Fixed weapon damage & armor rolls, added comments

This commit is contained in:
Anduh
2017-11-01 13:16:01 +02:00
parent 0523d9f486
commit 6f9da96fcd
+11 -11
View File
@@ -188,7 +188,7 @@
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_ROF"/>
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_Ammo"/>
</fieldset>
<button type="roll" value="&{template:default} {{name=@{weapon}}} {{Roll=[[({@{damagedice}- 1)d6cf0cs7 + @{damagepip},1d6!cf1cs6}]]}}">Damage</button>
<button type="roll" value="&{template:default} {{name=@{weaponname}}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6!cf1cs6)]]}}">Damage</button>
</div>
<div id="Armor" class="sheet-section">
@@ -201,13 +201,13 @@
</tr>
</table>
<fieldset class="repeating_armors">
<input class="sheet-skilltext" type="text" style="width:200px" name="attr_armor1"/>
<input type="number" name="attr_armor1PhDice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_armor1PhPip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_armor1EnDice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_armor1EnPip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input class="sheet-skilltext" type="text" name="attr_armor1_other"/>
<button type="roll" value="&{template:default} {{name=Damage Soak (Physical)}} {{Roll=[[({@{armor1PhDice} +@{strength} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armor1PhPip},1d6!cf1cs6}]]}}">Soak Physical</button>
<button type="roll" value="&{template:default} {{name=Damage Soak (Energy)}} {{Roll=[[({@{armor1EnDice} +@{strength} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armor1EnPip},1d6!cf1cs6}]]}}">Soak Energy</button>
<button type="roll" value="&{template:default} {{name=Damage Soak}} {{Roll=[[({@{strength} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7,1d6!cf1cs6}]]}}">Soak</button>
<input class="sheet-skilltext" type="text" style="width:200px" name="attr_armorname"/>
<input type="number" name="attr_armorPhDice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_armorPhPip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_armorEnDice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_armorEnPip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input class="sheet-skilltext" type="text" name="attr_armor_other"/>
<button type="roll" value="&{template:default} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} @{armorPhDice} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 @{armorPhPip} + 1d6!cf1cs6]]}}">Soak Physical</button>
<button type="roll" value="&{template:default} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} @{armorEnDice} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 @{rmorEnPip} + 1d6!cf1cs6]]}}">Soak Energy</button>
<button type="roll" value="&{template:default} {{name=Damage Soak}} {{Roll=[[(@{strength} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Soak</button>
</fieldset>
</div>
@@ -255,21 +255,21 @@
<label style="padding-top:8px; padding-bottom:12px;">Force Powers </label>
<textarea name="attr_forcePowers" style="height:120px;"></textarea>
</div>
<div class='sheet-col'>
<div class='sheet-col'><!---Force Emptiness --->
<label style="padding-top:8px; padding-bottom:12px;">Force Emptiness active?</label><!---Force Emptiness adds +6 pips to all force skill rolls when active --->
<select name="attr_Force_Emptiness" class="sheet-smallselect">
<option value="0" selected="selected">No</option>
<option value="6">Yes</option>
</select>
</div>
<div class='sheet-col'>
<div class='sheet-col'><!---Force Control pain/ resist stun --->
<label style="padding-top:8px; padding-bottom:12px;">Control Pain/Resist Stun active?</label><!---Negates any wound penalties to rolls if active --->
<select name="attr_Force_ControlPain_ResistStun" class="sheet-smallselect">
<option value="0" selected="selected">No</option>
<option value="-@{WoundStatus}">Yes</option>
</select>
</div>
<div class='sheet-col'>
<div class='sheet-col'><!---Force Powers active --->
<label style="padding-top:8px; padding-bottom:12px;">Force powers active?</label><!---gives penalty to all rolls thanks to concentration/distraction --->
<select name="attr_Force_Up" class="sheet-smallselect">
<option value="0" selected="selected">No</option>