,8 @@ button[type=roll] * {
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.sheet-spell .sheet-options-flag + span,
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.sheet-tool .sheet-options-flag + span,
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.sheet-npc .sheet-npc_options-flag + span,
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.sheet-npcs .sheet-npc_options-flag + span,
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.sheet-ships .sheet-npc_options-flag + span,
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.sheet-trait .sheet-options-flag + span,
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.sheet-global-mod .sheet-options-flag + span,
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.sheet-action .sheet-options-flag + span,
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@@ -969,6 +1017,8 @@ button[type=roll] * {
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.sheet-spell .sheet-options-flag:hover + span,
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.sheet-tool .sheet-options-flag:hover + span,
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.sheet-npc .sheet-npc_options-flag:hover + span,
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.sheet-npcs .sheet-npc_options-flag:hover + span,
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.sheet-ships .sheet-npc_options-flag:hover + span,
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.sheet-trait .sheet-options-flag:hover + span,
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.sheet-global-mod .sheet-options-flag:hover + span,
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.sheet-action .sheet-options-flag:hover + span,
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@@ -989,6 +1039,8 @@ button[type=roll] * {
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.sheet-spell .sheet-options-flag:checked + span,
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.sheet-tool .sheet-options-flag:checked + span,
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.sheet-npc .sheet-npc_options-flag:checked + span,
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.sheet-npcs .sheet-npc_options-flag:checked + span,
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.sheet-ships .sheet-npc_options-flag:checked + span,
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.sheet-trait .sheet-options-flag:checked + span,
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.sheet-global-mod .sheet-options-flag:checked + span,
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.sheet-action .sheet-options-flag:checked + span,
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@@ -1007,6 +1059,8 @@ button[type=roll] * {
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.sheet-attacks .sheet-attack:hover .sheet-options-flag + span,
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.sheet-tool:hover .sheet-options-flag + span,
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.sheet-npc:hover > .sheet-npc_options-flag + span,
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.sheet-npcs:hover > .sheet-npc_options-flag + span,
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.sheet-ships:hover > .sheet-npc_options-flag + span,
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.sheet-trait:hover .sheet-options-flag + span,
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.sheet-global-mod:hover .sheet-options-flag + span,
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.sheet-action:hover .sheet-npc_options-flag + span,
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+616
-159
@@ -17,6 +17,9 @@
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<input class="toggle-right" name="attr_whispertoggle" type="radio" value="/w gm "/><span data-i18n="to-gm:-u">TO<span class="togm">GM</span></span>
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</div>
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<div class="container npc">
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<input class="npc-button npcs" name="attr_npc_tab" type="radio" value="npcs" checked="checked"/><span data-i18n="npcs-u">NPC</span>
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<input class="npc-button ships" name="attr_npc_tab" type="radio" value="ships"/><span data-i18n="ships-u">SHIP</span>
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<div class="page npcs">
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<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"><span>y</span>
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<div class="npc_options">
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<div class="row title">
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@@ -267,7 +270,7 @@
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</div>
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<div class="row">
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<input type="checkbox" name="attr_npc" value="1">
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<span data-i18n="npc-u">NPC</span>
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<span data-i18n="npc-u">NPC/SHIP</span>
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</div>
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<div class="row">
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<span data-i18n="roll-queries:-u">ROLL QUERIES:</span>
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@@ -773,166 +776,620 @@
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<div class="row actiontitle">
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<span class="title red" style="font-weight: normal; text-align: left;" data-i18n="spells">Spells</span>
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</div>
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<div class="warning"><span style="color:#d06300;">THIS SECTION IS DEPRECATED. PLEASE TRANSFER ANY SPELLS LISTED HERE INTO THE NEW SPELLS BY LEVEL SECTION, AVAILABLE AFTER SELECTING THE 'ESPER NPC' OPTION FROM THE NPC OPTIONS ABOVE.</span></div>
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<div class="spell-container">
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<fieldset class="repeating_spell-npc">
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<div class="spell">
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<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"><span>y</span>
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<div class="options">
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<div class="row">
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<span data-i18n="name:-u">NAME:</span>
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<input type="text" name="attr_spellname">
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</div>
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<div class="row">
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<span data-i18n="school:-u">DOMAIN:</span>
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<select name="attr_spellschool">
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<option value="alteration" data-i18n="alteration">Alteration</option>
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<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
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<option value="elemental" data-i18n="elemental">Elemental</option>
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<option value="kinesis" data-i18n="kinesis">Kinesis</option>
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<option value="metaphase" data-i18n="metaphase">Metaphase</option>
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<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
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<option value="technique" data-i18n="technique">Technique</option>
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</select>
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<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}">
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<span data-i18n="ritual-u">CONVENTIONAL</span>
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</div>
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<div class="row">
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<span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
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<input type="text" name="attr_spellcastingtime">
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</div>
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<div class="row">
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<span data-i18n="range:-u">RANGE:</span>
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<input type="text" name="attr_spellrange">
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</div>
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<div class="row">
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<span data-i18n="target:-u">TARGET:</span>
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<input type="text" name="attr_spelltarget">
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</div>
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<input type="hidden" name="attr_spellcomp">
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<div class="row">
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<span data-i18n="pointcost:-u">POINT COST:</span>
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<span name="attr_pointcost"></span>
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</div>
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<div class="row">
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<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}">
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<span data-i18n="concentration-u">CONCENTRATION</span>
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</div>
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<div class="row">
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<span data-i18n="duration:-u">DURATION:</span>
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<input type="text" name="attr_spellduration">
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</div>
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<div class="row">
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<span data-i18n="innate:-u">INNATE:</span>
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<input type="text" name="attr_innate" placeholder="1/day" value="">
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</div>
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<div class="row">
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<span data-i18n="output:-u">OUTPUT:</span>
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<select name="attr_spelloutput">
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<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
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<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
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</select>
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</div>
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<input type="hidden" class="spellattackinfoflag" name="attr_spelloutput">
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<div class="spellattackinfo">
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<div class="row">
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<span data-i18n="spell-atk:-u">POWER ATTACK:</span>
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<select name="attr_spellattack">
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<option value="None" data-i18n="none">None</option>
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<option value="Melee" data-i18n="melee">Melee</option>
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<option value="Melee" data-i18n="ranged">Ranged</option>
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</select>
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</div>
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<div class="row">
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<span data-i18n="dmg:-u">DAMAGE:</span>
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<input type="text" name="attr_spelldamage" style="width: 50px;">
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<span data-i18n="type:-u">TYPE:</span>
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<input type="text" name="attr_spelldamagetype" style="width: 103px;">
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</div>
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<div class="row">
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<span data-i18n="dmg2:-u">DAMAGE2:</span>
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<input type="text" name="attr_spelldamage2" style="width: 45px;">
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<span data-i18n="type:-u">TYPE:</span>
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<input type="text" name="attr_spelldamagetype2" style="width: 103px;">
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</div>
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<div class="row">
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<span data-i18n="healing:-u">HEALING:</span>
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<input type="text" name="attr_spellhealing" style="width: 45px;">
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</div>
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<div class="row">
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<input type="checkbox" name="attr_spelldmgmod" value="Yes">
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<span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
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</div>
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<div class="row">
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<span data-i18n="saving-throw:-u">SAVING THROW:</span>
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<select name="attr_spellsave">
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<option value="" selected="selected" data-i18n="none-u">NONE</option>
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<option value="Strength" data-i18n="str-u">STR</option>
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<option value="Dexterity" data-i18n="dex-u">DEX</option>
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<option value="Constitution" data-i18n="con-u">CON</option>
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<option value="Intelligence" data-i18n="int-u">INT</option>
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<option value="Wisdom" data-i18n="wis-u">WIS</option>
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<option value="Charisma" data-i18n="cha-u">CHA</option>
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</select>
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<span data-i18n="effect:-u">EFFECT:</span>
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<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="npc-atk-effect-place">
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</div>
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<div class="row">
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<span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
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<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;">
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<select name="attr_spellhldietype">
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<option value="" selected="selected" data-i18n="none-u">NONE</option>
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<option value="d4">d4</option>
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<option value="d6">d6</option>
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<option value="d8">d8</option>
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<option value="d10">d10</option>
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||||
<option value="d12">d12</option>
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<option value="d20">d20</option>
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</select>
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<span>+</span>
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<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;">
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||||
</div>
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||||
<div class="row">
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<span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
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||||
<select name="attr_includedesc">
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||||
<option value="on" data-i18n="on">On</option>
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||||
<option value="off" selected="selected" data-i18n="off">Off</option>
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||||
</select>
|
||||
</div>
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||||
</div>
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||||
<div class="row">
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||||
<span data-i18n="desc:-u">DESCRIPTION:</span>
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||||
</div>
|
||||
<div class="row">
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||||
<textarea name="attr_spelldescription"></textarea>
|
||||
</div>
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||||
<div class="row">
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||||
<span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
|
||||
</div>
|
||||
<input type="hidden" name="attr_spellattackid">
|
||||
<input type="hidden" name="attr_spelllevel">
|
||||
<input type="hidden" name="attr_rollbase">
|
||||
</div>
|
||||
<div class="display">
|
||||
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} {{target=@{spelltarget}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output}">
|
||||
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}">
|
||||
<input type="hidden" name="attr_spellprepared"><span class="prep"></span>
|
||||
<span class="spellname" name="attr_spellname"></span>
|
||||
</button>
|
||||
<input type="hidden" class="spellritual" name="attr_spellritual" value="0">
|
||||
<input type="hidden" class="spellconcentration" name="attr_spellconcentration" value="0">
|
||||
<span class="spellritual">R</span>
|
||||
<span class="spellconcentration">C</span>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="page ships">
|
||||
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"><span>y</span>
|
||||
<div class="npc_options">
|
||||
<div class="row title">
|
||||
<span data-i18n="ship-options-u">SHIP OPTIONS</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="name-u">NAME</span>
|
||||
<input type="text" name="attr_ship_name">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="ship-type-u">SHIP TYPE</span>
|
||||
<input type="text" name="attr_ship_type" placeholder="Medium ship" data-i18n-placeholder="ship-type-place">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="armor-class-u">ARMOR CLASS</span>
|
||||
<input class="num" type="text" name="attr_npc_ac" placeholder="10">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="maneuver-defense-u">MANEUVER DEFENSE</span>
|
||||
<input class="num" type="text" name="attr_npc_md" placeholder="10">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="maneuver-save-u">MANEUVER SAVE DC</span>
|
||||
<input class="num" type="text" name="attr_npc_mnv_save" placeholder="8">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="hull-points-u">HULL POINTS</span>
|
||||
<input class="num" type="text" name="attr_hp_max" placeholder="82">
|
||||
<span data-i18n="formula-u">FORMULA</span>
|
||||
<input type="text" name="attr_npc_hpformula" placeholder="11d8 + 33">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="speed-u">SPEED</span>
|
||||
<input type="text" name="attr_ship_speed" placeholder="6" data-i18n-placeholder="ship-speed-place">
|
||||
</div>
|
||||
<div class="row" data-i18n-list-item="piloting">
|
||||
<span data-i18n="piloting-u">PILOTING BONUS (Dex Bonus + Proficiency Bonus)</span>
|
||||
<input class="num" type="text" name="attr_npc_acrobatics_base" placeholder="0"></span>
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
<div class="row">
|
||||
<span data-i18n="ship-attributes-u">ATTRIBUTES (PILOT/CREW)</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="ship-dex-u">DEX—[PILOT]</span>
|
||||
<input class="num" type="text" name="attr_dexterity_base" value="10">
|
||||
<span data-i18n="ship-int-u">INT—[TECH]</span>
|
||||
<input class="num" type="text" name="attr_intelligence_base" value="10">
|
||||
<span data-i18n="ship-wis-u">WIS—[TECH]</span>
|
||||
<input class="num" type="text" name="attr_wisdom_base" value="10">
|
||||
<input type="hidden" name="attr_strength_base" value="10">
|
||||
<input type="hidden" name="attr_constitution_base" value="10">
|
||||
<input type="hidden" name="attr_charisma_base" value="10">
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
<div class="row">
|
||||
<span data-i18n="saves-u">SAVES</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="dex-u">DEX</span>
|
||||
<input class="num" type="text" name="attr_npc_dex_save_base" placeholder="0">
|
||||
<span data-i18n="int-u">INT</span>
|
||||
<input class="num" type="text" name="attr_npc_int_save_base" placeholder="0">
|
||||
<span data-i18n="wis-u">WIS</span>
|
||||
<input class="num" type="text" name="attr_npc_wis_save_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_str_save_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_con_save_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_cha_save_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_str_save" value="@{strength_mod}">
|
||||
<input type="hidden" name="attr_npc_dex_save" value="@{dexterity_mod}">
|
||||
<input type="hidden" name="attr_npc_con_save" value="@{constitution_mod}">
|
||||
<input type="hidden" name="attr_npc_int_save" value="@{intelligence_mod}">
|
||||
<input type="hidden" name="attr_npc_wis_save" value="@{wisdom_mod}">
|
||||
<input type="hidden" name="attr_npc_cha_save" value="@{charisma_mod}">
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
<div class="row">
|
||||
<span data-i18n="skills-u">SKILLS</span>
|
||||
</div>
|
||||
<div class="row skills-list" data-i18n-list="skills-list">
|
||||
<div class="col">
|
||||
<div class="row" data-i18n-list-item="astrophysics">
|
||||
<span data-i18n="astrophysics-u">ASTROPHYSICS</span>
|
||||
<input class="num" type="text" name="attr_npc_astrophysics_base" placeholder="0">
|
||||
</div>
|
||||
<div class="row" data-i18n-list-item="computers">
|
||||
<span data-i18n="computers-u">COMPUTERS</span>
|
||||
<input class="num" type="text" name="attr_npc_computers_base" placeholder="0">
|
||||
</div>
|
||||
<div class="row" data-i18n-list-item="mechanics">
|
||||
<span data-i18n="mechanics-u">MECHANICS</span>
|
||||
<input class="num" type="text" name="attr_npc_animal_handling_base" placeholder="0">
|
||||
</div>
|
||||
</div>
|
||||
<div class="col" data-i18n-list-sublist>
|
||||
<div class="row" data-i18n-list-item="perception">
|
||||
<span data-i18n="perception-u">PERCEPTION</span>
|
||||
<input class="num" type="text" name="attr_npc_perception_base" placeholder="0">
|
||||
</div>
|
||||
<div class="row" data-i18n-list-item="survival">
|
||||
<span data-i18n="survival-u">SURVIVAL</span>
|
||||
<input class="num" type="text" name="attr_npc_survival_base" placeholder="0">
|
||||
</div>
|
||||
<div class="row" data-i18n-list-item="xenobiology">
|
||||
<span data-i18n="xenobiology-u">XENOBIOLOGY</span>
|
||||
<input class="num" type="text" name="attr_npc_xenobiology_base" placeholder="0">
|
||||
</div>
|
||||
</div>
|
||||
<input type="hidden" name="attr_npc_deception_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_athletics_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_insight_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_intimidation_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_investigation_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_lore_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_medicine_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_performance_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_persuasion_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_sleight_of_hand_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_stealth_base" placeholder="0">
|
||||
<input type="hidden" name="attr_npc_piloting" value="@{dexterity_mod}">
|
||||
<input type="hidden" name="attr_npc_acrobatics" value="@{dexterity_mod}">
|
||||
<input type="hidden" name="attr_npc_astrophysics" value="@{intelligence_mod}">
|
||||
<input type="hidden" name="attr_npc_athletics" value="@{strength_mod}">
|
||||
<input type="hidden" name="attr_npc_computers" value="@{intelligence_mod}">
|
||||
<input type="hidden" name="attr_npc_deception" value="@{charisma_mod}">
|
||||
<input type="hidden" name="attr_npc_insight" value="@{wisdom_mod}">
|
||||
<input type="hidden" name="attr_npc_intimidation" value="@{charisma_mod}">
|
||||
<input type="hidden" name="attr_npc_investigation" value="@{intelligence_mod}">
|
||||
<input type="hidden" name="attr_npc_lore" value="@{intelligence_mod}">
|
||||
<input type="hidden" name="attr_npc_mechanics" value="@{wisdom_mod}">
|
||||
<input type="hidden" name="attr_npc_medicine" value="@{wisdom_mod}">
|
||||
<input type="hidden" name="attr_npc_perception" value="@{wisdom_mod}">
|
||||
<input type="hidden" name="attr_npc_performance" value="@{charisma_mod}">
|
||||
<input type="hidden" name="attr_npc_persuasion" value="@{charisma_mod}">
|
||||
<input type="hidden" name="attr_npc_sleight_of_hand" value="@{dexterity_mod}">
|
||||
<input type="hidden" name="attr_npc_stealth" value="@{dexterity_mod}">
|
||||
<input type="hidden" name="attr_npc_survival" value="@{wisdom_mod}">
|
||||
<input type="hidden" name="attr_npc_xenobiology" value="@{intelligence_mod}">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="damage-vuln-u">DAMAGE VULNERABILITIES</span>
|
||||
<input type="text" name="attr_ship_vulnerabilities" placeholder="lightning" data-i18n-placeholder="ship-dmg-vuln-place">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="damage-res-u">DAMAGE RESISTANCES</span>
|
||||
<input type="text" name="attr_ship_resistances" placeholder="acid, fire" data-i18n-placeholder="ship-dmg-res-place">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="damage-imm-u">DAMAGE IMMUNITIES</span>
|
||||
<input type="text" name="attr_ship_immunities" placeholder="cold" data-i18n-placeholder="ship-dmg-imm-place">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="cond-imm-u">CONDITION IMMUNITIES</span>
|
||||
<input type="text" name="attr_ship_condition_immunities" placeholder="impaired" data-i18n-placeholder="ship-cond-imm-place">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="sensor-u">SENSOR RANGE</span>
|
||||
<input type="text" name="attr_ship_senses" placeholder="6" data-i18n-placeholder="ship-senses-place">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="token_size-u">TOKEN SIZE</span>
|
||||
<input class="text" name="attr_token_size" value="1" placeholder="1">
|
||||
</div>
|
||||
<div class="row">
|
||||
<input class="npcspellcastingflag" type="checkbox" name="attr_npcspellcastingflag" value="1">
|
||||
<span data-i18n="spellcast-npc-u">ESPER NPC</span>
|
||||
<div class="npcspelloptions">
|
||||
<span data-i18n="spell-ability-u">ESPER ABILITY</span>
|
||||
<select name="attr_spellcasting_ability" style="margin: 0px; width: auto; padding: 0px; height: 15px;">
|
||||
<option value="0*" data-i18n="none-u">NONE</option>
|
||||
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
|
||||
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
|
||||
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
|
||||
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
|
||||
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
|
||||
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="npcspelloptions">
|
||||
<div class="row">
|
||||
<span data-i18n="glob-atk-mod:-u">GLOBAL POWER ATTACK MODIFIER:</span>
|
||||
<input type="text" class="num" name="attr_globalmagicmod" placeholder="0" value="0">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="magic-caster-lvl:-u">ESPER LEVEL:</span>
|
||||
<input type="text" class="num" name="attr_caster_level">
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="spell_dc_mod:-u">POWER SAVE DC MOD:</span>
|
||||
<input type="text" class="num" name="attr_spell_dc_mod" placeholder="0" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<input type="checkbox" name="attr_npcreactionsflag" value="1">
|
||||
<span data-i18n="has-reaction-u">HAS REACTIONS</span>
|
||||
</div>
|
||||
<div class="row title">
|
||||
<span data-i18n="gen-opts-u">GENERAL OPTIONS</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<input type="checkbox" name="attr_npc" value="1">
|
||||
<span data-i18n="npc-u">NPC/SHIP</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="roll-queries:-u">ROLL QUERIES:</span>
|
||||
<select name="attr_rtype">
|
||||
<option value="@{advantagetoggle}" data-i18n="adv-toggle">Advantage Toggle</option>
|
||||
<option value="{{always=1}} {{r2=[[@{d20}" data-i18n="always-adv">Always Roll Advantage</option>
|
||||
<option value="{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[@{d20}|Disadvantage,{{disadvantage=1}} {{r2=[[@{d20}}" data-i18n="query-adv">Query Advantage</option>
|
||||
<option value="{{normal=1}} {{r2=[[0d20" data-i18n="never-adv">Never Roll Advantage</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="whisp-rolls-gm:-u">WHISPER ROLLS TO GM:</span>
|
||||
<select name="attr_wtype">
|
||||
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
|
||||
<option value="@{whispertoggle}" data-i18n="toggle-roll-whisper">Whisper Toggle</option>
|
||||
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
|
||||
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="auto-dmg-roll:-u">AUTO DAMAGE ROLL:</span>
|
||||
<select class="dtype" name="attr_dtype">
|
||||
<option value="full" data-i18n="always-dmg">Auto Roll Damage & Crit</option>
|
||||
<option value="pick" data-i18n="never-dmg">Don't Auto Roll Damage</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="ship-name-in-rolls:-u">SHIP NAME IN ROLLS:</span>
|
||||
<select name="attr_ship_name_flag">
|
||||
<option value="{{name=@{npc_name}}}" data-i18n="show">Show</option>
|
||||
<option value="0" data-i18n="hide">Hide</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="row">
|
||||
<input type="checkbox" name="attr_init_tiebreaker" value="@{dexterity}/100">
|
||||
<span data-i18n="add-dex-tiebreaker-u">ADD DEX TIEBREAKER TO INITIATIVE</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="display stat-block">
|
||||
<div class="row title red">
|
||||
<button type="roll" name="roll_npc_init" style="width: 100%;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{init}}} {{mod=[[[[@{initiative_bonus}]][DEX]]]}} {{r1=[[@{d20}+[[@{initiative_bonus}]][DEX] &{tracker}]]}} {{normal=1}} {{type=Initiative}}">
|
||||
<span name="attr_ship_name"></span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="row subtitle" style="margin-top: -5px;">
|
||||
<span class="italics" name="attr_ship_type"></span>
|
||||
</div>
|
||||
<div class="triangle"></div>
|
||||
<div class="row red" style="position:relative;">
|
||||
<span data-i18n="ac" class="bold">Armor Class</span>
|
||||
<span class="num" name="attr_npc_ac"></span>
|
||||
<input class="actype" type="hidden" name="attr_npc_actype" value="">
|
||||
<button type="roll" name="roll_npc_init" style="position: absolute; right: 5px; height: 30px; width: 20px;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{init}}} {{mod=[[[[@{initiative_bonus}]][DEX]]]}} {{r1=[[@{d20}+[[@{initiative_bonus}]][DEX] &{tracker}]]}} {{normal=1}} {{type=Initiative}}">
|
||||
<span class="npc-init-die">t</span>
|
||||
<span style="display: block;">INIT</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="row red">
|
||||
<span data-i18n="hlp" class="bold">Hull Points</span>
|
||||
<span class="num3" name="attr_hp_max"></span>
|
||||
<button type="roll" name="roll_npc_hpformula" value="@{wtype}&{template:npc} {{type=Hit Points}} {{normal=1}} @{npc_name_flag} {{rname=^{hp}}} {{mod=@{npc_hpformula}}} {{r1=[[@{npc_hpformula}]]}} charname=@{character_name}">
|
||||
<span class="parens" name="attr_npc_hpformula" style="font-size: 12px; font-weight: normal;"></span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="row red">
|
||||
<span data-i18n="speed" class="bold">Speed</span>
|
||||
<span name="attr_ship_speed"></span>
|
||||
</div>
|
||||
<div class="triangle"></div>
|
||||
<div class="row red">
|
||||
<div class="attr-container">
|
||||
<button type="roll" style="border-radius: 0px;" name="roll_npc_dex" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{dexterity}}} {{mod=[[[[@{dexterity_mod}]][DEX]]]}} {{r1=[[@{d20}+[[@{dexterity_mod}]][DEX]]]}} @{rtype}+[[@{dexterity_mod}]][DEX]]]}} {{type=Ability}}">
|
||||
<span class="bold" data-i18n="ship-dex-u">DEX—[PILOT]</span>
|
||||
<span name="attr_dexterity"></span>
|
||||
<input class="negativeflag" type="hidden" name="attr_npc_dex_negative" value="0">
|
||||
<span class="npcattr" name="attr_dexterity_mod"></span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="attr-container">
|
||||
</div>
|
||||
<div class="attr-container">
|
||||
<button type="roll" style="border-radius: 0px;" name="roll_npc_int" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intelligence}}} {{mod=[[[[@{intelligence_mod}]][INT]]]}} {{r1=[[@{d20}+[[@{intelligence_mod}]][INT]]]}} @{rtype}+[[@{intelligence_mod}]][INT]]]}} {{type=Ability}}">
|
||||
<span class="bold" data-i18n="ship-int-u">INT—[TECH]</span>
|
||||
<span name="attr_intelligence"></span>
|
||||
<input class="negativeflag" type="hidden" name="attr_npc_int_negative" value="0">
|
||||
<span class="npcattr" name="attr_intelligence_mod"></span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="attr-container">
|
||||
</div>
|
||||
<div class="attr-container">
|
||||
<button type="roll" style="border-radius: 0px;" name="roll_npc_wis" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{wisdom}}} {{mod=[[[[@{wisdom_mod}]][WIS]]]}} {{r1=[[@{d20}+[[@{wisdom_mod}]][WIS]]]}} @{rtype}+[[@{wisdom_mod}]][WIS]]]}} {{type=Ability}}">
|
||||
<span class="bold" data-i18n="ship-wis-u">WIS—[TECH]</span>
|
||||
<span name="attr_wisdom"></span>
|
||||
<input class="negativeflag" type="hidden" name="attr_npc_wis_negative" value="0">
|
||||
<span class="npcattr" name="attr_wisdom_mod"></span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="triangle"></div>
|
||||
<div class="row red" style="position:relative;">
|
||||
<span data-i18n="pilot-bonus" class="bold">Piloting Bonus</span>
|
||||
<span> +</span><span name="attr_npc_acrobatics"></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_npc_piloting" style="position: absolute; right: 5px; height: 30px; width: 20px; text-align: center;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{piloting}}} {{mod=@{npc_acrobatics}}} {{r1=[[@{d20}+@{npc_acrobatics}]]}} @{rtype}+@{npc_acrobatics}]]}} {{type=Vehicle}}">
|
||||
<span class="npc-init-die">t</span>
|
||||
<span style="display: block;">PILOT</span>
|
||||
</button>
|
||||
<div class="row red">
|
||||
<span data-i18n="maneuver-defense" class="bold">Maneuver Defense</span>
|
||||
<span name="attr_npc_md"></span>
|
||||
</div>
|
||||
<div class="row red">
|
||||
<span data-i18n="maneuver-save" class="bold">Maneuver Save DC</span>
|
||||
<span name="attr_npc_mnv_save"></span>
|
||||
</div>
|
||||
<div class="triangle"></div>
|
||||
<div class="row saving red">
|
||||
<span class="bold" data-i18n="saving-throw">Saving Throws</span>
|
||||
<input class="flag" type="hidden" name="attr_npc_str_save_flag" value="0">
|
||||
<button type="roll" name="roll_npc_str_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{strength-save}}} {{mod=[[[[@{npc_str_save}]][STR SAVE]]]}} {{r1=[[@{d20}+[[@{npc_str_save}]][STR SAVE]]]}} @{rtype}+[[@{npc_str_save}]][STR SAVE]]]}} {{type=Save}}">
|
||||
<span data-i18n="str">Str</span>
|
||||
<span class="stat" name="attr_npc_str_save"></span>
|
||||
</button>
|
||||
<input class="flag" type="hidden" name="attr_npc_dex_save_flag" value="0">
|
||||
<button type="roll" name="roll_npc_dex_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{dexterity-save}}} {{mod=[[[[@{npc_dex_save}]][DEX SAVE]]]}} {{r1=[[@{d20}+[[@{npc_dex_save}]][DEX SAVE]]]}} @{rtype}+[[@{npc_dex_save}]][DEX SAVE]]]}} {{type=Save}}">
|
||||
<span data-i18n="dex">Dex</span>
|
||||
<span class="stat" name="attr_npc_dex_save"></span>
|
||||
</button>
|
||||
<input class="flag" type="hidden" name="attr_npc_con_save_flag" value="0">
|
||||
<button type="roll" name="roll_npc_con_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{constitution-save}}} {{mod=[[[[@{npc_con_save}]][CON SAVE]]]}} {{r1=[[@{d20}+[[@{npc_con_save}]][CON SAVE]]]}} @{rtype}+[[@{npc_con_save}]][CON SAVE]]]}} {{type=Save}}">
|
||||
<span data-i18n="con">Con</span>
|
||||
<span class="stat" name="attr_npc_con_save"></span>
|
||||
</button>
|
||||
<input class="flag" type="hidden" name="attr_npc_int_save_flag" value="0">
|
||||
<button type="roll" name="roll_npc_int_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intelligence-save}}} {{mod=[[[[@{npc_int_save}]][INT SAVE]]]}} {{r1=[[@{d20}+[[@{npc_int_save}]][INT SAVE]]]}} @{rtype}+[[@{npc_int_save}]][INT SAVE]]]}} {{type=Save}}">
|
||||
<span data-i18n="int">Int</span>
|
||||
<span class="stat" name="attr_npc_int_save"></span>
|
||||
</button>
|
||||
<input class="flag" type="hidden" name="attr_npc_wis_save_flag" value="0">
|
||||
<button type="roll" name="roll_npc_wis_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{wisdom-save}}} {{mod=[[[[@{npc_wis_save}]][WIS SAVE]]]}} {{r1=[[@{d20}+[[@{npc_wis_save}]][WIS SAVE]]]}} @{rtype}+[[@{npc_wis_save}]][WIS SAVE]]]}} {{type=Save}}">
|
||||
<span data-i18n="wis">Wis</span>
|
||||
<span class="stat" name="attr_npc_wis_save"></span>
|
||||
</button>
|
||||
<input class="flag" type="hidden" name="attr_npc_cha_save_flag" value="0">
|
||||
<button type="roll" name="roll_npc_cha_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{charisma-save}}} {{mod=[[[[@{npc_cha_save}]][CHA SAVE]]]}} {{r1=[[@{d20}+[[@{npc_cha_save}]][CHA SAVE]]]}} @{rtype}+[[@{npc_cha_save}]][CHA SAVE]]]}} {{type=Save}}">
|
||||
<span data-i18n="cha">Cha</span>
|
||||
<span class="stat" name="attr_npc_cha_save"></span>
|
||||
</button>
|
||||
</div>
|
||||
<input class="flag" type="hidden" name="attr_npc_skills_flag" value="">
|
||||
<div class="row skills skills-list red" data-i18n-list="skills-list">
|
||||
<span class="bold" data-i18n="skills">Skills</span>
|
||||
<span data-i18n-list-item="acrobatics">
|
||||
<input class="flag" type="hidden" name="attr_npc_acrobatics_flag" value="0">
|
||||
<button type="roll" name="roll_npc_acrobatics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{acrobatics}}} {{mod=@{npc_acrobatics}}} {{r1=[[@{d20}+@{npc_acrobatics}]]}} @{rtype}+@{npc_acrobatics}]]}} {{type=Skill}}">
|
||||
<span data-i18n="acrobatics">Acrobatics</span>
|
||||
<span class="stat" name="attr_npc_acrobatics"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="astrophysics">
|
||||
<input class="flag" type="hidden" name="attr_npc_astrophysics_flag" value="0">
|
||||
<button type="roll" name="roll_npc_astrophysics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{astrophysics}}} {{mod=@{npc_astrophysics}}} {{r1=[[@{d20}+@{npc_astrophysics}]]}} @{rtype}+@{npc_astrophysics}]]}} {{type=Skill}}">
|
||||
<span data-i18n="astrophysics">Astrophysics</span>
|
||||
<span class="stat" name="attr_npc_astrophysics"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="athletics">
|
||||
<input class="flag" type="hidden" name="attr_npc_athletics_flag" value="0">
|
||||
<button type="roll" name="roll_npc_athletics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{athletics}}} {{mod=@{npc_athletics}}} {{r1=[[@{d20}+@{npc_athletics}]]}} @{rtype}+@{npc_athletics}]]}} {{type=Skill}}">
|
||||
<span data-i18n="athletics">Athletics</span>
|
||||
<span class="stat" name="attr_npc_athletics"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="computers">
|
||||
<input class="flag" type="hidden" name="attr_npc_computers_flag" value="0">
|
||||
<button type="roll" name="roll_npc_computers" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{computers}}} {{mod=@{npc_computers}}} {{r1=[[@{d20}+@{npc_computers}]]}} @{rtype}+@{npc_computers}]]}} {{type=Skill}}">
|
||||
<span data-i18n="computers">Computers</span>
|
||||
<span class="stat" name="attr_npc_computers"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="deception">
|
||||
<input class="flag" type="hidden" name="attr_npc_deception_flag" value="0">
|
||||
<button type="roll" name="roll_npc_deception" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{deception}}} {{mod=@{npc_deception}}} {{r1=[[@{d20}+@{npc_deception}]]}} @{rtype}+@{npc_deception}]]}} {{type=Skill}}">
|
||||
<span data-i18n="deception">Deception</span>
|
||||
<span class="stat" name="attr_npc_deception"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="insight">
|
||||
<input class="flag" type="hidden" name="attr_npc_insight_flag" value="0">
|
||||
<button type="roll" name="roll_npc_insight" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{insight}}} {{mod=@{npc_insight}}} {{r1=[[@{d20}+@{npc_insight}]]}} @{rtype}+@{npc_insight}]]}} {{type=Skill}}">
|
||||
<span data-i18n="insight">Insight</span>
|
||||
<span class="stat" name="attr_npc_insight"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="intimidation">
|
||||
<input class="flag" type="hidden" name="attr_npc_intimidation_flag" value="0">
|
||||
<button type="roll" name="roll_npc_intimidation" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intimidation}}} {{mod=@{npc_intimidation}}} {{r1=[[@{d20}+@{npc_intimidation}]]}} @{rtype}+@{npc_intimidation}]]}} {{type=Skill}}">
|
||||
<span data-i18n="intimidation">Intimidation</span>
|
||||
<span class="stat" name="attr_npc_intimidation"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="investigation">
|
||||
<input class="flag" type="hidden" name="attr_npc_investigation_flag" value="0">
|
||||
<button type="roll" name="roll_npc_investigation" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{investigation}}} {{mod=@{npc_investigation}}} {{r1=[[@{d20}+@{npc_investigation}]]}} @{rtype}+@{npc_investigation}]]}} {{type=Skill}}">
|
||||
<span data-i18n="investigation">Investigation</span>
|
||||
<span class="stat" name="attr_npc_investigation"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="lore">
|
||||
<input class="flag" type="hidden" name="attr_npc_lore_flag" value="0">
|
||||
<button type="roll" name="roll_npc_lore" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{lore}}} {{mod=@{npc_lore}}} {{r1=[[@{d20}+@{npc_lore}]]}} @{rtype}+@{npc_lore}]]}} {{type=Skill}}">
|
||||
<span data-i18n="lore">Lore</span>
|
||||
<span class="stat" name="attr_npc_lore"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="mechanics">
|
||||
<input class="flag" type="hidden" name="attr_npc_mechanics_flag" value="0">
|
||||
<button type="roll" name="roll_npc_mechanics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{mechanics}}} {{mod=@{npc_mechanics}}} {{r1=[[@{d20}+@{npc_mechanics}]]}} @{rtype}+@{npc_mechanics}]]}} {{type=Skill}}">
|
||||
<span data-i18n="mechanics">Mechanics</span>
|
||||
<span class="stat" name="attr_npc_mechanics"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="medicine">
|
||||
<input class="flag" type="hidden" name="attr_npc_medicine_flag" value="0">
|
||||
<button type="roll" name="roll_npc_medicine" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{medicine}}} {{mod=@{npc_medicine}}} {{r1=[[@{d20}+@{npc_medicine}]]}} @{rtype}+@{npc_medicine}]]}} {{type=Skill}}">
|
||||
<span data-i18n="medicine">Medicine</span>
|
||||
<span class="stat" name="attr_npc_medicine"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="perception">
|
||||
<input class="flag" type="hidden" name="attr_npc_perception_flag" value="0">
|
||||
<button type="roll" name="roll_npc_perception" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{perception}}} {{mod=@{npc_perception}}} {{r1=[[@{d20}+@{npc_perception}]]}} @{rtype}+@{npc_perception}]]}} {{type=Skill}}">
|
||||
<span data-i18n="perception">Perception</span>
|
||||
<span class="stat" name="attr_npc_perception"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="performance">
|
||||
<input class="flag" type="hidden" name="attr_npc_performance_flag" value="0">
|
||||
<button type="roll" name="roll_npc_performance" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{performance}}} {{mod=@{npc_performance}}} {{r1=[[@{d20}+@{npc_performance}]]}} @{rtype}+@{npc_performance}]]}} {{type=Skill}}">
|
||||
<span data-i18n="performance">Performance</span>
|
||||
<span class="stat" name="attr_npc_performance"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="persuasion">
|
||||
<input class="flag" type="hidden" name="attr_npc_persuasion_flag" value="0">
|
||||
<button type="roll" name="roll_npc_persuasion" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{persuasion}}} {{mod=@{npc_persuasion}}} {{r1=[[@{d20}+@{npc_persuasion}]]}} @{rtype}+@{npc_persuasion}]]}} {{type=Skill}}">
|
||||
<span data-i18n="persuasion">Persuasion</span>
|
||||
<span class="stat" name="attr_npc_persuasion"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="sleight_of_hand">
|
||||
<input class="flag" type="hidden" name="attr_npc_sleight_of_hand_flag" value="0">
|
||||
<button type="roll" name="roll_npc_sleight_of_hand" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{sleight_of_hand}}} {{mod=@{npc_sleight_of_hand}}} {{r1=[[@{d20}+@{npc_sleight_of_hand}]]}} @{rtype}+@{npc_sleight_of_hand}]]}} {{type=Skill}}">
|
||||
<span data-i18n="sleight_of_hand">Sleight of Hand</span>
|
||||
<span class="stat" name="attr_npc_sleight_of_hand"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="stealth">
|
||||
<input class="flag" type="hidden" name="attr_npc_stealth_flag" value="0">
|
||||
<button type="roll" name="roll_npc_stealth" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{stealth}}} {{mod=@{npc_stealth}}} {{r1=[[@{d20}+@{npc_stealth}]]}} @{rtype}+@{npc_stealth}]]}} {{type=Skill}}">
|
||||
<span data-i18n="stealth">Stealth</span>
|
||||
<span class="stat" name="attr_npc_stealth"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="survival">
|
||||
<input class="flag" type="hidden" name="attr_npc_survival_flag" value="0">
|
||||
<button type="roll" name="roll_npc_survival" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{survival}}} {{mod=@{npc_survival}}} {{r1=[[@{d20}+@{npc_survival}]]}} @{rtype}+@{npc_survival}]]}} {{type=Skill}}">
|
||||
<span data-i18n="survival">Survival</span>
|
||||
<span class="stat" name="attr_npc_survival"></span>
|
||||
</button>
|
||||
</span>
|
||||
<span data-i18n-list-item="xenobiology">
|
||||
<input class="flag" type="hidden" name="attr_npc_xenobiology_flag" value="0">
|
||||
<button type="roll" name="roll_npc_xenobiology" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{xenobiology}}} {{mod=@{npc_xenobiology}}} {{r1=[[@{d20}+@{npc_xenobiology}]]}} @{rtype}+@{npc_xenobiology}]]}} {{type=Skill}}">
|
||||
<span data-i18n="xenobiology">Xenobiology</span>
|
||||
<span class="stat" name="attr_npc_xenobiology"></span>
|
||||
</button>
|
||||
</span>
|
||||
</div>
|
||||
<input class="flag" type="hidden" name="attr_ship_vulnerabilities">
|
||||
<div class="row status vulnerabilities red">
|
||||
<span class="bold" data-i18n="dmg-vuln">Damage Vulnerabilities</span>
|
||||
<span class="info" name="attr_ship_vulnerabilities"></span>
|
||||
</div>
|
||||
<input class="flag" type="hidden" name="attr_ship_resistances">
|
||||
<div class="row status resistances red">
|
||||
<span class="bold" data-i18n="dmg-res">Damage Resistances</span>
|
||||
<span class="info" name="attr_ship_resistances"></span>
|
||||
</div>
|
||||
<input class="flag" type="hidden" name="attr_ship_immunities">
|
||||
<div class="row status immunities red">
|
||||
<span class="bold" data-i18n="dmg-imm">Damage Immunities</span>
|
||||
<span class="info" name="attr_ship_immunities"></span>
|
||||
</div>
|
||||
<input class="flag" type="hidden" name="attr_ship_condition_immunities">
|
||||
<div class="row status condition_immunities red">
|
||||
<span class="bold" data-i18n="cond-imm">Condition Immunities</span>
|
||||
<span class="info" name="attr_ship_condition_immunities"></span>
|
||||
</div>
|
||||
<div class="row senses red">
|
||||
<span class="bold" data-i18n="sensors">Sensor Range</span>
|
||||
<span class="info" name="attr_ship_senses"></span>
|
||||
</div>
|
||||
<div class="triangle"></div>
|
||||
<div class="row traits">
|
||||
<fieldset class="repeating_npctrait">
|
||||
<div class="trait">
|
||||
<input type="text" name="attr_name" placeholder="Cloaking." data-i18n-placeholder="ship-trait-name-place">
|
||||
<textarea name="attr_desc" placeholder="The ship has..." data-i18n-placeholder="ship-trait-desc-place"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="actions_container"></div>
|
||||
<input class="dflag" type="hidden" name="attr_dflag" value="pick">
|
||||
<div class="row actions">
|
||||
<div class="row actiontitle" style="position: relative;">
|
||||
<span class="title red" data-i18n="actions">Actions</span>
|
||||
</div>
|
||||
<fieldset class="repeating_npcaction">
|
||||
<div class="action">
|
||||
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"><span>y</span>
|
||||
<div class="npc_options">
|
||||
<div class="row">
|
||||
<span data-i18n="name:-u">NAME:</span>
|
||||
<input type="text" name="attr_name">
|
||||
</div>
|
||||
<div class="row">
|
||||
<input type="checkbox" name="attr_attack_flag" value="on">
|
||||
<span data-i18n="attack-u">ATTACK</span>
|
||||
</div>
|
||||
<input type="hidden" class="attack_options" name="attr_attack_flag" value="0">
|
||||
<div class="row attack_option">
|
||||
<span data-i18n="type:-u">TYPE:</span>
|
||||
<select name="attr_attack_type">
|
||||
<option value="Melee" data-i18n="melee">Melee</option>
|
||||
<option value="Ranged" data-i18n="ranged">Ranged</option>
|
||||
</select>
|
||||
<span style="margin-left: 15px;" data-i18n="range-reach:-u">RANGE/REACH:</span>
|
||||
<input type="text" name="attr_attack_range" placeholder="5 ft." style="width: 100px;" data-i18n-placeholder="range-reach-place">
|
||||
</div>
|
||||
<div class="row attack_option">
|
||||
<span data-i18n="to-hit:-u">TO HIT:</span>
|
||||
<input type="text" name="attr_attack_tohit" value="0" placeholder="5" style="width: 30px;">
|
||||
<span style="margin-left: 15px;" data-i18n="target:-u">TARGET:</span>
|
||||
<input type="text" name="attr_attack_target" placeholder="One target" style="width: 100px;" data-i18n-placeholder="to-hit-place">
|
||||
</div>
|
||||
<input type="hidden" name="attr_damage_flag">
|
||||
<div class="row attack_option">
|
||||
<span data-i18n="on-hit:-u">ON HIT:</span>
|
||||
<input type="text" name="attr_attack_damage" placeholder="1d10" style="width: 65px;">
|
||||
<input type="text" name="attr_attack_damagetype" placeholder="slashing" style="width: 100px;" data-i18n-placeholder="on-hit-place">
|
||||
<input type="hidden" name="attr_attack_crit">
|
||||
</div>
|
||||
<div class="row attack_option">
|
||||
<span data-i18n="on-hit2:-u">ON HIT 2:</span>
|
||||
<input type="text" name="attr_attack_damage2" placeholder="2d6+5" style="width: 65px;">
|
||||
<input type="text" name="attr_attack_damagetype2" placeholder="fire" style="width: 100px;" data-i18n-placeholder="on-hit-2-place">
|
||||
<input type="hidden" name="attr_attack_crit2">
|
||||
</div>
|
||||
<div class="row attack_option">
|
||||
<span data-i18n="desc:-u">DESCRIPTION:</span>
|
||||
<select name="attr_show_desc">
|
||||
<option value="@{description}" data-i18n="show">Show</option>
|
||||
<option value=" " data-i18n="hide">Hide</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="row">
|
||||
<textarea name="attr_description"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="display">
|
||||
<button class="pick" type="roll" name="roll_npc_action" value="@{rollbase}">
|
||||
<div class="row wide">
|
||||
<span class="bold wide" name="attr_name"></span>
|
||||
</div>
|
||||
<input class="attack_options" type="hidden" name="attr_attack_flag">
|
||||
<div class="row attack attack_option">
|
||||
<span class="italics" name="attr_attack_type"></span><span class="italics"> Weapon Attack: </span><span name="attr_attack_tohitrange"></span>
|
||||
</div>
|
||||
<div class="row attack attack_option">
|
||||
<span class="italics" style="font-size: 13px; font-weight: normal; vertical-align: middle;" data-i18n="hit:">Hit: </span><span name="attr_attack_onhit" style="vertical-align: middle;"></span>
|
||||
</div>
|
||||
<span class="description" name="attr_description"></span>
|
||||
</button>
|
||||
</div>
|
||||
<input type="hidden" name="attr_rollbase">
|
||||
<button type="roll" style="display: none;" name="roll_npc_dmg" value="@{wtype}&{template:npcdmg} @{damage_flag} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}}"></button>
|
||||
<button type="roll" style="display: none;" name="roll_npc_crit" value="@{wtype}&{template:npcdmg} @{damage_flag} {{crit=1}} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}} {{crit1=[[@{attack_crit}+0]]}} {{crit2=[[@{attack_crit2}+0]]}}"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<input class="reaction_flag" type="hidden" name="attr_npcreactionsflag">
|
||||
<div class="row actions reaction">
|
||||
<div class="row actiontitle">
|
||||
<span class="title red" data-i18n="reactions">Reactions</span>
|
||||
</div>
|
||||
<fieldset class="repeating_npcreaction">
|
||||
<div class="trait">
|
||||
<input type="text" name="attr_name" placeholder="Parry." data-i18n-placeholder="npc-repeating-name-place">
|
||||
<textarea name="attr_desc" placeholder="The creature adds 2 to its AC against..." data-i18n-placeholder="npc-repeating-desc-place"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="container pc">
|
||||
<input class="tab-button core" name="attr_tab" type="radio" value="core" checked="checked"/><span data-i18n="core-u">CORE</span>
|
||||
<input class="tab-button bio" name="attr_tab" type="radio" value="bio"/><span data-i18n="bio-u">BIO</span>
|
||||
@@ -5024,7 +5481,7 @@
|
||||
</div>
|
||||
<div class="row">
|
||||
<input type="checkbox" name="attr_npc" value="1">
|
||||
<span data-i18n="npc-u">NPC</span>
|
||||
<span data-i18n="npc-u">NPC/SHIP</span>
|
||||
</div>
|
||||
<div class="row">
|
||||
<span data-i18n="roll-queries:-u">ROLL QUERIES:</span>
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
"useroptions": [
|
||||
{
|
||||
"attribute": "npc",
|
||||
"displayname": "NPC",
|
||||
"displayname": "NPC/SHIP",
|
||||
"displaytranslationkey": "npc-u",
|
||||
"type": "checkbox",
|
||||
"value": "1",
|
||||
"description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
|
||||
"description": "The NPC/SHIP option sets new characters to default to the NPC or SHIP card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
|
||||
"descriptiontranslationkey": "npc-info"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -1,25 +1,40 @@
|
||||
{
|
||||
"skills-list": "acrobatics,astrophysics,athletics,computers,deception,insight,intimidation,investigation,lore,mechanics,medicine,perception,performance,persuasion,sleight_of_hand,stealth,survival,xenobiology",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"ship-options-u": "SHIP OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"ship-type-u": "SHIP TYPE",
|
||||
"npc-type-place": "Medium cyborg, any evil alignment",
|
||||
"ship-type-place": "Medium ship",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"maneuver-defense-u": "MANEUVER DEFENSE",
|
||||
"maneuver-save-u": "MANEUVER SAVE DC",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "light trooper",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"hull-points-u": "HULL POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"ship-speed-place": "6",
|
||||
"piloting-u": "PILOTING BONUS (Dex Bonus + Proficiency Bonus)",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"ship-attributes-u": "ATTRIBUTES (PILOT/CREW)",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"npcs-u": "NPC",
|
||||
"ships-u": "SHIP",
|
||||
"ship-dex-u": "DEX—[PILOT]",
|
||||
"ship-int-u": "INT—[TECH]",
|
||||
"ship-wis-u": "WIS—[TECH]",
|
||||
"sensor-u": "SENSOR RANGE",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
@@ -42,14 +57,19 @@
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"ship-dmg-vuln-place": "lightning",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"ship-dmg-res-place": "acid, fire",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"ship-dmg-imm-place": "cold",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"ship-cond-imm-place": "impaired",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"ship-senses-place": "6",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Alphaline, Common, Nesieve",
|
||||
@@ -75,7 +95,7 @@
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"npc-u": "NPC/SHIP",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
@@ -90,7 +110,13 @@
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"hlp": "Hull Points",
|
||||
"speed": "Speed",
|
||||
"maneuver-defense": "Maneuver Defense",
|
||||
"maneuver-save": "Maneuver Save DC",
|
||||
"sensors": "Sensor Range",
|
||||
"piloting": "Piloting Check",
|
||||
"pilot-bonus": "Piloting Bonus",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
@@ -470,9 +496,11 @@
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"ship-name-in-rolls:-u": "SHIP NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"ship-name-in-rolls-desc:-u": "In SHIP roll results, show or hide the name of the SHIP in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
Reference in New Issue
Block a user