Merge pull request #8197 from mraichelson/feature/cyberpunk-red-tabbed-20210201

Cyberpunk Red Tabbed: Updates and fixes
This commit is contained in:
Miguel Peres
2021-02-03 20:13:45 -03:00
committed by GitHub
+7 -11
View File
@@ -748,6 +748,7 @@
<input
type="hidden"
name="attr_role_solo_precisionattack_calc"
value="0"
/>
Precision Attack (+<span
name="attr_role_solo_precisionattack_calc"
@@ -2987,7 +2988,7 @@
<input type="number" value="0" name="attr_evasionmodifier" />
<button
type="roll"
value="&{template:skill}{{charactername=@{character_name}}} {{skillname=Evasion}} {{skillvalue=@{skill_evasion}}} {{statname=REF}} {{statvalue=@{stat_ref}}} {{finalmodifier=@{finalmodifier}}} {{roll=[[1d10 + @{skill_evasion} + @{stat_ref} + @{armor_penalty} + @{finalmodifier} + @{evasionmodifier}]]}} {{critroll=[[1d10]]}}"
value="&{template:skill}{{charactername=@{character_name}}} {{skillname=Evasion}} {{skillvalue=@{skill_evasion}}} {{statname=DEX}} {{statvalue=@{stat_dex}}} {{finalmodifier=@{finalmodifier}}} {{roll=[[1d10 + @{skill_evasion} + @{stat_dex} + @{armor_penalty} + @{finalmodifier} + @{evasionmodifier}]]}} {{critroll=[[1d10]]}}"
>
Evasion
</button>
@@ -3155,7 +3156,7 @@
class="autofirebutton"
type="roll"
name="roll_autofire"
value="&{template:attack}{{charactername=@{character_name}}}{{weapon=@{weaponname} (Autofire)}}{{specialrule=See full Autofire rules on p.173}}{{roll=[[1d10+@{skill_autofire}+@{stat_ref}+@{armor_penalty}+@{weaponmodifier}+@{finalmodifier}]]}}{{critroll=[[1d10]]}}"
value="&{template:attack}{{charactername=@{character_name}}}{{weapon=@{weaponname} (Autofire)}}{{specialrule=See full Autofire rules on p.173}}{{roll=[[1d10+@{skill_autofire}+@{stat_ref}+@{armor_penalty}+@{weaponmodifier}+@{role_solo_precisionattack_calc}+@{finalmodifier}]]}}{{critroll=[[1d10]]}}"
>
Autofire
</button>
@@ -3168,14 +3169,14 @@
class="suppfirebutton"
type="roll"
name="roll_suppfire"
value="&{template:attack}{{charactername=@{character_name}}}{{weapon=@{weaponname} (Suppressing Fire)}}{{specialrule=Opponents need to make a Concentration check. (See p.174)}}{{roll=[[1d10+@{skill_autofire}+@{stat_ref}+@{armor_penalty}+@{weaponmodifier}+@{finalmodifier}]]}}{{critroll=[[1d10]]}}"
value="&{template:attack}{{charactername=@{character_name}}}{{weapon=@{weaponname} (Suppressing Fire)}}{{specialrule=Opponents need to make a Concentration check. (See p.174)}}{{roll=[[1d10+@{skill_autofire}+@{stat_ref}+@{armor_penalty}+@{weaponmodifier}+@{role_solo_precisionattack_calc}+@{finalmodifier}]]}}{{critroll=[[1d10]]}}"
>
Suppressing Fire
</button>
<button
type="roll"
name="roll_attack"
value="&{template:attack}{{charactername=@{character_name}}}{{weapon=@{weaponname}}}{{roll=[[1d10+@{weaponskill}+@{armor_penalty}+@{weaponmodifier}+@{finalmodifier}]]}}{{critroll=[[1d10]]}}"
value="&{template:attack}{{charactername=@{character_name}}}{{weapon=@{weaponname}}}{{roll=[[1d10+@{weaponskill}+@{armor_penalty}+@{weaponmodifier}+@{role_solo_precisionattack_calc}+@{finalmodifier}]]}}{{critroll=[[1d10]]}}"
>
Attack
</button>
@@ -3206,11 +3207,6 @@
<div class="martialart">
<div class="columns">
<div class="column">
<!--
Roll20 won't allow us to just read values from the shared
repeating fieldset in roll templates, there needs to be an
input field to actually give us a readable value to include.
-->
<div style="display: none">
<input type="text" name="attr_skillname" />
<input type="number" name="attr_skillvalue" />
@@ -3301,7 +3297,7 @@
</div>
<div class="column">
<select name="attr_armor_penalty">
<option value="0">0</option>
<option value="0" selected="selected">0</option>
<option value="-2">-2</option>
<option value="-4">-4</option>
</select>
@@ -3702,7 +3698,7 @@
<fieldset class="repeating_cyberinternal">
<div class="columns">
<div class="column label">Name</div>
<div lass="column column-5">
<div class="column column-5">
<input type="text" name="attr_cyberwarename" />
</div>
</div>