Cypher Systems by Roll20 v2.3 (#5069)

* New setting option "Limit subsections height". When activated, subsections are limited in height when expanded.
* New setting option ("Simple Font") for using and displaying a simple sans-serif font in the sheet titles, inputs and roll templates.
This commit is contained in:
Natha
2019-05-13 20:24:47 -05:00
committed by Cassie Levett
parent ca095cd968
commit 849637ec9e
5 changed files with 559 additions and 515 deletions
@@ -20,11 +20,11 @@ textarea
margin: 0;
padding: 0;
}
input[type=text]
, input[type=number]
, select
, textarea {
font-size: 1.15em;
border: 1px solid transparent;
vertical-align: baseline;
}
@@ -55,20 +55,30 @@ select {
max-width: 10em;
flex-grow: 0;
}
.sheet-pc {
--inputfont: 'Patrick Hand';
--inputfontsize: 1.15em;
}
input[type="checkbox"].sheet-easy-font:checked ~ .sheet-pc {
--inputfont: sans-serif;
--inputfontsize: 1em;
}
.sheet-pc input
, .sheet-pc textarea
, .sheet-pc select {
font-family: 'Patrick Hand';
font-family: var(--inputfont);
font-size: var(--inputfontsize);
color: #303030;
}
.sheet-pc input[type=text].sheet-xsmall {
width: 2.8em;
width: 45px;
}
.sheet-pc input[type=text].sheet-small {
width: 5em;
width: 80px;
}
.sheet-pc input[type=text].sheet-medium {
width: 10em;
width: 155px;
}
input[type=text]::placeholder
, textarea::placeholder {
@@ -207,6 +217,7 @@ input[type="checkbox"].sheet-stl-cypher:checked ~ .sheet-pc
--notablecolor: #BE202E;
--inblkbg: rgba(239,237,237, 0.85);
}
input[type="checkbox"].sheet-stl-numenera:checked ~ .sheet-pc
, .sheet-rolltemplate-cyphsys .sheet-rtemplate1 {
--mainfont: 'Arial';
@@ -253,6 +264,21 @@ input[type="checkbox"].sheet-stl-strange:checked ~ .sheet-pc
--notablecolor: #3D61B3;
--inblkbg: rgba(237,237,239, 0.85);
}
input[type="checkbox"].sheet-easy-font:checked ~ input[type="checkbox"].sheet-stl-numenera:checked ~ .sheet-pc
, input[type="checkbox"].sheet-easy-font:checked ~ input[type="checkbox"].sheet-stl-cypher:checked ~ .sheet-pc
, input[type="checkbox"].sheet-easy-font:checked ~ input[type="checkbox"].sheet-stl-strange:checked ~ .sheet-pc
, .sheet-rolltemplate-cyphsys .sheet-rtemplate0.sheet-font-easy
, .sheet-rolltemplate-cyphsys .sheet-rtemplate1.sheet-font-easy
, .sheet-rolltemplate-cyphsys .sheet-rtemplate2.sheet-font-easy
, .sheet-rolltemplate-cyphsys .sheet-rtemplate99.sheet-font-easy {
--mainfont: sans-serif;
--titlefont: sans-serif;
--placeholderfont: sans-serif;
--titlefontsize: 1.3em;
--subtitlefontsize: 1em;
}
input[type="checkbox"].sheet-imgbg:checked ~ .sheet-pc {
background: var(--imgbg);
}
@@ -365,9 +391,9 @@ input[type=checkbox].sheet-pseudocheck.sheet-expand:not(:checked) ~ .sheet-subbl
width : 100%;
height : 4em;
}
input[type=checkbox].sheet-pseudocheck.sheet-expand:checked ~ .sheet-subblock {
height: auto;
display: flex;
input[type=checkbox].sheet-subsection-height:checked ~ .sheet-pc input[type=checkbox].sheet-pseudocheck.sheet-expand:checked ~ .sheet-subblock .sheet-inblock {
max-height: calc(var(--subblockheight)*2);
overflow-y: auto;
}
.sheet-subblock.sheet-wide {
width: 100%;
@@ -889,8 +915,8 @@ input[type="checkbox"].sheet-hide:checked ~ div.sheet-hide {
text-align: left;
}
.sheet-pc .sheet-autoex {
font-family: 'Patrick Hand';
font-size: 1.2em;
font-family: var(--inputfont);
font-size: var(--inputfontsize);
line-height: 1.4em;
min-height: 1.4em;
}
@@ -1190,7 +1216,7 @@ input[type="checkbox"].sheet-useasset:checked ~ .sheet-pc .sheet-useasset
cursor: help;
font-size: 18px;
padding: 2px;
font-family: 'Patrick Hand';
font-family: var(--inputfontsize);
}
.sheet-rolltemplate-cyphsys .inlinerollresult
, .sheet-rolltemplate-cyphsys .sheet-pseudoroll {
@@ -22,6 +22,16 @@
<span data-i18n="npc">NPC</span>
</label>
<span class="title" data-i18n="misc:">Misc:</span>
<label class="labelcheck" data-i18n-title="simple-font" title="Simple Font">
<input type="checkbox" name="attr_sheet_font_easy" value="font-easy" />
<span data-i18n="simple-font">Simple Font</span>
</label>
<label class="labelcheck" data-i18n-title="limit-subsection-height" title="Limit subsections height">
<input type="checkbox" name="attr_sheet_subsection_height" value="1" />
<span data-i18n="limit-subsection-height">Limit subsections height</span>
</label>
<span class="title" data-i18n="background:">Background:</span>
<label class="labelcheck" data-i18n-title="image" title="Image">
<input type="radio" name="attr_sheet_background" value="0" />
@@ -71,6 +81,7 @@
</div> <!-- END SETTINGS -->
<div class="sheets"> <!-- SHEETS -->
<input type="checkbox" name="attr_sheet_font_easy" value="font-easy" class="hidden easy-font" />
<input type="checkbox" name="attr_sheet_style_0" value="1" class="hidden stl-cypher" />
<input type="checkbox" name="attr_sheet_style_1" value="1" class="hidden stl-numenera" />
<input type="checkbox" name="attr_sheet_style_2" value="1" class="hidden stl-strange" checked="checked" />
@@ -81,6 +92,7 @@
<input type="checkbox" name="attr_showuseasset" value="1" class="hidden useasset" />
<input type="checkbox" name="attr_showusebonus" value="1" class="hidden usebonus" />
<input type="checkbox" name="attr_showusecost" value="1" class="hidden usecost" />
<input type="checkbox" name="attr_sheet_subsection_height" value="1" class="hidden subsection-height" />
<div class="pc"> <!-- PC SHEET -->
@@ -108,7 +120,7 @@
<div class="ablock stats"> <!-- STATS -->
<div class="subblock">
<button type="roll" name="RollMight" class="myrol rollsmall" data-i18n-title="click-to-roll" title="Click to Roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=might}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=^{might}}} {{type=^{stat}}} {{attredge=[[@{might_edge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-@{rollqstasset}-@{rollqstrolleff}[Final Difficulty]]]}} {{targnumroll=[[(@{rollqstdiff}-@{rollqstasset}-(@{rollqstrolleff}))*3[Final Target]]]}} {{totalcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+ceil(@{damage-track}[Damage Track]/4))+@{rollqstcost}-@{might_edge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}}"><span class="title" data-i18n="might">might</span></button>
<button type="roll" name="RollMight" class="myrol rollsmall" data-i18n-title="click-to-roll" title="Click to Roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=might}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=^{might}}} {{type=^{stat}}} {{attredge=[[@{might_edge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-@{rollqstasset}-@{rollqstrolleff}[Final Difficulty]]]}} {{targnumroll=[[(@{rollqstdiff}-@{rollqstasset}-(@{rollqstrolleff}))*3[Final Target]]]}} {{totalcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+ceil(@{damage-track}[Damage Track]/4))+@{rollqstcost}-@{might_edge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}}"><span class="title" data-i18n="might">might</span></button>
<div class="inblock might center">
<div class="colblock">
<input type="number" name="attr_might" min="0" value="11" class="nospin notable" title="@{might}" />
@@ -128,7 +140,7 @@
</div>
</div>
<div class="subblock">
<button type="roll" name="RollSpeed" class="myrol rollsmall" data-i18n-title="click-to-roll" title="Click to Roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=speed}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=^{speed}}} {{type=^{stat}}} {{attredge=[[@{speed_edge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-@{rollqstasset}-@{rollqstrolleff}[Final Difficulty]]]}} {{targnumroll=[[(@{rollqstdiff}-@{rollqstasset}-(@{rollqstrolleff}))*3[Final Target]]]}} {{totalcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{armorspeedcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))-@{speed_edge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{armorspeedcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}}"><span class="title" data-i18n="speed">speed</span></button>
<button type="roll" name="RollSpeed" class="myrol rollsmall" data-i18n-title="click-to-roll" title="Click to Roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=speed}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=^{speed}}} {{type=^{stat}}} {{attredge=[[@{speed_edge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-@{rollqstasset}-@{rollqstrolleff}[Final Difficulty]]]}} {{targnumroll=[[(@{rollqstdiff}-@{rollqstasset}-(@{rollqstrolleff}))*3[Final Target]]]}} {{totalcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{armorspeedcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))-@{speed_edge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{armorspeedcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}}"><span class="title" data-i18n="speed">speed</span></button>
<div class="inblock speed center">
<div class="colblock">
<input type="number" name="attr_speed" min="0" value="10" class="nospin notable" title="@{speed}" />
@@ -148,7 +160,7 @@
</div>
</div>
<div class="subblock">
<button type="roll" name="RollIntellect" class="myrol rollsmall" data-i18n-title="click-to-roll" title="Click to Roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=intellect}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=^{intellect}}} {{type=^{stat}}} {{attredge=[[@{intellect_edge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-@{rollqstasset}-@{rollqstrolleff}[Final Difficulty]]]}} {{targnumroll=[[(@{rollqstdiff}-@{rollqstasset}-(@{rollqstrolleff}))*3[Final Target]]]}} {{totalcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+ceil(@{damage-track}[Damage Track]/4))+@{rollqstcost}-@{intellect_edge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}}"><span class="title" data-i18n="intellect">intellect</span></button>
<button type="roll" name="RollIntellect" class="myrol rollsmall" data-i18n-title="click-to-roll" title="Click to Roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=intellect}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=^{intellect}}} {{type=^{stat}}} {{attredge=[[@{intellect_edge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-@{rollqstasset}-@{rollqstrolleff}[Final Difficulty]]]}} {{targnumroll=[[(@{rollqstdiff}-@{rollqstasset}-(@{rollqstrolleff}))*3[Final Target]]]}} {{totalcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+ceil(@{damage-track}[Damage Track]/4))+@{rollqstcost}-@{intellect_edge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}}"><span class="title" data-i18n="intellect">intellect</span></button>
<div class="inblock intellect center">
<div class="colblock">
<input type="number" name="attr_intellect" min="0" value="7" class="nospin notable" title="@{intellect}" />
@@ -176,8 +188,8 @@
<div class="inblock">
<input type="checkbox" class="hidden hide" name="attr_initchkdesc" value="1" />
<div class="line"> <!-- INITIATIVE -->
<button type="roll" name="rollInitiative" class="myrol roll" data-i18n-title="click-to-roll" title="Click to roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=@{initstat}}} {{statname=^{@{initstat}}}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus} &{tracker}]]}} {{name=@{initname}}} {{type=^{skill}}} {{attredge=[[@{initedge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-(1*@{rollqstasset})-(1*@{rollqstrolleff})-(1*@{initlvl})[Final Difficulty]]]}} {{targnumroll=[[(3*@{rollqstdiff})-(3*@{rollqstasset})-(3*@{rollqstrolleff})-(3*@{initlvl})[Final Target]]]}} {{totalcost=[[(ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{initarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4)))+@{rollqstcost}-@{initedge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{initarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}} {{skilled=[[@{initlvl}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showInitiative" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{initname}}} {{stat=@{initstat}}} {{statname=^{@{initstat}}}} {{type=^{skill}}} {{level=[[@{initlvl}]]}} {{description=&nbsp;@{initdesc}}}"><span class="subtitle"></span></button>
<button type="roll" name="rollInitiative" class="myrol roll" data-i18n-title="click-to-roll" title="Click to roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=@{initstat}}} {{statname=^{@{initstat}}}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus} &{tracker}]]}} {{name=@{initname}}} {{type=^{skill}}} {{attredge=[[@{initedge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-(1*@{rollqstasset})-(1*@{rollqstrolleff})-(1*@{initlvl})[Final Difficulty]]]}} {{targnumroll=[[(3*@{rollqstdiff})-(3*@{rollqstasset})-(3*@{rollqstrolleff})-(3*@{initlvl})[Final Target]]]}} {{totalcost=[[(ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{initarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4)))+@{rollqstcost}-@{initedge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{initarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}} {{skilled=[[@{initlvl}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showInitiative" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{initname}}} {{stat=@{initstat}}} {{statname=^{@{initstat}}}} {{type=^{skill}}} {{level=[[@{initlvl}]]}} {{description=&nbsp;@{initdesc}}}"><span class="subtitle"></span></button>
<input type="text" name="attr_initname" value="Initiative" spellcheck="false" class="lightborder grow" title="@{initname}" data-i18n-placeholder="skill" placeholder="Skill" readonly />
<input type="hidden" name="attr_inittype" value="- • -" />
<span name="attr_inittype" class="lbl" title="@{inittype}"></span>
@@ -214,8 +226,8 @@
<fieldset class="repeating_skills"> <!-- SKILLS -->
<input type="checkbox" class="hidden hide" name="attr_skillchkdesc" value="1" checked="checked" />
<div class="line">
<button type="roll" name="rollskill" class="myrol roll" data-i18n-title="click-to-roll" title="Click to roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=@{skillstat}}} {{statname=^{@{skillstat}}}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=@{skillname}}} {{type=^{skill}}} {{attredge=[[@{skilledge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-(1*@{rollqstasset})-(1*@{rollqstrolleff})-(1*@{skilllvl})[Final Difficulty]]]}} {{targnumroll=[[(3*@{rollqstdiff})-(3*@{rollqstasset})-(3*@{rollqstrolleff})-(3*@{skilllvl})[Final Target]]]}} {{totalcost=[[(ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{skillarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4)))+@{rollqstcost}-@{skilledge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{skillarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}} {{skilled=[[@{skilllvl}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showskill" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{skillname}}} {{stat=@{skillstat}}} {{statname=^{@{skillstat}}}} {{type=^{skill}}} {{level=[[@{skilllvl}]]}} {{description=&nbsp;@{skilldesc}}}"><span class="subtitle"></span></button>
<button type="roll" name="rollskill" class="myrol roll" data-i18n-title="click-to-roll" title="Click to roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=@{skillstat}}} {{statname=^{@{skillstat}}}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=@{skillname}}} {{type=^{skill}}} {{attredge=[[@{skilledge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{rollqstcost}]]}} {{effortdmg=[[0]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-(1*@{rollqstasset})-(1*@{rollqstrolleff})-(1*@{skilllvl})[Final Difficulty]]]}} {{targnumroll=[[(3*@{rollqstdiff})-(3*@{rollqstasset})-(3*@{rollqstrolleff})-(3*@{skilllvl})[Final Target]]]}} {{totalcost=[[(ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{skillarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4)))+@{rollqstcost}-@{skilledge}[Edge][Total Cost]]]}} {{effortcost=[[ceil(@{rollqstrolleff}/6)+@{rollqstrolleff}*(2+@{skillarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[0]]}} {{skilled=[[@{skilllvl}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showskill" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{skillname}}} {{stat=@{skillstat}}} {{statname=^{@{skillstat}}}} {{type=^{skill}}} {{level=[[@{skilllvl}]]}} {{description=&nbsp;@{skilldesc}}}"><span class="subtitle"></span></button>
<input type="text" name="attr_skillname" spellcheck="false" class="lightborder grow" title="@{repeating_skills_$ID_skillname}" data-i18n-placeholder="skill" placeholder="Skill" />
<input type="hidden" name="attr_skilltype" value="- • -" />
<span name="attr_skilltype" class="lbl" title="@{repeating_skills_$ID_skilltype}"></span>
@@ -262,7 +274,7 @@
<fieldset class="repeating_abilities">
<input type="checkbox" class="hidden hide" name="attr_abilitychkdesc" value="1" checked="checked" />
<div class="line">
<button type="roll" name="showability" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{abilityname}}} {{type=^{special-ability}}} {{statname=^{@{abilitystat}}}} {{description=**^{use}**: ^{@{abilityuse}} **^{cost}**: @{abilitycost}\n&nbsp;@{abilitydesc}}}"><span class="subtitle"></span></button>
<button type="roll" name="showability" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{abilityname}}} {{type=^{special-ability}}} {{statname=^{@{abilitystat}}}} {{description=**^{use}**: ^{@{abilityuse}} **^{cost}**: @{abilitycost}\n&nbsp;@{abilitydesc}}}"><span class="subtitle"></span></button>
<input type="text" name="attr_abilityname" spellcheck="false" class="lightborder grow" title="@{repeating_abilities_$ID_abilityname}" data-i18n-placeholder="ability" placeholder="Ability" />
<input type="hidden" name="attr_abtype" value="-" />
<span name="attr_abtype" class="lbl" title="@{repeating_abilities_$ID_abtype}"></span>
@@ -313,7 +325,7 @@
<div class="ablock"> <!-- BACKGROUND -->
<input type="checkbox" name="attr_expand_background" value="1" class="pseudocheck expand" data-i18n-title="click-expand" title="Click to expand or reduce this section" /><span></span>
<div class="subblock wide">
<button type="roll" name="ShowBackground" class="myrol" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=^{background}}} {{description=&nbsp;@{background}}}"><span class="title dotted" data-i18n="background">background</span></button>
<button type="roll" name="ShowBackground" class="myrol" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=^{background}}} {{description=&nbsp;@{background}}}"><span class="title dotted" data-i18n="background">background</span></button>
<div class="inblock autoex">
<span name="attr_background"></span>
<textarea name="attr_background" spellcheck="false" data-i18n-placeholder="background" placeholder="background" title="@{background}"></textarea>
@@ -459,8 +471,8 @@
<fieldset class="repeating_atks">
<input type="checkbox" class="hidden hide" name="attr_atkchkdesc" value="1" checked="checked" />
<div class="line">
<button type="roll" name="rollatk" class="myrol roll" data-i18n-title="click-to-roll" title="Click to roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=@{atkstat}}} {{statname=^{@{atkstat}}}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=@{atkname}}} {{type=^{attack}}} {{attredge=[[@{atkedge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{atkcost}[Attack cost]+@{rollqstcost}]]}} {{effortdmg=[[@{rollqstrolldmg}]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-(1*@{rollqstasset})-(1*@{rollqstrolleff})-(1*@{atklvl})-(1*@{atkmod})[Final Difficulty]]]}} {{targnumroll=[[(3*@{rollqstdiff})-(3*@{rollqstasset})-(3*@{rollqstrolleff})-(3*@{atklvl})-(3*@{atkmod})[Final Target]]]}} {{totalcost=[[(ceil((@{rollqstrolleff}+@{rollqstrolldmg})/6)+(@{rollqstrolleff}+@{rollqstrolldmg})*(2+@{atkarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4)))+@{atkcost}+@{rollqstcost}-@{atkedge}[Edge][Total Cost]]]}} {{effortcost=[[ceil((@{rollqstrolleff}+@{rollqstrolldmg})/6)+(@{rollqstrolleff}+@{rollqstrolldmg})*(2+@{atkarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[@{atkdmg}[Attack Damage]+(@{rollqstrolldmg}*3)]]}} {{skilled=[[@{atklvl}]]}} {{atkmod=[[@{atkmod}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showatk" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{atkname}}} {{stat=@{atkstat}}} {{statname=^{@{atkstat}}}} {{type=^{attack}}} {{level=[[@{atklvl}]]}} {{description=**^{mod}:**@{atkmod} **^{damage}:**@{atkdmg} **^{cost}:**@{atkcost}\n&nbsp;@{atkdesc}}}"><span class="subtitle"></span></button>
<button type="roll" name="rollatk" class="myrol roll" data-i18n-title="click-to-roll" title="Click to roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{stat=@{atkstat}}} {{statname=^{@{atkstat}}}} {{d20roll=[[1d20cs>17cf1 + @{rollqstbonus}]]}} {{name=@{atkname}}} {{type=^{attack}}} {{attredge=[[@{atkedge}[Edge]]]}} {{difficulty=[[@{rollqstdiff}]]}} {{effortroll=[[@{rollqstrolleff}]]}} {{assets=[[@{rollqstasset}]]}} {{bonustoroll=[[@{rollqstbonus}]]}} {{statexpense=[[@{atkcost}[Attack cost]+@{rollqstcost}]]}} {{effortdmg=[[@{rollqstrolldmg}]]}} {{targnum=[[@{rollqstdiff}*3[Target]]]}} {{finaldiff=[[@{rollqstdiff}-(1*@{rollqstasset})-(1*@{rollqstrolleff})-(1*@{atklvl})-(1*@{atkmod})[Final Difficulty]]]}} {{targnumroll=[[(3*@{rollqstdiff})-(3*@{rollqstasset})-(3*@{rollqstrolleff})-(3*@{atklvl})-(3*@{atkmod})[Final Target]]]}} {{totalcost=[[(ceil((@{rollqstrolleff}+@{rollqstrolldmg})/6)+(@{rollqstrolleff}+@{rollqstrolldmg})*(2+@{atkarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4)))+@{atkcost}+@{rollqstcost}-@{atkedge}[Edge][Total Cost]]]}} {{effortcost=[[ceil((@{rollqstrolleff}+@{rollqstrolldmg})/6)+(@{rollqstrolleff}+@{rollqstrolldmg})*(2+@{atkarmorcost}[Armor Cost]+ceil(@{damage-track}[Damage Track]/4))[Effort Cost]]]}} {{bonusdmg=[[@{atkdmg}[Attack Damage]+(@{rollqstrolldmg}*3)]]}} {{skilled=[[@{atklvl}]]}} {{atkmod=[[@{atkmod}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showatk" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{atkname}}} {{stat=@{atkstat}}} {{statname=^{@{atkstat}}}} {{type=^{attack}}} {{level=[[@{atklvl}]]}} {{description=**^{mod}:**@{atkmod} **^{damage}:**@{atkdmg} **^{cost}:**@{atkcost}\n&nbsp;@{atkdesc}}}"><span class="subtitle"></span></button>
<input type="text" name="attr_atkname" spellcheck="false" class="lightborder grow" title="@{repeating_atks_$ID_atkname}" data-i18n-placeholder="attack" placeholder="Attack" />
<input type="hidden" name="attr_atktype" value="- • -" />
<span name="attr_atktype" class="lbl" title="@{repeating_atks_$ID_atktype}"></span>
@@ -519,7 +531,7 @@
<fieldset class="repeating_attacks">
<input type="checkbox" class="hidden hide" name="attr_weapchkdesc" value="1" checked="checked" />
<div class="line">
<button type="roll" name="showweapon" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{atkname}}} {{type=^{weapon}}} {{description=**^{mod}:**@{atkmod} **^{damage}:**@{atkdmg}\n&nbsp;@{atkdesc}}}"><span class="subtitle"></span></button>
<button type="roll" name="showweapon" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{atkname}}} {{type=^{weapon}}} {{description=**^{mod}:**@{atkmod} **^{damage}:**@{atkdmg}\n&nbsp;@{atkdesc}}}"><span class="subtitle"></span></button>
<input type="text" name="attr_atkname" spellcheck="false" class="lightborder grow" title="@{repeating_attacks_$ID_atkname}" data-i18n-placeholder="weapon" placeholder="Weapon" />
<input type="hidden" name="attr_weapontype" value="0 • 0" />
<span name="attr_weapontype" class="lbl" title="@{repeating_atks_$ID_weapontype}"></span>
@@ -639,7 +651,7 @@
<div class="ablock recovery"> <!-- RECOVERY -->
<div class="subblock wide">
<button type="roll" class="myrol rollsmall" name="RollRecovery" data-i18n-title="recovery-roll" title="Recovery Roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=^{recovery-roll}}} {{recovery=1d6+@{recoverybonus}}} {{recoverpoints=[[1d6+@{recoverybonus}]]}} {{recovaction=[[@{recovery-rolls}]]}}"><span class="title" data-i18n="recovery">recovery</span></button>
<button type="roll" class="myrol rollsmall" name="RollRecovery" data-i18n-title="recovery-roll" title="Recovery Roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=^{recovery-roll}}} {{recovery=1d6+@{recoverybonus}}} {{recoverpoints=[[1d6+@{recoverybonus}]]}} {{recovaction=[[@{recovery-rolls}]]}}"><span class="title" data-i18n="recovery">recovery</span></button>
<div class="inblock">
<div class="line">
<div class="circle green">
@@ -687,7 +699,7 @@
<fieldset class="repeating_cypher-list">
<input type="checkbox" class="hidden hide" name="attr_cypher-chkdesc" value="1" checked="checked" />
<div class="line">
<button type="roll" name="showCypher" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{cypher-name}}} {{type=^{cypher}}} {{description=**^{level}**: @{cypher-level} ([[@{cypher-level}]])\n&nbsp;@{cypher-description}}}{{used=[[@{cypher-used}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showCypher" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{cypher-name}}} {{type=^{cypher}}} {{description=**^{level}**: @{cypher-level} ([[@{cypher-level}]])\n&nbsp;@{cypher-description}}}{{used=[[@{cypher-used}]]}}"><span class="subtitle"></span></button>
<input type="checkbox" class="hidden used" name="attr_cypher-used" value="1" />
<input type="text" name="attr_cypher-name" spellcheck="false" class="lightborder grow used" data-i18n-title="cypher-name" title="Name of the Cypher" data-i18n-placeholder="cypher" placeholder="Cypher" />
<label class="inlcontent" data-i18n-title="cypher-level" title="Level of the Cypher">
@@ -749,7 +761,7 @@
</div>
<fieldset class="repeating_equipment-list"> <!-- ITEMS -->
<div class="line">
<button type="roll" name="showitem" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=^{item}}} {{type=^{equipment}}} {{description=&nbsp;@{equipment-name}\n**^{quantity-short}**: @{equipment-qty}}}"><span class="subtitle"></span></button>
<button type="roll" name="showitem" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=^{item}}} {{type=^{equipment}}} {{description=&nbsp;@{equipment-name}\n**^{quantity-short}**: @{equipment-qty}}}"><span class="subtitle"></span></button>
<input type="text" name="attr_equipment-name" spellcheck="false" class="lightborder grow" data-i18n-placeholder="item" placeholder="Item" />
<label class="inlcontent" data-i18n-title="quantity" title="Quantity">
<span class="lbl" data-i18n="quantity-short">Qty</span>
@@ -776,8 +788,8 @@
<fieldset class="repeating_artifact-list">
<input type="checkbox" class="hidden hide" name="attr_artifactchkdesc" value="1" checked="checked" />
<div class="line">
<button type="roll" name="rollArtifactDepletion" class="myrol depletion" data-i18n-title="depletion-roll" title="Depletion roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{artifact-name}}} {{type=^{artifact}}} {{depletionroll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{thresholddesc=@{artdepthreshold} ^{depletion-in} @{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showArtifact" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{artifact-name}}} {{type=^{artifact}}} {{description=**^{level}**: @{artifact-level} ([[@{artifact-level}]])\n**^{depletion}**: @{artdepthreshold} ^{depletion-in} @{artdepdice}\n&nbsp;@{artifact-description}}}"><span class="subtitle"></span></button>
<button type="roll" name="rollArtifactDepletion" class="myrol depletion" data-i18n-title="depletion-roll" title="Depletion roll" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{artifact-name}}} {{type=^{artifact}}} {{depletionroll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{thresholddesc=@{artdepthreshold} ^{depletion-in} @{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}}"><span class="subtitle"></span></button>
<button type="roll" name="showArtifact" class="myrol show" data-i18n-title="click-to-show" title="Click to Show content in chat" value="&{template:cyphsys} {{sheetstyle=@{sheet_style}}} {{fontstyle=@{sheet_font_easy}}} {{charname=@{character_name}}} {{charid=@{character_id}}} {{dmgtrack=[[@{damage-track}]]}} {{useapi=[[@{sheetuseapi}]]}} {{name=@{artifact-name}}} {{type=^{artifact}}} {{description=**^{level}**: @{artifact-level} ([[@{artifact-level}]])\n**^{depletion}**: @{artdepthreshold} ^{depletion-in} @{artdepdice}\n&nbsp;@{artifact-description}}}"><span class="subtitle"></span></button>
<input type="text" name="attr_artifact-name" spellcheck="false" class="lightborder grow" data-i18n-title="artifact-name" title="Name of the Artifact" data-i18n-placeholder="artifact" placeholder="Artifact" />
<label class="inlcontent" data-i18n-title="artifact-level" title="Level of the Artifact">
<span class="lbl" data-i18n="level">Level</span>
@@ -948,7 +960,7 @@
<!-- ROLL TEMPLATES -->
<rolltemplate class="sheet-rolltemplate-cyphsys">
<div class="rtemplate{{sheetstyle}}">
<div class="rtemplate{{sheetstyle}} {{fontstyle}}">
<span class="charname">
[{{charname}}](http://journal.roll20.net/character/{{charid}})
</span>
@@ -242,4 +242,6 @@
, "trained-abbreviation": "T"
, "specialized-abbreviation": "S"
, "used": "Used"
, "simple-font": "Simple Font"
, "limit-subsection-height": "Limit subsections height"
}
+245 -243
View File
@@ -1,245 +1,247 @@
{
"name": "name",
"is-a": "is a",
"descriptor": "descriptor",
"type": "type",
"who": "who",
"focus": "focus",
"recursion": "recursion",
"on": "on",
"tier": "tier",
"effort": "Effort",
"xp": "xp",
"might": "might",
"speed": "speed",
"intellect": "intellect",
"current": "current",
"pool": "pool",
"edge": "edge",
"click-to-roll": "Click to Roll",
"click-to-show": "Click to Show content in chat",
"advancement": "advancement",
"tier-1": "Tier 1",
"tier-2": "Tier 2",
"tier-3": "Tier 3",
"tier-4": "Tier 4",
"tier-5": "Tier 5",
"tier-6": "Tier 6",
"click-expand": "Click to expand or reduce this section",
"click-expand-all": "Click to expand or reduce all sections",
"show-hide-settings": "Show / Hide Settings",
"close": "Close",
"npc": "NPC",
"sheet-style": "Sheet Style:",
"background": "background",
"background:": "Background:",
"image": "Image",
"solid-color": "Solid color",
"rolls-type": "Rolls type:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Action Section",
"action-section-title": "Roll using the Action section parameters",
"roll-queries": "Roll Queries",
"roll-queries-title": "Roll using roll queries for parameters",
"use:": "Use:",
"asset": "Asset",
"assets": "Assets",
"use-assets:": "Use Assets:",
"use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls",
"bonus": "Bonus",
"use-bonus:": "Use Bonus:",
"use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls",
"bonus-title": "Penalty or Bonus to the ROLL",
"cost": "Cost",
"costs": "Costs",
"use-cost:": "Use Cost:",
"use-costs-title": "Ask for/Use cost in attributes and skills rolls",
"cost-title": "Extra Stat Pool cost from a Power or Ability",
"difficulty": "Difficulty",
"none-unknown": "None/Unknown",
"0-none-unknown": "0 - None/Unknown",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Demanding",
"3-demanding": "3 - Demanding",
"difficult": "Difficult",
"4-difficult": "4 - Difficult",
"challenging": "Challenging",
"5-challenging": "5 - Challenging",
"intimidating": "Intimidating",
"6-intimidating": "6 - Intimidating",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Heroic",
"8-heroic": "8 - Heroic",
"immortal": "Immortal",
"9-immortal": "9 - Immortal",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort to Roll",
"effort-to-damage": "Effort to Damage",
"misc": "misc",
"misc:": "Misc:",
"use-api": "API buttons",
"use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.",
"equipment": "Equipment",
"task-difficulty": "Task difficulty",
"roll-eff": "ROLL EFF.",
"roll-effort": "Roll Effort",
"effort-lower-diff": "Effort to lower DIFFICULTY",
"dmg-eff": "DMG EFF.",
"dmg-effort": "Damage Effort",
"effort-increase-damage": "Effort to increase DAMAGE",
"asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)",
"damage-track": "damage track",
"hale": "hale",
"impaired": "impaired",
"debilitated": "debilitated",
"dead": "dead",
"action-roll-help": "Roll with Stat, Skill or Attack button",
"reset": "reset",
"reset-action-title": "Reset Action parameters",
"rest": "rest",
"rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)",
"special-damage": "special damage",
"special-damage-title": "Special damage that moved the PC down the damage track",
"recovery": "recovery",
"recovery-roll": "Recovery Roll",
"1-action": "1 action",
"10-mins": "10 mins",
"1-hour": "1 hour",
"10-hours": "10 hours",
"limit": "limit",
"armor": "armor",
"armor-speed-cost": "armor speed cost",
"armor-speed-cost-title": "Additional Speed Effort Cost due to Armor",
"money": "money",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Level of the Cypher",
"cypher-name": "Name of the Cypher",
"description": "Description",
"cypher-description": "Description of the Cypher",
"level": "Level",
"show-hide-details": "Show/hide details",
"artifact": "Artifact",
"artifacts": "artifacts",
"artifact-level": "Level of the Artifact",
"artifact-name": "Name of the Artifact",
"artifact-description": "Description of the Artifact",
"depletion": "Depletion",
"depletion-in": "in",
"depletion-roll": "Depletion roll",
"depletion-never": "— (never)",
"depletion-automatic": "Automatic",
"depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)",
"items:": "items:",
"item": "Item",
"quantity": "Quantity",
"quantity-short": "Qty",
"special-ability": "Special Ability",
"special-abilities": "special abilities",
"ability": "Ability",
"ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.",
"use": "Use",
"Enabler": "Enabler",
"Other": "Other",
"skill": "Skill",
"skills": "skills",
"skill-stat": "Stat used for this skill",
"skill-lvl": "Level of the skill",
"skill-description": "Description of the skill",
"stat": "Stat",
"inability": "Inability",
"untrained": "Untrained",
"trained": "Trained",
"specialized": "Specialized",
"attack": "Attack",
"attacks": "attacks",
"atk-stat": "Stat used for this attack",
"skilled": "Skilled",
"mod": "Mod",
"damage": "Damage",
"mod-title": "Reduction of the difficulty of the attack roll",
"weapon": "Weapon",
"weapons": "weapons",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Roll:",
"beats-difficulty": "beats difficulty",
"special:": "Special:",
"gm-intrusion": "GM Intrusion",
"success!": "Success!",
"failure": "Failure",
"target-number": "Target Number",
"target-number-short": "TN",
"apply-cost-api": "Apply cost (API)",
"steps": "Steps",
"final": "Final",
"not-depleted": "Not depleted",
"last-use!": "Last use!",
"points": "Points",
"next": "next",
"health": "Health",
"current-value": "Current value",
"maximum-value": "Maximum value",
"movement": "Movement",
"short": "Short",
"modifications": "Modifications",
"modification-level": "Modification level",
"as-level": "as level",
"combat": "Combat",
"motive": "Motive",
"environment": "Environment",
"interaction": "Interaction",
"loot": "Loot",
"version": "Version",
"ability-stat": "Stat used for this ability",
"none": "None",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"gnlsettings_sheet_background": "Choose background type for new PC's sheets.",
"gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters.",
"tier-1-adv-1": "Tier 1 Adv. #1",
"tier-1-adv-2": "Tier 1 Adv. #2",
"tier-1-adv-3": "Tier 1 Adv. #3",
"tier-1-adv-4": "Tier 1 Adv. #4",
"tier-2-adv-1": "Tier 2 Adv. #1",
"tier-2-adv-2": "Tier 2 Adv. #2",
"tier-2-adv-3": "Tier 2 Adv. #3",
"tier-2-adv-4": "Tier 2 Adv. #4",
"tier-3-adv-1": "Tier 3 Adv. #1",
"tier-3-adv-2": "Tier 3 Adv. #2",
"tier-3-adv-3": "Tier 3 Adv. #3",
"tier-3-adv-4": "Tier 3 Adv. #4",
"tier-4-adv-1": "Tier 4 Adv. #1",
"tier-4-adv-2": "Tier 4 Adv. #2",
"tier-4-adv-3": "Tier 4 Adv. #3",
"tier-4-adv-4": "Tier 4 Adv. #4",
"tier-5-adv-1": "Tier 5 Adv. #1",
"tier-5-adv-2": "Tier 5 Adv. #2",
"tier-5-adv-3": "Tier 5 Adv. #3",
"tier-5-adv-4": "Tier 5 Adv. #4",
"tier-6-adv-1": "Tier 6 Adv. #1",
"tier-6-adv-2": "Tier 6 Adv. #2",
"tier-6-adv-3": "Tier 6 Adv. #3",
"tier-6-adv-4": "Tier 6 Adv. #4",
"might-abbreviation": "M",
"speed-abbreviation": "S",
"intellect-abbreviation": "I",
"Action-abbreviation": "A",
"Enabler-abbreviation": "E",
"Other-abbreviation": "O",
"inability-abbreviation": "I",
"untrained-abbreviation": "U",
"trained-abbreviation": "T",
"specialized-abbreviation": "S",
"used": "Used"
"name":"name"
,"is-a":"is a"
,"descriptor":"descriptor"
,"type":"type"
,"who":"who"
,"focus":"focus"
,"recursion":"recursion"
,"on": "on"
, "tier": "tier"
, "effort": "Effort"
, "xp": "xp"
, "might": "might"
, "speed": "speed"
, "intellect": "intellect"
, "current": "current"
, "pool": "pool"
, "edge": "edge"
, "click-to-roll": "Click to Roll"
, "click-to-show": "Click to Show content in chat"
, "advancement": "advancement"
, "tier-1": "Tier 1"
, "tier-2": "Tier 2"
, "tier-3": "Tier 3"
, "tier-4": "Tier 4"
, "tier-5": "Tier 5"
, "tier-6": "Tier 6"
, "click-expand": "Click to expand or reduce this section"
, "click-expand-all": "Click to expand or reduce all sections"
, "show-hide-settings": "Show / Hide Settings"
, "close": "Close"
, "npc": "NPC"
, "sheet-style": "Sheet Style:"
, "background": "background"
, "background:": "Background:"
, "image": "Image"
, "solid-color": "Solid color"
, "rolls-type": "Rolls type:"
, "action": "action"
, "Action": "Action"
, "actions": "actions"
, "action-section": "Action Section"
, "action-section-title": "Roll using the Action section parameters"
, "roll-queries": "Roll Queries"
, "roll-queries-title": "Roll using roll queries for parameters"
, "use:": "Use:"
, "asset": "Asset"
, "assets": "Assets"
, "use-assets:": "Use Assets:"
, "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls"
, "bonus": "Bonus"
, "use-bonus:": "Use Bonus:"
, "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls"
, "bonus-title": "Penalty or Bonus to the ROLL"
, "cost": "Cost"
, "costs": "Costs"
, "use-cost:": "Use Cost:"
, "use-costs-title": "Ask for/Use cost in attributes and skills rolls"
, "cost-title": "Extra Stat Pool cost from a Power or Ability"
, "difficulty": "Difficulty"
, "none-unknown": "None/Unknown"
, "0-none-unknown": "0 - None/Unknown"
, "simple": "Simple"
, "1-simple": "1 - Simple"
, "standard": "Standard"
, "2-standard": "2 - Standard"
, "demanding": "Demanding"
, "3-demanding": "3 - Demanding"
, "difficult": "Difficult"
, "4-difficult": "4 - Difficult"
, "challenging": "Challenging"
, "5-challenging": "5 - Challenging"
, "intimidating": "Intimidating"
, "6-intimidating": "6 - Intimidating"
, "formidable": "Formidable"
, "7-formidable": "7 - Formidable"
, "heroic": "Heroic"
, "8-heroic": "8 - Heroic"
, "immortal": "Immortal"
, "9-immortal": "9 - Immortal"
, "impossible": "Impossible"
, "10-impossible": "10 - Impossible"
, "effort-to-roll": "Effort to Roll"
, "effort-to-damage": "Effort to Damage"
, "misc": "misc"
, "misc:": "Misc:"
, "use-api": "API buttons"
, "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game."
, "equipment": "Equipment"
, "task-difficulty": "Task difficulty"
, "roll-eff": "ROLL EFF."
, "roll-effort": "Roll Effort"
, "effort-lower-diff": "Effort to lower DIFFICULTY"
, "dmg-eff": "DMG EFF."
, "dmg-effort": "Damage Effort"
, "effort-increase-damage": "Effort to increase DAMAGE"
, "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)"
, "damage-track": "damage track"
, "hale": "hale"
, "impaired": "impaired"
, "debilitated": "debilitated"
, "dead": "dead"
, "action-roll-help": "Roll with Stat, Skill or Attack button"
, "reset": "reset"
, "reset-action-title": "Reset Action parameters"
, "rest": "rest"
, "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)"
, "special-damage": "special damage"
, "special-damage-title": "Special damage that moved the PC down the damage track"
, "recovery": "recovery"
, "recovery-roll": "Recovery Roll"
, "1-action": "1 action"
, "10-mins": "10 mins"
, "1-hour": "1 hour"
, "10-hours": "10 hours"
, "limit": "limit"
, "armor": "armor"
, "armor-speed-cost": "armor speed cost"
, "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor"
, "money": "money"
, "cypher": "Cypher"
, "cyphers": "cyphers"
, "cypher-level": "Level of the Cypher"
, "cypher-name": "Name of the Cypher"
, "description": "Description"
, "cypher-description": "Description of the Cypher"
, "level": "Level"
, "show-hide-details": "Show/hide details"
, "artifact": "Artifact"
, "artifacts": "artifacts"
, "artifact-level": "Level of the Artifact"
, "artifact-name": "Name of the Artifact"
, "artifact-description": "Description of the Artifact"
, "depletion": "Depletion"
, "depletion-in": "in"
, "depletion-roll": "Depletion roll"
, "depletion-never": "— (never)"
, "depletion-automatic": "Automatic"
, "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)"
, "items:": "items:"
, "item": "Item"
, "quantity": "Quantity"
, "quantity-short": "Qty"
, "special-ability": "Special Ability"
, "special-abilities": "special abilities"
, "ability": "Ability"
, "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc."
, "use": "Use"
, "Enabler": "Enabler"
, "Other": "Other"
, "skill": "Skill"
, "skills": "skills"
, "skill-stat": "Stat used for this skill"
, "skill-lvl": "Level of the skill"
, "skill-description": "Description of the skill"
, "stat": "Stat"
, "inability": "Inability"
, "untrained": "Untrained"
, "trained": "Trained"
, "specialized": "Specialized"
, "attack": "Attack"
, "attacks": "attacks"
, "atk-stat": "Stat used for this attack"
, "skilled": "Skilled"
, "mod": "Mod"
, "damage": "Damage"
, "mod-title": "Reduction of the difficulty of the attack roll"
, "weapon": "Weapon"
, "weapons": "weapons"
, "notes": "Notes"
, "initiative": "Initiative"
, "roll:": "Roll:"
, "beats-difficulty": "beats difficulty"
, "special:": "Special:"
, "gm-intrusion": "GM Intrusion"
, "success!": "Success!"
, "failure": "Failure"
, "target-number": "Target Number"
, "target-number-short": "TN"
, "apply-cost-api": "Apply cost (API)"
, "steps": "Steps"
, "final": "Final"
, "not-depleted": "Not depleted"
, "last-use!": "Last use!"
, "points": "Points"
, "next": "next"
, "health": "Health"
, "current-value": "Current value"
, "maximum-value": "Maximum value"
, "movement": "Movement"
, "short": "Short"
, "modifications": "Modifications"
, "modification-level": "Modification level"
, "as-level": "as level"
, "combat": "Combat"
, "motive": "Motive"
, "environment": "Environment"
, "interaction": "Interaction"
, "loot": "Loot"
, "version": "Version"
, "ability-stat": "Stat used for this ability"
, "none": "None"
, "null": ""
, "Cypher System": "Cypher System"
, "Numenéra": "Numenéra"
, "The Strange": "The Strange"
, "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters."
, "gnlsettings_sheet_background": "Choose background type for new PC's sheets."
, "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters."
, "tier-1-adv-1": "Tier 1 Adv. #1"
, "tier-1-adv-2": "Tier 1 Adv. #2"
, "tier-1-adv-3": "Tier 1 Adv. #3"
, "tier-1-adv-4": "Tier 1 Adv. #4"
, "tier-2-adv-1": "Tier 2 Adv. #1"
, "tier-2-adv-2": "Tier 2 Adv. #2"
, "tier-2-adv-3": "Tier 2 Adv. #3"
, "tier-2-adv-4": "Tier 2 Adv. #4"
, "tier-3-adv-1": "Tier 3 Adv. #1"
, "tier-3-adv-2": "Tier 3 Adv. #2"
, "tier-3-adv-3": "Tier 3 Adv. #3"
, "tier-3-adv-4": "Tier 3 Adv. #4"
, "tier-4-adv-1": "Tier 4 Adv. #1"
, "tier-4-adv-2": "Tier 4 Adv. #2"
, "tier-4-adv-3": "Tier 4 Adv. #3"
, "tier-4-adv-4": "Tier 4 Adv. #4"
, "tier-5-adv-1": "Tier 5 Adv. #1"
, "tier-5-adv-2": "Tier 5 Adv. #2"
, "tier-5-adv-3": "Tier 5 Adv. #3"
, "tier-5-adv-4": "Tier 5 Adv. #4"
, "tier-6-adv-1": "Tier 6 Adv. #1"
, "tier-6-adv-2": "Tier 6 Adv. #2"
, "tier-6-adv-3": "Tier 6 Adv. #3"
, "tier-6-adv-4": "Tier 6 Adv. #4"
, "might-abbreviation": "M"
, "speed-abbreviation": "S"
, "intellect-abbreviation": "I"
, "Action-abbreviation": "A"
, "Enabler-abbreviation": "E"
, "Other-abbreviation": "O"
, "inability-abbreviation": "I"
, "untrained-abbreviation": "U"
, "trained-abbreviation": "T"
, "specialized-abbreviation": "S"
, "used": "Used"
, "simple-font": "Simple Font"
, "limit-subsection-height": "Limit subsections height"
}
+245 -243
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@@ -1,245 +1,247 @@
{
"name": "nom",
"is-a": "est un",
"descriptor": "descripteur",
"type": "type",
"who": "qui",
"focus": "focus",
"recursion": "récursion",
"on": "sur",
"tier": "rang",
"effort": "Effort",
"xp": "px",
"might": "puissance",
"speed": "célérité",
"intellect": "intellect",
"current": "actuel",
"pool": "réserve",
"edge": "avantage",
"click-to-roll": "Cliquer pour faire un jet",
"click-to-show": "Cliquer pour montrer dans le Chat",
"advancement": "progression",
"tier-1": "Rang 1",
"tier-2": "Rang 2",
"tier-3": "Rang 3",
"tier-4": "Rang 4",
"tier-5": "Rang 5",
"tier-6": "Rang 6",
"click-expand": "Cliquer pour agrandir ou réduire la section",
"click-expand-all": "Cliquer pour agrandir ou réduire toutes les sections",
"show-hide-settings": "Afficher / Masquer les paramètres",
"close": "Fermer",
"npc": "PNJ",
"sheet-style": "Style de la feuille :",
"background": "historique",
"background:": "Fond :",
"image": "Image",
"solid-color": "Couleur",
"rolls-type": "Type de Jets:",
"action": "action",
"Action": "Action",
"actions": "actions",
"action-section": "Section Action",
"action-section-title": "Lancer les dés en utilisant les paramètres de la section Action",
"roll-queries": "Requêtes",
"roll-queries-title": "Lancer les dés en utilisant des requêtes de jet demandant les paramètres",
"use:": "Utilisation:",
"asset": "Atout",
"assets": "Atouts",
"use-assets:": "Utiliser les Atouts:",
"use-assets-title": "Demander/Utiliser des Atouts pour les jets de Caractéristiquesn Compétences et Attaques",
"bonus": "Bonus",
"use-bonus:": "Utiliser un Bonus:",
"use-bonus-title": "Demander/Utiliser un Bonus/Malus aux jets de Caractéristiquesn Compétences et Attaques",
"bonus-title": "Bonus ou Malus au Jet",
"cost": "Coût",
"costs": "Coûts",
"use-cost:": "Utiliser un Coût:",
"use-costs-title": "Demander/Utiliser un Coût supplémentaire pour les Jets de Caractéristiques et de Compétences",
"cost-title": "Coût supplémentaire d'utilisation d'un Pouvoir ou Capacité spéciale",
"difficulty": "Difficulté",
"none-unknown": "Inconnue",
"0-none-unknown": "0 - Inconnue",
"simple": "Simple",
"1-simple": "1 - Simple",
"standard": "Standard",
"2-standard": "2 - Standard",
"demanding": "Exigeant",
"3-demanding": "3 - Exigeant",
"difficult": "Difficile",
"4-difficult": "4 - Difficile",
"challenging": "Éprouvant",
"5-challenging": "5 - Éprouvant",
"intimidating": "Intimidant",
"6-intimidating": "6 - Intimidant",
"formidable": "Formidable",
"7-formidable": "7 - Formidable",
"heroic": "Héroïque",
"8-heroic": "8 - Héroïque",
"immortal": "Immortel",
"9-immortal": "9 - Immortel",
"impossible": "Impossible",
"10-impossible": "10 - Impossible",
"effort-to-roll": "Effort au Jet",
"effort-to-damage": "Effort aux Dégâts",
"misc": "Divers",
"misc:": "Divers:",
"use-api": "Boutons API",
"use-api-title": "Montrer les boutons d'appel API dans les résulats de jet dans le Chat. Nécessite un compte Pro et l'activation du script 'Cypher Systems by Roll20 Companion' dans la partie.",
"equipment": "Équipement",
"task-difficulty": "Difficulté de la Tâche",
"roll-eff": "EFFORT JET",
"roll-effort": "Effort au jet",
"effort-lower-diff": "Effort pour baisser la DIFFICULTÉ",
"dmg-eff": "EFFORT DÉG.",
"dmg-effort": "Effort aux Dégâts",
"effort-increase-damage": "Effort pour augmenter les DÉGÂTS",
"asset-title": "Asset(s) : placement, équipement etc. (0, 1 ou 2 au maximum)",
"damage-track": "Curseur de Dégâts",
"hale": "Pleine forme",
"impaired": "Affaibli",
"debilitated": "Neutralisé",
"dead": "Mort",
"action-roll-help": "Utilisez les boutons de Carac/Comp/Attaques",
"reset": "RàZ",
"reset-action-title": "Remettre à Zéro les paramètres",
"rest": "Repos",
"rest-title": "Repos complet du personne (réinitialise le Curseur de Dégâts, le Curseur de Jets de Guérison, et les valeurs courantes de Statistiques",
"special-damage": "Dégâts Spéciaux",
"special-damage-title": "Dégâts spéciaux qui ont fait passer un ou plusieurs palliers au Curseur de Dégâts",
"recovery": "guérison",
"recovery-roll": "Jet de Guérison",
"1-action": "1 action",
"10-mins": "10 min.",
"1-hour": "1 heure",
"10-hours": "10 heures",
"limit": "limite",
"armor": "armure",
"armor-speed-cost": "Coût en Célérité de l'Armure",
"armor-speed-cost-title": "Coût additionnel pour les efforts de Célérité dû à l'Armure",
"money": "argent",
"cypher": "Cypher",
"cyphers": "cyphers",
"cypher-level": "Niveau du Cypher",
"cypher-name": "Nom duCypher",
"description": "Description",
"cypher-description": "Description du Cypher",
"level": "Niveau",
"show-hide-details": "Afficher/Cacher les détails",
"artifact": "Artéfact",
"artifacts": "artéfacts",
"artifact-level": "Niveau de l'Artéfact",
"artifact-name": "Nom de l'Artéfact",
"artifact-description": "Description de l'Artéfact",
"depletion": "Déchargement",
"depletion-in": "sur",
"depletion-roll": "Jet de Déchargement",
"depletion-never": "— (jamais)",
"depletion-automatic": "Automatique",
"depletion-rate-title": "Taux de Déchargement(ex: 1 sur 1d20)",
"items:": "Consommables:",
"item": "Consommable",
"quantity": "Quantité",
"quantity-short": "Qté",
"special-ability": "Aptitude Spéciale",
"special-abilities": "aptitudes spéciales",
"ability": "Aptitude",
"ability-use-condition": "Condition d'utilisation de cette Aptitude: facilitateur, action etc.",
"use": "Utilisation",
"Enabler": "Facilitateur",
"Other": "Autre",
"skill": "Compétence",
"skills": "compétences",
"skill-stat": "Caractéristique utilisée pour cette Compétence",
"skill-lvl": "Niveau de la Compétence",
"skill-description": "Description de la Compétence",
"stat": "Caractéristique",
"inability": "Incapacité",
"untrained": "Non entraîné",
"trained": "Entraîné",
"specialized": "Spécialisé",
"attack": "Attaque",
"attacks": "attaques",
"atk-stat": "Caractéristique utilisée pour cette Attaque",
"skilled": "Compétence",
"mod": "Mod",
"damage": "Dégâts",
"mod-title": "Réduction de la difficulté pour le jet d'Attaque",
"weapon": "Arme",
"weapons": "armes",
"notes": "Notes",
"initiative": "Initiative",
"roll:": "Jet :",
"beats-difficulty": "bat une difficulté",
"special:": "Spécial:",
"gm-intrusion": "Intrusion du MJ",
"success!": "Succès !",
"failure": "Échec",
"target-number": "Seuil de Réussite",
"target-number-short": "SR",
"apply-cost-api": "Appliquer le coût (API)",
"steps": "Niveaux",
"final": "Finale",
"not-depleted": "Non déchargé",
"last-use!": "Dernière utilisation !",
"points": "Points",
"next": "suivant",
"health": "Santé",
"current-value": "Valeur courante",
"maximum-value": "Valeur Maximum",
"movement": "Déplacement",
"short": "Court",
"modifications": "Modifcateurs",
"modification-level": "Niveau du Modificateur",
"as-level": "au Niveau",
"combat": "Combat",
"motive": "Motivations",
"environment": "Environnement",
"interaction": "Interaction",
"loot": "Butin",
"version": "Version",
"ability-stat": "Caractéristique utilisée pour cette Aptitude",
"none": "Aucun(e)",
"null": "",
"Cypher System": "Cypher System",
"Numenéra": "Numenéra",
"The Strange": "The Strange",
"gnlsettings_sheet_style-info": "Choisissez un jeu/style pour les nouveaux personnages. L'option PNJ initialise les nouveaux personnages comme des PNJ. Utilie si les PJ ont déjà été créés et tous les nouveaux personnages qui seront ajoutés à la partie représenteront des personnages non joueurs.",
"gnlsettings_sheet_background": "Choisissez le style de fond des nouvelles feuilles de PJ.",
"gnlsettings_sheet_rolls-info": "Faire les jets en utilisant les paramètres de la section Action ou les Requêtes.",
"tier-1-adv-1": "Rang 1 Avanc. n°1",
"tier-1-adv-2": "Rang 1 Avanc. n°2",
"tier-1-adv-3": "Rang 1 Avanc. n°3",
"tier-1-adv-4": "Rang 1 Avanc. n°4",
"tier-2-adv-1": "Rang 2 Avanc. n°1",
"tier-2-adv-2": "Rang 2 Avanc. n°2",
"tier-2-adv-3": "Rang 2 Avanc. n°3",
"tier-2-adv-4": "Rang 2 Avanc. n°4",
"tier-3-adv-1": "Rang 3 Avanc. n°1",
"tier-3-adv-2": "Rang 3 Avanc. n°2",
"tier-3-adv-3": "Rang 3 Avanc. n°3",
"tier-3-adv-4": "Rang 3 Avanc. n°4",
"tier-4-adv-1": "Rang 4 Avanc. n°1",
"tier-4-adv-2": "Rang 4 Avanc. n°2",
"tier-4-adv-3": "Rang 4 Avanc. n°3",
"tier-4-adv-4": "Rang 4 Avanc. n°4",
"tier-5-adv-1": "Rang 5 Avanc. n°1",
"tier-5-adv-2": "Rang 5 Avanc. n°2",
"tier-5-adv-3": "Rang 5 Avanc. n°3",
"tier-5-adv-4": "Rang 5 Avanc. n°4",
"tier-6-adv-1": "Rang 6 Avanc. n°1",
"tier-6-adv-2": "Rang 6 Avanc. n°2",
"tier-6-adv-3": "Rang 6 Avanc. n°3",
"tier-6-adv-4": "Rang 6 Avanc. n°4",
"might-abbreviation": "P",
"speed-abbreviation": "C",
"intellect-abbreviation": "I",
"Action-abbreviation": "A",
"Enabler-abbreviation": "F",
"Other-abbreviation": "-",
"inability-abbreviation": "I",
"untrained-abbreviation": "N",
"trained-abbreviation": "E",
"specialized-abbreviation": "S",
"used": "Utilisé"
"name":"nom"
,"is-a":"est un"
,"descriptor":"descripteur"
,"type":"type"
,"who":"qui"
,"focus":"focus"
,"recursion":"récursion"
,"on": "sur"
, "tier": "rang"
, "effort": "Effort"
, "xp": "px"
, "might": "puissance"
, "speed": "célérité"
, "intellect": "intellect"
, "current": "actuel"
, "pool": "réserve"
, "edge": "avantage"
, "click-to-roll": "Cliquer pour faire un jet"
, "click-to-show": "Cliquer pour montrer dans le Chat"
, "advancement": "progression"
, "tier-1": "Rang 1"
, "tier-2": "Rang 2"
, "tier-3": "Rang 3"
, "tier-4": "Rang 4"
, "tier-5": "Rang 5"
, "tier-6": "Rang 6"
, "click-expand": "Cliquer pour agrandir ou réduire la section"
, "click-expand-all": "Cliquer pour agrandir ou réduire toutes les sections"
, "show-hide-settings": "Afficher / Masquer les paramètres"
, "close": "Fermer"
, "npc": "PNJ"
, "sheet-style": "Style de la feuille :"
, "background": "historique"
, "background:": "Fond :"
, "image": "Image"
, "solid-color": "Couleur"
, "rolls-type": "Type de Jets:"
, "action": "action"
, "Action": "Action"
, "actions": "actions"
, "action-section": "Section Action"
, "action-section-title": "Lancer les dés en utilisant les paramètres de la section Action"
, "roll-queries": "Requêtes"
, "roll-queries-title": "Lancer les dés en utilisant des requêtes de jet demandant les paramètres"
, "use:": "Utilisation:"
, "asset": "Atout"
, "assets": "Atouts"
, "use-assets:": "Utiliser les Atouts:"
, "use-assets-title": "Demander/Utiliser des Atouts pour les jets de Caractéristiquesn Compétences et Attaques"
, "bonus": "Bonus"
, "use-bonus:": "Utiliser un Bonus:"
, "use-bonus-title": "Demander/Utiliser un Bonus/Malus aux jets de Caractéristiquesn Compétences et Attaques"
, "bonus-title": "Bonus ou Malus au Jet"
, "cost": "Coût"
, "costs": "Coûts"
, "use-cost:": "Utiliser un Coût:"
, "use-costs-title": "Demander/Utiliser un Coût supplémentaire pour les Jets de Caractéristiques et de Compétences"
, "cost-title": "Coût supplémentaire d'utilisation d'un Pouvoir ou Capacité spéciale"
, "difficulty": "Difficulté"
, "none-unknown": "Inconnue"
, "0-none-unknown": "0 - Inconnue"
, "simple": "Simple"
, "1-simple": "1 - Simple"
, "standard": "Standard"
, "2-standard": "2 - Standard"
, "demanding": "Exigeant"
, "3-demanding": "3 - Exigeant"
, "difficult": "Difficile"
, "4-difficult": "4 - Difficile"
, "challenging": "Éprouvant"
, "5-challenging": "5 - Éprouvant"
, "intimidating": "Intimidant"
, "6-intimidating": "6 - Intimidant"
, "formidable": "Formidable"
, "7-formidable": "7 - Formidable"
, "heroic": "Héroïque"
, "8-heroic": "8 - Héroïque"
, "immortal": "Immortel"
, "9-immortal": "9 - Immortel"
, "impossible": "Impossible"
, "10-impossible": "10 - Impossible"
, "effort-to-roll": "Effort au Jet"
, "effort-to-damage": "Effort aux Dégâts"
, "misc": "Divers"
, "misc:": "Divers:"
, "use-api": "Boutons API"
, "use-api-title": "Montrer les boutons d'appel API dans les résulats de jet dans le Chat. Nécessite un compte Pro et l'activation du script 'Cypher Systems by Roll20 Companion' dans la partie."
, "equipment": "Équipement"
, "task-difficulty": "Difficulté de la Tâche"
, "roll-eff": "EFFORT JET"
, "roll-effort": "Effort au jet"
, "effort-lower-diff": "Effort pour baisser la DIFFICULTÉ"
, "dmg-eff": "EFFORT DÉG."
, "dmg-effort": "Effort aux Dégâts"
, "effort-increase-damage": "Effort pour augmenter les DÉGÂTS"
, "asset-title": "Asset(s) : placement, équipement etc. (0, 1 ou 2 au maximum)"
, "damage-track": "Curseur de Dégâts"
, "hale": "Pleine forme"
, "impaired": "Affaibli"
, "debilitated": "Neutralisé"
, "dead": "Mort"
, "action-roll-help": "Utilisez les boutons de Carac/Comp/Attaques"
, "reset": "RàZ"
, "reset-action-title": "Remettre à Zéro les paramètres"
, "rest": "Repos"
, "rest-title": "Repos complet du personne (réinitialise le Curseur de Dégâts, le Curseur de Jets de Guérison, et les valeurs courantes de Statistiques"
, "special-damage": "Dégâts Spéciaux"
, "special-damage-title": "Dégâts spéciaux qui ont fait passer un ou plusieurs palliers au Curseur de Dégâts"
, "recovery": "guérison"
, "recovery-roll": "Jet de Guérison"
, "1-action": "1 action"
, "10-mins": "10 min."
, "1-hour": "1 heure"
, "10-hours": "10 heures"
, "limit": "limite"
, "armor": "armure"
, "armor-speed-cost": "Coût en Célérité de l'Armure"
, "armor-speed-cost-title": "Coût additionnel pour les efforts de Célérité dû à l'Armure"
, "money": "argent"
, "cypher": "Cypher"
, "cyphers": "cyphers"
, "cypher-level": "Niveau du Cypher"
, "cypher-name": "Nom duCypher"
, "description": "Description"
, "cypher-description": "Description du Cypher"
, "level": "Niveau"
, "show-hide-details": "Afficher/Cacher les détails"
, "artifact": "Artéfact"
, "artifacts": "artéfacts"
, "artifact-level": "Niveau de l'Artéfact"
, "artifact-name": "Nom de l'Artéfact"
, "artifact-description": "Description de l'Artéfact"
, "depletion": "Déchargement"
, "depletion-in": "sur"
, "depletion-roll": "Jet de Déchargement"
, "depletion-never": "— (jamais)"
, "depletion-automatic": "Automatique"
, "depletion-rate-title": "Taux de Déchargement(ex: 1 sur 1d20)"
, "items:": "Consommables:"
, "item": "Consommable"
, "quantity": "Quantité"
, "quantity-short": "Qté"
, "special-ability": "Aptitude Spéciale"
, "special-abilities": "aptitudes spéciales"
, "ability": "Aptitude"
, "ability-use-condition": "Condition d'utilisation de cette Aptitude: facilitateur, action etc."
, "use": "Utilisation"
, "Enabler": "Facilitateur"
, "Other": "Autre"
, "skill": "Compétence"
, "skills": "compétences"
, "skill-stat": "Caractéristique utilisée pour cette Compétence"
, "skill-lvl": "Niveau de la Compétence"
, "skill-description": "Description de la Compétence"
, "stat": "Caractéristique"
, "inability": "Incapacité"
, "untrained": "Non entraîné"
, "trained": "Entraîné"
, "specialized": "Spécialisé"
, "attack": "Attaque"
, "attacks": "attaques"
, "atk-stat": "Caractéristique utilisée pour cette Attaque"
, "skilled": "Compétence"
, "mod": "Mod"
, "damage": "Dégâts"
, "mod-title": "Réduction de la difficulté pour le jet d'Attaque"
, "weapon": "Arme"
, "weapons": "armes"
, "notes": "Notes"
, "initiative": "Initiative"
, "roll:": "Jet :"
, "beats-difficulty": "bat une difficulté"
, "special:": "Spécial:"
, "gm-intrusion": "Intrusion du MJ"
, "success!": "Succès !"
, "failure": "Échec"
, "target-number": "Seuil de Réussite"
, "target-number-short": "SR"
, "apply-cost-api": "Appliquer le coût (API)"
, "steps": "Niveaux"
, "final": "Finale"
, "not-depleted": "Non déchargé"
, "last-use!": "Dernière utilisation !"
, "points": "Points"
, "next": "suivant"
, "health": "Santé"
, "current-value": "Valeur courante"
, "maximum-value": "Valeur Maximum"
, "movement": "Déplacement"
, "short": "Court"
, "modifications": "Modifcateurs"
, "modification-level": "Niveau du Modificateur"
, "as-level": "au Niveau"
, "combat": "Combat"
, "motive": "Motivations"
, "environment": "Environnement"
, "interaction": "Interaction"
, "loot": "Butin"
, "version": "Version"
, "ability-stat": "Caractéristique utilisée pour cette Aptitude"
, "none": "Aucun(e)"
, "null": ""
, "Cypher System": "Cypher System"
, "Numenéra": "Numenéra"
, "The Strange": "The Strange"
, "gnlsettings_sheet_style-info": "Choisissez un jeu/style pour les nouveaux personnages. L'option PNJ initialise les nouveaux personnages comme des PNJ. Utilie si les PJ ont déjà été créés et tous les nouveaux personnages qui seront ajoutés à la partie représenteront des personnages non joueurs."
, "gnlsettings_sheet_background": "Choisissez le style de fond des nouvelles feuilles de PJ."
, "gnlsettings_sheet_rolls-info": "Faire les jets en utilisant les paramètres de la section Action ou les Requêtes."
, "tier-1-adv-1": "Rang 1 Avanc. n°1"
, "tier-1-adv-2": "Rang 1 Avanc. n°2"
, "tier-1-adv-3": "Rang 1 Avanc. n°3"
, "tier-1-adv-4": "Rang 1 Avanc. n°4"
, "tier-2-adv-1": "Rang 2 Avanc. n°1"
, "tier-2-adv-2": "Rang 2 Avanc. n°2"
, "tier-2-adv-3": "Rang 2 Avanc. n°3"
, "tier-2-adv-4": "Rang 2 Avanc. n°4"
, "tier-3-adv-1": "Rang 3 Avanc. n°1"
, "tier-3-adv-2": "Rang 3 Avanc. n°2"
, "tier-3-adv-3": "Rang 3 Avanc. n°3"
, "tier-3-adv-4": "Rang 3 Avanc. n°4"
, "tier-4-adv-1": "Rang 4 Avanc. n°1"
, "tier-4-adv-2": "Rang 4 Avanc. n°2"
, "tier-4-adv-3": "Rang 4 Avanc. n°3"
, "tier-4-adv-4": "Rang 4 Avanc. n°4"
, "tier-5-adv-1": "Rang 5 Avanc. n°1"
, "tier-5-adv-2": "Rang 5 Avanc. n°2"
, "tier-5-adv-3": "Rang 5 Avanc. n°3"
, "tier-5-adv-4": "Rang 5 Avanc. n°4"
, "tier-6-adv-1": "Rang 6 Avanc. n°1"
, "tier-6-adv-2": "Rang 6 Avanc. n°2"
, "tier-6-adv-3": "Rang 6 Avanc. n°3"
, "tier-6-adv-4": "Rang 6 Avanc. n°4"
, "might-abbreviation": "P"
, "speed-abbreviation": "C"
, "intellect-abbreviation": "I"
, "Action-abbreviation": "A"
, "Enabler-abbreviation": "F"
, "Other-abbreviation": "-"
, "inability-abbreviation": "I"
, "untrained-abbreviation": "N"
, "trained-abbreviation": "E"
, "specialized-abbreviation": "S"
, "used": "Utilisé"
, "simple-font": "Police simple"
, "limit-subsection-height": "Limiter la hauteur des sections"
}