[Cyberpunk 2020] major update by CPP

This commit is contained in:
Andreas Johansson
2020-10-26 14:17:53 +02:00
parent c535fc4ccd
commit 83fb1442a2
5 changed files with 3110 additions and 4953 deletions
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{
"html": "Cyberpunk2020.html",
"css": "Cyberpunk2020.css",
"authors": "Tony R.",
"preview": "Cyberpunk2020.PNG",
"authors": "Tony R. and modified by Coal Powered Puppet",
"preview": "Cyberpunk2020.png",
"roll20userid": "282871",
"instructions": "*Chrome users will need to load unsafe scripts to see the font.* The sheet will auto-calculate your save rolls, as well as modify your Reflex, Cool and Int as you take damage. When your character is damaged, tick off the appropriate number of radio buttons. If you enter a new category of damage (such as Light), Tick the checkbox under the name. The exception to this is when you are seriously injured. There are two radio buttons that will apply -2 to your Ref. Tick the one on the right to apply the -2. When you are no longer seriously wounded (Not Wounded, Light, Critical or Mortal), make sure to undo the -2 by clicking the radio button on the left."
}
"instructions": "For Use with the Old School Cyberpunk 2020"
}
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{
"1": "1",
"2_4": "2-4",
"5": "5",
"6": "6",
"7_8": "7-8",
"9_10": "9-10",
"R": "ST",
"accounting": "Accounting",
"aero-tech": "Aero Tech",
"aero-tech-2": "Aero Tech (2)",
@@ -24,14 +31,17 @@
"attractiveness": "Attractiveness",
"attractiveness-abbr": "Attr",
"attractiveness-skill": "Attractiveness Skill",
"attractiveness-skills": "Attractiveness Skills",
"attribute": "Attribute",
"aug-total": "Aug Total",
"augment": "Augment",
"augmentation": "Augmentation",
"authority": "Authority",
"autofire": "AutoFire",
"av-tech": "AV Tech",
"av-tech-3": "AV Tech (3)",
"awareness": "Awareness",
"base": "Base ",
"base": "Base",
"basic-tech": "Basic Tech",
"basic-tech-2": "Basic Tech (2)",
"biology": "Biology",
@@ -47,7 +57,7 @@
"called-shot": "Called Shot",
"capoeria": "Capoeria",
"capoeria-3": "Capoeria (3)",
"carried": "Carried/Max",
"carried": "Carried",
"carry": "Carry",
"cellular": " Cellular",
"character": "Character",
@@ -61,6 +71,7 @@
"cipher": "Cipher",
"class": "Class",
"close": "Close",
"code-gate": "Code Gate",
"code-gate-strength": "Code Gate Strength",
"combat": "Combat",
"combat-deck": " Combat Deck",
@@ -94,7 +105,9 @@
"damage": "Damage",
"damage-plus": "Damage+",
"dance": "Dance",
"data-wall": "Data Wall",
"data-wall-strength": "Data Wall Strength",
"death": "Death",
"deck-model": "Deck Model",
"deck-speed": "Deck Speed",
"decryptor": "Decryptor",
@@ -102,6 +115,7 @@
"demolitions": "Demolitions",
"demolitions-2": "Demolitions (2)",
"demon": "Demon",
"details": "Details",
"detect": "Detect/Conceal",
"diagnose-illness": "Diagnose Illness",
"dirigible": "Dirigible",
@@ -113,7 +127,7 @@
"drive-pilot": "Drive/Pilot",
"driving": "Driving",
"edit": "Edit",
"education": "Education",
"education": "Education",
"electronic-security": "Electronics Security",
"electronic-security-2": "Electronics Security (2)",
"electronics": "Electronics",
@@ -206,6 +220,7 @@
"long": "Long",
"lose-cool": "lose their cool and draws down!",
"luck": "Luck",
"macro_text": "Macro Text",
"martial-art-aikido": "Martial Art - Aikido",
"martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
"martial-art-boxing": "Martial Art - Boxing",
@@ -219,6 +234,7 @@
"martial-art-wrestling": "Martial Art - Wrestling",
"martial-arts": "Martial Arts",
"mathematics": "Mathematics",
"max": "Max",
"medical-tech": "Medical Tech",
"medium": "Medium",
"medium-plus": "Medium +",
@@ -247,7 +263,8 @@
"none": "None",
"not-listed": "not listed",
"notes": "Notes",
"operate-heavy-machine": "Operate Heavy Machinery",
"number-of-shots": "# of shots",
"operate-heavy-machine": "Op. Heavy Machinery",
"options": "Options?",
"oratory": "Oratory",
"other": "Other",
@@ -288,7 +305,6 @@
"programs": "Programs",
"protection": "Protection",
"query": "Query",
"R": "ST",
"range": "Range",
"rate-of-fire-abbrv": "ROF",
"reflex": "Reflex",
@@ -334,10 +350,11 @@
"shield": "Shield",
"shooter": "Shooter",
"shooting-from-hip": "Shooting from hip",
"show": "Show",
"silhouetted": "Silhouetted",
"simple": "Simple",
"size": "Size",
"skill": "Skill",
"skill": "Skill",
"skill-setup": "Skill Setup",
"skills": "Skills",
"small": "Small",
@@ -383,12 +400,14 @@
"trodes": " Trodes",
"turret": "Turret",
"two-weapons": "Two Weapons",
"type": "Type",
"uninjured": "Uninjured",
"unreliable-abbr": "UR",
"user": "User/Runner",
"utility": "Utility",
"vectored-thrust-vehicle": "Vectored Thrust Vehicle",
"vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
"vectored-thrust-vehicle-abbr": "Vectored Thrust (3)",
"vehicle": "Vehicle",
"vehicle-mounted": "Vehicle Mounted",
"very-reliable-abbr": "VR",