fixed scatter

This commit is contained in:
ChtiKenny
2022-11-17 21:11:25 +01:00
parent 71baff4487
commit 82bc2633a1
+8 -2
View File
@@ -5456,9 +5456,12 @@ NOTE: replace worker by javascript for IDE functionality
} else if ((r_weapon_scatter == 1)&&(r_weapon_attack_range == 10)) { //short range
attr[`${row}_atk_scatter_aim`] = 10;
attr[`${row}_atk_scatter_dmg`] = 0;
} else {
} else if (r_weapon_scatter == 1) {
attr[`${row}_atk_scatter_aim`] = 0;
attr[`${row}_atk_scatter_dmg`] = -3;
} else {
attr[`${row}_atk_scatter_aim`] = 0;
attr[`${row}_atk_scatter_dmg`] = 0;
}
});
console.log(values,attr)
@@ -5489,9 +5492,12 @@ NOTE: replace worker by javascript for IDE functionality
} else if ((v_r_weapon_scatter == 1)&&(v_r_weapon_attack_range == 10)) { //short range
attr[`${row}_atk_scatter_aim`] = 10;
attr[`${row}_atk_scatter_dmg`] = 0;
} else {
} else if (r_weapon_scatter == 1) {
attr[`${row}_atk_scatter_aim`] = 0;
attr[`${row}_atk_scatter_dmg`] = -3;
} else {
attr[`${row}_atk_scatter_aim`] = 0;
attr[`${row}_atk_scatter_dmg`] = 0;
}
});
console.log(values,attr)