@@ -45,7 +45,7 @@
< / div >
< div class = "resource" >
< label class = "roll-resource-label" >
< button class = "hide" type = "roll" title = "@{rollhealth}" name = "rollhealth" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +health}} {{action=[[d6+@{health}+(?{Modifier|0})]]}} {{negate1=[[1+@{health}+(?{Modifier|0})]]}} {{negate2=[[2+@{health}+(?{Modifier|0})]]}} {{negate3=[[3+@{health}+(?{Modifier|0})]]}} {{negate4=[[4+@{health}+(?{Modifier|0})]]}} {{negate5=[[5+@{health}+(?{Modifier|0})]]}} {{negate6=[[6+@{health}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{health}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{health}]]}}" > < / button >
< button class = "hide" type = "roll" title = "@{rollhealth}" name = "rollhealth" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +health}} {{action=[[{ d6+@{health}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{health}+(?{Modifier|0})]]}} {{negate2=[[2+@{health}+(?{Modifier|0})]]}} {{negate3=[[3+@{health}+(?{Modifier|0})]]}} {{negate4=[[4+@{health}+(?{Modifier|0})]]}} {{negate5=[[5+@{health}+(?{Modifier|0})]]}} {{negate6=[[6+@{health}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{health}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{health}]]}}" > < / button >
< div data-i18n = "resource-health" > HEALTH< / div >
< / label >
< select class = "resource-value" name = "attr_health" >
@@ -59,7 +59,7 @@
< / div >
< div class = "resource" >
< label class = "roll-resource-label" >
< button class = "hide" type = "roll" title = "@{rollspirit}" name = "rollspirit" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +spirit}} {{action=[[d6+@{spirit}+(?{Modifier|0})]]}} {{negate1=[[1+@{spirit}+(?{Modifier|0})]]}} {{negate2=[[2+@{spirit}+(?{Modifier|0})]]}} {{negate3=[[3+@{spirit}+(?{Modifier|0})]]}} {{negate4=[[4+@{spirit}+(?{Modifier|0})]]}} {{negate5=[[5+@{spirit}+(?{Modifier|0})]]}} {{negate6=[[6+@{spirit}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{spirit}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{spirit}]]}}" > < / button >
< button class = "hide" type = "roll" title = "@{rollspirit}" name = "rollspirit" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +spirit}} {{action=[[{ d6+@{spirit}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{spirit}+(?{Modifier|0})]]}} {{negate2=[[2+@{spirit}+(?{Modifier|0})]]}} {{negate3=[[3+@{spirit}+(?{Modifier|0})]]}} {{negate4=[[4+@{spirit}+(?{Modifier|0})]]}} {{negate5=[[5+@{spirit}+(?{Modifier|0})]]}} {{negate6=[[6+@{spirit}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{spirit}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{spirit}]]}}" > < / button >
< div data-i18n = "resource-spirit" > SPIRIT< / div >
< / label >
< select class = "resource-value" name = "attr_spirit" >
@@ -73,7 +73,7 @@
< / div >
< div class = "resource" >
< label class = "roll-resource-label" >
< button class = "hide" type = "roll" title = "@{rollsupply}" name = "rollsupply" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +supply}} {{action=[[d6+@{supply}+(?{Modifier|0})]]}} {{negate1=[[1+@{supply}+(?{Modifier|0})]]}} {{negate2=[[2+@{supply}+(?{Modifier|0})]]}} {{negate3=[[3+@{supply}+(?{Modifier|0})]]}} {{negate4=[[4+@{supply}+(?{Modifier|0})]]}} {{negate5=[[5+@{supply}+(?{Modifier|0})]]}} {{negate6=[[6+@{supply}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{supply}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{supply}]]}}" > < / button >
< button class = "hide" type = "roll" title = "@{rollsupply}" name = "rollsupply" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +supply}} {{action=[[{ d6+@{supply}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{supply}+(?{Modifier|0})]]}} {{negate2=[[2+@{supply}+(?{Modifier|0})]]}} {{negate3=[[3+@{supply}+(?{Modifier|0})]]}} {{negate4=[[4+@{supply}+(?{Modifier|0})]]}} {{negate5=[[5+@{supply}+(?{Modifier|0})]]}} {{negate6=[[6+@{supply}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{supply}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{supply}]]}}" > < / button >
< div data-i18n = "resource-supply" > SUPPLY< / div >
< / label >
< select class = "resource-value" name = "attr_supply" >
@@ -314,31 +314,31 @@
< div class = "stat" >
< label class = "roll-label" >
< h3 class = "stats-title" > EDGE< / h3 > < span class = "stats-input" name = "attr_edge" > < / span >
< button class = "hide" type = "roll" title = "Roll +Edge" name = "rollEdge" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +edge}} {{action=[[d6+@{edge}+(?{Modifier|0})]]}} {{negate1=[[1+@{edge}+(?{Modifier|0})]]}} {{negate2=[[2+@{edge}+(?{Modifier|0})]]}} {{negate3=[[3+@{edge}+(?{Modifier|0})]]}} {{negate4=[[4+@{edge}+(?{Modifier|0})]]}} {{negate5=[[5+@{edge}+(?{Modifier|0})]]}} {{negate6=[[6+@{edge}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{edge}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{edge}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Roll +Edge" name = "rollEdge" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +edge}} {{action=[[{ d6+@{edge}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{edge}+(?{Modifier|0})]]}} {{negate2=[[2+@{edge}+(?{Modifier|0})]]}} {{negate3=[[3+@{edge}+(?{Modifier|0})]]}} {{negate4=[[4+@{edge}+(?{Modifier|0})]]}} {{negate5=[[5+@{edge}+(?{Modifier|0})]]}} {{negate6=[[6+@{edge}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{edge}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{edge}]]}}" > < / button >
< / label >
< / div >
< div class = "stat" >
< label class = "roll-label" >
< h3 class = "stats-title" > HEART< / h3 > < span class = "stats-input" name = "attr_heart" > < / span >
< button class = "hide" type = "roll" title = "Roll +Heart" name = "rollHeart" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +heart}} {{action=[[d6+@{heart}+(?{Modifier|0})]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Roll +Heart" name = "rollHeart" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +heart}} {{action=[[{ d6+@{heart}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< / label >
< / div >
< div class = "stat" >
< label class = "roll-label" >
< h3 class = "stats-title" > IRON< / h3 > < span class = "stats-input" name = "attr_iron" > < / span >
< button class = "hide" type = "roll" title = "Roll +Iron" name = "rollIron" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +iron}} {{action=[[d6+@{iron}+(?{Modifier|0})]]}} {{negate1=[[1+@{iron}+(?{Modifier|0})]]}} {{negate2=[[2+@{iron}+(?{Modifier|0})]]}} {{negate3=[[3+@{iron}+(?{Modifier|0})]]}} {{negate4=[[4+@{iron}+(?{Modifier|0})]]}} {{negate5=[[5+@{iron}+(?{Modifier|0})]]}} {{negate6=[[6+@{iron}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{iron}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{iron}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Roll +Iron" name = "rollIron" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +iron}} {{action=[[{ d6+@{iron}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{iron}+(?{Modifier|0})]]}} {{negate2=[[2+@{iron}+(?{Modifier|0})]]}} {{negate3=[[3+@{iron}+(?{Modifier|0})]]}} {{negate4=[[4+@{iron}+(?{Modifier|0})]]}} {{negate5=[[5+@{iron}+(?{Modifier|0})]]}} {{negate6=[[6+@{iron}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{iron}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{iron}]]}}" > < / button >
< / label >
< / div >
< div class = "stat" >
< label class = "roll-label" >
< h3 class = "stats-title" > SHADOW< / h3 > < span class = "stats-input" name = "attr_shadow" > < / span >
< button class = "hide" type = "roll" title = "Roll +Shadow" name = "rollShadow" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +shadow}} {{action=[[d6+@{shadow}+(?{Modifier|0})]]}} {{negate1=[[1+@{shadow}+(?{Modifier|0})]]}} {{negate2=[[2+@{shadow}+(?{Modifier|0})]]}} {{negate3=[[3+@{shadow}+(?{Modifier|0})]]}} {{negate4=[[4+@{shadow}+(?{Modifier|0})]]}} {{negate5=[[5+@{shadow}+(?{Modifier|0})]]}} {{negate6=[[6+@{shadow}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{shadow}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{shadow}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Roll +Shadow" name = "rollShadow" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +shadow}} {{action=[[{ d6+@{shadow}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{shadow}+(?{Modifier|0})]]}} {{negate2=[[2+@{shadow}+(?{Modifier|0})]]}} {{negate3=[[3+@{shadow}+(?{Modifier|0})]]}} {{negate4=[[4+@{shadow}+(?{Modifier|0})]]}} {{negate5=[[5+@{shadow}+(?{Modifier|0})]]}} {{negate6=[[6+@{shadow}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{shadow}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{shadow}]]}}" > < / button >
< / label >
< / div >
< div class = "stat" >
< label class = "roll-label" >
< h3 class = "stats-title" > WITS< / h3 > < span class = "stats-input" name = "attr_wits" > < / span >
< button class = "hide" type = "roll" title = "Roll +Wits" name = "rollWits" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +wits}} {{action=[[d6+@{wits}+(?{Modifier|0})]]}} {{negate1=[[1+@{wits}+(?{Modifier|0})]]}} {{negate2=[[2+@{wits}+(?{Modifier|0})]]}} {{negate3=[[3+@{wits}+(?{Modifier|0})]]}} {{negate4=[[4+@{wits}+(?{Modifier|0})]]}} {{negate5=[[5+@{wits}+(?{Modifier|0})]]}} {{negate6=[[6+@{wits}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{wits}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{wits}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Roll +Wits" name = "rollWits" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +wits}} {{action=[[{ d6+@{wits}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{wits}+(?{Modifier|0})]]}} {{negate2=[[2+@{wits}+(?{Modifier|0})]]}} {{negate3=[[3+@{wits}+(?{Modifier|0})]]}} {{negate4=[[4+@{wits}+(?{Modifier|0})]]}} {{negate5=[[5+@{wits}+(?{Modifier|0})]]}} {{negate6=[[6+@{wits}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{wits}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{wits}]]}}" > < / button >
< / label >
< / div >
< div class = "stat-toggle edit-toggle" >
@@ -4261,7 +4261,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Enter the Fray Move" name = "rollenterTheFray" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Enter the Fray}} {{action=[[d6+?{Stat|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Enter the Fray Move" name = "rollenterTheFray" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Enter the Fray}} {{action=[[{ d6+?{Stat|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "enter_the_fray" / >
@@ -4270,7 +4270,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Strike Move" name = "rollstrike" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Strike}} {{action=[[d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart - Wyvern,@{heart}|Light - Lightbearer,?{Light&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Strike Move" name = "rollstrike" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Strike}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart - Wyvern,@{heart}|Light - Lightbearer,?{Light&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "strike" / >
@@ -4279,7 +4279,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Clash Move" name = "rollclash" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Clash}} {{action=[[d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Light - Lightbearer,?{Light&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Clash Move" name = "rollclash" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Clash}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Light - Lightbearer,?{Light&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "clash" / >
@@ -4303,7 +4303,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Battle Move" name = "rollBattle" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Battle}} {{action=[[d6+?{Stat|Edge, @{edge}|Iron, @{iron}|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Battle Move" name = "rollBattle" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Battle}} {{action=[[{ d6+?{Stat|Edge, @{edge}|Iron, @{iron}|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "battle" / >
@@ -4327,7 +4327,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Delve the Depths Move" name = "rolldelveTheDepths" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Delve the Depths}} {{action=[[d6+?{Stat|Edge,@{edge}|Shadow,@{shadow}|Wits,@{wits}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Delve the Depths Move" name = "rolldelveTheDepths" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Delve the Depths}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Shadow,@{shadow}|Wits,@{wits}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "delve_the_depths" / >
@@ -4336,7 +4336,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Find an Opportunity Move" name = "rollfindAnOpportunity" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Find an Opportunity}} {{action=[[d6+undefined+(?{Modifier|0})]]}} {{negate1=[[1+undefined+(?{Modifier|0})]]}} {{negate2=[[2+undefined+(?{Modifier|0})]]}} {{negate3=[[3+undefined+(?{Modifier|0})]]}} {{negate4=[[4+undefined+(?{Modifier|0})]]}} {{negate5=[[5+undefined+(?{Modifier|0})]]}} {{negate6=[[6+undefined+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[undefined+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[undefined]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Find an Opportunity Move" name = "rollfindAnOpportunity" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Find an Opportunity}} {{action=[[{ d6+undefined+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+undefined+(?{Modifier|0})]]}} {{negate2=[[2+undefined+(?{Modifier|0})]]}} {{negate3=[[3+undefined+(?{Modifier|0})]]}} {{negate4=[[4+undefined+(?{Modifier|0})]]}} {{negate5=[[5+undefined+(?{Modifier|0})]]}} {{negate6=[[6+undefined+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[undefined+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[undefined]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "find_an_opportunity" / >
@@ -4351,7 +4351,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Check Your Gear Move" name = "rollcheckYourGear" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Check Your Gear}} {{action=[[d6+?{Stat|Supply,@{supply}|Wits - Improviser,@{wits}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Check Your Gear Move" name = "rollcheckYourGear" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Check Your Gear}} {{action=[[{ d6+?{Stat|Supply,@{supply}|Wits - Improviser,@{wits}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "check_your_gear" / >
@@ -4369,7 +4369,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Escape the Depths Move" name = "rollescapeTheDepths" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Escape the Depths}} {{action=[[d6+?{Stat|Edge,@{edge}|Heart,@{heart}|Iron,@{iron}|Wits,@{wits}|Shadow,@{shadow}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Escape the Depths Move" name = "rollescapeTheDepths" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Escape the Depths}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Heart,@{heart}|Iron,@{iron}|Wits,@{wits}|Shadow,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "escape_the_depths" / >
@@ -4389,7 +4389,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Face Danger Move" name = "rollfaceDanger" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Danger}} {{action=[[d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Face Danger Move" name = "rollfaceDanger" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Danger}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "face_danger" / >
@@ -4398,7 +4398,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Secure an Advantage Move" name = "rollsecureAnAdvantage" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Secure an Advantage}} {{action=[[d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}|God's Stat - Devotant,?{God's Stat&#124;0&#125;|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Secure an Advantage Move" name = "rollsecureAnAdvantage" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Secure an Advantage}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}|God's Stat - Devotant,?{God's Stat&#124;0&#125;|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "secure_an_advantage" / >
@@ -4407,7 +4407,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Gather Information Move" name = "rollgatherInformation" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Gather Information}} {{action=[[d6+?{Stat|Wits,@{wits}|Shadow - Infiltrator/Trickster/Scry,@{shadow}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Gather Information Move" name = "rollgatherInformation" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Gather Information}} {{action=[[{ d6+?{Stat|Wits,@{wits}|Shadow - Infiltrator/Trickster/Scry,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "gather_information" / >
@@ -4416,7 +4416,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Heal Move" name = "rollheal" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Heal}} {{action=[[d6+?{Stat|Wits,@{wits}|Iron,@{iron}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Heal Move" name = "rollheal" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Heal}} {{action=[[{ d6+?{Stat|Wits,@{wits}|Iron,@{iron}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "heal" / >
@@ -4425,7 +4425,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Resupply Move" name = "rollresupply" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Resupply}} {{action=[[d6+?{Stat|Wits,@{wits}|Edge - Cave Lion,@{edge}|Shadow - Infiltrator,@{shadow}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Resupply Move" name = "rollresupply" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Resupply}} {{action=[[{ d6+?{Stat|Wits,@{wits}|Edge - Cave Lion,@{edge}|Shadow - Infiltrator,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "resupply" / >
@@ -4434,7 +4434,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Make Camp Move" name = "rollmakeCamp" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Make Camp}} {{action=[[d6+?{Stat|Supply,@{supply}|Wits - Wildblood,@{wits}|Health - Mammoth,?{Mammoth's Health&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Make Camp Move" name = "rollmakeCamp" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Make Camp}} {{action=[[{ d6+?{Stat|Supply,@{supply}|Wits - Wildblood,@{wits}|Health - Mammoth,?{Mammoth's Health&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "make_camp" / >
@@ -4443,7 +4443,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Undertake a Journey Move" name = "rollundertakeAJourney" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Undertake a Journey}} {{action=[[d6+?{Stat|Wits,@{wits}|Shadow - Shadow-walk,@{shadow}|Spirit or Heart - Tether,?{Tether Stat&#124;Spirit&#44;@{spirit}&#124;Heart&#44;@{heart}&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Undertake a Journey Move" name = "rollundertakeAJourney" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Undertake a Journey}} {{action=[[{ d6+?{Stat|Wits,@{wits}|Shadow - Shadow-walk,@{shadow}|Spirit or Heart - Tether,?{Tether Stat&#124;Spirit&#44;@{spirit}&#124;Heart&#44;@{heart}&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "undertake_a_journey" / >
@@ -4466,7 +4466,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Compel Move" name = "rollcompel" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Compel}} {{action=[[d6+?{Stat|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Compel Move" name = "rollcompel" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Compel}} {{action=[[{ d6+?{Stat|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "compel" / >
@@ -4475,7 +4475,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Sojourn Move" name = "rollsojourn" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Sojourn}} {{action=[[d6+?{Stat|Heart,@{heart}|Shadow - Pretender,@{shadow}|God's Stat - Devotant,?{God's Stat&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Sojourn Move" name = "rollsojourn" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Sojourn}} {{action=[[{ d6+?{Stat|Heart,@{heart}|Shadow - Pretender,@{shadow}|God's Stat - Devotant,?{God's Stat&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "sojourn" / >
@@ -4484,7 +4484,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Draw the Circle Move" name = "rolldrawTheCircle" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Draw the Circle}} {{action=[[d6+@{heart}+(?{Modifier|0})]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Draw the Circle Move" name = "rolldrawTheCircle" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Draw the Circle}} {{action=[[{ d6+@{heart}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "draw_the_circle" / >
@@ -4493,7 +4493,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Forge a Bond Move" name = "rollforgeABond" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Forge a Bond}} {{action=[[d6+?{Stat|Heart,@{heart}|Shadow - Trickster,@{shadow}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Forge a Bond Move" name = "rollforgeABond" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Forge a Bond}} {{action=[[{ d6+?{Stat|Heart,@{heart}|Shadow - Trickster,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "forge_a_bond" / >
@@ -4502,7 +4502,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Test Your Bond Move" name = "rolltestYourBond" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Test Your Bond}} {{action=[[d6+@{heart}+(?{Modifier|0})]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Test Your Bond Move" name = "rolltestYourBond" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Test Your Bond}} {{action=[[{ d6+@{heart}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "test_your_bond" / >
@@ -4511,7 +4511,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Aid Your Ally Move" name = "rollaidYourAlly" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Aid Your Ally}} {{action=[[d6+?{Stat|Edge, @{edge}|Iron, @{iron}|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Aid Your Ally Move" name = "rollaidYourAlly" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Aid Your Ally}} {{action=[[{ d6+?{Stat|Edge, @{edge}|Iron, @{iron}|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "aid_your_ally" / >
@@ -4555,7 +4555,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Swear an Iron Vow Move" name = "rollswearAnIronVow" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Swear an Iron Vow}} {{action=[[d6+?{Stat|Heart,@{heart}|God's Stat - Devotant,?{God's Stat&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Swear an Iron Vow Move" name = "rollswearAnIronVow" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Swear an Iron Vow}} {{action=[[{ d6+?{Stat|Heart,@{heart}|God's Stat - Devotant,?{God's Stat&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "swear_an_iron_vow" / >
@@ -4585,7 +4585,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Advance Move" name = "rolladvance" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Advance}} {{action=[[d6+undefined+(?{Modifier|0})]]}} {{negate1=[[1+undefined+(?{Modifier|0})]]}} {{negate2=[[2+undefined+(?{Modifier|0})]]}} {{negate3=[[3+undefined+(?{Modifier|0})]]}} {{negate4=[[4+undefined+(?{Modifier|0})]]}} {{negate5=[[5+undefined+(?{Modifier|0})]]}} {{negate6=[[6+undefined+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[undefined+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[undefined]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Advance Move" name = "rolladvance" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Advance}} {{action=[[{ d6+undefined+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+undefined+(?{Modifier|0})]]}} {{negate2=[[2+undefined+(?{Modifier|0})]]}} {{negate3=[[3+undefined+(?{Modifier|0})]]}} {{negate4=[[4+undefined+(?{Modifier|0})]]}} {{negate5=[[5+undefined+(?{Modifier|0})]]}} {{negate6=[[6+undefined+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[undefined+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[undefined]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "advance" / >
@@ -4599,7 +4599,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Endure Harm Move" name = "rollendureHarm" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Endure Harm}} {{action=[[d6+?{Stat|Health,@{health}|Iron,@{iron}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Endure Harm Move" name = "rollendureHarm" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Endure Harm}} {{action=[[{ d6+?{Stat|Health,@{health}|Iron,@{iron}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "endure_harm" / >
@@ -4608,7 +4608,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Endure Stress Move" name = "rollendureStress" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Endure Stress}} {{action=[[d6+?{Stat|Spirit,@{spirit}|Heart,@{heart}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Endure Stress Move" name = "rollendureStress" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Endure Stress}} {{action=[[{ d6+?{Stat|Spirit,@{spirit}|Heart,@{heart}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "endure_stress" / >
@@ -4617,7 +4617,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Companion Endure Harm Move" name = "rollcompanionEndureHarm" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Companion Endure Harm}} {{action=[[d6+?{Stat|Heart,@{heart}|Companion's Health,?{Health&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Companion Endure Harm Move" name = "rollcompanionEndureHarm" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Companion Endure Harm}} {{action=[[{ d6+?{Stat|Heart,@{heart}|Companion's Health,?{Health&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "companion_endure_harm" / >
@@ -4626,7 +4626,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Face Death Move" name = "rollfaceDeath" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Death}} {{action=[[d6+?{Stat|Heart,@{heart}|Shadow - Shadow-kin,@{shadow}}+(?{Modifier|0})]]}} {{owl=[[?{Owl Companion|No,0|Yes,?{Owl's Health&#124;0&#125;}]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}+(?{Owl Companion})]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Face Death Move" name = "rollfaceDeath" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Death}} {{action=[[{ d6+?{Stat|Heart,@{heart}|Shadow - Shadow-kin,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{owl=[[?{Owl Companion|No,0|Yes,?{Owl's Health&#124;0&#125;}]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}+(?{Owl Companion})]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "face_death" / >
@@ -4635,7 +4635,7 @@
< / div >
< div class = "move-list" >
< div class = "button-container" >
< button class = "roll-show" type = "roll" title = "Face Desolation Move" name = "rollfaceDesolation" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Desolation}} {{action=[[d6+@{heart}+(?{Modifier|0})]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< button class = "roll-show" type = "roll" title = "Face Desolation Move" name = "rollfaceDesolation" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Desolation}} {{action=[[{ d6+@{heart}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< / div >
< label class = "move" >
< input class = "hide selected-move" type = "radio" name = "attr_selected_move" value = "face_desolation" / >
@@ -5128,7 +5128,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-battle" > Battle< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Battle Move" name = "rollBattle" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Battle}} {{action=[[d6+?{Stat|Edge, @{edge}|Iron, @{iron}|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Battle Move" name = "rollBattle" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Battle}} {{action=[[{ d6+?{Stat|Edge, @{edge}|Iron, @{iron}|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5162,7 +5162,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-clash" > Clash< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Clash Move" name = "rollclash" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Clash}} {{action=[[d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Light - Lightbearer,?{Light&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Clash Move" name = "rollclash" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Clash}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Light - Lightbearer,?{Light&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5182,7 +5182,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-companion-endure-harm" > Companion Endure Harm< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Companion Endure Harm Move" name = "rollcompanionEndureHarm" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Companion Endure Harm}} {{action=[[d6+?{Stat|Heart,@{heart}|Companion's Health,?{Health&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Companion Endure Harm Move" name = "rollcompanionEndureHarm" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Companion Endure Harm}} {{action=[[{ d6+?{Stat|Heart,@{heart}|Companion's Health,?{Health&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5200,7 +5200,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-compel" > Compel< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Compel Move" name = "rollcompel" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Compel}} {{action=[[d6+?{Stat|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Compel Move" name = "rollcompel" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Compel}} {{action=[[{ d6+?{Stat|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5221,7 +5221,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-delve-the-depths" > Delve the Depths< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Delve the Depths Move" name = "rolldelveTheDepths" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Delve the Depths}} {{action=[[d6+?{Stat|Edge,@{edge}|Shadow,@{shadow}|Wits,@{wits}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Delve the Depths Move" name = "rolldelveTheDepths" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Delve the Depths}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Shadow,@{shadow}|Wits,@{wits}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5301,7 +5301,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-draw-the-circle" > Draw the Circle< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Draw the Circle Move" name = "rolldrawTheCircle" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Draw the Circle}} {{action=[[d6+@{heart}+(?{Modifier|0})]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Draw the Circle Move" name = "rolldrawTheCircle" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Draw the Circle}} {{action=[[{ d6+@{heart}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5350,7 +5350,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-endure-harm" > Endure Harm< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Endure Harm Move" name = "rollendureHarm" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Endure Harm}} {{action=[[d6+?{Stat|Health,@{health}|Iron,@{iron}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Endure Harm Move" name = "rollendureHarm" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Endure Harm}} {{action=[[{ d6+?{Stat|Health,@{health}|Iron,@{iron}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5383,7 +5383,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-endure-stress" > Endure Stress< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Endure Stress Move" name = "rollendureStress" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Endure Stress}} {{action=[[d6+?{Stat|Spirit,@{spirit}|Heart,@{heart}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Endure Stress Move" name = "rollendureStress" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Endure Stress}} {{action=[[{ d6+?{Stat|Spirit,@{spirit}|Heart,@{heart}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5415,7 +5415,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-enter-the-fray" > Enter the Fray< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Enter the Fray Move" name = "rollenterTheFray" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Enter the Fray}} {{action=[[d6+?{Stat|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Enter the Fray Move" name = "rollenterTheFray" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Enter the Fray}} {{action=[[{ d6+?{Stat|Heart, @{heart}|Shadow, @{shadow}|Wits, @{wits}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5448,7 +5448,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-escape-the-depths" > Escape the Depths< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Escape the Depths Move" name = "rollescapeTheDepths" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Escape the Depths}} {{action=[[d6+?{Stat|Edge,@{edge}|Heart,@{heart}|Iron,@{iron}|Wits,@{wits}|Shadow,@{shadow}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Escape the Depths Move" name = "rollescapeTheDepths" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Escape the Depths}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Heart,@{heart}|Iron,@{iron}|Wits,@{wits}|Shadow,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5491,7 +5491,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-face-danger" > Face Danger< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Face Danger Move" name = "rollfaceDanger" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Danger}} {{action=[[d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Face Danger Move" name = "rollfaceDanger" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Danger}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5520,7 +5520,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-face-death" > Face Death< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Face Death Move" name = "rollfaceDeath" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Death}} {{action=[[d6+?{Stat|Heart,@{heart}|Shadow - Shadow-kin,@{shadow}}+(?{Modifier|0})]]}} {{owl=[[?{Owl Companion|No,0|Yes,?{Owl's Health&#124;0&#125;}]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}+(?{Owl Companion})]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Face Death Move" name = "rollfaceDeath" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Death}} {{action=[[{ d6+?{Stat|Heart,@{heart}|Shadow - Shadow-kin,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{owl=[[?{Owl Companion|No,0|Yes,?{Owl's Health&#124;0&#125;}]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}+(?{Owl Companion})]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5540,7 +5540,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-face-desolation" > Face Desolation< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Face Desolation Move" name = "rollfaceDesolation" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Desolation}} {{action=[[d6+@{heart}+(?{Modifier|0})]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Face Desolation Move" name = "rollfaceDesolation" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Face Desolation}} {{action=[[{ d6+@{heart}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5590,7 +5590,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-forge-a-bond" > Forge a Bond< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Forge a Bond Move" name = "rollforgeABond" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Forge a Bond}} {{action=[[d6+?{Stat|Heart,@{heart}|Shadow - Trickster,@{shadow}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Forge a Bond Move" name = "rollforgeABond" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Forge a Bond}} {{action=[[{ d6+?{Stat|Heart,@{heart}|Shadow - Trickster,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5639,7 +5639,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-gather-information" > Gather Information< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Gather Information Move" name = "rollgatherInformation" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Gather Information}} {{action=[[d6+?{Stat|Wits,@{wits}|Shadow - Infiltrator/Trickster/Scry,@{shadow}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Gather Information Move" name = "rollgatherInformation" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Gather Information}} {{action=[[{ d6+?{Stat|Wits,@{wits}|Shadow - Infiltrator/Trickster/Scry,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5655,7 +5655,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-heal" > Heal< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Heal Move" name = "rollheal" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Heal}} {{action=[[d6+?{Stat|Wits,@{wits}|Iron,@{iron}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Heal Move" name = "rollheal" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Heal}} {{action=[[{ d6+?{Stat|Wits,@{wits}|Iron,@{iron}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5714,7 +5714,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-make-camp" > Make Camp< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Make Camp Move" name = "rollmakeCamp" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Make Camp}} {{action=[[d6+?{Stat|Supply,@{supply}|Wits - Wildblood,@{wits}|Health - Mammoth,?{Mammoth's Health&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Make Camp Move" name = "rollmakeCamp" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Make Camp}} {{action=[[{ d6+?{Stat|Supply,@{supply}|Wits - Wildblood,@{wits}|Health - Mammoth,?{Mammoth's Health&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5825,7 +5825,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-resupply" > Resupply< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Resupply Move" name = "rollresupply" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Resupply}} {{action=[[d6+?{Stat|Wits,@{wits}|Edge - Cave Lion,@{edge}|Shadow - Infiltrator,@{shadow}}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Resupply Move" name = "rollresupply" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Resupply}} {{action=[[{ d6+?{Stat|Wits,@{wits}|Edge - Cave Lion,@{edge}|Shadow - Infiltrator,@{shadow}}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5893,7 +5893,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-secure-an-advantage" > Secure an Advantage< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Secure an Advantage Move" name = "rollsecureAnAdvantage" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Secure an Advantage}} {{action=[[d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}|God's Stat - Devotant,?{God's Stat&#124;0&#125;|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Secure an Advantage Move" name = "rollsecureAnAdvantage" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Secure an Advantage}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}|God's Stat - Devotant,?{God's Stat&#124;0&#125;|Essence - Invoke,?{Essence&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5920,7 +5920,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-sojourn" > Sojourn< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Sojourn Move" name = "rollsojourn" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Sojourn}} {{action=[[d6+?{Stat|Heart,@{heart}|Shadow - Pretender,@{shadow}|God's Stat - Devotant,?{God's Stat&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Sojourn Move" name = "rollsojourn" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Sojourn}} {{action=[[{ d6+?{Stat|Heart,@{heart}|Shadow - Pretender,@{shadow}|God's Stat - Devotant,?{God's Stat&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5953,7 +5953,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-strike" > Strike< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Strike Move" name = "rollstrike" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Strike}} {{action=[[d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart - Wyvern,@{heart}|Light - Lightbearer,?{Light&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Strike Move" name = "rollstrike" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Strike}} {{action=[[{ d6+?{Stat|Edge,@{edge}|Iron,@{iron}|Heart - Wyvern,@{heart}|Light - Lightbearer,?{Light&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -5969,7 +5969,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-swear-an-iron-vow" > Swear an Iron Vow< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Swear an Iron Vow Move" name = "rollswearAnIronVow" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Swear an Iron Vow}} {{action=[[d6+?{Stat|Heart,@{heart}|God's Stat - Devotant,?{God's Stat&#124;0&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Swear an Iron Vow Move" name = "rollswearAnIronVow" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Swear an Iron Vow}} {{action=[[{ d6+?{Stat|Heart,@{heart}|God's Stat - Devotant,?{God's Stat&#124;0&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -6003,7 +6003,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-test-your-bond" > Test Your Bond< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Test Your Bond Move" name = "rolltestYourBond" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Test Your Bond}} {{action=[[d6+@{heart}+(?{Modifier|0})]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Test Your Bond Move" name = "rolltestYourBond" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Test Your Bond}} {{action=[[{ d6+@{heart}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{heart}+(?{Modifier|0})]]}} {{negate2=[[2+@{heart}+(?{Modifier|0})]]}} {{negate3=[[3+@{heart}+(?{Modifier|0})]]}} {{negate4=[[4+@{heart}+(?{Modifier|0})]]}} {{negate5=[[5+@{heart}+(?{Modifier|0})]]}} {{negate6=[[6+@{heart}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{heart}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -6032,7 +6032,7 @@
< div class = "move-title move-preview" data-i18n = "move-title-undertake-a-journey" > Undertake a Journey< / div >
< div class = "roll-viewer" >
< label class = "roll-label" > Roll
< button class = "hide" type = "roll" title = "Undertake a Journey Move" name = "rollundertakeAJourney" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Undertake a Journey}} {{action=[[d6+?{Stat|Wits,@{wits}|Shadow - Shadow-walk,@{shadow}|Spirit or Heart - Tether,?{Tether Stat&#124;Spirit&#44;@{spirit}&#124;Heart&#44;@{heart}&#125;}+(?{Modifier|0})]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< button class = "hide" type = "roll" title = "Undertake a Journey Move" name = "rollundertakeAJourney" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Undertake a Journey}} {{action=[[{ d6+?{Stat|Wits,@{wits}|Shadow - Shadow-walk,@{shadow}|Spirit or Heart - Tether,?{Tether Stat&#124;Spirit&#44;@{spirit}&#124;Heart&#44;@{heart}&#125;}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+?{Stat}+(?{Modifier|0})]]}} {{negate2=[[2+?{Stat}+(?{Modifier|0})]]}} {{negate3=[[3+?{Stat}+(?{Modifier|0})]]}} {{negate4=[[4+?{Stat}+(?{Modifier|0})]]}} {{negate5=[[5+?{Stat}+(?{Modifier|0})]]}} {{negate6=[[6+?{Stat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[?{Stat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[?{Stat}]]}}" > < / button >
< / label >
< / div >
< div class = "move-description" >
@@ -9696,7 +9696,7 @@
< div class = "resources" >
< div class = "resource" >
< label class = "roll-resource-label" >
< button class = "hide" type = "roll" title = "@{rollsupply}" name = "rollsupply" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +supply}} {{action=[[d6+@{supply}+(?{Modifier|0})]]}} {{negate1=[[1+@{supply}+(?{Modifier|0})]]}} {{negate2=[[2+@{supply}+(?{Modifier|0})]]}} {{negate3=[[3+@{supply}+(?{Modifier|0})]]}} {{negate4=[[4+@{supply}+(?{Modifier|0})]]}} {{negate5=[[5+@{supply}+(?{Modifier|0})]]}} {{negate6=[[6+@{supply}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{supply}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{supply}]]}}" > < / button >
< button class = "hide" type = "roll" title = "@{rollsupply}" name = "rollsupply" value = "&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +supply}} {{action=[[{ d6+@{supply}+(?{Modifier|0}),{10}}kl1 ]]}} {{negate1=[[1+@{supply}+(?{Modifier|0})]]}} {{negate2=[[2+@{supply}+(?{Modifier|0})]]}} {{negate3=[[3+@{supply}+(?{Modifier|0})]]}} {{negate4=[[4+@{supply}+(?{Modifier|0})]]}} {{negate5=[[5+@{supply}+(?{Modifier|0})]]}} {{negate6=[[6+@{supply}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{supply}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{supply}]]}}" > < / button >
< div data-i18n = "resource-supply" > SUPPLY< / div >
< / label >
< select class = "resource-value" name = "attr_supply" >
@@ -17638,6 +17638,49 @@
< / div > {{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}}
{{/rollTotal() rarityDie6 rarityAction}}
{{#^rollTotal() rarityDie6 rarityAction}}
{{#rollGreater() rarityAction 10}}
{{#rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-complication" > < / div >
< div class = "sheet-subfooter" > COMPLICATION< / div >
< / div > {{#rollTotal() rarityDie1 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/rollTotal() challenge1 10}}
{{#^rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-strong-hit" > < / div >
< div class = "sheet-subfooter" > STRONG HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/^rollTotal() challenge1 10}}
{{/rollGreater() rarityAction 10}}
{{#^rollGreater() rarityAction 10}}
{{#rollGreater() rarityAction challenge1}}
{{#rollTotal() challenge1 challenge2}}
< div class = "sheet-result-row sheet-roll-outcome" >
@@ -17699,8 +17742,7 @@
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}}
{{/^rollTotal() challenge1 challenge2}}
{{/^rollGreater() rarityAction challenge1}}
{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate1}}
{{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate1}}
{{/rollTotal() momentum -1}}{{#rollTotal() momentum -2}}
{{#rollTotal() rarityAction negate2}}
< div class = "sheet-result-body sheet-result-row" >
@@ -17784,6 +17826,49 @@
< / div > {{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}}
{{/rollTotal() rarityDie6 rarityAction}}
{{#^rollTotal() rarityDie6 rarityAction}}
{{#rollGreater() rarityAction 10}}
{{#rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-complication" > < / div >
< div class = "sheet-subfooter" > COMPLICATION< / div >
< / div > {{#rollTotal() rarityDie1 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/rollTotal() challenge1 10}}
{{#^rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-strong-hit" > < / div >
< div class = "sheet-subfooter" > STRONG HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/^rollTotal() challenge1 10}}
{{/rollGreater() rarityAction 10}}
{{#^rollGreater() rarityAction 10}}
{{#rollGreater() rarityAction challenge1}}
{{#rollTotal() challenge1 challenge2}}
< div class = "sheet-result-row sheet-roll-outcome" >
@@ -17845,8 +17930,7 @@
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}}
{{/^rollTotal() challenge1 challenge2}}
{{/^rollGreater() rarityAction challenge1}}
{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate2}}
{{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate2}}
{{/rollTotal() momentum -2}}{{#rollTotal() momentum -3}}
{{#rollTotal() rarityAction negate3}}
< div class = "sheet-result-body sheet-result-row" >
@@ -17930,6 +18014,49 @@
< / div > {{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}}
{{/rollTotal() rarityDie6 rarityAction}}
{{#^rollTotal() rarityDie6 rarityAction}}
{{#rollGreater() rarityAction 10}}
{{#rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-complication" > < / div >
< div class = "sheet-subfooter" > COMPLICATION< / div >
< / div > {{#rollTotal() rarityDie1 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/rollTotal() challenge1 10}}
{{#^rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-strong-hit" > < / div >
< div class = "sheet-subfooter" > STRONG HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/^rollTotal() challenge1 10}}
{{/rollGreater() rarityAction 10}}
{{#^rollGreater() rarityAction 10}}
{{#rollGreater() rarityAction challenge1}}
{{#rollTotal() challenge1 challenge2}}
< div class = "sheet-result-row sheet-roll-outcome" >
@@ -17991,8 +18118,7 @@
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}}
{{/^rollTotal() challenge1 challenge2}}
{{/^rollGreater() rarityAction challenge1}}
{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate3}}
{{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate3}}
{{/rollTotal() momentum -3}}{{#rollTotal() momentum -4}}
{{#rollTotal() rarityAction negate4}}
< div class = "sheet-result-body sheet-result-row" >
@@ -18076,6 +18202,49 @@
< / div > {{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}}
{{/rollTotal() rarityDie6 rarityAction}}
{{#^rollTotal() rarityDie6 rarityAction}}
{{#rollGreater() rarityAction 10}}
{{#rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-complication" > < / div >
< div class = "sheet-subfooter" > COMPLICATION< / div >
< / div > {{#rollTotal() rarityDie1 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/rollTotal() challenge1 10}}
{{#^rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-strong-hit" > < / div >
< div class = "sheet-subfooter" > STRONG HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/^rollTotal() challenge1 10}}
{{/rollGreater() rarityAction 10}}
{{#^rollGreater() rarityAction 10}}
{{#rollGreater() rarityAction challenge1}}
{{#rollTotal() challenge1 challenge2}}
< div class = "sheet-result-row sheet-roll-outcome" >
@@ -18137,8 +18306,7 @@
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}}
{{/^rollTotal() challenge1 challenge2}}
{{/^rollGreater() rarityAction challenge1}}
{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate4}}
{{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate4}}
{{/rollTotal() momentum -4}}{{#rollTotal() momentum -5}}
{{#rollTotal() rarityAction negate5}}
< div class = "sheet-result-body sheet-result-row" >
@@ -18222,6 +18390,49 @@
< / div > {{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}}
{{/rollTotal() rarityDie6 rarityAction}}
{{#^rollTotal() rarityDie6 rarityAction}}
{{#rollGreater() rarityAction 10}}
{{#rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-complication" > < / div >
< div class = "sheet-subfooter" > COMPLICATION< / div >
< / div > {{#rollTotal() rarityDie1 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/rollTotal() challenge1 10}}
{{#^rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-strong-hit" > < / div >
< div class = "sheet-subfooter" > STRONG HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/^rollTotal() challenge1 10}}
{{/rollGreater() rarityAction 10}}
{{#^rollGreater() rarityAction 10}}
{{#rollGreater() rarityAction challenge1}}
{{#rollTotal() challenge1 challenge2}}
< div class = "sheet-result-row sheet-roll-outcome" >
@@ -18283,8 +18494,7 @@
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}}
{{/^rollTotal() challenge1 challenge2}}
{{/^rollGreater() rarityAction challenge1}}
{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate5}}
{{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate5}}
{{/rollTotal() momentum -5}}{{#rollTotal() momentum -6}}
{{#rollTotal() rarityAction negate6}}
< div class = "sheet-result-body sheet-result-row" >
@@ -18368,6 +18578,49 @@
< / div > {{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}}
{{/rollTotal() rarityDie6 rarityAction}}
{{#^rollTotal() rarityDie6 rarityAction}}
{{#rollGreater() rarityAction 10}}
{{#rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-complication" > < / div >
< div class = "sheet-subfooter" > COMPLICATION< / div >
< / div > {{#rollTotal() rarityDie1 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/rollTotal() challenge1 10}}
{{#^rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-strong-hit" > < / div >
< div class = "sheet-subfooter" > STRONG HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/^rollTotal() challenge1 10}}
{{/rollGreater() rarityAction 10}}
{{#^rollGreater() rarityAction 10}}
{{#rollGreater() rarityAction challenge1}}
{{#rollTotal() challenge1 challenge2}}
< div class = "sheet-result-row sheet-roll-outcome" >
@@ -18429,8 +18682,7 @@
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}}
{{/^rollTotal() challenge1 challenge2}}
{{/^rollGreater() rarityAction challenge1}}
{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate6}}
{{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate6}}
{{/rollTotal() momentum -6}}{{/rollLess() momentum 0}}
{{#^rollLess() momentum 0}}
< div class = "sheet-result-body sheet-result-row" >
@@ -18457,6 +18709,49 @@
< / div > {{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}}
{{/rollTotal() rarityDie6 rarityAction}}
{{#^rollTotal() rarityDie6 rarityAction}}
{{#rollGreater() rarityAction 10}}
{{#rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-complication" > < / div >
< div class = "sheet-subfooter" > COMPLICATION< / div >
< / div > {{#rollTotal() rarityDie1 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The rarity’ s power fails or works against you< / div >
< / div > {{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/rollTotal() challenge1 10}}
{{#^rollTotal() challenge1 10}}
{{#rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-weak-hit" > < / div >
< div class = "sheet-subfooter" > WEAK HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}}
{{#^rollTotal() challenge2 10}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-strong-hit" > < / div >
< div class = "sheet-subfooter" > STRONG HIT< / div >
< / div > {{#rollTotal() rarityDie5 rarityAction}}
< div class = "sheet-result-row sheet-roll-outcome" >
< div class = "sheet-rarity-die" > < / div >
< div class = "sheet-subfooter" > The power of the rarity manifests in a subtle way< / div >
< / div > {{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}}
{{/^rollTotal() challenge1 10}}
{{/rollGreater() rarityAction 10}}
{{#^rollGreater() rarityAction 10}}
{{#rollGreater() rarityAction challenge1}}
{{#rollTotal() challenge1 challenge2}}
< div class = "sheet-result-row sheet-roll-outcome" >
@@ -18592,8 +18887,7 @@
{{/^rollGreater() momentum challenge1}}
{{/^rollGreater() rarityAction challenge2}}
{{/^rollTotal() challenge1 challenge2}}
{{/^rollGreater() rarityAction challenge1}}
{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollLess() momentum 0}}
{{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollLess() momentum 0}}
{{/rarityAction}}
{{#discoverASite}}
< div class = "sheet-subheader" > {{header}}< / div >