Update palladium_fantasy_2E.html

Change a class name from divider to minmaxdivider to avoid applying the background color style to the Attributes & Abilities tab dividers.
Added a note on the documentation tab about changing the styling of urls in the custom and spells roll templates.
This commit is contained in:
Kraynic
2022-03-27 13:12:09 -06:00
committed by GitHub
parent 884578ead6
commit 70aef7956c
@@ -61,56 +61,56 @@
<button class='statdice' type="roll" title='Intelligence Quotient' name='roll_iq_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}**}} {{subtitle=I.Q. Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{iq}}}" >I.Q.</button>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{iq}' value='' name="attr_iq"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{iq_max}' value='' name="attr_iq_max"/>
</div>
<button class='statdice' type="roll" title='Mental Endurance' name='roll_me_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}**}} {{subtitle=Mental Endurance Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{me}}}" >M.E.</button>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{me}' value='' name="attr_me"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{me_max}' value='' name="attr_me_max"/>
</div>
<button class='statdice' type="roll" title='Mental Affinity' name='roll_ma_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}**}} {{subtitle=Mental Affinity Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{ma}}}" >M.A.</button>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{ma}' value='' name="attr_ma"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{ma_max}' value='' name="attr_ma_max"/>
</div>
<button class='statdice' type="roll" title='Physical Strength' name='roll_ps_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}**}} {{subtitle=Physical Strength Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{ps}}}" >P.S.</button>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{ps}' value='' name="attr_ps"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{ps_max}' value='' name="attr_ps_max"/>
</div>
<button class='statdice' type="roll" title='Physical Prowess' name='roll_pp_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}**}} {{subtitle=Physical Prowess Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{pp}}}" >P.P.</button>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{pp}' value='' name="attr_pp"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{pp_max}' value='' name="attr_pp_max"/>
</div>
<button class='statdice' type="roll" title='Physical Endurance' name='roll_pe_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}**}} {{subtitle=Physical Endurance Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{pe}}}" >P.E.</button>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{pe}' value='' name="attr_pe"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{pe_max}' value='' name="attr_pe_max"/>
</div>
<button class='statdice' type="roll" title='Physical Beauty' name='roll_pb_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}**}} {{subtitle=Physical Beauty Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{pb}}}" >P.B.</button>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{pb}' value='' name="attr_pb"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{pb_max}' value='' name="attr_pb_max"/>
</div>
<button class='statdice' type="roll" title='Speed' name='roll_spd_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}**}} {{subtitle=Speed Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{spd}}}" >Spd.</button>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{spd}' value='' name="attr_spd"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{spd_max}' value='' name="attr_spd_max"/>
</div>
</div>
@@ -146,25 +146,25 @@
<h4 class='roll-label' title='Hit Points' >Hit Points</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type='text' title='@{character_hp}' value='' name="attr_character_hp"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type='text' title='@{character_hp_max}' value='' name="attr_character_hp_max"/>
</div>
<h4 class='roll-label' title='Armor Structural Damage Capacity' >S.D.C.</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type='text' title='@{character_sdc}' value='' name="attr_character_sdc"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type='text' title='@{character_sdc_max}' value='' name="attr_character_sdc_max"/>
</div>
<h4 class='roll-label' title='Armor Rating' >Armor Rating</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type='text' title='@{character_ar}' value='' name="attr_character_ar"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type='text' title='@{character_ar_max}' value='' name="attr_character_ar_max"/>
</div>
<h4 class='roll-label' title='Armor Structural Damage Capacity' >Armor S.D.C.</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type='text' title='@{armor_sdc}' value='' name="attr_armor_sdc"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type='text' title='@{armor_sdc_max}' value='' name="attr_armor_sdc_max"/>
</div>
<button class='rolldice' type="roll" title='Trust or Intimidate' name='roll_invoke_trust' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{character_name}'s**}} {{subtitle=Trust or Intimidate Attempt}} {{Skill Check=[[1d100]]}} {{Chance of Success=@{invoke_trust}}}" >Trust</button>
@@ -191,25 +191,25 @@
<h4 class='caster-label' title='Psionic Inner Strength Points' >I.S.P.</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{character_pisp}' value='' name="attr_character_pisp"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{character_pisp_max}' value='' name="attr_character_pisp_max"/>
</div>
<h4 class='caster-label' title='Magic Caster Level' >Caster Lvl</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type='text' title='@{caster_level}' value="0" name="attr_caster_level" />
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type='text' title='@{caster_level_max}' value="0" name="attr_caster_level_max" />
</div>
<h4 class='caster-label' title='Potential Psychic Energy' >P.P.E.</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type=text title='@{character_casts}' value='' name="attr_character_casts"/>
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type=text title='@{character_casts_max}' value='' name="attr_character_casts_max"/>
</div>
<h4 class='caster-label' title='Spell Strength' >Spell Str.</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type='text' title='@{spell_strength}' value="0" name="attr_spell_strength" />
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type='text' title='@{spell_strength_max}' value="0" name="attr_spell_strength_max" />
</div>
<h4 class='caster-label' title='Ward Level' >Ward Lvl</h4>
@@ -217,7 +217,7 @@
<h4 class='caster-label' title='Daily Ward Activations' >Daily Wards</h4>
<div class='fraction-grid-container'>
<input class='minmax parchment' type='text' title='@{ward_casts}' value="" name="attr_ward_casts" />
<div class='divider'></div>
<div class='minmaxdivider'></div>
<input class='minmax parchment' type='text' title='@{ward_casts_max}' value="" name="attr_ward_casts_max" />
</div>
<h4 class='caster-label' title='Ward Strength' >Ward Str.</h4>
@@ -1924,6 +1924,7 @@
<p>Instead of creating an entirely new reactive color layout for the sheet and roll templates, the sheet and template output was tweaked so that it should work no matter how the toggle is set.</p>
<p>Added a verticle pixel limit of 500px to the description sections of the templates. If you have output longer than that, there will be a scroll bar to reveal the rest of the output.</p>
<p>Added roll buttons to the inventory tab.</p>
<p>All links, whether embedded urls or macro buttons, should now be in bold font on the custom and spells roll templates.</p>
<h4>November 2021</h4>
<p>Removed the spinner buttons from the number input fields. Removed the default value of 0 from the ammo input in the ranged attack section.</p>
<p>Added ammo and range to the "custom" roll template header. Added calls for ammo and range to the macro for ranged attacks. If there is a value filled in for range and ammo, they will display in chat below the title and subtitle. Ammo or Range will not display if they have a blank value.</p>