New translations translation.json (Portuguese, Brazilian)
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{
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"system:-o": "System: ",
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"trail-of-cthulhu-o": "Trail of Cthulhu",
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"nights-black-agents-o": "Night's Black Agents",
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"npc:-o": "NPC: ",
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"vampire:-o": "Vampire: ",
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"inv-build-points": "Investigative Build Points: ",
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"gen-build-points": "General Build Points: ",
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"ability-starting-o": "Ability Starting Values",
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"health:-o": "Health: ",
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"stability:-o": "Stability: ",
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"sanity:-o": "Sanity: ",
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"cover:-o": "Cover: ",
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"network:-o": "Network: ",
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"cherry-branch-height:-o": "Cherry Branch Height: ",
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"name:-n": "Name:",
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"alertness:-n": "Alertness:",
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"stealth:-n": "Stealth:",
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"hit-rating:-n": "Hit Rating:",
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"stability-loss:-n": "Stability Loss:",
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"armor-notes:-n": "Armor Notes:",
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"agent-name-i": "Agent Name",
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"background-i": "Background",
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"drive-i": "Drive",
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"previous-patron-i": "Previous Patron",
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"occupation-i": "Occupation",
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"occupational-benefits": "Occupational benefits",
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"pillars-of-sanity": "Pillars of Sanity",
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"sources-of-stability": "Sources of Stability",
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"bullet-symbol": "• Symbol",
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"bullet-solace": "• Solace",
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"bullet-safety": "• Safety",
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"health-h": "Health",
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"hit-rating-h": "Hit Rating",
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"stability-h": "Stability",
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"sanity-h": "Sanity",
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"armor": "Armor:",
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"none-u": "None",
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"ballistic-cloth": "Ballistic Cloth",
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"police-vest": "Police Vest",
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"military-armor": "Military Armor",
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"other": "Other",
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"damage-resistances": "Damage Resistances",
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"bullets:-r": "Bullets:",
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"melee:-r": "Melee:",
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"explosives:-r": "Explosives:",
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"abilities-a": "Abilities",
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"starting-credit": "Starting Credit Rating: ",
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"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
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"reset-investigative": "Reset Investigative",
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"reset-general": "Reset General",
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"free-points": "Free Points",
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"academic-toc": "Academic",
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"academic-abilities-nba": "ACADEMIC ABILITIES",
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"accounting-a": "Accounting",
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"anthropology-a": "Anthropology",
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"archaeology-a": "Archaeology",
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"architecture-a": "Architecture",
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"art-history-a": "Art History",
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"biology-a": "Biology",
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"cthulhu-mythos-a": "Cthulhu Mythos",
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"criminology-a": "Criminology",
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"cryptography-a": "Cryptography",
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"diagnosis-a": "Diagnosis",
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"geology-a": "Geology",
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"history-a": "History",
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"human-terrain-a": "Human Terrain",
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"languages-a": "Languages",
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"law-a": "Law",
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"library-use-a": "Library Use",
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"medicine-a": "Medicine",
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"military-science-a": "Military Science",
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"occult-a": "Occult",
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"occult-studies-a": "Occult Studies",
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"physics-a": "Physics",
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"research-a": "Research",
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"theology-a": "Theology",
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"vampirology-a": "Vampirology",
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"interpersonal-toc": "Interpersonal",
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"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
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"assess-honesty-a": "Assess Honesty",
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"bullshit-detector-a": "Bullshit Detector",
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"bargain-a": "Bargain",
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"bureaucracy-a": "Bureaucracy",
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"cop-talk-a": "Cop Talk",
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"credit-rating-a": "Credit Rating",
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"flattery-a": "Flattery",
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"flirting-a": "Flirting",
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"high-society-a": "High Society",
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"interrogation-a": "Interrogation",
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"intimidation-a": "Intimidation",
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"negotiation-a": "Negotiation",
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"oral-history-a": "Oral History",
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"reassurance-a": "Reassurance",
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"streetwise-a": "Streetwise",
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"tradecraft-a": "Tradecraft",
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"technical-toc": "Technical",
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"technical-abilities-nba": "TECHNICAL ABILITIES",
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"art-a": "Art",
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"astronomy-a": "Astronomy",
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"chemistry-a": "Chemistry",
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"craft-a": "Craft",
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"data-recovery-a": "Data Recovery",
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"electronic-surveillance-a": "Electronic Surveillance",
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"evidence-collection-a": "Evidence Collection",
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"forensics-a": "Forensics",
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"forensic-pathology-a": "Forensic Pathology",
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"forgery-a": "Forgery",
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"locksmith-a": "Locksmith",
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"notice-a": "Notice",
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"outdoorsman-a": "Outdoorsman",
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"outdoor-survival-a": "Outdoor Survival",
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"pharmacy-a": "Pharmacy",
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"photography-a": "Photography",
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"traffic-analysis-a": "Traffic Analysis",
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"urban-survival-a": "Urban Survival",
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"general-toc": "General",
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"general-abilities-nba": "GENERAL ABILITIES",
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"aberrance-a": "Aberrance",
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"athletics-a": "Athletics",
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"conceal-a": "Conceal",
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"cover-a": "Cover",
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"digital-intrusion-a": "Digital Intrusion",
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"disguise-a": "Disguise",
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"driving-a": "Driving",
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"electrical-repair-a": "Electrical Repair",
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"explosive-devices-a": "Explosive Devices",
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"explosives-a": "Explosives",
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"filch-a": "Filch",
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"firearms-a": "Firearms",
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"first-aid-a": "First Aid",
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"fleeing-a": "Fleeing",
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"gambling-a": "Gambling",
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"hand-to-hand-a": "Hand-to-Hand",
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"health-a": "Health",
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"hypnosis-a": "Hypnosis",
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"infiltration-a": "Infiltration",
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"mechanical-repair-a": "Mechanical Repair",
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"mechanics-a": "Mechanics",
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"medic-a": "Medic",
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"network-a": "Network",
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"piloting-a": "Piloting",
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"preparedness-a": "Preparedness",
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"psychoanalysis-a": "Psychoanalysis",
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"riding-a": "Riding",
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"sanity-a": "Sanity",
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"scuffling-a": "Scuffling",
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"sense-trouble-a": "Sense Trouble",
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"shadowing-a": "Shadowing",
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"shooting-a": "Shooting",
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"shrink-a": "Shrink",
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"stability-a": "Stability",
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"stealth-a": "Stealth",
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"surveillance-a": "Surveillance",
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"weapons-a": "Weapons",
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"tag-team-benefits": "Tag-Team Benefits",
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"special-weapons-training": "Special Weapons Training",
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"weapons-w": "Weapons",
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"adjust:-w": "Adjust: ",
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"damage:-w": "Damage: ",
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"unarmed-attack": "Unarmed Attack",
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"attack-w": "Attack",
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"ranged-w": "Ranged",
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"melee-w": "Melee",
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"pistol-submachine-gun": "Pistol/Submachine Gun",
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"pistol": "Pistol",
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"shotgun": "Shotgun",
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"automatic-w": "Automatic",
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"rifle": "Rifle",
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"thrown-w": "Thrown",
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"light-w": " Light",
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"heavy-w": " Heavy",
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"very-heavy-w": " Very Heavy",
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"ammo-capacity:-w": "Ammo Capacity: ",
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"doubl-barreled-w": "Double Barreled",
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"point-blank-w": "Point-Blank",
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"close-w": "Close",
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"near-w": "Near",
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"long-w": "Long",
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"out-of-range-w": "(Out of Range)",
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"extended-range-w": "(Extended Range)",
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"capacity:-w": "Capacity: ",
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"slash-extended": "/Extended",
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"parenthetical-extended": "(Extended)",
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"spells": "Spells",
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"powers-v": "Powers",
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"banes-v": "Banes",
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"compulsions-v": "Compulsions",
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"dreads-v": "Dreads",
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"requirements-v": "Requirements",
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"blocks-v": "Blocks",
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"covers": "Covers",
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"network-contacts": "Network Contacts",
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"trust": "Trust",
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"notes-n": "Notes",
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"point-spend": "Points spent: ",
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"both-barrels": "Both barrels",
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"full-auto": "Full auto",
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"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
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"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
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"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
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"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
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"starting-health-u": "Starting Health",
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"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
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"starting-stability-u": "Starting Stability",
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"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
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"starting-sanity-u": "Starting Sanity",
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"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
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"starting-Cover-u": "Starting Cover",
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"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
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"starting-network-u": "Starting Network",
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"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
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"cherry-branch-height-u": "Cherry Branch Height",
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"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
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"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
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"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
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}
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