Fixed multi-action bug
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@@ -4224,8 +4224,8 @@
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rolltracker: '',
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rollpossibility: '{{torgroll=[[?{Last Roll?|0}+({1d20!10!!20cs10cs,10 + 0d0}kh1) ]] }} {{lastroll=?{Last Roll?}}} ',
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rollup: `{{torgroll=[[?{Last Roll?|0}+(1d20!10!!20cs10cs) ]] }} {{lastroll=?{Last Roll?}}} `,
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rollmultipossibility: `&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[?{Last Roll?|0}+({1d20@{skilledquery}cs10cs,10 + 0d0}kh1) ]] }} {{lastroll=?{Last Roll?}}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}`,
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rollmultiup: `&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[?{Last Roll?|0}+(1d20@{skilledquery}cs10cs) ]] }} {{lastroll=?{Last Roll?}}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}`,
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rollmultipossibility: `&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[?{Last Roll?|0}+({@{skilledquery}cs10cs,10 + 0d0}kh1) ]] }} {{lastroll=?{Last Roll?}}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}`,
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rollmultiup: `&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[?{Last Roll?|0}+(@{skilledquery}cs10cs) ]] }} {{lastroll=?{Last Roll?}}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}`,
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rollspecialdamage: '',
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rolldamagelast: '?{Enter Last Effect|0}'
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};
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